Weapon Bonus

, also known as, are a recurring mechanic in.

NaN Weapon Bonuss are advantageous modifiers randomly given to NaN Items in BotW:'s BotW: when they are first obtained. Despite their name, NaN Weapon Bonuss are not exclusive to NaN Weapons and can also be found on NaN Shields and NaN Bows.

Modifier types
There are several different types of modifiers granted by Weapon Bonuses, and they come in two "tiers" indicated by their color: white and yellow. Although some Weapons are set to have a minimum tier of Weapon Bonus, most are determined by the BotW:– a given weapon starts out with no modifiers, then is guaranteed a white one, then a yellow one. This renders

The following is a list of Weapon Bonuses per tier with their effects. Some Weapon Bonuses are only applicable to certain types of Weapons; there are also more specific restrictions expanded upon in the next section.

Weapons obtained through BotW: are guaranteed the maximum value for their applicable modifier tier (white or yellow), but will display as white regardless of which one it actually received. Additionally, due to a bug, Shields dropped from amiibo chests which are meant to have the white Shield Guard Up bonus will apply that value to the durability and correctly display it as a Durability Up bonus. This means that Shields from amiibo cannot receive Shield Guard Up, and have two possible values for Durability Up. This does not apply to the second-tier Shield Guard Up+ bonus, though as mentioned this will display as white bonus.

There are also two unused types of Weapon Bonus within the game, both of which would be yellow: Shield Surf Up, which multiplies the friction of a Shield when BotW: by 0.2, and an unnamed bonus for Bows internally called, which gives any bow a zoom property similar to the BotW: or BotW:.

Modifier chances
The particular Weapon Bonus received by a certain item is random within its tier. However, the bonuses are not equally likely; the algorithm used by the game to choose a Weapon Bonus has the following effective percentages:

Unobtainable modifiers
Aside from the above Items which have inherent exceptions to certain modifiers, there are some Weapons that can technically receive Weapon Bonuses but do not, in practice, receive certain or any modifiers due to restrictions that happen to be placed on every instance of the Item. However, they may be seen with gameplay modification or glitches.
 * Some Items never receive any Weapon Bonuses:
 * Special Items:
 * Champions' Arms:
 * Weapons from Shops:
 * Skeleton Arms:
 * Special case:
 * Some Items only are seen with white Weapon Bonuses, and never yellow ones:

After the BotW: has reached a high enough point, white Weapon Bonuses (most notably the Critical Hit effect) effectively go "extinct", becoming Permanently Missable Items. The BotW: can also never receive Shield Guard Up due to the bug explained above which affects amiibo drops, and it is amiibo-exclusive.

There are also some Items which may have only one or a few instances where they may have a Weapon Bonus, such as the BotW: in a BotW: inside BotW:.

The Weapon Bonus system in is mostly the same as in. However, instead of ranges that vary per Item, the random value for Attack Up and Durability Up Bonuses is within the same ranges for any Item: 3-5 for white modifiers, and 6-10 for yellow modifiers. In addition to Weapon Bonuses, certain Weapons now have NaN Weapon Traits, which grant Weapons within a certain series unique abilities.

If TotK: sucks up a Weapon, Shield or Bow when inhaling, it will spit it out with a new Weapon Bonus as well as replenishing its TotK:. Items with no Weapon Bonuses will be immediately spit out with no effect; however, their durability can be repaired by fusing them to the end of another item, having the Rock Octorok repair it, and then separating them with TotK: at the TotK:.

The TotK: can receive modifiers from scaling as well as Rock Octoroks and when purchased from TotK:.

The unique items which cannot ever have Weapon Bonuses include:
 * Champions' Arms
 * "Legendary" Weapons (from amiibo, special quests, or NaN Bargainer Statues)
 * Magic Weapons
 * Magic Weapons
 * Magic Weapons

In addition to the above, the following Weapons are disallowed to receive the Long Throw modifier specifically:

Some Weapons come with Seals that enhance their abilities. These can be combined and manipulated at the HWAoC:. Each Weapon also has a particular Seal unlocked when it reaches Level 25 and Level 30.