Water Octorok

are recurring NaN Enemies in.

NaN Water Octoroks are the only type of TFH: that appear in, prior to regular NaN Octoroks themselves. They are encountered in bodies of water and are most commonly found in water-themed Areas, such as Riverside and the Flooded Zone of the Den of Trials. NaN Water Octoroks hide underwater, staying in one spot with only their shadow and a small whirlpool visible. However, they will pop out of the water if any of the TFH: are near them. While above water, NaN Water Octoroks shoot rocks at the TFH:, inflicting one Heart of damage upon impact.

If the TFH: get close enough to strike a TFH: with their NaN Swords, it will retreat back into the water where it cannot be attacked. If the TFH: are quick enough, they can strike a TFH: with their NaN Swords after it shoots a rock and before it retreats into the water. NaN Water Octoroks are defeated after two strikes with a normal TFH:. The TFH: can also stun NaN Water Octoroks by either firing a Gripshot at them or by using a Water Rod on their spot. The pillar of water created by a Water Rod will force NaN Water Octoroks out of the water and leave them temporarily stunned on top of the water pillar. If any of the TFH: fires a Gripshot at a TFH: while wearing the Robowear, it will be defeated in one hit. If any of the TFH: shoots one with a Gust Jar, it will stun the TFH: and push it a short distance away. Additionally, the TFH: can blow NaN Water Octoroks onto land with a Gust Jar, where they will stand still and continue to shoot rocks while vulnerable. The TFH: can also defeat NaN Water Octoroks from afar with long ranged weapons, such as the TFH:, Fire Gloves, and Boomerang. NaN Water Octoroks are defeated after being shot with two NaN Arrows, Sword Beams, or Fireballs from Fire Gloves. A hit from the Boomerang or the Hammer will cause NaN Water Octoroks to sink below the water, instantly defeating them. The TFH: can also detonate NaN Bombs on land to instantly defeat NaN Water Octoroks. Upon defeat, NaN Water Octoroks may drop either a TFH: or a TFH:.

NaN Water Octoroks are commonly found in bodies of water in West Necluda and Hyrule Field in. Like the other variants of BotW: in, NaN Water Octoroks camouflage with their environment. NaN Water Octoroks achieve this by staying submerged underwater in one spot with only the plant on their head above the water. In addition, their blue color blends them in with the water. Once BotW: gets close enough to a BotW:, they will spot him and begin to repeatedly jump out of the water every few seconds to spit a rock at BotW:. Link can be hit with a BotW:'s rock while moving due to their ability to track BotW:'s movements both horizontally and vertically, aiming their rocks for the direction he is moving. BotW: will always be hit by their rocks if walking or, if close enough, running in a straight line. While it is Raining, NaN Water Octoroks will inflate like a balloon and float above the water due to the drop in barometric pressure that occurs during Rain, causing their internal Octo Balloons to inflate.

Like many NaN Octoroks throughout the, BotW: can defeat NaN Water Octoroks by guarding with any BotW: to deflect their rocks right back at them. If BotW: is close enough, the rock will hit the BotW: after being deflected and instantly defeat them. A Perfect Guard will send the rock flying back faster, allowing kills from a greater distance. Alternatively, BotW: can defeat NaN Water Octoroks by shooting them with any type of BotW:, even if they are below the water's surface. BotW: can also cut the plant on a BotW:'s head by shooting it with an BotW: or slashing it with a BotW:, causing the BotW: to pop up and look around before retreating back into the water. This leaves the BotW: vulnerable, giving BotW: an opportunity to shoot it while it is above the water and not spitting a rock. The plant will grow back shortly after being cut. BotW: can also defeat NaN Water Octoroks by detonating a Remote Bomb in the water or by performing Urbosa's Fury, even if they are hiding underwater. BotW: can also suspend a BotW: in time with the Stasis Rune. If BotW: gets close to a BotW:, such as with the Cryonis Rune or a Raft, he can hit it with any melee weapon after it jumps out of the water. Despite having 8 health points, NaN Water Octoroks will die from any amount of damage dealt to them. NaN Water Octoroks can be revived without the occurrence of a BotW:. Upon defeat, NaN Water Octoroks may drop any combination of several types of Crabs and Fish, Octo Balloons, Octorok Eyeballs, Octorok Tentacles, or Snails.