User talk:Cipriano

Kakariko Connections
Hi there. Props for thinking outside the box on your "Trinity of Truth" article. Very well thought out, and I'd say you're definitely onto something. While reading I had a couple of thoughts about Kakariko Village as it exists in OoT, and what we know about Kakariko from ALttP.

Firstly, the "truth-seeing" man referred to in OoT may very well be Sahasrahla from ALttP, obviously a very important figure in the village's history.

Secondly, and this one I admit is a bit of a stretch, but let's recall the villain/4th Dark World boss Blind from ALttP, whose name is also connected to the village. The contrast between his name and the revealing properties of all three of the Sheikah artifacts may very well be more than conincidence.

Of course, I'm drawing my assumptions without regard for any sort of dedicated timeline theory, since in 99% of the theories I've encountered, including my own, the events of ALttP most assuredly take place AFTER those of OoT.

Let me know what you think. Thanks. Kale 13:52, 15 November 2009 (UTC)


 * Kale, thanks for messaging me! Hmmm your link of Sahasrahla to the "truth-seeing" man from Kakariko is interesting but may be flawed - as Sahasrahla was Hylian, and not Sheikah as the creators of at least the Lens and the Mask of Truth were, and as you said, it has been timelined that follows  and not the other way around. He could've been the creator though, because the Sheikah and Hylians were known to be racially connected, through the Triforce and its protection, if in fact the Legend of Zelda series is simply legend and doesn't subscribe to any timeline. The second theory is cool too, how his name is the definition of a non-Sheikah without the use of such artifacts, i.e. a regular human/goron/zora/gerudo,etc...  21:56, 15 November 2009 (UTC)

Pages you've been redirecting
Hey! I've noticed you've been redirecting several pages that deal with locations and merging them to the Kinstone Fusion page. It's usually best to place the merge tag into the pages you feel that should be merged and start up the discussion stating why those articles should be fused into another page instead of taking action right away. Even if the reasons why they should be merged is obvious, it's still preferable that some discussion takes place to make sure that not too many people have a problem with the article getting merged. Thanks! Dany36 19:36, 19 October 2009 (UTC)


 * Another thing, when you merge, place the discussion from it into a new section on the target page so the redirects won't have discussions and so people can see what level of support the merge had before it was done. 04:38, 23 October 2009 (UTC)


 * That's straight - thanks! 16:00, 23 October 2009 (UTC)

Hi!
You're doing some good work, bro! However, I've noticed that you're making multiple edits on the same page in quick succession. This really strains the server and floods the "Recent Changes". Instead, try to use the "Show Preview" button next to the "Save Content" button to take a look at your material before you post it, okay? Keep up the good work! 21:59, 28 October 2009 (UTC)


 * Yea, I got you =) 22:00, 28 October 2009 (UTC)

Links to Theme music
I checked the Water Temple one and it said "Invalid Link", moreover I'm wondering if anyone at ZREO is ok with this project. 21:22, 6 November 2009 (UTC)
 * Yea I realized that and switched the link to the actual temple theme externally linked on Galbadia Hotel, a video game soundtrack database that specializes in free, accessible video game music =) the ZREO stuff is cool but i think we'd actually need their permission.  21:53, 6 November 2009
 * Ok, I assumed it was the ZREO stuff, the OoT links are showing up as invalid to me. :S Well I'll check with Galbadia Hotel to see about linking back to this wiki :D I see they have an affiliates section and Link Exchange. We always want more. 22:26, 6 November 2009 (UTC)
 * Oh and plus, thanks for deleting that template I made. I had an idea in mind for that, but it didn't tranfer well to a template, so I was going to ask one of you guys to strike that out. =) That's interesting, the OOT links work fine for me =( We'll figure something out... 03:28, 6 November 2009 (UTC)
 * I didn't delete the template, I just kept the summary in it and moved the no include tag above it. Specifically I meant the OoT temples, Water Temple, Fire Temple, Shadow Temple, and Forest Temple. I asked others on skype-same answer even with different browsers. 05:05, 7 November 2009 (UTC)
 * Wow dude, I'm really out of it then! Its weird; earlier, I was able to access the music files with no problem. Yea I just checked then again and they don't seem to work? What do you think? Would you rather have the links deleted, or keep them there and replace the source for the time being? 06:12, 7 November 2009 (UTC)

