Zant

(pronounced ) is one of two main antagonists in. He is the self-proclaimed King of Twilight, although Midna claims he is the King of Shadows. He is a member of the Twili who usurps the throne of the Twilight Realm from Midna before the events of. He regularly appears wearing a helmet that conceals his face, but removes it before his battle with Link. He is a powerful sorcerer and minion of Ganondorf.

Biography
Zant is a member of the Twili race, and is the self-proclaimed ruler of the Twilight which engulfs much of Hyrule during. He is portrayed as the main antagonist for the majority of the game and possesses powers beyond Link's comprehension. There are multiple ways of defeating Zant, the first suspected way being the use of the Fused Shadows. When Zant steals these away from Midna and returns her to the World of Light, the only option left to reach and defeat Zant is to find the Mirror of Twilight which will grant access into the Twilight Realm.

Zant served in the royal household of the Twilight Realm, believing that he would be the next to rule. Instead, rule went to Princess Midna. This led him to lose trust in the Royal Family of the Twilight Realm, which, added onto the fact that he hated that the Twili were trapped in the Twilight Realm like "insects in a cage," made him seek his own path. In throes of rage and despair, he looked towards the heavens for an answer.

Ganon, who was cast into the Twilight Realm by the Sages after his failed execution, appeared to him in a fiery manifestation of his face. Posing as a god, Ganon offers to impart Zant with his power. Using his newfound power, Zant overthrew Midna and turned her into an imp, depriving her of the magic powers she was granted as leader of the Twili and stealing her powers. He changed the rest of the Twili into Shadow Beasts soon afterwards and proclaimed himself as the "King of Twilight," with the ultimate goal of spreading Twilight across Hyrule to make way for the Twili to return to the world that he believed rightfully belonged to them. Zant invaded Hyrule Castle and gave Princess Zelda the choice of surrendering or facing the annihilation of Hyrule's inhabitants. Zelda, dropping her sword as a symbol of submission, yielded to Zant's demands.



Soon after, Zant engulfed most of Hyrule in Twilight, a process that was soon reversed by Link. He confronts Link and Midna after they finish collecting the Fused Shadow fragments. Zant takes the three Fused Shadow pieces from Midna, scolding her for her betrayal, and tries to convince Midna to give him the power she retained as the Twilight Princess and grant her mercy. When Midna refuses, Zant exposes her to the full light of Lanayru, which almost kills her, and places a Shadow Crystal in Wolf Link's forehead, keeping him in a permanent wolf state. The duo escaped Zant with the help of Lanayru, yet their paths crossed again at Arbiter's Grounds. He is surprised to see Link alive, yet he believes that it will be the last time they meet. Zant then places a Scimitar of Twilight through Stallord's skull before departing, which reanimates the giant fossil. After defeating Stallord, Link and Midna discover that Zant had attempted to destroy the Mirror of Twilight, but lacking the true power to do so, he could only shatter it into four shards and scatter the pieces across Hyrule.

When Link and Midna meet Zant in the Twilight Realm, he undergoes a change in behavior that drastically contrasts the character that he displayed before. After Zant is defeated, he proclaims that he will be resurrected infinitely by his god, who is in reality the Demon King, Ganondorf, and that the curse placed on Midna cannot be removed while Ganon is still alive. Midna, hearing this taunting speech, destroys him with a mere fraction of the power of the Fused Shadow.

At the end of the game, a vision of Zant is shown abruptly breaking his own neck, and this directly proceeds to Ganondorf's apparent death.

Physical Appearance
Zant is a tall, slender being dressed in black, baggy clothing decorated with turquoise Twilight symbols on the sleeves. The sleeves of his robe are long, with eight tassles on each sleeve hanging to the floor. He wears a ceremonial apron upon his chest, which curiously depict symbols and patterns more typical of the Gerudo. For most of the game, Zant dons a metallic helmet designed to resemble a chameleon's head. On the back of each layer of the helmet is a facial decoration. The mouth guard of the helmet is designed to resemble a chameleon's tongue. The front of Zant's shoulder guards are decorated with serpents. Zant's shoes resemble dragon heads.

Zant keeps his hands hidden for most of the game under his sleeves. He only reveals them once when he reanimates Stallord, where they can be seen vaguely under the darkness. They appear dark gray, discolored from the normal Twilight colors of black and white. It is also noticeable that his arms are abnormally long, extending below his knees, the same length as his sleeves.

Upon removing his helmet, Zant's actual face is revealed to have pale-blue skin with purple lips and the Twilight Emblem engraved on his forehead. Zant's eyes are orange and he is shown to have red hair, though most of it is obscured by the balaclava he wears that covers most of his head and neck save for his face.

