Armos

, also known as Soldier Statues, are recurring enemies in. They are stone or mechanical statues that come to life and attack. Their weaknesses, attack methods, and habitats vary significantly between games. In the majority of games however, Armos are initially inactive, and will activate and charge once disturbed. Inactive NaN Armoss are commonly referred to as Armos Statues. Some NaN Armoss are also explosive, and will self-destruct after being attacked. NaN Armoss come in several variations, with notable ones including NaN Armos Knights, NaN Death Armoss, the Series: and NaN Totem Armoss.

NaN Armoss first appear in and can be found throughout the TLoZ: of TLoZ:, usually in small, aligned groups. Appearing like ordinary statues, they stand still, wearing a suit of armor and wielding a spear and a shield. However, if TLoZ: approaches and touches one, the NaN Armoss will flash and begin to move around erratically. Some NaN Armoss hide staircases beneath them, which lead to secret caves and can be revealed by activating them. One of these hidden staircases leads to TLoZ: of the TLoZ:. One TLoZ: also hides the TLoZ: in northwest TLoZ:. TLoZ: can defeat an TLoZ: using any item and can stun them with the TLoZ:. NaN Armoss never drop any items when defeated. If TLoZ: activates an TLoZ: from the bottom, he will get hit by it no matter what. In official artwork, NaN Armoss look more humanoid than they do in game and in the game's manual, they are stated to have once been human soldiers that were turned into stone.

In, ALttP: resemble armed statues on a base. They are similar to the TLoZ: of, as they will activate and become mobile when ALttP: comes near, but will actively hop after him in attack as opposed to a random path. Dormant NaN Armoss appear gray, but turn an orange color when approached. They typically take many hits of the ALttP: to defeat; however, they are especially weak to NaN Arrows shot from the ALttP:. NaN Armoss are common to the surrounding area of the ALttP: in eastern ALttP:.

A group of giant NaN Armoss known as NaN Armos Knights appear as the NaN Bosss of the ALttP:. They appear once more in ALttP:.

In, NaN Armos Statues appear as inactive statues that will only awaken when touched by LA:. They slowly move in random patterns as opposed to pursuing LA:. They cannot be attacked by most weapons, which will instead only repel them back. They are instead weak to NaN Arrows, which will defeat them in one shot; and to the LA:, which defeats them in two hits. Groups of NaN Armos Statues can be found in the area surrounding the LA:; however, several of these statues are not actual NaN Armos Statues, and will thus not activate at LA:'s touch. NaN Armos Statues also appear guarding the way to the northern LANS:.

An LA: also appears as a LA: inside the LA:, guarding the LA: needed to open the northern LA:.

In, NaN Armoss again appear as stone statues on a base. They are much less humanoid than before, appearing little more than a round statue with horns holding a sword and shield. NaN Armoss in are similar to past appearances in that they will activate to OoT:'s close presence and hop after him, but differ in that once they are struck, they will wildly spin around in circles before exploding. Some statues, however, are not true NaN Armoss, and can be pushed or pulled to press down floor switches. Because of their explosive nature, they can also be lured to detonate in front of cracked walls or boulders to open them. NaN Armoss mostly appear in NaN Dungeons. Inactive NaN Armoss can be made to immediately self-destruct by throwing a OoT: at them.

For unknown reasons, inactive NaN Armoss also bear the Goron Emblem on them.

In, NaN Armoss appear the same as in , but appear slightly different and take on a more defined, angular shape, which more closely resembles the NaN Armoss' artwork from.

In the MM:, there is also a nearly invincible variant called a MM:}. These NaN Armoss float in the air and are initially active; they will attempt to slam down onto MM: if he comes close. They bear the Red Emblem, and can be flipped over and defeated by shooting a MM: at them.

NaN Armos Statues come in two colors in : red and blue. Like those of, NaN Armos Statues are impervious to the OoS:, and can only be defeated by detonating a Series: near them or by shooting NaN Scent Seeds at them. They can also be stunned and defeated with the OoS:. Blue NaN Armos Statues, however, can be defeated with the OoS:, as well as an assortment of other weapons. They will also activate when OoS: moves close, as opposed to merely touching them. The blue variety can be found in OoS:. In some places, NaN Armos Statues appear as decorative statues, but will not activate.

