Sturgeon's One-Point Lessons
Sturgeon's One-Point Lessons are a set of lecture-like lessons on the wall of Sturgeon's house in The Wind Waker.[1] Though entirely optional to read, the One-Point Lessons act as the game's introductory tutorial on controlling and maneuvering Link. The lessons are all written within the context of the game. There are ten lessons in total, treating on subjects such as Maps, Saving, and Recovery Hearts/Life Gauge.
Lessons
Lesson One
Lesson One describes the mechanics of Life Energy, Heart Containers, Damage, and Hearts.[note 1]
Sturgeon's One-Point Lessons
Lesson One
The Energy of Life
To be young is to know no limits to one's stamina. To become stronger, one must first know oneself.
The in the upper-left shows one's current life energy. Perhaps a fancier way to describe it would be to call it a life gauge.
As one experiences trials and hardships in life, one will naturally gain more s
However, if one is injured and takes damage, those s will decrease. At such times it may be possible to replenish one's health by cutting grass and finding hearts.
Sturgeon's One-Point Lessons
Lesson One
The Energy of Life
To be young is to know no limits to one's stamina. To become stronger, one must first know oneself.
The in the upper-left shows one's current life energy. Perhaps a fancier way to describe it would be to call it a life gauge.
As one experiences trials and hardships in life, one will naturally gain more s.
However, if one is injured and takes damage, those s will decrease. At such times it may be possible to replenish one's health by using a potion or fairy.
Lesson Two
Lesson Two describes the mechanics of the Swim Timer.[note 2]
Sturgeon's One-Point Lessons
Lesson Two
Do Not Underestimate the Sea
It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink.
Watch the round icon in the bottom-right while in the water. This is one's swim timer.
One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.
Sturgeon's One-Point Lessons
Lesson Two
Do Not Underestimate the Sea
It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink.
Watch the round icon in the bottom right while in the water. This is one's swim timer.
One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.
Lesson Three
In the original version of The Wind Waker, Lesson Three describes the mechanics of the Area Map. In The Wind Waker HD this is replaced with a different lesson on using the Wii U GamePad.
Sturgeon's One-Point Lessons
Lesson Three
The Great Map of Life
As one is often hasty and acts without thinking when young, it's easy to get lost on one's way.
It is at confused times such as this that one must refer to his or her Area Map in the lower-left.
The yellow arrow shows one's current location. Enlarge the map with , or hide the map with .
The in the top-right portion of the Area Map indicates wind direction. Always remember that the wind blows in the direction of the arrow. Always!
Sturgeon's One-Point Lessons
Lesson Three
Alternate Views on Life
At times it is difficult to find ways to use the TV, especially when someone else is using it.
It is at times like these that one can simply play on the Wii U GamePad! Press to change screens at any time.
But remember that just because one can play at any time on the GamePad, it doesn't mean one can hide it from one's parents!
Lesson Four
Lesson Four describes the mechanics of Pausing and Subscreens.
Sturgeon's One-Point Lessons
Lesson Four
Material Goods
The more things one tries to experience in life, the more experience-related belongings one tends to gather.
And, of course, with those belongings comes a need to keep track of them and keep them in good order.
One needs only to press START/PAUSE to see the items he or she has obtained.
The Items screen contains items the player can set to and use with , , and .
The Quest Status screen, for its part, contains vital items related to one's quest.
It's possible to switch between these two screens by pressing or .
Sturgeon's One-Point Lessons
Lesson Four
Material Goods
The more things one tries to experience in life, the more experience-related belongings one tends to gather.
And, of course, with those belongings comes a need to keep track of them and keep them in good order.
One needs only to look at the Wii U GamePad screen to see the items he or she has obtained.
The Items screen contains items the player can set to and use with , , and .
Use the on the screen to display the Quest Status screen, which contains vital items related to one's quest.
Pressing the to pause the game allows one to take one's time viewing the Items screen.
Lesson Five
Lesson Five describes the mechanics of Saving.
Sturgeon's One-Point Lessons
Lesson Five
How Not to Regret the Things One Fails to
Do in Life. A VERY IMPORTANT LESSON!
There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to save.
While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike.
If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain.
It is a shame to regret the deeds one has failed to accomplish in life. Press START/PAUSE and choose Save on either the Items screen or the Quest Status screen.
Sturgeon's One-Point Lessons
Lesson Five
How Not to Regret the Things One Fails to
Do in Life. A VERY IMPORTANT LESSON!
There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to save.
While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike.
If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain.
It is a shame to regret the deeds one has failed to accomplish in life, so get in the habit of tapping the Save button on the Items screen to save your progress.
When playing only with the Wii U GamePad, press and then save.
Lesson Six
Lesson Six describes the mechanics of Speaking to other characters.
Sturgeon's One-Point Lessons
Lesson Six
Improving Human Relations
To improve one's relations with one's fellow beings, one must be outgoing and press to speak to all people one meets.
When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things.
If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing again.
More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.
Sturgeon's One-Point Lessons
Lesson Six
Improving Human Relations
To improve one's relations with one's fellow beings, one must be outgoing and press to speak to all people one meets.
When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things.
If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing again.
More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.
Lesson Seven
Lesson Seven describes how Link can use Abilities to interact with characters and objects.
Sturgeon's One-Point Lessons
Lesson Seven
Knowing One's Own Abilities
To improve one's life, it is wise to watch and calmly whenever one comes across a person or an object.
By doing so, and will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.
Sturgeon's One-Point Lessons
Lesson Seven
Knowing One's Own Abilities
To improve one's life, it is wise to watch and calmly whenever one comes across a person or an object.
By doing so, and will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.
Lesson Eight
Lesson Eight explains how to manipulate the Camera.
Sturgeon's One-Point Lessons
Lesson Eight
Changing Perspective Leads to Success
The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view.
By using to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see.
Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press and take action.
To get things at eye level, one should stop in one's tracks, press , and tilt .
Sturgeon's One-Point Lessons
Lesson Eight
Changing Perspective Leads to Success
The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view.
By using to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see.
Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press and take action.
To get things at eye level, one should stop in one's tracks and press .
Lesson Nine
Lesson Nine advises Link to gather Rupees. Its title is an adaption of the proverb, "A fool and his money are soon parted."
Sturgeon's One-Point Lessons
Lesson Nine
A Fool and His Rupees Are Soon Parted
It is commonly known that he who makes poor use of Rupees will have a hard life.
In order to fully enjoy a long life, it is wise to gather Rupees early and often.
Lesson Ten
Sturgeon's One-Point Lessons
Lesson Ten
Becoming the Champion of Life!
Learn all there is to learn in lessons one through nine...
And no matter what happens... Do not give up, do not complain, and do NOT stay up all night playing!
Nomenclature
Gallery
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Sturgeon's home, with Sturgeon's One-Point Lessons lining the wall on the right
Notes
- ↑ The text explaining how to replenish Life Energy was changed in The Wind Waker HD. The original text suggests "cutting grass and finding hearts", whereas the remake suggests "using a potion or fairy."
- ↑ In the original version of The Wind Waker, the text read bottom-right with a hyphen. The hyphen was removed in The Wind Waker HD but the text is otherwise the same.
References
- ↑ "Sturgeon's One-Point Lessons" — N/A (The Wind Waker)