Jee Noh Shrine

The, designated by the Trial name On the Move, is an BotW: in.

Entrance to the Shrine
The BotW: is located in the BotW: in the BotW:. It is unguarded and sits in plain sight. As BotW: enters, he will hear the voice of BotW:, the Shrine's BotW:, greet him.

Themes and Navigation
The BotW: consists of three different main rooms. The first room has a BotW: moving across a set of conveyor belts. BotW: must freeze the orb with BotW: and shoot it with an BotW: to make it roll into the BotW: that it belongs in. This opens the door to the next room.

In the second room, there is a similar puzzle as the first room, except the BotW: is accompanied by two NaN Guardian Scout Is on the conveyor belt. They will fire short lasers at BotW: and must either be defeated with a BotW: or avoided as he once again puts the BotW: into BotW: and shoots it with an BotW:, opening yet another door once it lands in its BotW:.

In the third room, there are two sets of conveyor belts. BotW: must carry an BotW: across one of them, which is moving against the direction that he needs to go and slows BotW: down. This makes it more difficult for BotW: to avoid the three tripwire lasers emitting from nearby statues. BotW: must wait for NaN Blocks to block the lasers before crossing the first and third lasers and must turn off the second laser with BotW:. After making it across safely, BotW: can then simply place the BotW: into the BotW: to open the door to the end of the BotW:. There is a BotW: containing an BotW: that BotW: can jump to on the conveyor belt across from him.

In the final room of the BotW:, BotW: is found waiting for the hero on the BotW:. When BotW: approaches BotW:, the BotW: gives him a BotW: as a reward for overcoming the BotW:. Afterwards, BotW: will then wish BotW: well and fade away.