User:K2L3798@legacy41960118/Sandbox

Below is a collection of pilot material for their eventual incusion in articles; for now, only 3 samples are available, but more may be in the future.

{{hide|header=Experimental version of the Boomerang article (COMPLETE)|content= {{Item }} The Boomerang is a projectile weapon that has appeared in every Zelda game to date.
 * name = Boomerang
 * image = Galeboomerang2.png
 * caption = The Gale Boomerang from Twilight Princess
 * game = Every Legend of Zelda game.
 * cost = 300 Rupees{{Exp|The Minish Cap}}
 * uses = Used to retrieve distant items, stun and often kill enemies, hit switches.
 * comp = Slingshot, Bow

Uses
In general terms, the Boomerang can be used for both combat and puzzle solving. It is useful to stun enemies, but a single hit will kill weaker enemies. However, it is more commonly used to retrieve items that are out of Link's reach or to solve puzzles. The boomerang first appeared in The Legend of Zelda and has gone through several design changes since then. Recently, even the way it is used has been changed. They can also be used to turn Sparks and Anti-Fairies into Fairies.

Typical Boomerangs
These Boomerangs function only to stun and retrieve out-of-reach items. Note that some of these incarnations of the item can be upgraded as well, but that will be covered in another section below.

The Boomerang is one of the first items that can be acquired in The Legend of Zelda. In both the First and Second Quests, it can be obtained by defeating a large number of Goriya in a room of the first dungeon in the game, the Eagle Labyrinth. Interestingly, it's the only dungeon item that isn't guarded in a basement floor.
 * The Legend of Zelda and A Link to the Past

In A link to the Past, the boomerang is again found early in the game, this time in Hyrule Castle. Its exact location is a few rooms before the prison where the Ball and Chain Trooper holds Princess Zelda captive.

Ocarina of Time marks the first time the Boomerang is placed in a tridimensional space. It is found inside Lord Jabu-Jabu's belly, in a room infested by enemies, and becomes Young Link's most powerful ranged weapon. It provides Young Link's counterpart to Adult Link's hookshot, allowing Young Link to finally capture those out-of-reach Gold Skulltula Tokens. Although Jabu-Jabu's Belly is the last dungeon Young Link goes through before entering the Temple of Time, the Boomerang still proves invaluable when Link returns to the past to go through the Bottom of Kakariko Well and the Spirit Temple.
 * Ocarina of Time

The boomerang returns as a useful weapon in Oracle of Ages, and is found in Rolling Ridge. Oracle of Seasons includes a boomerang identical to the one in Oracle of Ages, but this time, it is found in Subrosia.
 * Oracle of Ages

The traditional Boomerang makes another appearance in Four Swords. Because Four Swords is a competitive game, it is most useful for collecting Rupees before opponents but can still be used as a weapon as well. In The Minish Cap, the Boomerang can be bought in the shop at Hyrule Town for 300 Rupees.
 * Four Swords

Boomerangs with Added Characteristics
The Boomerangs listed below have other characteristics besides and along with those of stunning and item retrieval.

In Link's Awakening, the Boomerang is a very useful but optional weapon. It is one of the most powerful weapons in the game. In order to acquire it, Link must first complete a long trading sequence in order to receive the Magnifying Lens. Link must then visit Toronbo Shores and find a hidden cave on the eastern side. Inside, he will meet a tiny creature (who cannot be seen without the magnifying lens) who will offer to trade Link a boomerang for a weapon of his choice.
 * Link's Awakening

The Boomerang can again be used in the traditional way, but it now has a few more uses. Though minor, it can be used to cut bushes. It's simply a faster way to get the job done. Its usefulness as a weapon has also been greatly improved. In this game, few weapons will get the job done faster than the boomerang. It is one of the two weapons able to kill an Anti-Fairy, the other being the Magic Powder and the only weapon able to kill a Spark. It can also defeat certain enemies in one hit that no other weapons can, such as Ghinis. In other cases, it is surpassed slightly by weapons such as the Bow and Magic Rod. The Boomerang is perhaps most useful in defeating the final form of the Final Nightmare, Dethl. It can be a very difficult fight, but if Link has the boomerang, it is much easier. A single hit to the eye with the boomerang will defeat Dethl.

The Wind Waker adds another new feature to the Boomerang. The item, found in the Forbidden Woods and guarded by a winged Mothula, can now lock on to up to five different targets. This feature is often used for solving puzzles involving switches or for collecting multiple items at the same time. It is relatively weak as a weapon.
 * The Wind Waker and Phantom Hourglass

Phantom Hourglass, while showing the Boomerang with a mildly similar look as in The Wind Waker, once again reinvents its use, allowing the player to draw a specific path for it to follow using the stylus; the Boomerang in this game is found in the Temple of Fire. In Spirit Tracks, the Boomerang can be found inside the Snow Temple. It functions in the same way that it did in Phantom Hourglass with one exception: when the boomerang flies through a flame or ice flame, it will become the fire or ice boomerang.

