User:K2L3798@legacy41960118/Sandbox

Below is a collection of pilot material for their eventual inclusion in articles.

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{{hide|header=Controller Buttons|content= Like every single video game released to date, each game in The Legend of Zelda series is played directly thanks to the controller of the console that supports it. Over the course of the years, certain Controller Buttons have served the same purposes, therefore making Link perform designated actions. Below is a list of the most important buttons (most of them featured on all Nintendo console controllers and handheld systems) for the games and their uses.

A-Button
The A-Button is arguably the most basic and elemental of all buttons, as it served a high number of functions and roles. From the most general perspective, it has acted as an action button. Whenever the button is pressed, Link performs whatever action the button's assigned icon currently indicates. These actions include rolling, opening a door, reading, talking to someone, pulling or pushing objects, throwing or taking objects, etc. When a dialogue is in course, the button helps the text advance; when an option must be taken, pressing the button will take the option that is being highlighted; in some game it can even display item information while an inventory is being navigated.

In the 2D games, it also has the attack command, meaning that Link will attack with his sword every time the button is pressed.

B-Button
The B-Button has to date served three major roles in the franchise: First, this button (in the 3D games) is used to swing Link's sword (all swords other than the Great Fairy's Sword). In Ocarina of Time and Twilight Princess, it's possible to change which sword to use with the B-Button (this is done through the Equipment menu). In some rare cases, the button does not perform the same attack command. Several masks from Majora's Mask render Link unable to use his sword, and instead allow him to use a different attack (such as detonating the Blast Mask, or shooting bubbles as Deku Link); also, when playing a minigame, the button might be assigned to another weapon, such as the bow or bombs.

The second major purpose relates to menus and dialogues, and in these cases it's a cancel command. If there is an option to perform an action, pressing B will usually be equivalent to pressing A while selecting the "No" (or any equivalent) answer. This extends to the usage of an item that switches the perspective to first person, or simply viewing something in first person: Pressing B will switch it back to third person, and any item to be used will be put away.

In the 2D games, this button has the item command, meaning that Link will use the item equipped from the inventory every time the button is pressed.

C-Button and C-Stick
There are 4 C-Buttons on the Nintendo 64 controller: Up, Down, Left, Right. In the Nintendo 64 games the Up C-Button is used to switch the perspective from third to first person (and viceversa when it's pressed again), as well as to talk to the fairy companion (Navi or Tatl) when either wants to give the young hero an advice. The other three buttons are for use of the items equipped from the inventory, allowing a better paced item usage than in the older games (where only one item was usable at a time, with the B-button). Thus, to use an item equipped to (for example) the Right C-Button, the player simply has to press Right C.

The GameCube controller replaces the C-Buttons with the C-Stick, which (in both 3D Zelda games for this system) has two funtions: Tilting it adjusts freely the camera perspective; also, when L is pressed to pinpoint Link's current sight direction, tilting it up will switch the camera to first person. }}

{{hide|header=Helping Romani and Cremia|content= In Majora's Mask, Romani and Cremia are exposed to various disgraces and, without the intervention of Link, they will be unable to solve their problems. Along with the Kafei and Anju reunion plan, taking care of the two ranch girls during the three-day cycle is one of the longest sidequests in the game, and conpleting it leads to several prizes (one of which, rescuing Epona, is mandatory to progress in the game).

Required Items

 * Powder Keg

Involved Items

 * Ocarina of Time
 * Bow and Arrows
 * Epona

Rewards

 * Epona's Song
 * Bottle full of Lon Lon Milk
 * Romani's Mask

Places Involved

 * Romani Ranch
 * Milk Road
 * Gorman Track
 * Termina Field

First Day
The first part of the sidequest is required to beat the game. Once Link is able to clear the boulder on the first day with a Powder Keg, he can meet Romani, who calls Link "Grasshopper" because of his clothes. She will tell him that they are coming (never specifically saying who "they" are) to take all their cows, and recruits him as an assistant, for her older sister does not believe her story about Them. Link then accepts to train target shooting with Epona, so that he can get ready when "they" appear. After Romani tests the young hero's skill, she will teach him Epona's Song, which allows Link to ride Epona again. Romani will tell the young hero to be at the barn by 2:30 AM, which is when They will come. From this point onwards, the rest of the events are optional, thus initiating the actual sidequest.

