Shora Hah Shrine

The, designated by the Trial name Blue Flame, is an BotW: in.

Entrance to the Shrine
The BotW: is located inside the crag of the BotW:. It can be reached by taking a BotW: from the BotW:, which follows a rail that curves toward the BotW:. This BotW: is propelled using NaN Remote Bombs. Alternately, the BotW: can also be reached by gliding down to it using the BotW: from a nearby elevated point. As BotW: enters the BotW:, he is greeted by its BotW:, BotW:.

Themes and Navigation
BotW: consists of a single massive chamber filled with a pool of lava beneath its walkways. Inside the BotW:, BotW: encounters a spiked steel block that is blocking the way forward. This block can be hoisted up using the BotW: BotW:. On the other side is an unlit BotW:}}. The left path leads to two raised platforms that can be reached by making a bridge by moving the steel blocks across the rail. On one of the platforms is a BotW: containing a BotW:.

The other platform has a lit BotW: bearing a BotW:, which BotW: must bring to the unlit BotW: using a wooden BotW:, a BotW:, or an BotW:. Lighting the BotW: below opens a barred door to another walkway, in which BotW: must avoid BotW: streams to light another BotW:. This activates a moving platform across from it.

From the walkway, BotW: must light an BotW: and fire it at the moving platform's BotW: to make stairs raise. These stairs lead to a BotW: that lowers a cylindrical ramp that drops a giant BotW:. The ramp leads to an enclosed area with a group of NaN Guardian Scout Is. Two NaN undefineds here collectively contain a BotW: and a BotW:. Lighting the BotW: here opens the way to another area with three more NaN Blue Flame Pedestals. Two of the NaN Blue Flame Pedestals have BotW: spouts that will douse the flames if lit, requiring that BotW: suspends one with BotW: and quickly lights both of them.

The following area has three NaN Blue Flame Pedestals, two of which are on moving platforms that move between BotW: streams. BotW: must light both moving BotW: at once by firing a lit BotW: when they are close. Successfully doing so creates NaN Updrafts allowing BotW: to glide to the next area. There, BotW: finds two more BotW:. One is on a movable metal block on a rail that must be moved to the other end, but has a BotW: spout in its path. BotW: may suspend the BotW: spout with BotW: and quickly move the block over with BotW:.

Alternately, it is possible to move the block over first and then light its BotW: with a lit BotW:. This brings the lit BotW: to the final walkway, which can otherwise only be reached by riding the BotW: in-between. Two nearby NaN Treasure Chests sit on ledges which can be reached by using the BotW:. They collectively contain a BotW: and a BotW:.

The final walkway has three NaN Guardian Scout IIs. The walkway leads to another torch and a BotW: containing 10 NaN Ice Arrows. Just ahead of the BotW: are a group of seven more NaN Blue Flame Pedestals that have BotW: spouts pointed at them. BotW: must light all seven BotW: at once by using a BotW: with a lit BotW: in order to open the final door.

At the very end of the BotW: awaits the BotW: BotW:, who presents BotW: with a BotW: for completing the trial. He then wishes BotW: well before fading away.