Sign

,  also known as, are recurring NaN Objects in. NaN Signs go unnamed in, , and.

In, NaN Signposts indicate the way, and sometimes warn adventurers of potential dangers. In the LADX:, there is a LADX: that consists of 14 NaN Signposts that LADX: must read in a specific order to open the entrance to LADX:'s house. Every time a LADX: is read, it will direct LADX: to the next one. Should he fail to read the good LADX:, LADX: is met with a message informing him that he must start all over again.

Signs in Ocarina of Time give useful information to the player (most of the time anyway). There is nothing really noteworthy about signs, except that you can break them with your sword. If you need to fix one after breaking it you can play Zelda's Lullaby to restore them to their former glory (or you can just leave the area and come back).

Signs in Majora's Mask retain the same properties as in Ocarina of Time, including being able to repair them with your ocarina. However, in this game, it is the Song of Healing that repairs signs.

NaN Signs serve one of three purposes in : they give direction to other areas of TMC:, display specific location names, or provide "warnings" that double as hints for TMC: to explore further. There are also a series of NaN Signs in the TMC: that give TMC: some specific and some vague directions towards the TMC:.

There are a total of 31 NaN Signs in TMC:.

Wooden NaN Signs appear throughout ST: in, and in some locations, NaN Stone Tablets also double as NaN Signs. Each Village features a large ST: which displays the NaN Treasures that ST: can win by submitting NaN Prize Postcards on that day, as well as a blurb about the latest ST: results.

In the ST:, various NaN Signs are seen alongside the NaN Spirit Tracks (Object)s which indicate to passing NaN Trains that they should perform certain actions, such as changing gears or sounding their ST:. If ST: has a passenger aboard the ST: and does not heed these NaN Signs' instructions, the passenger will become displeased.