The Legend of Zelda: Ocarina of Time

"In the vast, deep forest of Hyrule..."

- Ocarina of Time prologue

The Legend of Zelda: Ocarina of Time (ゼルダの伝説：　時のオカリナ, Zeruda no Densetsu: Toki no Okarina), the first Zelda game released for the Nintendo 64, is the fifth installment in The Legend of Zelda, and was one of the most highly anticipated games of its age. It is also listed by numerous websites and magazines among the greatest video games ever created. Released in the United States on November 23, 1998, it was the first game in the Legend of Zelda series that was visually displayed in 3D (previous games of the series had a front or top-down view).

It is generally considered to be a classic, most famously scoring the first ever perfect 40/40 in Famitsu Magazine - a feat which only twelve games have ever achieved, the eleven others being The Wind Waker, Nintendogs, Vagrant Story, Soulcalibur, Super Smash Bros. Brawl, Final Fantasy XII, Metal Gear Solid 4: Guns of the Patriots, 428: Fūsasareta Shibuya de, Dragon Quest IX, Monster Hunter Tri, and. In addition, G4 television declared it "the #1 game of all time" as well as Nintendo Power. Ocarina of Time is listed in Guinness World Records - Gamer's Edition 2008, as the highest ranked game of all time. In the 2010 Gamer's Edition, Ocarina of Time was updated as "the most critically acclaimed game of all time."

Events leading up to Ocarina of Time
A war occurred approximately ten years before Ocarina of Time's story begins, known as the Hyrulean Civil War. This war explains the origins of several characters and provides extra backstory to their motives.

The Boy Without a Fairy
In the Kokiri Forest, all the forest children have their own guardian fairies, bestowed upon them by the Great Deku Tree, except for one boy. This boy, plagued by nightmares of a girl fleeing from an evil man clad in black, is named Link. For as long as he could remember, the lonely boy had been ostracized by the other children, never quite fitting in. One day the Great Deku Tree, nearing death, sends Navi the fairy to deliver the lad a summons. In order to test young Link’s courage, the Great Deku Tree bids Link to venture inside his hollow and break the death curse cast upon him by a wicked man in black.

Link complies, but his efforts are for naught; the Great Deku Tree’s death was sealed in the pages of fate before his attempt had even begun. With his last breath, the Great Deku Tree bestows upon Link the Spiritual Stone of the Forest, the Kokiri's Emerald, and entreats him to travel to Hyrule Castle and seek an audience with Princess Zelda.

After traveling across Hyrule Field and passing through the Castle Town, Link quickly realizes that speaking to the princess of Hyrule would not be a simple matter; many guards stand watch, alert and ready to catch any trespassers. However, he manages to infiltrate the castle, bypassing the front gate and evading all the guards in his path. When he reaches the castle itself, the raised drawbridge seems an insurmountable obstacle. However, Link discovers an unguarded water drain by the castle moat and manages to squeeze through the hole, emerging within the castle garden. Many more guards are on patrol here, but Link is able to evade them all and sneak into the castle courtyard.

In this courtyard his fate converges with that of the young princess of Hyrule.

Princess Zelda tells Link of her prophetic dreams, explaining that she had seen him come from the forest and break through a veil of darkness, accompanied by a fairy guide and bearing a green and shining stone. She also warns him about Ganondorf, the desert man clad in black whom Zelda believes is symbolized by the dark clouds of her dreams, and his evil intention to steal the Triforce of Legend from the Sacred Realm. With the power of the goddesses, his desire to subjugate the world would be realized. In order to do this, Ganondorf would require not only the three Spiritual Stones of Hyrule, but also the mystical Ocarina of Time.

Zelda insists that Link track down the other two Spiritual Stones, so that they might beat Ganondorf to the Triforce and put an end to his plot.

Link sets out for Death Mountain and Zora's Domain, where he succeeds in assisting both the Gorons and the Zoras in quelling the calamities that Ganondorf had wrought in his pursuit of the Triforce and is awarded with the other two Spiritual Stones, the Goron's Ruby and Zora's Sapphire   for his efforts.

