Frozen Zone

The is a TFH: in. It is the fourth proper TFH: of the TFH:, preceded by the TFH: and followed by the TFH:.

Features and Overview
The TFH: comprises Floors B16 to B20 of the TFH:, and is based on the scenery and NaN Enemies of the TFH: TFH: of the TFH:. It is initially unlocked and accessed by completing the prior TFH:; if all three NaN Linkss have already unlocked the TFH:, they can access it directly by standing on the fourth TFH: in the TFH:'s hub TFH:.

Each Floor of the TFH: is an ice-covered octagonal platform with no walls around its edges, and patches of snowy ground in the south corner where the NaN Linkss appear, and in the north corner where the TFH: appears when all NaN Enemies are defeated. However, each Floor features a different layout of holes in the ground, as well as tiles of ice that gradually break under the NaN Linkss' weight, but soon freeze over again. Floor B16 has eleven such ice tiles, but no other holes; before the NaN Enemies appear, the NaN Linkss are provided with TFH:, a TFH:, and a TFH:. Floor B17 has two rows of ice tiles spanning between the patches of snowy ground to the north and south; in the center is a circle of six Mole Holes, from which two NaN Switch Moles pop out. Once both NaN Switch Moles and the two NaN Ice Keeses are defeated, a second wave of NaN Enemies appears.

Floor B18 has a large hole in the center of the TFH:, surrounded by some ice tiles, which the NaN Prankster Poes on each side will throw any TFH: they capture into. As the NaN Prankster Poes and NaN Blue Sword Soldiers are difficult for a single TFH: to defeat, the NaN Linkss should stick together when battling them. Floor B19 has two waves of NaN Enemies and is almost entirely covered in ice tiles, with seven small, permanent holes among them. The NaN Ice Wizzrobes both appear at a height of two NaN Linkss, requiring the heroes to form a TFH:, while the dark TFH: appears at a height of three NaN Linkss. When they are defeated, a pair of NaN Soldier (Enemy)s riding NaN Totem Armoss appear. These NaN Enemies can be defeated by forming a TFH: to reach them, or by melting the ice tiles beneath them.

Floor B20 is a safe room with three large NaN Treasure Chests and a TFH: for regaining NaN Hearts. Two of the NaN Treasure Chests contain the same random, bronze-rarity TFH: from the TFH: (NaN Fluffy Fuzzs, NaN Tiny Snowflakes or NaN Serpent Fangss) and the other contains a random, silver-rarity TFH: (TFH:, TFH: or TFH:). Once the NaN Treasure Chests are opened, the NaN Linkss' progress is Saved; the TFH: leading to the TFH: and a small TFH: containing an extra TFH: then appear.

NaN Enemies and Traps

 * Floor B16


 * Floor B17 (first wave)


 * Floor B17 (second wave)


 * Floor B18


 * Floor B19 (first wave)


 * Floor B19 (second wave)


 * Floor B20