Template talk:Environment

Symbols instead of text
Could we change the Dungeon Themes list to showing the symbols instead of the text? That'd help make the template more dynamic instead of plaintext. Miles07 (talk) 16:57, 27 May 2015 (UTC)


 * Hey there, I undid your revision because no agreement was made to include the changes. If you're unsure, I recommend making a follow up edit later to ask people to participate in the discussion, rather than taking silence as consent and all.
 * So how I feel about this is that since we're actually getting rid of the element field in dungeon articles, these images are rather pointless to keep, especially since they're not actual symbols from the series. Additionally, I feel that using these images alone to signify what dungeons these represent isn't a good idea as it might not be that clear. Yes we can see that they represent the elements, but from my perspective, it's a design nightmare. Even if we were to keep these icons, they would have to be accompanied by text in some manner.
 * We don't have a need to make it dynamic. 07:00, 26 June 2015 (UTC)
 * No agreement was made, neither was any notice given, or discussion had. Forgive me for the haste/eagerness... I'm an R&D developer, so my line of work is basically "Let me try to implement a change, and if enough people like it, then we can keep it, otherwise I'll roll it back." Since no discussion was being made, I went ahead and did it, expecting feedback one way or another. Thanks, Kasuto.
 * I was not aware that the element field (template) is getting axed. That's apparently a discussion being had that I was not privy to, so I apologize.
 * If one of the reasons is the icons being used not being from the game, then why don't we just use official icons? For instance, the Kokiri Emblem for a Forest-themed dungeon, the Fire Medallion emblem for a Fire-themed one, etc.? (Unless that is part of the above-mentioned discussion, in which case, please point me in that direction so I can see it for myself.)
 * And no, they don't have to be accompanied by text, because they already are. Hover over any of the above icons, and they'll tell you "Earth Dungeon" or "Ice Dungeon" in the little tooltip. Other templates such as the Wind Waker items also provide limited text, but you can tell what's what because of the tooltips. That's already built-in to every single browser, making for duplicate or redundant code. And I know that ZeldaWiki.org is all about conciseness when it comes to code. Miles07 (talk) 13:27, 26 June 2015 (UTC)