Lizalfos

are recurring NaN Enemies in.

NaN Lizalfoss brandish swords and have little armor in. They are very agile, for they are able to jump far out of OoT3D:'s attack range, as well as capable of leaping over the young hero's head to deliver a strike from behind. They first appear in OoT3D:, where two pairs act as the NaN Dungeons's NaN Sub-Bosss. Despite having to face off against a duo, OoT3D: does not have to fight both simultaneously. One engages the young hero, while the other watches from afar. Befitting their tendency to fight in pairs, after one OoT3D: sustains enough damage, the two switch roles with one another. They are seldom encountered, only appearing as regular enemies later in the OoT3D: and in certain other NaN Dungeons in. A related enemy known as NaN Dinolfoss appear later in the game as well.

NaN Lizalfoss come in two varieties in. One variety uses an axe blade affixed to their tails, and the second variety makes use of a skull mask. They are easily defeated with NaN Bomb Arrows or NaN Hidden Skills such as the TPHD: and the TPHD:. In addition, TPHD: is able to leap at and bite at their throats. NaN Lizalfoss appear in parts of TPHD: in TPHD: in addition to numerous NaN Dungeons, including the TPHD:, the TPHD:, the TPHD:, TPHD:, and the TPHD:.

NaN Dynalfoss, similar but much larger and more heavily armored enemies, appear in the TPHD: and the TPHD:. They are considerably more dangerous opponents than NaN Lizalfoss, capable of dodging the TPHD: and blocking many other attacks. A winged variety of TPHD: called NaN Aeralfoss also appear later in the game.

[[SS -]]
NaN Lizalfoss are first encountered in the SS: as regular enemies in SS undefined. They later appear as a pair also act as the SS:'s SS:, guarding the SS:. They adorn their forearms with large iron gauntlets that they can utilize in both their offense and defense. For example, the guard prevents them from being knocked over from normal attacks. Besides being adept defenders, NaN Lizalfoss are very nimble and can swiftly dodge sword strikes, and they can harm SS: by blowing streams of fire and by mashing him with the maces found on the tips of their tails. In addition to the SS:, the saurian creatures can be found at the SS:, the SS:, and the SS:. An efficient way to slay a SS: is to use strong attacks that make them fall on the ground such as the SS:. After this happens, SS: can use the SS: to kill them. Defeating a SS: will make it drop a SS:, which can be collected as SS:.

A stronger variant known as SS: appear in the SS: and SS:.

NaN Lizalfoss appear as chameleon-like enemies in. They will camouflage to their environment and wait for BotW: to get near before ambushing him. There are several varieties of BotW:, including NaN Blue Lizalfoss, NaN Black Lizalfoss, NaN Silver Lizalfoss, NaN Fire-Breath Lizalfoss, NaN Ice-Breath Lizalfoss, NaN Electric Lizalfoss, and in BotW:, NaN Golden Lizalfoss. They sometimes use NaN Lizal Spears, which they use to hunt for fish and defend themselves. When defeated, they may drop NaN Lizalfos Horns, NaN Lizalfos Talons, and NaN Lizalfos Tails.

NaN Electric Lizalfoss, found in places such as the BotW: and BotW:, have electrified horns that they can use to generate an electric field. If BotW: manages to hit said horn with an BotW:, it will cause the NaN Electric Lizalfoss to discharge involuntarily. He can use this to his advantage to electrocute nearby enemies. NaN Ice-Breath Lizalfoss, typically found in cold areas, will spit icy projectiles at BotW:, and are weak to BotW:. NaN Fire-Breath Lizalfoss, found in NaN Scorching Climates such as BotW: and the BotW:, can breathe BotW: at BotW: and are vulnerable to BotW:.

There are also undead versions of BotW:. NaN Stalizalfoss rise from the ground during the night in certain areas and attack BotW:. NaN Cursed Lizalfoss can sometimes be found spawning from various NaN Pool of Malices throughout BotW: and within the NaN Divine Beasts.

NaN Lizalfoss appear as enemies in the LCT: LCT: in. NaN Lizalfoss can move quickly and counter LCT:'s attacks. They are able to block LCT:'s LCT: shots with the gauntlets on their left claws, and attack by slashing either the blades they carry or the blades attached to their tails. They can also jump across the room in an attempt to surround LCT:.

Lizalfos appear in The Legend of Zelda: Ocarina of Time (Himekawa), being summoned by the Twinrova witches alongside some Moblins to try and slow Link down, who shoots an arrow into one's neck.

NaN Lizalfoss appear as elite enemies in, serving as NaN Captain (Hyrule Warriors)s in several HWDE:. They carry blades and arm gauntlets with them, with which they use to attack and defend with. NaN Lizalfoss also hop from side to side in battle. NaN Lizalfoss can also attack either by slamming their foes with their tails or by breathing fire in the form of fireballs or streams. When blowing streams of fire, their NaN Weak Point Gauges are exposed. They are also weak to NaN Bombs.

NaN Lizalfoss also appear as minor characters in certain NaN Scenarios. In "HWDE:", a HWDE: leads the HWDE: of the HWDE:. In the Scenario "HWDE:" of HWDE:, NaN Lizalfos Chieftains appear as NaN Captain (Hyrule Warriors)s in HWDE:. They are accompanied by NaN Dinolfos Chieftains, and arrive as reinforcements when HWDE: tries to enlist HWDE: into her army. The NaN Lizalfos Chieftains are much larger and stronger variants of NaN Lizalfoss. They also appear in multiple main story NaN Scenarios that include HWDE:, such as "HWDE:", "HWDE:", all NaN Scenarios in HWDE: except "HWDE:", and even in a mission in HWDE:, "HWDE:". NaN Lizalfos Chieftains are portrayed as HWDE:'s loyal servants, apologizing to their master when they must retreat during the battle with HWDE: in the "HWDE:" HWDE:.

When defeated, NaN Lizalfoss may drop NaN Lizalfos Scales as bronze NaN Materials and NaN Lizalfos Gauntlets as silver NaN Materials.

NaN Lizalfoss appear as enemies in. They are mostly stationary enemies that move to the beat of the music, usually standing still while on the lookout for adventurers. Upon seeing CoH:, CoH:, CoH:, or CoH:, they will unsheathe their swords and proceed to charge at them, moving on every beat until they make contact with something. While charging, they can only move in one direction unless they step on a CoH:, which will force them to turn and resume their chase elsewhere. Once contact has been made, they will be stunned for three beats, leaving them vulnerable to attack until they regain consciousness on the fourth beat. In Symphony of the Mask, they blend in with their surroundings until Skull Kid approaches them, similar to Breath of the Wild.

Trivia

 * In, NaN Missed Arrows will stick to NaN Lizalfoss indefinitely and can be retrieved.