The Legend of Zelda - Cancelled Games

Zelda - Cancelled Games

A Sequel to


series producer Eiji Aonuma has stated that he was once considering a sequel to, expressing a desire to do "something more and better" in the field of the first-person shooter.

According to Aonuma, he would have liked to include a full-fledged online multiplayer mode through the Wii's Nintendo Wi-Fi Connection service in such a game. Judging by Aonuma's comments, the project never went into development as Nintendo felt Aonuma should focus on an entirely new Zelda game instead.

A Side Story to


Following its release in 2006, The Legend of Zelda: Twilight Princess went on to become one of the highest-selling games in the franchise. Keen to give players that had enjoyed a new game to play while avoiding the lengthy development cycle Zelda projects typically involved, Nintendo's Shigeru Miyamoto asked the game's development team to explore ways to re-use Twilight Princess's existing world and assets.

The idea was to use Twilight Princess's vast terrain to develop a new game that would serve as an "extra story" or "side story" to the main game's events. However, as the team began to formulate stories for this new project, Miyamoto felt these stories were too vast in scope, describing them as "epic tales" as opposed to side stories. Development was halted while the team collectively pondered a solution.

Ultimately, Miyamoto suggested the use of the Wii Zapper to create the game that would become. Describing the Zelda team's reaction to the decision, Miyamoto stated: "They were kind of shocked. It was like killing all the ideas they were working with until then. Some even felt that we should not do something which makes it look like we are reusing the already existing software and selling it to the consumers."

Note: Coincidentally, the original concept for the Wii Zapper was first proposed by a member of the development team to begin with.

The Wind Waker for Game Boy Advance


A prototype that was created in 2003 by Ubisoft staff members Davide Soliani and Fabio Pagetti. The prototype was produced in a month and purportedly ran well on the Game Boy Advance hardware. Described as "just a dream of a couple of young devs," by Soliani, the project was never greenlit by Ubisoft or presented to Nintendo.

When asked if a "whole vertical slice" of the project was ever produced, Soliani clarified that this was not the case. The only remnant of the project today is a single screenshot that was shared by Soliani via his Twitter account.

Prior to working on the prototype, Soliani had served as a "Game Design Studio Manager" on Game Boy Advance projects such as The Mummy and Tomb Raider: The Prophecy, both of which were produced by Ubisoft. Soliani would go on to be part of the level design team at Kuju Entertainment on Battalion Wars, a Gamecube game published by Nintendo. He would later work with Nintendo more closely as the Creative Director of Mario + Rabbids: Kingdom Battle.