User:Darkness@legacy41966669/Sandbox

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There used to be a lot of writing in here, but it was random so I just deleted it.

WikiExclusive
Still in writing! It's my opinion on a part of the Legend of Zelda series. PLEASE comment on it, I want to make it acceptable! =The Various Villains of the Legend of Zelda Series= If you have ever played a Zelda game, you know that often the player feels a strong urge to kill the villain and therefore beat the game. The Legend of Zelda series has a detailed history of villains.Villains often have a purpose that drives the player to defeat them, to save Hyrule. In nearly every Zelda game, the villain waits for Link to defeat them.However, throughout Link’s adventure, Link sees influence of their power.

The Enemy
Monsters roam Hyrule, attacking Link, dirtying the land and destroying peaceful towns and villages. The main villain, who often goal is often to destroy Hyrule, controls them. They aren’t always the same antagonist, however. The ‘’Legend of Zelda’’series has a total of 13 final bosses, who are almost always the main villain.In 7 games, Ganondorf is the antagonist, and in 11 games the villain is only in that one game or only is a main villain in that game. In ‘’The Minish Cap’’ and‘’Four Swords’’, Vaati is the enemy, and he also acts as the antagonist for most of ‘’Four Swords Adventures’’. Ganondorf is the stereotypical villain, the Prince of Darkness, the King of Evil. He represents darkness and shadow, and was popular enough to appear in 7 different games. His goals and actions are often one dimensional, though-his goal is often just obtaining power, conquering Hyrule for no real reason, and kidnapping Zelda, though it is not always given a clear reason why. Sometimes he just wants revenge, though, and sometimes his objectives are given a clear reason.

The only other recurring main antagonist, Vaati, appears in much less games though his goals are often just as unclear. In Four Swords, he kidnaps Zelda, just as Ganon does in many of the games he appears. In the Minish Cap, he is simply on a quest for power in the form of the Light Force. The 13 other villains motives are also unclear, however some are given reasons. However,often their motives are one-dimensional, though unique. One of the advantages of having anon-reoccurring Final Boss is that they are often unique and different from Ganon, and also less empty and boring. The disadvantage is that they are given less time to show who they really are, and both their objectives and history. For example, Nightmare, the final boss[es] of ‘’Link’s Awakening’’, has both disadvantages and advantages to it’s plan. However, to beat the game, Link doesn’t have a choice between living in a dream and theoretically “saving the world”, but letting the dream word be invaded by evil spirits or destroying the dream island Kohoklint and doing what it seemed was right, waking up the Wind Fish and destroying the friends Link had met on his journey,  yet they were never real in the first place.

The best villain is not always the most famous, or the one that appears the most often.Majora is a villain that is given nearly nothing, except that it thinks Termina, and life in general, is a game. From the small amount of information the player learns about Majora, it is easy to craft a hatred of it. Majora is also notable for being the only villain who does not wait for Link to kill them, and instead thinks him small and powerless and carries out their plans without him making a move to stop it. Majora is the one of the only villains tohave a purpose, and also it is notable that, during Link’s adventure in Termina, Link can lose. He can watch Termina being destroyed before his eyes and watch as everyone, including himself, that he met during his adventure dies. The Legend of Zelda series needs more villains like Majora, beings who we can hate, and alsoa villain that we may know nothing about, but can fill in the blanks with chaos, darkness, and death rather than beings who’s motives are unclear and the emptiness in what we know about them is instead filled in with uncaring. Thereis no purpose playing a game in which the purpose is unclear, or seems stupid.Every game in the series may be fun to play and detailed, but if the villain is boring, then why play the game?

Redo for the bottom of the HTML page
Redo for the bottom of the HTML page|*Current Status: Completed== For specifying the colors to be displayed in a template or style command, we use what's called a hex triplet. Hex triplets are a six-digit, hexadecimal number used in various computing applications such as HTML, CSS and JS. The three bytes, or each pair of two digits in each hexadecimal code stand for the RGB (red, green and blue) components of every color. Each byte represents a number between 00 to FF in hexadecimal notation which represent the shade of each of the color components. A hex triplet is formed by adding together three bytes in hexadecimal notation, in the following order: Byte 1: red value Byte 2: green value Byte 3: blue value

For example, in the color where the values are decimal numbers, i.e. red=127, green=255, and blue=212. (The decimal numbers 127, 255 and 212 are the same as the hexadecimal numbers 7F, FF and D4) You create a hexadecimal triplet by adding together the 6 hexadecimal digits together. In this case, 2468A0. If any one of the three bytes has a value less than 10 in hex code or 16 in decimal code, a 0 must be added to the beginning of the byte so that the triplet always has exactly six digits. For example, the hex digits 06, 07, and 11 would form the hex triplet 060711, or this color.

