Spiked Boko Bat

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Spiked Boko Bats are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
268 (273) Spiked Boko Bat
BotW Hyrule Compendium Spiked Boko Bat.png
Description
After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.
Common Locations
Faron Grasslands
East Necluda
Properties
Atk 18

Spiked Boko Bats are upgraded Boko Bats that Bokoblins decided to attach sharp spikes to.[1] Despite their simplicity, skilled fighters can cause a good amount of damage using these Weapons.[1] They are commonly used by Blue Moblins and Blue Bokoblins in East Necluda and the Faron Grasslands. They also have a chance of appearing inside Treasure Chests that spawn after scanning the Breath of the Wild Series Bokoblin amiibo with the amiibo Rune. These Bats are part considered Bokoblin Gear, an equipment archetype that includes all Weapons created by Bokoblins.[3]

Due to being made of wood, Spiked Boko Bats will float when they are dropped in Water. However, will burn when exposed to Fire or a Scorching Climate. The do not attract Lightning during Thunderstorms or conduct Electricity, but they can not be picked up using the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_005"
Description
Internal name
Name
Life
Value
12
Description
Durability of the weapon
Name
Power
Value
18
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
9
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
3
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
10
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
17
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
4
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
6
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
10
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
15
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_005"
Internal name
Life
12
Durability of the weapon
Power
18
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
9
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
3
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
10
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
17
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
4
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
6
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
10
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
15
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
トゲボコバット (Toge boko batto) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
尖刺波克棍 (Jiāncì bōkè gùn) (BotW) 
The Kingdom of the Netherlands
Dutch
Boko-bottenknuppel (BotW)[5]Boko Bone Bat
The French Republic
FrenchEU
  • Batte à pointes boko (BotW)
  • Massue boko (HWAoC)[4]
  •  
  •  
The Federal Republic of Germany
German
Stachel-Bokkeule (BotW) 
The Italian Republic
Italian
Clava boblin puntuta (BotW) 
The Republic of Korea
Korean
가시 보코배트 (Gasi bokobaeteu) (BotW) 
The Russian Federation
Russian
Колючая бокодубина (Kolyuchaya bokodubina) (BotW) 
Latin America
SpanishLA
Garrote boko punzante (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Spiked Boko Bat
    After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.
    " — Inventory (Breath of the Wild)
  2. "Spiked Boko Bat
    After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. "Massue boko" — Allies (Hyrule Warriors: Age of Calamity)
  5. "Boko-bottenknuppel" — Inventory (Breath of the Wild)