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=The President Asks/Transcriptions=

This page contains the transcriptions of the interviews in The President Asks, translated into English.

Vol. 5 The Legend of Zelda: Twilight Princess Edition (October 26, 2006)
Participants include Satoru Iwata, Yoshiyuki Oyama, Keisuke Nishimori, Koji Kitagawa, Atsushi Miyagi, Kentaro Tominaga, and Aya Kyogoku.

Part 1. "Zelda-ness" Hard to Put Into Words
Iwata: I want to deliver news about The Legend of Zelda: Twilight Princess starting today. Since there are many developers for this game, I've asked as many as possible to participate in this interview. First, I will be interviewing these six young team members who take on leadership roles. By the way, after this there will be six veteran developers who will gather, and lastly I will talk with directors Aonuma-san and Miyamoto-san. With that being said, let's hear from the young developers. Please, introduce yourselves.

Oyama: I am Oyama with Entertainment Development & Analysis. I was in charge mostly of enemy character design in this Zelda title. Before this project, I was involved in, Pokémon Stadium 2, Luigi's Mansion, , Pikmin 2, and.

Nishimori: I am Nishimori with Entertainment Development & Analysis. This time I was mostly in charge of the player, or in other words Link's, design. Before this I did NPC's in Wind Waker, and I was involved in character animation in Mario Kart: Double Dash!!.

Kitagawa: I'm Kitagawa with Entertainment Development & Analysis. With this project, I was set out at first to do dungeon design, but along the way I began to focus on dungeon direction and creating various game play elements. My previous work includes terrain in Luigi's Mansion, dungeons in The Wind Waker, and then I was in charge of title design in Pikmin 2.

Miyagi: I'm Miyagi with Entertainment Development & Analysis. My current job is the field design layout, or I'm in charge of managing that team. ...