Horse

are recurring NaN Creatures in. In nearly every game where Horses are present, they serve as a mode of faster transportation, allowing Series: to travel from one point to another in less time.

Few notable NaN Horses have appeared in the series, the most notable of which being Series:, Series:'s Series: companion who appears in several games following her debut in. Series:'s steed is another notable Series:, which Series: can be seen riding in several cinematic cutscenes.

NaN Horses can be found in OoT3D:, where they are raised as riding and jumping NaN Horses. By day, the NaN Horses are left outside to graze and gallop around the corral. At night the NaN Horses are kept in the OoT3D: with the NaN Cows, where they are watched over by OoT3D: in OoT3D:'s stead. The majority of OoT3D:'s NaN Horses resemble s. The OoT3D: also keeps a unique Horse named OoT3D:, who OoT3D: is especially fond of. This wild OoT3D: at first runs away from OoT3D:, but is quickly tamed and befriended when OoT3D: teaches him "OoT3D:".

also introduces horseback riding to the series, which allows OoT3D: to travel at faster speed and even jump over fences. OoT3D: can speed up the OoT3D: he is riding by whipping it for up to six boosts, which appear on-screen as NaN Carrots to indicate the OoT3D:'s OoT3D:. OoT3D: can also use the OoT3D: to shoot NaN Arrows while riding, which functions as his only weapon while on horseback. Horseback riding becomes available only when OoT3D: is an adult, and is mainly achieved by riding OoT3D: once he obtains her.

When OoT3D: awakens seven years into the future, he learns that OoT3D: was granted OoT3D: by OoT3D: and is now abusing the NaN Horses. OoT3D: lets visitors ride the NaN Horses at the corral for a minute for a fee of NaN Rupees. Initially OoT3D: will provide a different OoT3D: for OoT3D: to ride, however OoT3D: can tame and ride OoT3D: by playing "OoT3D:". OoT3D: can also challenge OoT3D: to a OoT3D: race around the corral for a bet of NaN Rupees. If OoT3D: beats him the first time, OoT3D: will demand a rematch and bets OoT3D: on the race's outcome. If he is defeated the second time, OoT3D: keeps his promise by letting OoT3D: keep the OoT3D:, but traps the both of them in by locking the gates. OoT3D: and OoT3D: manage to escape by jumping over the OoT3D:'s walls. Afterwards, OoT3D: can ride OoT3D: anytime in OoT3D: by playing "OoT3D:" to call her.

While OoT3D: is mainly used as a faster method of travel, she is notably required to hunt for the NaN Big Poes in OoT3D:, as well as participate in the OoT3D: at the OoT3D:. The host of the OoT3D: also owns a OoT3D:, but will only let OoT3D: play if he brings his own.

OoT3D: and OoT3D: ride a white OoT3D: while escaping from OoT3D: as OoT3D: gives chase. OoT3D: also owns his own OoT3D:, which is seen during his introduction by the OoT3D:, and when OoT3D: chases after OoT3D: and OoT3D:. This OoT3D: is said to be a solid black OoT3D: stallion. OoT3D: also rides a fake OoT3D: that greatly resembles OoT3D:'s OoT3D:.

In, MM3D: rides a young MM3D: while searching for his missing friend, MM3D:. His MM3D: is soon captured and stolen by the MM3D: after a confrontation, prompting a chase through the woods that ultimately leads MM3D: to MM3D:. MM3D: eventually finds MM3D: at MM3D:, and relearns "MM3D:" from MM3D:. features identical horseback riding to. MM3D: is even necessary to enter the MM3D: and MM3D: due to the fences blocking the roads to these regions.

The NaN Gorman Brotherss own a pair of masked, dappled NaN Horses they use to race MM3D: at the MM3D:, as well as to terrorize MM3D: when she delivers MM3D: to MM3D:. During the escort mission, MM3D: is given the task of defending her MM3D: by shooting NaN Arrows at the pursuing NaN Gorman Brotherss to keep them and their NaN Horses at bay.

OoS: can be seen riding an unnamed OoS: in the opening of. OoS: rides this OoS: to OoS:, where he finds the three pieces of the OoS: that teleport him to OoS:. The OoS: is not seen again afterwards.

OoA: can be seen riding an unnamed OoA: in the opening of. OoA: rides this OoA: to OoA:, where he finds the three pieces of the OoA: that teleport him to OoA:. The OoA: is not seen again afterwards.

In, the NaN Linkss get to ride a pack of NaN Horses in FSA: stage. After safely escorting FSA: to FSA:, FSA: lets the NaN Linkss borrow his NaN Horses to ride the rest of the way in gratitude. These NaN Horses are summoned by picking up a FSA:, which instantly has the NaN Linkss ride the NaN Horses. While riding the NaN Horses, the NaN Linkss turn invincible to all enemy attacks for a period of time. They are able to jump over fences and trample FSA: and enemies while riding. The NaN Linkss can continue riding if they pick up NaN Carrots along the way.

