Multiplayer Lobby

The is a location in.

Features and Overview
The TFH: is the room directly north of the entrance to TFH:, and can only be entered once TFH: has been inducted into the TFH: by TFH:. The lobby has a red carpeted entrance and a shiny, reflective floor. In the center are three colored diamonds, indicating where each of the three NaN Linkss should appear. As its name suggests, the TFH: is where TFH: can put out a call, via the TFH:, to join forces with other heroes connected to the Internet. Whenever one is found, the room fades to black and then reappears with the newly-arrived TFH: also present. When all three NaN Linkss have gathered, the TFH: automatically activates.

Upon first entering the Lobby, the TFH: assesses TFH:'s readiness to venture into the TFH:, and explains the function of the TFH:, which lays ahead in an elevated alcove. In the Lobby's northwest corner, TFH: is available to pass on his knowledge of heroism (gameplay tips and mechanics), and several books on a shelf can be viewed, including Volumes 0 and 1 of the TFH:. In the northeast corner, TFH: view the TFH: completion list on the wall, or speak to TFH: in order to the view TFH: or the TFH:.

Any NaN Linkss who have joined the group via Download Play are restricted to the TFH: when not venturing into the TFH:. They can places orders for up to two new NaN Outfits with TFH:.

Trivia

 * Dashing into any wall in the TFH: carries a chance for the TFH: to fall from the ceiling. This chance is greatly increased while waiting for other NaN Linkss to join the group.
 * The orchestral music heard inside TFH: grows in instrumentation as more NaN Linkss gather in the TFH:. When the second TFH: arrives, a is added to the music; when the third TFH: arrives,  are added.
 * The NaN Jars on each of the two pedestals in the south corners will always produce a TFH: when they are smashed.