Abyss of Agony

is a TFH: in. It is the second TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
The TFH: takes place at a cliffside with rushing waterfalls, which the NaN Linkss must climb, eventually reaching a watery grotto.

In Stage 1, the NaN Linkss begin at a lake with rapidly moving currents and several docks. The NaN Linkss must carefully swim in the moving water while avoiding NaN Spikes, and quickly swim over to a small island with two NaN Water Rods and a TFH:. The NaN Spikes can be detonated by firing an TFH: at them, or by performing a TFH: from a safe distance. Using the TFH: to reach the NaN Shock Switchs on the left and right sides, the NaN Linkss must hit these NaN Switchs using NaN Arrows or their NaN Swords, which will lower wooden dams on each side and reveal more NaN Shock Switchs. The TFH: on the right side will cover itself with metal flaps if any of the NaN Linkss get too close, forcing them to strike it from a distance using NaN Arrows, while the TFH: on the left side is protected by a small ledge, and can be activated by causing a chain reaction of explosions from nearby NaN Spikes. When both of these NaN Shock Switchs have been hit, they will remove the two locks over the largest dam in the center of the TFH:, which will open the way to the TFH:. The TFH: must be used to cross the waterfall onto its platform.

Stage 2 starts the NaN Linkss at the base of the waterfalls, next to a tall cliff. The NaN Linkss must climb the cliff side using their NaN Water Rods. They eventually make their way to a rapidly moving river with a few spots of solid ground, where a group of NaN Water Octoroks and a TFH: spawn. After they are defeated, electrified NaN Buzz Blobs will then appear. Defeating all NaN Enemies opens the TFH:, reachable with the NaN Water Rods.

In Stage 3, the NaN Linkss reappear higher up the cliffside, near a tall brick pillar and a TFH:. Up several ledges to their left is a TFH: and a wooden platform on a pulley. The TFH: is used to make the platform move, by turning it with the upward force of a TFH:'s pillar; using the TFH: on the left side makes the platform move right, and using it on the right side makes it move left. The NaN Linkss must work in tandem to turn the TFH: and transport each other further along the cliff face, until they reach an alcove with another TFH:, which can be used to return the wooden platform and carry over the remaining TFH:. While riding the platform, the TFH: with the TFH: must fire NaN Arrows at two NaN Shock Switchs as they move, each of which opens a wooden wall blocking the path further up the cliff. Eventually, they reach another TFH:, this one powering a Ferris wheel-like mechanism with platforms that carry the NaN Linkss over a large gap, high above the TFH:'s starting area. On the ledge at the other side of the gap is a second TFH: to carry over the remaining TFH:(s), as well as a TFH: that turns the tall pillar into an lift. Should any of the NaN Linkss fall down to the starting area, they can ride this lift to return to the upper ledge. At the very top of the cliff is the TFH:.

Stage 4 is where the TFH: is fought in a large pool inside a grotto. The NaN Linkss appear at the top of a large cliff, and the battle begins once they all drop down to ground level. Along the sides of the pool are ledges that the NaN Linkss can climb to avoid the TFH:'s electrical attacks, and to fire NaN Arrows from once its weak point has risen. The pool also contains several NaN Hearts hidden underwater. Once the TFH: is defeated, the TFH: appears on a wooden dock at the top of a hill to the north.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Halved attack and defense!", "Guard the orb!", and "Clear within the time limit!".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute in Multiplayer, or four minutes in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:. The pool where the TFH: is fought also has several NaN Water Octoroks in it.

In "Guard the orb!", one of the two NaN Water Rods is placed at the starting ledge, allowing the NaN Linkss to cross the lake together to where the other NaN Items are found.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Trivia

 * As alluded to in Vol. 2 of the TFH:, a "Turtle Rock"—a rock resembling a turtle shell—is hidden in each TFH: of the TFH:. One can be found in TFH: 2 of TFH:, by swimming to the east of the NaN Linkss' starting position.