Moblin Base

is a TFH: in. It is the third TFH: of the TFH: area, preceded by TFH: and followed by the TFH:.

Themes and Navigation
The TFH: is a fortress situated within a forest, run by NaN Moblins and various other enemies.

Stage 1 starts the NaN Linkss off on in the clearing of a forest. They each stand on a tree stump, below a cliff. The cliff can be climbed using one of the two giant leaves that ascend once a TFH: stands on it. The leaves disappear once reaching their destination, but soon regrow after in their initial spot. Atop the cliff are a pair of NaN Bows and a TFH:, partially surrounded by bushes. Once each TFH: has an TFH:, the TFH: activates. Ahead of the NaN Links are two elevated ledges; the left one can be accessed by a ramp, after using NaN Bombs to blow up the rocks blocking the way, while the right one can only be accessed via throwing a TFH: onto it. Ahead of the ledges is a river, with two elevated NaN Shock Switchs on the other side of it, and a series of totems blocking the way across. The NaN Switchs are too far and too high to be activated with the TFH:, so the NaN Linkss must use NaN Arrows. By forming a two-TFH: TFH: on either ledge, one of the NaN Switchs can be shot at, after which the top TFH: must be quickly thrown to the third TFH: on the other platform and shoot the second TFH: before the first deactivates. This fast enough causes the totems to lower, allowing the NaN Linkss to walk on top of them to cross the river and reach the TFH:.

Stage 2, once reached, immediately greets the NaN Linkss with several NaN Enemies. The NaN Linkss appear in the southeast part of a clearing, with a stone structure standing in the middle of the TFH: and NaN Enemies all around it. The structure can be entered via a staircase on its south side, and the unactivated TFH: and a TFH: can be found inside. In order to reach the southwest part of the TFH: from where the NaN Linkss begin, a chasm must be crossed using the log that rests over it. Along the west side of the TFH:. four NaN Buzz Blobs can be found. On its north side, two NaN Life Likes (disguised among a group of four NaN Hearts) and another TFH: can be found. On the east side, there are three NaN Totem Dekus; defeating them with NaN Arrows requires the use of NaN Totems of various heights, depending on which of the various ledges or logs the NaN Links stand atop. Once every TFH: is defeated, the TFH: activates, and three more staircases appear on the north, east, and west sides of the stone structure. In the north and northeast parts of the TFH:, two parts of the cliff side can be blown up using NaN Bombs, and both reveal a TFH: containing a TFH:.

Stage 3 starts the NaN Linkss off on one side of a river with two NaN Blobs nearby. The river can be crossed using a small log, and on the other side are two NaN Buzz Blobs, a TFH: disguised as a TFH:, and a TFH:. A large bridge can then be used to reach a higher ledge on the first side of the river, where a TFH: and a locked door can be found. To the east, another log can be used to cross the river as it turns; a TFH: walks along the log. In this final portion on the east side of the TFH:, a TFH: lies under a grate to the northeast, and can only be activated with a TFH: blast. Once activated, a gate in front of it opens, revealing five more NaN Shock Switchs across the river, which are too far away to be reached with the TFH:. Three of the NaN Switchs can be reached using a two-TFH: TFH:, while the other two can be reached by one TFH: alone. All five must be activated within a few seconds, and once they are, a TFH: appears next to two NaN Hearts on a platform in the river, and another platform rises in the middle of the river. The TFH: can only be reached by tossing two NaN Linkss onto the middle platform, then tossing one TFH: from there. The third TFH: must then throw the TFH: to the TFH: on the middle platform, who must then throw the TFH: to the TFH: on the other side of the river, who can then carry it back across the log to the locked door. If the TFH: happens to fall into the river, it will reappear on its starting platform. Beyond the door is the TFH:.

Stage 4 places the NaN Linkss in a small, foggy area, with a stone path ahead of them. This path leads into a pit-like stone structure below, and once the NaN Linkss enter, three NaN Spear Moblins appear; one of them atop a TFH:. On either side of the TFH: is a series of ledges with several NaN Hearts along them, that can only be reached by using all three NaN Linkss to toss one another up to them. In the middle of these ledges, another TFH: stands atop a wooden lookout tower. Defeating them requires all three TFH: working together, either by tossing the top TFH: up to the towers, or by having him throw NaN Bombs. Once the three NaN Spear Moblins in the main pit area are defeated, three more appear; this time, two of them each ride a TFH:. Once this second wave is defeated, two more NaN Spear Moblins appear, one of which rides atop two NaN Totem Armoss. Once every TFH: is defeated, including the two on the lookout towers, a staircase appears at the north edge and a doorway at the top of it opens, revealing the TFH:. At the top of the staircase and to the left, just before reaching the TFH:, a TFH: can be thrown on top of an elevated ledge to find a hidden TFH: with a TFH: inside.

NaN Drablands Challenges
TFH: includes the following NaN Drablands Challenges: "Pop all balloons!", "Defeat all foes sans sword!", and "Transport the orb quickly!!".

During NaN Drablands Challenges, different, more difficult NaN Enemies appear throughout the TFH:. This includes an extra wave of NaN Spear Moblins in the final TFH:, one of which stands atop three NaN Totem Armoss.

In "Pop all balloons!", several balloons float around each TFH:, and the TFH: will not activate until every one is popped. The balloons float at different elevations, requiring various TFH: formations to reach.

In "Defeat all foes sans sword!", the NaN Linkss are unable to use their NaN Swords. All NaN Enemies in a TFH: must be defeated by other means before the TFH: is activated.

In "Transport the orb quickly!", the NaN Linkss are given a time limit and an Orb to carry. On top of completing the NaN Stages' normal objectives, the Orb must be placed on a pedestal near the TFH: before the NaN Linkss can advance, and the TFH: must be completed within a limited amount of time. NaN Hourglasss can be found around NaN Stages that increase the remaining time when picked up.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same NaN Materials, and one contains another, more valuable TFH:.

NaN Enemies

 * NaN Drablands Challenges