Super Smash Bros. Brawl

 Super Smash Bros. Brawl  is the sequel to Super Smash Bros. Melee being developed for the Wii. Several characters are returning from the previous games, and many more characters are being added as well. The game will feature online multiplayer, and confirmed to have a deep single player experience, called The Subspace Emissary. It is currently scheduled to be released in North America on March 9, 2008.

In this game, Link will appear in his Twilight Princess incarnation, as opposed to the previous games, where he appeared as depicted in Ocarina of Time. Also Brawl features two Zelda songs, a medley featuring several songs from Ocarina of Time, including the Lon Lon Ranch theme/Epona's Song, Bolero of Fire, Song of Time, Zelda's Lullaby and Saria's Song and a remix of the Great Temple song from Zelda II.

Returning Characters
Several of the fighters in Brawl are characters that have been featured in either of the two previous Smash games. They have remained relatively unchanged in moveset and stats, and are as follows.

New Characters
Many of the characters, however, are characters that have not been in either of the previous games. They are as follows.

Unconfirmed Characters
These characters have been seen in gameplay and screenshots from various people who obtained copies of the game early in Japan, but have not been confirmed by Nintendo themselves.

* Denotes hidden characters

Gameplay Modes
In Super Smash Bros. Brawl, there are several gameplay modes that can be played by one or more players. While one-player modes do exist, many fans believe that the Super Smash Bros. series' strong point has been its multiplayer. There are five difficulty settings for most modes with computer-controlled characters, ranging from Easy to Intense.

Classic Mode
Classic Mode is a simple gameplay mode in which a character is chosen, and is then used to fight through several matches of randomized stages and opponents back-to-back. Occasionally, a player will be matched with an ally that will help the player fight. All of this culminates in a battle against Master Hand, and, if certain criteria are met, Crazy Hand.

Event Match
Event Matches are matches with predetermined enemies and conditions (such as "defeat enemy x but don't hit enemy y"), and occasionally predetermined player-controlled characters. Several Event Matches unlock stages or characters upon completion, and can be played on three different difficulties. Two players can play an event match, as well.

Multiplayer
The Multiplayer modes of Brawl are known to be random and chaotic. Up to four players can play at once, and any empty character slots can be replaced with computer-controlled characters if desired. There are many rules which can be altered such as whether to play Time (wherein players must defeat each other as many times as possible within a set frame of time) or Stock (wherein players are given a set amount of lives), whether to turn specific items on or off, whether to change character weights or size, and many more options.

The Subspace Emissary
The Subspace Emissary is the Adventure mode in Brawl. It tells the story of the Subspace Army, led by the Ancient Minister, and its attempt to bring the world into Subspace. Most levels appear to require the player to choose between one of two characters. There is also a Co-op mode that allows two players to play at the same time. Most of the enemies in the Subspace Army make their debut in Brawl, while most of the bosses have appeared in previous Nintendo titles.

Returning Items
The Beam Sword is an item from the Super Smash Bros. series. It has been changed, in some way, in each release. In the original game, it was stronger than the sword that appeared in the sequel; along with the strength change, in Melee, the length of the sword was proportional to each character. In the first two games the beam sword appeared with a pinkish-purple color, but in Super Smash Bros. Brawl, the sword now appears with a blue color.
 * Beam Sword

The bob-omb is a common enemy found in the Mario series. In Brawl, it is an explosive item which can be thrown at others. If left alone for too long, the item will set itself off walking across the stage.
 * Bob-omb

An item that was only in the original Smash Bros. returns in brawl. Like the ones in a pinball game, anything that goes near it will be hit/bounced off into another direction. Also, unlike the original version, this item can be placed in mid-air which can make sure that when someone falls off the edge, they can't get back up.
 * Bumper

The Bunny Hood is an item from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask that greatly increases a player's speed and jumping abilities.
 * Bunny Hood

Capsules are throwable items found in Brawl. Throwing one ends up with the item being released from the capsule. Once in a while it may explode on contact.
 * Capsule

Coins and bills are special items that appears when playing Brawl under the "Coin rule". Coins can be used and won in Spectator mode and the coins may be used to play the Coin Launcher mode which you can use to win trophies. A new addition to coins are bills which are worth more than coins.
 * Coins and Bills

Crates and Barrels are items in the Super Smash Bros. series. When broken, many items tumble out of them. In Super Smash Bros. Brawl, crates and barrels adjust to the theme of the stage. A new type of Crate called the Sliding Box was also added to the game.
 * Crates and Barrels

The Blast Box contains no items and explodes when thrown or broken open. In Brawl, the Exploding Crate has a "flammable" label on it as a warning as characters with fiery attacks can set it off.
 * Blast Box

The Fan was first seen in Super Smash Bros. It is used as a basic weak attack that can rapidly hit other players.
 * Fan

An item from the Super Mario series that allows the player to spew streams of flame, similar to Bowser's fire breath, at opponents, causing damage to them.
 * Fire Flower

Various edible items that appear that lower the players damage meter when eaten.
 * Food

