Buzz Blob Cave

is the second Level in. It is the second Level of the Woodlands area, preceded by Deku Forest and followed by Moblin Base.

Themes and Navigation
TFH: is a large cavern with deep chasms and sparse foliage. The TFH: is simple in design, relying heavily on basic TFH: and TFH: puzzles. Because of this, the TFH: serve well here.

TFH: 1 has the NaN Linkss separated in different elevated corners of the first room of the TFH:. A TFH: that can be popped with a TFH: strike rests in front of each TFH:, and a TFH: next to that. Once every TFH: is picked up, the TFH: is activated. A TFH: floats in front of each of the NaN Linkss, out of their NaN Swords' reach, holding a bridge up and preventing the NaN Linkss from getting down to reunite. Once an TFH: is shot to pop each TFH:, their respective bridges fall, allowing the NaN Linkss passage to the main part of the TFH:, wherein three NaN Blobs rest. The TFH: is blocked by a locked TFH:, and a TFH: floats in a TFH: near it. To reach this TFH:, the NaN Linkss must throw each other up two nearby ledges. After the TFH: is unlocked, the TFH: can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the TFH:.

TFH: 2 places the NaN Linkss on a grassy ledge. Below is a large room with a closed TFH:, a bush-filled ledge that can only be reached by forming a TFH: to the west, and a TFH: that can only be activated once all three NaN Linkss stand on it. Once they do, seven NaN Blobs and one TFH: appear around them. The latter electrocutes the NaN Linkss upon contact, so it can only be damaged with NaN Arrows. After the NaN Enemies are defeated, five more NaN Blobs and two more NaN Buzz Blobs appear in front of the TFH:. Defeating them all opens the TFH:, allowing passage to the TFH:. Beyond the TFH: is a narrow pathway, which branches off to the left to award the NaN Linkss a TFH: with a TFH:. Around the TFH: are several bushes.

Stage 3 starts the NaN Linkss off on one of six cliffs over a deep chasm. Directly ahead of them is the second cliff, which can be reached using the four platforms that circle it. On this cliff are two NaN Totem Dekus and a TFH:, both of which cannot be hit if the NaN Linkss are too close, as the latter will close if they approach it. On the east cliff are a second TFH: and a TFH:. On the north cliff, a third TFH: and an elevated portion, and on the west cliff, a TFH: and an elevated TFH: containing a TFH:. Each TFH: can only be reached by the TFH: atop a full TFH:. Once all three are struck, the TFH: blocking the northeast cliff opens, allowing passage to the TFH:, which is beyond a short bridge. A TFH: rests beside the TFH:, along with several NaN Jars. Bushes litter the entire TFH:.

Stage 4 is the final stage. The NaN Linkss appear in a small room, which opens ahead of them into a large pit below. Before falling in, the NaN Linkss can circle around the border to find NaN Rocks and bushes. A single TFH: rests behind some NaN Rocks to the east. Once all three NaN Linkss fall in the hole, the TFH: appears, and the battle ensues. NaN Hearts and NaN Rupees atop various elevated ledges can be found around the arena. Once the TFH: is defeated, the TFH: appears, and the TFH: is completed upon entering it. A hidden tunnel can also be found in the north-east of the pit, reachable only by forming a TFH: and throwing the NaN Linkss up. One TFH: can enter this tunnel to find several NaN Rupees, including a TFH: worth 20 in an alcove above the TFH:.

Drablands Challenges
TFH: includes the following Drablands Challenges: "Pop all balloons!", "Clear within the time limit!", and "Clear using only Bombs!!".

During Drablands Challenges, different, more difficult enemies appear throughout the Level.

In "Pop all balloons!", several balloons float around each Stage, and the Triforce Gateway will not activate until every one is popped. The balloons float at different elevations, requiring various Totem formations to reach.

In "Clear within the time limit!", the Links must complete the Stage within a limited amount of time. While initially given one minute and thirty seconds, hourglasses can be picked up around the stage to increase their remaining time. If a Link falls, the Stage is reset, but the time is not. If the time runs out, the Links receive an immediate Game Over.

In "Clear using only Bombs!", the Stage's Bows are replaced with Bombs. Anything required to be hit indirectly or from a distance must now be struck using a Bomb blast, requiring that the Links must use precise timing and aiming in order to solve puzzles.

Materials
At the end of the Stage, three Chests can be opened. Two contain the same TFH:, and one contains another.

NaN Enemies

 * Without any NaN Drablands Challenges or during "Clear using only NaN Bombs!"


 * During "Pop all NaN Balloons!"


 * During "Clear within the time limit!"

Trivia

 * TFH: was one of the Levels included in the E3 demo and in the distributed demo version. In the former, it was formerly known as The Forest.