Spirit Room: Difference between revisions

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==Features and Overview==
==Features and Overview==
{{Stub|OoT3D}}
 
The Spirit Room is one of six elemental rooms located within {{Term|OoT3D|Ganon's Castle|link}}. It borrows many elements from the [[Spirit Temple]] including the prevalence of Armos statues, the use of [[Bombchu]] and the [[Mirror Shield]], and a theme of [[Light]] versus [[Darkness]].
 
The first chamber involves collecting [[Silver Rupee]]s while avoiding [[Blade Trap]]s. The path of the Blade Traps is blocked by several inactive Armos statues; moving them allows for easier access to the Rupees. The center of the room contains a rare [[Big Fairy]] underneath the [[Beamos]].
 
The next chamber requires the use of a Bombchu to hit a [[Switch]] behind bars that cannot be reached with sword strikes or [[Arrow]]s. Another Switch summons a [[Chest]] containing Bombchus for this purpose. Once the way is opened, Link must use a [[Fire Arrow]] to remove some cobwebs that are blocking a skylight, creating a [[Light Beam]]. The Mirror Shield is then used to reflect the light onto one of the Sun Patterns to open the way to the Spirit Barrier chamber; however, activating the wrong Sun Pattern will instead summon a [[Wallmaster]].
 
In {{MQ}}, the Beamos, Blade Traps, and Armos statues are replaced by [[Fire Keese]] and [[Torch Slug]]s. Instead of collecting Silver Rupees, the way is opened by hitting a rusted Switch with the [[Megaton Hammer]]. However, blocking the switch are multiple stone thrones. By hitting an Eyeball Switch using the [[Fairy Bow]], Link can summon an [[Iron Knuckle]] to smash through them. More Iron Knuckles can be dispensed by repeatedly hitting the Eye Switch should Link fail to remove the thrones the first time. The Bombchu and skylight chamber now contains two large [[Green Bubble]]s. Also present are a Gibdo and two [[ReDead]]s guarding the skylight. Two of the Sun Switches now grant the [[Golden Gauntlets]] and a [[Small Key]] which can be used in the [[Light Room]]. To enter the Spirit Barrier chamber, Link must instead shine light on the [[Spirit]] symbol above the door.
 
===Enemies===
{{Heading|Normal}}
{{Gallery List|Enemies
|OoT= Armos, Beamos, Blade Trap, Spirit Barrier, Torch Slug, Wallmaster
|OoT3D= Armos, Beamos, Blade Trap, Spirit Barrier, Torch Slug, Wallmaster
}}
 
{{Heading|{{MQ|-}}}}
{{Gallery List|Enemies
|OoT= Gibdo, Green Bubble, Iron Knuckle, ReDead, Spirit Barrier, Wallmaster
|OoT3D= Gibdo, Green Bubble, Iron Knuckle, ReDead, Spirit Barrier, Wallmaster
}}  


==Nomenclature==
==Nomenclature==
{{Nomenclature}}
{{Nomenclature}}
==Trivia==
* There is a hidden Sun Pattern behind the large Spirit symbol just before the Spirit Barrier chamber in {{MQ|-}}, explaining the need to shine light upon it.


==See Also==
==See Also==

Latest revision as of 22:55, 12 May 2024

Spirit Room is a location in Ocarina of Time.[1]

Features and Overview

The Spirit Room is one of six elemental rooms located within Ganon's Castle. It borrows many elements from the Spirit Temple including the prevalence of Armos statues, the use of Bombchu and the Mirror Shield, and a theme of Light versus Darkness.

The first chamber involves collecting Silver Rupees while avoiding Blade Traps. The path of the Blade Traps is blocked by several inactive Armos statues; moving them allows for easier access to the Rupees. The center of the room contains a rare Big Fairy underneath the Beamos.

The next chamber requires the use of a Bombchu to hit a Switch behind bars that cannot be reached with sword strikes or Arrows. Another Switch summons a Chest containing Bombchus for this purpose. Once the way is opened, Link must use a Fire Arrow to remove some cobwebs that are blocking a skylight, creating a Light Beam. The Mirror Shield is then used to reflect the light onto one of the Sun Patterns to open the way to the Spirit Barrier chamber; however, activating the wrong Sun Pattern will instead summon a Wallmaster.

In Master Quest, the Beamos, Blade Traps, and Armos statues are replaced by Fire Keese and Torch Slugs. Instead of collecting Silver Rupees, the way is opened by hitting a rusted Switch with the Megaton Hammer. However, blocking the switch are multiple stone thrones. By hitting an Eyeball Switch using the Fairy Bow, Link can summon an Iron Knuckle to smash through them. More Iron Knuckles can be dispensed by repeatedly hitting the Eye Switch should Link fail to remove the thrones the first time. The Bombchu and skylight chamber now contains two large Green Bubbles. Also present are a Gibdo and two ReDeads guarding the skylight. Two of the Sun Switches now grant the Golden Gauntlets and a Small Key which can be used in the Light Room. To enter the Spirit Barrier chamber, Link must instead shine light on the Spirit symbol above the door.

Enemies

Normal

Master Quest

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Trivia

  • There is a hidden Sun Pattern behind the large Spirit symbol just before the Spirit Barrier chamber in Master Quest, explaining the need to shine light upon it.

See Also

References