Mirro Shaz Shrine

The, designated by the Trial name Tempered Power, is an BotW: in.

Entrance to the Shrine
The Shrine is located at BotW: in BotW:. It is unguarded and sits in plain sight north of the pond. As BotW: enters the BotW:, he is greeted by its BotW:, BotW:, who introduces the Trial.

Themes and Navigation
There are three parts to the Shrine's Trial. The first two parts must be completed to finish, while the third optional part rewards a treasure.

The first part of the trial consists of a BotW: containing an BotW:, an BotW:, and a BotW:. Using the Iron Sledgehammer, Link must line up directly behind the ball, facing toward the goal in the water. Using BotW: on the ball allows Link to hit the Orb five times with the Iron Sledgehammer, and launch the ball toward the goal. Hitting the ball too few or too many times will cause the ball to be launched either short or far of the goal. If performed correctly, the ball will land in the hole, unlocking the second part of the trial. The Crystal Switch resets the ball if the goal is missed.

In the second part of the trial, Link can use Stasis on the stone block, and hit it straight up toward the stone slab. This will move the slab and create a ramp Link can run up and access the Mirro Shaz, allowing Link to finish the trial. Mirro Shaz grants Link a BotW: for completing the trial. He then wishes Link well before fading away.

To the left of the Monk there is a path that leads back behind the Monk, and down to the third and final optional part of the trial. The third part of the trial consists of another Treasure Chest containing another Iron Sledgehammer, another ball and Crystal Switch, and a final Treasure Chest locked behind a gate.

Link can apply the same tactics to hit the ball into the second goal, except this time Link must hit the ball exactly five times with the Sledgehammer, and once with a smaller weapon. After performed correctly, the gate will open, allowing Link access to the final Treasure Chest, which contains a BotW:.