Moldorm


 * This article is about the enemy. For the Series:, see Series:.

are recurring NaN Enemies in.

NaN Moldorms in slowly slither around the ground in a random pattern. TLoZ: can defeat them by hitting them with his TLoZ:. When defeated, they may drop either a TLoZ:, a TLoZ: or one TLoZ:.

Moldorms are very rare enemies, being only seen in the Desert Temple and the Pyramid. They act the same as in Four Swords.

NaN Moldorms in appear in NaN Dungeons and in NaN Caves accessed with the TMC:. They move erratically and are more resilient than many other enemies, taking two hits from the TMC: to defeat, and three or more from other NaN Swords.

NaN Moldorms in appear in the sands of TPHD:, as well as in TPHD: found within the TPHD:. They will leap up from the sand to attack TPHD:. He can use the TPHD: to pull them from the ground, leaving them vulnerable to other weapon attacks until they manage to burrow back into the sand. After defeating enough NaN Moldorms, a larger NaN Moldorms will leap from the sand. This variation takes two hits to defeat instead of one.

[[SS -]]
NaN Moldorms in SS undefined reside out of sight underground. They are encountered only when SS: enters an underground tunnel with the SS:. Striking their tail segment with the SS: will destroy the rear segments and increase their movement speed, with three strikes required to defeat them. One appears as a SS: in the SS:.

In, NaN Moldorms appear in the "LCT:" LCT:. They dig under the sand and spiral towards LCT:, occasionally jumping out of the sand allowing LCT: to shoot them. If a LCT: gets close to LCT:, it will jump out and damage him, causing him to lose points.

Trivia

 * NaN Moldorms' weak spot was inspired by the, while the fluid that sprays from the spot when struck by a Series: was based on an obsession of the effects designer.

Nomenclature
NaN Moldorms are known as in Japanese. NaN Swamolas are known as in Japan, just like NaN Moldorms from. NaN Moldorms in and SS undefined are known as NaN Moldworms in Japan.