Savage Lynel Crusher

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Savage Lynel Crushers are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
278 (283) Savage Lynel Crusher
BotW Hyrule Compendium Savage Lynel Crusher.png
Description
This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.
Common Locations
Hebra Mountains
Eldin Mountains
Properties
Atk 78

Savage Lynel Crushers are Weapons used by high-tier Lynels, notably White-Maned Lynels and Silver Lynels, as well as Golden Lynels in Master Mode. They were forged by Lynels using metal from Death Mountain and are known to have a powerful downward swing.[1] Due to being made by Lynels, they are part of the Lynel Gear equipment archetype.[3] They are commonly used in the Eldin Mountains and Hebra Mountains.

The Lynels who use Savage Lynel Crushers often swing the Weapon down to the ground, creating a hemisphere of Fire, or use it to spin and knock out Link. They are wielded with two hands by Link, as they are incredibly long and heavy. It is among one of the most powerful Weapons in the game, having a base attack damage of 78.

Savage Lynel Crushers are made of metal, and therefore will conduct Electricity and attract Lightning during Thunderstorms, but they can be picked up with the Magnesis Rune. They will not be burned by Fire or a Scorching Climate, and they will sink if they are dropped in Water.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_018"
Description
Internal name
Name
Life
Value
35
Description
Durability of the weapon
Name
Power
Value
78
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
8
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
15
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
7
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
16
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
30
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
8
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
16
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
68
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
144
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_018"
Internal name
Life
35
Durability of the weapon
Power
78
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
8
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
15
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
7
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
16
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
30
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
8
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
16
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
68
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
144
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
獣神の大剣 (Jūshin no dai ken) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
獸神大劍 (Shòushén dà jiàn) (BotW) 
The Kingdom of the Netherlands
Dutch
Woest Lynel-slagzwaard (BotW)[5]Fierce Lynel Broadsword
The French Republic
FrenchEU
Espadon du dieu bestial (BotW | HWAoC)[4] 
The Federal Republic of Germany
German
Chimären-Großschwert (BotW) 
The Italian Republic
Italian
Spadone bestiale divino (BotW)Divine beastly longsword
The Republic of Korea
Korean
야수신의 대검 (Yasusinui daegeom) (BotW) 
The Russian Federation
Russian
Пернач ужасного левра (Pernach uzhasnovo levra) (BotW) 
Latin America
SpanishLA
Mandoble colosal (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Savage Lynel Crusher
    This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.
    " — Inventory (Breath of the Wild)
  2. "Savage Lynel Crusher
    This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. "Espadon du dieu bestial" — Allies (Hyrule Warriors: Age of Calamity)
  5. "Woest Lynel-slagzwaard" — Inventory (Breath of the Wild)