User talk:Fizzle8094@legacy41964097

Multiple consecutive edits on the same page
I noticed that you edited the Horsehead and Helmethead pages three times each consecutively. When you next edit an article, use the preview button so you can see the changes you made before saving them. This way, you can make the necessary corrections and then save the page. Thanks in advance! -- 18:40, 8 September 2011 (EDT)
 * I keep spotting very minor textual errors that I miss when I do previews but notice afterwards, even using the preview. I have been using it, I just miss things anyway, small things for consistency. Sorry about that, I'll try not to make those mistakes so often. I'd rather not leave them there when I do spot them, thats all. Fizzle 20:30, 8 September 2011 (EDT)
 * OK, keep up with the good work! -- 20:40, 8 September 2011 (EDT)

FSA Maiden Sprites
Hey there. I noticed you've recently uploaded new versions of the FSA maiden sprites, since you seem to think the ones we had were incorrect. However, this would prove that there's nothing wrong with the ones we had. Some of us are curious as to where you got those new sprites. We know you wouldn't upload them unless you really did think they were the correct ones, so that's why we're asking. :) 20:21, 10 October 2011 (EDT)


 * Ripped 'em directly from the game, I even have all the sheets and you can see how I put them together. I'm not sure WHY, but for some reason those other sprites look very unusual. Possibly because they are using magic? Here's a different screenshot, take a look. http://img267.imageshack.us/img267/9898/g4se011.png
 * I'm not sure why the old sprites looked so... odd. They don't really match up to the sprite sheet I have from the game. I don't think their eyes were meant to be open when in that pose, plus the sprite filter makes them warped. That or the screenshot is just off somehow... could it be beta? There's a lot of beta shots from FSA. Anyway, if anyone is interested, I can even make animated sprites of all the maidens, doing their "prayer" animation. It wouldn't be too hard actually, the dump I have like has all the frames conveniently, and its a nice looking animation. Anyway, I have more FSA sprites on the way, need to do Zelda too, and I'm being pretty meticulous about putting them together (it takes awhile with some of them). Thanks for giving me the benefit of the doubt first though.
 * Aha! Hold the phone, I believe I found out why they look different. It IS beta. Or maybe the Japanese version? Probably beta. I'm not sure if this link will work, but go check IGN's FSA page for old screenshots and you'll find this. http://cubemedia.ign.com/cube/image/zeldafourswordsjp_012604_012604_011.jpg and compare it with the actual game, they look entirely different. Very unusual. I could replace the main image of all six of them with a screenshot from the final game later, if needed. Fizzle 20:50, 10 October 2011 (EDT)
 * Could you get better quality sprites from the game? The ones we have right now look kind of strange and though as if they were JPGs. Also, they don't seem to be at their original size or something, as if someone made them bigger than they should be. That's strange about it being beta though, since most if not all sprites I found seem to have them as the old ones we used to have. And spriter's resource has all the sprites BUT the maiden ones... strange... Anyway, thanks!!! Dany36 21:04, 10 October 2011 (EDT)
 * I did make them bigger, because otherwise they look damn small on modern monitors and you can't make anything out at all (certainly not on mine, I have to squint to see the blasted things at their original size), but they're not JPGs, there's no artifacting at all, I'm not sure what you're seeing there. Try Ctrl+F5 maybe? I figured I would upload largeish sprites for static images, and do smaller animated gifs at their native size, and people can use them for different purposes. What is the wiki policy on sprite sizes, anyway? Native sizes look miniscule, and look really blurry when upscaled by the wiki, so I tend to prefer x2 sizes for visual clarity. Sprites aren't meant to be viewed at native res on modern monitors. Heck, sprites aren't meant to be viewed on digital screens, really, but thats a whooole other issue. Also, I'm curious about those beta ones now, I assume someone created them from old beta screenshots of the maidens, but maybe they look like that in the Japanese game. I'll research that tomorrow. Fizzle 21:15, 10 October 2011 (EDT)

Your Welcome
I'm glad I could get a good transparency to the images you uploaded. :) I wouldn't mind doing more of those images, and if you want, I can tell you how I did them. I sign on randomly, I'll to be a little more consistent. Silver12heart 22:00, 10 September 2011 (AST)

Moving pages
Hey there, Fizzle.

