Talk:Costume

Also, should the "Dark" skins for captains in the Twilight Era missions, as well as the "Chieftain" model-mods for Lizalfos and Dinolfos be listed?KrytenKoro (talk) 20:34, 10 November 2014 (UTC)

Wizzro Twilight costume
I've gotta say, I personally am very skeptical that Twilight Wizzro is mimicking the OoT Freezard. His face and eye color match the face and mouth color of the Big Poe, his robe color seems identical (albeit with teal details, and his arms seem nearly identical. Plus, I mean, it's the costume from the Twilight Princess-based map, for the guy who is a cross between a Big Poe and a Wizzro.KrytenKoro (talk) 15:27, 10 December 2014 (UTC)


 * Its the icy blue patterns on the robe that lead me to believe that Wizzros costume is based off the OoT/MM Freezards. The Big Poes only wear grey cloaks with darker grey hemlines. Wizzro's outfit is a series of whites, ice blues, and teals. If it had been intended to be a TP Big Poe costume, then his color scheme would be more subdued, with varying greys than blues and teals. And even if it is a "Twilight Princess" themed DLC Pack, also take into account that Impa got her Skyward Sword colors, when they easily could have gone with an Impaz recolor. Link got a Yellow outfit, which has no ties to TP what so ever. Zelda got her blue dress from A Link to The Past, when they easily could have gone with a recolor scheme based off Puppet Zelda. Also Midna's re-color easily could have been her Infected With Light Appearance from TP, but instead she just got a yellow recolor with no ties to anything. Also Volga got a recolor based off Lu Bu from the Dynasty Warriors series. So its obvious not every re-color in the TP pack is going to reference something from TP. Ixbran (talk) 07:20, 11 December 2014 (UTC)


 * For the record, I don't feel like we should be presumptuous about the costumes. We don't have to specify what it's from based on a guess. 01:16, 12 December 2014 (UTC)


 * That's certainly true, it's just...when Wizzro's face is in mouth form, it matches the Big Poe's face coloration exactly, and he is the leader of the Big Poes in HW. If you ignore the one misfit of the teal details, it's dead-on.KrytenKoro (talk) 01:35, 12 December 2014 (UTC)

I agree that the resemblance is quite striking, but I personally don't feel comfortable declaring it definitively. Many of the costumes have no significant basis at all. 01:38, 12 December 2014 (UTC)


 * okeydoo. Is there any sort of Facebook account we could contact about these? Perhaps a twitter feed? I don't really keep up with the interwebs part of the fandom.KrytenKoro (talk) 03:04, 12 December 2014 (UTC)


 * That is actually a good idea, contacting the staff would be the ideal way to figure this out. There are links to the games official twitter and facebook on the bottom of the page, but their both in japanese. I dont know if they have oens in english. Ixbran (talk) 22:57, 12 December 2014 (UTC)

Past Costumes
Hey, does the OoT, TP and SS costumes for Link and Zelda will be available at some point separately or in the Hero of Hyrule bundle? Also, how do you unlock the Zora and Goron costumes. ZeLink (talk) 03:03, 20 December 2014 (UTC)

Rewards mapsKrytenKoro (talk) 00:46, 22 December 2014 (UTC)

As for the DLC OOT, TP and SS costumes? ZeLink (talk) 21:57, 27 December 2014 (UTC)


 * The preorder costumes are now available for purchase in the e-shop. The TP set, OoT set, SS set, and Power set each being $0.99. Ixbran (talk) 10:02, 2 January 2015 (UTC)

Finally, the DLC re-color costumes (Zelda wearing her blue ALTTP dress for the TP pack or Link wearing a purple tunic for the MQ pack for example), are they unlockable? ZeLink (talk) 17:07, 4 January 2015 (UTC)
 * They have been, for nearly a month or two now.KrytenKoro (talk) 15:26, 5 January 2015 (UTC)

Dark Majora's Mask
Have we got any evidence that there are dark versions of these yet?KrytenKoro (talk) 15:13, 15 January 2015 (UTC)
 * Also, when does Wizzro masquerade as Zant or Ghirahim?KrytenKoro (talk) 16:40, 16 January 2015 (UTC)