Ah, these things happen with external links, I'd say nearly 50% of such have died during my tenure here. I didn't remove any of the invalid links on the OoT Temple articles to make it easier for you to check to see if there's a flaw in the addy. But if you have any options on it, you're free to experiment. The only thing I wouldn't recommend at this point is uploading all of the files, think of that as last resort. Yeah, Jason consults us a lot and we try to get input from one another as well. Btw I never fully congratulated you on the Wiki Exclusive Trinity of Truth, Nice job! It had full staff support when Jason presented it to us! Chris was asking in skype if you had any sources for the Stone of Agony article, and if you would or would not include it in the Sheikah article. 06:50, 7 November 2009 (UTC)
 * This thread is getting long... I may have to get on skype ha! Thanks man, I'm probably going to have another go at those exclusives soon... if school permits. =)
 * As far as the Stone of Agony goes, I really didn't have many sources besides the "Well of Three Features", its location in Kakariko Village(a Sheikah town), and its perceptive ability correlation with the other two objects. The Lens and the Mask (esp. the Lens) had multiple sources, some already in the Sheikah article - but since the Stone is only in (the other two are also in ), and that it had no visible relation to the Sheikah symbol (did not embody it or have it on its surface), I feel it would be difficult to present as a referenced argument in the Sheikah article.  06:59, 7 November 2009 (UTC)

Merge
I got a merge for you to comment on. Talk:Cyclops Reef is the page to look at. Go ahead and leave your thoughts there. 03:16, 8 November 2009 (UTC)

Minish World / Minish Realm
Hey Cip. That's it! I knew I'd seen the separate plane from which the Minish came called a realm of some kind! Where did you find it? Where was that quote in the game, do you know? I just knew I'd seen it somewhere before, and I recognize that quote now but can't remember exactly where it was said. Thanks for looking that up, and I look forward to hearing back from you about it. ;) Link87 10:29, 2 December 2009 (UTC)

ZWAIF
We have relocated from Axi's sandbox to our own project page here. Please use this from now on :3 03:06, 6 December 2009 (UTC)

Ilia's Memory (Sidequest)
This event is NOT a sidequest, it's a mandatory quest; sidequest is everything that is optional. For more information, check this text; additionally, "Ilia's Memory" is not even the name of the quest, it's the goal of it. The article you created must be renamed, Retrieval of Ilia's Memory is a good candidate.--K2L 19:14, 11 December 2009 (UTC)
 * Yea, I get you. =) No matter what we name it, the name is going to be conjectural, though. 06:42, 12 December 2009 (UTC)

Properly citing references
Hey, Cipriano! Thanks for adding all those references to the Ganon article under the TWW section. However, I noticed that you're not using the correct format (you did this in Mrs. Marie's page as well). This is how you're adding them:

This is how they should be added:

Since you're part of the SaRIA project, just thought I should mention this. Keep up the good work, and thank you for your contributions! :) Dany36 18:16, 14 December 2009 (UTC)


 * I knew there had to be an easier way! =) 01:46, 15 December 2009 (UTC)

stone of agony
where or when does it say that the stone of agony is a shiekah related object? Don Lark Kiin 18:13, 19 December 2009 (UTC)
 * Exactly! Where does it say that? If you're referencing my WikiExclusive, Trinity of Truth, you must realize that it is an opinion piece, and in many cases, I'm just making educated connections - of which may or may not be referenced or even true. I'm not saying anything is fact, I'm just sharing my opinion. However, it does note on the official Zelda website that all three objects are "companion relics" of each other. And so since the Lens and the Mask are Sheikah-related objects, I just made the connection. 18:38, 19 December 2009 (UTC)
 * seems a tad assumptious to me Don Lark Kiin 18:39, 19 December 2009 (UTC)
 * That's good - because that's exactly what I'm trying to get people to do: read the article and formulate their own opinions about it; whether they buy into my opinion or not is not the point, the fact that its instigating discussion and thought upon the reader is the success of it. =) 18:45, 19 December 2009 (UTC)

