User:Midoro/sandbox2

Captains are high ranking Force soldiers in. Depending on the Force, a Captain may be an ally or an enemy.

Characteristics
Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts. Unlike the weaker soldiers however, Captains are stronger and more resilient as they carry their own health bars, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, which guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Captains are listed in the stage's battlefield info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the recovery circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing an attack, though this also depends on the type of enemy they are as well.

Types of Captains
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain stages. Each type fulfills a different and sometimes specific role.


 * Keep Bosses: Captains that appear solely inside Keeps once the Keep Meter is depleted. Defeating them will claim the Keep.
 * Outpost Captains: Captains that occupy Outposts. Defeating them will claim the Outpost.
 * Raid Captains: Appears in Adventure Mode. Raid Captains advance in pairs to move in to claim enemy Keeps. They will typically make the Base a priority.
 * Engineers: Appears in "The Sorceress of the Valley". They are a type of Captain that must be safely escorted to a specified destination.
 * Bombchu Operators: Appears in "Land of Myth". They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.