User:Ember Incubus/Zelda Wii Expectations

Zelda Wii is entering a new era for the Zelda universe. So here is a list of top ten new expectations for Zelda Wii. In order from most to least needed.
 * 1) Termina: Termina was a great world and could by a country expanded across the continent including Hyrule. The way is see it is like the image to the right. That is an image of an April Fools joke, but this is exactly what is needed.
 * 2) Skull Kid Civilization: There should be a return of the Skull Kids. And I don't mean a minor role like in Twilight Princess, Majora's Mask, or Ocarina of Time. I mean an entire civilization hidden behind a waterfall in the Lost woods. Imagine it, a civilization based off the Lost creatures. There could be this whole optional dungeon based off of the forest, the Baga tree etc.
 * 3) Discovery: Zelda Wii should definitely include some sort of exploration system. Make the items different on every game, make it rare common, make it here and there. Overall, you should be able to go to ruins and look for something in a complex system.
 * 4) Customization: Zelda games aren’t just for boys, then why is the main character boy only? (Excluding BS Games) In my opinions, they should remove all romance between link and NPCs in Zelda Wii and let it be possible to make a female character. (Romance may stay, as long it is present in a different form in the other gender's version.) Link should be able to get cloths that are not required for a side quest or to breath under water and etc. Since I'm expecting this to be simaler to Majora's Mask, I think that the Zora mask should be the one and only item that lets you breath under water. It wouldn't hurt to let you change your hair color, type, etc. If this wasn't Nintendo, this would be perfect to fight online character without looking identical. XD
 * 5) Advanced Technology: There should be a presence of a more non-primitive, modern Zelda universe. Zelda should have more clever gadgets like the hookshot. I'm not saying, things like microchips that posses monsters, or anything, just to go back to the creativity of pass Zelda games. Like: Hookshot, Those rods that make blocks, etc.
 * 6) Vaati: Vaati was the main boss to half of the Toon Link titles. He deserves a bigger part in the Zelda community. I'm not saying he should be the final boss though. Imagine, you finished two dungeons, five to go, you find a canon sunken inside lake Hylia (were the canon was in Twilight Princess), you find a way to use it and blast! You arrive in the Skylinds, the land enslaved by a raging wind, you go through a misty desert that is the sky until you find the Wind Shrine, you go inside to find Oocca under bars, remains of the dragons, many hard puzzles requiring an item that lets you walk through solid objects. And finally, you see "Demi-God Shadow Exorcist: Vaati". The way you fight him is you run around a circular room much like the Snow boss in Majora and Stallord from Twilight. You have to run away from him and aim you rod at certain walls to make Vaati float into a lava pit. Hit him 5 times like that then He screams and becomes his second form from Minish Cap. In this section, the entire room get jumbled up. The whole place becomes a maze made of mirrors, dodging flying Dekustals, when you look at Vaati, he disappears somewhere else, what you have to do is make a different type of mirror appear in front of Vaati so he doesn’t see you, then hit him. When you hit him once in this stage, you approach his final form. For this form, the room is sucked into Vaati until the only thing left is the floor and a pit surrounding the area like the final battle from A Link to the Past. This part is simple, dodge him until he opens his eye, then throw a Negeshot (what the outcome of the rod used with a Slingshot does) at his eye 5 times and he dies.
 * 7) Optional Dungeons: There should be optional dungeons that are for getting item upgrades, masks, & Kinstones. But not heart containers. Heart Containers have been used up over the limit. I purpose a new life system based off of the mana system.
 * 8) No Ganon: For someone who died a lot, Ganon is very persistent on capturing Hyrule. Not much to say about this, just don't include him, there are to many games with the same main bad guy.
 * 9) Kinstone Fusion: A kinstone fusion type system should be present. Kinstones came in various colors and shapes, and not exactly kinstones is needed, but something similar. If Zelda Wii happens early in the timeline, it should be kinstones, but 3D games had something similar. Ocarina of Time, Majora's Mask, & Twilight Princess had gold bugs, and Poes were also present in Twilight Princess. Unlike the rest of the similarities, kinstones got all of Hyrule involved, but the other ones only involved, at most, four people.
 * 10) Animals: Zelda Wii should defiantly have more unique, exotic, and common to earth animals. Animals of all kind that you can interact with. But not because its a side quest, to talk to, for the storyline, etc. There should be a lot of animals that are there because they simply are. Otherwise, Zelda games will start reusing its flaws, which will be inspiration for doing bad things in the future like: Like Like Faeries going around and eating Kokiris and turning Skullkids into horses.