The Legend of Zelda: Oracle of Ages

The Legend of Zelda: Oracle of Ages is one of two Legend of Zelda titles released for the Game Boy Color as part of Capcom's Oracle Series, the other being. Released near the end of the system's lifespan, Oracle of Ages and its counterpart were said to "send the Game Boy Color out with a bang." In anticipation of the upcoming release of the Game Boy Color's sucessor, the Game Boy Advance, the games exhibited special features (such as the Advance Shop) when played on the new handheld system.

After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. Game-linking also unlocks extra content, such as new items. The game is named after its central character, Nayru, Oracle of Ages, and the element that is manipulated by Link in the game—the Ages.

It was released for the Nintendo 3DS Virtual Console in Japan on February 27, 2013, and was released in North America and Europe on May 30, 2013.

Story
Link, having been sent from Hyrule to Labrynna by the power of the Triforce, awoke in Labrynna, almost immediately after stumbling upon Impa, who was besieged by a group of Octoroks. Unknown to Link, Impa had fallen into the clutches of the evil Sorceress of Shadows Veran. This allowed her to trick Link into moving a sacred barrier which obstructed her goal: to possess the Oracle of Ages, Nayru. In full view of Link and Nayru's bodyguard, Ralph, Veran quickly possessed Nayru and began to utilize her newfound power of controlling time, travelling to the past and beginning her plan to bring untold sorrow to the world. Meeting with Labrynna's guardian, the Maku Tree, Link learnt that to defeat Veran, he would need the Essences of Time. However, the Essences, as their names suggest, were hidden throughout time, making them very hard for one person to obtain. By taking up the Harp of Ages in Nayru's house, Link was able to traverse time and search for the Essences throughout Labrynna, all the while correcting the damage Veran had caused to the land, such as in Symmetry Village.

More than halfway into his journey, Link finally got a chance to rescue Nayru from Veran's clutches, at Ambi's Palace. However, as soon as he did, Veran possessed Queen Ambi. Using her new authority, Veran was almost successful in capturing Nayru, Link and Ralph, but at the last second Nayru used her power to return them all to the present.

Gathering the last of the essences, Link prepared for the final showdown with Veran, but before he could go, Ralph ran off before him, so that he might slay Ambi, even knowing that with Ambi as his ancestor, her death would mean his. Veran proved too powerful for Ralph, knocking him out instead of killing him before moving on to fight Link. After freeing Ambi, and the powerful battle that followed, Link was able to best Veran once and for all. Veran laughed as she died, saying that her goal had been completed, the Flame of Sorrow lit.

As Link, Nayru and Ralph returned to their own time, a mysterious pair laughed, saying that the true evil had yet to arrive...

For the complete story revealed in a Linked Game, see Oracle Series: Resurrection of Ganon.

Plot flaws
Oracle of Ages features all the possible plot flaws that can be done in time-travel fiction.

No causality
400 years before Zelda, Nayru/Veran arrives in Ambi's age. She sends some henchmen to kill the Maku Tree. Link arrives from the future, too, and saves the Maku Tree.

400 years later, the Maku Tree disappears (at the beginning of the game). The cause is what did not  happen at all. And even if Veran managed to kill the Maku Tree in Ambi's time, the Tree would have disappeared straight away, not 400 years later. After the nonsensical disappearance, Link leaves, and when he returns, the Maku Tree is there, as if nothing happened.

Double plot flaw: the Maku Tree disappeared for no reason, and then she reappears with no explanation at all.

Dystopia
400 years before Zelda, Link saved Symmetry City from destruction.

400 years later, when Link arrives to Simmetry City, he finds only ruins, as if the city had not been saved centuries before. Link then leaves, and when he comes back, Simmetry City is back in place, as it should be.

The nonsense is the fact that through several centuries, Simmetry City has been "alive" and in ruins at the same time, but the game shows later that nothing ever caused the destruction of the city!

"Dystopia" is the name of this type of plot flaw: at some point in history, one event did and did not happen at the same time, and later in time two situations exist at the same time: a "normal" one and a "dystopic" one. The word "Dys-topia" comes from "dystorted utopia", i.e. a distotred place that is never and nowhere.