Just wanted to point out that you tend to leave behind a lot of redirect links when you move pages. It's important to update these links as Zelda Wiki has a policy against inline redirects (links to redirects inside an article). You can see the entire list of links to any page by clicking the "What links here" link in the Toolbox dropdown on the left-hand side. For example, here you would find all the links to Cyclops Fish that should now link to Ku instead. If you see a really long list, don't be disheartened. Most of the links usually come from templates and can be taken care of with one single edit to respective template page.

So now you know! 14:30, 22 October 2011 (EDT)
 * Ah, I was doing it by searching for pages containing the words. I was dealing with some of them, but I am not sure I got all of them, no. To be honest I could do with some help though, all these pages are a lot of work. Fizzle 07:40, 23 October 2011 (EDT)


 * Oh, no problem! I'll do what I can.
 * Also, would you happen to have the Treasure Chests of FSA on your sprite sheet? The page is in need of them. :) 11:36, 23 October 2011 (EDT)
 * I can rip virtually every sprite from the game, it can take a fair bit of work depending on the one though. That should be easy though so I'll try to do it sometime. Fizzle 18:58, 23 October 2011 (EDT)

Mega Explanation
Since I don’t know what PS version you have, I’ll give reasons behind what I do. In case you don’t have the tool, or the tools functions different. I don’t know your skills or knowledge of the program either, so please don’t be offended with the detail I go into. And I’m not sure what tools your using, so I don’t want to tell you I’m just using the same tools you are if I’m using them way differently. Also, with the images you have been uploading, the work I’ve been doing on them is very dependent on the image. (I put the most manual work into these images then any other images I’ve worked on yet!) They’re small, and almost every pixel counts. I’m working on the BlueParutamuNP.png as I type this, so I don’t miss anything, and you can look at it afterwards.

This is the longest, and most annoying thing I do with these images. Since there small, and I’m cutting them out better then they were placed in the books (note: white edging around sword blade when background there is red), I use the Polygonal Lasso Tool. I have Feather: 0 px, Anti-alias clicked. Start outline the image you want with this tool, click more around edges. You can always close the selection, and then Add to Select after. (shortcut “shift” on a Mac, or button at the top with tool settings) Don’t be afraid to use Subtract from Selection as well, definitely where there are “holes”. (bottom of his ribs) You can also Reselect if you happened to un-select everything (Under Select Menu). Don’t frustrate yourself with this, you don’t have to be %100 on the dot with this step, trust me.

While in the Polygonal Lasso Tool, click the Refine Edge button. This window is great, but completely depends on what you selected. I highly suggest moving all the adjustments to see how it looks, and see what works best. I keep Radius 0.0 px, Feather 0.0 px, In Output, put Output To Layer Mask. If you don’t have Refine Edge, with your selection made, click the Add a Mask down under the Layers (bottom right).

Masks = Awesome. I suggest a New Layer underneath your image, and put it to the background of the site. (Screenshot the site and grab the colour if needed) this will show problems, mistakes, and where you need to touch up. Some areas that looked like good lines are sometimes better to remove. You can delete the mask, Reselect, try some different adjustments with the Refine Edge option. Or select the small parts that are now easier to see and edit the mask manually. Before manually editing the Mask, select the Image Layer, and go to Filter > Sharpen > Smart Sharpen. I used Basic with Amount: 36%, Radius: 2.3px, Remove: Gaussian Blur. You need to click on the Mask that is attached to you Layer to change it. I use the Polygonal Lasso Tool still to change the edges of the masks. (Select edges, use black/white with the Brush Tool to show/hide places needed) After, you can Add a Layer Style (under the layers, bottom right), and Stroke. I used Size 1px, Position: Outside, Blend Mode: Normal, Opacity 40%, Fill Type: Colour, Colour: Black.

Extra Tip: Select area around image (Wand Tool), Select > Inverse Selection, Select > Modify > Expand 10 pixels, Image > Crop. There is no need to have unnecessary space. Image > Canvas Size, and make it bigger if some areas were to close the the sides to do it properly.

