Wind Temple

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
This article is about the temple in The Wind Waker. For the temple in Phantom Hourglass, see Temple of Wind.

The Wind Temple,(TWW | TotK)[1][2][name references needed] also known as the Stormwind Ark,(TotK)[2] is a recurring Dungeon and Stage in The Legend of Zelda series.

Overview

The Wind Waker

The Earth Temple and the Wind Temple were built in order to protect the Master Sword's power to repel evil, by means of providing a place for the two Sages to conduct their prayers to the Golden Goddesses.[3] The prayer song for the Sage of Wind was the Wind God's Aria. When Ganondorf escaped to the surface of the ocean, he sought to remove the power to repel evil from the Blade of Evil’s Bane. In turn, he invaded the Wind Temple and killed the Sage of Wind, the Kokiri known as Fado.[4][5] It was here that Fado's spirit lingered on, awaiting the time when a new Hero bearing the Master Sword would come with a successor Sage to destroy the evil that now haunted the temple.

Entrance to the Temple

Link came with Fado's successor, the Korok known as Makar, who bore a violin identical to Fado's.[6][7] Together, Link and Makar play the Wind God's Aria to destroy the Stone Tablet that blocks the entrance to the Wind Temple.

However, Makar is abducted by Floormasters within the temple, but he is eventually rescued by Link when he discovers the Hookshot after defeating a Wizzrobe within the temple’s depths, using it (alongside his Iron Boots) to free Makar from his cell. The pair then continues on through the vast chambers of the temple until they finally discover the deepest chamber, the chamber of the Sage shrine. Link enters the chamber and confronts Molgera, using the Hookshot and the Master Sword to damage the great sandworm’s weak spot: its tongue. After dealing Molgera its deathblow, Makar enters the shrine and plays the Wind God's Aria while Link conducts with the Wind Waker, causing Fado’s spirit to reappear one final time and play along with them. This action restores the Master Sword to its full power and finally frees Fado of his obligations, allowing him to finally rest in peace.[8] Makar remains within the temple shrine and sends Link back above ground, now armed with a fully-powered Master Sword, to confront Ganondorf.

Themes and Navigation

Link can use the Deku Leaf to safely navigate the enormous main shaft of the Wind Temple

The Wind Temple appears to be a forest-themed dungeon in addition to its wind-related theme. Makar, the Sage of Wind, is himself a forest-dwelling creature (as was his predecessor, Fado), and his planting of small trees throughout the temple only adds to the forest-related atmosphere of the temple. The dungeon is filled with various traps (Spike Traps amongst them) and wind-related puzzles. The dungeon's primary chamber is a long, cylindrical shaft several stories tall that extends deep down into the temple's depths and has small sections that branch off the main shaft, at the bottom of which is a large propelling fan that periodically turns on and off after being reactivated.

Link makes constant use of several tools within this temple, primarily the Hookshot, the Iron Boots, and the Deku Leaf. As Link and Makar make their way through the temple, they will encounter several Stone Tablets similar to the one encountered at the entrance, which can only be destroyed when the young duo play together the Wind God's Aria. The Command Melody is also heavily used in this dungeon to take control of Makar, who can reach some locations that Link himself would otherwise find difficult to reach. While controlling Makar, the Korok can plant trees in certain spots that will allow Link to hookshot to them and thus allow him to reach otherwise inaccessible areas. Within the dungeon, Link must face a Wizzrobe as a mini-boss in order to claim the dungeon's treasure, the Hookshot. Meanwhile, in the deepest recesses of the temple's depths, Link must face the great sandworm Molgera as the temple's boss, a battle which requires extensive use of the Hookshot in order to exploit Molgera's vulnerable tongue.

Minor Enemies

Tears of the Kingdom

Related Quests

The Wind Temple is a Flying Ship spoken of in Rito legends known as the Stormwind Ark. Due to its elevation, a Freezing Climate envelops the Wind Temple, and several chunks of Ice can be found throughout it. It is surrounded by Flying Ships, which can be used to navigate the air around the Stormwind Ark. The Wind Temple heavily relies on aerial navigation as well as the use of Ultrahand in order to move things around. Occasionally, it is necessary to use Ultrahand's ability to merge Objects together in order to move them around.

The Wind Temple is separated into three main floors: Wind Temple 1F, Wind Temple B1, and Wind Temple B2. The first floor, Wind Temple 1F, features a terminal that opens a hatch on the deck of the Stormwind Ark. However, it is sealed by five locks that resemble turbines.[9] When Link and Tulin arrive, they are greeted by the disembodied voice of the Sage of Wind, who instructs them to use Tulin's Power of Wind in order to activate the locks and release their respective seals on the hatch.[10] Wind Temple 1F contains two locks, Wind Temple B1 contains another two, and Wind Temple B2 contains just one. Upon releasing all the locks, Link and Tulin are able to confront and slay Colgera.

Areas

Enemies

Parts of this section are derived from the following location(s): Wind Temple 1F, Wind Temple B1 and Wind Temple B2
Bosses
Parts of this section are derived from the following location(s): Wind Temple 1F

Materials

Parts of this section are derived from the following location(s): Wind Temple B1

Equipment

Parts of this section are derived from the following location(s): Wind Temple 1F.

Zonai Devices

Parts of this section are derived from the following location(s): Wind Temple B1.