He returns to Hyrule Castle to inform Zelda of his success, only to witness his nightmare come to pass. Ganondorf attacked Hyrule Castle in an attempt to steal the Ocarina of Time, and Princess Zelda was forced to flee with her loyal attendant Impa in order to keep the sacred relic from Ganondorf’s hands. As she passes Link on the drawbridge of Hyrule Castle Town, she throws the ocarina into the moat to give him the chance to enter the Sacred Realm and retrieve the Triforce. In hot pursuit, Ganondorf charges across the drawbridge, blasting Link with dark magic when he tries to stand in his way. Dismissing Link as no credible threat to his power, he speeds off in his pursuit of the princess. When Link retrieves the Ocarina of Time from the moat, he receives a telepathic message from Zelda, bidding him to play the Song of Time in front of the Temple of Time's altar. Link makes his way to the Temple of Time, and proceeds to use the four keys to open the Door of Time. Beyond it lies the Master Sword, the blade of evil’s bane, resting in the Pedestal of Time. Link draws the blade, unlocking the gateway to the Sacred Realm. But then the Master Sword, though accepting Link as its wielder, seals him away in the Sacred Realm. Ganondorf, who had suspected that Link might have already held the keys to the Sacred Realm, mocks him for practically giving him the Triforce. Link watches helplessly as Ganondorf passes him by and crosses over into the Sacred Realm.

The Hero of Time
The Triforce is a scale that measures the three virtues ruled by the goddesses, Power, Wisdom, and Courage. If the heart of one who holds the sacred triangle carries all three of these forces in balance, that one will acquire the Triforce intact, the divine authority to govern all. If one’s heart is not in balance, the Triforce will separate into three parts, and only one part will remain for the one who touched the Triforce: that part which embodies the force that one most believes in.

If an unbalanced heart would seek the Triforce, then that one must strive to acquire the two lost parts, which will rest within two others chosen by destiny who will hold the crest of the goddesses on the backs of their hands.

When Ganondorf laid his hands upon the Triforce, the prophecy came to pass. The Triforce split into its three parts, and only the Triforce of Power remained in Ganondorf's hands.

Ganondorf proceeded to conquer the Sacred Realm, and became the self-proclaimed King of Evil, but his lust for power was not yet satisfied. In order to gain complete mastery of the world, Ganondorf started hunting for those chosen by the goddesses to hold the other two Triforce parts that had escaped his grasp.

However, there also existed a prophecy of deliverance from evil. It spoke of six Sages, who dwelt in six temples. Together with a hero chosen by the goddesses, the awakened ones would bind the evil power and return the light of peace to the world.

Because of the evil power that now flowed from the sacred temples, however, the Sages could not hear the awakening call from the Sacred Realm, and so over seven brutal years Ganondorf’s powers of darkness, enhanced by the Triforce of Power, ran unchecked across all of Hyrule.

However, his hunt for the other two pieces was in vain, for their bearers had all but disappeared from the world. His search for Princess Zelda was futile, for she had gone into hiding, and Link was sealed within the Sacred Realm. Still, Ganondorf’s power went virtually unopposed and in seven short years he transformed the once pristine land into a world of monsters and darkness.

When it seemes that all hope has died, Link appears as if from nowhere. A mysterious man named Sheik, one of the survivors of the ancient Sheikah tribe, tells him of Ganondorf’s conquest over the last seven years, and of the legend of the Sages. Wielding the blade of evil’s bane, Link sets out to break the curse on all of the sacred temples.

After freeing the six Sages, Link returns to the Temple of Time and discovers that there is in fact a seventh Sage: Sheik, who is in fact Princess Zelda herself in disguise as a Sheikah to avoid Ganondorf’s pursuits, and was awaiting Link’s return all along.

