The Legend of Zelda: Collector's Edition

 is a compilation of several installments from. It features both games released for the NES and Nintendo 64, with the former including revised texts fixing the original mistranslations, a demo of, and various promotional videos.

Contents
Full games:

Extras:
 * 20-minute playable demo of, including scenarios for a dungeon, stealth, and an island
 * retrospective
 * special movie

History
In Japan, the Collector's Edition was available from the Club Nintendo catalog for 500 points. From March 18 to April 30, 2004, it was available for 150 points in combination with.

In North America, it was bundled with the Nintendo GameCube. The collection could also be obtained by subscribing or renewing a subscription to Nintendo Power, or by registering a GameCube and two or more of a selection of four games (', ', ', and ').

In Europe, the game was initially part of the Nintendo GameCube Mario Kart: Double Dash!! Limited Edition Pak, a bundle which also included a GameCube, controller, and Mario Kart: Double Dash!!. The collection was also made available via Club Nintendo for 4,500 stars, but only 1,000 copies were distributed in this way.

In the United Kingdom, the Collector's Edition was available to GameCube owners who mailed Nintendo proof of purchase of one of several selected GameCube games, including, ', Mario Kart: Double Dash!!, 1080° Avalanche, Mario Party 5, and '. Consumers could also send proof of purchase of two titles from the range to receive the game.

In the Netherlands the game was available as a gift for new subscribers to the now defunct Dutch gaming magazine [N]Gamer in mid to late 2004.

In Australia, the game was available as a bonus for purchasing two of six select games. In order to receive the collection, consumers had to send a form with personal details completed, the original receipts of the purchase of two of the qualifying games, and the barcode of both games. The promotion ran from March 19, 2004 to June 14, 2004. Eligible games were ', 1080° Avalanche, ', ', ', and . The promotion was initially only going to run until May 31, 2004, but was later extended.

Problems
Although the game mentions "sound irregularities" on the disc as a result of emulating on the GameCube, no mention is made of the game freezing. This is a common issue encountered less often when not using the rumble function. The framerate of the Collector's Edition version of is also lower than the 20 FPS framerate of the original game. The problems could be caused due to the game's reliance on the Expansion Pack. also presents a high number of graphical issues, such as the blur effect commonly used during cutscenes either not disappear or not loading entirely. As does not use the Expansion Pack used by, less problems occur. It, however, does experience some minor emulation issues, such as lens flares and other special effects not appearing. Both games also experience another issue. Under normal circumstances, opening the inventory menu will capture the screen and add it to memory before opening the menu so it can appear on top of the game screen. Emulators have difficulty adding this image to the memory, thus, the game will appear to freeze for a couple of seconds before the menu opens up. While this image is being removed from memory as the menu is closed, the game also freezes for a short time. In Ocarina of Time and Majora's Mask, there are graphical glitches where fake specular highlights on various shiny objects may have warped and incorrect UV mapping. This is most evident on objects such as Heart Containers and the armor of Iron Knuckles.

Additionally, the European release only supports the GameCube’s PAL60 mode (being one of three GameCube games to do so). While a boon for players who have a newer television set that supports both 50 and 60 Hz modes, it meant that on older TVs that only support 50 Hz, the collection is unplayable.