Talk:Blood Moon

Relevance?
Earlier, I added this to the article:
 * There are two kinds of Blood Moons that occur in the game:
 * Regularly-scheduled Blood Moons happen with the timed phases of the moon and the slow onset between 11:30 PM to 12:00 AM leading up to the event's cut scene, and the world's monsters and world-spawned objects revive to their default state. Additionally, any objects being carried, such as metal objects with the Magnesis rune, do not despawn after the Blood Moon cut scene.
 * Spontaneous Blood Moons can happen at any time with a very rapid onset of only seconds between the appearance of black particles and the transition to the event cut scene. Any objects being carried will also despawn after the cut scene, unlike during a regularly-scheduled Blood Moon.  This has been discovered to occur as a failsafe mechanism within the game engine during times when it is overwhelmed past certain thresholds, such as when it is forced to keep track of too many entities at once.

Another user removed it as "not relevant here." Out of curiosity, if it's not relevant here, then where is it relevant? Playing my Wii U version of the game, I would periodically have Blood Moons occur in the middle of the day with only a few seconds onset, and reset stuff more drastically even than regularly-scheduled Blood Moons. I later found out these had a cause associated with the physics engine reaching certain data limits, like trying to track too many entities. The fact is, these are Blood Moons (the article's topic), and they can happen in normal gameplay, but they are absolutely not normal Blood Moons. Where would be the best place to mention them, if not in the article for Blood Moons? - Dermotmacflann (talk) 08:19, 11 June 2017 (UTC)


 * Articles are to be written in-universe, therefore, the second type of Blood Moon shouldn't go in the main body as it's not supposed to happen normally. Perhaps it can be added to a trivia section stating that it can also happen when the game needs to clear some memory. 17:09, 11 June 2017 (UTC)


 * Hmm... All right.  Perhaps I can see if the information can be reworked as a trivia bullet.  It should be clear though that, while they don't happen normally, they can absolutely happen in normal gameplay.  I don't consider them any kind of glitch, either, as you can tell it was added intentionally to gameplay—just that its purpose, to provide a convenient mask for a maintenance process to prevent the engine from exceeding its built-in limits, may be less obvious to the player.  I've even had the event happen more than once during a single sit-down session of gameplay, so I suspect practically every heavy BotW player has encountered it at least a few times. - Dermotmacflann (talk) 07:49, 12 June 2017 (UTC)


 * It was indeed programmed like that, but again, the main body of articles should be written in-universe. Characters refer to the Blood Moon happening only during midnight, so it appearing during the day, for example, makes no sense in-universe. This can work with a separated section, similar to the Chris Houlihan Room which explains the way it can be accessed and why it happens. 03:50, 13 June 2017 (UTC)

AM/PM and Time Signifiers
Since there have been some recent contentious edits, allow me to clarify that Midnight is not "morning". AM, ante meridiem, only signifies if it is before the middle of the day and has nothing to do with it being the morning or not. Mornings are periods between sunrise and mid-day, so that leaves a few hours (specifically in 's sense, about five) where AM does not apply to morning hours. TriforceTony (talk) 00:30, 27 May 2019 (UTC)

Singular / Plural
Though the Blood Moon is supposed to be analogous to the real-world phenomenon, it's referred to in-universe with singular nouns. Last I checked, we usually operate on an in-universe basis, especially in main bodies. -Mugen Kagemaru (talk) 19:54, 19 July 2019 (UTC)


 * In addition to the parallel real-world connotations, we also use plural as an acknowledgement that (while it's "one thing" in-universe) the same event can happen multiple times and thus is referred to in multiple instances, very much like the real-world. This sort of language is used in-universe when the OoT3D: speaks to OoT3D: for the first time in . TriforceTony (talk) 20:46, 19 July 2019 (UTC)