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'''Jumping''' is a recurring ability in {{LZS|Series}}. It appears predominately in 2D titles games, often as an effect of the [[Roc's Feather]] or [[Roc's Cape]]. In 3D titles, manual Jumping has only appeared in {{BotW}}, though [[Autojump]]ing has been present since {{OoT}}.
'''Jumping''' is a recurring ability in {{LZS|Series}}. It appears predominately in 2D Zelda games, often as an effect of the [[Roc's Feather]] or [[Roc's Cape]]. In 3D titles, manual jumping has only appeared in {{BotW}}, though [[Autojump]]ing has been present since {{OoT}}.


==Overview==
==Overview==
===''The Adventure of Link''===
===''The Adventure of Link''===
Since {{TAoL}} changed to a side-scrolling style gameplay the jump ability was introduced, the A button is used sorely to jump. Link can jump at any time the jump button is pressed, as long as he is in any surface. The jump can be used to cross pits, reach higher places, avoid enemies, and also to perform aerial attack in combat.  
Since {{TAoL}} changed from a top-down perspective to a side-scrolling perspective, the jump ability was introduced. The A button is used exclusively to jump. Link can jump at any time the jump button is pressed, as long as he is standing on a surface. The jump can be used to cross pits, reach higher places, avoid enemies, and also to perform aerial attacks in combat.  


After learning the [[Down Thrust]] and [[Up Thrust]], link can execute them by holding down while in the air for the former and holding up and pressing the jump button for the later.
After learning the [[Down Thrust]] and [[Up Thrust]], Link can execute them by holding down while in the air for the former and holding up and pressing the jump button for the latter.


The [[Magic of The Adventure of Link#Jump|Jump magic]] makes Link jumps twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|pages= 43–44}}</ref> The magic also increases the width span of Link's jumps, which makes easier to jump over pits.  
The [[Magic of The Adventure of Link#Jump|Jump spell]] makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|pages= 43–44}}</ref> The magic also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.  


===''Breath of the Wild''===
===''Breath of the Wild''===
After being absent since ''The Adventure of Link'' the ability to Jump returns in {{BotW}}. It is mainly used to climb on walls, jumping while climbing by depleting considerable portion of the [[Stamina Wheel]]. In combat it is used to perform sidestep, backstep, the [[Perfect Dodge]] and the [[Jump Attack]].
After being absent since ''The Adventure of Link'', the ability to manually jump returns in {{BotW}}. In addition to jumping while on the run, Link can also jump while clinging to a wall, gaining elevation at the cost of some of his [[Stamina Wheel]]; or, if the player simultaneously pushes the control stick away from the wall, Link will leap off the wall entirely. Link can also jump while shield surfing.
 
While pressing the "targeting" button, pressing the jump button will cause Link to do a sidehop (if moving left or right) or a backflip (if moving backwards). If this is done within close proximity to an enemy at the moment they intiate a melee attack, Link will perform a [[Perfect Dodge]]. Other moves that Link can transition into from a jump include the [[Jump Attack]], shield surf, and paraglide.


==Etymology==
==Etymology==

Revision as of 07:50, 29 March 2017



Not to be confused with Autojump.

Template:Ability Jumping is a recurring ability in Template:LZS. It appears predominately in 2D Zelda games, often as an effect of the Roc's Feather or Roc's Cape. In 3D titles, manual jumping has only appeared in Breath of the Wild, though Autojumping has been present since Ocarina of Time.

Overview

The Adventure of Link

Since The Adventure of Link changed from a top-down perspective to a side-scrolling perspective, the jump ability was introduced. The A button is used exclusively to jump. Link can jump at any time the jump button is pressed, as long as he is standing on a surface. The jump can be used to cross pits, reach higher places, avoid enemies, and also to perform aerial attacks in combat.

After learning the Down Thrust and Up Thrust, Link can execute them by holding down while in the air for the former and holding up and pressing the jump button for the latter.

The Jump spell makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.[1] The magic also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.

Breath of the Wild

After being absent since The Adventure of Link, the ability to manually jump returns in Breath of the Wild. In addition to jumping while on the run, Link can also jump while clinging to a wall, gaining elevation at the cost of some of his Stamina Wheel; or, if the player simultaneously pushes the control stick away from the wall, Link will leap off the wall entirely. Link can also jump while shield surfing.

While pressing the "targeting" button, pressing the jump button will cause Link to do a sidehop (if moving left or right) or a backflip (if moving backwards). If this is done within close proximity to an enemy at the moment they intiate a melee attack, Link will perform a Perfect Dodge. Other moves that Link can transition into from a jump include the Jump Attack, shield surf, and paraglide.

Etymology

Names in Other Regions
Language Name
Latin America SpanishLA Saltar

Gallery

References

  1. "Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump." (The Adventure of Link manual, [which page?])