The Legend of Zelda: Link's Awakening DX

The Legend of Zelda: Link's Awakening DX for Game Boy Color is a remake of Link's Awakening with several new additions, most notably the entire game is now in color. It was released just before the release of Ocarina of Time. The engines and color palettes in both of the Oracle series games are probably based on Link's Awakening DX's.

The game was also made available on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.

Link's Awakening DX ' s Differences

 * The game has been given a color palette.
 * An additional dungeon called the Color Dungeon was added. It was added to take advantage of the Game Boy Color's color screen, but is inaccesible when played on a Game Boy. The reward for completing the dungeon is a tunic that boosts Link's offensive or defensive stats.
 * The photographer and the photo side quest were added.
 * The title screen has been slightly altered, most noticeable being the addition of clouds around the egg.
 * The Eight Instruments of the Siren now fade in seven different colors.
 * The Start menu has been modified to show the different color tunics, if Select is pressed.
 * Additional dialogue has been added, for example upon receiving the L2 Sword.
 * Some areas have had their landscaping changed between the games.
 * The Stone Slabs were changed into Owl Statues that resemble the game's owl character.
 * The Stone Slab Fragments were also changed into Stone Beaks.
 * The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen turning into a seagull.
 * The original had an all-green Super Gameboy color palette but no special background. DX had a Super Gameboy background but no special palette.
 * Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp.
 * The Genie boss now throws fireballs more slowly.
 * Players can no longer skip all of a character's dialogue by pressing B.
 * The well-known Select screen jump bug no longer works.
 * Additional music was composed by Yuichi Ozaki (who also wrote music for ).

The Camera Shop
In northern Ukuku Prairie is a Camera Shop owned by a mouse photographer. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the photo album within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of twelve photographs, and each can be printed by the Game Boy Printer. The Game Boy Printer function does not work on the 3DS eShop version of the game.

One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file.

To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Marin; Madame MeowMeow's Chain Chomp, BowWow; or the Blue Rooster following him.

The Color Dungeon
One of the other most notable changes in Link's Awakening DX is the optional, hidden Color Dungeon. Unlike the other dungeons in the game, it is shorter than most. Link can go into the dungeon as soon as he returns BowWow to Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

The dungeon has many puzzles that are highly based on colors, therefore the Color Dungeon cannot be entered when playing Link's Awakening DX on a Game Boy, thus requiring the use of a Game Boy Color.