Den of Trials

The is a location in, added through the Ver. 2.0.0 update. It is designated as the ninth TFH: of the TFH: as well as the sole TFH: within the TFH:, and contains 40 Floors based on the prior eight NaN Areas. At the bottom of the TFH: rests the TFH:.

Themes and Navigation
To access the TFH:, TFH: must complete nine NaN Levels and/or NaN Drablands Challenges, then return to TFH:, where TFH: tells the young hero about the newly-discovered TFH: and the powerful TFH: said to be found within. Though the TFH: cannot be unlocked or selected through Download Play, the NaN Linkss can still access the TFH: if the "host" TFH: selects it. However, the other NaN Links will not be able to obtain the TFH: in this mode.

The Den of Trials is divided into portions called Zones, with each portioned Zone being based on the Woodlands, Riverside, Volcano, Ice Cavern, Fortress, The Dunes, The Ruins and the Sky Realm respectively. Each Zone contains five Floors and is accessible from a central hub area with eight NaN Triforce Gatewaies. The Floors contain NaN Enemies that must all be defeated in order to activate the TFH: to advance to the next Floor. According to TFH:, all of the NaN Fairies that accompany the NaN Linkss flee in fear of the TFH:, leaving them with only one to start with. However, by reaching the "safe room" on the fifth Floor of a Zone, the NaN Linkss can obtain another TFH: trapped in a TFH: after collecting the NaN Materials from that Zone and Saving their progress. Each safe room also contains a TFH: from which supplementary NaN Hearts and NaN Rupees can be retrieved before descending further. When a Zone is completed, its corresponding TFH: in the hub area becomes activated. If the entire TFH: is completed in a single session, beginning from the first Floor, then the final safe room will contain eight NaN Treasure Chests with more valuable NaN Materials than the usual three.

A party cannot warp to any Zones that have not been reached by all the participating NaN Linkss, forcing them to begin from the highest common Zone available, or earlier. The TFH: features several "dark" variants of common NaN Enemies, which have increased attack power and defense, attacks which tend to Curse the NaN Linkss, and much faster recovery from being stunned. In addition there are new NaN Enemies that were not present in the other NaN Areas of the TFH:, including NaN Slaroks, NaN Gimoss, and land-based NaN Octoroks. The final Floor features a triumvirate of NaN Shadow Links, equipped with powered up versions of the weapons available.

Forest Zone
The TFH: consists of grassy surfaces without any special features. The NaN Totem Dekus emerge at random heights of one to three NaN Linkss, and periodically change their height.

Flooded Zone
Each floor in the TFH: has pools of TFH: along their edges, except for the second floor, which is almost entirely submerged. The TFH: on the second floor will spew silver NaN Spikes, which can accumulate over a large area and explode on contact. The third floor has a large TFH: that spans the entire central platform.

Scorching Zone
Each floor in the TFH: features a grated metal floor above a pool of Lava, except for the second floor, which instead features rocky platforms that sink into the Lava if the NaN Linkss stand on them for several seconds. These grated platforms leave several strips of exposed Lava along the floors' edges, which the NaN Linkss can fall into if not careful. On the third floor, NaN Volcanic Rocks will fall continuously, while on the fourth floor, NaN Lava Geysers shoot upward through parts of the grated floor.

Frozen Zone
Each floor in the TFH: features patches of slippery TFH: and several thin Ice platforms that gradually crack and break away under the NaN Linkss' weight, but eventually grow over again. The third and fourth floors also have several permanent holes. In the center of the second floor, two NaN Switch Moles appear from a circle of six Mole Holes; when both are defeated, the TFH: and NaN Hardhat Beetles appear.

Fortified Zone
The first floor of the TFH: has four NaN Arrow Traps along the outside edges, which automatically start firing NaN Arrows after the NaN Linkss select their NaN Items, and a set of four unlit NaN Torchlights sitting in the NaN Arrows' paths. Two of the NaN Arrow Traps also have lit NaN Torchlights directly in front of them, which quickly causes a chain reaction leading to a flurry of NaN Fire Arrows across the stage. This trap can be avoided if the TFH: wielding the TFH: extinguishes the two lit NaN Torchlights before all NaN Linkss select their NaN Items, though the NaN Torchlights will reignite after one minute.

On the second floor, two stacks of two NaN Mini-Margos travel clockwise around the floor's perimeter, while the last TFH: travels counter-clockwise in a smaller radius. A patch of NaN Bomb Flowers awaits in the center. Once all five NaN Mini-Margos or the solo TFH: or the single TFH: are defeated, a second TFH: appears. On the third floor, the four NaN Hinoxs are initially standing on ledges along the floor's perimeter, and can be easily defeated by knocking them off with a single hit. However, if the TFH: and NaN Gimoss are defeated first, the NaN Hinoxs will drop to the floor and begin giving chase to the NaN Linkss.

Desert Zone
All four floors of the TFH: are covered in Quicksand, save for a small patch of solid ground in each of the four cardinal directions, and one in the center. The second floor features walls around the floor's edges, and two NaN Bomb Flowers that must be watered with the TFH: before they can be plucked. On the third floor, the NaN Morths will continually regenerate shortly after they are defeated, but will permanently disappear once all other NaN Enemies are defeated.

Shadow Zone
Each floor in the TFH: has a large pit and features a different type of platform trap. The first floor has three grey platforms that periodically vanish and reappear. The second floor has six colored platforms that cycle around the stage, plus two static ones in the center; only the TFH: matching a platform's color can safely walk on it without falling through. The third floor appears to be mostly groundless, but features a number of invisible platforms that briefly appear when touched by a TFH: or a TFH:'s blast. On the fourth floor, the NaN Stalfoss throw their bones at the NaN Linkss from small sections of ground separated from the rest of the floor; hitting a TFH: makes platforms briefly appear that allow the NaN Linkss to cross into these sections.

Baneful Zone
The first floor of the TFH: consists of four separate diamond-shaped islands; one where the NaN Linkss appear and can select from any of the eight NaN Items, and three others with a trio of Dark NaN Enemies on each. The NaN Linkss must pick up any of the six NaN Cuccos wandering around the floor and use them to glide across the gaps. The second floor has a strong gust of wind coming from the north end, which can be temporarily blocked by a wall that rises up when a TFH: is struck.

The TFH: and the TFH: containing a TFH: appear on the third floor of the TFH: after all NaN Enemies are defeated, as opposed to the fifth floor, like in all other Zones. This allows the NaN Links to restore their TFH: ahead of the next floor's TFH: battle.

Trivia

 * For each consecutive safe room that the NaN Linkss reach, a new congratulatory TFH: will scroll across the screen. These NaN Status Reports will accumulate and reappear at each safe room thereafter, eventually covering most of the screen. The messages for each consecutive safe room are as follows:
 * 1) No message
 * 2) "Well THAT was unexpected!"
 * 3) "You're unstoppable, snickerdoodle! ♥"
 * 4) "Oh!!"
 * 5) "Again? How?! Tell me, tell me!"
 * 6) "Unbelievable, dahling!"
 * 7) "My awe has been inspired!"
 * 8) "You're legendary, chum! Really!"
 * If the Links reach all eight safe rooms consecutively, they will also be greeted by a loud round of applause, followed by an audible cheer from Sir Combsly and the TFH: message "Good work, soldier!"