Clothes

An article of clothing worn by Link in every one of his games. There are many different forms of tunic that Link can don in games, even the ability to change in-game to open new abilities with each new garb.

NES Games
In the original games for the NES, Link mainly wore one form of clothing, the green tunic.

A Link to the Past
The first appearance of changing tunics came with the SNES game A Link to the Past. In the game, Link once again started out in green, but found more garb as he moved through the game.

Green Jerkin (Tunic)
The official name for the clothes Link wears in the game is called the Green Jerkin, but has the similar appearance to a Tunic. The first piece of clothing does just that, it keeps Link clothed throughout the game. No special abilities come with the Jerkin.

Blue Mail
The Blue Tunic is hidden in the Ice Palace in the Dark World and is Link's second tunic. When Link wears this, the damage taken by enemies is reduced by 1/4.

Red Mail
This is Link's final tunic in A Link to the Past and best armor in the game. It is found in Turtle Rock in the depths of the Dark World. When this tunic is worn, it reduces damage taken by ½, making the final battles a bit easier.

Link's Awakening DX
In Link's Awakening DX, the Game Boy Color version of Link's Awakening, Link dons three tunics in the game as well, if he can beat the special hidden Color Dungeon, located in the graveyard.

Green Tunic
Link once again wears the original green to start the game. The tunic once again has no special abilities, except to keep the hero clothed.

Red Tunic
The red tunic increases Link's sword power considerably, but decreases his defense. It is one of the two tunics Link can find in the Color Dungeon. Link can only wear one tunic at a time and must beat the dungeon again to change colors.

Blue Tunic
The blue tunic increases Link's defensive power considerably, but weakens his attack power. It is one of the two tunics Link can find in the Color Dungeon. Link can only wear one tunic at a time and must beat the dungeon again to change colors.

Kokiri Tunic
The Kokiri Tunic is the clothing worn by Link at the beginning of most of the games (there are exceptions). It is a simple leaf-green tunic that enables no special abilities but is known to be the clothes worn by the original Hero of Time.

Goron Tunic
The Goron Tunic, sometimes known as the red tunic, is one of the few articles of clothing worn by Link besides that of his usual green outfit. It is visually identical to the green version, except that it is red.

In Ocarina of Time, the tunic helps resist the damage caused by extreme heat. It is the essential uniform when exploring the Death Mountain Crater, an otherwise deadly habitat. It can be bought by Link at the Goron Shop for 200 rupees, or, more sensibly, be received as a gift from Darunia's son, who is named after you.

This tunic is similar to the Red Mail in "The Legend of Zelda: A Link to the Past."

Zora Tunic
The Zora Tunic, sometimes known as the blue tunic, is one of the few articles of clothing worn by Link besides that of his usual green outfit. It is visually identical to the green version, except that it is blue.

In Ocarina of Time, the tunic allows the wearer (Link) to breath underwater, an obviously useful feature. Used in conjunction with the Iron Boots, the tunic renders large undersea areas accessible and traversable, albeit at slow speed. It can be bought by Link at the Zora's Shop for 300 rupees, or it can be given to him by King Zora when Link helps him to thaw.

Majora's Mask
In Majora's Mask, child Link from Ocarina of Time goes to Termina in his Kokiri Tunic. This game does not include the ability to switch tunics, but rather switch personas.

The Oracle Duo
In the Oracle games, Link also only dons the Green Tunic throughout his adventure.

Four Sword games
In Four Swords, as well as Four Sword Adventures Link splits into four equal persona's due to the Four Sword. Doing so allows Link to sport his traditional Green Tunic, as well as a Red, Blue, and Purple Tunic. The colors in the game help players determine which Link they are controlling, rather than give Link an ability. It is the only game to feature Link in a Purple Tunic.

The Wind Waker
You will receive this nifty pair of clothes very early on in your adventure (in The Legend of Zelda: The Wind Waker). They were especially made for you by your Grandma for your birthday. They were also designed and suited to look like the Hero of Time and fortunately they fit Link perfectly. Very warm though, but as Link wears these many people will become to realize a feeling of nostalgia and deceptiveness and actually mistake him for the Hero of Time.

The Minish Cap
Link in the The Minish Cap once again travels Hyrule in the Green Tunic. However, at the beginning of the game, Link doesn't sport his traditional green hat. It isn't until he meets Ezlo that he wears the cap. At the end of the game, Ezlo gives Link a hat as a going away gift saying that the cap suits him well.

Twilight Princess
The idea of Tunic switching to help with puzzles made it's return to the Gamecube and Wii game, Twilight Princess.

Hero's Clothes
In the early portion of the game, Link runs around Ordona Province, as well as Faron Province in his ranch hand outfit. It's not until he returns the light to the Faron Woods does he finally don the Hero's Clothes. Faron, the light spirit of the forest, notes that the legendary hero once wore clothes similar and that it was only fitting that Link don the clothes as well.

Zora Armor
The Zora Armor works in similar fashion to the Zora Tunic in Ocarina of Time. It is even designed by the same person, King Zora. Although the King doesn't make an appearance in this game, his wife does. She rewards the clothing to Link when he helps deliver her son to Kakariko Village safely. She then lays down for her eternal rest. The Armor allows Link to breathe and swim underwater for long periods of time. With the combination of the Iron Boots, Link can also walk on the ocean floor. A new twist, however, makes Link more vulnerable to Fire and Ice attacks while wearing the armor. khb

Magic Armor
Main article: Magic Armor

The Magic Armor is a new addition to the series. It allows Link to become invincible as long he carries rupees. The Magic Armor will consume rupees until he is out, at which time the effect wears off. Without rupees the armor impedes movement and turns a grey-blue color.