Princess Zelda/Other Appearances

This page details all appearances of Princess Zelda outside the confirmed canon, main series games.

Freshly-Picked Tingle's Rosy Rupeeland


While Princess Zelda does not appear in person, she is depicted on Madame Scratchcard's scratchcards.

Animated series
In the Zelda animated series, Princess Zelda looks vastly different from her official artwork of the first two games. She is almost as tall as Link, has waist-length blond hair and wears a blue tiara on her head. Instead of wearing a dress, which only appears in two episodes, she wears white pants with a pair of brown, long boots and dons a purple long-sleeved shirt underneath her blue vest.

Princess Zelda is portrayed as a proud, athletic and stubborn princess with a fiery temper, although she does have her sense of humor and a romantic, sensitive side. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and proves to be an invaluable addition in combat, departing from the traditional role of a princess:  when Link asks her to stay so that he can defeat the monsters himself, the princess refuses to just sit down and watch and instead chooses to join him in battling the foes. She excels in the use of a bow and is what she uses for most of her battles; however, she is further seen skillfully wielding a Boomerang, a Crossbow and, as seen in "The Missing Link", even Link's Crissword. Often times Link provides these weapons for her, but as demonstrated in "Sing for the Unicorn", Zelda also has the capability of magically making a bow appear on her hand.

Although Princess Zelda mostly fights with weapons, she is the wielder of the Triforce of Wisdom and is knowledgeable in its magic capabilities, often using its magical powers to save Link or herself from dangerous situations. Zelda can only use magic when she has the Triforce of Wisdom with her; she usually makes it float and seems to be the only one who can do so.

The series exemplifies a romantic relationship between Link and Zelda. Link is always begging the princess for a kiss; however, even when she agrees to indulge him,  it never occurs: they are interrupted by monsters, Spryte or any number of unfortunate circumstances such as something making Zelda so mad she no longer wants to kiss the young hero. Despite this, it is revealed in "The Missing Link" that Zelda loves Link, although she tries to deny it and say that she only likes him "a little." She most likely kept it a secret from him so as to prevent it from going into Link's head. To cover this up, she sometimes makes fun of Link and for the most part has a love-hate relationship with him throughout the show.

Valiant Comics
In the Legend of Zelda comic by Valiant Comics, Princess Zelda's overall appearance is the same as in the animated series, and her personality is also similar. Here, the princess is portrayed as a strong and brave woman. Self-reliant and confident, Zelda is a skilled fighter, proficient in archery and horseback riding. She also possesses a quick wit and usually manages to avoid Link's attempts of affection towards her, but for all her strengths, she possesses a soft heart that is open to her people and friends. Because of this, Zelda is always willing to do anything for her people and country, even if it means risking her life, which makes her dear to all the citizens of Hyrule. Zelda is also not afraid to take challenges head on, or even fight Ganon on her own, as she helps Link out in his adventures any time she can despite the young hero's advice not to.

Just like in the animated series, Link can be seen trying to steal a kiss from Zelda any time the chance arises, but they always seem to get interrupted by Ganon's minions or Zelda changing her mind. Unlike the animated series, however, the comic makes it clear that Link and Zelda love each other, as they both plainly state it to one another several times throughout their adventures. Furthermore, in "Assault," Zelda is even willing to give up the Triforce of Wisdom to Ganon in exchange for Link's life, while the young hero is always ready to do anything to protect the princess from danger.

The Triforce of Wisdom is guarded by Princess Zelda, who uses its guidance to help her rule the kingdom wisely. Moreover, the princess can conjure powerful magic spells with the sacred relic when she is in danger. In order to be successful with protecting the Triforce of Wisdom, she has acquired many friends to help her, including her hero and rescuer Link, her nursemaid Impa, King Harkinian, the soldiers of Hyrule, and her horse, Storm. Zelda sleeps in the northern tower in the palace, which is adjacent to the room where the Triforce of Wisdom rests.

During one adventure, Zelda decides that due to Ganon's constant attempts to capture her and the Triforce, the best course of action is to leave Hyrule, taking the Triforce of Wisdom with her. She had heard of a magical flute within the Fifth Palace that would teleport her to a distant place, where Ganon would not find the Triforce. With Link's help, she make it to the Palace but in the end, she decides that the safest place to be is within Link's reach. With this in mind, she insists that Link train her to better protect herself, leading her to venture in to the Eagle labyrinth alone. However, the training ends in her rescuing Link, who had been captured by a Wizzrobe. During this adventure, she wields Link's Magical Sword, shield, and bombs as she fights multiple enemies, including a Gohma and a Dodongo. Although she is successful, she has immense difficulty doing it in a manner similar to Link's, and it isn't until she obtains a Magic Bow that she learns to develop her own style.

