Skull Woods (A Link Between Worlds)

Skull Woods is a dungeon in. It is a dungeon located in Lorule, and makes a return in the Zelda series. Along with most of the dungeons in the game, the dungeon does not have an "order", and therefore can be completed when the player chooses, the dungeon is located in the woods directly north of Thieves' Town, the Lorulean counterpart of Kakariko Village.

Themes and Navigation
The Skull Woods is a dark, eerie building set underground, and is full of skeletal remains, Wallmasters, numerous entrances and exits, just like the version from. The dungeon features numerous different puzzle mechanics, such as the Wallmasters, which in other games being just another enemy, is crucial to many puzzles, such as hitting switches above Link and destroying the floor beneath Link, it still does however, take Link back to the entrance if caught. The dungeon also introduces large switches that can only be activated by throwing eyeball orbs into them, finding them is often a puzzle in itself. The effects of placing the crystals in the switches vary, but they mostly create platforms, this mechanic is not reused untill Lorule Castle. Just like A Link to the Past, the dungeon contains numerous entrances, although they do not play as a prominent role, often times Link will have to locate hidden entrances by cutting grass to reveal holes in the ground. This dungeon's dungeon item is a chunk of Master Ore. The boss of the Skull Woods is the Knucklemaster, very similar to a Wallmasters, the fight occurs in a large room with a cracked floor, meaning the Knucklemaster can smash certain parts of the floor with it's attacks. Upon defeat, Link receives a Heart Container, and rescues the priest's daughter and sage, Seres.