Giant Boomerang

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Giant Boomerangs are Items in Breath of the Wild.[1]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
249 (254) Giant Boomerang
BotW Hyrule Compendium Giant Boomerang.png
Description
This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield.
Common Locations
West Necluda
Hebra Mountains
Properties
Atk 25

Giant Boomerangs are massive metallic Boomerangs that require two hands to wield. They were originally used for hunting, but they have been modified to be used as Weapons.[1] They can be used to deal melee damage in front of Link, or they can be thrown to hit distant targets. Giant Boomerangs will curve after traveling a short distance and will travel back to Link, which he can catch in mid-air. If something obstructs the Giant Boomerang mid-air or if Link fails to catch it in time, the Giant Boomerang will bounce and land somewhere for Link to retrieve himself.

Giant Boomerangs are commonly found wielded by certain Lizalfos in the Hebra Mountains, primarily around Goflam's Secret Hot Spring. They can also be found in West Necluda.

Since Giant Boomerangs are made of metal, the Magnesis Rune can be used to move them. The metal will also attract Lightning during Thunderstorms, striking Link if he equips one for too long. However, this also means that they conduct Electricity They will sink in Water, but they will not burn if exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_051"
Description
Internal name
Name
Life
Value
40
Description
Durability of the weapon
Name
Power
Value
25
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
true
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
false
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
6
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
11
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
8
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
12
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
22
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
9
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
18
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
1500.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
75
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
300
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_051"
Internal name
Life
40
Durability of the weapon
Power
25
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
true
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
false
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
6
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
11
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
8
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
12
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
22
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
9
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
18
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
1500.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
75
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
300
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Trivia

  • A glitch can be performed in Breath of the Wild using the Giant Boomerang where if the Boomerang is thrown and Magnesis is quickly used on it while it is still in mid-air, the Giant Boomerang will continue spinning while Link controls it with Magnesis.[2] While the spinning animation around the Boomerang and the sound for spinning both continue to play, the Boomerang does not show the animation of spinning. If the Boomerang ever collides with a solid object, it stops spinning. While spinning, the Boomerang can be used to cut Grass and other non-solid objects, or damage Enemies once. Enemies hit by the Giant Boomerang will be launched a short distance away from the Boomerang.
  • An unused icon and description for Giant Boomerangs exist within the files of Hyrule Warriors: Age of Calamity.[3]

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ビッグブーメラン (Biggu būmeran) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
大飛旋鏢 (Dà fēixuán biāo) 
The People's Republic of China
ChineseSI
大飞旋镖 (Dà fēixuánbiāo)Big boomerang
The Kingdom of the Netherlands
Dutch
Grote boemerang[4]Big Boomerang
The French Republic
FrenchEU
Grand boomerang 
The Federal Republic of Germany
German
GroßerBumerang 
The Italian Republic
Italian
Gran boomerangBig boomerang
The Republic of Korea
Korean
빅부메랑 (Bikbumerang) 
The Russian Federation
Russian
Огромный бумеранг (Ogromnyy bumerang) 
Latin America
SpanishLA
Gran bumerán 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Giant Boomerang
    This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield.
    " — Inventory (Breath of the Wild)
  2. Mety333, CATCHING & SPINNING a Boomerang with MAGNESIS! in MID AIR! in Zelda in Breath in the Wild , YouTube (video), published October 24, 2017, retrieved May 27, 2021.
  3. "This massive boomerang requires two hands.

    Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield.
    " (Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States))
  4. "Grote boemerang" — Inventory (Breath of the Wild)