Dark and Wizzro
Do we really need to exclude all NPC costumes from this article? Aside from Tingle and Young Link, they're all definitely there and coded, as costumes, into the game.KrytenKoro (talk) 20:49, 20 January 2015 (UTC)
 * Unless you can use them, they shouldn't be in the page. 07:04, 21 January 2015 (UTC)
 * So, do we want to have an article for NPC costumes, then? It's a pervasive subtype, instead of just a mission-specific "Barrier Specialist" type thing.KrytenKoro (talk) 14:25, 21 January 2015 (UTC)


 * Don't know what to tell you now, other than, we currently have no idea and no one is feeling up to discussing it. We'll get back to it later, we're currently very busy with other obligations on the wiki that require more of our time. Sorry. 03:15, 22 January 2015 (UTC)
 * Okeydoke. Just for later reference, then, I've personally confirmed a "Dark" costume for all Warrior characters except Tingle and Young Link; a Dark Tingle costume is known to be in the original coding for the game, though.KrytenKoro (talk) 14:29, 22 January 2015 (UTC)

How to get?
Would anyone be opposed to a version of this page which organized the costumes by DLC pack, and expounded on how to acquire them?

I've whipped up a (very rough) draft here. It separates the costumes into Standard Game (comes with the basic game), Preorder DLC (costumes available as DLC at time of purchase, although given these have been made public later a different name may be required), and then by each expansion. Other than Dark Link being before the MQ costume rather than after, this also matches the in-game order. Exp templates are used for costumes that must be earned within game rather than being available at time-of-purchase. (I'm also on the fence about whether vertical centering is preferred, and whether the column headers need to be abbreviated. The columns probably also need to get fixed width at some point, and we may not the table over-column "Costumes".) Thoughts?KrytenKoro (talk) 19:13, 28 January 2015 (UTC)


 * I really like the way it looks and the fact that it is very organised. *Thumbs up* (the only point of contention I could possibly against it is the fact that none of the other "x thing in y game" pages have how to obtain them, however this isn't so much a fault of your design but with the lack of Hyrule Warriors contend on the wiki, since the other pages have no need for information like that since the rest of the wiki has that information).
 * EDIT I forgot to sign. Darn it. Zero-ELEC (talk) 05:28, 29 January 2015 (UTC)
 * I've updated the draft with the remaining costumes -- I've temporarily shrunk the images so that the structure is easier to see without graphic overload, but they'll be brought back to 150 once I get the coding straightened out.KrytenKoro (talk) 00:29, 13 February 2015 (UTC)
 * Also, I kind of feel like the Day 1 DLC might best be handled in a separate table, given the confusing situation with it.KrytenKoro (talk) 00:34, 13 February 2015 (UTC)

Majora's Mask's Palette Swaps
Can someone upload them? ZeLink (talk) 22:41, 29 January 2015 (UTC)


 * Done and done hon. Though their masks, not costumes. Ixbran (talk) 01:38, 20 February 2015 (UTC)

Costume Locations
I will get screen shots of the maps and then mark all the locations where the costumes can be found, that way we will be able to show everyone were they are. Even though I've unlocked them all, they still show up as "already obtained" bronze rewards for their map squares. Ixbran (talk) 01:38, 20 February 2015 (UTC)


 * Seriously they are almost impossible to read. I had to squint to figure out any of them, as the whole "dark fuzzy figure on dark blue background" thing is a bad design choice. If we have to have these images, simply putting the character's name in text would be better than an image.

However, given that the game tells you where the costumes are anyway while you're playing, I don't think we need to go so in-depth. Simply using the location code defined by the official guide should be more than enough for our purposes, although since the main point is just to differentiate between "get with DLC pack" and "get from mission scenario", it might even be simpler just to rephrase the tags to "Complete appropriate Twilight Map scenario.", etc.KrytenKoro (talk) 16:58, 20 February 2015 (UTC)
 * Re the discussion on this on your talk page, would it also be possible to trim the images down to just the scrolls?KrytenKoro (talk) 19:46, 6 March 2015 (UTC)

Costumes table
Okay, so, now that the wiki is finally functional so I can post this.

