Anonymous

Princess Zelda: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
m
(Might be a little long, but we don't know much more than this, and I could've gone into a bit more detail.)
m (→‎Spirit tracks: wording)
Line 124: Line 124:
{{spoiler}}
{{spoiler}}
[[File:ST Zelda.png|left|175px|Princess Zelda as she appears in ''Spirit Tracks''.]]
[[File:ST Zelda.png|left|175px|Princess Zelda as she appears in ''Spirit Tracks''.]]
Princess Zelda plays a much larger role in {{ST}} than in previous installments. Near the beginning of the game, Link travels to [[Hyrule Castle]] to see Zelda and become an official train conductor. Due to his connection to the land's Spirit Tracks, Zelda asks him to meet her in her quarters later to discuss something with him. However, after Zelda reveals the dark secret of the Spirit Tracks, she and Link are forced to escape Hyrule Castle by stealth. Zelda provides Link with a guard's uniform, which is identical to Link's classic green tunic, and the two make their escape attempt together. For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself, but, unfortunately, only for a short time. Link, Zelda, and Link's mentor, Alfonzo, attempt to escape via train once the two have gotten out of Hyrule Castle, but the tracks they are on disappear. When the train crashes, Chancellor Cole, suspected of having something to do with the Spirit Tracks' disappearance, appears. He attacks Zelda and takes her body. Her spirit, however, escapes, and returns to Hyrule Castle, where she meets up with Link, who seems to be the only one who can see her. The two go to Spirit Tower, where she can supposedly find a way to return to her body, but the tower has been torn apart by Chancellor Cole. At the suggestion of [[Anjean]], she travels up the base of the tower with Link, where a Phantom Knight attacks him. Zelda possesses the Phantom, taking control of him. After this, she and Link begin their journey to restore the Spirit Tower, and she beings to travel with Link across the [[Overworld|overworld]], serving as his partner. In dungeons, she possesses the Phantom's armor to aid Link.
Princess Zelda plays a much larger role in {{ST}} than in previous installments. Near the beginning of the game, Link travels to [[Hyrule Castle]] to see Zelda and become an official train conductor. Due to his connection to the land's Spirit Tracks, Zelda asks him to meet her in her quarters later to discuss something with him. However, after Zelda discovers the dark secret of the Spirit Tracks, she and Link are forced to escape Hyrule Castle by stealth. Zelda provides Link with a guard's uniform, which is identical to Link's classic green tunic, and the two make their escape attempt together. For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself, but, unfortunately, only for a short time. Link, Zelda, and Link's mentor, Alfonzo, attempt to escape via train once the two have gotten out of Hyrule Castle, but the tracks they are on disappear. When the train crashes, Chancellor Cole, suspected of having something to do with the Spirit Tracks' disappearance, appears. He attacks Zelda and takes her body. Her spirit, however, escapes, and returns to Hyrule Castle, where she meets up with Link, who seems to be the only one who can see her. The two go to Spirit Tower, where she can supposedly find a way to return to her body, but the tower has been torn apart by Chancellor Cole. At the suggestion of [[Anjean]], she travels up the base of the tower with Link, where a Phantom Knight attacks him. Zelda possesses the Phantom, taking control of him. After this, she and Link begin their journey to restore the Spirit Tower, and she begins to travel with Link across the [[Overworld|overworld]], serving as his partner. In dungeons, she possesses the Phantom's armor to aid Link.


==The many princesses named Zelda==
==The many princesses named Zelda==