Durability

is a recurring mechanic in.

Overview
Durability causes Series:'s equipment to wear down with repeated use, eventually shattering when worn down too much.

In, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the OoT:.

[[SS -]]
In SS undefined, NaN Shields' SSHD: is measured on the SSHD:. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the SS: has unlimited durability.

In, all NaN Weapons, NaN Shields, and NaN Bows have a limited number of uses before they shatter. If thrown at an BotW:, NaN Weapons will break immediately. The last attack performed by a BotW: before it breaks will always be a BotW: that deals twice the BotW:'s normal damage. If a BotW:, BotW:, or BotW: has full BotW:, a sparkle can be seen on the top right of their BotW: icons. If the BotW: has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The BotW: of NaN Weapons and NaN Shields is restored when they are inhaled and spat out by NaN Rock Octoroks.

For NaN Shields, BotW: is lost when struck by an BotW: attack and by BotW: on rough terrain. The latter can be avoided by only BotW: on BotW: or BotW:. NaN Lynel Shields, NaN Mighty Lynel Shields, and NaN Savage Lynel Shields also lose BotW: when BotW: an enemy.

The BotW: will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the BotW: has three or less uses left, a message appears that states it is low on energy.

For NaN Weapons, BotW: will not be consumed if no contact is made, unless it is a melee TotK: that shoots projectiles. This includes swinging at nothing, cutting BotW:, hitting NaN Switchs, hitting the terrain, and striking NaN Trees with a blunt BotW:.

For the most part, TotK: is unchanged from. However, the TotK: ability can be used to unlock the "bonus" TotK: of NaN Weapons. Activating NaN Zonai Devices or hitting any movable TotK: that does not take damage, such as a TotK:, will also consume no TotK:. TotK: will still be drained when a TotK: generates a projectile that can deal damage to objects or enemies.

If a TotK: has a damaging TotK: TotK: to it, such as something sharp, TotK: will decrease when TotK: NaN Parries an TotK: to deal damage to it, much like a TotK:. NaN Zonai Devices such as NaN Rockets and NaN Cannons are also able to lower TotK:.

The TotK: does not lose TotK: when used in the vicinity of TotK:, TotK:, or the TotK:, no matter what is being hit by the TotK:. This applies even if it is TotK: with projectile-shooting NaN Objects, such as a TotK:. As a result of this, if the TotK: has only one TotK: point left, a TotK: can be performed on each strike. During the fight against TotK:, the TotK:'s "base" TotK: is set to and will remain at its maximum value.