Hyrule

Hyrule (Pronounced, ) is the name of the magical kingdom that serves as the setting for many games in the Zelda series. It is usually depicted as a beautiful and prosperous land blessed with deep forests, tall mountains, vast lakes, a barren desert, and great cities. It is ruled by a monarchical government, the Royal Family of Hyrule, with its capital city at the bustling Hyrule Castle Town.

Hyrule has its unique creation mythology, deities, legendary relics, historical heroes, and villains. Hyrule also connects to other realms via magical artifacts and portals. Of these, the Sacred Realm and Dark World are the most storied. This story of the Triforce would shape Hyrule's future in the centuries that followed its creation, becoming the basis of Hyrule's providence, especially after the birth of a man from the desert named Ganondorf. After the Triforce is stolen by Ganondorf (who wishes to conquer the land for himself ), a young hero named Link, often armed with the Master Sword, rises up to save Hyrule from destruction. The hero is usually assisted in this effort by Hyrule's young princess, Zelda, for whom the series is named. These three characters are the best known figures in Hyrulean history.

Hyrule is shown in numerous incarnations, with several shared elements between versions. It is also home to a multitude of different races, each inhabiting a different part of the country.

The land of Hyrule is synonymous with the term Light World in various Zelda games.

Etymology
It is unknown where the name Hyrule comes from. However, a theory suggests that it comes from "High rule", judging from the pronounciation similarities.

Early History
Hyrule was formed many ages ago through the works of the three Golden Goddesses: Din the Goddess of Power, Nayru the Goddess of Wisdom, and Farore the Goddess of Courage. Before spirits and life existed, these three goddesses descended upon the chaos that was Hyrule. Din, with her strong flaming arms, cultivated the land, created the red earth, and was thus responsible for the creation of the geography of Hyrule. Nayru poured her wisdom onto the earth and gave the spirit of law to the world, bringing order to a formerly chaotic realm.; thus, she was responsible for the establishment of all the laws of science and wizardry. Farore, with her rich soul, created all life forms that would uphold the law established by Nayru. When the labors of the three great goddesses were completed, they departed the world for the heavens. It was in the Sacred Realm that the three goddesses left behind a symbol of their power, the all-powerful relic known as the Triforce, which when mastered in its entirety would grant the heart's desire of its holder.

The whole Triforce could only be claimed by one pure of heart, and this would cause the Sacred Realm to become a paradise. But if that one's heart is unbalanced, the Triforce would split into its three separate pieces, leaving only the piece representing the force in which that one most believes in hand and transforming the Sacred Realm into a world of evil. If that one who shattered the Triforce were to seek the true force to govern all, they would have to acquire the two lost pieces. The other two pieces would dwell within two people chosen by destiny, who would bear the symbol of the Triforce on the backs of their hands. The ancient Sages, fearing that the Triforce's magic could be abused, crafted a sword infused with magic resistant even to the Triforce itself. This weapon, the Blade of Evil's Bane better known as the Master Sword, was capable of banishing evil and was reserved for use only by a hero in times of great need.

The Hylian people were also aided in the development of their kingdom by the Oocca, a race said to be even closer to the gods. The Oocca also assisted the ancient Sages in the construction of the Temple of Time to protect the portal to the Sacred Realm and the Triforce stored within. Once the land of Hyrule had been established, the Oocca left for the City in the Sky, but maintained contact with the Royal Family of Hyrule for a time.

Recent History
The land of Hyrule's more recent history has been a long tale that has woven through many ages and many periods of both light and darkness. Hyrule's beings lived at peace, for much of the early history of the realm. Stories of the Sacred Realm began to spread across the land, speaking of a "Golden Power" more commonly known as the Triforce that would grant the wishes of its holder. These stories of unlimited power eventually stirred such emotions in the hearts and minds of Hyrule's beings that soon there was nothing left in them but pure greed and lust for power. Eventually former friends became bitter enemies and even sparked wars over the Triforce. These stories also reached the ears of Ganondorf, the king of the Gerudo thieves that hail from the Gerudo Desert in the far western region of Hyrule.