I'm going to be completely honest here about something. The new tables and arrangement of the costumes, just looks awful and incredibly messy. The rest of the staff also thinks this as well. I don't know which talk page exactly this was decided on, but as far as I know, nobody agreed on making such a drastic change to this page. And because that decision was made off of this talk page, where it should have been discussed in the first place, then this makes it all the more harder. I'm sorry, but I honestly prefer how the page was arranged before. This one looks messy and is not a convenient arrangement. It should be back to the way it was before, at least so maybe something better could be discussed. 02:25, 3 March 2015 (UTC)


 * It was made above, about three sections up. I followed every directive I've been instructed to in the past, and got exactly the approval I've been told to wait for. The draft was up for a long time, and the only community members who chose to comment said it looked great. Because there was consensus strongly in favor of this version of the page, I think it would be more helpful to suggest improvements to the design so that every member of the community is satisfied -- there are some beginner subjects suggested above, asking what design features the community prefers.KrytenKoro (talk) 03:08, 3 March 2015 (UTC)


 * By "instructions", I assume you mean the suggestions we made regarding the Item Card table. See the thing is, that table worked fine there because it was just items, which had smaller images and a sentence of their use. Templates and tables tend to be a case-by-case thing, not all templates will transition well to all ideas. Unfortunately there are far too many characters and costumes to easily list in a table, and the listing from left to right makes it look cluttered, disorganized, and hard to "read", so to speak. The earlier top to bottom approach was much better and looked significantly cleaner. It didn't even require a more complex table. Also looking at the section above, only one person agreed to it. A change to an entire page should require more input than just one person. That said, I'm sorry we couldn't get to you on that earlier, but this thing should have still required more feedback. 04:35, 3 March 2015 (UTC)


 * In regards to your critiques, I'll take those into consideration alongside the others given, and work to revise the design appropriately.


 * no, i meant "wait until other editors show support", which I did. Not to Own this page, but since i created the original design (which had only my consensus behind its use), I didnt think it would be controversial to switch to the version which had a greater amount of enthusiastic support, and had been up as a proposal for a full month. Am I to understand that I should only go forward on edits when/if a staff member takes the time to respond, regardless of the input of non-staff editors?KrytenKoro (talk) 04:50, 3 March 2015 (UTC)


 * in regards to this version, it more clearly organizes the costumes by how to acquire them, as supported explicitly by zeroelec and implicitly by ixbran, which is a feature i think is important to retain in whichever future design we go with.KrytenKoro (talk) 04:53, 3 March 2015 (UTC)


 * I am not saying that there needs to be staff input for every single edit. We do go over edits regularly, but we don't force editors to wait before making all edits. Entire changes to a whole page however may be subject to discussion to decide what works best for the page. There are better methods to list costumes by method of obtaining, rather than the left to right arrangement. Perhaps something like the character table on the page might work better?  00:34, 4 March 2015 (UTC)

I'm not sure how that would look, and...honestly, I'm not super fond of that table, so I don't really want to fiddle around with it myself to try and figure out how it could work. Could you provide a draft of what you're thinking?KrytenKoro (talk) 15:34, 5 March 2015 (UTC)


 * Then maybe consider bringing it back to the way it once was. The current table now is not very user-friendly and looks cluttered. 02:27, 6 March 2015 (UTC)


 * I'm sorry for not posted any comments on this topic til now, I really am not a text person.


 * To keep things short and sweet, the current layout isn't doing the content justice. Having such a large box just for the person's name (staring right at Link's section), where it out weights the content you want to look at on the right is not good. Also having so many skins to one character and very little to others is something this currently layout can not deal with without it being heavily unbalanced. My last complaint to this would be the format of left to right. It is already starting to be squished, and leaves little room for future DLC.


 * Looking back at what I think was the original layout, I agree that we should continue with something that focuses more vertically. However, having some kind of indicator or layout that shows which DLC the costume is from would be a benefit. As I believe that was not included before hand. Something that highlights where they were from, and doesn't leave huge holes for characters like Young Link and Tingle to lack any kind of content. I believe we have the necessary passionate people here to figure out something awesome for this article. -- 03:20, 6 March 2015 (UTC)


 * Thank you, Pixel, that input is extremely helpful.


 * Having Tingle, Twili Midna, etc., was not an integral feature in my design (I don't believe I actually added it, come to think of it), and I believe that those would be best served as an extra table or gallery after the main one. They really don't have any interaction with the costume system beyond the necessary default costume. Would this work for you?


 * I'm not quite sure what you mean about the name, as these are as thin as I can make them, but would it help if we moved the names to section headers and split the table into multiple one-row tables, similar to my weapons draft? I could implement this on the weapons draft as well.