Princess Zelda had been the one chosen to receive the Triforce of Wisdom, and Link in turn had received the third piece, the Triforce of Courage. Link had been completely unaware of this. In revealing herself to him, however, Zelda also exposes herself to Ganondorf, who has been waiting for just such a moment and promptly kidnaps her, bringing her to his tower fortress, constructed where Hyrule Castle had stood before its destruction.

Link breaks the barrier around the fortress with the help of the six awakened Sages. Storming the keep, he confronts Ganondorf, and a climactic battle unfolds over the fate of Hyrule and the Triforce.

Without a strong and righteous mind, Ganondorf could not control the power of the gods, and so he was felled by Link’s hand. The Sages, their power now restored, cast the evil incarnation of darkness into the void of the Evil Realm that had been the Sacred Realm before becoming stained by Ganondorf's evil. Princess Zelda herself then seals the gateway, and thus, Ganondorf the dark lord vanishes from Hyrule.

Zelda instructs Link to lay the Master Sword to rest and close the Door of Time, closing the road between times, and she sends him to his original time. Link, who traveled through time to save the land, would be forever known in legend as the Hero of Time.

Gameplay
The gameplay of Ocarina of Time was revolutionary for its time. It has arguably made more of an impact on later games in the series than any of its predecessors, even though they had the same cores of exploration, dungeons, puzzles and item usage. The Z-targeting mechanic introduced by Ocarina of Time has retained it's core values in later 3D console games, as well as having been introduced in other video game series. Another key feature is the introduction of the "Action button," which has different uses depending on Link's environment; for instance, standing next to a door prompts the Action button to change to "Open," allowing Link to open the door.

The three-dimensional environment, enhanced sound, and greater graphical capacity of the Nintendo 64 allowed Nintendo to create a truly immersive environment beyond what had ever been done before, allowing for greater separation between cheerful environments, such as Hyrule Castle Town and Kokiri Forest, and comparatively dark areas such as Ganon's Tower and the Shadow Temple.

Ocarina of Time also introduces the use of music to solve puzzles. This mechanic would later appear in  Majora's Mask, Wind Waker, Twilight Princess and Spirit Tracks.

Among the game's particular gameplay mechanics, one of the most noteworthy is the time-traveling system. The game is divided into two periods. In the first, the protagonist Link is a child, and his mission is to retrieve sacred stones that are the key to open the Door of Time, where the blade of the evil's bane, the Master Sword, lies. As a child, he explores a peaceful Hyrule, the dangers he faces aren't too concerning, and the dungeons aren't too complex. In the second period, Link is an adult, and has to visit temples to free the ancient Sages whose goal is to seal Ganon from the world of light. This is because the Gerudo King turned Hyrule into a much fiercer land, thus most regions of it suffer from curses that affect the inhabitants in one or another way. Other differences between these two periods are based on the tools, items and treasures available. Because of this, some parts cannot be accessed by child Link or adult Link, the sidequests vary, child Link cannot use adult-appealed weapons, and adult Link cannot enter on small holes. Both periods, from a point of the game onwards, can be alternated anytime; in fact the only way to clear the game is to properly make the actions corresponding to each version of Link. This is similar to the Dark/Light dichotomy from A Link to the Past, and thanks to its notability in the game, adult Link became for most players a trademark image for the young hero, despite most Zelda games featuring Link as a child.

The game also introduces Epona, a horse Link can travel with after retrieving her from captivity in Lon Lon Ranch; she is a very useful mean of travel in Hyrule Field, and there are certain sidequests that need of her assistance. In Celtic mythology, Epona is the goddess of horses, and is hinted to have inspired the fictional character. Epona can only be used by adult Link, because in the early period she is too young to carry people, even a kid like child Link.