Ganondorf originally hoped to attain the Triforce in order to lift his fellow Gerudo, out of their miserable existence in the barren Gerudo Desert. Soon however, these tales of limitless power twisted and warped Ganondorf's mind into being solely interested in using the Triforce for his own desires, even causing him to seek total domination over Hyrule. The Gerudo King soon concocted a plan to enter the Sacred Realm and lay claim to the Triforce, and through much cunning and deceit, he succeeded in entering the Sacred Realm with the unwitting assistance of a young boy from the forest named Link and Hyrule's young princess, Zelda. When he laid his tainted hands on the Triforce however, the legend came true, causing it to shatter and leave only the Triforce of Power in Ganondorf's hand, as that was the force he most believed in and desired most. The other two pieces were eventually joined within what would become Ganondorf's two archenemies: the Triforce of Wisdom was bestowed upon Princess Zelda, and the Triforce of Courage upon Link.

Since that time, the three have battled across much of Hyrule's history as Ganondorf has sought many times to reunite the Triforce pieces and claim the united relic to completely conquer Hyrule. Zelda and Link usually rising each time to stop him and act as a check on his vast magical powers. When Hyrule is not being threatened by Ganondorf, it has also faced threats from other foes such as the evil Gerudo witch Twinrova, her associates, the Wind Sorcerer Vaati, and the forces of twilight led by Zant. Each time, Hyrule has had a savior in the form of Link, who has reappeared throughout the ages of Hyrule's history as has Zelda when evil threatens Hyrule. The most recent chapters of Hyrule's history have had very lasting and yet diverging implications for each incarnation of the kingdom depicted, thought by many to be the result of a split in Hyrule's history caused around the time Ganondorf was first defeated by Link and Zelda and the hero was sent back to his own age, causing a split timeline and two Hyrules.

One of those two incarnations of Hyrule show it to be drowned beneath a deluge known as the Great Flood and destroyed centuries later after Ganondorf is defeated once again, leaving Link and Zelda to seek out a new Hyrule, which would later appear in Spirit Tracks. Another incarnation of Hyrule, depicts an invasion by the forces of twilight led by the Twili known as Zant, with a new incarnation of Link and Zelda rising up to defeat Zant and his dark master, Ganondorf himself. Both incarnations of Hyrule have shown vastly different fates for the kingdom. In the Adult Timeline, Hyrule is destroyed and buried underneath the oceans while Link and Tetra search for a new land that is revealed in Spirit Tracks to be the next Hyrule that was spoken of by Tetra in The Wind Waker. Meanwhile, in the other timeline, Zelda resumes her place as Hyrule's ruler, with Ganondorf left dead after a great battle in Hyrule Field and Link riding away on a new adventure.

In Spirit Tracks, the new incarnation of the kingdom of Hyrule established by Tetra and Link appears in a land that has strong connections to spirits and demons. In the game, which takes place a century following the events of The Wind Waker and Phantom Hourglass, a new Link and Tetra's granddaughter, the reigning Princess Zelda, are forced to go on a quest to restore the Spirit Tracks and the Tower of Spirits at the center of the land to stop the plot of Chancellor Cole to revive the Demon King Malladus, who attacked the land a century earlier near the time of its founding. The game ends with Hyrule being restored to peace after Malladus's destruction, with the Lokomo returning to the heavens to be with their kindred, leaving the Hylians to protect it henceforth.

Theology
Hyrule is known to be a polytheistic society, and the greatest of the deities worshiped by the Hyruleans are the three Golden Goddesses: Din the Goddess of Power, Nayru the Goddess of Wisdom, and Farore the Goddess of Courage. These three goddesses are the most highly-revered of all deities throughout the entire realm of Hyrule, as they were responsible for the creation of Hyrule and all who live in it. The people have also been known to worship the essences of these goddesses, which live within the almighty relic the goddesses created, the mythical Triforce. The goddesses have answered the prayers of the people at dark times of Hyrule's history, such as drowning Hyrule beneath the Great Flood to save its people from destruction at Ganon's hands and sending the Light Spirits to imprison the Dark Interlopers within the confines of the Twilight Realm to save Hyrule's people from their wicked reign.

The Golden Goddesses are not the only deities worshiped. The Zoras worship their patron deity, the great fish Lord Jabu-Jabu, going so far as to accord him a special place of honor in their society. They are also known to use the Water Temple to worship water spirits. The Kokiri pay homage to the great forest spirit known as the Great Deku Tree and hold him in the highest regard as both their father and protector. The Gerudo are known to worship the mysterious Goddess of the Sand, to whom they dedicated the construction of the Spirit Temple. There have also been other deities, such as the aforementioned Light Spirits, that are also worshiped by the people as the guardian deities of their respective provinces.

