Fuse

is an ability in.

Overview
TotK: is an TotK: that allows TotK: to bond any NaN Items and most NaN Objects with his equipped weapon or shield.

NaN Weapons can be TotK: with other NaN Weapons or NaN Objects to increase their attack power, reach, or to provide them with additional abilities. For example, NaN Weapons that are TotK: with broad, flat NaN Objects may generate gusts of wind, and fusing a weapon with a Ruby will grant it the ability to shoot fireballs. TotK: NaN Weapons will also have increased durability. As most weapons in Hyrule have been weakened by Gloom, Fuse is necessary to strengthen them in order to fight stronger enemies. A Fused weapon will act like a standard weapon of the base weapon's type and retain any bonuses and passive abilities it possesses, even if it was fused with a weapon of a different type.

NaN Arrows can be TotK: with NaN Materials to imbue them with special effects. For example, NaN Keese Eyeballs that are TotK: with NaN Arrows can home in on NaN Enemies and NaN Creatures that would normally be too fast for Link to hit reliably, and NaN Arrows TotK: with icy NaN Materials such as NaN White Chuchu Jellies can freeze targets upon impact.

NaN Shields can be TotK: with NaN Objects to imbue the TotK:'s properties onto the TotK: when struck or to increase their durability. For example, NaN Puffshrooms will explode in a puff of smoke if TotK: onto a TotK: and struck by an TotK:, allowing TotK: an opportunity to sneak around them, and fusing a shield with any spiky object will allow it to deal damage to enemies when parrying. Depending on the object being Fused to the shield, Shield Surfing may also be enhanced or outright disabled.

An item that has been Fused with a weapon or shield can be removed to let the base equipment be fused with something else, but doing so will destroy the fused item in the process. However, the Break-A-Part store at TotK: can do so while preserving the fused item so it can be re-fused with other equipment.