Durability

is a recurring mechanic in.

Overview
Durability causes Series:'s equipment to wear down with repeated use, eventually shattering when worn down too much.

In, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the OoT:.

[[SS -]]
In SS undefined, NaN Shields' SSHD: is measured on the SSHD:. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the SS: has unlimited durability.

In, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage. If the weapon or shield have full durability, a sparkle is shown in the inventory screen on the top-right of the icon, and when it is 3 or less uses left (for swords and bows), will flash red with a message saying it is badly damaged (low on energy for the Master Sword).

The BotW: will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.

Weapons and shields inhaled by a BotW: will be spat back out after a short time, which will also fully restore their durability.

For the most part, durability is unchanged from ; however, the TotK: ability can be used to improve the durability of weapons (but not shields). For details on how this works, see Fuse.