Moldorm


 * This article is about the enemy. For the boss, see Moldorm (Boss).

are recurring enemies in.

Characteristics
The Moldorm is a large, segmented annelid that inhabits Dungeons, and otherwise large, enclosed rooms where they can roam about freely. Moldorms can usually be defeated in one or two hits, although those that appear in can take several strikes until defeated. While most Moldorms generally look alike, in and SS undefined they appear to embody a more centipede-like look, while in  they tend to look more like Lanmolas or Swamolas. Appearing originally in as simply gigantic worms seen within the labyrinths.

In, Moldorms slowly slither around the ground in a random pattern. Link can defeat them by hitting them with his Sword. When defeated, Moldorms may drop either a Heart, a Fairy or one Rupee.

In, Moldorms are seen jumping from the sand in the Gerudo Desert and the Arbiter's Grounds to attack Link. To defeat them, he must Clawshot their shadows, pulling them from the sand and towards him, where he can subsequently attack them. After defeating enough of Moldorms, a larger Moldorm will leap from the sand. This variation must be struck down with two hits instead of one.

[[SS -]]
Moldorms in SS undefined reside out of sight underground. They are encountered only when Link enters an underground tunnel with the Mogma Mitts. Striking their tail segment with the Mogma Mitts will destroy the rear segments and increase their movement speed, with three strikes required to defeat them. It first appears as a Mini-Boss in the Fire Sanctuary.

Moldorms appear in the "Gerudo Moldorm: Defender" level of Stage 5 in.

Trivia

 * Moldorms' weak spot was inspired by the, while the fluid that sprays from the spot when struck by a Sword was based on an obsession of the effects designer.

Nomenclature
Moldorms are known as in Japanese. Swamolas are known as in Japan, just like the Moldorms from. In and SS -, Moldorms are known as Moldworms in Japan.