Saving

One of the most unique features from was the built in battery capable of saving a game in progress. A save function has since been in every The Legend of Zelda game. In most cases, the save function can be accessed at anytime during gameplay from the start menu. In addition to retaining the game data, the save function allowed for the player to name the protagonist of the story.

The Legend of Zelda
The option to save from The Legend of Zelda appears after losing all Life energy. This same menu can also be accessed by pressing Up on the Control Pad and the A Button simultaneously on the second controller while the game is paused (doing so will warp Link back to the starting screen).

Link's Awakening
included a save system similar to that of the first Legend of Zelda title. There were three save files, in which a player could enter their choice of name. The player could access the save menu by pressing A, B, Start, and Select Buttons, or by death in-game.

Majora's Mask
deviated from the standard saving system immensely. The ability to save from anywhere and anytime during gameplay had been removed.

In Majora's Mask, the player can save the game by playing the "Song of Time" to return to the start of the First Day. Players can also quicksave at Owl Statues, a temporary save that allows players. In the Japanese version of the Nintendo 64 release (and its Virtual Console release), Owl Statues cannot be used to quicksave; this function was added in the international release of the Nintendo 64 release (at the expense of the game having two save files rather than three), and was also added to the Japanese release of Majora's Mask in.

In, the "Song of Time" no longer saves the game. Instead, Owl Statues permanently save the game; additionally, Quill Statues were added, which allow saving like Owl Statues but cannot be warped to with the "Song of Soaring". The game also has three save files, like the original Japanese release.

Four Swords Adventures
saving system departed from the typical manner of the Zelda series. Saving was automatically done upon the completion of a level throughout the game.

Skyward Sword
Saving in SS undefined works similarly to Majora's Mask, using Bird Statues scattered throughout the map; however, these saves are permanent, rather than the temporary save states of the owl statues. Because this is the one and only way to save in Skyward Sword, the bird statues are much more numerous than Majora's Mask's' owl statues, with some even found in dungeons.

A Link Between Worlds
In, Link can save by using Weather Vanes. Once a sleeping Weather Vane is found, Link must talk to it in order to wake it up. Weather Vanes can be found in both Hyrule and Lorule. They are also seen flapping their wings and moving around in a panicked manner after Link has complected a large task, or has spent a considerable amount of time doing things since his last save, trying to indicate that now may be the time to save.

Tri Force Heroes
The saving function comes from a statue found in the middle of Hytopia's town, and is referred to as the Tri Force Heroes Statue. It features the heros totem formation, and is surrounded by a fountain of water. The sword featured at the top will shimmer similar to the Skyward Strike charge when Link successfully saves his journey.

Freshly-Picked Tingle's Rosy Rupeeland
In, the game can be saved by accessing a Tingle Tuner-like device found within Tingle's house. There are three save files which can be selected at the start of the game, with Tingle holding up the respective number of fingers for the file icon.

Ripened Tingle's Balloon Trip of Love
In, Tingle has the ability to save his game in one of three files by accessing a save point, and tapping on a three-dimensional spinning pig. Unlike the previous Tingle Series installment, the player can choose to save the game to any of the three files while playing. Once the game is completed, the file image icons will replace the three images of Tingle with the likes of Kakashi, Buriki, and Lion, respectively.