Deception Castle

is a TFH: in. It is the second TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
Series:, as its name suggests, takes place in a decrepit, castle-like structure in the sky filled with dangerous mechanisms.

Stage 1 starts the NaN Linkss on an elevated portion of a floating castle-like structure. Left of them are two NaN Gripshots and a Series:, while a few NaN Pots rest behind them. Picking up the NaN Items causes the Series: to activate; a Series: and a Series: also appear on a larger platform below them, riding atop one and two NaN Totem Armoss, respectively. Three large windows open behind the NaN Soldier (Enemy)s, releasing strong NaN Winds that threaten to blow the NaN Linkss off of the TFH:. Once both NaN Enemies are defeated, the windows close and a door to the northeast opens, allowing the NaN Linkss to proceed. The platform ahead holds two NaN Hearts, a few NaN Pots, and a TFH:, while two more NaN Floor Switchs can be seen across a gap. In order to reach them, the NaN Linkss with the NaN Gripshots must use them one-by-one to attach themselves to the nearby grated wall, which flips them to the other side; then the TFH: with the TFH: must propel them each forward to a platform ahead. There, the second TFH: and a TFH: can be reached. In order to reach the final TFH:, the two NaN Linkss must TFH: so the top one can TFH: onto a second, moving grated wall. This will take him to the platform on which the third TFH: and a TFH: can be found. When all three NaN Floor Switchs are stepped on simultaneously, platforms appear that allow the three NaN Linkss to reunite and reach the activated TFH:.

Stage 2 places the NaN Linkss on a platform attached to a grated TFH:. The NaN Linkss can use the TFH: being produced to reach a higher, spinning platform. Once they all get to it, several NaN Enemies appear: a TFH:, a TFH:, a TFH:, and a TFH:. Once the TFH: is defeated, a second one appears. The NaN Soldier (Enemy)s all stand on far platforms and cannot be reached with the TFH:. The NaN Bombs thrown by the TFH: can be thrown at the other NaN Enemies in order to damage them; the TFH: growing in front of the TFH: can also be propelled at him using the TFH:, or grabbed with the TFH: and used as a weapon. The TFH: is on a higher platform, but another TFH: grows in front of him, so a TFH: atop a full TFH: can use it to attack him. Once every TFH: is defeated, the TFH: appears in the middle of the platform. Using a two-TFH: TFH:, a TFH:, an TFH:, and a TFH: at the outer edges of the TFH: can be reached with the TFH:, while a single TFH: can use it to grab lower NaN Hearts, an TFH:, and a TFH:.

Stage 3 tasks the NaN Linkss with navigating a series of teetering platforms high above the sky. Without anything on them, the platforms are stable, but if more weight is on one side than another, it will lose balance, causing whoever is on it to slide downward and fall off if they stay there for too long. The NaN Linkss either need to move quickly or work together and balance the platforms in order to proceed ahead. A TFH: to the right can be grabbed with the TFH:, and a TFH: to the left can be grabbed the same way. If one TFH: is unable to get across the platforms, he may use the TFH: to reach a TFH: who has already gotten across. The TFH: can also be used to propel the NaN Linkss across. Ahead of the first platform is a small, stone platform with a TFH:, a TFH:, and a TFH: on it, and another teetering platform ahead of that. Two NaN Beamoss sit on elevated columns nearby, and will shoot at the NaN Linkss if they are too close and in their line of sight. Once past them, the NaN Linkss reach the stone platform ahead, while continuing to the left on the teetering platform, they'll find a TFH:. Just ahead of the stone platform, two smaller, connected teetering platforms can be seen, along with four NaN Mini-Margos; two on the left side which continuously move east/west along tracks, and two on the right side which move north/south. A locked door lies on a final stone platform ahead, and two NaN Bomb Flowers grow on floating platforms to the right. A TFH: with a TFH: must board the right platform, grab a TFH:, and throw it to a TFH: on the left platform, who must then throw it into the NaN Mini-Margos when they are close enough. The TFH: with the TFH: must also use it to blow the second TFH: into the NaN Mini-Margos on the right when they are in place. Destroying all four NaN Mini-Margos causes a TFH: to appear between the two platforms. In order to cross a small gap to the final platform and reach the door, the TFH: with the TFH: must be thrown, and the remaining NaN Linkss can TFH: onto him. Unlocking the door reveals a TFH: and the TFH:.

Stage 4 places the NaN Linkss on a stone pathway that leads to the arena in which TFH: is fought. NaN Pots containing NaN Hearts can be found on this path. Once all of the NaN Linkss reach this arena, the TFH: of the TFH: appears and the path behind them breaks away. Several NaN Pots, NaN Hearts, and an TFH: can be found on this platform as well as on the pillars around it. Several NaN Bomb Flowers grow on two platforms on either side of the arena, which are necessary to defeat TFH:; however these platforms fall midway through the battle. In each corner of the arena is a grated TFH: which can be momentarily activated with the TFH:. Once TFH: is defeated, three more grated NaN Fans appear ahead, allowing the NaN Linkss passage to a stone platform on which the TFH: appears.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Clear within the time limit!", "Don’t fall at all!", and "Don’t pop any balloons!". Each TFH: features the same configuration of NaN Enemies.

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute and 30 seconds in Multiplayer, or two minutes and 30 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies and Traps

 * TFH: 1


 * TFH: 2


 * TFH: 3


 * TFH: 4