Madame Grusha

Madame Grusha is a character featured in. She is a Fortune Teller who resides in the Town of Ruto.

Biography
When Princess Zelda arrives to the Town of Ruto, she decides she could use some advice and enters the fortune-teller's parlor. Inside, a wrinked old woman known as Madame Grusha greets her and mentions that Zelda has traveled far from Midoro Palace, which surprises Zelda as to how the old woman knew. Grusha goes on to say that the princess is seeking three things and although Grusha knows how to help Zelda, she cannot speak of it in their current location. As such, she asks that Zelda follow her into her inner sanctum; however, before Zelda follows her into the other room, the princess begins to question whether she should trust the fortune teller or not.

If Zelda follows Madame Grusha into the other room, she will promptly get surrounded by Moblins who quickly attack her. Just then, Grusha reveals herself to be a Wizzrobe in disguise and the book ends with a Game Over as Zelda wishes she had been more careful. If, however, Zelda chooses not to follow Madame Grusha, Zelda will back away from the other room and take out her bow, and just then the fortune-teller commands her to not leave. Grusha's shape changes into a Wizzrobe, who orders Moblins to attack the princess; however, Zelda easily defeats them with the use of arrows. The Wizzrobe then throws a casting spell at her, but the princess reflects the attack by grabbing a nearby mirror, defeating both the Wizzrobe and the remaining Moblin.