Sky

The Sky is where Skyloft and many other floating islands are located in SS undefined. It is also where the game indirectly begins.

History
Before the events of SS -, a large horde of monsters led by Demise appeared from beneath the ground of The Surface world, and began leading a massacre against the people of the surface. The monsters wanted only one thing, the ultimate power given to Hylia by the gods of old. To prevent the great power from falling into the hands of the demonic creatures, Her Grace gathered all the remaining humans on a plot of land and brought it up skyward. Centuries later, the civilization living above the clouds is living a peaceful life, with the protection of the Statue of the Goddess depicting Hylia, presiding over them. The Statue of the Goddess was built so that Hylia, could keep the Goddess Sword, Fi, and the Triforce hidden away from the mortals, and to keep them safe for the chosen hero of the goddess.

The technology of the region has also greatly advanced since Skyloft was risen into the heavens, even surpassing The Surface's technology, with windmills that have the power to raise the sacred Light Tower, Beedle's flying Air Shop, and various lighting and furnishing. However, the people living there are known for their way to travel around the different Islands of The Sky, on large shoebill-like birds called Loftwings. Having a Loftwing is what separates children from adults in this little society.

There are numerous islands in which Link is able to travel to with the help of his Loftwing, earning treasures and Heart Containers after locating the corresponding Goddess Cube from the surface. Also located in the sky is the Thunderhead, where the great spirit of the skies, Levias, resides, as well as the main location of the Isle of Songs.

Goddess Cubes
Goddess Cubes are mysterious cubes spread onto the world by the Goddess Hylia in order to assist her chosen hero. When Link uses the Skyward Strike on these cubes, it disappears from The Surface and beams into the sky, unlocking a Goddess Cube Chest.

Development
One thing that is very special for SS - compared to other games in the series such as or  is not necessarily that the main in-game areas are so vastly different as they are, but that there roads between them. The developers created all sorts of different gameplay and or dense gameplay mechanics for the different areas, and due to that, developing roads between those different areas became difficult. The first thing they thought of, was whether or not they really needed those roads, because If they could make the gameplay in each area dense, then they wouldn't have to physically join them. The question they then sought to answer was; "How do we design it?". They then got the idea of a course selection similar to that of the, but they couldn't do it the exact same way. It was then the developers got the idea of a sky where Link would dive to the land below. According to the developers, after using the idea for some time in development, the pieces naturally fell together. The transportation for instance, felt the most natural with a bird.