Module:Value

local p = {} local h = {} local Data = mw.loadData("Module:Value/Data")

local Franchise = require("Module:Franchise") local Term = require("Module:Term") local utilsArg = require("Module:UtilsArg") local utilsString = require("Module:UtilsString") local utilsTable = require("Module:UtilsTable")

function p.Enum(frame) local kind = frame.args[1] if not kind then error("Value kind required") end local templateName = mw.title.new(frame:getParent:getTitle).baseText local args, err = utilsArg.parse(frame:getParent.args, p.Templates[templateName]) local categories = err and err.categoryText or "" if err and err.args["value"] then local utilsError = require("Module:UtilsError") return utilsError.error(string.format("Invalid %s", kind)), categories end args.game = args.game or frame.args.game local link = string.format("%s", kind, args.value, args.value) local value = h.printValue("Enum", kind, args, link) return value, categories end

function p.Number(frame) local kind = frame.args[1] if not kind then error("Value kind required") end local args, err = utilsArg.parse(frame:getParent.args, p.Templates[kind]) local categories = err and err.categoryText or "" -- Template:Rupee passes the game as a template parameter, whereas for Template:Mon the game is passed in #invoke since the game is implicitly BotW args.game = args.game or frame.args.game args.value = args.value or "" local text = args.value if not args.format then local numValue = args.value:gsub(",", "") numValue = tonumber(numValue) local term = Term.printTerm(kind, args.game, {			link = true,			plural = numValue ~= 1,			allowSingular = true,		}) text = args.value .. " "..term end

local value = h.printValue("Number", kind, args, text) return value, categories end

function h.printValue(type, kind, args, text) local file = h.getIconFile(type, kind, args) local icon if file and args.format then icon = string.format("24x24px|link= %s", file, kind) elseif file then icon = string.format("24x24px", file) end local kindId = utilsString.kebabCase(kind) local gameId = utilsString.kebabCase(args.game) local valueId = utilsString.kebabCase(args.value) local html = mw.html.create("div") :addClass("zw-value") :addClass(string.format("zw-value--%s", kindId)) :addClass(string.format("zw-value--%s-%s", kindId, gameId)) if type == "Enum" then html:addClass(string.format("zw-value--%s-%s-%s", kindId, gameId, valueId)) end if icon then html:tag("span") :addClass("zw-value__icon") :wikitext(icon) end html:tag("span") :addClass("zw-value__text") :wikitext(text) local styles = mw.getCurrentFrame:extensionTag({		name = "templatestyles",		args = { src = "Module:Value/Styles.css" },	})

return styles..tostring(html) end function h.getIconFile(type, kind, args) local data = Data.kinds[kind] and Data.kinds[kind][args.game] if type == "Enum" then data = data and data[args.value] end return data and data.icon end

function p.ListIcons(frame) local utilsLayout = require("Module:UtilsLayout")

local kind = frame.args[1] local data = Data.kinds[kind] local columns = {"Wikitext", "Output", "Game"} local dataRows = {} for i, game in ipairs(Franchise.enumGames) do		local icon = data[game] and data[game].icon if icon then local gameLink = Franchise.link(game) local input = string.format("", kind, game) local output = mw.getCurrentFrame:preprocess(input) table.insert(dataRows, {				" "..input.." ",				output,				gameLink,			}) end end local wikitable = utilsLayout.table({		headers = columns,		rows = dataRows,	}) return wikitable end

function p.Schemas(frame) return { Data = { type = "record", required = true, properties = { {					name = "kinds", required = true, type = "map", keyPlaceholder = "valueKind", keys = { type = "string" }, values = { type = "map", keyPlaceholder = "game", keys = { type = "string" }, values = { oneOf = { {									_tabName = "Number Value", type = "record", properties = { {											name = "icon", required = true, type = "string", desc = "A full icon filename, with the  prefix.", }									}								},								{									_tabName = "String Value", type = "map", keys = { type = "string" }, keyPlaceholder = "string", values = { type = "record", properties = { {												name = "icon", required = true, type = "string", desc = "A full icon filename, with the  prefix.", }										}									},								},							},						},					}				}			}		}	} end

