Ceremonial Trident

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Not to be confused with the Lightscale Trident.

Ceremonial Tridents are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
292 (297) Ceremonial Trident
BotW Hyrule Compendium Ceremonial Trident.png
Description
A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior.
Common Locations
Lanayru Great Spring
Properties
Atk 14

The Ceremonial Trident is a Weapon modeled after the Lightscale Trident that belonged to Mipha.[1] It belongs to the Zora Gear equipment archetype, a collection of Weapons created by the Zora.[3] Though it is visibly identical, the Ceremonial Trident is weaker and less durable than the original.[1] However, it does have the same power.[4] It is used in the Champion Festival, which was started to honor Mipha.[5]

The Ceremonial Trident is required to complete "The Ceremonial Song" Shrine Quest. If Link speaks to Trello while the quest is active, he will reveal that he dropped the Ceremonial Trident off the west bridge of Zora's Domain.[6] He decides to abandon it in favor of asking Dento to make a new one, leaving it for someone else to use.[7] Under the bridge, Link can retrieve the Ceremonial Trident with the Magnesis Rune. Then, if he jumps off the top of the Veiled Falls and strikes the pedestal at the Waterfalls' base, Dagah Keek Shrine will appear.[8] This completes the Shrine Quest.

Link can visit Dento at the Hammerhead to replace the Ceremonial Trident if it is ever broken.[9] He requires a Zora Spear and five pieces of Flint in order to craft a new one.[10]

The Ceremonial Trident is made of metal. This means that it will attract Lightning during Thunderstorms and conduct Electricity. It sinks if it is dropped in Water. However, it can also be picked up using the Magnesis Rune, and it is unable to be burned by Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_049"
Description
Internal name
Name
Life
Value
40
Description
Durability of the weapon
Name
Power
Value
14
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
6
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
13
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
7
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
14
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
100
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
400
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Spear_049"
Internal name
Life
40
Durability of the weapon
Power
14
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
6
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
13
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
7
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
14
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.5
Initial speed of the weapon when thrown
ThrowRotSpeed
100.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
100
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
400
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



The Ceremonial Trident is primarily used by Sidon. Unlike Mipha, who wields a single Lightscale Trident, Sidon uses two Ceremonial Tridents in combat. When he arrives in the past, he immediately uses them to protect Mipha from Waterblight Ganon's Ice flail and Cryonis formations. He continues to use them to help the heroes drive back Calamity Ganon.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
祭事の槍 (Saiji no yari) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
祭祀之槍 (Jìsì zhī qiāng) 
The Kingdom of the Netherlands
Dutch
Ceremoniespeer[11]Cermonial Spear
The French Republic
FrenchEU
Lance de cérémonie 
The Federal Republic of Germany
German
Zeremonienlanze 
The Italian Republic
Italian
Tridente cerimoniale 
The Republic of Korea
Korean
제사의 창 (Jesaui chang) 
The Russian Federation
Russian
Ритуальный трезубец (Ritualʹnyy trezubets) 
Latin America
SpanishLA
Lanza ceremonial 
The Kingdom of Spain
SpanishEU
Tridente ceremonial 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Ceremonial Trident
    A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior.
    " — Inventory (Breath of the Wild)
  2. "Ceremonial Trident
    A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 173
  4. "That ceremonial trident you're holding... In addition to its combat use, it has the same power as the Lightscale Trident." — Trello (Breath of the Wild)
  5. "The ceremonial trident is used in a festival to honor Champion Mipha... The Champion Festival's Lightscale Trident... Well, it's a fake." — Trello (Breath of the Wild)
  6. "I planned to have that ceremonial trident examined by Dento. but on the way there, I dropped it off the bridge." — Trello (Breath of the Wild)
  7. "It doesn't really matter. It's a fake, after all... I'll have to ask Dento to make a new one. If someone happens to pick it up, they can just keep it." — Trello (Breath of the Wild)
  8. "You thrust the spear that Trello dropped into the pedestal hidden in Veiled Falls, causing an ancient shrine to appear." — Adventure Log (Breath of the Wild)
  9. "The ceremonial trident... I somehow felt it had disappeared from this world. Shall I remake it for you?" — Dento (Breath of the Wild)
  10. "In that case, I will need a Zora spear and five pieces of flint..." — Dento (Breath of the Wild)
  11. "Ceremoniespeer" — Inventory (Breath of the Wild)