Warp Point

Warp Points, also known as Warp Zones in and Blue Lights in,  are objects in  that directly Warp Link from one location to another. They often appear as a circle of light on the floor that can be walked into to Warp.

A Link to the Past
Teleportation Tiles are floor tiles in the Dungeons of that are similar to Warp Points. When Link steps on a glowing orange Teleportation Tile, he will Warp to a gray inactive one somewhere else in the Dungeon.

Warp Holes are holes in the Overworld of that are similar to Warp Points. They Warp Link between all four of them in a specific sequence.

Ocarina of Time
has Warp Points after each Boss that send Link back to the outside entrance of the Dungeon. They appear as glowing blue circles of light on the floor and encase Link in crystal before carrying him out.

Majora's Mask
has Warp Points that are identical to the ones in which send Link back to the entrance of the Dungeon after a Boss. They will also automatically remove any Transformation Mask Link is wearing when he walks in. They also appear as glowing blue circles of light on the floor and encase Link in crystal before carrying him out. There will also be a Warp Point at the beginning of the Dungeon after the Boss has been defeated that will allow Link to Warp back to the Boss room.

Oracle of Seasons
has red Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. They appear as spinning red energy. also has seven Warp Points around the Overworld that Warp Link to and from Subrosia. They appear as spinning blue energy on the floor.

Oracle of Ages
has red Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. also has ten Time Portals around the Overworld that can send Link between the past and the present when the Tune of Echoes is played. They appear as brown symbols on the ground. In a Linked Game, a Warp Point will also appear by the Maku Tree. This will Warp Link to and from the true final area of the game, the Room of Rites. It appears as spinning blue energy on the floor.

Four Swords
In, Warp Zones appear as a set of glowing circles on the floor. The Links must stand on them simultaneously to activate them and Warp to another floor of the level.

The Wind Waker
features many Warp Points throughout the game. Many Dungeons have big pots known as Warp Jars. Link can climb into them to Warp and pop out of another Warp Jar in the Dungeon. Dungeons will also have a Warp Point at the end of each Boss that will send Link back to the outside entrance of the Dungeon. They usually appear as sparkling, spinning circles of wind that lift Link into the air before Warping him out. In the Wind Temple and Earth Temple, they appear as sparkling pillars of light that shine from a Triforce on the floor. Two Warp Points can be found in the Great Sea as well. One is found near the entrance of the Tower of the Gods and appears as a glowing, yellow ring of light in the sea. When Link sails into it, it will sink him and The King of Red Lions below the sea to Hyrule Castle. The other is found just as entering the Forsaken Fortress and appears as a glowing, purple ring of light in the sea. Just like the other Warp Point, it will sink Link and The King of Red Lions below the sea and serve as a shortcut to Ganon's Tower.

The Minish Cap
Much like and,  has blue Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. A white, circular Warp Point will also appear near Link's House after fusing Kinstones with with a Wind Tribe member in Hyrule Castle Town. It will Warp Link to and from the Wind Tribe's tower in the Cloud Tops.

Twilight Princess
After each Boss in, Midna creates a Portal in the floor that acts as a Warp Point. It will briefly transform Link into particles of Twilight before he materializes again at the outside entrance of the Dungeon.

Phantom Hourglass
In, there are Warp Points in each Dungeon that Warp Link back and forth between the room right before the Boss and the first room of the Dungeon. There will also be a Warp Point after the Boss that will send Link back to the entrance of the Dungeon. The Temple of the Ocean King has Warp Points throughout the Temple that send Link back to the entrance if he wishes to leave. All Warp Points in appear as glowing circles of light on the floor. However, while almost all of them are blue, there is one type of gold Warp Point that appear as Link progresses through The Temple of the Ocean King. This Warp Point not only allows him to Warp back to the entrance, but saves the time used to reach it so that Link can continue his progress without starting over at the beginning of the Temple.

Spirit Tracks
In, Blue Lights appear as identical counterparts to the blue Warp Points in. They are found after each Boss and will send Link back to the entrance of the Dungeon. also has orange Warp Points in the Dark Realm that Warp Link and the Spirit Train around the area when driven through.

A Link Between Worlds
In, Warp Points can be found within Dungeons and can Warp Link to another part of the Dungeon. They are found after each Miniboss and will Warp Link back and forth between the Miniboss room and the first room of the Dungeon. They appear as circles of glowing green light on the floor.