Assist Trophy

are recurring NaN Items in.

Location and Uses
NaN Assist Trophies are capsule-like items in the Super Smash Bros. series, first appearing in the third installment,. They appear at random during battles and are automatically broken open when picked up by a fighter, summoning a random non-playable character that will aid the fighter in battle for a short time.

The characters summoned with NaN Assist Trophies originate from a wide variety of game series, including some that are not represented with playable fighters. A total of five characters from have appeared as NaN Assist Trophies.

In, the only Zelda character among the 27 SSBB: characters is SSBB:, in his appearance.

When SSBB: is summoned, he will stand in the background away from the fighters and perform his signature "Kooloo-Limpah!" dance. Instead of tossing confetti, though, one of the following strange effects will occur at random:


 * 1) He produces a large amount of, some of which land on the ground for the fighters to use. These can include.
 * 2) He produces a large amount of, causing the ground to become slippery and continually the fighters.
 * 3) He spontaneously catches fire, giving every fighter the effect of the item, which causes them to breathe fire uncontrollably.
 * 4) His balloon inflates, and he floats off-screen as he releases several smaller balloons. This has no effect on the battle.
 * 5) Some flower effects appear around SSBB: as the game's camera zooms in on the fighter who summoned him, remaining there until SSBB: disappears.

SSBfWU: returns as an SSBfWU: in, appearing along with SSBfWU:, SSBfWU: and SSBfWU:, for a total of 39 NaN Assist Trophies.

SSBfWU: will agressively attack any nearby opponents by slashing his blade and throwing daggers. He can traverse the stage by dashing, jumping, and teleporting.

SSBfWU: will stand in a relaxed pose for several seconds, then attempt to grab and throw any nearby opponents with her hair, inflicting 20% damage per throw. She can also teleport around the stage to get closer to opponents.

SSBfWU: will hover in the background, producing a visual effect similar to when he screams at the MM3D: during the battle against him in. One of the following disruptive effects will occur at random, remaining in effect until SSBfWU: disappears.
 * 1) The screen is flipped either horizontally or vertically.
 * 2) All players' directional controls are inverted.
 * 3) All players become invisible.

SSBfWU: and SSBfWU: appear from NaN Assist Trophies at an average rate. SSBfWU: appears at a slightly lower rate, and SSBfWU: lower still. It is possible to eliminate Ghirahim or Midna from the battle by attacking them several times.

SSBU: no longer appears as an SSBU: in, possibly because he is relegated to a background character in the returning SSBU: stage. All other NaN Assist Trophies from the Zelda series return, along with newly-added SSBU: in its appearance, bringing the total to 59. When summoned, the SSBU: appears far in the stage's background and gradually crashes down upon the opponents, taking up much of the screen and dealing multiple hits for up to 60% damage.

New to Ultimate is the ability to have multiple NaN Assist Trophies appear at once; the characters summoned can even wind up fighting each other. Players can now earn a KO point by eliminating certain SSBU: characters from the battle, including SSBU: and SSBU:.