Hyrule Castle

''This is an article about Hyrule Castle itself. For the discussion center, see Zelda Wiki:Hyrule Castle.''

Hyrule Castle is the seat of Hyrule's monarchical government and the home of the Royal Family of Hyrule, which usually includes Princess Zelda and the normally unseen King of Hyrule. The castle first debuted in A Link to the Past, the third game in the series. Each game that contains Hyrule Castle either features a different layout or denies Link access to parts that are available in other games. Near the castle is Hyrule Castle Town, which serves as the city's marketplace where Hyruleans come to engage in business and trade.

Hyrule Castle is usually directly in the center of Hyrule's geographical layout in each game, serving as the crown jewel of the kingdom. It is often one of the most important places for Link during his numerous adventures in Hyrule and many times is the site of the final confrontations, usually serving as a level or dungeon of sorts. As the seat of Hyrule's government, the Castle has been the location of multiple conflicts and has been the subject of invasion more than once throughout its depiction in the Zelda series.

There are grounds for speculation that the castle is actually a different castle in each game, or perhaps it is the same castle but was changed in each game for aesthetic or gameplay purposes.

A Link to the Past
Marking its first named appearance in A Link to the Past, Hyrule Castle is home to the Royal Family of Hyrule until shortly before the events of the game. Agahnim, after becoming the King's second-in-command and chief adviser for solving Hyrule's problems with his magic, killed the monarch and took control of the castle.

During the game's opening scenes, Link is telepathically spoken to in a dream by a voice belonging to Princess Zelda, who was taken hostage by Agahnim. Following her request in his dream, Link finds his way to the gates of Hyrule Castle, completely unarmed against Hyrule's corrupted soldiers. Unfortunately, the castle is well-guarded and inaccessible from a direct approach. In the courtyard, Link luckily uncovers a hidden hole beneath a bush that leads him into a Secret Passage. Link's Uncle is soon found, slumped against a wall and mortally wounded. Already exhausted and beaten, he grants Link their family's sword and shield, instructing him to save the Princess. Link then progresses through the castle, fighting off any monsters and soldiers who attempt to stop him.

The rest of Hyrule Castle plays out similarly to a standard dungeon, but it is much shorter than any others in the game and features no dungeon boss during the first visit. After Link saves Zelda from the sorcerer's clutches and brings her to the Sanctuary, Agahnim makes the upper levels of the castle inaccessible by creating an electrical barrier that cannot be bypassed. It isn't until Link retrieves the Master Sword from the Lost Woods that the young hero can access the upper area of the castle by slashing the barrier with the Blade of Evil's Bane. After reaching the top of the castle, Link witnesses Agahnim as he sends Princess Zelda to the Dark World. The young hero battles against the evil wizard who, upon his defeat, sends Link to the Dark World. It is at this point that, in the Light World, a portal is created beneath the main gate of the Castle that sends anyone who passes through it into the Dark World.

In the Light World, Hyrule Castle is found in the center of the Overworld map, and is surrounded by an impassible moat. In the Dark World, it is replaced with Ganon's Pyramid of Power, which is surrounded by pits similar to Hyrule Castle's moat. After Agahnim sends Link to the Dark World, Hyrule Castle's doors all become impossible to open, rendering any part of the castle's interior other than the underground passage behind the throne (whose entrance cannot be opened from inside the passage) inaccessible for the rest of the game.

Ocarina of Time
In Ocarina of Time, Hyrule Castle is the second northernmost location in Hyrule, second only to the Death Mountain located directly east of it. It can be accessed by passing through the adjacent Hyrule Castle Town, which is protected by another moat and a drawbridge. Since monsters roam the field outside of town at night, the bridge only lowers during the day and is promptly raised as soon as night falls. The royal castle is home to Princess Zelda, the King of Hyrule, and other members of the Royal Family. Due to the actions of a certain foolish man who wanted to see Princess Zelda, the castle guards have increased their security and won't allow anyone into the castle. The castle's grounds are guarded day and night by Hyrulean Guards, each of which will throw out any intruders they can find. The entrance to the castle itself can only be reached with the aid of a drawbridge, although is never lowered throughout the entire game and thus impedes Link from accessing the entire castle.

After Link obtains the Kokiri's Emerald from the dying Great Deku Tree and first leaves Kokiri Forest, Kaepora Gaebora advises him to visit Princess Zelda in Hyrule Castle. Once Link successfully sneaks past the castle guards, and has assisted Malon in waking up her father Talon, Link can enter the Castle Courtyards via a secret passageway. Here, Link must sneak past even more guards to reach his destination. Coincidentally, guards in the field outside always throw Link out past the castle's main gate, but guards inside the castle throw him right outside the secret entrance, where Link would still be trespassing anyway.

Princess Zelda's Courtyard
By sneaking past the guards Link eventually reaches the castle's inner courtyard, where Princess Zelda awaits him. It's a small, octagonal enclosure with the sky serving as its ceiling. There are three windows, all equidistant from each other, and the passageway from which Link arrives.

Contrary to events in A Link to the Past, this time Princess Zelda has a dream about Link, in which she foresees his arrival. Through her prophecy, Zelda believes Ganondorf is an evil man attempting to overthrow her father, the King of Hyrule. During their conversation, she shows Link what the man looks like through the center window; he is seen walking towards and bowing to, presumably, Hyrule's King.

By following this and other proficiencies Zelda speaks of, Link will eventually set out on a journey to obtain two Spiritual Stones in addition to the one he already holds, the Kokiri Emerald. Once the two finish conversing, Zelda's personal guardian, Impa, guides Link out of the castle.

Most of the windows in Zelda's Courtyard serve little or no other purpose than housing some easter eggs. If Link looks in one of the smaller windows, he can see portraits on the wall showing and. Hitting this window's frame with the slingshot bullets will yield 20 Rupees. If Link also strikes the other window with the slingshot bullets enough times, a Castle Guard will chastise him and throw a bomb at the young hero. Lastly, there is the main window, through which Princess Zelda shows Ganondorf to Link in his first visit. Through the use of cheat devices and careful hacking it is possible to float over the walls and land on the floor that Ganondorf is kneeling on. Of the three small patches of carpet visible through the windows, this is the only solid one.

Oracle of Seasons & Oracle of Ages
Hyrule Castle appears in the intro of both games, which is seen lying in a densly forrested valley in Hyrule. Attracted by a unknown force, Link is seen riding towards the castle. Upon entering it, he discovers that it houses the Triforce, which after his arrival sends him away on a mission to either Holodrum or Labrynna depending on which game you are playing. Despite not being seen in the intro, the castle is still housed by the royal family, with Princess Zelda, who later leaves to aid the oracles. The castle is also seen several times during the linked ending, along with Princess Zelda who has returned to it after being rescued by Link.

The Wind Waker
Hyrule Castle is home to the Master Sword, which is hidden in a basement chamber protected by a giant statue depicting the Hero of Time. The hidden chamber is decorated with stained glass windows that illustrate the Sages of Ocarina of Time, and at the center of the basement is the Master Sword resting in its pedestal.

Before the events of The Wind Waker, the remains of Hyrule were drowned beneath the rain waters of the Great Sea as a cause of the Great Flood. Hyrule Castle was magically ensnared in a large barrier of energy, largely protecting it from any harm. However, this also caused time itself to stop, leaving the hordes of enemies who were attacking the castle at the time frozen as well. Link can only travel beneath the Great Sea into the castle once he has completed the trial of the gods and has been acknowledged as a true hero. A gateway will then open leading to the flooded land of Hyrule, where Link is allowed access to the inner part of the castle to retrieve the Blade of Evil's Bane. Once the young hero retrieves the Master Sword from its pedestal, the flow of time returns to normal, and the enemies who were assaulting the castle come to life once more. Link must defeat all of the enemies before he is allowed to exit the castle and return to the Great Sea.

Hyrule Castle serves as a prominent location in the storyline, since it is where Tetra discovers her true identity as Princess Zelda, and it is also where she stays in hiding while Link and the King of Red Lions embark on a quest to assemble the Triforce of Courage. Later on in the game, with the Triforce of Courage in hand, Link returns to the castle's basement only to find that Ganondorf has kidnapped Princess Zelda and taken her to his tower.

High above the inner walls of the castle is a wall portrait depicting Princess Zelda (Tetra's ancestor) along with several of her courtiers, each of them bearing a striking resemblance to the members of Tetra's Pirate Crew.

Four Swords Adventures
In Four Swords Adventures, Hyrule Castle is the third and final stage of Level One, Whereabouts of the Wind, which houses the boss Phantom Ganon. The castle's interior and exterior, for the most part, greatly resembles the one from A Link to the Past, although it is considerably larger and contains even more rooms than its predecessor. Outside the castle walls are two soldiers who patrol the entrance to the castle from high atop, throwing bombs to anyone who comes near. The Links must find an underground entrance to the castle to activate a switch that opens the gate to the castle. At the castle's courtyard, the young heroes will encounter a Chief Soldier as well as a horde of Hyrulean Soldiers that will try to stop him from gaining access to the inside of the castle.

Link, once inside the castle, will have to explore its various chambers as well as the roof in order to open the main door situated at the center of the castle, where he comes upon a large arena that forces him to fight and defeat a Ball and Chain Trooper as well as various Hyrulean soldiers. After their defeat, Link can access the next area, where he finds a River Zora looking for help. The frustrated Zora asks that the Links help it find its other half in order to return to its former shape. Once Link finds and merges the two, the River Zora will reveal to actually be the Fairy Queen. She immediately assists the young heroes by smiting all on-screen soldiers and even shattering a magical barrier that previously blocked their way. The Fairy Queen then thanks the Links and promises to tell the other Great Fairies to help them whenever needed.

