Link

Link is the name of every protagonist in The Legend of Zelda series. There are many incarnations of Link, each possessing the Spirit of the Hero. They are chosen by the Goddesses to protect the land from evil whenever deemed necessary. In the majority of Zelda games, their adventures take place within Hyrule, traveling through the land, collecting important items, and defeating a wide variety of enemies while trying to save both Princess Zelda and her kingdom from the clutches of Ganon, Vaati, or other villains.

The first Link was introduced as a young sword-wielding boy, but since The Adventure of Link, the identity, appearance, and role of each incarnation of Link has varied from game to game. Many of the Links are given titles to identify them, such as the Hero of Time in Ocarina of Time and the Hero of Winds in The Wind Waker.

Background
In almost all the games (with the exception of The Adventure of Link, Twilight Princess and Skyward Sword), Link starts his journey as a child or young adolescent Hylian and has not yet been depicted as being older than his late teens at any point of the series. Moreover, he is usually portrayed as having been orphaned at an early age: the only game that mentions Link's mother is Ocarina of Time, who died after she escaped to the Kokiri Forest with Link as a baby from a fierce war in Hyrule, leaving him in the care of the Great Deku Tree. In games such as A Link to the Past and The Wind Waker, Link lives with his uncle and grandmother, respectively, but leaves his home in order to fulfill his destiny as the savior of Hyrule or another land.

In all games thus far, Link has been descended from the Hylians (though the ambiguously canon Valiant Comics state that the incarnation of Link in the first two games was born in a land west of Hyrule, called Calatia), and due to that, appears as a young man with elf-like pointed ears. Link's incarnation of A Link to the Past mentions how he is the last descendant of the Knights of Hyrule, and as such is destined to rescue Princess Zelda. In many games, he has or earns the Triforce mark on the back of his left hand, either to signify possession of the Triforce of Courage or, in some cases, to simply signify his exemplary courage.

Characteristics
Because all the Links bear the Spirit of the Hero, they each posses an unbreakable spirit. One feature in Link's personality that is greatly emphasized is his courage. He is often depicted as a humble yet brave and courageous boy who steps up to the task of saving the kingdom of Hyrule (and many  others),  a task to which he seems destined. As such, he is often associated with the Triforce of Courage and the goddess Farore: in Twilight Princess, the Triforce of Courage activated when Link stepped into the Twilight, and it protected him from becoming a lost soul, instead turning him into a wolf. He rarely shows signs of cowardice and is always willing to use his strength and valor to save and help those around him, as seen in The Wind Waker where he asks Tetra and her pirate crew to allow him to go with them on their ship in order to save his sister Aryll.

Link does not speak or have any written dialog, which has led some people believe him to be mute; his voice actions are limited to shouts and grunts. In addition, Link does not show signs of a strong and deep personality, nor he does he present much of his personal motivations. However, the idea that Link is mute is disproved by his ability to interact with other characters in conversation; for example, in Twilight Princess, Jaggle once states that Link's voice carries well, and in The Wind Waker, Link can be heard using short phrases such as "Come on!" at certain points throughout the game. The true reason for this blankness and apparent muteness lies in Link's own essence: He seems to be the personification of the immersion experience, and in that way he is an extension of the player, a "link" between the player and the Zelda universe. Miyamoto and Nintendo designers themselves pointed out several times that the focus of the series lies in the player's personal experiences and in the concept of "the player being the hero," with Link as his/her avatar.

In that way, he was made blank so the human player can fill him with his/her own characteristics, experiences, motivations, feelings, thoughts and emotions; this is in order to allow the player to enter this fantasy world and to have an intimate experience with it, and with those who live in it. So, the intention is for his role in dialog and plot to be filled by the words and thoughts of the player, to some extent. His speech is usually replaced with simple and concise answers that the player can pick.

Link also seems to have a particular fondness for sleeping. Most of the games begin with him oversleeping and having to be woken up by some other character. This seems to be done to show that at the beginning of the game he is a regular boy, while by the end he is a true hero.

Invariably, every Link wears a green tunic and a long, floppy green cap, at least for part of each adventure, although the shades of green vary. He also wears different clothes during parts of some Zelda games, most often color variations on his basic outfit (except for the Magic Armor and Zora Armor in Twilight Princess). Physically, all Link have light-colored hair ranging from light brown to blonde, large eyes ranging from blue to dark, and a medium build. Furthermore, Link dons special gauntlets or bracelets that help him boost up his strength, such as the Power Bracelet or the Golden Gauntlet. In several games, various female characters often comment on Link's physical attractiveness, calling him "cute" or complimenting his great eyes.

Link is also depicted as left-handed in almost all games, except for the Wii version of Twilight Princess and in Skyward Sword, which depicts him as right-handed, the same hand most people use to hold the Wii Remote. There is no option for left-handers, but in the GameCube version of Twilight Princess, Link will be a traditional lefty. Arguably, Link is still left-handed in Twilight Princess and it is only that the camera is somehow reversed; this is supported by the fact that the entire Wii version of Twilight Princess is the complete reverse of the GameCube version. Currently, Link's "canonical" appearance in Twilight Princess is still as a lefty. However, Skyward Sword depicts Link as right-handed and is the only option available in-game.

A peculiarity which Link shares with many video game characters is the uncanny ability to effortlessly carry around many cumbersome items. The concept is known as Hammerspace and allows Link to carry an enormous array of large and heavy items, without the use of a bag of any kind. For example, where does he store the Biggoron's Sword when not in use? And how can wearing the Iron Boots make him any heavier, if he was already carrying them with him? This is addressed in the 1980's cartoon series, The Legend of Zelda, in which a couple of scenes, Link is seen taking items out of a bag. The items "grow" to normal size that way he can use them, and "shrink" when he puts them back into the bag.

Abilities
Link is depicted throughout the series as an impressive swordsman. He usually begins his adventure as an average boy with little to no swordsmanship skills. When trouble arises, however, Link demonstrates a natural aptitude for the ways of the sword and is able to best his enemies easily: in The Wind Waker, Link goes to Orca to learn how to wield a sword in order to help Tetra from the Forest of Fairies. It is further noted by Orca himself that Link's ability to use a sword is firmly present in his veins. As the game progresses, Link becomes known for his swordsmanship as well as his ability to quickly adapt to a wide variety of items and skillfully wield them, such as the Boomerang, the Bow, and the Clawshot, among others.

In some games, Link can learn advanced sword techniques and complicated move-sets: in The Minish Cap, the Blade Brothers teach the young hero various sword skills by using Tiger Scrolls, and in Twilight Princess, the Hero's Shade shares his knowledge of the sword by teaching Link seven Hidden Skills to help him become more powerful and save Hyrule.

Additionally, Link is portrayed as having an excellent physical condition, performing backflips easily as well as being able to best others in sumo-wrestling, as seen in Twilight Princess. However, despite this, Link is usually defenseless without a sword or an item. This is depicted in The Wind Waker, where Link loses his sword after being launched into the Forsaken Fortress and must use his stealth abilities to get it back: if he is spotted by an enemy, he quickly surrenders due to his inability to fight back. Although in some games Link is easily able to pick up large stones or push blocks many times his size, other games require him to use special bracelets or gauntlets to further increase his strength, such as the Power Bracelet or the Titan's Mitt.

