Talk:Bosses in A Link Between Worlds

Boss Names
Where did we get the names for these bosses? The only thing I've seen giving the bosses a name is IGN. The person who made the new boss pages also gave IGN as the source. Champion of Nayru (talk) 08:00, 29 November 2013 (UTC)Champion of Nayru
 * Almost every walkthrough I find online uses these names. I presume they come from the strategy guide, but I don't own the guide so I can't confirm. Ganondorfdude11 (talk) 16:45, 29 November 2013 (UTC)
 * I'm not especially comfortable just repeating what the internet says without confirming the names ourselves. Should we put a disclaimer stating that these are not official names, if there aren't any? Champion of Nayru (talk) 21:56, 29 November 2013 (UTC)Champion of Nayru
 * I confirmed the names of some of the bosses for use on Zelda Universe. The source is the Prima Collector's Edition Player's Guide. I know for certain that Margomill and Knucklemaster are correct. I did not ask about other names at the time because I assumed they were the same as previous incarnations (e.g. I assumed it was Helmasaur King, not Gemesaur King). I will confirm the other boss names as well (we have a writer who owns the guide). --Joshua (Yumil) (talk) 23:06, 29 November 2013 (UTC)
 * Considering that Prima has a tendency to occasionally be wrong/have no idea what they are talking about, is it really the best source? Where did they even get the names in the first place? From Nintendo? From a magazine? I just don't want a situation like the Korean pilots, Captain Sum Ting Wong, Wi Tu Low, etc. Champion of Nayru (talk) 00:59, 30 November 2013 (UTC)
 * Nintendo has stopped producing their own player's guides. The Prima player's guides are the official player's guides, and they carry Nintendo's Seal of Quality. Considering the amount of work required to design and publish a player's guide - before the game is released - it is safe to assume that Prima worked closely with Nintendo while producing the guides.
 * The only other possible source would be for someone to actually dig through the game files. I'm sure that will happen someday, but it's only been a week since release. I understand your hesitation about the names (because it is true that Prima has been incorrect in the past; their ALTTP/FS player's guide has some enemy and dungeon's named incorrectly), but there is no better source at this time.
 * If someday we do learn that one of the name's that Prima is using is incorrect, then I think it should be addressed then. Until then, these are the names that the web has already adopted (they are already used on various sites).
 * I am still going to verify that the names did come from the player's guide. I'll confirm the names they published soon. --Joshua (Yumil) (talk) 01:47, 30 November 2013 (UTC)
 * The boxed set of Prima guides comes with a certificate of authenticity from Eiji Aonuma. Because of the absence of Nintendo-produced guides since 2006, and the endorsement of these guides by Nintendo, I think we can consider all Prima guides produced after Nintendo stopped producing their own guides as reliable sources for enemy names and such. Ganondorfdude11 (talk) 19:50, 30 November 2013 (UTC)
 * That just makes me...terribly sad. Nintendo Power used to be the pinnacle of quality for a player's guide, while Prima was/is the absolute worst. The way the world works...sad.KrytenKoro (talk) 00:41, 4 December 2013 (UTC)

Throne Room
The chamber in which you fight Yuga-Ganon has a dungeon map which clearly names it "Throne Room". We should not be claiming that it is the same dungeon as Lorule Castle, when it is explicitly treated as a separate mini-dungeon within the game.KrytenKoro (talk) 20:20, 9 December 2013 (UTC)

Rules for mini-bosses
We could probably do with some rules for what counts as a mini-boss or not. There are actually two (or three?) different mini-boss themes in the game. Often the theme will kick in for fairly standard battles against groups of enemies. Do we simply count enemies that cause the warp point to appear as mini-bosses? Any enemy with any of these themes?

Just checking on Youtube, and there are basically two themes used for these encounters. One is used for weaker enemies, and one is used for stronger, unique ones (the House of Gales unique mini-boss, the huge Bari in the Swamp Palace). The Hokkubokku only appears once I think, under the first music, which is used for most of these enemy encounters.

Now, I don't have the guide yet so I don't know if they highlight any specific mini-bosses, but personally I was wondering if we should limit it to the second variety of mini-boss, the ones with that second, unique music. On the other hand, we could just limit it to those that create the warps, although the problem with this is that these seem to appear after some fairly standard enemy battles sometimes, while other more unique battles (such as the Hokkubokku) don't have a warp appear.

If we included EVERY enemy with the encounter music, then it goes too far, because it pretty much kicks in whenever you're locked in with a room of enemies.

Final note, but all four of the Lorule Castle bosses use the standard Lorule boss music, even the Ball and Chain Trooper. 15:05, 11 December 2013 (UTC)
 * I was going under the assumption of the portals, because even when it's more standard enemies, the battle itself still has a twist to it (like the Wallmaster and cages for the Mini-moldorm/Gibdo battle). The mini-bosses in Lorule Castle are also event battles that open up a passage, so I was counting them too.KrytenKoro (talk) 21:44, 11 December 2013 (UTC)