Several houses of worship and temples exist in Hyrulean society. Hyrule has been known to have temples dedicated to each of several different elements, each with a caretaker Sage that is guardian of the temple. The most well known of these Sages are the Seven Sages: Rauru in the Temple of Light at the heart of the Sacred Realm, Saria in the Forest Temple deep within the Lost Woods, Darunia in the Fire Temple on Death Mountain, Ruto in the Water Temple deep beneath Lake Hylia, Impa in the Shadow Temple residing in the graveyard in the shadow of Death Mountain, Nabooru in the Spirit Temple far across the desert in the Desert Colossus, and Princess Zelda in the Temple of Time. The Temple of Time's architecture also draws from Gothic cathedral architecture, and acts as the primary gateway to the Sacred Realm. The Earth Temple and the Wind Temple house the Sages whose prayers power the Master Sword and grant it the Power to Repel Evil.

Several towns in The Adventure of Link have churches, and a lone priest that resides at the Sanctuary in A Link to the Past helped smuggle Zelda out of Agahnim's clutches. Renado is the village shaman of Kakariko Village in Twilight Princess and the unofficial leader of the village. These figures, alongside the Sages, act as chief members of Hyrule's theological sphere.

Appearances by Game
Hyrule has appeared multiple times throughout the series as the setting for most installments in one form or another. Starting with the original The Legend of Zelda and extending to even the most recent installment in the series, Spirit Tracks, Hyrule has seen a many great aesthetic changes to its makeup over the years, though certain elements have bound each game's portrayal of Hyrule together. Skyward Sword, which takes place before Ocarina of Time, has also been confirmed to take place in Hyrule, where it has been taken over by evil forces.

Governance
Hyrule's form of government has remained relatively consistent throughout its history, with an ancient monarchy, the Royal Family of Hyrule, ruling over the lower-caste citizens of the kingdom from Hyrule's capital city, Hyrule Castle Town. The Royal Family itself rules from the seat of government in the land of Hyrule, Hyrule Castle, the namesake of the capital. The government is typically headed by the King of Hyrule, and his heir in most depictions of Hyrule is his daughter or descendant, Princess Zelda. In some cases, Zelda herself has ruled over the land as matriarch of the Royal Family as well, such as during the Twili invasion of Hyrule. Hyrule is typically divided into various provinces and most of the various races pledge their allegiance to the central government headed by the Royal Family. Each race has its own local government and the individual tribal leaders, but all races pledge their overall allegiance to the Royal Family as kingdom of Hyrule citizens.

Hyrule has faced many coups throughout its history, but ultimately the Royal Family is usually restored to power through the efforts of Hyrule's hero, Link.

Military
The Hyrulean Castle Guards make up the bulk of Hyrule's military forces. Despite their duty to protect the peace, the guards have a poor reputation and a tendency towards cowardice, they will shrink in fear whenever Wolf Link passes by them. The guards have been unsuccessful in defending Hyrule in more recent games, falling to the army led by Ganondorf in Ocarina of Time as well as being overpowered by the forces of twilight led by Zant. Due to their minor inefficiencies, they often are unable to prevent infiltration of even Hyrule Castle. However, they have not always been cowardly; they have valiantly defended Princess Zelda from Zant's forces even as the Throne Room of Hyrule Castle underwent the twilight invasion of Twilight Princess; and while trying to prevent Vaati from blasting open the Bound Chest in The Minish Cap.

However, these guards were also very wary of when evil took over their kingdom. When Vaati impersonated King Daltus, the guards who dissented were turned to stone. When the guards would not follow an evil ruler, they were brainwashed into doing so. In A Link to the Past, the dark wizard Agahnim took over the country through much cunning and deceit; one of the first things he did was take over Hyrule's military force using his powerful magic. The guards are shown to be freed of this spell when Link destroys Agahnim and returns the Royal Family to power. Although the guards are mostly concentrated in the Hyrulean capital city Hyrule Castle Town, they are seen spread out all across the kingdom as well.

