Sign

,  also known as, are recurring NaN Objects in. NaN Signs go unnamed in, , and.

In, NaN Signposts indicate the way, and sometimes warn adventurers of potential dangers. In the LADX:, there is a LADX: that consists of 14 NaN Signposts that LADX: must read in a specific order to open the entrance to LADX:'s house. Every time a LADX: is read, it will direct LADX: to the next one. Should he fail to read the good LADX:, LADX: is met with a message informing him that he must start all over again.

NaN Signs are predominately used to denote locations, though they can also be placed in specific areas to inform travelers of features or dangers in the immediate area. NaN Signs can be destroyed with a OoT3D: or with NaN Bombs, at which point the remains of the sign will fall to the ground. These remains can be manipulated with the OoT3D:, being forced to bounce around when in the vicinity of its shockwaves. Damaged NaN Signs can be repaired with "OoT3D:".

NaN Signs in function similarly to their  counterparts. When damaged, NaN Signs can be repaired with the "MM3D:".

NaN Signs serve one of three purposes in : they give direction to other areas of TMC:, display specific location names, or provide "warnings" that double as hints for TMC: to explore further. There are also a series of NaN Signs in the TMC: that give TMC: some specific and some vague directions towards the TMC:.

There are a total of 31 NaN Signs in TMC:.

Wooden NaN Signs appear throughout PH: in, and in some locations, NaN Stone Tablets also double as NaN Signs. A blank wooden PH: appears in PH:, on which PH: must write the solution to a puzzle to unlock a door.

Wooden NaN Signs appear throughout ST: in, and in some locations, NaN Stone Tablets also double as NaN Signs. Each Village features a large ST: which displays the NaN Treasures that ST: can win by submitting NaN Prize Postcards on that day, as well as a blurb about the latest ST: results.

In the ST:, various NaN Signs are seen alongside the NaN Spirit Tracks (Object)s which indicate to passing NaN Trains that they should perform certain actions, such as changing gears or sounding their ST:. If ST: has a passenger aboard the ST: and does not heed these NaN Signs' instructions, the passenger will become displeased.

A TotK: can be seen next to a pile of wooden pallets in TotK:.