Drablands

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The Drablands are a large overarching location in Tri Force Heroes.[1] It is the world that contains every Level.

Features and Overview

The Drablands are described as a world filled with dangerous enemies and obstacles.[2] It features many lands of various regions, including woodlands, ice caverns, and deserts, among many others. It is the domain of Lady Maud, also known as the Drablands witch.[3] The Drablands can only be entered through the Triforce Gateway in Hytopia Castle, and only a trio of chosen heroes may venture through it.[3][4]

After The Lady curses Princess Styla to wear an ugly irremovable outfit, King Tuft searches for chosen heroes, as only a trio of such can enter the Drablands. If Link is without allies, the Doppel Master will awaken two Doppels in his image to accompany him into the lands.

Areas

See Coliseum for the identically named Coliseum levels.

The Drablands are divided into nine regions called Areas. Each of the first eight Areas has four Levels, which are each divided into five sections called Stages.

Area
Unlock Condition

Unlocked by default

Description

The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited by Moblins, Buzz Blobs and Totem Dekus. Its basic mechanisms such as Floor Switches and Shock Switches teach the fundamentals of Toteming and teamwork among the Links.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Forest Temple

Description

The reservoir of the Drablands, featuring cliff sides, pathways, and mechanical lifts leading through Tektite- and Octorok-infested bodies of water. Rushing waterfalls create strong currents that guard a flooded temple.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Forest Temple

Description

The Volcano is explored from the inside, where hostile caves contain Fire geysers, pools of Lava, and packs of Hinoxes. The more spacious areas are traversed by rickety Mine Carts and Swinging Platforms.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Forest Temple

Description

The Ice Cavern is an open-air, mountainous region filled with slippery surfaces, thin sheets of Ice suspended over large pits, and Enemies that can freeze the Links in their tracks. Rolling Boulders and gigantic Snowballs are a constant danger and obstacle.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Water Temple, Fire Temple and Ice Temple

Description

The massive Fortress is heavily guarded by Lady Maud's Soldiers. The Links enter at its base and proceed to scale it upwards toward Lady Maud's parlour, meeting with a variety of complex, mechanical obstacles along the way.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear The Lady's Lair

Description

An arid region where all Sand is Quicksand, and Enemies like Leevers and Hokkubokku lurk under the surface. Many structures and etchings are reminiscent of Ancient Egypt, and are filled with traps such as rolling Spiketraps, invisible floors, and see-saw platforms.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear The Lady's Lair

Description

The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Desert Temple and Grim Temple

Description

A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-plated Sky Soldiers and dragon-like Aeralfos, and glide with the Cuccos.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear nine Levels or Drablands Challenges; speak to The Great Tripini

Description

Added through the Ver. 2.0.0 update.
A series of 40 progressively-challenging floors, containing scenery and Enemies based on the eight previous Areas, as well as "Dark" variants that can Curse the Links and deal greater damage.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
AreaUnlock ConditionDescriptionLevelsItems IntroducedMini-Boss(es)Boss(es)

Unlocked by default

The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited by Moblins, Buzz Blobs and Totem Dekus. Its basic mechanisms such as Floor Switches and Shock Switches teach the fundamentals of Toteming and teamwork among the Links.

Clear the Forest Temple

The reservoir of the Drablands, featuring cliff sides, pathways, and mechanical lifts leading through Tektite- and Octorok-infested bodies of water. Rushing waterfalls create strong currents that guard a flooded temple.

Clear the Forest Temple

The Volcano is explored from the inside, where hostile caves contain Fire geysers, pools of Lava, and packs of Hinoxes. The more spacious areas are traversed by rickety Mine Carts and Swinging Platforms.

Clear the Forest Temple

The Ice Cavern is an open-air, mountainous region filled with slippery surfaces, thin sheets of Ice suspended over large pits, and Enemies that can freeze the Links in their tracks. Rolling Boulders and gigantic Snowballs are a constant danger and obstacle.