The second cooperative competitive Zelda title, Four Swords Adventures, has the Links searching for Force Gems rather than Rupees, but the boomerang is still very useful for getting to the Force Gems before opponents. Unlike the original multiplayer game, the boomerang can now be held in place before returning to Link. This can be useful for retrieving moving force gems or attacking some enemies and is a great weapon at sea.
 * Four Swords Adventures

Special Variants
The following incarnations of the item have even more extra features, including a change in name.

In The Legend of Zelda, an upgraded version of the Boomerang, the blue Magical Boomerang, could also be obtained later in the game. In the first quest, it could be found in the second dungeon, the Moon Labyrinth. However in the second quest, its location was moved to the third dungeon. The only main difference between the Boomerang and the Magical Boomerang is the distance they can be thrown. The Magical Boomerang will fly twice as far when thrown before returning to Link. A Link to the Past incorporates a Boomerang that can be upgraded to the Magical Boomerang by visiting the Waterfall of Wishing. The Great Fairy there will upgrade it if Link tells her the truth.
 * Magic Boomerang

Oracle of Seasons also has a second Boomerang that is not found in the other Oracle game, the Magic Boomerang. Rather than being simply a distance upgrade, the Magic Boomerang is completely under Link's control. Link can guide its path around obstacles in order to solve more complicated puzzles. When the Boomerang is upgraded to a Level 2 Boomerang in Four Swords Adventures, it will have a longer reach and speed out of Link's hand faster. The Magical Boomerang also appears The Minish Cap and is acquired by fusing Kinstones with Tingle and his brothers to reveal a hidden chest underground. This Boomerang has a longer range, can change direction mid-flight, and will destroy some enemies the regular Boomerang only stuns.

In Majora's Mask, the boomerang does not appear as an item but as an ability of Link in his Zora form. The fins in the forearms of Zora Link become boomerangs when the "B" button is charged. At this point, the actions of Link are the same as if he were holding the boomerang button in Ocarina of Time with the exception of this version being two boomerangs. The attributes of these weapons are basically the same as their previous incarnation. In the Zora Fight Song, Mikau calls these boomerangs his "double cutters".
 * Zora Boomerang

Twilight Princess further reinvents the Boomerang. The Gale Boomerang is a special boomerang inhabited by the Fairy of Winds who allows it to summon small gales in order to attack or retrieve objects. It was originally held by the possessed Ook, the leader of the Faron Woods monkeys. It is found in the Forest Temple after fighting Ook and can be used to transport objects from one area to another, solve puzzles, and put out torches. This is also the first boomerang to house the spirit of a fairy, this case being the Fairy of Winds.
 * Gale Boomerang

The biggest difference is the mini-tornado that is produced when the Boomerang is launched. It works similarly to the boomerang in The Wind Waker, giving Link the option to lock onto up to five targets. It is used for many purposes throughout the game such as spinning fans, turning the direction of bridges, and catching Golden Bugs located across Hyrule. The Gale Boomerang is the key item needed to defeat the Forest Temple's boss, Diababa.

Super Smash Bros. and Super Smash Bros. Melee
The Boomerang from Ocarina of Time appears in Super Smash Bros. and Super Smash Bros. Melee as Link's Standard Special and Side Special Move, respectively, being ousted as the Standard Special move in Melee by Link's new Bow move. Link and Young Link both use this as their Side Special move in Melee, even though Link could not use it as an adult in Ocarina of Time.

Super Smash Bros. Brawl
The Gale Boomerang appears in Super Smash Bros. Brawl, replacing Link's standard Boomerang from Melee. Other than hitting and damaging the opponent, the Gale Boomerang has a "wind" effect that pushes or pulls players who get caught in the whirlwind it creates. The Wind Waker ' s design of the Boomerang is used by Toon Link, and, more or less, functions identically to how it did in previous games.

Trivia

 * The Adventure of Link is one of the few Zelda games where Link does not acquire the boomerang. Even so, it does make an appearance. The Goriya return and still use the boomerang as their weapon of choice.
 * In the Super Smash Bros. fighting series and in Soulcalibur II, one of Link's Special Attacks hurls a boomerang at the opponent.
 * The boomerang of Ocarina of Time appears in Super Smash Bros. and Super Smash Bros. Melee as a trophy.

