Horseback Archery

, also known as the Horseback Archery Challenge, is a recurring Series: in. Series: goes unnamed in.

A OoT3D: OoT3D: takes place at the OoT3D: at the rear of OoT3D: and requires a OoT3D: in order to play. Each attempt costs 20 NaN Rupees. OoT3D: must mount OoT3D: and fire up to 20 NaN Arrows at a series of targets while she gallops around the range; more accurate hits gain him more points. Scoring 1,000 points or more wins OoT3D: a OoT3D:, and scoring 1,500 or more on a later attempt wins him an upgraded OoT3D:.

In order to prevent the NaN Ghost (Majora's Mask)s from stealing the NaN Cows from MM3D:,   MM3D: appoints MM3D: as her assistant. If MM3D: agrees to help her, she explains her strategy and tasks MM3D: with riding the MM3D:'s MM3D:, MM3D:, to destroy the 10 MM3D:-shaped NaN Balloons that she places across the MM3D: in under 2 minutes.

During the MM3D:, red-colored dots will appear on the MM3D:, indicating the positions of the remaining NaN Balloons. MM3D: is unable to dismount MM3D: during the MM3D:. Likewise, a MM3D: will be set up at the entrance to MM3D: to prevent MM3D: from escaping. If MM3D: speaks to MM3D: during the MM3D:, she will laugh and remark on how confident he is.

Upon first completing the MM3D: within the time limit, MM3D: will tell MM3D: that he and MM3D: work perfectly together. She then decides to teach MM3D: "MM3D:" so that he can call upon the MM3D: when he needs. Afterwards, MM3D: will caution MM3D: that unlike the practice NaN Balloons, the real NaN Ghost (Majora's Mask)s will keep appearing even after being destroyed and that they must hold out until sunrise at 5:00 AM.

The MM3D: MM3D: can be attempted multiple times during a cycle, although MM3D: will not receive any additional prizes for practicing. It can only be attempted on the MM3D: as the NaN Ghost (Majora's Mask)s will either abduct MM3D: if MM3D: fails to fend them off, or there will be no need with the threat of invasion gone on subsequent days.

The BotW: BotW: is operated by BotW: at the BotW:. When BotW: first approaches him, he asks how confident he is in his ability to fight on horseback. If BotW: is not confident, BotW: expresses concern and asks if he would like to run some drills. If BotW: is confident, BotW: asks if he is willing to prove it.

BotW: can ask BotW: how the drills work. BotW: explains that BotW: was invented somewhere in the east, and it requires a lot of coordination. He claims his drill will be a good way to practice fighting mounted monsters.

If BotW: is not riding a BotW:, BotW: will notice. He instructs BotW: to retrieve one of his NaN Horses from BotW: nearby and to come back riding it.

When BotW: agrees to run a drill, BotW: reminds him that he can not do so without a BotW: and NaN Arrows. He offers to sell NaN Arrows and do other kinds of business with BotW:. He encourages BotW: to take his time as he browses his wares. However, if BotW: denies him, BotW: says that they will see how well he does on the field with his BotW:.

The price to run a drill is 20 NaN Rupees, though BotW: guarantees they are worth twice as much. If BotW: refuses to pay, BotW: explains that while he is happy to provide his BotW: drills, he has needs to meet.

The goal of the BotW: is to pop as many of the NaN Balloons floating in the BotW:. BotW: tells BotW: not to worry about time, as he will let him know when it is up. In addition, he informs BotW: that he is not allowed to dismount his BotW: during the drill. He promises BotW: some BotW: if he can break more than 20 NaN Balloons.

BotW: can speak to BotW: during the BotW:. If BotW: says it is nothing, BotW: says no one likes a quitter and he should continue with the drill. However, if BotW: asks to forfeit the run, BotW: tells him he will not get his NaN Rupees back and asks if he still wants to quit. When BotW: chooses to quit, BotW: figures that he must have his reasons and encourages him to come again.

Once time runs out, BotW: calls BotW: back to the BotW:. If BotW: hit less than 11 NaN Balloons, he suggests trying to shoot while the BotW: is trotting instead of galloping. There is no reward. Between 12 and 19 NaN Balloons, BotW: is not convinced of BotW:'s skill and reminds him to keep his eye on the targets. As a reward, he gives BotW: 15 NaN Arrows. When BotW: pops between 20 and 22 NaN Balloons, BotW: says he has the potential to be among the best archers and gives him the BotW:. Finally, if BotW: hits between 23 and 25 targets, BotW: will say he has not seen someone so young with such talent in a long time. He does not believe that BotW: is actually over 100 years old and gives him the BotW:, as he no longer needs it.

After each drill BotW: runs, BotW: asks if he wants to go again. If BotW: refuses, BotW: reminds him not to be a stranger and to come back. If BotW: agrees, BotW: says he made the right call and asks for 20 more NaN Rupees. Once BotW: has paid, he goes to fix the targets that were destroyed in the previous run. He is able to run a drill once they are fixed.