While Link waits for the key time, he talks to Cremia to make her know that he came from Clock Town, meaning with logic that the ranch's road to the exterior is no longer blocked. At 2:30 AM, "they" will appear on the field and attempt to "beam up" the Romani Ranch cows. Link must prevent "them" from getting near the barns until the sun rises at 5:15 AM, at which time they disappear. At this point, Link can use Epona or the Bunny Hood to get around the ranch quickly. He can also use the Inverted Song of Time to slow the aliens down. Another way of doing this is standing a bit away from the crate (after finding a good spot, it is best to destroy the crate). Then, rather than using Epona, Link will have a good shot at all of the ghosts before they reach the barn. This is useful for people who suffer in their accuracy with the bow when riding Epona, but once Link is out of arrows, it can be very hard to get more.

Romani will thank Link by giving him a bottle with Milk, and then head to bed, thanking him for his help and calling Link a "little hero". This fulfills Romani's entry in the Bomber's Notebook.

Second Day
If Link did not save the cows from "Them" during the first day, Romani will be sitting outside the barn, traumatized and catatonic, unable to remember anything. Cremia stands in their empty barn, bemoaning their loss and wishing she had believed her sister so she could have helped her save the cows.

If Link did successfully help Romani, he will find Romani and Cremia in the barn having a discussion about taking milk to town. Even though Romani insists in going to town to deliver milk, Cremia persists that she has to take care of the cows. At 6:00 PM, Link returns to the ranch, where Cremia employs for his help and company. As they ride towards Termina Field and talk about various topics, they find that Milk Road is blocked again, this time by the fences that used to obstruct the Gorman Track. Knowing that he and Cremia will have to take an alternate route, Link gets in the back of the wagon and defends the cart and the milk from bandits as they are riding through the Gorman Track. After this event, Cremia thanks Link and gives him the Romani Mask, acknowledging him as an adult. If Link completes the task again, she will give Link either a Gold Rupee or an affectionate hug. This fulfills Cremia's entry in the Bomber's Notebook.

An easy way to do this mission is to wear the Circus Leader's Mask. If this is worn, the bandits will not attack, and merely follow the caravan. Even if Link attacks, they will not respond; however, all this will only work after having completed this very sidequest before, as the Circus Leader's Mask is only obtained in Milk Bar during the periods of time that require Link wearing Romani's Mask to be in there.

Final Day
If Link did not save the cows from "them" during the first day, Romani will be sitting outside the barn, traumatized and catatonic. Cremia stands in their empty barn, bemoaning their loss.

However, if both events have been completed, Romani will offer Link the opportunity to take part in target practice, and Cremia will be seen to be worrying about the moon.

After nightfall, both Cremia and Romani will be in the barn, milking a cow like on the second day. It is revealed that Cremia now considers Romani an adult in mind, and so is allowing her to drink Chateau Romani, and is likely going to make her a mask. This scene can be difficult to witness if the Kafei-Anju quest is underway, as Sakon will already be making his way to his hideout, and borders on impossible without the Inverted Song of Time or the Song of Soaring. If that sidequest is not being executed, then Link will see Anju crying on the second floor of the ranch sisters' house because she wanted to stay in Clock Town to wait for Kafei.

Trivia

 * When Romani first meets Link, she gives him the nickname "Grasshopper", because he wears green and apparently "patters" when he runs. This is the same name Agitha gives link in Twilight Princess. Grasshopper.png
 * Romani tells Link that Cremia has a crush on Kafei. Due to this, several characters believe that the reason for Kafei's disappearance is that he's run off with Cremia, despite his approaching wedding.
 * Anju's family seeks refuge at Cremia and Romani's ranch on the third day, as does Anju, if Link does not perform the Anju-Kafei quest.
 * Before doing the milk delivery quest on the second night, if Link talks to Romani inside the house first, she will offer that Link stays and lives with them, saying she will lend Link her bed. She will only do this if Link agreed to be her assistant on the first day, however.
 * When Link talks to Romani inside her house for the first time, she will call him "cute", even if Link has already been nicknamed Grasshopper by Romani.
 * There is a typo on the Nintendo 64 version of Majora's Mask, when Cremia gives Link an affectionate hug; "You feel all warm and fuzzy! inside!"

Articles on The Legend of Zelda
Below is a list of special articles dedicated to the games in the series. Whenever possible, the list orders the articles by game.

The Legend of Zelda's 25th Anniversary
The subject of this article deals with the 25th anniversary of the release of The Legend of Zelda in Japan. The article intends to show a homage to the game, first describing the characters, followed by describing the puzzles, enemies and bosses (including Ganon). Later pages refer to the major gameplay elements, including the overworld, the dungeons, the non-linearity, the item usage, the ability to save the current progress and the Second Quest. A section homaging the music concludes the article.

What's Lost in The Legend of Zelda
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