Link: The Faces of Evil

Link: The Faces of Evil is a video game developed by Animation Magic and released for the Philips CD-i in 1993. It was developed in tandem with and released on the same day as. Both titles were followed up a year later by, which was developed separately by Viridis Corporation.

, along with the other two titles, was the product of a compromise between Nintendo and following their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System. They are the only licensed games developed for and released on a non-Nintendo system. The games have been subject to much criticism, and Nintendo does not recognize them as canon to The Legend of Zelda series.

Story
In the now-peaceful land of Hyrule, Link is feeling increasingly useless and bored with no adventures to go on. Suddenly, a wizard named Gwonam arrives on the balcony of Hyrule Castle, informing the King that Ganon and his minions have seized the island of Koridai. According to a written prophecy, only Link can defeat him. After being refused a kiss "for luck" from Princess Zelda, Link goes with Gwonam on his magic carpet to Koridai. Gwonam tells him about the island's "Faces of Evil"; giant stone structures and mountains in the shape of heads, each one controlled by a minion of Ganon and in their likeness. Ganon's minions have also been turning many of Koridai's citizens into monsters and enslaving them within these regions. Link must conquer each of the Faces of Evil before facing Ganon himself, who has his own Face of Evil.

While adventuring through Koridai, meeting numerous characters and fighting monsters, Link learns from Gwonam that Zelda has been captured by Ganon and put under a sleeping spell since he left the castle, and is imprisoned in his lair. As Link proceeds on his adventure, he fights and defeats each of the masters of the Faces of Evil: Goronu, Harlequin, Militron, Glutko, and Lupay. He also retrieves the Book of Koridai after defeating Glutko, which after bringing to Aypo the reader, learns that it is the only item that can defeat Ganon. Link also finds Gwonam's house, and is given the Lantern of Vision to help him see and fight the Sancromies that swarm Ganon's Lair.

After all other obstacles have been cleared, Link arrives at Ganon's Lair, where he confronts the villain and defeats him by throwing the Book of Koridai at him and magically imprisoning him inside. Ganon drops the key to Zelda's prison chamber, where Link finds her asleep. He rings a giant gong and wakes her up, exclaiming that he just saved her, though she teasingly does not believe him. Gwonam then appears and takes them back to Hyrule on his flying carpet, and proclaims Link as the Hero of Koridai.

Gameplay
is different from most conventional Zelda games in that it is played using a side-scrolling view, similar to that in. Stages are accessed from a world map which are selected with a cursor, with more areas becoming available as Link progresses through the game. Stages consist of several sectioned areas within them, usually with multiple enemies in each section. If Link loses all of his Life Hearts and perishes, a Continue screen with a counter will be displayed, allowing Link to restart at the entrance of the area he was last in. If Link however dies three times, he will be sent back to the world map and be forced to start over. Each stage has two Triforce Maps that serve as exits; one at the beginning and one at the end. In addition to simply reaching the second Triforce Map in each stage, some stages also have special items and power-ups in them that are necessary to progress through later areas. Link encounters several NPC characters in certain stages who provide Link with essential equipment and information, often requiring a specific item in return found somewhere else in the game.

Link also collects "Rubies" dropped by defeated enemies, which are used to buy extra equipment from Morshu's shop in the Goronu area. Some items in the game also require Rubies to use, and will use up a certain amount each time they are used.

Character interactions are achieved through the use of cutscenes, which are activated when Link approaches a character and touches them with his sword. The game explains this by referring to Link's sword as the "Smart Sword"; a sword Link uses that cannot hurt friendly characters and instead encourages them to talk. The cutscenes use voice acting to provide Link with instructions and story. Very little in-game text is encountered otherwise.

Development
Link: The Faces of Evil and Zelda: The Wand of Gamelon, and later, were the result of a compromise between Nintendo and Philips. After an attempt to produce to CD-ROM based add-on for the Super Nintendo Entertainment System with Philips failed, Nintendo reached a compromise and gave Philips the license to five of their franchises' characters for use in the Philips CD-i. Link: The Faces of Evil and Zelda: The Wand of Gamelon were developed by Animation Magic, then known as Dale Disharoon, Inc. early in development. The developers settled on making two separate games featuring Link and Zelda. Due to the small development budget and time restraints, the developers resolved to combine the funding to produce a single game engine that would be used by both games. The development team consisted of four programmers, one audio engineer and composer, four artists, a producer, and a freelance writer who would help to design both games. As Philips were expecting full-motion video animation in the games, the games' cutscenes were outsourced to a new animation company in St. Petersburg, Russia, founded by games' creator Dale DeSharone and Igor Razboff. Animators were flown over to work on the game cutscenes. The two companies would eventually combine and become known as Animation Magic.

Very little input was given by Nintendo during the development of the games, who were mostly concerned with the designs and sketches of Link and Zelda. Philips also gave very little input, but Dale DeSharone expressed in an interview that he believed Philips would not have approved of a top-down view for the games, as it would have "looked old, and (would not) make use of the CD-i capabilities." The lack of input from both companies allowed the developers room for creative development.

Reception
The three Zelda CD-i games, particularly and, were subject to much criticism from reviewers and series fans alike. The game sold poorly and suffered from critical reception, with key complaints regarding the confusing and unresponsive controls, dull and repetitive gameplay, and poor animation and voice acting used in the game's cutscenes.

This game, along with, were frequently used to create "YouTube Poop" remix videos, which added to their reputation among series fans. Characters such as King Harkinian, Gwonam and Morshu were particularly popular.