Speedrun Records

The following is a list of world records set for Speedruns of games in. These records are taken from the leaderboards on Speedrun.com; see the main website for the most up-to-date official leaderboards, details about categories, and all runners.

Most speedruns listed are single segment runs, meaning the run was completed in one sitting from start to finish. However, some speedrun categories have special rules set to allow breaks during the run because of the length. Every category has its own distinct ruleset that the player must follow. The most common rulesets across series include:
 * Any% Completion, which is strictly beating the game and/or reaching the end credits.
 * 100% Completion, which is Any% with an added requirement of obtaining every permanent item and completing all trackable tasks in the game.
 * Low% Completion, which is Any% with an added restriction of using the least number of items possible.

Many categories have multiple variants of the same category with slightly different rulesets. For example, because of how frequent glitches are used in speedruns, an Any% category for a single game may have one subcategory for runs using glitches and another subcategory for runs not using glitches. These subcategories are labeled with parentheticals in the category name.


 * colspan="4" style="text-align:center"|First Quest
 * colspan="4" style="text-align:center"|First Quest


 * colspan="4" style="text-align:center"|Second Quest
 * colspan="4" style="text-align:center"|Second Quest


 * }




 * }




 * }




 * }




 * }




 * }




 * }




 * }

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 * }<section end="OoTMQ"/>

<section begin="OoT3D"/>


 * }<section end="OoT3D"/>

<section begin="MM"/>


 * }<section end="MM"/>

<section begin="MM3D"/>


 * }<section end="MM3D"/>

<section begin="OoS"/>


 * }<section end="OoS"/>

<section begin="OoA"/>


 * }<section end="OoA"/>

Linked Oracle Games
<section begin="Linked Oracles"/>


 * }<section end="Linked Oracles"/>

<section begin="FS"/>


 * }<section end="FS"/>

<section begin="FSAE"/>


 * }<section end="FSAE"/>

<section begin="TWW"/>


 * }<section end="TWW"/>

<section begin="TWWHD"/>


 * }<section end="TWWHD"/>

<section begin="FSA"/>


 * }<section end="FSA"/>

<section begin="TMC"/>


 * }<section end="TMC"/>

<section begin="TP"/>


 * }<section end="TP"/>

<section begin="TPHD"/>


 * }<section end="TPHD"/>

<section begin="PH"/>


 * }<section end="PH"/>

<section begin="ST"/>


 * }<section end="ST"/>

[[SS -]]
<section begin="SS"/>


 * }<section end="SS"/>

<section begin="SSHD"/>


 * }<section end="SSHD"/>

<section begin="ALBW"/>


 * }<section end="ALBW"/>

<section begin="TFH"/>


 * N/A|N/A|N/A}}


 * }<section end="TFH"/>

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 * }<section end="BotW"/>

<section begin="TotK"/>


 * }<section end="TotK"/>

<section begin="ZG&W"/>


 * }<section end="ZG&W"/>

<section begin="TFoE"/>


 * }<section end="TFoE"/>

<section begin="TWoG"/>


 * }<section end="TWoG"/>

<section begin="BSTLoZ"/>


 * }<section end="BSTLoZ"/>

<section begin="ZA"/>


 * }<section end="ZA"/>

<section begin="AST"/>


 * }<section end="AST"/>

<section begin="FPTRR"/>


 * }<section end="FPTRR"/>

<section begin="TBFDS"/>


 * }<section end="TBFDS"/>

<section begin="LCT"/>


 * }<section end="LCT"/>

<section begin="RTBToL"/>


 * }<section end="RTBToL"/>

<section begin="HW"/>


 * }<section end="HW"/>

<section begin="HWL"/>


 * }<section end="HWL"/>

<section begin="HWDE"/>


 * }<section end="HWDE"/>

<section begin="MNPTP"/>


 * }<section end="MNPTP"/>

<section begin="CoH"/>


 * }<section end="CoH"/>

<section begin="HWAoC"/>


 * }<section end="HWAoC"/>