The Legend of Zelda: Ocarina of Time 3D

The Legend of Zelda: Ocarina of Time 3D is a Nintendo 3DS remake of the Nintendo 64 game, Ocarina of Time. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released. In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date. Japan's release date was later confirmed to be June 16, 2011, followed by the European release date on June 17 and finally releasing in the U.S. on June 19, 2011. It has been confirmed that it will include Master Quest

Changes
There will be other tweaks made to the popular Nintendo 64 title besides improved graphics, including a new system for equipping items (specifically mentioned were the Iron Boots, due to the constant swapping necessary in the Water Temple. Aonuma stated that Ocarina of Time 3D will be "different" and "unique in its own way" using the capabilities of the Nintendo 3DS. He also mentioned that he is looking forward to "new ways to implement 3D into the gameplay and make it fresh and new," saying that it will not be a port but a "retelling of the tale using new technologies to reinvent it."

Controls and Gameplay
In September 2010, more screenshots were released, this time showing the new menu system. All of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. From this bottom screen the player has quick access to their inventory, equipment, and map. The player can now assign an item to the X button and another to the Y button, and then two additional items to touch buttons. The ocarina is permanently assigned to the bottom-left. The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.

During the Nintendo World 2011 event, details about the gameplay were revealed. As seen in several screenshots, the bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the Fairy Slingshot and Fairy Bow. Any time Navi wants to give advice, an icon will appear on the bottom screen that can be touched to hear what she has to say.