Stone Corridors

is a TFH: in. It is the second TFH: of TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
TFH: takes place in a desert fortress over a sea of sand. Throughout the TFH:, the NaN Linkss encounter -like statues that must be transported to a base, which functions as a TFH: and is used to open passageways. If the statue is lost, it will reappear at a preset location nearby. Later on, the TFH: also features grated platforms that tilt left or right to the NaN Linkss' weight. The NaN Linkss must carefully balance these tilting platforms, lest they slide down into the sand below.

In Stage 1, the NaN Linkss appear on top of a fortress overseeing a sea of sand. Immediately the TFH:, TFH:, and TFH: are provided for their use. Ahead of the NaN Items is a tall TFH: surrounded by three NaN Floor Switchs and a base. The Mound can be blown away with the TFH: to reveal an Anubis statue. This statue can be picked up and thrown into the base, which activates it as a TFH:. The NaN Linkss then press the three other NaN Floor Switchs to form a bridge over the sea of sand. The heroes then enter a TFH:-filled area with fallen ruins and NaN Sandfishs swimming between them. In the north-west is another TFH: concealing an Anubis statue. The NaN Linkss must transport this statue to the top of a pyramid-like structure to the east, however a river of flowing sand prevents the NaN Linkss from going further. The TFH: can be used to propel them across as well as the statue, and the last TFH: can be carried over using the TFH:, or he can cross the river himself by firing the TFH: at a TFH:, one of the other NaN Linkss, or the statue. The NaN Linkss must then throw each other up the steps of the pyramid structure and stand on the NaN Floor Switchs on each of the steps, and throw the statue into its base at the top. This will open the door to the TFH:. Several NaN Rupees sit on the steps as well, and a TFH: concealing a TFH: sits to the right of the structure.

In Stage 2, the NaN Linkss appear on a small ledge. To the north is a grated wall with a panel, which can be gripped onto using the TFH: from the top of a TFH:, and will flip the TFH: to the other side. To the right is another Anubis statue; the TFH: can grip either it or the TFH: to move across the gap. A TFH: nearby is pressed to raise a sloped staircase, allowing the NaN Linkss to reunite. This however also activates an TFH: to the far right that continuously shoots NaN Arrows down a narrow path. To safely move past the onslaught of NaN Arrows, the NaN Linkss pick up and drop the Anubis statue into their path, which protects the heroes as a shield. The NaN Linkss can then move it forward without having to pick it up by using the TFH: on it. South of the NaN Arrow Traps is a rolling TFH:, which blocks the NaN Linkss' passage. The statue can again used to protect the NaN Linkss from the trap. Eventually the Links arrive to a small enclosure with four tall NaN Sand Mounds, containing a TFH:, a TFH:, a TFH:, and a TFH:. To the left of the enclosure is a much bigger TFH: which the NaN Linkss must safely pass by using the statue. Further left are a series of ledges with NaN Floor Switchs, which the NaN Linkss must throw each other up, and place the statue into its base on top to open the way to the next TFH:.

In Stage 3, the NaN Linkss appear on a ledge in front of a grated platform that will tilt to the NaN Linkss' weight. On a pillar to the right is a TFH:, which should be collected using the TFH:, lest one of the NaN Linkss cause the platform to tilt over. The next ledge over has an Anubis statue, as well as another grated platform with a hole in its center supported by a wooden beam. The NaN Linkss must safely transport the statue over the tilting platforms, while making sure neither it or they fall into the sand below, using a combination of their NaN Items to pull or propel themselves across, and teamwork to keep the platforms balanced. The next ledge has two NaN Karat Crabs plus several NaN Pots containing NaN Hearts beside walls to the left and right; however, breaking these NaN Pots will allow more NaN Karat Crabs to run out from holes in the walls. Up ahead is another grated platform with a hole; A red column stands in the middle of the hole, which the NaN Linkss can throw the statue to as they gradually transport it over a gap to the next tilting platform, and finally to the next ledge. The statue's base appears on the left side of the last grated platform, which the NaN Linkss must carefully throw the statue into. Once the statue is returned to its base, a wall opens leading to the TFH:.

Stage 4 is where TFH: is fought, atop a large, tilting grated platform. The NaN Linkss start on a high-up ledge with many NaN Pots containing NaN Hearts, and once they drop down to the battle area, TFH: arrives and the battle begins. At the south end of the tilting platform is a small ledge with three more NaN Pots, where the NaN Linkss are safe from the TFH:'s attacks. Along the left and right sides of the platform are railings where TFH: perches, along with several NaN Hearts and NaN Rupees. Once the TFH: is defeated, platforms rise up to the north, leading to a large whose head pulls back to reveal the final TFH:.

NaN Drablands Challenges
Once the TFH: of TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Clear within the time limit!", "Evade the Wallmaster!", and "Don't fall at all!".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute in Multiplayer, or two minutes in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

In "Evade the Wallmaster!", the TFH: can add its weight to any tilting platform when it slams down, so the NaN Linkss should attempt to defeat it before crossing these platforms.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Enemies

 * Drablands Challenge