Talk:Den of Trials

Materials are random
I was going to fill in the rest of the lists of Items and Materials for each zone, but after I did multiple play-throughs to verify them, it seems the Materials at the end of each zone are random. Each time, there were two of a random Bronze-quality Materials and one of a random Silver-quality (corresponding to each of the eight levels, of course). The only constant seems to be in the Baneful Zone, when you complete the Den of Trials from start to finish; there are eight chests instead of three, containing the eight Gold-quality Materials that are normally available in the Drablands.

So I guess this is to say, the current list for the Forest Zone is not correct and I'm not sure how the panel should be modified or redesigned. Htwretched (talk) 03:23, 9 January 2018 (UTC)


 * Perhaps something like this? The first line contains: 2x [[File:TFH Blob Jelly.png]] / [[File:TFH Armos Spirit.png]] / [[File:TFH Tektite Shell.png]], and the second line contains: 1x [[File:TFH Sweet Shroom.png]] / [[File:TFH Blin Bling.png]] / [[File:TFH Gohma's Eye.png]] Htwretched (talk) 03:30, 9 January 2018 (UTC)


 * Okay, here's a mockup of an altered list. Someone please let me know if this is good to go. I think using the word "or" instead of a slash helps to indicate that you can't get two different materials from the first set of three.

Htwretched (talk) 23:51, 9 January 2018 (UTC)


 * Here's another mockup, for the Baneful Zone. Perhaps some of that blank space on the right could be used up by putting some of the items there (under another "Items" header)? Also, the longer Materials list still uses the 40%/50% cell widths from above; resetting them to 45%/45% might require an invisible table within this table. That's too advanced for me. :P

Htwretched (talk) 00:41, 10 January 2018 (UTC)


 * What you've made is definitely an improvement. Not sure I like that these mini tables are aligned right on the page, but I don't know where else we would put them. Could you explain what the "Materials (Completed from Forest Zone)" is? Also, the long items list makes me wonder if we should have them as two separate tables. Hmmm... Hylian pi (talk) 01:02, 10 January 2018 (UTC)
 * Thanks, I'll wait for further feedback. I just added a sentence to the article explaining what "(Completed from Forest Zone)" means, but I agree that wording could be improved, especially if the text could be made smaller... Htwretched (talk) 01:22, 10 January 2018 (UTC)
 * By the way, I put the wrong Gold Materials on that table. :P It's fixed now. Htwretched (talk) 01:30, 10 January 2018 (UTC)


 * Oh I was actually asking you what it meant, but I went and looked at your edit and I understand now. If I were you I would just use the Exp template, like: Materials


 * Would it be a bad idea if we took the enemy tables on the page, and expanded them for this information? Basically, adding two headers to those tables, "Items" and "Materials" (and maybe a third on the baneful zone table for bonus materials), and pretty much putting what we have now in that table if possible. We would use rowspan to make these entire columns borderless. I'm no table expert, but I'm just trying to brainstorm ways we can keep the information in one spot without compromising the visual appeal of these item/material tables. Hylian pi (talk) 04:33, 10 January 2018 (UTC)


 * The Exp template is a good idea, I keep forgetting about that! Anyway, I've added all the Item and Material lists (except for the "If completed from the 1st Floor" Materials), just so the information would be there. Feel free to move things around, attach the tables to the Enemy lists (eliminate the blank space in the middle of the page), or whatever else you think would be an improvement. :) Htwretched (talk) 23:04, 10 January 2018 (UTC)


 * Okay, thanks so much. I'm probably not skilled enough to improve the layout, but I'm sure someone would be able to if they ever decide to. Only time will tell. Keep up the good TFH work - Hylian pi (talk) 23:08, 10 January 2018 (UTC)