Armos

, also known as Soldier Statues, are recurring enemies in. They are stone or mechanical statues that come to life and attack. Their weaknesses, attack methods, and habitats vary significantly between games. In the majority of games however, Armos are initially inactive, and will activate and charge once disturbed. Inactive Armos are commonly referred to as Armos Statues. Some Armos are also explosive, and will self-destruct after being attacked. Armos come in several variations, with notable ones including Armos Knights, Death Armos, the Armos Warrior and Totem Armos.

Armoses first appear in and can be found throughout the Overworld of Hyrule, usually in small, aligned groups. Appearing like ordinary statues, they stand still, wearing a suit of armor and wielding a spear and a Shield. However, if Link approaches and touches one, the Armos will flash and begin to move around erratically. Some Armoses hide staircases beneath them, which lead to secret Caves and can be revealed by activating them. One of these hidden staircases leads to Level-2 of the Second Quest. One Armos also hides the Power Bracelet in northwest Hyrule. Link can defeat an Armos using any item and can stun them with a Boomerang. Armoses never drop any items when defeated. If Link activates an Armos from the bottom, he will get hit by it no matter what. In official artwork, Armoses look more humanoid than they do in game and in the game's manual, they are stated to have once been human soldiers that were turned into stone.

In, Armos resemble armed statues on a base. They are similar to the Armos of, as they will activate and become mobile when Link comes near, but will actively hop after him in attack as opposed to a random path. Dormant Armos appear grey, but turn an orangeish color when approached. They typically take many hits of the Sword to defeat, however they are especially weak to Arrows shot from the Bow. Armos are common to the surrounding area of the Eastern Palace in eastern Hyrule.

A group of giant Armos, known as Armos Knights, appear as the bosses of the Eastern Palace. They appear once more in Ganon's Tower.

In, Armos Statues appear as inactive Statues that will only awaken when touched by Link. They slowly move in random patterns as opposed to pursuing Link. They cannot be attacked by most weapons, which will instead only repel them back. They are instead weak to Arrows, which will defeat them in one shot; and to the Boomerang, which defeats them in two hits. Groups of Armos Statues can be found in the area surrounding the Southern Face Shrine, however several of these statues are not actual Armos Statues and will thus not activate to Link's touch. Armos Statues also appear guarding the way to the northern Face Shrine.

An Armos Knight also appears as a mini-boss inside the Southern Face Shrine, guarding the Face Key needed to open the northern Face Shrine.

In, Armos again appear as stone statues on a base. They are much less humanoid than before, appearing little more than a round statue with horns holding a sword and shield. Armos in are similar to past appearances in that they will activate to Link's close presence and hop after him, but differ in that once they are struck, they will wildly spin around in circles before exploding. Some statues, however, are not true Armos, and can be pushed or pulled to press down floor Switches. Because of their explosive nature, they can also be lured to detonate in front of cracked walls or boulders to open them. Armos mostly appear in dungeons. Inactive Armos can be made to immediately self-destruct by throwing a Bomb at them.

For unknown reasons, inactive Armos also bear the Goron Emblem on them.

In, Armos appear the same as in , but appear slightly different and take on a more defined, angular shape, which more closely resembles the Armos' artwork from.

In the Stone Tower Temple, there is also a nearly invincible variant called a Death Armos. These Armos float in the air and are initially active; they will attempt to slam down onto Link if he comes close. They however bear the Stone Tower's emblem, and can be flipped over and defeated by shooting a Light Arrow at them.

In and, Armos Statues appear similarly to those in. They come in two colors: red and blue. Like those of, Armos Statues are impervious to the Sword, and can only be defeated by detonating a Bomb near them or by shooting Scent Seeds at them. In, they can also be stunned and defeated with the Magic Boomerang. Blue Armos Statues, however, can be defeated with the Sword, as well as an assortment of other weapons. They will also activate when Link moves close, as opposed to merely touching them. The blue variety can be found in Unicorn's Cave in. In some places, Armos Statues appear as decorative statues, but will not activate.

In, a giant Armos Statue called the Armos Warrior appears as the mini-boss of the Skull Dungeon.

In, Armos appear as armed, mechanical robots. They bare a closer resemblance to their older 2D incarnations, as they carry a large shield and a spear and have a single eye, which glows when they are active. Armos in move at a faster pace than their earlier 2D appearance; often with sharp turns. They are unable to turn their bodies around when changing direction, and instead turn their heads around at different degrees when changing course. They appear in the Sea of Trees and Vaati's Palace.

In, Armos appear as statues that slightly resembles a combination of their earliest and incarnations, in that they appear as round statues with horns and a single eye. When an Armos is active, spikes will appear around its body and it will quickly hop after Link, only stopping periodically to turn around. Unlike previous appearances, the Armos' armor is impenetrable by weapons, with the exception of a red crystal on their backside. Striking this once will briefly stun them, and striking it again will make the Armos spin madly before self-destructing. As with previous games, statues resembling Armos but not true Armos can be picked up and carried by Link. These can then be placed down to activate Switches.

The Armos Knight is a much larger variation of this Armos, with a movable mouth. Unlike the smaller Armos, it does not have a vulnerable crystal, but will occasionally stop as it opens its mouth. A Bomb can then be thrown inside to detonate it.

In, Armos take on the appearance as red statues on a base carrying a sword, slightly resembling those in. When approached, a sinister laugh is heard as they activate and hop after the Links. They appear in the Temple of Ice. In addition, dormant Armos statues also appear, which can be pushed or pulled to push down switches. Armos Knights also appear as well.

