Characters in A Link to the Past

A list of main and supporting characters from A Link to the Past.

Bully and Friend
A boy on Death Mountain transformed into a monster due to the Dark World's magic when he came in search of the Triforce, with his friend transformed into a ball-like creature. Bully's friend states that he took the form of a ball because he was always indecisive while in the Light World, and a round object came to reflect his inner nature. Link finds them on top of Death Mountain where Bully chases after his ball-friend. The ball constantly runs away from him, but Bully follows him and kicks him like a soccer ball. When Link wishes on the Triforce for Ganon's evil to be undone at the end of the game, all of Agahnim's wrongdoings are undone as well. As a result, Bully and his friend are transported back to the Light World. During the end credits, the Bully can be seen chasing after his friend just outside of the Tower of Hera, both in their normal forms.

In the original versiom of the game, the ball-like creature often says ``goro goro´´ which is a Japanese onomatopoeia for the sound of a rolling rock (the name of the Goron race originated from that same onomatopoeia).

Dwarven Swordsmiths
Once Link re-unites the two smiths, he will offer to temper Link's Master Sword into the Tempered Sword.

Flute Boy
The Flute Boy is a Hylian who enjoys playing music for the animals, but is cursed from the Golden Power's effect.

Flute Boy's Father
The Flute Boy's Father is a tired old man who Link finds in the Kakariko Village Tavern. He is usually sleeping and is the father of the Flute Boy whose apparition appears in the Haunted Grove.

Fortune Teller
A few Fortune Telling shops can be found around Hyrule. One North of Kakariko Village and another beside the Lake Hylia Shop Cave along the northwestern shore of Lake Hylia. This fortune teller charges 30 rupees and hopes you will be healthy at the end of the fortunes told; at this point, all of Link's hearts refill.

Great Zora
The Great Zora is king of the River Zoras, and can be found by the Zora's Waterfall in Zora's Lake.

Chris Houlihan
The owner of a secret room, with 45 blue rupees. His room is reached by using the Pegasus Boots starting from the Sanctuary to the secret entrance of Hyrule Castle's dungeon.

Giant Catfish
A Giant Catfish dwells in Lake of Ill Omen in the Dark World. If a rock is thrown into the circle of stones at the river head, he will give Link the Quake Medallion. After that though, disturbing him will result in bombs being thrown at Link. The entrance of the Catfish's Maw in Link's Awakening resembles this Giant Catfish.

Old Woman in Sahasrahla's House
The first time Link heads out to Kakariko Village in search for Sahasrahla, he finds an Old Woman staying at his house. She tells him about the Hylia and the treasures they hid throughout Hyrule, the Master Sword, and also tells him to keep searching the village for someone who knows Sahasrahla's whereabouts. Later on, she compliments Link on his appearance and requests him to save Hyrule from Agahnim.

Sahasrahla's Grandson
Sahasrahla's Grandson is the one who informs Link that his grandfather has gone into hiding in the Eastern Palace, and tells him to keep it a secret. He marks the location of the Eastern Palace on Link's map. Later in the game, Sahasrahla's Grandson tells Link that if all the "bad people" go away from the village, his grandfather will be able to return.



Man in the Former Hideout of Blind's Gang of Thieves
Link encounters a character in the former hideout of Blind's gang of thieves in Kakariko Village. He gives Link a big clue about Blind's weakness and hatred of bright light.

Bug-Catching Kid
One of the characters Link meets in Kakariko Village is a sick boy named the Bug-Catching Kid, who cannot play outside with his net anymore due to the cold he has recently caught.



Bottle Merchant
Directly west of the Weathercock in Kakariko Village is a Bottle Merchant sitting on a carpet on the ground. Link can buy a Magic Bottle from him for 100 rupees.



Man with the Overgrown Yard
Directly east of the Bug-Catching Kid's house in Kakariko Village is the Man with the Overgrown Yard. He is unnamed, but is familiar with and knows Link's name. He tells Link about Zora's Lake and refers to Zora's Flippers and its ability to make Link swim. Later on if Link visits him again, the man tells him about the Flute Boy, the Flute Boy's pet bird, and his disappearance after going to Death Mountain. The Man With the Overgrown Yard is also seen with the Bug-Catching Kid and one of the Informant Women in the ending sequence.



