User talk:Fizzle8094@legacy41964097

Multiple consecutive edits on the same page
I noticed that you edited the Horsehead and Helmethead pages three times each consecutively. When you next edit an article, use the preview button so you can see the changes you made before saving them. This way, you can make the necessary corrections and then save the page. Thanks in advance! -- 18:40, 8 September 2011 (EDT)
 * I keep spotting very minor textual errors that I miss when I do previews but notice afterwards, even using the preview. I have been using it, I just miss things anyway, small things for consistency. Sorry about that, I'll try not to make those mistakes so often. I'd rather not leave them there when I do spot them, thats all. Fizzle 20:30, 8 September 2011 (EDT)
 * OK, keep up with the good work! -- 20:40, 8 September 2011 (EDT)

FSA Maiden Sprites
Hey there. I noticed you've recently uploaded new versions of the FSA maiden sprites, since you seem to think the ones we had were incorrect. However, this would prove that there's nothing wrong with the ones we had. Some of us are curious as to where you got those new sprites. We know you wouldn't upload them unless you really did think they were the correct ones, so that's why we're asking. :) 20:21, 10 October 2011 (EDT)


 * Ripped 'em directly from the game, I even have all the sheets and you can see how I put them together. I'm not sure WHY, but for some reason those other sprites look very unusual. Possibly because they are using magic? Here's a different screenshot, take a look. http://img267.imageshack.us/img267/9898/g4se011.png
 * I'm not sure why the old sprites looked so... odd. They don't really match up to the sprite sheet I have from the game. I don't think their eyes were meant to be open when in that pose, plus the sprite filter makes them warped. That or the screenshot is just off somehow... could it be beta? There's a lot of beta shots from FSA. Anyway, if anyone is interested, I can even make animated sprites of all the maidens, doing their "prayer" animation. It wouldn't be too hard actually, the dump I have like has all the frames conveniently, and its a nice looking animation. Anyway, I have more FSA sprites on the way, need to do Zelda too, and I'm being pretty meticulous about putting them together (it takes awhile with some of them). Thanks for giving me the benefit of the doubt first though.
 * Aha! Hold the phone, I believe I found out why they look different. It IS beta. Or maybe the Japanese version? Probably beta. I'm not sure if this link will work, but go check IGN's FSA page for old screenshots and you'll find this. http://cubemedia.ign.com/cube/image/zeldafourswordsjp_012604_012604_011.jpg and compare it with the actual game, they look entirely different. Very unusual. I could replace the main image of all six of them with a screenshot from the final game later, if needed. Fizzle 20:50, 10 October 2011 (EDT)
 * Could you get better quality sprites from the game? The ones we have right now look kind of strange and though as if they were JPGs. Also, they don't seem to be at their original size or something, as if someone made them bigger than they should be. That's strange about it being beta though, since most if not all sprites I found seem to have them as the old ones we used to have. And spriter's resource has all the sprites BUT the maiden ones... strange... Anyway, thanks!!! Dany36 21:04, 10 October 2011 (EDT)
 * I did make them bigger, because otherwise they look damn small on modern monitors and you can't make anything out at all (certainly not on mine, I have to squint to see the blasted things at their original size), but they're not JPGs, there's no artifacting at all, I'm not sure what you're seeing there. Try Ctrl+F5 maybe? I figured I would upload largeish sprites for static images, and do smaller animated gifs at their native size, and people can use them for different purposes. What is the wiki policy on sprite sizes, anyway? Native sizes look miniscule, and look really blurry when upscaled by the wiki, so I tend to prefer x2 sizes for visual clarity. Sprites aren't meant to be viewed at native res on modern monitors. Heck, sprites aren't meant to be viewed on digital screens, really, but thats a whooole other issue. Also, I'm curious about those beta ones now, I assume someone created them from old beta screenshots of the maidens, but maybe they look like that in the Japanese game. I'll research that tomorrow. Fizzle 21:15, 10 October 2011 (EDT)

Your Welcome
I'm glad I could get a good transparency to the images you uploaded. :) I wouldn't mind doing more of those images, and if you want, I can tell you how I did them. I sign on randomly, I'll to be a little more consistent. Silver12heart 22:00, 10 September 2011 (AST)

Moving pages
Hey there, Fizzle.

