Weapon

are recurring items in.

There are several melee NaN Weapons in. Many of these follow a simple series of archetypes that often coincide with the names of NaN Bows and NaN Shields. For instance, NaN Traveler's Claymores, NaN Traveler's Spears, and NaN Traveler's Swords compose the BotW: archetype, alongside NaN Traveler's Bows and NaN Traveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost of BotW: as is the case with the BotW:, or possessing special properties that react to NaN Guardians, such as BotW: which can reflect lasers from NaN Guardians or easily pierce through their defenses.

Separately from these archetypes, NaN Weapons also follow behavioral patterns. One-handed NaN Weapons such as broadswords or simple clubs can be used in tandem with NaN Shields whereas two-handed NaN Weapons like claymores or spears cannot. Furthermore, bladed NaN Weapons can cut through NaN Trees while spears and blunt NaN Weapons will not. Heavy two-handed NaN Weapons can disrupt an opponent's balance if they brandish a BotW:, allowing for BotW: to knock their BotW: out of their hand and bypass their defenses.

Additionally, all NaN Weapons are made of different materials such as wood, bone, stone, metal, and BotW:. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in NaN Scorching Temperatures. NaN Weapons made of wood, bone, or BotW: will float in water. NaN Weapons made from stone or metal will sink in water and the latter can be manipulated with BotW: and will conduct electricity, drawing BotW: during a storm. If BotW: is electrocuted while wielding any BotW: except for the BotW: or the BotW:, it will fly from his hands and land on the ground nearby.

Initially, Link can carry up to eight NaN Weapons at a time in his BotW:; however, he can obtain additional slots by giving NaN Korok Seeds to BotW:. BotW: will upgrade BotW:'s Weapon Stash up to 11 times. BotW:'s Weapon Stash will also be upgraded once upon pulling the BotW: from its BotW:, allowing BotW: to carry a maximum of 20 NaN Weapons. If BotW: takes another BotW: while his BotW: is full, he will drop the BotW: or put it back if it came from a BotW:. Although he does not actually take the BotW:, it will still be identified if it was the first time BotW: had taken that BotW:. Each BotW:, including duplicates, occupies its own slot in the BotW:.

NaN Weapons can also randomly have modifiers when obtained from NaN Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These NaN Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.

CoH:, CoH:, and CoH: can use a variety of NaN Weapons in. NaN Broadswords, NaN Spears, and NaN Flails can be used by any of the three. NaN Daggers are only used by CoH: and CoH:, though CoH: can use CoH:, which are functionally identical. In addition, each character except for CoH: has at least one special CoH: that only they can use.

Most NaN Weapons can be infused by a CoH: in exchange for NaN Diamonds. Glass and legendary NaN Weapons cannot be infused. When a CoH: is infused, it will gain a new attribute.

Glass NaN Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary NaN Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary CoH: for each type of CoH:.