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Zelda's Adventure is a video game developed by Viridis and released for the Philips CD-i in 1994. It is the third game released for the console, following the release of  and  a year prior, which were developed separately by Animation Magic. Zelda's Adventure boasts an entirely unique design in comparison to the previous CD-i Zelda titles, emphasizing the difference in production between Viridis and the developer of its predecessors.

A product of a compromise between Nintendo and due to their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System, Zelda's Adventure, alongside the other two, are the only licensed The Legend of Zelda games developed for and released on a non-Nintendo system. The games have been subject to much criticism, and Nintendo does not recognize them as canon to the Zelda series.

Story
The lands of Hyrule and Tolemac, a region southeast of Hyrule, are in the middle of an Age of Darkness; Ganon (referred to in-game as "Gannon") had captured Link and began exerting his influence over the land. He had stolen the seven Celestial Signs and hidden them away in Tolemac's shrines, guarded by its keepers. In need of a brave warrior to save the kingdom, the astronomer Gaspra summons Princess Zelda as his champion to undertake the dangerous task of relocating the Celestial Signs, to rescue Link, and to ultimately defeat Ganon and bring peace back to Tolemac. He gives her a magic pendant and bids her good luck.

Along the way, Zelda is guided by Gaspra and Shurmak, who both give her advice on solving Tolemac's puzzles and navigating the land. Zelda journeys through Tolemac as she confronts the shrines' keepers and takes back the Celestial Signs, while meeting many other characters along the way. She eventually finds the final Celestial Sign, but is stopped by a shadowy hand as she is sent falling down an opening at the Vision Henge. Zelda faces the shrine keepers in a string of rematches before finally facing Ganon himself. She eventually defeats him, and he disappears in a twister as his realm shatters. With Ganon's defeat, Link is rescued and peace is restored to Hyrule and Tolemac as the kingdom enters an "Age of Lightness".

Gameplay
Princess Zelda serves as the game's protagonist, making Zelda's Adventure the second game in the series where the eponymous princess is playable. Unlike the previous two CD-i Zelda games, which are platforming side-scrollers similar to, Zelda's Adventure incorporates a similar top-down view reminiscent of most conventional 2D Zelda games. The land of Tolemac and its shrines are divided into individual screens, in a very similar vein to the overworld and dungeons in. Instead of a Sword, Zelda uses a Wand to combat enemies with. This Wand can acquire a plethora of Spells for added offense, some of which are required to defeat certain enemies and bosses. Most of these Spells cost a certain number of Rupees to use, similarly to the items in the previous CD-i Zelda games.

Zelda's Adventure also differs from the other two games in that it has dungeons, which are notably absent from The Faces of Evil and The Wand of Gamelon. Zelda must locate the shrines where the Celestial Signs are guarded. Maps and Compasses can be found in these shrines to navigate them, akin to the dungeons in canon Zelda games. These dungeons must be completed in a specific order.

As with the other two games, cutscenes are used to provide story. These cutscenes are used much less extensively than in the previous games, and are filmed live-action as opposed to animation. Character interaction is mainly achieved through the use of voice acting, as many characters will verbally speak to Zelda when approached on the overworld. The use of voice acting makes Zelda's Adventure one of the few Zelda games to have voice acting.