Talk:Permanently Missable Items

I don't have enough time to continue working on this today. But if anyone wants the source to continue the work: http://www.zeldauniverse.net/forums/general-zelda/91860-permanently-missable-items-a-guide.html

The primary author of the guide there has posted interest in this being an article in the that thread as well as in my talk page. {note that many people contributed to the creation of this including ZWers such as GM and myself} I'm cutting most of the 'guidish writing' to fit the ZeldaWiki format. I'm also cutting out the 000 Deaths information for another similar article with a 'See Also' link between the two. Not to mention a 100% completion list to compliment articles such as Challenges, and 3 Heart runs. 11:53, 13 April 2009 (UTC)

No one else needs to bother --- I corrected many things. But, in the process, I sacrificed my time. --K2L 04:50, 5 September 2009 (UTC)

Fake sword
Its impossible to lose all the fake swords in a Link to the Past because they reapear when you leave the forest, so I'm going to correct it.

Missable Heart Piece in OOT:3D!!!
In OoT:3D, the game let me play the frog bug catching game before I learned the song of storms. I got that heart piece from them but when I pull out my ocarina for them I am forced to play their mini-game and I am unable to play the song of storms for them. That makes one of the heart pieces they give unobtainable. I am going to test this again on another file but someone else check this too. Zelda4life 18:39, 23 July 2011 (EDT)
 * Oh, maaan, now that's a nasty glitch. If you're able to confirm it in that other file, then feel free to add it to the page (and I though that Phantom Hourglass was going to be the last game with missable stuff). -- 20:14, 23 July 2011 (EDT)

Harrow Island Treasure Maps (Phantom Hourglass)
I was wondering if there's a reason why the two randomly located treasure maps on Harrow Island (Phantom Hourglass) are not included. This is the island with the irritable Sheikah Stone who you pay to dig for treasure ten times, and if you dig past that he fines you, bankrupts you, and eventually expels you from the island. There are a set amount of maps in this game, even if most of them give you ship parts (which are available by numerous other means), so wouldn't it count as permanently missable? Thanks! Deku Tree Sprout 00:05, 6 June 2013 (UTC)
 * Never you mind, I read the page, which says that you can play again for 300 rupees. Deku Tree Sprout 00:09, 6 June 2013 (UTC)

Dying Person
Once in the article: "Dying Guard in Market Alley: After collecting the third Spiritual Stone, a scene will ensue outside the Hyrule Castle gate in which Impa and Princess Zelda are fleeing Ganondorf on horseback. If the Link enters the town market and explores the back alley, he will find an injured guard who explains the situation before dying. The guard disappears entirely once Link removes the Master Sword from the Temple of Time."

A dying person is no item and if the guy doesn't give Link anything (the text doesn't mention anything that he gives to Link), it's not a permanently missable item. -Bernd (talk) 18:31, 14 December 2013 (UTC)

Soups in Twilight Princess
Wouldn't the Simple Soup and the Good Soup you get from Yeto technically be considered missable, as once you upgrade to the Superb Soup you can't get them anymore? They're useless, yes, but still missable. WilliamRaine (talk) 04:15, 23 January 2014 (UTC)
 * Hm. Personally, I guess they'd be worth mentioning, as long as it's noted that it doesn't make much of a difference. Besides, I doubt many people would really miss them, considering that there are literally no hearts in the dungeon, so the soup is your only source of health regeneration. I dunno, though. It's worth opening up for discussion. 12:09, 30 January 2014 (UTC)

Phantom Hourglass Treasure Map/Sand of Time
I was replaying Phantom Hourglass and realized I had forgot tent to get the treasure map from the man on the pier who asks you about the salvage arm. Since it leads to a minute of sand I hightailed it back to Mercay. I had already defeated the Cubis sisters on the gohst ship at this point. The man was no where to be seen. I have looked around Mercay and couldn't find him. It appears this map is permanently missable. Bummer since it leads to some sand and it's going to drive me nuts that I won't be able to 100% it. T4t3z0r (talk) 06:20, 17 May 2014 (UTC)T4T3Z0R


 * Gut feeling says that you just didn't look in the right place. This would have been noticed ages ago if it was missable. Check some walkthroughs online to confirm or disprove your issue. Champion of Nayru (talk) 10:10, 17 May 2014 (UTC)

I already checked two walkthroughs and neither mentioned it either way. I also have googled the issue in every word combination and way of phrasing I could think of and found no info at all save that if you tell him you have the salvage arm he gives you a map. I'll make another sweep of the island and check back. T4t3z0r (talk) 13:55, 17 May 2014 (UTC)T4T3Z0R

Numerous missable Kinstone Fusions
I'm not sure why this isn't included in the page yet, but every time I try to play this, it's a guarantee that I always miss a lot of Kinstone Fusion opportunities in this game, even when I actively try to get them all. As you go through the game, characters will eventually just stop offering to fuse Kinstones. Occasionally you get fickle characters who won't offer to fuse with you unless you repeatedly exit and re-enter the area, but then you have characters that just flat out lose all interest in fusing. It's not a bug or anything, but something that happens as you progress through the game.

