Old Man

are recurring characters in.

In, there are several Old Men across Hyrule, each serving various needs, such as supplying Link with his first Sword, or giving helpful advice regarding enemies such as the Dodongo. Many helpful items can be obtained from these old men, and a mini-game can be played with them called the Money Making Game. If he is found in dungeons and is stabbed, the Torches around him will fire energy blasts at Link, similar to those of a Stone Statue.

Link can receive the Letter from the Letter-Entrusting Old Man in a northeast cave of Hyrule. When Link shows the Letter to various Old Women, they will sell him Life Potions and 2nd Potions.

An TLoZ: is present in each TLoZ:. They inform TLoZ: of the area's function, transportation.

In, one Old Man resides in each town. They teach Link useful Magic once he has achieved the necessary prerequisites. These magical abilities are usually required for access to the next area that Link must travel to.

In, Old Men appear in caves that Link finds using by using the Shovel or burning NaN Saplings using Ember Seeds. Some bribe Link not to tell anybody about their secret caves by giving him a large sum of approximately 300 Rupees. Others will thank Link, and charge him a large sum of money in order to repair their doors.

There are three special Old Men in Holodrum who differ from the rest. The first (and only required one) lives in a house in Holodrum Plain, accessible after getting the Flippers. At first, the Old Man will only mutter to himself about someone he is waiting for. After getting the first five Essences of Nature, Link must visit and speak to him once more to receive the Round Jewel.

The second is the OoS: living in a cave on the bottom of the river just below the Gnarled Root Dungeon, only accessible in Summer. At first, he will simply instruct Link to find and slay all four Golden Monsters; once Link has done so, he will reward him with the Red Ring.

The last one can be found in a hidden underground cavern behind the Clock Shop after beating a non-Linked game. This Old Man asks for a Secret, and if this secret is retrieved from a linked game and given to him, he will upgrade Link's Noble Sword to the OoS: (or his Wooden Sword to the Noble Sword, if applicable).

In a linked version of the game, another Old Man can be found inside the Hero's Cave.

Only one Old Man cave is present in and is found in Rolling Ridge Base. In the past it is inhabited by a generous Old Man, who would give Link 200 Rupees. On the opposite, the Old Man inhabiting it in the present would charge him 50 Rupees to repair the door.

There are multiple NaN Old Mans in.

One FSA: appears in the FSA:.

Another FSA: appears in FSA:. He has lost the wife with whom he has been married for 56 years, and now he feels lonely. His wife wrote a Letter recommending him to get a cute Cucco as a pet. If the Links give him a Cucco, the Old Timer rewards them with a Key, allowing the young heroes to access a room in his house where they can find the Power Bracelet, and tells them to take as many Force Gems as they would like.

In, an BotW: lives on the BotW:. Though he can be found throughout the BotW:, he resides in the BotW: on its southeastern side. The BotW: is a persona taken on by BotW:, the former king of BotW:, in order to avoid overwhelming BotW: after his BotW:.

In BotW:, he claimed that the only thing on the BotW: that brought him pleasure was BotW:. He created the BotW:, which allowed him to traverse the BotW: of BotW: without getting cold. Now that he had such a BotW:, he believed he would no longer need his BotW:, which he considered to be itchy.

Unfortunately, the BotW: forgot the recipe for BotW:, only remembering that it required BotW: and a BotW:. He lamented that he only had himself to rely on while living on the BotW:. Should someone be able to remind him of the missing BotW:, he promised to give them his BotW: in return.

After BotW: exits the BotW:, the BotW: will be in a small alcove nearby. He sits by a BotW:, which is surrounded by a BotW: and NaN Baked Apples. When BotW: approaches him, the BotW: greets him, commenting that it is strange to see someone else on the BotW:. If BotW: asks who he is, the BotW: claims to be a hermit who lives by himself on the BotW:, and he wonders what could bring someone so young to such a place. BotW: can then ask where they are, and the BotW: reveals that they are on the BotW:, which is rumored to be the birthplace of BotW:. He then points out the ruined BotW:, which he compares to a ghost of its former self. The BotW: claims he will be at his BotW: for some time, and he tells BotW: to let him know if he needs help.

If BotW: interacts with the BotW: and tries to leave, he will insist that BotW: take a moment to talk with him. If BotW: insists on leaving, the BotW: will let him go. He will also comment on BotW:'s silence. Should BotW: end their conversation, the BotW: asks if there is somewhere he needs to be.

When BotW: speaks to the BotW: again, he can ask what he is doing. The BotW: reveals that he is relaxing by his BotW:, though he plans on BotW: another BotW:. Though they can be eaten raw, he explains to BotW: that BotW: them makes them more nutritious. If BotW: takes one of the BotW:'s NaN Baked Apples, he will initially be angry at him for picking it up without permission. However, the BotW: reveals this to be a joke and allows BotW: to have it.

When BotW: picks up the BotW: nearby, the BotW: asks what he intends to use it for. If BotW: replies that he plans to use it as a BotW:, the BotW: will advise him to take the BotW: in the nearby BotW: instead. If BotW: tells him he plans to use it to light NaN Fires, the BotW: will be concerned, but he tells BotW: to be careful. Finally, if BotW: refuses to tell him, the BotW: decides not to pry. After the latter two choices, the BotW: claims that the BotW: could be used as a BotW: against NaN Monsters. However, he warns BotW: not to swing it randomly, and he should focus on targeting his NaN Enemies.

After BotW: descends from the top of the BotW:, the BotW: glides to him with the BotW:. He informs BotW: that that NaN Sheikah Towers have simultaneously risen across BotW:, and he asks if anything happened while BotW: was on top of the BotW:. If BotW: claims to have heard a voice, the BotW: wonders if he recognized it. If BotW: admits that he did not, the BotW: will be disappointed. He then points out BotW:, which is circling BotW:. He recounts that one century prior, it brought ruin to BotW: before eventually being sealed within the BotW:.

According to the BotW:, BotW: will soon regain its strength and break free from its seal, and he asks BotW: if he plans to go to the BotW:. If BotW: confirms that he does, the BotW: informs him that there is no way down from the BotW:, since it is surrounded by cliffs on all sides. However, the BotW:'s BotW: would allow one to leave the BotW: without falling. When BotW: shows interest in the BotW:, the BotW: offers to give it to him, but only if BotW: can offer something else in return. He then suggests that BotW: retrieve a treasure that can be found nearby. After this, "BotW:" BotW: will begin.

The BotW: tells BotW: to follow him as he walks towards the edge of the hill. He points out BotW:, which began glowing once the NaN Sheikah Towers emerged. The BotW: reasons that there must be a treasure inside the BotW:, and if BotW: brings it to him, he promises to give him the BotW: in return. If BotW: speaks to the BotW: again, he tells him to retrieve any treasure he can find in the BotW:.

After BotW: completes his first BotW:, the BotW: glides towards him with the BotW: once again. He congratulates BotW: for obtaining a BotW:. If BotW: asks how he knew, the BotW: attributes it to clairvoyance. He goes on to explain that as one gets older, it becomes more difficult to see what is right in front of them, but they may be able to see things that were once hidden from view.

The BotW: then claims that the NaN Sheikah Towers and NaN Ancient Shrines activating is a result of the BotW:. If BotW: asks what he means, the BotW: states that the NaN Sheikahs used their BotW: to save BotW:, but it disappeared a long time ago. He is intrigued that the BotW: was hidden away for so long.

The BotW: reveals that NaN Ancient Shrines can be found all throughout BotW:, and if BotW: brings him the NaN Spirit Orbs from the four on the BotW:, he will give him his BotW:. If BotW: argues this was not their original deal, the BotW: claims that he changed his mind. If BotW: clarifies that he needs more NaN Spirit Orbs, the BotW: recalls that he never said he needed only one treasure.

To help BotW:, the BotW: tells him to scout for NaN Ancient Shrines from a high point, suggesting that he return to the top of the BotW:. If BotW: asks if he is joking, the BotW: confirms that he is not, but he also has another trick to help him. He reveals that if BotW: opens the BotW: on his BotW:, he will be able to BotW: to any BotW: he has already activated. However, he claims he heard this a long time ago, and he does not know if this actually works.

If BotW: speaks to the BotW: again, he tells him to search for NaN Ancient Shrines from the top of the BotW:. Should BotW: comment on how much the BotW: knows, he explains that his knowledge comes from his age.