Autopatrol
Because of all your wonderful work at ZW, the staff have agreed to promote your user rights from user to autopatrol. There's no responsibility as an 'autopatrol', you just don't need everything you do to be checked by the staff, as you are an established editor. You can get further details on user rights here. Keep up the great edits, and seasons greetings from ZW. 12:46, 24 December 2009 (UTC)
 * Now that's hot. =) 03:27, 25 December 2009 (UTC)


 * I'm a bit jealous... so much so that I'm going to have to give you a big CONGRATS! I would use color, but I'm too lazy.  03:29, 25 December 2009 (UTC)


 * I'm a bit late, but congrats, Cipriano! Your edits are wonderful and we hope that you continue helping us to improve the wiki. Keep up the great work! Dany36 19:10, 27 December 2009 (UTC)

Re: Hay Man!
Sorry i usualy don't sign mysignatures since i tryed incorperating the time in a template. Like turning (just the time) into an altered wrighting not availabe in the preferences. I'l try to include the time. ;) -- Ember Incubus -- 18:36, 27 December 2009 (UTC)
 * Sweet! =) 18:42, 27 December 2009 (UTC)

Mega Ice
Brent, it's called a PREVIEW! Use it more often, dude :P 18:16, 19 January 2010 (UTC)
 * HAHA I know, but that was the worst, since I remembered things right after I hit save! AHHH well, I guess my autopatrol might help the admins out on that one... =) 18:18, 19 January 2010 (UTC)
 * I HATE when that happens. Especially right after I fix a totally crappy page like the Stages in SSBM page. A couple things went wrong and I had to go back and make minor adjustments.
 * Anyways, I'm tackling the Trophy page right now, and I was wondering if you could help me. Could you log into Skype? 18:29, 19 January 2010 (UTC)

So...
To get this straight, you want me to write an article on...what exactly? I just want to make the Wiki a better place, but everyone is imputing facts slightly wrong. I'd be glad to help, but I'm really confused as to what you're asking me. By the way it's sir.Pinecove 04:16, 26 January 2010 (UTC)

Hello?
I don't know many people on this wiki, but can you help me? Please check here for what I need help with. Tangent: I love you image of Skull kid on your user page. -- Ember Incubus -- 02:18, 3 February 2010 (UTC)
 * Interesting... are you making some sort of fan game? 05:37, 4 February 2010 (UTC)
 * Yes its called Spirit of Myths: The Other One. XD Everyone asks me about the name. You can see some sneak peeks of it here.-- կրակ (խոսել) -- 05:44, 4 February 2010 (UTC)

