Navi

Navi is Link's fairy from The Legend of Zelda: Ocarina of Time. She is summoned by the Great Deku Tree to accompany Link on his quest to save Hyrule. The precise relationship between her and Link is a matter of contention, since it is left ambiguous by Nintendo - the only time she speaks during the game (with the exception of the "Hey" and "Listen" sound effects) is during the introductory sequence and during the Temple of Time sequence. At the end of the game, when Link returns to his original time, she leaves him and flies away for undisclosed reasons.

In gaming terms, her primary purpose is to function as a focusing target, indicating by her position which object/enemy will be locked on to if the Z-trigger is depressed. She changes color (to yellow) to indicate when she is functioning in this way.



Some if not most gamers become annoyed by the "Hey!" "Listen!" sound effects. And possibly due to feedback from those who feel this way, her equivalent in Majora's Mask, Tatl, makes use of only a musical 'ting' sound effect. The most prevalent theory as to the "friend with whom he parted ways when he finally fulfilled his heroic destiny", mentioned in the introductory sequence to Majora's Mask, is that it is Navi. This is made all the more probable given the 'fairy flying' sound-effect that is played after the text disappears off the screen, but before the Lost Woods scene begins.

In The Legend of Zelda: Twilight Princess, a vertical arrow style targeting system is used in lieu of a fairy. In the Wii version, However, the cursor on screen when no ranged weapon is equipped is Navi. Yet, Navi takes no other role in the adventure. She is merely there as a cursor and never speaks.

In Super Smash Bros. Brawl Link will use her as one of his three taunts.