User:NorskTW@legacy41965012

''Hi, welcome to my page. Feel free to leave a comment on my Talk Page or take a look in my Sandbox or on my contributions, my personal prides are to be seen below ↓. ''

I like Dungeons that has that authentic feel, like if they weren't meant to be dungeons created for the sake of level design and gameplay mechanics. It is dungeons as so that makes my experiences of playing Zelda better. of the dungeons in Ocarina of Time are titled temples, and this goes especially for the Spirit Temple: Who put a large amount of death traps in a place where they are supposed to be praying to, praising and worshiping whoever or whatever the temple may have been dedicated to???!!! I find that very confusing. Two of my favorite dungeons are the Snowpeak Ruins, a frozen abandoned mansion in Twilight Princess that really feels authentic, and the Sandship in Skyward Sword which may have had a predictable boss, but really had that authentic and believable feel that made me stop playing through and just enjoy the level design combined with the game's beautiful art style.

Contributions

 * Bug
 * Tunic
 * Sky
 * Glitches in The Legend of Zelda: Skyward Sword
 * Invisible Bilocyte
 * Pot in Pole
 * Ladder Leap
 * Shipyard
 * Shipyard Worker