Traveler's Claymore
Traveler's Claymores are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]
Location and Uses
Breath of the Wild
250 (255) Traveler's Claymore |
Description |
Common Locations West Necluda | |
Properties |
Traveler's Claymores are two-handed Weapons commonly used by aspiring adventurers.[1] They are hefty enough to knock the Shield out of Enemies' hands.[1] These Claymores can be found abandoned in Hyrule Field and West Necluda. They are also carried by the Swordswomen Statues in the Gerudo Desert.
When scanned with the amiibo Rune, the following amiibos have a chance to spawn a Treasure Chest containing a Traveler's Claymore:
- Super Smash Bros. Series Young Link amiibo
- Super Smash Bros. Series Ganondorf amiibo
- The Legend of Zelda Series Link (Link's Awakening) amiibo
- The Legend of Zelda Series Link (Ocarina of Time) amiibo
- The Legend of Zelda Series Young Link (Majora's Mask) amiibo
- Breath of the Wild Series Daruk amiibo
Traveler's Claymores, since they are made of metal, will attract Lightning when equipped during Thunderstorms and conduct Electricity. However, they will sink if they are dropped in Water. They can be picked up using the Magnesis Rune, and they will not burn if they are exposed to Fire or a Scorching Climate.
Traveler's Claymores belong to the Traveler's Gear archetype of Weapons, which is used for defense by the travelers of Hyrule Kingdom.[4]
Name | ActorName |
---|---|
Value | "Weapon_Lsword_001" |
Description | Internal name |
Name | Life |
Value | 20 |
Description | Durability of the weapon |
Name | Power |
Value | 10 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 5 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 3 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 6 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 9 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 4 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 4 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 8 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_001" | Internal name |
Life | 20 | Durability of the weapon |
Power | 10 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 3 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 9 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 4 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 4 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 8 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Traveler's Claymores appear in Tears of the Kingdom.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
Espadon de voyageur[5] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Link wielding a Traveler's Claymore in Breath of the Wild
-
Icon for the Traveler's Claymore from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2 "Traveler's Claymore
A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands." — Inventory (Breath of the Wild) - ↑ "Traveler's Claymore
A basic two-handed sword once wielded by aspiring adventurers. It's decayed and no longer cuts well, but it can still knock a shield right out of enemies' hands." — Inventory (Tears of the Kingdom) - ↑ "Traveler's Claymore
A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can send enemies flying." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 169
- ↑ "Espadon de voyageur" — Allies (Hyrule Warriors: Age of Calamity)