Dragon Citadel

is the penultimate TFH: in. It is the third TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
TFH: takes place inside of a giant castle high in the sky. Many of its floors are missing, and strong currents of wind blow through its corridors, creating dangerous gaps that the NaN Linkss will need to cross. Several types of platforms originally encountered in previous NaN Levels make a reappearance, including glass tiles similar to the ice platforms from the TFH:, the vanishing and reappearing platforms from TFH:, and the colored tiles which only the TFH: with the matching color can stand on.

In TFH: 1, the NaN Linkss appear on a floor in the southwest corner with little room to move. Straight ahead is a floating platform and a TFH:, which when struck, lifts the platform up to the next small floor. The NaN Linkss should make sure they are all standing on the platform before setting it in motion, or risk falling down through the clouds. On the next floor, they find a TFH:, TFH:, and a TFH: for the taking. An extra-tall TFH:, requiring a full TFH: to hammer down, springs them up to the next floor. Here the NaN Linkss encounter their first major gap, where strong winds blow in through the north windows, and a floating platform hovers to the north and south. The gap can be crossed in two steps using the TFH: and/or TFH:, and the NaN Linkss can make use of a TFH: on each side which controls a set of NaN Elevator Blocks by the windows, changing which sections are affected by the wind. Once all three heroes make it safely across, they climb a set of tall steps using the TFH:, then make their way to the east, pounding down a set of NaN Stakes and crossing a narrow, angled bridge while fighting the currents. They finally arrive at a platform with a TFH:; when all three NaN Linkss stand on it, they are elevated high up to the TFH:.

In TFH: 2, the NaN Linkss immediately come to a large, windy divide to the east, that can only be crossed on square platforms that appear then quickly vanish a moment later. The path of these platforms changes directions several times, forcing the NaN Linkss to run against the wind in some places. Once on the other side, they head north toward a TFH:, then west in order to cross the same divide once again, this time on a curving path made of glass tiles that break away if stood on for too long. Halfway across the gap is a TFH: that changes which half of the gap is affected by the wind, though it can be safer to simply ignore it. Back on the west side, the NaN Linkss find a TFH:, then head north again, where a pair of NaN Sky Bomb Soldiers await. This time, a strip of solid ground leads them into the divide, where they come to a narrow walkway heading far to the north, all the way to a ledge against the north wall. Several glass tiles on each side of the ledge expand the standing area slightly; a TFH: in the center controls a set of NaN Elevator Blocks against the windows, while below it, three NaN Floor Switchs await the trio. When all three are pressed, the walkway leading to the ledge is retracted, and four NaN Ice Wizzrobes suddenly appear. Two of the NaN Wizzrobes hover around ground level while the other two can be reached with a TFH:. Getting hit by their projectiles is especially dangerous, as a frozen TFH: is susceptible to being blown off the ledge by the wind. When all four NaN Enemies are defeated, the TFH: appears.

TFH: 3 continues the NaN Linkss' ascent, starting them next to a red platform that hovers left and right, meeting a green platform that rises and lowers. The red TFH: will need to carry the others onto the first platform, with the green TFH: in the middle of the TFH:. Then, he must throw the green TFH: onto the green platform, who can then throw the blue TFH: onto the ledge above, then pick up the red TFH: once his platform lowers again. The NaN Linkss climb some stairs to where a TFH: frolics, and soon reach a gap, as well as a TFH: that makes a blue platform appear at the other end of the gap. The blue TFH: can carry the TFH: and glide across onto the blue platform, but finds that a row of NaN Stakes block him from reaching the other side. Using the TFH: or TFH:, or gliding across the gap while carrying the TFH:(s) who have them, allows him to pass the obstacle. On the other side, two NaN Sky Shield Soldiers roam nearby, and a TFH: creates a bridge across the previous gap. From here, heading south takes the NaN Linkss to a ledge with several NaN Cuccos, leading into a massive pit filled with inactive NaN Fans and colored platforms. However, even with the NaN Cuccos' help, the pit is too large to cross.

Heading north instead, the TFH: with the TFH: can hit a TFH: that opens a door to hidden room, where a TFH: can be pressed by all three NaN Linkss to turn on the NaN Fans, creating NaN Updrafts throughout the massive pit. The NaN Linkss can then use the NaN Cuccos to glide carefully from the southwest ledge, across to either the northeast or northwest corner of the pit, using the NaN Updrafts and platforms to keep them afloat. Several tiny ledges in the pit carry NaN Red Rupees, should the NaN Linkss attempt to land on them. The platform at the northeast corner also features two NaN Treasure Chests, containing three NaN Hearts and another TFH:. From either corner, the NaN Linkss can climb the final sets of stairs and reach the TFH:.

In TFH: 4, the NaN Linkss reach the top of the castle's tower; a round, stone platform with several holes broken in the surrounding barrier. Three dragon-like NaN Aeralfoss suddenly appear and simultaneously attack the NaN Linkss. The heroes will have to avoid the NaN Aeralfoss' breaths of wind and diving attacks, striking them from behind once an opening appears. Around the edge of the tower, several NaN Pots can be broken to receive NaN Hearts. When all of the NaN Enemies are defeated, the TFH: appears.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:".

In "Don't fall at all!", the NaN Red Rupees on low platforms in TFH: 3's TFH:-filled chasm are replaced by NaN Purple Rupees.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Trivia

 * Though it is not mentioned in the TFH: like each of the prior NaN Areas, a bird's nest is hidden in each TFH: of the TFH:. One can be found in TFH: 3 of TFH:, on top of the east wall of the TFH:-filled chasm, near the green platform.