Sorry this was so long, and I really hope it helps. Silver12heart 14:44, 23 September 2011 (AST)

My Response
Just letting you know that I responded to your message on my talk page. I wasn't sure if you saw it or not, so I thought I'd let you know just in case. 20:58, 7 November 2011 (EST)

Moving Babusu
Here's what I did when I ran into a similar problem. Type in Babusu in the search bar, and when Babasu pops up click on the (Redirected from Babusu) link. From there edit the Redirect page and remove the redirect to babasu part and you should be able to move the page. Had to do something similar with Hectan myself. --Heroofstuff 07:36, 9 November 2011 (EST)
 * Unfortunately, I attempted this and it didn't work for some reason. Not sure why. I think an admin might need to jump in. Fizzle 07:49, 9 November 2011 (EST)
 * Hmm........your right. I tried myself and nada. Hmm....well sorry about the lousy tip then. :P --Heroofstuff 07:53, 9 November 2011 (EST)
 * Ha, no problem, it seems to vary sometimes, I think its something to do with the Talk pages. Pakkun has fixed it for now. Fizzle 08:35, 9 November 2011 (EST)
 * It may still be a job for an admin, however, as the history data didn't carry over. 08:44, 9 November 2011 (EST)

Autopatrol
I made you an autopatrol because your edits are consistently of high quality and there's no point in us having to patrol them all. Thanks for being a great contributor! --Xizor 15:19, 9 November 2011 (EST)
 * Oh, thanks! Ha, now I'm going to be more concerned about spelling mistakes though, it was nice having people spot them for me, haha. Thanks a lot though, I appreciate it! Fizzle 15:21, 9 November 2011 (EST)

HEY! LOOK AT WHAT YOU'VE DONE!!!
Gotcha! Bet you that got your attention! :P

Just a friendly reminder: when you upload new images that supersede existing ones, as you are currently doing with a lot of the ALTTP sprites (great work, by the way!), you should be marking the outdated images for deletion using the Imdel template, like so. Doing so automatically adds it to the Images for deletion category, which an admin will occasionally sweep through. 04:37, 12 November 2011 (EST)
 * Ah, thanks! I have been unsure about doing that just in case people really want to keep the old ones, but I'll keep that in mind, thank you! And... that did scare me for a bit. Harsh harsh! Fizzle 09:39, 12 November 2011 (EST)

User page.
Hey I have been wanting to say this for a while... but I was scared I would sound like a know-it-all brother if I said this.(Get it xP) or a jerk... I tend to give that impression to people. Along with people thinking I have bloated head. But anyway. I would advise you to add a user page. My obsessive nature wants me to edit your page so it isn't red anymore... Actually I find having information for users make them more.... comfortable... This may be something I perceived and it actually doesn't happen but who knows? Oh and awesome work xP I am jealous of your ability to fuse this wiki with pure awesomness. Steahl 09:42, 12 November 2011 (EST)
 * Really? I didn't think I was doing that much, I'm just an ALttP and bestiary nut and figured they could do with some improvement! So thats been my focus really... Aha, about my page, I kinda got to the point where I almost didn't want to edit my page because I figured it would be more dull that way. I'm almost attached to the red name now! But I was thinking I should do something with it anyway soon. If I have the time I'll add something to it. Thanks for the kind words about my editing! I have pretty much played each game in the series way too much, and I wanted to focus on the enemy pages because I often see people get the names wrong. Might as well use this stupid amount of otherwise pointless game trivia in my head constructively while I wait for Skyward Sword, I figure. Fizzle 09:53, 12 November 2011 (EST)


 * You can keep your name red by editing the signature. But it wont show on recent changes xP. Unlike you I have only played a handful of Zelda games. Basicly the only thing I do is correct certain phrases, point to information I have found on the internet. Like Iwata Ask's(Quite interesting if I say so myself) or Zelda.com(No matter how inacurate it is). I am currently awaiting Skyward Sword. Which I preordered. For a small price of 69.99$... Cheaper than Fable III: Limited Collectors Edition(Had to spent around 100$ I have been broke ever since *-_-) Anyway I await the day that I can get a good capture card and well capture stuff from the game itself.