Later on, when Link obtained the Triforce of Power and shot a powerful spell at the princess when she refused to give up the Triforce of Wisdom, the Triforce of Courage abandoned Link's heart and moved to Zelda, which she used to face Link and convince him to relinquish the Triforce of Power.

Captain N: The Game Master
Princess Zelda makes four episode appearances in Captain N: The Game Master. Zelda's personality only changed slightly from the Zelda animated series, as she's still portrayed as a proud, fair princess who rules the kingdom of Hyrule. She seems to be good friends with Princess Lana, and they both regard each other highly. Like in the Zelda cartoons, she is skillful with the bow and often uses it during battle. Zelda's outfit retains the same style and colors from the Zelda show, but her purple shirt is now short-sleeved on her left arm, and the shirt leaves her stomach exposed. Cynthia Preston reprises her role as the voice actress for the princess.

In the episode "Having a Ball", after King Hippo and Eggplant Wizard steal the Triforce of Power and Courage, Zelda's energy wanes, which causes her to faint momentarily. It is explained by Link that Zelda has a magic bond with the Triforce, and as such, she can tell if something has happened to the sacred relic. As more time passes with the three Triforce pieces separated, the weaker Zelda becomes, and eventually, she could die. Like in the Zelda cartoons, the princess is capable of communicating with the Triforce of Wisdom, as shown when Zelda picks up the remaining Triforce piece and uses it to tell Kevin and the rest of the team to know where the two remaining pieces are. Once the three Triforce pieces are reunited, the show exemplifies Zelda's unique magical powers when wielding the complete sacred relic: she creates a warp zone to make King Hippo, Eggplant Wizard and Mother Brain disappear from Hyrule.

Nintendo Adventure Books
In the Nintendo Adventure Books series, Princess Zelda has much of the same personality as seen in the Valiant Comics and the Television series. She is portrayed as a smart, brave and capable woman, with great skill as both a princess and a fighter. She is proficient in the use of her bow, which is her main offensive weapon, but also resorts to using a dagger whenever the bow and arrow is an inefficient weapon against certain enemies.

Princess Zelda lives in North Castle, along with the King of Hyrule, where they both try to keep the Triforce of Wisdom away from Ganon's grasp. Impa still serves as the princess's nursemaid, although it is also mentioned that a man named Estragon was both her mentor and teacher some time in the past. Despite the fact that Zelda is best friends with Link, the young hero seems to enjoy annoying the princess whenever the chance arises, although Zelda also does not miss the opportunity to poke fun at the young hero.

The Crystal Trap
In the first book of the series, The Crystal Trap, Link and Princess Zelda are running inside the Midoro Palace trying to escape from Ganon's grasp. However, the evil wizard finds them and eventually encases Link in a Crystal. Ganon explains that since he cannot obtain the Triforce of Courage and Wisdom from Link and Zelda respectively, he used a Magic Scroll which cast a spell to encase both pieces of the Triforce, including the Triforce of Courage encased in Link's heart. Zelda is now forced to seek the three items dictated in the Fairy's Scroll that will help free Link from the Crystal, but she has just 24 hours before the young hero gets trapped inside the crystal forever.

Eventually, Princess Zelda finds the Magic Honey, the Handprint, and the Magnifying Glass and uses them to shatter the Crystal. With Link now free, the young duo head off to find the Spear, which is the only weapon that can defeat Ganon. With the help of Zelda's friend Greenbeard, Link obtains the Spear and uses it to defeat Ganon once and for all.

The Shadow Prince
The Shadow Prince, unlike The Crystal Trap which had Zelda as its protagonist, focuses on Link as he tries to prove to everyone about Sir Charles's true intentions, who is a mysterious knight from the land of Moria. Princess Zelda is quick to trust Charles after he saves Link and the princess from a near-fatal attack from Moblins, and admires him for all the kind and brave deeds he has done, such as defeating single-handledly a Darknut that ambushed them later in the woods. Despite her liking towards Charles, she hesitates when her father, the King of Hyrule, wishes to show the Triforce of Wisdom to the Morian knight since she is afraid to lose another piece of the Triforce to Ganon.

