User:Midoro/sandbox2

Captains are high ranking Force soldiers in. Depending on the Force, a Captain may be an ally or an enemy.

Characteristics
Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts. Unlike the weaker soldiers however, Captains are stronger and more resilient as they carry their own health bars, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, which guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Captains are listed in the stage's battlefield info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing an attack, though this also depends on the type of enemy they are as well.

Types of Captains
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain stages. Each type fulfills a different and sometimes specific role.


 * Keep Bosses: Captains that appear solely inside Keeps once the Keep Meter is depleted. Defeating them will claim the Keep. They do not have any specific attack patterns and do not have Weak Point Gauges.
 * Outpost Captains: Captains that occupy Outposts. Defeating them will claim the Outpost. Like Keep Bosses, they do not have specific attack patterns nor Weak Point Gauges.
 * Engineer: Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical draw bridge leading to the valley's northern ruins. They must be safely escorted to the specified destination.
 * Bombchu Operators: Appears in "Land of Myth". They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
 * Raid Captains: Appears in Adventure Mode. Raid Captains advance in pairs to move in to claim enemy Keeps. They will typically make the Base a priority.
 * Fortify Captains: Appears in Adventure Mode. Fortify Captains advance to Keeps their Force have claimed to strengthen by raising the Morale of its troops, and must be defeated to prevent them from doing so. They will typically retreat once having fortified a Keep.

Hylian Captains
Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.

In "The Sheikah Tribesman", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either Impa or Link must locate and bomb a hidden passageway to rendezvous with him.

In "The Demon Lord" in the Master Quest DLC Pack, Hylian Captains appear as Skyloft Captains to the Skyloft Forces. They combat the advances of Ghirahim and his Forces, and later fight Cia and her Dark Forces after she breaks her false alliance with them.

As enemies, Hylian Captains have similar attack patterns to Stalmasters and Darknuts, and attack by rushing forward and swinging their sword. Doing so leaves them vulnerable and exposes their Weak Point Gauge.

Goron Captains
Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However in "Land of Myth", they also appear as enemy Captains under Darunia's command.

In "The Armies of Ruin", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a Lizalfos Captain, but is saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the Bombs inside. Later when the Hyrulean Forces summon the Great Fairy to attack the Dark Forces, one of the Goron Captain's bombs is taken by the fairies to turn into a larger bomb.

In "The Sheikah Tribesman", a Goron Captain again appears to help the Hyrulean Forces, this time to bring in and operate Bombchus to blow up stone spires. He appears twice throughout the battle.

As enemies, Goron Captains attack by rolling up into a ball. The attack leaves them vulnerable shortly afterward however, and exposes their Weak Point Gauge. In "Land of Myth", they also appear as Bombchu Operators and lead Bombchus to attack key Keeps.