Guardian Sword+

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Guardian Swords+ are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
228 (233) Guardian Sword+
BotW Hyrule Compendium Guardian Sword+.png
Description
This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.
Common Locations
Gerudo Highlands
Akkala Highlands
Properties
Atk 30

Guardian Swords+ are Weapons wielded by Guardian Scouts III in "A Moderate Test of Strength" Ancient Shrines. They can be obtained by defeating the Guardian Scouts that use them. In addition to this, they have a chance to appear in Treasure Chests that spawn after scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune. Guardian Swords+ are more powerful than regular Guardian Swords, and they slightly more durability as well.[1]

Being made from Ancient Technology, Guardian Swords+ will deal additional damage when used again Guardian-type Enemies. They will float if they are dropped in Water, and they will not burn if exposed to Fire or equipped in a Scorching Climate. Finally, the Magnesis Rune will not be able to pick them up, and they do not conduct Electricity or attract Lightning during Thunderstorms.

Guardian Swords+ belong to the Guardian Gear equipment archetype, which includes all Weapons used by Guardian Scouts in Ancient Shrines.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_014"
Description
Internal name
Name
Life
Value
26
Description
Durability of the weapon
Name
Power
Value
30
Description
Damage dealt with the weapon
Name
SpHitActor
Value
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
1.3
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
6
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
9
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
7
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
13
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
75
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_014"
Internal name
Life
26
Durability of the weapon
Power
30
Damage dealt with the weapon
SpHitActor
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]
Objects that receive additional damage from the weapon
SpHitRatio
1.3
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
6
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
9
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
7
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
13
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
75
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. All Guardians and Guardian Scouts, Calamity Ganon and Dark Beast Ganon, All Ganon Blights, Guardian legs/propellers
  2. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
Japan
Japanese
ガーディアンナイフ+ (Gādian naifu +) (BotW)
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
守護者匕首+ (Shǒuhùzhě bǐshǒu +) (BotW)
The Kingdom of the Netherlands
Dutch
Nanozwaard + (BotW)[5]
The French Republic
FrenchEU
Glaive de Gardien 2.0 (BotW | HWAoC)[4]
The Federal Republic of Germany
German
Wächter-Schwert + (BotW)
The Italian Republic
Italian
Pugnale da guardiano + (BotW)
The Republic of Korea
Korean
가디언 나이프+ (Gadieon naipeu+) (BotW)
The Russian Federation
Russian
Страж-меч+ (Strazh-mech+) (BotW)
Latin America
SpanishLA
Espada de guardián II (BotW)
The Kingdom of Spain
SpanishEU
Espada de guardián 2.0 (BotW)
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Guardian Sword+
    This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.
    " — Inventory (Breath of the Wild)
  2. "Guardian Sword+
    This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 175
  4. "Glaive de Gardien 2.0" — Allies (Hyrule Warriors: Age of Calamity)
  5. "Nanozwaard +" — Inventory (Breath of the Wild)