Forest Temple

The is a recurring dungeon in.

The OoT3D: is the first OoT3D: that OoT3D: is directed to as an adult in. He must journey here to save his childhood friend, the OoT3D: named OoT3D:, only to awaken her to her role as the OoT3D:. The primary item of the OoT3D: is the OoT3D:, and its boss is OoT3D:.

Entrance to the OoT3D:
Deep within the OoT3D: in the OoT3D: lies the mansion-like OoT3D:, inhabited by many fierce foes. Since the stairway leading to the OoT3D: is now broken, the only way to gain access to the OoT3D: is by obtaining the OoT3D: from the OoT3D: and using it to grab onto a OoT3D: branch hanging off of the entrance platform.

Themes and Navigation
The OoT3D: is an eerie, complex OoT3D: filled with strange puzzles and other features designed to confuse its explorers, such as an array of NaN Switchs which have the ability to twist entire hallways in an unnatural manner, rearranging the very OoT3D:, making walls become floors. It one of the few NaN Dungeons in whose structure can be altered in this manner. The OoT3D:'s interior design is reminiscent of a mansion or castle, with portraits hanging in certain rooms and quaint red carpets decorating the floor. This is also one of the few NaN Dungeons that has open-air elements, walled gardens are found on the east and west sides of the OoT3D:, connected by two wells. Most of its rooms and corridors are covered with moss and NaN Vines, and many hold enemies. However, most of the threats OoT3D: will encounter in this OoT3D: are undead.

The OoT3D: is also home to the four OoT3D: that first appear by stealing the flames from four multicolored NaN Torchs in the center of the main room of the OoT3D:. This becomes the primary puzzle that the OoT3D: is centered around: OoT3D: must hunt down and destroy them to restore the flames and complete the OoT3D:. The first two OoT3D: can be found on the upper levels of the OoT3D:, in passageways with staircases; the third OoT3D: appears in the eastern end of the upper levels after OoT3D: solves a jigsaw puzzle, and the final OoT3D: returns to the OoT3D:'s main chamber after the other three are defeated.

The OoT3D:'s music uses a mix of haunting, eerie sounds and a slow, gentle melody driven by wind instruments. Its boss is OoT3D:, a ghost of OoT3D:'s creation.

In, the locations of NaN Small Keies and NaN Locked Doors have changed. The two NaN Wolfoss are no longer at the entrance of the OoT3D:, but rather at the room where the first OoT3D: was fought. The OoT3D: now appears in a small connecting room and rewards OoT3D: with the OoT3D:. More NaN Skulltulas and NaN Skullwalltulas throughout the OoT3D:. The room with the OoT3D: has been altered to host a single OoT3D: whereas the OoT3D: has been moved elsewhere. There are two extra blocks in the jigsaw puzzle room, but they serve no purpose other than to obfuscate the puzzle further. The first twisted room is straightened when it is first found, and is twisted by activating a OoT3D: instead of an OoT3D:. Puzzles involving NaN Time Blocks have been added throughout the OoT3D: as well. The wells are now emptied by shooting an OoT3D: with an OoT3D:.

Small Keys

 * In the original, there are five small keys.
 * In Master Quest, there are six.

Entrance to the TPHD:
The TPHD: is housed within a massive TPHD: in the TPHD:. If TPHD: revisits the TPHD: after clearing it, the TPHD: will be needed in order to make it any further than the TPHD:'s main room, as well as to reach the boss chamber. This is because the NaN Monkeies that initially helped him traverse the TPHD: disappear from inside it once the boss is defeated.

Themes and Navigation
The TPHD: is infested with monsters. The TPHD:, which is obtained after defeating the TPHD:'s TPHD: TPHD:, is used inside to manipulate wind powered NaN Switchs and bridges, allowing TPHD: to access rooms deeper within the TPHD:. NaN Bomblings must also be used as replacements to NaN Bombs in order to destroy several NaN Boulders inside the TPHD:, as well as to defeat the TPHD:'s boss. NaN Monkeies, which have been imprisoned in various locations throughout the TPHD: by TPHD:, must be freed in order to help TPHD: progress. Upon defeating the TPHD:'s boss TPHD:, TPHD: will obtain one of the NaN Fused Shadows.

Small Keys

 * There are four small keys.

The ST: is the first ST: that ST: must explore in order to restore its energy to the fragmented ST: in. The main item obtained is the ST:, and the ST:'s boss is ST:.

Entrance to the ST:
The ST: is located in the northwest of the ST: of ST:, and is accessible after ST: and ST: perform a ST: in the ST:, which in turn is found after the young hero crosses a maze in the ST:. Left of the ST:'s inner entrance is a statue that teaches ST: the "ST:".

