Module:Variable/Data

return { -- The most obvious variable (Link's name) is not defined here because it's	-- kept as a separate template by design -- See Template:Player Name documentation as to why. variables = { ["MM BombersCode"] = { placeholder = "#####", tooltip = "A five-digit code consisting of numbers 1 through 5 in a random order", doc = "The Secret Code to the Bombers' Secret Hideout.", },		["OoS GoldensSlain"] = { default ="0", tooltip = "A number from 0 to 3", color = "OoS Green", doc = "The number of Golden Monsters Link has slain.", },		["TWW BeedlePoints"] = { placeholder = "# points", tooltip = "A number from 1 to 60", color = "TWW Vermilion", doc = "The number of loyalty points Link has accrued at Beedle's Shop Ship", },		["TWWHD BeedlePoints"] = { placeholder = "# points", tooltip = "A number from 1 to 60", color = "TWWHD Vermilion", doc = "The number of loyalty points Link has accrued at Beedle's Shop Ship", },		["TP Epona"] = { default = "Epona", tooltip = "Corresponds to the horse name entered during Quest Log creation", },		["TPHD Epona"] = { default = "Epona", tooltip = "Corresponds to the horse name entered during Quest Log creation", },		["PH BeedlePoints"] = { placeholder = "#", tooltip = "A number from 1 to 200", doc = "The number of loyalty points Link has accrued at Beedle's Shop Ship", },		["ST BeedlePoints"] = { placeholder = "# points", tooltip = "A number from 1 to 2,000", doc = "The number of loyalty points Link has accrued at Beedle's Airshop", },	}, }