Controversy in The Legend of Zelda Series

Although remains as one of the most critically acclaimed gaming series, there have been some instances when a game, in one or another way, motivated scandals in media, as well as within the Zelda fanbase. Some reasons for this might include religious or content issues, radical changes that concern longtime fans, and opinions during interviews.

Religious content and censorship

 * is known in the Japanese version as The Legend of Zelda: Triforce of the Gods . During the SNES era, Nintendo of America had an active policy against religious references in video games (though the first two Zelda games had some anyway), so the title of the game was changed to . The game also showed Egyptian characters read on the inscriptions to be translated by the Book of Mudora, but were changed to random symbols when the game was exported overseas.
 * , in the original Nintendo 64 version, had two major religious references: The Fire Temple's music sampled a group of men chanting an Islamic call-to-prayer. This was removed from later versions of the game by Nintendo because of the religious association. The name of 'Allah' can clearly be heard at one point. Another Arabic phrase that was translated was "I bear witness that there is no god but Allah". Some also took issue with the fact that the call-to-prayer was used as a component to music; during a call, all controllable sources of music or loud sound must be silenced, and not doing so is considered ignoring the call. The chanting was replaced by a MIDI sample of a choir in later releases, ports, and remakes.
 * The second religious reference in was the Crest of the Gerudo, which was far more widespread as it appeared as a motif on several elements through the game, including blocks, switches, and the Mirror Shield. This symbol was similar, but not identical, to the Star and crescent symbol that is prominent in the Islam, the Muslim community in general, and several national flags in Asia. Some of the differences between the two symbols include: The Islamic version has a 5-point star, while the Gerudo version has 4 points; the Islamic crescent faces to the right, and is not as "complete" or "closed" as the Gerudo one, which faces to the left; and many Islamic crescents have the star deeper in it, not at the edge like the Gerudo version does. In any case, due to the religious meaning of the symbol, Nintendo edited it out in all of its spots in the game, with a single exception. The newer Gerudo Symbol has since been a staple in modern revisions of.
 * Another issue revolved around Ganondorf's blood. In the original version, after his defeat at the top of his lair, he coughs up red blood; after Link stabs the Master Sword in his forehead, blood drops fly as well. In later versions, the color of the blood was changed to green.

Controversial changes within the games

 * , being the second installment in the Zelda series, was expected to retain the core elements of its predecessor, while still adding new ones. Instead, the game changed the gameplay completely, using elements of RPG and platform games, such as experience, jumps, life system, etc. For these reasons, the game is regarded as the black sheep of the series, and has remained one of the most polarizing and divisive entries so far.
 * Before was revealed, it was believed that the game's visual style would be similar, or even superior, to the SpaceWorld 2000 GameCube Tech Demo that showed a fight between Link and Ganondorf in a dark chamber. However, the demo was never meant to showcase an actual game, and  was instead conceived with cel-shading graphics. The fan reaction was heavily mixed and, prior to the game's release and eventual critical acclaim, it was said that it would affect the series' reputation.
 * was first revealed during the Game Developer's Conference in March 2009. When it was revealed that the game would evolve around train transportation, there were fan concerns about the seemingly high rate of technological advances in Hyrule, despite them taking place as early as in . Another concern was related to the restrictive nature of exploring the overworld with a train, compared to navigating through it on foot or with a more traditional means of transportation.
 * has received controversy around the art style of the game shown at E3 2014 as it differed from the Zelda HD Experience tech demo shown at E3 2011. Unlike, the backlash was no where near as large as it was when the art style from contrasted SpaceWorld 2000 GameCube Tech Demo. For the most part fans were pleased with the art style, but a fair amount were disappointed. Similar to , controversy surrounding Zelda's setting and genre changing arose. At E3 2014, an octopus-like machine was firing beams at Link while he used a seemingly high tech bow and arrow to defend himself. This left some fans wondering if the genre of the series would still remain medieval fantasy. Eiji Aonuma confirmed that Zelda Wii U will not be more futuristic than previous games.
 * Despite not being related to The Legend of Zelda series, Eiji Aonuma stated that he had interest in seeing the Master Cycle in core Zelda games. Fans interpreted this as Aonuma foreseeing future Zelda games becoming high tech or steampunk. Some fans welcomed the idea, while others were unhappy because they wanted the series to remain a medieval fantasy.

Developer comments and demonstrations

 * In a 2009 conference in Spain, Eiji Aonuma had commented that had not aged very well, claiming that it had a slower presentation and outdated graphics, and that the subsequent games in the series were technically superior. This caused controversy among longtime fans of the series, who started arguing whether or not he was right. This was compounded by the fact that, in a previous 2008 interview with Nintendo Power, he had stated that he would keep working on the series until surpassing the aforementioned game.
 * When SS undefined was revealed in E3 2010, Shigeru Miyamoto made a public demonstration of it during the conference. However, due to wireless interference, the controls did not respond very well, making Miyamoto realize unintended commands in the game. Though the journalists later managed to play the game better on the demo floor, the previous incident had arisen concerns regarding the effectiveness of using motion controls to play the game to the point that some fans asked for traditional controls instead, which has affected the expectations since.

Longtime community debates

 * Sheik's gender. Due to the character's masculine appearance in, as well as Princess Ruto referring to "him" as a male person, it was thought by fans that Princess Zelda had undergone a gender change while hiding from Ganondorf during the seven-year skip. Even after and  referred to the character as female (despite the games not being considered canon in the first place), and  provided Sheik with a more feminine body, fans still debate over the character being male or female.
 * Voice acting. After was revealed without full character speech, fans began debating whether or not future games should include voice acting. Detractors often cite the Phillips CD-i games as a reason not to feature this element in the games, whereas others point out that the varying dialogue options for Series: in games such as SS - give him several established personalities for the player to choose from, rather than him being a blank slate onto which the player can entirely project themselves.  is the first in the series to feature significant voice acting, though BotW: still does not speak.