Torch


 * For the recurring NaN Objects in, see Series:.

are items in.

Torches are a common item that BoTW: can use to carry BoTW: with him and spread that BoTW: to stationary NaN Torchs and other flammable objects such as grass, bushes, and wood. Torches can also be used as a BotW:, but they have a very low attack power of 2. After being ignited by contact with a BoTW:, NaN Torchs stay lit until BoTW: puts the BoTW: away or it rains. Torches are useful for navigating dark areas, such as the BoTW:.

After first exiting the BoTW: and meeting the BoTW: on the BoTW:, BoTW: can steal the BoTW:'s BoTW:. He will then ask BoTW: what he intends to use it for. If BoTW: replies saying that he plans to use it as a BoTW:, the BoTW: will advise him to take his BoTW: instead. If BoTW: tells him that he plans to use it to light NaN Fires, the BoTW: will tell him to be cautious. If BoTW: refuses to tell the BoTW: what he plans to do with the BoTW:, he will tell him to do as he pleases and will let him be.

BoTW: can find NaN Torchs in the BoTW:, which can aid him in navigating the area by lighting NaN Torchs and watching the direction the BoTW: blows with the wind. NaN Torchs are also useful for lighting all of the stationary NaN Torchs around both the BoTW: and the BoTW: with BoTW:, as BoTW: must travel long distances without the BoTW: burning out.

are items in, which allow CoH:, CoH:, CoH:, or CoH: to see in the dark, light up braziers, and burn stumps that may be blocking their path. However, they have a limited use and go out over time, forcing the heroes to switch between different kinds of torches in order to light their way through caves and dungeons. They can be found in red CoH:, dropped by slain enemies, or bought from a CoH: for 10 CoH:. After a CoH:, NaN Torchs can also be found at the CoH:'s shop selling for 1 CoH:.