The Legend of Zelda: The Wind Waker HD

The Legend of Zelda: The Wind Waker HD is a Wii U remake of the Nintendo GameCube game,. It was officially announced on January 23, 2013, in which only a couple of screenshots featuring Windfall Island, Link, Tetra, and Sue-Belle were shown. Nintendo also showed the first trailer for the game during its E3 Direct livestream on June 11, 2013, revealing the game in motion as well as some of its new features.

Gameplay
The game is compatible with GamePad-only play, allowing the game to be played off TV. It will also feature Miiverse integration via the Tingle Bottle, which replaces the Tingle Tuner of the original game. Players can use this item to send messages in bottles, which will subsequently appear on the shores of other players' islands. The remake also features a "speedup" function that enables the King of Red Lions to sail faster if the A button is pressed. This replaces the function of the A button in the original game, which was to stop the boat from sailing. The changed functions came about as a result of technical limitations in the original; the GameCube version loaded only parts of the ocean as Link traveled, requiring the slower sailing speed to mask loading times, while the Wii U is capable of loading the entire Great Sea at once. The Triforce quest has also been tuned, though it is currently unknown as to what this means.

Boat-specific functions, as well as the Wind Waker item, are mapped to the D-pad on the Wii U GamePad.

A Hero Mode similar to Skyward Swords' is available from the start and causes no hearts to appear throughout the adventure, as well as doubling damage taken from enemies

The Pictograph has also been improved so it can now hold 12 photos, and Link is now able to take photos of himself, as well as customising his expression when doing so.

Development
The game was officially announced on January 23, 2013, in which only a couple of screenshots featuring Windfall Island, Link, Tetra, and Sue-Belle were shown. The decisions to remake the game came after the team decided to attempt to upscale the game's graphics to the Wii U's HD capabilities, after doing the same to the graphics of Twilight Princess in E3 2011. The game was also designed to decrease the gap in time between the release for SS undefined and Zelda Wii U.

Nintendo showed the first trailer for the game during its E3 Direct livestream on June 11, 2013, revealing the game in motion as well as some of the new features of the game.

Graphics
The original game's graphics style was updated for this HD remake. While the cel-shading remains, in low-light conditions a softer shading system is used. This has drawn criticism from some fans, as the soft shading seems to negate the flat effect of the cel-shading.

In addition to the aforementioned shading system, the game uses other shaders to increase the expressivity of characters. The game also employs large amounts of real-time self-shadowing, something only seen in small amounts in the original game. In addition, a bloom effect similar to that of has been implemented in order to give the sense of sunlight. According to Eiji Aonuma, the producer for this game, the new effects give a sense of "surreal realism".