Wallmaster


 * Also see: Floormaster

Wallmasters (also Wall Masters) can be found in many Zelda games but are most well known in Ocarina of Time. Wallmasters are monstrous hands that hang from the walls and ceilings of dungeons and try to grab Link. If they grab him, he is taken back to the beginning of the dungeon, making them one of the most annoying enemies in the series. It is also thought to be one of the more sinister and creepier enemies of the series. In every game after The Legend of Zelda, Wallmasters are known as Fallmasters (フォールマスター, Fōrumasutaa) in Japanese.

The Legend of Zelda
In The Legend of Zelda, Wallmasters were visible wherever they were found. They come out of walls (and will not appear if Link isn't near a wall) and move around slowly, but still serve the same purpose, to throw Link back to the beginning of the dungeon. The best strategy is to stun them with an item, like the Boomerang, and then slash them to their doom while they can't fight back. Occasionally, all Wallmasters in a room need to be beaten in order to progress.

A Link to the Past
In A Link to the Past, Wallmasters fall from above with a fast dropping warning sound. They can be difficult to avoid, due to the rapid speed with which they drop, and the fact that it's hard to know when they're going to drop. They can be killed when they're on the ground, but there's little point in doing so: they'll keep coming back. Also note that it is possible to walk into them after they have dropped and still be taken back to the start.

A glitch in the Game Boy Advance version occurs, where if Link leaves a room while a Wallmaster is dropping, it will continue to drop into the previous room, then return to the roof, crossing the screen again.

Ocarina of Time
In Ocarina of Time, Wallmasters are easier to avoid. As they fall, they produce an eerie sound, and a round shadow which gradually grows bigger will follow Link. Navi will usually warn Link if he enters an area with a Wallmaster by telling him to watch for the shadows of monsters hanging from the ceiling. It is easiest to wait for it to drop to the ground and then attack, leaving it vulnerable. At no point in the game is more than one Wallmaster faced at once. They usually drop several blue or red rupees when defeated. (4 slashes from the Kokiri Sword, 2 from the Master Sword, or one slash from the Biggoron's Sword will slay the monster) Note: a fully charged spin attack from any sword is usually the easiest way to dispatch them.

Majora's Mask
In Majora's Mask, Wallmasters inhabit the Empty Well and behave very similarly to their Ocarina of Time counterparts. Be aware of the sound they make when falling and watch closely for their shadows.

Oracle of Seasons and Oracle of Ages
In Oracle of Seasons and Oracle of Ages, Wallmasters are pretty similar to previous incarnations, as they still make a sound and create a shadow as they fall. They can be defeated with three hits from the standard sword, and one hit with Master Sword or Biggoron's Sword.

The Minish Cap
Wall Masters also appear in The Minish Cap and are similar in appearance to the Floormasters in The Wind Waker.

Twilight Princess
Within the Palace of Twilight are two Sols guarded by Zant's Hands, which are similar in appearance and movement to the Wallmaster and have a similar effect; they steal the Sol orb, forcing you to head back to where you originally found them.

Freshly-Picked Tingle's Rosy Rupeeland
Wallmasters actually serve a helpful purpose in this game. If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside dungeons, and a Wallmaster will do what it does best, grabbing a hold of Tingle and tossing him outside the dungeon. This is actually helpful to him, as the game can only be saved at Tingle's house, Tingle cannot use his balloon to return home unless he is outside the cavern.

Wallmaster 'Safety Guide'

 * To avoid confrontation entirely, switch to first-person view when the shadow initially appears and the Wallmaster should leave Link alone. This is especially useful in Ocarina of Time.
 * When the shadow enlarges, simply run around, and do not remain stationary. Run around until it drops, then slash it with your sword. It will be easier to keep slashing it until it dies. If you do not kill it, then it will jump to the ceiling once more, and you will have wasted time running around. Try using the Biggoron's Sword to kill it in one simple hit.
 * If there is a ladder nearby, quickly begin to climb it. The shadow may follow you, but you are safe.
 * In Ocarina of Time, when the shadow is halfway formed, use Din's Fire and during the animation the Wall Master will drop and be killed in the fire with no problems.