In this game, Link can also change his equipment by using a pause subscreen dedicated to that. Over the course of his adventure, he finds different swords, shields, boots and tunics or suits. It is learned that each equipment item gives Link a special property, and most dungeons and zones can only be properly explored when the hero is correctly equipped. The standard goes for the Kokiri Tunic, the Kokiri Boots, the Deku Shield and the Kokiri Sword. As a matter of fact, along with the Hylian Shield, these are the only items child Link can be equipped with (and even then, the Hylian Shield cannot be properly used because of its size). Adult Link, while unable to use the standard sword and shield, not only can still use his original tunic and boots; he can swim underwater indefinitely with the Zora Tunic, and stay in extremely hot places with the Goron Tunic; he can walk on the bottom of a body of water with the Iron Boots, and walk briefly on air with the Hover Boots; he can make full use of the Hylian Shield, and reflect light with the Mirror Shield; and both the Master and Biggoron Swords are stronger than the Kokiri Sword.

Graphics
Being the first 3D Zelda game, a new engine was used for both this game and eventually Majora's Mask. Because this engine is based on polygonal graphics, they would require a significant amount of memory in the cartridge, and generating the graphics with simultaneity and consistency would imply the sacrifice of other aspects, such as music or textures. To solve this difficulty, some techniques were used so that the game wouldn't have any problems in this regard: When Link is facing to the right, the game only loads the memory of what is in that direction, be it enemies, characters or simply the space of the territory placed there. This means that there is literally nothing currently loaded on the sides not being witnessed by the camera angle.

Audio
Despite being a 3D game, there is no voice acting from the characters, with some slight exceptions (Navi says some words, mostly when she's calling Link); a few characters scream, such as Ganondorf and Sheik, or laugh, such as Saria and Malon.

Like most Zelda games, Ocarina of Time has its music composed by Koji Kondo. Surprisingly, the main theme of the Zelda series is absent in this game, as the overworld tune for this game is new. The game also uses interactive music: Normally, a background theme correspondent to where Link is can be heard; when an enemy is close to him, however, a particular combat theme can be heard, and won't stop until the enemy is defeated. In a similar way, the aforementioned overworld theme changes (not only in presence of an enemy, but also when Link is standing on a place). Koji Kondo composed the Ocarina melodies with only five tones of the first three musical notes.

Setting
Ocarina of Time is the first title in the series to show Hyrule in three dimensions. The sacred land is a vast region that portrays various different ecosystems, which are populated by Hylians and other races. Hyrule Field is the central territory, and is connected to the other areas. It also surrounds Lon Lon Ranch, where milk is produced and numerous animals are raised. Located at east from the field is Kokiri Forest, where Link lives (and where the game begins) along with the Kokiri race (who inhabits the place and, as long as they do so, they won't grow up),and it's governed by the Great Deku Tree until his death. Found north of the field is Hyrule Castle Town, where most of the Hylians live, and where Princess Zelda is raised until her turn comes to lead Hyrule. It's also where the Temple of Time was built to house the legendary Master Sword.

East from Hyrule Castle Town is Kakariko Village, a place formerly inhabited by the Sheikah tribe until Impa made it public for people to live in there, and where the Graveyard houses the remains of the deceased Royal Family members. Kakariko Village itself is the starting point to reach Death Mountain, the rocky home for the proud Goron race, as well as the fierce Dodongo population, and where an active volcano can be accessed. Northeast from Hyrule Field is Zora's Domain, a crystaline river and fountain inhabited by the Zoras and governed by the King Zora until Princess Ruto takes the throne to accept her royal duty. Lake Hylia in particular, found south from the field, is not ruled by any race, but the Zoras did build a temple in there. Finally, Gerudo Desert is located west from the field, and consists of a valley, a fortress, a desert, and the surroundings of a temple; it is inhabited by the Gerudo tribe, and is considered to be a ground isolated from the rest of Hyrule.

Initially, most of these areas are relatively safe from evil, and the few exceptions (Kokiri Forest, for example) have problems too specific to cause any major impact on its inhabitants, mostly having to do with the search of the Spiritual Stones. Seven years later, however, every single part of Hyrule is affected greatly by Ganondorf's evil influence, so Link must visit the sacred temples so that the sages can be awakened and the curses can be undone, one by one.

