Wind

is a recurring Series: in. Over the course of the years, it has played different roles storyline-wise and gameplay-wise. These roles include being a helpful element, being an obstacle, and having a symbolic value.

Wind as a Symbolic Element
The game where wind takes the biggest role is. It is given sacred value by two Wind Gods: Zephos and Cyclos, both lending Link their respective wind-related powers. There is also a temple dedicated to this element, the Wind Temple (whose puzzles and obstacles make use of it), as well as a melody, the Wind God's Aria. Also, when Link retrieves the Triforce of Courage, he is chosen by the gods as the Hero of Winds.

Historically, however, wind has been revered since centuries ago: When Hyrule was still a living kingdom, Daphnes Nohansen Hyrule used the titular Wind Waker to conduct the sages as they prayed to, among other things, keep the Power to Repel Evil within the Master Sword. A common quote among the sages back in the day was to wish the "wind of fortune" to blow with one. There is also a race that has a fixation towards wind and sky, the Rito. Although they were wingless in the past, over time they developed wings so that they could subsist through the steep terrain of Dragon Roost Island. Their guardian deity is the Sky Spirit Valoo.

Ganondorf, before battling Link and Princess Zelda, tells the former that, during the time of, he used to covet the lively wind blowing on Hyrule, rather than the harsh weather conditions under which he and his people lived.

Besides, a few The Legend of Zelda games make use of wind as a major theme. The most significant is featuring a two-dungeon search for the Wind Element via interactions with the Wind Tribe, the use of the Ocarina of Wind to teleport between Wind Crests and the Gust Jar. The villain, Vaati is also a wind mage. Another one of these games is, where Link finds the Gale Boomerang, which houses the power of the Fairy of Winds. In, the Temple of Wind not only features wind-related puzzles as well, but is also located on an island filled with windy geysers and gusts blowing from varying direction.

Wind as a Gameplay Element
Gameplay-wise, wind plays two roles: As an obstacle, and as an ally. In several The Legend of Zelda games, fans often blow wind intensely to make Link's exploration more difficult, or even impossible if he doesn't have an item to counter the eolic force (such as Iron Boots). Wind doesn't always have to come in the opposite direction to Link's to be constituted as an obstacle (in, a gust of wind may drag Link to a side-placed bottomless pit in the City in the Sky; in the small cyclones on the sea abruptly change the position of the King of Red Lions as Link tries to sail towards an island). As an ally, wind can favor Link's movement, either to reach more quickly to a place or even to an otherwise inaccessible spot; another benefit is that, when expelled from NaN Updrafts, wind can help the young hero to take flight (either as Deku Link in, or with the Deku Leaf in ).

During the events of, Link receives the titular baton from the King of Red Lions, and shortly afterwards learns the Wind's Requiem from Zephos. This melody allows the young hero to manipulate the direction of the wind's flow, which significantly favors his sea travel, as well as his flight with the Deku Leaf, and reveals chests pinpointed by wind insignias on the ground. A second song, the Ballad of Gales, allows Link to warp from one island to another by creating a cyclone surrounding the King of Red Lions, and is taught by Cyclos.

Several other items in the series have exhibited eolic properties as well. The Deku Leaf, in addition to helping Link fly, can also create gusts of wind able to activate fan-shaped switches, move wooden elevators and obstruct enemies; the Gale Boomerang serves a similar purpose in, thanks to the cyclone surrounding it, as does the ST: in. The Swift Sail, introduced in, manipulates the wind to automatically blow in the direction Link is sailing. The Korok Leafs in are similar to the Deku Leaf, being able to create gusts that can blow away certain light items and enemies.

Relationship with Forests
Over the course of the series, there has been an overlap between the elements of forest and wind. In, the OoT3D: was originally intended to be the Wind Temple, as evidenced by various beta features and quotes from interviews with the developers, but it was changed in the final version of the game. That said, there are various remnants of the temple's original purpose. Namely, the Forest Medallion has an emblem reminiscent of a hurricane, which can also be seen through the temple's doors. Also, when Navi tells Link to go to that dungeon, she gives a hint on the type of evil influence roaming Kokiri Forest; and it's also hinted that Fado, not Saria, was going to be the Sage of the temple, thus the Sage of Wind.

Furthermore, although Farore is commonly associated with forests, her signature spell is Farore's Wind; in addition, the Forest route of Ganon's Tower is actually wind-themed. In, the Wind Temple does make an appearance but, conversely, it has a few elements brought from the Forest Haven, namely the grass on the ground, the usage of the Deku Leaf, and some of the enemies being originally from Forest Haven; its sage was a male namesake of Fado, also a Kokiri, before being succeeded by Makar, a Korok from the aforementioned Forest Haven. The TPHD: of and the ST: in  both house a wind-related item (the TPHD: and the ST:, respectively). In, the Woodfall Temple corresponds to Deku Link, who has the ability to fly. Also in, the giant Deku Baba who first appears on the aforementioned TPHD:, appears in the City in the Sky as well.

Wind and Music
The majority of musical instruments Link has played (or at least had) through the games are. The list includes the Fairy Ocarina, the OoT3D:, the Ocarina of Wind, the Flute, the Recorder, the Horse Call, the Horse Grass, the Hawk Grass, the Strange Flute, and the Spirit Flute.