Talk:Guruguru Bar

Trap Template
I've been thinking of this for a while and from the summary on this page Fizzle seems to share my idea, that we may need to create a enemy template for traps (or thats what it at least seems to me). There are several "enemies" that area simply traps and creating a seperate template would alleviate some of the pressure on the Mechanized and Inorganic Enemies template, thoughts? --Heroofstuff 20:25, 17 November 2011 (EST)""
 * I hugely agree obviously, although I was also going to suggest a complete revamp of templates. Some are unnecessary or vague, I've already suggested that WarmEnemy be seperated into FireEnemy and possibly SandEnemy. At the same time, I considered having enemies more based on their location, but that kind of falls apart slightly given that 50% of all enemies simply appear in dungeons, so that fails, so perhaps WarmEnemy can be split into FireEnemy with the remaining merged into InorganicEnemy (is there a better word than Inorganic? Not a big deal). Anyway, examples of what I would consider to be Trap enemies would be Guruguru Bars, Winders, Blade Traps, Bumpers (haven't made the page for that yet), Balls (the ones in the Eastern Palace), Boulder, Chaser, Door Mimic, Floor Spikes, Flying Tiles and Pots and statues and chests, Fog (not sure if that even counts as an enemy at all, isn't that more like lava?), Mini Cyclone, Sea Trap and Stone Statue. Possibly more like Beamos, but those are the main ones. Most Zelda guides have a trap section alongside all the normal enemies, so thats a good place to start. TLoZ manual has a trap section seperate from the other enemies, the ALttP Japanese guide does, and the Link's Awakening guide does as well. Fizzle 18:20, 18 November 2011 (EST)