Glitches in The Legend of Zelda

These are the glitches which are possible to perform in The Legend of Zelda. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Mysterious Unlocking Door

 * Effect: Progress through the labyrinth without getting all the keys.
 * Prerequisites: N/A
 * How To: When first entering Level 1 (The Eagle Labyrinth) the door on the north side of the room will be locked and require a key to open. If Link immediately exits the dungeon and then immediately re-enters, the door will have mysteriously unlocked, allowing Link to progress through the level without obtaining all of the keys.

Aquamentus is Immune to Swords

 * Effect: The Aquamentus in the Eagle Labyrinth will not take damage if you hit it with your sword.
 * Prerequisites: Either the wooden sword, the white sword, or the magical sword. You will also need the [[bow, arrows, and bombs if you plan on killing Aquamentus.
 * How To: When you reach Aquamentus start the battle as you normally would, but take enough damage from Aquamentus so that you will die the next time he attacks you. Also, whittle down Aquamentus' health so he will die with one more hit from your sword. Here comes the tricky part, and it requires precise timing. Walk up to Aquamentus, and when you see him getting ready to shoot his fireballs or bump into you, swing your sword. If you did it right, both Link and Aquamentus will die at the same time. A way to check if it was done correctly is to look and see if the heart container appeared in the room. If done properly, it will appear just as the game over animation starts. After Link starts over at the entrance to the dungeon, make your way back to the boss room. Aquamentus should have resurrected, and will no longer take damage from your sword, forcing you to use either arrows or bombs to kill him (Please note that I did this with an emulator, I do not know if the glitch exists in other versions of the game).

Attacking Armos
The Armos Statues, when moved, will attempt to attack the mover, when moved from the bottom, they immediately cause damage to Link. This may be because they attack right when moved because they immediately see Link, or it may be an accidental glitch, or it could be intentional programming. This glitch also applies to the gravestones containing Ghinis.