Ice Rod

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Ice Rods are recurring Items in The Legend of Zelda series.[1][2][3][4][name references needed]

Location and Uses

A Link to the Past

The Ice Rod is located in the Ice Cave east of Lake Hylia in A Link to the Past. Link must use a Bomb to gain access to the cave. When used, the Ice Rod launches freezing ice that can permanently freeze enemies. It can also instantly defeat some enemies, such as Crows. The Ether Medallion has a similar effect.

ALttP Ice Rod Sprite.png

The Ice Rod is required to defeat Trinexx, the boss of Turtle Rock. It is also is particularly effective against the Lanmolas of Desert Palace.

The Ice Rod drains the Magic Meter. Fortunately, a frozen enemy that is smashed with the Magic Hammer will often leave behind a Magic Jar.

A Link Between Worlds

The Ice Rod in A Link Between Worlds functions differently from A Link to the Past, though its effect is the same. Instead of launching balls of ice, it drops an ice block in front of Link. It can be rented as the Rented Ice Rod from Ravio's Shop at any point in the game for 100 Rupees, or purchased for 1200 Rupees; 800 if it is the first item bought. As in A Link to the Past, the Ice Rod is essential to completing Turtle Rock.

The Ice Rod can be upgraded to the Nice Ice Rod by buying the Ice Rod and giving ten Lost Maiamais to Mother Maiamai. The Nice Ice Rod drops four ice blocks in a diamond formation.

Breath of the Wild

Hyrule Compendium Entry
235 (240) Ice Rod
BotW Hyrule Compendium Ice Rod.png
Description
A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic—not so great for melee.
Common Locations
Gerudo Highlands
Eldin Canyon
Properties
Atk 5

Ice Rods are one-handed Weapons in Breath of the Wild. They are weaker counterparts to Blizzard Rods, and they are commonly wielded by Ice Wizzrobes. Ice Rods are not made of flammable materials, and they can safely be used around Fire or Scorching Climates. They are also not made of magnetic materials and cannot be manipulated with Magnesis Rune. Ice Rods do not attract Lightning during Thunderstorms or conduct Electricity, and they will float in sufficiently deep bodies of Water.

Ice Rods are imbued with Ice elemental energy, generating a flurry of Ice when swung. However, Ice Rods are fragile and will break easily if they make direct contact with Objects or Enemies. They will also break simply from extended use. If Link executes a Spin Attack while wielding an Ice Rod, he will let loose five blasts at once in different directions. They also provide one level of Heat Resistance, though they have no effect in Scorching Climates.

As part of the "A Freezing Rod" Side Quest, Kula will ask Link to bring him a "rod with the power of ice."[5] If Link brings an Ice Rod to show Kula, he will enjoy how it sparkles.[6] As a reward, he will give Link a Silver Rupee.[7]

When thrown with the R button, Ice Rods will not leave Link's hand, and they will instead produce a flurry of Ice that will advance in the direction they are thrown. Their attacks will also one-shot Fire-related Enemies, such as Fire Wizzrobes and Fire-Breath Lizalfos. Ice Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.

Elemental Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_061"
Description
Internal name
Name
Life
Value
14
Description
Durability of the weapon
Name
Power
Value
5
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
false
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
30.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
400
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
100
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
10.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
90
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
3
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
3
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
4
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
8
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
4
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
7
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
MagicName
Value
"IceRodLv1Ice"
Description
Type of actor to spawn if the weapon has elemental properties
Name
ChargeMagicNum
Value
5
Description
How many actors are spawned when doing a charged attack with the weapon
Name
MagicPower
Value
10
Description
Damage of the spawned actor
Name
MagicSpeed
Value
10.0
Description
Multiplier affecting the base speed of the spawned actor when attacking with Y
Name
MagicSpeedByThrow
Value
10.0
Description
Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast
Name
MagicGravity
Value
0.0
Description
Multiplier affecting the vertical acceleration of the spawned actor
Name
MagicRadius
Value
3.0
Description
Multiplier affecting the size of the spawned actor
Name
MagicRange
Value
10.0
Description
Distance where the spawned actor will despawn, from the weapon that spawned it
Name
MagicSpeedByEnemy
Value
7.0
Description
Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon
Name
MagicGravityByEnemy
Value
0.0
Description
Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon
Name
MagicRadiusByEnemy
Value
2.0
Description
Multiplier affecting the size of the spawned actor when an enemy uses the weapon
Name
MagicRangeByEnemy
Value
15.0
Description
Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it
Name
SellingPrice
Value
18
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_061"
Internal name
Life
14
Durability of the weapon
Power
5
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
false
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
30.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
400
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
100
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
10.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
90
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
3
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
3
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
4
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
8
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
4
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
7
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
MagicName
"IceRodLv1Ice"
Type of actor to spawn if the weapon has elemental properties
ChargeMagicNum
5
How many actors are spawned when doing a charged attack with the weapon
MagicPower
10
Damage of the spawned actor
MagicSpeed
10.0
Multiplier affecting the base speed of the spawned actor when attacking with Y
MagicSpeedByThrow
10.0
Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast
MagicGravity
0.0
Multiplier affecting the vertical acceleration of the spawned actor
MagicRadius
3.0
Multiplier affecting the size of the spawned actor
MagicRange
10.0
Distance where the spawned actor will despawn, from the weapon that spawned it
MagicSpeedByEnemy
7.0
Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon
MagicGravityByEnemy
0.0
Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon
MagicRadiusByEnemy
2.0
Multiplier affecting the size of the spawned actor when an enemy uses the weapon
MagicRangeByEnemy
15.0
Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it
SellingPrice
18
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors



For the Weapon used by Ravio is his move set for the Rented Hammer, see Rented Ice Rod.

