Den of Flames

is a TFH: in. It is the third TFH: in the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
In Stage 1, the NaN Linkss begin inside a chasm with pools of molten TFH:. Two NaN Gust Jars and a TFH: are immediately available for use. To cross a gap to the next ledge, the TFH: with the TFH: is propelled over with the other NaN Linkss' NaN Gust Jars, then carries them over using the TFH:. A TFH: containing a TFH: is sitting on a ledge, surrounded by a TFH:, which can be extinguished by forming a TFH: firing the TFH: at it. The NaN Linkss then move to a TFH:, which will swing them over to the next ledge where the TFH: awaits. This TFH: can be made to swing further by using the TFH: to propel it. The NaN Linkss can ride it over to another TFH: that leads to a TFH: containing three NaN Hearts. Alternately, the NaN Linkss can simply form a TFH: near the TFH: and throw one TFH: onto a nearby ledge leading to it.

In Stage 2, the NaN Linkss drop down to a large grated platform with three NaN Floor Switchs. Pressing the NaN Switchs summons a horde of NaN Red Hardhat Beetles. As these NaN Enemies are covered in flames, they must first be either stunned using the TFH:, or extinguished with the NaN Gust Jars, else the NaN Linkss will get burned when attacking them. However, if any TFH: is wearing the TFH:, these flaming NaN Enemies can be dispatched with only the TFH:. As the NaN Red Hardhat Beetles are defeated, several more will appear. After they are all defeated, a bridge leading to the TFH: will appear. NaN Hearts and NaN Rupees sitting on ledges along the way can be grabbed with the TFH:.

In Stage 3, the NaN Linkss appear on another platform. A pair of NaN Guruguru Bars can be seen spinning around on the next platform across a gap, the upper bar spinning faster than the lower one. The NaN Linkss must carefully cross the gap while avoiding the flames by using the NaN Gust Jars and TFH:. The NaN Linkss then cross a bridge north to a set of NaN Swinging Platforms. As the first TFH: does not swing far enough to reach the second, and must be propelled using the TFH:. The NaN Linkss reach a ledge, then ride a stone platform raised into the air by a TFH: and transfer to a final TFH:, which also needs to be propelled using the TFH: to reach a passageway to the north. After dispatching a pair of NaN Red Hardhat Beetles, the NaN Linkss then cross a narrow, winding path over a lake of TFH: with several spinning NaN Guruguru Bars along the way. At the end of this path, they reach the TFH: and a TFH:.

In Stage 4, the NaN Linkss drop to an island inhabited by NaN Fire Keeleons. As they are on fire, the NaN Keeleons must also be stunned with the TFH: or have their flames extinguished with the TFH: before they can be attacked, and a TFH: is required in order to reach them. After they are defeated, more NaN Fire Keeleons and some NaN Red Hardhat Beetles appear. After they are all defeated, a stairway to the TFH: appears.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Fewer Heart Containers!", "Avoid the volcanic rocks!", and "Clear within the time limit!".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute in both single-player and Multiplayer. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Enemies

 * Drablands Challenges

Trivia

 * In TFH: 1, three NaN Blue Rupees can be found on fire atop a ledge. They will turn into NaN Green Rupees if not collected within 15 seconds, making them the only known degradable NaN Rupees in.