Wizzrobe

Wizzrobes are recurring enemies in. They are wizards that cast beams of magical energy, and are so named because of the cloaks they often wear. While the appearance of Wizzrobes has differed in some games, in all their appearances, Wizzrobes possess the ability to vanish and teleport elsewhere, enabling them to engage Link through ambushes and surprise attacks.

There also exists two common varieties known as the Fire Wizzrobe and Ice Wizzrobe, which cast fire and ice magic, respectively. In the PAL releases, they are respectively called Firerobes and Icerobes. These variants are usually stronger than the standard Wizzrobe, and whose attacks can burn or freeze Link. The Ice Wizzrobes are usually weak to fire-based attacks.

The Legend of Zelda
In, Wizzrobes appear inside dungeons. They are encountered in the Dragon and Death Mountain dungeons. In the Second Quest, they also appear in the Lizard dungeon in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods. Wizzrobes come in two colors, both with drastically different behaviors. Orange Wizzrobes teleport throughout the room, while shooting magical bolts at Link, before disappearing again. Blue Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where Link can quickly become surrounded by them. Both of their magic can be blocked with the Magical Shield. They can be dispatched with the Sword, however due to their nature of teleporting across the area, it is easier to attack them from a distance, such as with the Boomerang, the Bow, or by shooting Sword Beams at them.

A Link to the Past
In, Wizzrobes appear in Misery Mire and Ganon's Tower. The Wizzrobes of Misery Mire wear green robes and brimmed hats. Unlike Wizzrobes from The Legend of Zelda, they appear and disappear in one place, and cast spells at Link in-between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing, making it easy to anticipate where they will appear. They can only be attacked once they take physical form.

Wizzrobes have the same appearance as before, though in Ganon's Tower, they have skull-like faces and wear blue robes instead of green. They behave the same as the previous Wizzrobes, but are much faster at teleporting and casting spells.

Link's Awakening
In, Wizzrobes appear similarly to their green A Link to the Past incarnation, as they stay in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where the Wizzrobe will appear. It then rises and fires an attack at Link's general direction before vanishing again. Unlike previous Wizzrobes, they cannot be harmed with the Sword, which will instead only repel them back. They can only be attacked by firing an Arrow at them with the Bow, which will defeat them in four hits, or by planting a Bomb near them, which will defeat them in one hit. Wizzrobes can also be stunned with the Hookshot or Boomerang, making it easier to defeat them with a Bomb. They appear in the Face Shrine.

Majora's Mask


In, Wizzrobes have a significantly different appearance as well as attack strategy. They resemble -like old men who wear simple cloth and carry a fiery staff. One appears as the mini-boss of Snowhead Temple, and another one appears in the Stone Tower Temple. A Wizzrobe also appears as an enemy in the Secret Shrine.

Wizzrobes are encountered in rooms with pads across the room, which they teleport between before eventually stopping to dance and cast an attack. Link must attack it while it is dancing before it can cast its spell. This is easiest with the Bow, especially in later dungeons where the mini-boss emerges from a pad that is out of reach. After enough damage is dealt, it creates illusionary copies of itself that rush around the room. To defeat the Wizzrobe, Link must find the real one and attack it before it can strike back. As only the real Wizzrobe will attack Link, it can be found by searching for the dancing Wizzrobe. The real Wizzrobe also appears on the map. Tatl can also target the real one if Link is close enough.

The Wizzrobes that appear in Snowhead Temple and Secret Shrine cast ice magic, whereas the Wizzrobe in the Stone Tower Temple wields fire magic. The battle in the Stone Tower Temple also involves fiery rocks that fall from above. Link can use the Mirror Shield to reflect their spells. Defeating the Wizzrobe in Snowhead Temple rewards Link with the Fire Arrows, and defeating the one in Stone Tower Temple reveals a chest containing a Stray Fairy.

In Majora's Mask, their name was misspelled as Wizrobe. This was corrected in.

Oracle series
In the, Wizzrobes come in three different color varieties, and have the same apperance as in past games. The green variety behaves the same as the Wizzrobes of Link's Awakening, as they stay in one place and attack Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. It is also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.

Four Swords
Four Swords has three varieties of Wizzrobes, and introduces the red Fire Wizzrobe, and the blue Ice Wizzrobe. While the regular, green variety attacks normally, the Fire and Ice Wizzrobes wield fire and ice magic, respectively. They appear in Vaati's Palace.

Wizzrobes return to their original appearance as hooded humanoids.

The Wind Waker
In, Wizzrobes take on a significantly different look, characterized by their -like faces and wing-esque sleeves. They usually wear dark cloaks with a hood, and carry with them a wand which they use to cast their spells. Like previous Wizzrobes, they disappear and reappear while using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with orange hoods have the ability of summoning other enemies. There are also Wizzrobes with white robes and blue hoods, which behave identically to red-hooded ones, that appear atop Lookout Platforms near the Seven-Star Isles.

In the Wind Temple, a more powerful version wearing an orange cloak and an -like crown appears as the temple's mini-boss. It has the power of summoning other Wizzrobes, as well as enemies such as Darknuts, Moblins and Morths.

Wizzrobes, including the mini-boss, can be defeated in one hit if they are frozen with an Ice Arrow and then tossed at a wall or crushed with the Skull Hammer.

