Floor Spikes


 * CoH: redirects here. For the rolling trap, see Series:.

, also known as or, are recurring traps in. NaN Floor Spikess go unnamed in.

NaN Floor Spikess can be avoided by using the ALttP: in, as ALttP: can walk directly over them without taking damage. The ALttP: is necessary to obtain the ALttP:, as it is preceded by a number of NaN Floor Spikess that ALttP: would be unable to traverse safely otherwise.

Many NaN Floor Spikess are found inside the OoT3D: in, typically blocking passage until the water level rises. In the OoT3D:, certain NaN Floor Spikess are invisible, requiring that OoT3D: use the OoT3D: in order to see them. The OoT3D: can also be used to walk above NaN Floor Spikess, momentarily avoiding damage, while the OoT3D: causes OoT3D: to take damage less frequently from them.

In, in order to defeat OoS:, the OoS: from the OoS:, OoS: must toss it onto the NaN Floor Spikess found in the center of the room after stunning it with a OoS:.

NaN Floor Spikess appear in the TWWHD: and the TWWHD: in, though in the former they are unable to damage TWWHD: and serve only to obstruct his path. In both NaN Dungeons, the NaN Floor Spikess can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.

NaN Floor Spikess appear in NaN Dungeons and other NaN Caves across TMC: in, both while TMC: is regular-sized and TMC:-sized. They will damage TMC: if he touches them, though they can be leapt over by using TMC:.

NaN Floor Spikess appear within the TPHD: in, where they emerge from holes in the floor when TPHD: approaches. Several of their locations are also concealed by TPHD:, making it difficult to judge their position and maneuver around them. When they are above the ground, however, TPHD: is able to destroy them permanently using NaN Bombs.

NaN Floor Spikess appear inside NaN Dungeons in, where they serve to impede PH:'s progress and will damage him on contact. PH: can usually deactivate them by defeating enemies and solving puzzles. NaN Phantoms are able to move over NaN Floor Spikess without taking damage. Some NaN Floor Spikess move up and down intermittently, forcing PH: to pass over them quickly while they are briefly inactive.

NaN Floor Spikess appear inside NaN Dungeons in, where they serve to impede ST:'s progress and will damage him on contact. ST: can usually deactivate them by defeating enemies and solving puzzles. As NaN Phantoms are unaffected by NaN Floor Spikess, ST: can also harness this immunity when she gains the ability to possess NaN Phantoms, and use it to cross over the NaN Floor Spikess and help solve puzzles normally out of ST:'s reach.

[[SS -]]
NaN Floor Spikess appear within a single room inside the SS: in SS undefined, where they are stealthily concealed by large amounts of sand. They activate quickly when SS: draws near. This requires SS: to work his way through the maze-like room by using the SS: to blow away the sand and find a safe path.

NaN Floor Spikess appear in the TFH: level of the TFH: in. Here, fireballs can be bounced across them using the TFH:, which are used to light NaN Torchs and defeat enemies that are otherwise out of reach.

NaN Floor Spikess are typically found within NaN Ancient Shrines.

NaN Floor Spikess appear in.