Game Over

, also stylized as, refers both the mechanic of dying and the menu shown when the player dies and or when they fail their quest in.

In, whenever TLoZ:'s TLoZ: is fully depleted, TLoZ: begins to spin around in circles before fading away completely. The TLoZ: screen then appears, giving the player the choice to continue playing or to TLoZ: the game and return to the TLoZ: screen. If the player chooses to respawn, TLoZ: will start from the TLoZ: if TLoZ: died in the TLoZ: or at the beginning of a TLoZ: if he was defeated inside one. The game will also count the number of times that the player has TLoZ:ed.

In, the TAoL: screen appears whenever TAoL: loses a life. The screen will flash red and TAoL: will turn into a silhouette and disappear. If TAoL: runs out of all his lives, a different TAoL: screen appears, stating that TAoL: has returned. The player can choose to respawn at the TAoL: or save and return to the TAoL:. If TAoL: dies inside the TAoL:, selecting "Continue" will respawn him at from the entrance to the TAoL: instead of the TAoL:. Getting a TAoL: resets TAoL:'s TAoL: to zero.

In, the ALttP: screen appears when ALttP:'s ALttP: completely runs out. ALttP: will spin in circles and then collapse face-first onto the ground, then disappearing and showing the words "GAME OVER" with a few options for the player. The menu allows the player to ALttP: and continue playing, Save and quit the game, or don't save and respawn from the last saved point. Choosing the respawn will make ALttP: respawn in a predetermined location, depending on where ALttP: ALttP:ed. If ALttP: died in a ALttP:, he will respawn at the entrance to that ALttP:. ALttP: can avoid a ALttP: if he has a ALttP: with him, as the ALttP: will appear and heal seven NaN Hearts from his ALttP: after it runs out. If ALttP: died anywhere else in the ALttP:, he can choose to respawn in ALttP:, the ALttP:, or the ALttP:. In the ALttP:, ALttP: will respawn atop the ALttP:. The game also counts the number of times that ALttP: has ALttP:ed and displays them next to the save file after completing the game. During the credits, a breakdown of how many times ALttP: died at various locations in ALttP: is shown.

When all of Link's Heart Containers are depleted, he begins spinning in circles before collapsing. The player is then given the choice to save and continue, continue without saving or saving and returning to the title screen. An instant Game Over will occur if Link stole from the LANS: and then returns, where the LANS: will launch a lightning bolt attack that will instantly and completely deplete Link's health, and the Secret Medicine cannot save him if this happens. If Link makes it to the end of the game without receiving a Game Over, Marin will fly across the screen with wings, symbolizing that her lifelong wish to become a Seagull was granted. In the DX version, this changes if the game is played on a Game Boy Color (or later system); a portrait of Marin will appear in the sky accompanied by her characteristic melody as it fades into seagull form, possibly directing Link to shore. There is then a message from Nintendo thanking the player.

When all of Link's Heart Containers are depleted, he drops to one knee, before collapsing face-first to the ground and the camera slowly revolves around to his front. If Link does not have at least one Fairy on his person, disappointing dirge music plays, then the words "Game Over" appear cloaked in flames. The player is then given the choice to save and continue, continue without saving or save and return to the title screen. If he does have a Fairy however, no music will play as he collapses- afterwards, the Fairy will automatically resurrect Link and fully restore his Heart Containers.

If Link drowns, which may occur if Link has spent too much time underwater without wearing the Zora Tunic or if his Heart Containers are emptied completely through an enemy attack, he instead begins to choke, toss and turn, and then goes limp, floating in the water. There is also a Game Over that occurs if Link stays too long in the searing heat of the Fire Temple or Death Mountain Crater without wearing the Goron Tunic. In this cutscene, Link will die of hyperthermia, causing him to collapse normally while bursting into flames. This also happens if he dies atop a lava tile. In addition, there is a unique death animation if Link is directly killed by Ganondorf's signature attack - it is again similar to his standard death, except he becomes paralyzed with electricity very loudly and he is unable to emit a sound in defeat.

Like Link's Awakening, there is a bonus after the credits finish on a 000 file - variations of the Scarecrow's Song will play after a short while, but this was removed in the GameCube and 3DS versions for unknown reasons.

During the final boss fight against Ganondorf, should the player fail and acquire a game over, they have technically acquired one of the game's endings, which leads into the "Downfall Timeline". This makes Ocarina of Time's game over screen the only one in the series to be considered canon.