function h.enumParams(args) local singular = args.singular local plural = args.plural local game = args.game local enum = game and utilsTable.keys(Data.kinds[singular][game]) if enum then table.sort(enum) end local params = { {			name = "value", required = true, type = "string", desc = string.format("An %s name. Case-sensitive.", singular), enum = enum, },	}	if not game then table.insert(params, 1, {			name = "game",			required = true,			type = "string",			desc = "A game abbreviation.",			enum = Franchise.enumGames,		}) end return params end

function h.numberParams(args) local singular = args.singular local plural = args.plural local hasGameParam = args.hasGameParam local params = { {			name = "value", required = true, type = "string", desc = string.format("A numerical value in %s units.", singular), },		{			name = "format", type = "boolean", desc = string.format('If set to, the "%s" text is removed and the %s article is linked in the icon instead. For use in large data tables.', singular, plural, singular) },	}	if hasGameParam ~= false then table.insert(params, 1, {			name = "game",			required = true,			type = "string",			desc = "A game abbreviation.",			enum = Franchise.enumGames,		}) end return params end

p.Templates = { ["Defense"] = { desc = "Displays Defense values.", purpose = "Displaying Defense values of Armor in and potentially other games in the future.", categories = {"Value Templates"}, params = h.numberParams({			singular = "Defense",			plural = "Defense",		}), examples = { {"BotW", "10"}, {"BotW", "10", "-"}, {"BotW", ""}, },	},	["HW Element"] = { categories = {"Value Templates"}, params = h.enumParams({			singular = "Element",			plural = "Elements",			game = "HW",		}) },   ["Ore Chunk"] = { description = "Displays amount in Ore Chunks.", purpose = "Displays Ore Chunk values, similar to Template:Rupee.", categories = {"Value Templates"}, params = h.numberParams({   		singular = "Ore Chunk",    		plural = "Ore Chunks",    		hasGameParam = false,    	}), examples = { {"0"},       	{"1"},        	{"1,000"},        	{""},        },    },	["Mon"] = { description = "Displays amounts in Mon.", purpose = "Displays Mon values, similar to Template:Rupee.", categories = {"Value Templates"}, params = h.numberParams({			singular = "Mon",			plural = "Mon",			hasGameParam = false,		}), examples = { {"0"},			{"1"},			{"1,000"},			{""},		},	},	["Poe"] = { description = "Displays amounts in Poes.", purpose = "Displays Poe values, similar to Template:Rupee.", categories = {"Value Templates"}, params = h.numberParams({			singular = "Poe",			plural = "Poes",			hasGameParam = false,		}), examples = { {"0"},			{"1"},			{"1,000"},			{""},		},	},	["Bubbul Gem"] = { description = "Displays amounts in Bubbul Gems.", purpose = "Displays Bubbul Gem values, similar to Template:Rupee.", categories = {"Value Templates"}, params = h.numberParams({			singular = "Bubbul Gem",			plural = "Bubbul Gems",			hasGameParam = false,		}), examples = { {"0"},			{"1"},			{"5"},			{""},		},	},	["Rupee"] = { description = "Displays amounts in Rupees.", purpose = "Displays Rupee values.", categories = {"Value Templates"}, params = h.numberParams({			singular = "Rupee",			plural = "Rupees",			hasGameParam = true,		}) },	["Zonaite"] = { description = "Displays amounts in Zonaite.", purpose = "Displays Zonaite values, similar to Template:Rupee.", categories = {"Value Templates"}, params = h.numberParams({			singular = "Zonaite",			plural = "Zonaites",			hasGameParam = false,		}), examples = { {"0"},			{"1"},			{"1,000"},			{""},		},	}, }

return p