Arbiter's Grounds (Dungeon)


 * This article is about the TPHD: in . For the location in, see BotW:.

The is the fourth dungeon in.

Entrance to the Grounds
The TPHD: is located at the far end of the TPHD:. TPHD: reaches the TPHD: after infiltrating the TPHD: Camp and defeating TPHD:. The entrance to the TPHD: itself is uninhabited, except for an TPHD: that appears at night on one side of it.

Themes and Navigation
The TPHD: was a prison built to house TPHD:'s most ruthless criminals while they awaited trial, execution, or exile to the TPHD:. It has a connection to the OoT3D: in, with both containing a statue of a woman wrapped in a snake. The TPHD:, home to an ancient relic known as the TPHD:, stands atop the ruins of the TPHD:, where the sacred council of the NaN Sages presides over the cursed TPHD:, conducting trials and executions of convicted criminals. Its appearance from afar resembles the, but inside it resembles an Egyptian tomb.

The TPHD: contains four floors and two basements. The first section is very similar to the OoT3D: in, as it requires tracking down and defeating four unique NaN Poes in order to light four torches and proceed into the inner sanctums of the prison. TPHD: must use his TPHD: to learn the TPHD: and follow the NaN Poes' essence, which helps him seek them out. After destroying each TPHD:, one of the four torches in the main room becomes lit; once all four torches are lit, a door leading deeper into the prison opens and TPHD: is able to advance to the second part of the TPHD:, where new and different types of obstacles and objects await him, including metallic rails that TPHD: can ride along once he obtains the ancient device known as the TPHD:.

The TPHD: teems with the undead. Its halls are haunted by vengeful NaN Enemies, from NaN Stalfoss and NaN Stalchilds to NaN Gibdos and NaN Bubbles, and even a pack of NaN Ghoul Rats. TPHD: also encounters swarms of NaN Poison Mites, which threaten to slow him down and pull him under the pits of TPHD: that fill the TPHD:. The TPHD: is protected by the TPHD:'s TPHD:, TPHD:, a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the TPHD: is necessary for activating a switch which allows TPHD: to make his way to the TPHD:. There are two NaN Piece of Hearts that TPHD: can obtain in the TPHD:.

Deep within the TPHD: lies the remains of a fierce beast, TPHD:. Its skeleton is reanimated when TPHD: unexpectedly appears and stabs the TPHD: through the creature's skull. TPHD: is able to defeat it using a combination of the TPHD: and the TPHD:. After clearing the TPHD:, Link can obtain a TPHD: and progress to the TPHD: outside, where the TPHD: is found.

NaN Small Keies

 * There are five NaN Small Keies.

In, the LCT: is the location of two stages. The first is in LCT:, which is played as a Ranger level. LCT: can freely roam the area to destroy the 25 NaN Bulblins during the set time allotment. This task takes place outside of the LCT: in a network of fences, towers, gates, and ruined stone walls. The NaN Bulblins, wielding clubs, will rush towards LCT:, though they are not much of a threat, as one shot eliminates them. Bulblin Archers can be found mostly in higher vantage points along walls and in towers.

The second occurrence is in LCT:, and is actually set inside a hallway of the LCT:. The NaN Targets rotate in and out of range from the ceiling in the first scene. The second moves NaN Targets along the LCT: rails towards LCT:. The final area normally encountered is set immediately before a doorway with NaN Gibdos constantly rising from the LCT:. An alternative end scene can be unlocked by shooting the NaN Scarecrows eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No NaN Gibdos will appear, but several NaN Targets and bonus gold colored NaN Targets will fill the screen.

In, the HWDE: appear in the HWDE: stage, although it is much smaller, being reduced to three halls and two NaN Keeps. It sometimes serves as the headquarters of HWDE: in various maps of HWDE: and HWDE:.

Trivia

 * The Series: text on the TPHD: and the TPHD: of TPHD: shows the name of the TPHD: as Arbiter's Keep.
 * TPHD: typography appears commonly on the markings on the walls of the TPHD:, implying that the TPHD: were involved in the TPHD:'s construction. This typography also appears particularly prominent around the resting place of the TPHD: and locations where it is designed to be used.
 * Besides the TPHD: in TPHD:, the four NaN Poes inside the TPHD: are the only ones that must be defeated in order to proceed in the game.
 * Each TPHD: residing in the TPHD: corresponds to a TPHD: from regarding their emblems, representing the six NaN Sage Medallions that need to be retrieved in that game, except for the TPHD: of the OoT3D:, whom TPHD: had slain.
 * Throughout the TPHD:, images of the TPHD: can be seen in places such as above the first TPHD: and above the great door closed by the four NaN Poes. One room also contains three torches in a triangle shape.
 * Four of the NaN Sage Medallions' symbols - OoT3D:, OoT3D:, OoT3D:, and OoT3D: - are inscribed above the doorways in TPHD:.
 * A picture of TPHD: can be found in TPHD:, in the room that TPHD: is sitting in.
 * TPHD: is the only TPHD: in the game (aside from TPHD:) where TPHD: does not create an exit portal after the TPHD: is defeated.

Nomenclature
The word "arbiter" is another word for a judge or a mediator, an authorized person who makes and passes judgment to settle conflicts.