Hyrule Warriors: Age of Calamity

 is a spin-off game of. It takes place in the world of in a different timeline during the second HWAoC:.

Chapter 1
At about the same time BotW:'s powers awakened in the events of, a small HWAoC:, named HWAoC:, emerges from a box in HWAoC:. As it sees the destruction caused by HWAoC:, it opens a HWAoC: to travel back before the HWAoC:. Before the it jumps into the gate, a HWAoC: attacks it, but the small HWAoC: manages to make it into the gate. Unknown to it, a part of HWAoC:'s HWAoC: also made its way through the HWAoC:, following the small HWAoC:.

HWAoC: emerges in HWAoC: before the HWAoC: began, where HWAoC: is rallying a group of NaN Soldiers to drive off an incoming horde of NaN Enemies. During "HWAoC:", HWAoC:, one of the soldiers, comes across the seemingly inert HWAoC:, but before he can inspect it HWAoC: arrives being pursued by NaN Bokoblins. She stumbles and drops her HWAoC:, which causes HWAoC: to awaken. It raises a HWAoC: from underground, fending off the NaN Bokoblins in the process.

When the battle ends, HWAoC: rushes off until it finds HWAoC:. HWAoC: notices that the HWAoC: has reacted to HWAoC:, and decides to head to the HWAoC: to study it. HWAoC: is appointed as HWAoC:'s bodyguard, and HWAoC: joins them on their journey. On their way to the lab, HWAoC: possesses a ruined HWAoC: and attacks HWAoC:'s party in the battle, "HWAoC:". Though initially outmatched, HWAoC: reactivates other ruined NaN Guardians in the area, breaking the armor of the corrupted HWAoC: and allowing HWAoC: and his allies to destroy it. After defeating the HWAoC:, they eventually reach the HWAoC:.

HWAoC: and HWAoC: confirm that HWAoC: is a previously unknown form of HWAoC: able to amplify the effects of other ancient technology. They are also able to decode part of its memory, revealing to HWAoC: the devastation that will occur if HWAoC: is not stopped.

Chapter 2
As HWAoC: is cut off by monsters and HWAoC:'s sealing power has not yet awakened, HWAoC: sends HWAoC: and HWAoC: to meet with the four candidates selected to pilot the NaN Divine Beasts. With some reluctance, he allows HWAoC: to accompany them as well.

(The following four segments up until "HWAoC:" can occur in any order, as decided by the player.)

Mipha
HWAoC:, HWAoC:, and HWAoC: travel to HWAoC:, where they request for HWAoC:, the HWAoC: princess, to pilot the HWAoC:. HWAoC: is reluctant to allow HWAoC: to pilot the HWAoC:, as he believes it will not be safe for her to go without the HWAoC:. HWAoC:'s protest is cut short by a warning of a monster attack from HWAoC:. HWAoC: sends for HWAoC: and HWAoC:, when HWAoC: realizes that HWAoC: is missing. HWAoC:, HWAoC:, HWAoC:, and HWAoC: search for HWAoC:, eventually finding him trying to fight a HWAoC: on HWAoC:. The HWAoC: is driven off, allowing HWAoC: to escape.

HWAoC: is upset by her brother's recklessness, but cannot help but be proud of his courage. They are interrupted again by the sight of a monster horde approaching HWAoC:, and in response HWAoC: summons HWAoC: for HWAoC: to pilot. She drives off the invading army, saving HWAoC: in the process. After the battle, HWAoC: acknowledges that the HWAoC: were not able to hold off the Calamity on their own and gives his permission for HWAoC: to pilot the HWAoC:.

Daruk
HWAoC:, HWAoC:, and HWAoC: travel to HWAoC: and ask HWAoC: the HWAoC: to pilot HWAoC:. HWAoC: agrees, but warns HWAoC: and her allies that the path to the HWAoC: is overrun by monsters. He persuades the party to accompany him and wipe out the monster infestation. After an intense series of battles, they reach HWAoC:, which HWAoC: uses to eliminate the monsters on HWAoC:.

Following their victory, HWAoC: confirms his willingness to pilot HWAoC:, offering HWAoC: a celebratory rock roast.

Revali
HWAoC: and her party travel to HWAoC:, but are attacked by HWAoC: warriors under HWAoC:'s command, who believe them to be raiders sent to attack HWAoC:. HWAoC: and HWAoC: fight and prove to be equally matched, but HWAoC: intervenes in the fight before it can get out of hand.

HWAoC:'s party learns that HWAoC: had recently been attacked by an army of monsters led by a HWAoC: very similar to HWAoC:, and had thought it had returned to launch a second attack. While HWAoC: is grateful that neither HWAoC: nor HWAoC: was hurt, HWAoC: points out that the presence of a HWAoC: like HWAoC: linked to HWAoC: is worrisome in its own right. HWAoC: interrupts to volunteer his service piloting HWAoC: and questions HWAoC:'s competence as a knight. When HWAoC: also chimes in, apparently to insist that it is also a knight serving HWAoC:, HWAoC: can only grumble.

Urbosa
As the party arrives at HWAoC:, they are attacked by HWAoC: forces seemingly commanded by HWAoC: to kill them. HWAoC: is confused by their unexplainable aggression, but is sure that the HWAoC: chief can clear it up.

When they reach HWAoC:'s palace, she attacks, claiming that she wishes to "thwart their destiny". Before she can strike, however, the real HWAoC: appears and exposes the one they had seen as a disguised HWAoC:. HWAoC: flees after summoning the HWAoC: to surround the town, and HWAoC:'s allies fight them off. With HWAoC: assisting them, they summon a HWAoC: to distract the HWAoC: forces long enough to launch an assault on the HWAoC:. HWAoC: is defeated, but his lieutenant HWAoC: helps him escape. HWAoC: thanks HWAoC: and her allies for helping her deal with the HWAoC:, and agrees to pilot HWAoC:.

Meanwhile, HWAoC: and HWAoC: are reprimanded for their failure by the dark prophet HWAoC:. He calls upon the corrupted small HWAoC: seen earlier, which he calls the HWAoC:, to show them a vision of the future in which the HWAoC: goes unchecked, and warns that he will not allow the future to be changed.

The Champions Assembled
With her magic still dormant, HWAoC: dedicates herself to calibrating the NaN Divine Beasts for their pilots' use. However, she is increasingly disheartened by HWAoC:'s frustration with her lack of progress. On their way through HWAoC:, they are ambushed by HWAoC: and the HWAoC:, who are supported by monsters. The NaN Champions fend off the attack and make their way to the enemy stronghold, only to find that it was a diversion. This leaves HWAoC: on his own to battle HWAoC:, and he ultimately prevents the Yiga second-in-command from assassinating HWAoC:. Defeated, HWAoC: then calls for the HWAoC: to retreat.

Chapter 3
King Rhoam commands the Divine Beasts' pilots to find a knight able to wield the sword that seals the darkness, which will first require them to fight off the monsters in Korok Forest. Zelda accompanies them to gather more data to calibrate the Divine Beasts, and Link follows as well. After delivering a few more petty insults towards Link, Revali summons Vah Medoh to eliminate the monster outposts surrounding the Great Hyrule Forest.

The party enters the forest, where they meet Hestu. The Korok musician agrees to escort them through the woods in exchange for protection against the monsters. After fighting their way past a Stalnox, the party's progress is stymied by a pool of Malice conjured by Astor. They trace the source of the Malice to four Hollows- dark replicas of the Divine Beast pilots composed of Malice. When they are destroyed, the Malice dissipates.

Hestu volunteers to hold off the monsters long enough for Link and Zelda to reach the Master Sword's resting place. They find Astor waiting for them, and he summons the Hollows to attack. The Hollows' combined assault overwhelms Link and breaks his sword, but before they can kill Zelda he draws the Master Sword from its pedestal and is able to defeat the Hollows once more. Astor takes matters into his own hands and battles Link himself, but the Master Sword's power forces him to withdraw.

The Great Deku Tree awakens to speak with Zelda, telling her that the Master Sword has chosen Link to wield it and that she must have faith in herself. With his message delivered, he returns to his slumber.

Even with the Deku Tree's message, Zelda still fears that she may not be able to awaken her power in time. The Diminutive Guardian soothes her by playing Zelda's Lullaby, and she recalls that she has met it once before. However, the realization is cut short by the appearance of monsters blocking the road to Hyrule Castle, which the party fights through.

