Template:MM Schedule/Documentation

Purpose
Displays a character's schedule.

Actions
The  column should describe everything the character does until the next entry in the schedule. The last row of the schedule table should describe the last thing the character does before the Moon falls.

Branches
A forking schedule will have around $$2^n$$ branches, where $$n$$ is the number of Events that directly affect the schedule. These branches account for every possible combination of Event successes and failures.

Where applicable, the default branch shown on page load should be the one results in the character being happy and giving Link a Mask. Use the  parameter to change the default branch. If this parameter is not set, the template will show the branch with the most schedule entries.

For example, Kafei and Anju have  set to , as completing both of these Events causes Kafei and Anju to reunite and give Link the Couple's Mask.

Locations
Use the most specific term that applies. For example, use Stock Pot Inn instead of East Clock Town or Clock Town.

When a character changes locations, use the destination as the location. If the character despawns and doesn't immediately respawn somewhere else, mark the location as.

The last row of the schedule table should describe where the character is when the Moon falls.

Preamble
For forking schedules, add a preamble to explain the Events that affect the schedule. See Kafei for example.

Times
In general, there should be schedule entries for each of the following moments:
 * A cutscene starts.
 * The character starts moving.
 * The character stops moving.
 * The character changes location.

Some of these moments are not notable enough to have their own schedule entry. It's up to you to decide what's worth covering and what isn't. For example, Sakon does state what time Sakon starts walking away from the Curiosity Shop counter. The schedule simply states that Sakon arrives at the counter at 12:45 AM and exits the Curiosity Shop at 1:15 AM. Similarly, Kafei does not state what time Kafei goes through the door to Curiosity Shop Back Room after getting the letter from the Postman. The schedule simply states that Kafei stops interacting with the Postman at 3:40 PM and can start interacting with Link at 4:10 PM.

It is recommended to use to research character schedules as the remake has a more precise "digital" clock.