Rolling

is a recurring ability in.

Overview
The basic Series: ability was first introduced in. In most games, it can be performed by moving forward and pressing the action (A) button.

Series: is rarely used as an attack, but is instead an action that Series: can use to "tackle" some objects, which in prior games was done by Dashing with the Series:. In most of its appearances, it can also be used repeatedly to travel faster than walking.

OoT3D: can perform a Roll in by pressing the A button while moving forward. OoT3D: into walls or solid objects will momentarily knock him to the ground, but does not harm him.

OoT3D: can be used to break certain NaN Objects such as NaN Crates. OoT3D: into NaN Trees will sometimes shake things out of them, including NaN Rupees and NaN Gold Skulltulas.

MM3D: in functions the same as in  while MM3D: is in his MM3D: and Zora forms. As MM3D:, the young hero can curl into a ball by tapping the A button, then roll continuously by holding the control stick in any direction. While rolling, MM3D: will gradually gain speed and can lean to change his direction. Once reaching full speed, spikes will appear around his body, giving him added protection and traction, though the MM3D: will begin to drain.

TMC: can TMC: in by pressing the TMC:, allowing him to move more quickly, though the TMC: are faster. In addition, a TMC: called the TMC: can be learned from TMC:.

introduces the ability for TPHD: to turn to the left or right while TPHD:. Once TPHD: learns the TPHD:, he will be able to perform sideways rolls by pressing the A button when landing from a side jump. If this is done while Targeting and TPHD:, he will roll behind their back and be able to perform a rising strike, similarly to one of the Parry Attacks from.

PH: can Roll in by drawing a small circle at the edge of the Nintendo DS screen while he is running. If PH: PH: four times in a row in, he will momentarily become dizzy and unable to move. This also happens when he attempts to perform a PH: four times consecutively.

While playing as PH: inside the PH: or during the PH:, moving any faster than a light walk will cause the young Goron to automatically start PH:. He can also perform a PH: Jump Attack by tapping on any PH: or PH:.

ST: can Roll in by double-tapping the edge of the Nintendo DS screen while running. Like in, PH: four times in a row will briefly make him dizzy.