Zelda reflects on how much stronger Link has become, and Urbosa correctly guesses that she finds herself to be lacking in comparison. The Gerudo champion reassures the princess that Link is no different from who he was before he claimed the Master Sword, and in that respect is just like Zelda herself.

The ceremony is held in which Link, Mipha, Daruk, Revali, and Urbosa are named Champions. The Diminutive Guardian and Impa get into a fight, distracting the princess from her worries for a time.

Chapter 4
Purah's research into the Sheikah Tower reveals the presence of other towers hidden underground, all linked to a control system within Hyrule Castle. The Champions set out to bond the Sheikah Slate with the tower, which will activate the control device.

King Rhoam continues to express his irritation with Zelda's failure to manifest her powers and focus on the relics, but accepts a relic from Zelda that she and her mother believed to have unknown potential and gives her permission to continue studying the ancient technology.

Back at the Yiga hideout, Kohga and Sooga realize that if the Sheikah Towers are activated the Yiga will be exposed. Astor quiets their dissent, reminding them that they will have their parts to play. The corrupted Guardian is revealed to be possessed by Calamity Ganon itself, and Astor declares that he will use it to seize power over all of Hyrule. Sooga warns the prophet that Ganon cannot be controlled by mortals, but his words go unheard.

Link activates the first tower with the Sheikah Slate, triggering the appearance of the other towers across Hyrule. Link and his allies continue to activate the towers until they reach the last one in Akkala. There, they are informed that the Yiga Clan has captured Akkala Citadel, where the last tower is located. They break through the Yiga's defenses, defeating Sooga again and forcing the Yiga to retreat. With the last tower activated, Purah explains how the towers can provide maps for a region. Urbosa uses the maps to lead a preemptive strike on the Yiga Clan hideout, clearing a path for a follow-up assault. The party confronts Master Kohga and Sooga once more, and the Yiga leaders flee to save themselves after being defeated.

Kohga and Sooga confront Astor, demanding to know why he failed to tell them that they would be defeated. Astor merely comments that all is going according to plan, reminding the Yiga that they are bound to serve Calamity Ganon and that Ganon will punish them if they try to harm his chosen seer.

Purah continues to lead research on the Towers, demonstrating their ability to be used for teleportation. Zelda gives her support to further study, but she is troubled by her own lack of progress.

The Guardian's records indicate that Calamity Ganon will return on Zelda's 17th birthday. In the hopes of awakening Zelda's power in time, King Rhoam sends her to train at the Spring of Courage. Zelda's ruminations over her perceived failure are interrupted by a horde of monsters that besieges the spring. They are able to make it out of the spring thanks to Zelda's knowledge of the relics in the area, and Impa chides Zelda for thinking so little of her efforts.

Chapter 5
As nobody younger than 17 is permitted to set foot on Mount Lanayru, Zelda plans to train at the Spring of Wisdom as soon as she comes of age. As the Guardian's memory indicates that this would be the day that Calamity Ganon would awaken, Rhoam makes arrangements for evacuations and deploys the Divine Beasts to prepare for the Calamity's coming.

Robbie and Purah finish analyzing the Diminutive Guardian's memory, only for them to be captured by Yiga spies. Purah manages to slip the Sheikah Slate with the decoded data to the Guardian, which delivers the slate to Zelda just as she leaves for the Spring of Wisdom. It is at that exact moment that the Calamity arrives.

Link, Zelda, and Impa retreat from the castle as the Guardians are possessed one by one by Calamity Ganon. As they reach the exit, King Rhoam saves them from a Guardian attack. He entrusts Link with protecting Zelda at all costs, and stays behind to give them a chance to escape. Zelda is dragged away by Link as three Guardian Stalkers surround the king and his men, and he is seemingly killed by their lasers.

As Calamity Ganon emerges from the castle, Impa shows Zelda the Sheikah Slate, revealing that Ganon has attacked the Divine Beasts. She breaks down in despair, lamenting her inability to awaken the sealing magic. However, the Diminutive Guardian opens a new set of time portals and the party realizes that there is still a chance to stop the Great Calamity.

(The following two sections can be completed in any order, as decided by the player.)

Water and Fire
Daruk fends off Firebight Ganon's fireballs as Mipha struggles against Waterblight Ganon. As the blow that would have killed Mipha in the original timeline is about to land, an adult Sidon bursts out of one of the time portals summoned by the Diminutive Guardian, declaring that he will not lose his sister a second time. At the same time, Yunobo emerges from a second portal just in time to block the attack that would have slain Daruk.

