Fire Temple


 * Not to be confused with Temple of Fire.

The, also known as the Mountain Temple, is a recurring Series: in.

Entrance to the Temple
The Fire Temple is located deep within the Death Mountain Crater and is only accessible to Link by use of the Goron Tunic, which is given to him by Darunia's son, Link, in the hopes that he will rescue the other Gorons. Being in an active volcano, the Fire Temple is filled with many lava pits including the boss room. In the boss room is a giant rock platform where the battle takes place.

Themes and Navigation
Link's progress in the Fire Temple is based on opening jails so that the imprisoned Gorons can be freed. When a Goron is released, he gives Link a clue or tip regarding the use of the so-called special crop, although some offer other facts; Link also receives keys to open locked doors. Throughout the Temple, there are bridges and platforms over magma that must be crossed, as well as complex mazes (one of them consisting of NaN Flame Walls). Once the Megaton Hammer is found, after defeating the mini-boss Flare Dancer, Link may use it to break obstacles or create new paths. The dungeon as a whole is notable for having a nearly-symmetrical architecture: From floor three upwards, the interior of the temple is divided into two, although Link only needs to visit the western territory to succeed on his quest (in fact, the other portion can only be accessed from the third floor by using the "Scarecrow's Song").

The Temple is home to an ancient dragon, Volvagia, who is known to have eaten Gorons in the past. Defeated by an ancient hero with the Megaton Hammer, he was resurrected by the evil Ganon. The only real defense against the dragon is the aforementioned Hammer, which Link can put in practice as soon as the dragon is hesitating in one of the fire holes placed in the battle arena's floor.

Similarly to the rest of the dungeons, the Fire Temple was altered in the version of. Honoring the name of the dungeon, the first rooms require Din's Fire to light several torches. Compared to the original version of the dungeon, the redesigned layout features a lesser focus on enemies and a stronger focus on puzzles. Additionally, most make use of the Hookshot. Some invisible walls and time blocks are found in the dungeon. Also, some switches need the Spin Attack to be activated, including one that is hidden inside a crate and can't be seen. There are fewer Gorons than in the normal version as well. Most doors are blocked with iron bars, and the Big Key and Megaton Hammer come very early. New enemies include several Stalfos, Lizalfos (found in the boulder room) and even an Iron Knuckle.

Entrance to the Temple
The Fire Temple is located at the summit of the mountain in the Fire Realm. Link has to meet with Embrose to play the Song of Fire Restoration and open the way to the dungeon. The area where the temple lies is guarded by three Snurglars, all of which hold three keys that will open the entrance to the temple once retrieved by Link.

Themes and Navigation
Many of the puzzles in the temple involve platforms that can be used to stand atop small volcanoes, and Arrow Orbs that redirect the trajectory of an arrow. In a similar way to the Cave of Flames in, the Fire Temple houses minecarts that help Link move from a point to another quickly. The dungeon item is a Bow, which is obtained after defeating the ST: of the dungeon, Heatoise. Cragma is the boss of the Fire Temple. After he is defeated, the ST: connecting the Fire Realm to the Tower of Spirits are restored.

In both this temple and the following one, the background music is different from the usual dungeon theme heard in the first three temples.

In, the TFH: is the fourth and final TFH: of the TFH: TFH:. It is preceded by TFH:.

Themes and Navigation
Stage 1 is a treacherous landscape with pools of TFH:. A TFH:, TFH: and TFH: are provided for the NaN Linkss to use. Wearing the TFH: will also help, as it makes it possible to swim through the TFH:. To complete the TFH:, the NaN Linkss must first cross a pool of TFH: by using the TFH: and TFH:. The TFH: with the TFH: will need to act quickly, since he lands on a stone platform that will soon sink under his weight. The NaN Linkss then press three NaN Floor Switchs at once while avoiding NaN Guruguru Bars, which opens a large door ahead. They come to a pair of NaN Hardhat Beetles and another pool of TFH:, where they must run across more sinking platforms and work together to activate three NaN Shock Switchs simultaneously with their NaN Items. Alternatively, they can use the single-player strategy of having the TFH: with the TFH: stand in the center platform and fire NaN Arrows diagonally to hit all three NaN Switchs. Once they are lit, the stairway to the TFH: will be appear.

