Guidelines:Breath of the Wild

Overview To cover content as accurately as possible, it is highly recommended that participants use a "pacifist" file with minimal progression. Because killing enemies often adds a hidden value to the game's data which determines what type of enemy you see (such as when Blue Bokoblins start appearing where normal red ones have before), this impacts the accuracy of data collection. Similarly, the contents of Treasure Chests are also known to scale to provide more formidable weaponry. Playing without killing enemies is the best recommended option for collecting data. As Nintendo accounts are free to create, it is recommended that you create a separate account for pacifist accounts if you wish to help in this way. Some enemies, such as Yiga Footsoldiers and Yiga Blademasters, can only be seen after meeting. Because of this, having at least one person who has met these non-pacifist conditions is necessary to accurately cover each location. However, as this is arguably the easiest method to maintain, it is recommended that you contribute with a pacifist file instead.

Zelda Maps is a valuable resource for content as it can display Treasure Chest contents before they scale, as well as Equipment found in the overworld, Koroks, and overworld bosses. For best coverage, it is recommended that you view Zelda Maps with the following content filters enabled: everything in the  category, everything in the   category, ,  ,  , and.

If you are interested in contributing to the project as part of a team, you are welcome to join our #breath-of-the-wild channel on the Zelda Wiki Discord.

Citing
As there are subtle differences, it is best to cite the subtitled text instead of the spoken words when citing from Memories and cutscenes.

Taking Screenshots
For guidelines on how to take screenshots, please refer to the File Guidelines.

Standards for Screenshots
To keep our content as accurate to official media as possible, several standards for various occasions have been set for screenshots based on direct video from trailers and official artwork, including conditions that specifically involve Link or Link's Horse. As a general principle, screenshots of locations (except for Ancient Shrines and Sheikah Towers) should not include Link in the shot. Other conditions are as follows:


 * Link should have a maximum of 3 Hearts, and they should be full. Temporary Hearts are not acceptable.
 * The Horned Statue in Hateno Village is a useful resource for Heart management.
 * Unless it's necessary to have it otherwise, shots must be taken during the daytime (ideally between 8:00 AM to 3:00 PM).
 * The weather must be sunny, unless otherwise necessary.
 * You can verify the weather by setting the HUD mode to Normal.
 * The HUD mode should be set to Pro.
 * This can be done by going to the System menu, selecting Options, and switching to the appropriate mode.
 * Link should not have any active effects on-screen (such as any modifier to Link's Stamina Wheel, attack/defense, speed, temperature or elemental resistance, stealth).
 * The environment should not be tampered with (such as any Trees being cut down, or any items/objects in sight that do not naturally belong there).

To see which combinations of equipment are acceptable for a screenshot under a specific situation, click on one of the tabs below.

As there are no specific standards for Freezing Climates, you should take screenshots that involve Link while he is at full health and without any Foods that grant Cold Resistance, as they cause a timer to appear on the screen. For screenshots not involving Link, it is acceptable to wear any necessary attire to ensure that Link's Hearts don't decrease.

Tips for Screenshots

 * Try to take shots which capture the front of a subject, head-on. You should try to keep as much of the subject in the frame as possible, but also try to be as close to the subject as possible when doing so.
 * If Link is up next to an object and you place the camera between Link and the object, you can turn Link "invisible" in order to take screenshots without him in them. Walls, cliffs, and Trees are your allies. Just be sure not to get any foliage in the way of the shot.
 * Slightly higher ground usually allows for better shots of the subject. You can climb nearby Trees, position the camera to face the sky to hide Link and then slightly readjust the camera until you get the angle you want. This is possible for all Trees, but it's more difficult for thinner Trees.
 * Sometimes you don't have anything to place up against Link for the ideal shot. This is when you can use the amiibo Rune to spawn in Treasure Chests or metal crates (the latter being with the Guardian amiibo) that you can position with Magnesis. After placing the Treasure Chest in the ideal spot, crouch down, face away from the Chest (so you don't have the on-screen prompt to open it) and position the camera accordingly. Failing this, as long as you have the patience to carry it around, the giant metal boxes at Batrea Lake are useful for climbing as well and serve as a much taller and wider prop.

Characters
When writing articles for characters, you should begin their biography section with information on a character's species and, if applicable, whatever equipment they are carrying. Then, you should document the character's role in Link's adventure from when Link can first and last meet them. It's usually easiest to carefully document lines of dialogue from them and assemble them in a logical, chronological order. From there, you can assemble a narrative and begin writing while citing passages accordingly. Due to the complexity of this game, there are often several branches of dialogue. It's recommended that you save before speaking to a character so that you can reload and explore various paths of dialogue. Remember to make use of the Big, Small, and Color templates where appropriate when citing text.

Some characters have unique lines of dialogue in certain situations, such as: when they are rescued from Monsters, when rain forces them to take shelter, when you approach them without any Armor that covers Link's chest, when you speak to them wearing the Gerudo Set, when you wake them up at night, when you surprise them by waiting inside their house close to the door as they return home, and when they are walking to and from home to their daytime/nighttime locations. Try these out when speaking to characters, as you may find something new.

If a character operates a shop that isn't tied to a given location, include a  section that lists what they sell.

Locations
If you have the DLC Packs, it is highly recommended that you pick up Majora's Mask from the Kolomo Garrison Ruins and the Ancient Saddle from Malanya Spring. These will allow you to move among most enemies without suspicion and summon your Horse almost anywhere. It is also recommended that you progress far enough to obtain the BotW: Rune as it will allow you to quickly identify Creatures, Monsters, Materials, and Equipment. In lieu of this, you can refer to the listing on the Hyrule Compendium page.

Features and Overview
For the Features and Overview section, articles should follow the following format:


 * The first paragraph should contain general details, such as where the location is situated and what features are unique to the area. These include characters (travelers, while not unique, should be mentioned as passing through), searchable objects which grant Materials (usually wagons and the remains of Guardians), and monster camps.


 * The second paragraph should contain information on what events took place at the given location prior to the second Great Calamity (the event one hundred years prior) up to the end of Link's Slumber of Restoration. If a Memory can be recovered here, mention the details of the Memory and then state that Link is able to recall these events after speaking with Impa and receiving the "Captured Memories" Main Quest. If none of these details are applicable, simply skip to the next paragraph.


 * The third paragraph should contain information regarding special details such as Yiga Clan members disguised as Travelers, or overworld bosses. These include Hinoxes, Stalnoxes, Moldugas, and Taluses. Any other enemies (including Guardians and Lynels) must be placed in the  section. If a given location doesn't have any of these, skip to the next paragraph.


 * The fourth paragraph should contain details for what Treasures can be found there. In addition to Treasure Chests, Ore Deposits should also be mentioned here. Mentions of Treasure Chests should accompany what type of Chest it is (wooden, stone, metal) as these details serve an important role in informing the readers how they can be manipulated (wood floats and can be moved or destroyed, stone cannot be moved, metal sinks in water and can be moved with Magnesis). If there are Treasure Chests marked with "EX" (signifying that they are exclusive to DLC), mention them at the end of this paragraph while clarifying what DLC Pack they are from and what Quest they belong to (if applicable). If there are no Treasures, skip to the next paragraph.


 * The fifth paragraph should be used to list off the available NaN Koroks in a given area. If there are no Koroks, skip this paragraph.

Other Sections
The sub-sections following the  section should be as follows (where applicable): ,  ,  ,. Each section should be a gallery that lists each applicable subject in alphabetical order. The categorization for these should be based on their eponymous section in the in-game Hyrule Compendium (with exception to  which is named "Monsters" in the Compendium).

Though bugs and other critters also serve as items, they should only be placed in the Creatures section and not the Materials section. Because they cannot be found universally by cutting Grass or lifting Rocks, Creatures found this way may be placed in this section.

As Dinraal, Farosh, and Naydra are all categorized in-game as Monsters, they should be placed in the Minor Enemies section. Because they are a special case, these three Dragons can also be mentioned in the second paragraph of the  section alongside what times they spawn. If enemies differ between Normal Mode and Master Mode, the Tab2 template should be used to differentiate. An example of this can be seen BotW:.

If an enemy is equipped with a BotW:, BotW:, or BotW:, please use the Enemy Weapon template to clarify. Though enemies are listed alphabetically, please use the order presented by the BotW: when ordering the same enemies by equipment (so that two NaN Bokoblins are listed as one wielding a BotW: then one with a BotW:, respectively). If there are enemies of the same type that do not bear any equipment, please list them first. Additionally, if there are two enemies with the same BotW: and one has a BotW:, list the one without the BotW: first. When listing an enemy with a BotW:, be sure to also include the type of NaN Arrows it is equipped with. If there are two enemies with the exact same BotW: but different types of NaN Arrows, list the NaN Arrows in the BotW: order (so that an enemy with NaN Fire Arrows is listed before an enemy with NaN Ice Arrows). For more information, please consult the Enemy Weapon template page.

Materials obtained from cutting Trees do not qualify for the Materials section. This is because they are universal features of all Trees. However, Materials found growing on or atop of Trees (Acorns, Apples, Bird Eggs, Chickaloo Tree Nuts, Courser Bee Honey, Hearty Durians, Mighty Bananas, Palm Fruits) do qualify as long as they weren't obtained by destroying the Trees.

