Spike


 * Not to be confused with Blade Trap.

are recurring NaN Enemies and NaN Objects in. Spikes go unnamed in.

Spikes are metallic balls that float around posing potential threats to Link in. Spikes appear within the OoT3D:. In several rooms, these enemies are triggered to release by switch causing several of them to flow out of a cage at a slow speed, obstructing an entire passage or endangering a room. These Spikes can be subdued with a flick of the Hookshot where they retract into a more dense, rock-like object; another hit from the Hookshot is enough to destroy them.

Spikes serve as stationary explosive devices that activate on contact with either Link or another Spike in. They can be found suspended from chains in aquatic areas as mines or from ceilings as a swinging aerial hazard, mainly in the Pirates' Fortress, Great Bay Temple, the Ancient Castle of Ikana and Stone Tower Temple.

NaN Spikes are bronze-colored traps that float in water and explode upon making contact in. They sit stationary, even in the path of a moving water current, forming obstacles that the NaN Linkss must try to avoid while swimming. Any nearby NaN Spikes caught in the explosion will also explode, causing a chain reaction. While the TFH: should be cautious of this effect, they can also use it to their advantage by remotely damaging enemies or activating NaN Switchs, as exemplified in the first stage of TFH:.

NaN Spikes can be safely detonated from a distance by shooting NaN Arrows at them with the TFH:, or by executing a carefully-placed TFH:. Wearing the TFH: and pressing the A button to Boost while swimming can also destroy a TFH: without harming TFH:.

In Floor B7 of the TFH:, a single TFH: spews silver-colored NaN Spikes instead of NaN Bombs. As they do not disappear until they are destroyed, these NaN Spikes can accumulate over a large area, making the Floor dangerous and difficult to navigate.