As seen in The Adventure of Link, A Link to the Past, and Ocarina of Time, Link is capable of using magic spells such as Din's Fire provided that he possesses a Magic Meter, which is usually granted to him by a Great Fairy.

Link is also talented in playing a wide variety of instruments. This is first shown in the original The Legend of Zelda, in which the young hero plays the Recorder to open up secret entrances or transport him to various parts in the overworld. Since then, Link has competently played other instruments such as the ocarina, a pan flute, a guitar, and the drums, and the Goddess Harp, all of which play a major role in each of the respective games in which they appear. Not only is Link a proficient instrument player: he is also adept in using a conductor's baton to conduct other players.

Skyward Sword
The Link in Skyward Sword is the tenth Link appearing in the The Legend of Zelda series, and the second Link chronologically.

In Skyward Sword, Link has lived his entire life in an island above the clouds known as Skyloft. He is childhood friends with Zelda and they attend the Knight Academy together, where he is often bullied by Groose. After playing the role of the goddess's hero at the Wing Ceremony, Link and Zelda go for a flight together, when suddenly a twister pulls Zelda and her Loftwing below the clouds. After withdrawing the Goddess Sword from its pedestal and meeting Fi, Link sets out to The Surface to search for Zelda.

Eventually, Link catches up with Zelda and Impa at the Temple of Time, but their reunion is cut short when Ghirahim attacks the duo. In the frenetic action going on, Zelda gives Link the Goddess's Harp before Impa and her escape through the Gate of Time, with Impa destroying the gate so as to escape Ghirahim's grasp. After passing the three trials of the goddess, gaining spiritual growth, and transforming the Goddess Sword into the Master Sword, Link manages to activate a second Gate of Time and meets with Zelda, who explains that Link is the goddess's chosen hero before telling him that she, as Hylia's mortal reincarnation, must remain in a deep sleep to keep Demise imprisoned within his seal. She then informs Link that he must find and use the Triforce to destroy Demise so that she will be able to wake up in their own time.

Link sets out to the Sky Keep and obtains the Triforce, using its might to wish for the eradication of Demise. Despite this, Ghirahim kidnaps Zelda upon her awakening and takes her through the Gate of Time, where Demise is still sealed. Link, after defeating Ghirahim and Demise, seals the remains of the demon king in the Master Sword, but not before Demise warns him that it was not over, and that his hatred would be reborn as a being to pursue domination of the world, as well as those with the blood of the goddess and spirit of the hero, in a cycle without end. Zelda as well as the young hero return to their own time, where she mentions to Link that she wants to remain in the surface and watch over the Triforce. She asks what Link's intentions are for the future, and Link smiles at her, with the camera panning to show both his and Zelda's Loftwings flying back into the sky, implying that Link chose to stay with Zelda and found what would become Hyrule.

The Minish Cap
The Link in The Minish Cap is the seventh Link appearing in the The Legend of Zelda series, and the fourth Link chronologically.

In The Minish Cap, Link is the grandson of Smith, the blacksmith for Hyrule Town. He lives just outside the town with his grandfather, and goes to the Picori Festival with his childhood friend, Princess Zelda. During the award ceremony for the festival's sword tournament, the winner, Vaati, shatters the legendary Picori Blade and releases the monsters that had been sealed in the Bound Chest. Princess Zelda uses her power to send the monsters away, and despite Link's attempt to defend her, Vaati turns the princess to stone to prevent her from interfering with his plans. Afterward, the King of Hyrule sends Link to Minish Woods to find the Minish, in the hopes that they can reforge the broken Picori Blade so that it can be used against Vaati. As he travels though the woods, Link meets Ezlo, his companion throughout the game. Ezlo sits on Link's head throughout his adventure to defeat Vaati and restore Zelda. Aside from his frequent advice and sarcastic comments about Link's quest, Ezlo grants the hero the power to shrink down to Minish size.

Four Swords
The Link in Four Swords is the fourth Link appearing in the The Legend of Zelda series, and the sixth Link chronologically.

In Four Swords, when Link takes the Four Sword, he is divided into four different Links (Green, Blue, Red and Purple), each with their own style and personality. Working together, the Links must find 3 keys that lead to Princess Zelda, who was captured by Vaati the wind mage. Link travels with Princess Zelda to check on the Four Sword, an ancient blade said to seal Vaati, a powerful wind mage. As the two enter the Four Sword Sanctuary, Vaati breaks his seal, absconding with Zelda in order to make her his bride. As Link comes to, he is instructed by three Fairies to draw the Four Sword, which splits the hero into four copies of himself: one green, one red, one blue, and one purple. Together, the four Links journey across Hyrule to meet three Great Fairies, each of whom gives the Links a key necessary to enter Vaati's Palace. Inside, the four Links defeat Vaati after a fierce battle, sealing him inside the Four Sword once more. With Hyrule saved, the four heroes return the Four Sword to its pedestal, thus merging back into one being.

Ocarina of Time
The Link in Ocarina of Time is the third Link appearing in the The Legend of Zelda series, and the seventh Link chronologically.

In Ocarina of Time, a young Link has been raised as one of the Kokiri, the children of the forest. Unlike the other Kokiri, Link does not have a fairy companion and is thus shunned by their self-proclaimed leader, Mido. Link's life changes one day when the Great Deku Tree, the forest's guardian, sends Navi the fairy to Link with instructions to bring him immediately. A curse has been cast on the Deku Tree, and he asks Link to break it. While Link is successful in defeating the monsters inside the Tree, the Great Deku Tree was doomed to die before Link started. Before passing away, the Deku Tree tells Link of the Triforce and directs Link to Hyrule Castle where he encounters Princess Zelda.

Zelda sends Link on a mission to collect three Spiritual Stones and save Hyrule. Once Link obtains the Stones, he travels to the Temple of Time and opens the Door of Time with the Stones and the Ocarina of Time. He then draws the Master Sword from the Pedestal of Time. This action imprisons Link in the Temple of Light in the Sacred Realm for seven years so his body can mature, while Ganondorf takes control of Hyrule and seizes the Triforce of Power. Seven years after drawing the sword from the pedestal, Link is awakened as the Hero of Time by Rauru, Sage of Light. Link finds that much time has passed, and he has grown up. He sets off on a quest to cleanse the land of Ganondorf's evil by awakening the Sages, who can seal Ganondorf in what used to be the Sacred Realm. He is then given the title of . Returning to the Kokiri Forest, he finds that none of his friends have grown up, and most now no longer recognize him.

After Link defeats the evil in the Forest Temple, the Deku Tree's successor, the Deku Sprout, reveals the hidden story of Link's past to him. The Kokiri never grow up. The reason Link has grown, while his Kokiri friends have not, is that he is actually a Hylian, orphaned in the wars that raged before Hyrule was united. When Link was a baby, his mother fled with him to Kokiri Forest, and, mortally wounded, left him under the Deku Tree's protection. He was brought up as one of the Kokiri and knew no differently. Through the rest of the game, Link travels back and forth between the two time periods using the Master Sword and the Ocarina of Time in order to awaken the Seven Sages and return peace of Hyrule. At the end of the game, after Ganondorf has been defeated and sent to the Dark Realm, he is returned to his youth by Princess Zelda, and Navi soon departs from him.

Decline Timeline
The Decline Timeline is the timeline in which Link, the Hero of Time, despite his best efforts, was defeated by Ganondorf in the final battle. This turn of events created the timeline containing A Link to the Past, the Oracle series, Link's Awakening, The Legend of Zelda, and The Adventure of Link.

