Temple


 * For the stage in the Super Smash Bros. series, see Hyrule: Temple.

There are many temples in, most predominantly in , , and. They are temples of power and function, and may perform the act of an art gallery, a place of worship, a factory, etc.

Characteristics
In the current seven three-dimensional installments of the series, temples are a heavily common type of dungeon whose purposes, design and features vary significantly from game to game.

In the majority of the cases, in a temple there is usually a central puzzle device, which Link must deal with in order to meet the boss and complete the objectives of the main quest. For example, in the Water Temple, the central mechanic revolves around changing the water level; in the Temple of Time, the main puzzle is about finding and guiding a statue to gain access to the boss's hideout; and so on.

It's not uncommon for a temple to show a fixation towards an element in particular. Therefore, the central puzzle may depend on its thematic motif.

In, these temples are built to awaken the chosen Sages who contribute on the defeat of evil, as well as to worship sacred deities.


 * Temple of Light
 * Location: Sacred Realm
 * Forest Temple
 * Location: Sacred Forest Meadow
 * Fire Temple
 * Location: Death Mountain Crater
 * Water Temple
 * Location: Lake Hylia
 * Shadow Temple
 * Location: Kakariko Graveyard
 * Spirit Temple
 * Location: Desert Colossus
 * Temple of Time
 * Location: Hyrule Castle Town

In, the temples guard the Four Giants that aid the people of Termina when disgrace is foreseen.


 * Woodfall Temple
 * Snowhead Temple
 * Great Bay Temple
 * Stone Tower Temple


 * Temple of Seasons

In, there are two temples whose sages pray to bless the power of the Master Sword. Unlike the rest of the temples in the series, and like the Goron Temple in, these temples must be explored by at least two people, as the residing puzzles are impossible to solve for only one person.


 * Earth Temple
 * Location: Headstone Island
 * Wind Temple
 * Location: Gale Isle

In, two temples guard some of the Fused Shadows, while one guards a fragment of the Mirror of Twilight.


 * Forest Temple
 * Lakebed Temple
 * Temple of Time

In, three temples guard the Servant Spirits loyal to the Ocean King, three guard the Pure Metal that are needed to forge the legendary Phantom Sword, and the Temple of the Ocean King serves as the lair of the antagonist Bellum.


 * Temple of Fire
 * Temple of Wind
 * Temple of Courage
 * Goron Temple
 * Temple of Ice
 * Mutoh's Temple
 * Temple of the Ocean King

In, four temples serve as the whereabouts of the Force Gems that restore the various tracks pointed at the Tower of Spirits, whose floors are restored for exploration when the aforementioned Force Gems start working. One temple guards the legendary Bow of Light.


 * Forest Temple
 * Snow Temple
 * Ocean Temple
 * Fire Temple
 * Sand Temple

[[SS -]]
In SS -, two temples serve as the locations of two sacred springs: Skyview Spring and the Earth Spring. Two other temples house Gates of Time.


 * Skyview Temple
 * Earth Temple
 * Sealed Temple
 * Temple of Time