Required Items

 * Powder Keg

Involved Items

 * Ocarina of Time
 * Bow and Arrows
 * Epona

Places Involved

 * Romani Ranch
 * Milk Road
 * Gorman Track
 * Termina Field

First Day
The first part of the sidequest is required to beat the game. Once Link is able to clear the boulder on the first day with a Powder Keg, he can meet Romani, who calls Link "Grasshopper" because of his clothes. She will tell him that they are coming (never specifically saying who "they" are) to take all their cows, and recruits him as an assistant, for her older sister does not believe her story about Them. Link then accepts to train target shooting with Epona, so that he can get ready when "they" appear. After Romani tests the young hero's skill, she will teach him Epona's Song, which allows Link to ride Epona again. Romani will tell the young hero to be at the barn by 2:30 AM, which is when They will come. From this point onwards, the rest of the events are optional, thus initiating the actual sidequest.

While Link waits for the key time, he talks to Cremia to make her know that he came from Clock Town, meaning with logic that the ranch's road to the exterior is no longer blocked. At 2:30 AM, "they" will appear on the field and attempt to "beam up" the Romani Ranch cows. Link must prevent "them" from getting near the barns until the sun rises at 5:15 AM, at which time they disappear. At this point, Link can use Epona or the Bunny Hood to get around the ranch quickly. He can also use the Inverted Song of Time to slow the aliens down. Another way of doing this is standing a bit away from the crate (after finding a good spot, it is best to destroy the crate). Then, rather than using Epona, Link will have a good shot at all of the ghosts before they reach the barn. This is useful for people who suffer in their accuracy with the bow when riding Epona, but once Link is out of arrows, it can be very hard to get more.

Romani will thank Link by giving him a bottle with Milk, and then head to bed, thanking him for his help and calling Link a "little hero". This fulfills Romani's entry in the Bomber's Notebook.

Second Day
If Link did not save the cows from "Them" during the first day, Romani will be sitting outside the barn, traumatized and catatonic, unable to remember anything. Cremia stands in their empty barn, bemoaning their loss and wishing she had believed her sister so she could have helped her save the cows.

If Link did successfully help Romani, he will find Romani and Cremia in the barn having a discussion about taking milk to town. Even though Romani insists in going to town to deliver milk, Cremia persists that she has to take care of the cows. At 6:00 PM, Link returns to the ranch, where Cremia employs for his help and company. As they ride towards Termina Field and talk about various topics, they find that Milk Road is blocked again, this time by the fences that used to obstruct the Gorman Track. Knowing that he and Cremia will have to take an alternate route, Link gets in the back of the wagon and defends the cart and the milk from bandits as they are riding through the Gorman Track. After this event, Cremia thanks Link and gives him the Romani Mask, acknowledging him as an adult. If Link completes the task again, she will give Link either a Gold Rupee or an affectionate hug. This fulfills Cremia's entry in the Bomber's Notebook.

An easy way to do this mission is to wear the Circus Leader's Mask. If this is worn, the bandits will not attack, and merely follow the caravan. Even if Link attacks, they will not respond; however, all this will only work after having completed this very sidequest before, as the Circus Leader's Mask is only obtained in Milk Bar during the periods of time that require Link wearing Romani's Mask to be in there.

Final Day
If Link did not save the cows from "them" during the first day, Romani will be sitting outside the barn, traumatized and catatonic. Cremia stands in their empty barn, bemoaning their loss.

However, if both events have been completed, Romani will offer Link the opportunity to take part in target practice, and Cremia will be seen to be worrying about the moon.

After nightfall, both Cremia and Romani will be in the barn, milking a cow like on the second day. It is revealed that Cremia now considers Romani an adult in mind, and so is allowing her to drink Chateau Romani, and is likely going to make her a mask. This scene can be difficult to witness if the Kafei-Anju quest is underway, as Sakon will already be making his way to his hideout, and borders on impossible without the Inverted Song of Time or the Song of Soaring. If that sidequest is not being executed, then Link will see Anju crying on the second floor of the ranch sisters' house because she wanted to stay in Clock Town to wait for Kafei.

Trivia

 * When Romani first meets Link, she gives him the nickname "Grasshopper", because he wears green and apparently "patters" when he runs. This is the same name Agitha gives link in Twilight Princess. Grasshopper.png
 * Romani tells Link that Cremia has a crush on Kafei. Due to this, several characters believe that the reason for Kafei's disappearance is that he's run off with Cremia, despite his approaching wedding.
 * Anju's family seeks refuge at Cremia and Romani's ranch on the third day, as does Anju, if Link does not perform the Anju-Kafei quest.
 * Before doing the milk delivery quest on the second night, if Link talks to Romani inside the house first, she will offer that Link stays and lives with them, saying she will lend Link her bed. She will only do this if Link agreed to be her assistant on the first day, however.
 * When Link talks to Romani inside her house for the first time, she will call him "cute", even if Link has already been nicknamed Grasshopper by Romani.
 * There is a typo on the Nintendo 64 version of Majora's Mask, when Cremia gives Link an affectionate hug; "You feel all warm and fuzzy! inside!"