Talk:Glitches in Ocarina of Time

The method for the "Under the Water in Zora's Domain" glitch is way too complicated. Consider updating with this much easier way: http://www.youtube.com/watch?v=KPK8PCFn97I


 * Feel free to add it to the page as another way. However keep both methods, just state that one as easier. Also... please sign your talk page edits with. ~ 09:26, 28 January 2009 (UTC)

Swordless Child Link
Is it worth noting that Crooked Cartridge allows the player to complete the game without ever picking up the Kokiri Sword? (i.e. sequence breaking?) Zesty  Cactus  03:11, 2 October 2009 (UTC)
 * Hmmm...I see no problem with it. The more info, the better. :P Go for it. Dany36 04:59, 2 October 2009 (UTC)

Bottle glitch
yo. for that glitch that makes an item become a bottle, i put up a warning saying not to use required items. is that ok? Zelda101 22:21, 14 August 2010 (EDT)

Saria's Fish
http://img14.imageshack.us/img14/2853/20110206sariascreenshot.jpg <--- Is this a glitch or what? It's made by having a fish ANYwhere on the floor when you go up to activate the cutscene for learning Saria's song; anywhere, even multiple fish, and that one fish will be there, in that exact same position. Anybody got more information on it? I found out about it years ago on some website, who's only suggestion was it was some programmer's perverted joke about fish and- er... the spot between a girl's legs... --Xu-kitty 03:31, 7 February 2011 (EST)
 * That's a well known glitch. Nintendo has never commented on it, so we just assume it's a glitch. I highly doubt it has anything to do with that kind of "fish" >.> 13:58, 9 February 2011 (EST)
 * Still around in the 3DS version, fyi.Xu-kitty (talk)

Ocarina of Time 3D
Shouldn't somebody make a page for glitches on OoT 3D? I found a glitch in that game called the sideways soumersault and I have no idea where to post it. --Person777 13:50, 12 November 2011 (EST)
 * Do you have screenshot or any proof for that matter? If not you're out of luck. Steahl 13:56, 12 November 2011 (EST)
 * I created the page, but we usually test the glitches to confirm them. Person777 can add the glitch, and, if we later find it to be bogus, we will remove it. All the better if Person777 has a video to back it up, though. 18:25, 12 November 2011 (EST)

Two questions...
First, two glitches appear to be very similar. There's two glitches about half Deku sticks that could be combined.

Also, while just playing around on my Virtual Console, I discovered a sound/graphic glitch. Basically, if Link jumps off a very high ledge (Off the waterfall near Zora's Domain, down first floor in the Great Deku Tree) into water next to a higher level, Link will grip the higher ledge and the game will skip, with Link's screaming voice wobbling and repeating and Link wobbling. I've only encountered it twice in my slow progress through the game. No idea what it is, or the prerequisites, or the places where it will happen, or whether it's even a glitch... I'll try to get a video if I can successfully recreate the glitch. 23:59, 1 January 2013 (UTC)

Oh, and another kind-of glitch: While finding Anju's cuccoos, it is neccacery to preform a complicated and precise jump to access a secret area (and get a Heart Piece early) to complete the challenge. Also, before Dodongo's Cavern is completed, you can do an angled backflip over a fence to get another early Heart Piece. These aren't really glitches but rather tecqunices, is there a place to put them? 00:14, 2 January 2013 (UTC)
 * The glitch you're referring to sounds like something I've seen before. It typically happens when Link is close enough to tricking the game into thinking he can grab the ledge when he really can't, which causes him to grab the ledge and let go repeatedly. It also causes the "repeating voice" because it plays the voice for when he grabs a ledge, but it plays it over and over very quickly. A good place to see an example of this is the Water Temple, as it can be done if you try to jump from the middle platform onto the ledge where you can raise the water to the third floor. If you aim it right, you can make the jump (which I guarantee isn't supposed to happen :P), but if you don't, Link grabs and releases the ledge over and over, sliding to the left each time he grabs it. I guess that this is worthy of being mentioned on here, since it does cause the game to glitch out for a bit. It isn't possible in OoT3D, though (I've tried it).
 * As for the early heart pieces, I'm assuming that you're referring to side-jumping off the watch tower in Kakariko to get the heart piece from the guy on the roof for the first and backflipping over the rail where you find the bomb flower to blow up the boulder blocking Dodongo's Cavern for the second. These aren't really "glitches" per se, but they definitely aren't intentional, so I'm conflicted in terms of whether or not they belong on this page. I'll let some other people give input on that.
 * One thing, though: You don't have to do that side-jump off the watch tower to complete the cucco sidequest. You can use a cucco to fly there if you stand on top of the fence in front of the windmill. 03:01, 2 January 2013 (UTC)


 * Ok. I'll add the platform jump glitch (or whatever it's called) to the page. As for the other glitches... the Cucco one I mentioned on the Cucco page... If that's the right place. The Easy Dark Link glitch... doesn't sound that much like a glitch. Maybe a technique. So the early-heart-pieces-glitch may not be a glitch... But if that one is going down, there are several across the glitch pages that should go with it. 21:26, 2 January 2013 (UTC)

Another question...
The "Change the Color of the Second in Command's Clothes" glitch is questionable. I always thought that is WAS actually meant to work that way, so she'd look very similar to Link no matter what tunic he was wearing. And it works in the Virtual Console version... so shouldn't it work on the Gamecube version, too? 16:12, 27 January 2013 (UTC)
 * I guess the only way to know for sure is by trying it out... I have the GC version, I'll try later if I get the chance.
 * So I went ahead and removed that section. It's already mentioned on the Aveil page, in any case. 19:44, 27 January 2013 (UTC)

Using Din's Fire in White Bubble room in Spirit Temple crashes the game. Undocumented?
Hi everyone, I've looked around the internet for documentation of this glitch and couldn't find any. If you use Din's Fire in the room with the White Bubbles on the 4th floor of the Spirit Temple, the game will totally freeze up and you'll have to reset or power off. It does this nearly every time for me. It doesn't happen if you do it in any of the other rooms on the 4th floor, not even the immediately adjacent rooms with the Lizalfos. I've only tested this on my copy of the game, which is version 1.0 played on an NTSC console. Don't know if it works in other versions. I've known about this glitch since the 90s and I could swear I saw somebody talk about it on a forum many years ago, but I can't find any documentation of it anywhere now. It's actually kind of crazy that I ever found it because I almost never use Din's Fire, and you don't need to use it in that room. Anyway I was wondering if anyone else has seen this before, or if anyone can reproduce it. --JohnC709 (talk) 20:17, 25 January 2020 (UTC)
 * Ah nevermind, found it on Zelda Chaos. Wasn't aware of that site. --JohnC709 (talk) 12:11, 5 February 2020 (UTC)