Talk:Light Dungeon

Definition of a light dungeon
OK, so along the same lines as the conversation I started over at Talk:Earth Dungeon, I think we need to decide on a concrete definition of a light dungeon, because there's pretty much nothing the current members of the category all have in common that distinguishes them from other dungeons. We've got dungeons that use light puzzles (Spirit Temple, Ancient Castle of Ikana, Stone Tower Temple), religious structures (Spirit Temple, Tower of the Gods, Temple of Time, Tower of Spirits, Ancient Cistern, and maybe Stone Tower Temple), and dungeons set in places clearly associated with the side of good (both versions of Hyrule Castle, Tower of the Gods, Temple of Time, and Tower of Spirits). Note that none of these factors is exclusive to dungeons currently included in this category: the Earth Temple in The Wind Waker uses light puzzles, City in the Sky and Goron Mines are structures clearly built and used by allies to the protagonists (and really, an awful lot of the dungeons in this series are implied to be structures built by and for good guys that the bad guys took over rather than structures built by and for the bad guys or natural or otherwise unaffiliated structures), and something like half the dungeons in this series either currently are or originally were religious structures of some kind. So what exactly is a light dungeon, then?

I must confess I don't have a definition proposal ready to go the way I did with earth dungeons, but my hope is that we can hash one out here. Alternatively, if we can't really come up with anything, perhaps we should simply retire the category. If it's going to remain a nebulous grouping with shifting membership, I don't see much use for it. Obviously, we'd only do this if it became really clear that there was no useful concrete definition that people could agree on. --Osteoderm Jacket 15:26, 19 February 2012 (EST)