A Link to the Past
The Link in A Link to the Past, Link's Awakening, Oracle of Seasons and Oracle of Ages is the second Link appearing in the The Legend of Zelda series, and the first Link chronologically in the Decline Timeline.

In A Link to the Past, Ganon and his army of evil were banished into the Sacred Realm, the realm of the Triforce, by the Hylians at the price of countless lives. The portal to this world was magically blocked by seven sages, and the lands behind that seal, which Hylians hoped would never be broken again, became known as the Dark World as they were corrupted by Ganon's malice. One day, when the Imprisoning War was all but forgotten, the land was plagued by sudden disaster, until the wizard Agahnim appeared at the court of the King of Hyrule and quelled the upheaval. Named chief adviser to the throne, he soon seized power from the king and kidnapped six Maidens, descendants of the sages who had sealed the entrance of the Dark World. The maidens were taken to the castle tower and never seen again. Agahnim then began a dark ritual to break the seal on the Dark World and unleash Ganon's fury upon Hyrule. At this time, Link lives with his uncle in a house near Hyrule Castle. One night, Link receives a telepathic message from Princess Zelda, herself descended from the seventh sage, before being taken away. Link awakens to find his uncle preparing to come to Zelda's aid, and is told to remain in his bed. After his uncle's departure, however, Link ignores his command and follows after him to Hyrule Castle. But Link's uncle was quickly dispatched and left Link his sword and with his last breath imparted the Spin Attack. The young hero rescues Zelda from the castle dungeons then begins a journey to collect three magical Pendants of Virtue, and claim the Master Sword as his own before finally facing Agahnim, and later, his alter ego Ganon.

Oracle of Seasons
In the Oracle of Seasons soon after A Link to the Past, Link is summoned by the Triforce to save the land of Holodrum. Upon his arrival, he is cared for by a young girl named Din who takes him to meet the troupe of performers that she's a part of; however, soon after, General Onox appears and captures Din, revealing that she is actually the Oracle of Seasons who was just disguising herself as a dancer. The seasons soon begin to go out of control now that Din has been kidnapped, and it is up to Link to return Holodrum back to normal. With the help of the Rod of Seasons, Link acquires the eight Essences of Nature scattered all over the land in order to restore the Maku Tree's power and enter Onox's Castle. After the young hero defeats the evil menace and rescues the Oracle of Seasons, peace returns to Holodrum and the order of nature is back to its normal state.

Oracle of Ages
In Oracle of Ages, soon after Oracle of Seasons, Link is again summoned by the Triforce to save the land of Labrynna. Upon landing, he hears a cry for help, and he soon finds that Impa, Zelda's caretaker, is being surrounded by monsters. Link easily scares them off, and Impa asks that he help her search for a woman named Nayru. After finding Nayru, it is revealed that Veran, the Sorceress of Shadows, possessed Impa in order to manipulate Link into leading her to Nayru, who turns out to be the Oracle of Ages. Veran quickly takes over Nayru's body, which she uses to alter events in the past to ruin the future. It is Link who, with the help of the Harp of Ages, travels through time in order to rescue the Oracle and restore the ages back to normal. After Link frees Nayru from Veran's possession, the Oracle of Ages teaches the young hero a song crucial to his quest in collecting the eight Essences of Time scattered over the land of Labrynna. Unfortunately, soon after, the Sorceress of Shadows possesses Ambi, the queen of Labrynna in the past, and takes refuge in the Black Tower. Link, with all the Essences in hand, heads over to the sinister tower to defeat Veran once and for all. After this adventure, Link sets sail to an unknown destination aboard a ship.

Link's Awakening
In Link's Awakening, taking place after Oracle of Ages, Link is seen aboard his ship; however, he is soon caught in a deadly thunderstorm which results in the destruction of his ship. His unconscious body is later found by Marin on a faraway island's shores. When he awakes, he discovers that he had miraculously been washed ashore on Koholint Island and makes preparations to leave the island by first finding his missing sword. A mysterious owl then approaches Link and explains to him about a sleeping being on the island, The Wind Fish, and that Link can only leave the island once The Wind Fish has been awoken from its eternal slumber. To awaken The Wind Fish, Link was forced to embark on a long journey and go through many dungeons to retrieve the Eight Instruments of the Sirens.

Link is eventually instructed by the owl to go to the Southern Face Shrine where he discoveries a startling truth about the island. Koholint Island is but a dream of The Wind Fish, whose dreams had been invaded by Nightmares and who is unable to awaken. If The Wind Fish awakes, the whole island shall disappear. Link had apparently been pulled into The Wind Fish's dream world and was now a part of it, and only he can awaken the dreamer. He eventually acquires all eight of the instruments and defeats all of the Nightmares, thus freeing The Wind Fish from their terror. Link is then named the hero of The Wind Fish's dream world by the owl before it disappears, and Link finally awakens The Wind Fish. As the island fades away, Link is forced out by a stream of water and awakens to find himself on a wooden board, back in the ocean. When he looks up, he sees The Wind Fish flying in the sky and smiles. It is unknown what happens to Link afterward, as he no longer has a ship.

The Legend of Zelda
The Link in The Legend of Zelda and The Adventure of Link is the first Link appearing in the The Legend of Zelda series, and the second Link chronologically in the Decline Timeline.

In The Legend of Zelda, Link is a young swordsman who is asked after rescuing Impa, the royal nursemaid, to save Hyrule and Princess Zelda from the evil Prince of Darkness, Ganon, who is seeking out the shards of the Triforce of Wisdom. Link collects the pieces of the Triforce of Wisdom and enters Ganon's lair in Death Mountain. He defeats Ganon with a Silver Arrow, secures the Triforce of Power, and saves the princess from Ganon's clutches.

The Adventure of Link
In the sequel The Adventure of Link set not long after The Legend of Zelda, Link is now fifteen years old, approaching his sixteenth birthday. Although Ganon has been killed, his army of monsters remains active throughout Hyrule. They plan to revive Ganon by spilling the blood of his murderer, Link, onto his ashes. Impa finds a Triforce mark on Link's hand as he approaches his sixteenth birthday, and explains that he is the hero chosen to awaken an ancient Princess Zelda from a potent sleeping curse by seeking out the Triforce of Courage. This time, Link places a crystal in each of Hyrule's six palaces, ultimately destroys Dark Link and receives the Triforce of Courage in the Great Palace, and awakens Princess Zelda.

Child Timeline
The Child Timeline is the timeline that follows Link after being sent back to his original time to warn Princess Zelda, following the defeat of Ganondorf by the Hero of Time in the final battle. This turn of events created the timeline containing Majora's Mask, Twilight Princess, and Four Swords Adventures.

Majora's Mask
The Link in Majora's Mask is the third Link appearing in the The Legend of Zelda series, and the first Link chronologically in the Child Timeline.

