Boulder

,    also known as, and , are recurring traps in.

Characteristics
NaN Boulders are rocks that fall in random patterns when Series: is traveling through certain mountainous regions of Series:, commonly appearing on Series:. They can often be hard to predict and will inflict damage to Series: if he comes in contact with them.

NaN Rocks first appeared as rocks in. These boulders fall from of TLoZ:.

In, NaN Boulders appear on the lower western region of ALttP: in the ALttP:. They are much larger and able to cause a whole ALttP: of damage. It is easier to travel further up the mountain by traveling through the caves to avoid them.

In, NaN Boulders appear, similar to their original appearance, on the east of the LANS:. NaN Boulders are also used as weapons by the LANS: in when it slams the ground.

In, NaN Boulders appear on OoT3D:, but rather than bouncing down the OoT3D:, they roll down it once OoT3D: has become an adult. NaN Boulders also appear in OoT3D: and certain NaN Dungeons. Sometimes they roll around areas such as OoT3D:.

In, NaN Boulders behave like they do in when climbing the MM3D:. A gray variant can be found in the MM3D:.

In, NaN Boulders appear on OoA:.

In, NaN Boulders appear on OoA:. They show up in caves where they can be pushed, where they also roll around and can be dropped into pits to make them safe to cross. NaN Hinoxs in throw massive NaN Boulders at the NaN Links.

In, NaN Boulders appear on TMC: and behave similarly to their incarnation.

In, rolling NaN Boulders appear on the PH:.

In, NaN Boulders appear in the ST:. Static varieties are found in other locations and can be pushed to solve puzzle, or destroyed by NaN Wrecker Phantoms.

In, NaN Boulders sometimes roll down the path instead of NaN Snowballs in the TFH:.

NaN Boulders in are sometimes used in puzzles to reveal NaN Koroks that are scattered across BotW: where BotW: must push a BotW: into a hole some distance away. Sometimes the holes are at the bottom of a slope with the NaN Boulders at the top, and sometimes they are on level ground and must be launched using BotW:. A variation of this puzzle involves using BotW: on an BotW: to get it into the hole. After at least one BotW: makes it into the hole, a BotW: will appear and give BotW: a BotW:.