NaN Horses are also featured in the FSA: FSA:, FSA:.

In, only one TMC: is present; TMC:. She is owned by TMC: and TMC: of TMC:. After TMC: helps them find the TMC: to their farm TMC:, TMC: brings TMC: to TMC: to sell TMC: by cart.

reintroduces horseback riding in a similar vein to and. TPHD:'s TPHD: is TPHD:, whom he uses to herd the NaN Ordon Goats at the TPHD:. Horseback riding has similar controls to the aforementioned games, as TPHD: is able to kick TPHD: to speed her up for up to six speed boosts, which are indicated on-screen as spurs to display TPHD:'s TPHD:. TPHD: can also fight enemies while on horseback using his TPHD:, as well as the TPHD: to snipe enemies. TPHD: can call TPHD: anywhere in TPHD: by either finding and whistling into TPHD:, or by using the TPHD:.

When TPHD: plans to escort TPHD: and TPHD: to TPHD: with TPHD:'s help, she drives a TPHD: to pull their TPHD:. TPHD: is given the responsibility of riding with them on TPHD: and clearing a safe path, by defeating the enemies along the way and making sure that the TPHD: does not catch on fire.

TPHD:'s TPHD: returns in this game, which can first be seen during his introduction. TPHD: rides this TPHD: during the second phase of the final boss battle, where TPHD: must ride after him on TPHD: while TPHD: aims her TPHD: at him. NaN Phantom Riders, riding ghostly NaN Horses, also chase after TPHD: during this battle and attempt to knock him off.



Several NaN Horses appear in. BotW: is able to ride NaN Horses by sneaking up to them and jumping on their backs. Alternatively, BotW: may also land on a BotW:'s back from above. Once BotW: jumps onto a wild BotW:'s back, it will jump around wildly and attempt to knock BotW: off. BotW: must soothe the BotW: until it accepts his control. BotW:'s BotW: is drained while hanging onto the BotW: and soothing it. It can vary for each BotW: how long it takes to tame them, depending on their stats. After capturing, NaN Horses can be brought to a BotW: to registered for a fee of 20 NaN Rupees to be able to board them for future use. NaN Horses are also named once they are registered at a BotW:. After registration, a BotW: will have a BotW: and a BotW:. BotW: can take any registered BotW: out from any BotW: in BotW:. Registered NaN Horses also respond when BotW: NaN Whistles, running to BotW: if he is still in range.

When ridden, NaN Horses will automatically avoid obstacles and follow paths. A BotW:'s affection for BotW: has a rating from 0 to 100; a BotW: with a lower affection level will periodically buck, turn off-course, and otherwise rebel against BotW:'s control while being ridden, requiring BotW: to soothe it in order to bring it back under control. Affection is increased by soothing a rebelling BotW:, but can also be raised quickly by feeding the BotW: NaN Apples, NaN Endura Carrots or NaN Swift Carrots. At maximum affection, NaN Horses will not rebel against BotW: unless directed into impassable terrain and can be dressed at certain NaN Stables with NaN Saddles and NaN Bridles that BotW: has collected.

BotW:'s registered NaN Horses can die in battle, but can be resurrected at BotW: in BotW:. Here BotW: will meet the BotW:, BotW:, who in exchange for an BotW: each will revive any of BotW:'s deceased NaN Horses as long as they had maximum affection for BotW:. NaN Horses also have random stats when caught, varying in speed, BotW: and strength. A BotW:'s BotW: stat determines how many speed boosts it has. When damaged, NaN Horses partially lose their ability to boost, as shown by red flashing over the boost icon. Feeding an BotW: to a BotW: will give it three additional boosts that will remain present until they are used. Unlike in previous games, BotW: can mount his BotW: from any angle.

NaN Horses can damage enemies if they run through them. BotW: can jump off a BotW: to initiate the slow-motion BotW: and BotW: aiming effect. NaN Bokoblins are also able to ride NaN Horses, which they can use to attack BotW:. Should BotW: knock a BotW: off their BotW:, he will be able to take it for himself without having to soothe it. NaN Stalhorses can also be found and seen ridden by NaN Stalkoblins, which BotW: can also ride but cannot register at a BotW:. NaN Stalhorses will vanish when the sun rises at 5:00 AM. BotW: must take a picture of a BotW: and show it to BotW: for the "BotW:" BotW:. Several NaN Side Quests require BotW: to capture and transport NaN Horses. BotW: must capture and ride any BotW: through the BotW: to a BotW: named BotW: for the "BotW:" BotW:. BotW: must also capture and ride a BotW: back to BotW: before time runs out in the BotW: for the "BotW:" BotW:, given by BotW:.