Personality
For most of the game, Zant presents himself with a mask of calmness and control, always maintaining an upright posture and speaking in a cold, sinister voice. Zant also shows himself to be a cunning and brilliant tactician, having nearly conquered all of Hyrule save for Ordon Province, which was only thwarted because Link was there when a Shadow Beast attempted to steal Ordona's light. Zant also possesses an extreme amount of arrogance and entitlement. Whereas most Twili were content with life in the Twilight Realm, Zant held a megalomaniac belief that they had the right to rule the World of Light. He constantly refers to himself as the King of Twilight and shows full confidence in his ablilites.

Zant has also shown himself to be incredibly ruthless in achieving his goals, committing countless atrocities with no sense of compassion or morality. He turned his own people into Shadow Beasts against their will, ordered the execution of Rutela in front of the Zoras for resisting his rule, forced Zelda to surrender under the threat of harming her people, and nearly killed Midna by exposing her to light, all with no remorse.

Upon his final confrontation with Link and Midna, it is revealed that Zant's earlier persona was a facade and that underneath is a raving lunatic. Zant reveals himself to be very insane, often going on bizarre tangents, hopping up and down, and throwing a tantrum in a manner similar to that of a child. He implies in his rant that part of the reason for his madness is because he was the only one of the Twili to have any emotion at all, and that such was suppressed by decree by the Twili royal family. Zant also shows a near fanatical devotion to Ganondorf, blindly following the Demon King's every command and believing that Ganondorf would revive him without cease.

Abilities
Upon meeting Ganon, Zant gains access to a vast array of magicial abilities. Unlike most Twili, Zant is capable of existing in the World of Light without the need to hide in the shadow of another and can travel between the World of Light and the Twilight Realm at will without the use of the Mirror of Twilight. Zant holds power over Twilight and can corrupt areas of the World of Light with it. Zant can also create objects out of Twilight matter, shown when he creates a Scimitar of Twilight to bring Stallord to life, also showcasing skill in necromancy. Zant, like Midna, is capable of summoning Twilight Portals.

Zant also possesses powerful telekinetic abilities, able to defeat the Light Spirit Lanaryu and humiliate Midna and Link all without waving his arms. Zant can also summon Shadow Beasts, control sentient hands from a remote location, and create holograms of himself to combat enemies. Zant's powers seem vast enough to manipulate reality, conjuring giant floating versions of his helmet throughout the Palace of Twilight, altering his size at will, and duplicating previous boss arenas. It is heavily implied that these abilities were the result of his pact with Ganon.

In battle, Zant mainly levitates in mid-air and can teleport to avoid attacks. His primary form of attack comes in the form of dark energy blasts which he fires rapidly. Zant also possesses superhuman strength as shown during the second round of the fight where he repeatedly pounds the platform in an attempt to throw Link into the lava pool. Zant can also swim through water and air with ease. During the final round of the fight, Zant wields twin blades. Zant mainly attacks by maniacally flailing and slashing his swords about, often employing them in a deadly high-speed spin attack. Zant can also combine his sword skills with his teleportation ability, making him a very unpredictable opponent in battle. Lastly, Zant showcases an astonishing level of flexibility, able to bend and contort his body in various poses.

Strategy
Zant is the main boss in the Palace of Twilight. The battle takes place is six different arenas resembling places Link has already fought against a boss or mini-boss. The attacks Zant uses will depend on the area, as well as Link's strategy based on his previous battles. During the first phase of the battle, the area will resemble the boss room in the TPHD:, where Link defeated Diababa. Zant will float around the room, above the poisoned water, and fire a barriage of magical attacks at Link before teleporting to a new spot and repeating the process. His attacks can be blocked with the Shield. During his brief moments of visibility, Link can use the Gale Boomerang to knock him out of the air, causing him to hop across the surface of the water and onto dry land. After taking sufficient damage, Zant will alter the appearance of the room, leading to the next phase of the battle.

Zant's second phase takes place in the arena where Link fought Dangoro in the Goron Mines. He will cause the magnetic plate to pitch violently by jumping furiously up and down, before attacking Link with the same magical projectiles used in his first phase. Link can use the Iron Boots, although not required, to offset the platform's movement and either block or evade Zant's attack. Due to his frantic jumps, Zant will be momentarily out of breath, leaving him vulnerable to attacks. After a few hits, he will once again switch to a new arena.

