Buzz Blob Cave

is a TFH: in. It is the second TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
TFH: is a large, earthen cavern with deep chasms and sparse foliage. The TFH: is simple in design, relying heavily on basic TFH: and TFH: puzzles. Because of this, the TFH: serve well here.

TFH: 1 has the NaN Linkss separated on elevated ledges in different corners of the TFH:. On each of the ledges is a TFH: that can be popped with a TFH: strike, and a TFH: for that TFH: to make use of. A short distance from each of these ledges, just out of their NaN Swords' reach, floating NaN Balloons hold up bridges and prevent the NaN Linkss from getting down. Shooting an TFH: to pop the TFH: causes the bridge to fall into place, allowing the NaN Linkss passage to reunite in the main part of the TFH:, where three NaN Blobs await. The TFH: is blocked by a locked TFH:, and a TFH: floats inside a TFH: near it. To reach this TFH:, the NaN Linkss must throw each other up two nearby ledges. After the TFH: is unlocked, the TFH: can be reached beyond a narrow pathway.

TFH: 2 places the NaN Linkss on a grassy ledge. Below is a large room with a closed TFH:, a bush-filled ledge to the west that can only be reached by forming a TFH:, and a TFH: that can only be activated once all three NaN Linkss stand on it. Once they do, seven NaN Blobs and one TFH: appear in a circle around them. The latter electrifies the NaN Linkss upon contact, so it can only be damaged with NaN Arrows. After the NaN Enemies are defeated, five more NaN Blobs and two more NaN Buzz Blobs appear in front of the TFH:. Defeating them all opens the TFH:, allowing passage to the TFH:. Beyond the TFH: is a narrow pathway, which branches off to the left toward a TFH: containing a TFH:.

Stage 3 starts the NaN Linkss off on a small cliff over a deep chasm. Directly ahead of them is a central cliff, which can be reached using the four floating platforms that circle it. On this cliff are two NaN Totem Dekus and a TFH: on a post. Similarly to how the NaN Totem Dekus retract into the ground when the NaN Linkss approach them, the TFH: covers itself with metal flaps if any NaN Linkss get too close, forcing them to strike it from a distance. On the east cliff are a second TFH: and a TFH:. On the north cliff, a third TFH: and an elevated ledge, and on the west cliff, a TFH: and an elevated TFH: containing a TFH:. Each TFH: can only be reached by the TFH: atop a full TFH:. Once all three are struck, the TFH: blocking the northeast cliff opens, allowing passage to the TFH:, which is beyond a short bridge. A TFH: is found beside the TFH:, along with several NaN Jars.

Stage 4 is the final stage. The NaN Linkss appear in a small room, which opens ahead of them into a large pit below. Before falling in, the NaN Linkss can circle around the border to find NaN Rocks and bushes. A single TFH: rests behind some NaN Rocks to the east. Once all three NaN Linkss fall in the hole, the TFH: appears, and the battle ensues. NaN Hearts and NaN Rupees atop various ledges can be found around the arena. Once the TFH: is defeated, the TFH: appears, and the TFH: is completed upon entering it. A hidden tunnel can also be found in the north-east of the pit, reachable only by forming a TFH: and throwing the NaN Linkss up. One TFH: can enter this tunnel to find several NaN Rupees, including a TFH:, in an alcove above the TFH:.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Pop all balloons!", "Clear within the time limit!", and "Clear using only Bombs!".

In "Pop all balloons!", the four NaN Stages contain 12, 17, four, and three NaN Balloons respectively, for a total of 36 NaN Balloons. Many of them bear a number indicating the size of a TFH: required for the NaN Linkss to reach them. In TFH: 1, the NaN Blobs are absent during this TFH:.

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute and 30 seconds in both single-player and Multiplayer modes. This timer can be increased by collecting NaN Hourglasss or wearing TFH:. Notably, there are no NaN Hourglasss to collect in the first two NaN Stages of the TFH:.

In "Clear using only Bombs!", the TFH:'s NaN Bows are replaced with NaN Bombs. Anything to be hit indirectly or from a distance must now be struck using a TFH: blast, requiring the NaN Linkss to use precise timing and aiming in order to solve puzzles. NaN Swords can still be used during this TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Trivia

 * TFH: was one of the NaN Levels included in the E3 demo and in the distributed demo version. In the former, it was formerly known as The Forest.
 * As described in Vol. 1 of the TFH:, a bright green TFH: is hidden in each TFH: of the TFH:. One can be found in TFH: 3 of TFH:, on a spiderweb directly above the easternmost TFH:.