Side Quest

, also known as, are a recurring mechanic in.

[[SS -]]
In SS undefined, NaN Side Quests are optional quests given to SSHD: by the denizens of the SSHD: or the SSHD:, who need his assistance to solve their troubles.

In, Side Quests are optional Quests given to Link by various characters. They are denoted by a speech bubble icon containing an ellipsis. There are 76 Side Quests in the base game, 7 Side Quests in The Master Trials DLC Pack, an extra Side Quest released through the Version 1.3.3 update, and 6 Side Quests in The Champions' Ballad DLC Pack, giving a total of 90 Side Quests to complete.

In, Side Quests, or more simply referred to as "Quests", serve as the way to increase the effectiveness of a Warrior, replacing the Bazaar's Badge Market found in the original games. By using Materials consisting of dropped spoils of slain monsters & scrapped Guardians, as well as printed proofs of the monster and Guardian kills, fruits, fungi, plants, meat, ingredients, fish, insects, and precious minerals, Link and the other Warriors will gain attributes such has extensions of their Light Combo, a new Strong Combo, Hearts, and more Special Attack bars, as well as cosmetic costume pieces for Link to wear.

To unlock more Side Quests, Link and co. can either progress through the story or finish certain Challenge battles and/or other Side Quests. There are 376 Quests in total in the base game.

Side Quests are split by the following within the Quest tab:
 * Character-specific Quests, which benefit only one Warrior. These Quests are marked with the heads of the characters as depicted by the narration cutscenes, and are all found under their Warrior's name under the Quest search tab (e.g., all the Side Quests that benefit solely Link will be found under the tab "Link", and so on & so forth).
 * Improve All Allies Quests, which as the name implies, benefits all Warriors. These Quests are marked with a heart icon.
 * Sheikah Runes Quests, which lowers the cooldown of used Sheikah Rune abilities. They are individually marked with their specified rune (e.g. the Quest "Explosive Endeavours" is marked with the Remote Bomb logo).
 * Divine Beasts Quests, which improve the vitality and functions of the Divine Beasts. They are individually marked with the specified Divine Beast.
 * Unlock Services Quests, which open up Shops and Stables to shop for certain Materials if the need arises, as well as other vital specialized services. Shops have a Jar marker, and Stables have a horse head marker. The specialized services are:
 * the Hyrule Blacksmith Guild, marked with a hammer, helps Warriors by tinkering with weapons to make them stronger.
 * the Military Training Camp, marked with a helmet, help lagging behind Warriors catch up with the currently highest leveled Warrior.
 * and the Kochi Dye Shop, marked with a vial, changes the color of Link's clothes, with the Rupees depending on the dye.
 * Improve Services Quests, which gives Link and co. discounts, as well as more services with the Blacksmith Guild, and additional dye options for the Dye Shop. These are marked with a building & an up arrow.
 * Material Quests, giving Link more Materials, as well as monster-themed hats. They are marked with either monster icons or leaf icons. The latter can be completed multiple times as long as the player has the materials needed to make the trade
 * Cooking Quests, allowing Link to come up with new recipes to use foodstuff Materials to make Food, giving bonus effects to Warriors in battle such as increased movement speed, a bigger window to initiate a BotW:, elemental damage reduction, etc. They are marked with a Cooking Pot.
 * Battle Support Quests, which increase the carrying capacities of Apples and Weapons, as well as allowing Korok Seeds and Treasure Chests to be viewed in the Battle Info tab. Aside for "The Treasure Detector" which is marked with a treasure chest icon, all Battle Support Quests have their marker be Hestu's Maracas.
 * Sheikah Sensor Quests, which help Link and co. use the Sensor to help find specific Materials in either combat missions or Shops/Stables if they are too few for a specific Quest. Like the Runes Quests, these quests are marked with the Sensor icon.
 * And finally, Contribution Level Quests, which are region-specific quests that keep track of the completion rate of the Quests of that region of Hyrule, and are thus completed when all Quests in a specific region are completed. They are marked with a star icon.

Pulse of the Ancients
With the first wave of DLC for, 54 additional Quests have been added into the game, 35 of which can be found within the new facility, EX Royal Ancient Lab, marked on the map with a Ancient Screw with an “EX” next to it. These Quests are largely meant to help the lab grow and prosper.

The Lab's Quests are arranged in a grid and similarly work like how the Badge system from the first games worked; completing one Quest can unlock the others that connect to it as long as the player has the Materials or the Rupees for it. The Quest icons also retain the previously established rules with what they entail.

Quests from the Labs grant access to rewards not found in the base game, as well as the newly added Materials needed to complete them. Additionally completing them grants access to the Flail for Link, the Battle-Tested Guardian, and the Master Cycle Zero for Zelda.