Floormaster


 * Not to be confused with Series:.

, also known as Floor Masters, are recurring enemies in.

NaN Floormasters hover over the ground and glow green before attacking in. A single OoT3D: swipe will split NaN Floormasters into three miniature hands that will regenerate into the main figure if given enough time. These small hands tend to grab hold of OoT3D:'s neck, providing an opportunity for the others to jump on and deal auxiliary damage. Occasionally these enemies may also be invisible, requiring use of the OoT3D: to see them.

NaN Floormasters appear in the OoS:, OoS:, OoS:, and OoS: in. They appear from walls and take OoS: back to the beginning of their respective NaN Dungeons.

NaN Floormasters appear in the OoA: and the OoA: in. They appear from walls and take OoS: back to the beginning of their respective NaN Dungeons.

NaN Floormasters will rise from the ground and try to grab TWWHD: in. If the TWWHD: succeeds, TWWHD: will be pulled to the beginning of the TWWHD:. TWWHD: can defeat NaN Floormasters by hitting them with his TWWHD:, or by freezing them with NaN Ice Arrows and subsequently smashing them with the TWWHD:. NaN Floormasters will pick up NaN Jars, chairs, and other objects nearby to use as projectiles against TWWHD:, given he is within the foe's range.

NaN Floormasters in appear in the FSA:, and cannot be killed, but can be stunned briefly. If a FSA: grabs FSA:, it will pull him into the FSA:.

NaN Floormasters appear in the TMC: and TMC: in. Unlike their TMC: counterparts, they are always visible in rooms. If a TMC: touches TMC:, it will not deal any damage, but will return him to the beginning of the TMC:.

Trivia

 * The NaN Floormasters of are the only kind that do not drag Series: all the way back to the beginning of a Series: when grabbed. They instead take him a short distance back, or to the beginning of the room in question.
 * Some of the sounds NaN Floormasters make in were recycled from MM3D:.