Snapper (Spirit Tracks)


 * This article is about the enemy from Spirit Tracks. For the turtle-like enemy from Majora's Mask, see Snapper (Majora's Mask).

Snappers are blue, bird-like humanoid monsters from. They appear in the Ocean Temple, first as a single mini-boss and later as a semi-regular enemy in the dungeon.

Strategy
During the first battle, the Snapper captures Link with its whip, which it will use to swing Link around and attempt to punch him. Link must time his attacks so that he swings as he is being pulled toward the Snapper, so that he hits the Snapper before being hit himself. Attempting to move in and attack will cause the Snapper to swing Link around with the Whip and move away.

Once Link has the Whip himself, he can use it to attack Snappers from a distance, with each hit stunning the Snapper. The fastest way to beat one is to stun it with the whip, then move in and attack while it is stunned. As before, they will attempt to snap or capture Link with their own whips, but are easier to avoid.

Trivia

 * The whip that the Snapper uses is identical to Link's whip.
 * The Snapper is comparable to Ook and Darkhammer from, as the item he gains by defeating it is identical to the one it uses against him. However, unlike the other two minibosses, Link does not use the Snapper's own whip - he instead receives one from the chest that appears.