Spear

are recurring NaN Items and NaN Objects in.

Compared to other types of weapons, Spears have low damage per hit but have a long reach and are reasonably fast. Their charged attack is a series of rapid jabs.

The TCT: is the only weapon that can defeat TCT: and destroy the TCT:, which holds the spell to encase TCT: in a TCT: again. TCT: and TCT: find the spear stuck in the middle of the trunk. The young hero says he will cut the spear off, but Zelda stops him and asks if there isn't any other way, remembering the promise that she made to TCT: in which no one would hurt the woods as long as she lived. Just then, TCT: hears a band of NaN Moblins heading their way. If TCT: decides to cut off the spear, TCT: will pick it up only to see that it is beginning to fade and turn into mist. The tree that had the spear stuck then starts to wither and die with its massive limbs falling onto the ground. As such, the heroes are now stuck between the advancing hordes of NaN Moblins and the falling tree. The book ends with a Game Over as Zelda wishes she had kept her promise to TCT: and not let have TCT: cut the tree.

If, however, TCT: does not cut off the spear, Zelda will mention she knows how to get the spear and steps back from the giant tree, lifting her arms. She calls upon TCT: and asks him to give them his spear to stop the gang of NaN Moblins. The NaN Moblins fall silent and stop in their path after a soft wind blows through the clearing, and just then the spear falls into TCT:'s hand. As the NaN Moblins run away, TCT: reveals himself near the cowering TCT: and steps forward. TCT:, getting ready to throw the spear, causes TCT: to stumble backward and asks how the heroes found the Spear. TCT: then begins to shoot fireballs at TCT:, who successfully dodges them. Zelda urges the young hero to use the sacred weapon, but he mentions he cannot get a clear shot. Using TCT:, the princess fires an arrow at TCT:, which causes for his robe to get pinned to the tree trunk. TCT: takes this opportunity to hurl the spear, which lands on TCT:'s hand and nails the TCT: to the tree trunk. Injured, the evil wizard warns the heroes that it isn't over yet and quickly vanishes. With TCT: defeated, the pair then look at the spear, which begins to sink into the bark of the tree along with the TCT:, causing for both of them to disappear into nothingness.

NaN Spears are NaN Weapons used by HWDE:. They are associated with Water.

Variations
The default HW: is the HW:. The second form of the HW: is the HW:, followed by the HW:.

The Lv.★ Spear is the HW:, which is based on the HW: from. It was added to with the  Pack DLC. In, instead of appearing as a separate HW:, the HW: replaces the HW: when the "8-Bit Weapons" Setting is turned on in Game Settings within the Settings menu.

Special Attack
HW: stabs the HW: into the ground, causing a number of root-like tendrils to emerge. They soon form into a miniature version of the HW:, while HW: mysteriously disappears and reappears sitting on a branch. She hops off and waves to it before it vanishes, dropping the foes it collected. This attack damages a circular area ahead of HW:.

In, the CoH: is used as a weapon by most characters. They deal 1 damage to a single enemy, and have 2 range. NaN Spears deal knockback to the same types of enemies as the CoH:, but deal knockback to less enemies than NaN Short Swords and NaN Long Swords.

Like all weapons in, the CoH: can be found with or infused into one of 6 materials:
 * CoH:: Deals 2 damage and has 2 range.
 * CoH:: Deals 1 damage and has 2 range. After defeating 5 enemies, restores one half heart.
 * CoH:: Deals 1 damage and poisons the enemy it hits. Has 2 range.
 * CoH:: Deals 1, 2, or 3 damage. This weapon's damage increases as your combo increases. Has 2 range.
 * CoH:: Deals 3 damage to a single enemy in front of the user. If you take damage while this weapon is equipped, it breaks.
 * CoH:: Deals 1 damage and poisons the enemy it hits. After defeating 5 enemies, restores one half heart. Has 2 range.