Gust Bellows

The Gust Jar is a recurring item in.

The Minish Cap
The Gust Jar can be found in the Deepwood Shrine. It is one of the ancient treasures that the Minish made for humans. It can suck dirt, enemies, and Mushrooms into itself. The Gust Jar changes its color to indicate its power. Turning yellow indicates medium charge, while turning red indicates that it is at max power and air capacity.

The Gust Jar is also used for navigational purposes. While in Minish form, Link can jump onto Lily Pads and use the Gust Jar to shoot bursts of wind to the rear of the lily pad to cross bodies of water. The Gust Jar can also be used to suck in enemies and shoot them out, throw certain enemies off balance, absorb fire attacks, and remove fire scorching the ground. It is also useful to pull hard-to-reach items towards Link.

The Gust Jar is effective against air-based enemies, such as the Lakitu and Peahat. It can also be used to defeat Puffstools. It is the key item needed to defeat the Big Green Chuchu in the Deepwood Shrine and the Big Blue Chuchu in the Temple of Droplets. It can also be use to save Gregal from the Rupee Wraith in the Palace of Winds.

Tri Force Heroes
The Gust Jar behaves slightly differently in, exclusively forcing out gusts of air, rather than sucking it in. Gust Jars can be used to propel other Links across gaps, as well as blow items and enemies away. The item is necessary for many puzzles involving teamwork. For example, in some cases Links will need to use the Gust Jar on Bombs thrown by other Links to propel them across gaps to switches. The Gust Jar can also blow out fires that are blocking the way. The item first appears in the Volcano, and is available in that level's Coliseum as well.