Link's House

Link's House is, naturally, the main character Link's place of residence within Hyrule. Link hails from several different locations in different installments of the series, although there are some in which the plot does not include his home. Such include Link's Awakening, in which Link wakes up in someone else's house, having been shipwrecked; and the original The Legend of Zelda, where the game begins in the middle of nowhere on the map.

A Link to the Past
A Link to the Past begins with Link receiving a telepathic message in his sleep while sleeping at his uncle's and, we assume, Link's house. The house is located in a somewhat central location on the overworld map, with Hyrule Castle nearby in the north and Kakariko Village to the west. The lantern can be found inside this house, although besides this, the house in this game is more or less irrelevant soon into play.

Link's house is one of the locations that the player can choose to start in when continuing the game file provided that Link is in the Light World.

Ocarina of Time
Ocarina of Time begins with Link being woken up from a nightmare involving Princess Zelda by Navi the fairy, on the orders of the Great Deku Tree. Here at Link's house in the Kokiri Forest is where the two companions first meet, although Navi's first insistence is that Link leaves the house to visit the Deku Tree with haste. The house is more or less irrelevant in the game after a point, although an interesting feature that keeps its use alive is a scoreboard within the room, with which the player can inspect their achievements in various mini-games throughout Hyrule.

When loading a saved game, young Link will begin in his home if the game was saved while he was not in a dungeon. Link obtains a cow that stays in his house after beating the record of the obstacle course at Lon Lon Ranch as an adult.

The Wind Waker
In The Wind Waker, Link and his younger sister Aryll live with their Grandmother in a house on Outset Island. The house becomes fundamental to more elements of the game's plot than most other games in the series, with Link having to return on various occasions to find a shield and release a bottled fairy onto his ailing grandma, resulting in her infinite offerings of free, revitalizing Elixir Soup.

The Minish Cap
In The Minish Cap, Link lives with his Grandfather Smith, Hyrule's famed Swordsmith. The 2-storied home doubles as a smith shop in addition to being a residence. It rests on a plateau in South Hyrule Field. Princess Zelda seems familiar with this home, as she is Link's childhood friend and visits early into the story to awaken Link. Ezlo however, suspects Link is hiding something.

Twilight Princess
In Twilight Princess Link lives in Ordon Village, where he works at the Ordon Ranch with his colleague and friend Fado. Link's house contains a basement and a few platforms with ladders, and at the top there is a window which Link can look through. The basement contains a treasure chest with 50 Rupees in it, though the room is so dark that someone who doesn't know where the chest is will require the Lantern to find it. Near the beginning of the game, Rusl will deliver the Wooden Sword to Link's house. There is a pot of boiling soup in Link's house that is over the burning fire throughout the game. Strangely, there is a green flag with a triangular symbol, similar to the Triforce, above the house's door.

Spirit Tracks
In Spirit Tracks, Link's house lies in Aboda Village, a small town on the southern coast of Hyrule. Link shares his house with Niko, whom presumably watches over him in dedication to his old friend, the Hero of Winds. In the beginning of the game, we find Niko telling the events of the Spirit War, and how he along with Tetra, Link, and the other pirates, saved the land from certain demise. There are many objects of Niko's in the house, that reference to The Wind Waker, such as the telescope, a framed picture of himself when he was younger, and a model of the pirate ship. There are also references to Phantom Hourglass, like the Ship Parts.