Sword Monk's Shrine

The, also known as the Sword Monk's Shrine, is a challenge and mini-dungeon in added in  DLC Pack.

Themes and Navigation
The BotW: can be accessed from the BotW: by placing the BotW: back in its pedestal. If the BotW: is out of energy, the Trial cannot be accessed. During the challenge, BotW: will go through a series of floors and must defeat every BotW: on a floor to proceed to the next one. At the start of the Trial, he is stripped of all of his NaN Weapons, NaN Shields, NaN Bows, NaN Arrows, NaN Armors, NaN Materials and NaN Foods. BotW: is able to use any of the NaN Runes during the Trial, but he is not able to use any BotW: abilities. BotW: begins the Trial with the same amount of NaN Hearts, BotW: and temporary boosts that he had when entering, even with NaN Hearts lost from damage or temporary NaN Hearts. The BotW: is divided into three sets of floors. Once a set is completed, it can be skipped during future attempts of the Trial; however, BotW: will begin empty handed when resumed and any NaN Items gathered during the challenge will be lost. After completing all 54 floors of the Trial (with 45 being fighting rooms and the other 9 being rest stops), the BotW: awakens its true power, allowing it to stay in its powered-up state for much longer than usual.

Beginning Trials
The Beginning Trials are the first 13 floors of the BotW:. The first 7 floors are forest themed, with each of them containing NaN Trees, NaN Rocks and grass. The sixth floor is the Trial of the BotW:. The seventh floor is a resting stop with a BotW:, a BotW: and three NaN Treasure Chests. Floors 8 through 12 all contain water. The twelfth floor is the Trial of the BotW:. On the thirteenth and final floor of the Beginning Trials, BotW: finds himself in an BotW: themed room known as the Sword Monk's Shrine, and a mysterious voice tells him that he is now strong enough to wield more of the BotW:'s power. At the end of a long staircase rests the BotW: in a pedestal, where BotW: pulls it and is transported back to the BotW:.

Middle Trials
The Middle Trials are the middle 17 floors of the BotW:. The first 4 floors are shrine-themed and feature a constant upward draft over a bottomless pit and scattered platforms. The fifth floor is a resting stop with a BotW:, a BotW: and three NaN Treasure Chests, one of which contains BotW:. Floors 6 through 10 are in a dark forest setting, not unlike those of BotW:. The tenth floor is the Trial of the BotW:. Floor 11 is another resting stop with a BotW:, two NaN Fairies, and three NaN Treasure Chests, one of which contains a BotW:. Floors 12 through 16 are again shrine-themed, but exclusively feature NaN Guardian Scouts. On the seventeenth floor, BotW: returns to the Sword Monk's Shrine, where the BotW: rests on a different pedestal that is now connected to the previous pedestal by an added walkway.

Final Trials
The Final Trials are the final 24 floors of the BotW:. The first 5 floors are set in a jungle during a thunderstorm and feature Stal enemies. The fifth floor is the Trial of the BotW:. The sixth floor is a resting floor with a BotW:, a BotW: and three NaN Treasure Chests, one of which contains BotW:. Floors 6 through 11 are volcano-themed, complete with burning temperatures. The eleventh floor is the Trial of the BotW:. The twelfth floor is another resting floor, with a BotW:, two NaN Fairies, and three NaN Treasure Chests, one of which containing a BotW:, a BotW:, and a BotW:. Floors 13 through 17 are ice-themed, with appropriate temperatures. The sixteenth floor is the Trial of the BotW:. The eighteenth floor is another resting spot with a BotW:, three NaN Fairies and three NaN Treasure Chests. Inside the NaN Treasure Chests, BotW: can find a BotW:, a BotW:, and a BotW:. Floors 19 through 23 are set in ruins and feature various NaN Guardian (Breath of the Wild)s. On the twenty-fourth floor, BotW: returns to the Sword Monk's Shrine. This time, the pathways lead a final pedestal with the BotW:, surrounded by the seven unnamed NaN Monks who prepared the BotW: and now deem BotW: worthy of the fully awakened BotW:. They then disappear, having fulfilled their duty, leaving BotW: to pull out the now fully awakened BotW:.

Unlike the other floors, three of the floors contain NaN Animals that do not need to be defeated before progressing to the next floor. Specifically, there are NaN Stalhorses on the fourth floor and regular NaN Horses on the twentieth, twenty-second, and twenty-third floors.

Trivia

 * The BotW: was originally called the Cave of Trials during the Expansion Pass announcement.
 * Each of the seven NaN Monks at the end of the BotW: have posed their arms in a way that mimics the poses of the seven NaN Sages when they were sealing OoT3D: in.
 * Any NaN Monsters killed inside of the BotW: will not be added to the hidden point counter that determines BotW: difficulty scaling throughout BotW:, and all NaN Monsters in the BotW: will not be changed based on this value. All NaN Monsters have a set difficulty status inside the BotW:.