When BotW: returns to the top of the BotW:, the BotW: will already be there. He is surprised that BotW: took so long to reach the BotW:. Though BotW: is confused how he made it up there so quickly, the BotW: refuses to share his secrets. He repeats that he wanted BotW: to search for NaN Ancient Shrines from the top of the BotW:, revealing that BotW: can use the BotW: of his BotW: to stick NaN Pins to the BotW:. He then explains that NaN Pins can serve as reference points while traveling. If BotW: asks how he knows this, the BotW: gives a cryptic answer about instinct, but he still encourages BotW: to try.

The second time BotW: speaks to the BotW: on the BotW:, he asks if he is having a difficult time locating NaN Ancient Shrines. If BotW: requests help, the BotW: suggests checking the BotW: menu if he needs to review his abilities. He also repeats that BotW: can use the BotW:

After this, the BotW: can be encountered at several locations throughout the BotW:. One of these places is the alcove near the BotW:. If BotW: speaks to him, the BotW: asks how his search for NaN Ancient Shrines is going. When asked what he is doing, he explains that he decides to sit by the BotW: because he felt cold. He also informs BotW: that he can sit by a BotW: to pass the time. Noticing that he was rambling, the BotW: says to ignore him, inviting BotW: to relax at the BotW:.

Another place the BotW: can be found is the BotW:, where he chops down NaN Trees using a BotW:. When BotW: approaches him, the BotW: will be pleased to see him again. If BotW: inquires about what he is doing, he explains that he is gathering BotW: to make a BotW:. He then reveals that in order to make a BotW: fall in a certain direction, BotW: should turn his hips so that they are facing where he wants it to land. Should BotW: have a BotW:, the BotW: asks him to try cutting down NaN Trees, since he is getting tired. If BotW: asks what he is doing a second time, the BotW: repeats that he is getting tired. If BotW: does so, the BotW: will be grateful and allow him to take the BotW: for himself.

Afterwards, the BotW: will walk over to the BotW: in front of his BotW: and sit down. When BotW: speaks to him, he remarks that he does not find many things as delightful as a BotW:. If BotW: asks what he is doing, the BotW: explains that at his age, it takes time to recover from working. He tells BotW: that he can use the BotW: to BotW: BotW: for himself. Should BotW: ask the BotW: for BotW: tips, he tells him to toss NaN Ingredients into the BotW: from his BotW:. He suggests putting thought into how NaN Ingredients work together, sharing that there are meals that are capable of increasing one's BotW:.

If BotW: has read BotW:, the BotW: will reveal at the end of their conversation that he knows. He confirms that if BotW: is able to complete the recipe for BotW:, he will give him his BotW: in return. To find BotW:, he suggests hunting in the BotW:.

When BotW: BotW: a meal, he has the option to show it to the BotW:. If BotW: does so, the BotW: will comment on the quality of his BotW:. If BotW: makes BotW:, the BotW: will be shocked and ask what recipe he used. After hearing the recipe, the BotW: is shocked that he forgot it included a BotW:. He will then give BotW: his BotW:. He explains that BotW: can use it to traverse NaN Freezing Climates, but he does not believe he will need it now that he has the recipe.

After BotW: gives him the BotW:, the BotW: writes about the event in his BotW:. He also copies down the recipe so that he does not forget it. Next, he recounts that eating it allows him to walk around BotW: without freezing, but he admits that he forgot that there was a time limit to it. Due to this, he regrets giving away the BotW:, which is able to keep someone warm indefinitely.

At midnight, the BotW: will retire to his BotW:. If BotW: asks what he is doing, the BotW: explains that he is tired and will be going to sleep in his BotW:. He welcomes BotW: to use his BotW: whenever he is not asleep in it. While he is sleeping, BotW: can wake the BotW: up, which annoys him. If BotW: asks what he is doing, he responds that he was resting, and he tells BotW: to talk to him in the morning.

The BotW: also has a small campsite in the BotW:, where he attempts to hunt NaN Woodland Boars. If talked to, he will be pleased to see BotW: again. When asked what he is doing, the BotW: states that he is hunting, and he tells BotW: to crouch down so he does not scare away his targets. Should BotW: speaks to the BotW: again, he claims that hunting requires a lot of focus, since it keeps one's mind off of how much their back hurts. If BotW: ask if he has any tips, the BotW: suggests that BotW: crouch so that his prey does not notice him, at which point he should shoot it with an BotW:. With proper aim, the BotW: states that BotW: should be able to take it down with a single shot. Noticing how tired he is, the BotW: decides to take a break at his campsite. He allows BotW: to use this BotW: as well, but BotW: must light the BotW: himself.

