Hyrule/Appearances by Game

The Legend of Zelda
Hyrule is first seen in the original The Legend of Zelda as the magical kingdom in which the adventures of a young man named Link take place in his quest to save Hyrule's young princess, Zelda, from the clutches of the evil pig-like sorcerer Ganon. In this game, Hyrule is described as a beautiful kingdom with deep forests and tall mountains bordering a vast ocean to its southern and eastern borders. As Link explores the kingdom, he visits all the different parts of it, including the Lost Woods to the west-southwest, the Graveyard in the shadow of Death Mountain to the northwest, the coastline to the southeastern and eastern borders of the kingdom and even the strange forests in the southeastern region of the country. In this original incarnation of Hyrule, the land is shown to have many forests and lakes in addition to the mountainous terrain of Death Mountain. This would mark the gaming world's first experience in the land of Hyrule and began several long traditions that would continue to be featured in later incarnations of the kingdom as it would later be vastly expanded upon and improved by the game developers.

The backstory of the game reveals that the world is embroiled with chaos, and the once-peaceful Hyrule has been invaded by the Prince of Darkness, Ganon, who has stolen the Triforce of Power and hopes to steal the Triforce of Wisdom as well; however, the relic is shattered by Princess Zelda to keep it out of Ganon's hands. A young man named Link is soon swept up into these events and traverses Hyrule in search of the lost Triforce fragments. This began the tradition of having the hero search hidden labyrinths for quest-related objectives and marked the first instance in the history of the series in which Link battles Ganon. Hyrule eventually regains its princess when Link storms Death Mountain and battles Ganon in the depths of Spectacle Rock. In the end, Ganon is defeated and peace is restored to Hyrule after Link reunites the Triforce of Power with the Triforce of Wisdom and returns them to Hyrule's princess.

The Adventure of Link
The second appearance of Hyrule was in The Adventure of Link, where it is shown to still retain several familiar locales but at the same time with several major changes to the kingdom's terrain as it is revealed that the overworld explored in the previous game was only part of Hyrule. This game takes place in a section of Hyrule not explored in any other game. The overworld of Zelda II lies to the north of the Hyrule featured in the original game, and utterly dwarfs it in size. It features three major continents and more towns and settlements than the barren landscape featured in the original Zelda game. The original Hyrule overworld is still explorable, but it is a tiny landmass south of Death Mountain. As Link progresses through the game, fans see Hyrule has changed somewhat in this incarnation of the kingdom. Although Hyrule still borders a vast ocean, it has swamps, mountains, deserts and islands. The graveyard in the shadow of Death Mountain still remains in this incarnation of Hyrule, although another that is home to the King's Tomb is featured in this game too. The hero also visits several towns that would later provide the namesakes of some very important characters in a future game.

Hyrule is revealed to have once been ruled by a just King who mastered the Triforce in its entirety in the backstory of The Adventure of Link. However, the King eventually grew old and fell ill. Before his death, he concealed the Triforce of Courage in the Great Palace to prevent the one true Triforce's misuse, intending for a true hero to come in search of it one day. He confided this secret in his daughter, Princess Zelda, who was placed into an enchanted slumber by an evil magician when she refused to talk when confronted by her brother, the Prince of Hyrule, and the magician. The mournful Prince then decreed that every female member of the Royal Family would henceforth be called Zelda in memory of this tragic event. This would mark the first time the game developers attempted to explain why Hyrule's monarchy almost always contains a princess named Zelda. This game would also mark the first time that game developers used the idea of palaces or temples to be the dungeons of Hyrule to be explored by the hero, a formula that would come to be used time and again in future games. In this game, Link traverses Hyrule to restore six magical crystals to their proper places within six other individual palaces in order to break the seal on the Great Palace and awaken Zelda with the completed Triforce.

A Link to the Past
A Link to the Past marked the first appearances of such major landmarks as Lake Hylia, the Lost Woods, Zora's Waterfall, Hyrule Castle, and Kakariko Village. The mirror of Hyrule, the Dark World, was also made explorable and marks the only time that the Sacred Realm could be explored in any form. The Dark World appeared to be what Hyrule would be like if it were ruled by Ganon. The two worlds were closely linked, and what happened in one would even affect its twin in the other. This version of Hyrule began many of the more recurring elements of the kingdom, such as Hyrule Castle being the home of the Royal Family and the Lost Woods being the home of the Master Sword. This template of Hyrule would also be heavily replicated in future games as well.

In the backstory of the game, fans are told of Hyrule's creation by the three Golden Goddesses for the first time as well as the history of a conflict known as the Imprisoning War in which the evil Ganon was sealed inside the Dark World by the Seven Sages and the Knights of Hyrule. This conflict set the stage for the opening of the game, which takes place centuries following the war's end and begins at a time when Hyrule is suffering from a string of unexplained plagues and misfortunes that have driven the country to near-ruin. This changes with the coming of an evil wizard named Agahnim, who helps to quell the plagues with his powerful magic but secretly intends to capture the Seven Maidens, the descendants of the Sages, in order to break the seal between Hyrule and the Dark World. After eliminating the good King of Hyrule and taking control of the country himself, Agahnim casts a spell over the country's soldiers and uses Hyrule's military to capture each of the Seven Maidens. He then uses his dark magic to send them each into the Dark World. Link is eventually drawn into these events and seeks out the mythical Master Sword to stop Agahnim before being drawn into the Dark World by the wizard himself, where he rescues the Seven Maidens from their prisons and destroys both Agahnim, (who is revealed to be Ganon's alterego) and Ganon himself, reclaiming the Triforce and restoring both the Sacred Realm and Hyrule to their former beauty.

Ocarina of Time
Ocarina of Time marks the first time the kingdom of Hyrule was represented in three dimensions. It would also be this game's representation of Hyrule that would set the mold of most of its successors in both gameplay and story elements. Familiar locations like Death Mountain and Lake Hylia returned, along with new locations such as Gerudo Valley, Lon Lon Ranch, and the Kokiri Forest. The geography of the land was rearranged, making Hyrule Field a central hub area between most of the major locations. New major races are also introduced into the series for the first time: the Kokiri are the child-like forest spirits that dwell within the Kokiri Forest; the Gorons are the rock-eating stone people who live inside Death Mountain; the Gerudo are the all-female race of thieves led by Ganondorf; and the Sheikah are the nearly-extinct race of ancient warriors who guarded Hyrule's Royal Family. The Zoras also make a return in this game, though they are revealed to be a much gentler race than previously depicted as they are allied with the Royal Family, and dwell in the watery grotto known as Zora's Domain. As was the case with A Link to the Past, there is a lone desert to the west; however, it is called the Haunted Wasteland and is by and large only inhabited by the Gerudo thieves of Gerudo Valley.

Ocarina of Time begins in the aftermath of a fierce conflict known unofficially as the Hyrulean Civil War. When the game opens, Hyrule has grown to become a peaceful and prosperous country led by its Royal Family. Meanwhile, the leader of the Gerudo thieves, Ganondorf, has traveled to Hyrule and is plotting to seize the three Spiritual Stones from Hyrule's various races in order to open the gateway between Hyrule and the legendary Sacred Realm so he could take the Triforce and conquer Hyrule. After Ganondorf curses the forest spirit known as the Great Deku Tree, it charges Link and the fairy Navi with saving Hyrule from the "desert man in black armor". This begins a quest in which Link recovers the stones and gains possession of the magical Ocarina of Time, opening the Door of Time and claiming the mythical Master Sword from its resting place in the Pedestal of Time. This action places the young hero in suspended animation for seven years until he is old enough to claim the mantle of "Hero of Time". Ganondorf enters the Sacred Realm and touches the Triforce, transforming the Sacred Realm into a world of evil and plunging Hyrule into darkness as he usurps the throne for himself. The Hero of Time returns to Hyrule after seven years and journeys across Hyrule to save the Seven Sages from the evils in each of their respective temples before facing Ganondorf himself. In the end, Link defeats Ganon with the assistance of the Seven Sages, who seal him within the void of the Evil Realm. Zelda then sends Link back to regain his lost childhood, splitting Hyrule's history in two and creating two parallel timelines. Hyrule is last seen in the so-called "Adult Timeline" with most of its citizens rejoicing at Ganondorf's defeat as the Sages look out over the jubilant country from atop Death Mountain. Meanwhile, in the so-called "Child Timeline", Hyrule is shown to have not yet been attacked by Ganondorf, and the young Hero of Time is last seen returning to Hyrule Castle to warn Princess Zelda of Ganondorf's plot.

Four Swords
Four Swords features yet another incarnation of Hyrule that contrasts with previous versions of the kingdom. Several locations appear in the game that have not yet appeared in any other, such as the Sea of Trees, the Chambers of Insight, and Talus Cave. Death Mountain makes a reappearance as one of the few recurring places that appears in this version of Hyrule. There is also a region above the clouds featured, where Vaati's Palace resides floating high above the land. This game would be the first game to cast the wind sorcerer Vaati as the main villain and set the stage for future returns by the villain, with Vaati being second only to Ganondorf in their number of appearances. This game would also introduce into the story of Hyrule the legend of the Four Sword, a magical blade that serves as a sort of substitute for the Master Sword in that it can also banish evil, but it also has one key difference from the Blade of Evil's Bane: it has the power to split its holder into four identical copies of themselves.

The game reveals that there was once a demonic entity, the wind sorcerer Vaati, who kidnapped beautiful maidens for himself and carried them off to his palace high above Hyrule even as he brought misery and destruction to the kingdom. One day however, a boy holding little more than a sword appeared, and to the astonishment of all, the sword split him into four copies of himself. Together, the four-who-were-one worked together to vanquish Vaati and sealed him within the blade of the Four Sword, which was placed into a special pedestal in the Four Sword Sanctuary, home to the Four Elements. When the game begins, Princess Zelda worries that Vaati's seal is weakening and goes with Link to check the Four Sword's resting place, only to be abducted from the escaped Vaati, who had hidden nearby when he heard the pair coming. The demon knocked Link out and carried Zelda off to his palace in the clouds high above Hyrule. Link eventually awoke and took up the Four Sword, causing himself to split into four colorful copies of himself, and together, the quartet journeyed across Hyrule to reach Vaati's Palace, eventually succeeding in reaching the skyward structure. There, they battled Vaati and succeeded in re-sealing him within the Four Sword's blade and restored it to the pedestal, locking Vaati away once again and saving Princess Zelda.

The Wind Waker
The Wind Waker features a new incarnation of Hyrule, though this version of Hyrule is revealed to be sealed away beneath a vast ocean known as the Great Sea. This is the direct result of a catastrophic deluge known as the Great Flood that befell the land of Hyrule in order to save its people from destruction, and the end result left the original Hyrule locked away and frozen in time at the bottom of the sea while the people would build a new country on the surface, where the highest mountains of Hyrule became islands on the surface of the sea. When gamers see what remains of Hyrule beneath the sea, it is seen to vastly differ from the previous incarnations of the kingdom gamers saw in previous games. For example, Hyrule Castle now rests on an island in the middle of a large lake speculated to be none other than Lake Hylia itself, with a large river running into it that is also speculated to be Zora's River. There are many mountains seen surrounding the outer regions of Hyrule during the brief times it is seen in the game, and these mountains account for the islands on the surface where much of the game takes place. Ganon's Tower is also shown to be located beyond a canyon leading into the mountains surrounding what remains of the kingdom, not far away from the then-site of Hyrule Castle. Hyrule still retains its great beauty, despite its desertion and isolation on the seabed. After Link traveled back in time and left the timeline after Ocarina of Time, the land of Hyrule knew peace for a little while. However, Ganondorf eventually found a way to break the seal cast by the Seven Sages and returned to Hyrule in a red wrath. As he rampaged through Hyrule trailing death and destruction, the people of Hyrule prayed for the Hero of Time to come once again to save them, but the Hero of Time did not appear. Left with no choice, Hyrule's people appealed to the Golden Goddesses to save them from destruction, and the goddesses answered their prayers. Instructing the people to take refuge on the mountaintops, the goddesses created a great storm that swept the skies over Hyrule and brought down a torrential downpour from the heavens that soon buried the entire kingdom beneath the vast ocean that would come to be known as the Great Sea.

Hyrule was not destroyed however; a magical seal was cast over the kingdom, locking it in an enchanted air chamber that kept the water from completely obliterating it. Centuries later, Ganondorf escapes his imprisonment down in the sealed Hyrule and returns to haunt the people above the waves. A new Link and Zelda rediscover Hyrule's remains at the bottom of the sea and aim to defeat Ganondorf. The final phase of the game takes place down in Hyrule, where Link comes with a recharged Master Sword to rescue Zelda from captivity in Ganon's Tower. Link faces Ganondorf himself atop the roof, where the villain reveals his true reasons for wishing to conquer Hyrule were due to the harsh life he and his people were subjected to in the Gerudo Desert as opposed to Hyrule's green fields. Ganondorf succeeds in reforming the Triforce, hoping to touch it in order to wish for Hyrule to be exposed to the rays of the sun once more, with him as its ruler. However, King Daphnes Nohansen Hyrule appears and claims the Triforce first, instead wishing for Hyrule to be washed away forever, along with Ganondorf and himself. Ganondorf then engages Link and Zelda in one final battle during Hyrule's final moments as the air chamber begins to collapse around them, allowing the Great Sea to pour into Hyrule. After Link plunges the Master Sword into Ganondorf's forehead (turning him to stone), the pair share one final moment with the King. Zelda offers to take the king with them, and search for a land that would be the next Hyrule. The king, however, elects to stay below the water and die with his kingdom, telling them that the new kingdom would instead be their own land and not the Hyrule he was bound to. Then, before the water overtakes the entire land, they are whisked away to the surface by the Triforce's magic. The game ends with Link and Zelda setting out across the sea in search of a new land of their own. It is unknown what the new land will be named, but it is presumed to be the land seen in Spirit Tracks.

Four Swords Adventures
The version of Hyrule featured in Four Swords Adventures shares many landmarks with the version of Hyrule featured in A Link to the Past. The Eastern Palace, Desert Palace, and what is suspected to be the Tower of Hera (the Tower of Flames) are in the same locations, as is Kakariko Village. Hyrule Castle also rests in a similar location to its A Link to the Past counterpart, at the very center of the kingdom, although this incarnation of the castle more strongly resembles the one featued in The Wind Waker. However, some locations have shifted as well. Lake Hylia is now in the northeast, and locations not featured in A Link to the Past are present, such as the Village of the Blue Maiden and Lon Lon Ranch. The southern part of the map is frozen due to Vaati's evil magic. The Dark World is again present, both as the northwestern portion of Hyrule and the base of Ganon's power, and as an actual mirror universe. Most of the Hyrulean races that were introduced in Ocarina of Time return in this game. The Gorons live on Death Mountain, the Deku Scrubs live in the Lost Woods, and the Gerudo live in the Desert of Doubt. A new race, the Zuna, are also introduced. The Zuna are a tribe of green-skinned desert nomads who are descended from the ancient Pyramid builders. Another major difference in this incarnation of Hyrule when compared to others is that a large ocean borders the entire continent upon which Hyrule rests.

The game takes place some time after Four Swords, where it is revealed that peace reigned in Hyrule for a time, but soon dark, foreboding clouds begin to cover the land and cause many dreadful storms to overtake the skies. This causes Princess Zelda and the six Shrine Maidens that protect the different regions of Hyrule to suspect that Vaati's seal is weakening. Link was to accompany Zelda to check Vaati's seal, but he instead witnesses the abduction of Zelda and the Shrine Maidens by Shadow Link, who then flees through the portal to the Four Sword Sanctuary. There, the evil shadow tricks Link into drawing the Four Sword from its pedestal, releasing Vaati in the process. Now split into four copies of himself, Link, upon the advice of the wise owl Kaepora Gaebora, scours Hyrule in search of the Shrine Maidens and Zelda. Eventually, the four Links learn of the Dark Mirror and its theft from the Temple of Darkness by Ganon. They then learn that Ganon was originally a member of the Gerudo tribe named Ganondorf, and that he stole a powerful Trident from the ancient Pyramid in the Desert of Doubt. This they learn from the now-deceased Knights of Hyrule, the guardians of the Royal Jewels that have the power to restore the Tower of Winds, the road to the Palace of Winds in the Realm of the Heavens. The Links rescue all the Shrine Maidens and Princess Zelda before recovering the Dark Mirror and destroying Vaati at the Palace of Winds. However, they are then faced with the true force behind the events plaguing Hyrule: Ganon himself. The Links defeat Ganon with the power of the Four Sword, and the Shrine Maidens seal him within the sword's blade. The sword is then restored to its place in the Four Sword Sanctuary as Hyrule returns to its former peaceful state.

The Minish Cap
The geography of Hyrule presented in The Minish Cap introduces new locations such as the wild marshlands of Castor Wilds, the rocky Mount Crenel, and the eerie Royal Valley, while such common landmarks as Death Mountain and Kakariko Village are absent. Hyrule Field is divided into sectors, and locations such as Lon Lon Ranch and Hyrule Town (a different incarnation of Hyrule Castle Town) serve as major populated areas. Another recurring locale is the classic home of the Royal Family, Hyrule Castle, which sits to Hyrule Field's northern borders and plays a pivotal role in the progression of the game. Many areas can only be explored while Link is small, such as Melari's Mines or the Minish Village in the Minish Woods, and only through the power granted to him by a strange cap by the name of Ezlo can he shrink to Minish size and back again. Link encounters many "portals" around Hyrule that act as locations capable of invoking Ezlo's magic and thus shrinking Link down to Minish size and back. A large part of the map is also covered in clouds and is known as the Cloud Tops. This is the home of the Wind Tribe and the location of the Palace of Winds. There is some continuity with locations from the rest of the Four Swords trilogy, as this game likely shows the palace before Vaati began using it as his residence, in addition to the Tower of Winds, which is revealed to have begun as the home of the Wind Tribe in this game. This game also seemingly explains the origins of the Four Swords series, such as the origins of Vaati, the origins of the Four Sword and the origins of the aforementioned Palace of Winds.

The Minish Cap begins with an ancient legend of Hyrule. Long ago, Hyrule was being plagued by evil monsters, until the Minish descended from the sky and gave the Hero of Men the Picori Blade and the Light Force. With these, the Hero defeated the monsters and sealed them away in an enchanted chest that came to be known as the Bound Chest. This event is honored yearly by the people with their Picori Festival. Once every century, the Minish Door opens in Hyrule Castle Garden for a limited time, linking the Minish Realm to Hyrule through the Elemental Sanctuary. Some time after the conflict involving the Hero of Men, a young Minish named Vaati grew enchanted with the evil that could come from the hearts of men and sought to become an immensely powerful being to escape the constraints of his tiny size. One day, Vaati discovered the magical Minish Cap, which had been made by his master, the great Minish sage Ezlo, as a gift for the humans and had the power to turn its wearer's wishes into reality. Vaati put the cap on withiout permission, transformed into an evil Hylian sorcerer, cursed his master into the form of a living cap, and fled through the Minish Door into Hyrule to find the mythical Light Force. Vaati uses the Minish Cap to earn the right to approach the Bound Chest and uses it to blast the chest open, unleashing the monsters held within to infest Hyrule once more. After Vaati turns Hyrule's Princess Zelda into a stone statue, her childhood friend Link embarks on a quest to search Hyrule for the mystical Four Elements needed to restore the Picori Blade to full power and break Vaati's curse on Zelda. Through much trickery and deceit, Vaati uses Link and Ezlo to discover the Light Force's true location, within Princess Zelda herself. Vaati then uses the Minish Cap to transform the castle into Dark Hyrule Castle and attempts to extract the Light Force from Zelda, which would result in her death. Link and Ezlo stop this plot however and defeat Vaati, sealing him within the blade of the newly-remade Four Sword and causing him to leave only the Minish Cap behind. Zelda and Ezlo are restored to their true forms with Vaati's defeat, and Zelda combines the Minish Cap's power with the Light Force to heal Hyrule of all evil, returning it to its former peaceful state. Ezlo then bids the pair farewell as he returns to his homeland through the closing Minish Door.

Twilight Princess
The Hyrule appearing in Twilight Princess is much larger than in previous games. The government is centralized in Castle Town, and Kakariko Village again appears at the base of Death Mountain. A sign at the entrance to the Hidden Village identifies it as "Old Kakariko," indicating that the Kakariko Village appearing in Twilight Princess may perhaps be the same one seen in Ocarina of Time. Hyrule Field is larger and again divided into sectors like it was in The Minish Cap. The kingdom appears to have a more developed system of roads, with fortified bridges like the Bridge of Eldin and the Great Bridge of Hylia guarding the roads. New locations such as Snowpeak and Ordon Village also appear for the first time. Four new races are also introduced in this game. The Twili are the descendants of the Dark Interlopers who once attempted to conquer the Sacred Realm and were banished to the Twilight Realm. The Bulblins are a goblinoid race of mercenary boar-riders who fight on Ganon's side until Link proves that he is stronger. The Yeti race has two known members, Yeto and his wife Yeta. They are good-natured snow creatures who live in an old mansion the Snowpeak Ruins. The Oocca are a curious-looking race of bird people who live in the City in the Sky and once helped found the kingdom of Hyrule in ancient times. Two members of this race, Ooccoo and her son, Ooccoo Jr., help Link by providing easy entry and exit points in dungeons. The Temple of Time reappears in this game, but has shifted locations. It is no longer in the main Castle Town as it was in Ocarina of Time, but its ruins are instead in the Sacred Grove, alongside the ruins of what appears to have been a city. This draws parallels with the Master Sword's location in A Link to the Past. This game also introduces the Light Spirits, who guard the four provinces of Hyrule: Ordona, Faron, Eldin, and Lanayru.

Twilight Princess begins roughly a hundred years after the end of Ocarina of Time in the Child Timeline. In this story, Hyrule has greatly expanded and has been subdivided into various provinces named for the four Light Spirits that protect Hyrule at the behest of the Golden Goddesses. An evil Twili named Zant is revealed to have been empowered by Ganondorf after the latter was sealed into the Twilight Realm by the ancient Sages following a failed execution attempt for his crimes following the Child Timeline end of Ocarina of Time. Zant uses this power granted to him by Ganondorf to seize control of the Twilight Realm, overthrowing the Twilight Princess Midna and unleashing twilight into Hyrule as he invades it on Ganondorf's encouragement. These events draw a new Link into the battle against Zant, and he meets Midna, who teams up with him to reverse the overtake of Hyrule by the twilight and to recover the lost fragments of a mighty weapon made by the ancestors of the Twili, the Fused Shadow. After successfully lifting the twilight covering Hyrule, Link is told by the Light Spirit Lanayru the tale of the Dark Interlopers, the creators of the Fused Shadow and ancestors of the Twili, and of how they once attempted to use the Fused Shadow to seize control of the Sacred Realm some time in the past and take over Hyrule during the Interloper War, causing the Golden Goddesses to order the Light Spirits to intervene and lock them away within the confines of the Twilight Realm. After twilight was lifted from Hyrule, Zant fled back into the Twilight Realm, trying to shatter the Mirror of Twilight that links the two worlds, but as he was not the Twilight Realm's true ruler, he only succeeded in breaking it into four fragments that scattered around Hyrule. Link and Midna recover these fragments and pursue the King of Shadows into the Twilight Realm, where they put an end to his wicked reign, but not before discovering the truth of his relationship with Ganondorf. The pair return to Hyrule and journey to the sealed-off Hyrule Castle, where they enter the castle to save Princess Zelda and confront the former Gerudo King of Thieves. Link engages Ganondorf in a lengthy battle that spans from the Throne Room of Hyrule Castle all the way into the vast expanse of Hyrule Field, eventually overpowering the villain and running the Master Sword through his chest, presumably killing him (though this has been left in doubt due to the circumstances surrounding this scene). Midna is restored to her true form and Zelda is saved. Link and Zelda bid the Twilight Princess farewell as she returns to the Twilight Realm, utterly shattering the Mirror of Twilight upon her departure and sealing off the only known road between Hyrule and the Twilight Realm for good.

Majora's Mask
Hyrule only plays a minor role in the opening and closing of Majora's Mask (a direct sequel to the events of Ocarina of Time), where a new section of the Lost Woods is revealed in the opening of the game. Link is searching the woods for "a friend with whom he parted ways" after the Child Timeline ending of Ocarina of Time. . Though this friend is not named, it is implied to be Navi. The Lost Woods are home to a portal leading to a parallel world to Hyrule called Termina. Link stumbles upon this portal when he chases the Skull Kid through it after a chance encounter in the Lost Woods. The young Hero of Time also returns to Hyrule through this same portal at the end of the game after he succeeds in saving Termina from the demon Majora and frees the Skull Kid from Majora's grasp. During the ending cinematic, a crude drawing of Link and the Skull Kid is seen in the Lost Woods. The Hero of Time's fate is left uncertain, as it is implied he continued to search the Lost Woods for Navi and it is never revealed if he succeeded in reuniting with her.

The Skull Kid remarks that Link reminds him of someone who once taught him a song in the forest, implying that this Skull Kid may be one that Link had encountered previously in Ocarina of Time. The Happy Mask Salesman is also implied to be from Hyrule, as he mentioned that he traveled far and wide to find Majora's Mask, and disappears into thin air when he walks away at the end of the game, possibly indicating that he can travel back and forth between the two worlds at will.

Oracle of Seasons/Oracle of Ages
Hyrule in the Oracle games also plays only a minor role in the overarching storyline. The kingdom appears to be at peace, because Ganon was vanquished sometime in the past and the complete Triforce is safe in Hyrule Castle. When Link touches the Triforce, he receives a mark on his hand that signifies that he is the chosen hero of Hyrule. As the two games open, Link is shown riding a horse along a coastline (revealing that this version of Hyrule also has an ocean that borders it), and Hyrule Castle is shown from a distance when Link stops to take in the view and hears the Triforce's call from within the castle. These brief scenes are the only times gamers see Hyrule in the two games, and only one room is shown within Hyrule Castle, the room where the Triforce is kept. It is also revealed that, unlike in Termina, Hyrule is known to members of the two new lands visited by Link within the games. Nayru reveals that she knows that Link and Impa are messengers of Hyrule and Din is able to identify the Triforce mark on the back of Link's hand. This indicates that both Holodrum and Labrynna are different countries in the same universe as Hyrule, and not parallel dimensions like Termina.

Princess Zelda has ordered Impa to bring the Oracle of Seasons and the Oracle of Ages to Hyrule after having premonitions of darkness surrounding them in their respective homelands of Holodrum and Labrynna. Although Impa fails both times to retrieve the two oracles, Link rescues Din from Onox the General of Darkness, and Nayru from Veran the Sorceress of Shadows. He then discovers the true force behind the two villains' actions and stops a fiendish plot by the evil Gerudo witches known as Twinrova to resurrect Ganon.