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{{Term/Store|Spirit|Spirits|Series, TP, TPHD, PH, SSBU|plural}} are metaphysical entities without a corporeal body, often times the form taken by the deceased in the afterlife, and are a recurring concept throughout {{TLoZ|Series}}.<ref>{{Cite|That was a soldier's {{Color|TPHD Red|spirit}}. Maybe it's someone from the other world? Eee hee!|Midna|TPHD}}</ref><ref>{{Cite Guide|quote= |game= PH|guide= Prima|page= 8}}</ref>{{Fact}}
{{Term/Store|Spirit|Spirits|Series, TP, TPHD, PH, SSBU|plural}} are metaphysical entities without a corporeal body, often times the form taken by the deceased in the afterlife, and are a recurring element throughout {{TLoZ|Series}}.<ref>{{Cite|That was a soldier's {{Color|TPHD Red|spirit}}. Maybe it's someone from the other world? Eee hee!|Midna|TPHD}}</ref><ref>{{Cite Guide|quote= |game= PH|guide= Prima|page= 8}}</ref>{{Fact}}
 
==Role in the Series==
===Spirit as a symbolic element===
 
[[File:OoT_Spirit_Temple.png|200px|thumb|right|The [[Spirit Temple]]]]
 
In {{OoT}}, the [[Hero of Time]] journeys to the [[Spirit Temple]] within the [[Desert Colossus]] to awaken the [[Sage of Spirit]]. After doing so, she gives [[Link]] the [[Spirit Medallion]], a symbol of her power.
 
Spirit is given homage by the [[Requiem of Spirit]], a magical melody that allows instant transportation to the Desert Colossus.
 
The element of Spirit is embodied by the Gerudo race, who maintain the use of the Spirit Temple. [[Nabooru]], a member of the Gerudo, awakens as the Sage of Spirit in {{OoT|-}}; one of the [[Seven Heroines]] in Gerudo folklore also represents the element of Spirit in {{BotW}}. However, there exists a Zonai Sage of Spirit named [[Mineru]] during the [[Imprisoning War]] in {{TotK}}.
 
[[File:Ganondorf_Horse_Charging_TP.jpg|200px|thumb|left|Ganondorf charging into battle with his [[Phantom Rider|Phantom Riders]]]]
 
Spirit plays an important role in Gerudo culture during the era of {{OoT|-}}. To reach the Spirit Temple, a Gerudo must pass the two trials within the [[Haunted Wasteland]], a desert rife with raging sandstorms and mirages that make navigation extremely perilous. The second trial involves employing the aid of an invisible spectre to reach the Spirit Temple.<ref>{{Cite|One with the {{Color|OoT Red|eye of truth}} shall be guided to the Spirit Temple by an inviting ghost.|N/A|OoT3D}}</ref>. The ability to see past illusions and detect invisible objects requires intense training of the mind; the [[Sheikah]] constructed the [[Lens of Truth]] to accomplish the same feat with far less effort.<ref> {{Cite|A long time ago... There was a man in this very village who had an eye they said could see the truth! Now usually, you have to train your mind's eye most strenuously to actually see the truth... But this fella, no, they say he had a different way of doing things... His house stood where the well is now...|Professor Shikashi|OoT}}</ref> 
 
The [[Twinrova]] sisters had the ability to merge their very being into one person, who possessed the combined magical abilities of both witches. They also used the Spirit Temple to conduct brainwashing experiments in order to turn individuals loyal to the [[Demon King]], with even Nabooru falling victim.
 
[[Ganondorf]], the most infamous Gerudo of all, practiced a kind of magic that allowed him to create a ghostly copy of himself, known as [[Phantom Ganon]]. He could create many of these at a time, even on horseback, such as the [[Phantom Rider|Phantom Riders]].
 
