Temperature

is a recurring gameplay mechanic in.

OoT3D: is briefly used within the OoT3D: and sections of the OoT3D: to hinder OoT3D:'s progression. When exposed to the high OoT3D:, a counter will appear and will cause OoT3D: to die unless he is revived by a OoT3D:, however this can be prevented by wearing the OoT3D:, allowing Link to stay cool indefinitely and survive the scorching heat.

[[SS -]]
SSHD: is incapable of entering places with high NaN Temperatures like the SSHD:, but this time SSHD: is slowly damaged catches fire instead being subjected to a timer. To stay cool when entering areas with high NaN Temperatures, SSHD: must obtain the NaN Fireshield Earrings from SSHD:'s SSHD: trial.

Unlike in the previous games, BotW: is now a gameplay mechanic featured everywhere around BotW:, and BotW: can check the BotW: with a dial on the bottom-right screen or opening his BotW: and viewing the BotW: section with actual measurements. When exposed to extreme NaN Temperatures, BotW: will begin to take damage, but can prevent this by going to a more temperate area, entering bodies of BotW: in NaN Scorching Climates, equipping an elemental BotW:, wearing certain BotW:, or eating BotW: with status effects.

When the BotW: drops below, BotW: will experience a basic level of cold BotW: that will slowly damage him. When the BotW: drops below, BotW: will experience an advanced level of cold BotW: and will take damage more quickly. Certain bodies of water in NaN Freezing Climates will cause BotW: to quickly take damage. Similarly, when the BotW: rises above, BotW: will experience a basic level of BotW:, he will also slowly sustain damage. When the BotW: rises above, BotW: will take damage more quickly. Places that contain lava flows raise NaN Temperatures significantly beyond normal BotW:, the BotW: will malfunction and read "ERROR". Additionally, BotW: and any wooden equipment exposed to the environment will begin to catch fire.