Geozard Chief

Geozard Chief is an enemy in Spirit Tracks. It is more powerful than the normal Geozards, being able to breathe a wall of flame at Link and jumping huge distances at will. However, it shares the same weaknesses as normal Geozards. Zelda can distract it while possessing a Phantom, allowing Link to attack it's back. After acquiring the Whip, Link can remove its shield and attack alone. To defend against the flame spewing attack, Link can hide behind Phantom Zelda. Interstingly, whenever Zelda possesses a Wrecker Phantom, she can simply roll into these foes, and in three of her hits, they are defeated, without Link even having to touch them - this technique comes in handy in the final room in the last run-through of the Tower of Spirits, where three Geozard Chiefs threaten Link at the same time.