User:Eponasowner@legacy41958113

I'm eponasowner, an old but disloyal member of ZW who frequently sifts through the site for typographical errors and such; however I was never very ambitious and thus tend to lounge around making pointless additions to my own page. I am currently an autoconfirmed user, and someday I will grow a little more ambition and push for a higher rank.

Bio
Though this may come as a surprise to some, my name is not really Stalkid. My name is something so obscure; something so inconceivably strange; so terrifyingly, horrendously peculiar that you may even go HP Lovecraft on me if I tell you.

I've played Loz, Aol, Alttp, LA, Oot, MM, and LCT. I've beaten Aol, Oot, MM and LCT, I'm not good enough (or perhaps not smart enough) to figure out the rest. I believe that theories are perfectly okay as long as they have some sort of fortification (and no other reasonable conclusion is available). I'm also a creative mind more than an applied one, which means that perhaps wikis aren't for me; and I really (I have to admit) am not that useful around here.

I've been an off-and-on Zelda Wiki member for about three years now. I own an N64, with all of the zelda games available for it (yes, every single one. All of them. I've got a complete, solid collection). I'm also pretty lazy, not doing much to improve the wiki but criticizing pages for problems they may have. I'm pretty good at it.

I certainly enjoy Ocarina of Time more than I do others, though it's a short game and there is limited area for adventure. I am also a fan of the Oot Manga, but (like the game) the actual amount of content is very small. Majora's mask, though even shorter, is more difficult and certainly runner-up. I like most of the seemingly uninteresting characters such as Saria, Malon, Mido and Fado. My favorite race is undoubtedly the Kokiri.

Theories that I support

 * The Legend of Zelda: Ocarina of Time is the First in the series. Ganondorf appears in almost all of the games, and he was born shortly prior to Oot. The Legend of Zelda: Majora's Mask is one of the games in which Ganondorf does not appear, and the characters of Link, Epona and the Happy Mask Salesman are all from the previous game; making it a direct sequel.


 * The Great Deku Tree of Oot is not the first Great Deku Tree. Given the size of the Deku Tree Sprout, I'd guesstimate that the former Great Deku Tree was about 250 years old and that each of the houses in the Kokiri Forest are the hollowed remains of a former Deku Tree. If each of the stumps was a 250-year old tree, and there have been seven Great Deku Trees in the past, that would mean that the Kokiri forest village is 1750 years old, give or take a hundred or so. If the Kokiri never age, then perhaps our friends (Mido, Fado, Twins, etc.) have been around since the very beginning. By that logic, Saria could have awakened as a Sage over 1000 years ago; should the need arise.


 * Fairies, with their magical magicalness, emit a bright aura around themselves. Underneath a thick curtain of light is a small, humanoid person with wings large enough to well surpass the light rays. It is said that Fado looks like Farore, and she is somewhat courageous (or at least adventurous), and Malon looks somewhat like Din (she is powerful, or perhaps free-spirited). Lastly, given that Navi has a blue aura, perhaps her true appearance is something like Nayru (and at that, she is very wise when she finds time to stop battologizing).


 * The word Goron does not come from the Japanese word Goron, as that would describe the sound of a hollow object like a drum or log falling down a steep slope. The sound Koron describes a rock or other flat-sounding object tumbling down a hill. Rather, Goron is the Japanese pronunciation of Golem, as Ls are pronounced as Rs and Ms are pronounces as Ns when at the end of a syllable. Therefore, due to their rock golem-like attributes, Gorons were originally intended to be called Golems.

A Perfect World
Please, do not read this.

Okay, this is the place where I complain about Oot and suggest improvements. And please, don't complain about it being unrealistic. I'm fully aware that none of these things will happen.

Essentially, this is a far expanded world of Ocarina of Time that simply allows for more adventure, more exploring, and simply a much longer gameplay. New Items have been introduced, the overworld has been stretched (like in Twilight Princess, but without a storyline that imposes on most theories), and even the storyline has been expanded slightly.

New Items

 * Pocketwatch: A simple device for telling time. As you know, Hyrule Time is simply military time. Time goes by very quickly, so it may be useful when trying to make it to certain occasions such as Dampé's Heart-Pounding Grave-digging Tour or meeting the Postman. A Quest Status Item, obtained by speaking to Dampe during the time that he is in bed.


 * Fairy Ocarina: This is the Ocarina that Saria gives you at the beginning of the game. It is a memento, meant to have much sentimental value. However, as any Oot fan knows, it is replaced by the Ocarina of Time. In a Perfect World, The two Ocarinas would have been equivalents during the two time periods (Fairy Ocarina during Young Link's era, Ocarina of time during Adult Link's era).




 * Turiguchu: Replaces the Bombchu later in the game, but is more expensive. Combination of the words Turigu, the Japanese pronunciation of Trigger; and Chu, the sound of a mouse (like the original Bombchu). Unlike the previous bombchu, which simply ran on a fuse, the Turiguchu would go on forever until you detonate it from a long distance (press C-button once to hold it, once to release it, and a third time to asplode it). A C-button Item, usable only as an adult (bombchu will be usable only as a child).


 * Cojiro: Obtained in the Expanded Adult Trading Sequence, Cojiro will be a C-button item in the child era. He will be used as a typical Cucco, helping link to glide to areas when a chicken is not present.


 * Spider's Lodestone: A compass-like item that replaces the Stone of Agony as the 20-token prize at the House of Skulltula. It sits at the bottom-left corner of the screen, next to the Rupee count, and the needle spins randomly when near a secret item such as a Secret Grotto, Heart Piece, or Gold Skulltula.


 * Wallet: The three wallets have all been increased in capacity, with 200, 500 and 1000 for Link's Wallet, Adult's Wallet and Giant's Wallet, respectively. All Items cost more, at least twice as much as the original game, however rupees are scarce. Thus, Hyrule's economy has "inflated".


 * Pendulum: The Key Item in the Temple of Law, but otherwise useless. Can be used in the temple of law to either reverse (mirror) the temple (with enemies, dynamic objects and link not mirrored) or to twist corridors (as in the previous Forest Temple). A C-button item, used by turning the joystick 360 degrees (to twist a hallway) or shaking left and right (to reverse rooms). When used, the surrounding area appears to be warped or twisted before turning white and returning to its original shape. Looks like a large, silver rod with a weight at the bottom and an embellishment at the top, held with a handle that protrudes in a perpendicular manner similar to that of a truncheon.

New Lands

 * Lost Woods: Now, The Lost Woods stretch southwest, all the way to Lake Hylia. At least twice the size of the original Lost Woods, it will be an ordeal simply to reach the Kokiri Forest Town. At night, one Stalfos appears in every "room" of the lost woods, and many more signs of Deku Shrub civilization will also be present. If Link takes a wrong turn in the forest, he will reappear wherever he started (thus, not simple the Kokiri Forest). Like before, the Forest Temple is in the Northeast Region of the lost woods, though not very far from the Kokiri Forest. Time stands still.


 * Hyrule Field: Like before, Hyrule Field will house Lon Lon Ranch. It will be much larger, at least three times as large, and house Stalchildren as before. The Zora's River will stretch from Zora's Fountain all the way to Lake Hylia, traveling through Hyrule Field through to Gerudo Valley and finally to the lake in a continuous stream that Link can swim through. Dirt roads will be replaced with weathered, cobblestone roads that vanish as an adult, and fences along areas of Hyrule field will be removed completely. As before, wearing the Bunny Hood will prevent Stalchildren from appearing; though any mask will work for this purpose. Time passes normally.


 * Kakariko Village: This incarnation of Kakariko Village is slightly larger than the previous, stretching slightly farther southeast (beyond the Cucco Lady's house) with a few more inhabitants. The building that will later become the Bazaar can now be entered as a child by climbing onto the crate near the beggar's future place and onto a small balcony. In the Adult era, the Happy Mask Shop is located to the South of the Great Impa's house, where the Happy Mask Salesman resides and paces hysterically. When spoken to, he chastises Link and says that the store does not open for several hours. A sign can be chopped down allowing access to a door behind the counter, where one can walk upstairs to see his room (contains a chest with a piece of heart). Time stands still.


