Weapon

are recurring NaN Items in.

NaN Hero's Bows are considered NaN Weapons.

NaN Weapons are a type of BotW: in. NaN Weapons are BotW:'s main way of defeating NaN Enemies by dealing damage to them directly. NaN Weapons have a set amount of durability and will break when this value reaches zero, dealing twice as much damage as they do so. Many of these follow a simple series of archetypes that often coincide with the names of NaN Bows and NaN Shields. For instance, NaN Traveler's Claymores, NaN Traveler's Spears, and NaN Traveler's Swords compose the BotW: archetype, alongside NaN Traveler's Bows and NaN Traveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost of BotW: as is the case with the BotW:, or possessing special properties that react to NaN Guardians, such as BotW: which can reflect lasers from NaN Guardians or easily pierce through their defenses.

Separately from these archetypes, NaN Weapons also follow behavioral patterns. There are several main types of weapons, with very few exceptions leaving these groups:
 * One-handed NaN Weapons, such as NaN Swords or simple clubs, which have a medium attack rate and damage stat, can be charged at the cost of BotW: to release a spinning charge attack and can be used in tandem with NaN Shields. One-handed weapons also include two subtypes:
 * NaN Boomerangs, which will fly in a straight line and then return to BotW: after flying a set distance whenever they're thrown, dealing extra damage. They otherwise perform as regular one-handed NaN Weapons. BotW: can pick up the BotW: on its way back, but if he fails to catch it or if it crashes into something, the BotW: will fall to the floor normally.
 * Rods, which do very little melee damage but are instead mostly used at range. When BotW: performs an attack or throw with them, an elemental effect will happen in a straight line. They come in three varieties, fire, ice and electric. The BotW: has very similar behavior to NaN Weapons in this category and uses wind, but is strangely considered a two-handed BotW: instead. Charge attacks become a bigger elemental blast instead of a spin.
 * Two-handed NaN Weapons, all larger NaN Weapons like claymores and heavy hammers, which have a low attack rate yet high damage and cause BotW: to constantly spin whilst charging an attack, costing BotW: and dealing damage to any NaN Enemies hit by the spinning BotW:, and then finishing with a powerful downwards slam once the charge is released.
 * Spears, which boast very high attack speeds and low damage but are mostly notable for their good range, and do a flurry of rapid stabs when BotW: performs a charge attack.

Apart from a weapon's type, bladed NaN Weapons can cut through NaN Trees while spears and blunt NaN Weapons will not. Heavy two-handed NaN Weapons can disrupt an opponent's balance if they brandish a BotW:, allowing for BotW: to knock their BotW: out of their hand and bypass their defenses.

Apart from their melee uses, BotW: can throw his NaN Weapons at his enemies. When thrown, if a BotW: makes direct contact with an enemy, it will immediately break, guaranteeing that it will deal double damage due to a critical hit. Some BotW: types and exceptions do not follow these rules.

Additionally, all NaN Weapons are made of different materials such as wood, bone, stone, metal, and BotW:. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in NaN Scorching Climates. NaN Weapons made of wood, bone, or BotW: will float in water. NaN Weapons made from stone or metal will sink in water and the latter can be manipulated with BotW: and will conduct electricity, drawing BotW: during a BotW:. If BotW: is electrocuted while wielding any BotW: except for the BotW: or the BotW:, it will fly from his hands and land on the ground nearby.

Initially, Link can carry up to eight NaN Weapons at a time in his BotW:; however, he can obtain additional slots by giving NaN Korok Seeds to BotW:. BotW: will upgrade BotW:'s Weapon Stash up to 11 times. BotW:'s Weapon Stash will also be upgraded once upon pulling the BotW: from its BotW:, allowing BotW: to carry a maximum of 20 NaN Weapons. If BotW: takes another BotW: while his BotW: is full, he will drop the BotW: or put it back if it came from a BotW:. Although he does not actually take the BotW:, it will still be identified if it was the first time BotW: had taken that BotW:. Each BotW:, including duplicates, occupies its own slot in the BotW:.

