Gibdo

are recurring NaN Enemies in.

Characteristics
NaN Gibdos are undead, mummified corpses commonly appearing within NaN Graveyards and NaN Dungeons. They are one of the more resilient enemies in series, as they are weak to few weapons and are not knocked back when hit with a Series: in most games. In some games, they are able to use a petrifying gaze to stun Series:, identically to that of the similar NaN ReDeads. They are very susceptible to fire-based attacks, and take great damage from items such as the Series: and Series:. Burning away a Series:'s bandages in will even reveal it to be a Series:, while in other games, burning a Series:'s bandages instead reveals a Series:. In, Gibdos have a more skeletal appearance, distinctly inhuman proportions (the most notable of which is that its arms are roughly as long as the rest of its body), and insectoid mandibles. In the latest installment of the series (Tears of the Kingdom ) these enemies can be defeated easily with any elemental attack, this will strip away any thing on it but its bones.

Gibdos first appear in. When defeated, Gibdos may drop either a Heart, one Rupee, four Bombs or a Clock.

In, NaN Gibdos first appear in ALttP:, and deal 3 hearts of damage with each attack. They are also found later in ALttP:. NaN Gibdos are weak to the ALttP: and ALttP:, the latter also found in ALttP:.

NaN Gibdos appear in the OoT3D: and the OoT3D: in. They are susceptible to the "OoT3D:", which will stun them for a period of time after being played. Unlike NaN ReDeads, which walk around in circles, thereby making them briefly harmless when one is killed in the same room, Gibdos are not affected by this therefore making them more dangerous.

Sentient NaN Gibdos can be found MM3D: in, requesting that MM3D: bring them certain items when he wears the MM3D:. . They also appear in MM3D:. They have an intense dislike for the song "MM3D:", composed by MM3D:, and will retreat into the ground when they hear it.

Wearing the MM3D: will keep NaN Gibdos from attacking MM3D:. Interestingly, neither NaN Gibdos nor NaN ReDeads are able to harm MM3D: or MM3D:, as the former and latter are too small and large respectively for them to attack. Both forms are still vulnerable to NaN Gibdos' paralyzing gaze. Using NaN Fire Arrows against them will result in their bandages being burnt off, revealing a MM3D:. However, they will not begin to dance if MM3D: is wearing MM3D: or the MM3D:, unlike other NaN ReDeads.

NaN Gibdos in appear in the FSA: and the FSA:, acting the same as in.

NaN Gibdos appear in the TMC:, the TMC:, and TMC:. If their bandages are burned away using the TMC:, they will reveal a TMC: underneath. Some NaN Gibdos hold items such as NaN Small Keies.

NaN Gibdos appear in TPHD: and the TPHD: in. They lay motionless on the ground until TPHD: approaches, then they rise and drag their sword towards him. When TPHD: is within their attack range, NaN Gibdos will release a paralyzing scream before attacking with their sword.

12 NaN Arrows, two NaN Bomb Arrows, the TPHD:, a TPHD:, and a TPHD: can all be used to defeat NaN Gibdos. As TPHD:, they can be defeated by targeting and continuously biting them twice. A TPHD: can be used if TPHD: is caught in a TPHD:'s scream by pressing the A button and tilting the control stick left or right. When it brings down its sword, TPHD: will roll around it and slice at it, leaving the TPHD: vulnerable.

NaN Gibdos appear in the TotK: and the TotK: alongside the TotK:, emerging from hives in the sand to attack TotK: and TotK:. While highly resistant to physical attacks, they are vulnerable to TotK:, TotK:, TotK:, and TotK:-based attacks, which will cause them to turn white and temporarily disable their resistance to physical attacks. Additionally, concentrated light will kill them outright. Some Gibdos may lie motionless on the ground to ambush Link.

A new variation called NaN Moth Gibdos also appear, which are able to fly and move more quickly than the standard TotK:; they can also attack from long range by spitting acid. They are seemingly led by the TotK:.