 * Goron City: A fifth level is added to Goron City, accessible only by throwing a bomb at a hanging ladder from the island in the center (where the spiritual stone used to lie) and climbing from the main (fourth) level. One doorway contains a curtain that must be burned with deku sticks, and leads to a small ledge above Death Mountain Trail with bomb flowers and a Goron (rather than the bomb flowers and Goron below at the entrance to Goron City). Also on the fifth level is a Goron who (like the rest) likes Saria's song, however he cannot reach the source of the music (as there is no staircase leading to the second floor). He will pay Gold Rupees to anyone who will play Saria's song for him. A room at the top level also contains a puzzle where a block must be moved out of the way of a light source (a hole in the ceiling) for a Goron to read (this will require moving several blocks to reach the first block, like a much larger scale of the one at Lon Lon Ranch). Time is indifferent.


 * Zora's Domain: The waterfall can be used to explore the upper reaches of Zora's Domain, where using Cojiro to fly across the cavern will land Link on a ledge overlooking the domain. A barrier of Red Ice protects a small passageway that offers a piece of heart, exiting just above the Zora's Royal Chamber. The area under the waterfall leads to a puzzle where an underwater maze must be completed before Link suffocates. The reward is yet another Piece of Heart. The pool in the center of Zora's domain is much larger, about the size of the original incarnation of Lake Hylia; and the waterfall is much higher (about the height of the Gerudo Valley Bridge from the river below). The shop offers blue fire as a child after you have completed the Ice Cavern as an adult, and completing the water temple will result in the Zora's domain thawing after 30 days (though nobody will be present once it has thawed). Time is indifferent.


 * Kokiri Forest: As a child, Cojiro can be used to reach the rooftops of the House Of Twins, which will house a Heart Piece and a way to a ledge similar to the one in Kakariko Village ( behind the windmill). A Big Deku Baba guards the narrow walkway and a few red rupees, and the Great Deku Tree's Meadow will be expanded behind the Great Deku Tree, with a small area for frolicking (tall grass) and an invisible barrier with an unreachable field background just beyond it. As an adult, A gold rupee will be rewarded by the Know-It-All brothers for defeating all of the Monsters in the Forest, however they will always respawn until the forest temple is completed. The Great Deku Tree's dungeon is also expanded, with an extra floor (the canopy) that houses the Fairy Slingshot. The Fairy slingshot's previous location will house the compass, and the compass' previous location will house the staircase leading to the canopy floor. Time stands still.


 * Gerudo's Fortress: Not much different from the original, though it is considerably larger and with more rooms (there are two more prisoners). The entrance to the Haunted Wasteland is slightly more difficult to access, as there are fences to jump and only a small amount of Epona-accessible ground to land on before the transition to sandy ground. Furthermore, the crates will be removed in the haunted wasteland to prevent Link from longshotting across the river of sand, and the haunted wasteland will be larger (including an area beyond the point that the poe leads you and onto a series of pillars with rope bridges similar to the ones in the Kokiri Forest). On the other side of the Fortress, the bridge across Gerudo Valley will be uncrossable by Epona until you hookshot across and free the Carpenters to have them repair it. Lastly, a Cojiro-accessible platform will house a grotto with a second beam on the opposite side that leads you back to the top of the outside of the Valley. Time passes normally in the valley, but stands still in the Fortress, collossus, and wasteland.


 * Lake Hylia: Lake Hylia will be made much larger than its previous incarnation, almost five times as much, and the entire lake will be shrouded in a thin fog that makes it impossible to see any farther than a quarter of the way across the lake. Swimming through the lake, as such, will be a hassle; and the rope bridges will be removed (the islands will be larger and closer together). Epona will be necessary to access the water temple (the Serenade of Water will only bring Link to Lake Hylia's shore) by jumping from island to island (an automated sequence), and Cojiro will be useful to access the lake's main Island as a child (a Heart Piece will be rewarded). Time passes normally.

Temples

 * Forest Temple: Not much has changed in this temple, however the twisted corridors will be replaced with long rooms that house several large fans below and have no floors (Link must rely on these in order to prevent falling). Other rooms have long, thin walkways with fans that may blow Link off (reintigrated from the Shadow Temple) Other The main item remains the Fairy Bow, and the boss remains Phantom Ganon.


 * Fire Temple: Remains largely the same, though several other Gorons must be saved (all must be saved, the last one will house the chest to the Boss Key only if The Goron is told that all others have been liberated). The main item remains the Megaton Hammer, and the Boss remains Volvagia.

