The Legend of Zelda: A Link Between Worlds

The Legend of Zelda is an upcoming Zelda game for the Nintendo 3DS.

Confirmed by Eiji Aonuma on November 3, 2011, this new installment will take elements from previous console Zelda games. Aonuma also stated that it will not be a direct sequel to any of the other titles released on the Nintendo DS. Shigeru Miyamoto publicly stated he wished to create something "new, based on, or starting from" in an April 2012 interview. The game was officially revealed on April 17, 2013 during a Nintendo Direct  where it was shown to be a sequel to, set in the same world and with a similar design for Link and will feature a new storyline and dungeons. A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.

Gameplay
In the announcement, Link was shown exploring the area south of the Lumberjack's House and a dungeon reminiscent of the Tower of Hera. Common enemies from A Link to the Past appear, including Buzz Blobs, Crows, Stalfos and Terrorpins, and Link is shown to use his Bow and Magic Hammer. The 3D capabilities of the console are to be used for the multiple-floored dungeons, with the player able to see far beyond the floor he stands on at any one moment. A green meter that appears to be a Magic Meter or a Stamina Gauge also appears, acting differently than previous versions of those gauges; it depletes with the use of nearly every item and refills automatically. A new ability was also revealed that allowed Link to transform into a drawing to cling onto walls and move along them horizontally at the cost of the green meter. This ability is used to avoid falling off pits, fit through barred windows, and dodge obstacles on an elevator ride. Aside from this new technique, Link's Spin Attack and Sword Beam are shown to return.

The top screen shows the main game while the bottom screen shows the map, Rupee count, item slots (X and Y), and a button labeled "Collect" (function unknown), with an appearance very similar to that of the 3DS port of Ocarina of Time, though the I and II touchscreen slots from Ocarina of Time 3D are omitted. Unlike the Nintendo DS Zelda games, A Link to the Past 2 is played using the 3DS's face buttons rather than touch screen. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items.