Bomb Storage

is a TFH: in. It is the second TFH: in the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
The TFH: takes place within the walls of a giant castle towering high up in the air, filled with many traps and obstacles. As its name implies, it is a storage hold of NaN Bombs, although this only becomes obvious once the NaN Linkss reach the TFH:'s NaN Bosss, the NaN Hinox Brotherss, who actively throw NaN Bombs during their fight. NaN Bombs are also one of the TFH:'s usable NaN Items, and are used to solve a variety of puzzles.

In Stage 1, the NaN Linkss appear in a corner section. NaN Bombs and a pair of NaN Gust Jars are immediately provided for use. To move on from the area, the NaN Linkss must cross over the large gap by propelling each other across using the TFH:. The two NaN Linkss who cross the gap then step on a pair of NaN Floor Switchs, which creates a bridge for the third TFH:. The heroes then notice a cracked window within a balcony. A TFH: growing nearby must be propelled with the TFH: towards it, which will shatter the glass and reveal a TFH:. Using the same method, the TFH: is activated and lowers the bridge to the next area. In this same area, the NaN Linkss can collect a string of green NaN Rupees floating over some gaps by having one TFH: propel another across, or simply swinging their NaN Swords to collect them from the sides. Over the bridge, another balcony window conceals a TFH:. As there is no TFH:, one TFH: must place a TFH: so that another can propel it across. Hitting the TFH: activates three platforms that form a bridge to the TFH:. A nearby TFH: containing 20 NaN Rupees can be reached by throwing one of the NaN Linkss onto the ledge.

In Stage 2, the area splits into three paths, each with a TFH: and a large gate barricading the way. The NaN Linkss must move onto these paths individually, by again propelling themselves across using the TFH:, preferably so that the TFH: with the NaN Bombs is on the furthest left, and the two NaN Linkss with the NaN Gust Jars are on the middle and right paths. Pressing the three NaN Floor Switchs opens the gate, however the right and middle paths are blocked by NaN Cracked Blocks, and the leftmost path is blocked by a TFH:. The NaN Linkss then have to work together to help each other cross their respective paths, using NaN Bombs to demolish the NaN Blocks, and the TFH: to blow out the flames.

The NaN Linkss walk down their respective paths, while fighting NaN Hardhat Beetles along the way. Eventually the middle and right paths combine, reuniting these two NaN Linkss, and the paths become more narrow. One of the NaN Linkss can be propelled over to the left path, which leads to a raised platform with a TFH: nearby. The TFH: with NaN Bombs should throw a TFH: over the gap to hit it; this becomes easier to achieve by forming a TFH: with a second TFH:. Hitting this TFH: activates a moving platform that allows the right path to continue forward. Two of the NaN Linkss must ride this platform ahead, so that they can form a TFH: to reach another TFH: that activates another moving platform for the other TFH: on the left path. Once all three NaN Linkss are reunited, they can form a TFH: of three to hit a TFH: that lowers a bridge to the TFH:.

Stage 3 features an aerial lift attached to an overhead cable hanging over a long pit, which the NaN Linkss must operate by propelling it forward with the NaN Gust Jars. NaN Rupees can be found along the cable, which can be grabbed by forming a TFH: of three and carefully throwing the top TFH: at them. NaN Arrow Traps on the rear walls will fire NaN Arrows as the NaN Linkss move the lift forward. The lift brings them to a tower with an opening and closing TFH:, which can be hit by throwing a TFH: over. This activates a tower with spinning shields holding another TFH:. The NaN Linkss must then form a TFH: of three and throw another TFH: into this tower to activate its TFH:, lowering the bridge to the TFH:. On the other side of the pit is a TFH: and several NaN Jars with NaN Hearts and NaN Rupees, plus a lever TFH: which can be struck to immediately move the lift from one side of the long pit to the other, should any of the NaN Linkss get stuck.

Stage 4 is where the NaN Hinox Brotherss are fought. It features a large, rectangular platform with no walls to keep the NaN Linkss from falling off into the pit below. On the left and right sides are elevated platforms each with several NaN Pots filled with NaN Hearts. Across from the NaN Linkss are five gated balconies in which the NaN Hinox Brotherss appear and throw NaN Bombs in the NaN Linkss' direction.

NaN Drablands Challenges
Once the NaN Bosss of the TFH: have been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Win without using a sword!", "Transport the orb quickly!", and "Don't fall at all!". Each TFH: features the same configuration of NaN Enemies.

In "Transport the orb quickly!", the NaN Linkss are given a timer of two minutes in Multiplayer, or two minutes and 45 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:. In TFH: 2, the orb appears at the point where the middle and right paths convene, rather than the beginning of the TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies and Traps

 * TFH: 1


 * TFH: 2


 * TFH: 3


 * TFH: 4

Trivia

 * TFH: was one of the TFH: included in the E3 demo and in the distributed demo version. In the former, it was formerly known as The Fortress.
 * As described in Vol. 4 of the TFH:, a scarab is hidden on a wall in each TFH: of the TFH:. One can be found in TFH: 1 of TFH:, directly above and to the right of the only TFH:.