Permanently Missable Items

These are items with limited chances to obtain. If certain decisions are made, or after changes occur in the game these items will no longer be available. This listing is intended to aid 100% Completion game runs.

The Legend of Zelda
Four Heart Containers in each quest are missable if Link chooses the Potion instead of the Heart Container. The young hero must never choose the Potion, as he can buy Potion at any time in the game, but once he passes up that Heart Container, it's gone forever. In the Second Quest, there are three rooms with a choice of paying 50 rupees or losing a Heart Container: He can earn the Rupees back at any time, but not the Heart Container. If Link finds that he doesn't have enough, then he must leave the room and hunt more Rupees, then return when there are enough.

Adventure of Link
Almost nothing is missable in this game, although it should be noted that whenever Link complete a palace, it turns to stone in the overworld and he will never be able to enter it again. However, it only becomes stone when he:


 * A) obtains the main dungeon item, and
 * B) places the crystal in the statue after the boss battle.

Therefore, if the young hero does B but not A, he can still return to claim the item. However, with both things being done, the palace will be closed, and Link won't be able to return to boost experience points, pick up Treasure Bags, or anything like that.

1-Up Dolls
Also of note are the 1-up Dolls. It's not possible to miss these permanently, with the exception of the one located in the sixth palace, for the reasons written above. Also, when Link does get one, it's gone for the rest of the save file, even after the player quits and returns to the game. Therefore, it's best to plan wisely and strategically when hunting them all down. For instance, it would probably be better to wait until all the palaces have been completed except the Great Palace, and then go retrieve them all. (Also note that once Link's stats are maxed at level 8 in all three areas (strength, life and magic), the character can get a 1-up for each 9000 experience points being gained).

Treasure Bags
Treasure Bags containing experience points, as those are also one-shot deals as soon as Link obtains them. It's wise to collect them strategically because, once a bag is retrieved, the young hero cannot get it back. Therefore, Game Over cutscenes must be avoided at all costs after obtaining any of these set Treasure Bags without leveling up, since either a Game Over cutscene or restarting the game puts the experience points gained as of that moment back down to zero again. That said, there are many more Treasure Bags in this game than Dolls.

Boomerang Chest
If Link does not open the chest containing the Boomerang in Hyrule Castle, he will not be able to open said chest when the dungeon becomes inaccessible after defeating Agahnim in Hyrule Castle Tower. However, the Boomerang itself is not permanently missable, as it can be obtained from a chest in Kakariko Village that would normally hold Arrows. The chest in Hyrule Castle will then contain arrows, but will still be missable, although arrows are freely available elsewhere. If Link does not collect the Boomerang from either chest, he has the option to get the Magical Boomerang from a chest in the Village of Outcasts which would normally contain 300 Rupees.

Dungeon Map and Lamp Chest
For the same reason as the above, Link will not be able to access the Hyrule Castle Dungeon Map if he fails to open the chest containing it. Not only that, but there are two rooms on the first floor that Link could fail to visit, leading the map to be incomplete. Finally, there is a chest next to Zelda in the dungeon that contains either the Lamp (or more likely a Blue Rupee if Link already has the Lamp) which will also be inaccessible after defeating Agahnim. The Lamp is available from three chests, and Link needs it to progress through the secret passageway so it is not missable, but the chest next to Zelda is. Link would have to purposely avoid all such items unless he did not know how to open the chests, as Link has to visit all the rooms containing the chests as he progresses through the dungeon, and they are all in plain sight. Failing to explore all the rooms on the map however is an easier mistake to make, as there are two paths through the first floor. As the dungeon is inaccessable later however, Link can not check the map either way.

The Travels of Link
Four pictures (DX version only) out of the 12 are missable in this game. First, to trigger the photography side quest, Link must visit the Photo Shop and speak to the mouse who runs the place. After that, he'll show up at various times during the adventure to take pictures. It's possible to miss 4 of these such moments forever after a certain point, though. The last three, in fact, are all taken while escorting Marin to Animal Village. So here they all are:

1.) The first is the picture of Link with Richard in front of the gate to Kanalet Castle. It's required to walk to the castle entrance while it is still closed. Then Richard will appear and the photographer show up to take the picture. Link must not step on the switch inside Kanalet Castle until he has obtained this photograph! (see left) 2.) The second is the picture of Link with Marin on the seashore, at the southwesternmost tip of Koholint Island. It's simply about going straight there once she starts following Link, and the photographer will do the rest. (see right)

3.) The third is the picture of Marin falling on top of Link at the bottom of a well. One screen north of the Village Library is a hole. The first step is to cut the bushes up above it and jump in. Once the young hero lands in the cave below, he must not move but let Marin land on Link. (see left) 4.) The fourth is in the Mabe Village town square, in front of the weathercock, as Link poses with both Marin and Tarin. It's simply about going there when Marin is following Link, and Tarin and the photographer will meet them there. (see right)

For photos #2-4, he must not prompt Marin to awaken the walrus near Animal Village until he has obtained all three of these photographs. In the case of uncertainty, Link can check the photo shop near Tal Tal Heights before parting with Marin.

