Bell


 * Not to be confused with Series:.

are recurring NaN Items and NaN Objects in.

The ALBW: is a gift from ALBW:. Shortly after ALBW: begins his attack on ALBW:, ALBW: spots ALBW: walking about ALBW: as she flies overhead on her broom. She explains that the ALBW: told her to "take care of green" in order to avoid meeting disaster, and that she believes ALBW: to be said "green". Once ALBW: is given the ALBW:, a new button for ringing it at any time appears permanently on the bottom screen.

The ALBW: is used to summon ALBW: in order to ALBW: ALBW: to any ALBW: that has been activated within the world he currently inhabits. After ALBW: is kidnapped by ALBW: and later awakens as a ALBW:, ringing the ALBW: will only summon her broom. The ALBW: has no effect when used indoors.

ALBW: can warp to any of the following locations using the ALBW::

In, the TFoE: is an item that can be rung to stop flying enemies for a short period of time, for about eight seconds. It costs 5 NaN Rupees per use. It is obtained in the TFoE: area after defeating TFoE:.

In, the HW: is a class of Weapon used by HW:, which is available through the Pack DLC in  and. The HW: and HW: are instead unlocked by clearing Battle F4 on the Koholint Island Map in Adventure Mode in. It is associated with HWDE:.

Variations
The default HW: is the Sea Lily Bell, which is named after and resembles artwork of the Sea Lily's Bell from. The second form of the HW: is the Wavelet Bell, followed by the Awakening Bell.

Weak Point Smash
Against commander enemies, HW: swings the HW: to splash big gushes of water to her sides; one to her right, one to her left, and then one straight up at her enemies. Against NaN Giant Bosss, HW: swings her HW: onto the boss before jumping over and riding the HW: as it flies in and rams itself at the HW:.

Special Attack
HW: gives a small curtsy to her enemies before ringing the HW: to call forth the HW:. She then checks above her to see if it is coming, followed by the HW: heavily dropping down onto the enemies in front of her. HW: gives a small whine in surprise upon the HW:'s impact.

Focus Spirit
Upon activation, HW: swings her HW: once and then closes her eyes as she holds a fish to her chest, building the energy within her before jumping with a fist-pump in the air. When deactivating, HW: happily twirls around and starts to hover from the ground while singing the "HW:". A HW: then appears beneath her enemies in front of her as a music note in a bubble starts drawing in nearby enemies. She then ends her song, causing the bubble to burst. Upon depletion, HW: swings the HW: in the air before making one big swing that sends a huge water bubble into the air, which then comes crashing down as a burst of water against her enemies. The impact knocks HW: down in surprise.

Trivia

 * Using the HW: during HW: will disqualify HW: from the race, giving him no awards upon reaching the goal. However, this will not occur if HW: uses the HW: while in HW:.