Hexadecimal code like this can be used in any place when you are required to list a color, such as with the style "color" command. For example:


 * 1) FF0000 = Red


 * 1) 8A0808 = Dark Red


 * 1) FF0080 = Pink


 * 1) 4C0B5F = Violet


 * 1) 08088A = Dark Blue


 * 1) 58D3F7 = Light Blue


 * 1) 00FFBF = Teal


 * 1) 088A08 = Green


 * 1) 00FF00 = Light Green


 * 1) FFFF00 = Yellow


 * 1) FFBF00 = Mustard Yellow


 * 1) FF8000 = Orange

Ocean redo
Oceans are large bodies of water which often connect to major landmasses in the Zelda series. Various oceans have appeared in the series, and they often are unique. They appear in The Adventure of Link, Link's Awakening, Majora's Mask, Oracle of Ages, The Wind Waker, Phantom Hourglass, Spirit Tracks and Skyward Sword; however they appear most in and, as most of the game is centered around the ocean and sea transportation, however the idea of using an in-game boat to navigate large waterways is also seen in games such as SS undefined as a minor form of transportation.
 * Current Status: I'm going to do this by myself!==

The Adventure of Link

 * See also: Palace on the Sea

The fifth dungeon in, it is also the first appearance of an ocean in the Zelda series, that being the "sea" that it is on.

Link's Awakening
Link travels through a unnamed ocean/sea during a terrible storm. When lightning strikes down on Link, he is thrown off the boat and finds himself on an island called Koholint Island The name of the ocean is not mentioned in the game.

Majora's Mask

 * See also: Great Bay

In Majora's Mask, the western region in the land of Termina, the Great Bay, is a sandy coast bordering a large ocean to the west of Termina that stretches as far as the eye can see, but a mysterious fog prevents anyone from going too far off of the land. It is here where the Zoras live and also the location of the Great Bay Temple, the third dungeon of the game.

Oracle of Ages

 * See also: Sea of No Return, Sea of Storms, Zora Seas==

In Oracle of Ages, there is a large ocean to the south which is separated into smaller divisions, but together it is called Zora's Sea. It is home of the Zoras.

The Wind Waker
In the The Wind Waker, the ocean Link traverses across is the Great Sea. It is composed of forty-nine islands set up in a 7x7 grid. There are three main races of this ocean: the Koroks, the Rito, and Humans

Spirit Tracks
===

Skyward Sword
The Sand Sea, a large desert sea, is home to the Sandship, the fifth dungeon of the game. The sea, however, has evaporated over time and turned into a large patch of quicksand. To navigate the Sea, Link must activate a Timeshift stone in a boat, activating the boat and returning a patch of quicksand around the boat to it's present state.

I'm not done yet!

Command page merge
It was discussed here.
 * Current Status: In Progress

Stuff, by the name of Sacred Songs
The Sacred Songs are four songs learned in SS undefined. They are known as Nayru's Wisdom, Farore's Courage, Din's Power, and the Song of the Hero.
 * Current Status:Completed

Learning Location and Uses
All of the songs are learned on the Isle of Songs inside the Thunderhead. When played on Zelda's harp, each song is used to open the Silent Realm in the respective province that each goddess watches over. Fi sings vocals for the songs, although she does not speak actual words.==

Farore's Courage
Farore's Courage is the first song Link learns, after he faces the Imprisoned and renews the seal holding it for the first time. It creates the portal to the Faron Woods Silent Realm. Once the young hero completes this Silent Realm, he is rewarded with the Water Dragon's Scale.

Din's Power
Din's Power is the second which Link learns, after traversing the Ancient Cistern. Once the hero plays it in Eldin Volcano, the portal to the region's Silent Realm opens. Once Link completes this trial, he is rewarded with the Fireshield Earrings, which allow him to traverse the extreme temperatures of the Upper Summit to reach the Fire Sanctuary and obtain Din's Flame.==

Nayru's Wisdom
Link learns Nayru's Wisdom after defeating Koloktos, the boss of the Ancient Cistern. Once played in Lanayru Desert, this song reveals the third Silent Realm. Once Link clears this trial, he receives the Clawshots.==

Song of the Hero
The "Song of the Hero" is split into four parts. Three of the parts are learned from each of the dragons protecting the three regions of The Surface: Faron, Eldin, and Lanayru. The fourth part is learned from Levias inside the Thunderhead. It serves as a key to the final Silent Realm, played in a duet with Fi and Link. The full song contains parts from the classic Zelda theme.

There is an infamous glitch during the quest that prevents the player from completing the game. To activate the glitch, Link must complete Lanayru's part of the song before completing Faron and/or Eldin. After that, if Link talks to Golo in the Lanayru Mine, he will be unable to start the quest in Faron or Edlin. If the player saves at this point, the game cannot be completed normally. To avoid the glitch, Link can either: If the player does save after activating the glitch, he or she can recover his or her game by using the Save Data Update Channel.
 * Complete Lanayru's part of the song last; or
 * Avoid talking to Golo in the Lanayru Mine. However, talking to him in the Lanayru Caves will not trigger the glitch.

Trivia

 * The Song of the Hero contains both the original The Legend of Zelda theme and the opening notes of the Hyrule Field theme from Ocarina of Time.

Farore's Courage

 * File:Farore's Courage (Skyward Sword).ogg

Din's Power

 * File:Din's Power (Skyward Sword).ogg

Nayru's Wisdom

 * [[:File:Nayru's Wisdom (Skyward Sword).og

Song of the Hero

 * File:Song of the Hero (Skyward Sword).ogg(harp instrumental)
 * File:Song of the Hero (Fi).ogg(harp with Fi's vocal)
 * File:Song of the Hero (Dragons).ogg(sung by the dragons)

Non Canon, Fanon, and Theory
Here are new ideas for various templates:
 * Current Status:No One Cares

I just discovered that you can't place 2 navboxes in a row or it crashes the Wiki!

Non-Canon Info
Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.==