Mine Cart

are recurring NaN Objects in. They serve as a short-term means for transportation in the games in which they appear.

General Characteristics
Mine Carts, simple vessels with wheels, appear exclusively in dungeons and certain mini-games. They are essential to the navigation of the dungeons in which they appear, as they are able to break open doors that Link cannot. Mine Carts always run automatically along a defined track. Switches that alter the cart's path can often be found near the tracks. In all its appearances except in, Link can use his items while riding in the cart, either to defeat enemies, or even to flip the switch that will change the cart's path. Mine Carts usually appear in lava/mine-themed dungeons.

The Mine Cart is first introduced in and. In these games, carts are of a bluish color. They are heavily featured in dungeons throughout the games. In fact, Mine Carts appear in these games more frequently than any other. On occasion, gates will block the cart's path. These gates can be lifted by a nearby switch. Mine Carts are featured in the Wing Dungeon and the Skull Dungeon in ; and in the Gnarled Root Dungeon, the Dancing Dragon Dungeon, the Unicorn's Cave and the Sword & Shield Maze in.

The Mine Cart is the centerpiece of the Target Carts mini-game on Rolling Ridge in. The object of the game is to hit crystal-like targets (using the Seed Shooter) while riding in a mine cart.

In, the Mine Cart appears exclusively in the Cave of Flames. Compared to its other appearances, the Mine Carts in this game travel at an extremely high velocity, practically flinging Link out of the cart when it comes to a stop. Since Link must hold on to the cart with both hands to avoid being thrown out, he cannot use his items while riding in the cart. Occasionally, Mine Carts are found flipped upside-down, and must be righted using the Cane of Pacci.

Oblivious to the speed at which the carts travel, Link and Ezlo are greatly startled and dazed after their first ride in the cart. However, Link smiles afterwards, suggesting that he enjoyed the ride. Contrarily, Ezlo does not share Link's humor.

also features Mine Carts. Unlike its past appearances, the mine carts of have no wheels and run on one single rail. Therefore, it is more of a monorail than a conventional mine cart. When the cart reaches the end of the track, the cart will dump Link out, causing him to fall face-first to the ground. Switches that alter the cart's tracks are flipped by using Arrows or the Boomerang, the only weapons Link is able to use while riding in the cart.

Reminiscent of, Mine Carts appear exclusively in the Fire Temple. They are the centerpiece of a puzzle on the final floor of the dungeon, where the Boss Key is obtained. The mine cart is also essential to defeating the dungeon's boss, Cragma. The mine cart also appears in a part of the Pirate Hideout mini-game, where Link must rescue a prisoner kept within the hideout while fighting off Miniblins coming in on their own mine carts.

[[SS -]]
SS undefined is the first console Zelda game to feature mine carts. They are found throughout Lanayru Desert, Lanayru Mining Facility and Lanayru Gorge. Link can ride empty carts to traverse the terrain. In the Rickety Coaster SSHD:, he can control the speed and direction of the cart with the Wii Remote to remain stable on the sharp turns of the track. Other carts carry Timeshift Stones which move and change the surroundings when Link activates them. Mine carts in the Lanayru area levitate, seemingly with.

In, NaN Mine Carts appear in several NaN Levels of the TFH:, operating on looping tracks that will branch off once certain objectives are completed.

In the second TFH: of TFH:, the TFH: passes by a ledge with NaN Bomb Flowers, which the TFH: must grab with a TFH: and use to destroy a nearby TFH:, revealing a TFH:. When the TFH: loops back around, they must form a TFH: to hit the switch with an TFH:, re-routing the track toward the TFH:.

In the third TFH:, a TFH: must first be struck from the moving TFH: to direct the Cart into a large loop, where the TFH: must activate three more NaN Shock Switchs using carefully-placed NaN Bomb Flowers or NaN Arrows. This opens a door to the next TFH:.

In the fourth TFH:, the TFH: board a two-car TFH: and are soon met by TFH: riding in his own TFH: on a parallel track. The TFH: battle the TFH: by catching and returning the NaN Bombs it throws, while the NaN Mine Carts take them around the entire TFH:'s perimeter. After the TFH: takes enough damage to be knocked out temporarily, he will be joined by TFH: in another TFH:. The TFH: must survive their barrage of NaN Bombs and defeat both NaN Hinox Brotherss to clear the TFH:.

NaN Mine Carts are later seen in the second TFH: of the TFH:, where the TFH: appear on octagonal platform above a pool of lava. A TFH: emerges on a TFH:, looping around the platform and continuously throwing NaN Bombs, which the NaN Linkss can retrieve and throw back. After the TFH: is defeated, two more NaN Mine Carts carrying NaN Hinoxs will emerge. Once all have been defeated, a stairway lowers onto the platform, leading to the TFH:.