Shora Hah Shrine

The, designated by the Trial name Blue Flame, is an BotW: in.

Entrance to the Shrine
The Shora Hah Shrine is located inside the crag of the BotW:. The Isle can be reached by taking a mine cart from the BotW:, which follows a rail that curves toward the Isle. This mine cart is propelled using NaN Remote Bombs. Alternately, the Isle can also be reached by gliding down to it using the BotW: from a nearby elevated point. As BotW: enters the BotW:, he's greeted by its BotW:, BotW:.

Themes and Navigation
Shora Hah Shrine consists of a single massive chamber filled with a pool of lava beneath its walkways. Inside the Shrine, Link encounters a spiked steel block that is blocking the way forward. This block can be hoisted up using the BotW: BotW:.

On the other side is an unlit torch that cannot be lit by normal fire. The left path leads to two raised platforms that can be reached by making a bridge by moving the steel blocks across the rail. On one of the platforms is a BotW: containing a BotW:.

The other platform has a lit torch of BotW:, which Link must bring to the unlit torch by either using a wooden Weapon or lighting an BotW:. Lighting the torch below opens a barred door to another walkway, in which Link must avoid the water streams to light another torch at the end to activate a moving platform across from it.

From the walkway, Link must light an Arrow and fire it at the moving platform's torch across to make stairs raise. These stairs lead to a BotW: that lowers a cylindrical ramp that drops a giant Spiked Boulder.

The ramp leads to an enclosed area with a group of NaN Guardian Scout Is. Two Chests here collectively contain a BotW: and a BotW:. Lighting the torch here opens the way to another area with three more torches. Two of the torches have water spouts that will douse the flames if lit, requiring that Link suspends one with BotW: and quickly lights both torches.

The following area has three torches, two of which are on moving platforms that move between water streams. Link must light both moving torches at once by firing a lit Arrow when they are close. Successfully doing so creates NaN Updrafts allowing Link to glide to the next area. There, Link finds two more torches. One is on a movable steel block on a rail that must be moved to the other end, but has a water spout in its path. Link may suspend the water spout with Stasis and quickly move the block over.

Alternately, it is possible to move the block over first and then light its torch with a lit Arrow. This brings the lit torch to the final walkway, which can otherwise only be reached by riding the Updraft in-between. Two nearby Chests sit on ledges which can be reached by using the Updraft. They collectively contain a BotW: and a BotW:.

The final walkway has three NaN Guardian Scout IIs. The walkway leads to another torch and a Chest containing ten Ice Arrows. Just ahead of the Chest are a group of seven more torches that have water spouts pointed at them. Link must light all seven torches at once by using a BotW: with a lit Weapon in order to open the final door.

At the very end of the Shrine awaits the Monk Shora Hah, who presents Link with a BotW: for completing the trial. He then wishes Link well before fading away.