Hyrule Field

Hyrule Field is a large, grassy area that composes most of Hyrule in many of the The Legend of Zelda games, including Ocarina of Time and Twilight Princess. It is the central region of Hyrule that leads to all of the prominent locations of the kingdom, and as such, Link must travel through Hyrule Field to reach villages, markets, and lakes, among other places. In Majora's Mask, there is a parallel version of Hyrule Field called Termina Field. Though the many game-specific regions of Hyrule often have a large field common to and one that connects all areas of the map, only those specifically labeled as Hyrule Field are of any significance.

Ocarina of Time
In Ocarina of Time, Hyrule Field is a large round area that acts the "hub" or crossroads of Hyrule. All other areas of the game branch out from this region. A grassy field with rolling hills and small fences, it is quite large for a N64 game. However, there is little activity, and besides a few side-quests, it serves little purpose other than maintaining the illusion of a vast land.

Located in the center of Hyrule Field is Lon-Lon Ranch, and all other areas dwell on its outskirts. At the northmost section of the field rests Hyrule Castle Town, the main center of activity of Hyrule which also serves as the location of Hyrule Castle. To the northeast is Kakariko Village, the primary settlement for Hyruleans, and just north of the village is Death Mountain. Zora's River and ultimately Zora's Domain reside in the east, while the Kokiri Forest is situated in the southeast. Directly to the west of Kokiri Forest is Lake Hylia, a deep, pure lake that is home to the Water Temple. Lastly, Gerudo Valley is located to the west, where one the other side of the valley the gang of female thieves have established their hideout.

All of the waterflow in Hyrule is a direct source from the waters in Zora's Fountain, located in the northeast. This water flows through Zora's River and makes its way past Castle Town, continuing its path through the bottom of Gerudo Valley and eventually reaching its final destination: Lake Hylia.

As young Link, Stalchildren burrow out of the ground during the nighttime and attack the young hero. They can be avoided by sticking to the dirt road or by wearing the Bunny Hood. Peahats can also be found in the southern and northern corners of the field, and will attack anyone who gets too close to their territory during the day; however, if Link attacks the Peahats during the night, they will send out Pea Hat Larva to chase after the young hero. Once Link turns into an adult by retrieving the Master Sword from its pedestal, the Stalchildren and the Peahats will have disappeared; instead, Big Poes as well as ordinary Poes will roam the field, although they will only appear at certain spots.

The Minish Cap
In The Minish Cap, Hyrule field is divided into two parts on the map: North Hyrule Field and South Hyrule Field, with Hyrule Castle Town between the two locations. Places linking to the two parts of Hyrule Field are Hyrule Town, Hyrule Castle, Lon Lon Ranch, Trilby Highlands, Eastern Hills, and Western Wood.

South Hyrule Field
South Hyrule Field is the home of Link and his grandfather Smith in the game and houses very few enemies, most of them being Octoroks. Tingle also appears in South Hyrule Field, standing upon a small tree stump just east to Link's house.

North Hyrule Field
North Hyrule Field is the main path to Hyrule Castle and has some more enemies than its southern counterpart, including Octoroks and Crows. It is also home to Greatblade's dojo.

In the center of the field where four trees make a square, Link must do a Kinstone Fusion with each of the five Tingle Brothers. Doing so will open each tree where Link will find both treasures and switches. When Link steps on each switch, a final opening will be revealed in the center of the trees which will reveal a chest with an upgraded boomerang, the Magic Boomerang.

There is also a tree stump where Link can dash into and turn into Minish size.

Twilight Princess
In Twilight Princess, Hyrule Field is almost five times larger than in Ocarina of Time and spans three Provinces: Lanayru, Eldin, and Faron. It sports a great deal more landscape variety than its previous incarnation, including bridges, rocky cliffs, woods, and ancient ruins. Due to its immense size, it is easier to traverse the field with either the help of Epona or by warping.

Instead of being a hub, Hyrule Field surrounds Hyrule Castle and is full of shortcuts and entrances to many other areas, including:
 * Faron Woods in the southernmost part
 * Kakariko Village and Kakariko Gorge in the
 * Zora's Domain in the north
 * Lake Hylia in the
 * Hyrule Castle Town in the center

The changes also include a wider variety of enemies roaming the field, including Bokoblins, Bulblins, Deku Babas, Bomskits, Guays, Helmasaurs, Leevers, Poes, Stalhounds (at night), Kargaroks, Lizalfos and Tektites.

Unlike the Hyrule Field in Ocarina of Time, this field is not one huge, altogether area but several - still large - areas connected by pathways, creating the region collectively known as Hyrule Field.

Several important game events occur in the field. After Colin gets kidnapped by King Bulblin, Link follows him to the portion of Hyrule Field, where the young hero defeats King Bulblin at the Bridge of Eldin. Link must once again journey through Hyrule Field as Telma, Ilia and Prince Ralis are riding in a caravan on their way to Kakariko Village from Castle Town while the young hero defends Telma's caravan from enemy attacks during the ride. The last event is the final two fights against Ganondorf which take place on Hyrule Field.

Link's Crossbow Training
Hyrule Field appears in two stages of Link's Crossbow Training. The first appearance in Stage 2 is a simple skeet shoot scenario involving skulls instead. The camera angle is fixed in place, but the skulls fly in enough zany directions to make the stage difficult. Other than the skulls, this level only offers one scarecrow and three wooden barrels for points.

The second appearance of the field in Stage 8, seats Link on Epona as she trots along the path. The camera angles are fixed for each 20 second sections of the level. The first segment shows a section of Hyrule Field in daylight. Targets appear in the distance of the background as well as close enough to obstruct view of other objects. The second segment shows the field at dusk, or twilight (fittingly). And the final segment has Link and Epona riding in darkness. This last segment changes the camera angle from a side-scroll scene to a forward-scrolling one.

Trivia
.In Ocarina of time there is a small lake just south of the enterance to Zoras River. If Link walks past it then Navi will fly into the middle of it and turn green, though nothing can actually be done, and the action button text dosent change. This is most likley just a small part of a Beta aspect of the game, which was accidently left in the final version