Module:Color

local utilsError = require("Module:UtilsError") local utilsString = require("Module:UtilsString")

local data = mw.loadData("Module:Color/Data")

local p = {}

local CAT_DEPRECATED_COLORS = "Category:Articles Using Deprecated Colors"

function p.Main(frame) local args = frame:getParent.args return p.color(args[1], args[2]) end

function p.List(frame) local args = frame:getParent.args return p.listColors(args[1]) end

-- There is intentationally duplicated code at Module:Cite - see Rule of three function p.color(colorId, text) local colorData = data.colors[colorId] -- Backwards compatibility for inputting any valid HTML color -- In articles we should only allow defined game colors, but we can keep support for any HTML color on user and talk pages to avoid breaking user signatures that use the template this way if colorData == nil and (mw.title.getCurrentTitle.isTalkPage or mw.title.getCurrentTitle.nsText == "User" or mw.title.getCurrentTitle.nsText == "Zelda_Wiki") then html = mw.html.create("span") :css("color", colorId) :wikitext(text) return tostring(html) elseif colorData == nil then utilsError.warn(string.format(" is not a valid color name. See Template:Color for a list of supported colors.", colorId)) return text .. ""	end local colorValue = colorData.color local html = mw.html.create("span") :addClass("colored-text") :addClass("colored-text-highlight") -- to distinguish from the colored-text added by Module:Color :wikitext(text) if utilsString.startsWith(colorValue, "linear-gradient") then -- It's OK to use inline styles here because the color is a "fixed" part of the quote and applies to all Zelda Wiki skins -- This enables colors to be defined in one place in module data, which is easier to maintain html:css({			["background-image"] = colorValue,			["color"] = "transparent",			["background-clip"] = "text",			["-webkit-background-clip"] = "text"		}) else html:css("color", colorValue) end local result = tostring(html) if colorData.deprecated then utilsError.warn(string.format("Color  is being discontinued. See Template:Color for a list of supported colors.", colorId)) result = result..""..CAT_DEPRECATED_COLORS.."" end return result end

-- lists colors for one game, or all games if game is nil function p.listColors(game) -- Perfomance optimization; only loading dependencies on the documentation pages where they're needed local Franchise = require("Module:Franchise") local utilsLayout = require("Module:UtilsLayout") local utilsString = require("Module:UtilsString") local utilsTable = require("Module:UtilsTable") local tableRows = { {			header = true, {				content = "Color", styles = { width = "150px" },			},			"Name", "Notes", }	}	local games = game and {game} or Franchise.enum({includeCompilations = true}) local listAllGames = game == nil local colorKeys = utilsTable.keys(data.colors) for _, game in ipairs(games) do -- "game" here could also be a book like Encyclopedia -- The added " " is for doing a whole-word match. e,g. SS should match "SS Green" but not "SSHD Green" local gameColorKeys = utilsTable.filter(colorKeys, utilsString._startsWith(game .. " "))		table.sort(gameColorKeys) if listAllGames and #gameColorKeys > 0 then table.insert(tableRows, {				header = true,				{					colspan = 3,					content = string.format(' %s ', game, game, Franchise.display(game)), -- creates section links to each game				}			}) end for _, colorKey in ipairs(gameColorKeys) do			local colorData = data.colors[colorKey] if not colorData.deprecated then table.insert(tableRows, {					{						content = " ", -- using whitespace so the cell isn't treated as being empty by utilsLayout						styles = {							["background"] = colorData.color,						}					},					" ",					colorData.notes or ""				}) end end end return utilsLayout.table({		caption = "Text Colors",		rows = tableRows,		hideEmptyColumns = true,	}) end

-- For auto-generated doc at Module:Colors/Data/Documentation function p.Data return p.listColors end

p.Templates = { ["Color"] = { purpose = "This template allows text to be colored such that quotes from games (e.g. Template:Cite) or other media have the same color highlights as the source text. These colors convey meaningful empasis and are essential to Zelda Wiki's terminology guidelines.", format = "inline", params = { [1] = {				name = "color", required = true, type = "string", desc = "The name of the color - see supported colors below" },			[2] = {				name = "text", required = true, type = "string", desc = "The text to color" }		},		examples = { {"TWWHD Vermilion", "merchant's oath"}, {"SSHD Fi Blue", "Demise"}, {"invalid color", "foo"}, {"deprecated color", "bar"}, }	},	["Color/List"] = { purpose = "This template lists the colors that Template:Color supports.", format = "inline", params = { [1] = {				name = "game", type = "string", enum = { reference = "Data:Franchise" },				desc = "If specified, the template will output the colors for the given game only. Otherwise, all colors will be listed.", canOmit = true, }		},		examples = { {"BotW"}, {"E"}, }	} }

-- For auto-generated doc at Module:Colors/Data/Documentation p.Schemas = { Data = { type = "record", required = true, properties = { {				name = "colors", required = true, type = "map", keys = { type = "string", },				values = { type = "record", properties = { {							name = "color", required = true, type = "string", desc = "A hex color (with preceding #) or a linear-gradient.", },						{							name = "notes", type = "string", desc = "Anything that editors should know about the color – the context in which it appears, other colors it could be confused with, etc.", },						{							name = "deprecated", type = "boolean", desc = "Set this to true for colors that are to be removed or replaced. Pages using this color are added to "..CAT_DEPRECATED_COLORS..". Please indicate in  what color should be used instead." }					}				}			}		}	} }

return p