Figurine Gallery

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Features and Overview
The TMC: is run by TMC: the sculptor. Its entrance is a clump of bushes found in the southwest corner of TMC:.

The TMC: functions as a drawing where TMC: trades NaN Mysterious Shells for a chance to win a TMC:. NaN Figurines are of the various people, creatures, and enemies TMC: meets throughout the game. The starting price for a drawing is one TMC:. As more NaN Figurines are won, the chance of winning a new TMC: for his collection decreases. The probability can be raised by betting additional NaN Mysterious Shells and by exploring new areas. TMC: will make newer NaN Figurines as TMC: meets newer allies and enemies.

The NaN Figurines won are kept by TMC: in a display case in the TMC: for TMC: to view. TMC: will buy back NaN Figurines drawn that are already in TMC:'s collection for five NaN Rupees.

There are a total of 130 NaN Figurines to be won, with six more added to collect upon completing the game, making the total 136.

The reward for collecting all of the NaN Figurines is given by TMC:, the man sitting outside TMC:. He will let TMC: inside his house, which contains a TMC:, three NaN Treasure Chests with 200 NaN Rupees each, and a TMC: accessing the TMC:.

After collecting all 136 NaN Figurines, the spot on the pause menu where the NaN Mysterious Shells used to go is replaced with the TMC:.

NaN Figurines come out of colored eggs. Each color corresponds to a different type of TMC:. They are as follows:
 * Blue - Characters
 * Red - Sets of characters or scenes
 * Green - Common enemies
 * Golden - Bosses and NaN Sub-Bosss

Figurine Probability
The probability of getting a new TMC: follows a specific formula. It is as follows:



Where: Note: the resulting value is always rounded down to the nearest whole percent.
 * P = the probability that Link will obtain a new TMC:.
 * S = the number of NaN Mysterious Shells that TMC: bets.
 * C = the current number of NaN Figurines that TMC: has collected.
 * U = the current number of unlocked NaN Figurines available for collecting.

For every extra TMC: that TMC: bets, the probability of getting goes up. It can be seen from the formula that the probability of getting a new TMC: increases when there are more NaN Figurines to collect. It also shows that it is much cheaper to collect all the NaN Figurines at the end when they are all available, than to try to obtain a group as soon as it is available.

The table below shows the values of U as well as the NaN Figurines that can be collected after specific events.

Strategy
Statistically speaking, the best strategy for gaining all NaN Figurines is to spend a single TMC: per drawing. For example, if there is a 25% chance of gaining a new TMC: with one TMC:, spending ten NaN Mysterious Shells all at once will raise the probability to 34%, while spending one TMC: each in ten separate drawings will give, on average, a 95.78% chance of getting a new TMC:.

The following chart shows the number of TMC: that need to be spent for three different strategies: All-for-one, where enough NaN Mysterious Shells are spent to give a 100% chance of a new TMC:; the 80%-rule, where enough NaN Mysterious Shells are spent to give an 80% chance; and One-for-all, where only one TMC: is spent per drawing. The final row shows the average total cost if the strategy is carried out for all 136 NaN Figurines.

Note: Because it will cost 100 NaN Mysterious Shells regardless of strategy for the final TMC:, TMC: may either use "One-for-all" to gain approximately 500 NaN Rupees in consolation prizes, or TMC: can use "All-for-one" to immediately gain the final TMC:. Both have the same cost and probability.