Wizzrobe (Boss)

are recurring NaN Mini-Bosss in.

In, NaN Wizzrobe (Boss)s are cruel spellcasters that resemble -like old men who wear simple cloth and carry a staff. One appears as the MM3D: of MM3D:, another appears in the MM3D:, and a third appears in the MM3D:. A fourth MM3D: also appears in the MM3D:.

NaN Wizzrobe (Boss)s are encountered in rooms with pads across the room, which they teleport between before eventually stopping to dance and cast an attack. MM3D: must attack it while it is dancing before it can cast its spell. This is easiest with the MM3D:, especially in later NaN Dungeons where it emerges from a pad that is out of reach. After enough damage is dealt, it creates illusionary copies of itself that rush around the room. To defeat the MM3D:, MM3D: must find the real one and attack it before it can strike back. As only the real MM3D: will attack, it can be found by looking for the one that is dancing. The real MM3D: also appears on the MM3D:. MM3D: can also target the real one if MM3D: is close enough.

The NaN Wizzrobe (Boss)s that appear in MM3D: and the MM3D: cast MM3D: magic, whereas the NaN Wizzrobe (Boss)s in the MM3D: and MM3D: wield MM3D: magic. The battle in the MM3D: also involves fiery rocks that fall from above. MM3D: can use the MM3D: to reflect their spells. Defeating the MM3D: in MM3D: rewards MM3D: with the NaN Fire Arrows, and defeating the one in MM3D: reveals a MM3D: containing a MM3D:. The MM3D: in the MM3D: leaves a MM3D: with a MM3D:. Once it is defeated, along with the other three NaN Mini-Bosss in the MM3D:, MM3D: receives a MM3D:. The MM3D: in the MM3D: does not leave a MM3D: when beaten, however defeating it makes it possible to proceed to the roof, where it is possible to blast a hole with a MM3D: to let sunlight in.

In, a more powerful version of the regular NaN Wizzrobes appears as the TWWHD:'s TWWHD:. It wears an orange cloak and an -like crown. It has the power of summoning other NaN Wizzrobes, as well as other enemies such as NaN Darknuts, NaN Kargarocs, NaN Keeses, NaN Moblins, NaN Morths, and NaN Peahats.

They can be defeated in a single hit if they are frozen with an TWWHD: and then tossed at a wall, crushed with the TWWHD:, or shot with a TWWHD:.

In, a TWoG: appears as the fourth TWoG:. He appears as a green-skinned wizard wearing a purple robe and is located in the TWoG: tower, where he is holding TWoG: captive. In defiance, TWoG: says that she is not afraid of him, to which TWoG: responds by casting a spell that buries her in stones.

TWoG: casts magic spells at TWoG:, and cannot be attacked by normal means. He can only be defeated by reflecting his disintegration spell back at him using the TWoG:. Upon his defeat, he drops a TWoG: that opens the door to the chamber where TWoG: is imprisoned.

In, NL: resembles a giant bird with torn clothing and first appears as a NL: in NL: Climb. It throws NaN Keeses at the player, and then a ball. The swordsmen have to swipe their NaN Swords at the ball to volley it back. The ball will change color, which means it will go to a different swordsmen. Once the ball has been volleyed enough, it deals a hit. The archer can also hit NL: with NaN Arrows to deal damage.

Trivia

 * In, their name was misspelled as Wizrobe. This was corrected in.