Wind Ruins

The are a location in.

Features and Overview
The TMC: are the remains of the dwellings where the TMC: lived before they moved to the TMC:. The TMC: house the TMC:, where the TMC: once kept the TMC:.

Directly near the entrance to the TMC: lies a wall that can be destroyed with a TMC:; it conceals a cave with a TMC: containing a TMC:. Scattered throughout the TMC: are TMC:, which were once used to protect the humans who lived there. Many of the TMC: are inactive and must be turned back on. A nearby TMC: tells TMC: that the statues were constructed by the TMC: and that their interiors contain a switch which can activate or deactivate them, allowing them to be destroyed. Inside the TMC:'s home rests a TMC:, which contains another TMC:. There are three NaN Minish Portals in the form of tree trunks that allow TMC: to access various parts of the TMC:.

Scattered throughout the TMC: are several stone effigies that impede TMC:'s path. They disappear once all of the nearby enemies have been defeated. Throughout the cliffsides of the TMC:, there are several thin vines, which TMC: can climb while TMC:-sized. One of the vines leads to a small cave, housing a TMC:. Also found within the TMC: is a planted seed, which will grow into a beanstalk when TMC: TMC: NaN Kinstone Pieces with the proper individual.

One TMC: will react instantly to TMC:'s presence and move south to impede his path. In order to bypass this statue, TMC: must become TMC:-sized and deactivate it from within. The three other TMC: in the vicinity will cause two stone effigies blocking two NaN Treasure Chests to disappear. The two NaN Treasure Chests contain 50 NaN Rupees and 50 NaN Mysterious Shells, respectively.

After TMC: completes the TMC:, he and TMC: are teleported outside to the TMC:. There, TMC: concludes that the TMC: has since abandoned the TMC: and taken the TMC: with them before pressing TMC: to search for the TMC: instead.

Trivia

 * A remixed tune from the TMC: can be heard in the music.