Princess Zelda

Princess Zelda ( ゼルダ姫 Zeruda-hime) is the eponymous character of The Legend of Zelda series. Similar to Link, the protagonist of the series, Zelda has had many incarnations throughout the series. Princess Zelda has been depicted at various ages depending upon which title she appears in. She has appeared as child, a teenager, and as a young adult; for example, Princess Zelda in Twilight Princess is around 20 years of age.

Zelda is invariably the crown princess of Hyrule in whichever time period she appears. She is also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru. The essence of Nayru affords Zelda divine wisdom, allowing her to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It also grants her a myriad of mystical abilities, including the ability to heal others.

Shigeru Miyamoto has stated that the name Princess Zelda originated from Zelda Fitzgerald, Scott Fitzgerald's wife. American Actor Robin Williams named his daughter Zelda due to his love of the Zelda video games.

Characteristics
Princess Zelda perennially has a charming nature, and despite her age, possesses great wisdom. Her nature is that of a just, compassionate, graceful, and self-sacrificing person. Zelda's most prominent display of compassion and selflessness was when she saved the life of Midna, the Princess of the Twilight Realm, who had been nearly killed by the false King of the Twilight, Zant. Zelda's wisdom is her most valuable attribute. As a matriarch, it is imperative that she make the wisest decision concerning the fate of Hyrule; in Twilight Princess when Zant threatened her life and the lives of all of her subjects, she wisely surrendered to him.

Princess Zelda is one of the most important characters of The Legend of Zelda series, which is also why her name appears in the title of every game. Princess Zelda first appeared in the original The Legend of Zelda, and has since been featured in every subsequent game, with the exception of Link's Awakening. Each Princess is chosen by destiny to be the keeper of the Triforce of Wisdom in their era, which is the main reason why they play such an integral role in the legends of Hyrule.

Throughout the history of Hyrule, there have been several descendants bearing the name Princess Zelda. It has so far become unclear as to which princess was the first to bear the name, although many suspect it to be the Princess Zelda of Ocarina of Time.

Abilities
Throughout the series, Princess Zelda portrays various types of both magical and physical abilities, ranging from capably wielding a bow to telepathy, as seen in A Link to the Past's introduction when she pleads for Link's help. Many of her abilities as both a Sage and the wielder of the Triforce of Wisdom are widely illustrated in Ocarina of Time, one of them being that she has prophetic visions in her dreams. She also helps Link in their escape from Ganon's Castle by using her powers to magically remove the barriers blocking the exits. During the final battle between Link and Ganon, Princess Zelda uses her powers to restrain the King of Evil as Link delivers the final blow. Being the seventh Sage, she is the ruler of the rest of the six Sages, and it is with her guidance that the Sages seal Ganon in the void of the Evil Realm. Finally, with her powers as a Sage, she is capable of returning Link to his original time by simply using the Ocarina of Time.

Some of Princess Zelda's physical abilities are demonstrated in games such as The Wind Waker and Twilight Princess. In The Wind Waker, Princess Zelda aids Link in battling Ganondorf by borrowing the young hero's bow and using it to fire Light Arrows at the King of the Gerudo. This skill is again portrayed in the final battle of Twilight Princess, where the princess yet again uses a bow and Light Arrows to strike Ganondorf while accompanying Link on his horse. In one scene, Princess Zelda is seen wielding a sword, although it is unknown whether she possessed any true sword skills.

As shown in Twilight Princess, Princess Zelda is capable of communicating with the Light Spirits. Just as the princess and Link are about to be attacked by Ganondorf's ghostly army, Zelda calls upon the Light Spirits to aid her in her time of need, in which the spirits grant her the Light Arrow to banish evil.

The Legend of Zelda
An army of evil, led by Ganon, seeks to possess the Triforce to plunge the land of Hyrule into darkness. Stealing the Triforce of Power, Ganon sought to find the last known piece, the Triforce of Wisdom.

Princess Zelda, as a member of the bloodline that carries and protects the Triforce of Wisdom, broke the Triforce piece into eight fragments and hid them throughout the realm in an effort to avoid its possession under Ganon's hand. At the same time, she sent out her handmaiden, Impa, to look for a hero to save the land. Ganon learned of what Zelda had done and imprisoned her within his lair under Death Mountain, surrounded by a wall of flame.

Link eventually finds the eight fragments of the Triforce of Wisdom scattered throughout Hyrule and travel to Death Mountain where, upon defeating Ganon, he frees Zelda from her prison, returning peace to the land.

The Adventure of Link
The introduction of The Adventure of Link speaks of the legend of Zelda, a legend that has been passed down in Hyrule. According to that legend, well before the events of The Legend of Zelda, Hyrule was a prosperous land ruled by a king who had two children, an unnamed prince and Princess Zelda. The King maintained peace in Hyrule using the Triforce; however, he passed away, and although the prince should have received the Triforce in full, he only received a part of it. The prince frantically searched in vain everywhere for the remaining piece, but then a wizard came to the Prince and tells him that his younger sister, Zelda, knows the location of the mystical object. The prince demands that Zelda turn the information over to him, but Zelda refuses and, in a rage, the wizard puts Zelda into an eternal sleep, with him dying in the process. Overcome with grief, the prince seals his sleeping sister in the North Palace and orders that all female descendants of the Hylian monarchy are to be named Zelda.

To break the curse, a hero must possess the complete Triforce, but obtaining the Triforce pieces of Courage would prove difficult as the king of ages ago had hidden them within the Great Palace. Only one who proved themselves worthy would obtain it.

In the end, Link obtains the Triforce of Courage from the Great Palace and awakes the sleeping princess from her slumber.

It is not known when Zelda was put to sleep. The Japanese name for the Zelda in this game is 初代ゼルダ姫, which literally means "The first Princess Zelda". This only adds to the confusion as the events of Ocarina of Time contradict the statement that the sleeping Zelda is the first Zelda as the Triforce was safely in the Sacred Realm prior to that game. With all these contradictions, the answer may never be known.

One solution could be that prior to the events that sealed the fate of the sleeping Zelda, there was a princess named Zelda only once every several generations. And after the events, every generation's princess was named Zelda. This conclusion comes from the fact that there are apparent gaps in time between certain games that seem to span several hundred years or more.

A Link to the Past
In A Link to the Past, Princess Zelda is a maiden descendant of the Seven Wise Men who had imprisoned Ganon in the Dark World. Seeking freedom, Ganon uses the wizard Agahnim to kidnap the descendants in order to sacrifice them and free him from his prison.

As the last free descendant, Zelda uses telepathy to contact the descendant of the Knights of Hyrule, Link, to save her. Despite his efforts in evacuating her from Hyrule Castle, Agahnim manages to capture Zelda and sacrifice her to the Dark World, breaking the seal between Hyrule and the Dark World. While in the Dark World, Princess Zelda is held inside a crystal prison within Turtle Rock. When Link frees her, she, along with the other maidens, breaks the seal surrounding Ganon's lair.

When Link makes a wish with the power of the now-freed Triforce, Princess Zelda returns with the maidens to Hyrule Castle to rule in peace.

Ocarina of Time
Growing up in the halls of Hyrule Castle, young Princess Zelda, referred to by the Great Deku Tree as the Princess of Destiny, was growing concerned with one of her father's associates, the Gerudo king Ganondorf, and a vision of his treachery did not help matters. Expressing her concerns with her guardian and nursemaid Impa, she continued to watch the Gerudo despite her inability to do anything about him. That is, until a young Kokiri boy named Link snuck into her garden courtyard.

Convinced that Ganondorf was after the Triforce, Zelda asked Link to find the three Spiritual Stones that would open the Temple of Time in order to prevent Ganondorf from opening the Door of Time and claiming the Triforce to himself. Unfortunately, Ganondorf made his move before Link could return, leading an insurrection in the castle. He chased after Zelda, who had the Ocarina of Time in her possession, when Impa escaped with her from the castle. Dashing out of the castle town with Ganondorf in hot pursuit, Zelda caught sight of Link diving out of their way. She turned and threw the Ocarina of Time to him, trusting that he would keep it safe while Ganondorf chased after them.

