Module:Gallery List

local p = {}

local Franchise = require("Module:Franchise") local List = require("Module:List") local Term = require("Module:Term") local utilsLayout = require("Module:UtilsLayout") local utilsPackage = require("Module:UtilsPackage") local utilsString = require("Module:UtilsString") local _utilsError = utilsPackage.lazyLoad("Module:UtilsError")

local CATEGORY_INVALID_ARGS = ""

-- Generally the latest remake should be the default tab but it makes less sense if we have less images for the remake than we do the base game -- These are games for which we don't have enough images yet local DEFAULT_TAB_BLACKLIST = { ["OoT3D"] = true, ["MM3D"] = true, ["TPHD"] = true, ["SSHD"] = true, }

local REMAKE_BLACKLIST = { ["FSAE"] = true -- Aside from its exclusive stages, FSAE has the exact same sprites as FS so there's no point in showing both }

function p.Main(frame) local args = frame:getParent.args local tabData = {} local defaultTab = 1 local errors = {} local categories = "" local seenParams = {} local fileType = args.fileType local align = args.align or "left" seenParams["fileType"] = true seenParams["align"] = true for i, game in ipairs(Franchise.enumGames) do		local subjects = args[game] seenParams[game] = true if subjects then table.insert(tabData, {				label = Franchise.display(game),				content = p.printGallery(game, subjects, fileType, align),			}) if not DEFAULT_TAB_BLACKLIST[game] then defaultTab = #tabData end for j, remake in ipairs(Franchise.remakes(game)) do				if not REMAKE_BLACKLIST[remake] then table.insert(tabData, {						label = Franchise.display(remake),						content = p.printGallery(remake, subjects, fileType, align),					}) if not DEFAULT_TAB_BLACKLIST[remake] then defaultTab = #tabData end end end end end local tabs = utilsLayout.tabs(tabData, {		default = defaultTab,		tabOptions = {			collapse = true,		},	}) for k, v in pairs(args) do		if not seenParams[k] then local errorMessage = string.format("Invalid game ", k)			table.insert(errors, _utilsError.error(errorMessage, true)) categories = categories..CATEGORY_INVALID_ARGS end end errors = table.concat(errors, "\n") local output = errors..tabs return output, categories end

function p.printGallery(game, subjects, fileType, align) fileType = fileType or (Franchise.graphics(game) == "2D" and "Sprite" or "Model") subjects = utilsString.split(subjects)

local links, terms = List.termList(game, subjects, { link = true }) local galleryEntries = {} for i= 1, #subjects do		local suffix = fileType local startIdx, endIdx, variant = string.find(terms[i], "%s*%[(%w+)]$") if variant then local term = string.sub(terms[i], 1, startIdx-1) terms[i] = Term.fetchTerm(term, game) or term links[i] = Term.link(term, game) if tonumber(variant) then suffix = suffix .. " " .. variant else suffix = variant .. " " .. suffix end end local file = string.format("File:%s %s %s.png", game, terms[i], suffix) local galleryEntry = string.format("%s|%s", file, links[i]) galleryEntries[i] = galleryEntry end galleryEntries = table.concat(galleryEntries, "\n") return mw.getCurrentFrame:extensionTag({		name = "gallery",		content = galleryEntries,		args = {			class = align == "center" and "center" or nil		}	}) end

p.Templates = { ["Gallery List"] = {} }

return p