Glitches in A Link to the Past

These are the glitches which are possible to perform in A Link to the Past. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Turn Red Shield Blue
Go to an area where a Pickit Plant resides. Let it take as many items from you, until it takes the Red Shield. Quickly use the Ether Medallion, kill it, and pick up the Red Shield. It will turn blue until you go to the next screen.

Note: Only works in SNES/Wii versions.

Go Anywhere
There is only 1 method in each version. Here they are;

SNES/Wii: Go to any ledge and jump off of it. As you just enter the air, save and quit. Re-enter the file, and be hit by any enemy. You will turn invisible, and be able to go anywhere (similar to the Ocarina glitch in The Minish Cap.

GBA: Go to any ledge in a dungeon and jump off of it. As you enter the air, use the Mirror to warp to the entrance. Run into a wall with Pegasus Boots. You will turn invisible, and be able to go anywhere (similar to the Ocarina glitch in The Minish Cap.

Note: You can't do the SNES/Wii method on GBA because the saving function is different, and you can't use the GBA method on SNES/Wii because it just makes link move slower. This glitch is very usefull, because it allows you to move screens endlessly, eventually allowing you to enter Dark World dungeons from the Light World, (including Palace of the Four Sword) and vice versa.

Flute Glitch
Go somewhere in the overworld where ther is a pair of wooden stairs. Use the Flute, and just before the bird grabs you, use the Pegasus Boots. When the map appears, cancel. When you land, start going down the stairs, but the n come off. You will run very fast.