On a more minor note regarding the pictures, the very first picture Link takes is not missable, but it's variable--and whatever choice the character makes will be what he will see as long as the game file is current. During the first dialogue with the photographer, if Link agrees to take a picture, then the first picture will be of Link posing with a peace sign. If he continually rejects the photographer, though, he'll take a picture of a beat-up Link. As previously mentioned, however, only one of these images can be kept.

Secret Seashells
3 Secret Seashells are missable, out of 26. Once Link has exactly 5 Seashells (no more, no less), he must go to Seashell Mansion to gain a 6th. Likewise, once he has exactly 10 Seashells (no more, no less), he must return there to gain an 11th. The third missable Seashell is the one near Kanalet Castle's entrance that must be accessed with the Flying Rooster (see above). None of this is actually a concerning issue, however, since Link only needs 20 of the 26 Secret Seashells to forge the L-2 Sword. After Link has powered his sword up, all remaining Secret Seashells in the game turn into Rupees, and the slot for Secret Seashells on the pause menu's inventory disappears. So if Link wants the transitory satisfaction of having all 26 Secret Seashells on the inventory, he must search them all out and hold off on returning to the Seashell Mansion until he has found them all. Once again, however, the number and seashell icon will vanish once Link gets the L-2 Sword.

Minor notes
If Link successfully steals from the shop in Mabe Village, Link loses the original name that was created for himself for the rest of the file, as everyone in the entire game now will address him as "THIEF". It's up to everyone whether to want to give up the assigned name like this or not, but if Link is experiencing the DX version, Link actually has to become THIEF in order to complete the photography side quest--the young hero just mustn't go back into the shop.

Deku Nut Upgrade
A Deku Nut upgrade is permanently missable. As Link enters the Lost Woods from Kokiri Forest, and goes to the Forest Stage, if he wears the right mask, the Deku Scrubs will reward him. Wearing the Skull Mask results in earning the Deku Stick upgrade (this can be obtained at any time), and wear the Mask of Truth to get the Deku Nut upgrade.

However, the Deku Nut upgrade will only work if Link has not obtained the Poacher's Saw in the Adult Link era. If done the opposite, wearing the Mask of Truth in front of the Deku Scrubs will get a variety of reactions, but it won't result in the desired upgrade. It will be gone forever. As such, Link must not obtain the Poacher's Saw in the Trading Sequence until having obtained this upgrade. Also, contrary to some fan notions, the running man on Hyrule Field (to whom Link sells the Bunny Hood, the last step required before the Mask of Truth in the first place) can be found before pulling the Master Sword, as Link looks for him after obtaining Zora's Sapphire.

This happens because all the quests in the game have "finisher flags" that mark them as complete. A developer for the game mistakenly set the Poacher's Saw to the same flag as the Deku Nut Upgrade. Probably because they tend to be set by area and the Saw and Upgrade are technically in the same area. So when the saw is obtained, the game will be told that the Deku Nut Upgrade has already been obtained as well, even if it hasn't. Though only the upgrade suffered from this bug and not the saw, which explains why it was missed by the game's beta testers because they probably always obtained the upgrade before pulling the Master Sword and then would get the Poacher's Saw later.

This glitch has been fixed in Ocarina of Time 3D.

Treasure chest
One Treasure Chest is missable at the very beginning of the game. It's on a spot in the chasm that precedes the area where Link finds the Happy Mask Salesman, this chest contains Deku Nuts. Not a major missable item, as it can be purchased later in a shop, and everything else is obtainable anytime thanks to the fact that time can be reset and certain actions can be reverted.

Oracle of Ages and Oracle of Seasons
There are no missable items per se in the two Oracle games, but some choices must be made throughout the course of the (linked) adventures. Decisions Link makes in the first game will carry over into the second, linked game as well, it should be noted. The first is the choice of animal companion and their accompanying flute. Link can choose between three companions--Ricky, Dimitri, or Moosh--and once the choice is made, Link gets that one's particular flute, which means he can't get a flute for the other two. The following shows briefly how to choose the particular animal for Link in each game.

