User:Ice Medallion@legacy41965084

Hi there! I'm pretty new here, but I've been noticing places where I could help out, so here I am. I've played every Zelda game except A Link to the Past, the Oracle Series, Four Swords Adventures, and Phantom Hourglass, so I potentially have a lot to do here. And...that's it. I don't really have a lot to say at the moment.

Odds and ends I've thought of that don't really fit anywhere in the main articles on this wiki

 * I'm not sure how much of this was deliberate, but Ocarina of Time reuses a hell of a lot of elements from The Adventure of Link, especially in the adult section of the plot:
 * First and most obviously, it brings back an "adult" (meaning, as it usually does in this series, an older teenager) Link for the first time since that game.
 * As many fans know, all but one of the towns in The Adventure of Link have names that are reused for characters in Ocarina of Time, and all but one of these names are used for Sages in Ocarina of Time. Of course, in the internal chronology the towns are named for these people.
 * The adult phase of the game has six Sage Medallions, like the six crystals in The Adventure of Link.
 * The game reuses a number of enemies and bosses that hadn't been seen since The Adventure of Link, such as Dark Link, Volvagia, and the Iron Knuckle. (To be fair, the Iron Knuckles seen in The Adventure of Link look and act more like Darknuts, and the Japanese names of the Iron Knuckle and the Darknut imply that they are subtypes of the same enemy rather than entirely different enemies, but hey, they're hardly the only enemy to get a major redesign over the course of the series.)  Also, although it has a different name (in Japanese as well as in English), the Lizalfos is very similar to the Geru.
 * On the subject of enemies generally, both games have a significant number of "swordsman" enemies that can execute weapon techniques beyond just holding a weapon out and can actively block or parry Link's attacks, as opposed to their closest counterparts in A Link to the Past and Link's Awakening which behave somewhat more like their counterparts from The Legend of Zelda. Of course, 3D and a side-scrolling perspective both lend themselves to this more than a top-down perspective does.
 * The spells in Ocarina of Time have more in common with the spells in The Adventure of Link (a fire spell, a defense spell, and a mobility spell) than with the spells in A Link to the Past (similar number, and one of them is a fire spell, but they're all elemental offensive spells).
 * This was the first time that specific parts of the Triforce were mentioned since The Adventure of Link, and therefore the second time in the series that the Triforce of Courage appeared as a distinct entity and was associated with Link.
 * All of the main dungeons in the second phase of the game are called "temples", as were the dungeons in The Adventure of Link in Japanese.
 * Ocarina of Time featured the largest overworld that had been seen since The Adventure of Link a game that itself has a large overworld by this series's standards.
 * The Hover Boots and the Iron Boots both have a similar function to the Boots in different ways. The former allows one to walk over obstacles (pits in the case of the Hover Boots, water in the case of the Boots), while the latter grants access to areas blocked off by water (underwater in the case of the Iron Boots, across water in the case of the Boots).

Contributions

 * Tadtone
 * Pumpkin
 * Goddess Crest
 * Water Fruit