Super Smash Bros. Melee

Super Smash Bros. Melee is a fighting game for the Nintendo GameCube. It is the sequel to Super Smash Bros., a popular Nintendo 64 fighting game. The game features many popular Nintendo characters battling both each other and the ultimate boss, Master Hand.

Link's move set
Many of Link's moves in SSBM have been taken from previous Zelda games. Link's down and up aerial attacks are the Down Thrust and Up Thrust seen in tAoL and his up+B is the Spin attack from the many Zelda games. If the Spin attack is done while in air you rise which is useful when trying to return after being knocked of the stage.

Some moves include items such as: B(Bow), down+B(Bomb), forward+B(Boomerang) and grab(Hookshot). It's hard to tell which versions of the items Link use, but it's fair to assume that they are all from OoT because the models of both Link and the Hookshot strongly resembles the models used in OoT. Link's bombs are smal explode upon impact which differs from the way bombs looks and works in Super Smash Bros. and OoT. The Boomerang can be aimed up or down and is now Link's forward+B insted of standard B which it was in Super Smash Bros. The Hookshot allows link to grab enemys at bigger distances than most other characters, however, if the Hookshot misses, Link gets more lag*. Link can also use the Hookshot to attack while in air and if he hits a wall with it he can hang from it.

Link is the only character in the game besides Young Link who has the ability to make a forward smash and then perform a second forward smash(with slight difference for the first) without lag* in-between.


 * Lag in SSBM is the time after an attack which you have to wait befor being able to move freely.

Characters

 * Mario
 * Bowser
 * Peach
 * Luigi
 * Dr. Mario
 * Yoshi
 * Donkey Kong
 * Captain Falcon
 * Fox McCloud
 * Falco Lombardi
 * Ness
 * Kirby
 * Link
 * Zelda/Sheik
 * Young Link
 * Ganondorf
 * Samus Aran
 * Pikachu
 * Jigglypuff
 * Mewtwo
 * Pichu
 * Ice Climbers
 * Marth
 * Roy
 * Mr. Game and Watch

Initially Selectable Stages

 * Brinstar
 * Corneria
 * Fountain of Dreams
 * Great Bay
 * Green Greens
 * Hyrule Temple
 * Icicle Mountain
 * Jungle Japes
 * Kongo Jungle
 * Mushroom Kingdom
 * Mute City
 * Onett
 * Pokémon Stadium
 * Princess Peach's Castle
 * Rainbow Cruise
 * Yoshi's Island
 * Yoshi's Story

Unlockable Stages

 * Battlefield
 * Big Blue
 * Brinstar Depths
 * Final Destination
 * Fourside
 * Flat Zone
 * Mushroom Kingdom II
 * Poké Floats
 * Venom
 * N64 Congo Jungle
 * N64 Dream Land
 * N64 Yoshi's Island

Fighting Wire Frames
The Fighting Wire Frames were created solely for the use of testing Super Smash Bros. Melee's player's abilities to perform well under various settings. Of particular interest is the fact that the female wireframes is almost identical to Zelda, though there is no dress, skin, special attack moves and such forth.

The fighting wire frames lack the ability to use Special (B-Button) moves. They are surpisingly light-weight and cause little damage under regular settings.

However, players should be wary of the Cruel Melee settings. Not only are the items switched off for this mode, but the Fighting Wire Frames come at you with a passion to see you bleed rarely seen in CPU opponents. Few can claim to have conquered more then 20 of these at a time, and those who can are true Smash players.

On a side note: Fighting Wireframes are quite incapable of thinking for themselves and tend to stick in gangs then go it solo.

Re-releases
Super Smash Bros. Melee is one of many GameCube games that got a Player's Choice re-release, bringing the cost down to $20 USD.

The game was also re-released in a special bundle, packaged with a GameCube system, on August 15, 2005. It was priced the same as a normal GameCube system.

Parodies
There are many mock versions of this game. In particular is a flash game called Super Smash Bros. Flash.