Shock Switch

, also known as,       , and , are recurring NaN Objects in. NaN Shock Switchs go unnamed in, , , , and.

Location and Uses
NaN Shock Switchs are small sphere- or obelisk-shaped NaN Switchs that can be activated by being slashed by a Series: or hit by another weapon. They will then change color. NaN Shock Switchs are usually a two-position toggle with effects that last until they are hit again, but single-use and timed varieties also exist. Sometimes several NaN Shock Switchs will be connected to the same puzzle, each one acting as a toggle. They frequently move barriers and walls into new positions and affect everything in the Series:, rather than just the immediate area like other NaN Switchs. In some cases, a Series: must be used to activate a Series: after a time delay so Series: can get ready for its effect.

In, shock switches are used mainly for Barrier block puzzles used throughout dungeons. When link hits one and it changes color, the blocks will either lift or recede into the ground, changing the path link can take.

In, shock switches retain many of their properties from a link to the past, and are used in barrier block puzzles throughout dungeons.

In, Shock Switches are used in several dungeons and mini dungeons, most notably the OoT:, where they are frequently used to solve puzzles and open OoT: cells throughout the dungeon.

In, hit switches are used in several dungeons and mini dungeons, notably the Ancient Castle of Ikana where they are used to solve puzzles and preserve progress throughout the dungeon.

Two varieties of NaN Shock Switchs appear in, often in NaN Dungeons or cave systems in areas such as TMC: and TMC:. Both can be activated if TMC: strikes them with a TMC:, a TMC: or TMC:, an TMC: or TMC:, the TMC: or TMC:, or by firing a TMC: or TMC: at them. The gray variety, once struck and activated, turn yellow and their effects are permanent. While some appear on their own, they often come in groups and must be struck simultaneously to activate their effect. The colored variety are either blue or red, and act as a toggle that alternates between the two colors as they are struck. Both varieties of NaN Shock Switchs often activate bridges or cause various NaN Objects to appear, such as NaN Minish Portals.

Two varieties exists in Phantom Hourglass, one turns green when struct, and in certain cases, can be switched off. The red and blue ones acts the same as A link to the Past, raising and lowering the elevator blocks. However, the color of the shock switch is the color of the raised blocks rather than the lowered.

There are various types and behaviors of NaN Shock Switchs in, indicated by color:


 * Dark-blue: Inactive.
 * Cyan: Activated, cannot be switched off.
 * Yellow: Timed.
 * Red and blue: Functions the same as, it raises and lowers Elevator Blocks throughout the dungeon. Just like Phantom Hourglass, its color is the color of the raised barriers rather than the lowered ones.
 * Pink: Can be struck again to become an inactive state.

In, many Shock Switches contain protective metal flaps which close around the Switch if any of the Links approach them, forcing the heroes to activate them from a distance using their Items.

In, striking Shock Switches with a Weapon does not damage the Weapon.