Link must continue to go in and out of the castle to solve all of its puzzles and eventually come face-to-face with the level's boss: Phantom Ganon. Upon its defeat, the Blue Shrine Maiden is freed and aids Link.

Hyrule Castle makes an appearance again as the final part of Near the Fields, this time called Infiltration of Hyrule Castle; however, the level is set during the nighttime, and its environment is similar to that of The Wind Waker's Forsaken Fortress where Link must evade the searchlights to prevent from getting caught and thrown into prison. At the end of the level, Link fights Jalhalla, after which the castle makes no other appearances.

The Minish Cap

 * See also: Dark Hyrule Castle

In The Minish Cap, Hyrule Castle is home to the Elemental Sanctuary that links Hyrule to the Minish Realm. As such, Link must return to Hyrule Castle each time he finds new Elements to upgrade the White Sword in the Elemental Sanctuary.

Link first visits the castle when his grandfather asks him to deliver a sword to Minister Potho, and it is in the Hyrule Castle Gardens that the award ceremony of the tournament's champion, who happens to be Vaati, takes place. Although Link is allowed to enter the castle as he wishes early on in the game, he is only granted access to a few rooms such as the throne room, a bedroom, and a few hallways. As the story progresses, Vaati takes control of the King of Hyrule, forbidding Link to enter the castle and thus the Elemental Sanctuary itself. Due to this, the young hero is required to use his stealth abilities and make his way past the guards in the gardens to discover a secret entrance to the sanctuary located beneath some bushes in the northwestern section.

After Link restores the power of the White Sword with the four Elements and transforms it into the Four Sword, Vaati, disguised as the King of Hyrule, learns that the Light Force rests within Princess Zelda. He turns everyone in the castle into stone, locks the King away, and takes the princess onto the roof, transforming the castle into Dark Hyrule Castle. Link must navigate the complex interior of the castle to free Princess Zelda from Vaati's curse and seal Vaati away.

Twilight Princess
In Twilight Princess, Hyrule Castle is seen in its largest incarnation to date and remains at least partially visible from almost anywhere in Hyrule. Twilight Princess is also the first game in the series that allows Link to explore almost all of the castle's areas to its fullest, and as such, the castle plays an important role in the game since it is where most of the plot develops. It consists of a main tower composed of four floors, and the main tower is connected to six other smaller towers, three on each side. On the highest floor of the main tower is the throne room, where Princess Zelda resides. Just like in Ocarina of Time, the castle is located just north of Hyrule Castle Town, and the castle itself is accessed by crossing a small bridge over a moat where two giant doors lead to the enormous and spacious castle courtyard, which surrounds the castle in its entirety. Spread throughout the first area of the courtyard are three tall monuments depicting each of the three pieces of the Triforce. On both sides of the courtyard are two separate entrances that lead to the rest of the areas of the garden, where the right door eventually directs to the castle's graveyard located at the very back of the structure.

A passageway in Telma's Bar grants access to the castle's sewers, which is also where the prison cells are located. It is here that Link first catches a glimpse of the colossal castle since he finds himself imprisoned early on in the game after he is transformed into a wolf. A short while after, he meets Midna, who frees him and guides him to one of the outside towers, where he meets the imprisoned Princess Zelda for the first time. During the meeting, Princess Zelda informs Link of Hyrule's current state, and explains to him how it all came about. Prior to the events of Twilight Princess, Hyrule Castle was invaded by the King of Twilight, Zant, along with his horde of Shadow Beasts. Although Princess Zelda tried to fight back, she was forced to surrender to Zant's demands, which led to Hyrule being completely covered in Twilight.

Link returns to Zelda's room after collecting all of the Fused Shadows (and losing them due to Zant), again in wolf form. This time, he brings a dying Midna to Princess Zelda, who saves Midna's life by giving Midna her life force. After this second meeting, Hyrule Castle is encased in an enormous gold colored barrier, much like in The Wind Waker. Link and Midna cannot enter the Castle again until they have defeated Zant and regained the Fused Shadows. When these are obtained, Midna uses the power of the Fused Shadows to obliterate the castle barrier, granting them access to the castle's entrance.

It is at this point that Hyrule Castle now serves as the game's final dungeon. Link must explore all of the castle's areas in order to reach the fourth floor of the main tower, which is where Ganondorf has taken Princess Zelda hostage. At the throne room, Link and Midna come face-to-face with Ganondorf, who uses Princess Zelda as his puppet in an attempt to defeat the young hero. Link, equipped with the Master Sword, promptly defeats Puppet Zelda, and Midna uses her powers to extract Ganondorf's evil influence from the princess. It is here that Ganondorf transforms into the Dark Beast Ganon. After defeating Ganondorf's beast form, Midna will attempt to finish him off, warping Link and Zelda to Hyrule Field. The two witness a giant explosion which seemingly destroys the castle, but Hyrule Castle later appears intact during the credits sequence.