===Spirit as an incorporeal state or possessing force===
 
Spirits are entities with a non-physical, astral form. They are normally invisible to the naked eye, and must either live within or take on the form of concrete matter to communicate with mortals. These forms can include dragons, trees, or other animals and natural phenomena. The [[Dragon#Skyward_Sword|ancient dragons]], [[Light Spirit|Light Spirits]], [[Jabu-Jabu]], and [[Great Deku Tree]] are such examples of spirits taken form.<ref>{{Cite Book|quote= |book= E |publisher= |page= 22 {{Exp Game|OoT}}}}</ref> Spirits can also represent the elements; Valoo from {{TWW}} is known as the [[Wind|Sky]] Spirit, while the Great Deku Tree is called the [[Earth]] Spirit.<ref>{{Cite|We do so by the graces of the sky spirit, {{Color|TWW Light Red|Valoo}}. When a Rito reaches adulthood, he or she journeys to the top of {{Color|TWW Light Red|Dragon Roost}} to receive a {{Color|TWW Light Red|scale}} from the great dragon. It is this scale that enables the Rito to grow his or her wings.|Rito Chieftain|TWW}}</ref><ref>{{Cite|You received Farore's Pearl! The earth spirit, the Deku Tree, has seen fit to give you this jewel, a treasure of the goddess, Farore.|N/A|TWW}}</ref> The Kokiri also commune with the Forest Spirits in the [[Lost Woods]], while the Gorons and Zoras worship the Fire Spirits and Water Spirits in the Fire Temple and Water Temple respectively.
 
A deceased mortal may also take on the form of a spirit or ghost. [[Bubble|Bubbles]], [[Poe|Poes]], [[Hyu]], [[Moa]], [[Boo|Boos]], and [[Ghini]] are examples of spirits created from the dead, and can often be found haunting graveyards or catacombs. This phenomenon is not limited to humans and can also extend to animals and even plants, such as the [[Pols Voice]] and the [[Peahat]], which is thought to be the ghost of a flower; though it is unclear what the Pols Voice is a ghost of.
 
When [[Princess Zelda]] is slain in {{ST}}, she becomes a spirit and gains the ability to possess and manipulate objects like the [[Phantom]] suits of armor to aid Link. The Sage of Spirit Mineru could also place her spirit into the [[Purah Pad]] and later take control of a large [[Mineru's Construct|Construct]]. 
 
===Spirit as the heart, reflection, and inner balance===
 
When the Hero of Time explores the Water Temple, his [[Dark_Link#Ocarina_of_Time|own reflection]] comes to life and mimics Link's movements. Reflection becomes an important element in the Spirit Temple and [[Stone Tower Temple]] later in the hero's journey, as both temples require the [[Mirror Shield]] used to reflect sunlight or magical ice and fire attacks.
 
The Spirit Temple was constructed with the intention that the "pure heart of a child" would allow full exploration of the dungeon's chambers later as an adult. The child section and adult section of the temple eventually lead to the left and right hands of the [[Goddess of the Sand]], representing a balance between past and future.
 
When [[Kotake]] and [[Koume]] combine to form Twinrova, they embody the duality and balance of their opposing [[Ice]] and [[Fire]] magic, respectively. When Twinrova is separated back into Kotake and Koume, they briefly take on the form of circling ice and fire orbs in a manner greatly resembling the symbol of the Spirit Medallion.
 
The Elegy of Emptiness is a magical melody that allows the user to create a statue which [[King Igos du Ikana]] describes as a "soldier who has no heart" who will "not falter in the darkness." These statues are useful in scaling the [[Stone Tower]], a stucture that not even hundreds of the King's soldiers could conquer.<ref>{{Cite|To return true light to this land, you must seal the doors of Stone Tower where the winds of darkness blow through. But Stone Tower is an impenetrable stronghold. Hundreds of soldiers from my kingdom would not even be able to topple it. It is far too reckless for one to take on such a challenge. ...And so... I grant to you a soldier who has no heart. One who will not falter in the darkness.|Igos du Ikana|MM}}</ref>
 
===Spirit as a puzzle device===
 
Compared to other elemental themes like Fire and Ice, the element of Spirit is abstract, esoteric, and vaguely defined, leading to it becoming the least understood in the Zelda series. Nevertheless, it represents a consistent motif found throughout many dungeons in the series.
 