Just wanted to point out that you tend to leave behind a lot of redirect links when you move pages. It's important to update these links as Zelda Wiki has a policy against inline redirects (links to redirects inside an article). You can see the entire list of links to any page by clicking the "What links here" link in the Toolbox dropdown on the left-hand side. For example, here you would find all the links to Cyclops Fish that should now link to Ku instead. If you see a really long list, don't be disheartened. Most of the links usually come from templates and can be taken care of with one single edit to respective template page.

So now you know! 14:30, 22 October 2011 (EDT)
 * Ah, I was doing it by searching for pages containing the words. I was dealing with some of them, but I am not sure I got all of them, no. To be honest I could do with some help though, all these pages are a lot of work. Fizzle 07:40, 23 October 2011 (EDT)


 * Oh, no problem! I'll do what I can.
 * Also, would you happen to have the Treasure Chests of FSA on your sprite sheet? The page is in need of them. :) 11:36, 23 October 2011 (EDT)
 * I can rip virtually every sprite from the game, it can take a fair bit of work depending on the one though. That should be easy though so I'll try to do it sometime. Fizzle 18:58, 23 October 2011 (EDT)

Mega Explanation
Since I don’t know what PS version you have, I’ll give reasons behind what I do. In case you don’t have the tool, or the tools functions different. I don’t know your skills or knowledge of the program either, so please don’t be offended with the detail I go into. And I’m not sure what tools your using, so I don’t want to tell you I’m just using the same tools you are if I’m using them way differently. Also, with the images you have been uploading, the work I’ve been doing on them is very dependent on the image. (I put the most manual work into these images then any other images I’ve worked on yet!) They’re small, and almost every pixel counts. I’m working on the BlueParutamuNP.png as I type this, so I don’t miss anything, and you can look at it afterwards.

This is the longest, and most annoying thing I do with these images. Since there small, and I’m cutting them out better then they were placed in the books (note: white edging around sword blade when background there is red), I use the Polygonal Lasso Tool. I have Feather: 0 px, Anti-alias clicked. Start outline the image you want with this tool, click more around edges. You can always close the selection, and then Add to Select after. (shortcut “shift” on a Mac, or button at the top with tool settings) Don’t be afraid to use Subtract from Selection as well, definitely where there are “holes”. (bottom of his ribs) You can also Reselect if you happened to un-select everything (Under Select Menu). Don’t frustrate yourself with this, you don’t have to be %100 on the dot with this step, trust me.

While in the Polygonal Lasso Tool, click the Refine Edge button. This window is great, but completely depends on what you selected. I highly suggest moving all the adjustments to see how it looks, and see what works best. I keep Radius 0.0 px, Feather 0.0 px, In Output, put Output To Layer Mask. If you don’t have Refine Edge, with your selection made, click the Add a Mask down under the Layers (bottom right).

Masks = Awesome. I suggest a New Layer underneath your image, and put it to the background of the site. (Screenshot the site and grab the colour if needed) this will show problems, mistakes, and where you need to touch up. Some areas that looked like good lines are sometimes better to remove. You can delete the mask, Reselect, try some different adjustments with the Refine Edge option. Or select the small parts that are now easier to see and edit the mask manually. Before manually editing the Mask, select the Image Layer, and go to Filter > Sharpen > Smart Sharpen. I used Basic with Amount: 36%, Radius: 2.3px, Remove: Gaussian Blur. You need to click on the Mask that is attached to you Layer to change it. I use the Polygonal Lasso Tool still to change the edges of the masks. (Select edges, use black/white with the Brush Tool to show/hide places needed) After, you can Add a Layer Style (under the layers, bottom right), and Stroke. I used Size 1px, Position: Outside, Blend Mode: Normal, Opacity 40%, Fill Type: Colour, Colour: Black.

Extra Tip: Select area around image (Wand Tool), Select > Inverse Selection, Select > Modify > Expand 10 pixels, Image > Crop. There is no need to have unnecessary space. Image > Canvas Size, and make it bigger if some areas were to close the the sides to do it properly.

Sorry this was so long, and I really hope it helps. Silver12heart 14:44, 23 September 2011 (AST)