NaN Weapons can also randomly have modifiers when obtained from NaN Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These NaN Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.

Several NaN Weapons appear in. Beyond existing NaN Weapons, new ones can be made by TotK: multiple NaN Weapons together, or TotK: certain NaN Objects onto a TotK:. Additionally, most weapon archetypes now possess secondary attributes inherent to the archetype called NaN Weapon Traits; for example, the Royal Series of weapons will deal bonus damage during a Flurry Rush.


 * For a list of all NaN Weapons, see Weapons in Hyrule Warriors.

In, NaN Weapons are used by all NaN Warriors to defeat NaN Enemies. NaN Weapons can be found in NaN Weapon Bags dropped by NaN Enemies while in-battle, or in NaN Treasure Chests. A HWDE: can find new NaN Weapons to use in NaN Treasure Chests after capturing NaN Keeps. Upon finding a new HWDE:, it will be known as a HWDE:, which denotes that the HWDE: has never found a HWDE: of that kind before. If a HWDE: has already obtained that kind of HWDE:, the HWDE: will appear as a normal HWDE:. Once a HWDE: is dropped by an HWDE:, it can be picked up by NaN Warriors and used in later battles or sold for NaN Rupees in the HWDE:. NaN Weapons that NaN Warriors have picked up will only be kept if the HWDE: wins the battle.

HWDE: Information
Each HWDE: has a certain tier that can determine the range of Attack Strength, skill limit, and element the HWDE: holds. Most NaN Weapons and their higher tiers can be unlocked in HWDE:, mainly after obtaining A Rank in certain battles. The higher the tier of HWDE:, the higher base attack strength the HWDE: will have, the higher the amount of NaN Skills the HWDE: can hold, and the higher amount of NaN Elements the HWDE: attains.

NaN Weapons will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The star rating determines how high or low the Attack Strength of the HWDE: is boosted. Each star rating will boost the NaN Weapons's base Attack Power by 10 percent. The tier determines the general range of Attack Strength, while the star rating determines the exact value. The chance of obtaining higher star rated NaN Weapons can be raised by both using a HWDE: with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" HWDE: in the HWDE:.

All NaN Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding NaN Skills and leveling up the HWDE: in the HWDE:. The higher the value of the attack strength, the more damage the HWDE: will be able to inflict.

Each HWDE: a HWDE: obtains can hold from 1 to 6 NaN Skills to help the HWDE: in battle. NaN Skills can boost the HWDE: with Attack Strength, increase HWDE: Drops, increase Item power-up duration, and more. Some NaN Skills on NaN Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of NaN Enemies with said HWDE:. Sealed NaN Skills are hidden and will only be revealed after either unlocking the HWDE: or appraising it in the HWDE:. Sealed NaN Skills can be appraised to reveal the HWDE: effect at the cost of NaN Rupees. The price to appraise the HWDE: will scale depending on how many KO's needed to unlock the HWDE: at 10 NaN Rupees per KO. Some NaN Weapons will have a slot for a HWDE:, but no HWDE: will be inside. This open slot can be filled by fusing NaN Weapons in the HWDE:. If one HWDE: has a HWDE: while another does not, the NaN Skills can be transferred from one HWDE: to another. Doing so will destroy the HWDE: that originally had the HWDE:, and fill in the open slot on the other.

