Critical Point

Critical Pointis the fanon term for a narrow space of time where Link has the opportunity to inflict damage on a dungeon boss with his sword, or another item, but commonly using none other than the Master Sword at most of these events. Usually after required steps have been completed, the temple boss will become tired, expose a weak spot, or faint, giving Link a much needed chance to strike with his sword. In Twilight Princess, critical points in boss battles are denoted by a change of music, shifting from the common boss music to a more triumphant-sounding theme. It has been a facet of Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess to consistently incorporate around three Critical Points (or more if you don't do enough damage) in a boss battle before the boss is defeated, or changes technique, whereas the standard of three is repeated and so on.

Critical Points in Ocarina of Time



 * Note: Twinrova does not have a critical point in the first round because only the Mirror Shield can be used to deflect oncoming blasts of fire and ice and direct them back at the witches, not the Master Sword.

Critical Points in Majora's Mask



 * These bosses can be hurt outside their critical point.
 * Note: Twinmold does not have a critical point, because it has a constantly open weak point.


 * Another Note: All of the bosses critical points (excluding Twinmold) can be reached by shooting the sword beams out of Fierce Deity Link's sword. This method is much quicker and proves to be easier, too.

Critical Points in The Wind Waker



 * ''Note: Gohdan does not have a critical point, because in order to subdue him, only bombs and arrows can be used - it is arguable if the Master Sword would even do any damage to Gohdan's hard outer surface,though you can count when he falls down and you must use a bomb to hurt him as a critical point.

Critical Points in The Minish Cap

 * ''Note: Link will be using the Four Sword or earlier infusions of it to attain Critical Points, not the Master Sword.
 * ''Note: Big Octorok does not have a critical point, because in order to attack him, you must reflect his rocks and burn his tail.

Critical Points in Twilight Princess



 * Note: Blizzeta in the Snowpeak Ruins does not give Link a chance at a critical point because in order to destroy the Twilit Ice Mass, every time you hit her with the ball and chain she will be hurt. Puppet Zelda does not have one either, the only way to damage her is for her own energy ball to backfire, as a product of a Dead Man's Volley between her and Link.

Critical Points in Phantom Hourglass
{| !align=right|Blaaz: !align=right|Cyclok: !align=right|Crayk: !align=right|Dongorongo: !align=right|Gleeok: !align=right|Eox: !align=right|Bellum:
 * align=left| After Link merges the three Blaaz into one with the boomerang, he will be able to strike the true form with his sword.
 * align=left| After Link uses a bomb to knock him down, is will be vulnerable to attack.
 * align=left| After Link shoots it in the face with the Bow, Crayk will be open to sword strikes.
 * align=left| After feeding him a bomb in his second form, Link will be able to have at it with the Phantom Sword.
 * align=left| In his second form, after tethering one of his heads, Link will have free reign to strike at this boss.
 * align=left| After jumping on his head in the final form, he will become fragile and suspectible to attack.
 * align=left| In his first form, after Link pulls Bellum towards him, removing the full-body goo that encompasses him, Link may strike. In his final form, Link must stop time in order to get a hit in.