Baneful Zone

The is a TFH: in. It is the eighth and final TFH: of the TFH:, and is preceded by the TFH:.

Features and Overview
The TFH: comprises Floors B36 to B40 of the TFH:. Rather than being based on the scenery and NaN Enemies of a particular TFH: of the TFH:, the TFH: is a dreary place with dark, swirling clouds and crumbling ground, where all of the NaN Enemies are the "dark" variants which deal twice as much damage and curse the NaN Linkss on contact. It is initially unlocked and accessed by completing the prior TFH:; if all three NaN Linkss have already unlocked the TFH:, they can access it directly by standing on the final TFH: in the TFH:'s hub TFH:.

Each Floor of the TFH: is octagonal stone platform with no walls around its edges. Floor B36 has a large, X-shaped divide that breaks the stage into four sections; the NaN Linkss begin on the southern section where they can select any of the eight NaN Items, while on each of the other sections are three of a different type of TFH:. A dark TFH: also hovers around the northern section, and several NaN Cuccos in each section allow the NaN Linkss to glide across the gaps between them. Once all of the NaN Enemies are defeated, a TFH: appears in the northern section.

Floor B37 is affected by strong winds that continually push the NaN Linkss to the south. Toward the north edge is a TFH: which temporarily raises a wall along that edge when it is struck, blocking the winds from that part of the stage, though the NaN Linkss will need to fight past several NaN Enemies riding on dark NaN Totem Armoss to reach it. Near the northeast and northwest corners are two small towers, from which the NaN Hinoxs throw their dark fireballs at the NaN Linkss. The trio can reach and attack these NaN Enemies by forming a full TFH:; however, striking the NaN Hinoxs from the south will knock them off the towers, allowing them to freely chase the NaN Linkss around the stage. By taking advantage of a railing on each of the towers, the NaN Linkss are able to keep the NaN Hinoxs trapped by attacking them from the north. Once all of the NaN Enemies are defeated, the TFH: appears, and the northern wall is permanently raised.

Floor B38 is a wide-open stage with no traps or obstacles, but two waves of dangerous NaN Enemies; first, a pair of dark NaN Wizzrobes which float at different heights, as well as a dark TFH:, followed by two dark NaN Super Aeralfoss. The NaN Linkss should attempt to avoid their simultaneous diving attacks, then approach them to strike from the rear after they swing their blades or begin breathing flames. Once the NaN Enemies are all defeated, a TFH: and a TFH: appear along with the TFH:, allowing the heroes to replenish their NaN Hearts and gain an extra TFH: before battling the final NaN Bosss of the TFH: on Floor B39: a triumvirate of NaN Shadow Links who carry a randomized selection of powered-up NaN Items.

Floor B40 is the final treasure room at the bottom of the TFH:. Covered in lush grass and colorful flowers, in contrast to the other Floors of the TFH:, three large NaN Treasure Chests await the NaN Linkss; two of the NaN Treasure Chests contain the same random, bronze-rarity TFH: from the TFH: (NaN Cucco Featherss, NaN Carmine Pearls or NaN Sky Dragon Tails) and the other contains a random, silver-rarity TFH: (TFH:, TFH: or TFH:). However, if the entire TFH: is completed in a single session, starting from the TFH:, there will instead be eight large NaN Treasure Chests, each containing a gold-rarity TFH: from a different TFH: of the TFH: (TFH:, TFH:, TFH:, TFH:, TFH:, TFH:, TFH: and TFH:). If any of the NaN Linkss have completed the TFH: for the first time, they will also find the powerful TFH: at the bottom of the TFH:.

NaN Enemies and Traps

 * Floor B36


 * Floor B37


 * Floor B38 (first wave)


 * Floor B38 (second wave)


 * Floor B38 (third wave)


 * Floor B39

Trivia

 * The music that plays during the battle against the NaN Shadow Links is an arranged version of the TAoL: battle theme from . The fanfare heard when they are all defeated, as well as the calm "ending" music heard afterward, are also arrangements of songs from that game.