Dark Hyrule Castle

is the result of TMC:'s power and is the sixth and final TMC: in.

Themes and Navigation
TMC: and TMC: emerge from the TMC: after completing the TMC: and inadvertently letting TMC: discover the location of the TMC: to discover that TMC: has been altered by TMC:'s magic. TMC: changes the original TMC:, turning its inhabitants into stone and bringing in many of his fiercest monster minions. The initial portion of this TMC: takes place in the TMC:'s basement, where TMC: must free the TMC:'s staff and TMC: from TMC:'s petrification spell with the power of the TMC:. Once TMC: has been freed, he gives TMC: a TMC: that allows TMC: to escape from the basement and take on the rest of the TMC:, as well as allowing him to exit the TMC: and prepare if desired. This is the final TMC: of, and as such has no direct in-game reward, although completing it initiates the ending, and visiting TMC: after having completed the game at least once (there is an option to save after the end of the credits) allows TMC: to create the TMC:.

TMC: is among the larger NaN Dungeons in the game, with several floors. It includes puzzles from every prior TMC:, as well as some new varieties, such as sets of floor tiles that must each be stepped on exactly once. As many of the routes in the castle have been blocked off, progressing through the TMC: requires flying around the outside of the TMC: with TMC: at some points. There are multiple NaN Sub-Bosss. Early on, TMC: must fight a TMC: to proceed. Somewhat later, TMC: must fight a TMC:, the strongest of all NaN Dark Nuts, to open the way to the room containing the TMC:. The TMC: is located behind a block that must be pushed by four TMC: clones but is itself blocked by four key blocks. Each of the four NaN Small Keies required is guarded by one or two NaN Dark Nuts located in one of the TMC:'s four corner towers. These NaN Dark Nuts appear after the TMC: is defeated. For some reason, the symbol on the banners of TMC: resembles the Series:, though it is most likely a reference to TMC:, whose monstrous shape in this and other games has a single immense eye.

Once TMC: enters the central keep through the TMC: door, a countdown starts. As TMC: announces, TMC: must interrupt TMC:'s extraction ceremony before a bell tolls three times, or TMC: will acquire the TMC:, TMC: will die, and the game will end. Along the way to TMC:, TMC: encounters a TMC:, a group of ten NaN Keaton (Enemy)s, and a group composed of two NaN Red Dark Nuts and a second TMC:. The first two tolls of the bell are scripted to occur as soon as TMC: passes through the doors following the first two challenges, but the third battle is in fact timed (although the game gives no indication that it is different from the others) and if TMC: takes too long fighting the NaN Dark Nuts the bell will toll for a third time, resulting in a TMC:.

Once TMC: makes it to TMC: in time, TMC: calls on the incomplete power he has been able to extract from TMC: thus far and the game's final battle commences.

Trivia

 * NaN Moblins and NaN Keaton (Enemy)s appear with different palettes in TMC:, but although generally this implies a stronger or in some way different enemy, these are functionally identical to their counterparts found elsewhere in TMC:, having the same amount of health, dealing the same amount of damage to TMC:, and exhibiting the same behaviors.
 * Unlike the other NaN Sub-Bosss in the TMC:, and in in general, the first TMC: has the background music normally heard during fights with main NaN Bosss. It shares this trait with the TMC: in the TMC:.
 * The TMC:'s theme music is a remixed version of the ALttP: theme from.