Majora's Mask occurs after Ganondorf's defeat in Ocarina of Time and Link has been sent back to his childhood in the Child Timeline branch. After having been sent back to his childhood by the adult Princess Zelda of Ocarina of Time, the Hero of Time began a new history in which Ganondorf never destroyed Hyrule Castle and failed to take over the kingdom for 7 years. He leaves Hyrule to search for his lost friend Navi. While riding deep in the Lost Woods, he is ambushed by a Skull Kid who is possessed by an evil artifact, Majora's Mask, and his horse, Epona, is stolen along with the magical Ocarina of Time. Chasing the Skull Kid, Link falls into a crevasse and arrives in a world called Termina. He must save this land from the evil of Majora's Mask, which has drawn the moon into a decaying orbit, causing it to crash into Termina's capital city in just three days. Link uses the Ocarina of Time (reclaimed early on) and the Song of Time, which sends him back in time and saves the game when he plays it, to relive these three days again and again in order to prevent the disaster. Along the way, Link finds many magical masks of his own, a handful of which allow him to transform. Those masks can turn him into a rock-like Goron; a petite, plant-like Deku Scrub; a graceful aquatic Zora; or the Fierce Deity allowing Link to assume a powerful form, Fierce Deity Link.

Eventually, Link succeeds in freeing the Four Giants, enigmatic deities who can halt the Moon's descent, and confronts the Skull Kid. At this point, Majora, the evil entity residing inside Majora's Mask, abandons its now useless host and retreats into the Moon. Link chases after it into the strange core of the Moon, and after a long and heated battle against the three incarnations of Majora, the entity is finally defeated and the menacing Moon disappears. Upon returning the now lifeless mask to the Happy Mask Salesman, Link leaves his new friends and continues his journey, while the people of Termina once more celebrate the dawn of a new day. During his lifetime after Majora's Mask, he wanted to pass on the "lessons of his life to those who came after him" but he was unable to do that and was filled with regrets after his death. In order to ease his regrets and finally pass on his knowledge, he teaches the seven Hidden Skills to his descendant, the Link of Twilight Princess.

Twilight Princess
The Link in Twilight Princess is the eighth Link appearing in the The Legend of Zelda series, and the second Link chronologically in the Child Timeline branch.

In Twilight Princess, Link is a teenager who has been raised as a wrangler outside of Hyrule territory in Ordon Village. His friend, Rusl, requests that Link go in his place to deliver a sword he has made for the Hyrule Royal Family. Before Link can go on this journey, his village is attacked by King Bulblin. Link is knocked unconscious and all the children are kidnapped. When Link awakens, he wanders into a darkness and gets pulled into the Twilight Realm. Once in the Twilight Realm, rather than becoming a spirit like everyone else, he transforms into a wolf. He is captured until a creature of the Twilight, Midna, comes to his aid. She helps him escape and get back to the world of light, however Midna is only using Link to change the Twilight Realm (her home) back to normal, as she has no care for what happens to Link and the light world. Link must journey to save the children of Ordon Village and eventually save the entire land of Hyrule from the mysterious Twilight. Link, in searching for the Ordon children, saves the Spirits of Light, and becomes the Hero Chosen by the Gods. He then sets off with Midna to find the Fused Shadows and stop the main antagonist, Zant. After finding out that Zant was just a mere puppet of Ganondorf, the duo set off to defeat him and bring back peace to Hyrule. In the ending credits scene, Link - equipped with just his shield - rides away from Ordon Village, while his childhood friend, Ilia watches his departure.

This Link sometimes is given the fan nickname "Hero of Light," because his deeds involve restoring light to the land as well as the "Hero of Twilight" as he is spoken of in Twili prophecy as noted by Midna. Despite this nickname, this incarnation of Link is given the title "Hero Chosen by the Gods".

Four Swords Adventures
The Link in Four Swords Adventures is the sixth Link appearing in the The Legend of Zelda series, and the third Link chronologically in the Child Timeline branch.

Concerned that the seal which keeps Vaati in the Four Sword may be weakening, Zelda and the rest of the Seven Maidens summon Link and open the way to the shrine of the Four Sword to investigate. However, Zelda and the other maidens are captured and imprisoned by Shadow Link. Despite the fact that it will release Vaati, Link is forced to draw the Four Sword from its pedestal in order to split himself into four and have the strength to go and rescue the maidens. The Links save all seven of them and collect the four Royal Jewels, which they use to reveal the Tower of Winds. When he followed Shadow Link down to the Four Sword Sanctuary, he pulled the Four Sword splitting him into four like in the original Four Swords, but when he pulled the sword Vaati was released from the seal once again. After the Links saved Zelda and the maidens, got the four Royal Jewels from different heroes of Hyrule, and defeated Vaati, Zelda and the Links fought against the dark lord Ganon and, with the help of the Seven Maidens, seal him within the Four Sword and restored peace to Hyrule. The sword is then returned to its sanctuary and sealed there, and the Links are combined into one again.

Adult Timeline
The Adult Timeline is the timeline that follows the events after Link is being sent back to his original time, following the Hero of Time's defeat of Ganondorf in the final battle. Ganondorf is sealed within the Sacred Realm by the Seven Sages but, with Link sent back in time, the world is left without a Hero. This turn of events created the timeline containing The Wind Waker, Phantom Hourglass, and Spirit Tracks.

The Wind Waker
The Link in The Wind Waker and Phantom Hourglass is the fifth Link appearing in the The Legend of Zelda series, and the first Link chronologically in the Adult Timeline branch. Link appeared similar to the Four Swords and The Minish Cap incarnation with blonde hair, dark eyes and an infantile face.

After the valleys of ancient Hyrule are flooded in a deluge, Ganondorf's power is mysteriously tamed for ages before his dark energy begins to be felt over the Great Sea. Link lives on Outset Island on the Great Sea, the region above Hyrule after it was flooded by the gods to prevent Ganondorf from conquering it. Link is given the green tunic and hat on his birthday to commemorate the Hero of Time, but an attack by the Helmaroc King in which his sister is kidnapped starts him on a whirlwind adventure. Link quickly sets sail and acquires the King of Red Lions in his quest to recover Aryll after she is kidnapped by the Helmaroc King and taken to the Forsaken Fortress. Instead of simply rescuing his sister, Link is drawn into a sequence of events that eventually puts the fate of all the islands of the Great Sea in his hands. Once again, Ganon has appeared with limited power. Link is pulled into the conflict between the island inhabitants and Ganondorf's increasing presence as he, with the help of the Wind Waker, races to recapture the ancient power of the Triforce and the Master Sword before Ganondorf's true power is realized.

Eventually the King of Red Lions sees fit to grant Link the title Hero of Winds in honor of his ongoing struggle with the forces of evil. In the final showdown Link defeats Ganondorf for good, stabbing him in the head with the Master Sword. The King of Hyrule's wish with the Triforce was to give Link and Princess Zelda a future, and at the end of the game they set out to find a new land to be the next kingdom after Hyrule.

Phantom Hourglass
The events of Phantom Hourglass takes place months after the end of The Wind Waker. Link is a child sailing with Tetra and her crew in search of the Ghost Ship. When they find it, Tetra jumps aboard but is kidnapped, so Link goes after her but instead falls into the sea. Link is awakened on Mercay Island by a fairy, and they set out on a journey to find Tetra. Link and Ciela traverse the Great Sea, rescuing the Spirits of the Ocean King and Tetra, and forging the Phantom Sword which can slay Bellum, the devil behind all this misfortune. At the end of the game, Oshus returns Link, Tetra, and Linebeck to their world, thanking them for their help.

Spirit Tracks
The Link in Spirit Tracks is the ninth Link appearing in the The Legend of Zelda series, and the second Link chronologically in the Adult Timeline branch.