In Hyrule Warriors Legends, the Ice Rod appears as an Item Card on the Lorule Map in Adventure Mode. It can be used to destroy fire statues, removing locks on certain adjacent squares so that they can be opened normally. Using it will activate the Water Element Nice Power on the Ravio Board.

Cadence of Hyrule

The Ice Rod appears as a weapon in Cadence of Hyrule, capable of launching balls of ice at enemies from a distance at the cost of Stamina, sometimes causing them to be frozen temporarily. When either Cadence, Link, or Zelda runs out of stamina, the rod can then be used to club opponents at close range. If the projectile flies above water, it will freeze the water beneath it, allowing the heroes to walk on water temporarily without having to use the Zora's Flippers.

Hyrule Warriors: Age of Calamity

The Ice Rod from Hyrule Warriors: Age of Calamity

In Hyrule Warriors: Age of Calamity, Ice Rods are tools that can be wielded by all Warriors in Hyrule Warriors: Age of Calamity, as well as Ice Wizzrobes. Located on the left bumper wheel with the Fire Rod, Lightning Rod, and Apple, Ice Rods are limited charge attack items that will freeze anything in its attack radius, and can help whittle away at exposed Weak Point Gauges. This attack radius is larger when used in enemies that are in water. The Ice Rod need ice elemental energy as fuel for its attacks, and the amount of charges the Rod has carry over into future battles, meaning completing battles with an empty Ice Rod will have the Ice Rod remain out of charge. The energy needed to power the Ice Rod can be found by either slaying Ice Monsters such as Ice Wizzrobes or smashing open crates.

The Ice Rod is first obtained by slaying the player's first Ice Wizzrobe, with the first one being found in the Scenario "Road to the Ancient Lab". The Ice Rod help make the Weak-Point Gauge of Fire Monsters such as Fire Moblins, Fire Hinoxes, Fire Lynels, and Fireblight Ganon, drain faster, allowing to chain Weak Point Smashes more consecutively.

While the Ice Rod innately has three charges, completing the "The Research of Rods" and "It Takes Two" Quests each rewards Warriors one additional charge to all Rods, the Ice Rod naturally included.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
アイスロッド (Aisu Roddo) (ALttP | ALBW)[10][11]Ice Rod
Canada
FrenchCA
Baguette de glace (ALBW) 
The French Republic
FrenchEU
Baguette de glace (ALBW)[15] 
The Federal Republic of Germany
German
Eisstab (ALBW | HWDE)[12][13]Same as English.
The Italian Republic
Italian
  • Bacchetta del Ghiaccio (ALttP)[8]
  • Bacchetta del ghiaccio (ALBW)[9]
  • Ice Wand
  • Ice wand
The Republic of Korea
Korean
아이스 로드 (Aiseu Rodeu) (ALBW)[14] 
Latin America
SpanishLA
Cetro de Hielo (ALBW)[16] 
The Kingdom of Spain
SpanishEU
Cetro de Hielo (ALBW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Art & Artifacts, Dark Horse Books, pg. 393 (ALttP)
  2. "Ice Rod
    A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic—not so great for melee.
    " — Inventory (Breath of the Wild)
  3. "Ice Rod: Adds Water to rec. elements. Use on fire statues to travel to a neighboring square." — Tutorial (Hyrule Warriors: Definitive Edition)
  4. "Ice Rod -- Assign it to A Button B Button X Button Y Button
    This will launch a ball of ice dealing 1 damage in the direction you're facing, at the cost of stamina.
    " — Inventory (Cadence of Hyrule)
  5. "[I'll do it!] Hooray! Show me a rod with the power of ice, please! You can wave this rod to freeze monsters in their tracks! Ice Wizzrobes love to wreak havoc with them." — Kula (Breath of the Wild)
  6. "Shimmering! Sparkling! What a sigh to behold!" — Kula (Breath of the Wild)
  7. "Thank you, Mr. Hero. Your weapon is so amazingly, wonderfully sparkly! I must give you something as thanks!" — Kula (Breath of the Wild)
  8. "La Bacchetta del Ghiaccio! Usando l'energia magica scagli una gelida raffica di ghiaccio!" — N/A (A Link to the Past, Italian localization)
  9. "Bacchetta del ghiaccio
    Agitala per congelare tutto quello che vuoi.
    " — Inventory (A Link Between Worlds, Italian localization)
  10. A Link to the Past manual, pg. 46 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 25 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 14
  11. "アイスロッド
    振ると色んな物を
    凍らせることができる
    " — Inventory (A Link Between Worlds)
  12. "Eisstab
    Schwinge ihn, um alles Mögliche einzufrieren.
    " — Inventory (A Link Between Worlds)
  13. "Eisstab: Fügt Wasser als empfohlenes Element hinzu und löscht Feuer." — Tutorial (Hyrule Warriors: Definitive Edition)
  14. "아이스 로드
    휘두르면 다양한 사물을
    얼릴 수 있다
    " — Inventory (A Link Between Worlds)
  15. "Baguette de glace
    Une petit coup de cette baguette suffit à geler toute sorte de choses.
    " — Inventory (A Link Between Worlds)
  16. "Cetro de Hielo
    Este cetro congela cualquier cosa con un simple y firme movimiento de muñeca.
    " — Inventory (A Link Between Worlds)