Rohta Chigah Shrine

The, designated by the Trial name Stop to Start, is an BotW: in. It is exclusive to DLC Pack.

Entrance to the Shrine
The BotW: is located on the BotW:, between the BotW: and the BotW:. It is one of the four NaN Ancient Shrines that appear on the BotW: as part of the "BotW:" BotW:.

To access the BotW:, BotW: must defeat the BotW: and the various NaN Lizalfoss that appear in the BotW: north of the BotW: during the trial. After the last BotW: has been defeated, BotW: will rise up from beneath the ground. As BotW: enters the BotW:, he is greeted by its BotW:, BotW:.

Themes and Navigation
The BotW: features three long corridors arranged in a U-shape. BotW: waits on the BotW: in a chamber at the end of the third corridor. In front of the entrance to the BotW: are several BotW: arranged in a checkerboard pattern. The floor rhythmically alternates between half of the spikes being raised and the other half being lowered. A climbable metal block and long metal platform lie on top of the BotW:, while a smaller metal platform lies nearby. Using the BotW: BotW:, BotW: must create a path over the BotW:. Beyond the gate at the end of the room is the second chamber.

In the second chamber are two gears spinning clockwise, which have walls covered in BotW: to impede BotW:'s progress. The first gear can easily be walked across, but BotW: must use the BotW: BotW: on the second one, or else he will be moved into the BotW:. It is possible to run past the second gear, but the timing is very precise.

Past the gears are three conveyor belts. The first is moving towards BotW: and will push him into another wall of BotW:. The second and third conveyor belts move to the left and right, directing BotW: towards a rotating wall of BotW:. By using BotW: on the second conveyor belt, BotW: will be able to hang to the right when he steps off of it, preventing the third conveyor belt from pushing him into the BotW: before he reaches the next platform. It is possible to simply run through these conveyor belts as well, but it requires very precise movement.

In the second corridor, three NaN Spiked Boulders are suspended from the ceiling by chains, and they swing back and forth over a large chasm. BotW: must use the BotW: to cross the chasm and avoid the NaN Spiked Boulders. The BotW: BotW: can also be used to stop one of the NaN Spiked Boulders from moving. (Using BotW: is not required, as BotW: can just barely fly around the edge without getting hit by the NaN Spiked Boulders.) In the next chamber, a BotW: is located on a level below BotW:'s current position.

Stepping on the BotW: will open the portcullis in front of BotW:, but it will also open the wall behind him. This a large wall of BotW: that begins advancing down the third corridor. The third corridor has a narrow walkway with small stone blocks on the path. A number of BotW: connected to NaN Tilted Platforms line the walls of this corridor. As BotW: advances, some of these NaN Tilted Platforms will jut out, but the retract themselves as the wall of BotW: approaches.

Further down the corridor, two NaN Tilted Platforms will launch forward and then quickly retract, but a third BotW: replaces them. Near the end of the corridor, the narrow walkway ends and four NaN Tilted Platforms with BotW: will jut outward into the gap between the walkway and the next platform. Link can climb one of these NaN Tilted Platforms and use the BotW: to reach the chamber, where the BotW: is located.

Upon approaching BotW:, the BotW: will present BotW: with a BotW: for completing the Trial. Following this, BotW: will wish BotW: well before fading away.

In the first chamber of the BotW:, there is a stone BotW: to the right of the BotW:. Using the BotW: BotW:, BotW: can create a path to this BotW:, which contains a BotW: