User:Doge229/Sandbox

Spectral Figures Page Info
(Base description about Spectral Figures)

Spectral Figures are beings found atop Rock Piles throughout the Depths. They appear as the silhouettes of Hyrulean Soldiers, and hold Intact Weapons as though offering them. When Link takes a weapon from a Spectral Figure, it will disappear, and respawn on the next Blood Moon. Each Spectral Figure can only hold one type of weapon, meaning it will only ever hold either one-handed weapons, two-handed weapons, or spears. The pool of Intact Weapons that each Spectral Figure can hold is loosely based on the region of the Depths it is located in.

(Weapon Generation and Rerolling a Weapon)

When Link gets close enough to a Spectral Figure, it will (visibly render?) and randomly choose a weapon from the currently available weapons in its pool. Once a Spectral Figure has generated its weapon, it will be locked into holding that weapon until Link removes the weapon AND a Blood Moon has occurred. If the weapon is not removed, then the Spectral Figure will not respawn, and it will not be able to generate a new weapon.

Because Spectral Figures only generate their weapon when they (visibly render?), the weapon can be rerolled by loading a save that was made before Link moved close enough to the Spectral Figure.

(Unlocking Intact Weapons)

Spectral Figures have an unlock system that controls which Intact Weapons in their pool are available for them to spawn with. At the start of the game, only the Traveler's (series) is unlocked. These weapons act as a "default" tier for Spectral Figures.

In order to unlock more Intact Weapons for the Spectral Figures to spawn with, Link will need to break their (Decayed?) versions at least once. However, breaking a Decayed weapon more than once will not affect the availability of the Intact version. Breaking a Decayed weapon will immediately allow its Intact version to be held by Spectral Figures, a Blood Moon is not required. It does not matter whether the Decayed weapon has anything fused to it when it breaks, the Intact version will still be unlocked just the same.

NOTE: Breaking a Decayed weapon by throwing it against *terrain* will NOT unlock its Intact version for Spectral Figures. Any other method of breaking the weapon will work though, against an enemy or not.

(Weapon Pool Odds)

* This part is take directly from my document, as I'm not entirely sure how it should be written for the wiki*

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Getting the simple information out of the way first, each currently available weapon in a Spectral Figure’s pool has an equal chance of being generated. This means that if a Spectral Figure has two weapons available for you, each one has a 50% chance to spawn. If it has three weapons available, each one has a 33% chance to spawn. Five weapons available, 20% each, etc.

The complicated part comes when you start looking at Spectral Figure pools where you may not have every Pristine weapon in them unlocked.

The first weapon in a Spectral Figure pool that you have not unlocked will be replaced by a Traveler’s set version of that weapon. Any further weapons that you have not unlocked will not be counted in the odds distribution for that pool. For Spectral Figure pools that have a Traveler’s weapon by default, that will be counted as a separate weapon from the Traveler’s weapon that replaces the first locked weapon.

Here’s a couple examples (assume all weapons mentioned are Pristine):


 * 1) For a Spectral Figure with a weapon pool of:

[Royal Halberd, Knight’s Halberd, Throwing Spear, Soldier’s Spear, Royal Guard’s Spear]

-If you have every weapon in this pool unlocked, each weapon has a chance of 20% to spawn.

-If you have unlocked every weapon besides the Royal Halberd, it will be replaced by a Traveler’s Spear and each weapon will still have a 20% chance to spawn.

-If you have only unlocked the Throwing Spear and the Soldier’s Spear, then the Royal Halberd, Knight’s Halberd, and Royal Guard’s Spear will all be replaced by only one instance of a Traveler’s Spear, meaning that there will be a Throwing Spear, a Soldier’s Spear, and a Traveler’s Spear available, each with a 33% chance to generate.


 * 1) For a Spectral Figure with a weapon pool of:

[Traveler’s Spear, Throwing Spear, Soldier’s Spear]

-If you have every weapon in this pool unlocked, each weapon has a 33% chance to

spawn.

-If you have not unlocked the Throwing Spear or the Soldier’s Spear, they will be

replaced by a single instance of a Traveler’s Spear. This means there will only be 2 Traveler’s Spears in the available pool, and each will technically have a 50% chance to be picked.

-If you have not unlocked the Soldier’s Spear, it will be replaced by a Traveler’s Spear, which will be counted as a separate weapon from the Traveler’s Spear in the pool by default. This means that the Throwing Spear will have a 33% chance to spawn, and the 2 Traveler’s Spears will each have a 33% chance to spawn, or you’ll have a 66% chance of a Traveler’s Spear being chosen.

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(Weapon Modifiers from Spectral Figures)

The modifiers found on Intact Weapons from Spectral Figures are based on (world/level scaling), and can be rerolled by loading a save made after Link moved close enough to the Spectral Figure to generate the weapon.

* Data pulled from my Pristine Weapons Explanation doc: https://docs.google.com/document/d/1hEXB9TDTKJ-Mdv7PbY_tYe6A9gWIMOXJsASVoFAxl2I/edit?usp=sharing *

Intact Weapons Page Info
Intact Weapons are pristine Weapons that are unaffected by the Gloom decay from the Upheaval. Intact Weapons typically display greater strength and base Durability than their decayed counterparts. They are given to Link by Spectral Figures in the Depths. Intact Weapons may also be received as "BigHit" rewards from certain amiibo, and an Eightfold Longblade (Intact) can be obtained as a one-time reward from the Side Adventure "The Yiga Clan Exam." Weapon Traits function exactly the same on Intact Weapons as they do on their Decayed counterparts.

Durability for TotK Info
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Each weapon has a Base Durability and a Bonus Durability, which is unlocked while something is fused to the weapon.

Bonus Durability Values:

-Stal Enemy Arms = 3

-Gerudo Weapons, excluding the Scimitar of the Seven = 5

-Tree Branches, Tools, Rusty Weapons, Royal Guard Weapons, and Gloom Weapons = 10

-All other weapons = 25

Bonus Durability is a property of the base weapon, and any Bonus Durability used will not be restored by fusing something else to the base weapon. Aside from materials that break in one hit, such as Gibdo Bones and Ancient Blades, all materials will last until the base weapon breaks. When fusing equipment to a weapon, the base weapon will still unlock its Bonus Durability, but the fused equipment will not. The durability of both equipment will be drained on hit.

When fusing equipment to a weapon or shield, the fused equipment will lose its modifier, but if it is a weapon, its Bonus Durability will be restored to maximum.

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