The concepts of duality, balance, and reflection are built into almost every aspect of the Spirit Temple. The temple is separated into two halves and are traversed by Link in both his child and adult forms, and both treasures of the dungeon are found in the left and right hands of the Goddess of the Sand. In some rooms, Link faces the [[Anubis]], who will mirror his movements across the room and attack when he swings his sword in a manner similar to Dark Link. These enemies can only be destroyed by fire, and can be tricked by Link's circling movements into venturing onto open flames; when doing this, Link and the Anubis resemble the circling orbs of the Spirit Medallion. The final puzzle of the dungeon involves using the Mirror Shield to reflect sunlight onto the face of the Goddess of the Sun, crumbling it away to reveal the headquarters of Twinrova. Similar themes exist in the Stone Tower Temple, which also involves heavy use of the Mirror Shield and the daulity between rightside-up and upside-down.
 
The very objects and terrain in a haunted dungeon can come to life when possessed by spirits; these may include [[Flying Pot]]s, [[Flying Tile]]s, [[Trap Door|falling doors]], suits of armor like the [[Iron Knuckle]], statues such as the [[Armos#Ocarina of Time|Armos]], and even weapons like the [[Death Sword]] found in the [[Arbiter's Grounds]].
 
The main mechanic of the [[Forest_Temple#Ocarina_of_Time|Forest Temple]] involves tracking down the stolen torch flames of four Poes to advance deeper inside the temple; the same mechanic returns in the Arbiter's Grounds.
 
Puzzles may also make use of Link taking control of inaminate objects himself, such as in the [[Tower of the Gods]], where the Hero of Winds learns the [[Command Melody]] to telepathically control the [[Servants of the Tower|Servant Statues]]. The Command Melody also becomes useful in later dungeons, such as when Link takes control of [[Medli]] in the haunted catacombs of the [[Earth Temple]] to solve mirror puzzles very similar to the Spirit Temple. The [[Link#Twilight_Princess|Hero of Twilight]] also makes use of the [[Dominion Rod]] from the [[Temple of Time]] to take control of large statues who can mimic Link's attacks on his behalf.
 
Similar puzzles involve the use of autonomous enemies and obstacles, such as luring an Armos onto a pressure switch in the Spirit Temple, or using the ray of a Beamos to activate orb switches in the [[Desert Palace]]. Some puzzles also involve Link using semi-autonomous weapons such as the [[Bombchu]] to hit faraway switches that could otherwise not be hit with his bow or sword, as seen in the Spirit Temple, the [[Spirit Room]], and the [[Link Dungeon|Hylian section of the Moon dungeon]].


==Characteristics==
==Characteristics==
==={{MM|-}}===
==={{MM|-}}===
Spirits make their first appearance in {{MM}}. Inhabitants of {{Term|MM3D|Termina|link}} who have passed away may live on as a {{Term|MM3D|Spirit}} if their will is strong enough, although they can only be seen by the living with the {{Term|MM3D|Lens of Truth|link}}.{{Fact}} Many {{Plural|MM3D|Spirit}} with troubles and lingering regrets wander at {{Term|MM3D|Ikana Hill|link}}.<ref>{{Cite|Beyond here is the place where spirits with troubles and lingering regrets wander.|N/A|MM}}</ref> {{Term|MM3D|Spider|link}} Tokens contain the {{Plural|MM3D|Spirit}} of the spiders that must be slain to obtain them.<ref>{{Cite|And when you defeat them...don't forget...the {{Color|MM Red|spider token}}...it contains the spider's spirit...|N/A|MM}}</ref> Some {{Plural|MM3D|Mask|link}} that {{Term|MM3D|Link|link}} can collect contain the {{Plural|MM3D|Spirit}} of deceased characters. The {{Term|MM3D|Goron Mask|link}} contains the {{Term|MM3D|Spirit}} of {{Term|MM3D|Darmani III|link}} and the {{Term|MM3D|Zora Mask|link}} contains the spirit of {{Term|MM3D|Mikau|link}}.<ref>{{Cite|This mask contains the spirit of a proud Goron hero!|N/A|MM}}</ref><ref>{{Cite|This mask contains the spirit of a legendary guitarist!|N/A|MM}}</ref> All four {{Term|MM3D|Boss|link}} Remains imprison an innocent {{Term|MM3D|Spirit}} within that {{Term|MM3D|Link}} frees after defeating each {{Term|MM3D|Boss}}.<ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Odolwa.|N/A|MM}}</ref><ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Goht.|N/A|MM}}</ref><ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Gyorg.|N/A|MM}}</ref><ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Twinmold.|N/A|MM}}</ref>
 
