Gust Bellows

The Gust Jar is a recurring item in.

The Minish Cap
The Gust Jar can be found in the Deepwood Shrine. It can be used to suck in enemies and shoot them out, throw certain enemies off balance, absorb fire attacks, and remove fire scorching the ground. It can also pull hard-to-reach items towards Link, such as Mushrooms. The Gust Jar changes its color to indicate its power. Turning yellow indicates medium charge, while turning red indicates that it is at max power and air capacity.

The Gust Jar is also used for navigational purposes. While in Minish form, Link can jump onto Lily Pads and use the Gust Jar to shoot bursts of wind to the rear of the Lily Pad to cross bodies of water. The Gust Jar is effective against air-based enemies, such as Lakitus and Peahats. It can also be used to defeat Puffstools. It is the key item needed to defeat the Big Green Chuchu in the Deepwood Shrine and the Big Blue Chuchu in the Temple of Droplets. It can also be use to save Gregal from the ghost in the Palace of Winds.

Tri Force Heroes
The Gust Jar in can be used to propel other Links across gaps too wide to be thrown across, as well as blow items and enemies away. The item is necessary for many puzzles involving teamwork. It can be used when a Link needs to propel another's Bomb across gaps to hit Switches or enemies. The Gust Jar can also blow out fires, stun enemies, and push certain foes off of elevated objects.

The Gust Jar first appears in the Volcano's Den of Flames, and reappears in the Fire Temple, Sealed Gateway, Bomb Storage, Training Ground, The Lady's Lair, Infinity Dunes, Stone Corridors, Gibdo Mausoleum, Palace Noir, Lone Labyrinth, Deception Castle, and the Sky Temple. It also appears in the Coliseum's Volcano, Fortress, and The Ruins arenas.

The effects of the Gust Jar can be improved while Link is wearing the Gust Garb. This Outfit increases the size and range of the Gust Jar's puff of air.