Totem

are a recurring ability in.

NaN Totems can be formed by the NaN Linkss by approaching another TFH: and pressing the A button or by moving underneath an airborne TFH: to catch him automatically. NaN Totems can be formed as either stacks of two or three, the latter being achieved through picking up an existing TFH: of two NaN Linkss. NaN Totems are necessary in progressing throughout the land, through completing puzzles that require a certain height to be met or accessing higher elevations. When a TFH: is formed, only the highest TFH: can use items, though each subordinate TFH: is capable of tossing the TFH: above him. If the middle TFH: is holding a TFH: when thrown by the bottom TFH:, then both the middle and top NaN Linkss are thrown together. In a TFH:, only the bottom TFH: is able to navigate, and thus the others are dependent upon him to move around while in stable position. In addition, only the TFH: on top is able to swing his TFH: or use NaN Items. The only actions that the middle TFH: is capable of is throwing the top TFH: or using NaN Communication Icons. During a TFH: battle, where the NaN Linkss are fighting one another, the TFH: atop a TFH: can "escape" by performing a TFH:.

When it is necessary to form a TFH:, "Totem time!" text will scroll across the screen. Certain enemies, such as NaN Totem Dekus and NaN Moblins, tend to mimic the NaN Linkss' ability to form a TFH:. NaN Totem Armoss are frequently utilized by enemies for this purpose. If a TFH: is hurt while in a TFH:, he will drop any others he is carrying, breaking the formation.

Depending on the three NaN Linkss' TFH: formation, a different variation of the area's music is heard by each player. When one TFH: is being carried by another, he hears a softer variation of the area music, and a female choir along with it. When one TFH: is carrying another, he hears a stronger variation of the music, with a male choir and drums. In a full TFH:, the TFH: on top hears a gentler mix with a female choir, similar to if he were only being carried by one TFH:. The TFH: in the middle hears a much more faded version of the music, in which a female choir is almost all that is audible. The TFH: on the bottom hears a more powerful variation, complete with a male choir and drums, similar to if he were only carrying one TFH:, however, this mix features more instruments. The precise volume levels of the instruments and choir vocals heard in each mix are different between single-player and multiplayer modes. In a TFH: battle, the TFH: carrying a TFH: hears a more energetic and orchestral variation of the area's music, while any TFH: being carried by another hears an off-key variation with poorly tuned instruments, indicating the danger of being thrown outside the battle area.

The director of, Hiromasa Shikata, stated that because a TFH: size of four was too tall to display, the number of NaN Linkss was shortened from the traditional four to three.

NaN Totems are represented by the SSBU: SSBU: in. The SSBU: for SSBU: is depicted with three NaN Toon Links colored to match the NaN Linkss from.

Trivia

 * A similar mechanic is present in, wherein ST: must ride atop ST: in order to traverse the landscape of the ST: and fight against enemies, such as NaN Miniblins mounted atop NaN Armoss within it.