Spiketrap

, also known as Rolling Spike Poles, and Rolling Traps, are recurring traps in.

Characteristics
Rolling Spike Traps move along a predetermined path at a set speed, and serve to both impede progress and damage Link on contact. Some Rolling Spike Traps only need be dodged to get past them, but certain areas may require jumping with items such as the Roc's Feather to get over the trap in order to pass them safely, or diving to swim underneath them. A Rolling Pin is used by Rolling Bones, the mini-boss of Tail Cave in, which requires Link having to jump over the trap.

In nearly all games, Rolling Spike Traps are impervious to all attacks and cannot be destroyed. Only in can Rolling Spike Traps be demolished by using the Dominion Rod on the resident statue in the Temple of Time, then using its hammer to smash the obstacles in one hit.

The Spiked Trap found Inside the Deku Tree in is unique in that it does not move along a path, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room. Spiked Traps found Beneath the Well in do not always bounce back and forth at the same speed, but do move in patterns that might have to be judged in order to get past them safely.

Extremely large Rolling Spike Traps appear in the Sand Temple in. Link can halt their movement using the Sand Wand and walk across them to reach new parts of the dungeon.

Nomenclature
The Rolling Spike Traps' Japanese name, in  and  in  and, contains the word , referring to its spiked surface.