Themes and Navigation
The ST: has the appearance of a with a giant ST: growing atop it. NaN Gossip Stones throughout the ST: will reveal the locations of NaN Treasure Chests on each floor for a fee of NaN Rupees. Items such as NaN Demon Fossils and NaN Wood Hearts are found here, as well as the ST:, the main treasure of the ST: that is also critical to defeat the boss of the ST:. ST: serves as the dungeon's ST:, while the boss is a large stag beetle-like creature called ST:, who has stolen the ST:'s ST: from its beacon atop the ST: and thus is responsible for the deactivation of the ST:'s energy beacon.

ST: must defeat the creature atop the ST: by using the ST: to turn its weaknesses and attacks on itself, therefore exposing it to his own attacks. Following ST:'s defeat, the ST:'s ST: is restored to its energy beacon, restoring the ST:'s energy flow to the ST: and causing a segment of the ST: to reconnect to the base, completing the hero's first task to restore the ST: to its original state.

[[SS -]]
The SS: is the area surrounding the SS: situated in the SS:. Before SS: can enter the SS:, he must find the SS: within the SS: area. The location of this SS: is revealed by a SS: that is hidden in a patch of SS:. A SS: that SS: can SS: on to restore his NaN Hearts can be found to the side of the entrance to the SS:. The door to the SS: has two crystals, located at the head and the tail. By shooting these crystals with the SS:, SS: can receive a SS: and a SS:, respectively. A single SS: can be found at the SS:.

After SS: receives the SS: at the SS:, he is greeted by SS: in the SS: area. SS: asks SS: if he found SS:. Upon hearing that she is still missing, SS: offers that SS: at least knows where to go next. SS: then thanks SS: for helping to reunite him with his friends and then bids farewell.

A SS: can be found near the chasm separating the SS: area from the rest of the SS:. Its corresponding SS:, which contains a SS:, can be found on a small island directly south of the SS:'s SS: in the SS:.

The TFH: is the fourth TFH: in. It is the fourth and last Level of the TFH: area.

Themes and Navigation
The TFH: consists of an ancient TFH: situated within a dense forest. It features numerous types of traps and obstacles that the NaN Linkss must overcome.

In Stage 1, the NaN Linkss enter a TFH: room where a pair of NaN Bombs and a TFH: can be found. A gate blocks the rest of the passage, and must be opened by lighting the unlit NaN Torchs in the room. The NaN Torchs can be lit by having one TFH: fire an TFH: towards it from one of the lit NaN Torchs, which will carry the flame over and light it. The second TFH: near the gate is too high for one TFH: to reach, thus requiring that the NaN Linkss form a TFH: and have the top TFH: light it with an TFH:. Lighting both NaN Torchs opens the gate to a room with four spinning NaN Mini-Margos that follow a set path. These traps must be destroyed by having the NaN Linkss throw NaN Bombs into their openings. The last TFH: will drop a TFH: that opens the gate to the TFH:.

Stage 2 is a large chamber with a heavy TFH: in the center, that can only be pressed down with all three NaN Linkss. Pressing it makes pillars raise from the floor, and summons NaN Mini-Margos and NaN Tektites that the NaN Linkss must defeat. The NaN Mini-Margos will move along a set path around the room, while the NaN Tektites will hop along the pillars. The NaN Tektites can be attacked either by forming a TFH:, by firing NaN Arrows at them from one of the ledges, or by destroying the cracked pillars with NaN Bombs when they jump onto them. The NaN Tektites can then be attacked from the floor once they are knocked off, but they will soon hop back onto the pillars. Defeating all the enemies opens the gate to the next TFH:.

Stage 3 places the NaN Linkss in a large chasm with narrow paths over a pit. The NaN Linkss must carefully follow this path, while dodging trap NaN Arrows shot constantly from the walls. One of the trap NaN Arrows will fly into the path of a TFH: and carry its flame, but is blocked by stone cubes preventing it from flying any further. The NaN Linkss must destroy both cubes, allowing the trap NaN Arrows to light a TFH: at the far end of the path. Once this TFH: is lit, the NaN Linkss can use it to light the other NaN Torchs and raise a staircase. The NaN Linkss walk along more narrow paths while dodging trap NaN Arrows, eventually reaching the end where a heavy, steel block sits atop a ledge. The NaN Linkss must use their combined effort to push this block into the path of oncoming arrows, protecting them while they move towards the TFH:. A TFH: freely moving around the platform must be defeated to activate the TFH:.

Stage 4 is where TFH: is fought in a courtyard outside the TFH:.

The TFH: contains the following Drablands Challenges: "TFH:", "TFH:", and "TFH:".

At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains a rarer TFH:. If no TFH: is selected, the NaN Treasure Chests will contain two NaN Tektite Shells and one TFH:. In the "TFH:" TFH:, they will contain two NaN Sweet Shrooms and one TFH:. In the "TFH:" TFH:, they will contain two NaN Blin Blings and one TFH:. Finally in the "TFH:" TFH:, they will contain two NaN Gohma's Eyes and one TFH:.