I am very excited to see what you will add to your user page :). Steahl 10:04, 12 November 2011 (EST)
 * I will work on it soon when I get time, the wiki is a bit slow today so I'll probably leave it until a little later. Not sure what to do really, hm... I'll think of something. By the way, I really recommend playing the old Zelda games if you have not. I personally would consider the first four games to be "recommended playing" for any Zelda fan, particularly A Link to the Past (which pretty much defined almost the entire series onwards) and Link's Awakening. I also happen to prefer the 2D games in general due to their pick-up-and-play nature, but Skyward Sword looks like it plays a bit closer to them, with the ability to dash and the beams from the sword, so I'm pretty excited for that. One more week... Fizzle 16:11, 12 November 2011 (EST)


 * I already played and beat a Link to The Past. I can't even get past the second dungeon on the original Legend of Zelda, Link's Adventure.... I can't even play for a few minutes without dying... So yeah. I like both of them..(2D and 3D, from what I played in 2D anyway) They both have strengths and weakenesses. I thought that I was imagining that the website has been slow.... I have been getting a few error messages. Steahl 16:29, 12 November 2011 (EST)

FSA Force Gem Sprites
Hello, Fizzle! I have a request for you. I noticed that you have (or had) been uploading sprites from FSA, and I was wondering if you could upload the sprites for each Force Gem that appears in the game? That way our Force Gem page won't look so empty of images. Thanks! :) Dany36 10:57, 13 November 2011 (EST)
 * I'll give it a go soon, I'm trying not to overdo it though else I'll burn out before Skyward Sword is even out. They should be easy to get though! I still need to grab the actual Zelda sprite from the game too. Fizzle 12:37, 13 November 2011 (EST)
 * Yo! I sort of left by the time you uploaded the sprites, and I never really thanked you for it, so...just dropping in to say, thanks!! The page looks better now. :) Dany36 15:50, 26 December 2011 (EST)
 * No problem! I've been largely inactive due to holidays and Skyward Swordage. I still have the large one to add, plus I think I have some official art of just the gems lying around here somewhere... Fizzle 08:38, 31 December 2011 (EST)

Water Cephalopod
Just to warn you, Zelda.com has a history of not checking their writing against the games all that well. They've said quite a few things that unambiguously contradict information in the games. So you might want to check and see if you can find "Water Cephalopod" anywhere other than Zelda.com (and fan sites), because there's a chance that it's only the name of this enemy on Zelda.com. Not saying that's necessarily the case, just that you should be careful about information from this site.--Osteoderm Jacket 18:35, 17 January 2012 (EST)
 * I only left it there because I know some people might get old name information from there. I left the names from there in the article, although the enemy is most definitely just called Cue Ball. I was merging Fire Cephalopod with Cue Ball, in fact, as they were seperate articles still. Cue Ball is the only name given in the guide, but I gave the alternate names anyway because, frankly, the LA guide isn't exactly 100% accurate either, so hey, doesn't hurt. Thanks, I'm well aware of Zelda.com's errors though! They're not as bad as they used to be, at least. Fizzle 20:28, 17 January 2012 (EST)

Bosses in The Legend of Zelda: A Link to the Past
I revert your edit since it's pragmatic and then you act without talking with the contributor that made the edit, when he took me some time to separate sections and add some indications like the areas where the battles takes place.

Artworks are predominant and they're not semi-official, I don't think you have seen all the artworks at the time at Nintendo right? It remains nice with mix in my opinion, I will upload later some higher resolutions for the sprites. Itachou 12:15, 5 February 2012 (EST)
 * I reverted YOUR edit in the FIRST place because you did the same thing. I spent a lot of time organising those sprites and that page. You changed it without thinking, without asking. They are ALREADY high resolution, I captured them myself. The mix is horrible, and half of the art are from second party artists from guides or the Zelda Barcode Battler, and the game doesn't even HAVE mini-bosses, so having a section for them is pointless. I will undo your work again if need be. No other boss sections have a mix of art and sprites. 12:22, 5 February 2012 (EST)

I think you should read the mini-boss page. Higher resolution sprites exist. "second party artists from guides or the Zelda Barcode Battler", strategy guides often uses the artworks already created for the game. Also, you have seen all the artworks at the time at Nintendo? So, I think you know all the artworks contained in Hyrule Hitstoria even before it is released?

