Permanently Missable Items

are NaN Items, upgrades, and events that have limited chances to obtain or experience. If certain decisions are made, specific things are done in the incorrect order, or some changes and events occur in the game, then certain things will no longer be available. This listing is intended for aiding Series: runs.

Four NaN Heart Containers in each quest are missable if TLoZ: chooses the TLoZ: instead of the TLoZ:. It is ideal never to choose the TLoZ:, as TLoZ: can buy NaN Potions at any time. If he passes up a TLoZ:, then it can never be obtained again.

In the TLoZ:, there are three rooms that offer TLoZ: the choice of either paying 50 NaN Rupees or losing a TLoZ:; TLoZ: can earn the NaN Rupees back at any time, but not the TLoZ:. If TLoZ: doesn't have enough NaN Rupees, he can leave the room, find more NaN Rupees, then return when he has enough.

Almost nothing is missable in this game, though it should be noted that whenever TAoL: completes a TAoL:, it turns into stone in the TAoL: and he will never be able to enter it again. However, it only turns into stone when he:


 * 1) Obtains the main TAoL: TAoL:.
 * 2) Places the TAoL: into the TAoL: after the TAoL: battle.

Therefore, if the young hero completes step 2, but not 1, he can still return to claim the TAoL:. However, with both steps completed, the TAoL: becomes inaccessible, rendering TAoL: unable to return to it to gain additional TAoL: or collect NaN Treasure Bags.

1-Up NaN Dolls
The 1-Up NaN Dolls are also worth noting. It is not possible to miss these permanently, with the exception of the one located in TAoL:, for the reason written above. Also, when TAoL: does get one, it can no longer be obtained within that save file, even if the player quits and returns to the game. Therefore, it is best to plan wisely when obtaining them all. For instance, it may be more efficient to wait until all of the NaN Palaces have been completed, except the TAoL:, and then go to retrieve them all (Once TAoL:'s stats are maxed at level 8 in all three areas — strength, life and magic — the young hero can obtain a 1-Up for every 9000 TAoL: points gained).

NaN Treasure Bags
NaN Treasure Bags containing TAoL: points can only be obtained once each. It is wise to collect them strategically because, once a bag is obtained, the young hero cannot get it another time. Therefore, NaN Game Overs must be avoided at all costs after obtaining any of these set NaN Treasure Bags without leveling up, since either a TAoL: cutscene or restarting the game resets TAoL:'s TAoL: amount back down to zero again. With that noted, there are many more NaN Treasure Bags that can be found than NaN Dolls.

ALttP: ALttP: and ALttP: NaN Treasure Chests
Because ALttP: becomes inaccessible after defeating ALttP: in ALttP:, ALttP: will not be able to obtain the ALttP: if he fails to open the ALttP: containing it. Not only that, but there are two rooms on the first floor that ALttP: could fail to visit, resulting in the ALttP: being incomplete. Finally, there is a ALttP: next to ALttP: in the ALttP: that contains either the ALttP: (or more likely a ALttP: if ALttP: already has the ALttP:) which will also become inaccessible after defeating ALttP:. The ALttP: is available in three NaN Treasure Chests, and because ALttP: needs it in order to progress through the secret passageway, it is not missable, however the ALttP: next to ALttP: is. ALttP: would have to purposely avoid all such NaN Treasure Chests, as he has to visit all the rooms containing them as he progresses through the ALttP:, and they are all within plain sight. Failing to explore all the rooms on the ALttP:, however, is an easier mistake to make, as there are two paths through the first floor.

ALttP: ALttP:
If ALttP: does not open the ALttP: containing the ALttP: in ALttP:, he will not be able to obtain it from said ALttP: when the ALttP: becomes inaccessible after defeating ALttP: in ALttP:. However, the ALttP: itself is not permanently missable, as it can be obtained from a ALttP: in ALttP: that would normally hold NaN Arrows. The ALttP: in ALttP: will then contain NaN Arrows, but will still be missable, although NaN Arrows are freely available elsewhere. If ALttP: does not collect the ALttP: from either ALttP:, he has the option to get the ALttP: from a ALttP: in the ALttP: which would normally contain 300 NaN Rupees.

The Travels of Link
Four NaN Photos out of the 12 in LADX: album in are missable. First, to trigger the photography LADX:, LANS: must visit the LADX: and speak to the LADX:. After that, the LADX: will show up at various points during LANS:'s adventure in order to take NaN Photos. It is possible to miss four of these moments forever after a certain point, though. The last three, in fact, are all taken while escorting LANS: to LANS:. They are as follows:

1.) The first is the LADX: of LANS: with LANS: in front of the gate to LANS:. LANS: must walk to the castle entrance while it is still closed. LANS: will then appear and the LADX: will show up to take the LADX:. LANS: must not step on the switch inside LANS: to open the front gate until he has obtained this LADX:. (see left)

2.) The second is the LADX: of LANS: with LANS: at the seashore, in the south-westernmost area of LANS:. LANS: must simply go there once LANS: starts following him, and the LADX: will appear for the LADX:. (see right)

3.) The third is the LADX: of LANS: falling on top of LANS: at the bottom of a well. With LANS: following him, LANS: must jump into the hole one screen north of the LANS:, then, after landing in the cave below, avoid moving and wait until LANS: lands on top of him. (see left)

4.) The fourth is the LADX: in LANS: with LANS:, LANS:, and LANS: in front of the LANS: of the LANS:. LANS: must simply go there once LANS: starts following him, and LANS: and the LADX: will meet them there. (see right)

For NaN Photos 2, 3, and 4, LANS: must not prompt LANS: to awaken the LANS: near LANS: until he has obtained all three. In the case of uncertainty, LANS: can check the LADX: near LANS: before parting with LANS:.

On a minor note regarding NaN Photos, the very first one that LANS: takes is not missable, but rather, variable—and whatever choice the young hero makes will be final. During the first dialogue with the LADX:, if LANS: agrees to take a LADX:, then the first LADX: will be of LANS: posing with a peace sign. If he continually rejects the LADX:, however, the LADX: will be of a beat-up LANS:. As previously mentioned, only one of these NaN Photos can be kept.

NaN Secret Seashells
Three of the 26 NaN Secret Seashells are missable. Once LANS: has exactly five NaN Secret Seashells (no more, no less), he must go to the LANS: to gain a sixth. Likewise, once he has exactly 10 NaN Secret Seashells (no more, no less), he must return there again to gain an 11th. The third missable LANS: is the one near LANS:'s entrance that must be accessed using the LANS: (meaning LANS: must not complete LANS: before doing this). As far as rewards for obtaining NaN Secret Seashells go, this is not concerning, however, as LANS: only needs 20 out of the 26 NaN Secret Seashells in order to obtain the LANS:. After LANS: has powered his LANS: up, all remaining NaN Secret Seashells in the game turn into NaN Rupees, and the slot for NaN Secret Seashells on the LANS: screen disappears. As a result, if LANS: wants the transitory satisfaction of having all 26 NaN Secret Seashells shown in his LANS:, he must obtain them all before bringing them to the LANS:. Once again, however, the LANS: icon and number will vanish once LANS: gets the LANS:.

None of the 50 NaN Secret Seashells in are missable.

Minor Note
If LANS: successfully steals from the LANS: in LANS:, he will lose the original name that was created for himself for the rest of the file, as it gets replaced with "THIEF." It is up to the player whether or not give up LANS:'s assigned name like this, however in, LANS:'s name actually has to become "THIEF" in order to complete the photography LADX:.

OoT3D: NaN Rupees
In the OoT3D:, OoT3D: can use the OoT3D: in the room with OoT3D: to fire NaN Deku Seeds into the window on the right side (the one featuring paintings of various Nintendo characters), which awards him with a OoT3D:. This event can only occur once, and the NaN Rupees are missable as OoT3D: cannot return to the courtyard after getting all three NaN Spiritual Stones.

OoT3D: Upgrade
A OoT3D: capacity upgrade is permanently missable due to a glitch in the Nintendo 64 version of the game, as well as in the and  releases, and in the Virtual Console ports. If OoT3D: enters the OoT3D: from the OoT3D:, goes to the OoT3D:, and dons particular NaN Masks, the NaN Deku Scrubs in the room will offer various types of responses or rewards. Wearing the OoT3D: results in earning the OoT3D: capacity upgrade (this can be obtained at any time), and wearing the OoT3D: earns OoT3D: the OoT3D: capacity upgrade.

The OoT3D: capacity upgrade will work only if OoT3D: has not yet obtained the OoT3D: in the Adult Link era. If the saw has already been obtained, wearing the OoT3D: in front of the NaN Deku Scrubs will get a variety of reactions, but will never result in the desired upgrade. As such, OoT3D: must not obtain the OoT3D: in the OoT3D: until having obtained this upgrade. Contrary to some fan notions, the OoT3D: in OoT3D: (to whom OoT3D: sells the OoT3D:, the last step required before OoT3D: can obtain the OoT3D:) can be found before pulling out the OoT3D: if OoT3D: looks for him after obtaining the OoT3D:.

This happens because all the quests in the game have "finisher flags" that mark them as complete. The OoT3D: was mistakenly set to the same flag as the OoT3D: capacity upgrade, likely because OoT3D: flags tend to be set by area, and both the OoT3D: and the upgrade are technically in the same position. When the OoT3D: is obtained, the game is falsely notified that the OoT3D: capacity upgrade has already been obtained as well, even if it has not. Only the upgrade suffered from this bug and not the OoT3D:, which may explain why it was missed by the game's beta testers, who perhaps always obtained the upgrade before pulling the OoT3D:.

This glitch has been fixed in.

OoT3D:
If the OoT3D: in the OoT3D: is dug up by OoT3D: but not retrieved before leaving the area, it disappears and cannot be obtained again.

This was fixed in, though it resulted in a new glitch that allows the same OoT3D: to be collected repeatedly.

OoT3D:
The OoT3D: for OoT3D: is located behind a OoT3D: that is unlocked by a blue OoT3D:. Normally, OoT3D: must place OoT3D: onto the OoT3D: and leave her behind to enter the room, but after completing the OoT3D:, OoT3D: will no longer appear inside OoT3D:, making the OoT3D: impossible to obtain through normal means. To get into the room after the OoT3D: is completed, OoT3D: can perform a simple glitch that keeps the door open for longer after stepping on the blue OoT3D:. This is done by releasing NaN Bugs or a OoT3D: from a OoT3D:, then catching it again, which will cause OoT3D: to hold a filled OoT3D: in his hand. After that, backflipping onto the OoT3D: while releasing the NaN Bugs/OoT3D: in mid-air will cause the door to open, bypassing the need to fully press the OoT3D:.

This was fixed in with a small OoT3D: being added to the room, which if needed, can be used to depress the blue OoT3D: after the completion of the OoT3D:.

Minor Note
One OoT3D: worth noting is the OoT3D: that OoT3D: can buy from OoT3D: in OoT3D: for the expensive price of 200 NaN Rupees. It is a blade more powerful than the OoT3D:, however it breaks after only eight uses. After OoT3D: completes the OoT3D: and obtains the OoT3D:, the OoT3D: is no longer available to the hero, as OoT3D: will not sell it.

MM3D: MM3D:
A MM3D: containing NaN Deku Nuts becomes unreachable after MM3D: progresses beyond the very first area in the game. It can be found on a platform in the large room preceding the room where MM3D: encounters the MM3D:. Even if the MM3D: is opened, however, it always reverts back to its unopened state when the MM3D: is played.

OoS: Upgrade
The OoS: upgrade is permanently missable through a glitch when playing a OoS: in the Japanese versions of and  (the European versions fixed this glitch, but it is not currently known if it still affects the North American versions). If a OoS: has already been acquired over the normal course of the OoS: (by receiving it from the OoS: at OoS: or by buying it from the OoS:), the secret for OoS: will not work anymore; it can still be entered on the password screen and a message appears saying that OoS: has received OoS:, but OoS: will remain in the OoS:. To avoid this, the OoS: or the OoS: quest must be completed with OoS: still in the OoS:. Preferably, the secrets are taken back to OoS: or OoA: as soon as they become available (upon completing the second OoS: in the OoS:). After upgrading the OoS: in the Non-OoS: (the glitch will not happen in a Non-OoS:, so it does not matter if OoS: or OoS: is in the OoS:), a password is received which can then be given to OoS: in the OoS:. This will result in OoS: receiving the OoS: upgrade. From then on, OoS: is available over the normal course of the game (receiving or buying, as mentioned above).

Three NaN Gasha Seeds
Although NaN Gasha Seeds are infinitely obtainable through various NaN Shops and NaN Mini-Games, there are also a certain amount of NaN Gasha Seeds in fixed locations in. Three of these can be found in the upper sections of the OoS: and will disappear after a while. The first one can be obtained when the OoS: opens after the completion of the second OoS: and will disappear after OoS: completes the third OoS:. The second shows up after getting the fifth OoS: and disappears after getting the sixth. The third shows up after getting the seventh OoS: and disappears after getting the eighth.

Three NaN Gasha Seeds
Although NaN Gasha Seeds are infinitely obtainable through various NaN Shops and NaN Mini-Games, there are also a certain amount of NaN Gasha Seeds in fixed locations in. Three of these can be found in the upper sections of the OoA: and will disappear after a while. The first one can be obtained after getting the fourth OoA: and disappears after getting the fifth. The second shows up after getting the sixth OoA: and disappears after getting the seventh. The third shows up after getting the eighth OoA: and disappears after defeating OoA:.

Choices Spanning Both Games
While these are not missable, some choices must be made throughout the course of the (linked) adventures and will carry over from the first game into the second OoS: as well.

The first area of decision is the OoS: involving the growth and development of OoS:, whom OoS: gets the honor of naming. Certain decisions that OoS: makes for OoS: at one stage of his life will permanently affect the course that later stages of his life will take. The second area of decision is the choice of OoS: and their accompanying OoS:. OoS: can choose between three companions — OoS:, OoS:, or OoS: — and once the choice is made, OoS: gets that OoS:'s particular OoS:, which means he cannot get a OoS: for the other two. The following shows briefly how to choose each particular OoS: for OoS: in each game.




 * OoA:: Since OoA: is OoA:'s default partner in this game, he simply has to carry on in his quest as normal. Once OoA: leaves OoA: (in the present) to the west, he needs to go north once up the steps and use an OoA: to burn the bush across the river, activating the OoA: that creates a bridge. He then has to go across and north to where OoA: awaits him.
 * OoA:: To recruit OoA: instead, OoA: simply has to buy OoA: from the OoA: (present) for 150 NaN Rupees. He must not burn the bush and activate the bridge OoA: north of OoA: until he has bought said OoA:.
 * OoA:: To recruit OoA: instead, OoA: needs to keep winning the OoA: OoA: in OoA: (past) until the prize given to him is OoA:. He must not burn the bush and activate the bridge OoA: north of OoA: until he has won said OoA:.




 * OoS:: Since OoS: is OoS:'s default partner in this game, he simply has to carry on in his quest as normal. When OoS: reaches the area one screen north and west of the tree stump where he originally met OoS: (this would be OoS:), he must pick up the rock and go north through the gate to where OoS: awaits him.
 * OoS:: To recruit OoS:, OoS: needs to keep winning the OoS: (after he has won the OoS:) until the prize given to him is OoS:. He must not enter the area of OoS: where he must lift the stone and pass through the northern gate until he has won said OoS:.
 * OoS:: To recruit Moosh instead, OoS: simply has to buy OoS: from the OoS: for 150 NaN Rupees. He must not enter the area of OoS: where he must lift the stone and pass through the northern gate until he has bought said OoS:.

TWWHD: NaN Figurines in The Wind Wakers
16 NaN Figurines in The Wind Wakers in the TWWHD: TWWHD: can be permanently missable during a playthrough of the game. They are as follows:
 * Six NaN Big Octos can be found in different sectors of the TWWHD:; if TWWHD: defeats them all before taking a TWWHD: of one, it will not be possible to obtain their TWWHD:.
 * A TWWHD: of TWWHD: must be taken before obtaining the "TWWHD:" from him, as he disappears once he teaches the song to TWWHD:. TWWHD:'s TWWHD: also includes TWWHD:, his brother.
 * TWWHD: is battled once in the TWWHD: and later on in TWWHD:. TWWHD: must take a TWWHD: of it before defeating it using the NaN Light Arrows during its final appearance.
 * A TWWHD: of the TWWHD: must be taken during the battle against it in the TWWHD: before it is permanently defeated.
 * A TWWHD: of TWWHD: must be taken before awakening TWWHD: as the TWWHD:, as he vanishes from TWWHD: after this event.
 * A TWWHD: of the TWWHD: in the TWWHD: must be taken before it is defeated in order for TWWHD: to obtain its TWWHD:.
 * TWWHD:'s TWWHD:, which also includes those of her TWWHD:, must be obtained by taking her TWWHD: while escorting her to the basement of TWWHD:.
 * A TWWHD: of TWWHD: must be taken during the battle against it before it is permanently defeated. This will also require TWWHD: to backtrack out of TWWHD: to obtain the TWWHD:.
 * TWWHD:'s TWWHD: is not required to complete the TWWHD: in the GameCube version of the game. If TWWHD: wishes to obtain his TWWHD:, he must do so before obtaining every other TWWHD:, as TWWHD: disappears once the TWWHD: is complete.
 * If any of the above NaN Figurines in The Wind Wakers are missed, the TWWHD: of TWWHD: and the TWWHD:, which is rewarded by fully completing the TWWHD:, will also be rendered unobtainable as a result.

During the TWWHD:, all NaN Figurines in The Wind Wakers obtained during the first playthrough will be carried over, giving TWWHD: another chance to obtain any he may have missed. The young hero also starts off the TWWHD: with the TWWHD:, allowing earlier NaN Pictographs to be taken of TWWHD: on TWWHD: and the TWWHD: during the first visit to the TWWHD:.

In, the TWWHD: could be used to send and receive NaN Pictographs between players through Miiverse, even those of subjects that had already been missed in the current playthrough. Since the service has been discontinued, however, this is no longer an option.

NaN Blue Potions
TWWHD: needs to bring 15 samples of TWWHD: to TWWHD: in the TWWHD: at TWWHD: in order to be able to purchase NaN Blue Potions. There are only 23 NaN Blue Chu Jellies in total which can ever be obtained throughout the TWWHD:, so if the young hero sells more than eight of them to TWWHD: before unlocking the TWWHD:, this objective can never be completed.

NaN Light Arrows
If TMC: arrives at the TMC: via TMC: without having already saved TMC: from the TMC:, TMC: will die, rendering the NaN Light Arrows unobtainable as they are the reward for saving TMC:. To obtain the NaN Light Arrows and the reward of 100 NaN Mysterious Shells, TMC: must warp to the TMC: and rid TMC: of his TMC: before riding the whirlwind to the TMC:.

TMC:
In the PAL version of the game, one TMC: becomes impossible to obtain after a certain point, resulting in the loss of one TMC:, an appearance by TMC:, and the TMC:. The source of this problem lies with TMC:, a farmer in the TMC: region. If TMC: begins to fuse with him but then quits and leaves the area, a glitch will occur, causing the game to never give the option to perform the TMC: again. This glitch is not present in the Japanese or North American versions of the game.

TMC:
A frozen TMC: located in the tunnel underneath the TMC: in TMC: can become missable. This TMC: is frozen in a block of thick TMC:, requiring the TMC: to thaw. Once TMC: has obtained the TMC:, he can revisit the tunnel by shrinking himself using a TMC: on the second floor balcony of the TMC: and descend the vines to the nearby water canal, where the tunnel's entrance is. Both the tunnel and its TMC:, however, are impossible to access once the TMC: and its TMC: become inaccessible later in the game, when TMC: returns to the TMC: with the fourth TMC: and fuses his TMC: into the TMC:. As such, the young hero must not obtain the TMC: until after he has opened this TMC:.

TMC:
The TMC: can become permanently unobtainable under certain conditions caused by a glitch. If TMC: obtains all of the NaN Figurines that he can currently get and attempts to draw the lottery again, the chance that he will get a new TMC: will be 0%. However, it is possible for TMC: to still get a new TMC:. If this happens, the new TMC: sound will play and the TMC: will be added to the collection case on the left, but TMC: will act as if though it is a repeat and pay TMC: five NaN Rupees. The significance of this is that despite being added to the collection case, the TMC: is not considered to be obtained by the game. Once TMC: obtains all 136 NaN Figurines, TMC: does not award TMC: with the TMC:, but instead, says that there is still a 1% chance of getting a new TMC:. That 1% chance is the glitched TMC: that TMC: should not have gotten.

To avoid this glitch, TMC: must not draw again after TMC: falls onto his back and informs him that there are no more new NaN Figurines to get. Doing so may cause TMC: to get a glitched TMC: of something he has not encountered yet, resulting in the TMC: becoming unobtainable.

NaN Charm (The Minish Cap)s
While they are not missable, some choices must be made throughout the course of the adventure regarding the NaN Charm (The Minish Cap)s. The NaN Charm (The Minish Cap)s are three NaN Items of which only two at the most can be obtained. They are granted to TMC: by the three NaN Oracles, provided he first finds NaN Vacant Houses for them. Because there is no third TMC: in the game, one will have to choose which two NaN Charm (The Minish Cap)s he prefers to have. The NaN Charm (The Minish Cap)s are carried in NaN Empty Bottles.

NaN Letters
Two out of the 16 NaN Letters from the TPHD: can be missed:


 * The first is from TPHD:, and says that she was happy to meet TPHD: and will appear again at a different location. She also adds a P.S. about her TPHD:. TPHD: gets this TPHD: after completing the TPHD: as long as he obtains her, but does not use her to warp out.
 * The second TPHD: is also from TPHD:, and says that she was happy to meet up with TPHD: and see her TPHD: again, concluding by saying she will be going to another location. TPHD: can get this TPHD: after completing any TPHD: from the TPHD: to the TPHD: by obtaining and using TPHD: in that TPHD:.

TPHD:
The TPHD: becomes permanently lost if it is burned by TPHD:. If this happens, TPHD: can purchase a TPHD: that is functionally identical to the TPHD:, but has a different name and a different design.

Soups
TPHD: and TPHD: are rendered unattainable once TPHD: cooks up TPHD: and TPHD:, respectively.

PH:'s PH: and PH:
After the third visit to the PH:, the PH: must be purchased. Upon approaching a PH:, PH: receives a PH: from PH: notifying him that the PH: is ready. However, the better course of action is to go directly to PH: and buy the PH: before checking the PH:. If this is done, the PH: will instead thank PH: for his purchase, and a bonus PH: will be included.

PH:
A PH: in a PH: can become missable under some specific conditions. After defeating the PH: on the PH:, the reward will be the usual PH: in a large PH:. However, because the PH: is the one PH: that can never be revisited, it is possible to bypass this PH: and go on without it. Fortunately, if PH: does bypass it, the PH: shows up and attempts to deliver it to him, asking him if he wants it. Choosing "Yes" allows PH: to receive the PH:, while choosing "No" instead renders it gone permanently.