Oracle of Ages

 * Moosh: Since Moosh is Link's default partner in this game, he simply has to carry on in his quest as normal, and once he leaves Lynna City (in the present) to the west, he needs to go north once up the steps and use an Ember Seed to burn the bush across the river, activating the switch that builds a bridge. He then has to go across and north, then Moosh will be his.
 * Dimitri: To recruit Dimitri instead, Link simply has to buy his flute from the shop in Lynna City (present) for 150 Rupees. He must not burn the bush and activate the bridge switch north of Lynna City until he's bought Dimitri's Flute if this is the animal Link wants for his heroic character.
 * Ricky: To recruit Ricky instead, keeping winning the Shooting Gallery mini-game in Lynna Village (past) until the prize given out to Link is Ricky's Flute. He must not burn the bush and activate the bride switch north of Lynna City until he's won Ricky's Flute if this is the animal Link wants for his heroic character.

Oracle of Seasons

 * Ricky: Since Ricky the kangaroo is Link's default partner in this game, he simply has to carry on in his quest as normal, and once he reaches the area 1 screen north and west of the tree stump where he originally met Din (this would be North Horon), picking up the rock and going north through the gate, then Ricky will be his.
 * Dimitri: To recruit Dimitri the dinosaur, Link needs to keep winning the Subrosian Dance (after he's won the Boomerang) until the prize given out to him is Dimitri's Flute. He must not enter the area of North Horon where he must lift the stone and pass through the northern gate until he's won Dimitri's Flute if this is the animal Link wants for his heroic character.
 * Moosh: If Link likes to join up with Moosh the bear, the first step is to simply buy his flute from the Horon Village shop for 150 Rupees. Again, Link must not enter the area of North Horon where he must lift the stone and pass through the northern gate until he's bought Moosh's Flute if this is the animal Link wants for his heroic character.

The second area of decision in these two games is the sidequest involving the growth and development of Bipin and Blossom's son, whom Link even gets the honor of naming. Certain decisions Link makes for him at one stage of his life will permanently affect the course that later stages of his life will take.

Nintendo Gallery Figurines
16 figurines in the Nintendo Gallery sidequest are permanently missable in this game. The Wind Waker does allow Link to continue in a second quest after beating it, where he starts out with nothing in their inventory except a Deluxe Picto Box (needed to take color pictographs for the figurines, as the regular Picto Box will not work for this sidequest), and all figurines from the previous quest carry over as well. Nevertheless, it is possible (despite popular belief) to collect all 134 figurines on the first go-around if Link is vigilant. The object is to take a color pictograph of a character and show it to Carlov at the Nintendo Gallery by Forest Haven. If he approves it, he'll make a figurine of that character to put in a room inside the gallery.

Blue Potion in the Potion Shop
Link needs 15 samples of Chu Jelly to help the shopkeeper from Windfall Island, Doc Bandam, to make the Blue Potion. There are only 23 sources of Blue Chu sample across the Great Sea, so if the young hero sells more than eight of them to Beedle, this objective will be ruined permanently.

Light Arrows
Light Arrows are missable. If Link reaches Cloud Tops (via the whirlwind atop Veil Falls) having not rid him of the ghost, however, Gregal will be dead and the Light Arrows permanently out of reach. So Link must not ride the whirlwind to Cloud Tops until having warped to the Tower of Winds and healing Gregal of his ghost.

Kinstone fusion
One Kinstone Fusion becomes impossible after a certain point in the game, resulting in the loss of one Bottle, an appearance by Biggoron, and the Mirror Shield. This curiosity is only present in the PAL version of the game (Europe, Australia, and other places). This is not missable in the Japanese and North American versions of the game. The source of this problem is Eenie, a farmer in the Eastern Hills region. If Link begins to fuse with him but then quits and leaves the area, he will never give the option to fuse again. In all likelihood, this was a glitch in the game rather than something intended by the developers.

Treasure chest
One treasure chest is missable underneath the Royal Hyrule Library in Hyrule Town. The significance of this is that later in the game, once Link returns to the Elemental Sanctuary with all four Elements and fuse the Four Sword, the library (along with the treasure chest in question) will be closed off to the Hero for the rest of the game. As such, Link must not enter the Elemental Sanctuary with all four Elements until having thawed and opened this treasure chest. The young hero must make sure to do any possible business in the library before fusing the Four Sword because once that sword is in possession, the library is lost to everybody (Link included) forever.

