Makar

A Korok from the Forest Haven, the child-like Makar is every bit as adventurous as the Hero of Winds, though his adventuring usually puts him into trouble that he can't get out of without a little help from his friends. Under the care of the Great Deku Tree, considered a father figure to the child of the forest, Makar holds a special position among the Koroks as their only musician and performs for them regularly.

The Wind Waker
Makar's musical forte is the violin (the instrument might seem at first to be a cello due to Makar's height), which he primarily plays at the ceremony that takes place around the time that Link first arrives at the Forest Haven to retrieve Farore's Pearl. Makar is usually late to this ceremony, but this year Makar and his friend Linder flew over the nearby Forbidden Woods, despite the Great Deku Tree's warning that it had become overrun with monsters. Makar fell in and was captured by those monsters. This delays the ceremony and requires Link to go to the Forbidden Woods to rescue him. Unfortunately, just when Link finds Makar, the Korok is eaten by a monstrous plant called Kalle Demos. Link defeats the monster and the two return to Forest Haven, where Makar plays his violin for the ceremony, causing great seeds to grow from the Great Deku Tree. While the other Koroks take the seeds across the Great Sea, Makar and Hollo remain in the forest. Makar composes a new tune annually for the ceremony and practices it behind the waterfall at Forest Haven so that the others will not hear, though his music actually is audible from his hiding place. It is by following the sound of his music that Link is able to find Makar later in his quest.

Makar is also the Sage of Wind and successor to Fado, the Kokiri. The mark of this is in his violin which once belonged to Fado and is known as an "instrument of fate." When Link returns to the Forest Haven, looking for the new Wind Sage, he finds Makar playing this same violin, alerting him to the Korok's destiny. When Link conducts the Wind God's Aria for Makar, causing the Korok to see Fado and awaken as the Wind Sage. Now knowing his purpose, Makar accompanies Link to the Wind Temple. He is quickly captured again, though, and waits in a cage for Link to free him. In the final chamber of the temple, after Link defeats the beast Molgera, Makar, with a little help from Fado, plays the Wind God's Aria and restores the last of the Master Sword's power, giving it the ability to strike down Ganondorf. He stays behind in the Wind Temple to continue praying for the sword when Link goes on to defeat Ganondorf. When Link and Tetra resurface after Hyrule is flooded once more, Makar can be seen with Medli and the pirates on Tetra's ship.

Phantom Hourglass
As Phantom Hourglass does not take place in the Great Sea, Makar and the Koroks do not appear in that game. It is presumed that he returned to the Forest Haven to live peacefully.

Abilities
When not confined, Makar has several useful abilities that Link can use by conducting the Command Melody. Like all other Koroks, Makar can fly with the use of a Deku Leaf, which takes the form of a propeller in his back. This can only be used for a short time, however, and he will fall if he uses it for too long. Makar can also plant seeds in mounts of soft soil, causing a tree to grow. This can cause one of several things to happen, including making a chest appear, unlocking doors, or opening other paths that were not previously available. These trees are also soft enough for Link to target with his hookshot, allowing him to cross gaps and climb to new places. Finally, if Link conducts the Wind God's Aria near a wind altar, Makar will play the song and cause the stone to break, revealing a new door or passage.

Trivia

 * After Kafei and Medli, Makar is the third non-Link character in The Legend of Zelda series to be controllable; however, Medli and Makar are being controlled by Link via the Command Melody, whereas Kafei is not.
 * Makar's name might be derived from the Hawaiian name "Makani," which means "wind." Similarly, Medli's name may come from the Sanskrit "Medini," meaning "earth."
 * All Korok's faces appear as leaves that are recognizable in our world. Makar's may be some type of Catalpa, Aspen, Basswood, or Redbud, as these all have heart-shaped leaves that are smooth-edged when juvenile.
 * Makar cameos in the Wii game Super Smash Bros. Brawl as a sticker that adds a +4 to slash resistance.