Jump


 * Not to be confused with Autojump.

Jumping is a recurring ability in. It appears in and. This ability also appears in, , , and  in the form of an effect of the Roc's Feather and Roc's Cape. It is not to be confused with Autojumping, an ability that allows Link to automatically jump in, , , , , and SS undefined.

Due to the change from a top-down perspective in to a side-scrolling perspective in, the Jumping ability was introduced, alongside a dedicated jump button. Jumping can be performed by Link any time the jump button is pressed, as long as he is standing on solid ground. Jumping can be used to cross pits, reach higher places and avoid enemies.

After learning the Down Thrust and Jump Thrust, Link can execute the Down Thrust by holding "down" while Jumping and must hold "up" while Jumping to execute the Up Thrust.

The Jump Spell makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable. The Spell also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.

Being absent in every game since, the ability of manually Jumping returns in. In addition to Jumping while Sprinting Link can also jump while clinging to a wall and gain elevation at the cost of Stamina. Alternatively, Link can leap off walls by pushing back instead of forward. Link can also jump while Shield Surfing.

While Targeting, pressing the jump button will cause Link to do a side hop if moving left or right, a backflip if moving backwards or a forward hop if moving forwards. If this is performed the moment before Link is struck with a melee attack, he will perform a Perfect Dodge. Other moves that Link can transition into from a jump include the Jump Attack, Shield Surf, and Paraglide.