User talk:PhantomCaleb


 * Aug. 10 - Feb. 11 (Pre-Patrol)
 * Feb. 11 - Nov. 11

Grandisle
If you wont allow me to edit pages without you undoing my edits than allow me to create my own page on the timeline theory. I think you would find my explanation of the timeline easy to understand and makes more sense than any other users timeline theories. I got it all on a word doc.

Jason
Have you guys been able to contact Jason as of yet? Or is it still a no go? I find the server was a bit slow yesterday. Steahl 10:20, 13 November 2011 (EST)


 * Unfortunately not. Jason has proven himself extremely difficult to get a hold of. Rest assured that we're trying the best we can. For the record, the slowdown yesterday might not have been caused by server problems. In fact, given the amount of traffic we're getting lately because of the upcoming release of SS (yay!) a slowdown is perfectly normal. 10:35, 13 November 2011 (EST)
 * Phew about the server)Yay about SS), thing and awww about the contact thing. Well I hope you guys can get him to fix the item maps.. is that what they are called? Steahl 10:38, 13 November 2011 (EST)
 * Image map. It's an extension that allows us to make cool navigation templates such as this one 10:48, 13 November 2011 (EST)
 * Oh okay :) Steahl 11:10, 13 November 2011 (EST)

Tranlations
So how do you like, what i've done with the Link to the Past translations page so far? The Legend of Zelda: A Link to the Past Translations And another question: Do you think it would make sense to include the translations with the other listings like items, characters, dungeons, glitches etc on the respective page of the game? SkullJ 22:42, 3 January 2012 (EST)


 * Wow, looking good! And yes, we usually include translations in the listings, I'll go ahead and add the ALTTP one. We've only started adding them lately because up until recently they really sucked. :P 07:37, 4 January 2012 (EST)


 * After being active after quite a break I have yet another question, this time concerning translations for Zelda I and II: I own the original NES games including the manuals. Here comes my problem. Shall I include the German translations from the manuals, as the game itself wasn't translated to German, but instead sold with English language. Usually I would do this, but I somewhere heared that the manuals are sometimes not taken as canon. SkullJ 21:19, 25 February 2012 (EST)


 * Hey, sorry for the late post.
 * Yeah, I don't think there's a problem. I'm 99.9% sure Zelda I and II have been translated to German since their several re-releases. The only problem is if the new translation varies from the original manual. But hey, it's certainly better than nothing. 07:09, 28 February 2012 (EST)


 * As I also own the GBA re-release I'm completely certain that no official German tanslation of the game itself exists, as the Wiii virtual console release merely is a port of the NES version. But the one thing I can say is that the manuals of the GBA and NES version have some things different translated. So when I start adding the German translations from both manuals to the translatons page I will definetely need to include two translations. SkullJ 18:01, 28 February 2012 (EST)


 * Are you sure? Because I've been told that ALTTP has been translated to Spanish, and since it wasn't translated to Spanish on the SNES (right?) that has to be the Virtual Console release. 18:49, 28 February 2012 (EST)

Image error
I made a slight mistake while uploading an image on the Spiral Charge article. For some reason, I got confused between the Loftwing's ability to do a spiral charge, and the similiar ability Link has after obtaining the Dragon Scale. So I uploaded and image of Link underwater rather than flying... Is there a way to delete this mistake??
 * The image has already been removed from the article, and the file itself can be moved to a new name that better reflects its contents. If you go to the page for the image file, you'll see that someone has already proposed a move to another name.--Osteoderm Jacket 18:45, 16 January 2012 (EST)

Palace of Darkness not being darkness-themed
This is a response to your comment accompanying your recent edit to the Darkness page. I took the Palace of Darkness off the Shadow Dungeon page because despite its name its actual contents are more or less generic and don't fit any particular element. It contains a few undead enemies (Stalfos), but so do most other dungeons in A Link to the Past. Likewise, it has a few dark rooms, but so do many other dungeons not regarded as having this theme. Also, correct me if I'm wrong, but I'm not sure simply having physical darkness present is considered grounds for inclusion in the shadow elemental category. Since the Darkness article, on the other hand, seems to address physical darkness as well, it could perhaps continue to be listed here, even if it isn't listed as a shadow dungeon.--Osteoderm Jacket 11:26, 18 January 2012 (EST)


 * There's no one stopping you from adding it back in if you really think it should be there. Personally I don't see why it should be on the Shadow Element page if the dungeon doesn't qualify as a Shadow Dungeon, but, like I said... 19:54, 18 January 2012 (EST)


 * I don't think it should be there. I thought you did.--Osteoderm Jacket 20:01, 18 January 2012 (EST)


 * Oh, I see. To clarify, if I did want it there, I wouldn't have removed it in the first place. But I took your word for it, so you didn't really need to explain yourself. :P 20:04, 18 January 2012 (EST)

Splitting multi-dungeon articles
I was never clear whether we really decided for sure to split the multi-dungeon articles like Earth Temple. Are we definitely doing that? I'm ready to start splitting them any time, but it looked like the conversation just sort of died.--Osteoderm Jacket 22:58, 22 January 2012 (EST)


 * As far as I'm concerned the discussion is still underway. Yeah, there's probably enough support to implement the policy right now, but this is a pretty big change so I really want to have as many people as possible weigh in before pushing it through.


 * What I'm afraid of is, if we push it through too soon, people who didn't vote will suddenly pop up and say "Hey! We didn't agree to this!" which might start a whole discussion possibly ending in the policy being removed. If we get as many people as possible to weigh in NOW and settle it NOW, we won't have to worry as much about those kinds of problems in the future, which means there's a better chance the policy will stick.


 * So I'd like to wait a few more weeks before we call the matter settled. I'll try to get an admin to make an announcement for it. Don't worry, I want this thing to happen as much as you do. You just have to understand these things aren't sprints, they're marathons. :P 07:06, 23 January 2012 (EST)


 * That's fine. I just thought I'd ask since some other admins in the discussion were talking as if the changes could be implemented in a matter of days. I don't have a problem waiting a few weeks, though.--Osteoderm Jacket 10:12, 23 January 2012 (EST)

Awesome work on the new Soldier page!
Just wanted to say that! I appreciate how much work it is, the enemy page was a nightmare with all the variations, and the Castle Guard page was such a mess it made me want to run a mile. 19:44, 4 February 2012 (EST)


 * Ahaha, well, thanks, I appreciate that! As soon as you brought up the soldier thing on the talk page I knew I wanted to be a part of remaking it. Hooray for teamwork! 08:31, 5 February 2012 (EST)

Oh look, its me again.
I require a bit of help, since I seem to have ran into a silly edit war. Please refer to Bosses in The Legend of Zelda: A Link to the Past and my talk page. Itachou insists on changing the page, despite the fact that...

A: No other boss pages use a mix of art and sprites in the same section. Because, well, it looks bad.

B: Most of that art is only semi-official, from guides or from the Zelda Barcode Battler.

C: Mentioning Armos Knights, Lanmolas and Moldorm as mini-bosses is redundant as they already appear as bosses earlier in the game, and is not something that we do on any of the other boss pages.

I undid his edits, and he refuses to discuss with me before putting it all back how he wants it to be, and claims that I am now the one starting an edit war. Can you step in somehow, or maybe I should ask an admin? I'm sorry to bother you, its just very irritating. 12:49, 5 February 2012 (EST)


 * I guess I came a little late, didn't I? Ah well. Hopefully everything will be sorted out now. Itachou did kind of jump down your throat on that one, but to be entirely fair, you never did actually talk to him about it. Edit summaries are usually enough for first reversions, but if you have to do it a second time it's a very good idea to leave them a little message explaining why, so you can discuss it in as friendly a manner as possible.


 * Anyway, what's done is done. The only thing we can do is learn from it and move on. 19:18, 5 February 2012 (EST)
 * I thought I left a message during the edit revision itself for why I reverted it, and would of been happy to discuss it, but he only left a message on my page immediately while reverting it back. I replied, but he didn't respond, so I reverted it again and adjusted it slightly so Agahnim was listed twice like he wanted, but he did the same thing a second time. Maybe I jumped the gun to start with, for which I apologise (it came up while I was working on some other pages and it felt like a pain so I just zapped it back, it almost felt like vandalism since it was just unlike any other boss page), but it did bother me, I maybe should of acted less rashy to begin with, maybe made things worse. Again, I apologise for that, won't happen again. 08:31, 6 February 2012 (EST)


 * It's really no big deal. Usually, it's up to the person to come to you to ask questions about your reversion. But if they don't do that and just undo the reversion right away, and you undo that, then it's up to you to go to them and try to reason with them. If you don't, they might just think you're being obstinate, revert it back, and get angry at you. And that's pretty much exactly what happened with you and Itachou. So that's why it's a good idea to go talk to the person after you revert their edit a second time, so you can prevent unpleasant experiences like the one you just experienced. But really, there was no way you could have known that, so no worries. Now you do know :)


 * I hope that all made sense :/ 16:48, 6 February 2012 (EST)

Me AGAIN
I just noticed you edited Ambi's Palace with the Japanese name per the Japanese guide. Do you have access to this guide? Or the Oracle of Seasons one? Feeling a bit stupid if you do now, because I actually ordered both of them recently, haha. Welcome back from your break by the way! 21:13, 20 March 2012 (EDT)


 * Haha, I had a feeling you would ask. No, I just managed to get a few crappy pictures off an Ebay listing. Ambi's Palace was the only location I could make out.
 * Wow, you actually ordered them? Now that's dedication! :P And thanks! 06:57, 21 March 2012 (EDT)


 * You know why? Because it's been bugging me for YEARS whether that boss in Dancing Dragon Dungeon is really Agahnim or not, I want definitive proof. And the names of those candle and magnet enemies. Also they were both fairly cheap, haha! I loved the Oracle games, massively underrated, and I like having Japanese stuff. I have Hyrule Historia after all. Once they arrive, feel free to ask me whatever! 08:22, 21 March 2012 (EDT)

RE: Zelda in MM?
Okay. It's a Cheat Code we can use on Project64. By activating it, Princess Zelda will appear in Clock Town. You can see it here. I made a screenshot then extracted Princess Zelda's model from it. It was hard to do it. I can't believe I made a screenshot when it was the Third Day. I believe you know about Project64, right?--Prince Ludwig 19:07, 25 March 2012 (EDT)


 * By the way, we can't say she just appear in a black and white flashback. Even Link appeared in that flash back. As for the size, Kafei even has the same size as Link in Majora's Mask. He is bigger than Zelda from Ocarina of Time. Thanks Hylian King. I'll keep trying to find more pictures like this. I'll remember about the talk page too.--Prince Ludwig 20:49, 25 March 2012 (EDT)

I think so too. ^_^ --Prince Ludwig 22:22, 25 March 2012 (EDT)

Pronunciations
While I don't care that much about Volvagia's name being pronounced incorrectly, the pronunciation used on Agahnim's page is impossible (not to mention unsourced.) Therefore, I replaced it with the Japanese pronunciation. Tharthan 12:57, 6 April 2012 (EDT)

Deppenleerzeichen
Translated it could be something like "moron spaces". E.g. in German it's "Schifffahrt" (shipping/navy/navigation; made of Schiff=ship/boat and Fahrt=ride/tour/journey/speed) and not "Schiff Fahrt". "Schiff Fahrt" would more be like a boat called "Fahrt". E.g. in LA "Windfisch Ei" would be a windfish called Ei and not an egg of a windfish. As english compounds usually are made with spaces between word parts there usually aren't moron spaces resp. they aren't that common. Another example - not in Zelda - would be like "John Sinclair-Hörspiel" (John Sinclair is a fictional ghost hunter and Hörspiel means audio drama). That would imply that Mr. Sinclair married a girl, whos surname was Hörspiel, and took the name Sinclair-Hörspiel. What's meant would be like "John-Sinclair-Hörspiel", a John Sinclair audio drama. Maybe that was different in history, but well, that's history. Just in case if you wanted to know. --Bernd 17:00, 6 May 2012 (EDT)


 * Ah, I see. Very interesting! 20:24, 6 May 2012 (EDT)