Ghini

, also known as, are recurring NaN Enemies in.

Characteristics
NaN Ghinis are one-eyed spirits that are normally found in NaN Graveyards, often depicted with their tongues lolling out of their mouths. In nearly all of their appearances, NaN Ghinis fly in sporadic or circular patterns. NaN Ghinis are known to attack in groups, with a seemingly collective life force. In these instances, when the first Series: is slain, the entire group will be destroyed in the same instant. Later games do not include this behavior, and most NaN Ghinis simply attack alone or in smaller groups. While they can be dispatched with a variety of weapons, NaN Ghinis often require many Series: swings to defeat.

The Series: is a notable variation of this enemy, a much larger Series: that occasionally acts as a Series:.

NaN Ghinis inhabit the western NaN Graveyards on the TLoZ: of TLoZ: in. One TLoZ: appears haunting each set of tombstones; however, more NaN Ghinis will spawn if TLoZ: disturbs any of the graves by touching them. More NaN Ghinis can appear from the same tombstone if TLoZ: continuously touches it. NaN Ghinis that appear from tombstones cannot be harmed by any means, attacks going through them with no effect. Instead, NaN Ghinis all share what appears to be a collective life force, as all NaN Ghinis on the screen will be destroyed if TLoZ: slays the first that appears in that area. They do, however, take several hits with the TLoZ: to defeat. Even after the first is slain, more NaN Ghinis can still appear from tombstones and remain invincible. When both types of NaN Ghinis are on the screen at once, they can be differentiated from each other by their movements; the first type floats slowly and around the graves, whereas the others fly more sporadically. When defeated, NaN Ghinis may drop either a TLoZ:, one TLoZ:, five NaN Rupees or a TLoZ:.

NaN Ghinis appear in the LANS: east of the LANS: and north of LANS: in. Like those in, one LANS: appears haunting each set of tombstones. Only certain graves can summon NaN Ghinis by touching them, and only one can be summoned to that specific grave. As in, slaying the first LANS: will destroy all other NaN Ghinis on the screen. Though the other NaN Ghinis are no longer invincible and can be attacked, defeating them will not destroy the others.

A LANS: also appears by disturbing one of the LANS:'s tombstones. This larger LANS: takes many more hits to defeat, but like the other NaN Ghinis that spawn from graves, it can be instantly destroyed by defeating the first LANS: in the area.

NaN Ghinis appear similarly to those of and  in. They inhabit the OoS: in western OoS: close to the OoS:, and like NaN Ghinis of previous games, a lone OoS: can be found haunting a set of graves, with more appearing when their tombstones are disturbed. Any grave can spawn a OoS:, but only one per grave. All NaN Ghinis that appear can be fought, and destroying the first one of that area will also destroy any on the screen. Despite the NaN Ghinis' characteristic resilience, they can be defeated with a single hit of the OoS:.

NaN Ghinis vary slightly from their appearance in, as they no longer inhabit NaN Cemeteries on the OoS:, but rather appear inside NaN Dungeons. A lone OoA: appears in a single room in the OoA:, and must be defeated to open a door. Groups of NaN Ghinis appear in several rooms in the OoA:. These NaN Ghinis do not appear to share their life force, as defeating any one will not affect the others.

A OoA: also appears as the OoA: of the OoA:. This OoA: bears a distinctive appearance, without a single eye or a lolling tongue, and is surrounded by smaller NaN Ghinis with a similar look.

Friendly NaN Ghinis also play a role in a OoA:. Two NaN Ghinis are involved with the Graveyard Secret, and a OoA: living in the abandoned house on the OoA: is involved with the Library Secret. These NaN Ghinis only appear in a OoA:.

NaN Ghinis appear as bright blue ghosts in FS: in. They also appear in -themed stage of the FS: and the FS: in. NaN Ghinis behave differently from previous appearances, appearing in smaller groups and grabbing onto the NaN Links to drain their health. These NaN Ghinis are not connected to one another, and defeating one will not defeat any others.

NaN Ghinis appear in small groups in, typically congregating in dark areas. They move in swaying motions and emit blue light as they fly, slightly illuminating the area around them. NaN Ghinis in do not emerge from tombstones, nor do they share a collective life force between each other. They are also much less resilient than previous appearances, and now only take one FSA: strike to defeat. NaN Ghinis will periodically turn invisible, leaving only their shadow behind. They can be found in the cemetery of FSA:, in the dark castle basement in the FSA:, and during the blizzard portion of FSA:. NaN Ghinis in FSA: are susceptible to FSA: and can be defeated by lighting certain NaN Torchs, while NaN Ghinis in other stages are unaffected by torchlight. Some NaN Ghinis also hide inside NaN Jars in the basement of FSA:. NaN Ghinis are also summoned by the FSA: during both of its FSA: battles.

NaN Giant Ghinis also appear in FSA:. These large ghosts can only be defeated by lighting nearby NaN Torchs activated by NaN Switchs.

NaN Ghinis in possess an entirely different set of behaviors than those of previous games. They can be found in the region surrounding the TMC: and within TMC:, but no longer emerge from graves and appear individually. NaN Ghinis are first seen sleeping, but awaken and pursue TMC: once he approaches. They exhibit behaviors similar to NaN Ghinis from, as well as NaN ReDeads of other games; they will constrict TMC:'s body using their tail once they catch him, and lick the life away for as long as they can secure him in their grasp. TMC: must struggle free to prevent his life being further drained.

There is also a friendly pink TMC: named TMC:, who appears in a grave in the TMC:. This TMC: offers to TMC: a number of NaN Kinstone Pieces with TMC:.

NaN Ghinis appear in "Light" and "Dark" versions in ; NaN Light Ghinis resemble the ordinary white-colored NaN Ghinis, whereas NaN Dark Ghinis are black-colored and have a red eye. Both types appear in the pitch-dark corridors of the ALBW:. NaN Light Ghinis hide themselves in the darkness of the ALBW:, but are easily seen when the area is lit, either by lighting NaN Torchs or using the ALBW: or ALBW:. Conversely, NaN Dark Ghinis are entirely visible in darkness but turn invisible when exposed to light. Both NaN Ghinis move in small circular patterns and usually appear alone or in very small groups. They can be attacked regardless if they are visible or not. Both NaN Ghinis also appear in the ALBW:.

Both "Light" and "Dark" ALBW: types from appear in, albeit with slightly different behaviors. NaN Dark Ghinis appear in the TFH:, inhabiting the dark chamber of the second stage, while NaN Light Ghinis appear in the TFH: and the TFH:. While similar to those from, neither type is affected by light. NaN Dark Ghinis are able to better conceal themselves in darkness, and remain visible even when exposed to light. NaN Light Ghinis continue to hide in darkness, but only on TFH:-themed platform in the TFH:.

Philips CD-i Games
In and, NaN Ghinis resemble ghostly old men that fly through the air. Like other airborne enemies, they repeatedly spawn from certain areas and fly directly at either Series: or Series:. They are unable to change direction mid-flight. They appear in white and green-colored varieties, although very little differs between them. NaN Ghinis typically inhabit haunted or crypt-like locations, such as the TFoE:, TFoE: and TFoE: regions of TFoE:, and TWoG:'s crypt and the TWoG: of TWoG:.

Trivia

 * In the prototype release of, NaN Ghinis were originally depicted with two pairs of legs and an angrier glare. Artwork from Million Publishing's game guide depicts the TLoZ: identically to this sprite.
 * Although nearly always depicted with a single eye, NaN Ghinis have two eyes in their official artwork from, and in their sprites in.