Blade Trap

, also known simply as, are recurring traps in.

Characteristics
NaN Blade Traps are formidable, mechanized obstacles equipped with spikes or blades. They come in a variety of types and are almost always impervious to all attacks, with some staying dormant until approached and others moving in a set path. NaN Blade Traps are common as dormant obstacles in titles such as, , , and. Upon crossing the path of a Series:, whether vertical or horizontal, it will react instantly by closing in rapidly on Series:. Contact with a Series: damages Series:; after being set off, they will slowly return to their original position.

Other NaN Blade Traps, such as those in and, glide along a projected path. These NaN Blade Traps move along the ground regardless of Series:'s presence, at a constant speed. The paths of these NaN Blade Traps vary; some move from one side to the next, while others move in a complete circle.

Other, although much less common, types of NaN Blade Traps have also appeared throughout the series. and and  introduced giant versions of NaN Blade Traps, which move in a set path around the room and take up large amounts of space. Similar traps called NaN Chasers appear in and,  and ; they are sentient bladed traps that will follow Series: down narrow corridors once he is within their line of vision.

NaN Blade Traps appear in NaN Dungeons in. Stone models are found in the TPHD:, while gilded models are found in the TPHD:; both appear as obstacles that move along TPHD: rails. They also appear during the battle with the TPHD: of the TPHD:, TPHD:.

NaN Blade Traps in are the only kind that can be destroyed; the TPHD: can be used to bring a statue to life in the TPHD:, smashing the NaN Blade Traps with its axe.

[[SS -]]
NaN Blade Traps appear as hazards in SS undefined. They can be found in SS: on the way to the dragon SS:. They move back and forth, making it difficult for SS: to pass through the area.