 * Regarding huge holes, do you feel this is only a problem with the DLC characters, or is it a problem with the Release DLC column as well? I've been wavering on whether those should be split off into a separate table that cross-references which English or Japanese DLC pack they come with, as the situation there is much more complex than with the pallette swap costumes. However, it's only one column, so I can also agree with just leaving it as is.
 * For being unbalanced, I feel this is mostly a problem with Link (Cia also has a lot of costumes, but here's are actually well-served by being put in a grid to more clearly compare the various Hatlesses, etc.), and I'm not sure any configuration can really resolve that -- he's Link, and he's gonna get the most attention. This was a problem as well with the earlier configuration, and this one attempts to resolve that by (1) trimming off the parsers (so it's all "Hero's Clothes") and (2) forcing the arrangment of Link's costumes to map to the arrangement of other character's costumes. It might be possible to either split off the Rewards Maps costumes, or place them in a 2x2 grid, but I'm not sure whether that would just accentuate the gap lower down.


 * If any of these sound reasonable to you, I can start whipping up a draft based on them for you guys to review.KrytenKoro (talk) 17:29, 6 March 2015 (UTC)


 * I've tried a very quick pass, removing the Release DLC column and the DLC characters. I put Link's unlockable costumes in a 2x2 grid, but I can't get the style parameter to be accepted by the site's css, so the borders are still visible. If anyone knows how to make them reduce width or match the color of the background, that would be ideal. now Everyone else's standard costume is wider, and Cia's row is still pretty tall, but I really think that one is best served by having at least three rows of images, so I'm not sure how to handle Guardian of Time. Maybe some sort of valign so that the others are justified to each other. Does this address any of your concerns, Pixel? Do you want me to keep going and split each character's row into a separate table, so that their name isn't a column?KrytenKoro (talk) 20:40, 6 March 2015 (UTC)


 * Your welcome for the input, and I'm glad it was helpful. This is a team effort, and I hope we can pull the best parts of everyone's ideas/work to make things gorgeous and informative.


 * For Tingle, Twili Midna, ect., it might be best to remove them from this article. At least for now, where they really don't have alternate costumes. Having them here treats this page like the Characters in Hyrule Warriors article, which isn't needed. However, having an article dedicated to DLC as a whole and grouping information to their respected DLC, maybe something to consider. I know we have some of this information on the HW Main Page, so these ideas should be discussed a little more from other members of the community before attention is taken.


 * Sorry that I am terrible at explaining things, what I meant was the width of the column the names are under, Character, is to much. It is taking up a lot of space, specifically Link's, who is also very long. This problem was addressed in your new mock up design.


 * Your alternate design is a large improvement to the current one. Though I still worry about the left to right design, and the ability to add to it when new content is released. Though looking at the your Weapons Draft, I am in favor of having each person to a separate table. I would also wonder how these tables would look if (looking at your Weapons Draft as the example), we switched the characters name column with the DLC row. This would make it easier to add addition content, but will have little content to each row for characters with only one costume from select DLC.


 * I hope this gives you more to think about, but please don't rush into make huge changes before more consideration is made. I am only one person who is terrible at using tables, and I would hate to have your time wasted on something when it could have been easily avoided. If you want to make small examples of other possible layout choices in sandboxes, that may help other users create their own opinion on this matter. If no other admins leave helpful critique after some time (undecided how long is a reasonable amount of time at this moment), I'll try to message someone personally to get their opinion. We don't want to leave you hanging, specially when you have a lot of drive to work on this.


 * Also, sorry this whole process may have had its frustrations. This kind of content is really unique to the Wiki. Trying to find the best possible way to display it, and keep the same style we have through out the Wiki, has been a trial and error. As a huge side note, I've attempted to make this topic easier to read by adding appropriate indents and paragraph spacing. I hope this doesn't bother anyone. Also, indenting by 5 looks to be far enough. So the next person to reply to this topic should leave a space between these paragraphs, and start back at having no indents. -- 17:18, 8 March 2015 (UTC)
 * Okay, wow, just saw the current version on another browser, and that name column is bazonkers huge. It looks like part of the problem here was browser compatibility -- does anyone know how to lock down that column width so it appears appropriately cross-browsers?KrytenKoro (talk) 14:26, 14 March 2015 (UTC)

