Balloon

are recurring objects and items in.

A Balloon can be found in North Clock Town being shot at by Jim with a blowgun. Another appears in the Astral Observatory, blocking the ladder leading out of the sewers. It must be destroyed for Link to continue.

NaN Balloons first appear in TFH: 1 of the second TFH:, TFH:, where they demonstrate the TFH:-popping power of the TFH:. Each of the NaN Linkss must fire an TFH: at one to lower a small bridge, allowing access to the TFH:'s main area; then, working together with the TFH: ability, one of the NaN Linkss can reach a high-up ledge and pop a final TFH: containing the TFH: to the TFH:. NaN Balloons can also be popped with the TFH:, any other weapons, thrown objects, or even by NaN Enemies.

The main use of NaN Balloons thereafter is in the NaN Drablands Challenges "Pop all balloons!", in which every TFH: in each TFH: must be popped before the TFH: will activate, and "Don't pop any balloons!", in which popping a single TFH: results in an instant KO, restarting the TFH:. In these challenges, numerous NaN Balloons appear in preset locations around the TFH:. Some are stationary, while some float around a given area. Elevated NaN Balloons often bare a number, indicating the height of a TFH: required to reach it.

The challenge "Pop all balloons!" can be selected in TFH:, TFH:, TFH:, TFH:, TFH:, TFH: and TFH:. "Don't pop any balloon!" can be selected in TFH:, TFH: and TFH:.

NaN Balloons are found throughout NaN Ancient Shrines. They are commonly attached to platforms, allowing for movement through the air. They can also be attached to NaN Bomb Barrels, creating portable NaN Bombs.

NaN Balloons also act as NaN Korok Seed Puzzles throughout BotW:, revealing NaN Koroks when they are popped.

NaN Balloons are NaN Zonai Devices. When a heat source is placed underneath them, they will rise into the air. They can be merged with other NaN Objects with the TotK: ability to create vehicles that can reach high altitudes with relatively little drain on Link's TotK:.

Balloons cannot remain aloft indefinitely and will blink green for a few seconds before their duration expires, at which point they will disappear.

The HWDE: is a class of HWDE: used by HWDE:. It is associated with HWDE:.

Variations
The default HWDE: is the HWDE:. The second form of the HWDE: is the HWDE:, followed by the HWDE:.

Special Attack
HWDE: puts on a determined face and begins to pump up his HWDE:. With an enthusiastic "Kooloo-limpah", it pops, damaging enemies nearby. This attack hits foes in a wide range around HWDE:.

Trivia

 * The HWDE:'s name may partially be a reference to . Likewise, the HWDE: resembles artwork from the game.