The Legend of Zelda: Majora's Mask 3D

The Legend of Zelda: Majora's Mask 3D is a Nintendo 3DS remake of the Nintendo 64 game,. It was officially announced during a Nintendo Direct on November 5, 2014, and is directly comparable to. The game's launch in both North America and Europe coincides with the launch of the New Nintendo 3DS and New Nintendo 3DS XL systems, and it is the first game to feature New 3DS-exclusive features.

Graphics
Much like, the 3DS version of Majora's Mask is an remake of the original Nintendo 64 game, taking advantage of the more powerful hardware and fitting modern standards. It is the first version of the game that is not an emulation, as the GameCube and Wii versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. Character designs have been updated to reflect their counterparts. The frame rate has also been increased from the original game's 20FPS.

Revamped Item System
Much like in Ocarina of Time 3D, the item system is revamped. Items can be assigned to the X and Y buttons, while two extra item slots were added to the two right corners of the touch screen. The is permanently assigned to bottom left corner of the touch screen, while the Pictograph Box is also permanently assigned to the top left corner once obtained.

Gameplay
Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. Only the A button prompt and clock still appear in the top screen. The clock was redesigned as a bar that displays the full three day cycle, which now also shows the hours and minutes. The bottom screen displays the item inventory and map. It also displays Link's Heart Containers, Magic Meter, and Rupees.

Owl Statues can now be used for saving the game and the "Song of Double Time" lets Link to jump to a specific hour of the current day. Also, a new type of statues called Feather Statues were also added, letting Link save at anytime. All bosses now feature a new weak point in the form of an eye. Some of them are also fought in a different manner, such as the Twinmold battle, where Link can grab and whip them while giant.

Zora Link's swimming mechanic has been changed; he swims at a slower speed, without twirling or leaping out of the water. This is more consistent with the swimming mechanics present in other 3D games like and SS undefined, and the change was made in order to make navigation of tight underwater corridors slightly easier (as in the Great Bay Temple). The original swimming behavior has been merged with the electric shield attack, which requires magic power.

When playing on a New Nintendo 3DS, the C Stick now allows full camera control, which can also be used with the Circle Pad Pro.

Visions and Sheikah Stones
Sheikah Stones make a return from Ocarina of Time 3D. They are big Gossip Stones that allow Link to see short gameplay clips called visions. These visions can be used to figure out puzzles or where to go next if stuck.

Other Changes

 * The "Song of Time" no longer saves the game, instead, Owl Statues can be used to permanently save ones game. They also only need to be checked rather than struck with the sword.
 * Some Owl Statues were relocated, such as the ones in South Clock Town and Mountain Village.
 * New Feather Statues have been introduced. They can not be warped too, but are placed out all over Termina to give players multiple places to save their games.
 * South Clock Town has been expanded, with a larger plaza and symmetrical staircases leading up to the Clock Tower balcony.
 * The Clock Town Bank is now located here, embedded into the rear of the Clock Tower.
 * Two fishing ponds were added, where Link can fish "something monstrous."
 * The Pictograph Box now takes full color pictographs; pictures taken are then saved to the Nintendo 3DS's on-system camera.
 * The scrapped instrument transformation icons seen in early Majora's Mask development trailers are now used. Depending on which form Link is currently inhabiting, the Ocarina's icon will change to match Link's instrument.

Development
Eiji Aonuma, producer of the Zelda series, had previously discussed if Majora's Mask should be remade for the Nintendo 3DS, taking into consideration the positive reception of Ocarina of Time 3D. Fans in response had created a campaign named "Operation Moonfall" aiming to convince Nintendo to create the 3D remake. On November 4, 2011, he announced that the remake is already in consideration. On October 11, 2013, he hinted at the possibility of a 3DS remake at the, stating that fans may get an answer as to whether one will be released by playing. On November 5, 2014, Nintendo confirmed via their Nintendo Direct that Majora's Mask 3D would scheduled for a spring 2015 release.

On Miiverse, Eiji Aonuma stated that Majora's Mask 3D had been in development since 2011, shortly after finishing Ocarina of Time 3D.

Special Editions
In both North America and Europe, a limited special edition of the game will be released. The North American version of the game includes a copy of the game plus a Skull Kid figurine. The European version includes a copy of the game, a steelbook case, a pin badge, and a double-sided poster. By pre-ordering the game in the English retailer GAME, a Majora's Mask paperweight is also included. Other retailers through Europe offer a Majora's Mask necklace and a black sack with the game's logo on it when pre-ordering the standard edition. When pre-ordering Code Name S.T.E.A.M. on the American retailer GameStop, a Majora's Mask pin from the European special edition is also included.

A special edition New Nintendo 3DS XL featuring a black console with a gold top with Majora's Mask and the four transformation masks is also set be released on launch day of both the game and the new console. In Europe and Japan, it includes a digital copy of the game pre-installed into the system. The Skull Kid figurine is also included when buying the console in the official Nintendo UK store.