The more recent interpretations of the guards are vastly different compared to the more noble Knights of Hyrule spoken of in A Link to the Past, who gave their lives almost to the utter last in order to protect the Seven Sages as they cast their seal on the Dark World. Whether the Knights of Hyrule have any connection to the present day guards that make up Hyrule's military is unclear, but if the Knights of Hyrule were indeed the forerunners of the present guards, it would mean a vast decline in their efficiency and courage since the times of the Imprisoning War. A similar set of knights also called the "Knights of Hyrule" acted as the guardians of the Royal Jewels in Four Swords Adventures, and only four existed. Each protecting one of the four jewels that would restore the Tower of Winds and yield access to the Realm of the Heavens. Whether these four knights have any connection to the Knights of Hyrule spoken of in the tales of the Imprisoning War is unclear, but both are reputed for their bravery.

Major Conflicts
Most of the wars in Hyrule's history were fought over possession of the Triforce or dominion over the Sacred Realm.


 * Hyrulean Civil War: This war was begun for unknown reasons, but it was said according to the Great Deku Tree to be a horrific and prolonged war that resulted in the unification of the country under the banner of the Royal Family.
 * Interloper War: This war began when the Dark Interlopers attempted to seize control of the Sacred Realm and claim the Triforce for themselves, but the intervention of the Light Spirits caused them to be sealed away in the Twilight Realm, outside of which they could only exist as shadows.
 * Imprisoning War: This conflict is spoken of in the backstory of A Link to the Past, where it is said to have begun when Ganondorf stole the Triforce from the Sacred Realm. The Knights of Hyrule were nearly wiped out during the ensuing conflict, but the Seven Sages were able to trap Ganon in the Sacred Realm-turned-Dark World.
 * War of the Bound Chest: The Hero of Men fought many evil creatures during ancient times using the Picori Blade. He sealed the evil monsters inside of the Bound Chest using the Picori Blade and the Light Force, until Vaati broke the blade and released the monsters back into the world some time later.
 * Great Flood: In the Adult Timeline following the end of Ocarina of Time, Hyrule was invaded once again by Ganondorf and was subsequently buried beneath a deluge of rainwater in the Great Flood when the Hero of Time failed to appear.
 * Zant's Invasion of Hyrule: In the Child Timeline following the end of Ocarina of Time and Majora's Mask, Hyrule was invaded by an evil Twili named Zant, who seized control of the Twilight Realm and covered Hyrule in twilight on the order of his dark master, Ganondorf, who returned to haunt Hyrule once again.
 * Spirit War: Long before Spirit Tracks, war breaks out between the good spirits of the land and the Demon King Malladus. This results in the Demon King being imprisoned by the Spirit Tracks and the Tower of Spirits, the good spirits returning to the heavens, and the kingdom of Hyrule being re-established in this new land when it is given over to the Hyrulean settlers.

Economy
Hyrule's official currency is a small jewel-like object known as the Rupee. Several color and size variations are used to denote values. Some, such as green, blue or yellow Rupees are worth less than rarer Rupees as red, purple, orange, silver or gold. Rupees are accepted in almost any establishment throughout the kingdom of Hyrule and are the single most common form of payment in the marketplace of Hyrule's capital city, Hyrule Castle Town.

Technology in Hyrule
Hyrule is usually portrayed as a medieval land, though some advancements take place in Twilight Princess and Spirit Tracks.

Geography
Like many of the other lands depicted in the Zelda series such as Termina, Holodrum and Labrynna, Hyrule's geography varies greatly from region to region. In most depictions of Hyrule, the land is shown to be a collection of regions with varying geographies and climates usually linked by a great open expanse of land known as Hyrule Field. Hyrule Castle Town and by extension Hyrule Castle are usually located near the central part of the country and not far away from Hyrule Field. The other regions of Hyrule as stated before vary greatly in their composition and appearance. For example, the region most associated with the rock-loving Gorons is the sweltering and rocky Death Mountain, which has little to no vegetation and is for all intents and purposes a large volcano. On the other hand, there are parts of the country covered by deep forests that have a more hospitable climate and atmosphere, where plant-life and vegetation are much more common and provide a means to live for such forest-dwellers as the child-like Kokiri race. Hyrule is also usually shown to be home to a vast lake usually named Lake Hylia as well as a watery grotto named Zora's Domain, both being more hospitable and suitable to the aquatic Zora race. Hyrule is also known to have snowy regions as well, such as the Snowpeak Mountain Range, which is the preferred home region of the Yeti race. Finally, Hyrule is also usually shown to be home to a vast desert (usually to the west), more commonly known as the Gerudo Desert amongst other names, which is home to such desert-dwelling tribes as the Gerudo or the Zuna. Taken altogether, Hyrule is shown to be a melting pot of sorts in regards to its geography as it has been shown to possess nearly every kind of climate and terrain.