The final location where BotW: can encounter the BotW: is on the southern peak of BotW:, where he stands next to the BotW:. When BotW: approaches him, he remarks that he enjoys watching BotW: from here. After BotW:'s response, the BotW: says that their current placement gives them the best view of the BotW:. He then repeats his lesson on the BotW: for BotW:. When BotW: asks how he knows this, the BotW: claims it was something he learned after living in the wild for so long.

If BotW: has not yet obtained the BotW:, the BotW: congratulates him and gives him the BotW: as a reward. He encourages BotW: to try it on, stating that it looks good when worn.

After BotW: completes all four NaN Ancient Shrines on the BotW:, the BotW: will glide towards him with the BotW: one final time. He decides that it is now time for him to tell BotW: the truth. He tells BotW: to imagine an "X" with the four NaN Ancient Shrines are end points, and he directs him to go to the spot that would be where the lines intersect. The BotW: says that he will be waiting for BotW: there. He then asks BotW: if he understands, repeating his words as he begins to disappear.

Once BotW: exchanges his NaN Spirit Orbs at the BotW: in the BotW:, the BotW: will call down to him from the roof. He notices that BotW: has become more resilient due to BotW:'s blessing. He then beckons for BotW: to join him on the roof.

When BotW: finally reaches the BotW:, he laughs and congratulates him for doing so well. He admits that it is time to show BotW: his true identity. The BotW: then reveals that his true identity: BotW:, the last ruler of BotW:.

In, various Old Men reprise their roles from. The Player character automatically visits the Sword-Giving Old Man at the beginning of each week of gameplay, first to obtain the Wooden Sword, then to recall their progress in the subsequent weeks. At predetermined times throughout the adventure, an Old Man communicates telepathically with the Player, giving them valuable information and casting spells to aid them.

With fifteen minutes remaining in the final week, the Sword-Giving Old Man is attacked by Ganon in his cave. The Player finds him face-down and injured, with a newly-created tunnel in the rear of the cave, leading to a room where Ganon can be battled if all eight Triforce pieces have been recovered. The Old Man recovers after Ganon is defeated.

In, Link can encounter mysterious Old Man if he chooses to take the Town of Ruto detour instead of going through the Midoro Swamp as he tries to reach the Water Town of Saria. Just as he is about to arrive to Ruto, he bumps into an Old Man, who gives the young hero a key. The old man goes on to say that he shouldn't go through Ruto on his way to Saria since there is a traffic jam, and the old man disappears before Link can ask any questions.

(Ishinomori)
In the, an Old Man lives in the Sanctuary, replacing the Loyal Sage from the game; however, he has a short role in the comic and only appears in the first chapter. Princess Zelda, after being rescued, suggests to Link that they go to the Sanctuary and see the old man living there so that he may help them with their next move. Upon reaching the Sanctuary, the Old Man explains the consequences of Agahnim's plan: if Agahnim succeeds in opening the way to the Dark World and breaking Ganon's seal, the King of Thieves would gather his army against Hyrule. He then warns Link that he should not underestimate Agahnim if he is going to fight against him, since he can sense that an evil force is guiding the wizard's actions. The Old Man is last seen in the comic after Princess Zelda is kidnapped by Agahnim in the Sanctuary. He tells Link to not worry about him and find the Master Sword since he is the only one who can defeat the evil wizard.

The Old Man from can occasionally be seen Paragliding in the background of the Great Plateau Tower Stage in. He can also be seen landing atop the Tower to watch the Fighters brawling.

Other Similar Old Men

 * Sahasrahla, Aginah, and the Lost Old Man – in.
 * Ulrira – in.
 * Old Man in Kakariko Village‎ – in.
 * Lake Scientist – in and.
 * Old Man Ho Ho – in.
 * Sturgeon – in and.
 * Lonely Old Man - In.
 * Gramps – in

Trivia

 * In, Link was originally going to have a choice between taking the Wooden Sword or the Boomerang from the TLoZ:.