Mirror Shield

The Mirror Shield is a powerful shield that generally allows Link to reflect light and other forms of energy from one place to another. Interestingly enough, the Mirror Shield appears in For The Frog The Bell Tolls. In this game, it is used to reflect a mammoth boss' image, causing it to hesitate (therefore leaving it open to being attacked). In this game, the Mirror Shield is found in the Ice Cavern.

A Link to the Past
The Mirror Shield is the third level shield found in A Link to the Past's Turtle Rock dungeon. It is better than the previous two shields, known for its ability to stop beams, but only half of Link's body is visible behind this giant shield.

Link's Awakening
In Link's Awakening, the Mirror Shield is found in Eagle's Tower. It is essential for getting to the last dungeon, Turtle Rock.

Ocarina of Time
In Ocarina of Time, the Mirror Shield is the final shield that Link acquires in his adventure. It is found in the Spirit Temple on a ledge that can only be reached after defeating an Iron Knuckle on the Adult Link portion of the temple. Unlike the Hylian Shield, the Mirror Shield has a polished surface, allowing it to reflect light. This allows Link to solve the light puzzles in the dungeon. Otherwise, the Mirror Shield acts almost the same except for the fact that it destroys the projectiles spat at Link by Octoroks, Deku Scrubs, and Business Scrubs, instead of reflecting them. However, it can somewhat reflect one of Ganondorf's light magic attacks.

The Mirror Shield also plays a part in defeating Twinrova, the boss of the Spirit Temple. When Koume and Kotake are separate, the Mirror Shield can be used to reflect - and in turn, direct to the other sister - the fire or ice beam that a sister will fire at Link. When in their combined form, the Mirror Shield can absorb Twinrova's energy, and after three of the same type of energy is absorbed, a beam of that element is fired which can stun Twinrova temporarily for a quick few slashes.

The original appearance of the Mirror Shield was a star and a moon resembling the Islamic symbol, but this was changed in later releases to the Gerudo Symbol because of this resemblance.

Comparison of the two different versions of the Mirror Shield

Majora's Mask
The Mirror Shield also appears in Majora's Mask, this time depicted as a decagonal shield with a picture of an "unhappy face" upon it. This time, it is found Beneath the Well after bargaining with several Gibdo. Again, it can reflect light, is vital for getting through Ikana Castle and solving the few light puzzles in Stone Tower Temple. Light directed from the Mirror Shield also has the ability to instantly defeat undead enemies such as Floormasters and ReDeads. Like the previous Mirror Shield, it cannot deflect certain projectiles; however, unlike the previous game, it permanently replaces the other shield. Fortunately, it is more versatile than its old incarnation.

A mask in the shape of this incarnation of the Mirror Shield appears on the Happy Mask Salesman's backpack.

In the The Legend of Zelda: Collector's Edition version of Majora's Mask, the Mirror Shield causes a slight graphical error. When reflecting light, a green and black stripe slowly slides across the light-ray every second or so. This is probably a result of transferring the game to GameCube format.

Surprisingly, the Japanese Nintendo 64 release has another Mirror Shield in the game's programming as an unused item - in fact, the select icon was finished and it is interestingly identical to what would later be the revised Mirror Shield of Ocarina of Time, predating the GameCube edition. However, the use of this item crashes the game.

Oracle series
The Mirror Shield also appears in Oracle of Seasons and Oracle of Ages as the Level 3 shield upgrade. It has a blue sprite and can only be obtained on a Linked Game, via upgrading the shield through gameplay and using a password to upgrade it as well. These upgrades can be performed in either order, and it creates a "pair" with the Master Sword from these games. Like in Ocarina of Time, the Mirror Shield can block Twinrova's energy attacks.

The Wind Waker
The Mirror Shield again appears in the game, this time in the fifth dungeon, the Earth Temple. It is obtained by defeating three Stalfos, the mid-boss of the dungeon. It is the second - and final - shield of this game and automatically replaces the Hero's Shield once obtained.

Like in previous games, it is required to solve light puzzles, but occasionally, it must be paired with another light beam to successfully solve a puzzle, usually by utilizing Medli's harp as it acts much, if not the same, as the Mirror Shield does regarding light.

Light that bounces off the Mirror Shield can also paralyze certain enemies in this game such as ReDeads, is the only way to solidify Poes, and allows Dark ChuChu's to be turned to stone, unless these enemies walk under a light beam.

The Mirror Shield can also cause certain stone statues to break and reflect light along a large network of mirrors, as seen in the Earth Temple. The ability to break stone statues is needed to carry on past Floor 31 of the Savage Labyrinth.

The Minish Cap
After finishing The Minish Cap, Link can find Biggoron and let him eat his shield. If Link returns later, Biggoron will give him the Mirror Shield as compensation. It allows Link to turn any projectile attacks into beams that shoot back at the enemy. The beam does not fire when hitting an enemy physically, thus acting as a standard shield. The design is the same as the Mirror Shield from The Wind Waker, although the shape mostly resembles that of the Hylian Shield.

The text in the game cartridge implies that it was to be sold in a store, presumably Stockwell's, for 350 rupees.

Soulcalibur II
The Mirror Shield from Ocarina of Time is one of Link's shields available in Soulcalibur II. Paired off with the Master Sword, the Mirror Shield can be bought in the Pollux Shop, Rigel Shop or the Aldebaran Shop for 2200 Gold while playing the Weapon Master Mode. Although Link's offense and defense stays the same when he equips this shield, all of the hits the young hero takes are counters, and 33% of damage received is inflicted back to the opponent.