Module:Franchise

local p = {} local h = {}

local ListPages = require("Module:List Pages") local utilsArg = require("Module:UtilsArg") local utilsCargo = require("Module:UtilsCargo") local utilsLayout = require("Module:UtilsLayout") local utilsMarkup = require("Module:UtilsMarkup") local utilsString = require("Module:UtilsString") local utilsTable = require("Module:UtilsTable") local utilsVar = require("Module:UtilsVar")

local cache = mw.loadData("Module:Franchise/Cache") local idCounter = utilsVar.counter("id")

local CARGO = { tables = { Game = "Games2", Comic = "Comics", },	fields = { common = { id = "Integer", code = "String (size=255;unique)", --Cargo bug: without size=255, the #cargo_declare fails page = "Page", shortName = "String", firstRelease = "Date", canonicity = "String", type = "String", display = "Wikitext", link = "Wikitext", },		Game = { graphics = "String", family = "String", remakeOf = "String", supersededBy = "String", },		Comic = { phraseLink = "Wikitext", authors = "List of String", basedOn = "String", },	} } CARGO.fields.Game = utilsTable.merge({}, CARGO.fields.common, CARGO.fields.Game) CARGO.fields.Comic = utilsTable.merge({}, CARGO.fields.common, CARGO.fields.Comic)

local FIELDS = { common = {"id", "code", "link", "display", "firstRelease", "canonicity", "type"}, Game = {"graphics", "family", "remakeOf", "supersededBy"}, Comic = {"phraseLink", "authors", "basedOn"} } FIELDS.Game = utilsTable.concat(FIELDS.common, FIELDS.Game) FIELDS.Comic = utilsTable.concat(FIELDS.common, FIELDS.Comic)

local validators = { common = { code = { nonEmpty = true }, page = { nonEmpty = true }, shortName = { nonEmpty = true }, firstRelease = {}, canonicity = { required = true, enum = {"canon", "ambiguous", "non-canon"} },		link = {}, display = {} },	Game = { type = { enum = {"main", "remake", "spin-off"}, },		graphics = { enum = {"2D", "3D"}, },	},	Comic = { type = { enum = {"comic", "manga"} },		authors = { nonEmpty = true }, basedOn = { --TODO: enum = p.gameEnum, },	} } validators.Game = utilsTable.merge({}, validators.common, validators.Game) validators.Comic = utilsTable.merge({}, validators.common, validators.Comic)

local doc = { common = { code = "Unique identifier for the title.", page = "The wiki page for the title.", shortName = "The short name for the title used in categories such as Category:Items in Link's Awakening (Nintendo Switch). Usually the title's subtitle.", firstRelease = "The date of the title's first release.", canonicity = "The title's canonicity.", },	Game = { type = "One of:,  ,  , or nothing for any other game. The first three types are show on the Main Page.", link = "Wikitext for how the game is to be linked in articles. If left empty, it is derived from  and  .", display = "Wikitext for how the game is to be linked in articles. If left empty, it is derived from .", remakeOf = "The game that this title is a remake of, if any.", supersededBy = "The name of the game that supersedes this one in terms of canon." },	Comic = { type = "One of:,  .", authors = "Comma-separated list of authors and illustrators", basedOn = "Game that the comic is based on.", } }

function p.CargoDeclare(frame) local entryType = frame.args[1] return utilsCargo.declare(CARGO.tables[entryType], CARGO.fields[entryType]) end

function p.CargoStore(frame) local entryType = frame.args[1] local args = frame:getParent.args args = utilsTable.mapValues(args, utilsString.nilIfEmpty) args = h.derive(args, entryType) local err = utilsArg.validate(args, validators[entryType]) if err then return utilsMarkup.categories(err) end utilsVar.add("rows", utilsTable.merge(args, { entryType = entryType }))	return utilsCargo.store(CARGO.tables[entryType], args) end

function p.CargoPreview(frame) local rows = utilsVar.get("rows") local rowGroups = utilsTable.groupBy(rows, "entryType") local titles = utilsLayout.table({		sortable = true,		headers = FIELDS.common,		rows = utilsTable.map(rows, utilsTable._toArray(FIELDS.common, ""))	}) local games = utilsLayout.table({		sortable = true,		headers = FIELDS.Game,		rows = utilsTable.map(rowGroups.Game, utilsTable._toArray(FIELDS.Game, ""))	}) local comics = utilsLayout.table({		sortable = true,		headers = FIELDS.Comic,		rows = utilsTable.map(rowGroups.Comic, utilsTable._toArray(FIELDS.Comic, ""))	}) local preview = utilsLayout.tabs({		{			label = "All Titles",			content = titles,		},		{			label = "Games",			content = games,		},		{			label = "Comics",			content = comics,		},	}) return preview end

function h.derive(args, type) local derived = {} if type == "Game" then derived = h.deriveGame(args) elseif type == "Comic" then derived = h.deriveComic(args) end return utilsTable.merge({}, args, derived, {		id = idCounter.increment	}) end

function h.deriveGame(args) return { link = args.link or ("%s"):format(args.page, args.shortName), display = args.display or ("%s"):format(args.shortName), } end

function h.deriveComic(args) local subtitle, display, link, phraseLink local parens = string.find(args.shortName, "%s%([^)]+%)")	if parens then		subtitle = string.sub(args.shortName, 1, parens - 1)		local descriptor = string.sub(args.shortName, parens)		display = ("%s%s"):format(subtitle, descriptor)		link = ("%s"):format(args.page, display)		phraseLink = ("%s %s"):format(args.page, subtitle, args.type)	else		display = ("%s"):format(args.shortName)		link = ("%s"):format(args.page, args.shortName)		phraseLink = link	end	phraseLink = phraseLink .. " by " .. ListPages.main(utilsString.split(args.authors))	return {		display = display,		link = link,		phraseLink = phraseLink,	} end

-- QUERIES: ALL

function p.enum return cache.enum end

function p.shortName(code) return h.get(code, "shortName") end

function p.canonicity(code) return h.get(code, "canonicity") end

function p.shortName(code) return h.get(code, "shortName") end

function p.link(code) return h.get(code, "link") end

-- QUERIES: GAMES

function p.graphics(code) return h.get(code, "graphics") end

function p.remakes(code) return cache.remakes end

function h.get(code, prop) local title = cache.titlesByCode[code] return title and title[prop] end

p.Documentation = { sections = { {			heading = "All media", section = { enum = { params = {}, returns = "An array of all codes in canon order, plus a  so that it can be used for utilsArg.enum.", cases = { {							snippet = 1, expect = {"TLoZ", "TAoL", "ALttP", "ALttP&FS", "LA", "LADX", "LANS", "OoT", "OoTMQ", "OoT3D"}, },						{							snippet = 2, expect = "Data:Franchise", },					},				},				shortName = { params = {"code"}, returns = "Short name for franchise title used in category names. Usually the subtitle.", cases = { {							args = {"LA"}, expect = "Link's Awakening", },						{							args = {"LANS"}, expect = "Link's Awakening (Nintendo Switch)", },						{							args = {"LA (Cagiva)"}, expect = "Link's Awakening (Cagiva)", },						{							args = {"fakeGame"}, expect = nil, },					}				}			},		},	}, }

return p