A giant OoA: called the OoA: appears as the OoA: of the OoA: in.

In, NaN Armoss appear as armed, mechanical robots. They bear a closer resemblance to their older incarnations, as they carry a large shield and a spear and have a single eye, which glows when they are active. NaN Armoss in move at a faster pace than their earlier appearances, often with sharp turns. They are unable to turn their bodies around when changing direction, and instead turn their heads around at different degrees when changing course. They appear in the FS: and FS:.

In, NaN Armoss appear as statues that slightly resembles a combination of their earliest and incarnations, in that they appear as round statues with horns and a single eye. When an TWW: is active, spikes will appear around its body and it will quickly hop after TWW:, only stopping periodically to turn around. Unlike previous appearances, the NaN Armoss' armor is impenetrable by weapons, with the exception of a red crystal on their backside. Striking this once will briefly stun them, and striking it again will make the TWW: spin madly before self-destructing. As with previous games, statues resembling NaN Armoss, but that are not true NaN Armoss, can be picked up and carried by TWW:. These can then be placed down to activate switches.

The TWW: is a much larger variation of this TWW:, with a movable mouth. Unlike the smaller NaN Armoss, it does not have a vulnerable crystal, but will occasionally stop as it opens its mouth. A TWW: can then be thrown inside to detonate it.

In, NaN Armoss take on the appearance as red statues on a base carrying a sword, slightly resembling those in. When approached, a sinister laugh is heard as they activate and hop after the NaN Links. They appear in the FSA:. In addition, dormant NaN Armoss statues also appear, which can be pushed or pulled to push down switches. NaN Armos Knights appear as well.

In, NaN Armoss appear heavily based on their incarnation as robotic statues. They are found in the TMC:, as well as in the TMC:. They serve as both blockades and enemies, as several inactive NaN Armoss block the TMC:' passages. Active NaN Armoss are indicated by their white, glowing eye, and will spring to life when approached, while inactive NaN Armoss have an empty shell. They can be manually turned on or off when TMC: climbs inside one while TMC:-sized, flipping a switch inside that will ignite flames and activate the TMC:'s sensitivity. When activated, the TMC: will move and strike back when TMC: moves close while in normal size. Activating NaN Armoss becomes necessary in order to defeat them to unblock the passages. Likewise, TMC: can also climb inside one to shut it off, allowing him to walk past them in normal size, unhindered. These NaN Armoss must be activated and deactivated several times to progress through the TMC:.

NaN Armoss were built by the TMC: for the TMC: long ago as security mechanisms. Their presence serves as a reminder of the TMC: who once dwelled in the TMC:.

In, NaN Armoss appear in the TP:. They take on a much more unique appearance, appearing as large, face-shaped statues carrying a hammer and shield. When TP: approaches one, it will glow and begin to hop towards him. It will constantly slam down its hammer as it moves, attempting to hit TP: as it pursues him. Like the NaN Armoss of, they are heavily armored and protected from most attacks; however, their vulnerable backside can be struck to damage them. Once damaged, they will wildly hop about while slamming their hammers before finally self-destructing.

NaN Armoss in bare a close resemblance to those in. Like the previous NaN Armoss, they are statues covered in spikes that will hop towards PH:. They can be defeated and deactivated by detonating a PH: near them.

In, NaN Mounted Miniblins appear riding on active NaN Armoss statues, and will pursue ST: once spotted. Unlike the NaN Armoss of, they cannot be dispatched with a ST:. Instead, the NaN Armoss can only be destroyed either by knocking off their operator or by plowing into them with a strong enough force. ST: can fight the ST: on top of the ST: by having ST: carry him while she is possessing a ST:. Once the ST: is knocked off or defeated, the ST: will lose control and shortly explode. NaN Armoss can also be destroyed by having ST:, while possessing a ST:, roll into them. Inactive NaN Armoss statues also appear as blockades on certain floors of the ST:. These can also be destroyed by having ST: roll into them as a ST:.

