Frozen Plateau

is a TFH: in. It is the first TFH: of the TFH: TFH:, and is followed by TFH:.

Themes and Navigation
TFH: is a frozen tundra at the base of a snowy mountain. Its land is covered in NaN Ice Stalagmites, which may conceal NaN Items such as NaN Hearts or NaN Rupees, as well as tiles of ice above deep chasms that will gradually break under the NaN Linkss' weight. Both of these can be melted with the TFH: provided in the TFH:. Portions of the ground are covered in slippery ice, which have poor traction, making the TFH: useful here.

In Stage 1, the NaN Linkss begin at a small forest of fir trees covered in snow. They follow a path to a wide-open area, covered thickly in ice and strewn with NaN Ice Stalagmites. The NaN Linkss encounter several NaN Mini Freezards here, which will bounce endlessly off the walls and NaN Ice Stalagmites when struck; some of the NaN Mini Freezards are already in motion. The west portion of this area is a raised ledge where the inactive TFH: awaits, and to the north of the field of ice is a ledge with three TFH:, but the slopes leading to both ledges are blocked by NaN Ice Stalagmites. By throwing one of the NaN Linkss up the ledge to collect his TFH:, he can then melt the NaN Ice Stalagmites, opening the slope. When all three NaN Linkss pick up the TFH:, the TFH: becomes active. To the left of the TFH:, an unlit TFH: encased in ice can be found; melting the ice and lighting it makes a TFH: appear nearby, containing a TFH:. Two other NaN Treasure Chests, containing a TFH: and three NaN Hearts, can be found near the TFH:.

In Stage 2, the NaN Linkss begin at the side of a snowy cliff. A large TFH: blocks their path ahead by blowing a constant stream of cold air. A moveable wall prevents the NaN Linkss from attacking it directly. Beside the wall is a set of NaN Floor Spikess with an unlit TFH: in the center. Lighting it from afar with the TFH: will move the wall, allowing the NaN Linkss to melt the TFH: and continue forward. Immediately afterward the NaN Linkss encounter three NaN Floor Switchs beside another moveable wall, which guards another TFH: on a set of NaN Floor Spikess. Only when these NaN Floor Switchs are pressed simultaneously will the wall move, allowing one of the NaN Linkss to throw a fireball which will bounce off the cliff wall and into the TFH:. This opens a wall to a staircase heading north, where the NaN Linkss encounter three NaN Freezards blocking their path. These NaN Enemies can be melted by throwing fireballs at the angled wall to the east, where they will bounce across a set of NaN Floor Spikess and melt the NaN Freezards from behind. Beyond them are several NaN Keeses and an TFH:, as well as more NaN Freezards sitting on ledges blowing cold air. A TFH: takes the NaN Linkss up to a higher ledge where the TFH: awaits, but it flies through the NaN Freezards' blasts of air, freezing the NaN Linkss on contact. They can melt the NaN Freezards first by forming a TFH: to reach their height and using the TFH:, freeing the path to the TFH:.

Stage 3 takes place above a huge chasm, where several small sections of land are connected by floating tiles of ice that will gradually crack and break under the NaN Linkss' weight, if they stand on them for too long. The NaN Linkss must carefully cross these ice bridges, while being mindful of the NaN Freezards encountered along the way who will try to impede on their progress. The NaN Linkss can try to throw one another over the NaN Freezards' blasts of air, or wait for them to momentarily stop, then either sneak past quickly or melt them with the TFH:. The first solid ground that the NaN Linkss reach has several NaN Hearts trapped inside NaN Ice Stalagmites, as well as a TFH: that can prove difficult to strike, given the small standing area. Two NaN Red Rupees can also be found on top of the ice tiles, off the intended pathway. At the next solid ground the NaN Linkss reach, they are met by two NaN Ice Keeses. After defeating them, the NaN Linkss come to a large platform of ice tiles, where a single TFH: is encountered. The TFH:'s thrown NaN Bombs will threaten to shatter the ice, but it can be defeated if the NaN Linkss form a TFH:. Then, they must carefully light two NaN Torchlights sitting on pillars to the left and right sides of the icy platform, which will create a narrow bridge to the next TFH:.

In Stage 4, the NaN Linkss slide down an icy slope into an arena of ice tiles over a pit, where the fight a group of NaN Ice Wizzrobes. These NaN Enemies can be defeated with NaN Swords or with the TFH:, however the NaN Linkss must take care as the Gloves' fireballs will also melt the ice flooring. Some of the NaN Wizzrobes appear at ground level, while others are floating at higher elevations, requiring that the NaN Linkss form a TFH:. After all NaN Enemies are defeated, the TFH: appears at the bottom of the slope where the TFH: began.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Guard the Orb!", "Pop all balloons!", and "Don't get hit by snowballs!".

In "Pop all balloons!", the four NaN Stages contain six, seven, seven, and five NaN Balloons respectively, for a total of 25 NaN Balloons. Several of them require the extra height afforded by a fireball from the TFH:, in addition to the NaN Linkss forming a TFH:, to be popped. In the final TFH:, NaN Balloons can be found floating underneath the ice tiles, requiring the use of TFH: to both melt the ice and pop the NaN Balloons.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.