Arbiter's Grounds: Difference between revisions
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{{Hatnote|This article is about the location in {{BotW}}. For the {{Term|TPHD|Dungeon|link}} in {{TP}}, see {{Term|TP|Arbiter's Grounds (Dungeon)|link}}.}} | |||
{{Infobox Location | {{Infobox Location | ||
|image= File:BotW Arbiter's Grounds.png | |image= File:BotW Arbiter's Grounds.png | ||
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==Features and Overview== | ==Features and Overview== | ||
The {{Term|BotW|Arbiter's Grounds}} are a sparse group of ruins in the southern part of the {{Term|BotW|Gerudo Desert|link}}. A majority of the ruins are buried beneath the {{Term|BotW|Sand|link}}, but their architectural style indicates they were created by the {{Plural|BotW|Gerudo|link}}.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 329}}</ref> What can be seen are the remains of several doorways and walls, some of which have scaffolding or a {{Term|BotW|Ladder|link}} appended to their sides. At the center of the {{Term|BotW|Arbiter's Grounds}} is a natural rock formation, at the base of which are {{Plural|BotW|Ore Deposit|link}} and {{Plural|BotW|Rare Ore Deposit|link}}. | The {{Term|BotW|Arbiter's Grounds}} are a sparse group of ruins in the southern part of the {{Term|BotW|Gerudo Desert|link}}. A majority of the ruins are buried beneath the {{Term|BotW|Sand|link}}, but their architectural style indicates they were created by the {{Plural|BotW|Gerudo|link}}.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 329}}</ref> What can be seen are the remains of several doorways and walls, some of which have scaffolding or a {{Term|BotW|Ladder|link}} appended to their sides. At the center of the {{Term|BotW|Arbiter's Grounds}} is a natural rock formation, at the base of which are {{Plural|BotW|Ore Deposit|link}} and {{Plural|BotW|Rare Ore Deposit|link}}. Due to the intense {{Term|BotW|Heat|link}} in the area, {{Term|BotW|Link|link}} requires at least two levels of {{Term|BotW|Heat Resistance|link}} in order to traverse the {{Term|BotW|Arbiter's Grounds|display=Grounds}} without taking damage. At night, {{Term|BotW|Link}} needs two levels of {{Term|BotW|Cold Resistance|link}}, since the {{Term|BotW|Gerudo Desert}} becomes a {{Term|BotW|Freezing Climate|link}}. | ||
Among the {{Term|BotW|Arbiter's Grounds}}, a {{Term|BotW|Molduga|link}} swims through the {{Term|BotW|Sand|link}}.<ref>{{Cite|Arbiter's Grounds<br/>{{Big|'''Molduga'''}}|N/A|BotW}}</ref> {{Term|BotW|Link | Among the {{Term|BotW|Arbiter's Grounds}}, a {{Term|BotW|Molduga|link}} swims through the {{Term|BotW|Sand|link}}.<ref>{{Cite|Arbiter's Grounds<br/>{{Big|'''Molduga'''}}|N/A|BotW}}</ref> {{Term|BotW|Link}} can stand on the ruins to avoid its detection. If it senses {{Term|BotW|Link}} is nearby, it will rush towards him and attack. | ||
[[File:BotW Korok Seed Icon.png|left|40px]] | [[File:BotW Korok Seed Icon.png|left|40px]] |
Revision as of 05:37, 8 March 2023
The Arbiter's Grounds are a location in Breath of the Wild.[1]
Features and Overview
The Arbiter's Grounds are a sparse group of ruins in the southern part of the Gerudo Desert. A majority of the ruins are buried beneath the Sand, but their architectural style indicates they were created by the Gerudo.[2] What can be seen are the remains of several doorways and walls, some of which have scaffolding or a Ladder appended to their sides. At the center of the Arbiter's Grounds is a natural rock formation, at the base of which are Ore Deposits and Rare Ore Deposits. Due to the intense Heat in the area, Link requires at least two levels of Heat Resistance in order to traverse the Grounds without taking damage. At night, Link needs two levels of Cold Resistance, since the Gerudo Desert becomes a Freezing Climate.
Among the Arbiter's Grounds, a Molduga swims through the Sand.[3] Link can stand on the ruins to avoid its detection. If it senses Link is nearby, it will rush towards him and attack.
A single Korok Seed Puzzle can be found at the Arbiter's Grounds. On top of the natural rock formation at their center, Link will find a Rock. If he picks it up, it will be revealed as a Natural Hiding Spot. A Korok will then appear and give Link a Korok Seed as a reward.[4]
Creatures
Materials
Nomenclature
The Arbiter's Grounds are named for the Arbiter's Grounds, the fourth Dungeon from Twilight Princess.[5]
Names in Other Regions | ||
---|---|---|
Language | Names | |
しょけいじょうあと処刑場跡 | ||
刑場遺跡 (Xíngchǎng yíjī) | ||
刑场遗迹 (Xíngchǎng yíjī) | ||
Ruines du Jugement | ||
Ruines du Jugement | ||
Wüstenburg-Ruine | ||
Rovine del patibolo | ||
처형장 옛터 | ||
Patíbulo del Desierto | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ "Arbiter's Grounds" — Map (Breath of the Wild)
- ↑ Creating a Champion, Dark Horse Books, pg. 329
- ↑ "Arbiter's Grounds
Molduga" — N/A (Breath of the Wild) - ↑ "Yahaha! You found me!" — Korok (Breath of the Wild)
- ↑ The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, pg. 351