Races of Hyrule
Hyrule is home to numerous races which are scattered all across the land, each inhabiting a different part of the kingdom. The main distinction between Hyrule's inhabitants is that of Hylians and Hyruleans. Hylian refers to the specific race prominently appearing throughout Hyrule. Hyrulean refers to the many humanoid and non humanoid races that have inhabited Hyrule.

With the exception of the Hylians, most of the races have preferred environments and primarily reside among members of their own race. Moreover, few of Hyrule's races are limited to residency in just this one kingdom. Other lands of the Legend of Zelda series have featured these, and even more exotic races.

Humanoid Hyruleans
Hylians

The Hylians are the dominant race of the realm, with close ties to the goddesses as their chosen people. The Hylians are extremely abundant and are quite similar to humans on earth. Unlike most other races of Hyrule, Hylians tend to live in large cities, such as Hyrule Castle Town or Kakariko Village. They are said to be born with magic-infused blood and use magic quite often.

Gerudo

The Gerudo are a race of largely female thieves who hail from the desert far to the west of Hyrule. They live in the Gerudo's Fortress, nestled in the cliffs of Gerudo Valley, where they guard the entrance to the desert. According to Gerudo lore, only one male Gerudo is born every century, and that single male is to become King of the Gerudo. It is hinted that the Gerudo take on relationships with Hylian men for reproductive purposes. The Gerudo have a largely Arabesque appearance, even carrying scimitar-like swords for protection.

Kokiri

The Kokiri, a humanoid, child-like race, reside deep in the Kokiri Forest under the protection of the Great Deku Tree. With long lifespans and never aging, these small beings are the dominant race of the forest and are the guardians of the Forest Temple deep in the Lost Woods. They have only ever appeared in Hyrule, making them unique to the land, unlike other races.

Sheikah

The mysterious Sheikah are a race of ninja-like shadow warriors, said to be the guardians of the Royal Family of Hyrule. They are said to have been the builders and founders of Kakariko Village. Little definite information is known about this race, but speculation abounds as to their history and the reasons for their subsequent disappearance. The Sheikah have red-colored eyes but are otherwise a humanoid race of beings quite similar in appearance to Hylians and humans.

Wind Tribe

The Wind Tribe are a race of humanoid beings who have magical powers strongly connected to the winds, as the guardians of the Wind Element. They were responsible for the construction of the Fortress of Winds in the Wind Ruins just south of Castor Wilds as well as the Palace of Winds and the Tower of Winds above Hyrule. They were said to have been the favorite tribe of Gustaf, an ancient King of Hyrule. After living in the marshlands of the Castor Wilds for a time, the Wind Tribe abandoned the Wind Ruins and the Fortress of Winds, leaving for the Cloud Tops and taking the Wind Element with them. In the Cloud Tops, they have made the Tower of Winds their home as well as the road to the Palace of Winds.

Non-Humanoid Hyruleans
Zoras

The Zoras are aquatic, amphibious creatures that inhabit the waters of the kingdom, and are found in different forms which differ greatly in appearance and behavior. River Zoras occupy the rivers and appear more fish-like and aggressive, and can spit fireballs at passers-by, whereas Sea Zoras seem to be more peaceful and appear to be a hybrid between human and fish. Zora’s Domain is home to much of the Zora race, and is the source of all of Hyrule’s water in most stories set in Hyrule. The Zoras are often ruled by a monarchy themselves, the Royal Family of the Zoras usually headed by King Zora, though they also swear allegiance to the central Hyrulean government. They serve the Royal Family of Hyrule largely by guarding Hyrule’s water supply.