NaN Treasure Chests on the PH:
There are some NaN Treasure Chests on the PH: that can be permanently missed. One contains a random PH:, one contains ten NaN Rupoors, and a couple of others contain either NaN Potions or NaN Rupees. There are also two NaN Crystals, at least one of which is optional. Once PH: has completed the PH:, it cannot be revisited, rendering all of these NaN Items permanently unobtainable.

Isle of the Goddess SSHD:
There is a small SSHD: containing 20 NaN Rupees along the pathway winding around the Isle of the Goddess. Although it is hard to miss at the beginning of the game because SSHD: leads SSHD: past it, the SSHD: disappears once the SSHD: is revealed.

SSHD: and SSHD:'s NaN Gratitude Crystals
While no NaN Gratitude Crystals are permanently missable, the methods for obtaining some of them and the consequences of SSHD:'s choices are mutually exclusive. When delivering SSHD:, SSHD: has the option to either give it to SSHD: or to SSHD:. If given to the former, SSHD: will appear in SSHD:'s room at night with SSHD:. If given to the latter, SSHD: and SSHD: will begin dating. Once one option has been chosen and the consequences realized, the other cannot occur.

Likewise, during the SSHD: involving SSHD:, SSHD: can either reciprocate SSHD:'s feelings or reject her. If he chooses the former, she addresses him as "darling" for the rest of his journey and her SSHD: laments that she is in love. If SSHD: chooses the latter option, she will talk to him normally and SSHD: expresses how happy he is that his daughter is no longer in love.

SSHD: SSHD:
A SSHD: is available for activation in the second room of the SSHD:. Once the SSHD: has been completed, however, SSHD: will lose his chance to activate it, as the SSHD: can no longer be revisited.

ALBW:'s ALBW:
When ALBW: obtains the ALBW: from ALBW:, he asks the young hero to clear the area around his ALBW:. Once ALBW: destroys all the small rocks on the outside, ALBW: will make a ALBW: appear in his ALBW: containing 50 NaN Rupees. This cannot be done after completing the ALBW:.

While no collectible items are missable in this game, Vol. 6 of the TFH: can no longer be found among the townsfolk after TFH:'s curse is lifted.

BotW:'s Interactions
On the BotW: at the beginning of the game, the BotW: can be found at his BotW:, in the BotW:, and atop BotW: only before obtaining the four NaN Spirit Orbs from the NaN Ancient Shrines on the BotW:. After this, he is no longer at these locations.

BotW: BotW:
There are three methods for obtaining a BotW: at the BotW:, two of which involve speaking with the BotW:. It can be received either by talking to him atop BotW: or by making a dish of BotW: using BotW:, BotW:, and BotW:, and giving it to him at his BotW:. If BotW: does not get the BotW: using either of these two methods before obtaining the four NaN Spirit Orbs on the BotW:, a BotW: containing it will appear in the BotW:. Regardless, the BotW: itself is not missable, as it can be bought in BotW:.

BotW: Treasure Chest
If Link does not get the BotW: by speaking to the King on top of BotW: or by making the BotW: dish, the Warm Doublet will appear in a chest inside the BotW:. However, even if he does get the Doublet by one of the other methods, the BotW: will still detect a treasure chest inside the cabin, despite one not being present. As a result, this chest is now permanently unobtainable on that file.

BotW: NaN Treasure Chests
The interiors of the four NaN Divine Beasts cannot be revisited once BotW: has activated their main NaN Terminals, as they subsequently take aim at BotW: with their lasers and are deemed too dangerous to approach. As such, the contents of any NaN Treasure Chests still inside them become unobtainable. All of these NaN Treasure Chests are optional, however, as they contain items such as NaN Rupees, NaN Weapons, and various NaN Materials, which can be recuperated from elsewhere across BotW:.

