Susuyai Shrine

The, designated by the trial name A Spinning Device, is a TotK: in.

Entrance to the Shrine
The TotK: is a TotK: on the TotK:. It is located in a patch of unnamed ruins in TotK: in the same spot where the BotW: was located in. It corresponds to the TotK: in the TotK:.

Themes and Navigation
The whole of the Series: consists of one large hallway with multiple obstacles throughout it. The first obstacle has three vehicles made from NaN Small Wheels and stone slabs continuously driving across the hallway and off the side into a pit. If hit by a vehicle, they will injure TotK: and continue to push him off the side unless he moves away. TotK: can be used to grab the vehicles and move them out of their cycle so TotK: can walk across. An optional TotK: rides on the vehicle in the middle and contains a bundle of five NaN Arrows.

The second obstacle is a large rolling hill that spans the entire width of the hallway. Four NaN Small Wheels and a stone slab sit nearby that TotK: can use to create a vehicle that will drive fast enough to cross the hill.

The third obstacle is a portcullis that locks TotK: out of the next room. The nearby lever will raise the portcullis when pushed, but must be continuously pushed for the portcullis to remain open. To keep the lever spinning while TotK: walks through the gate, TotK: must be used on the lever after it is pushed for some time, which will keep the lever spinning without TotK: pushing it.

The final room has a large pit with a small wire spanning the gap. The room provides TotK: with two NaN Small Wheels and a stone hanging on the wire. Attaching the wheels to the top of the stone where it hangs on the wire will drag the stone across the gap and carry TotK: with it. Across the pit is the statue of TotK: and TotK: that gives TotK: a TotK:.

Trivia

 * It is possible to simply walk across the first obstacle without moving the vehicles and not get hit.
 * At the rolling hill obstacle, it is possible to skip creating the vehicle and simply run across the hill. The hill rotates at nearly TotK:'s exact walking speed, meaning that stopping to regain TotK: will not push TotK: back towards the start and will only keep him walking in the same spot until he starts sprinting again.