Spiketrap

The  is a recurring trap in. It has no official English name and is instead known by a number of terms such as "rolling pin" or "spiky roller", and is known as either or  in Japan.

Characteristics
Spiked Rollers move along a predetermined path at a set speed, and serve to both impede progress and damage Link on contact. Some Spiked Rollers only need be dodged to get past them, but certain areas may require jumping, with items such as the Roc's Feather, to get over the traps in order to pass them safely, or diving to swim underneath them. A Spiked Roller is used by Rolling Bones, the mini-boss of Tail Cave in, which requires Link having to jump over the trap.

In nearly all games, Spiked Rollers are impervious to all attacks and cannot be destroyed. Only in can Spiked Rollers be demolished, by using the Dominion Rod on the resident statue in the Temple of Time, then using its hammer to smash the obstacles in one hit.

The Spiked Roller found Inside the Deku Tree in is unique in that it does not move along a path, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room. Spiked Rollers found Beneath the Well in do not always bounce back and forth at the same speed, but do move in patterns that might have to be judged in order to get past them safely.

Extremely large Rollers appear in the Sand Temple in. Link can halt their movement using the Sand Wand and walk across them to reach new parts of the dungeon.

Etymology
The Spike Roller's Japanese name, in A Link to the Past and  in the, contains the word , Thorn, referring to its spiked surface.

Trivia

 * In Twilight Princess, a Spike Roller exists inside the Arbiter's Grounds, but strangely it does not move at all and only hurts Link if he somehow runs into it.
 * Similar traps appear in Super Mario 3D Land, and are particularly prominent in World 5-2, a stage inspired by the Zelda series.