Possessed Zelda

is a recurring Boss in.

Ganon's Puppet Zelda is one of the final bosses in. TPHD: possesses TPHD: in order to fight TPHD: when the two meet at TPHD:.

She has three core attacks which she randomly uses in cycles:
 * She will dive at TPHD: with her sword extended. This attack can be either blocked with the TPHD: or dodged using strategic rolls, jumps, or strafing techniques.
 * Secondly, she will make a large triangle of light appear on the floor. Link should quickly leave its area of influence the moment it materializes to avoid damage.
 * Finally, her third and main attack consists of an energy ball which she will fire at TPHD:. This attack is the only way that TPHD: can damage her, which he can do by TPHD: back to her by swinging his sword or an TPHD:. TPHD: will deflect the ball back towards him, and TPHD: must continue to volley it back until it finally hits her. At least seven attack cycles must elapse before TPHD: may use this attack for a third time.

There is a strategy that can prevent TPHD: from being able to deflect the ball at all. While she is readying it, TPHD: can get underneath her and charge a TPHD: or a TPHD:. If TPHD: releases his attack right as TPHD: launches the ball, it is hit back to her instantly, giving her no time to deflect it.

After being hit three times, TPHD: is defeated, and TPHD: returns her to normal with the help of the NaN Fused Shadows.

Princess Zelda's body is involved in the second-to-last boss fight of the game as the Possessed Zelda, where the princess's body is inhabited by the essence of Malladus, the Demon King. This fight takes place on the roof of the Demon Train within the Dark Realm as Link and Zelda seek to reclaim her body and stop the plots of Chancellor Cole and Malladus.

In this fight, Cole floats around the roof of the train attempting to take control of Zelda's Phantom body by sending demonic rats to attack her while Malladus awaits at the head of the train, sending lasers streaming toward the pair. To best the evil duo, Zelda, possessing a Phantom, must lead the way as only her armored body is strong enough to repel Malladus's laser attacks. Link must keep Zelda moving toward the head of the train to where her possessed body awaits, all the while protecting her from the demonic rats Cole unleashes as he attempts to prevent Zelda from reaching her body.

In the event of Zelda coming into contact with one of the rats, Link must use the boomerang to cut the evil puppet-strings Cole uses to control her like a puppeteer by sending it flying behind Zelda to cut the strings. Once Zelda comes into contact with her body, she will seize Malladus and the two will float off around the head of the train. Link must then strike Malladus truly with an arrow from the Bow of Light to purge Zelda's true body of Malladus's essence, ending the fight.

Trivia

 * While fighting Zelda in, the "Song of Time" and "Zelda's Lullaby" from can both be clearly heard in her battle theme.
 * The opening notes of Puppet Zelda's battle music in are the same as the opening notes of Ganondorf's battle music in.
 * Puppet Zelda and Blizzeta are the only bosses in that do not have a Critical Point.
 * In 's, one of the fights pits the player against a . This character, unlike the other false characters, has a grayish tone to her skin, similar to Puppet Zelda from.