Blizzard Rod
Blizzard Rods are Items in Breath of the Wild.[1]
Location and Uses
236 (241) Blizzard Rod |
Description |
Common Locations Hebra Mountains | |
Properties |
Blizzard Rods are one-handed Weapons. They are superior counterparts to Ice Rods, crafted from refined Ice found at the summit of Hebra Peak.[1] Blizzard Rods are most commonly wielded by Blizzrobes.
Blizzard Rods are imbued with Ice elemental energy, generating three flurries of Ice when swung. However, Blizzard Rods are fragile and will break easily if they make direct contact with Objects or Enemies. Blizzard Rods will also break simply from extended use.[1] If Link executes a Spin Attack while wielding a Blizzard Rod, he will loose eight blasts at once in different directions. They also provide one level of Heat Resistance, though they have no effect in Scorching Climates. When thrown with the R Button, Blizzard Rods will not leave Link's hand, and they will instead produce three flurries of Ice that will advance in the direction they are thrown. Blizzard Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.
When Link speaks to Kula in the Korok Forest, he will ask to be shown a "rod with the power of ice," which he describes as having the power to freeze Monsters.[2] After listening to him, Link will receive the "A Freezing Rod" Side Quest. If Link brings a Blizzard Rod to Kula, he will be amazed by how it sparkles.[3] As a reward, Kula will give Link a Gold Rupee.[4]
Blizzard Rods are not made of flammable materials and thus can safely be used around open Flames or Scorching Climates. Blizzard Rods are also not made of magnetic materials and cannot be manipulated with Magnesis. Blizzard Rods do not conduct Lightning during Thunderstorms, and they will float in sufficiently deep bodies of Water.
Name | ActorName |
---|---|
Value | "Weapon_Sword_049" |
Description | Internal name |
Name | Life |
Value | 32 |
Description | Durability of the weapon |
Name | Power |
Value | 10 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | false |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 30.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 400 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 100 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 10.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 90 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 6 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 7 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 7 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 16 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 8 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 16 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 1.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | MagicName |
Value | "IceRodLv2Ice" |
Description | Type of actor to spawn if the weapon has elemental properties |
Name | ChargeMagicNum |
Value | 8 |
Description | How many actors are spawned when doing a charged attack with the weapon |
Name | MagicPower |
Value | 30 |
Description | Damage of the spawned actor |
Name | MagicSpeed |
Value | 10.0 |
Description | Multiplier affecting the base speed of the spawned actor when attacking with Y |
Name | MagicSpeedByThrow |
Value | 10.0 |
Description | Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast |
Name | MagicGravity |
Value | 0.0 |
Description | Multiplier affecting the vertical acceleration of the spawned actor |
Name | MagicRadius |
Value | 15.0 |
Description | Multiplier affecting the size of the spawned actor |
Name | MagicRange |
Value | 10.0 |
Description | Distance where the spawned actor will despawn, from the weapon that spawned it |
Name | MagicSpeedByEnemy |
Value | 7.0 |
Description | Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon |
Name | MagicGravityByEnemy |
Value | 0.0 |
Description | Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon |
Name | MagicRadiusByEnemy |
Value | 6.0 |
Description | Multiplier affecting the size of the spawned actor when an enemy uses the weapon |
Name | MagicRangeByEnemy |
Value | 15.0 |
Description | Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it |
Name | SellingPrice |
Value | 18 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 120 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_049" | Internal name |
Life | 32 | Durability of the weapon |
Power | 10 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | false | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 30.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 400 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 100 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 10.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 90 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 16 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
MagicName | "IceRodLv2Ice" | Type of actor to spawn if the weapon has elemental properties |
ChargeMagicNum | 8 | How many actors are spawned when doing a charged attack with the weapon |
MagicPower | 30 | Damage of the spawned actor |
MagicSpeed | 10.0 | Multiplier affecting the base speed of the spawned actor when attacking with Y |
MagicSpeedByThrow | 10.0 | Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast |
MagicGravity | 0.0 | Multiplier affecting the vertical acceleration of the spawned actor |
MagicRadius | 15.0 | Multiplier affecting the size of the spawned actor |
MagicRange | 10.0 | Distance where the spawned actor will despawn, from the weapon that spawned it |
MagicSpeedByEnemy | 7.0 | Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon |
MagicGravityByEnemy | 0.0 | Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon |
MagicRadiusByEnemy | 6.0 | Multiplier affecting the size of the spawned actor when an enemy uses the weapon |
MagicRangeByEnemy | 15.0 | Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it |
SellingPrice | 18 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 120 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
フリーズロッド (Furīzu roddo) | ||
冰凍杖 (Bīngdòng zhàng) | ||
冰冻杖 (Bīngdòng zhàng) | ||
Sneeuwstormstaf[5] | Snowstorm Wand | |
Baguette des Blizzards | ||
Baguette des blizzards | Rod of the blizzards | |
Polarstab | ||
Bacchetta delle bufere | Blizzards wand | |
프리즈 로드 (Peurijeu rodeu) | ||
Жезл мороза (Zhezl moroza) | ||
Cetro glacial | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
A Blizzrobe wielding a Blizzard Rod
See Also
References
- ↑ 1.0 1.1 1.2 "Blizzard Rod
A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted." — Inventory (Breath of the Wild) - ↑ "[I'll do it!] Hooray! Show me a rod with the power of ice, please! You can wave this rod to freeze monsters in their tracks! Ice Wizzrobes love to wreak havoc with them." — Kula (Breath of the Wild)
- ↑ "Is that a blizzard rod?! Incredible shimmer! Unbelievable sparkle!" — Kula (Breath of the Wild)
- ↑ "Thank you, Mr. Hero. Your weapon is so amazingly, wonderfully sparkly! I must give you something as thanks!" — Kula (Breath of the Wild)
- ↑ "Sneeuwstormstaf" — Inventory (Breath of the Wild)