Spirit Tracks
Hyrule Castle reappears in Spirit Tracks in the re-established kingdom of Hyrule. The castle's look borrows heavily from its predecessor that was drowned beneath the Great Sea along with the rest of the original Hyrule, retaining its blue roofing and white stone build. The castle area is also home once more to Castle Town, which lies directly in front of Hyrule Castle itself as in its previous incarnations. The entrance is accessed by crossing a small bridge which runs above a moat, leading to the castle gardens and eventually to the inside of the castle itself.

At the beginning of the game, Link needs to go to the castle in order to receive his train engineer's certificate from Princess Zelda and thus officially become a Royal Engineer. The Throne Room is revealed to contain a large stained glass window of Tetra, the incarnation of Princess Zelda in her day and one of the founders of the reinstated kingdom of Hyrule. It is here as well that Princess Zelda slips him a note during the ceremony which gives Link directions to her private quarters in the northeastern section of the castle. Later on, Link and Princess Zelda sneak out of the castle in order to travel to the Tower of Spirits and find out why the Spirit Tracks have begun to disappear. After they are waylaid by Chancellor Cole and Byrne, Link finds himself and Alfonzo back in Hyrule Castle and finds Zelda's spirit wandering its corridors, he being the only person able to see her mysteriously. Link would continue to visit the castle several times throughout his adventure to defeat Cole and stop the return of the Demon King Malladus.

It is in Hyrule Castle where Link receives the Recruit's Sword from Russell, the guard captain. Unlike some games where Link's access to the castle is usually prohibited, the young hero can wander around the castle's hallways provided that he has the Recruit Uniform, which allows him to blend in with the rest of the castle guards.

Link's Crossbow Training
The Hyrule Castle Courtyard appears in a Defender Mode scenario in Stage 4 of Link's Crossbow Training. Link stands in one place to slay oncoming Stalfos and Keese. Several fairies glowing green can be shot for the Automatic Crossbow Upgrade.

A Link to the Past comic
Like in the game, Hyrule Castle is a prominent location in the A Link to the Past comic. Link first ventures into the castle after Princess Zelda contacts him telepathically to save her from the castle's prison. Following Zelda's voice to Hyrule Castle, Link sneaks into the castle and sees his uncle dueling Agahnim, where he witnesses his uncle's death at the hands of the wizard. Before passing away, Link's uncle gives the young hero his sword and shield and tells him to save Zelda. The young hero eventually finds the princess and, after distracting two Castle Soldiers that were taking her away, Link rescues Zelda and the  two escape the castle through a hidden passage to the Sanctuary with the use of a nearby lantern.

After Link retrieves the Master Sword, he travels to the castle's top tower via an air balloon made by his friends in Kakariko Village since all approaches to the castle are blocked by Agahnim's soldiers. Link lands on the castle's highest tower and, after easily defeating a  few soldiers with the Master Sword's might, he rushes to find Agahnim  in the middle of his spell. However, Link is unable to defeat the wizard in time, and Zelda is transported to the Dark World. With the help of Sahasrahla,  Link kills Agahnim by deflecting his own magic, but Agahnim, with his   final breath, manages to transport Link into the Dark World, with Hyrule Castle collapsing as the Pyramid of Power is revealed.

At the end of the comic, once Link makes his wish to the Triforce, Link and Zelda are transported back to Hyrule Castle, where the newly-crowned Queen Zelda appoints Link as the Master of the Knights of Hyrule.

Super Smash Bros.
Hyrule Castle is also a stage in the Nintendo fighting series Super Smash Bros.on the Nintendo 64, and has a similar appearance to its model seen in Ocarina of Time. Small tornadoes frequently pass through the stage, sending anyone who comes in contact with one flying up in the air. This is the largest stage in the game, a tradition that would continue with the Hyrule Temple stage in Super Smash Bros. Melee on Gamecube. The Twilight Princess version of Hyrule Castle can be seen in the background of the Bridge of Eldin stage in Super Smash Bros. Brawl on the Wii.

Trivia

 * In A Link to the Past, Hyrule Castle has a Dungeon Map and a Big Key (necessary to unlock Zelda's cell), but no Compass. It is the only dungeon in the game without one.  The game treats the portion of the castle after Agahnim's magical barrier as a separate area from the rest of the castle, and so the latter has no boss, while the former has no dungeon items whatsoever.  As the Compass's only purpose in A Link to the Past is to show the location of bosses, there is no use for a Compass in the lower part of Hyrule Castle.