Bob-omb


 * Not to be confused with Series:.

are recurring NaN Enemies in. They are directly based on the enemies from the  series.

NaN Bob-ombs are similar in appearance and behavior to the earlier NaN Bombites, as walking Series:-like enemies that ignite their fuse and quickly dash about in a panic when struck by the Series:, eventually exploding. If they are struck a second time, they cease running and can be picked up and thrown.

In, NaN Bob-ombs are typically encountered in small groups. They move slowly, but when they are struck by the FS:, they will turn blue and freeze in place and in order to light their fuse, you must throw that at a lit torch or make sparks with your sword and someone else's. As soon as their fuse is lit, they will dash around very quickly and bounce off of the walls, making them a bit hard to avoid. They will then eventually explode. NaN Bob-ombs, however, can also be helpful enemies, as they can be used to destroy cracked walls or blocks when the NaN Linkss are without NaN Bombs. When they are hit again after their fuse is lit, they stop moving and turn red. At this point, they can be picked up and thrown elsewhere before exploding, allowing the NaN Linkss to use them to destroy obstacles or other enemies. They appear in the FS:, FS:, FS:, as well as the FS:.

In, NaN Bob-ombs appear identically to those in. They are typically found in small groups in enclosed areas or narrow spaces. Unlike their Four Swords counterpart, they don't need to be thrown at torches when they are blue and instead their fuses light with just one sword slash, making them much easier to use as normal bombs. This becomes necessary to solve a puzzle in TMC:. They appear in the TMC:, the TMC:, and the aforementioned TMC:.