Iron Knuckle (Boss)


 * This page is about the Series: named "Iron Knuckle". For the enemy of the same name, see Series:. Also not to be confused with TAoL:, the Iron Knuckle TAoL: in .

are recurring NaN Sub-Bosss in.

Characteristics
NaN Iron Knuckles are large, heavily armored knights, equipped with huge axes capable of dealing 4 NaN Hearts of damage to Series:, making them among the most dangerous enemies in the Zelda series. NaN Iron Knuckles wear a cloth tunic bearing Series: symbols in both and. Though quite similar to NaN Darknuts, NaN Iron Knuckles are less common across the series, and usually play the role of stoic guardians as opposed to the more aggressive behavior of a Series:. The main difference, however, is that they do not share a Series:'s traditional weakness to attacks from behind. These foes are dueling elites, incorporating much of the same swordplay techniques that Series: does during battle to great effect. These knights are also known for their unmatched defensive capabilities and long vitality. Their armor allows them to take many hits, but their slow attacks leave them open to retaliation. The armor of NaN Iron Knuckles can be damaged and removed with Series: swings, NaN Bombs, NaN Bombchus, or the Series:. Once part of their armor is removed, they become enraged and move quicker, but are then weak to NaN Arrows, opening up the opportunity long-range attacks.

NaN Iron Knuckles appear in the OoT3D: and OoT3D: in. They are OoT3D: warriors covered in armor. The first one that OoT3D: encounters is found at the end of the OoT3D: when OoT3D: is a child. After defeating the OoT3D:, OoT3D: can proceed outside to receive the OoT3D: from a OoT3D:. Once OoT3D: returns to the OoT3D: as an adult, he will again encounter an OoT3D: in an identical room on the opposite side of the OoT3D:. Once defeated, OoT3D: can proceed outside to receive the OoT3D: from a OoT3D:. A special OoT3D: also appears directly before the fight against OoT3D:. However, this OoT3D: is actually OoT3D: brainwashed by OoT3D: to fight OoT3D: in OoT3D: armor. It has the ability to instantly counterattack in the event Link hits it from behind. After defeating OoT3D: as an OoT3D:, OoT3D: can walk directly into the boss room. Link also encounters a pair of Iron Knuckles while ascending the tower of Ganon's Castle.

An OoT3D: also appears in the OoT3D: and the OoT3D: in.

Three NaN Iron Knuckles appear in. Two of them are found within tombs of the MM3D:, with one on the MM3D: and one on the MM3D:. One is guarding the resting place of MM3D: and the other is guarding a MM3D:. The third MM3D: can be found in the MM3D: inside the MM3D: during the hide-and-seek game played by MM3D: while in his normal MM3D: form. They are more aggressive than they are in Ocarina of Time.

In addition, a gold suit of MM3D: armor can be seen on display in the MM3D:. This armor is used as a peep hole from the back room where MM3D: spies on the MM3D:'s dealings. This armor wields a sword instead of an ax.

An TWoG: appears as the second TWoG:. He is located in TWoG:, where he had imprisoned the residents of TWoG:, including TWoG: and TWoG: the baker. After freeing TWoG:, TWoG: confronts the TWoG: atop the TWoG:. Upon his defeat, he breaks apart and reveals a beating TWoG:. Two TWoG: witness his death and quickly decide to leave. TWoG: then rescues TWoG: shortly after. The TWoG:'s sole weakness is to the TWoG:, which defeats him in a single strike.

An Iron Knuckle appears as one of Ganondorf's minions after Stalllord the Stalfos reports to the King of Evil that Link has the Master Sword. Later, it tries to execute Ingo for failing to give Epona, but he is brainwashed by the Twinrova witches instead.

Trivia

 * When taking the camera into the helmet of one of the Iron Knuckles in both Majora's Mask and Ocarina of Time, you will find the head of a Gerudo. This is actually a leftover of what was the head of Nabooru until it was changed later in development. The head was removed from the models in the 3DS remakes in-game, but still lies in their model files.