Amiibo

amiibo is a line of near field communication devices available for the Nintendo 3DS and Wii U systems. They are figures or cards of Nintendo characters, as well as third-party characters that have appeared in Super Smash Bros. games. amiibo are scanned by tapping them on the Wii U GamePad, New Nintendo 3DS touch screen, or on the NFC reader/writer for the Nintendo 3DS.

amiibo are divided into different series, based on the game or game series that particular figure or card is associated with. The same character can appear in different amiibo series, but functions the same in almost all games. amiibo cards have also been released, but so far only those based on .

The Legend of Zelda amiibo
Five amiibo based on their  appearances have been released.

Super Smash Bros. Series
Super Smash Bros. series amiibo are released in waves in order to stagger releases. Each wave includes several figures that are released at the same time. Waves are composed of different figures and have different release dates in different regions.

Generic Support
These are non-The Legend of Zelda series games that support all amiibo, but do not have non-generic support for any The Legend of Zelda character amiibo.
 * Girls Mode 3: Kira Kira Code
 * Girls Mode 3: Kira Kira Code
 * Girls Mode 3: Kira Kira Code

Super Smash Bros. for Nintendo 3DS/Wii U
In, scanning a compatible amiibo puts the scanned character in the game as a Figure Player. A Figure Player is an AI opponent that can be trained, leveled up, and customized in order to be used in battles against other players and Figure Players.

amiibo functionality was added to Super Smash Bros. for Nintendo 3DS in the Version 1.0.5 patch, which was released on February 10, 2015 worldwide; Super Smash Bros. for Wii U had amiibo functionality at launch.

Hyrule Warriors and Hyrule Warriors Legends
In Hyrule Warriors and, scanning an amiibo gives the player an amiibo reward the first time it is scanned each day, with some amiibo for The Legend of Zelda characters giving special rewards. Up to five amiibo rewards can be obtained each day. A Medal is achieved after receiving 100 amiibo rewards. amiibo functionality was added to Hyrule Warriors in the Version 1.4.0 patch, which was released on November 27, 2014 worldwide; Hyrule Warriors Legends will have amiibo functionality from launch.

Scanning a Link or Toon Link amiibo unlocks the Spinner if it is not already unlocked. Otherwise, scanning a Link or Toon Link amiibo rewards the player with a random third tier weapon for Link rated 3 stars or higher. Link and Toon Link can both yield amiibo rewards the same day.

Scanning a Zelda or Sheik amiibo rewards the player with a random third tier weapon for the scanned character rated 3 stars or higher. Zelda and Sheik can both yield amiibo rewards the same day. If the third tier is not unlocked for that character, the player can receive a third tier weapon for any character.

Scanning any other amiibo rewards the player with a random weapon rated 3 stars or lower, a random Material, or a random amount of Rupees.

Mario Kart 8
In , scanning a Link or Toon Link amiibo unlocks the Link Racing Suit for Mii characters.

amiibo functionality was added in the Version 3.0 patch, which was released on November 13, 2014 worldwide.



One Piece: Super Grand Battle! X
In ''One Piece: Super Grand Battle! X'', scanning a Link amiibo unlocks a Link costume for Zoro. It is unknown if this same effect can be achieved with a Toon Link amiibo.

Ace Combat: Assault Horizon Legacy +
In , scanning a Link, Toon Link, Zelda, or Sheik amiibo unlocks a special character-themed plane. Scanning Link or Toon Link unlocks the F-14D "Link"; scanning Zelda or Sheik unlocks the F-15SE "Zelda".

amiibo tap: Nintendo's Greatest Bits
In  (released in PAL regions as amiibo Touch & Play: Nintendo Classics Highlights), scanning any amiibo unlocks a random 3-minute demo from a library of NES or SNES games. Each demo features several selected scenes from each game. The game that the player unlocks is unrelated to the amiibo scanned and is randomly selected each time it is scanned. Zelda games that can be unlocked include, , and.

Yoshi's Woolly World
In , scanning a specifically compatible amiibo other than Yoshi (which all The Legend of Zelda character amiibo are) unlocks a pattern for Yoshi based on that character. Although the game treats Link Yoshi and Toon Link Yoshi as different patterns, they look identical.

Super Mario Maker
In , scanning an amiibo creates a Mystery Mushroom that grants Mario the appropriate 8-bit costume from the 100 Mario challenge. Each costume has a special ability, and plays unique tunes when Mario acquires the costume, reaches the Goal Pole, or loses a life.

The Link costume allows Mario to hold the Triforce aloft by pressing up on the control stick or directional pad. Running with the costume on and quickly turning around will result in the Link costume to stab outward with his Sword. Its associated jingles are from the original The Legend of Zelda: the item obtainment tune will play when the costume is first obtained, the Triforce Piece obtainment tune will play when the goal pole is reached, and the music from when Link is defeated in the Japanese version of the game will play when Mario loses a life.

The Zelda costume allows Mario to temporarily transform into Sheik by pressing up. Its associated jingles are from A Link to the Past: the item obtainment tune will play when the costume is first obtained, the introduction to "Zelda's Lullaby" will play when the goal pole is reached, and the music from when Link is defeated will play when Mario loses a life.

The Sheik costume allows Mario to temporarily transform into Zelda by pressing up. Its associated jingles are from Ocarina of Time: the item obtainment tune will play when the costume is first obtained, the music from when Link first meets Zelda will play when the goal pole is reached, and the music from when Link first meets Sheik will play when Mario loses a life.

The Toon Link costume allows Mario to pull out the Deku Leaf when jumping. Its associated jingles are from The Wind Waker: the item obtainment tune will play when the costume is first obtained, the music from when Link completes the Boating Course will play when the goal pole is reached, and the music from when Link is thrown into a cell in the Forsaken Fortress will play when Mario loses a life.

The Ganondorf costume's associated jingles are from A Link to the Past: the music from when Ganon leaves Agahnim's body will play when the costume is first obtained, the introduction to Ganon's theme will play when the goal pole is reached, and the music from when a boss is defeated will play when Mario loses a life.

The Tingle costume allows Tingle to strike a pose by pressing up. Its associated jingles are from various games: the "Kooloo-Limpah" jingle from The Wind Waker will play when the costume is first obtained, the music from when Link rescues Epona from Lon Lon Ranch in Ocarina of Time will play when the goal pole is reached, and the event failure tune from Majora's Mask will play when Mario loses a life.