Helmasaur


 * Not to be confused with Series:.

, also known as, and , are recurring enemies in.

Characteristics
NaN Helmasaurs differ in their appearances across the series, varying from n, insectoid, porcine or avian-like creatures. They wear a protective mask or helmet over their faces or front bodies, and typically charge at Series: when they see him, often attempting to knock him over or off platforms. Their iron masks protect them from most direct attacks to the face; however, in many games their masks can be removed, often with the Series: or similar items. As their backsides are often left exposed, they can also be attacked normally from behind. Alternately, some items, such as the Series: or NaN Bombs, are powerful enough to penetrate their masks' defenses.

Several NaN Bosss have also appeared in the series that take on a similar form and wear masks that must also be destroyed to defeat them, the most notable being the Series:, which is named after these creatures. Similar NaN Bosss that have also appeared include the Series: and Series:.

NaN Helmasaurs appear as orange -like creatures wearing green masks that obscure their entire face in. They inhabit NaN Dungeons of the ALttP:, specifically the ALttP:, ALttP:, ALttP:, and ALttP:. They also appear in the ALttP&FS: in. When ALttP: enters their space, they immediately rush after him and will constantly pursue him around the entire area. They often appear in narrow spaces or in areas overhead pits, where thy will try to knock ALttP: down as they ram into him. NaN Helmasaurs' masks protect them from being attacked directly with the ALttP:, which will simply knock them back. Their exposed backsides, however, can be struck to defeat them, although doing so is difficult due to the enemy's constant pursuit.

NaN Helmasaurs can be killed with a few other items, including throwing NaN Skulls at them, using NaN Bombs, shooting NaN Arrows with the ALttP:, or three strikes from the ALttP:. All three NaN Medallions are also effective against them, with the ALttP: turning NaN Helmasaurs into NaN Fairies. They can also be stunned using the ALttP:. The masks of NaN Helmasaurs cannot be removed or destroyed in.

also features a much bigger ALttP:, known as the ALttP:, as the ALttP: of the ALttP:. It also appears again in the ALttP&FS:.

NaN Helmasaurs are creatures whose faces are fully protected by steel masks in. They do not charge at LANS:, but instead slowly move at random. Their masks protects them from nearly all attacks to the face, including the LANS:; however, their backsides are vulnerable to attack. Different from previous appearances of NaN Helmasaurs, these enemies can now have their masks removed by using the LANS: on them when they are facing LANS:. When their mask is removed, they become surprised and start walking much more quickly, but become completely vulnerable to all attacks from any direction. They can also be attacked with NaN Bombs and LANS: even when they are still masked. They appear in the LANS:, LANS: and LANS:.

NaN Hiploops take on a much different appearance as insect-like creatures in. They come in two forms: an unmasked red version, and a green version wearing a blue mask. NaN Hiploops are hotheaded creatures that will immediately charge at MM3D: when they see him, attempting to knock him off the platform they are on. Unmasked NaN Hiploopss appear at the MM3D: swamp crater, where they crawl along the boardwalks and attempt to shove MM3D: off. Since they are unguarded, they can be freely attacked with the MM3D: from any direction. MM3D:'s MM3D: will stun them, though only briefly. Their attacks can be blocked with a MM3D: to knock them back, providing an opportunity to strike back. Masked NaN Hiploops appear in the MM3D:, where their faces are protected by the masks they wear. They can either be attacked from behind or have their masks pulled off using the MM3D:.

NaN Iron Masks make no effort at charging at OoS: in, instead wandering at their own leisure with their faces covered by steel masks. NaN Iron Masks can be defeated by striking their exposed backsides when they turn around, although a few other items are also effective against them. NaN Bombs can be used to defeat them instantly even with their masks still intact. Their masks can be removed by using the OoS: on any polarity. They appear in OoS: and OoS:.

NaN Iron Masks make no effort at charging at {{Term|OoA|Link|link} in, instead wandering at their own leisure with their faces covered by steel masks. As before, NaN Iron Masks can be defeated by striking their exposed backsides when they turn around, although a few other items are also effective against them. NaN Bombs can be used to defeat them instantly even with their masks still intact. Their masks can be removed by using the OoA: on them, although only when they are facing OoA:, otherwise the item will merely switch places with the enemy. They appear in the OoA: and OoA:.

NaN Helmasaurs take on the appearance of bird-like creatures wearing masks in. These NaN Helmasaurs blindly charge around the area and at the NaN Links in a straight line. Their backsides cannot be attacked despite being exposed. They can only be defeated by using the FS: on them, which will rip off their masks on any polarity. Once their masks are removed, the NaN Helmasaurs are revealed to have parrot-like faces. In this state they will no longer charge at the NaN Links, but instead scamper about in alarm. They appear in the FS:, FS:, and FS:, as well as the FS: and the FS:.

NaN Helmasaurs have an identical appearance to the bird-like NaN Helmasaurs of in. As before, they constantly charge around the area whenever TMC: is in close proximity. They appear in the TMC: and in other NaN Caves around TMC:. Unlike the NaN Helmasaurs of, these enemies' backsides are vulnerable and can be attacked with the TMC: when they are turned around. Their masks can be pulled off using the TMC:. NaN Bombs can also be used to defeat them instantly.

NaN Helmasaurs appear as animals that share traits with saurians and rhinoceroses, as well as pigs, in. Instead of wearing a mask on their faces, NaN Helmasaurs wear a plate of spiked armor over their heads and part of their backsides. NaN Helmasaurs keep to themselves in small groups, but when they spot TPHD:, they squeal and charge at him directly until they slam into a wall. Like previous incarnations, NaN Helmasaurs can be attacked from behind by striking their partially exposed behind. Once TPHD: obtains the TPHD:, he can use it to pull off the armor plates from NaN Helmasaurs and freely attack them from any angle. Their plates are notably heavy, and can be used in certain instances to hold down NaN Switchs. Unlike past appearances, NaN Bombs are useless in penetrating their armor. NaN Helmasaurs can be found in the TPHD:, the TPHD:, and the TPHD:.

NaN Helmasaurs are closely based on those from in, appearing as orange sauropods wearing green masks. Like their previous appearance, they will charge after ALBW: whenever they see him, although this time they do not make a constant effort at pursuing him and will stop attacking when ALBW: moves too far away or becomes out of reach. Their masks protect them from frontal attacks, leaving only their backsides vulnerable; however, since they are frequently encountered in narrow pathways above pits, they can simply be shoved off the ledge by striking their guarded face to push them away. They appear in the ALBW:.

A giant ALBW: wearing a mask adorned with jewels, known as the ALBW:, also appears as the ALBW: of the ALBW:.

NaN Helmasaurs in are based on those from. They will charge after any of the NaN Links who come near them, and will usually make an active effort in pursuing them until they move too far away. As before, they can be attacked from behind. These enemies can also have their masks pulled off their faces by using the TFH:, which will expose their entire body to attack. They appear in the TFH: as well as the TFH: of the TFH:.

Nomenclature
The name Helmasaur is a portmanteau of "helmet", referring to its mask, and "saurian", in reference to its reptile-like shape.

NaN Hydrosaurs are known as in Japanese, connecting them to both NaN Helmasaurs (known as  in Japanese) and NaN Water Tektites (known as  in Japanese). They share their armored head and weak backside with NaN Helmasaurs. Both enemies appear in the Series:.