Fire Rod

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Fire Rods are recurring Items in the The Legend of Zelda series.(ALttP | FSA | ALBW | BotW | CoH)[1][2][3][4][name references needed]

Location and Uses

A Link to the Past

In A Link to the Past, Link obtains the Fire Rod in the Skull Woods. It can be used as a weapon to burn enemies or light unreachable Torches. The Fire Rod drains magic from the Magic Meter when used. It is especially effective against Gibdos, whose bandages can be burned away to reveal Stalfos.

Four Swords Adventures

Four Swords Adventures Manual Descriptionhide ▲
Four Swords Adventures logo
Fire Rod
Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.
Lev. 2
The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flames in four directions.

In Four Swords Adventures, the Fire Rod can only be found in certain areas. It can be used to defeat enemies and burn grass to reveal hidden items such as Force Gems. This Fire Rod can either shoot fireballs or a continuous cascade of flames.[5] If Link gives the Fire Rod to a Great Fairy to upgrade it, the Fire Rod will act like the Cane of Somaria, creating Somarian Blocks that can be used as platforms. If Link uses the Fire Rod again, the Somarian Block will explode, sending fire in four directions.[6]

Dark Link also uses the Fire Rod in some levels.

A Link Between Worlds

In A Link Between Worlds, the Fire Rod can be rented as the Rented Fire Rod from Ravio for 100 Rupees. Later on, it can be purchased for 1200 Rupees. It drains the Energy Gauge when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backward, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod. It is possible for Link to hurt himself by coming into contact with Fire generated by the Fire Rod.

ALBW Nice Fire Rod Icon.png

By finding 10 Maiamais, Link can give the Fire Rod to Mother Maiamai in order to upgrade it to the Nice Fire Rod. This upgraded version produces a much taller and wider pillar of flames, travels a larger distance, and deals more damage.

Breath of the Wild

Hyrule Compendium Entry
233 (238) Fire Rod
BotW Hyrule Compendium Fire Rod.png
Description
A magical rod that can cast fireballs, said to have been crafted by an ancient magician. The rod will break if it strikes something directly, so use it wisely.
Common Locations
Gerudo Highlands
Great Hyrule Forest
Properties
Atk 5

Fire Rods are one-handed Weapons in Breath of the Wild. They are weaker counterparts to Meteor Rods. Fire Rods are not made of flammable materials and can safely be used around open Fire or Scorching Climates. They are also not made of magnetic materials and cannot be manipulated with Magnesis. Fire Rods do not attract Lightning during Thunderstorms or conduct Electricity, and they will float in sufficiently deep bodies of Water.

Fire Rods are imbued with the elemental energy of Fire, generating a ball of Fire that bounces around when swung. However, Fire Rods are fragile and will break easily if they make direct contact with Objects or Enemies. They will also break simply from extended use, or if they directly strike an Object.[2] If Link executes a Spin Attack while wielding a Fire Rod, he will loose five blasts at once in different directions. They also provide one level of Cold Resistance when equipped. When thrown with the R button, Fire Rods will not leave Link's hand, and they instead produce a ball of Fire that will bounce in the direction they are thrown. Fire Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.

During "The Weapon Connoisseur" Side Quest, Nebb will ask Link to show him a Fire Rod, which are uncommon around Hateno Village.[7] If Link brings him a Fire Rod, Nebb will be excited and give him a Purple Rupee as a reward.[8]