In, Armos appear heavily based on their incarnation as robotic statues. They are found in the Wind Ruins area, as well as in the Fortress of Winds. They serve as both blockades and enemies, as several inactive Armos block the ruins' passages. Active Armos are indicated by their white, glowing eye, and will spring to life when approached, while inactive Armos have an empty shell. They can be manually turned on or off, by having Link climb inside one while Minish sized, and flipping a switch inside that will ignite flames and activate the Armos's sensitivity. When activated, the Armos will move and strike back when Link moves close while in normal size. Activating Armos becomes necessary in order to defeat them to unblock the passages. Likewise, Link can also climb inside one to shut it off, allowing him to walk past them in normal size, unhindered. These Armos must be activated and deactivated several times to progress through the ruins.

Armos were built by the Minish for the Wind Tribe long ago as security mechanisms. Their presence serves as a reminder of the tribe who once dwelled in the Wind Ruins.

In, Armos appear in the Temple of Time. They take on a much more unique appearance, appearing as large, face-shaped statues carrying a hammer and shield. When Link approaches one, it will glow and begin to hop towards him. It will constantly slam down its hammer as it moves, attempting to hit Link as it pursues him. Like the Armos of, they are heavily armored and protected from most attacks, however their vulnerable backside can be struck to damage them. Once damaged, they will wildly hop about while slamming their hammers before finally self-destructing.

Armos in bare a close resemblance to those in. Like the previous Armos, they are statues covered in spikes that will hop towards Link. They can be defeated and deactivated by detonating a Bomb near them.

In, Mounted Miniblins appear riding on active Armos statues, and will pursue Link once spotted. Unlike the Armos of, they cannot be dispatched with a Bomb. Instead, the Armos can only be destroyed either by knocking off their operator or by plowing into them with a strong enough force. Link can fight the Miniblin on top of the Armos by having Zelda carry him while she is possessing a Phantom. Once the Miniblin is knocked off or defeated, the Armos will lose control and shortly explode. Armos can also be destroyed by having Zelda, while possessing a Wrecker Phantom, roll into them. Inactive Armos statues also appear as blockades on certain floors of the Tower of Spirits. These can also be destroyed by having Zelda roll into them as a Wrecker Phantom.

[[SS -]]
In SS undefined, the Armos have a significantly different strategy and appearance, resembling automata. This Armos is two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face makes short, calm hops, while the "angry" face takes larger, more aggressive jumps towards Link. They appear in the Lanayru Mining Facility and the Pirate Stronghold, and they only come alive when an active Timeshift Stone is nearby. The Gust Bellows must be used on the spinning, magnet-shaped device resting above their heads to stun them. This causes the Armos to slowly open their mouths and stick their tongues out to reveal two crystals in each side, both of which must be destroyed in order to defeat them.

The Sword technique which must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his Sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause the Armos to quickly change its side and attack Link again.

Armos in are closely based on their  incarnation, as yellow, soldier-like statues on a base that hop after Link when he is near. They are fought much the same way, and take several hits of the Sword to defeat. Some Armos statues are decorative, and will not activate when approached. They mainly appear in the area surrounding the Eastern Palace, as well as inside the palace. They also later appear Inside Hyrule Castle, where a group of dormant Armos statues will come to live and attack Link one-by-one.

In, Armos appear as a group of Armos known as Totem Armos. They are stacked up on top of each other and often have an enemy on top of them. These enemies will often throw spears at the Links. The Links can also ride the Totem Armos, allowing them to reach new heights and cross though dangerous hazards such as fire.

Armos appear as enemies in and behave identically to those in. However, all Armos remain as solid statues until the beginning of the third week of gameplay, where an Old Man in a cave states that he has breathed life into them.

TV Series
In, various Armos statues appear in the episode, "Sing for the Unicorn". As Link and Princess Zelda are walking through the Underworld, the young hero warns Zelda not to touch the Armos Statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to life and picks up the hero while Zelda once again accidentally touches another statue. The Princess successfully dodges two Armos that are trying to attack her and proceeds to wield her Bow, firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his Crissword and fires a Sword Beam at each Armos, promptly defeating them.

The Tinsuits, an enemy unique to the TV series, also bares a resemblance to the original design of Armos from The Legend of Zelda.

Philips CD-i Games
Armos appear as enemies in both and. They resemble stone warriors that carry spears, and are encountered in several stages. Several Armos also appear in the games' cutscenes. In, Militron turns Koridians into Armos by crushing them and exposing them to fire, which are then sent to fight Link. In, after Zelda defeats the Iron Knuckle in Tykogi Tower, a pair of Armos appear and witness his demise, and quickly decide to leave the area.

Although Armos do not make an appearance in, Link can wield their Sword and Shield from and. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.

NaN Armoss appear as enemies in, where they stand still as frozen statues waiting to ambush CoH:, CoH:, CoH:, or CoH: when they come close by. Although normally stationary enemies, their movement is tied both to the beat of the music and the proximity of the hero. For instance, they will appear as normal statues until the hero is standing within their immediate vicinity, turning yellow and flaring up for one music beat before exploding on the next beat. Alternatively, they can be provoked to attack by poking them with a CoH: while they're dormant, which will cause them to awaken and chase the hero on every beat.

Trivia

 * In, an unused enemy referred to by fans as the "Armos Titan" resembles a traditional Armos Statue, but has no weapons and attacks with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one Bomb Arrow at it.