Several major characters appear as spirits in {{MM}}. Inhabitants of {{Term|MM3D|Termina|link}} who have passed away may live on as a {{Term|MM3D|Spirit}} if their will is strong enough, although they can only be seen by the living with the {{Term|MM3D|Lens of Truth|link}}.{{Fact}} Many {{Plural|MM3D|Spirit}} with troubles and lingering regrets wander at {{Term|MM3D|Ikana Hill|link}}.<ref>{{Cite|Beyond here is the place where spirits with troubles and lingering regrets wander.|N/A|MM}}</ref> {{Term|MM3D|Spider|link}} Tokens contain the {{Plural|MM3D|Spirit}} of the spiders that must be slain to obtain them.<ref>{{Cite|And when you defeat them...don't forget...the {{Color|MM Red|spider token}}...it contains the spider's spirit...|N/A|MM}}</ref> Some {{Plural|MM3D|Mask|link}} that {{Term|MM3D|Link|link}} can collect contain the {{Plural|MM3D|Spirit}} of deceased characters. The {{Term|MM3D|Goron Mask|link}} contains the {{Term|MM3D|Spirit}} of {{Term|MM3D|Darmani III|link}} and the {{Term|MM3D|Zora Mask|link}} contains the spirit of {{Term|MM3D|Mikau|link}}.<ref>{{Cite|This mask contains the spirit of a proud Goron hero!|N/A|MM}}</ref><ref>{{Cite|This mask contains the spirit of a legendary guitarist!|N/A|MM}}</ref> All four {{Term|MM3D|Boss|link}} Remains imprison an innocent {{Term|MM3D|Spirit}} within that {{Term|MM3D|Link}} frees after defeating each {{Term|MM3D|Boss}}.<ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Odolwa.|N/A|MM}}</ref><ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Goht.|N/A|MM}}</ref><ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Gyorg.|N/A|MM}}</ref><ref>{{Cite|You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Twinmold.|N/A|MM}}</ref>


==={{FSA|-}}===
==={{FSA|-}}===
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==Nomenclature==
==Nomenclature==
The term "Spirit" can refer to several different things in the Japanese language, such as the gods, the soul, or ghosts. However, these often all translate to "Spirit" in English.
{{Nomenclature}}
{{Nomenclature}}


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File:BotW Champions and the King.png|The souls of King Rhoam and the Champions, as seen in [[The Legend of Zelda: Breath of the Wild]]
File:BotW Champions and the King.png|The souls of King Rhoam and the Champions, as seen in [[The Legend of Zelda: Breath of the Wild]]
</gallery>
</gallery>
==Trivia==
* The Spirit Medallion was originally a magic spell that would have allowed Link to become or take control of Navi and fly in a manner reminiscent of the [[Fairy Spell]] from {{TAoL}}.<ref>{{Cite Web|quote= 魂のメダルをもらった!Cで使えばナビィになれる!ナビィになって飛び回れ! You got the Spirit Medallion! Use it with C to turn into Navi! Fly around as Navi! |author= |published= |retrieved= April 30, 2024|url= https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/Text|title= The Legend of Zelda: Ocarina of Time/Late 1997 Overdump/Text|site= The Cutting Room Floor|type= }}</ref>
* Unused dialogue from Navi implies the "mirages" mentioned regarding the Haunted Wasteland would have involved illusory flags hidden among real ones that would likely require the Lens of Truth to identify, much like the Phantom Guide.<ref>{{Cite|WHAAAT!? Look at all those flags! Can you figure out which ones are real?|Navi|OoT}}</ref>
*In {{MM|-}}, the icon for the Elegy of Emptiness in the start menu is colored orange just like the Requiem of Spirit from {{OoT|-}}, implying the Ikana section of the game is the spiritual successor to the Gerudo chapter in {{OoT|-}}.


==See Also==
==See Also==

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