Wind Temple B1

is a location in.

Features and Overview
TotK: is the middle segment of the TotK:. It can be accessed through open passages on each side of the TotK:, though some are guarded by portcullises that must be opened from the inside first. In the northwest room, there are four lasers that activate a TotK: and two pathways that each lead to different parts of the TotK:. Near the TotK:, there is a TotK: that leads to TotK:, though it cannot be entered unless the turbine on TotK: has been activated. Beyond a frozen gap there is a path to TotK:, though it is blocked by portcullises controlled by a large TotK:. This TotK: cannot be rotated unless something is merged onto it with TotK:. This leads to a blocked room in TotK: that can only be opened by activating the turbine from the TotK: side.

The eastern side of TotK: can be accessed by breaking the TotK: spikes on the southeastern opening. It is separated in two portions by a toothed wheel which can be ridden with TotK: to access the northeastern segment. In this part, there is a TotK: which opens the northeastern entrance as well as a set of disconnected NaN Gears. These NaN Gears can be connected with an TotK: such as a long TotK: spike, opening the way to a turbine TotK:. A second turbine TotK: can be found by opening the large doors at the top of the tower on TotK: and TotK: down to TotK:. This TotK: segment features a TotK: and seven lasers which will lock the door to the turbine if anything comes into contact with their beams.