Second Quest

Second Quest refers to a mode in several games within the Zelda series which allow the player to go through the game again utilizing new features.

The Legend of Zelda
In The Legend of Zelda, the second quest is unlocked after the player has beaten the game, and doing so would replace the file with a picture of Link holding a sword. This new quest consisted of the dungeons being located in different places with an added difficulty degree. The Heart Containers and some of the shops found in the overworld are also changed to better hidden locations. Gamers could also enter the first five letters of their name as "ZELDA" in the name input screen to start the second quest automatically. This quest was created because the programmers accidentally used only half of the Nintendo Entertainment System's memory and wanted to use the other half for something.

The Adventure of Link
Similar to The Legend of Zelda, the second quest can also be obtained after completing the game, and the file of the player would have a Triforce piece next to their name. The features included are that the player gets to keep all the spells learned in the previous quest, and the levels for Skill, Magic, and Life are also carried over. Special items found in palaces such as the candle had to be retrieved again, as well as any Heart Containers and Magic Containers obtained.

Ocarina of Time
In Ocarina of Time, many players found the then-unprecedented depth of the game to suggest that ideas such as that of a second quest would be far from impossible. Countless discussions, theories and hoaxes about the alleged second quest to obtain the Triforce within the game spread around the internet, although any such endeavor has since been conclusively disproved by Nintendo and skeptical fans. The hype was most likely fueled by the aforementioned sense of depth in the newly-developed Ocarina of Time environment, nostalgia and internet pranksters.

Eventually, Ura Zelda ("Another Zelda") was announced for the Nintendo 64DD. Ura Zelda would have been an expansion disk for use with the original Ocarina of Time &mdash; if a player were to use this disk, they could access new content and redesigned dungeons. Unfortunately, due to the commercial failure of the Nintendo 64DD, Ura Zelda was never released.

Years later, however, The Legend of Zelda: Ocarina of Time Master Quest was developed and released for the Nintendo GameCube and given away in various promotions. Master Quest built on the ideas intended for Ura Zelda &mdash; the game features redesigned dungeons with an increased difficulty level, but the story remains the same as the original Ocarina of Time.

Oracles Series
In a manner of speaking the Oracle series actually has several Second Quests. The password-linking aspect of the files, allows one to continue a quest from one title to the next. Things maintained include: your name, Bipin & Bossom's child's name, Strange Flute pet, and Current Sword. The File Screen will have a different icon. The icon changes yet again if the player uses a password to create a third quest file.

The Wind Waker
The Wind Waker also features a Second Quest, although more limited in change than its previous counterparts. The game's Second Quest makes primarily aesthetic changes — namely, Link will wear his initial outfit for the entire game (consequently obtaining the Hero's New Clothes as opposed to the Hero's Clothes in the First Quest), Aryll will wear her ending pirate outfit for the entire game, and all Hylian text will be translated into readable English.

Link also starts with the Deluxe Picto Box, with the same pictures he had in the first quest, and enables the player to take photos of characters at the very start. Though it is very possible to obtain every photograph and every figurine in the first quest, the second quest tends to make obtaining all of the figurines a little easier.

There is, however, one important gameplay-related change; the locations of sunken treasure from Treasure Charts will be different - usually further away from the island than they were in the first quest. This makes identifying the island from the chart somewhat more difficult, as much less of the island is visible on the chart, and many islands look alike when only a small part is visible.