Community:Glossary

This page identifies terms in The Legend of Zelda series. This includes terms for words unique to the Zelda universe, or items that need to be identified but are not important enough to have their own article. This also includes any real-word definitions that may be relevant.

3D
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Lava
Lava is molten rock. It is a common element in the Zelda series. In most games, it will cause Link to lose heath and start the room over. But in Ocarina of Time Link could walk on the lave, constantly getting hurt. Putting on the Goron Tunic significantly reduced the amount of damage Link takes. This was in Majora's Mask as well. The amount of damage Link takes depended on his form. As normal Link, he loses damage at a constant rate. Zora Link or Deku Link will lose health and restart at the room entrance. Goron Link Is completely immune. In just about any other game, lava causes Link to lose health and restart the room.

Overworld
The overworld is everything that exists outside of dungeons. Everything from story elements to sidequests can be found here.

Targeting
Targeting is a method of locking onto a foe, person, or object. So far this has only been in the 3D Zelda games. Typically, targeting is activated by a button pressed by the left index finger. The form of targeting is usually named after its relevant button. In the N64 version of Ocarina of Time and The Legend of Zelda: Majora's Mask this was Z-Targeting. Upon porting to the GameCube, this was changed to L-Targeting.