BotW:
If BotW:'s BotW: BotW: is full using all 100 slots when he obtains the BotW: from BotW:, it will not appear in the BotW:, and will not be possible to obtain again from her, rendering it permanently unobtainable. Interestingly, if BotW:'s BotW: BotW: is full when receiving the BotW: from BotW:, this is not the case.

BotW:
Similarly to the BotW:, if BotW: receives the BotW: while his BotW: BotW: is full, it will not appear in the BotW: nor will it return to its pedestal, rendering it permanently unobtainable.

BotW: NaN Weapons
Aside from the BotW: atop BotW:, the BotW: in the BotW:, and the BotW: in the BotW:, all NaN Lynels permanently scale up based on a hidden point system which is determined by the number of NaN Enemies that are slain. The BotW: in the BotW: is an exception, as it scales upon completing each of the NaN Divine Beasts. Consequently, the equipment they wield scales alongside them and can become permanently unobtainable.

After every possible BotW: has scaled to a BotW: or greater, NaN Lynel Crushers and NaN Lynel Spears can no longer appear. As the BotW: atop BotW: remains unscaled, it is still possible to obtain NaN Lynel Swords, NaN Lynel Shields, and NaN Lynel Bows from it. Once every BotW: has scaled to a BotW: or greater, NaN Mighty Lynel Crushers and NaN Mighty Lynel Spears can no longer appear. As it is possible to obtain the equipment from the BotW: in the BotW:, it is still possible to obtain NaN Mighty Lynel Swords, NaN Mighty Lynel Shields, and NaN Mighty Lynel Bows.

To account for the automatic scaling in BotW:, NaN Blue-Maned Lynels bear basic BotW: equipment and begin scaling from there. Additionally, NaN Enemies other than NaN Lynels that have been introduced in BotW: can be found wielding BotW: equipment, such as a BotW: that wields a BotW: at BotW: and a BotW: that wields a BotW: at BotW:. Because of these NaN Enemies, it is only possible to miss NaN Lynel Crushers, NaN Mighty Lynel Crushers, and NaN Mighty Lynel Spears in BotW:.

NaN Forest Dweller's Swords
NaN Forest Dweller's Swords only appear in NaN Treasure Chests and as part of BotW:. As such, if they are all collected and then destroyed or lost, they become permanently unobtainable. BotW: can repeat BotW: to rent one for 20 NaN Rupees for the duration of the BotW:, however he will not be able to keep it.

NaN Kite Shields
NaN Kite Shields only appear in NaN Treasure Chests and as one of the rewards from BotW:'s Advanced BotW: Course. As such, if they are all collected and then destroyed or lost, they become permanently unobtainable.

BotW: Modifier
The BotW: modifier, which causes the last hit in a succession of hits from a BotW: to deal twice as much damage, can only appear before a certain amount of experience in the game's hidden point system is gained from defeating NaN Enemies. After this threshold is met, NaN Weapons can no longer be given this modifier randomly. However, some specific weapons such as the Boat Oar found just above Clarnet Coast can still spawn with this modifier even after meeting the threshold.

BotW:'s BotW:
If Link meets BotW: at the BotW:, Sidon will give Link an BotW:. However, if Link has a full inventory (100 meals) at this point, or skips meeting BotW: here, he will not be able to receive this elixir afterwards. Either way, the item itself isn't missable, since it can be cooked or bought elsewhere.

TotK: Modifier
Like, finding weapons with the TotK: modifier becomes impossible after reaching a certain amount of experience within the game's hidden point system. You can now add modifiers to a weapon by feeding them to a TotK:, but only weapons with low attack power will be able to receive the Critical Hit modifier after passing this threshold.

NaN Giant Bosss HWDE:
In version 1.6.1 or earlier, during the first playthrough of HWDE: HWDE: in HWDE:, if HWDE: is defeated before it reaches the West Field HWDE:, the NaN Giant Bosss HWDE: pop-up message will not appear, resulting in its entry never being unlocked in the HWDE:, as well as never randomly appearing during loading screens in HWDE: and HWDE:.