Boulder Breaker

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The Boulder Breaker is a recurring Item in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
257 (262) Boulder Breaker
BotW Hyrule Compendium Boulder Breaker.png
Description
This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength.
Common Locations
Eldin Canyon
Properties
Atk 60

The Boulder Breaker was the Weapon wielded by the Goron Champion, Daruk, until his defeat by Fireblight Ganon.[1] It is considered part of the Goron Gear equipment archetype.[4] It is mentioned that Daruk made swinging this Weapon around look easy, while others who used it would need a large amount of strength.[1] According to Bludo, Daruk used the Boulder Breaker to carve the valley at Gortram Cliff in one night.[5] He did so to make it easier for the Gorons to reach their Rock Roast.[6] In addition, there is a rumor that Daruk used to use it to fan himself.[7]

After appeasing the Divine Beast Vah Rudania, Bludo will allow Link to take the Boulder Breaker from a Treasure Chest in his House as a reward.[8][9] Despite Bludo describing the Boulder Breaker as a sharp Weapon, it does not act as such and cannot cut Grass or Trees.

The Boulder Breaker is the strongest variant of the Cobble Crusher. Just like the other Goron crushers, it is a two-handed Weapon that can be used for both mining and combat. It also has a hidden property which causes their damage output to be doubled when used on the Ore Deposit atop a Stone Talus. It is capable of immediately destroying Stone Pebblits.

If Link asks Bludo about the Boulder Breaker, he tells him to go to the Goron blacksmith, Rohan, if he ever loses it.[10] If Link ever misplaces or breaks the Boulder Breaker, Rohan will offer to craft him a new one in exchange for a Cobble Crusher, five pieces of Flint, and a Diamond.[11]

The Boulder Breaker is made of metal, and it will therefore conduct Electricity and attract Lightning if it is equipped during a Thunderstorm. However, it is unable to burn when exposed to Fire or a Scorching Climate. It sinks if dropped in Water, but it can be picked up and manipulated using the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_054"
Description
Internal name
Name
Life
Value
60
Description
Durability of the weapon
Name
Power
Value
60
Description
Damage dealt with the weapon
Name
SpHitActor
Value
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02" ,"Enemy_Golem_R_WeakPoint" [a]
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
true
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
6
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
11
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
15
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
12
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
27
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
135
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
540
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_054"
Internal name
Life
60
Durability of the weapon
Power
60
Damage dealt with the weapon
SpHitActor
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02" ,"Enemy_Golem_R_WeakPoint" [a]
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
true
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
6
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
11
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
15
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
12
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
27
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
135
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
540
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. All Taluses weakpoints
  2. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

The Boulder Breaker is set to reappear as a Weapon in Tears of the Kingdom.

Other Appearances

Hyrule Warriors: Age of Calamity



Daruk is seen carrying the Boulder Breaker on his back when he is not in battle, but he is also seen using it against the Monsters attacking the Goron Mines, the Yiga Clan at a small town, and reacting to the presence of Monsters on his way to Hyrule Castle. Finally, he wields it as he fights against Fireblight Ganon within Divine Beast Vah Rudania.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
巨岩砕き (Kyogan kudaki) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
碎岩巨劍 (Suì yán jù jiàn) (BotW) 
The People's Republic of China
ChineseSI
碎岩巨剑 (Suì yán jù jiàn) (BotW) 
The Kingdom of the Netherlands
Dutch
Steenpletter (BotW)[13]Stone Crusher
The French Republic
FrenchEU
Brise-montagne (BotW | HWAoC)[12] 
The Federal Republic of Germany
German
Bergspalter (BotW) 
The Italian Republic
Italian
Fendimacigni (BotW) 
The Republic of Korea
Korean
거암 크러셔 (Geoam keureosyeo) (BotW) 
The Russian Federation
Russian
Скаловой (Skalovoy) (BotW) 
Latin America
SpanishLA
Machacarrocas (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Boulder Breaker
    This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength.
    " — Inventory (Breath of the Wild)
  2. "Boulder Breaker
    This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength.
    " — Inventory (Tears of the Kingdom)
  3. "Boulder Breaker
    This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 171
  5. "You know the valley at Gortram Cliff, southwest of Gorko Tunnel? It was made by Daruk with his Boulder Breaker in one night!" — Bludo (Breath of the Wild)
  6. "Why?! Why do ya think? To make it easier for us Gorons to get all that tasty rock roast!" — Bludo (Breath of the Wild)
  7. "There's even a rumor that Daruk... used it to fan himself sometimes." — Bludo (Breath of the Wild)
  8. "There's some treasure in my house. Grab it. Keep it. It's yours." — Bludo (Breath of the Wild)
  9. "It's a sharp blade that Daruk himself once wielded. I'm sure you'll be able to make good use of it!" — Bludo (Breath of the Wild)
  10. "If you ever lose the Boulder Breaker, just go talk to Rohan the blacksmith. He'll be happy to help ya out." — Bludo (Breath of the Wild)
  11. "Looks like ya don't have the Boulder Breaker... If ya want a new one, I'm gonna need a cobble crusher, five pieces of flint, and a diamond." — Rohan (Breath of the Wild)
  12. "Brise-montagne" — Allies (Hyrule Warriors: Age of Calamity)
  13. "Steenpletter" — Inventory (Breath of the Wild)