User talk:Fizzle8094@legacy41964097


 * September 8th - Febuary 16th

Japanese Guides
Hey, would you happen to have the LA Shogakukan guide? Or the OOA/OOS guides, for that matter? I thought I remembered you saying that you had at least one of them. If so, I have a little favor to ask. Can you please check how the guide names the dungeons, if they use kanji? They don't in-game. I've been discussing with Osteoderm about the use of kanji in the Japanese titles, which wouldn't be accurate unless Nintendo uses them as well. To verify that, we need access to the Japanese guides, which is where you come in :P 17:33, 21 February 2012 (EST)
 * Unfortunately I do not have the Shogakukan guide and have been looking for it FOREVER (scans, rather). I have scans of two others I grabbed from Zelda Dungeon, let me check them for you. I believe they will, in-game doesn't use kanji like at all, at least for the map. I'm not sure if kanji is readable on a Game Boy. Lets see...
 * Tail Cave in the Futashiba guide uses a mixture of katakana and hiragana. Bottle Grotto uses kanji. Key Cavern uses some as well. Angler's Cave uses a bit. Actually, they all do except for Tail Cave, I think, and possibly not Catfish's Maw by the looks of it. Let me check the Keibunsha guide... looks like it uses LESS kanji, some are just using hiragana where the other guide doesn't, but it does still use kanji with the same names for others. I would very much assume the Shogakukan guide would use kanji too. That is how it is with the ALttP guide.
 * I don't actually have access to scans of the whole Oracle guides, I only found segments on Zelda Europe, oddly. I am not sure why all of it isn't there. A quick check of what IS there though shows that it uses kanji too, however. I hope that helps some! Sorry I don't have exactly what you're looking for. If you ever find either I'd be grateful. Basically though I don't think the games use kanji in-game because it is too hard to read, but kanji would presumably be used in guides and other material. 20:42, 21 February 2012 (EST)
 * I'd just like to say that I really, really appreciate this. --Osteoderm Jacket 20:54, 21 February 2012 (EST)
 * No problem. I found the guides on Zelda Dungeon, if you're curious, I believe they're still there, I saved them anyway though. 12:11, 22 February 2012 (EST)


 * Yeah, what Osteoderm said. I'll keep looking for the OoX guides because I think those are the ones we need the most right now... By the way, Fizzle, your talk page is starting to get pretty long. You should consider archiving it soon. If you need help with that, just let me know. 16:31, 22 February 2012 (EST)
 * Out of curiosity, what Japanese (and for that matter, English) guides do we have access to in some fashion? I have quite a long list of my own when it comes to English ones but I thought I'd better ask you guys what you actually have (either to hand in print form or available as scans). 18:03, 25 February 2012 (EST)
 * I myself have digital copies of all the official English guides (including some non-official Prima guides) except FS, FSA, SS, and parts of PH. 20:31, 25 February 2012 (EST)
 * No Japanese guides? I have a scanned copy of the FSA guide (in bad quality, but its there) and Prima PH guide (also bad quality) and also the GBA release of ALttP, which includes some FS stuff (no enemy names however). If you ever need information from them, I can help. 12:31, 26 February 2012 (EST)
 * Figured there's not much worth me spending time to find guides I wouldn't understand anyway :P
 * Thanks for the offer. I might take you up on that sometime. 18:27, 26 February 2012 (EST)

