Inventory

The Inventory is the location where the storing, showcasing, and equipping of various items, tunics, and swords occurs. The Inventory is, in the Zelda series, a separate subscreen that appears at the press of a button, presenting Link's items, maps, and other miscellany all in one location. Use of the Inventory stops gameplay and time so that the player can select the option, whether it be an item, tunic, shield, etcetera that fits the situation at hand. Because of this, the Inventory can be accessed at any time during the game, except during cutscenes and any screen that is not in-game.

Debuting in The Legend of Zelda, the Inventory not only displays the different types of items Link recieves during his journey, but also keeps track of the number of Triforce fragments he has obtained throughout the many dungeons of Hyrule thus far. It is in this title originally that, at the press of a button, the Inventory will replace the game screen, stopping time and gameplay, only to retreat upon another pressing of the same button.