Floor Spikes

Floor Spikes, also known as Spiked Floors, are common traps in.

Characteristics
The spikes typically hurt Link by decreasing a few Hearts. Link will come across two types of floor spikes. The first type is static and is always up. The second type rises up and down in a regular pattern. In select few cases, Floor Spikes can be used to Link's advantage, however, most other enemies are not affected by them. Many other floor-based obstacles and enemies perform a similar function as Floor Spikes, such as Bombarossas, Goponga Flowers, Sea Urchins, and Tile Worms. All of these can be seen beforehand, but must be dodged. They are more prevalent in 2D games.

A Link to the Past
In, Floor Spikes can be avoided by using the Magic Cape, as Link can walk right over them with no harm done. The Magic Cape is necessary to obtain the Cane of Byrna. It also makes progressing through the later Dungeons easier.

Ocarina of Time
In Floor Spikes are far less common. Many of them are in the Water Temple and typically block passage until the water level rises. In the Shadow Temple, spikes are invisible, so Link needs the Lens of Truth in order to see them. If Link wears the Hover Boots while walking into some spikes, he will momentarily levitate above them.

Other Games
Floor Spikes are nearly non-existent in the other 3D games. There are a few in the Wind Temple from, but they are raised above the ground, and thus do not pose any real danger to Link. In, a few spiked in Arbiter's Grounds can be found that spring from the floor when Link gets close to them. In, a Phantom possessed by Princess Zelda can walk through Floor Spikes without harm.