Clothes

An article of clothing worn by Link in every one of his games. There are many different forms of tunic that Link can don in games, even the ability to change in-game to open new abilities with each new garb.

The Legend of Zelda
In the original game for the NES, Link mainly wore one form of clothing, the green tunic, although by obtaining the Blue Ring your tunic turns blue, and by obtaining the Red Ring your tunic turns red.

Zelda II: The Adventure of Link
Link once again wears a green tunic throughout the adventure. Using the Shield Spell will turn his clothes red for as long as the spell is active.

A Link to the Past
The first appearance of changing tunics came with the SNES game A Link to the Past. In the game, Link once again started out in green, but found more garb as he moved through the game.

Green Jerkin (Tunic)
The official name for the clothes Link wears in the game is called the Green Jerkin, but has the similar appearance to a Tunic. The first piece of clothing does just that, it keeps Link clothed throughout the game. No special abilities come with the Jerkin.

Blue Mail
The Blue Tunic is hidden in the Ice Palace in the Dark World and is Link's second tunic. When Link wears this, the damage taken from enemies is reduced by 1/4.

Red Mail
This is Link's final tunic in A Link to the Past and best armor in the game. It is found in Ganon's Tower which is found in Dark World where Hera's Tower was on Death Mountain. When this tunic is worn, it reduces damage taken by ½, making the final battles a bit easier.

Link's Awakening DX
In Link's Awakening DX, the Game Boy Color version of Link's Awakening, Link dons three tunics in the game as well, if he can beat the special hidden Color Dungeon, located in the graveyard.

Green Tunic
Link once again wears the original green to start the game. The tunic once again has no special abilities, except to keep the hero clothed.

Red Tunic
The red tunic increases Link's sword power considerably, but decreases his defense. It is one of the two tunics Link can find in the Color Dungeon. Link can only wear one tunic at a time and must beat the dungeon again to change colors.

Blue Tunic
The blue tunic increases Link's defensive power considerably, but weakens his attack power. It is one of the two tunics Link can find in the Color Dungeon. Link can only wear one tunic at a time and must beat the dungeon again to change colors.

Kokiri Tunic
The Kokiri Tunic is the clothing worn by Link at the beginning of most of the games (there are exceptions). It is a simple leaf-green tunic that enables no special abilities but is known to be the clothes worn by the original Hero of Time.

Goron Tunic
The Goron Tunic, sometimes known as the red tunic, is one of the few articles of clothing worn by Link besides that of his usual green outfit. It is visually identical to the green version, except that it is red.

In Ocarina of Time, the tunic helps resist the damage caused by extreme heat, and allows link to walk on lava for a short period of time. It is the essential uniform when exploring the Death Mountain Crater, an otherwise deadly habitat. It can be bought by Link at the Goron Shop for 200 rupees, or, more sensibly, be received as a gift from Darunia's son, who is named after you.

This tunic is similar to the Red Mail in "The Legend of Zelda: A Link to the Past."

Zora Tunic
The Zora Tunic, sometimes known as the blue tunic, is one of the few articles of clothing worn by Link besides that of his usual green outfit. It is visually identical to the green version, except that it is blue.

In Ocarina of Time, the tunic allows the wearer (Link) to breath underwater, an obviously useful feature. Used in conjunction with the Iron Boots, the tunic renders large undersea areas accessible and traversable, albeit at slow speed. It can be bought by Link at the Zora's Shop for 300 rupees, or it can be given to him by King Zora when Link helps him to thaw.

Majora's Mask
In Majora's Mask, child Link from Ocarina of Time goes to Termina in his Kokiri Tunic. This game does not include the ability to switch tunics, but rather switch persons.

The Oracle Duo
In the Oracle games, Link also only dons the Green Tunic throughout his adventure.

Four Sword games
In Four Swords, as well as Four Sword Adventures Link splits into four equal persona's due to the Four Sword. Doing so allows Link to sport his traditional Green Tunic, as well as a Red, Blue, and Purple Tunic. The colors in the game help players determine which Link they are controlling, rather than give Link an ability. It is the only game to feature Link in a Purple Tunic.

Hero's Clothes
Link receives this nifty set of clothes very early on in his adventure (in The Legend of Zelda: The Wind Waker). It is said that boys when they come to a certain age, must don a green tunic in honour of the Hero of time. They were especially made for Link by his Grandma for his birthday. They were also designed and suited to look like the Hero of Time and fortunately they fit Link perfectly. Very warm though, but as Link wears these many people will come to realize a feeling of nostalgia and deceptiveness and actually mistake him for the Hero of Time.



Hero's New Clothes
Main article: Hero's New Clothes After finishing the game once, you can start a new file, where you recieve "invisible clothes", and you play the game in the clothing that Link started with.

The Minish Cap
Link in the The Minish Cap once again travels Hyrule in the Green Tunic. However, at the beginning of the game, Link doesn't sport his traditional green hat. It isn't until he meets Ezlo that he wears the cap. At the end of the game, Ezlo gives Link a hat as a going away gift saying that the cap suits him well.

If Link uses Nayru's charm he will become blue and obtain more defense for a while. If he uses Din's charm, he will become red and obtain an offensive bonus.When he uses the Farore's charm his tunic becomes purple and he gets a offence/defence bonus,but in a lower dose of the separate bonuses.

Twilight Princess
The idea of Tunic switching to help with puzzles made its return to the Gamecube and Wii game, Twilight Princess.

Ordonian Outfit
In the early portion of the game, Ling wears the standard clothes of the Ordonians of Ordon Village. Most males of the village wear a variation of this garb. There is nothing special about this outfit as it does not grant Link any extra abilities. Once the Hero's Clothes are obtained, Link will never again wear these clothes for the remainder of the game. This is the only outfit of Twilight Princess that does not come with a hat.

Hero's Clothes
Once Link returns the light to the Faron Woods, he is given the Hero's Clothes by Faron, the light spirit of the forest. Faron notes that the legendary hero once wore clothes similar and that it was only fitting that Link don the clothes as well. The Hero's Clothes also possess some visual differences from past incarnations. It is similar to what is worn in Ocarina of Time, but with some add-ons. Underneath the green is a chainmail shirt. It also possesses two small pouches attached to the belt.

Zora Armor
The Zora Armor works in similar fashion to the Zora Tunic in Ocarina of Time. It is even designed by the same person, King Zora. Although the King doesn't make an appearance in this game, his wife Rutela does. She rewards the clothing to Link when he helps deliver her son to Kakariko Village safely. She then lays down for her eternal rest. The Armor allows Link to breathe and swim underwater for long periods of time. With the combination of the Iron Boots, Link can also walk on the ocean floor. A new twist, however, makes Link more vulnerable to Fire and Ice attacks while wearing the armor. The armor looks like chain mail with short sleeves, unlike links normal tunic. It also has a helmet similar to what Zora soliders wear, yet smaller and only goes on the forehead, and a mask which covers his mouth and nose whilst in the water.

Magic Armor
Main article: Magic Armor

The Magic Armor is a new addition to the series. It allows Link to lose rupees when he is hit instead of hearts. The Magic Armor will consume rupees until he is out, at which time the effect wears off. Without rupees the armor impedes movement and turns a gray-blue color.