Only equipment found in the open should be included in this section. Equipment found inside of Treasure Chests should not be placed in this section. Additionally, equipment held by enemies should not be counted, as most equipment held by these enemies tend to scale alongside them. Equipment obtained from cutting down Trees and bushes (Korok Leaves, Tree Branches) do not qualify for this section. This is because they are universal features of all Trees.

The files for each item on a list should be  NAME , even if that particular subject does not yet have an image. You should not substitute it for an image from the Compendium or its icon just to ensure it has an image.

Specific Location Types
This is a breakdown of the main body portion of various types of location articles:

Ancient Shrines

 * If there are any conditions to entering the Ancient Shrine, describe them here. Also describe where the Shrine is located.


 * Describe any features present in this Shrine. In a separate paragraph, list contents of Treasure Chests.

Bridges
When working on articles for bridges, you should form an imaginary cuboid that extends the full length of the bridge in question. Then, its sides should extend all the way up and down. Anything that appears within this imaginary cuboid should be counted for the article. If there are any pieces of a bridge that appear outside of this shape, you can consider the area leading up until that piece as part of the bridge as well.

Many elements, such as platforms, enemies, and Treasure Chests have been added to bridges in Master Mode. Naturally, though these don't appear in the boundary of the aforementioned cuboid, they should be counted for the article.


 * List features and characters present along this bridge.

Sheikah Towers
As a general principle, the area directly surrounding a Sheikah Tower can be considered as part of that Tower's location if that location surrounding it does not have any other name.


 * Begin by mentioning where the Tower is located and what happens when the Tower is activated. List features and characters present on this Tower. If the characters present provide any Quests, briefly mention them.

Stables

 * List features and characters present in and around this Stable. If the characters present provide any Quests, briefly mention them.

Towns

 * Any shops, Inns, or other notable named locations that appear in a town should be listed here alphabetically immediately following the Equipment section (or any applicable section preceding that). Each one should be listed in its own level 3 header. If a store of a particular type (General Store, Inn, Armor Shop, Jewelry Shop) exists but has no name, it is acceptable to phrase the header as " 's ". For example, Ardin runs an unnamed General Store in Gerudo Town that specializes in Mushrooms. The section for her shop is consequently known as  . As this isn't truly a term, this section cannot be split into its own article.
 * Named locations that are listed must include a Main template alongside a brief description of the store. Locations that go unnamed but would otherwise be listed on a town's page should contain any necessary details that a separate article might, including a  sub-section.
 * Any shops, Inns, or other notable named locations that appear in a town should be listed here alphabetically immediately following the Equipment section (or any applicable section preceding that). Each one should be listed in its own level 3 header. If a store of a particular type (General Store, Inn, Armor Shop, Jewelry Shop) exists but has no name, it is acceptable to phrase the header as " 's ". For example, Ardin runs an unnamed General Store in Gerudo Town that specializes in Mushrooms. The section for her shop is consequently known as  . As this isn't truly a term, this section cannot be split into its own article.
 * Named locations that are listed must include a Main template alongside a brief description of the store. Locations that go unnamed but would otherwise be listed on a town's page should contain any necessary details that a separate article might, including a  sub-section.
 * Any shops, Inns, or other notable named locations that appear in a town should be listed here alphabetically immediately following the Equipment section (or any applicable section preceding that). Each one should be listed in its own level 3 header. If a store of a particular type (General Store, Inn, Armor Shop, Jewelry Shop) exists but has no name, it is acceptable to phrase the header as " 's ". For example, Ardin runs an unnamed General Store in Gerudo Town that specializes in Mushrooms. The section for her shop is consequently known as  . As this isn't truly a term, this section cannot be split into its own article.
 * Named locations that are listed must include a Main template alongside a brief description of the store. Locations that go unnamed but would otherwise be listed on a town's page should contain any necessary details that a separate article might, including a  sub-section.
 * Named locations that are listed must include a Main template alongside a brief description of the store. Locations that go unnamed but would otherwise be listed on a town's page should contain any necessary details that a separate article might, including a  sub-section.

Quests
Quest articles should follow a simple progression. The infobox should contain an image that pertains to the name or theme of the Quest, rather than one specific thing that happens in the Quest. The infobox also provides an option to list previous Quests and any Quests that follow. These should be any Quests that must be started or completed before the Quest in question can be started. An example of how to make a good Quest article can be seen here.

The  section should cover how to obtain the Quest, as well as how the Quest unfolds. Some Quests have multiple starting conditions and multiple ways to progress and resolve. Each one should be documented and cited thoroughly. If the Quest leads to another Quest, mention the following Quest(s) at the end of this section. Additionally, if a Quest has any consequences (such as Yiga Clan members showing up throughout Hyrule as a result of finishing the "Seek Out Impa" Main Quest), those should be mentioned at the end of whichever condition causes the consequence to occur.

The  sub-section should list, in order, the various stages of a Quest.