Treasure Chests

Parts of this section are derived from the following location(s): Wind Temple 1F, Wind Temple B1, and Wind Temple B2.
Treasure Chest
Contents
Coordinates
-3002, 2976, 1512
Notes

On the floating ruins west of Wind Temple 1F

Treasure Chest
Contents
Coordinates
-2716, 2965, 1484
Notes

On the floating ruins east of Wind Temple 1F

Treasure Chest
Contents
Coordinates
-2888, 3096, 1519
Notes

In the northwest cabin of Wind Temple 1F

Treasure Chest
Contents
Coordinates
-2882, 3089, 1539
Notes

In the chunk of Ice above the northwest cabin of Wind Temple 1F

Treasure Chest
Contents
Coordinates
-2869, 2927, 1519
Notes

In the chunk of Ice inside the southern cabin of Wind Temple 1F

Treasure Chest
Contents
Coordinates
-2830, 3065, 1518
Notes

Below the northeast cabin of Wind Temple 1F

Treasure Chest
Contents
Coordinates
-2890, 3105, 1482
Notes

At the northwest end beyond the Trapdoor of Wind Temple B1

Treasure Chest
Contents
Coordinates
-2891, 2966, 1504
Notes

Underneath the Stone Shards in the upper section of the southwest room of Wind Temple B1

Treasure Chest
Contents
Coordinates
-2828, 2923, 1482
Notes

At the far end of the cell in the southeastern room of Wind Temple B1, accessible by merging an Object with Ultrahand to the Treasure Chest and pulling it through the opening in the cell

Treasure Chest
Contents
Coordinates
-2859, 3066, 1483
Notes

On the ledge south of the Basement Fan of Wind Temple B1

Treasure ChestContentsCoordinatesNotes
-3002, 2976, 1512

On the floating ruins west of Wind Temple 1F

-2716, 2965, 1484

On the floating ruins east of Wind Temple 1F

-2888, 3096, 1519

In the northwest cabin of Wind Temple 1F

-2882, 3089, 1539

In the chunk of Ice above the northwest cabin of Wind Temple 1F

-2869, 2927, 1519

In the chunk of Ice inside the southern cabin of Wind Temple 1F

-2830, 3065, 1518

Below the northeast cabin of Wind Temple 1F

-2890, 3105, 1482

At the northwest end beyond the Trapdoor of Wind Temple B1

-2891, 2966, 1504

Underneath the Stone Shards in the upper section of the southwest room of Wind Temple B1

-2828, 2923, 1482

At the far end of the cell in the southeastern room of Wind Temple B1, accessible by merging an Object with Ultrahand to the Treasure Chest and pulling it through the opening in the cell

-2859, 3066, 1483

On the ledge south of the Basement Fan of Wind Temple B1

Other Appearances

Hyrule Warriors Legends



Trivia

  • According to the King of Red Lions, the Wind and Earth Temples once had two entrances: one in Hyrule and one in the mountaintops of Hyrule, which are now the islands above the sea; however, the entrance to the temples from Hyrule were blocked by Ganon's magic.[11]

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
かぜ風のしんでん神殿 (TotK) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
風之神殿 (Fēng Zhī Shéndiàn) (TotK) 
The People's Republic of China
ChineseSI
风之神殿 (Fēng Zhī Shéndiàn) (TotK) 
Canada
FrenchCA
Temple du Vent (TWWHD | TotK)[13]Same as English.
The French Republic
FrenchEU
Temple du Vent (TotK) 
The Federal Republic of Germany
German
Windtempel (TotK) 
The Italian Republic
Italian
  • Santuario del Vento (TWW)[12]
  • Tempio del vento (TotK)
  • Wind Sanctuary
  •  
The Republic of Korea
Korean
바람의 신전 (TotK) 
The Kingdom of Spain
SpanishEU
Templo del viento (TotK) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 153
  2. 2.0 2.1 "Wind Temple
    The Legendary Stormwind Ark
    " — Game Screen (Tears of the Kingdom)
  3. "The sages should be here in Hyrule...in the Wind Temple to the north and the Earth Temple to the south, praying to the gods. [...] Unfortunately, Ganon seems to have erected some sort of magical barrier down here in Hyrule, blocking our path to the temples. But...each temple should have another entrance high upon Hyrule's mountaintops, which are now islands above the sea." — King of Red Lions (The Wind Waker)
  4. "Hundreds of years passed, and Ganondorf, who should have been sealed at the bottom of the ocean along with Hyrule, was resurrected once again. He gave an order to his minions to attack the Wind and Earth temples, killing the two sages whose prayers gave the Master Sword the ability to destroy evil." (Hyrule Historia, Dark Horse Books, pg. 124)
  5. "I had been praying here so that the power to repel evil would continue to be contained within the blade of the Master Sword... But I was attacked by the evil Ganondorf... and this is what happened to me." — Fado (The Wind Waker)
  6. "You wish to return the power to your blade, don't you? In that case, look for the one who has the same instrument that I hold, and teach him the song you just played. Once you do, I'm certain the holder of the instrument will feel the blood of the sages awaken within his veins." — Fado (The Wind Waker)
  7. "This sacred song that you've conducted has awakened me... I know myself now! I am the sage of the Wind Temple..." — Makar (The Wind Waker)
  8. "Link, I have fully restored the power to repel evil to your Master Sword. ...And my ancestors are most satisfied. I shall continue praying to the gods here." — Makar (The Wind Waker)
  9. "Looks like it's shut tight. But the source of the blizzard has gotta be right under that hatch! Isn't there some way we can get it open?" — Tulin (Tears of the Kingdom)
  10. "Brave fledgling... There are still five locks securing the hatch on the deck. Use your power to release all five locks and the hatch should open." — Sage of Wind (Tears of the Kingdom)
  11. "You must head for these two temples [...] Unfortunately, Ganon seems to have erected some sort of magical barrier down here in Hyrule, blocking our path to the temples. But...each temple should have another entrance high upon Hyrule's mountaintops, which are now islands above the sea." — King of Red Lions (The Wind Waker)
  12. N/A (The Wind Waker, Italian localization)
  13. "Temple du Vent" — Dungeon Map (The Wind Waker HD, Canadian French localization)