Module:Sequences

local p = {} local h = {}

local utilsArg = require("Module:UtilsArg") local utilsCargo = require("Module:UtilsCargo") local utilsMarkup = require("Module:UtilsMarkup") local utilsString = require("Module:UtilsString") local utilsTable = require("Module:UtilsTable")

local cargoTable = "Sequences"

function p.CargoStore(frame) local args, err = utilsArg.parse(frame:getParent.args, p.Templates["Sequence/Store"]) if err then return utilsMarkup.categories(err.categories) end for i, v in ipairs(args.terms) do		frame:callParserFunction({	       name = "#cargo_store:_table=" .. cargoTable,	        args = {	        	ordinality = i,				term = v,				game = mw.title.getCurrentTitle.subpageText,				sequence = args.sequence,	        }    	}) end end

function p.SortValue(frame) local args, err = utilsArg.parse(frame:getParent.args, p.Templates["Sort Value"]) if err then return utilsMarkup.categories(err.categories) end local game = args.game local sequence = args.sortBy local term = args.term local sortValue = p.getSortValue(game, sequence, term) if not sortValue then local warn = ("Sort value not found for  in game  . Defaulting to alphabetical. See Data:Sequences/%s for list of valid sort values.") :format(term, game, game) mw.addWarning(warn) return "" end local dataSortValue = string.format('data-sort-value="%s"|', sortValue) return dataSortValue end

function p.sort(game, sequence, terms) local queryResults = utilsCargo.query(cargoTable, "term", {		where = utilsCargo.allOf({ game = game, sequence = sequence }),		orderBy = "ordinality",	}) local validTerms = utilsTable.map(queryResults, "term") local sorted = utilsTable.intersection(validTerms, terms) local unsorted = utilsTable.difference(terms, sorted) return sorted, unsorted end

function p.getSortValue(game, sequence, term) local fields = "term, sequence, ordinality" local queryResults = utilsCargo.query(cargoTable, fields, {		where = utilsCargo.allOf({ game = game, term = term, sequence = sequence, }),		orderBy = "ordinality",	}) local sortValue = queryResults[1] and tonumber(queryResults[1].ordinality) return sortValue end

local game = { type = "string", required = true, desc = "A string representing a game or other published title.", }

local sequence = { type = "string", required = true, desc = "A string identifiying a sequence.", }

p.Templates = { ["Sequence/Store"] = { purpose = "Stores data regarding in-game sequences (e.g. trading sequences, dungeon orders, boss orders, etc.), which can then be used for sorting purposes (see Template:Sort Value).", storesData = "Data:Sequences", params = { [1] = {				name = "sequence", type = "string", required = true, desc = "An identifier name for to the sequence.", trim = true, inline = true, },			["..."] = {				name = "terms", placeholder = "term", type = "string", desc = "Sequence terms.", trim = true, },		},		format = "block", examples = { {				desc = "Example from Data:Sequences/ST", args = {"Realm", "Forest Realm", "Snow Realm", "Ocean Realm", "Fire Realm", "Sand Realm"} }		}	},	["Sort Value"] = { purpose = "Displaying term links in sortable tables, sorted according to some in-game sequence defined at Data:Sequences.", usesData = "Data:Sequences", params = { [1] = {				name = "game", type = "string", required = true, desc = "The game or other published title to which the term applies.", },			[2] = {				name = "term", type = "string", required = true, desc = "The term to be sorted. Should be a valid Term", },			sortBy = { type = "string", canOmit = true, desc = "If the given term belongs to more than one sequence in the given game, use this parameter to specify which sequence to use for sorting." },		},		format = "inline", }, }

function p.Schemas return { sort = { game = game, sequence = sequence, terms = { type = "array", required = true, items = { type = "string" }, desc = "An array of strings to sort according to the given sequence.", }		},		getSortValue = { game = game, sequence = sequence, term = { type = "string", required = true, desc = "Term to get sort value for.", }		}	} end

function p.Documentation return { sort = { params = {"game", "sequence", "terms"}, returns = { "The array of terms, sorted according to the given sequence for the given game, minus those that aren't in the sequence at all.", "An array of the terms that were not sorted." },			cases = { outputOnly = true, {					args = {"ST", "Realm", {"Fire Realm", "Sand Realm", "💩Realm", "Ocean Realm", "Forest Realm", "Fire Realm" }}, expect = { { "Forest Realm", "Ocean Realm", "Fire Realm", "Sand Realm" }, { "💩Realm" }, },				},			},		},		getSortValue = { params = {"game", "sequence", "term"}, returns = "Integer sort value of  for the given   in , or   if none found.", cases = { outputOnly = true, {					args = {"ST", "Realm", "Snow Realm"}, expect = 2 },				{					args = {"ST", "Realm", "💩 Realm"}, expect = nil },			}		},	} end

return p