Clear the Water Temple, Fire Temple and Ice Temple

The massive Fortress is heavily guarded by Lady Maud's Soldiers. The Links enter at its base and proceed to scale it upwards toward Lady Maud's parlour, meeting with a variety of complex, mechanical obstacles along the way.

Clear The Lady's Lair

An arid region where all Sand is Quicksand, and Enemies like Leevers and Hokkubokku lurk under the surface. Many structures and etchings are reminiscent of Ancient Egypt, and are filled with traps such as rolling Spiketraps, invisible floors, and see-saw platforms.

Clear The Lady's Lair

The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths.

Clear the Desert Temple and Grim Temple

A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-plated Sky Soldiers and dragon-like Aeralfos, and glide with the Cuccos.

Clear nine Levels or Drablands Challenges; speak to The Great Tripini

Added through the Ver. 2.0.0 update.
A series of 40 progressively-challenging floors, containing scenery and Enemies based on the eight previous Areas, as well as "Dark" variants that can Curse the Links and deal greater damage.

Drablands Challenges

Main article: Drablands Challenge

Once an Area's guardian boss is defeated, the Drablands Challenges are unlocked. These challenges provide three more difficult versions of each Level, such as completing it with a time limit or with fewer Heart Containers. Materials awarded at the end of a Level differ slightly, allowing the Links to earn better rewards by tackling harder missions. Once all of an Area's challenges are completed, Link can visit King Tuft in order to receive some of the rarest Materials that can only be obtained through the Coliseum otherwise. Once all 128 Drablands Challenges are completed, Link is rewarded with a Gold Rupee worth 300.

Trivia

Nomenclature

The term "drab" can mean boring, or a lack of color and brightness. This is in contrast to Hytopia's fashion-obsessed nature.

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
魔境 (Makyō)[7] 
Canada
FrenchCA
Contrées maléfiques[12] 
The French Republic
FrenchEU
Contrées maudites[9] 
The Federal Republic of Germany
German
Lumpenland[8] 
The Italian Republic
Italian
Terra dei mostri[6] 
The Republic of Korea
Korean
데빌랜드 (Debillaendeu)[10]Devilland
Latin America
SpanishLA
Harapia[11] 
The Kingdom of Spain
SpanishEU
Harapia 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 306
  2. "It's dangerous to venture into the Drablands, a world packed with enemies and unexpected obstacles. Luckily, you've got the combined power of three heroic Links!"North American Tri Force Heroes site , , retrieved October 15, 2015.
  3. 3.0 3.1 "The king, too, was in agony. As only chosen heroes may enter the witch's domain, the despicable Drablands, King Tuft issued a call to kingdoms near and far for a hero to save the day." — N/A (Tri Force Heroes)
  4. "This is a Triforce gateway. Using its power is the only way to travel to the Drablands. Only when three heroes gather will the Triforce's power awaken and allow for travel between the worlds. The way will not open for one hero alone." — Match Master (Tri Force Heroes)
  5. Encyclopedia, Dark Horse Books, pg. 61
  6. "Quando sarai pronto per avviarti alla volta della Terra dei mostri, vieni pure a parlare con me per partire." — Match Master (Tri Force Heroes)
  7. "これはトライフォース
    魔境
    に通ずる唯一の入口じゃぞい
    " — Match Master (Tri Force Heroes)
  8. "Wenn du bereit bist, dich ins Lumpenland zu wagen, wende dich an mich!" — Match Master (Tri Force Heroes)
  9. "Lorsque vous vous sentirez prêt à partir pour les contrées maudites, venez me parler. Je vous guiderai." — Match Master (Tri Force Heroes)
  10. "데빌랜드로 떠날 각오가 되었다면
    내게 말을 걸게나
    " — Match Master (Tri Force Heroes)
  11. "Cuando creas que estás preparado para iniciar tu viaje hacia Harapia, ven a hablar conmigo." — Match Master (Tri Force Heroes)
  12. "Lorsque vous vous sentirez prêt à partir pour les contrées maléfiques, venez me parler. Je vous guiderai." — Match Master (Tri Force Heroes)