User:Midoro/sandbox4

Ghinis are recurring enemies in. They are ghastly spirits that thrive in burial grounds and crypts. These cycloptic ghosts first appeared in, and have since become a staple of many early 2D Zelda games. They are often depicted with their tongues lolling out of their mouths.

In nearly all of their appearances, Ghinis fly in sporadic patterns. In the early games, these spirits are easily disgruntled and rise from their slumbers to attack intruders; merely touching a tombstone is enough to provoke one into action. Often one Ghini will haunt each set of tombstones without first being disturbed. Ghinis are known to attack in groups, with a seemingly collective life force. In these instances, when the first Ghini is slain, all will be destroyed in the same instant. While they can be dispatched with many weapons, Ghinis are often more stringent and relentless in respect to their longevity and vitality as compared to many other enemies within the Zelda universe, and so often require many Sword swings to defeat.

Ghinis are notably absent in 3D console Zelda games, which instead features the similar ghost enemy Poes. In particular, Poes share many similarities with Ghinis in, in which Ghinis are also absent. These Poes have an identical behavior to Ghinis of early games, and may have served as a replacement to the Ghini in later games. More recently however, both Poes and Ghinis have begun appearing together in games such as and.

While the regular Ghini is the most common, other variations of this enemy have also appeared. The recurring Giant Ghini is a much larger Ghini that acts as a mini-boss. Both A Link Between Worlds and Tri Force Heroes also introduces "Light" and "Dark" versions, the latter of which is a black-colored Ghini with a red eye. Both types of Ghinis appear in dark rooms, where they cannot be seen unless the room is lit up or the Fire Rod or Lantern is used.