Gibdo

Gibdos are a recurring enemy in.

Characteristics
Gibdos are flesh-eating, undead, mummified corpses commonly appearing within dungeons. They are one of the most resilient enemies in the Zelda series, as they are weak to few weapons and are stringent when it comes down to attacking; in most games, they do not get knocked back when hit with a Sword. In the 3D console games, they also have a unique attack in which they scream, stunning Link in the process, identically to that of the similar ReDeads. However they are very susceptible to fire-based attacks, and take great damage from items such as the Fire Rod and Din's Fire.

These tall, undead creatures walk stockily and unhindered with their hands outstretched, and commonly exist in groups. The Gibdo is frequently compared to the ReDead, primarily because of the way they walk, the fact that they both freeze Link in near proximity, and their similar general posture and stature, however, they tend to be stronger than ReDeads when comparing the amount of damage they deal per attack. In, burning away a Gibdo's bandages will even reveal it to be a ReDead. In some of the 2D games, burning a Gibdo's bandages instead reveals a Stalfos.

In paying homage to their appearance, Gibdo are always and only found within crypt or graveyard-like locations, including the Bottom of the Well in Ocarina of Time, the Palace of Winds in, and Beneath the Well in. Sentient Gibdos are also found Beneath the Well, requesting that Link bring them certain items when he wears the Gibdo Mask, in order to earn passage into other chambers of the Well. They also appear in Ikana Canyon, and have an intense dislike for the song "Farewell to Gibdos", composed by Pamela's Father, and will retreat into the ground when they hear it.

Aside from fire, Gibdos are also susceptible to the "Sun's Song" in Ocarina of Time, which will stun them for a period of time after being played. In Majora's Mask, wearing the Gibdo Mask will also make Gibdos not attack Link. Interestingly, both Gibdos and ReDeads are unable to harm Link's Deku and Goron forms, as the former and latter are too small and large to attack, although both forms are still vulnerable to their scream's paralysis.

Animated series
Gibdos appear in three episodes of the. In "Kiss'n Tell", a Gibdo disguises itself as a beautiful maiden who is pretending to be under attack by a Gleeok in order to draw Link onto the scene. Although Princess Zelda arrives first, Link eventually appears and defeats the Gleeok. The maiden then rewards Link with a kiss, and as their lips meet, Link turns into a frog while the maiden turns to her true form. When Link reaches for his sword, he realizes that his hands have turned frog-like and is too distracted to see that the Gibdo is about to attack him. However, Zelda pushes him out of the way and easily defeats the Gibdo by spinning it until it disappears back to Ganon's Evil Jar. Ganon congratulates the Gleeok and Gibdo for their success and leaves the Underworld to proceed with his plan to obtain the Triforce of Wisdom.

In "Underworld Connections", a Gibdo briefly appears out of the darkness while Link and Zelda are trying to recover the missing shards of the Triforce of Wisdom. The Gibdo attempts to grab the Triforce from Zelda's hands, but the young hero easily zaps it away. Lastly, in "The Moblins Are Revolting", the Gibdos join the struggle formed by the Brotherhood of Underworld Monsters, where they try to attack North Castle; however, they accomplish nothing meaningful and eventually return to Ganon.

The Crystal Trap
In The Crystal Trap, Princess Zelda encounters various Gibdos while inside a cavern. As Zelda is traveling through the cavern, she hears the sound of Gibdos approaching her from behind, and although she says she can outrun these enemies, more Gibdos appear on the other side. Zelda realizes that neither a dagger nor normal Arrows can pierce through the Gibdos, commenting to herself that she would need Magic Arrows to defeat these foes.

If Zelda picked up the Magic Arrows in Midoro Palace, the Princess will shoot one of them at a Gibdo, causing it to burst into flames and thus scare the other Gibdos away. This will free a Blue Fairy, who will thank Zelda by healing her and providing her the help she needs by giving her the Fairy's Scroll. More Gibdos will then begin to approach her, but the Princess enters a nearby door to escape the foes.

The Wand of Gamelon
In, a single Gibdo appears as a minion of Ganon and as the first boss. He is located in the abandoned church of Sakado as his base of operations. He terrorizes the town by commanding the monsters in that area and by raising the dead to enslave the living. He also plays the church's organ. Zelda defeats him by using the Shroud given to her by Lubonga in Aru Ainu. He fades away as the Shroud is thrown onto him.

Strategy
The only way to defeat Gibdo is to use the Shroud, which will defeat him in a single shot. However Zelda must be careful to not touch him or she will die instantly.

Hyrule Warriors
In, Gibdos appear as Captains, and resemble the ReDead Knights of. Gibdos drag large swords behind them, which they will infrequently swing in a slow but brutal attack on nearby enemies. When surrounded with enemies, Gibdos will release a ranged shriek, stunning all nearby foes. If an opposing Warrior stands in line of their view but outside of their regular shriek's radius, the Gibdo will release a controlled shriek in the direction of the Warrior. Their shrieks leave them vulnerable however, causing their Weak Point Gauges to be exposed. Gibdos also have an additional attack, in which they glow before releasing a poisonous miasma around them, similar to Deku Babas. While charging this attack, they expose their weakness to Arrows. Shooting them while glowing will expose their Weak Point Gauge and cause them to spin around, damaging their allies in the process.

When defeated, Gibdos may either drop the Gibdo Bandage or Heavy Gibdo Sword Materials.

Trivia

 * The ReDead Knights of Twilight Princess are actually known as Gibdos in the original Japanese version of the game.