Masks
I get the intent of using screenshots that show off the character's face, but for some of them, especially Wizzro, the lighting and scale combine to make the mask nigh-invisible. I think having a full-body render/crop as with the other costumes might be clearer, and would clash less with the aesthetic of the rest of the table, especially with the sizes we have to keep the images under. Is anyone else getting that impression?KrytenKoro (talk) 02:23, 6 March 2015 (UTC)
 * If anyone can get a render of the mask costumes just like the ones from the other costumes, that would be great. 04:57, 6 March 2015 (UTC)
 * The Mask costumes are just their default costumes with masks, what would be the point of having a render of that? I find it's better to have screen shots that show an up close of the mask, since it is meant to be the focus of the costume, rather than render them in outfits we already have them in. It'd be far easier for someone to take the default render outfits and photoshop the masks onto them, and then again, why bother when the Masks are meant ot be the focus rather than the entire outfit? It'd be a total waste of time. Ixbran (talk) 05:01, 6 March 2015 (UTC)
 * Like I said, I understand the intent of using the screenshots. However, look at Wizzro's image. Even at 150px, which is stretching the boundaries of either configuration of this article, you straight-up can't see the mask. This is also the case for Ghirahim and Midna, and others such as Sheik, Lana, Zelda, Zant, Fi, and Volga have a problem with the mask being hard to distinguish from the background (again note: at this resolution. The full-size screenshot is clear enough, but no matter how we organize this page we can't use that size). Furthermore, the screenshots are very obviously different than the other renders, meaning that column is a visible hard border in the table, even if you squint.
 * So, how about this? Can we get a render/rip of just the heads? That's the only part we care about, really, I think we all agree on that. If we have to rough it, I guess we could borrow the existing renders from Majora's Mask 3D, but if we can get the whole head to illustrate how the thing is worn (I'm thinking Ghirahim the most with this), that would be ideal.KrytenKoro (talk) 17:29, 6 March 2015 (UTC)


 * For the sake of the bounderies of the current table, in the costume section, ill go in and crop the images to soly focus on the heads. I'll make them perfectly square, as I do with my other costume images, so that way they wont stretch or change anything. but be fore warned, this will result in their images being various different sizes, so they wont all match because of that. I'll set about working on it soon. Ixbran (talk) 04:32, 7 March 2015 (UTC)


 * So I just went in and re-took a series of new screen shots, I used their "Item from Chest" animation, so they are all in the same general pose with a clear view of the mask and otufit. Luckly I don't have all the characters ♥'s yet, so I just went to various adventure mode maps to get heart containers for the picture series. I figure for the sake of consistency, they should all be holding up the same item. And I figure having them hold up a ♥ would be kinda cute. ♥♥♥ Ixbran (talk) 05:58, 22 March 2015 (UTC)
 * Works for me, if everyone else is satisfied too.KrytenKoro (talk) 16:27, 22 March 2015 (UTC)
 * I also want to apologize for taking so long to get Cia and Ganondorfs recolor costumes from the boss pack. Ganons Fury isnt exactly ... the funnest mode to play. I've tried to play it many times, but because of his huge size, he dies ... easily ... So getting A Ranks, which is necessary to get the recolor costumes in this pack, is going to take me a while. Ixbran (talk) 05:55, 23 March 2015 (UTC)

Costume table
This might be just a problem with my browser, but the fixed-width tables we have here overflow the basic wiki page dimensions unless my browser window is at full-size, and it's difficult for me to compare costume sets (MQ costume to MQ costume, mask to mask) now that they're no longer in costumes. Would it be possible to convert the obtainment text, at least, to mouseover popups/refnotes, and standardize the column locations/widths a little bit?KrytenKoro (talk) 13:14, 28 September 2015 (UTC)
 * That definitely does fix the runoff. The page does still feel a little everywhere-y to me, but I understand that there's no perfect way to organize this many images, and I'm sure you guys had your reasons. Still, I'll miss my little old grid design.KrytenKoro (talk) 14:58, 28 September 2015 (UTC)

High Quality Renders Incoming
I have a friend who has access to many of the games renders, as well as a modeling program. We are making plans to render all the re-color costumes with high quality models. They wont all come at once, but over time, and I wanted to let you all know they are coming. Ixbran (talk) 09:04, 18 October 2015 (UTC)