Module:Nomenclature

local p = {} local h = {}

local cargo = mw.ext.cargocs local expgame = require('Module:Exp Game') local Franchise = require('Module:Franchise') local translation = require('Module:Translation') local utilsLanguage = require('Module:UtilsLanguage') local utilsString = require("Module:UtilsString") local utilsTable = require('Module:UtilsTable')

-- temporary to remove function p.HasTranslationsStored(frame) local term = frame.args["term"] if utilsString.isEmpty(term) then term = mw.title.getCurrentTitle.subpageText end if #translation.fetchTranslations(term) > 0 then return true else return false end end

-- For creating nomenclature tables function p.Main( frame ) local term = frame.args["term"] if utilsString.isEmpty(term) then term = mw.title.getCurrentTitle.subpageText end local cargoData = translation.fetchTranslations(term) local displayGames = false local skipMeanings = true for key, row in ipairs(cargoData) do		if cargoData[1]["game"] ~= row["game"] or Franchise.isRemake(row.game) or Franchise.hasRemakes(row.game) then displayGames = true end if not utilsString.isEmpty(row["meaning"]) then skipMeanings = false end end local resultTable = h.CreateTable(skipMeanings) resultTable = h.CreateRows(resultTable, cargoData, skipMeanings, displayGames) resultTable:node(mw.html.create("tr"):node(mw.html.create("th"):attr("colspan", "4"):wikitext(" This table was generated using translation pages. To request an addition, please contact a staff member with a reference. "))) return resultTable end

--Create an empty table with headers function h.CreateTable(skipMeanings) --Table structure local resultTable = mw.html.create("table") :addClass("wikitable"):done --Global header local headerRow = mw.html.create("tr"):done local headerContent = mw.html.create("th") :wikitext(" Names in Other Regions ") :attr("colspan", "4") :css{ ["font-size"] = "110%", }:done headerRow:node(headerContent) resultTable:node(headerRow) --Individual headers --Language headerRow = mw.html.create("tr"):done headerContent = mw.html.create("th") :wikitext("Language") :attr("colspan", "2"):done headerRow:node(headerContent) --Name headerContent = mw.html.create("th") :wikitext("Name"):done headerRow:node(headerContent) --Meaning if not skipMeanings then headerContent = mw.html.create("th") :wikitext("Meaning"):done headerRow:node(headerContent) end resultTable:node(headerRow) return resultTable end

function h.CreateRows(output, cargoData, skipMeanings, displayGames) h.SortTranslations(cargoData) for _, row in ipairs(cargoData) do		if not row.skip and row.translation ~= "N/A" then h.ProcessRow(output, cargoData, row, skipMeanings, displayGames) end end return output end

function h.SortTranslations(translations) local lookupLang = utilsTable.invert(utilsLanguage.enum) local lookupGame = utilsTable.invert(Franchise.enumGames) table.sort(translations, function (a,b)			if (lookupLang[a.language] or 0) == (lookupLang[b.language] or 0) then				return (lookupGame[a.game] or 0) < (lookupGame[b.game] or 0)			else				return (lookupLang[a.language] or 0) < (lookupLang[b.language] or 0)			end		end	) end

function h.ProcessRow(output, cargoData, row, skipMeanings, displayGames) local meanings = h.GetMeanings(cargoData, row) local langText, flag = utilsLanguage.printLanguage(row.language) local tr = output:tag('tr') :tag("td") :addClass("nomenclature-flag") :wikitext(flag) :done :tag("td") :wikitext(langText) :done local sameNameAsEnglish = row.translation == row.term h.PrintNames(tr, cargoData, row, displayGames, {		-- name and meaning get merged into one column if the name is the same as the English name		-- See The Legend of Zelda: Tears of the Kingdom, for example		colspan = sameNameAsEnglish and 2 or nil,	}) h.MarkRowsToSkip(cargoData, row) if not skipMeanings and not sameNameAsEnglish then h.PrintMeanings(tr, meanings) end end

function h.GetMeanings(cargoData, row) local ret = { row.meaning } for _, row2 in ipairs(cargoData) do		if h.SameLangDifTranslations(row, row2) then ret[#ret+1] = row2.meaning end end return ret end

function h.PrintNames(tr, cargoData, row, displayGames, options) local td = tr:tag('td') :wikitext(table.concat(h.GetNamesAndTheirGames(cargoData, row, displayGames), ' ')) if options.colspan then td:attr("colspan", options.colspan) end end

function h.GetNamesAndTheirGames(cargoData, row, displayGames) local ret = { h.GetOneNameAndGames(cargoData, row, displayGames) } for _, row2 in ipairs(cargoData) do		if h.SameLangDifTranslations(row, row2) then games = h.GamesWithSameTranslation(row2, cargoData) ret[#ret+1] = h.GetOneNameAndGames(cargoData, row2, displayGames) end end return ret end

function h.GetOneNameAndGames(cargoData, row, displayGames) local games = h.GamesWithSameTranslation(row, cargoData) local result = row.translation if displayGames == true then result = result .. " " .. expgame.printGames(games) end local refs = h.RefsWithSameTranslation(row, cargoData) for key, ref in ipairs(refs) do		if not utilsString.isEmpty(ref) then result = result .. mw.getCurrentFrame:extensionTag("ref", ref) end end return result end

function h.GamesWithSameTranslation(row, cargoData) local ret = {} for _, row2 in ipairs(cargoData) do		if h.SameLangSameTranslation(row, row2) then ret[#ret+1] = row2.game end end return ret end

function h.RefsWithSameTranslation(row, cargoData) local ret = {} for _, row2 in ipairs(cargoData) do		if h.SameLangSameTranslation(row, row2) then ret[#ret+1] = row2.reference end end return ret end

function h.SameLangSameTranslation(row1, row2) return row1.language == row2.language and row1.translation == row2.translation end

function h.SameLangDifTranslations(row1, row2) return row1.language == row2.language and row1.translation ~= row2.translation end

function h.SameLang(row1, row2) return row1.language == row2.language end

function h.PrintMeanings(tr, meanings) local meaningsDisplays = h.ProcessMeanings(meanings) td = tr:tag('td') :wikitext(table.concat(meaningsDisplays, ' ')) end

function h.MarkRowsToSkip(cargoData, row) for _, row2 in ipairs(cargoData) do		if h.SameLang(row, row2) then row2.skip = true end end end

function h.ProcessMeanings(meanings) local ret = {} for k, v in pairs(meanings) do		if utilsString.isEmpty(v) then ret[#ret+1] = ' ' else ret[#ret+1] = v		end end return ret end

return p