Savage Lynel Crusher
Savage Lynel Crushers are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]
Location and Uses
Breath of the Wild
278 (283) Savage Lynel Crusher |
Description |
Common Locations Eldin Mountains | |
Properties |
Savage Lynel Crushers are Weapons used by high-tier Lynels, notably White-Maned Lynels and Silver Lynels, as well as Golden Lynels in Master Mode. They were forged by Lynels using metal from Death Mountain and are known to have a powerful downward swing.[1] Due to being made by Lynels, they are part of the Lynel Gear equipment archetype.[3] They are commonly used in the Eldin Mountains and Hebra Mountains.
The Lynels who use Savage Lynel Crushers often swing the Weapon down to the ground, creating a hemisphere of Fire, or use it to spin and knock out Link. They are wielded with two hands by Link, as they are incredibly long and heavy. It is among one of the most powerful Weapons in the game, having a base attack damage of 78.
Savage Lynel Crushers are made of metal, and therefore will conduct Electricity and attract Lightning during Thunderstorms, but they can be picked up with the Magnesis Rune. They will not be burned by Fire or a Scorching Climate, and they will sink if they are dropped in Water.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_018" |
Description | Internal name |
Name | Life |
Value | 35 |
Description | Durability of the weapon |
Name | Power |
Value | 78 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 8 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 15 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 7 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 16 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 30 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 8 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 16 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 68 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 144 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_018" | Internal name |
Life | 35 | Durability of the weapon |
Power | 78 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 8 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 15 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 16 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 30 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 68 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 144 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Trivia
- The Savage Lynel Crusher is one of a few Weapons stronger than the upgraded Master Sword, the others being the Royal Guard's Claymore and the Ancient Battle Axe++.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
獣神の大剣 (Jūshin no dai ken) (BotW) | ||
獸神大劍 (Shòushén dà jiàn) (BotW) | ||
Woest Lynel-slagzwaard (BotW)[5] | Fierce Lynel Broadsword | |
Espadon du dieu bestial (BotW | HWAoC)[4] | ||
Chimären-Großschwert (BotW) | ||
Spadone bestiale divino (BotW) | Divine beastly longsword | |
야수신의 대검 (Yasusinui daegeom) (BotW) | ||
Пернач ужасного левра (Pernach uzhasnovo levra) (BotW) | ||
Mandoble colosal (BotW) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Savage Lynel Crusher from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 "Savage Lynel Crusher
This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own." — Inventory (Breath of the Wild) - ↑ "Savage Lynel Crusher
This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Espadon du dieu bestial" — Allies (Hyrule Warriors: Age of Calamity)
- ↑ "Woest Lynel-slagzwaard" — Inventory (Breath of the Wild)