World Level

The is a recurring mechanic in.

The BotW: is the overall condition determining the quality of NaN Items that appear in NaN Treasure Chests and what NaN Enemies appear through the BotW: system. Some NaN Enemies add a hidden value which is added to the overall BotW: when they are defeated. NaN Items and NaN Enemies each have specific thresholds which cause them to be replaced by stronger counterparts when these thresholds are met. Some NaN Enemies, such as the BotW: atop BotW:, are unaffected by the BotW: and will not change under any circumstances. Additionally, instead of changing into different NaN Items, NaN Items may instead receive stronger NaN Weapon Bonuss. The effects of the BotW: are unrelated to NaN Blood Moons and can be seen without one occurring.

After 10 of a specific BotW: type and rank have been defeated, they will no longer yield any BotW:. For example, the maximum amount of BotW: that can be gained from defeating NaN Fire Wizzrobes is 50. It is still possible to accumulate BotW: points from the BotW:-based equivalent NaN Ice Wizzrobes and the more powerful NaN Meteo Wizzrobes independently from this, however. The exceptions to this include BotW: and BotW:, who only award BotW: the first time they are defeated. The NaN Phantom Ganons also only award BotW: when defeated for the first time in their respective NaN Divine Beasts, and NaN Phantom Ganons fought in the BotW: or inside the BotW: at BotW: will not yield any BotW: when defeated. In the base game, the maximum number of BotW: points that BotW: can earn is 13,150. Including Downloadable Content, BotW: can earn a maximum of 16,700 BotW: points. The maximum threshold for BotW: sits at 6,285.7, which corresponds with the appearance of NaN Golden Lynels in BotW:.

Though NaN Enemies yield a set amount of BotW: upon defeat and impact both NaN Enemies and NaN Items, the BotW: conditions for growth are applied at different rates for BotW: and BotW: progression. A single BotW: point contributes a total of 1.4% toward BotW: and 1.2% toward BotW: progression, respectively. In order to initiate the first change to NaN Enemies through the BotW:, BotW: must exceed a total of 285.7 BotW: yield. The minimum possible value that exceeds that total is equivalent to two NaN Fire Wizzrobes (10), three NaN Decayed Guardians (36), and two NaN Silver Lynels (240). These collectively add up to a total of 286 BotW:, resulting in the corresponding red-colored NaN Bokoblins found throughout BotW: to change into NaN Blue Bokoblins.

The World Level system in functions in much the same way as in, with a few notable changes :
 * Dungeon NaN Bosss can technically only award experience for being defeated twice, instead of ten times(however, the in-dungeon versions can only be fought once, so they functionally cap at one defeat.)
 * There is a new "Skill System" that awards bonus experience for performing certain actions during combat:
 * NaN Perfect Guards
 * Hitting the enemy's weakpoint
 * NaN Flurry Rushs
 * Defeating the enemy without taking damage
 * The maximum skill experience for an enemy type is capped at its current kill experience, meaning that for most enemies, the maximum experience you can earn is 20 times the amount awarded for a single kill (10 defeats + 10 defeats-equivalent of skill experience.) The in-dungeon versions of the Bosses also receive a nerf to skill experience, so only 10% of the normal experience is awarded per action.