Palace of Winds (Four Swords Adventures)

The Palace of Winds is a recurring location within the Legend of Zelda series, first appearing in Four Swords as Vaati's Palace, reappearing in Four Swords Adventures for the first time under its true title, and making yet another appearance in The Minish Cap. Each time it has appeared, it has been portrayed as an immense floating building or set of buildings that floats in the sky high above Hyrule's surface. Though it first featured as a base of operations for the wind sorcerer Vaati, its origins were later revealed to have been nobler prior to its occupation by Vaati. Any wishing to visit the palace must find a means of reaching the heavens where the palace floats high above the clouds; A structure known as the Tower of Winds has served as the road to the palace on more than one occasion.

Background
The full history of the Palace of Winds is not completely known. The locale first appeared in Four Swords as the abode of Vaati, a wind sorcerer that had terrorized Hyrule long before the events of the game. This background was preserved for the palace in its second appearance a short time later, in Four Swords Adventures, where it once again serves as Vaati's stronghold and serves as the final dungeon of the game. However, the true origins of the palace were not revealed until the release of The Minish Cap.

It is revealed in The Minish Cap that the Palace of Winds did not begin as Vaati's personal residence, but rather as the sanctified home of one of the Four Elements that are the crystalline manifestations of the four major elements of the world, this element being the Wind Element. The palace was originally a creation of a special tribe of people closely linked to the winds known as the Wind Tribe, who were said to have constructed the palace when they still lived in the Wind Ruins just south of the mire known as Castor Wilds in southeastern Hyrule. Eventually, the Wind Tribe chose to join the winds they studied and worshiped so much, and to this end, they used their magic to raise the Palace of Winds up into the sky, constructing a new home for themselves there that would also serve as the road to the palace, the Tower of Winds, which also floated above the Cloud Tops just beneath the Palace of Winds itself. For generations following this, the Palace of Winds was guarded by the Wind Tribe, who sought to protect the Wind Element from those unworthy of possessing it.

Appearances
The Palace of Winds has thus far made three appearances within the series, in each of the three games that makes up the so-called "Four Swords Trilogy": Four Swords, Four Swords Adventures, and The Minish Cap. The palace usually plays a prominent role in the events of each game, serving either as a major dungeon to be explored to reach the game's end or as the final dungeon of the game.

Four Swords
In Four Swords for GBA the Palace of Winds is called Vaati's Palace and it is the final level to unite the Four Links and to reseal the Wind Sorcerer Vaati.

Four Swords Adventures
In Four Swords Adventures, the Palace of Winds is the third stage in Realm of the Heavens, and the final stage of the game. Once the Links get to the top, they find and defeat Vaati. After, the castle starts to collapse because it was built on Vaati's power, and with that power no longer there, it cannot stand. Zelda and the Links try to escape, but they fall into a pit near the end, where they face the final boss of the game, Ganon.

Enemies and Items
Enemies encountered in this area:
 * Ball & Chain Trooper
 * Wizzrobe
 * Stalfos
 * Traps
 * Wallmasters
 * Hinox
 * Gohma
 * Vaati
 * Ganon

Items obtained in this area:
 * Bow
 * Boomerang
 * Moon Pearl
 * Blue Bracelet
 * Hammer
 * Pegasus Boots

The Minish Cap
In The Minish Cap, Palace of Winds is the dungeon where Link receives the Wind Element, which allows him to finally restore the Four Sword. The featured treasure is Roc's Cape, and the boss is the Gyorg Pair. The palace houses many enemies, including Puffstools, Bombarossas and Wizzrobes.

The Palace of Winds essentially consists of two major parts: inside the palace and outside the palace. The Roc's Cape is received outside the palace, but the Dungeon Map, Compass, and Big Key aren't seen until Link finally enter the palace. To enter the palace, Link must climb to the highest level of the first section and drop down to the entrance. There, a Red Dark Nut guards the palace.