[[SS -]]
In SS undefined, the NaN Armoss have a significantly different strategy and appearance, resembling automata. These NaN Armoss are two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face makes short, calm hops, while the "angry" face takes larger, more aggressive jumps towards SS:. They appear in the SS: and the SS:, and they only come alive when an active SS: is nearby. The SS: must be used on the spinning, magnet-shaped device resting above their heads to stun them. This causes the NaN Armoss to slowly open their mouths and stick their tongues out to reveal two crystals in each side, both of which must be destroyed in order to defeat them.

The SS: technique that must be used to destroy the crystals depends on the face SS: is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since SS: can slash it with his SS: from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal SS: destroys first will cause the SS: to quickly change its side and attack SS: again.

NaN Armoss in are closely based on their  incarnation, as yellow, soldier-like statues on a base that hop after ALBW: when he is near. They are fought much the same way, and take several hits of the ALBW: to defeat. Some NaN Armoss statues are decorative, and will not activate when approached. They mainly appear in the area surrounding the ALBW:, as well as inside the ALBW:. They also later appear ALBW:, where a group of dormant NaN Armoss statues will come to life and attack ALBW: one by one.

In, NaN Armoss appear as a group of NaN Armoss known as NaN Totem Armoss. They are stacked up on top of each other and often have an enemy on top of them. These enemies will often throw spears at the NaN Links. The NaN Links can also ride the NaN Totem Armoss, allowing them to reach new heights and cross though dangerous hazards such as fire.

NaN Armoss appear as enemies in and behave identically to those in. However, all NaN Armoss remain as solid statues until the beginning of the third week of gameplay, where an Series: in a cave states that he has breathed life into them.

TV Series
In, various Armos statues appear in the episode, "Sing for the Unicorn". As Link and Princess Zelda are walking through the Underworld, the young hero warns Zelda not to touch the Armos Statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to life and picks up the hero while Zelda once again accidentally touches another statue. The Princess successfully dodges two Armos that are trying to attack her and proceeds to wield her Bow, firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his Crissword and fires a Sword Beam at each Armos, promptly defeating them.

The Tinsuits, an enemy unique to the TV series, also bares a resemblance to the original design of Armos from The Legend of Zelda.

Philips CD-i Games
Armos appear as enemies in both and. They resemble stone warriors that carry spears, and are encountered in several stages. Several Armos also appear in the games' cutscenes. In, Militron turns Koridians into Armos by crushing them and exposing them to fire, which are then sent to fight Link. In, after Zelda defeats the Iron Knuckle in Tykogi Tower, a pair of Armos appear and witness his demise, and quickly decide to leave the area.

Although Armos do not make an appearance in, Link can wield their Sword and Shield from and. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.

NaN Armoss appear as enemies in, where they pose as statues waiting to ambush CoH:, CoH:, CoH:, or CoH: when they come close by. Although normally stationary enemies, their movement is tied both to the beat of the music and the proximity of the hero. For instance, they will appear as normal statues until the hero is standing within their immediate vicinity, which will cause them to open their eye in order to gaze at the hero. If any of the heroes stands on a tile directly adjacent to an CoH:, they will abandon their disguise and raise their wings for one music beat before exploding on the following beat.

A second type of CoH: also appears, which appears identical to the first variety, except they do not open their eye while they're in their dormant state or explode when the hero comes too close. Instead, they can only be awakened when they are hit with a CoH: or or projectile. Once awake, they will turn yellow and chase the heroes at top speed. Unlike other enemies, they move to the beat of the music on every single beat, making them faster than most monsters.

Trivia

 * In, an unused enemy referred to by fans as the "Armos Titan" resembles a traditional TP: statue, but has no weapons and attacks with its hands. Unlike other NaN Armoss, it has a gem on its chest and can be successfully hit by shooting three NaN Arrows or one TP: at it.