Final Smash

Final Smashes are recurring attacks in.

Overview
A Series: is an elaborate and powerful attack that can be used after grabbing an object called a, but can only be used once per Smash Ball. While performing a Series:, many characters gain auras around their body and the background darkens.

SSBB: and SSBB: share their SSBB: in, the SSBB:. SSBB: and SSBB: both use the NaN Light Arrows. SSBB: transforms into SSBB:, resembling TPHD:'s appearance from.

SSBfWU: and SSBfWU: use the SSBfWU: once more in. SSBfWU: and her alter ego, SSBfWU:, use the NaN Light Arrows. Ganondorf transforms into SSBfWU:, once again resembling the TPHD: from.

In, SSBU:, SSBU:, and SSBU: receive new NaN Final Smashs that are better suited for them. In reference to SSBU: being from, his new SSBU: is the SSBU: and SSBU: where SSBU: fires a straight-forward arrow at his opponents. Zelda's new SSBU: is known as the SSBU: where she casts a sealing Magic that pulls nearby enemies into the Triangle grip dealing damage. If a fighter's percentage is 100 or higher, it is an automatic defeat. Ganondorf's SSBU: is still similar to previous incarnations but instead of turning into the TPHD: from, he now transforms into the beast form from. SSBU: continues to use the SSBU: for his SSBU: as well as SSBU: and SSBU:'s new SSBU: is called the SSBU: where she rushes at the opponent, upon catching one, a SSBU: symbol will flash on the target before a series of slashes occur.

Easy SSBU:
An Easy Final Smash, also known as a Pity Final Smash, randomly occurs when a fighter has been KO'd a numerous amount of times and has respawned on stage with the ability to perform a Series:. Usually, in, a SSBB: would have to be at least 5 points behind the SSBB: in the lead. If a Smash Ball is on the battlefield already or if a Series: already obtained one, an Easy Series: will not occur.

SSBU: Meter
In, there is a new rule added called the where NaN Fighters can charge a meter until it is full to unleash a weaker version of their SSBU:. The Meter can be charged by dealing and taking damage. With this rule, it is possible for more than one SSBU: to have their SSBU: abilities at the ready to be activated, however, each SSBU: must happen one at a time. When a SSBU: claims a Smash Ball, it will instantly fill up the meter and reset after being used.