Oinker Wizard

Oinker Wizards are pig-like enemies that appear in. They are a variant of the more common FPTRR:. They shoot different projectiles at FPTRR: that can stun him for a second, and try to keep their distance at same time, making it complicated to attack more than one at a time.

Areas
NaN Oinker Wizards are only found one the FPTRR: and NaN Third Continents. They are first encountered in FPTRR:, and after that also in the in the FPTRR:. They accompany the regular FPTRR: behind a closed gate of their camp, which can only be opened with the FPTRR:.

Oinker Wizard
Regular NaN Oinker Wizards only appear on the FPTRR:, together with a pair of FPTRR:. They guard the stolen FPTRR: of FPTRR:. They shoot fireballs at FPTRR: which are relatively hard to dodge, but can be blocked completely by the FPTRR:. When they are defeated, they may drop a FPTRR:.

Senior Oinker Wizard
The Senior NaN Oinker Wizards only appear in the first area of the FPTRR: camp in FPTRR:. A pair of them joins the fight in the last phase together with some FPTRR:. They shoot purple energy balls which do more damage and push FPTRR: further away than the regular fireballs of their cousins in FPTRR:.

Yang Illusion Master Oinker Wizard
The Yang Illusion Master FPTRR: appears only in the final fight with the Oinker Chief. They are summoned normally in the battle when at least one FPTRR: is still present, otherwise the NaN Bodyguards would be called instead. They shoot energy balls that can set FPTRR: on fire for a small amount of time, and they are generally faster than normal NaN Oinker Wizards. When they are defeated they may drop a valuable FPTRR:.

Yin Illusion Master Oinker Wizard
Like its counterpart, the Yin Illusion Master FPTRR: only appears in the final battle against the Oinker Chief. The only difference between the two wizards is that this one shoots blue energy balls that can freeze FPTRR: for a short time, making him more vulnerable to the attacks of the other NaN Oinkers. This FPTRR: can also drop the Magical Hat.