Wizzrobe

The Wizzrobe (misspelled Wizrobe in Majora's Mask ) (ウィズロープ, Uizurōbu) is one of the more commonly recurring The Legend of Zelda enemies, known for teleporting randomly and throwing energy balls. They can only be attacked when they attack, as only then they become visible and physical. Wizzrobes usually have the appearance of a colorfully-robed wizard wearing a pointy, wide-brimmed hat.

The Legend of Zelda
Two varieties of Wizzrobe appeared in the sixth dungeon of the first The Legend of Zelda. The more common orange Wizzrobes set the trend for later incarnations by teleporting and firing magic beams. The more durable blue Wizzrobes would stalk around the room until they lined up with Link, when they would charge, launching a stream of beam attacks. The blue wizzrobe is considered one of the hardest enemies in the game

The Adventure of Link
The Wizzrobes continued to appear in most future Zelda games. In The Adventure of Link the Wizzrobes were impervious to Link's sword, and could only be defeated by using the Reflect Spell to turn their magic against them. The Adventure of Link Wizzrobe is known as Uizuzaaru (ウィズザール) in the Japanese game.

A Link to the Past & Link's Awakening
In A Link to the Past and Link's Awakening, wizzrobes were largely identical to their original appearance, though they became more durable.

Majora's Mask
Though a Wizzrobe did appear in Majora's Mask, it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room. Each time it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, the player had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, Tatl would zoom over to the real one).

Oracle of Seasons and Oracle of Ages
The Wizzrobes of the Oracle series are similar in appearance to the Wizzrobes of Link's Awakening, but they have three different color varieties, ranging from green, red and blue, weakest to strongest. The green variety of Wizzrobe do exactly what the Link's Awakening variety did, and stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. As a consequence, while it does this it cannot harm Link. When vulnerable, the blue Wizzrobe will start attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking.

Despite all, the Wizzrobes of the Oracle series all have the same weaknesses, which is primarily the sword. Possibly the easiest way to deal with them, however, is to simply use a Gale Seed on them.

Four Swords & The Minish Cap
In Four Swords, and The Minish Cap, Wizzrobes returned to their classic appearance, and used their trademark tactics once more. In addition, fire and ice Wizzrobes appeared who would attack with their respective elements to deal lasting harm to Link.

The Wind Waker
In The Wind Waker, the Wizzrobe is a wizard-like enemy that shoots fireballs. While there are many ways to defeat a Wizzrobe, the easiest is to shoot a Fire Arrow at it for a one-hit kill. Another method is to freeze it with an Ice Arrow, then slash at it with your sword. However, the more basic method (and the better one if you don't have fire or ice arrows) is to shoot it with your normal arrows. Most wizzrobes can also be killed imediatly with a jump attack. This only works on regular wizzrobes. A Wizzrobe now would make an alarm sound.

Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like toucan heads. There are three teams of Wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the Great Sea. There is a more powerful version of the Wizzrobe, simply called Wizzrobe, the mini-boss in the Wind Temple, who has the sole power of summoning other Wizzrobes. This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the Skull Hammer.

Four Swords Adventures
The three Wizzrobe types from Four Swords and The Minish Cap return in Four Swords Adventures. There is also a new fourth kind of wizzrobe that absorbs Link's Force Gems from afar.

Phantom Hourglass
Wizzrobes return in Phantom Hourglass after their drastic change in The Wind Waker. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in The Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up on you to steal your time away. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one gets you 30 more seconds while they can only steal 15 at a time. To hit them use a boomerang or your sword.

Also, Blaaz, the boss of The Temple of Fire, appears to be slightly based off of the Wizzrobe; it shares a similar appearance and attack strategy to Wizzrobes of the past, especially Wizzrobes of The Wind Waker.

Trivia

 * While Wizzrobes were not present in Twilight Princess, Zant's Masks used the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.