As Vah Rudania is surrounded by lava, Link's party chooses to make their way to Vah Ruta first. Sidon's aid is able to keep Mipha alive long enough for Link and his allies to join them in fighting Waterblight Ganon. Vah Ruta is not at its full strength and so cannot summon enough rain to clear the lava, so Sidon moves ahead to slay the Igneo Talus producing the lava flows. With the Talus dead, Vah Ruta is able to cool down the lava.

Yunobo begins to panic as Fireblight Ganon continues to pressure the two Gorons, but Daruk rallies his spirits with a reminder that Yunobo was supposed to save him. Link and his party arrive, and Fireblight Ganon is destroyed. Daruk thanks both Link and Yunobo for their help, as Sidon explains to Mipha that he is indeed her brother from the future. Zelda then explains what had happened at Hyrule Castle.

Daruk and Yunobo move out to support the Hylian forces at Akkala Citadel, wiping out an army of monsters and Guardians.

Air and Lightning
Despite her best efforts, Urbosa is losing her battle against Thunderblight Ganon. Revali is faring little better against Windblight Ganon, notwithstanding his insistence otherwise. But at the fateful moments in which they would have died, Riju and Teba appear out of the time portals to support their respective Champions.

With Vah Medoh too high in the air to reach, the heroes set their sights on Vah Naboris. Riju and Urbosa are nearly overwhelmed by Thunderblight Ganon, but Link and his allies arrive in time to help defeat it. Riju helps the party clear the path to Vah Medoh, and they arrive to help Revali. Windblight Ganon is bested, but teleports away before it can be killed.

Urbosa thanks Riju for saving her, though the younger Gerudo is sure to ascribe credit to the whole party. Revali on the other hand insists that he would have been just fine on his own; Teba is surprised to learn that the Rito Champion was so arrogant, but Urbosa suggests he not say that out loud. After Zelda tells the Champions about the events at Hyrule Castle, Revali and Teba move out with Vah Medoh to clear the skies around Hyrule Castle. They confront Windblight Ganon again in the aerial battle, ultimately slaying it.

Heroes from the Future
Zelda recalls how Sidon told her that he had a vision of Mipha being attacked by Waterblight Ganon, only to find himself within Vah Ruta with her. She realizes that the Diminutive Guardian was responsible for summoning him and the other future heroes and thanks it for its help. Their next destination is Akkala Citadel, where Robbie has escaped to.

Elsewhere, Astor is harvesting the souls of slain Yiga Clan members to resurrect the Blight Ganons. Kohga and Sooga are outraged by his treachery, and demand that the prophet explain himself. Astor informs them that their enemy has grown strong enough to warrant a change of tactics. Summoning a Hollow of Link to attack them, he declares that they can be useful "for once in their lives" as blood sacrifices for Calamity Ganon. Sooga requests that Kohga escape, but he cannot bring himself to abandon "his favorite lackey". Seeing his master's resolve, Sooga vows to protect Kohga even if it means he must die to do so.

Chapter 6
The defenders of Akkala Citadel are besieged by monsters and Guardians, and it seems as if the stronghold will fall to their assault. Robbie has a feeling that their luck will change, and he is proven right when Vah Ruta arrives. Mipha and Sidon clear the way for Link, Impa, and Zelda to reach the citadel. Mipha leaves the Divine Beast to provide aid to the defenders, and the rest of the party makes their way to Robbie. When they reach him, they fight off a Malice-infused Guardian and destroy the citadel bridge to keep any further monsters from reaching it.

Robbie directs the party to Fort Hateno, where Purah is located. However, it too is under siege. Urbosa and Riju fight off the army of Guardians and monsters occupying Hyrule Field as Link and the others depart. As the seemingly endless swarm draws closer, the other three Divine Beasts appear to reinforce them.

The party rushes to the fort, only to find Astor commanding the invaders. Taunting Zelda over her imminent death, he summons the four Blight Ganons to attack. Link is nearly defeated by their combined power, but Zelda unleashes her sealing magic to save him and destroys Fireblight Ganon and Waterblight Ganon. Purah attempts to shut down the Guardians using devices based on the Diminutive Guardian, but only succeeds after Thunderblight Ganon and Windblight Ganon are also defeated.