After Link uses the Mirror of Truth to reveal that Charles is in fact Ganon in disguise, the false knight takes the Triforce of Wisdom and takes Zelda with him as well, but afterward leaves her before he heads off into the woods. Zelda tells Link where Charles headed off to, and the young hero promptly defeats the Morian knight. With the Triforce of Wisdom in hand, Princess Zelda apologizes to the young hero for having been so foolish, then proceeds to celebrate Link's victory along with the rest of the kingdom.

A Link to the Past comic
In the A Link to the Past comic, Princess Zelda shares a closer relationship with Link than in the game of the same name. She provides him support throughout his journey to rescue her from Agahnim's clutches, even going as far as sharing a dream with the young hero.

At the beginning of the comic, Princess Zelda telepathically asks Link to rescue her from Hyrule Castle. Although Link is successful in rescuing the princess, Agahnim finds her once they reach the Sanctuary. As he kidnaps her, Zelda explains to Link that the Master Sword is the only weapon that can defeat the evil wizard. Zelda is then taken up to the top floor of Hyrule Castle, where, on a full moon, the final incantation will be cast upon Zelda to open the way to the Dark World. As Link is traveling through the Desert of Mystery to reach the Tower of Hera, Zelda appears to Link and explains that they are in a dream, for if two people dream the same thing, they will meet. The princess tells Link to rest and encourages him to not give up while he begins to fall asleep on her lap, healing his injured arm in the process.

Despite Link making it to Hyrule Castle before Agahnim casts his final incantation on the princess, he is unable to defeat the wizard, and Zelda is transported to the Dark World. Link eventually discovers that she is being held in Turtle Rock and rescues her with the help of Roam. With Zelda now saved, the trio head to Ganon's Tower, where Roam dies while saving Princess Zelda from a specter of Agahnim approaching her. Ganon rises from Agahnim's body, but he is stunned by Link's Master Sword, allowing Zelda to fire a Silver Arrow from Roam's crossbow and defeat Ganon. With Hyrule now at peace, Zelda is crowned the Queen of Hyrule and in turn appoints Link as the Master of the Knights of Hyrule. The young hero is then seen looking at the Master Sword back in its pedestal in the Lost Woods, when he then hears Zelda speak to him from behind. She begins to comment on how although the bond between them was so strong when she was in Ganon's clutches, now that they are both free and at peace, their duties now keep them apart, leaving the queen to feel alone. As Zelda begins to gallop away on her horse, she confesses to Link that as long as she lives, she will never forget the time when they were together in their dreams.

Philips CD-i Games
In the Philips CD-i games and, Zelda is similar to her canonical incarnation, although with a somewhat bratty and childish personality. Despite this, she is also responsible as well as heroic as seen in the latter game. She frequently rejects Link's romantic advances, but does seem to care for him, at least partially. Her father is King Harkinian, whom she lives with in Hyrule Castle, and possibly with Link.

Zelda plays a small role in The Faces of Evil. When Link prepares to leave for Koridai after being informed that the island was captured by Ganon, he asks her for a kiss for luck, but she rejects him. Later during his quest, Link and Gwonam learn that Zelda had been captured by Ganon during Link's absence and was put under a sleeping spell. He then locates her in Fortress Centrum, but this turns out to actually be Goronu in disguise who ambushes him. After defeating Ganon, Link finds the real Zelda asleep in her cell in Ganon's Lair. He breaks the curse and wakes her up by ringing a nearby gong. He exclaims that he just saved her, though she teasingly does not believe him. Gwonam then arrives to take them back to Hyrule, and Zelda again rejects Link when he asks for a kiss.

In The Wand of Gamelon, Zelda plays a much larger role as the playable character. She is informed by her father that the island of Gamelon was seized by Ganon, and its ruler Duke Onkled is in urgent need of assistance. Zelda pleads with her father not to go when he volunteers to leave for the island, but is instead ordered to send Link should the King fail to return. Impa reassures Zelda that the King will safely return, according to the Triforce of Wisdom. Despite the Triforce's promise, both King Harkinian and Link go missing, prompting Zelda and Impa to go to Gamelon. There Zelda defeats Ganon's minions, learns of Duke Onkled's betrayal, and eventually defeats Ganon and rescues her father. Link however remains missing, which Zelda quickly notices. A woman Zelda met on her travels, Lady Alma, calls him a bore and Zelda retaliates by breaking her mirror. This action inexplicably causes Link to reappear, implying that he was trapped within it. When asked what had happened, Zelda laughs and tells Link they are about to have a feast.