In Spirit Tracks, taking place many years after the Hero of Winds found the new Hyrule, Link is a child who lives with Niko in Aboda Village. He is an apprentice of a master engineer, named Alfonzo, who has helped him in order to become a Royal Engineer. When Zelda presents Link with a certificate for this achievement, she also gives him a letter, telling him to meet with her, to discuss her suspicions over the mysterious Chancellor Cole as well as the disappearing Spirit Tracks. When Link sneaks Zelda out of the castle, they meet up with Alfonzo, who escorts them to the Tower of Spirits by train. However, as the Spirit Tracks begin to fade, they crash, and are then ambushed by the chancellor, who attacks the trio. Link and his master are knocked unconscious while Zelda is killed, and her body is seized by Cole's apprentice, Byrne. Link awakes back in Hyrule Castle to discover that Zelda is now a ghost and that Link is the only person who can see her. After visiting Anjean in the Tower of Spirits, he agrees to help her in defeating Chancellor Cole and recover her body in the process.

After Link and Zelda travel up to the Tower of Spirits to recover a Rail Map, a Phantom Knight attacks him, but Zelda charges at the Phantom just in time to take control of its body. After this, Link and Zelda begin their journey to restore the Tower of Spirits and the Spirit Tracks, traveling across the overworld using the Spirit Train that is granted to Link by Anjean. Whenever Link returns to the Spirit Tower to obtain another Rail Map, Princess Zelda possesses a Phantom's armor in order to aid the young hero. As the pair continues to travel, Link and Zelda establish a close friendship as the two get to know each other better.

Once Princess Zelda recovers her body from Malladus with the aid of Link, the two together face up against the Demon King, who has now taken over Chancellor Cole's body. Together, Link and Zelda deal the final blow on Malladus using the Lokomo Sword, and shortly after, Anjean and the rest of the Lokomos depart towards the heavens. As they leave, Anjean entrusts Princess Zelda to watch over the land, asking Link to help her as well. Link and Zelda are then seen holding hands as they witness the departure of the Lokomos. Unlike other instances where Link departs from the land after having saved it, the young hero stays in Hyrule to fulfill Anjean's request, where he continues to be either an engineer or a warrior, depending on which Link chose. This is witnessed when Princess Zelda gets up from her seat in her office and waves out the window after having heard either a train's whistle or the clanking of swords.

Other Heroes of Hyrule
Besides the Links that appear in the games, the back story to some of the games feature additional unnamed heroes of Hyrule who have a similar appearance to Link.

Goddess's Hero
In Skyward Sword it mentions that there was another hero long time ago, who was Hylia's chosen hero. It is only known that Her Grace gave the Sailcloth to her chosen hero long ago.

War of the Bound Chest Hero

 * ''Main Article: Hero of Men

The back story of The Minish Cap, tells of the War of the Bound Chest. During the War of the Bound Chest, the Hero of Men, a hero clad in green clothes but lacking Link's traditional green hat, arose to fight the demons attacking the world. This story of the War of the Bound Chest is depicted in a series of stained glass windows beneath the Elemental Sanctuary. One of the stained glass windows depicts the Hero of Men receiving the Picori Blade and the Light Force from the Minish, while in the other, it shows the hero confronting the monsters that were attacking Hyrule.

Hero of the Four Sword

 * Main Article: Hero of the Four Sword

The back story of Four Swords describes how prior to the events of Four Swords, Vaati attacked Hyrule kidnapping young girls. The knights of Hyrule fought bravely against Vaati, but could not defeat him. A lone traveling boy appeared wielding the Four Sword. The boy's sword split his body into four and they defeated Vaati and sealed him away into the Four Sword. After defeating Vaati, the boy vanished into the forest, leaving behind his sword. The people of Hyrule built the Four Sword Sanctuary protect the Four Sword and its seal on Vaati.

According to Hyrule Historia, this hero is known as the Hero of the Four Sword and is not the same hero who appears in The Minish Cap or Four Swords, but is another hero who appears in between the two games. Hyrule Historia describes him as someone about whom little is known, but he appears to be the descendant of the hero who previously defeated Vaati in The Minish Cap.

Hero of Light
In BS The Legend of Zelda: Inishie no Sekiban, a game for the BS-X Broadcasting System and an uncanon sequel to A Link to the Past, the mascot characters of the broadcasting system replaces Link as the central heroes, who could be male or female depending on the player's broadcast ID, and become known as the Hero of Light. Six years after the events of A Link to the Past and during Link's absence, Hyrule's long peace comes to a sudden end as Princess Zelda suffers from reoccuring dreams of evil to come. She and Aginah then witness a flash of light in the forest and upon arriving to investigate, find an unconscious youth and bring him or her to rest at Sahasrahla's old hideaway. Zelda senses that the youth may be endowed with the power of courage, and believes that he or she may be the Hero of Light.

The young hero was then given the task to locate several stone tablets and eventually learns that though Link had defeated Ganon previously in the last game, his spirit had lived on through his malice. Ganon had learned of and coveted the power of the Hero of Light, and had subsequently managed to summon the hero into Hyrule, hoping to obtain the hero's power to be fully reborn. Once Ganon was defeated, the Hero of Light returned the Master Sword they had used to its pedestal and returned to where they had came from in a flash of light.

Animated series
In the Zelda animated series, Link's appearance is similar to the official artwork of the original game: a green hat with a lighter green (sometimes yellow) stripe around the brow, and a green tunic with a brown belt, accompanied underneath it with a brown, long-sleeved shirt and brown pants. Interestingly, even though Link's hair and eyes are black in the first two aired episodes of the series, the third episode, "The White Knight", showed Link's hair and eyes as brown, which would remain until the last episode. Jonathan Potts serves as the voice actor for Link.

Living in North Castle with Princess Zelda and King Harkinian, Link is in charge of protecting the Triforce of Wisdom from falling into Ganon's hands. However, he dislikes his new lifestyle, claiming that it is boring and would rather be off fighting monsters and roaming the world. The only positive thing, he says, is that he gets to be in company of Princess Zelda, who usually dislikes Link's overall personality. Despite this, it is revealed in "The Missing Link" that she loves the young hero anyway but would rather keep it a secret to prevent it from going into Link's head. Link is persistent at any rate in trying to get Zelda to kiss him, and asks for a reward any time the young hero saves her. Any time that seems like Zelda is about to kiss him,  they are always interrupted by Spryte, Ganon's minions or even Link's own clumsiness ruining the moment, leaving the young hero frustrated. Link's motives for rescuing Zelda are not always a kiss, however, as he seems to genuinely care for her and would do anything to save her, which seems to be his weakness. Even so, he will take any chance to impress Princess Zelda or even to make her jealous.

For the most part, Link is depicted as a capable swordsman and a quick thinker, although he is often shown to be a rather arrogant warrior as well, something that displeases Zelda the most. Because of this, he sometimes underestimates the situation he is and ends up in more trouble than he predicts: in "The Moblins Are Revolting", Link mocks Ganon for not being able to fight back since he is inside an indestructible bubble and decides to throw him around for a bit, which results in the bubble bursting and ruining Zelda's chances to retrieve the Triforce of Power. He is also characterized for his somewhat childish nature, trying to avoid any responsibilities that do not have to do with fighting Ganon: in "Cold Spells", he decides to fake being sick so that he will not have to do chores around the castle.

