Ice Cavern


 * Not to be confused with the ALttP:, a cave in .

The is a recurring location and Series: in.

Entrance to the OoT3D:
The Ice Cavern is a frozen cave behind Zora's Fountain. After his seven year sleep, Link finds Zora's Domain frozen and the Zoras encased in ice. King Zora is encased in a mysterious Red Ice, as is the entrance to the Zora's Shop. Lord Jabu-Jabu is missing from the fountain and is replaced with a path of ice floes leading to a previously inaccessible cavern, the Ice Cavern.

Themes and Navigation
With the Gerudo's Training Ground, the Ice Cavern is the smallest dungeon in the entire game: it only has one floor and, unique among all the other dungeons in The Legend of Zelda series, each room (with the exception of the individual mini-boss room) is connected by hallways instead of doors, giving the illusion of one extremely large room divided into rooms and hallways. It is ice-themed, and inside Link finds Blue Fire, an unnaturally occurring fire only found within the cavern and the Water Barrier in Ganon's Castle (although it can also be bought in the Medicine Shop for an exceptionally high price). Blue Fire melts Red Ice, and as such, Link uses Bottles to carry the fire and melt the Red Ice that is found throughout the cavern to unblock certain paths and rooms.

Link receives the Iron Boots in the Cavern after defeating a White Wolfos. Sheik appears to tell the young hero about the Zoras frozen beneath Zora's domain as well as telling Link he saved Princess Ruto, who headed to the Water Temple underneath Lake Hylia. Afterwards, Sheik teaches Link the Serenade of Water, the warping song of the Water Temple, before disappearing again.

In, many of the elements of this dungeon have been removed or replaced. The spinning scythe is gone, and there are very few Freezards and Ice Keese. Instead of the ice block puzzle, the Song of Time can be played to make a block appear, which gives access to the Blue Fire. Some Switches need to be activated to make some platforms disappear. However, they are very well hidden. One switch is camouflaged between some diamonds, another is behind a stalactite and the last one's tip is protruding from the floor. Because there is Red Ice blocking several ways, the first time Blue Fire is seen is where the Piece of Heart originally was (it has been moved to the other room with Blue Fire). New features include Boulders rolling in connecting rooms and two White Wolfos throughout the dungeon. The mini-boss is now a Stalfos.

Entrance to the TFH:
The TFH: can be accessed through the TFH: in TFH:.

Themes and Navigation
The TFH: is a frozen, mountainous TFH: in the TFH:. It consists of snowy mountain peaks, as well as a frozen temple. It contains the NaN Levels TFH:, TFH:, TFH:, and TFH:. The TFH: and the TFH: are introduced and used prominently here.

Many areas in the TFH: contain platforms made of hexagonal tiles of TFH: held above dangerous pits. These tiles can be melted by the TFH: standing on them too long, or by using the TFH: or TFH:, though the ice will freeze over again after a few seconds. NaN Snowballs and NaN Boulders appear often, usually as obstacles to be avoided, while in some areas they will roll in front of gusts of cold air, allowing the TFH: to quickly pass the gusts.

Common Enemies in the TFH: include NaN Freezards, NaN Mini Freezards, NaN Ice Keeses, NaN Terrorpins, and NaN Deadrocks.

In the TFH:, the TFH: arena takes place on a frozen platform held high in the sky, which the TFH: can fall off of if they are not careful. The platform is covered in hexagonal tiles of TFH:, which can be broken or melted away, leaving several holes in the arena that the TFH: can fall through. NaN Rocks can also be found near the item pedestals, where two pairs of TFH: and a TFH: can be obtained.