Desert Temple


 * Not to be confused with Series: or ST:.

The is a recurring Series: in.

Themes and Navigation
While it continues the second-level temple trend in, it is the only temple in which FSA: must exit and re-enter mid-navigation in order to complete. In the temple's third room, an activated switch fills the temple with sand, making the FSA: quite the popular item, especially since many NaN Force Gems and even some NaN Keies lay hidden deep beneath the beach-like flooring. In respect to gathering items, it is possible to obtain the one FSA: in this temple by manipulating one of the FSA: in the room filled with NaN Beamoss to activate a switch with its light beam (as the NaN Linkss cannot reach it themselves), causing a FSA: containing the FSA: to fall from the ceiling nearby.

In, the TFH: is the fourth and final TFH: of TFH: TFH:.

Themes and Navigation
The TFH: is an ancient tomb set in the desert. Unlike most NaN Levels in TFH:, it has almost no sand, with the exception of its final TFH:, where TFH: is fought in a sandy arena.

In Stage 1, the TFH: begin at the entrance of the temple. Immediately ahead are a series of wooden posts blocking the passage, which can be pounded down with the TFH: provided nearby. Another TFH: and a TFH: can be found beyond the first set of posts. A heavy TFH: lies at the end of the room, which when pressed by all three TFH: opens two large doors to the next chamber. In the next room is a TFH: that pops out at random between three holes. The TFH: must quickly hit it with their TFH: before it drops down to open the next door; it can also be momentarily stunned with the TFH: to make the task easier. The next room has three NaN Switch Moles that pop out of eight holes. After they are all pounded, the doors to the TFH: opens.

In Stage 2, the TFH: drop into a pit whose floor layout resembles a skull. Groups of NaN Stalfoss immediately appear as they fall in. Two NaN Hearts sit in the "eye sockets" of the floor, while NaN Energy Potions are also provided along the walls so the TFH: can regain their energy. Once all the NaN Stalfoss are defeated, the TFH: appears.

In Stage 3, the TFH: appear on a walkway leading to a stiff teeterboard. This board can be made to tilt either up or downwards by hitting its left or right side with the TFH:. Hitting the right side points it downwards, allowing the TFH: to hit a TFH: below using the TFH:. This will send floating platforms down that snap into place, creating a bridge to the next area. The TFH: will have to hit the board so that it points up to reach this platform. The next ledge has a heavy TFH:, with a pair of NaN Fire Keeses flying nearby. The TFH: creates a moving platform across a pit to the next ledge, however the TFH: must avoid swinging NaN Guruguru Bars while crossing. The next ledge has another teeterboard plus three timed NaN Shock Switchs. The TFH: must pound the teeterboard so they can reach and hit all the TFH: before they turn off. This creates a bridge to the next ledge, where the TFH: find three more teeterboards. Initially they are tilted, but a TFH: nearby can be struck to flatten them. To reach the next area, the TFH: must pound the boards so they tilt upwards, creating a slope to the platform above, while avoiding several streams of fire in their path. At the very top is the TFH:.

In Stage 4, the TFH: appear in the entrance way of an outdoor stadium. When they walk forward into the sandy, circular arena where TFH: is fought, the gateway locks them inside while they do battle.

NaN Drablands Challenges
TFH: includes the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:".

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

No challenge

 * 2 NaN Vintage Linens
 * 1 TFH:

"Fewer Heart Containers!"

 * 2 NaN Gibdo Bandages
 * 1 TFH:

"Don't pop any balloons!"

 * 2 NaN Stal Skulls
 * 1 TFH:

"Clear within the time limit!"

 * 2 NaN Sandy Ribbons
 * 1 TFH: