Illusory Mansion

is a TFH: in. It is the first TFH: of TFH: TFH:, and is followed by TFH:.

Themes and Navigation
TFH: takes place in a haunted, garden courtyard outside of an abandoned palace. The TFH: notably features several floating, colored platforms which only the TFH: whose color matches it can stand on. If any TFH: walks onto a platform that does not match his color, he will fall through. The matching TFH: can pick up the other NaN Linkss as he walks across, allowing them to cross over these platforms as a unit.

In Stage 1, the NaN Linkss appear on a ledge over a great pit. Three sets of colored platforms lie ahead of them, which the matching NaN Linkss must use to cross over to the other side. The next ledge has two NaN White Poes and three NaN Boomerangs. Immediately after the second ledge is a bridge of green platforms, leading to a blue one. A gap lies between the blue platforms and the next ground area. To cross this gap, the blue TFH: should first pick up the red TFH: as a TFH:. The green TFH: then picks up the blue TFH:, and crosses the green platforms to throw him to the blue one. The blue TFH: then simply has to throw the red TFH: over the gap, who can then bring the others back using the Boomerang. In the next area, the NaN Linkss encounter three more NaN White Poes and a locked gate barricading the TFH:. Its TFH: rests inside a TFH: atop a small tower to the south. A pair of blue and red platforms lead to its staircase, requiring that blue TFH: throws the red TFH: over. Red TFH: can then toss the TFH: over to blue TFH:, or throw it over the tower onto the ground for one of the other NaN Links to collect. Blue TFH: will have to retrieve red TFH: from his platform using the TFH:.

In Stage 2, the NaN Linkss enter the mansion's hedge garden. They soon encounter a set of three unlit NaN Torchlights, which spawns three differently-colored NaN Poes. These NaN Poes can only be attacked by the TFH: whose tunic matches with their color. Their defeat will light the NaN Torchlights and drop the TFH: that unlocks the next gate. As the NaN Links approach the gate, two NaN White Poes appear next to the TFH:. The gate opens to the next garden with several stone podiums; when all the NaN Linkss enter, six more colored NaN Poes—two green, two blue, and two red—arrive to fight them. All of the NaN Poes are floating beyond their reach, and require the NaN Linkss to form NaN Totems of different heights to fight them. After they are defeated, the TFH: appears. On the right side of the area is a TFH: in some tall grass that can be pressed down to lower a wall revealing a TFH:, which contains a silver TFH:.

In Stage 3, the NaN Linkss appear in a fenced enclosure next to a ledge. A TFH: to the left blocks the NaN Linkss' passage. The northern ledge has a small blue platform, as well as a TFH: that will attack if the NaN Linkss get close. A TFH: sits on a pillar, which can be grabbed by any TFH: using the TFH: and used to demolish the TFH:. This reveals a TFH: which, after being pressed with all three NaN Linkss, reveals more colored platforms to the north side and spawns more NaN Chasupas. The NaN Linkss must cross these platforms to the other side, while throwing each other onto the matching platforms and using the NaN Boomerangs to carry each other over. On the other side are a pair of NaN Cracked Blocks which must be demolished. This can be achieved by having red TFH: pick up the TFH: from his platforms and throw it over to the ledge, allowing another TFH: to pick it up and throw to the Blocks.

The next area features two NaN White Poes and more colored platforms to the right side, as well as a TFH: disguised as a TFH: in the north-west among some grass. The blue and red platforms continuously move, requiring the NaN Linkss to time their throws. The red platform moves close to a ledge above, which can only be reached with a TFH: of three. This is made possible by having blue TFH: carry green TFH: while standing close to the edge of the blue platform, then having red TFH: pick them both up when his platform moves close. The top TFH: can then be thrown up to the ledge, where the TFH: and a TFH: lie. Pressing the Switch raises a drawbridge, allowing the other two NaN Linkss to walk to the TFH:.

In Stage 4, the NaN Linkss appear on another ledge with more colored platforms, which also move. The NaN Linkss must again use a combination of throwing each other across and using the TFH: to get to the other side. As the NaN Linkss approach the staircase, five NaN Poes suddenly appear, three of which are colored. Defeating them all reveals a TFH: containing three NaN Hearts. The NaN Linkss then arrive to a circular platform with a pit in its center, and three NaN Floor Switchs to be pressed. The NaN Floor Switchs will lower the bridge leading to the platform, and a group of NaN Prankster Poes will appear. These NaN Enemies will attack the NaN Linkss by sneaking up to them, then grabbing them to throw off the ledge, so it is best that the NaN Links stay close together to be able to save one another. Once the NaN Prankster Poes are defeated, the bridge to the TFH: appears.

NaN Drablands Challenges
Once the TFH: of TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:". Each TFH: features the same configuration of NaN Enemies.

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute in Multiplayer, or one minute and 30 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies and Traps

 * TFH: 1


 * TFH: 2


 * TFH: 3


 * TFH: 4