"november 11, 2011", it's been over 2 months you made these edits so it's not needed to talking with you, mine was yesterday. Since you want to start an edit wars sir "I'm always right" without even leaving the other answer, I will revert it again. Itachou 12:35, 5 February 2012 (EST)
 * I own Hyrule Historia. There is ONLY official art of Agahnim and the Ball & Chain Trooper, and black and white art of Ganon. It is irrelevant; we do not mix art and sprites within the same section on boss pages. Look at any other boss page and you'll see this is not how things are done.
 * There are no higher res sprites. That is how the sprites appear in the game. The only way to get higher resolution sprites is to add a filter of some sort, which distorts the image, and is not official. Any higher res sprites you have seen are fan-made. Have you even played the game?
 * I think I will speak to a higher up rather than keep up a pointless edit war with you, since you insist on it rather than discussing logically. 12:42, 5 February 2012 (EST)

So you think that all existing artworks of all games are in Hyrule Historia? As for each series, there are several artworks that the public will never see, for example the Ganon in black & white who had never been seen before even if the game was released on 21st November 1991. How can you even be sure that some artworks are official or some others are unofficial when an official artwork of something was never seen by the public? For example you think that the Helmasaur King sprite was created without any artworks before?

Yes I played the game (it was my first LoZ by the way). Anyway, I saw some sprites in higher resolution throughout the web, here for the Armos Knights for example -> or here ->. Even by modifying a sprite, it is extremely hard to achieve this quality (if not impossible, vectorization doesn't work well with any sprites). They appear on some sites, but their source is never indicated. While this may be unofficial, the work seems to be very good for being only ordinary fan arts, keeping the original appearance with a higher resolution.

Also in another point, when someone wants to properly contribute to a wiki after an edit that brings something is done, it simply changes what bothers him and keeps the best, not revert it pragmatically without even look clearly, in this situation removing my work on the mini-boss and boss sections and the areas where the battles takes place. This is the 2nd time that your behavior is not the most pleasant. Please, be less pragmatic and offensive to others, it would be nicer. Good day anyway. Itachou 15:49, 5 February 2012 (EST)
 * Its irrelevant whether there is art or not. Look at the Bosses in The Legend of Zelda page. There is art of all the bosses in one general style (aside from Ganon) and it is in its own section, not grouped with sprites. This is how it has been done. Whether they created concept art of the other bosses or not is irrelevant if nobody has seen it, and it cannot be added. For the record, I don't think they did. I expect they worked on basic sketches, much like they did with the original games. If Ganon's art wasn't coloured, I doubt any other boss would of been. Agahnim is the only boss to get official art that we know of.


 * Those sprites are FAN MADE. They are not official. Someone created them using the sprites as a base. They are smoothed out and lack some detail. They are not official. They should not be included. Most of these sprites were removed from the wiki recently in favour of actual, geniune sprite work from the games.


 * You have already been warned about making major edits without any discussion. This is what you did in this instance. I reverted them, but rather than discussing it with me or anyone else on the Talk page, you left a message and reverted it back immediately. Generally, discussion requires both parties to voice their side, not just you to state your opinion and ignore mine. You made a change, I disagreed with it on the basis that no other boss page on this wiki is like that and you chose to ignore me, twice. There is nothing wrong with listing Agahnim twice, and even where the battles may take place (although this is questionable, as there are many reoccuring boss fights in other games that occur in many, many different locations and would lead to messy pages), but the artwork and adding an unnecessary mini-boss section is what I disagreed with, so I reverted it. If you are going to change many things at once, you should be prepared that not everything you want will get accepted. As for you telling me whether I am rude or not, I don't take kindly to you telling me what to do. You are not an admin. Your behavior hasn't exactly been pleasant either. 16:39, 5 February 2012 (EST)


 * I'm going to step in here because I was asked to. Myself and the other staff members have decided what we think is best for the ALTTP boss article, and so the page was edited accordingly. Itachou, I hope you can respect this administrative decision and move on. Now, this is your wiki as much as it is ours, so our decision is by no means final if everyone is capable of continuing this discussion in an appropriate manner. Otherwise, I advise both of you to drop it.


