Plains of Ruin: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
mNo edit summary
 
Line 6: Line 6:
|inhab= {{List|[[Flute Boy]], [[Pikku]], Talking Trees}}
|inhab= {{List|[[Flute Boy]], [[Pikku]], Talking Trees}}
|items= {{List|[[Hookshot]], [[Shovel]]}}
|items= {{List|[[Hookshot]], [[Shovel]]}}
|related= {{List|[[Great Swamp]], [[Swamp Palace (A Link to the Past)|Swamp Palace]], [[Haunted Grove]]}}
|related= {{List|[[Great Swamp]], [[Swamp Palace]], [[Haunted Grove]]}}
|theme= Dark Overworld
|theme= Dark Overworld
}}
}}
Line 12: Line 12:


==Features and Overview==
==Features and Overview==
The Plains of Ruin is a very similar area to the one it reflects from the [[Light World]]. Its main feature are the marshes surrounding the dungeon to the south, which are heavily populated by [[Moblin]]s, [[Zirro]]s, [[Pikit]]s and other enemies. To the west of the swamp lies a canyon that leads to an impassable dead end, beyond which lies the [[Swamp of Evil]]. The [[Haunted Grove]] can be found to the northwest, where the [[Flute Boy]] can be found in his transformed state. A cave can be found using a [[Bomb]] in the northeast side of the marshes where a friendly [[Thief]] hides. Chests containing [[Red Rupee]]s can be found deeper in the cave. The northwest side of the marsh marks the point where someone using the Warp Tile in the Light World will appear. The [[Swamp Palace (A Link to the Past)|Swamp Palace]] itself is easy enough to enter, but progress is impossible without draining the water from the outside into the dungeon. Doing this is only possible in the Light World, where draining the water from the ruins will do the same to its dark counterpart. Travelling north from the Plains of Ruin leads to the [[Bomb Shop]] south of the [[Pyramid of Power]], and east leads to the [[Ice Lake]].
The Plains of Ruin is a very similar area to the one it reflects from the [[Light World]]. Its main feature are the marshes surrounding the dungeon to the south, which are heavily populated by [[Moblin]]s, [[Zirro]]s, [[Pikit]]s and other enemies. To the west of the swamp lies a canyon that leads to an impassable dead end, beyond which lies the [[Swamp of Evil]]. The [[Haunted Grove]] can be found to the northwest, where the [[Flute Boy]] can be found in his transformed state. A cave can be found using a [[Bomb]] in the northeast side of the marshes where a friendly [[Thief]] hides. Chests containing [[Red Rupee]]s can be found deeper in the cave. The northwest side of the marsh marks the point where someone using the Warp Tile in the Light World will appear. The [[Swamp Palace]] itself is easy enough to enter, but progress is impossible without draining the water from the outside into the dungeon. Doing this is only possible in the Light World, where draining the water from the ruins will do the same to its dark counterpart. Travelling north from the Plains of Ruin leads to the [[Bomb Shop]] south of the [[Pyramid of Power]], and east leads to the [[Ice Lake]].


==={{Plural|ALttP|Enemy}}===
==={{Plural|ALttP|Enemy}}===

Latest revision as of 22:47, 26 April 2024

The Plains of Ruin is a location in A Link to the Past.[1] It is the region surrounding the Swamp Palace in the Dark World and the dark counterpart of the Great Swamp.

Features and Overview

The Plains of Ruin is a very similar area to the one it reflects from the Light World. Its main feature are the marshes surrounding the dungeon to the south, which are heavily populated by Moblins, Zirros, Pikits and other enemies. To the west of the swamp lies a canyon that leads to an impassable dead end, beyond which lies the Swamp of Evil. The Haunted Grove can be found to the northwest, where the Flute Boy can be found in his transformed state. A cave can be found using a Bomb in the northeast side of the marshes where a friendly Thief hides. Chests containing Red Rupees can be found deeper in the cave. The northwest side of the marsh marks the point where someone using the Warp Tile in the Light World will appear. The Swamp Palace itself is easy enough to enter, but progress is impossible without draining the water from the outside into the dungeon. Doing this is only possible in the Light World, where draining the water from the ruins will do the same to its dark counterpart. Travelling north from the Plains of Ruin leads to the Bomb Shop south of the Pyramid of Power, and east leads to the Ice Lake.

Enemies

Trivia

  • Even though Sahasrahla suggests that changing something in one world will affect its counterpart in the other, the water level in the marshes of the Plains of Ruin and Swamp Palace is one of the few instances where it is actually possible to directly influence one world from the other.
  • Pulling on the bottom of the northeastern-most statue in the swamp will reveal four Blue Rupees. Strangely, performing a Dash Bash on the statue on the small island in the very center will reveal many Apples.

References