After the battle, Zelda gives a speech to motivate the soldiers, urging them not to let despair get the better of them and assuming command of the armies of the Hyrule. Some time later, Zelda and Impa meet with a soldier who turns out to be Master Kohga, who has come to join her forces in order to avenge the Yiga Clan members that Astor has betrayed.

Chapter 7
The party responds to news of Hylian forces in battle at the Great Plateau by rushing to their aid. While it is too far to reach by foot, Purah is able to reactivate the Sheikah Towers and enhance their teleportation abilities. The Yiga report that rubble is blocking the way to the Temple of Time where most of the soldiers are, and Purah comes up with the idea of using the Shrine of Resurrection as a travel gate. They break through into the temple and discover that King Rhoam is alive. He explains that the relic Zelda gave him turned out to be an ancient shield that saved his life, and father and daughter reconcile.

The unified Hylian forces march to Hyrule Field. They find that the castle is blocked off by a wall of Malice, generated by a group of Malice-infused monsters. Zelda is able to dispel the wall after they are slain, only for the Blood Moon to revive all the monsters in the field. However, the combined strength of the heroes is enough to make one final push towards the castle.

Astor confronts the heroes as they enter the castle. He is accompanied by the possessed Guardian, which is now clearly visible as the Diminutive Guardian of their own timeline. The latter, now the being known as Harbinger Ganon, shapeshifts into a monstrous humanoid form as the mad prophet rants about how his destiny is to destroy Zelda and her allies.

Fighting their way through the castle, the party battles the Blight Ganons once more to reach the gatehouses. They battle Astor and Harbinger Ganon there, forcing them to withdraw. Enraged by his defeat, Astor commands Ganon to destroy the heroes; instead, Astor is consumed and Harbinger Ganon uses his power to manifest itself as Calamity Ganon. To make matters worse, it lets out a surge of power that corrupts the Diminutive Guardian, forcing it to attack Link and Zelda. They have no choice but to battle it.

Zelda is grief-stricken by having to fight their friend, who is now critically damaged. As she weeps over it, it begins to play Zelda's Lullaby for her, as if trying to comfort her. A flashback reveals the origins of the Guardian, now revealed to be called Terrako: as a young girl, Zelda had activated it as a playmate. It had helped console her after her mother's death, and had been confiscated by King Rhoam when he assumed it was nothing more than a simple toy. Her resolve strengthened, Zelda swears to stop Calamity Ganon at all costs.

Despite their best efforts, the heroes cannot even harm Calamity Ganon. As the abomination prepares a devastating attack that Zelda struggles to hold back, Terrako reactivates. The Guardian uses the last of its energy to launch itself at Ganon and self-destructs, breaking through Ganon's shield but leaving behind only a single screw. Terrako's sacrifice renews the fighting spirit of the party, and after a long and grueling battle Link and Zelda seal away Calamity Ganon.

As the sun rises, the people of Hyrule rejoice to see that the Great Calamity is ended. Terrako's screw begins to shine, and Riju realizes that she, Teba, Yunobo, and Sidon must return to their own future. The Champions say their farewells to their descendants, and Zelda vows to treasure their friendship for all time.

Epilogue
An unknown amount of time after Calamity Ganon's sealing, Robbie, Purah, and Zelda have finished repairing Terrako using parts gathered from all over Hyrule. While they initially fear that they were unsuccessful, the sight of Zelda's face causes Terrako to fully reactivate. Link, Impa, and the Champions happily look on as Zelda tearfully welcomes back the Guardian whose aid and sacrifice ultimately changed the course of history.

Development
By mid-2012, following the reception to SS -, producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of Zelda, and that this would largely center around two misconceptions:


 * 1) That Zelda games needed to be linear
 * 2) That Zelda games were strictly meant to be single player experiences

The development team tackled the notion of non-linear Zelda games with and. While both games were in development, Nintendo was approached by publisher Koei Tecmo, whose studios had previously worked with the company on titles like Metroid: Other M and Fatal Frame, with a proposal to develop a new kind of Zelda game using its Omega Force studio—the team behind the Dynasty Warriors series of games. The original pitch by Koei Tecmo producer Yosuke Hayashi involved a number of elements that were staples of Zelda, such as dungeon exploration, with elements of the Warriors series mixed in to create something new. However, Nintendo "Fellow" Shigeru Miyamoto asked that Hayashi graft the world of Zelda onto Dynasty Warriors gameplay instead.

