Ball

are recurring traps and NaN Objects in.

Characteristics
A larger type of Series:, called the Series:, also makes an appearance in.

In, NaN Balls appear mainly in NaN Dungeons, rolling around rooms causing damage to ALttP: whenever he touches one. They serve as obstacles that ALttP: must avoid while solving puzzles or fighting Enemies.

In, NaN Balls appear similarly to their appearance in. NaN Balls are launched from huge openings in ALBW: walls and careen down corridors and across rooms. They will either appear in an endless and varied stream from a larger openings, or are fired one after the other from smaller openings. Larger openings can also occasionally launch NaN Gargantuan Balls.

In, NaN Balls appear in the beginning section of TFH:. Four chutes at the room's north end launch NaN Balls toward the NaN Linkss while the trio attempts to solve a mechanical puzzle to gain entrance to the TFH:. Rather than rolling back into small openings at the other end, these NaN Balls will crash into the wall and crumble. NaN Gargantuan Balls appear in the preceding TFH:, the TFH:.

In, the BotW: is an BotW: used during the BotW: BotW:. The objective is to hit the BotW: into the hole at the end of the BotW:, which is marked by a BotW:. The ball can be moved by hitting it while it is under the effects of the BotW: BotW:. BotW: suggests using two-handed NaN Weapons, such as NaN Hammers, to send the BotW: longer distances, but he also warns BotW: not to overdo it. For shorter distances, BotW: tells BotW: to use one-handed NaN Weapons, but they break more easily. Another strategy BotW: suggests is hitting the BotW: with as much power as possible. Any movement by the BotW: is considered a stroke.