Stage


 * This article is about the game mechanic featuring areas and NaN Dungeons. For a similar game mechanic, see Series:.

are recurring mechanics that feature locations that may double as NaN Dungeons in.

In, NaN Levels refer to chapters that contain three NaN Stages each.

ST: is playable over six different NaN Stages.

In, each of the 32 NaN Levels consists of five self-contained NaN Stages. The NaN Linkss select their NaN Items from a trio of pedestals at the beginning of the first TFH: and keep them through the entire TFH:, Warping to subsequent NaN Stages via TFH: found at the end each TFH:. Only in the final TFH:, TFH:, are the NaN Linkss given the opportunity to select new NaN Items in the second and third NaN Stages.

In the second TFH: of each TFH:, a battle against multiple NaN Enemies takes place. The TFH: will only become activated once all NaN Enemies are defeated. The fourth TFH: of each TFH: contains either another such battle, a TFH:, or a TFH:.

The fifth TFH: is a safe room containing three NaN Treasure Chests with NaN Materials inside; one of the NaN Materials being more valuable than the others. The NaN Linkss cannot take damage in this TFH:, and the TFH: concludes once each TFH: has opened a TFH:, or after approximately 30 seconds has passed.

In the single-player mode, any of the NaN Stages can be skipped by pressing a "Skip" button on the lower screen, at the cost of one TFH: and all of the NaN Rupees collected thus far. If any NaN Stages are skipped, some or all of the NaN Treasure Chests in the fifth TFH: will have their NaN Materials replaced with NaN Red Rupees, and the TFH: will not count as "completed" for the single-player mode.

In, each LCT: contains three NaN Stages. In each LCT:, LCT: finds himself in a different area of LCT: where they have to either shoot NaN Targets, defeat advancing NaN Enemies, or travel through a location defeating a number of NaN Enemies. These three types of NaN Stages are respectively named LCT:, LCT:, and LCT: NaN Stages. In every stage, every LCT: or LCT: can be shot to gain a certain amount of points, but every LCT: has a time limit of 60 seconds. At the end of the LCT:, all of the obtained points from each of the three NaN Stages are tallied up. If LCT: obtained 20,000 points or more, he earns a LCT:; he earns a LCT: for 40,000 or more points; he earns a LCT: for 60,000 or more points; he earns a LCT: for 80,000 or more points. In order to unlock the next LCT:, LCT: must earn at least a LCT:.