Arrow Trap

are recurring traps in. NaN Arrow Traps go unnamed in, , , and.

Characteristics
NaN Arrow Traps are wall-mounted turrets that shoot NaN Arrows and are typically found in NaN Dungeons, forming traps that Series: must avoid, often with little room for the hero to maneuver. There are three types of Series:: ones which shoot NaN Arrows continuously; ones which shoot an Series: only when Series: crosses its path; and ones which shoot NaN Arrows as a punishment when Series: activates the wrong Series: or otherwise solves a puzzle incorrectly. Series: can usually defend himself against these NaN Arrows with a Series:, if he is carrying one. In some cases, NaN Arrow Traps are used as part of a Series:'s puzzles.

In, NaN Arrow Traps first appear in the second half of the PH:, on floor B7. They fire their NaN Arrows at PH: while he rides on floating platforms across a large pit. NaN Arrow Traps later appear in the narrow corridors of PH: on the PH:. The gigantic, mechanical PH: of PH:, PH:, has a series of turrets around its neck which function like NaN Arrow Traps.

NaN Arrow Traps appear in the ST: and the ST:.

Some NaN Arrow Traps are placed near Torches which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the TFH: of.

NaN Arrow Traps reappear in of  in the levels Ganon's Castle Approach and Ganon's Last Stand, where they shoot NaN Arrows just like their appearances in  and. To deactivate them, the player with the ST: must strike the NaN Crystal Switchs as fast as they can.