Kaam Ya'tak Shrine

, designated by the Trial name Trial of Power, is an BotW: in.

Entrance to the Shrine
The BotW: is located at the southern base of BotW: in BotW:. When BotW: enters the BotW:, he is greeted by BotW:, the BotW: who designed the eponymous BotW:.

Themes and Navigation
Inside the BotW:, platforms slope down in stairs to a ground floor. A BotW: is hanging by a chain in front of a stone door that blocks the next area. The door will only open after the BotW: hits it with a lot of force. The hanging BotW: is attached to an BotW: on an enclosed grate box above the door.

Using BotW: on the BotW:, BotW: can swing the BotW: below into the stone door, breaking it open. BotW: can also use BotW: on the BotW: from below and smash it into the door with a lot of force.

The next room is a long hallway that has many rows of NaN Spiked Iron Balls rolling across that BotW: must run past. BotW: can easily run past the first BotW: as only one rolls across the hallway. The second row, however, has many NaN Spiked Iron Balls rushing down the hallway, so BotW: must use BotW: or BotW: to stop them.

The hallway then turns left to reveal two NaN Guardian Scout IIs that attack BotW:. Past the NaN Guardian Scout IIIs, a pile of leaves trail up and around to a wooden platform that a BotW: sits on. Above the leaves is a BotW: that can be cut down from its rope. Either cutting down the BotW: or burning the leaves will set them ablaze, simultaneously setting the wooden platform on fire. The wooden platform will break and the BotW: rolls down to the other side of the hallway, smashing into another stone door and opening it.

Through the door, stairs lead to a winding hallway that contains a few NaN Barrels that can be broken for NaN Materials. The hallway eventually leads to another two BotW: guarding another stone door. A gate blocks another area of the BotW:, so BotW: must continue down the hallway.

Down a flight of stairs and to the right, a tilting platform acts as the ground for part of the hallway. The platform, if walked on, will suddenly turn and drop BotW: into the pit below. BotW: must use BotW: to halt the platform and walk across, or, if done correctly, BotW: can run and jump across quickly to not make the platform turn enough to drop him.

Across the platform, a BotW: is found on a raised platform that controls a large hammer. BotW: must move the hammer to knock an BotW: into a larger BotW: to destroy all of the NaN Wooden Boxs and break through the stone door at the end of the hallway.

The next room contains another BotW: on a wooden platform that can be burned to drop the BotW:. Once the BotW: is rolling, it continously falls into a pit below. A BotW: nearby raises part of the ground that the BotW: travels on, and if pressed at the right time, it launches the BotW: across the gap. However, a large tilting platform will drop the BotW: when it lands on it, so BotW: must use BotW: to stop the platform from tilting so the BotW: can roll across and open the stone door.

Next is the room that was seen earlier through the gate. If BotW: presses the nearby BotW:, the gate will open and stay open even if he gets off the BotW:. A large stone hammer sits on a track, and if massive force is applied using BotW:, the hammer will fly down the track and open the stone door across the hallway.

Through the stone door and up a flight of stairs, a BotW: can be hit to activate the BotW: embedded in the ground, simultaneously launching anything that stands on it. If BotW: stands on the BotW: and hits the BotW:, it will launch him up to the BotW:.

Upon approaching BotW:, the BotW: will present BotW: with a BotW: for completing the BotW:. They will then wish BotW: well before fading away.

In the hallway with the NaN Guardian Scout IIs, a BotW: containing an BotW: can be found in the corner. Through the second stone door, a second BotW: containing a BotW: sits to the left of the stairs. A third BotW: containing an BotW: can be found to the right of the BotW: in the corner of the room, above the stone door. A fourth BotW: behind a destructable block in the room with the BotW: that opens the gate back to the earlier hallway contains a BotW:. A fifth BotW:, located directly beneath BotW:, contains a BotW:. BotW: can obtain this BotW: by launching himself using the BotW:, and then gliding around to the back of the BotW: on top of the wall and walk around to where the BotW: sits.

Trivia

 * Because the entire BotW: is all in one long hallway with no enclosed areas, Glitches like the Wind Bomb and other launching glitches can be used to skip the entirety of the BotW: and head straight to BotW:.