In, Zelda is once again the playable character. Unlike her appearance from the previous CD-i games, she appears to be more humble and does not speak at all, much like Link in canon games. She wields a Wand as opposed to a sword, which she uses as her main weapon and to cast offensive spells. She is summoned to Tolemac by the astronomer Gaspra as his chosen warrior to combat Ganon, who had stolen the land's Celestial Signs and had captured Link. Zelda is sent on a mission to regain the seven Celestial Signs and to rescue Link, and is guided by Gaspra and Shurmak along the way. She battles the keepers of Tolemac's shrines where the Signs are kept, and meets many other helpful and tricky characters. Eventually she finds the final Celestial Sign and is thrown into a fight with Ganon. Zelda defeats him, thus freeing Link and returning peace to Hyrule and Tolemac.

Super Smash Bros. Series

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Princess Zelda first appears as a playable character in the in. She is depicted as her adult form as seen in, wearing a pink and white dress with pink shoes. She is regarded by most as a lightweight character, being easy to kick off the screen. Although Zelda is considered to be slow-moving, she possess some mighty strength through her spell-based attacks. Zelda can use her Transform ability to turn herself into her alter-ego Sheik at any point during a battle, which turns her into a quicker character with a completely different set of moves.

Zelda returns in, this time appearing as she did in but with more darkened colors. Sheik also appears, using a character model based on an unused design for Twilight Princess. However, her costume can be changed to look more like her Ocarina of Time appearance. While Zelda's moves are mostly unchanged from Melee, Sheik's physical attack power has been dropped considerably to better balance the game. Her Final Smash as well as Sheik's is the Light Arrow.

Zelda makes a return in. Her moveset is mostly the same as the one in Brawl, just with new visual effects. She is now a separate character from Sheik, which adds a new move to her set called Phantom Slash, in which she summons a Phantom that can be used either as a ranged attack or has defense.

Zelda relies on magic-based attacks to fight, which are the spells seen in Ocarina of Time; Din's Fire, Farore's Wind, and Nayru's Love. However, they behave differently from their original appearance. Din's Fire is a fireball which Zelda can control, allowing it to travel long distances in a straight or curved lines. Farore's Wind can be used anywhere, serving as Zelda's recovery move. Nayru's Love starts out in its surrounding diamond form, but shatters moments later. The shards deal slight damage to anyone surrounding Zelda. The spell does not prevent melee damage as in Ocarina of Time, but it can now reflect projectile attacks.

Hyrule Warriors
In, Princess Zelda is the leader of the Hyrulean Army and the princess of Hyrule. As an incarnation of Zelda, she is the embodiment of Hylia and holds the Triforce of Wisdom. She is a playable character who has a Rapier as her basic weapon and also utilizes her Bow and Light Arrows. She uses a rapid combination of the spells from Ocarina of Time (Nayru's Love, Farore's Wind, and Din's Fire) as her Special Technique while she has her Focus Spirit enabled. She also has a unique mechanic where she can summon orbs of light to enhance her attacks.

An alternate weapon she acquires is the Baton, with her default being the. She uses it to conjure magical music made from wind and lightning in order to attack. While not as speedy as her default, she is given attacks with a lot more range and crowd control. Some of the songs she can use are "Saria's Song," the "Song of Storms," the "Earth God's Lyric," and the "Wind God's Aria."

In the Twilight Princess DLC Pack, her third weapon is the Dominion Rod. The rod can be used to summon and control one of two different statues at a time. They act as a second weapon in that they attack alongside the Rod's standard light-energy attacks. They also greatly increase the range and power of Zelda's regular attacks and combos. It is of the Dark Element.

Zelda appears to be based upon her SS undefined appearance, but slightly more realistic. Her default battle outfit is modeled on her usual pink dress but includes greaves, a fauld, gauntlets, pauldrons, and a breastplate. Her, Ocarina of Time, and Skyward Sword incarnations are included with the Wisdom costumes set.