In Stage 2, the NaN Linkss appear on a platform high above the TFH:, with a pair of NaN Pots filled with NaN Hearts in each corner. They are soon faced with a TFH: in a TFH: that circles their platform, throwing NaN Bombs. In defeat the TFH:, the NaN Linkss must either toss the NaN Bombs back to the TFH:, or use the TFH: to retrieve NaN Bombs from the NaN Bomb Flowers growing on pillars a short distance from the platform. They can also deal minor damage by forming a TFH: of two and firing NaN Arrows at the TFH:. After it is defeated, the NaN Linkss are beset by two more NaN Hinoxs that attack in the same manner. Once they have all been defeated, a bridge to the TFH: will lower to onto the platform, allowing the NaN Linkss to proceed.

Stage 3 features a TFH: that sits on a grated platform above several recurrent NaN Lava Geysers. When the TFH: is placed over a TFH:, it will be blasted into the air for several seconds; this allows the NaN Linkss to form a TFH: of two on top of it and reach a TFH: elevated high above the platform. However, as the TFH: is blocked by a railing on three sides, the TFH: will need to be pushed or pulled by all three NaN Linkss together to slide it to the other side of the grated platform, while avoiding NaN Lava Geysers along the way. Once it is placed on red panel that indicates where a TFH: will blast through, the NaN Linkss can be thrown on top of the TFH: and form a TFH:, then hit the TFH: with one of their NaN Items once it is raised. This lowers a bridge leading to the next TFH:, which has a TFH: next to it.

Stage 4 is where TFH: is fought upon a grated platform, where NaN Lava Geysers periodically blast through. The NaN Linkss each appear on a separate catwalk, and the battle begins once they all drop onto the platform. On each side of the platform is a ledge with several NaN Hearts, which can only be reached by one of the NaN Linkss throwing another onto it.

NaN Drablands Challenges
Once TFH: has been defeated, the TFH: can be replayed with the following NaN Drablands Challenges: "Clear within the time limit!", "Evade the Wallmaster!", and "Only Bombs—no swords!".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute and 30 seconds in Multiplayer, or two minutes and 45 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

In "Only Bombs—no swords!", an extra sinking platform is added to the start of TFH: 1 to allow the NaN Linkss to cross the pool of TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Trivia

 * In the early NTSC v1.0 and v1.1 releases of, the Fire Temple's music sampled Islamic recitations from the Qur'an. This, like the original Crest of the Gerudo, was removed from later revisions of the game by Nintendo because of the religious association. These Islamic recitations were replaced by a MIDI Synthesizer in later releases, ports, and the Nintendo 3DS remake.
 * Contrary to popular belief, this change was not made in response to any existing controversy. The first revision to include the change (PAL v1.0) contains a build date of November 10, 1998, over a week before was released in any region.
 * In, despite it being advised that OoT3D: purchase the OoT3D: before entering the Fire Temple, the majority of rooms do not require it. The only rooms where the heat will prove lethal to OoT3D: if he stays there long enough are the ones that contain large pools of magma, including the OoT3D: room.
 * Additionally, despite OoT3D:'s directions, it is possible to complete this OoT3D: before the OoT3D:.
 * In, the 3-block stacked statue concealing the door in the main entrance that requires the OoT3D: could be a reference to the Japanese game . These statues are also found in one room in the Gerudo Training Ground.
 * The European name of the ST: in, "Mountain Temple", may provide an explanation for why the Rabbits in the Fire Realm are called Mountain Rabbits and not Fire Rabbits.
 * The TFH: in was one of the NaN Levels included in the E3 demo and in the distributed demo version. In the former, it was known as The Volcano.
 * As described in Vol. 3 of the TFH:, some fossilized bones are hidden in each TFH: of the TFH: in . They can be found after defeating TFH: in TFH: 4 of the TFH: by throwing one or more of the NaN Linkss onto a ledge above the TFH:, then shifting the camera upward.