Level 1


 * For this Dungeon in, see Level-1 (BS The Legend of Zelda).

, also stylized as Level-1, and known as Eagle, is the first Labyrinth in.

Entrance
In both quests, Level-1 is located on an island in the middle of a lake. Link can get to the Labyrinth by crossing the bridge to the island and does not need any Items to get there. Link must enter the mouth of the dead tree on the island to enter Level-1.

First Quest
As this Labyrinth's title suggests, its Map appears to be in the shape of a bird, with the tip of its right wing being the room containing the Triforce Fragment. Like all Labyrinths in The Legend of Zelda, the interior of this Labyrinth appears to be made of stone bricks. Its walls and flooring are teal in color. The main items of this Labyrinth in the First Quest are the Boomerang, guarded by a room full of Goriya, and the Bow. The Bow will not come equipped with Arrows, forcing Link to purchase some from one of the Shops in the Hyrule Overworld. The Boss of the Labyrinth is Aquamentus, a green Dragon who guards one of the Triforce Fragments.

Second Quest
In the Second Quest, the entrance to Level-1 is in the same location as it is in the First Quest. Like most Labyrinths in the Second Quest of The Legend of Zelda, the Labyrinth's layout greatly differs in size and difficulty. The Labyrinth's walls and flooring are again teal in color. The Labyrinth in the Second Quest only has one main item, the Boomerang, which is again guarded by a room of Goriya. In the Second Quest, the Bow is instead located in Level-5. Like in the First Quest, Aquamentus is the Boss of this Labyrinth and guards one of the Triforce Fragments.

The most notable difference in Second Quest is the shape of this Labyrinth, changing from an eagle to the shape of the letter "E." The Maps of the first five Labyrinths in the Second Quest each symbolize a letter, spelling out an anagram for "ZELDA."

Four Swords Anniversary Edition
Level-1 makes a re-apperance in the Realm of Memories as a part of ''Four Swords Anniversary Edition.

The Legend of Zelda (Valiant Comics)
In the, Princess Zelda enters the Eagle Labyrinth to practice fighting in Ganon's Underworld. Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her. The princess heads in, confident in that nothing could go wrong with all of the lessons Link has taught her. After Zelda vanishes into the Underworld, a Wizzrobe commands several of Ganon's minions to tie Link up so that he can  teleport both of them into the final room of the Labyrinth, revealing to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.

Meanwhile, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her. Surprised that a Gohma has appeared in such an early level, the princess tries to fire a Sword Beam at the foe's eye, but she is pushed back by the force of the beam, blaming Link for not having told her about the "kick." She is successful in defeating a group of incoming Patras, although she admits to herself that the current situation is too tough for her and decides to call Link by blowing the Magic Whistle. When Link does not appear, Zelda realizes that something must have happened and tries to stay calm since she can still get out by remembering everything that the young hero taught her. The princess then reaches for her magic pouch and gets out a bomb, recalling Link's advice in that she can find an exit by blowing up one of room's walls. The opening reveals even more of Ganon's minions, but still the princess manages to get into the next room since the foes are busy fighting amongst themselves. Zelda then prepares another bomb since she hears someone approaching her, which just turns out to be Miff.

Before Miff can say anything else, she warns Zelda about the Dodongo behind her, allowing Zelda to defeat it with her last bomb. Miff realizes that the princess is hurt, and as the fairy heals her wounds, the princess explains to her the recent strange events. Astonished, Miff explains that Zelda cannot hope to fight through the Underworld's Labyrinths using Link's way since she considers that the young hero only survives because of his "dumb luck and brute force." Zelda realizes this and wishes she had a bow with her since she is unable to fire a sword beam correctly.

Soon after, Miff and Zelda stumble into the treasure of the Eagle Labyrinth, a magic bow, which allows the princess to defeat the Gohma with a single shot and make her way into the final chamber of the maze. With her bow in hand, Zelda eventually defeats the Wizzrobe and rescues Link in the process.

Trivia

 * Level-1 and the Gnarled Root Dungeon from have several similarities. The exterior of both dungeons is what appears to be a dead tree in a small island within a lake, and both dungeons have Aquamentus as the main boss.
 * In Norse mythology, there is a dragon named Níðhöggr that gnaws on a root of Yggdrasil; similarly, this tree-based dungeon has a dragon as its boss.
 * Level-1 is suspected of inspiring the design for the Great Deku Tree, as both of them resemble anthropomorphic trees and contain dungeons inside their trunks. Both dungeons also serve as a variety of "firsts" within the franchise, with Eagle being the very first dungeon of the very first Zelda game; while Inside the Deku Tree was the first dungeon of the first game in the 3D generation,.

Gallery
Adler-Labyrinth