Skulltula Forest: Ranger

, also known as Level 4-3, is a stage in. It is the third Stage of LCT:.

Features and Overview
In LCT:, LCT: has 90 Seconds to explore the woods and defeat all 18 NaN Skulltulas. LCT: can locate the NaN Skulltulas by using his Radar, as the NaN Skulltulas appear as red dots on it. 13 of the NaN Skulltulas walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from NaN Trees on strings. Upon defeating all eighteen NaN Skulltulas, LCT: will gain 500 points times the number of seconds he has left to complete the level.

Other targets that give LCT: points when shot can be found throughout LCT:. To the right of the starting area, three NaN Wooden Boxs sit on a wooden balcony. If LCT: shoots these NaN Wooden Boxs, they will grant him one point for every hit. On the eleventh hit, the NaN Wooden Boxs will break and LCT: will be granted 50 points. Continuing forward from the NaN Wooden Boxs and along the wall, LCT: will come across two NaN Deku Babas near a small wooden platform. Shooting the NaN Deku Babas anywhere will award LCT: with 50 points each. If LCT: chooses to ignore the two NaN Deku Babas and continues following the wall, the ground will slope upwards and LCT: will find four NaN Deku Babas at the top. Three of the NaN Deku Babas arise from the ground, while one hangs down from a nearby LCT:. A small wooden balcony overlooking the bottom of the slope holds eight NaN Jars and four NaN Bomb Barrels. If LCT: shoots the NaN Jars, he will be awarded 5 points each. If LCT: shoots any of the NaN Bomb Barrels, they will blow up and destroy any unbroken NaN Jars and other NaN Bomb Barrels on the balcony. Each LCT: will provide LCT: with 10 points each. If LCT: continues forwards directly from the starting area, he will find a small hollow in a large LCT: filled with ten NaN Jars suspended in the air by strings. LCT: can shoot the NaN Jars directly or he can shoot the strings the NaN Jars are attached to, causing the NaN Jars to fall to the ground and break. If LCT: chooses shoots these NaN Jars, they will give LCT: 5 points per LCT:. The LCT: sitting in the middle of the hollow not attached to any strings will also make an LCT: appear as well as the 5 points when shot. LCT: will be awarded points for shooting the LCT: depending on how long he took to hit it, with 1,000 points as the highest amount LCT: can achieve. Continuing forward from the hollow and slightly left, a LCT: stands up high on top of a large LCT: branch. If LCT: shoots the LCT:s' body, he will be awarded one point. If he shoots the LCT:s' body again, he will be awarded two points. This pattern continues until LCT: shoots the scarecrow for the eighth time, where continuous hits afterward only awards LCT: with eight points each. If LCT: ever shoots the LCT: head of the LCT:, he will be awarded points based on how many hits were taken by the LCT:s' body, with 1,000 points being awarded if LCT: shot the LCT: eight times or more beforehand. Straight ahead of the LCT:, a small pile of bones rests on the ground next to a large LCT:. LCT: can shoot the pile of bones for one point per hit up to six shots. Upon the sixth shot, the bones will break and LCT: will be given 5 points instead of 1. These piles of bones can be found behind the LCT:, and LCT: can find another pile by following the wall left of the starting area. This pile against the wall will give LCT: the same points as the other pile, but an LCT: will appear when this pile is destroyed. If LCT: walks past the LCT: and to the very far wall, then travels right along the wall, he will run into three NaN Deku Babas. Two of the NaN Deku Babas rest on the forest floor, while one LCT: hangs down from an overlooking LCT: branch. The last optional target LCT: can shoot for points are the small NaN Skulls that are spread throughout the woods. Shooting any of the NaN Skulls will give LCT: 5 points. Some NaN Skulls can be found near the beforementioned bone piles and some rest near NaN Trees. One particular LCT: sits with a group of three other NaN Skulls a short distance past the bone pile near the starting area wall. This LCT:, sitting in the middle of the group, will cause an LCT: to appear when destroyed.

Trivia

 * LCT: is the only stage in that doesn't take place in a location from.