Link's House

Link's House is Link's place of residence in several games in the Zelda series. It is usually located somewhere within the kingdom of Hyrule.

A Link to the Past
In, Link's Cottage is located in a somewhat central location of Hyrule, with Hyrule Castle nearby in the north. It is a simple building, containing basic, wooden furniture, and is home to both Link and his uncle. Next to Link's bed, which is situated in the house's northwest corner, are three Pots that each contain a recovery Heart. A Treasure Chest located in the southeast corner of the house contains the Lantern, which will likely be the first item that Link collects in his quest. However, if the Treasure Chest is opened after already receiving the Lantern elsewhere, it will instead contain a Blue Rupee.

In the beginning of the game, Link receives a telepathic plea for help in his sleep from Princess Zelda, who mentions that she has been locked in the dungeon of Hyrule Castle by Agahnim. He wakes up in time to see his uncle about to leave the house, armed with a Sword and Shield. Upon seeing that Link is awake, Link's uncle promises that he'll be back by morning and tells Link not to leave the house. Later, during the game's end credits, Link is shown to be practicing sword fighting with his uncle outside of their home.

Link's House is one of the locations that the player can choose to start in when continuing the game, provided that Link is in Hyrule and not the Dark World. Later, after obtaining the Flute, it also becomes one of the locations that Link can be transported to by the Flute Boy's Bird.

Ocarina of Time
begins with Link being woken up from a nightmare involving Princess Zelda by Navi the fairy, on the orders of the Great Deku Tree. Here at Link's house in the Kokiri Forest is where the two companions first meet, although Navi's first insistence is that Link leaves the house to visit the Deku Tree with haste. The house is more or less irrelevant in the game after a point, although an interesting feature that keeps its use alive is a scoreboard within the room, with which the player can inspect their achievements in various mini-games throughout Hyrule.

When loading a saved game, young Link will begin in his home if the game was saved while he was not in a dungeon. Link obtains a cow that stays in his house after beating the record of the obstacle course at Lon Lon Ranch as an adult.

In, Link has the option to sleep in his bed in the house. By doing this he can either recover his health, or access the Boss Challenge Mode, where he can refight any boss which he has defeated in his quest.

The Wind Waker
In, Link and his younger sister, Aryll, live with their grandmother in a house on Outset Island. The house becomes fundamental to more elements of the game's plot than most other games in the series, with Link having to return on various occasions to find a shield and release a bottled fairy onto his ailing grandma, resulting in her infinite offerings of free, revitalizing Elixir Soup.

The Minish Cap
In, Link lives with his grandfather, Smith, Hyrule's famed Swordsmith. The two-storied home doubles as a smith's forge in addition to being a residence. It has a similar appearance to its A Link to the Past incarnation. It rests on a plateau in South Hyrule Field. Princess Zelda seems familiar with this home, as she is Link's childhood friend and visits early into the story to awaken Link. Ezlo however, suspects Link is hiding something. Later in Link's journey, he has the option to stay here for the night to recover lost hearts.

Twilight Princess
In, Link lives in a tree house in Ordon Village that has a similar appearance to Link's house in Ocarina of Time. It contains a basement and a few platforms with ladders, and at the top there is a window which Link can look through. The basement contains a treasure chest with 50 Rupees in it, though the room is so dark that someone who doesn't know where the chest is will require the Lantern to find it. Also in the basement there is a large mirror that Link can see his reflection in. Near the beginning of the game, Rusl will deliver the Wooden Sword to Link's house. There is a pot of boiling soup in Link's house that is over the burning fire throughout the game. There is a green flag with a triangular symbol, similar to the Triforce, above the house's door.

Spirit Tracks
In, Link's House lies in Aboda Village, a small town on the southern coast of Hyrule. Link shares his house with Niko, an old friend of the Hero of Winds. In the beginning of the game, Niko is telling the events of the Spirit War, and how he along with Tetra, the Hero of Winds, and the other pirates, saved the land from certain demise. The house contains many objects that reference The Wind Waker and, including the Telescope, a framed picture of Niko when he was younger, a model of Tetra's Ship, and model Ship Parts.

Skyward Sword
In SS undefined, Link lacks a house of his own, and instead resides in one of the dorms located within the Knight Academy. It is a large room, which he shares with Fledge, and is split by a large dividing screen. Link's half of the room is simple, containing a bed, various carvings of Loftwings and a Remlit, and a dresser containing a Blue Rupee. As in Ocarina of Time 3D and The Minish Cap, Link can sleep here to recover health.

A Link Between Worlds
In, Link's House appears to be in the same location it was in A Link to the Past. However, it is much smaller and Link is the only person to live there at first. Ravio moves in shortly afterward and sets up a rental shop within the home. Link can return here at any time to rent items from Ravio. Eventually, Ravio allows Link to purchase the items he has for rent.

Majora's Mask, or possibly a replica of it, hangs on the wall of the house; though it serves no purpose in the story or regular gameplay, as a possible easter egg, Link can merge into the wall behind the mask to make it appear as though he is wearing it.