Umm?....
I don't know who to ask, but I guess I'll ask you. What exactly is this deku thing from majora's mask? -- կրակ (խոսել) -- 05:34, 4 February 2010 (UTC)
 * Dude, I have no idea. I have seen that before though... perhaps its just a decorative tree? Sadly, Majora's Mask is one of the Zelda games that I've played the least... I wish I could give you an answer! =( 05:37, 4 February 2010 (UTC)
 * Oh well, to me it looks like a cross between a Deku Tree Sprout and a Deku Scrub. I guess we'll never know. But do you think we should mention it in Deku Scrub, Deku Tree, its own mini-article, or not at all?-- կրակ (խոսել) -- 05:44, 4 February 2010 (UTC)
 * It might be worth a mention somewhere... we just have to figure out its significance first! Ask around the wiki, I'm sure someone will know. 05:48, 4 February 2010 (UTC)
 * Well al we know for sure, its after the Lost Woods but before the Mask Man in the very beggining of the game. I want to beleive its a Deku Tree, but it looks like another one of Skull Kid's curse's working more perfectly?, on an unsuspected victom. OMG! I just realised im writing the article without noticing. X ,x For now I'll just make a page for it called Deku Curse or Skull Kid's Curse. What do you think? I'll ask around first but its highly unlikely I'll get anything.-- կրակ (խոսել) -- 05:52, 4 February 2010 (UTC)
 * Read the third image in this page. But its just a theory, but that is actualy cooler than my deku sprout theory i mean the butler's son's soul is put into link and released through the deku mask! That is really fascinating. I hope it is cannonicly true. -- կրակ (խոսել) -- 07:25, 4 February 2010 (UTC)

Darker Zelda Response
Hey, I just wanted to talk about your recent Darker Zelda article, expressing some of my views and critiques on the subject. First of all, I'll tell you that I enjoyed your article and the concept was indeed thought provoking. However, as you pointed out, there are many things that may not just fit with the series. Zelda indeed has never been the video game series for psychological conflict, it has always been on the more romantic level. However, I believe that the biggest reason would not be because Zelda could not handle a victorious villain, well, not for a conclusion, but a temporary victory would be perfectly acceptable. I do instead believe that the main problem is the villains. Most Zelda villains would never present Link with such a choice, as they are arrogant enough to enact both presented options without Link's consent, just because they can. In Ocarina of Time, Ganon destroys Hyrule Castle Town, because of his conquest. He isn't able to lay hands on Zelda for most of the game, and when he does, the reason he keeps her alive is solely to lure Link to his lair, and his arrogance assures him that he will be able to kill Link, and then easily slay Zelda, as Link is his only threat. Ganondorf is arrogant, and would see no reason to give Link that situation, as he sees no reason to give him psychological torture when he will be dead in seconds.

However, this does not mean that Ganon cannot go through a character change that Nintendo claims that the rest of the game is going through. Though this would never work, as you said before, as an ending. Many players wouldn't be able to handle it. However, it would make a great beginning, where it is the opening scene, and Link is forced to choose, but the scene ends before he makes the decision. The game would take place some amount of years later, where it is not clear what decision Link had made, and the character plays as someone who is not the Link seen before in the game. Throughout the game, the player is shown parts of this episode, never sure what happened (Zelda is not Princess, Hyrule Castle Town is in a different place, Link and Ganon are not apparent.) The game could go many ways then, creating a pretty sweet non-linear storyline as you described. And an RPG element could be thrown in the game as well, where the actions of your character determine the choice Link made so many years prior. Along with your two endings, I would propose where Link instead chooses to sacrifice himself. Possibly using his Tri-force to take Ganon down with him, or just sacrificing himself, allowing a new dynasty of heroes to arise. Please let me know what you think. Maybe you've already thought of this, but I wanted to express myself. DarthCronox1027 03:42, 9 February 2010 (UTC)


 * Nice ideas, DarthCronox! First, thanks for reading the article - it means a lot! To take your first point, this proposed Zelda change would not go in line with the tradition of the series, as you may have seen - Ganondorf will have control of Zelda, and will care to psychologically demolish Link, instead of physically fighting him. Note I did not mention the Triforce or any of its parts at all in the article, hence this proposal will likely exclude it in order to successfully work. However, something that definitely needs to change in the Zelda franchise is villains who seem to care less about the hero until the point of the final showdown. A villain that is more involved with the hero's rise to power would definitely be more interested in psychologically besting him, and making him look as if his entire journey was for naught. But I do like your sequel ideas and blown-open motivations in terms of plot design, however, I feel that Link sacrificing himself would be the hardest to pull off in a video game, as the player is more strongly connected to Link in comparison to other games such as Fire Emblem, and would be as difficult to do so as it would be for the villain to win as a single game's ending. These are great, great ideas that have really made me think! =)