 * Frankly, it was a little disappointing to see that you two were unable to properly resolve this issue on your own. Perhaps you would both benefit from giving our Editing Etiquette guidelines a read. I sincerely hope nothing like this happens again, because I would hate to see anyone banned over something so trivial. In the future, when either of you reverts something twice, please leave a message on their talk page politely explaining why you did it so that you may discuss it properly. There is never any need for anyone to start jumping down someone else's throat. 18:36, 5 February 2012 (EST)

Four Swords Adventures Sprites
If you want Four Swords Adventures sprites to update some of the threads, I have been ripping from the game itself and have many rips on the Spriters-Resource if you want to use them and have easy access to some of them, heres a link to help out and make things easier. --Vaati The Wind Demon 10:51, 16 February 2012 (EST) http://www.spriters-resource.com/submitter/Vaati
 * Thanks, I've been ripping some myself specifically for the site, but I am aware of your work and if it wasn't for a thread I saw with your work I wouldn't know where to begin myself. I may have to use some of your rips if I can't grab anything myself, I quite enjoy playing the game again a bit to get some of the sprites (I managed to find a save with all the stages completed so I can jump to wherever), but for more obscure or big things like bosses your sheets will come in handy, thank you! Oh, do you know if the Flying Tiles and other flying objects have rippable sprites? I think there's a room before Stone Arrghus that has a ton of them but I can't remember if I found them as seperate sprites or if they were just in the background tiles... 12:22, 16 February 2012 (EST)
 * I think they do have them but I think it's just one Sprite because in game, they added a spinning effect just like what they did to Jahalla's first form, Jahalla's head but in reality, it's just one Sprite with added special effects and prerendering techniques, I'l check to see if they do get dumped or not. --Vaati The Wind Demon 12:27, 16 February 2012 (EST)

Japanese Guides
Hey, would you happen to have the LA Shogakukan guide? Or the OOA/OOS guides, for that matter? I thought I remembered you saying that you had at least one of them. If so, I have a little favor to ask. Can you please check how the guide names the dungeons, if they use kanji? They don't in-game. I've been discussing with Osteoderm about the use of kanji in the Japanese titles, which wouldn't be accurate unless Nintendo uses them as well. To verify that, we need access to the Japanese guides, which is where you come in :P 17:33, 21 February 2012 (EST)
 * Unfortunately I do not have the Shogakukan guide and have been looking for it FOREVER (scans, rather). I have scans of two others I grabbed from Zelda Dungeon, let me check them for you. I believe they will, in-game doesn't use kanji like at all, at least for the map. I'm not sure if kanji is readable on a Game Boy. Lets see...
 * Tail Cave in the Futashiba guide uses a mixture of katakana and hiragana. Bottle Grotto uses kanji. Key Cavern uses some as well. Angler's Cave uses a bit. Actually, they all do except for Tail Cave, I think, and possibly not Catfish's Maw by the looks of it. Let me check the Keibunsha guide... looks like it uses LESS kanji, some are just using hiragana where the other guide doesn't, but it does still use kanji with the same names for others. I would very much assume the Shogakukan guide would use kanji too. That is how it is with the ALttP guide.
 * I don't actually have access to scans of the whole Oracle guides, I only found segments on Zelda Europe, oddly. I am not sure why all of it isn't there. A quick check of what IS there though shows that it uses kanji too, however. I hope that helps some! Sorry I don't have exactly what you're looking for. If you ever find either I'd be grateful. Basically though I don't think the games use kanji in-game because it is too hard to read, but kanji would presumably be used in guides and other material. 20:42, 21 February 2012 (EST)
 * I'd just like to say that I really, really appreciate this. --Osteoderm Jacket 20:54, 21 February 2012 (EST)
 * No problem. I found the guides on Zelda Dungeon, if you're curious, I believe they're still there, I saved them anyway though. 12:11, 22 February 2012 (EST)


 * Yeah, what Osteoderm said. I'll keep looking for the OoX guides because I think those are the ones we need the most right now... By the way, Fizzle, your talk page is starting to get pretty long. You should consider archiving it soon. If you need help with that, just let me know. 16:31, 22 February 2012 (EST)