Labyrinth

Labyrinths, also known as Levels, are the main type of dungeon in The Legend of Zelda

Characteristics
The purpose of the labyrinths is to guard the fragments of the Triforce of Wisdom, with the final labyrinth being the whereabouts of Ganon and the Triforce of Power; these mazes house numerous and powerful enemies, such as knights, apparitions and monsters. Puzzle-wise, they aren't too complex, aside from a few parts where Link has to either move a square rock or trade some item or money to someone. The progress is more based on defeating creatures in order to open locked door or collect keys; something interesting is that creatures used to be bosses in some dungeons may return in later ones, either as bosses again or mid-way opponents, and either as powerful as before or as stronger variations. The dungeons are mostly monochrome, some of them are blue-colored, others are green-colored, yellow-colored or white-colored; in the first quest, the arrangement of their rooms are based on animals or objects they are named after. In the second quest, the first five dungeons resemble letters (E, A, L, D, Z; EALDZ is an anagram for Zelda), the sixth is based on a hat, the following two are spiral-shaped and the last one is similar to its First Quest counterpart, but surprisingly smaller. As a final note, The Wind Waker features the Savage Labyrinth as a mini-dungeon, and it houses a Triforce Chart to pinpoint a fragment of the Triforce of Wisdom, meaning that it has a similar quest purpose as the labyrinths from ‘’The Legend of Zelda’’. That said, the place itself is mostly based on battle endurance.

The Legend of Zelda

 * Eagle Labyrinth
 * Moon Labyrinth
 * Manji Labyrinth
 * Snake Labyrinth
 * Lizard Labyrinth
 * Dragon Labyrinth
 * Demon Labyrinth
 * Lion Labyrinth
 * Death Mountain Labyrinth

The Wind Waker
In The Wind Waker, there is a labyrinth that serves as a mini-dungeon battlefield.


 * Savage Labyrinth