I do agree that the villain should certainly be more involved with Link and his progression. I know that there are times that I am traveling through a dungeon, and have forgotten what I'm doing. Especially in Wind Waker. Nintendo did this slightly with Zant in Twilight Princess, he watches and follows Link as he tries to collect the Fused Shadow. After that, though, he just leaves until you next confront him, which is disappointing. I would indeed like changes in the series, to the way the plot unfolds, which I did mean to say earlier, but apparently forgot. But I wouldn't want them changing the settings too much, Ganon should change, but I don't think I would like to see him as a replica of Sephiroth from Final Fantasy VII, which is, in my opinion, a great game, but Zelda must be separate from this. If he did this psychological torture through other means, with maybe more of a Ganondorf twist to them. Such as the destruction of a town when Link is powerless to save it, and everyone blames his lack of action, which he had always used before. But another thought that just occurred to me was that Link would need to be more expressive in his emotions, and therefore go through a character change himself. Overall, I would like to see the characterization in the game become more significant, like in an RPG, but still Zelda-like, not Final Fantasy.

Regarding my "sequel", I actually would not prefer the sequel, which would be highly unsatisfying, I believe. I instead think that the game should open up with the dilemma scene you wrote, but cut out before the player sees what happens. And then the game shifts to a non-link character, who witnesses these things, and must save the world from an evil that is apparently, not coming from Ganondorf. Using the RPG elements, more backstory and plot would be revealed to Link's climactic downfall, and the player makes more choices based on these events, cumulating to his own climactic moment, where he confronts the earthly villain, who provides him with the choice of his hometown, or special friend(whomever it may be, Zelda, or another), and the player must choose, leading to a variety of endings, in such games like Silent Hill, if you know those games, wherein, there are good and bad endings that involve the player winning, and living, but sometimes unfulfilled. Then there comes the question of what these would be, and I just am not going to think of those things now. However, in my defense of the sacrifice option, I believe it would work at the beginning of the game, where Link is not the playable character. It would be dramatic, but workable, as during the game, the player can discover that this was the true choice Link made, and using the power of the tri-force, now forgotten (which, as you pointed out, the lack of this object would be pretty cool and different) was able to seal Ganondorf and himself in the sacred realm, where their spirits constantly war (representing the everlasting battle of good vs. evil) and are not freed, until possibly the end, where the player, who has completed this knowledge acquiring side-quest, chooses the sacrifice option, opening himself up to the villain, who then is imbued with the spirit of Gandondorf, while the player is given the spirit of Link, and the two now battle in a more spiritual, epic, final fight, which would be heavily increased in difficulty as you said, as this villain is now a supernatural force combined with an competent earthly fighter. And the final boss should be really hard. Maybe the player would even be "killed" or wounded before being brought back by the spirit of Link, more a more dramatic scene, but by the end, would have the choice to remain a spirited figure, or return to the earth based on their choices during the game. Sorry, rambled for quite a while, but I actually like these ideas a lot. DarthCronox1027 02:03, 10 February 2010 (UTC)


 * Man, I think you're on the ball with some of this. The perspective shift would be a very interesting and refreshing twist to the Zelda series, however, the character to whom the story is shifting towards must have some grand connection to the plot for it to successfully work, as the Zelda series is prided for its player-character connectivity. Wow, so much is presented here - what to look at next!? =)Taking the focus away from Link as a player character would open up so many doors to the Zelda series not only in gameplay elements but STORYLINE! We all know Nintendo needs to work a bit on their Zelda story lines - they come off either rushed, strained, or simply predictable - such ideas would rock these tried and true Zelda traditions. And with the ethereal battling, I really think you have a gameplay element that would rock and epic-ify the Zelda series that much more. They're all great ideas, why don't you write a WikiExclusive, my friend? 05:02, 10 February 2010 (UTC)