Lever Switch

are recurring NaN Objects in.

Overview
Levers commonly exist in dungeons across the Zelda universe; in their simplest form, they yield an open passageway when pulled. In, , , and it is quite commonplace to see two levers in the same room, one of which activates a door, yields a key, reveals a passageway, et cetera, while the other acts as a roof drop - once the latter is pulled, a large amount of enemies fall from the ceiling. In the Oracle titles, and unlike the other versions, the "Real Lever" and the "Monster Lever" will randomly switch function, making choosing the "Real Lever" a matter of luck, whenever two such levers exist in the same room. Such pull levers exist in as well, however some must be pulled with the strength of all four Links, instead of just one. Levers often open a new path for Link to access an item. However, some of these are timed, and will deactivate if Link takes too long to reach the effect of the pull lever.

Pull levers are sometimes hidden under debris piles in, requiring Wolf Link to dig them up. These levers could be grappled with the Clawshot to pull them across dangerous flooring. The pulleys in and  can be pulled with the Grappling Hook and  the Whip, respectively, and will sometimes slowly retract back into the wall as a visual indicator of how much time remains before their effects expire. However, the statued incarnations in incorporate a pull lever that can be completely removed from its statue and placed in another. Unique to and, when multiple switches are found they must be pulled in the correct order. Like in, and especially in , pull levers are sometimes disguised as statue tongues.

NaN Levers appear in NaN Dungeons in, and pulling them will often produce a TMC:, extend a bridge, or make an TMC: appear. One TMC: appears in the TMC: in TMC:; after TMC: trades a number of NaN Mysterious Shells to TMC:, pulling the TMC: will deposit an egg containing a TMC: from the TMC:.