Terrorpin

are recurring NaN Enemies in.

In, Terrorpins will slowly close in on Link, dishing out damage just from contact. Basic forms of attack will not have much effect on them, but a pound of the Magic Hammer anywhere near them will cause them to flip onto their backs, revealing their weak underside and forcing them to become immobile. Their exposed belly is vulnerable to nearly any form of attack, but if they go undefeated, Terrorpins will hop onto their feet and chase after Link even faster. The shock wave from the Magic Hammer pound will also allow them to jump back onto their feet immediately if flipped. A Magic Hammer attack directly on top of them will instantly defeat them.

In, Terrorpins appear in a variety of colors, as well as larger versions found in the Desert Temple. At Frozen Hyrule, the Links can play a minigame called Terrorpin Hockey where they have to flip over the Terrorpins and hit them to make Force Gems pop out.

In, Terrorpins attack by spinning around and ramming into Link. They can only be defeated by slamming the ground near them with the Hammer, exposing their tender underbellies. After this, they can be defeated by use of any weapon.

In, Terrorpins can be defeated by using the Hammer to flip them over and attacking them when they are vulnerable.

In, NaN Terrorpins are susceptible to being flipped over by the TFH:. Some NaN Terrorpins form NaN Totems, appearing in stacks of up to three. Using the TFH: on the nearby ground will break up the stack and flip over all the NaN Terrorpins; alternatively, if the NaN Linkss form a TFH: of the same height and strike the top TFH: with the TFH:, the entire stack will be defeated, producing a TFH:.

NaN Wallmasters in the NaN Drablands Challenges can flip a TFH: by slamming down upon or near one.

Nomenclature
Terrorpin is a portmanteau of terror and .