Totem Armos

are NaN Enemies and vehicles in. They are a variation of the Series: which other NaN Enemies, as well as the NaN Linkss, can ride on in the form of a TFH:.

Characteristics
TFH: are so-named because they are frequently encountered with other NaN Enemies riding on top of them, such as NaN Moblins and NaN Soldier (Enemy)s, forming a TFH:. TFH: will pursue the NaN Linkss by hopping after them, while the monster above uses their weapons to attack. The combined efforts of both monsters can make them a difficult enemy to deal with, as the TFH:'s invincibility to most attacks protects its rider who controls it. The NaN Soldiers who ride TFH: can also make their TFH: jump high into the air and crash down as a devastating attack. Occasionally, a stack of three monsters may be encountered, consisting of two TFH: stacked on top of each other while a third monster sits at the very top.

The TFH: and their riders can be defeated in two ways. One way involves the NaN Linkss forming their own TFH:, allowing them to reach the rider's height and strike back. A monster stack of three will require a TFH: of three NaN Linkss. When the TFH:'s rider is knocked off or defeated, the TFH: will lose control as it begins to spin madly towards the NaN Linkss before self-destructing. Another option is to toss a TFH: near the pursuing TFH:, as the blast's radius will defeat the rider. For taller stacks of NaN Armoss, this may require timing the TFH:'s throw so that it explodes in midair.

In the TFH: and TFH:, the NaN Linkss can also ride harmless NaN Totem Armoss that initially appear sitting quietly on green panels. One TFH: simply has to be thrown on top of one, which will automatically begin moving. TFH: will constantly move, and the only control the mounted TFH: has over it is to steer it to another direction or speed up its movement. However, if a TFH: is riding a TFH: and is then switched to another TFH:, the TFH: will hop in place until control is returned to the TFH:. The TFH: riding the TFH: can only get off once he parks the TFH: at a green panel. If the TFH: riding it is knocked off or if TFH: is destroyed, it will respawn at the last green panel it was parked at.

TFH: can be used to safely cross fire and lava, as well as solve certain puzzles and fight NaN Enemies with. The TFH:'s invincibility to most enemies and obstacles allows the TFH: riding it to clear a safe path for the other NaN Linkss to follow.

A "dark" variant of TFH: appears in the TFH:, where it is ridden exclusively by dark variants of the NaN Enemies faced there.

Trivia

 * NaN Enemies mounted atop Series: statues first appeared in, where NaN Miniblins would pursue ST: while riding an ST:. Similar to , ST: had to fight them by stacking on top of ST:.

Nomenclature
The name "TFH:" refers to their usage as mounts by other NaN Enemies.