Ice Temple


 * This article is about the TFH: in . For similar NaN Dungeons, see Ice Temple (Disambiguation).

is a TFH: in. It is the fourth TFH: in the TFH: TFH:, and is preceded by TFH:.

Themes and Navigation
TFH: consists of a frozen palace set high above the sky. NaN Ice Stalagmites and snow mounds found throughout the TFH: often have NaN Rupees and NaN Hearts inside them, and may be broken with the TFH: or melted with the TFH: provided. The Temple has several icy floors, giving it poor traction. As such, the TFH: can be helpful here.

In Stage 1, the NaN Linkss begin at a platform where immediately to their right is a narrow, frozen walkway blocked by an TFH:. A pair of NaN Hammers are immediately provided, which can smash away the obstacle. After taking one, the NaN Linkss' attention is brought to the TFH: in a room further away. The NaN Linkss carefully walk the path to an ice-covered platform with several NaN Terrorpins, who can be flipped over with the TFH: to expose their weak underbellies. To the north and east are some NaN Moles; the ones to the east spring the NaN Linkss across a gap toward the TFH:, but the other side of the gap is blocked by two NaN Ice Stalagmites. The TFH: to the north is blocked by tall NaN Stakes, which can be pounded down by forming a TFH: and using the TFH:. The TFH: here will launch the NaN Linkss into a pit, unless they pound it with the correct timing so that they land on a moving platform. This takes the NaN Linkss to a high-up ledge with three NaN Floor Switchs, which open the door to the TFH:. After taking the final TFH:, the TFH: is activated, and the Links can now melt the NaN Ice Stalagmites in order to reach it.

Stage 2 features a giant, snowflake-shaped platform with numerous tiles of ice, which will gradually crack under the NaN Linkss' weight, and can also be broken with the TFH: or melted with the TFH:. This will create holes that the NaN Linkss can fall through if they are not careful. The ice however will shortly freeze over again. As the NaN Linkss approach the area, a horde of NaN Deadrocks spawn. The NaN Linkss must defeat them by striking them with the TFH: or any TFH: to stun them, then smash them with the TFH:, while also being careful of the ice tiles. It is also possible to break an ice tile while a TFH: is standing on it, sending them into the pit below. Several snow mounds and NaN Ice Stalagmites around the TFH: can be destroyed for NaN Hearts, NaN Blue Rupees and NaN Energy Potions. Once all the NaN Deadrocks are defeated, a bridge to the TFH: appears.

In Stage 3, the Links appear at another walkway leading to a frozen path where giant NaN Snowballs roll to the west. A tall TFH: in the middle of the path blocks the NaN Snowballs, and must be pounded down to let them continue rolling. The NaN Snowballs will pass in front of several stream of frigid air as it rolls by, allowing the NaN Linkss to safely pass them on a parallel path. At the end of the path is a TFH: which springs the NaN Linkss to the ledge above. The NaN Linkss must use the NaN Snowballs rolling to the east to pass more streams of cold air, this time along a narrow and icy walkway. They soon come to another TFH: must be used to jump over a gap, but it must be timed well so that a stream of cold air at the landing point is blocked by a TFH: just in time. Across the gap, the NaN Linkss come to a stairway heading north toward a chasm, with the TFH: on the other side. Several NaN Keeses and an TFH: flying above the chasm and may attack the NaN Linkss; on a nearby ledge reached by forming a TFH:, a TFH: contains a TFH:, To cross the chasm, the TFH: with the TFH: must light a row of NaN Torchlights by sending a fireball bouncing across them; this creates a bridge to the TFH:, with several NaN Pots and a TFH: to help regain any NaN Hearts.

Stage 4 is where TFH: is fought in a large, cavernous arena. The NaN Linkss appear on a ledge to the west, where several NaN Rocks and NaN Ice Stalagmites can be destroyed for NaN Hearts. A similar ledge can be found on the opposite side. Once the NaN Linkss drop into the arena floor, the battle against TFH: begin, and the TFH: will randomly retreat into and emerge from any of five caves along the north end. At some point during the battle, TFH: will breathe cold air all over the arena, covering it with a layer of ice.

NaN Drablands Challenges
Once TFH: has been defeated, the TFH: can be replayed with the following NaN Drablands Challenges: "Fewer Heart Containers!", "Don't get hit by snowballs!", and "Transport the orb quickly!".

In "Transport the orb quickly!", the NaN Linkss are given a timer of two minutes in Multiplayer, or three minutes and 30 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.