Flame Wall

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Flame Walls are recurring traps in The Legend of Zelda series.(OoT | MM)[1][2] Flame Walls go unnamed in Majora's Mask 3D, The Wind Waker, Four Swords Adventures, Phantom Hourglass, and Tri Force Heroes.

Characteristics

Ocarina of Time

Several Flame Walls form a maze on the third floor of the Fire Temple, which Link must navigate through to complete the Dungeon. Should Link touch one of the Flame Walls, he will be damaged and thrown on his back.

Majora's Mask

Similarly to Ocarina of Time, several Flame Walls form a maze within the Deku Shrine as part of the Deku Butler's challenge. The Walls will damage and incapacitate Link, but clearing the entire Deku Shrine will yield him the Mask of Scents. In Majora's Mask 3D, these Flame Walls are replaced by simple iron bars. Circular Flame Walls also appear in battles with Garo and act as an obstacle around important Objects such as Deku Flowers and Treasure Chests.

Deku Link will burn if he touches a Flame Wall.

The Wind Waker



Four Swords Adventures



Phantom Hourglass



Flame Walls appear in the Temple of Fire.

Skyward Sword

Flame Walls appear Inside the Volcano. They are controlled by Thirsty Frogs, which will deactivate them when they are quenched with Water.

Tri Force Heroes

Flame Walls appear in two forms in Tri Force Heroes: narrow, circular walls, and walls made up of numerous flame jets. Both types can be extinguished with the Gust Jar, if the Item is available. By wearing the Goron Garb, the Links can pass through Flame Walls unaffected.

Most Flame Walls appear in the Levels of the Volcano, but several appear elsewhere. One blocks the path of one Link in Bomb Storage until another hero can extinguish it, and one guards a Key among the perilous platforms of Palace Noir.

Gallery

Nomenclature

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References

  1. "Bypassing the Flame Walls" — Visions (Ocarina of Time 3D)
  2. The Legend of Zelda: Collector's Edition—The Official Nintendo Player's Guide, Nintendo of America, pg. 122 (MM)