Elemental Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_060"
Description
Internal name
Name
Life
Value
14
Description
Durability of the weapon
Name
Power
Value
5
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
false
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
30.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
400
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
100
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
10.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
90
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
3
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
3
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
4
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
8
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
4
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
7
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
MagicName
Value
"FireRodLv1Fire"
Description
Type of actor to spawn if the weapon has elemental properties
Name
ChargeMagicNum
Value
5
Description
How many actors are spawned when doing a charged attack with the weapon
Name
MagicPower
Value
10
Description
Damage of the spawned actor
Name
MagicSpeed
Value
30.0
Description
Multiplier affecting the base speed of the spawned actor when attacking with Y
Name
MagicSpeedByThrow
Value
45.0
Description
Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast
Name
MagicGravity
Value
1.0
Description
Multiplier affecting the vertical acceleration of the spawned actor
Name
MagicRadius
Value
1.0
Description
Multiplier affecting the size of the spawned actor
Name
MagicRange
Value
100.0
Description
Distance where the spawned actor will despawn, from the weapon that spawned it
Name
MagicSpeedByEnemy
Value
12.5
Description
Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon
Name
MagicGravityByEnemy
Value
0.075
Description
Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon
Name
MagicRadiusByEnemy
Value
0.5
Description
Multiplier affecting the size of the spawned actor when an enemy uses the weapon
Name
MagicRangeByEnemy
Value
30.0
Description
Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it
Name
SellingPrice
Value
18
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_060"
Internal name
Life
14
Durability of the weapon
Power
5
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
false
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
30.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
400
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
100
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
10.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
90
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
3
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
3
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
4
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
8
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
4
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
7
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
MagicName
"FireRodLv1Fire"
Type of actor to spawn if the weapon has elemental properties
ChargeMagicNum
5
How many actors are spawned when doing a charged attack with the weapon
MagicPower
10
Damage of the spawned actor
MagicSpeed
30.0
Multiplier affecting the base speed of the spawned actor when attacking with Y
MagicSpeedByThrow
45.0
Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast
MagicGravity
1.0
Multiplier affecting the vertical acceleration of the spawned actor
MagicRadius
1.0
Multiplier affecting the size of the spawned actor
MagicRange
100.0
Distance where the spawned actor will despawn, from the weapon that spawned it
MagicSpeedByEnemy
12.5
Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon
MagicGravityByEnemy
0.075
Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon
MagicRadiusByEnemy
0.5
Multiplier affecting the size of the spawned actor when an enemy uses the weapon
MagicRangeByEnemy
30.0
Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it
SellingPrice
18
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Ancient Stone Tablets



Hyrule Warriors

Main article: Magic Rod

The Fire Rod appears as the first in the Magic Rod class of Weapons.

Cadence of Hyrule

The Fire Rod appears as a weapon in Cadence of Hyrule, capable of launching fireballs at opponents from a distance at the cost of Stamina, sometimes causing them to be burned temporarily. When either Cadence, Link, or Zelda runs out of stamina, the rod can be used to club opponents at close range.

Hyrule Warriors: Age of Calamity

The Fire Rod from Hyrule Warriors: Age of Calamity

In Hyrule Warriors: Age of Calamity, Fire Rods are tools that can be wielded by all Warriors in Hyrule Warriors: Age of Calamity, as well as Fire Wizzrobes. Located on the left bumper wheel with the Ice Rod, Lightning Rod, and Apple, Fire Rods are limited charge attack items that will set aflame anything in its attack radius like monsters or explosive barrels, and can help whittle away at exposed Weak Point Gauges. The Fire Rod need fire elemental energy as fuel for its attacks, and the amount of charges the Rod has carry over into future battles, meaning completing battles with an empty Fire Rod will have the Fire Rod remain out of charge. The energy needed to power the Fire Rod can be found by either slaying Fire Monsters such as Fire Wizzrobes or smashing open crates.

The Fire Rod is first obtained by slaying the player's first Fire Wizzrobe, with the first one being found in the Scenario "The Battle of Hyrule Field". The Fire Rod help make the Weak-Point Gauges of Ice Monsters such as Ice Moblins, Ice Hinoxes, and Ice Lynels drain faster, allowing to chain Weak Point Smashes more consecutively.

While the Fire Rod innately has three charges, completing the "The Research of Rods" and "It Takes Two" Quests rewards Warriors one additional charge per Quest to all Rods, the Fire Rod naturally included.

Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
  • ファイアロッド (Faia Roddo) (ALttP | ALBW)[14][15]
  • ファイアロッド (Faia roddo) (BotW)
  • Fire Rod
  •  
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
火焰杖 (Huǒyàn zhàng) (BotW) 
The Kingdom of the Netherlands
Dutch
Vuurstaf (BotW)[17]Same as English.
Canada
FrenchCA
Baguette de feu (ALBW) 
The French Republic
FrenchEU
Baguette de feu (ALBW | BotW)[16] 
The Federal Republic of Germany
German
  • Same as English.
  •  
The Italian Republic
Italian
  • Bacchetta del Fuoco (ALttP | FSA)[12][13]
  • Bacchetta del fuoco (ALBW | BotW)[11]
  • Wand of Fire
  • Fire wand
The Republic of Korea
Korean
  • 파이어 로드 (Paieo Rodeu) (ALBW)[21]
  • 파이아 로드 (Paia rodeu) (BotW)
  •  
  •  
The Russian Federation
Russian
Жезл огня (Zhezl ognya) (BotW) 
Latin America
SpanishLA
  • Cetro de Fuego (ALBW)[18]
  • Cetro de fuego (BotW)
  •  
  •  
The Kingdom of Spain
SpanishEU
Cetro de Fuego (ALBW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 123 (ALttP | FSA | ALBW)
  2. 2.0 2.1 "Fire Rod
    A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.
    " — Inventory (Breath of the Wild)
  3. "Fire Rod: Adds Fire to recommended elements. Use one ice statues to reveal enemies." — Tutorial (Hyrule Warriors: Definitive Edition)
  4. "Fire Rod -- Assign it to A Button B Button X Button Y Button
    This will launch a ball of fire dealing 1 damage in the direction you're facing, at the cost of stamina.
    " — Inventory (Cadence of Hyrule)
  5. "Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames." (Four Swords Adventures manual, pg. 31)
  6. "The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flame in four directions." (Four Swords Adventures manual, pg. 31)
  7. "Have you heard of the fire rod? Grandpa said you can't find those around here. If you get ahold of one, let me see it!" — Nebb (Breath of the Wild)
  8. "Isn't that the fire rod? So cool! Let me see! Whoooa! The real thing is really the real deal! Thanks! Here's a token of my thanks!" — Nebb (Breath of the Wild)
  9. Zelda Minish Cap: HACKED - The Leveleditor
  10. "They're weak against fire, so hit them with your Fire Rod!" — Figurine (The Minish Cap, PAL version)
  11. "Bacchetta del fuoco
    Attacca i nemici con le colonne di fuoco. Ma se tocchi le fiamme ti fai male.
    " — Inventory (A Link Between Worlds, Italian localization)
  12. "Ecco la Bacchetta del Fuoco!" — N/A (A Link to the Past, Italian localization)
  13. "Hai preso la Bacchetta del Fuoco!" — N/A (Four Swords Adventures, Italian localization)
  14. A Link to the Past manual, pg. 46 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 25 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 14
  15. "ファイアロッド
    取扱い注意!
    大きな火柱で敵を攻撃!!
    炎に触れると自分も痛い!
    " — Inventory (A Link Between Worlds)
  16. "Baguette de feu
    Invoque une redoutable colonne de flammes. À manipuler avec précaution.
    " — Inventory (A Link Between Worlds)
  17. "Vuurstaf" — Inventory (Breath of the Wild)
  18. "Cetro de Fuego
    ¡Manéjalo con cuidado! Conjura un torbellino ígneo que quema todo lo que toca.
    " — Inventory (A Link Between Worlds)
  19. "Feuerstab
    Greife Gegner mit einer Flammensäule an, aber verbrenne dich nicht selbst!
    " — Inventory (A Link Between Worlds)
  20. "Feuerstab: Fügt Feuer als empfohlenes Element hinzu und macht an Eisstatuen Gegner sichtbar." — Tutorial (Hyrule Warriors: Definitive Edition)
  21. "파이어 로드
    취급 주의!
    커다란 불기둥으로 적을 공격!!
    화염에 닿으면 대미지를 입는다!
    " — Inventory (A Link Between Worlds)