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Zelda's Adventure is a video game developed by Viridis and released for the Philips CD-i in 1994. It is the third game released for the console, following the release of  and  a year prior, which were developed separately by Animation Magic. Zelda's Adventure boasts an entirely unique design in comparison to the previous CD-i Zelda titles, emphasizing the difference in production between Viridis and the developer of its predecessors.

A product of a compromise between Nintendo and due to their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System, Zelda's Adventure, alongside the other two, are the only licensed The Legend of Zelda games developed for and released on a non-Nintendo system. The games have been subject to much criticism, and Nintendo does not recognize them as canon to the Zelda series.

Story
The lands of Hyrule and Tolemac, a region southeast of Hyrule, are in the middle of an Age of Darkness; Ganon (referred to in-game as "Gannon") had captured Link and began exerting his influence over the land. He had stolen the seven Celestial Signs and hidden them away in Tolemac's shrines, guarded by his minions. In need of a brave warrior to save the kingdom, the astronomer Gaspra summons Princess Zelda as his champion to undertake the dangerous task of relocating the Celestial Signs, to rescue Link, and to ultimately defeat Ganon and bring Hyrule to an "Age of Lightness". She begins her journey at the Vision Henge.

Along the way, Zelda is guided by Gaspra and Shurmak, who both give her advice on solving Tolemac's puzzles and navigating the land. Zelda journeys through the land as she confronts the shrines' masters and takes back the Celestial Signs.

Gameplay
Princess Zelda serves as the game's protagonist, making Zelda's Adventure the second game in the series where the eponymous princess is playable. Unlike the previous two CD-i Zelda games, which are platforming side-scrollers similar to, Zelda's Adventure incorporates a similar top-down view reminiscent of most conventional 2D Zelda games. The land of Tolemac is divided into individual screens, in a very similar vein to the overworld in. Instead of a Sword, Zelda uses a Wand to combat enemies with. She is also able to learn a plethora of Spells for added offense, with some required to defeat certain enemies and bosses. Most of these Spells must be purchased with Rupees, and a few Spells also cost a certain amount of Rupees to use, similar to the items in the previous CD-i Zelda games.

Zelda's Adventure also differs from the other two games in that it has dungeons, which are notably absent from The Faces of Evil and The Wand of Gamelon. Zelda must locate these dungeons, called Shrines, where Ganon's minions are guarding the Celestial Signs. Maps and Compasses can be found in these Shrines to navigate them, akin to the dungeons in canon Zelda games.

As with the other two games, cutscenes are used to provide story. These cutscenes are used much less extensively than previously, and are filmed live-action as opposed to animation. Character interaction is mainly achieved through the use of voice acting, as many characters will verbally speak to Zelda when approached on the overworld. The use of voice acting makes Zelda's Adventure one of the few Zelda games to have voice acting.