Four Swords Adventures
In, only one kind of Wizzrobe appears. It is able to steal Force Gems from the Links. It appears in the classic appearance, and closely resembles the sprite used in A Link to the Past,

The Minish Cap
Wizzrobes in appear the same as they do in Four Swords, with three varieties - including the regular, green variety, and the Fire and Ice variety. They appear in the Palace of Winds and Dark Hyrule Castle. The Ice Wizzrobes are weak to fire-based attacks, and as such can be instantly defeated using fire from the Lantern.

Phantom Hourglass
Wizzrobes in retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds.

A Link Between Worlds
In, only Ice and Fire Wizzrobes appear. The Ice variety appears in both the Ice Ruins and Turtle Rock, while the Fire variety only appears in Turtle Rock. Like previous incarnations, they teleport around the area and cast spells based on their element. Some Wizzrobes appear on ledges out of reach, often requiring that Link use other items to attack them with, such as the fiery pillars of the Fire Rod, or by freezing and damaging them by dropping chunks of ice onto them with the Ice Rod. Both types of Wizzrobes can be attacked by either rod, regardless of their elemental affinity. Aside from three dimensions, Wizzrobes are identical to their A Link to the Past incarnation.

Tri Force Heroes
In, only Ice and Dark Wizzrobes appear. Ice Wizzrobes are common in Levels of the Ice Cavern Area of the Drablands, but also appear in the Sky Temple. The ice beams they cast can freeze the Links on contact. They float at varying heights. The Wizzrobes that float high above can be reached by forming a Totem. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the Fire Gloves. Dark Wizzrobes only appear in the Den of Trials.

Breath of the Wild
In, Wizzrobes appear and act similar to past incarnations. They resemble imps, with dark gray skin, glowing bulging eyes and a set of sharp teeth just visible under their cloak. They are dressed in white robes with a head scarf whose color correspond to the element wielded: a light blue for Blizzrobes, red for Fire Wizzrobes and yellow for Electric Wizzrobes. They're found throughout Hyrule, usually near enemy camps and wield elemental rods., which can be taken and used by Link after the Wizzrobe is slain. While unaware of Link's presence they will skip about in the air and sing to themselves. Once they spot Link they will turn invisible and appear near by to swing their rod, shooting its magic power. When invisible they can be tracked due to the small ripples they make while in the air, Link can use this to his advantage in order to slay the Wizzrobe quickly.

Electrical Wizzrobes in particular will start to dance if they are not defeated quickly enough. If they go through with the dance unopposed, they create a thunderstorm whose strikes deal massive damage and are attracted by Link's metallic weapons, making them much more dangerous. Unlike natural storms, these storms last until the Wizzrobe is slain or fled from.

The Legend of Zelda Comic
The Wizzrobes in The Legend of Zelda comic highly resemble their original artwork from The Legend of Zelda. Although a Wizzrobe makes a brief appearance in "He Also Serves," they play a more important role in "To the First Power" and, to an extent, in "Queen of Hearts."

In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the Eagle Labyrinth to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them. Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore. He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.

Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself. The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making him fall into a fire pit that sends the Wizzrobe back to Ganon. The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.

The Wizzrobe in "Queen of Hearts" is in charge of securing the Magic Container that holds all of Queen Seline's magical powers. When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container, restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.

The Crystal Trap
A Wizzrobe disguised as a Fortune Teller appears in The Crystal Trap. Known as Madame Grusha, she resides in the Town of Ruto. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum. Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess manages to defeat both enemies and come out of the hut alive.

The Wand of Gamelon
In, a Wizzrobe appears as a minion of Ganon and as the fourth boss. He is located in the Shutoy Lake tower. He resembles a green-skinned wizard wearing a purple cloak.

He had captured Lady Alma and held her hostage in the Shutoy Lake tower. Lady Alma says that she is not afraid of him, and he responds by casting a spell to bury her in stones. Zelda fights and defeats him by reflecting his disintegration spell back at him with the Reflecting Shield, as no other attack is effective against him. His spell scorches him in fire and makes him vanish. After his defeat, Lady Alma gives Zelda a Canteen for saving her, originally given to her by Link.

Zelda's Adventure
In, Wizzrobes appear wearing blue cloaks and carrying wooden staffs. They walk around and occasionally cast blasts of magic, however unlike their canonical incarnations, they do not teleport at will. They appear in the Shrine of Illusion and the Shrine of Destiny.

A Link to the Past Comic
A Wizzrobe appears in Chapter 9 of the A Link to the Past comic. After Link exits the Swamp Palace, he hears Princess Zelda contact him telepathically from beyond the wasteland. Epheremelda, who cannot hear Zelda's calling, advises Link against going to the wasteland as it is too dangerous. Link disregards her suggestion, heading into the wasteland where he stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her. As he remembers the Maiden's words of Zelda being inside a rock shaped like a turtle, the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures Vitreous from the swamp to devour him. However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath Zora appears to rescue Link.

Trivia

 * Wizzrobes in A Link to the Past bare a resemblance to the Black Mage job of the  series, as they both wear robes and tall, brimmed hats. The enemies from the  series also greatly resemble the Wizzrobes of A Link to the Past.
 * The beeping sound that Wizzrobes emit in The Wind Waker when they teleport is similar to the sound that plays when Ganon teleports in A Link to the Past.
 * While Wizzrobes are not present in, Zant Masks use the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
 * Blaaz, the boss of the Temple of Fire in Phantom Hourglass, appears to be slightly based on the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes.
 * Wizzro from is named after these enemies, and has a similar appearance.