Time loop
400 years before Zelda, Link brings to the Gorons the first Bomb Flower from the future. The Gorons then cultivate Bomb Flowers for centuries. 400 years later, Link receives a Bomb Flower from the Gorons, and brings it back to the past, so it becomes the first bomb flower.

This makes no sense for several reasons. First of all, because it is statistically impossible that an ancestor and a descendant have the same identical genetic code (DNA).

Second, because a time loop is a perpetual motion of the second kind; it is scientifically demonstrated beyond any doubt that such perpetual motion violates the second law of thermodinamics (a.k.a. law of entropy). Let's make an example. On the 1st January 2001 a time traveler brings you some bread from the future; on the 10th January 2001 you give the bread to the time traveler, who travels back to the 1st January and gives it to you; this is apparently an infinite loop. The problem is that the bread becomes more and more stale, so on the 1st of January 2001 it is stale on different degrees at the same time, and this is nonsense. Entropy works like the "staleness" of bread: it always increases, even if an object travels back in time. The logical conclusion is that time loops are nonsensical, such as the story of the Goron Bomb Flower.

General Mechanics
The two games of the Oracle Series retain many gameplay elements from (especially the DX version), such as the graphics (many sprites in Oracle of Ages and Oracle of Seasons are reused from Link's Awakening), audio and top-view perspective. As in Link's Awakening, items (including the sword and shield) are assigned to the A and B buttons via an Inventory. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected Rupees, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in Link's Awakening, which was located at the bottom of the screen).

Oracle of Ages, like the great majority of Zelda games, features eight regular dungeons and a large overworld to explore in between. This is done with the help of an overworld map, which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the Maku Tree, an important character in both games of the Oracle Series, who will direct Link to the next dungeon, among other things. The Oracle Series, like many games in The Legend of Zelda series, features a Trading Sequence.

One particular feature of Oracle of Ages (and Oracle of Seasons, for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either Moosh, Dimitri, or Ricky), and the growth Bipin and Blossom's Son. These choices affect the passwords obtained for a Linked Game (see below).

Where Oracle of Seasons is said to center its gameplay on action, Oracle of Ages is said to be more puzzle oriented; both of which are key gamplay elements in The Legend of Zelda series.

The Harp of Ages
The central item of the game is the Harp of Ages. It is used by Link to travel through time. Time Travel is the defining gameplay element of Oracle of Ages. On his quest, Link travels between the past and the present as he explores Labrynna twice over. Throughout the game, Link must act in the past to manipulate the future to progress on his adventure. Link may also take advantage of differences in terrain in the past and the present to reach areas that would otherwise be inaccessible. For example, a decrepit entrance to a dungeon that has long since collapsed in the present it still sturdy in the past; a tree that is a mere sapling grows to its full height in the present.

The past-present dichotomy is easily comparable to the Light and Dark World dichotomy of, an important gameplay feature of that game.

Linked Game


An important element of gameplay in Oracle of Ages and Oracle of Seasons is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a Linked Game is the extended ending (the "true ending") where Twinrova and Ganon are encountered.

In a Linked Game of Oracle of Ages, new characters appear in Labrynna. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of Oracle of Seasons. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if Oracle of Ages is played first and Oracle of Seasons second.

Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.

Magic Rings
Also a unique feature of the Oracle series is the appearance of Magic Rings to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the Cursed Ring, even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout Oracle of Ages and Oracle of Seasons, some requiring the use of Linked Games to obtain, or even the use of a Game Boy Advance.

Gasha Seeds
Gasha Seeds appear exclusively in the Oracle series. They can be planted in patches of Soft Soil scattered across Labrynna (or Holodrum in Oracle of Seasons). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as Rupees or Magic Rings.

Development


Oracle of Ages and Oracle of Seasons were the first Zelda titles to be developed outside of Nintendo. They were developed by Capcom, who later went on to develop two more titles for The Legend of Zelda series on the Game Boy Advance ( and ). The development of the Oracle games began with the scenarios (i.e. story and characters) rather than with gameplay. This caused design difficulties later on. The scenarios were written by Flagship, a now defunct Capcom subsidiary.

This game was originally part of what was called the "Triforce Series", a trilogy of games where each installment focused on a different gameplay element. Each title was associated with a piece of the Triforce, which would represent the focus of gameplay for that title. Oracle of Ages was thusly named Mystical Seed of Wisdom, hence the puzzle-based gameplay. The three games would be able to interact with each other for additional gameplay via a game-linking system. However, the complexity of coordinating three games caused for the cancellation of the third title, Mystical Seed of Courage. Thus, the series was reduced to only two titles: Oracle of Ages (adapted from the Mystical Seed of Wisdom) and Oracle of Seasons (adapted from the Mystical Seed of Power). Together, they became what is known today as the Oracle Series.

Setting
Oracle of Ages introduces a new and distant world not seen in any other title, named Labrynna. Lynna City is where the Human race of Labrynna resides, and is also the most populated region of Labrynna. Near the city resides the Maku Tree, the guardian of Labrynna and an important character in the game. The Maku Tree serves as Link's guide on his adventures. Adjacent to Lynna City looms the Black Tower, built by the order of Queen Ambi, monarch of Labrynna in an age gone by. On his quest, Link will travel back in time to the simple era of the queen's reign. Although the past and present of Labrynna are much the same, there are also many differences can be noted (such as the changing of landscape), making so that the world must be explored two times over. In the past, everything is darker and duller, reflecting the mood of the hard-working Labrynnians in simple times. Alternatively, the world is much more vibrant and cheerful in the present.

To the north rise the elevated plains and mountain ranges. The northwest is dominated by the barren Talus Peaks, which give way to the Nuun Highlands (originally the location of Ambi's Palace), then Rolling Ridge in the northeast, home of the Gorons of Labrynna. West of Lynna City are the lush Fairies' Woods, known as Deku Forest in the past age. To the south are the vast seas of Labrynna, from the raging waters of the Sea of Storms to the calmer Zora Seas, where the Zoras reside beneath the waves in Zora Village. To the east of the seas is the large, isolated Crescent Island where the primitive, lizard-like Tokay—a race found uniquely in Labrynna—reside, secluded from the outside world. In the present, the seas recede and the Yoll Graveyard appears.

Timeline Placement


According to the official timeline released in Hyrule Historia, the Oracle Series are a direct sequel to in the "Downfall" timeline split and a prequel to, all of which feature the same Link.

Limited Edition
A limited edition adventure set was also released. Limited to 500 copies, it included a copy of both Oracle games, a Boomerang, a shirt, two pins, and two skins for both the Game Boy Color and Game Boy Advance. It was available for sale only in Europe.

Reception

 * ''See also: Oracle Series§Reception

Sales
Oracle of Ages was commercially successful, selling a near 4 million copies (3.96 million to be exact).

Reviews
Oracle of Ages, or quite simply the Oracle Series in general, was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot, and a 10 out of 10 rating of "Masterpiece" at IGN. The games were often credited as being two of the top (if not the best) games for the Game Boy Color. In fact, Oracle of Ages and Oracle of Seasons were ranked by Nintendo Power as being the fifth and fourth best games for Game Boy/Game Boy Color, respectively.

Oracle of Ages specifically was praised by IGN and Gamespot for its difficulty in terms of its challenging, "head-straching" puzzles. Gamespot also praised it for its superb use of the time-travel aspect in the flow of the game. Gaming Target praised the game of its meticulous attention to detail in terms of graphics, creating "one of the most beautiful and creative game worlds Link has ever had the pleasure to traverse."

Fan Reception
As can be seen by its user rating scores on IGN and Gamespot, Oracle of Ages was equally praised by fans as well as critics. It received a score of 9.1 at Gamespot and IGN alike, although the latter scores Oracle of Seasons slightly higher at 9.2.

Trivia

 * In both the chapter book and manga adaptations of the Oracle series games, Oracle of Ages is the second game in the sequence. This is also true for the timeline as presented in Hyrule Historia.