The cartoon series establishes that Link's entire inventory is actually shrunk inside his magic pouch around his belt: when Link is fighting a dragon, he pulls a miniaturized shield from the pouch, which then grows to normal size. Link always carries his sword, the Crissword, to fire Sword Beams at Ganon and his minions and thus send them back into the Evil Jar. The young hero only wields his Magical Shield in four episodes, which he just uses for a brief time during battles. He also often fights alongside Zelda, who proves to be invaluable and even saves the young hero several times throughout the show.

The Legend of Zelda Comic
In the Legend of Zelda comic published by Valiant Comics, Link's appearance is also heavily based on the artwork of the first Zelda game: the young hero has long, reddish hair with brown eyes and a large, round nose. He was born in Calatia, where he lived with his parents Arn and Medilia. Due to his thirst for adventure and talent for swordplay, Link departs from Calatia in search for excitement, where he eventually  stumbles into Impa and helps Zelda save the kingdom of Hyrule from  Ganon's forces. After accomplishing a daring quest, the Triforce of Courage displayed itself in Link's heart. From then on, he begins to live in North Palace with the princess and King Harkinian, protecting both Zelda and the Triforce of Wisdom from Ganon's clutches. Despite not living in Calatia anymore, he is still loyal to his homeland and would do anything to protect its people and its queen, even if it means not being able to protect the Princess of Hyrule.

Link is a skillful swordsman who is considered to be a formidable opponent, even if his moves are said to be predictable by some. Although a great part of Link's strength comes from the Triforce of Courage, he is still capable of fighting and defeating other imposing foes, such as Shadow Link. Just like in the animated series, Link can be seen trying to steal a kiss from Zelda any time the chance arises, but they always seem to get interrupted by Ganon's minions or Zelda changing her mind. Unlike the animated series, however, the comic makes it clear that Link and Zelda love each other, as they both plainly state it to one another  several times throughout their adventures. Furthermore, in "Assault", Zelda is even willing to give up the Triforce of Wisdom to Ganon in exchange for Link's life, while the young hero is always ready to do anything to protect the princess from danger, despite Zelda insisting in accompanying him in his many adventures in the Underworld.

Despite being the bearer of the Triforce of Courage, Link at one point in the  comics gets corrupted by the Triforce of Power after he manages to take  it from Ganon's lair. The young hero, blindly wanting more power, demands that Zelda turn over the Triforce of Wisdom to him, even going as far as firing a magic spell at the princess. Because Link has misused the power of the Triforce, the Triforce of Courage leaves his heart and goes to Zelda to protect  her from Link's malevolence. It is not until the princess shows him how his lust of power has corrupted him that Link  realizes he has become to turn into Ganon and what the price of that  power is. By choosing to throw away the Triforce of Power in order to keep his soul, Link once again proves  to be worthy of being the bearer of the Triforce of Courage, which  restores his life after nearly dying in Zelda's arms.

Captain N: The Game Master
Link makes four episode appearances in Captain N: The Game Master. Unlike his depiction in the Zelda animated series, he is now portrayed as an older, more mature Link who is no longer obsessed with trying to steal a kiss from Princess Zelda. His hair is longer, and his tunic is also slightly different to accommodate to his older look, but it still retains the same overall style. Jonathan Potts reprises his role as Link's voice actor in this television show.

Link lives with Princess Zelda in North Castle, still protecting the Triforce and the kingdom of Hyrule from evil even after Ganon's fall. He is Kevin's favorite video game hero, and although the two of them get along very well when Kevin first meets Link in "Quest for the Potion of Power", Link begins to become jealous of Kevin's fighting abilities as the heroes travel to the Parapa Palace since Kevin's skills are making Link look like a clumsy swordsman. When the hero of Hyrule is fighting Horsehead inside the palace, he shamefully loses his sword against the foe, and just as he's about to get hit by Horsehead, Kevin rushes in and saves Link from the deadly blow, leaving Kevin to finish off the monster. The young hero, feeling humiliated, then begins to act competitive against Kevin, refusing to receive instructions from him on how to defeat an Iron Knuckle. It isn't until Zelda gets taken by the Iron Knuckle that he and Kevin sort out their differences, learning to work together instead of against each other. From then on, Link becomes much more friendlier with Kevin, always willing to help Kevin whenever the need arises.

Nintendo Adventure Books
In the Nintendo Adventure Books series, Link is portrayed as an outgoing, brave, playful, and even sometimes arrogant young warrior. Despite his young age, he is still recognized as being the best swordsman in all of Hyrule and even has the Triforce of Couarge buried deep in his heart. Link is also best friends with Zelda, and he seems to enjoy annoying her whenever the chance arises, although the princess also does not miss the opportunity to poke fun at the young hero. Whenever in need of advice, Link seeks Impa, the castle's nursemaid, who often reminds him to not act rashly and to think things through, somewhat serving as his mentor and even giving him items which might help the young hero along his adventure.

The Crystal Trap
In the first book of the series, The Crystal Trap, Link and Princess Zelda are running inside the Midoro Palace trying to escape from Ganon's grap. However, the evil wizard finds them and eventually encases Link in a Crystal. Ganon explains that since he cannot obtain the Triforce of Courage and Wisdom from Link and Zelda respectively, he used a Magic Scroll which cast a spell to encase both pieces of the Triforce, including the Triforce of Courage encased in Link's heart. Zelda is now forced to seek the three items dictated in the Fairy's Scroll that will help free Link from the Crystal, but she has just 24 hours before the young hero gets trapped inside the crystal forever.

Eventually, Princess Zelda finds the Magic Honey, the Handprint, and the Magnifying Glass and uses them to shatter the Crystal. With Link now free, the young duo head off to find the Spear, which is the only weapon that can defeat Ganon. Link, with the help of Zelda's friend Greenbeard, obtains the Spear and uses it to defeat Ganon once and for all.

The Shadow Prince
In The Shadow Prince, Link and Zelda meet a strange knight known as Sir Charles from the kingdom of Moria. Although the princess and the King of Hyrule are all quick to trust Charles, Link gets suspicious of his actions from the moment he meets the knight from Moria. After the King of Hyrule decides to show the Triforce of Wisdom to Charles and dubs him a Knight of the Triforce, Link, outraged at the king's decision, goes to Impa for advice and suggests that the young hero go to the Water Town of Saria and retrieve the Mirror of Truth, which will show Charles's true identity.

After Link finds the Mirror of Truth in the Wiseapple Farm of Saria Town, he returns to North Castle only to find that the King has chosen Charles, and not Link, to deliver the Triforce of Wisdom to the Fifth Castle of Ancient Hyrule to keep it away from Ganon's grasp. The young hero furiously reminds the king of all the brave deeds he has done and claims that Charles can't be trusted because he is evil. With the Mirror of Truth in his power, Link holds it up to Charles only to reveal that Charles is actually Ganon in disguise. The false knight quickly takes the Triforce of Wisdom and rushes off to the woods, where Link follows him and promptly defeats Charles by striking Charles's Necklace, which was the true source of Ganon's power. Link safely returns to the castle with the Triforce of Wisdom, and the king decides to celebrate in honor of Link having saved the kingdom once again.