A block of ice from the original Super Mario Brothers, that when thrown at an opponent will encase them in a massive block of solid ice, and cause damage.
 * Freezie

The shells of the turtle-like Koopas from the Super Mario series. When thrown at an opponent, the shell causes great damage, and knocks an opponent back a great distance.
 * Green Shell

First appearing in the arcade game Donkey Kong, this hammer sends it's wielder into a swinging frenzy, causing massive damage to anyone that it has struck.
 * Hammer

The Heart Container is an item from the Zelda series that replenishes a player's health by 100% when obtained.
 * Heart Container

This item can cause a one-hit KO, regardless of the opponents damage, making it one of the most powerful weapons in the game. In Super Smash Bros Brawl, each character has a unique batting stance.
 * Home-Run Bat

This item, from the Japan-only game Panel de Pon'. When used on an opponent, it causes a flower to grow on their head. The flower causes damage to the opponent over time, until it disappears.
 * Lip's Stick

The Maxim Tomato is an item from the Kirby series. In Brawl, it lowers the player's Damage by 50%.
 * Maxim Tomato

First appearing in Super Mario 64, this item turns the player metal, increasing their inertia, making it more difficult to knock them off the stage. However, the player also falls much faster.
 * Metal Box

When the player sets this on a wall or floor it explodes when it reaches proximity with someone or something. One should be careful as they are not easily distinguishable.
 * Motion-Sensor Bomb

Mr. Saturn are small alien characters from the Mother Series. In Super Smash Bros. They are throwable items that cause minimal damage.
 * Mr. Saturn

This is a large pinata like ball that when struck or thrown, rises into the air and breaks open, releasing various items.
 * Party Ball

The Poison Mushroom is an item that shrinks a player when touched. When shrunk, a player is faster, but does lower damage and is easily sent flying. The Poison Mushroom is similar in appearance to the Super Mushroom.
 * Poison Mushroom

The Poké Ball is an item in the Pokémon series that has appeared in every Super Smash Bros. game to date. When thrown, a Pokemon emerges from it, and either attacks, supplies items, or does nothing.
 * Poké Ball

The Ray Gun first appeared in Super Smash Bros. It can be used to shoot other players with fast-moving beams of light. One gun can fire sixteen shots.
 * Ray Gun

The Screw Attack is an ability used by Samus in a number of the Metroid video games of the series and an obtainable item in Super Smash Bros. Melee and the upcoming Super Smash Bros. Brawl. It enables the user to spin upwards damaging anyone or anything in it's path. In Melee, the player would hold the item and could throw it at enemies. In Brawl it is passive, meaning after picking it up you automatically gain the power for a short time and it is no longer held.
 * Screw Attack

The Starman is an item from the Mario series. When a player touches it, they are immune to all attacks from opponents. However, they can still lose a life by going beyond a stage's limits.
 * Starman

The Star Rod is an item from the Kirby series that can be used to hit other players or send star-shaped projectiles at them.
 * Star Rod

The Super Mushroom is used as an item from the Mario series. When obtained, the Mushroom makes the player grow to an enormous size. This size increase makes the players attacks more damaging, and more difficult to defeat, however, it also makes them a large target.
 * Super Mushroom

The Super Scope was originally a peripheral controller used for certain games on the Super Nintendo console. In Super Smash Bros. Melee, it became a weapon. It can fire rapid shots of light, or can be charged up for a few larger, more damaging blasts.
 * Super Scope

The trophy is an item that occasionally appears. They hold no uses in battle, but picking that trophy up will result in it being added into your trophy collection.
 * Trophy

The Warp Star appears in the Kirby series. It sends the player high into the air, where the player has a few seconds to control where he or she will land. Any player caught in the impact will be damaged.
 * Warp Star

New Items
The player throws this item onto the battle field, and if another player runs over it, then they will slip on it, and land hard, causing them damage.
 * Banana Peel

The CD is an item that allows you to gain new music for My Music.
 * CD

When picked up, it begins rapidly shooting out fireworks. It can be aimed with the analog stick, and, as with all rapid-fire items in the game, can be walked and jumped around with while shooting.
 * Cracker Launcher

The Deku Nut is an item from the Zelda series. Throwing it at enemies causes them to become stunned for a short amount of time. Throwing it at an airborne character causes high knockback.
 * Deku Nut

The Franklin Badge is an item from the Mother series. It is a very small item that, when worn, protects the wearer from all projectile attacks. The Franklin Badge does not stay on for the entirety of the match, and it is unknown if it can be picked up again when it falls off.
 * Franklin Badge

The dragoon was an air ride that first appeared in Kirby Air Ride. It reappears in Super Smash Bros. Brawl in which it is separated in three parts; the Nosecone, the hull, and the tail. They must all be collected in order for it to be functional. When completed you take aim at an opponent and you are sent flying off. Similar to the Smash Ball, you take the parts away by attacking the wielder of the parts. It is powerful enough in that, if it strikes you, consider it a one-hit KO.
 * Dragoon