All NaN Weapons will also have an HWDE: assigned to them. Depending on the tier, NaN Weapons may have more than one HWDE: which the HWDE: will automatically switch between depending on which HWDE: has a greater effect. The HWDE:s' HWDE: can cause the HWDE: to have different effects when used on the right enemy, or right battle. If the HWDE:s' HWDE: is Fire and used in the correct situation, hitting an HWDE: will cause it to explode when it hits the ground, dealing damage to NaN Enemies around it. If the HWDE:s' HWDE: is Water and used in the correct situation, an HWDE: will continue to take damage for a short amount of time after being struck. If the HWDE:s' HWDE: is Lightning and used in the correct situation, NaN Enemies will take more damage when attacked in the air. If the HWDE:s' HWDE: is Light and used in the correct situation, the HWDE:s' Attack Strength will become stronger when the HWDE: consecutively hits a group of NaN Enemies but will return to base attack when the HWDE: stops attacking. If the HWDE:s' HWDE: is Darkness and used in the correct situation, the HWDE:s' Attack Strength will become stronger when the HWDE: consecutively hits a single HWDE: but will return to base attack when the HWDE: stops attacking.

HWDE: Usage
NaN Weapons can be used to defeat NaN Enemies, cut HWDE:, and destroy NaN Jars. NaN Weapons can be used by NaN Warriors in different combinations of moves to inflict damage upon NaN Enemies. Depending on what buttons the player presses, the HWDE: will do a different set of moves. NaN Warriors will use regular attacks if the player presses the Y button, (Or the B button if the player chose the Zelda Style controls) or will use Combo Attacks if the player presses the X button. (Or the Y button if the player chose the Zelda Style controls) If the player presses the A button (Or the X button if the player chose the Zelda Style controls) the HWDE: will use a Special Attack. Special Attacks are powerful attacks that NaN Warriors can use once their Special Attack Gauge is filled. NaN Warriors can raise their Special Attack Gauge by defeating many NaN Enemies. NaN Warriors can use different combinations after the player presses the Combo Attack button after pressing the Regular Attack button any number of times. If the player presses X alone, the HWDE: will use a Strong Attack. Some combinations for NaN Warriors' NaN Weapons can only be unlocked after crafting a HWDE: in the HWDE:. Some NaN Skills on NaN Weapons will also improve the Attack Strength of certain combinations of moves.

Throughout battles, NaN Warriors can find patches of HWDE: growing in many places. A HWDE: can cut the HWDE: by using any attack, which can reveal NaN Rupees, NaN Force Fragments, NaN Magic Jars and NaN Hearts. Each HWDE: cluster will only give the HWDE: one HWDE:, and the NaN Force Fragments, NaN Magic Jars and NaN Hearts will be at their smallest form, with the NaN Hearts only refilling one of the NaN Hearts in the HWDE:s' HWDE:, the NaN Force Fragments only filling 33 percent of the Special Attack Gauge, and the NaN Magic Jars only filling 20 percent of the HWDE:.

In NaN Keeps, NaN Warriors can find multiple NaN Jars lining the walls of the HWDE: which the NaN Warriors can destroy with their NaN Weapons. Tan colored NaN Jars will reveal NaN Rupees or NaN Power-Ups for the NaN Warriors NaN Items when destroyed. Yellow colored NaN Jars will reveal NaN Force Fragments when destroyed. Green colored NaN Jars will reveal NaN Magic Jars when destroyed, and finally, red colored NaN Jars will reveal NaN Hearts when destroyed.

CoH:, CoH:, and CoH: can use a variety of NaN Weapons in. NaN Broadswords, NaN Spears, and NaN Flails can be used by any of the three. NaN Daggers are only used by CoH: and CoH:, though CoH: can use CoH:, which are functionally identical. In addition, each character except for CoH: has at least one special CoH: that only they can use.

Most NaN Weapons can be infused by a CoH: in exchange for NaN Diamonds. Glass and legendary NaN Weapons cannot be infused. When a CoH: is infused, it will gain a new attribute.

Glass NaN Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary NaN Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary CoH: for each type of CoH:.


 * For a list of all NaN Weapons, see Weapons in Hyrule Warriors: Age of Calamity.

In, as in , playable Warriors can use different weapons. These can be found in-battle and can only be used by a certain HWAoC:. Each weapon can be upgraded seveal times to increase its attack power until it reaches Level 20.