Hinox Mine

is a TFH: in. It is the second TFH: in the Volcano TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
TFH: is a large volcanic cavern, which contains several railways and NaN Mine Carts that are used for transportation over lakes of TFH:.

In Stage 1, the NaN Linkss begin at a small area with a pair of NaN Bomb Flowers growing on pillars, and a TFH: barricading the way forward. A pair of NaN Boomerangs and a TFH: are immediately provided for their use. To destroy the TFH:, the NaN Linkss must throw the NaN Boomerangs at the NaN Bomb Flowers to catch the NaN Bombs, then throw them at the TFH:, which requires two blasts to destroy. Removing it allows one of the NaN Linkss to shoot an TFH: at the TFH: up ahead, which raises a flight of stairs to the next area. Here, the NaN Linkss must work in tandem to activate a set of three timed NaN Shock Switchs across a gap. This can be accomplished numerous ways; the intended method is for one TFH: to grab one of the NaN Bomb Flowers from the sides, and throw it between the two NaN Bomb Flowers that sit next to the NaN Switchs, which causes a chain reaction of explosions that activates two NaN Switchs. The NaN Linkss must then quickly form a TFH: so the top TFH: can fire an TFH: at the higher TFH: in the center before others revert to deactivated. Activating all three NaN Switchs at once creates a moving platform that leads to the TFH:.

In Stage 2, the NaN Linkss appear on a platform above a set of rails and a TFH:. Once they drop into the TFH:, it will continuously move in a loop around the area, passing by some NaN Bomb Flowers and NaN Red Rupees on a ledge, and a large TFH:. The NaN Linkss with NaN Boomerangs can grab the NaN Bombs and throw them to demolish the TFH:, revealing a TFH: and a TFH: behind it. The TFH: can be retrieved with a TFH: by a TFH: of two, while the NaN Linkss must form a TFH: of three to hit the TFH: with an TFH:. A pair of NaN Bomb Flowers sit next to the TFH: which will also activate it, so TFH:'s aim does not need to be perfect. Hitting this TFH: turns the rails so the TFH: will move north to a TFH: and a TFH:.

Stage 3 features another TFH: and a more complex railway. The NaN Linkss ride the cart around in another loop, and pass by a lever TFH:. Hitting this turns the rail so the TFH: can move to the next set of rails, which forms a large loop around most of the TFH:. This next area contains three more NaN Shock Switchs and a number of NaN Bomb Flowers on ledges. Each TFH: has a line of NaN Bomb Flowers leading up to them; two of these lines begin at fire stacks near the railway. The NaN Linkss must activate these NaN Shock Switchs by blowing up the lines of NaN Bomb Flowers, creating a chain reaction that will hit the NaN Switchs. One TFH: simply requires one TFH: atop a TFH: to shoot an TFH: at the line of NaN Bomb Flowers, while the other two require that the NaN Linkss throw NaN Bombss into the fire stacks. Alternately, the other two NaN Switchs can also be hit with an TFH: that is shot with just the right angle and timing. Hitting all three NaN Shock Switchs opens a door to the TFH: back on the starting platform, and turns the rails to lead back to it.

Stage 4 is where the NaN Linkss battle two of the NaN Hinox Brotherss aboard a larger, two-car TFH:. The rails run around the entire TFH:'s perimeter, above a massive pool of TFH:. A second set of rails for the TFH: carrying the NaN Hinox Brotherss runs parallel through most of the TFH:, briefly breaking away from the NaN Linkss in the northern section. Several ledges around the TFH: have NaN Hearts that can be retrieved with the TFH:. Once the NaN Hinox Brotherss are defeated, the TFH: returns to the starting platform where the TFH: is activated.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Clear within the time limit!", "Pop all balloons!", and "Don't pop any balloons!". Each TFH: features the same configuration of NaN Enemies.

In "Clear within the time limit!", the NaN Linkss are given a timer of four minutes in Multiplayer, or four minutes and 45 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:. Notably, there are no NaN Hourglasss to collect until the final TFH:, where several can be found on the ledges with NaN Hearts.

In "Pop all balloons!", the four NaN Stages contain seven, seven, six, and six NaN Balloons respectively, for a total of 26 NaN Balloons.

"Don't pop any balloons!" is considered to be one of the most difficult NaN Drablands Challenges, as many of the NaN Bomb Flowers and NaN Shock Switchs throughout the TFH: have NaN Balloons floating very close by. For this reason, the TFH: becomes impossible to complete if the TFH: utilizing the TFH: wears the TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies and Traps
There are no NaN Enemies in this TFH:.
 * TFH: 1


 * TFH: 2

There are no NaN Enemies in this TFH:.
 * TFH: 3


 * TFH: 4

Trivia

 * As described in Vol. 3 of the TFH:, some fossilized bones are hidden in each TFH: of the TFH:. They can be seen on the sloped edge of a platform in TFH: 2 of TFH:, just after the TFH: turns north toward the TFH:.