Cartridge Versions
There are three different versions of game cartridges: 1.0, 1.1, and 1.2. The differences are minor, but include cartridge color (1.1 and 1.2 are gray, 1.0 can be gold or gray) and the swordless glitch in 1.0 that was fixed in 1.1. Also from version 1.0 to version 1.1, a glitch where you could steal the fishing pole was removed. From version 1.1 to 1.2 the color of Ganon's blood was changed from red to green. Minor glitches in the Twinrova fight scene were corrected. In-game elements relating to Muslim culture, such as the background music of the Fire Temple (which included a choir that Nintendo felt resembled a holy Muslim chant), as well as the emblem on the Mirror Shield (whose design was a crescent moon and a star, also a symbol associated with Islamic culture), were altered in version 1.0, 1.1, and 1.2 to avoid offending Muslims. The shield design was changed in the GameCube version. The symbol is also seen on other more minor objects such as blocks. In each subsequent version until 1.2, some very minor pieces of dialog were re-translated. In the Forest Temple's Block-Puzzle room, when you shoot the golden eye with an arrow in version 1.0 you get a bundle of arrows; versions 1.1 and 1.2 give a Small Key instead.

All Japanese cartridges for the Nintendo 64 are version 1.0. In North America, all three versions were released (in fact, all gold cartridges were 1.0). In Europe, only 1.1 and 1.2 were available. The Virtual Console release seems to be 1.2, once again with the emblem change from GCN versions.

Timeline Placement
In most timelines, Ocarina of Time is generally considered to take place very early in the Legend of Zelda timeline, as the game establishes the origins of such important elements in the series as Ganon and the Triforce. Only the upcoming game, Skyward Sword is known to take place before Ocarina of Time.

The time travel that occurs at the end of the game is confirmed to have created two parallel timelines. One timeline continues after Link has defeated Ganon and trapped him in the Sacred Realm (the "Adult Timeline") and the other one continues after Link returned to the past and changed history so that Ganon never came to power at all (the "Child Timeline"). The Adult timeline leads into The Wind Waker while the Child Timeline leads into Majora's Mask and Twilight Princess.

Reception
Ocarina of Time was universally praised by critics when it was first released, receiving perfect scores from many reviewers, such as Famitsu, Gamespot, IGN, and Edge. Metacritic gives the N64 version of the game a score of 99/100, and the GameCube re-release 91/100. Features such as the Z-targeting system and context-sensitive Action button were well-received - the game was labeled a "walking patent office" by the editors of GameTrailers. The GameCube and Wii versions of the game were praised as well.

The game's graphics were called "beautiful" by IGN reviewer Peer Schneider, who commented that "rarely is there such a perfect mixture of graphics, sound and gameplay," giving the game a 10/10. Gamespot editor Jeff Gerstmann agreed, also giving the game a perfect score, saying that "this is the masterpiece that people will still be talking about ten years down the road." Criticism on the game focused on the occasional slow pace associated with some parts, such as the Water Temple, as well as the use of MIDI for the music quality.

Years after its release, Ocarina of Time continues to be a popular game, frequently being featured on compiled lists of all-time best games (and on GameRankings, it is currently fighting for 1st place with Super Mario Galaxy 2). For some players, the game's high success has overshadowed the potential success of later Zelda games, therefore becoming a tough act to follow, and marking in a certain way the downfall of the series. There is also a debate regarding whether the game is overrated or not, with IGN editor Levi Buchanan analyzing this subject from a historical and technical perspective; this debate was revisited when current Zelda director Eiji Aonuma said that he wouldn't quit working on the franchise until creating a superior game, as well as when he said that the game hasn't aged very well.

It is currently the highest selling Zelda game, with 7.6 million copies sold worldwide. Nintendo Power placed it first in their list of best The Legend of Zelda games and stated that, despite its age, is still a great game and called it a "masterpiece."