TV Series
Gibdos appear in three episodes of the. In "Kiss'n Tell", a Gibdo disguises itself as a beautiful maiden who is pretending to be under attack by a Gleeok in order to draw Link onto the scene. Although Princess Zelda arrives first, Link eventually appears and defeats the Gleeok. The maiden then rewards Link with a kiss, and as their lips meet, Link turns into a frog while the maiden turns to her true form. When Link reaches for his sword, he realizes that his hands have turned frog-like and is too distracted to see that the Gibdo is about to attack him. However, Zelda pushes him out of the way and easily defeats the Gibdo by spinning it until it disappears back to Ganon's Evil Jar. Ganon congratulates the Gleeok and Gibdo for their success and leaves the Underworld to proceed with his plan to obtain the Triforce of Wisdom.

In "Underworld Connections", a Gibdo briefly appears out of the darkness while Link and Zelda are trying to recover the missing shards of the Triforce of Wisdom. The Gibdo attempts to grab the Triforce from Zelda's hands, but the young hero easily zaps it away. Lastly, in "The Moblins are Revolting", the Gibdos join the struggle formed by the Brotherhood of Underworld Monsters, where they try to attack North Castle; however, they accomplish nothing meaningful and eventually return to Ganon.

In, TCT: encounters various NaN Gibdos while inside a TCT:. As TCT: is traveling through the TCT:, she hears the sound of NaN Gibdos approaching her from behind, and although she claims she can outrun them, more appear on the other side. TCT: realizes that neither a TCT: nor normal NaN Arrows can pierce through the NaN Gibdos, commenting to herself that she would need NaN Magic Arrows to defeat them.

If TCT: picks up the NaN Magic Arrows in TCT:, she will shoot one of them at a TCT:, causing it to burst into flames and scare the other NaN Gibdos away. This frees a TCT:, who will thank TCT: by healing her and providing her with the TCT:. More NaN Gibdos will then begin to approach her, but she enters a nearby door to escape them.

In, a TWoG: appears as the first TWoG:. It is located in the abandoned church of TWoG:, using it as its base of operations. It terrorizes the town by commanding the monsters in that area and raising the dead to enslave the living. It also plays the church's organ.

TWoG: defeats it with the TWoG: given to her by TWoG: in TWoG:, of which it is afraid. The TWoG: is the only item that will defeat it, as normal attacks are ineffective. It fades away as the TWoG: is thrown onto it.

NaN Gibdos appear in in Level 7-1. They behave similarly as their incarnations, and as they are shot down, more appear to attack. They rise up from inside coffins, often near the camera. A single shot to the head with a normal LCT: will destroy them, though using NaN Bomb Arrows is the most effective way to destroy larger groups that appear.

In, NaN Gibdos appear as NaN Captain (Hyrule Warriors)s. They drag large swords behind them, which they will infrequently swing in a slow but brutal attack on nearby enemies. When surrounded with enemies, NaN Gibdos will release a ranged shriek, stunning all nearby foes. If an opposing HW: stands in line of their view but outside of their regular shriek's radius, the HW: will release a controlled shriek in the direction of the HW:. Their shrieks leave them vulnerable, however, causing their HW: to be exposed. NaN Gibdos also have an additional attack, in which they glow before releasing a poisonous miasma around them, similar to NaN Deku Babas. While charging this attack, they expose their weakness to NaN Arrows. Shooting them while glowing will expose their HW: and cause them to spin around, damaging their allies in the process.

When defeated, NaN Gibdos may either drop the HW: or HW: NaN Materials.

NaN Gibdos appear as enemies in where they move to the beat of the music. Their behavior is modeled after the Golem enemies from . As they make their way towards CoH:, CoH:, CoH:, or CoH:, they will stand still for two beats, crouching on the third before jumping to attack on the fourth beat. They can be turned into CoH: by burning off their bandages by hitting them with fire either from the CoH:, NaN Fire Arrows, or fireballs casted by the CoH:. The game itself introduces Black Gibdos, which are stronger, while Green Gibdos make their first appearance since Four Swords Adventures.