It's my biggest beef I have with this game. There's this Cucco that sits on top of Anju's house, but you cannot get to it for the majority of the game because Spookter the ghost is blocking the way, and you can only get him to move by fusing Kinstone pieces with his brother at the Royal Valley. But by the time you do that, there's absolutely no point, because the Cucco refuses to fuse Kinstones by then and even says "The Kinstone piece fused" to mock you further. Then when Hyrule Castle is transformed into the Dark Hyrule Castle, certain characters disappear and can no longer fuse Kinstone pieces with you, including the Cucco. I really hate that.

It's enough to make me wonder if the Tingle Trophy can be a permanently missable item, since it requires you to fuse 100 Kinstone pieces to get it. The number of generic Kinstone fusion rewards are countless, and they all seem permanently missable to me. 05:00, 23 December 2015 (UTC)


 * This is because many of the Kinstone Fusions are completely randomized and could be offered by any number of NPC's at different points in the game. If one NPC stops offering a fusion, a different one somewhere else in the game is offering it. You can not miss any of them (aside from the glitched one in the PAL version). WilliamRaine (talk) 12:29, 27 December 2015 (UTC)


 * Yeah, you're right actually. I was told that a little while after I wrote that. I think everytime I play this game I always keep forgetting that important fact. Perhaps this should be mentioned somewhere on the page just to deter confusion? I don't know. 18:29, 27 December 2015 (UTC)

Inferior Item Discussion
I brought up a point almost 2 years ago about the Simple Soup and Good Soup in Twilight Princess, and was wondering how people feel about these items being labelled as "missable"? I have since realized that there are many other items that loosely fall into the same category (The Giant's Knife in OoT especially, though even items such as the L-1 Sword in LA technically count). I would not personally count the Giant's Knife at all, since keeping it prevents you from obtaining the Biggoron's Sword, which should be obtained for a 100% file.

What sets the Simple Soup and Good Soup apart, is that they can be kept in bottles and saved before upgrading the soup. In this manner you could have all 3 types of soup at the same time, with the previous two being unobtainable afterwards. (Naturally this would prevent you from using two bottles). I will add this as a note on the page, at least. WilliamRaine (talk) 07:45, 27 December 2015 (UTC)


 * Personally I find it to be pointless. The Simple and Good Soups are items that naturally upgrade through story progression. We don't list inferior items here as being "missable" when they're supposed to upgrade. I know that someone once tried to make a point that the green tunic in LADX is "missable" since you cannot ever swap back to it, but the idea behind it was that it is supposed to be upgraded. Considering that the soups are bottle items, which therefore do not have their own slot in the item inventory, then there's even less of a point that they should be listed. 18:46, 27 December 2015 (UTC)


 * Fair enough, they just seemed a special case since it's possible to keep them as well as the upgraded version. Oh well. WilliamRaine (talk) 19:07, 28 December 2015 (UTC)

Cyclos & Zephos Figurine
Isn't this figurine missable? It's not listed on the page. WilliamRaine (talk) 08:07, 27 December 2015 (UTC)
 * You're right, just added them. Thanks for the heads up. 05:47, 28 December 2015 (UTC)

Ooccoo
used ooccoo in temple of time, did not get letter.KrytenKoro (talk) 17:27, 4 June 2016 (UTC)

Lynel weapons
I'm wondering whether the Lynel weapons in Breath of the Wild would really count as "missable", or at least if they merit being mentioned on this page. The durability system means that which weapons Link does and doesn't pick up don't matter in the grand scheme of things, because every one of them is going to break sooner or later. And you can purchase photos of them for the Compendium from Symin. Missing out on the Lynel weapons has absolutely no effect on the rest of the game.

If we're going to include them, shouldn't we also go ahead and add examples like Yeto's soup from Twilight Princess and the Giant's Knife from Ocarina of Time? Whisperstar13 (talk) 22:04, 15 September 2018 (UTC)
 * I do agree that they shouldn't be here. The same goes for the chests inside Divine Beasts, which, unless the sensor can pick up their signal, there's no real way to prove that they weren't opened. 00:57, 16 September 2018 (UTC)
 * I never thought about the treasure chests that way, but I suppose you have a point. Unless it has something one-of-a-kind inside (like the Heart Container on the Ghost Ship), or there's some indication that you haven't opened it (like the chest inside Rosso's house not being there), there's no real use in listing it here. Whisperstar13 (talk) 16:31, 11 October 2018 (UTC)

Irene's bell
There's a bit of a discussion here about whether it's possible to miss out on getting the Bell in A Link Between Worlds. It doesn't seem that a consensus was ever reached, but it was suggested that there was a very specific path you could take early in the game that causes you to avoid the confrontation with Irene, and that she stops appearing once she's captured by Yuga.

I tried to dig a little into this, and I found a speedrun site that presents paths you can take to avoid triggering the cutscene with Irene, but both of them require glitches or exploits in order to pull them off, and the site claims that you have to avoid the trigger-areas for the rest of the game, which suggests that the bell isn't really missable. I don't have the game to verify whether it's possible to legitimately miss out on getting the bell, and I didn't want to add it to the page when there appears to be some conflicting information on the subject...So I thought I'd bring it up here, in case someone else is able to look into it. Whisperstar13 (talk) 16:18, 11 October 2018 (UTC)