Gibdo Mausoleum

is a TFH: in. It is the third TFH: of TFH: TFH:.

Themes and Navigation
Gibdo Mausoleum is an ancient desert tomb filled with sand and numerous pits. The sand is hazardous, as the Links will sink in if they stand in it for too long. Because of this, the Dunewalker Duds becomes useful in this Level.

In Stage 1, the Links begin at the entrance of the tomb, where immediately to the north of them is a Gripshot, Gust Jar, and Fire Gloves. After taking the items, the Triforce Gateway opens and a Key drops from the ceiling, which falls into the sinking sand and is immediately seized by a moving Sand Mound; actually a Karat Crab. The Links must fight the crabs to claim the Key, but they will disappear into the sand if approached while covered. The Gust Jar can be used to uncover them, and Bomb Flowers are also provided on either side of the room to attack them with. The Links must also be careful of Morths to the north of the room, which will cling onto the Links if they get close. Once the crab carrying the Key is defeated, the Links must quickly take it before another crab comes to reclaim it, which will then pursue after the Links as they carry it to the door. The crabs however are unable to move onto the dark flooring, making it a safe spot. Once the door is opened, the Links can proceed to the Triforce Gateway.

In Stage 2, the Links appear in a small room filled with sand and Morths. Several pits are also in the room, including one in the center. As the Links enter, Skullropes will suddenly spawn. After they are defeated, Stalfos and a Fire Keeleon appear. Their defeat brings more Skullropes and another Fire Keeleon. After the last of the enemies are defeated, the door to the Triforce Gateway opens. The Morths will also disappear.

In Stage 3, the Links appear on a ledge overlooking an enormous chasm. Red-colored platforms can be seen, but then immediately disappear as the Links enter. These platforms are invisible and are heat-sensitive, and will become visible whenever a fire ball cast from the Fire Gloves lands on it. Knowing this, the Link with the gloves uses them to lead the other Links as they find their path. Along the way, the Links also encounter Fire Keeleons. These Keeleons can be reached by forming a Totem of two, allowing the other two Links to fight them off while the Link with the gloves focuses on the platforms. Several Rupees can also be found sitting on the pillars, which can be grabbed with the Gripshot. Eventually the heroes come to a moving platform leading to another set of heat-sensitive platforms. These lead to the Triforce Gateway north.

In Stage 4, the Links drop down to a platform with dormant Gibdos. After all of the Links fall in, three more Gibdos appear from doorways. After these enemies are defeated, the dormant Gibdos then reanimate. After they are all defeated, the Triforce Gateway appears.

Drablands Challenge
Gibdo Mausoleum includes the following Drablands Challenges: "Clear within the time limit!", "Only Bombs—no swords!", and "Avoid falling and quicksand!".

Materials
At the end of the Level, three chests can be opened. Two contain the same Material, and one contains another.

No challenge

 * 2 Ancient Fins
 * 1 Gibdo Bandage

"Clear within the time limit!"

 * 2 Vintage Linens
 * 1 Stal Skull

"Avoid falling and quicksand!"

 * 2 Gibdo Bandages
 * 1 Sandy Ribbon

"Only Bombs—no swords!"

 * 2 Stal Skulls
 * 1 Crystal Skull