Fire Wizzrobe

are recurring enemies in.

In, Fire Wizzrobes appear inside Vaati's Palace. They will vanish and appear in a random location and attack with a Fire attack before vanishing again.

In, Fire Wizzrobes appear as a fiery variant to the Green and Ice Wizzrobe. Like the others, They will constantly appear in random location in the area and shoot their fire attack before vanishing again. Attack them once they appear will ensure their defeat.

In, only Fire Wizzrobes appear with their Ice variant. They only appear at Turtle Rock. Like previous incarnations, they will randomly appear around the area and attack with a Fire attack before vanishing again. Rushing to attack them as they appear will ensure their demise.

In, Fire Wizzrobes can be found near ruins around Hyrule. They attack by using their Fire Rods to conjure Fireballs or by summoning flaming monsters such as Fire Chuchus and Fire Keese. They are also able to increase the area's temperature, making it too hot for Link without heat-resistant Armor or Elixirs. The Fire Wizzrobe, like its other variants, will become invisible after attacking, leaving ripples in the air with each footstep. Striking its head with an Arrow will stun it, which gives Link time to attack. Hitting it with an ice-based attack will immediately evaporate the Fire Wizzrobe. Upon defeat, it drops its Fire Rod.

Fire Wizzrobes appear as enemies in where they move to the beat of the music. Here, they act as medium- to long-range combatants for CoH:, CoH:, CoH:, and CoH:, teleporting towards them whenever they are nearby and attempt to cast fiery projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes, flammable objects, or even another monster gets struck by the projectile, they will burn for a few beats before cooling off. After attacking, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats or if the heroes are too far away, won't reappear at all until they return to the Fire Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.