For seven years Zelda remained in hiding, training in the ways of the Sheikah by Impa until Link, who had become trapped within the Sacred Realm, was freed. Appearing before him under the name of Sheik, she assisted Link in awakening the seven sages, all the while keeping her real identity secret.

When Zelda finally does reveal herself, she does so not only as the Princess Zelda but as the seventh sage, the leader of the other Sages, and possessor of the Triforce of Wisdom. However, having being watching them from afar, Ganondorf then captures Zelda deliberately to drive Link into a fight to the death inside his castle.

In the game's conclusion, Zelda sends Link, the Hero of Time, back to his childhood to regain his lost seven years in compensation for his role in the war against Ganondorf. This would leave only the Hero of Time's legend behind him as he returned to the past and returned to Hyrule Castle to warn the young Princess Zelda of events to come.

Majora's Mask
It is not known how long Zelda and Link stay together before he leaves for his quest in search of his companion Navi, but Zelda, as a child, makes a single appearance in Majora's Mask when Link has a flashback after retrieving the Ocarina of Time from the Skull Kid. The events of the flashback display Link's last meeting with Zelda, where she states her belief that they would meet again. However, before Link departs the land of Hyrule, Princess Zelda gives him the Ocarina of Time as a memento of the time they spent together. She also teaches Link the "Song of Time", a melody that holds a special meaning to her, before handing over the ocarina, mentioning that he should play that melody if something were to happen to him.

Oracle of Seasons and Oracle of Ages
In these games, Zelda is revealed to be the hope of the people. She is the one who sends Impa to Labrynna and Holodrum to find Nayru, the Oracle of Ages, and Din, the Oracle of Seasons, and bring them to Hyrule for safety. Zelda herself appears if the two games are linked. When players have defeated both Onox and Veran in the linked game, Twinrova will kidnap Zelda in order to sacrifice her to resurrect Ganon. Link dashes to her rescue and Twinrova fails to sacrifice Zelda, making them to sacrifice themselves in order to resurrect Ganon. Due to the fact that they could not sacrifice Zelda as planned, the Ganon they resurrect is mindless and raging and is defeated by Link.

The Wind Waker
The Wind Waker presents Zelda in a secret identity as Tetra, a female pirate who leads a small group of thieves after the death of her mother. Tetra, however, is even unaware herself of being part of the royal bloodline, and this is a first occurrence for the Zelda series. Despite this, the female pirate is aware of the existence of Hyrule, the Master Sword, and the legend of the Hero of Time. Tetra's identity as a descendant of Princess Zelda is revealed when she travels with Link to Hyrule Castle, beneath the Great Sea:

"You are the true heir of the royal family of Hyrule... the last link in the bloodline. You are Princess Zelda."

- Daphnes Nohansen Hyrule

Her true identity was first hinted when Link travels to the Forsaken Fortress for a second time and encounters Ganondorf, who, as he grasps Tetra in his hand, realizes that his Triforce of Power is resonating, which could only indicate that Tetra is indeed the Princess Zelda.

Zelda as Tetra displayed a tomboyish demeanor, taking challenges head on and even seeming bossy at times. At the beginning of the game, she does not think much of Link due to his habit of taking actions without thinking things through, and also due to the fact that he gets melancholic as they are setting sail to the Forsaken Fortress to rescue his sister. Once Tetra discovers her true identity, she gains more respect towards the young hero, and apologizes for all that has happened to him and Aryll. While Link and the King of Red Lions set out to look for the pieces of the Triforce of Courage, Zelda stays hidden away in a basement located inside Hyrule Castle in order to prevent getting caught by Ganondorf. However, she is eventually found and is taken to Ganon's Tower, where Link must rescue her after assembling the Triforce of Courage.

Zelda from The Wind Waker is the first Zelda in the series that fights along Link's side in his battle against Ganondorf. In battle, she wields the bow and Light Arrows, similar to her Twilight Princess counterpart. Once Link and Zelda succeed in delivering the final blow, they witness the second flood of Hyrule and promise the King of Hyrule to search for the new land that will be the next Hyrule. Zelda is last seen as Tetra when she and Link set sail from Outset Island in search for new lands.

Four Swords series
Zelda and Link appear as childhood friends in Four Swords and Four Swords Adventures.

Zelda fights Ganon alongside Link much like in previous games. While she does not wield the Light Arrows by name, she does wield a ball of light energy which, coupled with Link's arrows, serves the same function of the Light Arrows.

The Minish Cap
In The Minish Cap, Princess Zelda is known to sneak out of the castle to visit her good childhood friend, Link. At the beginning of the game, Link and Zelda head together towards the Picori Festival in Hyrule Castle Town. A catastrophe occurs when the evil wind mage, Vaati, appears and turns Zelda to stone, breaking the Picori Blade in the process. Link fuses the four elements to transform the blade into the Four Sword to reverse Vaati's spell. When Link saves Princess Zelda atop the roof of Hyrule Castle where she was being imprisoned by Vaati to steal her Life Force, she reveals to Link that she saw visions of him, as if in a dream. However, soon after this, the castle begins to collapse, and as Link and Zelda begin to head towards the Elemental Sanctuary, Vaati appears again, which Link defeats. The Minish Cap falls down and Ezlo, now a Minish again, urges Princess Zelda to makes a wish. Princess Zelda thus wishes for Hyrule to return to its usual, peaceful state, making all the monsters disappear and returning its people back to normal.

Twilight Princess
Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, whom she surrendered to in order to prevent the deaths of herself and her people. Afterward, she is imprisoned inside a tower in Hyrule Castle. It is revealed that Zelda is unaffected by the veil of Twilight Zant casts upon Hyrule and does not become a spirit like all the other inhabitants of the kingdom. As the bearer of the Triforce of Wisdom, Zelda may have been protected by its power.

Zelda, dressed in a dark robe, meets Link during his earliest transformation into a wolf (due to the interaction between the Twilight and his Triforce piece). Later, she transfers her own power to aid the dying Midna, losing her physical being in the process.

Towards the end of the game, Ganondorf possesses the lifeless Zelda, who was being imprisoned in the throne room of Hyrule Castle, transforming her into an enemy known as Puppet Zelda (see below). Link defeats Ganondorf's puppet, and Midna, with the help of the Fused Shadows, returns Princess Zelda to normal.

Ganondorf makes another attempt on Zelda's life soon after, but she is protected by the Light Spirits of Hyrule who grant her the Light Arrows to assist Link in the horseback part of his final battle. The last time she is seen in the game is when she and Link say good-bye to Midna at the Mirror of Twilight.

Puppet Zelda
Princess Zelda later regains her body, only to be possessed by Ganondorf and becomes the boss Ganon's Puppet Zelda (see image); however, Ganondorf's dark influence is purged from her body by Midna. Under the dark power, Zelda's skin is sickly and marked with Twilight symbols.

Ganon's Puppet Zelda is one of the final bosses from Twilight Princess. Ganondorf uses his power to turn Zelda into his puppet to fight Link. She has three core attacks:


 * She will dive at Link with her sword extended. This attack can be either blocked with the shield or dodged with strategic rolls, jumps, or strafing techniques.
 * Secondly, she will make a triangle of light appear on the floor. Link should quickly leave its area of influence the moment it materializes to avoid damage.
 * Finally, her third and main attack consists of an energy ball which Zelda will fire at Link. This attack is the only method in harming Ganon's Puppet Zelda. Link must rebound the energy ball back to her by swinging his sword or empty bottle when it is near. Continue to volley it back until it finally hits Zelda. There is also another strategy - using the jump strike.  While she is readying the ball, Link must get underneath her and charge up his jump strike.  As soon as she launches the ball, use the jump strike.  It will be in such close proximity that it will almost guarantee a hit.

Phantom Hourglass
Princess Zelda appears in this game solely as Tetra, her alter ego in The Wind Waker. She does not regain her royal persona, although quite often when she appears, “Zelda's Lullaby” plays in the background, and she is called "Zelda" by some of the pirates during the game's intro, much to Tetra's chagrin. Her role is somewhat limited in the game as she is kidnapped early on in the story, and when Link finds her at last she has been turned to stone.

After Link defeats Bellum, he and Tetra awaken on the Ghost Ship, only ten minutes after the prologue according to the pirates. Tetra's crew tries to convince her that it was just a dream, but Link finds the Phantom Hourglass in his pocket, and the S. S. Linebeck is seen sailing in the distance.

Spirit Tracks
Princess Zelda plays a much larger role in Spirit Tracks than in previous installments, as she herself also aids Link in the salvation of Hyrule. Near the beginning of the game, Link travels to Hyrule Castle to see Zelda and become an official train conductor. Due to his connection to the land's Spirit Tracks, Zelda asks him to meet her in her quarters later to discuss something with him. However, after Zelda discovers the dark secret of the Spirit Tracks, she and Link are forced to escape Hyrule Castle by stealth. Zelda provides Link with a guard's uniform, which is identical to Link's classic green tunic, and the two make their escape attempt together.

For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself, but only for a short time. Link, Zelda, and Link's mentor, Alfonzo, attempt to escape via train once the two have gotten out of Hyrule Castle, but the tracks they are on disappear. When the train crashes, Chancellor Cole, suspected of having something to do with the Spirit Tracks' disappearance, appears and attacks Zelda. He is able to take her body, but her spirit, however, escapes, and returns to Hyrule Castle. There, she meets with Link, who seems to be the only one who can see her. The two go to the Tower of Spirits, where Zelda can supposedly find a way to return to her body, but they find that the tower has been torn apart by Chancellor Cole. At the suggestion of Anjean, she travels up the base of the tower with Link, where a Phantom Knight attacks him. Zelda charges at the Phantom possesses its body, taking control of him. After this, she and Link begin their journey to restore the Tower of Spirits and the Spirit Tracks, and she begins to travel with Link across the overworld, serving as his partner. Whenever Link returns to the Spirit Tower to obtain another Rail Map, she possesses a Phantom's armor in order to aid Link, crossing over certain obstacles that the young hero cannot do by himself.

Towards the end of the game, when Link and Princess Zelda as a Phantom are on board of the Demon Train trying to defeat Malladus, Link must fire a Light Arrow using the Bow of Light in order to free Zelda's body from Malladus. Once her body is freed, Zelda is unable to reenter her body, and just as Malladus is about to take over it again, Byrne uses his power to repel the Demon King, giving Zelda the strength to pray to her grandmother Tetra to reclaim her body. In the final battle against Malladus, who has now taken over Chancellor Cole's body, Link must protect Zelda as she charges up her power to weaken the Demon King, which reveals a weak spot on the demon's back after she, Link, and the rest of the Lokomos play a melody on their respective instruments. Like in previous games, Link must distract Malladus as Princess Zelda tries to shoot a Light Arrow at his back from the Bow of Light. After Link attempts to make the final blow to Malladus using the Lokomo Sword, Princess Zelda rushes over to help the young hero, defeating the demon once and for all. Anjean and the rest of the Lokomos depart to the heavens, entrusting Link and Zelda to watch over the land for them. Link and Zelda are then seen holding hands as they witness the departure of the Lokomos.

After the ending credits, Princess Zelda can be seen at her office signing papers and, depending on whether Link chose to be an engineer or a warrior, she will go look out the window and wave at Link upon hearing either a train's whistle or the clanking of swords.

This Princess Zelda is confirmed to be a direct descendant of Tetra, the pirate captain who was also the incarnation of Princess Zelda in her day, and makes an appearance in a large stained glass window in Hyrule Castle's Throne Room. Princess Zelda states that the Spirit Flute was played for her in her youth by her grandmother (implied to have been Tetra herself), and Anjean states that she gave the Spirit Flute to Tetra long ago, pointing out the similarities between the reigning Princess Zelda and her ancestor, the feisty pirate captain that arrived on the land's shores long ago.

The many princesses named Zelda
As mentioned above, there have been more than one princess named Zelda throughout the history of Hyrule, and since more games are to come, not even all of them have appeared in the games to this date. All of them generally have the same appearance of a beautiful young girl/woman with red or blond hair and blue eyes.

When the princess shown in The Adventure of Link was put to sleep, her brother, the Prince of Hyrule who was partly to blame for her comatose state, decided that in honor of his sister every princess born in to the Royal Family of Hyrule should be named Zelda. It is unclear if this explains the name of every Princess Zelda, since the order of the games is unknown.

Sheik
In Ocarina of Time, Link met up with a mysterious member of the Sheikah Tribe, fittingly called Sheik. This person taught Link a multitude of different songs and gave him tips on how to proceed in his quest. At the end of the game, Sheik revealed himself to be none other than Princess Zelda in a disguise. During the seven years Link had been asleep while maturing to become ready to fight Ganondorf, Zelda had gone underground and taken the disguise as Sheik so that Ganondorf would not find her in his search for the two remaining pieces of the Triforce, one which was held by Princess Zelda herself.

Sheik is also a playable character in Super Smash Bros. Melee and Brawl: Zelda is able to transform into Sheik during a battle, allowing her to use a different set of moves.

Tetra
Born into a society of pirates on the Great Sea, Tetra, captain of the pirates, was completely unaware that she was a member of the Royal Family of Hyrule's bloodline. When this was revealed to her by King Daphnes Nohansen Hyrule, she was just as surprised as Link to find out that she was indeed a descendant of Princess Zelda of Hyrule and also the one destined to be the keeper of the Triforce of Wisdom.

Leader of the sages
Princess Zelda has fulfilled the role of Sage in three games: A Link to the Past, Ocarina of Time, and Four Swords Adventures. It was revealed in Ocarina of Time that she even is the leader of the Sages.

An odd part about her role as Sage is that Zelda is the only Sage in Ocarina of Time who has no (confirmed) element connected to her. A common theory is that Zelda might be the Sage of Time. The arguments for this theory are that the only "Sageless" temple is the Temple of Time (although some believe that it is linked to Rauru), as well as that it would have an accompanying song which in name fits the description of the other "Sage songs" and is learned from the "same person". Also, like the other Sages in Ocarina of Time, the element would be "fitting", as Zelda is associated with Nayru, who is thought to be the Goddess of Time. Otherwise, it could very well be that Zelda has no element bound to her sageship. Her position as leader of the Sages would require her to be an "overall sage", rather than have something specific herself.

Zelda's Swords
Although they have yet to be individually named like Link's swords, Princess Zelda has on more than one occasion been seen possessing or wielding a blade of her own.

Twilight Princess
In the promotional pictures for Twilight Princess, Princess Zelda is seen in possession of a sword and she indeed wields it against Link when she becomes possessed by Ganondorf, although not in hand-to-hand combat. In a scene where Zelda's Knights fell to Zant's Shadow Beasts, the blade was in her hand, seemingly as a status symbol or for imagery.

Legend of Zelda Valiant Comics
"Fighting with that girl is like arguing with a stone wall."

- Link

In the Valiant Comics, Princess Zelda is portrayed as a strong woman. Self-reliant and confident, she is a skilled fighter, proficient in archery, and horseback riding. Despite being better skilled with the bow, Zelda does at times wield Link's Magical Sword in battle. She also possesses a quick wit and usually manages to avoid Link's attempts of affection towards her, but for all her strengths, she possesses a soft heart that is open to her people and friends. She possesses the wisdom of the Triforce of Wisdom and with it, she can conjure powerful magic spells. She holds her duty above all else and has difficulty understanding how others hold other things, such as emotional connections, above duty.

As heir to the royal bloodline, Zelda is responsible for the protection of the Triforce, chiefly the Triforce of Wisdom. In order to be successful with this task, she has acquired many friends to help her, including her hero and rescuer Link, her nursemaid Impa, King Harkinian, the soldiers of Hyrule, and her horse, Storm. Zelda sleeps in the northern tower, which is adjacent to the Link's tower, which contains the Triforce of Wisdom. During one adventure, Zelda decides that due to Ganon's constant attempts to capture her and the Triforce, the best course of action is to leave Hyrule, taking the Triforce of Wisdom with her. She had heard of a magical flute within the Fifth Palace that would teleport her to a distant place, where Ganon wouldn't find the Triforce. With Link's help she made it to the Palace but in the end, she decides that the safest place to be is within Link's reach. With this in mind, she insists that Link train her to better protect herself.

During one such training mission, Zelda decided she would venture in to the Eagle Labyrinth alone. However, the training ended in her rescuing Link, who had been captured by a Wizzrobe. During this adventure, she wielded Link's Magical Sword, shield, and bombs as she fought multiple enemies including Gohma and Dodongo. Although she was successful, she had immense difficulty doing it in a manner similar to Link's. It wasn't until she obtained a Magic Bow that she learned to develop her own style. With her new-found skills, she managed to defeat the Wizzrobe using only a bow.

Later on, when Link obtained the Triforce of Power, the Triforce of Courage moved to Zelda and with it she faced Link and convinced him to relinquish the Triforce of Power.

Zelda's Adventure

 * See Spells of Zelda's Adventure

In Zelda's Adventure, the sword is used as a spell through her default weapon, the wand. Using the wand, Princess Zelda can generate broadswords that fly at her enemies. It is fairly strong and can be used against certain knights who fight with broadswords.

The Legend of Zelda TV series
In this television series, loosely based upon the first video game, Princess Zelda is a proud princess with a fiery temper though she does have her sense of humor and romantic side. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and is quite skilled with a bow. The series exemplifies a romantic relationship between the two protagonists. Link is always begging Zelda for a kiss; however, even when she agrees to indulge him, it never occurs. They are interrupted by monsters or Spryte or any number of unfortunate circumstances such as something making Zelda so mad she no longer wants to kiss Link. It is revealed that Zelda loves Link in one episode, and there is no doubt of their romantic relationship in this series.

"Well excuuuuse me, Princess."

- Link

A smart warrior, Princess Zelda is capable of magic and skilled with the bow and arrow but she knows how to handle other weaponry as well. She, along with Link, lives in the North Palace, guarding the Triforce of Wisdom.

During one attempt by Ganon to escape from North Castle with the Triforce of Wisdom, Princess Zelda uses a overactive growing spell to grow a gigantic thick vine that she and Link can use as a slingshot. In another attempt to take the Triforce, Ganon summons a mirror that creates a dark doppelgänger of the person who looks into it at night. Their personalities are slightly different as the doppelgänger is more willing to kiss Link than Zelda is. This proved to be the doppelgänger's undoing, however, when Link discerns the two by their willingness to kiss him.



A Link to the Past (comic)
The comic is in an alternate timeline in which the events following similarly to the game, but in the end, Princess Zelda is crowned to become Queen Zelda. She knights Link who is charged with guarding the Triforce. The two grow distant and end up going their separate ways.



Super Smash Bros. Melee
The Princess Zelda of Ocarina of Time makes an appearance in the acclaimed Smash Bros. series. Ranking #42 in weight-class next to Princess Peach and Sheik (#15 if poisoned, #73 if Super, #123 when Metal), she is regarded by most as a lightweight character. Princess Zelda, although slow moving, possess some mighty strength through her spell-based attacks.

Super Smash Bros. Brawl
Zelda returns to Super Smash Bros. in Brawl, this time appearing as she did in Twilight Princess. Sheik also appears, using a character model based on an unused design for Twilight Princess. While Zelda's moves are mostly unchanged from Melee, Sheik's physical attack power has been dropped considerably to better balance the game.

Zelda's move list at StrategyWiki