Snowball Ravine

is a TFH: in. It is the second TFH: in the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
TFH: is a snow-covered, mountainous landscape, so named because of the large NaN Snowballs that roll down the sides of the mountain. Littered across the Ravine are snow mounds, which may be cut by several swipes of the TFH:, or melted with the TFH:. The mounds may contain NaN Hearts, NaN Rupees, or NaN Enemies such as NaN Blue Rats. The giant NaN Snowballs can likewise also be melted into smaller ones with the TFH:, then slashed or melted again into nothing. There are also gigantic frozen NaN Boulders that roll down the Ravine, though these cannot be melted.

In TFH: 1, the NaN Linkss begin at a small area leading up to several frozen stairways. Giant NaN Snowballs and frozen NaN Boulders will occasionally roll down these stairs. The NaN Linkss can find a TFH: and a pair of TFH: further up the stairs. Another set of stairs to the east leads to the TFH:, with NaN Snowballs and NaN Boulders also rolling down in the NaN Linkss' path. Along the path are two gaps that the NaN Linkss must cross by forming a TFH: and throwing each other across, making sure that the TFH: with the TFH: is not left behind, as he can use the TFH: to carry the other NaN Linkss across. The TFH: is found at the top of the stairs; a nearby ledge has several NaN Hearts and NaN Rupees on it, but TFH: must be careful when collecting them, as the NaN Snowballs and NaN Boulders fall from directly above.

In TFH: 2, the NaN Linkss appear over a deep chasm. A pair of NaN Torchlights must be lit to activate an icy bridge made of small, rising and lowering platforms. The NaN Linkss come to a snowy area with NaN Hardhat Beetles and snow mounds that may contain NaN Blue Rats; this leads directly to an icy walkway, where the NaN Linkss must choose either the left or right paths by throwing themselves across a gap in either direction. On the left side is a snowy ledge with two NaN Floor Switchs, which lowers an obscuring platform in front of a row of unlit NaN Torchlights. The NaN Linkss must light these NaN Torchs using the TFH: and the TFH: to carry flames over. On the right side is an icy platform where NaN Hardhat Beetles attempt to push them off. A TFH: grows on this platform, which must be thrown to destroy a TFH: atop a tall TFH:. This requires that the NaN Linkss quickly form a TFH: to reach. Once destroyed, the top TFH: can then light the TFH: with the TFH:, but must be close enough that the fireball bounces and lights a second TFH: behind it. Doing both tasks activates the TFH: and creates a bridge to it from the central icy walkway.

TFH: 3 is a snowy, winding mountain path that the NaN Linkss must ascend while avoiding rolling NaN Snowballs and NaN Boulders, as well as some NaN Enemies along the way. After heading east, eventually the NaN Linkss come to a stairway that goes up; they must make their way up this path by melting any NaN Snowballs that roll down, or simply running away from any NaN Boulders. Moving west, the NaN Links again avoid NaN Snowballs and frozen NaN Boulders rolling side-by-side from a large chute. Around the side of the chute is a lift that can be activated by lighting an overhead TFH:; a TFH: is hidden in a snowy area south of the lift. At the top of the mountain, the NaN Linkss then move north past a TFH:, then eastward across a small gap, where more NaN Snowballs and NaN Boulders roll in both directions, and several NaN Ice Wizzrobes also threaten them. Past all the traps and NaN Enemies, they come to the TFH:.

TFH: 4 is where TFH: is fought. The NaN Linkss begin at the top of a hill, standing around a lit TFH:, with several NaN Ice Stalagmites that can be melted to receive NaN Hearts. To the north is an icy slope that drops the NaN Linkss down to an entrance path with two NaN Energy Potions, leading to a round, TFH:-filled pit with TFH: at the center. Along the outer walls of the pit are several alcoves where NaN Pots containing NaN Hearts, NaN Energy Potions, and NaN Rupees can be found.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:". Each TFH: features the same configuration of NaN Enemies.

In "Transport the orb quickly!", the NaN Linkss are given a timer of three minutes in Multiplayer, or three minutes and 55 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies and Traps

 * TFH: 1


 * TFH: 2


 * TFH: 3


 * TFH: 4