User:Float07/Sandbox

= What is it? = Some info that will be added to the cooking page 👨‍🍳. It'll probably be added to Technical & Effect Calculation section, while also replacing some information.

Where I got the info?
All the data and info here were extracted from this Reddit post by u/CobaltAlchemist and from this data-mined information from the game. I didn't do extensive testing but the ones I did worked all as intended, so the info must be accurate enough.

What I would like to change in the main Cooking page?
Some information on the cooking page were incomplete, some were different from the information on my source and some would be redundant after adding this new "advanced information". To keep things documented (and organized for myself) I'll try to summarize what I would like to change/remove from the page, so it's easier to see each change I intended and accept/reject them individually.

All these changes were made in the cooking page on my sandbox.

Third paragraph in the overview section
It's not completely wrong, it's just that It was not clear enough that you can actually put dish ingredients and dish enhancers in elixirs and still not get dubious food. I wrote the information there in a new section under cooking mechanics.

Second paragraph of the elixirs section
This information is right, but it would be redundant since I added them in the "ingredients potency" and "effect duration". Maybe this should be removed so we don't have the same information twice. Another option is to make it into fewer words, so who's reading can get a simple idea about monster parts, but without the details, and if they want detailed information, it would be in the cooking mechanics section I made.

I decided to remove it, together with the third paragraph that was a "continuation" of the second.

New section about dishes and elixirs
I think it'd be interesting to have a section explaining that dishes and elixirs are actually just cosmetically different, since their effects are 100% defined only by the ingredients used. So I made this section.

Dish enhancers section
This section will be redundant because of the "dish enhancers" section I added. Also fairies aren't dish enhancers, since they don't provide time boost besides the 30 seconds.

Effects section
The information here would be redundant since the sections I added explain all the details of all the ingredients in the game. Maybe there could be a table here that shows each ingredient for each effect, without more detailed information, just for a quick look or something like that? I just removed this section but it could be re-added if the information is judged to be useful.

Technical & Effect Calculation section
This is where major changes take place. Starting with the section name, I think the section should be named "Advanced Cooking Mechanics" (or just "Cooking Mechanics"? Maybe "Advanced" is too much idk) to make clearer to the reader what content is located there.

Simple things first: The paragraphs about critical cook and monster extract should have their own sub-section here, but the information there was actually right-ish, so no change was made on their content. (Actually I added some details under "Critical Cook")

Besides that, basically everything was changed. Most information weren't wrong but were incomplete and/or kinda confusing.

The section bellow is kind of a draft. To see the page changed as I intended check my cooking sandbox.

= Cooking Mechanics =

NaN Hearts Regeneration
The amount of NaN Hearts a recipe can regenerate is double the amount of NaN Hearts the ingredients would restore if consumed raw. If the ingredient is just roasted, it'll be able to restore just 50% more NaN Hearts than the raw ingredient.

NaN Elixirs and Dishes
There are four types of ingredients: basic ingredients, dish enhancers, critters and monster parts.

For a recipe to be a dish, only basic ingredients and/or dish enhancers should be used.

For a recipe to be a BoTW:, at least one critter and one monster part should be used. Basic ingredients and dish enhancers can be added to a BoTW: and the result will still be a valid BoTW:.

If a recipe has critter but doesn't have a monster part, has monster parts but doesn't have a critter, has two or more ingredients with different effects or has materials that are not ingredients (e.g. BoTW:), the result will be either BoTW: or BoTW:.

Note that some dish enhancers, like BoTW:, if used alone, will result in BoTW: or BoTW:.

Note on NaN Elixirs and Dishes
It's important to know that the difference between NaN Elixirs and Dishes is purely cosmetic, since the effects obtained and NaN Hearts restored by the recipe are defined only by the ingredients used.

Time-Based Effects
Most effects can be low, mid or high tier (some having only low and mid tier). The sum of the ingredients' potency points will define the effect's tier.

If the sum of potency points of a recipe is equal or greater than the high threshold, the recipe will have a high tier effect. If the sum is equal or greater than the mid threshold and is less than the high threshold (or if the effect doesn't have high tier), the recipe's effect will be mid tier. If the sum is less than the mid threshold, the recipe will have a low tier effect.

Effects Potency Thresholds
The following shows how much potency points a recipe should have to achieve mid or high level effect for each possible effect. Points bellow the mid threshold will result in a low level effect. It's not possible to get high level for some effects.

Ingredients Potency
Bellow are all ingredients' potency values for time-based effects.

Effect Duration
The effect duration of a time-based effect recipe is defined as fallows:


 * Each individual ingredient adds a flat 30 seconds to effect's duration.
 * Each ingredient of the same effect will give a bonus duration besides the 30 seconds. This bonus duration varies for each effect.
 * Each Dish Enhancer will give a bonus duration besides the 30 seconds.
 * Each Monster part add a bonus duration besides the 30 seconds. This bonus duration depends on the monster parts' tier.

Effects Time Bonus
Besides adding to the effect's potency, adding more ingredients with the same effect to the recipe will provide a bonus duration time (besides the 30 seconds that counts for each ingredient used). This bonus varies for each effect, as shown in the table bellow.

Dish Enhancers
Some ingredients have a special duration bonus associated to them besides the 30 seconds of each ingredient, that will be added to the recipe's duration. These ingredients are know as "Dish Enhancers" and are shown bellow.

Monster Parts
Each monster part added will give a bonus to the effect's duration besides the basic 30 seconds for each ingredient. This bonus duration depends purely on the monster part's tier, and not on the monster from where the part comes from, so a BoTW: will give the same bonus duration as a BoTW: if added to a recipe.

There are three tiers, and each one of them will add a different bonus to the effect's duration.

The following table shows the tier of each monster part, organized by the monster where it comes from.

Not Time-Based Effects
This section deals with effects that are not time-based. These effects are BotW: Regen, Extra Max BotW: and Extra max NaN Hearts.

Extra NaN Hearts
The effect of extra maximum NaN Hearts is pretty simple. Each "hearty" ingredient have it's own amount of extra NaN Hearts that will be added to the recipe's effect. The total extra NaN Hearts provided by a recipe is the sum of each individual ingredients' value. Also, every recipe that provides extra NaN Hearts will also regenerate all of BoTW:'s NaN Hearts.

The table bellow lists the extra NaN Hearts provided by each hearty ingredient.

Effects Potency Thresholds
Unlike the extra NaN hearts effect, the extra BoTW: and BoTW: regeneration work based on the recipe's potency, just like the time-based effects, The major difference being that there are a lot more thresholds, so there will be a lot of possible effects' "strength", and not only low, mid and high tier.

The sum of the ingredients' potency points in a recipe must pass a certain threshold for the equivalent effect strength to be obtained.

BoTW: Regeneration Thresholds
The table bellow shows the potency threshold for the BoTW: regeneration effect of recipes.

Extra BoTW: Thresholds
The table bellow shows the potency threshold for the extra BoTW: effect of recipes.

BoTW: Regeneration Ingredients Potency
The table bellow lists the potency of each BoTW: Regeneration ingredient.

Extra BoTW: Ingredients Potency
The table bellow lists the potency of each ingredient that provides extra maximum BoTW:.