Castle Dungeon
Actually Castle Dungeon isn't an alternative name of the Sewer Passageway, but instead refers to the section of Hyrule Castle in which Zelda is held captive, as stated by her in game when she telepatically tells Link in the beginning of the game that she is in the Castle Dungeon and needs to be rescued. Could a new article be needed? SkullJ 11:35, 25 March 2012 (EDT)
 * You'd think that, but when the log at the end of the game's credits counts the number of "games played" (deaths or saves in the SNES version) Castle Dungeon actually refers to the Sewer Passageway, after rescuing Zelda. I checked this myself by testing dying in various locations at the start (and using a debug code to skip straight to the ending), and it's definitely that area. It's weird, but since "dungeon" in Zelda (and RPGs in general) basically refers to any labyrinth, I guess that's why there is confusion. There is a literal dungeon where Zelda is held, which is the basement floors of the castle, then there's an extra "dungeon" which is the passageway. I expect the confusion is mainly a translation issue, as the dungeon names in the credits are identical for both versions. It should also be noted that the Sewer Passageway has its own map seperate from the rest of the Hyrule Castle map, so it is effectively a seperate dungeon in itself. 17:03, 27 March 2012 (EDT)
 * OK, if it even is the area on the death counter than you are truly right. SkullJ 16:24, 29 March 2012 (EDT)
 * But while talking about dungeons there's one other thing I wanted to ask you. I've seen that you discussed the topic about merging dungeons which appeared in ALttP and FSA (like the Desert Palace) just with a different name in the English localization (Desert Temple), but the same in Japanese. I'm completely on your side on this topic to merge them to one article, but as two months have passed and the articles are still not merged I wanted to ask what the results of the discussion were or if a solution still isn't found. SkullJ 14:29, 30 March 2012 (EDT)
 * The issue is a little difficult, as some dungeons with the same names are now split (such as Turtle Rock), which is a good thing. Thus it's less of a priority to me that those dungeons are split, since we've now split other ones by game, however, it does seem more clear that the Eastern Palace and Desert Palace are the same ones as in FSA. But then, the Pyramid is not the same, but has the same name in Japan. Its a bit of an awkward issue... I'm not sure what is ideal. 09:22, 31 March 2012 (EDT)

Japanese Skytail and Moldorm
I'd like to know where you found the Japanese name for Skytails. I only found that name when searching through the game files. Same with "Moldworm" (here referred to as Moldorm). I read the bit of trivia you added to the Skytail page and thought it was interesting that Moldorms are also called "tail" in Japanese. Is this what Skyward Sword Mold(w)orms are called? I'm trying to hunt down the best localization of both terms. The game files use "Moldworm" but ZeldaWiki uses "Moldorm". "Skytail" also looks very similar to the Mold(w)orms so, given that trivia I mentioned, I was wondering if "Sky Moldorm" or something would be more appropriate. 16:13, 9 June 2012 (EDT)
 * Skytail is a direct translation of the Japanese name, taken from Hyrule Historia. I believe Moldorm was possibly found from guides or similar... but you say it's called Moldworm in the files? That's an alternate translation of the Japanese, potentially... which lists them as Moldorm, the same as the original Moldorms from the very first NES game. Moldorms in later games are actually called Tails in Japanese (except for in Twilight Princess and Skyward Sword ones), hence the Tail Cave in Link's Awakening, and Magtails in Wind Waker, which are variations. But there is an enemy called a Moldworm, too, in The Minish Cap. Can you tell me more about the game files? For example, what about the green water Spumes, and the Silent Realm enemies? Do they have names in the files of the game? I'd be very interested. Are Skytails listed as Skytails or Sky Tail? Is this from the retail or the demo copy that I think got leaked?
 * But yeah, Skytails aren't related to the Moldorms in Skyward Sword, so I think it'd best to stick with that, especially if the game files call them that too. In other games they change the name of Tails to Moldorms usually because there aren't any other Moldorms in the game, but there is a difference between the two species that is a bit more obvious in the Japanese. It's very messed up and confused, however. Swamola, for example, is ALSO called Moldorm in Japanese. 16:50, 9 June 2012 (EDT)
 * The data files have 'engrish' names - they were named by the Japanese developers but they had to use Roman characters. Hence, many of them are simply romanizations of the Japanese name.  For example, files pertaining to Beedle include the name "Terry".  The models for the flying squirrels encountered when skydiving use the romanji for "Flying Squirrel".  There are many cases of the common l/r switchup and things like "Moguma".  The Silent Realm enemies are Chaser_A and Chaser_B for the Guardians, and Search_A and Search_B for the watchers (interestingly in an archive called "Po").  Spumes are "Maguppo", only differentiated by a number associated with the appropriate texture (they all have the same model).  Skytails are "Skytail", lowercase 't'.  I'm looking at the retail ntsc.  Thanks for answering my questions.  I guess if it's Moldorm in the HH, then that's that.  And I agree with your reasoning for Skytail too.   17:15, 9 June 2012 (EDT)
 * Having them in an archive called Po is pretty telling for those Watchers. They always looked like Poes to me! That's good trivia to add to their page, since it sort of confirms the Poe connection. It would need to be sourced though... are these files freely viewable or do you have to use a specific program when you have the .iso? Wondering if I could check this kind of thing myself, I find it interesting to see all that. Are the other Guardians in a Tartnuc (Darknut) folder or something by any chance? 22:19, 9 June 2012 (EDT)