Glitches in Link's Awakening

These are the glitches which are possible to perform in Link's Awakening. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Screen Warp Glitch
Risk: Highly variable, depending what you do with it. You could be stuck in a wall and have to reset your game system. You can also be caught in loops where you continuously respawn over deep water or a pit. In very rare and unusual cases, you can potentially corrupt your saved games.

Procedure: Go to the very edge of a screen that you can walk to another screen from. Move towards the edge of the screen and just before it begins to scroll press "Select". Press "Select" again to get rid of the map and you should now be on the new screen but in the place you were on the old one. If possible, try to scout out the destination screen to ensure you don't warp yourself into a tree or other obstacle. In some cases, when stuck inside a wall, it is possible to either push onto the next screen or to jump off onto the floor (if any floor exists). It is also possible to warp onto the upper inaccessible ledges in caves. By doing so and walking off the screen in an unintended direction, you can potentially end up in other caves in far away areas. For example, by screen-warping inside the Mysterious Wood's cave, one can potentially end up in the cave systems of areas such as Tal Tal Heights. This works because every cave or room is adjacent to one another on a second map distinct from the overworld.

Dangers: Screen-warping is generally safe, but there are several dangerous situations to avoid. Don't attempt to warp past Nightmare doors. The game crashes spectacularly and fades to white. Upon rebooting the system, your save files are usually all gone! If you end up inside the cave where the Magnifying Glass is located, don't exit out the the overworld unless you have already moved the statue. If you DO exit, and become stuck inside the statue, do NOT save and exit in an attempt to free yourself. If you do, that file will be stuck in that spot forever.

Versions: This glitch will only work in earlier versions of the original Link’s Awakening, and very, very few select copies of the DX version.

Marin Forever
Risk: Minor, but may mess the progress up.


 * 1) Complete the third 'dungeon'.
 * 2) Go to the Animal Town and screenwarp past the sleeping walrus.
 * 3) Get the key in the desert area.
 * 4) Screenwarp back past the walrus.
 * 5) Go and get Marin.

Marin will now follow you forever. Later on in the game when you normally see Marin up in the mountains, you won't. If you go swimming - she will walk on water behind you. After you beat level 4 and the ghost starts following you, Marin's sprite will look like a ghost too. To turn her normal again, get rid of the ghost, then take her back to her house. To get rid of Marin, take her and wake up the Walrus.

Money Bug
Risk: None


 * 1) Go to the shop.
 * 2) Pick any item. The more expensive - the better.
 * 3) Take it to the counter. Buy it.
 * 4) As soon as the game starts to take your money press Start + Select + A + B and choose Save & Quit.
 * 5) Reload your game.

You'll have the item, and you'll have money depending on how fast you were (based on the money that wasn't deducted)

Stuck
Risk: High


 * 1) Once you have used up 3 keys in the fourth level, go to the room 5C.
 * 2) Jump up, north, over the water towards the switch. The jump looks impossible to manage, but you can do it. Once you make the jump, go north and unlock the block. This puts you in a Moment 22 situation - you cannot get the fifth key without the flippers and you can't get the flippers without the fifth key. The only way to get out of this is by screen warping.

This is impossible in the DX version, due to an added tile of water.

Mountain Hut
Risk: Neglible


 * 1) Start a new game.
 * 2) Get the shield back from Tarin. Don't leave the house, though.
 * 3) Go to the map. It will say that you're somewhere in the mountains at the top of the map. Once you leave the house, this will fix itself again.

Corruption
Risk: Very Dangerous


 * 1) Go to the main menu to delete a save game. (Preferably, one where you have done everything.)
 * 2) Select a file and the instant you click OK to delete it, turn the Game Boy off.
 * 3) Turn you game back on and see if the save file is still there. If it is, see if anything has changed.

This is because of the way the Game Boy handles the data. By turning off the Game Boy, it stops the deletion of the file. First goes the map, then dungeons and caves, then hearts, chests and rupees, and finally items and the file. Not as much of a glitch as corruption. It is also possible to perform this glitch by removing the cartridge completely after clicking OK.

Glitch Dungeon
Risk: Depends on what you do with it.


 * 1) Go into the room that Moldorm was in in Tail Cave.
 * 2) Fall down a hole in that room.
 * 3) Use the Roc's Feather to jump while falling. (You have to jump of the screen)

This glitch will bring you to a glitchy version of most of the dungeons. You can walk almost anywhere but invisible barriers or squares of water appear. Going up (or down) stairs will end the glitch, all unopened chests contain a Power Bracelet or its upgrade, and you come out where the stairs were. The only harm this glitch will bring is if you come up in a dungeon where the entrance is blocked then save. This is impossible in the DX version.

Level-0 Shield
Risk: Inevitable (once you get to Eagle's tower and supposedly get the mirror shield, you only get the level 1 shield, thus making further progress in the game impossible.)


 * 1) Before you take the Sword from Toronbo Shores, screenwarp to another screen. (From where the sword should be)
 * 2) Take the sword from the screen you went to.
 * 3) Go to where the sword originally was, there should be a shield there instead.
 * 4) screenwarp again. (optional)
 * 5) Take the shield

Works just like a Shield but is completely invisible and does not slow you down when in use. Unless you did step 4, if you fall victim to a Like Like you lose the shield permanently.

Glitch World
Risk: Depends on what you do with it.


 * 1) Kill a number of enemies anywhere in Koholint Island.
 * 2) Go to Madam Meow Mow's House and go behind the kennel.
 * 3) Push down on the D-Pad and tap right until you go down the side of the kennel.
 * 4) You should be indented in the Kennel more than usual, press Left to enter the Kennel from the back
 * 5) You should arrive in a glitch world, press Up and Left to start looking around.

the glitch world you enter depends on how many enemies you have killed beforehand. Killing 0 will result in link spawning to Goponga Swamp in the DX Version and Yarna Desert in The Black and White version.

Obtaining Colored Tunics Without Visiting the Color Dungeon (Including Extra "Damage Sprite Tunic")
Risk: None


 * 1) Kill 89 on-screen enemies without leaving the overworld.
 * 2) Kill a 90th enemy or enemies. Depending on the index of the enemy/enemies the player kills, the tunic will change to be one of four types, listed below.

Index 00 - The green tunic Index 01 - The red tunic Index 02 - The blue tunic Index 03 - The damage sprite tunic

The damage sprite tunic doubles the damage of Link's sword attacks, but does not send enemies flying like the red tunic does. All tunics are permanent (including the damage sprite tunic), and can only be changed by visiting/revisiting the Color Dungeon, or by preforming the glitch again but ending with a different enemy index on the 90th kill. The glitch can be done as soon as the player acquires the sword.

If an enemy with an index of larger than 03 is killed as the 90th kill, the palettes for overworld sprites will begin to be overwritten.

Link Stabs Himself
Risk: None

This glitch can only be performed on an emulator, because it requires pressing the D-Pad in opposite directions (impossible on hardware). Press Up/Down or Left/Right to walk in place, then charge Link's sword. Link will appear to "stab himself" with the sword, and can move around in this position as if floating. Link's sprites vary greatly during this, but never seem to cause any lasting graphical glitches after stopping. This glitch can kill enemies from some distance away with the sword, however, meaning that it could in theory be used for sequence-breaking (eg. by hitting a switch through a barrier). Video example here.