The Legend of Zelda: Phantom Hourglass

The Legend of Zelda: Phantom Hourglass (ゼルダの伝説 夢幻の砂時計, Zeruda no Densetsu Mugen no Sunadokei, lit. The Legend of Zelda: Hourglass of Dreams) is the first Legend of Zelda game for the Nintendo DS, and is the direct sequel to The Wind Waker.

The development team for Phantom Hourglass has many returning developers from Four Swords Adventures, many of whom, in turn, were close to A Link to the Past.

Story
Set some time after The Wind Waker, Phantom Hourglass opens with Tetra and her pirate crew along with Link chasing down a ghost ship claimed to have taken sailors and residents of the local islands. The crew discovers the ship, but when Tetra goes aboard to explore, she disappears. Link attempts to follow her but ends up adrift in the ocean.

Link later recovers through the help of the fairy Ciela, who has some amnesia about her past, and an old man named Oshus, who help Link on his quest to find the ghost ship and reunite with Tetra. To that end, they enlist the help of the reluctant Captain Linebeck and his ship after saving him from the Temple of the Ocean King; Linebeck only offers to help with the expectation of finding treasure along the way. Link discovers that to learn of the ghost ship's position, they must find the Spirits of Courage, Wisdom, and Power, using maps and clues hidden in the Temple of the Ocean King. However, to overcome the evil forces in the Temple, Link must make use of the Sands of Hours within the Phantom Hourglass and possessed by other creatures around the islands to prevent his life force from being drained. With the aid of the Hourglass, Link is able to locate and ally with the Spirits of Wisdom and Power easily, but the Spirit of Courage he finds looks exactly like Ciela. Oshus explains that Ciela is actually the Spirit of Courage and she lost her memory when Bellum attacked her. He also reveals that he himself is the Ocean King. Oshus further explains that he and Ciela had to take their present forms to hide from the life-eating monster Bellum, who is the cause of the ghost ship and other evil in the local area, and has taken residence at the very depths of the Temple. Link succeeds in his attempt to rescue Tetra with the help of the three Spirits, but finds Tetra is now a statue, a further effect of Bellum's life-draining power. Link is ready to continue but Linebeck initially refuses to help further having come up empty-handed for treasure so far, though agrees to continue once Oshus promises to grant Linebeck one wish after Link's quest is complete.

Link learns that the only way to defeat Bellum is to forge the Phantom Sword from three unique, "pure" metals around the local islands. After collecting the materials and forging the Phantom Sword, Link descends to the bottom level of the Temple, and initially appears to defeat Bellum. Tetra is freed from the statue form and revived, but before the group can celebrate, Bellum reemerges from the ocean depths and takes Tetra again. In the ensuing battle of the S.S. Linebeck and the ghost ship, Linebeck's ship is lost, as well as Oshus, and Link and Tetra are captured. Linebeck reluctantly picks up the Phantom Sword and is able to free Link and Tetra, at the cost of his own freedom, but is able to give Link back the Phantom Sword before Bellum possesses Linebeck and turns him into a Phantom-like knight, but Link is ultimately able to vanquish Bellum without harming Linebeck.

As the adventure closes, the sand from the Phantom Hourglass is released into the sea. Oshus, now in his true form of a white blue whale, readies to depart with the Spirits, while Linebeck, surprising everyone, wishes not for treasure but for his ship back. After everyone says their goodbyes, Link and Tetra find themselves back on the pirate ship, where it seems only ten minutes have passed for the rest of the crew and they insist that it was all a dream. However, Link still possesses the now-empty Hourglass, and spies Linebeck's ship on the horizon, knowing full well that his adventure was real.

Gameplay
Phantom Hourglass is an action-adventure game, and its gameplay is structured similar to other games in the The Legend of Zelda series. The player controls the protagonist, Link, as he explores the world to find new items, information, and allies to free Tetra and defeat the evil of Bellum within the game. As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.

To travel between islands, the player is given control of a paddle steamer called the S. S. Linebeck. The player can plot a course by drawing on a sea chart, redrawing the course to make alterations if needed, and then while in voyage, can shoot at enemies attacking the ship and jump to avoid obstacles that may appear. The player can also salvage treasures from the ocean floor, go fishing, or quickly warp to remote points once certain symbols are learned.

When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At nearly any time, the player can bring down the map to the lower screen and draw on it, typically to make notes but also to identify locations of objects for later reference or to control certain aspects of the world. The player controls Link through the stylus, moving him around by pointing to the sides of the screens, and interacting with objects and people, or attacking foes by pointing at them; other motions with the stylus can be used for additional moves and attacks. Tools common to the Zelda (Series) such as the boomerang, grappling hook, and shovel are acquired through the game, and are used to open new passages to acquire additional treasures, all used by either pointing or drawing with the stylus. The game also uses the microphone for some events, including blowing out fires and defeating certain types of monsters, and other aspects of the DS system, such as closing the unit to create an imprint on a map.

The game possesses a number of stealth elements. In certain dungeons, near-invincible sentries known as Phantoms may roam the floor, with their location and direction visible to the player on the map, and will chase Link down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before. These special areas also play a role in the main dungeon, the Temple of the Ocean King. This temple is filled with a miasma that will sap Link's life unless Link stays in these special areas or time remains in the Phantom Hourglass. The amount of time in the Hourglass can be restored by returning to sunlight, and additional time is gained by defeating the primary bosses within the game, as well as an occasional reward in the treasure hunting game. The hourglass can be expanded to a maximum of 25 minutes.

Graphics
The game's graphics are done in the style of The Wind Waker. The game is played with a top down perspective, but with 3D graphics. Many have praised the graphics to be the best on the system, and the game features many cutscenes.

Ship Parts

 * Cannon
 * Salvage Arm
 * Cyclone Slate
 * Fishing Rod

Trivia

 * Phantom Hourglass is the first game in the Zelda series that does not include any new tools; all the items have featured in previous Zelda games.
 * Only one item, other than the sword, can be used at a time, much like the older games in the series.
 * Phantom Hourglass is also the first 3D Zelda game to not include a playable instrument, unlike its 3D predecessors.
 * Like the first game in the series, Phantom Hourglass has a maximum of only 16 heart containers. Its sequel, Spirit Tracks, has this same maximum.

Intro
Paper cut-outs from the introduction to Phantom Hourglass.