Gibdo Mausoleum

is a TFH: in. It is the third TFH: of TFH: TFH:, preceded by TFH: and followed by the TFH:.

Themes and Navigation
TFH: is an ancient desert tomb filled with TFH: and numerous pits. Because the NaN Linkss will sink in the TFH: if they stand still in it for too long, the TFH: becomes useful in this TFH:.

In Stage 1, the NaN Linkss begin at the entrance of the tomb, where immediately to the north is a TFH:-filled room with fences throughout and strips of solid ground along the sides. A TFH:, TFH:, and TFH: lay before them. After taking the NaN Items, a TFH: drops from the ceiling, which falls into the TFH: and is quickly seized by a moving TFH:; actually a TFH: beneath the sand. The NaN Linkss must fight the Crabs to claim the Key, but they will disappear into the sand if approached while covered. The TFH: can be used to uncover them, and NaN Bomb Flowers are also provided on either side of the room to attack them with. The NaN Linkss must also be careful of NaN Morths to the north of the room, which will cling onto the NaN Linkss if they get close. Once the TFH: carrying the Key is defeated, the NaN Linkss must quickly take it before another Crab comes to reclaim it, which will then pursue after the NaN Linkss as they carry it to the door. The NaN Karat Crabs however are unable to move onto the solid flooring, making it a safe spot. Once the door is opened, the NaN Linkss can proceed to the TFH:.

In Stage 2, the NaN Linkss appear in a small room filled with TFH: and NaN Morths, with a pit in the center. As the NaN Linkss enter, NaN Skullropes will suddenly spawn. After they are defeated, NaN Stalfoss and a TFH: appear. Their defeat brings more NaN Skullropes and another TFH:. After the last of the NaN Enemies are defeated, the NaN Morths will disappear, and the door to the TFH: opens.

In Stage 3, the NaN Linkss appear on a ledge overlooking an enormous chasm. Red-colored platforms can be seen, but then immediately disappear as the NaN Linkss enter. These platforms are invisible but are heat-sensitive, and will become temporarily visible whenever a fireball cast from the TFH: lands on them. Knowing this, the TFH: with the TFH: uses them to lead the other NaN Linkss as they find their path. Along the way, the NaN Linkss also encounter NaN Fire Keeleons. These NaN Keeleons can be reached by forming a TFH: of two, allowing the TFH: with the TFH: to focus on the platforms while the other two NaN Linkss to fight them off. Several NaN Red Rupees and a TFH: can also be found sitting on the pillars, which can be grabbed with the TFH:. Eventually the heroes come to a moving platform leading to another set of heat-sensitive platforms that lead northwest to the TFH:. If the NaN Linkss go northeast instead, they will find another set of these platforms leading to a TFH:.

In Stage 4, the NaN Linkss drop down to a platform with five dormant NaN Gibdos. Three of the NaN Gibdos standing in tomb-like doorways suddenly reanimate. As these NaN Enemies are defeated, the other two dormant NaN Gibdos also reanimate. After they are all defeated, the TFH: appears.

NaN Drablands Challenges
Once the TFH: of TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Clear within the time limit!", "Only Bombs—no swords!", and "Avoid falling and quicksand!".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute and 30 seconds in Multiplayer, or two minutes in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

In "Only Bombs—no swords!", the invisible platforms in TFH: 3 have several NaN Cracked Blocks obstructing their paths, forcing the NaN Linkss to stop and destroy them while the NaN Fire Keeleons hover nearby.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.