Talk:Glitch Disclaimer Notes

I got rid of the deletion thing for the reason, that yes this is important. Firstly it sets the standard of glitches across the wiki, but most importantly having that note which says Zelda Wiki is not responsible for people attempting the glitches. Glitches are known to screw up games and consoles, so it's a risk cover thing for the wiki so no-one attempts to sue us. Also it authorises that we've tested the glitches to work, because many glitches posted on the internet are bullcrap! So I'm against deleting this! Possibly a re-write is an option? 23:18, 8 December 2008 (UTC)


 * I totally agree. We need this disclaimer. It makes our entire network of glitch pages seem more credible. 23:32, December 8, 2008 (UTC)


 * I'm happy, giving it a bit of a re-write. Just what points do we want to focus on.
 * Attempt risks at own risk, and ZW isn't responsible.
 * All glitches are not copied and tested by ZW people.
 * Explain what a glitch is and risk.
 * and so on. Ideas? 23:40, 8 December 2008 (UTC)

Maybe swap the first and third points (so the page comes out as "This is what a glitch is. All of these glitches are tested and transcribed by ZW members. Even so, attempt these at your own risk."), and you've got yourself a rewrite. Go for it. 23:54, 8 December 2008 (UTC)


 * Will add to my list of things to do! 00:43, 9 December 2008 (UTC)

I thought this would come up, so I took the liberty of thinking what to put in it. (The key points above are in it, surprisingly.) I'm running out of time tonight, so I'll type out a possible rough copy later. Edit: Never mind? -Zien 03:10, 9 December 2008 (UTC)

Sorry, I didn't realise it was so improtant.--Link hero of light 21:50, 9 December 2008 (UTC)


 * No worries, you know now. I'll get my rewrite up today folks. So these be the points:
 * Explain what a glitch is and risk.
 * All glitches are not copied and tested by ZW people. Quality!
 * Attempt risks at own risk, and ZW isn't responsible.
 * Glitch pages currently being worked on, and more to come soon. 00:22, 10 December 2008 (UTC)


 * Okay everybody, I've have put up the re-written version on the page. Please look over it, fix up any little grammatical problems, and post here any thoughts for improvement you have. 03:03, 10 December 2008 (UTC)

Seems a lot better to me. I couldn't find anything wrong with it. 03:08, December 10, 2008 (UTC)


 * Cool. That's good! 03:09, 10 December 2008 (UTC)

Glitch or Cheat
Now the broad definition of the glitch could include some unintended cheats in the games. Most of you ought to be familiar with the bomb arrows of LA. It's kinda in between a glitch and a cheat. I know of another one involving Moosh in the Oracle games. Although I read the notes and stuff, I have no idea where or even if to add some of the things like that.Axiomist 07:34, 27 December 2008 (UTC)


 * I've always thought the screen warp glitch from Link's Awakening was the biggest cheat in the whole series. But they are still glitches. If it can't help you, or doesn't do something interesting, people tend to call it a bug. Melchizedek is sort of running this whole glitch thing. He'd be the one with the answer. 07:42, December 27, 2008 (UTC)


 * True, I guess glitches would be either bugs or cheats. I'll wait to see what Mel says. I respect how much he has put into the subject here. Last time I was here, it was getting off the ground and on the verge of deletion. I'd like to add enough that it'd be a safe(from deletion) topic here.Axiomist 07:48, 27 December 2008 (UTC)


 * Thanks for that Axe.. it's good to have you back online. To the matter at hand. A Glitch is defined as an unintentional error with the programming of the game, which generally leads to either of two things. Bugs (That cause freezing and stuff) or cheats (Which the player can use to their advantage). So I'd classify the ones you mention as glitches... the key characteristic of identifying a glitch is whether it was deliberately programmed or not by the developers. If it was unintentional... it's a glitch! 13:53, 27 December 2008 (UTC)


 * EDIT: Gameshark's aren't glitches either. 13:56, 27 December 2008 (UTC)


 * I always thouht of it like this: A cheat is an act which helps you in a game; becuase it makes things easier. A glitch is more of a bug, in which limits are bypassed.   16:06, 27 December 2008 (UTC)

Agreed Gamesharks and Action Replays are more like 'hacks'. Well i hardly ever risk my games to test some of the glitches I see online. I stumble upon things here and there, but I rarely can do them twice. Anyhow, I'll add in some of the cheat/glitches I know of and someone can confirm them or does it need confirmation first?Axiomist 19:36, 27 December 2008 (UTC)


 * ^To answer your question: "All of the glitches on Zelda Wiki.org have been tested at least once and personally written by the tester to ensure they are accurate and to provide the most detailed instructions possible about performing the glitch and its affects. All of our glitch pages contain original content as we do not copy from any other sources. We aim to provide easy to follow instructions, but your exact results in attempting these glitches may vary. These Glitch Disclaimer Notes are the standard of glitches on Zelda Wiki.org and we aim to strictly adhere to them in all areas. If you find glitches not living up to the standards as set out above, please report them." -ZW.org Glitch Disclaimer Notes

22:01, 27 December 2008 (UTC)