Ancient Arrow

are recurring NaN Items in.

NaN Ancient Arrows are a special type of BotW: designed specifically for defeating NaN Guardians. They are daggers made from BotW: that were repurposed as NaN Arrows. Robbie created the Ancient Arrows about 40 or 50 years after the Great Calamity.

There are a total of nine Treasure Chests containing Ancient Arrows, all found at Hyrule Castle. Three of them contain one Ancient Arrow, five of them contain a bundle of 3 Ancient Arrows, and one contains a bundle of 5 Ancient Arrows. BotW: can also create them in exchange for Ancient Materials, Arrows, and NaN Rupees by using the Ancient Oven, Cherry, at the Akkala Ancient Tech Lab. They can purchased individually, or in bundles of three or five Arrows. Link can also receive one from BotW: at any stable, during what he calls Customer Appreciation Day. It is triggered when you finish your first Divine Beast.

Ancient Arrows deal moderate damage to NaN Bosss, but heavy damage to Guardians. If an Ancient Arrow strikes a Guardian directly in the eye, the Guardian is instantly defeated. If used on enemies other than Guardians and Bosses, the enemy and its NaN Weapons will completely disintegrate. Enemies that disintegrate due to the Ancient Arrow will also not drop any NaN Materials.

Ancient Arrows do not disappear after being shot at an object, allowing Link to retrieve them if he misses an enemy. Ancient Arrows will penetrate and stick to certain objects, such as wood, and certain Materials, such as Hylian Shrooms. Ancient Arrows can cause ice blocks made from the Cryonis Rune to vanish. Ancient Arrows can also be used to instantly dispatch BotW:'s Cannons. Ancient Arrows are one of the only means of defeating Dark Beast Ganon, alongside the Light Arrows from the Bow of Light and Twilight Bow as well as Sword Beams from the Master Sword.

An Ancient Arrow, alongside the Ancient Bow, appears as Link's Final Smash in. When activated, Link pulls out the Ancient Bow and shoots an Ancient Arrow, launching with great knockback any opponent trapped in its range.