User:Rob 64

Hey, there! My name is Robert Burgess, and I've been a massive Zelda fan since... well, Ocarina of Time was the first one I played, but I didn't get in on release. It's been a while now, anyway.

I'm male, currently eighteen years of age, and I live in England where we drink tea and float over the Thames with umbrellas all day.

Anyway, something notable to know about me: I have some sort of... I don't know, minor videogame-exclusive psuedo-OCD, which makes me need to complete things 100%. And I mean everything. This is so bad, to the extent that I have insurmountably detailed checklists of things to do in each, even including skill points I have set myself. I even feel the need to have things maxed out (in Zelda's case, a full wallet, full quiver, and a full bag of bombs -along with any other item with a maximum amount- constitutes a 100% completion). This sort of thing escalates to the point that, in Twilight Princess, I once restarted a save file when I learnt than one of the sixteen letters was missable, and that I had indeed passed the point of no return for obtaining the letter in question. I've also spent a lot of rupees before, trying to complete the Gerudo Horseback Archery with the maximum 2000 points. I scour the overworlds, opening every chest, exploring every secret grotto, and opening all chests in dungeons, all in the name of completion. I also own both versions of Twilight Princess (favouring the GCN version, purely due to its canonicity), and have finished both completely (even feeling the need to carry a bottle of Green Chu Jelly with me in the Wii version, as a sort of skill point). If anyone wants a checklist, just ask (they're definitive, trust me), though I doubt anyone's ever going to read my talk page anyway, and if they do, they certainly aren't going to be as obsessed with completion as me, and they won't have read this far into my introduction.

My favourite Zelda game so far is the beautifully aberrant The Legend of Zelda: Majora's Mask, due in part to its dark, bizarre themes and unique three-day-cycle system, but also its clear improvements over Ocarina of Time. What's also nice is the level of symbolism used in Majora's Mask, especially with regards to Majora (that sequence 'inside the moon' was incredibly symbolic of the monster's frame of mind). Least favourite has to be Zelda II: The Adventure of Link. Definitely the black sheep, not unlike the second games of most Nintendo franchises (Metroid II: Return of Samus -which even features an identical titling system if you notice-, and Super Mario Bros. 2, anyone?)

What else to say... I guess I'm an unbearable pedant, but that much should become painfully obvious. I love consistency, and I love to rant about similarities, such as those found between Ocarina of Time's Lake Hylia, and Twilight Princess' Lake Hylia (go take a look), and the location of Spectacle Rock. You have been warned.

Anyone interested in my timeline?

The Legend of Zelda: The Minish Cap

The Legend of Zelda: Four Swords

Now, one branch leads on to...

The Legend of Zelda: Four Swords Adventures

...where Ganondorf leaves the desert and releases Vaati, gains the trident of power, etc., to try to take over Hyrule. The other branch, however, leads to...

The Legend of Zelda: Ocarina of Time

...where Ganondorf leaves the desert, but Vaati stays sealed forever, since Ganondorf instead tries to obtain the Triforce, in order to attempt to take over Hyrule.

Now, the timeline following Link leads on to...

The Legend of Zelda: The Wind Waker

The Legend of Zelda: Phantom Hourglass

Whilst the timeline following Young Link leads on to...

The Legend of Zelda: Majora's Mask

The Legend of Zelda: Twilight Princess

The Legend of Zelda: A Link to the Past

The Legend of Zelda: Link's Awakening

The Legend of Zelda

Zelda II: The Adventure of Link

The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons