Module:Nomenclature

local p = {} local h = {}

local expgame = require('Module:Exp Game') local Franchise = require('Module:Franchise') local Language = require('Module:Language') local translation = require('Module:Translation') local utilsString = require("Module:UtilsString") local utilsTable = require('Module:UtilsTable')

-- temporary to remove function p.HasTranslationsStored(frame) local term = frame.args["term"] if utilsString.isEmpty(term) then term = mw.title.getCurrentTitle.subpageText end if #translation.fetchTranslations(term) > 0 then return true else return false end end

-- For creating nomenclature tables function p.Main( frame ) local term = frame.args["term"] if utilsString.isEmpty(term) then term = mw.title.getCurrentTitle.subpageText end local cargoData = translation.fetchTranslations(term) local displayGames = false local skipMeanings = true for key, row in ipairs(cargoData) do		if cargoData[1]["game"] ~= row["game"] or Franchise.isRemake(row.game) or Franchise.hasRemakes(row.game) then displayGames = true end if not utilsString.isEmpty(row["meaning"]) then skipMeanings = false end end local resultTable = h.CreateTable(skipMeanings) resultTable = h.CreateRows(resultTable, cargoData, skipMeanings, displayGames) resultTable:node(mw.html.create("tr"):node(mw.html.create("th"):attr("colspan", "4"):wikitext(" This table was generated using translation pages. To request an addition, please contact a staff member with a reference. "))) return resultTable end

--Create an empty table with headers function h.CreateTable(skipMeanings) --Table structure local resultTable = mw.html.create("table") :addClass("wikitable"):done --Global header local headerRow = mw.html.create("tr"):done local headerContent = mw.html.create("th") :wikitext(" Names in Other Regions ") :attr("colspan", "4") :css{ ["font-size"] = "110%", }:done headerRow:node(headerContent) resultTable:node(headerRow) --Individual headers --Language headerRow = mw.html.create("tr"):done headerContent = mw.html.create("th") :wikitext("Language") :attr("colspan", "2"):done headerRow:node(headerContent) --Name headerContent = mw.html.create("th") :wikitext("Name"):done headerRow:node(headerContent) --Meaning if not skipMeanings then headerContent = mw.html.create("th") :wikitext("Meaning"):done headerRow:node(headerContent) end resultTable:node(headerRow) return resultTable end

function h.CreateRows(output, cargoData, skipMeanings, displayGames) h.SortTranslations(cargoData) for _, row in ipairs(cargoData) do		if not row.skip and row.translation ~= "N/A" then h.ProcessRow(output, cargoData, row, skipMeanings, displayGames) end end return output end

function h.SortTranslations(translations) local lookupLang = utilsTable.invert(Language.enum) local lookupGame = utilsTable.invert(Franchise.enumGames) table.sort(translations, function (a,b)			if (lookupLang[a.language] or 0) == (lookupLang[b.language] or 0) then				return (lookupGame[a.game] or 0) < (lookupGame[b.game] or 0)			else				return (lookupLang[a.language] or 0) < (lookupLang[b.language] or 0)			end		end	) end

function h.ProcessRow(output, cargoData, row, skipMeanings, displayGames) local meanings = h.GetMeanings(cargoData, row) local lect = Language.getLect(row.language) local flags if #lect.flags == 1 then flags = lect.flags[1] else -- multi country (multi-flag) region like Taiwan+Hong Kong+Macau flags = utilsTable.map(lect.flags, function(flag) 			return " "..flag.." " end		) flags = table.concat(flags, "") end local tr = output:tag('tr') :attr("id", "nomenclature-"..row.language) :tag("td") :tag("div") :addClass("nomenclature__flag-cell") :wikitext(flags) :done :done :tag("td") :wikitext(lect.abbr) :done local sameNameAsEnglish = h.PrintNames(tr, cargoData, row, displayGames) h.MarkRowsToSkip(cargoData, row) if not skipMeanings and not sameNameAsEnglish then h.PrintMeanings(tr, meanings) end end

function h.GetMeanings(cargoData, row) local ret = { row.meaning } for _, row2 in ipairs(cargoData) do		if h.SameLangDifTranslations(row, row2) then ret[#ret+1] = row2.meaning end end return ret end

function h.PrintNames(tr, cargoData, row, displayGames) -- name and meaning get merged into one column if the name is the same as the English name -- See The Legend of Zelda: Tears of the Kingdom, for example local names, sameNameAsEnglish = h.GetNamesAndTheirGames(cargoData, row, displayGames) local td = tr:tag('td') :wikitext(table.concat(names, ' ')) if sameNameAsEnglish then td:attr("colspan", 2) end return sameNameAsEnglish end

function h.GetNamesAndTheirGames(cargoData, row, displayGames) local sameNameAsEnglish = true local nameAndGames, name = h.GetOneNameAndGames(cargoData, row, displayGames) local ret = {nameAndGames} if name ~= row.term then sameNameAsEnglish = false end for _, row2 in ipairs(cargoData) do		if h.SameLangDifTranslations(row, row2) then games = h.GamesWithSameTranslation(row2, cargoData) local nameAndGames, name = h.GetOneNameAndGames(cargoData, row2, displayGames) ret[#ret+1] = nameAndGames if name ~= row.term then sameNameAsEnglish = false end end end return ret, sameNameAsEnglish end

function h.GetOneNameAndGames(cargoData, row, displayGames) local games = h.GamesWithSameTranslation(row, cargoData) local result = row.translation if displayGames == true then result = result .. " " .. expgame.printGames(games) end local refs = h.RefsWithSameTranslation(row, cargoData) for key, ref in ipairs(refs) do		if not utilsString.isEmpty(ref) then result = result .. h.printRef(ref) end end return result, row.translation end

function h.GamesWithSameTranslation(row, cargoData) local ret = {} for _, row2 in ipairs(cargoData) do		if h.SameLangSameTranslation(row, row2) then ret[#ret+1] = row2.game end end return ret end

function h.RefsWithSameTranslation(row, cargoData) local ret = {} for _, row2 in ipairs(cargoData) do		if h.SameLangSameTranslation(row, row2) then ret[#ret+1] = row2.reference end end return ret end

local refCount = 0 local refNamePrefix = "nomenclature-" local seenRefs = {} function h.printRef(citation) local refIndex = seenRefs[citation] local refContent if refIndex then -- do nothing, refContent stays nil since we're re-using an existing ref else -- create a new ref refCount = refCount + 1 refIndex = refCount seenRefs[citation] = refIndex refContent = citation end return mw.getCurrentFrame:extensionTag({		name = "ref",		args = { name = refNamePrefix..refIndex },		content = refContent	}) end

function h.SameLangSameTranslation(row1, row2) return row1.language == row2.language and row1.translation == row2.translation end

function h.SameLangDifTranslations(row1, row2) return row1.language == row2.language and row1.translation ~= row2.translation end

function h.SameLang(row1, row2) return row1.language == row2.language end

function h.PrintMeanings(tr, meanings) local meaningsDisplays = h.ProcessMeanings(meanings) td = tr:tag('td') :wikitext(table.concat(meaningsDisplays, ' ')) end

function h.MarkRowsToSkip(cargoData, row) for _, row2 in ipairs(cargoData) do		if h.SameLang(row, row2) then row2.skip = true end end end

function h.ProcessMeanings(meanings) local ret = {} for k, v in pairs(meanings) do		if utilsString.isEmpty(v) then ret[#ret+1] = ' ' else ret[#ret+1] = v		end end return ret end

return p