Spike


 * Not to be confused with Blade Trap.

are recurring NaN Enemies in. Spikes go unnamed in.

Spikes are metallic balls that float around posing potential threats to Link in. Spikes appear within the Water Temple. In several rooms, these enemies are triggered to release by switch causing several of them to flow out of a cage at a slow speed, obstructing an entire passage or endangering a room. These Spikes can be subdued with a flick of the Hookshot where they retract into a more dense, rock-like object; another hit from the Hookshot is enough to destroy them.

Spikes serve as stationary explosive devices that activate on contact with either Link or another Spike in. They can be found suspended from chains in aquatic areas as mines or from ceilings as a swinging aerial hazard, mainly in the Pirates' Fortress, Great Bay Temple, the Ancient Castle of Ikana and Stone Tower Temple.

Spikes are bronze-colored traps that float in water and explode upon making contact in. They sit stationary, even in the path of a moving water current, forming obstacles that the Links must try to avoid while swimming. Any nearby Spikes caught in the explosion will also explode, causing a chain reaction. While the Links should be cautious of this effect, they can also use it to their advantage by remotely damaging enemies or activating Switches, as exemplified in the first stage of Abyss of Agony.

Spikes can be safely detonated from a distance by shooting Arrows at them with the Bow. The range of their hit box is also just so that it is possible, though difficult, for a Link to destroy them with a Spin Attack and remain unharmed.

In Floor B7 of the Den of Trials, a single Keeleon spews silver-colored Spikes instead of Bombs. As they do not disappear until they are destroyed, these Spikes can accumulate over a large area, making the Floor dangerous and difficult to navigate.