Gorons

The Gorons are a race of rock-consuming, golem-like creatures that inhabit the mountainous regions and rocky areas of Hyrule, largely Death Mountain. They possess superhuman strength and the ability to curl up into a ball and roll at high speeds, and are completely heat-resistant, able to wade through lava for extended periods of time. They have formed an alliance with the Royal Family of Hyrule, answering to the central government headed by the King of Hyrule. However, in the day-to-day governing of their tribe, they live under a council of elders typically headed by a patriarch, such as Darunia or Darbus.

Deku

Also inhabiting the forests of the kingdom are the plant-like race known as the Deku. The Deku of Hyrule are composed of the Deku Scrubs, which spit nuts as passersby or try to sell wares to those whom they meet. Typically these Deku Scrubs will live near a Deku Flower, into which they can retreat. The Deku do not appear to have any allegiance to any form of government in Hyrule. The term "Deku" has referred to Great Deku Tree, Deku Baba, and many items related to the forest nature of the creatures.

Zuna

The Zuna are a race of desert-dwelling nomads featured so far only in Four Swords Adventures, where they inhabit the Desert of Doubt alongside the Gerudo. They are a race of green-skinned humanoid beings that are said to be descended from the ancient tribe that built the Pyramid and sealed the Trident of Power there. Outside of that, little is known of their race's origins or how they came to live in Hyrule. They live in a small village in the central part of the Desert of Doubt, in small huts with flowers atop their roofs.

Minish

The Minish are a race of tiny beings who are largely responsible for Rupees and countless objects such as Magic Jars and Bombs being hidden in the weeds, grass, and beneath the pots throughout Hyrule. They are said to be concerned with bringing happiness to humans. The Minish seemingly did not originate from Hyrule however, as their homeland is said to be the Minish Realm that is connected to Hyrule. The passageway connecting the two worlds, the Minish Door, opens only temporarily once a century to allow the Minish to traverse to or from Hyrule. Though they primarily live in the Minish Village deep in the Minish Woods of Hyrule, they are also scattered around Hyrule, such as in Hyrule Town, Castor Wilds, and even up on Mount Crenel.

Oocca

The strange Oocca race inhabits the City in the Sky, floating high above Hyrule. Only fragments of the Oocca's history have been revealed. They are said to be the creators of the Dominion Rod (known to their tribe as the "Rod of the Heavens"), a magical rod that possesses the power to infuse life into certain statues found scattered across Hyrule. They are hinted to have had a close connection to both the Royal Family of Hyrule and the Sheikah, as they left the Ancient Sky Book to the Sheikah tribe upon departing for the City in the Sky. The Oocca maintained relations with the Royal Family even after they left for the skies, by means of the "Messenger to the Heavens" who would carry the "Rod of the Heavens" and journey between the surface and the city by the Sky Cannon. The Oocca have mysteriously lost touch with the surface-dwellers of Hyrule and nobody has seen one in living memory, causing many to believe their existence to be a myth.

Animals
Aside from the following races, Hyrule's inhabitants include many familiar animals such as horses, cows, dogs, cats, and the like. The distinction between Animals and Beasts lies in the aggressiveness of the two. Hyrulean beasts are very varied; the primary categorization used by the Legend of Zelda series' creators is the ones found in the Overworld and those of the Underworlds of Hyrule.

Theories

 * The manuals for The Legend of Zelda and The Adventure of Link place the two games in a little kingdom in the land of Hyrule. The Adventure of Link also mentions that there was a time when Hyrule was united under one kingdom. This indicates that the kingdom in which the events of the games unfold, is part of a greater geographical territory collectively known as Hyrule. There are also some evidence suggesting that the southwestern corner of The Adventure of Link's map is actually the area that Link is able to explore in the original game. Both territories contain a Death Mountain, Spectacle Rock, graveyard, twin ponds, sideways L-shaped forested area, mazelike forested area, and a eastern side that borders water. The overworld map of the Valiant Comics helps support this idea, though the comics themselves are universally considered ambiguously canonical.


 * If one rotates the Light World map from A Link to the Past clockwise forty-five degrees, several landmarks end up roughly where they are located in the map for Ocarina of Time - with Hyrule Castle in the center of the map, Death Mountain is to the north-east, Zora's River to the south-east, Lake Hylia to the south, and the desert is to the west. The only major locations that don't match up are the Lost Woods and Kakariko Village, which move to where Hyrule Castle and Castle Town are on the Ocarina of Time map.