Module:Nomenclature

local cargo = mw.ext.cargo local expgame = require('Module:Exp Game') local tab2 = require('Module:Tab2') local term = require('Module:Term') local translation = require('Module:Translation') local utilsCode = require('Module:UtilsCode') local utilsGame = require('Module:UtilsGame') local utilsLanguage = require('Module:UtilsLanguage') local utilsTable = require('Module:UtilsTable') local utilsText = require('Module:UtilsText')

local p = {} local h = {}

-- For creating nomenclature tables function p.Main( frame ) local cargoData = translation.fetchTranslations(frame.args["term"]) local skipMeanings = true for _, row in ipairs(cargoData) do		if not utilsCode.IsEmpty(row["meaning"]) then skipMeanings = false break end end local resultTable = h.CreateTable(skipMeanings) resultTable = h.CreateRows(resultTable, cargoData, skipMeanings) resultTable:node(mw.html.create("tr"):node(mw.html.create("th"):attr("colspan", "4"):wikitext(" This table was generated using translation pages. To request an addition, please contact a staff member with a reference. "))) return resultTable end

--Create an empty table with headers function h.CreateTable(skipMeanings) --Table structure local resultTable = mw.html.create("table") :addClass("wikitable") :css{ ["margin"] = "1em 0", ["font-size"] = "95%", }:done --Global header local headerRow = mw.html.create("tr"):done local headerContent = mw.html.create("th") :wikitext(" Names in Other Regions ") :attr("colspan", "4") :css{ ["font-size"] = "110%", }:done headerRow:node(headerContent) resultTable:node(headerRow) --Individual headers --Language headerRow = mw.html.create("tr"):done headerContent = mw.html.create("th") :wikitext("Language") :attr("colspan", "2"):done headerRow:node(headerContent) --Name headerContent = mw.html.create("th") :wikitext("Name"):done headerRow:node(headerContent) --Meaning if not skipMeanings then headerContent = mw.html.create("th") :wikitext("Meaning"):done headerRow:node(headerContent) end resultTable:node(headerRow) return resultTable end

function h.CreateRows(output, cargoData, skipMeanings) h.SortTranslations(cargoData) for _, row in ipairs(cargoData) do		if not row.skip then h.ProcessRow(output, cargoData, row, skipMeanings) end end return output end

function h.SortTranslations(translations) local lookupLang = utilsTable.hash(utilsLanguage.GetCodeSortOrder) local lookupGame = utilsTable.hash(utilsGame.GetSortOrder("canon")) table.sort(translations, function (a,b)			if (lookupLang[a.language] or 0) == (lookupLang[b.language] or 0) then				return (lookupGame[a.game] or 0) < (lookupGame[b.game] or 0)			else				return (lookupLang[a.language] or 0) < (lookupLang[b.language] or 0)			end		end	) end

function h.ProcessRow(output, cargoData, row, skipMeanings) local meanings = h.GetMeanings(cargoData, row) local tr = output:tag('tr') h.PrintFlag(tr, row) h.PrintLanguage(tr, row) h.PrintNames(tr, cargoData, row) h.MarkRowsToSkip(cargoData, row) if not skipMeanings then h.PrintMeanings(tr, meanings) end end

function h.GetMeanings(cargoData, row) local ret = { row.meaning } for _, row2 in ipairs(cargoData) do		if h.SameLangDifTranslations(row, row2) then ret[#ret+1] = row2.meaning end end return ret end

function h.PrintFlag(tr, row) tr:tag('td') :wikitext(utilsLanguage.CodeToFlag(row.language)) end

function h.PrintLanguage(tr, row) tr:tag('td') :wikitext(utilsLanguage.CodeToLanguage(row.language)) end

function h.PrintNames(tr, cargoData, row) local td = tr:tag('td') :wikitext(table.concat(h.GetNamesAndTheirGames(cargoData, row), ' ')) end

function h.GetNamesAndTheirGames(cargoData, row) local ret = { h.GetOneNameAndGames(cargoData, row) } for _, row2 in ipairs(cargoData) do		if h.SameLangDifTranslations(row, row2) then games = h.GamesWithSameTranslation(row2, cargoData) ret[#ret+1] = h.GetOneNameAndGames(cargoData, row2) end end return ret end

function h.GetOneNameAndGames(cargoData, row) local games = h.GamesWithSameTranslation(row, cargoData) return ('%s %s'):format(row.translation, expgame.Display(games)) end

function h.GamesWithSameTranslation(row, cargoData) local ret = {} for _, row2 in ipairs(cargoData) do		if h.SameLangSameTranslation(row, row2) then ret[#ret+1] = row2.game end end return ret end

function h.SameLangSameTranslation(row1, row2) return row1.language == row2.language and row1.translation == row2.translation end

function h.SameLangDifTranslations(row1, row2) return row1.language == row2.language and row1.translation ~= row2.translation end

function h.SameLang(row1, row2) return row1.language == row2.language end

function h.PrintMeanings(tr, meanings) local meaningsDisplays = h.ProcessMeanings(meanings) td = tr:tag('td') :wikitext(table.concat(meaningsDisplays, ' ')) end

function h.MarkRowsToSkip(cargoData, row) for _, row2 in ipairs(cargoData) do		if h.SameLang(row, row2) then row2.skip = true end end end

function h.ProcessMeanings(meanings) local ret = {} for k, v in pairs(meanings) do		if utilsCode.IsEmpty(v) then ret[#ret+1] = ' ' else ret[#ret+1] = v		end end return ret end

-- TRANSLATION PAGES function p._CreateTranslationTables(frame) local args = frame:getParent.args local tabs = {} local index = 0 while true do		index = index + 1 if utilsCode.IsEmpty(args["tab" .. index]) then break else table.insert(tabs, {tabName = args["tab" .. index], tabContent = args["subjects"]}) end end return p.CreateTranslationTables(args["game"], args["filetype"], args["header"], tabs, args["subjects"]) end

function p.CreateTranslationTables(game, filetype, header, tabs, subjects) -- Getting all translations for the game local tables = "Translations" local fields = "term, language, translation, meaning" local args = { where = "game = '" .. game .. "'"	}	local translations = cargo.query(tables, fields, args) subjects = mw.text.split(subjects, '%s*,%s*') if utilsCode.IsEmpty(header) then header = "Subject" end for key, tab in ipairs(tabs) do		local languages = mw.text.split(tab["tabName"], '%s*,%s*') --Creating tab contents local headerRow = mw.html.create("tr") :node(mw.html.create("th"):wikitext(header)):done for key2, language in ipairs(languages) do headerRow:node(mw.html.create("th"):wikitext(utilsLanguage.CodeToFlag(language) .. " " .. utilsLanguage.CodeToLanguage(language)):css("width", 100 / (#languages + 1) .. "%")):done end local content = mw.html.create("table") :addClass("altrow") :css("width", "100%") :node(headerRow) --Creating rows for key2, subject in ipairs(subjects) do local row = mw.html.create("tr"):node(mw.html.create("td"):addClass("facelift-centered"):wikitext(" '''" .. term.Main(game, subject, "link", "", nil) .. "'''"))			for key3, language in ipairs(languages) do				outputs = {} for key4, translation in ipairs(translations) do					if translation["term"] == subject then if translation["language"] == language then table.insert(outputs, translation["translation"]) end end end local cell = mw.html.create("td"):addClass("facelift-centered") if outputs[1] == "N/A" then cell:css("background-color", "var(--zw-dark-2)") else cell:wikitext(table.concat(outputs, " ")) end row:node(cell):done end content:node(row) end tab["tabContent"] = tostring(content) -- Formatting tab names for key2, language in ipairs(languages) do			languages[key2] = utilsLanguage.CodeToLanguage(language) end tab["tabName"] = table.concat(languages, ", ") end if #tabs == 1 then return tabs[1]["tabContent"] else return tab2.Main(tabs, 1, "top", #tabs, "", "", "", "left") end end

return p