White Wolfos

are recurring NaN Enemies in.

NaN White Wolfoss are white, wolf-like creatures. They are larger than their normal OoT3D: counterparts, and are generally only found in icy climates such as the OoT3D:. NaN White Wolfoss run around on their four legs but occasionally stop to attack with their front two claws. Their method of attack is to circle around OoT3D: before rushing in to strike. If OoT3D: attempts to attack them head-on, they will simply guard themselves. The force from their attacks causes them to spin around and hesitate momentarily, revealing their vulnerable tails.

A OoT3D: acts as a OoT3D: in the OoT3D:. Other NaN White Wolfoss also appear inside the OoT3D:.

NaN White Wolfoss in MM3D: are identical to their MM3D: counterparts. They appear in the MM3D:, inside giant snowballs in the MM3D:, in the MM3D:, at MM3D:, and inside MM3D:. When MM3D: comes to the MM3D:, the NaN White Wolfoss except those inside MM3D: are replaced by normal NaN Wolfoss.

NaN White Wolfoss more closely resemble real wolves in. They hide in snow fields and wait for TPHD: to approach. When he does, they will pop out of the snow and attempt to jump and attack, usually in packs of two or more. They may also dive back into the snow to reemerge elsewhere for surprise attacks.

NaN White Wolfoss are typically found in the ST:. They hide in snow waiting for ST: to walk by, at which point they jump out and attack. NaN White Wolfoss tend to hunt in packs, dodging ST:'s attacks while another counterattacks. They can be stunned with the ST:.

In, NaN White Wolfoss appear in Level 8: Snowpeak Ruins: Defender. They inhabit the mountains of Snowpeak in packs, and can be found around the frozen lake and can ambush Link from piles of snow. Similar to their appearance in, they surround Link in groups and attack by pouncing on him. They appear in much greater numbers as the Level's timer begins to runs out. They can be defeated with one shot of the Crossbow.

NaN White Wolfoss appear as enemies in where they only appear in cold, icy dungeons such as the CoH: and parts of the CoH:. Like most enemies, they can only move to the beat of the music and prefer to move on every second beat. However, unlike other enemies, they can move and attack in all eight directions, including diagonally. Fortunately, they will only attack either CoH:, CoH:, CoH:, and CoH: if they're not looking directly at them.

If any of the heroes does manage to get a look at them, they will change their course of direction and hop away from the heroes, keeping their eyes on them at all times until they turn around or until the CoH: moves to a position either behind or adjacent to the hero where they cannot see them. Before moving and attacking, they will always crouch down and bare their long, saber-tooth-like fangs for one beat before hopping onto another tile, dealing damage to anyone who's standing in their way. They share this pattern with other CoH: enemies.

A CoH: pup can be found outside of the CoH: in CoH:. CoH: can pet it by moving in its direction.