User:TrueZelda3@legacy41973200

A disclaimer about me
This is not an alternate account, or someone that coincidentally has a similar name to the user TrueZelda, but simply an account made because for my old account, the password was forgotten. In other words, this account is a fresh start.

Please don't blow up my userpage )-:

Questions I have

 * They mirrored the Wii version of TP to make Link right-handed. But why mirror the entire world when it would clearly be easier to just mirror Link's model?
 * Where in the timeline is BotW located?

Twilight Princess
NOTICE: Hyrule Castle will not be on this list, as I have not yet completed it, therefore don't know what I'll think of it.

Number 8: Lakebed Temple
Everyone knows the worst Zelda dungeon is the OoT Water Temple. And the Lakebed Temple is basically just a clone of the Water Temple. It's incredibly hard, and I actually considered giving up and leaving the game forever, thinking I would never finish it. But then I had an idea: consult the internet. I finally finished it, and it's quite a shame such an amazing boss like Morpheel was inside such a stupid dungeon. Even obtaining the Clawshot wasn't worth navigating that nightmare.

Number 7: TPHD:
Other then the Lakebed Temple, I didn't dislike any of the dungeons in TP. This one was just meh. I didn't like it, but I didn't DISlike it either. The theme, though, was rather suprising. I really didn't think it would be possible to create a dungeon with a forest theme, but Nintendo went and did it. I wasn't that keen on the boss though. Or the Gale Boomerang.

Number 6: Temple of Time
This one was also meh, but a bit closer to the green area then the Forest Temple. Still in the grey area, though. The item, though cool, was pretty useless other than this dungeon and reaching the City in the Sky. The boss also didn't exactly fit.

Number 5: City in the Sky
OK, this is the third and final meh dungeon. It's filled with the really annoying Keese, and it's so difficult to figure out what to do. It was for me, anyway. I had so many "How did I not know that?" moments. Too many to count, and there were quite a few points where I easily got impatient. Other than that, this dungeon's not that bad.

Number 4: Snowpeak Ruins
Now we're on to the dungeons that successfully made their way into the green area! Using a mansion as a dungeon is unique, and Nintendo somehow managed to maintain it's mansion-like interior. I don't understand how a mansion can still look like such if it's being used as a dungeon, and the boss was super fun!

Number 3: Goron Mines
Using a mine as a dungeon is nearly as unique as using a mansion as one! They did, however fail at making it look like a mine, but that doesn't bother me. What's also unique is that defeating the boss is easy, and what's difficult is figuring out what to do!

Number 2: Arbiter's Grounds
How can I mention this dungeon without mention how awesome the Spinner is? Though useless after the dungeon, I constantly find myself riding on the Spinner for fun. And this dungeon is also home to one of the greatest bosses in the Zelda series!

Number 1: Palace of Twilight
Home to my favourite TP boss, This is my favourite TP dungeon. I espicially love how straight-forward it is, and how it has barely any backtracking whatsoever. Well done, Twili! Your palace is my favourite dungeon in TP!