Training Ground

is a TFH: in. It is the third TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
Series: takes place in a chamber filled with numerous traps and obstacles, likely used for training for the TFH:'s NaN Soldier (Enemy)s, hence the TFH:'s name. The TFH: notably features several parked NaN Totem Armoss, which the NaN Linkss can ride on to reach other sections of the NaN Stages and do battle with NaN Enemies.

In Stage 1, the NaN Linkss appear in a room with a pit of TFH:. In the center of the room is a TFH:, which after pressing with all three NaN Linkss, will make a TFH: rise out of a trap door in the floor. This TFH: can be used to cross the pit of TFH: ahead or to the left of them; on the other side, a TFH: and a TFH: can be found near several NaN Shock Switchs and NaN Floor Switchs. If the NaN Linkss go right from the starting area, they will find a TFH: up a staircase. To clear the TFH:, at least two of the NaN Linkss must first cross the TFH: pit using the TFH:, then step on the two NaN Floor Switchs to make a bridge appear across the pit. Then the NaN Linkss must then hit all three of the NaN Shock Switchs with their NaN Items in a very short time, but must do so from a distance as the NaN Switchs will cover up if they get too close. The elevated center TFH: can be hit by quickly forming a TFH: after hitting the other two, or by having one TFH: ride the TFH:. Once the three NaN Switchs are activated, a door opens to four more NaN Floor Switchs, one of which is inside a green panel. One of the NaN Linkss must park the TFH: on top of this TFH: while the other three are stepped on. This will open the second door to the TFH:.

In Stage 2, the NaN Linkss ride an elevator to a room containing another TFH: in the center. As they approach it, NaN Blue Sword Soldiers suddenly appear and NaN Red Hardhat Beetles slide down the sloped walls; all the NaN Enemies be easily defeated with the TFH:. The NaN Blue Sword Soldiers' shields will protect them from the TFH:, however their shields can be removed with the TFH:. After all NaN Enemies are defeated, the doors to the TFH: open.

In Stage 3, the NaN Linkss enter another chamber filled with pits of TFH:. To the right side is a narrow walkway surrounded by TFH:, however, NaN Gargantuan Balls will roll down the path and prevent the NaN Linkss from crossing. A TFH: sits nearby, but a TFH: sitting on top of it will fire beams at any of the NaN Linkss who approach. The TFH: can be destroyed by forming a TFH: and firing an TFH: into its eye, blasting it onto the floor with the TFH:, or by stunning it and striking it with the TFH:. With the TFH: freed, one of the NaN Linkss can ride it down the narrow pathway, clearing a path for the others as the TFH: destroys the NaN Gargantuan Balls it comes in contact with. A TFH: will threaten to fire beams at them along the way. Once they cross the pathway, another TFH: awaits, followed by a green panel for the Totem Armos to park at. On a nearby ledge is a TFH: containing three NaN Hearts.

To the right is a pathway with a complex trap made up of four stationary NaN Guruguru Bars firing streams of flames, and NaN Shock Switchs in between them. To get all of the NaN Linkss safely past the flames, one of them must ride the TFH: straight to the right, which blocks the streams of flames momentarily, allowing the other two NaN Linkss to pass. However, the floor gives way to a pool of TFH: for the TFH: riding the TFH:. The NaN Linkss on foot can strike one of the NaN Shock Switchs to alternately raise and lower a grated platform out of the TFH:. Before the TFH: reaches the second stream of flames, the grated platform needs to be raised so that the TFH: riding it does not get burned. The third TFH: is elevated, so the grated platform must be lowered again. Before the fourth stream of flames, the platform must be raised again. Essentially: the NaN Linkss on foot should stay below the TFH: to keep safe from the flames, and strike the TFH: in between each pair of NaN Guruguru Bars. Should they fail at any point and need to try again, they can fall off the pathway to the south, where an elevator takes them back to the start. Once they pass the trap, the NaN Linkss come to a small room with a TFH:, a rising lift in the floor, and a green panel. Parking the TFH: will launch the TFH:(s) riding it toward the TFH:. In order to get all of the NaN Linkss there together, the ones on foot must stand on the lift, ride it upward as the TFH: hops nearby, then drop off of it into a TFH:.

In Stage 4, the NaN Linkss each appear on a ledge above a parked TFH: and must fight a pair of NaN Soldier (Enemy)s and a TFH: aboard NaN Totem Armoss of their own. The NaN Soldier (Enemy)s can be attacked with NaN Arrows and well-placed TFH: strikes, or knocked off their NaN Totem Armoss with the TFH: and easily defeated by trampling them. The TFH: is much more durable, but its shield can be stolen with the TFH:. Once they are defeated, a wall lowers revealing another TFH: and a TFH: riding NaN Totem Armoss, and a TFH: riding two stacked NaN Totem Armoss. The TFH: riding the two NaN Totem Armoss can be defeated by attacking it from one of the ledges along the sides of the TFH:. Once the NaN Enemies are defeated, a door opens to three green panels and the TFH:.

NaN Drablands Challenges
Once the NaN Bosss of the TFH: have been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Clear within the time limit!", "Halved attack and defense!", and "Don't drop the pot!". Each TFH: features the same configuration of NaN Enemies.

In "Clear within the time limit!", the NaN Linkss are given a timer of two minutes in Multiplayer, or two minutes and 40 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

In "Don't drop the pot!", a TFH: can be found near the NaN Shock Switchs in TFH: 1 to assist in activating them all. However, the NaN Linkss can simply unlock the doors to the TFH: before picking up the pot.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies and Traps

 * TFH: 1


 * TFH: 2


 * TFH: 3


 * TFH: 4

Trivia

 * As described in Vol. 4 of the TFH:, a scarab is hidden on a wall in each TFH: of the TFH:. One can be found in TFH: 4 of TFH:, on the ledge behind where the first NaN Enemies appear, directly above the northernmost TFH:.