Mechanical Statue

are recurring NaN Objects in.

NaN Mechanical Statues appear in the TPHD:. One of the NaN Mechanical Statues must be controlled by TPHD: with the TPHD: and guided back to its original position in the entrance room in order to reach the lair of TPHD:. When under the control of the TPHD:, a TPHD: can swing its hammer in sync with TPHD:'s movements to destroy NaN Blade Traps, NaN Spiketraps and NaN Beamoss as well as operative cages that require a TPHD: to open and close them.

In, NaN Mechanical Statues appear as part of HW:'s moveset while wielding the HW:.