In Zant's third phase, he will recreate Morpheel's chamber in the Lakebed Temple. He will first summon a massive replica of his helmet from the sand before appearing inside its mouth, shooting projectiles at Link. In order to attack him, it is necessary for Link to equip his Zora Armor and Iron Boots. When getting close enough, he can use the Clawshot to pull Zant out of the helmet and attack him. After he first sustains damage, Zant then creates four helmets and the center ground on which Link stands will cave in. The four helmets will hover around Link, with the mouth piece closed; Zant will attack from only one helmet at random. Therefore, Link must position himself accordingly in order to pull him out once more with the Clawshot the moment he reveales himself, thus bringing the third phase to an end.

The battle's fourth phase will take place again inside the Forest Temple, this time in the room where the mini-boss, Ook, was battled. Similar to the baboon, Zant will rapidly hop between the various pillars, teleporting frequently and occasionally stopping to attack Link from above. Once he stops, it is possible to attack him by rolling twice in the pillar atop which Zant is standing (rolling into it once will only cause Zant to momentarily loose his balance). Doing so will cause him to fall, rendering him vulnerable to sword attacks.

The fifth portion of the battle is fought in the bedroom of the Snowpeak Ruins where Blizzeta was defeated. Zant will grow to a monumental size and attack Link by slamming down onto the ground and stomping around the room. His reflection as he is about to land can be seen in the floor; therefore, as he crashes down, he can be struck on his foot by the use of the Ball and Chain, which causes Zant to shrink rapidly and hop around the room, grasping his foot in pain. Link can then rapidly catch up to him and strike him with the sword before he has shrunk down to only a fraction of the size of Link. Afterwards, he will grow back in size and repeat his attack. Repeating this strategy once more brings an end to the fifth phase of the fight.

The sixth and final phase of the battle takes place on Hyrule Field, in full view of Hyrule Castle still encased in the golden barrier. Here, the battle will be confined inside a wall of twilight, similar to that when battling Shadow Beasts. In this phase, Zant will perform various attacks with two Scimitars: he will slash at Link with erratic movements, or otherwise spin rapidly towards him in a similar manner to the Great Spin Slash. This spinning attack can be blocked with the shield until he has grown tired, or countered with a quick-Spin Attack of Link's own, causing him to pause to take a breath. The moment Link strikes him, he will vanish and teleport away from him, readily appearing in order to attack once more. After sustaining much damage, Zant will finally succumb and fall to the ground in a rage, defeated. The arena will then vanish into the throne room of the Palace of Twilight.

Series
In, Zant appears as a Trophy and a Sticker. In, Zant also appears as a Trophy.


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Sticker Information

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In, Zant appears as a Spirit with no ability.

In, Zant appears as an antagonist, serving as the boss of the Palace of Twilight and also as a playable character. He attacks with manic strikes of his dual Scimitars and also wields magic powers, many of which originate from his boss battle in. These include summoning giant versions of his helmet, throwing down totem poles, generating balls of Twilight energy, and controlling a Zant Hand. His Focus Skill is growing to an immense size to stomp his enemies. He has a unique heat gauge that fills as he uses combo attacks. Should he over exert his finishers, Zant will end up fumbling and leaving himself open to attack. Thus, Zant must vent the gauge every so often by using the strong attack button. In this state Zant, can go into a spinning frenzy or release balls of twilight energy. Zant forms an alliance with Cia and is tasked with guarding the Gate of Souls within the palace. He summons Argorok to stall Link and his followers upon their arrival.

Following the defeat of Cia, Zant and Ghirahim are later summoned by Ganondorf to aid him in his quest to obtain the Triforce. Zant and Ghirahim are left in charge of commanding Ganondorf's forces within the Gerudo Desert, but they are defeated once again.

Many of his attacks are in reference to his animations from. His second combo attack summons a pillar from his Ook phase, including the way he falls off when he overheats, landing backwards on his head. His fifth combo attack, where he grows giant, references his Blizzeta phase. When he overheats, he clutches his foot while hopping and shrinking, just as when hit with the Ball and Chain. Nearly all of his basic attacks reference his attacks with the Scimitars from the final phase of his fight. His Focus Spirit Attack creates the same glyph behind him that he creates when changing the battlefield in his boss fight. He can also summon his hands and a giant version of his helmet in various attacks.

Trivia

 * Zant's helmet was modeled after a bamboo shoot.
 * Zant is the first major villain to yield a Heart Container.
 * During his boss fight, the music changes slightly to match the arenas Zant warps to. The music includes fragments of the themes from the original boss battles of the respective arenas.
 * The symbol on the front of his garments resembles the Crest of the Gerudo.
 * According to commentary for Twilight Princess, the reason for Zant's change in characterization immediately before the battle against him was to make him more rounded, as well as to add a more humorous aspect to the boss fight against him.