A Link to the Past comic
In the A Link to the Past comic, Link starts out as a simple, bumbling kid who gradually grows more confident about his abilities and succeeds in rescuing Princess Zelda with the help of the friends he makes along his adventure. Like in the game, Link is a descendant of the Knights of Hyrule; because  Link's parents stumbled into the Dark World, he was adopted by  his uncle, who shielded him from the intrigues of the Royal Family. In the comic, Link and Zelda have a close bond with one another, as  they share a  dream together where Zelda comforts the young hero and  heals his wounds  while searching for the Pendants of Virtue.

At the beginning of the comic, Link is awoken as he is contacted  telepathically by Princess Zelda, who asks him to save her from Hyrule Castle's prison. Sneaking into the castle, Link witnesses his uncle's defeat against Agahnim and as such passes on his sword and shield to the young hero. Before passing out, Link's Uncle explains that after the young hero rescues Zelda and the people in the Dark World, he might be able to meet his parents. Although Link is successful in rescuing the princess, Agahnim finds her once they reach the Sanctuary. As he kidnaps her, Zelda explains to Link that the Master Sword is the only weapon that can defeat the evil  wizard. Knowing this, Link begins his search for the two remaining Pendants of Virtue to wield the Master Sword after Sahasrahla grants him the Pendant of Courage. Link eventually finds the rest of the Pendants with Sahasrahla's guidance and travels to the Lost Woods, where the Master Sword selects  him as its bearer. Although the young hero makes it to Hyrule Castle before Agahnim casts his final incantation on the princess, he is unable  to defeat the wizard and Zelda is transported to the Dark World. With the help of Sahasrahla, Link kills Agahnim by deflecting his own magic, but Agahnim, with his  final breath, manages to transport Link into the Dark World.

Instead of turning into a rabbit when he stumbles into the Dark World like in the game, Link momentarily turns into a beast before suppressing his negative emotions and managing to stay in his human  form. He then resumes his search for the princess, and befriends Epheremelda the fairy after rescuing her from monsters. Helping Link out as a guide, Link and his fairy companion successfully free two Maidens from their crystals, with one of them revealing to Link that Zelda is imprisoned inside a rock that looks like a turtle. Link, with the help of Roam, shows up and aids the young hero in defeating the monster in Turtle Rock. With Zelda now saved, the trio head to Ganon's Tower, where Ganon rises from the defeated body of an Agahnim specter. Link stuns the beast with the Master Sword, allowing Zelda to fire a Silver Arrow from Roam's crossbow and defeat  Ganon. The Triforce rises from Ganon's body and asks Link to touch it with one wish in his heart as its new master. The Triforce transports them back to the now-peaceful Hyrule, where Link sees a vision of his father, mother and uncle, who congratulate him on his difficult victory. The newly-crowned Queen Zelda appoints Link as the Master of the Knights of Hyrule, and the two of them, now being kept apart by their duties, share one  last moment in the Lost Woods before Zelda gallops away on her horse.

Link's Crossbow Training
In Link's Crossbow Training, Link travels around the land of Hyrule shooting targets, enemies, and more in order to perfect his crossbow skills. The game most likely takes place at different times during Twilight Princess. In the game, Link has very little interaction with other characters.

Philips CD-i Games
In Link: The Faces of Evil, Link is seen to be similar to his canonical version, although with the ability to coherently speak and with a very childish attitude. He also appears to live in Hyrule Castle. He remarks that it is boring in Hyrule due the age of peace, but Gwonam arrives, telling him that he is the only one who can defeat Ganon, who has seized Koridai. Link then asks Zelda for a kiss, but is rejected. The young hero proceeds to go off to defeat the masters of the Faces of Evil and rescue Koridai. During his quest in the island, Zelda is kidnapped by Ganon and is put under a sleeping spell. At the end, Link fulfills his destiny by defeating Ganon, trapping him in the Book of Koridai and proceeds to awake Zelda by ringing a gong. Link once again asks Zelda for a kiss, but ends up being rejected.

In Zelda: The Wand of Gamelon, Link retains his childish personality from Faces of Evil, but has a much smaller role. In the game, the land of Gamelon has been seized by Ganon. Duke Onkled, King Harkinian's cousin, has sent a request for urgent assistance to the royal family. Link is ordered to go to Gamelon if King Harkinian does not return, and does so when the king winds up missing, but is apparently imprisoned by Ganon. Later, Zelda smashes a mirror owned by Lady Alma, and Link reappears, implying he was trapped within it. He seems to have no knowledge of what had happened to him.

Link is much different than his The Faces of Evil and The Wand of Gamelon characterization in Zelda's Adventure. He is more similar to the canon version in appearance, but his manner is only hinted at. He was apparently adventuring in Tolemac, but was captured by Ganon. At the end of the game, when Ganon is defeated, Link and Zelda return to Hyrule.

Super Smash Bros. Series

 * See SmashWiki's article on Link for more information.
 * For trophy information, see Trophy (Super Smash Bros.)

Link has been one of the 12 playable characters that have appeared in all three Super Smash Bros.games, first appearing as one of the eight playable characters available at the beginning of Super Smash Bros. Here, he is depicted in his adult form from Ocarina of Time, wearing his traditional Kokiri tunic. He also has some of his usual arsenal from the Legend of Zelda series at his disposal, including bombs, his boomerang, and a hookshot. His Super Smash Bros. appearance marks the default look for Link in the rest of the fighting series, with him bearing the Master Sword and Hylian Shield as his default weapons and sporting the green tunic as the standard color of tunic. His home stage is Hyrule Castle. Link returns as one of the 14 playable characters available from the start in Super Smash Bros. Melee, the 2001 sequel to Super Smash Bros. In Super Smash Bros. Melee, he has his bow in addition to the equipment he brought with him to the original Super Smash Bros. Also playable in the game as a secret unlockable character, is Young Link, the youthful Link from most of the games in the series. Modeled after the Ocarina of Time/Majora's Mask version of the hero, Young Link is more agile but weaker than the older Link. He has some of the same weaponry and moves as his adult counterpart, although they are usually accompanied with a few changes, like his hookshot and boomerang having a shorter reach. Adult Link's stage is the Temple, while Young Link's is Great Bay.

On May 10, 2006, at an after-hours press conference during the E³, Link became one of the first confirmed fighters in the Wii installment of the franchise, Super Smash Bros. Brawl. Unlike the previous games of the series, Link appears as depicted in the GameCube Twilight Princess, rather than Ocarina of Time. The Master Sword he has in Brawl is much shorter than the one in Twilight Princess. Link's Final Smash move is known as the Triforce Slash. It slashes an enemy mercilessly with the power of the Triforce. In this game, "Young Link" does not return to the brawl, but rather, Toon Link takes on his role. This Link first appeared in The Wind Waker and has appeared in this form in several games since. Although he is different in many ways, the two Links are surprisingly similar and also have the same Final Smash. The Bridge of Eldin serves as the stage of the adult Link. In the Subspace Emissary story mode from Brawl, Link appears in a forest where he finds the Master Sword and teams up with Yoshi upon being attacked by the Subspace Army. Depending on which princess was saved, Link will either confront a mind-controlled Peach or confront Mario and Pit after seeing Zelda supposedly defeated by the plumber. They later team up and track down King Dedede to try and rescue the trophies stolen by him. Eventually, upon reaching Subspace, Link and Zelda are both present when meeting Tabuu but are both defeated by Tabuu's Off Waves. If Link and Zelda were rescued during Kirby and King Dedede's exploration of Subspace, a cutscene will show them both agreeing to revive Ganondorf, at which point they show him where their common target is. Link helps the other heroes throughout the rest of the story as they try to reach Tabuu inside the Great Maze to defeat him.

