Margoma

Margoma is the boss of The Temple in. It is visually reminiscent to Margomill.

Strategy
Margoma will spin around the pit that it's encountered in, eventually stopping to spin around rapidly and target one of the Links. When it has chosen a target, two holes on its side will glow the color of the Link prior to Margoma sprouting spikes from around its body and rushing towards that Link. The Links must trick Margoma into ramming into a wall, temporarily incapacitating it. While paralyzed, the center hole on Margoma will open, making it receptive to Bombs thrown from atop a Totem formation. If a Bomb successfully enters the center hole, Margoma will be stunned by it, exposing its eye from the aperture, making it susceptible to Sword strikes.

After enough hits, Margoma will gain a second layer. In this form, it attacks in the same manner, but it is now more difficult for the Links to subdue it. Subsequent attacks will force Margoma's eye out of its protective platforms, leaving it to frantically bounce around the pit until it's destroyed. When defeated, Margoma will release a shower of Rupees and the portal forward will activate.