The Legend of Zelda: Tri Force Heroes

The Legend of Zelda: Tri Force Heroes is the eighteenth official Zelda game. It was revealed during E3 2015 on July 16th.

Story
Tri Force Heroes takes place in a fashion-forward land whose name is currently unknown. Its king is in need of a hero, but there is more than one person claiming to be that hero.

Gameplay
Tri Force Heroes is similar to the Four Swords games, in which Link is accompanied by two other Links, (as opposed to three more in the Four Swords games) with the option of online co-op gameplay. These Links are depicted as green, red and blue. The game also allows single-player gameplay, in which the other Links are replaced with dolls. The player can switch between Link and the dolls, similar to the single-player game in.

The game is strongly based off of 's aesthetics, including its graphics, enemies, and its use of platforms at different elevations. The Links can climb atop one another to form a "totem" that allows them reach higher heights. The Links must cooperate with each other and coordinate their attacks to solve puzzles, such as one Link throwing a Bomb while the other shoots an Arrow at it. As in A Link Between Worlds, using items depletes the Energy Gauge which gradually recovers. On-screen notifications also appear to inform the other Links of one Link's current state or idea, such as suggesting to form a totem. Several expressions can also be selected from the bottom screen, and can also be used to encourage the other Links or to express an idea or direction.

The Links can also dress up in multiple different costumes which grant specific abilities. These costumes can be purchased and equipped. The "Spin Attack Attire" allows Link to perform a Spin Attack. The "Lucky Loungewear" allows Link a chance to escape from damage. The "Big Bomb Outfit" allows Link to use and pick up Bombs. A "Zelda Dress" is also shown, however, its effect is not currently known.

Development
Game director Hiromasa Shikata explained he wanted to make a multiplayer Zelda game, but wanted to stray away from the competitive nature of the Four Swords games and instead build a game where players would cooperate in a more serious Zelda setting. Eiji Aonuma also cited the 3D visuals and depth used in A Link Between Worlds as an inspiration, which he wanted to incorporate into the new game. This inspired the "totem" formation mechanic usable by the Links. Hiromasa added that a four-player totem was too tall, hence why the Links were reduced to just three.