At the time, Aonuma had been playing One Piece: Pirate Warriors, another Warriors-style game developed by Omega Force, and saw the potential in a similar crossover with Zelda. Development of this game, dubbed (Zelda Musou in Japan), was completed in 2014, making it the first multiplayer Zelda game since Four Swords Adventures. In parallel, a small portion of the Zelda team also worked with Grezzo, the studio responsible for and, to develop , a three-player Zelda game for the Nintendo 3DS.

While work progressed on, Aonuma had already begun thinking of ways to explore another multiplayer Zelda title, this time using lessons the team had learnt from the development of that game. After development wrapped, director Hidemaro Fujibayashi and art director Satoru Takizawa pitched Aonuma the idea of a second Warriors title, this time set in Breath of the Wild's past, against the backdrop of that game's "Great Calamity" event. Fujibayashi and Takizawa already had some sense of the kind of game they wanted to see, and the extent to which they had thought through their plans spurred Aonuma to discuss a second collaboration with Koei Tecmo.

Yosuke Hayashi would serve as producer on the new project, alongside Omega Force's Masaki Furusawa, the director of the first. Ryota Matsushita, who had served as a game designer on Samurai Warriors 4, Warriors Orochi 4, and Dynasty Warriors 9, was tapped to direct. Once the game's core elements had been decided upon, Omega Force proposed an outline for, with the Zelda team supervising each draft of the plan.

Omega Force collaborated much more closely with the team this time around, than they had on. Elements such as gameplay, graphics, the depiction of Hyrule, and all character dialogue were discussed with the Zelda team to ensure consistency with. Breath of the Wild's characters had fragments of lore scattered throughout that game, and Omega Force used these as a starting point. They held discussions with the Zelda team to understand the team's impression of each character, which helped flesh out their personalities in. In the case of characters that were now going to require younger variants, such as Impah, Purah, and Robbie, Omega Force proposed new designs for each.

Prior to development, Aonuma had requested that the Zelda team allow Omega Force a degree of freedom whilst creating the movesets for each playable character, which would allow them to explore more outlandish special moves for each. While designing moves for the game's cast, Omega Force based Link, Zelda, and Impa on existing archetypes—namely, a knight, a mage, and a trickster. Of the three, Zelda proved hardest to design, owing to the fact that she was never intended to be a fighter in, and that making her a combatant would potentially be at odds with her personality. The development team eventually settled on the idea of Zelda being driven by a sense of duty and taking up arms using the Sheikah Slate, using her backstory in as a point of reference. In contrast, Impa's moveset came together more smoothly, as a byproduct of her being from the ninja-like Sheikah tribe. According to the developers, the individual Sheikah Slate abilities for the rest of the cast were easy to derive from their personalities as well.

During development, the team used its learnings from having worked on the first, but encountered challenges while deciding how to integrate the open-world design of into the stage-based style of a Warriors game. The development team ultimately chose to design each stage to be more three-dimensional, with height or interconnected terrain, to create the feel of a more expansive world. Omega Force found that working on required less trial-an-error than its predecessor, as it had already understood how to incorporate Zelda-like concepts into a Warriors game, and was instead able to allocate resources towards creating a game that was of higher quality. All throughout development, the Zelda team reviewed each aspect of to ensure that the game inherited the look and tone of.

Gameplay
The gameplay is similar to 's which is itself a based on Koei Tecmo's  series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from, specifically from. As such, it is set to be much more combat-intensive that most Zelda games, with hordes of enemies on the screen at once.

Controls
The player controls multiple characters throughout the game including HWAoC:, HWAoC:, HWAoC:, HWAoC:, HWAoC:, HWAoC:, and HWAoC: through the story, with the player being able to switch characters on the fly depending on the scenario. Characters also fight alongside regular NaN Soldiers and other playable characters, and the game will alert if an ally requires assistance. The player can use many abilities seen in such as BotW:, BotW:, BotW: and BotW:. The player can also use multiple elemental rods, such as the BotW:, BotW:, and BotW:.

Limited Edition
A limited treasure box edition of the game was released in Japan. It included a copy of the game, an acrylic art plate, a parasail blanket, and a metal charm.