There are two Game Over scenarios: one is the normal one, which is very similar to that of Ocarina of Time, which happens when Link loses all of his health and has no fairies to revive him, or when he stays under water too long without wearing the Zora Mask. A second Game Over occurs should Link fail to turn back time before the Moon crashes into Termina. A scene depicting the Destruction of Termina then occurs, in which the entire land, are engulfed in flames as Link is swept away. Afterward, Majora's Mask is shown, followed by someone, presumably the Happy Mask Salesman, speaking of Link's "terrible fate" while the Happy Mask Salesman's laugh is heard in the background. However, this is averted as the Happy Mask Salesman then saves Link by resetting the three-day cycle, and the death is not counted (at least in the Japanese version, presumably). This is pointed to by the prior laugh and quotation of the Happy Mask Salesman, and by the first sentence he speaks to Link when he restarts under the Clock Tower, which is not something he says to Link during any other time loop. Unlike when Link plays the Song of Time, nothing about his progress is saved, such as the acquisition of key items or his current health or magic, and everything is reset to the state it was when Link last used the Ocarina of Time or at the game's previous save.

The Game Over screen is virtually identical to that of Link's Awakening, featuring the same animation, although a small graphic change is made to the save menu and the music is altered. There is now a non-standard game over that counts - if Link pesters the Great Moblin and his flunkies too many times by destroying the structure that they were attempting to build, the Great Moblin will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble (in the first two times Link tries to blow up the structure, if the player stays inside the structure, the player will still get the instant Game Over). There is also a second instant game over in Oracle of Seasons if Link gets squashed by the closing walls in two of the rooms in the Ancient Ruins. Note that the Magic Potion is unable to save Link if he either gets squashed or blown up in the Great Moblin's shack.

When Link's hearts are depleted, he will stagger slightly, then collapse. The screen is blackened, and the words "Game Over" fall one by one, followed by the option to quit, save and quit, or continue. If Link dies in water, he will drown and float limply. However, this will not happen if he is within the bounds of an island, in which case he will wake up ashore first (though if his hearts run out, his energy will give out and he will barely resume consciousness).

When one Link runs out of hearts and the group lacks the necessary amount of Rupees to revive him, the game resets, forcing them to restart the level. The screen blacks out everything except for the fallen Link, the Link then spins and collapses onto a patch of lit up ground and the words "Game Over" fall down letter by letter. A music box esc theme plays and the other links sit below, on the bottom screen in the Anniversary Edition.

A Game Over will occur in if Link's FSA: is fully depleted, or if the third bell chimes and FSA: drains the FSA: from FSA: while Link battles the NaN Dark Nuts inside FSA:, which will result in FSA: exclaiming that all hope is lost while FSA: stands on the roof of FSA:.

A Game Over will occur in if Link's TMC: is fully depleted, or if the third bell chimes and TMC: drains the TMC: from TMC: while Link battles the NaN Dark Nuts inside TMC:, similarly to.

A Game Over will occur in if Link's heart containers are fully depleted, if Link fails to escape TP:' bomb storehouse, if Link fails to extinguish the wagon's fire while escorting TP:, TP:, and TP: to TP:, if Link jumps off the TP: after it catches fire, or if Link is hit by his own TP:. When a Game Over occurs, Link will stagger before falling on his knees and collapsing to the ground. If he dies while in water, his body will float lifelessly to the top of the water. Dying on TP: will result in Link collapsing on her back. Dying in TP: will result in Link staggering, before letting out a whine and collapsing to the ground, while TP: hovers over him, shaking her head.

A Game Over will occur in if Link loses all his hearts, if PH: or Link dies inside the Goron Temple, or if the PH:'s heart containers are fully depleted, in which the ship will sink into the sea. If Link has any objects in his hands at the time of death, it will stay in the spot Link was holding it at, making it appear to levitate in the air.

A Game Over will occur in if Link loses all his hearts, or if the ST: bursts into flames, in which Zelda will shout Link's name. The Game Over screen is shared with '; however, the words 'Game Over' fall between two wisps of smoke.

[[SS -]]
A Game Over will occur in SS undefined if Link's hearts run out, if Link is run over by the SS: inside the SS:, if Link is touched by lava near the SS: inside the SS:, if Link is crushed by the statue in the SS: after obtaining the SS:, or if Link allows SS: to destroy the SS: by reaching the top of the SS:.

A Game Over will occur in if Link's heart meter runs out. He will spin around and subsequently fall to the ground, similarly to, before the screen fades to black and the words 'Game Over' appear. If Link was renting any tools from ALBW:, they will appear beside him before ALBW: grabs them and flies away.

Link will respawn in ALBW:, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in ALBW: that occurs before Link has traveled back to Hyrule via a ALBW: will result in Link respawning inside the ALBW:.

A TFH: occurs in when the TFH: have run out of NaN Fairies and deplete their TFH: or fail at a TFH:. However, this TFH: is functionally the same as completing a TFH:; no penalty is accrued and the amount of TFH: is not recorded. Any accumulated NaN Rupees and screenshots taken with the TFH: are kept, progress is saved automatically, and the TFH: return to the lobby in TFH:. A disconnection from a Multiplayer game is handled in the same manner, except the "Game Over" text and accompanying music do not appear.

In, a Game Over will occur when Link runs out of hearts, presenting the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively.

If DLC is installed, enabling the Hero's Path Mode will display areas where Link has died with a red cross and "R.I.P." text when hovered over.

When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in Adventure Mode). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears.