Ancient Ruins

The are a recurring dungeon in.

Entrance to the LANS:
The eastern side of LANS: houses two related shrines: the LANS: in the north, which serves as the sixth LANS:, and the LANS: in the south that features a relief depicting the origins of LANS:. As LANS: travels to the LANS: he encounters the LANS:, who suggests he first venture to the LANS:.

The region features sandy terrain, with the sand covering a decorated stone path on the ground. Cracked stone walls and broken columns make navigating the area complicated as the path cannot be followed. Many NaN Armoss statues are situated among the LANS:, though approaching some of the statues reveal them to in fact be living enemies. NaN Gels and NaN Zols are also found in the area.

The region can only be accessed from the LANS: region to the north-east. To the south of the region is LANS: and the LANS:, but they are blocked off by cliffs and cannot be accessed from the LANS:.

A set of stairs leading underground can be found by moving one of the LANS: statues. A LANS: can be found here, which is replaced with 20 NaN Rupees if the LANS: has already been obtained.

Themes and Navigation
The LANS: is a short, linear LANS: that is guarded by an LANS:. Defeating it will reward LANS: with the LANS:, which unlocks the entrance to the LANS:.

At the end of the LANS:, LANS: comes to a room with a relief known as the LANS:. The relief is written in a riddle-like tone and reveals the secret of LANS: and its guardian LANS:. It is seemingly addressed to LANS: directly, and explains that LANS: is nothing but an illusion dreamed by the LANS:, all of which will completely vanish as soon as the LANS: is awoken.

The LANS: appears outside of the LANS: after LANS: learns of LANS:'s secret and informs him that only the LANS: knows for certain if it is true.

Entrance to the OoS:
The OoS: is located in the OoS: and holds the OoS:, the sixth OoS:. After retrieving the OoS: from the OoS:, OoS: receives a telepathic message from the OoS:, who will direct him towards the OoS: in the search of the next OoS:. If in a OoS:, shortly after, a cutscene shows OoS: within the OoS:. As the resurrection of OoS: draws near, the OoS: is lit by the chaos and destruction reverberating from OoS:. At this point, only the OoS: remains unlit. This turn of events inspires a new sense of urgency to collect the remaining NaN Essence of Natures.

The entrance to the OoS: is found atop OoS:, at the north-westernmost peak. The OoS: itself is a tall tower, and is the highest point in all of OoS:. In order to unlock the gate barring OoS: from the OoS:, he must gather the four NaN Jewels scattered across OoS:. Navigating the OoS: requires extensive use of the OoS:.

Themes and Navigation
The OoS: are five stories high, the most of any OoS: in OoS:. This often necessitates the use of NaN Trampolines to go between floors. It features sand-colored floors and walls, creating an -style sense of design. Near the entrance is an often-revisited room containing a OoS:. There are many sections of flooring throughout the OoS: that crumbles under OoS:'s weight, causing him to plummet to his death if he stands in one spot for too long. There is also a section where a OoS: begins to close the walls in when OoS: enters, which will result in an instant OoS: should OoS: be caught.

There are many NaN Cracked Walls throughout the OoS:. One of these NaN Cracked Walls leads to an unmarked room on the map where a total of 100 NaN Rupees are strewn across the floor. Progressing through the OoS: requires extensive use of the OoS: to cross NaN Pits, the NaN Magnetic Gloves to push and pull an OoS:, and the OoS: to hit NaN Shock Switchs and slay NaN Armoss. The OoS: of the OoS: is OoS:, OoS:'s loyal henchman. Using the OoS: found within the OoS:, OoS: faces OoS: in the OoS: on the top floor of the OoS:. After defeating OoS: and obtaining the OoS:, a set of NaN Stairs to the very top of the tower appears. It is here, at the highest point in all of OoS:, that OoS: obtains his sixth OoS:.