Glitches in Majora's Mask

These are the glitches which are possible to be performed in The Legend of Zelda: Majora's Mask. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Infinite Sword
Through this glitch, whenever Link's sword is drawn, it will be automatically swung causing damage to enemies without you having to press B, yet also without Link actually swinging his sword. Link will hold his sword normally, however your surroundings, whether an enemy or object, will react as if you hit them with your sword. This glitch is also needed to perform other such glitches as bombchu hovering. We did this on the Nintendo 64 golden cartridge version and the Nintendo Gamecube Collector's Edition version using any sword.

To perform this glitch find an item that Link can interact with. A mail box is recommended, but other such things as signs, Terminians, dogs or even bombs if nothing else is around will work. Go up to your selected item, and crouch down with your shield. Rapidly tap B (or if using the Great Fairy's Sword, tap the C direction it is assigned to) so that Link jabs with his sword, but make sure he doesn't actually hit anything but air. Whilst rapidly pressing B, push A once so that Link reacts with the item, whether by reading it, picking it up, or talking to the character. If using bombs, you'll need to be extremely quick to avoid it exploding. Only use bombs when nothing else is around. Having done that successfully the glitch should have worked, however it can often take a few tries. With some items, such as mail boxes and signs, Link's sword will already be drawn, and you'll see a white trail behind his sword when moving, showing that the glitch has been activated. Other items, such as bombs, dogs or characters will leave Link with his sword sheathed. To draw Link's sword and not effect the glitch, you must draw it in mid air, whilst doing a backflip, by targetting the camera behind Link, pulling back on the control stick and pressing A, then quickly pressing B whilst in the air. To undo this glitch either enter a new area, or put Link's sword away with A, and draw it normally again with B.

A simple video demonstration of the Infinite Sword glitch can be found here.

Sakon's Hideout Before Day 3
In this glitch you can enter Sakon's hideout in Ikana Canyon before day 3 and without doing the Anju and Kafei sidequest. Once inside, you cannot achieve much, therefore rendering this glitch pretty much useless. The only way out of the hideout is to warp using the song of soaring. We used the Nintendo 64 golden cartridge version.

This glitch is really quite simple. Head to the entrance of Sakon's hideout. Face the rock blocking the entrance, and look to the bottom right where there is a crack between the rock and the wall. Equip the bunny hood, and run at that small crack, rolling just before contacting the wall. This usually will take a few tries, but soon enough Link will roll through the crack, jump, and enter the hideout. This is possible to do without the bunny hood, however wearing the hood does improve your chances of making it through the crack.

For more details, watch this demonstration here.

Stop Time
This glitch allows you to stop the three day time limit, and explore Termina without the limitation of a clock. During this time most of the Terminians are gone, and the moon has vanished. Because of the nature of the glitch, there is no way to complete the storyline with this glitch activated, so don't use this glitch just to give you unlimited time to complete the game. Once this glitch has been executed there are some actions that cannot be done, and some other glitches which can be done. We did this glitch on the Nintendo 64 golden cartridge version of the game.

To do this glitch, go to the astral observatory near the end of the 3rd day, and look through the telescope by talking to Professor Shikashi. As you are looking through the telescope, carefully watch the clock. You need to press B to exit the telescope view as close to the clock reaching 00:00:00 as possible, but if you let it reach zero, it will be game over. If you are successful, once you have exited the telescope view, and spoken to the Professor, the clock will have vanished from the bottom of your screen, and time will have stopped. You'll need to reset your console to deactivate this glitch.

A video demonstration of how to do this glitch can be found here.

Zora Link Can Fly
Through using this glitch, Zora Link will be able to fly in the air above the water. It will appear as if he was swimming normally, however he will be floating in mid air. This glitch will only last as long as you can keep it going, and eventually you will decline back into the water. We executed this glitch on the Nintendo 64 golden cartridge version of the game, and also on the Nintendo Gamecube Collector's Edition.

To begin, go to the area of Great Bay Coast where Zora Hall is located. Just offshore, near the cave entrance to the area, you will see a Like Like. Equip the Zora mask, and defeat the Like Like however you prefer. Float stationary above where the Like Like was and face directly towards the shore. Now quickly swim towards the shore using A to go faster and just before reaching the shore pull the control stick backwards. Again tap A and steer Zora Link back over the water. Most of the time this will succeed, but if not give it another shot. Once in the air you'll need to keep tapping A to stay in the air.

This glitch can be hard to follow through simply following instructions, so please refer to this video here for a visual example.