In all three games, Link can choose different color tunics. In the original Super Smash Bros., only the Green, Red, Blue, and Blue Ring tunic from the original The Legend of Zelda are available; however, in Melee, the Black Tunic was added, and the Golden Tunic debuted in Brawl.

Link retains the same moves for most of the series, which are usually iconic weapons he has used throughout the Zelda series. The Hookshot serves as Link's grab move and also as a tether recovery in both Super Smash Bros. and Super Smash Bros. Melee, though not in Brawl, where it has been replaced by the Clawshot. While the boomerang from Ocarina of Time appears in the series' first two games, the Gale Boomerang appears instead in Brawl, replacing Link's standard Boomerang from Melee. The bow is the young hero's neutral special move, and the more the bow is charged, the farther the arrow will travel. Lastly, the Spin Attack makes a return as one of Link's most powerful moves and as his recovery move when used in the air.

Soulcalibur II

 * See also: Link's Moveset

Link is a playable "guest character" in the GameCube version of Soulcalibur II. His appearance is taken from his adult incarnation from Ocarina of Time. Though he is voiced by Hiyama, he does not have a deep voice (as Adult Link does in Ocarina of Time), he now has a timbre relative to that of a tenor (similar to that of Zora Link, without modification). His voice is the same exact tone as Nightmare in the Japanese voicing of the game, as well as the seiyū voice of Siegfried Schtauffen in the entire Soul Edge and Soulcalibur series. Expectedly, Link's voice remains unchanged regardless of what language voice setting it is set to. Shigeru Miyamoto did not see a problem with Link appearing in what some had thought to be a "violent fighting game" since he had already been established as a fighter in the Super Smash Bros. games.

Not much is revealed about this incarnation of Link, but it is known that after saving Hyrule from an evil wizard who was being controlled by a fragment of Soul Edge, he went on a secret quest to destroy the evil sword. Quickly pulling the Master Sword out of its pedestal, he set out to travel to this world to destroy Soul Edge with his trusty and Hylian Shield. Eventually, he successfully seals away the evil within the Soul Edge, saving his homeland and quietly leaving the world he had come upon, leaving only a faint echo of his Ocarina.

In Soulcalibur II, Link is the only character with a ranged attack (aside from Necrid, the guest character for the Xbox version Spawn) and the only guest character to have his own theme and more than three costumes--the same colors that were his Super Smash Bros. costumes. His weapons are a number of weapons from the Zelda games, ranging from the Razor Sword to the Magical Sword and even the Bug Catching Net. In addition, Link's fighting style retains many of his signature moves from past games in the Zelda and Super Smash Bros. series. Some of these moves include the Spin Attack, the Jump Attack, the Down Thrust, the Up Thrust, and the Dash Attack.

Cameo Appearances
Link has appeared in cameos in Mario games for a long time as well as one of the F-Zero games. He also was mentioned in Donkey Kong Country 2 and Donkey Kong Country 3. Link from the cartoon series' most used line also appeared in Mario & Luigi: Superstar Saga.

Link the young Goron
The son of Darunia, Link of the Gorons was born sometime during Link's, the Hero of Time, seven year long sleep, and named after the hero who saved the Gorons by chasing off the Dodongos, who had taken possession of Dodongo's Cavern, the place that the Gorons used as their chief source of nourishment.

Link the stuttering Goron
The poor Goron who ends every other word with "goro" loses his reserved room at the Stock Pot Inn when Anju mistakenly gives away his room key to Link the boy. He is forced to spend the night outside.

"It's a hard world to live in-goro..."

- Link (Goron) (Majora's Mask)

If Link the boy fails to claim the key in time, then Link the Goron will get it. If Link the boy talks to him while he is en route to the Knife Chamber, he will complain of poor state of repair that the inn is in.

Link the Pig
A big pig named after its captor on Outset Island.

Dark Link
The shadow form of Link mirrors Link's every movement and attack in battle. He appears in multiple games. It is unknown how he was created, however, the Dark Mirror and even Ganondorf have been potentially linked to his creation.

Wolf Link
The Twilight Form of Link seen in Twilight Princess. Midna can help Link change forms later in the game.

Bunny Link
The Bunny Form of Link seen in A Link to the Past.

Link the Cat
In Twilight Princess, there is a cat named Link.

Toon Link
A secret character appearing in Super Smash Bros. Brawl, Toon Link is based on Link's appearance from The Wind Waker. Voice files from both The Wind Waker and Phantom Hourglass are used.

Age Controversy
Link's age has been a major source of debate among some fans. The controversy stems from the fact that there has been no official announcement of Link's age until the "Iwata Asks" feature for Ocarina of Time 3D was released. In this feature, Link's age in Ocarina of Time was revealed to be 9 as a child and 16 as an adult. This directly conflicted with the more well-known but unofficial information found in the original game's guide. The same feature reveals Link from The Legend of Zelda's age as 12.

Link from The Wind Waker's age is the most debated age, with official information from Nintendo, stating that Link is 9, seemingly contradicting earlier information in Super Smash Bros. Brawl, in which trophy information for Link from The Wind Waker states his age as 12. The Nintendo Power guide for The Wind Waker also states that Link's age is 12. The new official information comes from the same Iwata Asks as the one that revealed Link's age in Ocarina of Time. In The Wind Waker, Link obtains the Hero's Clothes and starts his quest at the same age as the Hero of Time when he started his quest. Although Link in Ocarina of Time gained the title of Hero of Time as an adult, he started his quest as a child. From in-game information and information from Iwata Asks, it can be proved that Link is 9 in The Wind Waker.

Trivia

 * In The Adventure of Link, Link appears to speak for when he finds the Mirror in Saria Town, he says "I found a mirror under the table."
 * In A Link to the Past, due to the limited color palette of the SNES, Link's hair was shown as pink, although in official art it was originally a reddish brown.
 * The Link of The Wind Waker and Phantom Hourglass is a separate playable character in Super Smash Bros. Brawl. In Brawl, he is known as Toon Link. He also appears as a trophy wearing his pajamas. Furthermore, this Link is mentioned in Spirit Tracks by the aged Niko, who notes that the current Link of that game is the spitting image of one of his dearest friends, the Hero of Winds himself.
 * In Ocarina of Time, the term "Adult Link" is used to differentiate between his child and adult forms. Following the completion of the Forest Temple, Link is able to pass freely between his child and adult stages to make use of different items and locations. Unlike his child incarnation, adult Link is taller, has donned gloves and white leggings, and generally looks more sincere. Adult Link is unable to make use of certain child-only items, such as the slingshot, the boomerang, and the Kokiri Sword. Similarly, Young Link is unable to use items such as the hookshot, the Fairy Bow, and the Mirror Shield. These equipment restrictions do not exist in other games, though. There are three other incarnations of Link of comparable age to adult Link in Ocarina of Time: the heroes in The Adventure of Link, Twilight Princess, and Skyward Sword. Most other games in the series do not cite or otherwise indicate an older character.


 * Since the Hero's Shade in Twilight Princess is The Hero of Time, this makes Twilight Princess the first game to feature a Link having proper conversations on his own as opposed to simple responses chosen by the player.

Gallery
See this article's gallery page, featuring character art and screen-captures of .