User:K2L3798@legacy41960118/Misc

Here you can read the rest of K2L-related garbage. These were moved from the main userpage in order to save some space, and taking advantage of a navigation template.

Deliberately empty section
I place this section here so that the section index doesn't screw up the black background.

Created Pages
"Please don't tell my father"

- Princess Ruto, Ocarina of Time


 * Star Isles (three-page merge).
 * Technology in The Legend of Zelda Universe
 * Playable Secondary Characters
 * Mussical Session
 * Cat Chat
 * Fisherman's Jumping Game
 * Mistakes in The Legend of Zelda Series
 * Retrieval of the Ocarina of Time
 * Iconic Quotes from The Legend of Zelda
 * Sword Training
 * Arrow Orb (a.k.a. Thingamabob (suggested by Abdullah), Sphere Doohickey (suggested by Matt), Magical Arrow Redirectional Device (suggested by Noble Wrot), and Sphere thingy (by Dany36)).
 * Labyrinth
 * Several disambiguation pages, including Shadow Dungeon, Desert Dungeon, Earth Dungeon, Light Dungeon, and Essence.
 * Racing games (category page)
 * Some templates: TWW Bag Items and Environments
 * Influence of the Gameplay Devices (WikiExclusive, thanks to Mandi for publishing it).
 * Some talk pages, archives, and LOTS of redirects.

Theories I believe or personally have
"Has your destiny darkened?"

- Astrid, Phantom Hourglass (Latin American version, I'm not sure what she says in the US version)


 * The Split Timeline, of course. Except I don't follow either discipline, both of which assume that the NES and SNES games are either in the Adult or Child Timeline. What I believe instead is that the two timelines merge at some point (probably thanks to the Oracle games, as they're eventually linked), meaning that the NES and SNES games happen after that. This might be difficult to understand at first, but it helps to compensate the weaknesses of one Discipline with the strengths of the other (like, for example, the Triforce being unified in the Adult Timeline and still split in the Child one).
 * There may be a mysterious connection between Snowhead and Snowpeak (and, by extension, between Hyrule and Termina), in the same way there is between Lost Woods and the underground catacombs of Clock Tower. It helps that both places are north of their respective lands, and their respective dungeons are located in a sort-of penninsula surrounded by a huge precipice. As a matter of fact, it's possible that Hyrule and Termina are actually next to each other in geographical terms. Most players think the two lands are dimensionally-parallel opposites of each other, but only because Link warps from one to the other through a warp hole. And even then, Hyrule itself has spots of similar nature that allow the young hero to warp instantly from, say, Lost Woods to Goron City or to Zora River; in neither case one warps to a new dimensio or universe, just elsewhere. The same thing might happen with Hyrule and Termina.
 * After playing Phantom Hourglass, I noticed a possible connection between the Northeastern quadrant of the sea and the Twilight Princess portrayal of Gerudo Desert, which suggests that one is the dimensional counterpart of the other. To elaborate:
 * It happens that the Cobble Kingdom had an exceptional staff of architects and swordsmiths led by King Mutoh; apparently, said race of people used to live originally in Gerudo Desert, meaning that their first generation of existence might have consisted of Mutoh and his carpenters (here I'm speaking about Ocarina of Time); over the years, their glory extended to other places, building what we see as the pyramids and temples in the Isle of the Dead and the Isle of Ruins; therefore, the suspiciously unknown extinction of the kingdom might have to do with the Great Flood. For all this to be true, of course, the World of the Ocean King would have to be placed west of the Great Sea; by doing this, we have a geographical proximity between the aforementioned isles and Forsaken Fortress, whose other inhabitants (the Gerudo) vanished after Ganondorf took posession of the place (in hindsight, the original carpenteers might have done well at going to other places before it was too late). With the previously cited proximity, the territory of the defunct Cobble Kingdom is in an equivalent position to that of the Desert Province in the GameCube version of Twilight Princess (which is the only geographically canonical version of the two).
 * With the above points and beliefs illustrated, we can easily notice the subsequent analogies between Arbiter's Grounds from Gerudo Desert in the Child Timeline, and Mutoh's Temple from the Isle of Ruins in the Adult Timeline. For example, both dungeons are in a distant corner of their respective locations, both cover related themes (AG is a Desert Dungeon, MT is an Earth Dungeon), both have a disproportionately huge boss, and both share elements of the undead without being strictly Shadow Dungeons.
 * Lastly, I think that the reason why Link is born and raised in Ordon Village is because the Hero of Time married Malon and both ran Lon Lon Ranch together, spawning generations of farmers who held the bloodline of Link I (or Link II if we remember the Skyward Sword incarnation). Well, my theory list ends here. I have more, but I'm aware that ZW is not a repertoire of original theories, unless they're WikiExclusives (I'll see if I can write one in December 2010).

Plus and Minus of each The Legend of Zelda game
"I have an Internet Crush, you know ..... everytime a server crash occurs, I feel crushed by frustation"

The Legend of Zelda

 * (+): Obviously the first of its kind. The Second Quest mechanic is pure genius. Dungeons have all creative shapes. Favorite dungeon is level 8 (Lion Labyrinth) in both quests.
 * (-): Excruciatingly repetitive bosses. Dragon with one head, dragon with two, dragon with three, dragon with four, ..... red and blue Gohma, big and bigger Digdogger. I also don't like dungeon keys being for sale in a shop, for heaven's sake!! Least favorite is level 6 (Dragon Labyrinth)in First Quest, 4 (Snake Labyrinth) in Second; they're both dreadful!!

The Adventure of Link

 * (+): Truly intense game. Feels more complete and well-rounded than its predecessor, specially thanks to the new elements incorporated (towns, magic, special sword moves, etc). Favorite dungeon is Great Palace.
 * (-): Second Quest is nothing compared to its prequel's. Least favorite dungeon is Palace on the Sea.

A Link to the Past

 * (+): Very long game. Well-served dungeons, colorful overworld, vast array of items, memorable characters and bosses. Favorite dungeon goes between Misery Mire and Turtle Rock.
 * (-): Now it lacks a Second Quest entirely :,(. Least favorite dungeon is Ice Palace.

Ocarina of Time

 * (+): Truly a masterpiece, the dungeons are expertly-designed and have pretty unique puzzles and challenges, not to mention great bosses. Along with Super Mario 64 and Metroid Prime, a textbook example of how to carefully move to 3D. Favorite dungeon is Spirit Temple.
 * (-): Pacing is suffocatingly slow during the start of the game. Mini-games are simple and simplistic. Least favorite dungeon is Inside Jabu-Jabu's Belly.

Majora's Mask

 * (+): A whole new universe ... literally. Has so many strange and exotic details that it's a guaranteed ecstasy to play. Sidequests are more intrincate, including the mini-games. Favorite dungeon is the Stone Tower Temple.
 * (-): The ending is somewhat infuriating, and the final battle isn't long enough. Least favorite dungeon is Woodfall Temple.

The Wind Waker

 * (+): A big world before your eyes. When I submerged into this adventure, I didn't want to come back. Characters are 'INCREDIBLY'' likable, and Windfall Island would be my ideal homeworld. Favorite dungeon is Wind Temple.
 * (-): Some quests, like the Nintendo Gallery completion and the mandatory Triforce mission can be overwhelmingly long. Especially the former. Forest Haven is a joke of a dungeon.

Twilight Princess

 * (+): Easily the longest game in the series so far. Dark, edgy and sexy. Midna is a great sidekick, and Hyrule looks simply beautiful. Has lots of mini-dungeons (in the form of Lantern Caverns), as well as very fun minigames like the Snowboard Race and the Fruit pop game. Arbiter's Grounds is a very good dungeon, so is City in the Sky.
 * (-): The game has a few missed opportunities; Wolf Link and most of the new items are ultimately underused; also, placing Pieces of Heart in dungeons was a bad idea because that left the game with less sidequests than the previous 3D games in the series. Lakebed Temple is perhaps my least favorite dungeon.

''Phantom Hourglass

 * (+): Controls are A WONDER ON THEIR OWN, the game clearly exploits the possibilties of its console (unlike TP), which is seen with the usage of items like the Bombchu and the Grappling Hook. Mutoh's Temple is my favorite here.
 * (-): No new items =/. That alone took me by surprise. Also, like TP, the game has few sidequests, this time because of the moronic idea of putting almost half of the upgrades for sale in shops, instead of minigames. Temple of the Ocean King can lick by shoes.

Spirit Tracks

 * (+): Feels better developed than Phantom Hourglass, the train concept is much better than it sounds, nicely challenging dungeons and bosses. The concept of looking for hidden stations enrich the adventure. Tower of Spirits gets my vote here.
 * (-): Too much lag when tanks or warships approach. Rabbits are too difficult to capture. The Ocean Temple is a kick on the balls. It doesn't even have water!