Silver Shrine

is a TFH: in. It is the third TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
TFH: serves as the last stretch to the TFH:, where the NaN Linkss climb the remainder of the mountain. The TFH: features numerous NaN Moles that are used to climb to higher ledges by pounding them with the TFH:. The TFH: can also be used to shatter NaN Ice Stalagmites, which may conceal NaN Items such as NaN Hearts and NaN Energy Potions.

In Stage 1, the NaN Linkss begin at a snowy field with trees with crystallized leaves. Up ahead are three NaN Hammers surrounded by NaN Stakes. As these NaN Stakes normally require the TFH: to pound down, the NaN Linkss must instead throw each other over to acquire the NaN Hammers. To the east of the NaN Items is an ice rink with a TFH:, and to the west are a group of NaN Moles which can spring the NaN Linkss up to a higher ledge. From here, the heroes cross a narrow, curving bridge of ice tiles above a small lake, which takes the NaN Linkss back to the starting area should they fall off. After the bridge is another set of NaN Moles; a row of tall NaN Stakes prevent the NaN Linkss from springing up to the ledge from the left TFH:, but two of the NaN Linkss can be thrown onto a smaller ledge to the right, where they can spring through an opening. These two NaN Linkss can then form a TFH: to pound the tall NaN Stakes, allowing the third TFH: to spring up and reunite with them. From here, climbing several more ledges using NaN Moles will lead to the TFH:. Two NaN Treasure Chests encountered along the way, which contain a TFH: and a TFH:.

In Stage 2, the NaN Linkss reappear higher up the mountain. Upon using the NaN Moles to spring themselves up to the next platform, the NaN Linkss face off against a group of NaN Terrorpins. These NaN Enemies can be flipped onto their backs and their vulnerable underbellies exposed by using the TFH:, which will also work to break up the NaN Terrorpins stacked on top of each other. After they are defeated, a lift will lower and raise the Links to the next platform, where they face more NaN Terrorpins atop a sheet of ice tiles over a pit. The NaN Linkss must be careful while attacking the NaN Terrorpins, as the TFH: will cause the ice flooring to break more quickly as well. However, once any ice tiles are broken, the NaN Terrorpins can be knocked into the pits below. After they are defeated, a large wall lowers, revealing another set of NaN Moles that will spring the NaN Linkss to the TFH:.

Stage 3 begins with a snowy walkway. Up ahead is a cliff that the heroes are unable to climb, due to its icy, sloping face. In front of it is a narrow set of stairs leading to three NaN Moles, which spring the NaN Linkss a bit short of the top of the cliff. Along the edge of the cliff, a small platform slides continually back and forth; the NaN Linkss must time their strike so the NaN Moles will spring them onto this platform. Just ahead, a TFH: on the ground opens a gateway when stepped on by all three NaN Linkss. They enter an ice rink covered with NaN Ice Stalagmites, where more NaN Terrorpins and sliding NaN Mini Freezards are found. A TFH: behind one of the NaN Ice Stalagmites contains a TFH:. NaN Moles at the north end are used to spring the NaN Linkss out of the rink to the next ledge, where they find a much taller TFH: next to a raised TFH:. Two of the NaN Linkss must form a TFH: to pound the TFH: and hit the TFH:, which will create a timed platform at the next ledge ahead, then the third TFH: must lift the other two into a full TFH: and spring onto the platform before it disappears. This is done more easily if the TFH: is triggered after the TFH: is pounded. On the final ledge is another TFH:, which will open a gateway to the next TFH:.

In Stage 4, the NaN Linkss appear at the very top of the mountain, where they fight three NaN Deadrocks on a platform. While these NaN Enemies can be stunned with the TFH:, briefly turning them to stone, they can only be defeated with the TFH:. After they are defeated, a bridge appears leading to an ice-covered platform where three more NaN Deadrocks are fought. The NaN Linkss must be cautious, as the icy floor will cause them to lost traction, often slipping out of reach after striking a TFH: with their TFH:. This makes it helpful for two or more of the NaN Linkss to team up against a TFH:, with one TFH: ready to quickly smash it with the TFH:. Another strategy is to throw one of the numerous NaN Pots on the platform at a TFH:, stunning it without causing TFH: to slide away. After the last of the NaN Deadrocks are defeated, a gate lowers to another set of NaN Moles leading to the last TFH:.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Win without using a sword!", "Evade the Wallmaster!", and "Halved attack and defense!".

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.