Rohta Chigah Shrine

The, designated by the Trial name Stop to Start, is an BotW: in. It is exclusive to DLC Pack.

Entrance to the Shrine
The BotW: is located on the BotW:, between the BotW: and the BotW:. It is one of the four NaN Ancient Shrines that appear on the BotW: as part of the "BotW:" BotW:.

To access the BotW:, BotW: must defeat the BotW: and the various NaN Lizalfoss that appear in the BotW: north of the BotW: during the trial. After the last BotW: has been defeated, BotW: will rise up from beneath the ground. As BotW: enters the BotW:, he is greeted by its BotW:, BotW:.

Themes and Navigation
The BotW: features three long corridors arranged in a U-shape. BotW: waits on the BotW: in a chamber at the end of the third corridor. In front of the entrance to the BotW: are several BotW: arranged in a checkerboard pattern. The floor rhythmically alternates between half of the spikes being raised and the other half being lowered. A climbable metal block and long metal platform lie on top of the BotW:, while a smaller metal platform lies nearby. Using the BotW: BotW:, BotW: must create a path over the BotW:. Beyond the gate at the end of the room is the second chamber.

In the second chamber are two gears spinning clockwise, which have walls covered in BotW: to impede BotW:'s progress. The first gear can easily be walked across, but BotW: must use the BotW: BotW: on the second one, or else he will be moved into the BotW:. It should be noted that you can run past the second gear, although it is a lot more precise than the first one.

Past the gears are three conveyor belts. The first is moving towards BotW:, and will push him into another wall of BotW:. The second and third conveyor belts move to the left and right, directing BotW: towards a rotating wall of BotW:. By using BotW: on the second conveyor belt, BotW: will be able to hang to the right when he steps off of it, preventing the third conveyor belt from pushing him into the BotW: before he reaches the next platform. As with the last one, these can also be run past, but also require a lot of precise movement.

In the second corridor, three NaN Spiked Boulder]s are suspended from the ceiling by chains, and they swing back and forth over a large chasm. BotW: must use the BotW: to cross the chasm and avoid the NaN Spiked Boulders. The BotW: BotW: can also be used to stop one of the NaN Spiked Boulders from moving. In the next chamber, a BotW: is located on a level below BotW:'s current position. Using Stasis is not required, as Link can just barely fly to the edge without getting hit by the Spiked Balls.

Stepping on the BotW: will open the portcullis in front of BotW:, but it will also open the wall behind him. This a large wall of BotW: that begins advancing down the third corridor. The third corridor has a narrow walkway with small stone blocks on the path. A number of BotW: connected to NaN Tilted Platforms line the walls of this corridor. As BotW: advances, some of these NaN Tilted Platforms will jut out, but the retract themselves as the wall of BotW: approaches.

Further down the corridor, two NaN Tilted Platforms will launch forward and then quickly retract, but a third BotW: replaces them. Near the end of the corridor, the narrow walkway ends and four NaN Tilted Platforms with BotW: will jut outward into the gap between the walkway and the next platform. Link can climb one of these NaN Tilted Platforms and use the BotW: to reach the chamber, where the BotW: is located.

Upon approaching BotW:, the BotW: will present BotW: with a BotW: for completing the Trial. Following this, BotW: will wish BotW: well before fading away.

In the first chamber of the BotW:, there is a stone BotW: to the right of the BotW:. Using the BotW: BotW:, BotW: can create a path to this BotW:, which contains a BotW: