Talk:100% Completion

In 100% runs (and I'll use OoT as an example), wouldn't it also be necessary to empty the game's chests (in the dungeons and also in the overworld I guess, such as the ones in Hyrule Field's pits), and to get the Compass and Dungeon Map? What about exploring all rooms in a dungeon to have them highlighted?ElectroSpecter 08:59, 3 July 2012 (EDT)
 * The map and compass collection is already on the General section, where stuff applying to all (or almost all) games. Regarding opening chests and visiting every single room .... I know doing that can be considered another type of sidequest (in several games, such as Castlevania, there's a percentage telling how many rooms you have visited). However, I'm not sure whether or not a Zelda file will really get a difference by doing things that aren't in any way acknowledged by the game itself. I myself never got every single sunken chest in TWW (Treasure Charts chests yes, but that's it) because it's a ROYAL PAIN IN THE REAR, and having to do that every time I start a playthrough of the game (and one that resets almost all progress at the start of the Second Quest, no less) is masochistic. But I guess that's not the point. What is relevant, though, is that the game doesn't really mind whether or not you spend late nights opening every sunken chest because, for one, there's nothing in those chests that you can't find elsewhere. Some spoil treasure? Rupees? Though some of the Treasure Charts do pinpoint at Silver Rupees, a red dot acknowledges that you made good use of each Chart, and that can be used to attest 100% completion. See what I mean now? -- 11:11, 3 July 2012 (EDT)
 * If you never got all chests in TWW, then you never 100% it, sorry. And if you think that doing stuff like that is "a ROYAL PAIN IN THE REAR" and masochistic, then why the heck are you 100%ing games? - Dere 03:30, 11 May 2013 (UTC)
 * Regarding exploring every dungeon room, I'm fairly mixed about that. Though it's a legitimate waste of time going to a room just to break some pots and get Rupees and hearts, the map does acknowledge that you entered that room, so that may be included in the General section. Just let's not get too compulsively obsessed (no offense towards people actually suffering this, I promise) about what to do to really have a file "complete". In some games, all you need is to get all Heart Pieces, bottles and wallet upgrades and you're done. Games like TWW and SS, understandably, are more ambiguous due to either the many details present, or the ephimeral nature of some of the collectibles (upgraded your shields in the Bazaar? Nice, now sell them in the Item Check). But this still shouldn't be rocket science, it's good to use common sense here. -- 11:18, 3 July 2012 (EDT)
 * Sorry, I totally missed the general section for some reason! I have the same feelings about the dungeon room exploration, I'm glad you didn't just give a straight "no, it doesn't matter" answer. I agree with your statement about common sense. ElectroSpecter 11:24, 3 July 2012 (EDT)

I caught a Hylian Loach in "Ocarina of Time" today, and when I check the record of biggest fish caught in Link's house, it's not been saved. So, catching a Hylian Loach should not be required for 100% completion. Thegoodguy3221 16:24, 26 July 2012 (EDT)

Rollgoal
Should doing Level 8-8 on Rollgoal be included for 100% Completion. I think all you get for doing it is the Frog Lure (at 1-8), and it probably doesn't really show that you've done it anywhere. If you get anything I think it's just rupees, and rupees aren't really a very important item towards 100% completion. --Planetbox (talk) 00:01, 3 October 2013 (UTC)
 * Yes, I believe it should be included. While some people may view it as insignificant, I'm sure that there are many who would like to know about this, and would consider it to be a vital part of their 100% run. People can just choose to ignore it if they don't feel like they have to do it. 16:17, 3 October 2013 (UTC)