Anju's Grandmother

General Information
Games present in: Majora's Mask

Anju's Grandmother lives in the lower bedroom of the Stock Pot Inn in Clock Town. While confined to her wheelchair, she serves as a storyteller. Unfortunately, her stories are unbearably long and the listener will often fall asleep in the middle of them. She also appears to be losing her memory, as she often refers to her granddaughter, Anju, and Link by the name of Tortus, her deceased son and Anju's father.

However, at one point in the storyline, it seems as if Anju's Grandmother has been faking her senility all along, in order to keep from eating Anju's meals (which apparently are made poorly).

In the Manga
Anju's grandmother is depicted much the same as she is in the game, with yet another hint that she may be faking her senility. This is ignored by Anju's Mother, who swiftly forces her out the door, as they make their way to Romani Ranch.

The Bombers' Notebook
Anju's Grandmother is one of twenty characters in Majora's Mask who has an entry in the Bombers' Notebook. Anju's Grandmother's entry can be completed at anytime between 8am and 6pm on the first or second day.

In order to complete the entry, all that is required is to stay awake during each of her two stories and answer a question at the end. The reward is one Piece of Heart for each story. However, in order to stay awake during the two stories, you will need the All-Night Mask.

The All-Night Mask is sold for 500 rupees at the Curiosity Shop on the night of the third day under certain circumstances. In order to make the mask appear, you must save the Old Lady from the Bomb Shop from the thief, Sakon on the night of the first day. The second dilemma is obtaining the Giant's Wallet, the only wallet large enough to hold 500 rupees. The wallet can be obtained by visiting the Great Bay during the first day and completing the Oceanside Spider House before the end of the first day. If you do so, a young man will meet you at the exit of the spider house and give you the Giant's Wallet. In order to complete the spider house, you will need the Hookshot, Bow, & Fire Arrows.

Once you have everything you need, go back to the first day and visit Anju's Grandmother. Listen to each of the stories and you will quickly complete her entry in the Bombers' Notebook.

The Stories
Carnival of Time
 * The first story is the shorter of the two and takes two hours to tell. At the end, (If you wore the All-Night Mask) Anju's Grandmother will ask you when the Clock Tower opens. Answer "On the eve of the carnival" to receive a Piece of Heart.

Four Giants
 * The second story will take all of the time between when you begin and the next morning. So, if you start the story at 6am, it will not end until 6am the next day. If you start the story at 5pm, then it will still end at 6am the next day. After listening to the story, (If you wore the All-Night Mask) Anju's Grandmother will ask you what the people do to call the Four Giants. Answer "I dunno" to receive a Piece of Heart.

Trivia
Speaking to Anju's Grandma with Kafei's Mask on would result in her saying "Oh, Dotour... If they pick on you, you come tell teacher, OK?" Every other mask results in her normal response.