Joloo Nah Shrine

The, designated by the Trial name Joloo Nah Apparatus, is an BotW: in.

Entrance to the Shrine
The BotW: is located on BotW: in the BotW:, but it is initially buried beneath the ground. BotW: must complete the "BotW:" BotW: in order to gain access to the BotW:.

On BotW:, BotW: will encounter the NaN Goron Blood Brotherss, who have come to their ancestral training ground to prepare for the BotW: of BotW:. They invite him to join their contest of endurance. The contest begins when BotW: steps into the ring with the NaN Goron Blood Brotherss. If BotW: leaves the ring or passes out, he will lose the contest.

After overcoming the first round of the contest, BotW: will be allowed access to a contest of ultimate endurance. An BotW: is said to appear once this contest is passed. If BotW: is able to survive this test, BotW: will emerge from the ground nearby.

When BotW: enters the BotW:, he will hear the voice of its BotW:, BotW:, greet him.

Themes and Navigation
The BotW: features three primary chambers in which BotW: must utilize NaN Motion Control Puzzles. In the first chamber is a cube suspended in the center of the room, which has NaN Switchs on all sides. On the ceiling is an BotW: generator. Using the BotW:, BotW: must tilt the cube so that all of its NaN Switchs are activated by the BotW:. When this is done, the portcullis in the back of the room will open.

The second BotW: is capable of spinning a cube that blows BotW: from four sides. BotW: can find a BotW: containing a BotW: in this room by using the BotW: to help him glide to the platform it sits on. BotW: must move the cube so the BotW: activates the four NaN Wind Switchs in the room. Two of the fans are too low for the BotW: to reach, but they can be raised by pressing the nearby NaN Floor Switchs. One can be kept activated by placing the big metal cube in the room on one with BotW: BotW:, but the other must have BotW: used on it while BotW: is standing on it. Once again, the portcullis in the back of the room will open, and BotW: must hurry to the next room before BotW: runs out.

The third and final chamber consists of a cube with stationary NaN Torchs on each of its sides. Two BotW: spouts are capable of extinguishing their BotW:. Dangling from the ceiling is a lantern, which is capable of lighting the NaN Torchs. Using the BotW:, BotW: must light all of the NaN Torchs on the cube while avoiding the BotW: spouts. Once this is done, the portcullis leading to the BotW: will open. BotW: can use BotW: to grab the lantern and burn the leaves on the wall above it, causing a BotW: containing a BotW: to fall down.

In the final room, BotW: will find the BotW: bearing BotW:. BotW: rewards BotW: for his resourcefulness with a BotW:. After this, the BotW: wishes him well and fades away.