Wallmaster


 * Not to be confused with Series:.

, also known as Wall Masters, are recurring NaN Enemies in. NaN Wallmasters go unnamed in.

Characteristics
NaN Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and NaN Dungeons, attempting to grab Series:. If they grab him, Series: will be taken back to the beginning of the Series: or the specific room.

With the exception of, NaN Wallmasters drop down from the ceiling, which is indicated by their growing shadows and a warning sound as they prepare to grab Series:.

Link will move away from the shadow of the falling hand to land on the ground.

NaN Wallmasters emerge from the walls and attempt to grab TLoZ: in. When defeated, NaN Wallmasters may drop either a TLoZ:, one TLoZ:, five NaN Rupees or a TLoZ:.

NaN Wallmasters appear in in the ALttP:. Here, they drop down from the ceiling and try to grab ALttP:. If they succeed, they take him back to the beginning of the ALttP:.

NaN Wallmasters appear as a LANS: that can be placed in any LANS: inside NaN Chamber Dungeons in. When they appear, they drop down and bring LANS: back to the beginning of the LANS:.

OoT3D: warns OoT3D: upon entering an area with NaN Wallmasters in. They are also able to rapidly regenerate themselves after defeat. There are usually no more than one OoT3D: in a room at any time.

NaN Wallmasters appear in the TMC: and TMC: in. Unlike their TMC: counterparts, they hang from the ceilings of rooms, invisible except for their growing shadow before dropping down onto TMC:. If a TMC: touches TMC:, it will not deal any damage, but will return him to the beginning of the TMC:.

ALBW: can ALBW: to avoid their attacks in, which will stun the ALBW: as it slams into the floor.

NaN Wallmasters in only appear as special enemies during the "TFH:" TFH:. When one appears, it will choose a TFH: to follow and, after a period of time, will slam down onto its target. If one slams down onto a TFH:, it will result in an instant KO and a loss of a TFH: for all the NaN Links. Destroying a TFH: will delay its attempts to grab a TFH:, reappearing moments later. The effect of a TFH:'s slam can damage other enemies, flip NaN Terrorpins, and cause damage to brittle ice floor panels. NaN Wallmasters can be stunned if they are hit with certain items, such as the shockwave from the TFH:, while close to the ground. They also appear in the TFH: if only two NaN Links are fighting. Their behavior there is the same as in the NaN Drablands Challenges.

(Valiant Comics)
NaN Wallmasters also make an appearance in the published by Valiant Comics. They first appear in "The Power", where TLoZ (Valiant Comics): pushes TLoZ (Valiant Comics): into a TLoZ (Valiant Comics): to let her escape from a dungeon while the young hero goes off to fight TLoZ (Valiant Comics):. They later appear in both stories of Issue #5. In "Assault", when TLoZ (Valiant Comics): tells TLoZ (Valiant Comics): that TLoZ (Valiant Comics): has died, TLoZ (Valiant Comics): charges at TLoZ (Valiant Comics): while at the same time, TLoZ (Valiant Comics): throws his TLoZ (Valiant Comics): at him and warns the TLoZ (Valiant Comics): that it is a trap. Upon striking TLoZ (Valiant Comics): with the TLoZ (Valiant Comics):, a TLoZ (Valiant Comics): is revealed, which crushes TLoZ (Valiant Comics):'s weapon in two and makes TLoZ (Valiant Comics): realize that TLoZ (Valiant Comics): is still alive. In their last depiction in "Choices", a TLoZ (Valiant Comics): grabs TLoZ (Valiant Comics): by surprise after he successfully defeats a four-headed TLoZ (Valiant Comics):.

NaN Wallmasters appear as non-moving enemies that appear in certain NaN Stages in, often in dark corridors. They often appear in large groups. Unlike their other incarnations, NaN Wallmasters stay in one place and do not pursue TFoE:. If they move close to him, it will grab and damage him, however the TFoE: will not attempt to drag him outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a TFoE:.

NaN Wallmasters only appear in the ZA: in a single room later in the dungeon in. Like their canonical incarnations, they drop down from the ceiling, but will not actively pursue ZA: and instead fall at random. They will damage ZA: if they touch her.

NaN Wallmasters serve a helpful purpose in. If FPTRR: brews the FPTRR:, he can use it on flaming hand statues deep inside NaN Dungeons, and a FPTRR: will grab FPTRR: and toss him outside the FPTRR:. This is actually helpful, as the game can only be saved at FPTRR:'s FPTRR:. FPTRR: cannot use his FPTRR: to return home unless he is outside the cavern.

Trivia

 * In, , and , NaN Wallmasters appear with only four fingers.
 * A glitch in the Game Boy Advance version of occurs if ALttP: leaves a room while a ALttP: is dropping. It will continue to drop into the previous room, then return to the roof, crossing the screen again.
 * NaN Wallmasters in behave like the NaN Floormasters from . They also take their design and appearance from the art style of ; however, 's NaN Wallmasters are red as opposed to the TWWHD:'s purple.
 * An unused Series: model exists in the files for undefined, indicating that it was planned to appear as a character at some point in development. Its wish would seemingly have been to become a TV celebrity.
 * In the counterpart pair Ocarina of Time and Majora's Mask, the falling hand takes Link back to the dungeon's entrance.