Sweeping Lady
Immediately west of the house where the Bug-Catching Kid lives in Kakariko Village is a lady sweeping in front of her house. She assures Link that she believes him despite the rumors of him kidnapping Zelda. If Link sprinkles Magic Powder on her, she turns into a fairy. If Link leaves the area and returns, she will be in the same spot, still able to be transformed.



Dashing Man in Red
Standing very close to the Old Woman With A Broom in Kakariko Village is a nameless man wearing a red hat and a red jacket. He takes off whenever Link gets too close to him and is incredibly fast. Later on when Link acquires the Pegasus Boots, he chases down the Dashing Man in Red and is able to catch up to him. He advises Link to dash into objects such as trees in Kakariko Village, as he could find various objects hidden in them. Based on his dialog with Link, he initially believed the rumors about Link being a criminal, but admits that Link doesn't look like a bad guy after speaking to him. He does however continue to run thereafter when approached by Link.



Human Cucco
The cucco inside one of the houses in Kakariko Village becomes a human when Link sprinkles some Magic Powder onto her. She will scold Link for teasing the other cucco.

Informant Women
In Kakariko Village, Link will meet 2 women who inform the soldiers about his presence when he talks to them. One of them lives in a house directly west of the Bottle Merchant. Her house contains a special hen that turns into a woman when Link sprinkles Magic Powder on it. The other one lives in a house directly north of the Man With the Overgrown Yard. Her house contains a portrait of Mario that has four 5-rupee pieces that pop out when Link pulls on it. Right after any of them inform the soldiers of Link's presence, they run into their respective houses.



Kakariko Village Shop Owner
A hooded woman who sells Link few items. Her Red Potion price is slightly higher than that of the Witch's Hut.

Kiki
Kiki is a rupee-loving monkey who helps Link unlock the first Dark World dungeon.

Lockpicker
A former thief specialized in the picking of locks, and living under the guise of being a mute ordinary man making his residence at the entrance of the Desert of Mystery. If Link picks up or slices his sign, the Lockpicker will break his silence and follow Link until he leaves the area. After hearing about the Lockpicker from a thief in the Lost Woods, Link can return to the man with the chest found in the Village of Outcasts. The Lockpicker offers to open the chest for Link in exchange for him not telling anyone about his true identity. He gives Link the bottle that was inside in exchange for Link's silence. Afterwards, he won't care one way or the other whether or not his sign is taken. The Lockpicker asking Link to keep his identity a "secret to everyone" could be a reference to the famous quote from The Legend of Zelda.

Loyal Sage
The Loyal Sage is an old man who can be found inside the Sanctuary. He protects Zelda and stays with her after Link rescues the princess from the castle dungeon.

Lumberjacks
A. Bumpkin and B. Bumpkin are the Twin Lumberjacks who can be found cutting a large tree to the north of Kakariko Village, near the Lost Woods. Their brother, Q. Bumpkin can only be found in the Game Boy Advance version of the game.

Mad Batter
The Mad Batter is a bat-like creature who halves Link's Magic Meter and is found in an undergroud alter by the Swordsmiths' house.

Maple
In the Game Boy Advance version of the game, Maple replace the generic apprentice of Syrup in the Witch's Hut in eastern Hyrule. If Link talks to her, she will give him a sample of Red Potion, effectively restoring all his heart containers.

Soldiers
At the beginning of the game, various friendly soldiers wearing golden armor can be seen prior to them losing their minds as a result of Agahnim's magic. The soldiers all disappear after Link rescues Zelda from the castle dungeon, to be replaced by hostile enemy soldiers colored green, red, or blue.

Syrup
Syrup is find brewing a magical brew in a cauldron outside her Potion Shop to the north of the Eastern Palace. The shop is run by her apprentice and sells Red, Green, and Blue Potions. If Link give Syrup the Sleepy Toadstool found in the Lost Woods, Syrup will be able to finish her brew and will make the Magic Powder. Once the brew is done, it can be found and obtained right beside Syrup's apprentice.