A few special, one-of-a-kind varieties of NaN Horses can also be obtained. BotW: can be obtained with the first scan of the series SSBfWU: SSBfWU: or the  TPHD: TPHD: with the BotW: BotW:. BotW: has high yet balanced stats of 4 in speed, BotW: and strength. The BotW:, a royal BotW: that is said to be the descendant of BotW:'s BotW: from a century prior, can be found near BotW:. BotW: must find and capture this legendary BotW: for "BotW:" BotW:, given by BotW: at BotW:. The BotW: has a BotW: of 5, the highest possible BotW:. The BotW:, a massive black BotW: with a red mane, can be found in the BotW:. BotW: must find and capture this BotW: for the "BotW:" BotW:, given by BotW: at the BotW:. The BotW: has zero BotW: and therefore cannot boost, but it has a strength of 5, the highest possible strength. The BotW:, also known as BotW:, is a BotW:-like BotW: that can be found on BotW: when it glows green. The BotW: cannot be registered at a BotW:, but it has very high speed and unlimited BotW:. Normal NaN Horses with the highest speed, BotW: and strength can be found in BotW:. There is also BotW:'s default BotW: which appears in the trailers and official art. It has black hooves and a black mane, a white streak on its nose and white, fluffy hair on around its hooves, a black nose and overall brown fur. It has 4 in strength and 3 for the stamina and speed. It will automatically spawn if BotW: didn't register any NaN Horses before fighting BotW:.

The BotW: is a BotW: with a unicorn motif, designed for the hero that completes BotW:'s BotW:. Though it is actually a motorcycle made of BotW: BotW:, the BotW: is classified as BotW: by BotW: if BotW: uses it during the BotW: BotW:.

TV Series
In, TLoZ (TV Series): rides a red mare named TLoZ (TV Series): as his steed. She appears in the episodes "TLoZ (TV Series):", "TLoZ (TV Series):", "TLoZ (TV Series):" and "TLoZ (TV Series):".

(Valiant Comics)
In the, TLoZ (Valiant Comics):'s steed in TV series, TLoZ (Valiant Comics):, makes a couple appearances in the comic. She appears briefly in "Missing in Action" and "Queen of Hearts". TLoZ (Valiant Comics): also has her own steed, a white TLoZ (Valiant Comics): named TLoZ (Valiant Comics): who appears only in the comic's first issue.

In, TSP: rides a TSP: named TSP:, who appears prominently throughout the book as TSP:'s helpful companion. TSP: is also mentioned to have a TSP: named TSP: in one of the book's endings. His TSP: is then revealed to actually be a giant, winged lizard.

(Ishinomori)
In the, ALttP (Ishinomori): can be seen riding a ALttP (Ishinomori): during his introduction as told by the talking ALttP (Ishinomori):. ALttP (Ishinomori): is also seen riding a white ALttP (Ishinomori): at the comic's end, when ALttP (Ishinomori): returns the ALttP (Ishinomori): to its ALttP (Ishinomori):. They part ways and ALttP (Ishinomori): rides off on her ALttP (Ishinomori):.

In, a pair of NaN Horses can be found outside of the ZA: at the ZA:. These NaN Horses cannot be interacted with.

(Himekawa)
In the, a OoA (Himekawa): named OoA (Himekawa): appears as OoA (Himekawa):'s steed. It accompanies OoA (Himekawa): through all his travels. After the defeat of OoA (Himekawa):, OoA (Himekawa): decides to accompany OoA (Himekawa): back to his own time.

Besides OoA (Himekawa):, other unnamed NaN Horses make an appearance. A farmer from the OoA (Himekawa): rides a OoA (Himekawa): to tell OoA (Himekawa): about a riot at the OoA (Himekawa):. When OoA (Himekawa): is resurrected, OoA (Himekawa): leads her army against the monster atop a white OoA (Himekawa):.

In, the HWDE: is a class of HWDE: used by HWDE:. This HWDE: has HWDE: ride various incarnations of HWDE: as she tramples their enemies, while HWDE: attacks on horseback. In the original, this HWDE: is included with the Master Quest DLC Pack, and is available in-game in.

HWDE: also appears during HWDE:'s victory cutscene if he is equipped with the HWDE: class of HWDE:. HWDE: can be seen riding his own HWDE: during his encounter cutscene.

NaN Horses may be summoned by the NaN Great Fairies in.

Trivia

 * Although actual NaN Horses do not appear in, a boss called TAoL: has the head of a TAoL:. TAoL: also rides a hovering, iron TAoL: during the first phase of its boss battle.
 * While NaN Horses do not physically appear in, a couple of NaN Horses are depicted in the game's prologue intro. One TWWHD: is depicted being ridden by the TWWHD:; this TWWHD: is implied to be TWWHD:.
 * During development for, the developers took special care in designing the behavior of NaN Horses for the game, specifically enabling them to dodge NaN Trees in their path. This is because real-world horses don't run into trees very often.