Captain (Hyrule Warriors)

Captains are high ranking Force soldiers in. Depending on the Force, a Captain may be an ally or an enemy.

Characteristics
Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts. Unlike the weaker soldiers however, Captains are stronger and more resilient as they carry their own health bars, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Captains are listed in the stage's battlefield info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.

Types of Captains
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain stages. Each type fulfills a different and sometimes specific role.


 * Keep Bosses: Captains that appear solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep. They do not have any specific attack patterns nor do they have Weak Point Gauges.
 * Outpost Captains: Captains that occupy Outposts. Defeating them will claim the Outpost. Like Keep Bosses, they do not have specific attack patterns nor Weak Point Gauges.
 * Engineer: Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical draw bridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
 * Gatekeepers: Captains that guard closed gates to certain areas, and must be defeated to open them.
 * Commandos: Appear in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
 * Summoners: Specialized Captains that carry staves. They summon more enemy troops onto the field, often around Warriors to surround them.
 * Bombchu Operators: Appear in "Land of Myth". They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
 * Fortifier Captains: Appear in Adventure Mode. Fortifier Captains advance to Keeps their Forces have claimed to strengthen them by raising the Morale of its troops, and must be defeated to prevent them from doing so. They will typically retreat once having fortified a Keep.
 * Healers: Appear in Adventure Mode. They are Captains that heal enemy Forces when they are low on health.
 * Item Transport Captains: Appear in Adventure Mode. They are Captains that carry specific items that are dropped once defeated. Heart Transport Captains drop Hearts, Magic Transport Captains drop Magic Jars, and Triforce Transport Captains drop Force Fragments. Item Transporters carry "treasure" instead, and drop weapons when defeated.
 * Item Thieves: Appear in Adventure Mode. Item Thieves steal certain items from a Warrior by attacking them. Item Thieves will steal items like Bombs before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back. Magic Thieves will steal a Warrior's Magic.
 * Raid Captains: Appear in Adventure Mode. Raid Captains advance in pairs to move in to claim enemy Keeps. They will typically make capturing the Bases a priority.
 * Rally Captains: Appear in Adventure Mode. They behave similarly to Fortifier Captains, albeit possess the ability to raise a troop's Morale outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to more troops if they are not defeated.
 * Scout Captains: Appear in Adventure Mode. Scout Captains summon other Captains onto the battlefield. They may disappear and reappear occasionally.
 * Siege Captains: Appear in Adventure Mode. They are similar to Raid Captains.

Hylian Captains
Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.

In "The Sheikah Tribesman", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either Impa or Link must locate and bomb a hidden passageway to rendezvous with him.

In "The Demon Lord" in the Master Quest DLC Pack, Hylian Captains appear as Skyloft Captains to the Skyloft Forces. They combat the advances of Ghirahim and his Forces, and later fight Cia and her Dark Forces after she breaks her false alliance with them.

As enemies, Hylian Captains have similar attack patterns to Stalmasters and Darknuts, and attack by rushing forward and swinging their sword. Doing so leaves them vulnerable and exposes their Weak Point Gauge.

Goron Captains
Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However in "Land of Myth", they also appear as enemy Captains under Darunia's command.

In "The Armies of Ruin", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a Lizalfos, but is saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the Bombs inside. Later when the Hyrulean Forces summon the Great Fairy to attack the Dark Forces, one of the Goron Captain's bombs is taken by the fairies to turn into a larger bomb.

In "The Sheikah Tribesman", a Goron Captain again appears to help the Hyrulean Forces, this time to bring in and operate Bombchus to blow up stone spires. He appears twice throughout the battle.

In "The Dragon of the Caves" in the Master Quest DLC Pack, the Goron Forces keep guard of Wizzro's ring. The Goron Captains' panicking draws Cia's curiosity to the ring, and Wizzro is released. The Goron Captains then try to combat Cia by bringing in Bombchus while the Dark Forces are fighting Volga's Forces.

As enemies, Goron Captains attack by rolling up into a ball. The attack leaves them vulnerable shortly afterwards, and exposes their Weak Point Gauge. In "Land of Myth", they also appear as Bombchu Operators and lead Bombchus to attack key Keeps.

Lizalfos Chieftains
Lizalfos Chieftains are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.

In "Ganondorf's Return", a Lizalfos leads the Monster Forces occupying the Gerudo Desert. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several Aeralfos, are later fought at the Sacred Grounds Keep. Their defeat summons Gohma and Manhandla onto the battlefield.

In "The Dragon of the Caves" in the Master Quest DLC Pack, a Lizalfos Chieftain and a Dinolfos Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.