Glitches in Link's Awakening

These are the glitches which are possible to perform in Link's Awakening. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Screen Warp Glitch
Risk: Depends on what you do with it. You could be stuck in a wall and have to reset your game system.

Go to the very edge of a screen that you can walk to another screen from. Move towards the edge of the screen and just before it begins to scroll press "Select". Press "Select" again to get rid of the map and you should now be on the new screen but in the place you were on the old one. This glitch will only work in some copies of the original Link’s Awakening, and select copies of the DX version.

Marin Forever
Risk: Minor, but may mess the progress up.


 * 1) Complete the third 'dungeon'.
 * 2) Go to the Animal Town and screenwarp past the sleeping walrus.
 * 3) Get the key in the desert area.
 * 4) Screenwarp back past the walrus.
 * 5) Go and get Marin.

Marin will now follow you forever. Later on in the game when you normally see Marin up in the mountains, you won't. If you go swimming - she will walk on water behind you. After you beat level 4 and the ghost starts following you, Marin's sprite will look like a ghost too. To turn her normal again, get rid of the ghost, then take her back to her house. To get rid of Marin, take her and wake up the Walrus.

Money bug
Risk: None


 * 1) Go to the shop.
 * 2) Pick any item. The more expensive - the better.
 * 3) Take it to the counter. Buy it.
 * 4) As soon as the game starts to take your money press Start + Select + A + B and choose Save & Quit.
 * 5) Reload your game.

You'll have the item, and you'll have money depending on how fast you were (based on the money that wasn't deducted)

Stuck
Risk: High


 * 1) Once you have used up 3 keys in the fourth level, go to the room 5C.
 * 2) Jump up, north, over the water towards the switch. The jump looks impossible to manage, but you can do it. Once you make the jump, go north and unlock the block. This puts you in a Moment 22 situation - you cannot get the fifth key without the flippers and you can't get the flippers without the fifth key. The only way to get out of this is by screen warping.

This is impossible in the DX version, due to an added tile of water.

Mountain Hut
Risk: Neglible


 * 1) Start a new game.
 * 2) Get the shield back from Tarin. Don't leave the house, though.
 * 3) Go to the map. It will say that you're somewhere in the mountains at the top of the map. Once you leave the house, this will fix itself again.

Corruption
Risk: Very Dangerous


 * 1) Go to the main menu to delete a save game. (Preferably, one where you have done everything.)
 * 2) Select a file and the instant you click OK to delete it, turn the Game Boy off.
 * 3) Turn you game back on and see if the save file is still there. If it is, see if anything has changed.

This is because of the way the Game Boy handles the data. By turning off the Game Boy, it stops the deletion of the file. First goes the map, then dungeons and caves, then hearts, chests and rupees, and finally items and the file. Not as much of a glitch as corruption. It is also possible to perform this glitch by removing the cartridge completely after clicking OK.

Glitch Dungeon
Risk: Depends on what you do with it.


 * 1) Go into the room that Moldorm was in in Tail Cave.
 * 2) Fall down a hole in that room.
 * 3) Use the Roc's Feather to jump while falling. (You have to jump of the screen)

This glitch will bring you to a glitchy version of most of the dungeons. You can walk almost anywhere but invible barriers or squares of water appear. Going up (or down) stairs will end the glitch, all unopened chests contian a Power Bracelet or its upgrade, and you come out where the stairs were. The only harm this glitch will bring is if you come up in a dungeon where the entrance is blocked then save. This is impossible in the DX version.

Level-0 Shield
Risk: None


 * 1) Before you take the Sword from Toronbo Shores, screenwarp to another screen. (From where the sword should be)
 * 2) Take the sword from the screen you went to.
 * 3) Go to where the sword originally was, there should be a shield there instead.
 * 4) screenwarp again. (optional)
 * 5) Take the shield

Works just like a Shield but is completely invisible and does not slow you down when in use. Unless you did step 4, if you fall victim to a Like Like you lose the shield permanently.

Glitch World
Risk: Depends on what you do with it.


 * 1) Kill a number of enemies anywhere in Koholint Island.
 * 2) Go to Madam Meow Mow's House and go behind the kennel.
 * 3) Push down on the D-Pad and tap right until you go down the side of the kennel.
 * 4) You should be indented in the Kennel more than usual, press Left to enter the Kennel from the back
 * 5) You should arrive in a glitch world, press Up and Left to start looking around.

the glitch world you enter depends on how many enemies you have killed beforehand. Killing 0 will result in link spawning to Goponga Swamp in the DX Version and Yarna Desert in The Black and White version.