Glitches in Ocarina of Time 3D

These are the glitches which are possible to perform in. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Enter Jabu-Jabu's Belly as an Adult

 * Effect: Enter Jabu-Jabu's Belly as an adult.
 * Prerequisites: Access to Zora's Fountain as an adult.
 * How To: Walk along the very left edge of the ice that replaces Lord Jabu-Jabu as an adult, without falling into the water. If done correctly you will walk into Jabu-Jabu's Belly.
 * Notes: This glitch is a lot easier to perform while wearing the Hover Boots.

Ganon's Castle Glitch World

 * Effect: Link hovers in a black, empty, space with a room underneath him.
 * Prerequisities: Must be at the top level during the escape section of the castle.
 * How To: Jump off the edge at Link's left when facing Princess Zelda. When you jump off the edge, you should be hanging off the edge. You should then let go of the edge. When you fall, you should be in a black, empty space with the floor below.
 * Notes: To get out of this glitch, one must just wait for the time to run out. This glitch is very difficult to obtain, and usually encountered only by chance.

Skip the Gerudo's Training Ground

 * Effect: Link is able to get straight to the central cell where the Ice Arrows are, without having to complete any of the trials, or collect any of the Keys
 * Prerequisites: Hookshot obtained, access to Training Ground.
 * How to: Go to the middle room from the entrance, the cell straight in front of Link is the one with the chest containing the Ice Arrows. Turn sideways to the left and hold the Hookshot button. Now hold right and tap L a few times and let go of it. Link's arm should now pass through the fence. Now, simply grapple on to the inside wall, and Link will pass through in to it, being able to open the chest.

Doom Jump

 * Effect:' Boosts you extremely high into the air
 * Prerequisites: Hookshot/Longshot, and Hover/Iron Boots
 * How to: Stand in front of something that you can hook, like a ladder. Then hold L target, the Hookshot button and up on the Circle Pad, let go of the Circle Pad and switch the Boots.

Use Farore's Wind anywhere

 * Prerequisites: Farore's Wind obtained, as well an item that can be used outside the overworld and dungeons (e.g. a potion in Castle Town)
 * How To: Go to an area where Farore's Wind is unusable and set it, along with another usable item to X and Y. Then go into the "Items" menu and swap the two items around and press B to exit it, now you need to tap the Farore's Wind button just before the top screen turns bright. If you are successful, you will be able to cast a warp point and return to it in places such as Castle Town or the interior of a building.
 * Notes: When used at the entrance gate to Castle Town, this glitch allows you to see the area from a third person perspective, exposing some non-existent walls and scenery replaced with a black void.

Forward Extended Super Slide

 * Effect: Link can slide around quickly.
 * Prerequisites: Bomb.
 * How To: Face forward, pull out a bomb, then tilt the Circle Pad carefully so you start turning without moving forward, and hold L. Just before the Bomb explodes, let go of L. You should now start sliding around. Keep tapping L and when you face the direction you want to go, hold L.
 * Notes: Can be used to cross the quicksand in the Haunted Wasteland, thus skipping the Longshot.

Mega Flip

 * Effect: Backflip very far.
 * Prerequisites: Damage source.
 * How To: Find any source of damage. Bombs or straight standing Deku Babas' are the easiest ways of performing it. Then you need to roll towards the damage source and as you are being hit quickly do a backflip. It will launch you very far backwards. The correct timing when using Bombs is to roll just as the bomb explodes.
 * Notes: You cannot backflip until the roll animation is completed. This can be used to get across the gap in the beginning of the Shadow Temple, making it possible to get the Hover Boots early in the Master Quest version too using no Fire Arrows or Din's Fire and the Doom Jump at Dampé's house to enter the temple.