Material

are a recurring type of item in used in creating new items.

Materials in are primarily found throughout the TFH:, although they can also be received as prizes for completing certain tasks or mini-games. Typically, at the end of a Level each TFH: is allowed to open one chest from a set of three, which contain two common NaN Materials and one rare TFH: specific to that Level. Once the region's boss has been defeated, the TFH: can undertake NaN Drablands Challenges that reward a different set of NaN Materials. NaN Materials are necessary for crafting NaN Outfits to wear in the TFH:, which can be tailored at TFH: by providing a recipe of NaN Materials and a certain amount of NaN Rupees.

Rarer NaN Materials, used to make more powerful NaN Outfits, can also be acquired as rewards and prizes through other means. NaN Materials can be won as prizes from the TFH: mini-game, and purchased as goods from the TFH: in town. The TFH: and TFH: NaN Materials are exclusive to these places, respectively. NaN Materials can also be won by winning matches in the TFH:; however, the rarity of the TFH: received is random. There is also a 20% chance (40% following the 2.0.0 update) that the winner may win an exclusive, gold-ranked TFH: specific to the TFH:'s arena, such as the TFH: from the Woodlands arena. TFH: can also receive these rare NaN Materials from TFH: whenever he completes all of the NaN Drablands Challenges in a given Area, however he can only receive one TFH: per Area in this way.

In the 2.1.0 update, NaN Hero Points can be earned by completing Levels that the player did not initially vote for. These NaN Hero Points can then be presented to the TFH: for free NaN Materials; the kind he will give will be the NaN Materials that TFH: still needs to craft unfinished NaN Outfits. Through this, it is also possible to receive the rare, gold-ranked NaN Materials normally only given by TFH: or through the TFH:. NaN Friendly Tokens are not given through this way. Once TFH: has obtained all the necessary NaN Materials to make the remaining NaN Outfits (excluding those requiring NaN Friendly Tokens), the TFH: will no longer give free NaN Materials.

NaN Friendly Tokens are NaN Materials normally exclusive to the TFH:, as rewards for completing Levels alongside other players over local multiplayer or Download Play. The TFH: will only give one TFH: per friend. In the 2.0.0 update however, it is possible to purchase NaN Friendly Tokens from the TFH: after lifting the curse off of TFH:.

The Lady's Materials—the TFH:, TFH:, and the TFH:—are quest items used to craft the TFH:, and can only be obtained as part of normal story progression. They are obtained after defeating the NaN Bosss of the TFH:, TFH:, and the TFH:, respectively, in addition to the normal NaN Materials awarded for completing those Levels. They cannot be sold to the TFH:, as he finds witch NaN Materials to be creepy. Once they are all collected, the TFH: crafted from these special NaN Materials grants TFH: the magical power necessary to lift TFH:'s curse.

Materials in can be found all throughout Hyrule, after defeating enemies, in Treasure Chests, or hunting for food. They cover a wide variety of items, and as such have a wide variety of uses. Materials can sometimes be eaten raw, but are best cooked together to create much more nourishing Food, that restore more hearts and have other positive effects. Each type of Material occupies its own slot. There is a maximum capacity of 999 Materials per slot. Materials are also used to have the Great Fairies upgrade armor.

Materials can be sold for Rupees as well. The listed value is the price a merchant will pay Link for the item. Buying these items from most merchants will cost Link four times this value; Beedle will charge five times this value. Select materials may also be exchanged for Mon by Kilton.

In, Materials are similar to Spoils and Treasures in that each Material is a unique object possessed by the enemy that dropped it, such as their hair or weapons. Materials are dropped by nearly every enemy type except Cuccos and infantry soldiers, and only when the enemy does not drop a Weapon Bag. They come in three rarities, with at most two rarities of item for each enemy type. The most common are Bronze Materials, which are the only item drops for the basic infantry Captains. Silver Materials are dropped by unique Captains, Warriors, and Giant Bosses. Rare Gold Materials are dropped only by Warriors and Giant Bosses. Enemies can be influenced to drop their rarer Materials by using weapons with the "Material+" Skill, or by activating the identical boon while using Focus Spirit.

Materials are primarily used to craft Badges for the playable Warriors, with each Badge having its own recipe of specific Materials. Materials can also be used to brew one-use elixirs by consuming a set amount of any Material of a given rarity.

Materials in are primarily the same as those in, with the addition of new Materials for Warriors who did not yield any in , as well as for monsters and Warriors who exist exclusively in. Certain Warriors, such as Young Link and Twili Midna, also received their own set of Materials apart from their counterparts.

Trivia

 * The Crimson Shell's description is likely a reference to the item in the  series, which homes in at opponent racers.
 * The Steel Mask resembles that worn by Helmasaurs.
 * During development of, crabs were used to create elixirs; however, Nate Bihldorff, senior director of localization at Nintendo of America, convinced Hidemaro Fujibayashi, the game's director, to use them for cooking recipes instead.

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Matériau