Weapon

are recurring items in.

There are several melee NaN Weapons in. Many of these follow a simple series of archetypes that often coincide with the names of NaN Bows and NaN Shields. For instance, NaN Traveler's Claymores, NaN Traveler's Spears, and NaN Traveler's Swords compose the BotW: archetype, alongside NaN Traveler's Bows and NaN Traveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost of BotW: as is the case with the BotW:, or possessing special properties that react to NaN Guardians, such as BotW: which can reflect lasers from NaN Guardians or easily pierce through their defenses.

Separately from these archetypes, NaN Weapons also follow behavioral patterns. One-handed NaN Weapons such as broadswords or simple clubs can be used in tandem with NaN Shields whereas two-handed NaN Weapons like claymores or spears cannot. Furthermore, bladed NaN Weapons can cut through NaN Trees while spears and blunt NaN Weapons will not. Heavy two-handed NaN Weapons can disrupt an opponent's balance if they brandish a BotW:, allowing for BotW: to knock their BotW: out of their hand and bypass their defenses.

Additionally, all NaN Weapons are made of different materials such as wood, bone, stone, metal, and BotW:. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in NaN Scorching Temperatures. NaN Weapons made of wood, bone, or BotW: will float in water. NaN Weapons made from stone or metal will sink in water and the latter can be manipulated with BotW: and will conduct electricity, drawing BotW: during a storm. If BotW: is electrocuted while wielding any BotW: except for the BotW: or the BotW:, it will fly from his hands and land on the ground nearby.

Initially, Link can carry up to eight NaN Weapons at a time in his BotW:; however, he can obtain additional slots by giving NaN Korok Seeds to BotW:. BotW: will upgrade BotW:'s Weapon Stash up to 11 times. BotW:'s Weapon Stash will also be upgraded once upon pulling the BotW: from its BotW:, allowing BotW: to carry a maximum of 20 NaN Weapons. If BotW: takes another BotW: while his BotW: is full, he will drop the BotW: or put it back if it came from a BotW:. Although he does not actually take the BotW:, it will still be identified if it was the first time BotW: had taken that BotW:. Each BotW:, including duplicates, occupies its own slot in the BotW:.

NaN Weapons can also randomly have modifiers when obtained from NaN Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These NaN Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.

CoH:, CoH:, and CoH: can use a variety of NaN Weapons in. NaN Broadswords, NaN Spears, and NaN Flails can be used by any of the three. NaN Daggers are only used by CoH: and CoH:, though CoH: can use CoH:, which are functionally identical. In addition, each character except for CoH: has at least one special CoH: that only they can use.

Most NaN Weapons can be infused by a CoH: in exchange for NaN Diamonds. Glass and legendary NaN Weapons cannot be infused. When a CoH: is infused, it will gain a new attribute.

Glass NaN Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary NaN Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary CoH: for each type of CoH:.


 * For a list of all Weapons, see Weapons in Hyrule Warriors.

In, NaN Weapons are used by all NaN Warriors to defeat Enemies. NaN Weapons can be found by defeating NaN Enemies while in-battle. A HWDE: can find new NaN Weapons to use in NaN Treasure Chests after capturing NaN Keeps. Upon finding a new HWDE:, it will be known as a Sealed HWDE:, which denotes that the HWDE: has never found a HWDE: of that kind before. Once a HWDE: is dropped by an HWDE:, it can be picked up by NaN Warriors and used in later battles or sold for NaN Rupees in the HWDE:. Picked up NaN Weapons will only be obtained if the HWDE: wins the battle.

Each HWDE: has a certain tier that can determine the range of Attack Strength, skill limit, and element the HWDE: holds. Most NaN Weapons and their higher tiers can be unlocked in HWDE:, mainly after obtaining A Rank in certain battles. The higher the tier of HWDE:, the higher base attack strength the HWDE: will have, the higher the amount of NaN Skills the HWDE: can hold, and the higher amount of NaN Elements the HWDE: attains.

NaN Weapons will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The star rating determines how high or lows the Attack Strength of the HWDE: is. The tier determines the general range of Attack Strength, while the star rating determines the exact value. The chance of obtaining a 5-Star rated HWDE: can be raised by both using a HWDE: with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" HWDE: in the HWDE:.

All NaN Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change and can only be made stronger by adding NaN Skills and leveling up the HWDE: in the HWDE:. The higher the value of the attack strength, the more damage the HWDE: will be able to inflict.

Each HWDE: a HWDE: obtains can hold from 1 to 6 NaN Skills to help the HWDE: in battle. NaN Skills can boost the HWDE: with Attack Strength, increase HWDE: Drops, increase Item power-up duration, and more. Some NaN Skills on NaN Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of NaN Enemies with said HWDE:. Sealed NaN Skills are hidden and will only be revealed after either unlocking the HWDE: or appraising it in the HWDE:. Sealed NaN Skills can be appraised to reveal the HWDE: effect at the cost of NaN Rupees. The price to appraise the HWDE: will scale depending on how many KO's needed to unlock the HWDE: at 10 NaN Rupees per KO. Some NaN Weapons will have a slot for a HWDE:, but no HWDE: will be inside. This open slot can be filled by fusing NaN Weapons in the HWDE:. If one HWDE: has a HWDE: while another does not, the NaN Skills can be transferred from one HWDE: to another. Doing so will destroy the HWDE: that originally had the HWDE:, and fill in the open slot on the other.

All NaN Weapons will also have an HWDE: assigned to them. Depending on the tier, NaN Weapons may have more than one HWDE: which the HWDE: will automatically switch between depending on which HWDE: has a greater effect. The HWDE:s' HWDE: can cause the HWDE: to have different effects when used on the right enemy, or right battle. If the HWDE:s' HWDE: is Fire and used in the correct situation, hitting an HWDE: will cause it to explode when it hits the ground, dealing damage to NaN Enemies around it. If the HWDE:s' HWDE: is Water and used in the correct situation, an HWDE: will continue to take damage for a short amount of time after being struck. If the HWDE:s' HWDE: is Lightning and used in the correct situation, NaN Enemies will take more damage when attacked in the air. If the HWDE:s' HWDE: is Light and used in the correct situation, the HWDE:s' Attack Strength will become stronger when the HWDE: consecutively hits a group of NaN Enemies but will return to base attack when the HWDE: stops attacking. If the HWDE:s' HWDE: is Darkness and used in the correct situation, the HWDE:s' Attack Strength will become stronger when the HWDE: consecutively hits a single HWDE: but will return to base attack when the HWDE: stops attacking.