The Gooey Bomb is similar to the Motion-Sensing Bomb in that it sticks to the ground. However, this item can also stick to people and, instead of being activated by motion, is on a timer. When a player with a Gooey Bomb attached to him or her touches another player, the Gooey Bomb may be passed on to that player. The Golden Hammer is similar the to the hammer that appeared in the first two games of the Super Smash Bros. series. Unlike the regular hammer, the Golden Hammer is stronger and faster and has an added ability which allows you to float in mid-air. Similar to how the regular hammer can lose its head, the Golden Hammer will occasionally lose its power and make a squeaking noise when you hit an opponent. The Golden Hammer may be related to the hammer found in the Mario game, Wrecking Crew. The shared ability to float in midair and the fact that both appear on a pedestal further proves this.
 * Gooey Bomb
 * Golden Hammer

This item stays idle if it is undisturbed. Attacking the item with fiery and electrical attacks will increase the size of the hothead. If thrown, it will slide across the stage and even on walls.
 * Hothead

Keys are items that are only found in the Subspace Emissary. Their use is to open locked doors. If one were to lose a key, the player could return to where it was originally and retrieve it once again. Keys are also throwable items.
 * Key

Lightning is an item from the Mario Kart series that has recently been seen on the Smash Bros. DOJO!! site. It can be assumed that it shrinks all of the players except for the player that used it.
 * Lightning

The Pitfall (or Pitfall seed) originally came from the Animal Crossing series. It is a prank item which when buried can be used as a trap. It causes players to fall through the platform on which it has been used.
 * Pitfall

The Sandbag first appeared as a non-playable character in Melee, but now appears as an item that can be thrown at other characters. Hitting it will release items. It is a relatively heavy item.
 * Sandbag

The Sliding Crate is nearly identical to the Crate, with the exception that it is on wheels and will begin to move once it is contacted. It takes on different appearances, depending on the stage.
 * Sliding Crate

The Smart Bomb comes from the Star Fox series. Throwing this item may cause it to explode in a large and dangerous radius, at other times it may fail to explode.
 * Smart Bomb

A Smash Ball is an an item that must be broken open in order to execute a super move known as a Final Smash. It is possible to drop a Smash Ball if an opponent hits you hard enough.
 * Smash Ball

The Smoke Ball, when thrown, releases a cloud of multi-colored smoke that obscures the view of the players. It appears to have no other adverse effects, since it cannot hit the players, and therefore can do no damage.
 * Smoke Ball

The Soccer ball is an item that appears in Super Smash Bros. Brawl. The item itself cannot be held but attacking it will launch it in the same direction hitting any foes in its way.
 * Soccer Ball

The spring gives an extra boost in the air when a characters lands on it. Once in a while it will fall on its side and anyone who makes contact with the spring while on its side will be pushed sideways.
 * Spring

Stickers are new collectibles found in Brawl. They also serve a dual purpose as they can be equipped onto he playable characters to boost their abilities.
 * Stickers

The stock ball is an item that appears in the Subspace Emissary. Stock balls increase the number of lives the player has.
 * Stock Ball

Superspicy Curry is an item from the Kirby series. It will appear in the upcoming Wii game, Super Smash Bros. Brawl. After consuming this, all of your attacks and movements will gain a fiery effect.
 * Superspicy Curry

The Team Healer is an item that can be picked up and thrown. When a player is hit with it, his or her damage meter gets replenished. It is primarily used in team battles to assist allies.
 * Team Healer

The Timer has been seen on the Smash Bros. DOJO!! site, as well as recent screenshots. Its use is unknown. It can be assumed that it causes everyone and everything in a stage to slow down, except for the player that uses it.
 * Timer

The trophy stand is an item that occasionally appears in the Subspace Emissary. They can be used to turn any enemy into a collectable trophy. The player has a better chance of the enemy becoming a trophy if it is weakened first.
 * Trophy Stand

Unira is a sea urchin-like creature that first appeared in the NES game Clu Clu Land. When it appears the player should attack or throw it so that it extends its spikes which can damage any unwary players that happen to touch it. Attacking it again will cause it to retract its spikes making it able to be ignored as well as throwable again.
 * Unira

Assist Trophies
Assist Trophies are items that if used will triger a character to come and aid the player who called him or her. The called character will attack the other players. All Assist Trophies except Stafy are invincible. Here are all known Assist Trophies:
 * Advance Wars (Conjuctural name)
 * Andross
 * Devil ("Demon" in PAL)
 * Dr. Wright
 * Excitebike
 * Gray Fox ("Cyborg Ninja" in Japan)
 * Hammer Bro.
 * Helirin
 * Jeff
 * Jill and Drill Dozer
 * Kat and Ana
 * Knuckle Joe
 * Lakitu
 * Little Mac
 * Lyn
 * Metroid
 * Mr. Resetti
 * Nintendog
 * Saki Amamiya
 * Samurai Goroh
 * Stafy
 * Tingle
 * Waluigi

Unconfirmed Stages
* Denotes hidden stages.