Letters
Two letters from the Postman, out of 16. Two of them, however, can be missed carelessly:


 * The first letter from Ooccoo says she was happy to meet Link and will appear again at a different location (i.e. another dungeon). She adds a P.S. about a son she has. Anyway, Link gets this letter after completing the Forest Temple, as long as he doesn't use her to warp out of that dungeon. This is, Link must find Ooccoo, but not use her, in the first dungeon.
 * The second letter from Ooccoo says she was happy to meet up with Link and happy to see her son again, concluding by saying she'll be going to another location (i.e. dungeon). He can get this letter after most any dungeon in the game by using Ooccoo there. But the last dungeon where Ooccoo will appear is City in the Sky (there are two others after that, Palace of Twilight and Hyrule Castle, but Ooccoo will not be at either one), so therefore Link must find and use Ooccoo before finishing the dungeon prior to City in the Sky: The Temple of Time. Therefore, the completionist must not defeat Armogohma and clear the Temple of Time until having used Ooccoo to warp out of a dungeon and back in at least once.

Ordon Shield
Ordon Shield is losable if it gets burned by fire. This is just a minor note as he can easily purchase a Wooden Shield from numerous shops in Hyrule. The Wooden Shield works just the same as the Ordon Shield, but it has a different design and different name.

Purple Rupee (Hyrule Castle rooftops)
On the second trip to see Princess Zelda, the castle rooftops are very windy. This causes a bridge to periodically extend to a lone platform with three boxes. One of these boxes contains a Purple Rupee, and this does not respawn if the game is saved and restarted; therefore, the game saves the fact that it has been collected. After seeing Zelda, the castle rooftops can never be visited again, so this Purple Rupee can only be collected during that trip.

Destructible objects in Temple of Time
In the Temple of Time, there is a large statue with a hammer that can be controlled with the Dominion Rod. It can be used to destroy gates, moving walls, Beamos and Blade Traps in the temple. The Blade Traps regenerate; everything else remains destroyed permanently. However, once the statue has been returned to its original spot at the temple entrance, it can never be moved again. Therefore, if these objects have not been destroyed before the statue is returned, they can never be destroyed.

Failing to destroy the barriers before completing the temple does not prevent anything from being collected; there is always an alternative method, such as using a small statue to press a button. However, it is still an annoyance to many completionists who do not regard the game as being 100% complete unless all these obstructions are destroyed.

Eddo's Letter and Ship Part
After the third visit to the Temple of the Ocean King, the Salvage Arm must be purchased. Upon approaching a Postbox, Link receives a letter from Eddo advising him that the Salvage Arm is ready. However, the better course of action is to go directly to Eddo and buy the Salvage Arm before checking the Postbox. If this is done, the letter will instead thank Link for his purchase, and a bonus Ship Part will be included.

Heart Container
One Heart Container in a treasure chest is missable, but this only happens under some obscure conditions. After the defeat of the Diabolical Cubus Sisters on the Ghost Ship, the prize will be the usual Heart Container in the large treasure chest. However, since the Ghost Ship is the one dungeon that can never be reentered, it is possible to bypass this chest and go on without it. Mercifully, even if Link does pass it up, the next day (on his/her DS's internal calendar), the Postman will come and attempt to deliver it to Link. When he brings it to him, he asks Link if he wants it. Choosing "Yes" would be the best option, but by choosing "No" instead will make it be gone forever.

Treasure Chests on Ghost Ship
There are some Treasure Chests on the Ghost Ship that can be permanently missed. One contains a random Treasure, one contains ten Rupoors and a couple of others contain either Potions or Rupees. There are also two Crystals, at least one of which is optional. Again, once the Ghost Ship level has been completed, it cannot be revisited so all of these items are permanently lost.

Goddess Walls
Although it doesn't count for the 100% Completion of the game since this area is not revisitable, if the Goddess Wall in the Sky Keep dungeon located in the Skyview Temple-themed room is not activated before Link collect each pieces of the Triforce, he will no longer able to activate it.

Isle of the Goddess treasure chest
There is a small treasure chest on the pathways winding around the Isle of the Goddess. Although it is hard to miss at the beginning of the game, when Fi leads Link past it, the chest disappears once the Sky Keep is revealed.

Rupees
Before opening the door to the Skyview Temple, Link can shoot at the gems on the door for some Rupees. After entering the dungeon, the door will remain open thereafter, making it impossible to acquire these Rupees.