My Timeline

 * 1) Ocarina Of Time: Ganon is born prior to this game, that should be enough proof right there. Unlike a few other games, the Temple of time is not falling apart. It was built prior to Ocarina of time, and nothing between the creation of the temple of time and the events of Oot were remarkable to be made into a game.
 * 2) Link's Awakening: Takes place simultaniously, or perhaps shortly between the games of Oot and MM. MM is a direct Sequel to Oot, and this Link is possibly just another kid (perhaps even an admirer) that looks like Oot Link. Who knows, maybe it's the same kid! After all, it was all a dream.
 * 3) Majora's Mask: This is an obvious one, as Link, Epona, and the Happy Mask Salesman are all from Oot. The Wind Fish is mentioned in MM, which means that the events of LA took place prior to MM.
 * 4) Oracle of Seasons: Takes place before Oracle of Ages, features Twinrova. Ganondorf's ability to live beyond Ocarina of Time is simply due to him being trapped in the sacred realm until he is released (several times).
 * 5) Oracle of Ages: This has been confirmed as a direct sequel to Oos. 'Nuff said.
 * 6) Twilight Princess: Takes place a good amount of time after Oot, it seems comfortable to say that it is about three games away.
 * 7) A Link To The Past: It's coming quite close to the time that the Temple of Time completely falls apart. The Master Sword is floating out in the woods somewhere.
 * 8) The Legend of Zelda: Where did everyone go?
 * 9) The Adventure of Link: Aha, everyone's back!
 * 10) The Wind Waker: Ganon is killed in this game, the Master Sword is stabbed through his skull. Perhaps it remains there?
 * 11) Phantom Hourglass: Direct Sequel to TWW.
 * 12) Spirit Tracks: Direct Sequel to PH.
 * 13) The Minish Cap: Ganon is gone! The Master Sword is gone!
 * 14) Four Swords/Four Swords Adventures: I don't remember which one comes first, it's been AGES.
 * 15) Skyward Sword: I don't know much about this one, but I know that Link does not have the Master Sword (so it must be after TWW) and that they live in the sky (technological advances?). I'm not sure if Ganon appears in this one.

Horizontal Lines Should Be Used Sparingly!
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Choose Your Own adventure!
This is a written map of the Lost Woods, my favorite place in Hyrule.


 * 1) Enter. You See Three entrances; one in front(2), to the left(3), and to the right(4). Nothing particularly interesting in this room.
 * 2) You're back in the Kokiri forest, return to step one.
 * 3) You see two tree stumps. Grog, the teen angst-suffering kid from Kakariko, is sitting aside the larger of the two stumps. A Skull Kid sits atop the stump, and Fado sits beside Grog. There is an exit to the far left (5) and behind you (1).
 * 4) You see a ledge with a ladder, and a gong hanging from a tree at close range. At the bottom of the ladder are two skull kids, each standing on the remains of an old tree, and plenty of tall grass. There is an exit to the right (2), behind you (1), and to the left (6).
 * 5) You see a large ledge with a ravine at the bottom, many tree stumps. At the top of the ledge is a patch of fertile soil, and a bridge goes across the large ravine off in the distance. There is lots of grass and uneven land, as well as a business shrub on the opposite side of the ravine that is willing to upgrade your Deku Sticks. There is an exit behind you (3).
 * 6) There is an exit behind you (4), one on the left (2), and one on the right (7). There is also a doorway (8) ahead of you, and a boulder that can be asploded.
 * 7) There are three exits. One, to the left, is blocked by Mido (8), one to the right (2), one behind (6) and one fountain (12).
 * 8) There is a boulder in this room, and four exits. One to the right (2), one to the left (9), one behind you (6), and one straight ahead (10).
 * 9) You are now in Goron City. There is an exit behind you (6).
 * 10) There are two business shrubs, a patch of soft soil, a secret grotto hidden in grass (contains the forest stage which can award you stick, nut, and heart upgrades), and much more grass. There is an exit behind you (8).
 * 11) There are four exits: one straight (2), one left (2), one behind (8), and one to the right (11).
 * 12) You are in the Sacred Forest Meadow, which houses a fairy fountain and the forest temple (and Saria!).
 * 13) You are at the entrance to Zora's Domain.