Shrine of Destiny

The Shrine of Destiny is the fourth ZA: in. Its Shrine Keeper and ZA: is ZA:, who taunts ZA: as controlling her fate and destiny.

Entrance to the Temple
The ZA:'s entrance is located in northern ZA:, between the ZA: and ZA:. Its entrance lies within a stone henge of white pillars. If Zelda comes across the entrance before clearing the ZA:, she will find that the entrance is blocked by NaN Floor Spikes, as the Shrines must be completed in order.

Themes and Navigation
The ZA: features floors and walls made of marble and stone, as well as abstract decorations and designs. Its interior is stylized in either the appearance of a palace or an old mansion. It is known to house undead and magical NaN Enemies, such as NaN Gibdos and NaN Wizzrobes, respectively. It is notably the only Shrine where its ZA: cannot be not found inside the ZA:; instead the Map is given by a ZA: in the ZA: swamp.

The first room of the ZA: is a circular foyer, and contains two passages. The passage on the left is the correct path; the right path ultimately leads to a dead end containing NaN Gibdos. This split is the only one featured in the Shrine, which is otherwise a straight-forward curve. While moving through the path on the left, Zelda encounters a room of moving NaN Blade Traps, which can be removed by hitting an out-of-reach switch with a projectile. The passage eventually leads to a twisting corridor, which leads to a room with NaN Gibdos and a ZA:. The NaN Gibdos must be defeated to proceed ahead, and defeating them will also drop the ZA: ZA:. The second room has Zelda fight off more NaN Gibdos, with a ZA: spawning for every ZA: she has defeated. Eventually Zelda reaches another curved hall, which enters into the second half of the ZA:.

A small fleet of stairs leads to a room with narrow walkways over a large pit. NaN Wizzrobes attempt to attack Zelda from afar with their spells. Zelda must carefully traverse to the east side where the exit is. The next room has a small puzzle where Zelda must hit the left and right switches and turn them red to remove the NaN Floor Spikes blocking the next passage. She must then pass a final room by also removing its NaN Floor Spikes, before finally facing ZA: in the ZA: room. After ZA: is defeated, Zelda retrieves the fourth ZA:.

Trivia

 * The ZA: features two music tracks, which change as Zelda enters the twisted corridors.