Seek Out Impa

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Overview
BotW: receives this Quest from BotW: after being informed of the events 100 years ago. Rhoam instructs Link to meet with BotW: in BotW:, as Link can learn about his journey from her. He tells Link to use the BotW: on the BotW: for the exact location of Kakariko Village. He also gives Link directions, saying to go past the BotW: and to follow the road north. The Quest begins once King Rhoam fades away, alongside "BotW:".

At Kakariko Village, Link can find Impa in BotW:. She is pleased to see that Link is awake, and despite how long it has been, she asks if he remembers her. However, she quickly notices that Link has no recollection of her, and she asks if he at least recognizes her name. Seeing that Link has lost his memory, she decides that it may be a blessing for the time being.

Impa beckons Link closer, where she begins to tell him the story of one hundred years ago. After he fell, BotW: wished for Link to be placed into a sacred slumber. Zelda went on her own to fight BotW:. She entrusted Impa with message for Link, which she has held onto for one hundred years. If Link wants to hear this message, though, he must be prepared to risk his own life. She is fearful that Link would be burdened by it when he lacks his memories, so she tells him to return when he wants to hear it.

When Link returns, Impa reiterates that she can not pass Zelda's message to someone who lacks conviction. When he agrees to listen, Impa notes that he is still as courageous as he was before he lost his memories. Since Link has no memory, she decides to recount what happened for him.

Impa tells Link the history of Calamity Ganon and how it is tied to the history of the Royal Family of Hyrule. Whenever the Calamity has arisen, it has been turned back by a warrior with the soul of a hero and a princess with the blood of the Goddess. Every conflict eventually faded into legend, so Impa tells Link of the first BotW:, ten thousand years ago.

Prior to the first Great Calamity, BotW: was a flourishing and advanced civilization, Due to their technological prowess, the people decided to create defenses against Calamity Ganon in the even of his return. They constructed the four NaN Divine Beasts, in addition to an army of NaN Guardians. Four individuals, all of whom had exceptional skill, were selected to pilot the Divine Beasts as part of the plan to defeat Ganon.

When Calamity Ganon returned to Hyrule, the princess, hero, and NaN Championss fought together against him. The Guardians protected the hero while the Divine Beasts attack Ganon. Using the BotW:, the hero dealt a final blow that allowed the princess to seal Ganon away.

One hundred years ago, the people of Hyrule tried to follow in their footsteps. However, they underestimated Calamity Ganon's power. To avoid this happening again, Zelda left her message for Link with Impa. Her message told Link to free the Divine Beasts. Impa explains that the Divine Beasts are ancient BotW: weapons wielded by the defeated Champions. They are BotW:, BotW:, BotW:, and BotW:.

Impa discourages Link attempting to fight Calamity Ganon without the power of the Divine Beasts. She tells him to infiltrate the Divine Beasts and bring them back to their side. For more information, he can locate the four races across Hyrule. The BotW: opens, displaying new markers on the map as Impa instructs him to meet the leader of each race. This begins the "BotW:" Quest.

During this, Impa notices that the Sheikah Slate is not functioning completely. Since it is supposed to be his guide, she directs him to the BotW: in BotW:. A new marker appears on the Sheikah Slate, which Impa explains is the location of Hateno Village, which is one of the few places to avoid significant damage during the Great Calamity. This begins the "BotW:" Quest.

Impa asserts that Link is Zelda and Hyrule's only hope. She encourages him to follow his heart and seize his destiny. This completes the Quest.