Kakariko Windmill


 * This article is about the location in . For other subject relating to Windmills, see Windmill (Disambiguation).

The is a location in.

Features and Overview
The OoT3D: is used to draw up water from the nearby well. To reach the upper level from the outside, OoT3D: must use the OoT3D: to grapple to a small wooden post located in an opening on the left of the OoT3D:. Once inside, he can go up some stairs to find a lone OoT3D:.

Inside the OoT3D:, OoT3D: can find the OoT3D: who is trying to come up with a musical theme inspired by it. As an adult, OoT3D: can go inside the OoT3D: and speak with the OoT3D:, who recalls that seven years ago, a kid came and played a strange melody, causing the OoT3D: to speed up drastically. If OoT3D: shows him the OoT3D:, the OoT3D: will teach him the "OoT3D:", which, paradoxically, is the song OoT3D: played for him seven years earlier. OoT3D: can then go back to the past and play that same melody inside the OoT3D:, which will drain the well, allowing entry to its OoT3D:.

If OoT3D: enters the OoT3D: from OoT3D:'s OoT3D:, he can reach the OoT3D: on an upper ledge by jumping on the moving platforms. Alternatively, OoT3D: can also get it by using the OoT3D:.