Jar

, also known as, and ,   are recurring objects in. NaN Jars typically drop common items such as NaN Hearts and NaN Rupees when broken. They are a common sight in NaN Dungeons, NaN Houses and sometimes NaN Caves.

Location and Uses
When broken, NaN Jars may reveal items such as NaN Rupees, NaN Hearts, NaN Fairies, NaN Arrows, NaN Bombs and sometimes NaN Magic Jars. Depending on the game, they may also conceal other items or objects as well, such as NaN Bees and even TPHD: in. NaN Jars can be broken either by picking them up and throwing them, by Series: into a wall with a shelf that houses them, or by slashing them with the Series: or another item; however, in some games, only higher leveled NaN Swords can break NaN Jars, or may require certain techniques to do so such as the TMC: in. NaN Jars may also sometimes be used as weights and may be placed or pushed onto a Series: to activate them. The NaN Jars in, , and require the use of the NaN Power Bracelets to pick up and push them.

While NaN Jars are mainly used to conceal Items, they may also be thrown at enemies as a form of attack. In games like and, NaN Jars deal a significant amount of damage when thrown and can break through most defenses, instantly defeating a variety of enemies that would otherwise require multiple strikes of the Series: to defeat.

While there are many benefits to breaking NaN Jars in the series, Series: may also be punished in certain circumstances for breaking a Series:. In, if TWWHD: breaks the TWWHD: that TWWHD: carries on her head and talks to her, she will force him to pay her ten NaN Rupees in damages. Likewise, TWWHD: will also be forced to pay for every expensive TWWHD: he breaks in the TWWHD:. In, it is possible for TPHD: to be kicked out of TPHD:'s NaN Fishing Holes after multiple attempts to break the NaN Jars inside. She will only allow him back inside once he has apologized.

In some NaN Dungeons or worlds, NaN Jars are replaced by similar objects that have an identical use, such as the NaN Skulls in the ALttP: of and ALBW: in.

LANS: needs to acquire the LANS: in order to be able to lift NaN Jars in.

In versions prior to, LADX: must not only acquire the LADX:, but also equip and use it to lift NaN Jars.

"Don't drop the pot!"
In, one of the NaN Drablands Challenges in certain Levels requires the NaN Links to safely transport a special TFH: to the end of the Level. This TFH: rests on a pedestal when the Level begins, and must be picked up in order for the TFH: to appear. For the Level to be completed, the TFH: must be placed or thrown onto another pedestal at the end of the fourth Stage. Like other NaN Jars, this one breaks when thrown to the ground, or when dropped by a TFH: as he takes damage, which causes the NaN Links to fail the challenge. It can be safely thrown between the NaN Links if necessary.

Expensive Vases
Found only in in the TWWHD:, expensive NaN Jars of blue and white decorate the first floor. If TWWHD: breaks one of these NaN Jars while TWWHD: owns the house, he will not be allowed to leave until he pays the necessary amount of NaN Rupees needed to replace the NaN Jars. When ownership of the TWWHD: passes to its new owner, TWWHD:, after TWWHD: defeats the TWWHD: at the TWWHD:, TWWHD: can break as many of these NaN Jars as he desires without a single fine; they will be replaced the next time he enters the mansion.

Flying Pot
NaN Flying Pots are a recurring obstacle that commonly appear in NaN Dungeons. When approached, they come alive and fly at Series: to attack him and break on impact. When broken, these NaN Jars may contain items usually found in normal NaN Jars, such as NaN Rupees and NaN Hearts.

Warp Pot
Appearing only in, NaN Warp Pots allow TWWHD: to TWWHD: to other unblocked NaN Warp Pots in the TWWHD:. They are useful for quickly navigating in a TWWHD:, and some NaN Dungeons may have more than one pair.

Water Jar
NaN Water Jars are large NaN Jars filled with water. They are mainly used for extinguishing or cooling fire and magma, turning the latter into a temporary solid platform. They appear in and.

NaN Jars appear as common shooting targets in. They are worth five points when shot. Broken NaN Jars may sometimes release NaN Rupees into the air, which can be shot at for extra points.

Colored NaN Jars may be broken to reveal item pick-ups in. The type of item dropped depends on the color of HWDE:: red NaN Jars drop NaN Hearts, brown NaN Jars either drop NaN Rupees or the temporary upgrades of sub weapons, yellow NaN Jars drop NaN Force Fragments, and green NaN Jars drop small or large NaN Magic Jars. These NaN Jars are mainly found within NaN Keeps, but may also rarely be found out on the battle field beneath NaN Boulders.

In, brown NaN Jars in HWDE: may also contain a HWDE: or a delicious HWDE: as treasure in certain NaN Battles.

Trivia

 * The act of breaking NaN Jars in is referenced and mocked by TPHD: when TPHD: examines the NaN Jars in her TPHD: in.