Unused Content


 * ''This article gives an overview on unused or unreleased game information. See Hacks and Glitches for information and abilities gained by using cheating devices or by exploiting programming faults.

Beta Content is a sector of gaming that focuses on the unreleased, scrapped, or otherwise removed content of a game only obtainable through hacking, pre-release demos, or through other unlicensed means. In respect to the Zelda franchise, beta content ranges from enemy prototypes to early landscape blueprints, from entire projects to the original design of certain items. While beta content is most often content finally removed from the final publication of games, sometimes it's influence can still be seen in the title through to publication, for example, in Ocarina of Time, the Forest Temple and Medallion were supposed to be the Wind Temple and Medallion. Although the Forest design for the temple was chosen, the medallion and insignias placed in Ganon's Tower and around the Forest Temple are still reminiscent of the windmill-like symbol relative to the beta Wind Temple.

Strongest Examples of Beta Content in The Legend of Zelda Series

 * Armos Titan, an early design for a gigantic, metallic enemy in Twilight Princess
 * Arwing, the appearance of the famed Starfox starship in the Kokiri Forest in Ocarina of Time. Noted as test model for flying enemies.
 * Beta Forest, the alleged extra forest region in Twilight Princess
 * Beta Shadow Beast, modulation of a possible early Shadow Beast in Twilight  Princess
 * Cannon Trooper, removed from in A Link to the Past
 * Fado, the inclusion of Fado's original design in the Ocarina of Time cartridge data while using a different one, in-game
 * Gohma, was originally supposed to be on both Ocarina of Time and Twilight Princess, but it was replaced by both Queen Gohma and Armogohma
 * Goron Golem, the massive conglomeration of Gorons, packed together as an alleged enemy in Twilight Princess
 * Meter Giant, removed from Twilight Princess
 * Moblin, removed from Twilight Princess
 * Sage Medallions, the discussion surrounding content replacement, origins, and original usage in Ocarina of Time
 * Stalfos, was redone to a more skeletal appearance.
 * Unicorn Fountain, the elusive Fairy Fountain in Zora's Domain in Ocarina of Time, boasting a unicorn instead of a Great Fairy
 * Wind Temple, the replacement of the Wind  elements in Ocarina of Time with Forest elements
 * Zora's Fountain, the usage of the closed off waterfall as a port to Zora's River in the beta Ocarina of Time
 * Beta Darknut, the enemy seen in the 1995 Trailer of Ocarina of Time. Never used in the game.
 * Beta Locations, locations in Beta Ocarina of Time. Certain locations remade. Certain locations destroyed.
 * Fire and Black Arrows, beta items used in TP, but were removed. Possibly used the Magic Meter.
 * Beta Jump Attack, seen in Ocarina of Time testing, but was never used.
 * Zelda 3-d Games Modes were formerly used in beta OoT, MM, WW, TP, PH, and ST. They were as follows:


 * Mercenaries (TP)
 * Beginner, Normal, Pro (All)
 * Speedster (OoT, MM, and TP)
 * Green and Black Chu Jelly, formerly used as Coro's Mystery Soup, and the Magic Meter. Only the Black Jelly was removed, while ONLY in the Wii version of Twilight Princess is the Green Jelly available. (Mix a blue and non-rare yellow). It doesn't do anything.
 * Adult Link Mask, was supposed to be in Majora's Mask. Its effects were to transform young Link into adult Link, and so, the Master Sword was also to be in the game. Both were replaced.
 * Wind Waker Adult Link, was only sketched, but never modeled.

Beta Fishing Hole
In trailers shown from Twilight Princess, a beta fishing hole was demonstrated much unlike the current Fishing Hole in Hena's pond. Since Link can be seen wearing his Ordon outfit, it is assumed that this fishing zone was possibly near Ordon Village. Further proof of this is that in the first playable demo of Twilight Princess, Link can use the canoe to explore the village.