Critical Point

is the fanon term for a narrow space of time where Link has the opportunity to inflict damage on a dungeon boss with his sword, or another item, but commonly utilizing the Master Sword at most of these events. Usually after required steps have been completed, the temple boss will become tired, expose a weak spot, or faint, giving Link a much needed chance to strike with his sword. In Twilight Princess, critical points in boss battles are denoted by a change of music, shifting from the common boss music to a more triumphant-sounding theme. It has been a facet of every 3D Zelda game to date, plus The Minish Cap, to consistently incorporate around three Critical Points (or more if the young hero doesn't do enough damage) in a boss battle before the boss is defeated, or changes technique, whereas the standard of three is repeated and so on.

Critical Points in Ocarina of Time



 * Note: Twinrova does not have a critical point in the first round because only the Mirror Shield can be used to deflect oncoming blasts of fire and ice and direct them back at the witches, not the Master Sword. Also, Phantom Ganon has no critical point as long as he's riding his horse.

Critical Points in Majora's Mask



 * * These bosses can be hurt outside their critical point.
 * Note: Twinmold does not have a critical point, because it has a constantly open weak point.


 * Another Note: All of the bosses' critical points can be reached by shooting the sword beams out of Fierce Deity Link's sword. This method is much quicker and proves to be easier, too.

Critical Points in The Wind Waker



 * Note: Gohma does not have a critical point during the first phase, because Link first has to disarm her armor, and until then no attack (not even the rock from the ceiling) will deplete her life meter.

Critical Points in The Minish Cap

 * ''Note: Link will be using the Four Sword or earlier infusions of it to attain Critical Points, not the Master Sword.
 * ''Note: Big Octorok does not have a critical point, because in order to attack him, Link must reflect his rocks and burn his tail.

Critical Points in Twilight Princess



 * Note: Blizzeta in the Snowpeak Ruins does not give Link a chance at a critical point because in order to destroy the Twilit Ice Mass, every time Link hits her with the Ball and Chain she will be hurt. Puppet Zelda does not have one either, the only way to damage her is for her own energy ball to backfire, as a product of a Dead Man's Volley between her and Link.

Critical Points in Phantom Hourglass



 * Note: The Cubus Sisters have no Critical Point, as they're in a high spot and thus Link can only hurt them by bouncing back their attacks.

Critical Points in Skyward Sword

 * Note that Ghirahim has no critical point in his first and second battles.