Warp Zone

Warp zones are commonly found throughout most Legend of Zelda games. As you may have guessed, warp zones can transport Link to a certain spot, which Link would normally have to walk to.

Warp Zones in Link's Awakening
In Link's Awakening, there are many warp zones in total. In every dungeon, a warp zone would appear every time Link beat a mini-boss. The warp zone that would appear would transport Link to the first room of the dungeon, and vice versa. There is also a warp zone that appears a few screens away from Syrup's hut that can transport Link to northern Koholint island and back.

Link's awakening also has overworld warps that connect all around Kohilint.

Warp Zones in Wind Waker
In the TWW, Link can battle with the red frog Cyclos, who in his defeat will teach Link the Ballad of Gales. The song, if played on the wind waker will allow link to travel to various locations on the great sea using cyclones.

Warp Zones in The Minish Cap
Warp Zones similar to Link's Awakening's appear in dungeons throughout The Minish Cap. There are three different colors of warp to account for the rather large size of the main dungeons in the game. Blue warps are usually encountered about a third of the way through a dungeon, while red warps are encountered anywhere from two thirds of the way in up to right next to the boss door. Blue and red warps take you back and forth between the begining of the dungeon and wherever they occur within the dungeon. Green warps only appear in the boss room after a boss has been defeated, and warp the player back to the entrance. Green warps are one-way only.

Warp Zones in Phantom Hourglass
Link uses a slate to get around various areas of the sea. To get this slate Link must find the answer to the uncharted island.