GameCube Ports
Ocarina of Time was ported to the GameCube twice. Once was for a pre-order bonus for The Wind Waker, in which customers would receive Master Quest (The Wind Waker/Ocarina of Time/OoT: Master Quest bundle was available as a "limited edition" general release in the UK, in addition to preorders). The second time was for a special GameCube bundle that came with Collector's Edition.

Virtual Console
The original Nintendo 64 version is available for download on the Wii's Virtual Console for 1000 Wii Points. The Virtual Console does not support the rumble feature, which renders the Stone of Agony useless.

3DS Remake
A Nintendo 3DS remake of Ocarina of Time was announced by Nintendo during the E3 2010 conference. There will be other tweaks made to the popular title besides improved graphics, including a new system for equipping items (specifically mentioned were the Iron Boots, and the constant swapping necessary in the Water Temple).

Design Influence
Ocarina of Time introduced many design elements that would be repeated in later games:
 * Character models: Ocarina of Time was the first game in the series to feature an in-game blond-haired Link (although the official art of previous games had depicted Link with blond hair, none of the character sprites displayed this characteristic). It also produced the first detailed model of Zelda's character, particularly her dress designs which have been the same ever since. It was also the first to portray a human form of Ganondorf. Many of the character models of Ocarina of Time were reused in its sequel, Majora's Mask.
 * Races: Many races also made their debut in Ocarina of Time. The Kokiri, Gorons, Gerudo, Hylians, and Sheikah all originated or were at least identified in Ocarina of Time. The Zoras technically appeared first in A Link to the Past, but their widely accepted character model - the slender, sky-blue, aquatic design - was first made in Ocarina of Time.

Other

 * Ocarina of Time, while not being the first game in the series to feature a musical item, is arguably the first title to employ the mechanic significantly, to the point that different songs can be learned and used for multiple goals, such as activating something or warping to some place. Later Zelda games would revisit this idea, although Twilight Princess used it sporadically.
 * As mentioned before, it introduced the Targeting system, eliminating difficulty for camera control, and also helping to focus visually on very distant spots, enemies or characters.
 * The mythology of the Zelda universe is greatly expanded upon.
 * Outside of the Zelda franchise, the game caused an unprecedented impact on the video game industry, to the point that other games and series were influenced by the gameplay style from the game.
 * Many properties of this game were borrowed by both Super Smash Bros. and Super Smash Bros. Melee, including several characters, stages, soundtracks, and numerous trophies.

Trivia

 * According to Speed Demos Archive, the fastest completion time for Ocarina of Time is 2 hours, 26 minutes and 56 seconds by Lloyd 'Manocheese' Palmer on July 31st, 2007.
 * With the release of Ocarina of Time, the original Japanese Zelda logo was discarded in favor of the now-classic western logo (first seen in A Link to the Past).
 * The first three dungeons lack small and big keys. They're not introduced at all until Forest Temple, and the only place younger Link can find and use them until then is a minigame found in Market.
 * The names of the ghosts fought in the forest temple, Jo, Beth, Amy, and Meg, are also those of the main characters in Louisa May Alcott's two-volume novel, Little Women.

Related Articles

 * The Legend of Zelda: Ocarina of Time Master Quest
 * The Legend of Zelda: Ocarina of Time (Manga): The manga adaptation of the game by Akira Himekawa.
 * The Legend of Zelda: Ocarina of Time (comic): A German comic meant to act as a prequel to the game.
 * Ocarina of Time Beta Restoration Project: A complete overhaul of Legend of Zelda Ocarina of Time, meant to restore, and complete the 64DD Zelda which Ocarina of Time was originally intended to be.

Links and Reviews

 * Ocarina of Time Review: Zelda Universe's Official Ocarina of Time Review.
 * Ocarina of Time Review: VGRC.net's Ocarina of Time Review: Ten Years Later
 * Ocarina of Time Walkthrough: Zelda Dungeon's Ocarina of Time Guide
 * Ocarina of Time review on IGN.com: "IGN64 reviews the biggest game of the decade. Does Zelda 64 live up to the hype?"