Level 1


 * For the Series: in, see ALttP:. For the Series: in , see LA:. For the Series: in , see LA:. For the Series: in , see LA:.

, also known as Level-1, and Eagle, is a recurring Series: in.

Entrance to TLoZ:
In both quests, TLoZ: is located on an island in the middle of a lake. TLoZ: can get to the TLoZ: by crossing the bridge to the island and does not need any NaN Items to get there. TLoZ: must enter the mouth of the dead tree on the island to enter TLoZ:.

Themes and Navigation
In the TLoZ:, TLoZ: appears in the shape of a bird, with the tip of its right wing being the room containing the TLoZ:. Like all NaN Dungeons in, the interior of this TLoZ: appears to be made of stone bricks. Its walls and flooring are teal in color. The main items of TLoZ: are the TLoZ:, guarded by a room full of NaN Goriyas, and the TLoZ:. The TLoZ: will not come equipped with NaN Arrows, forcing TLoZ: to purchase some from one of the NaN Shops in the TLoZ:. The TLoZ: of TLoZ: is TLoZ:, a green TLoZ: who guards one of the NaN Triforce Shards.

In the TLoZ:, the entrance to TLoZ: is in the same location as it is in the TLoZ:. Like most NaN Dungeons in the TLoZ: of, TLoZ:'s layout greatly differs in size and difficulty. TLoZ:'s walls and flooring are again teal in color. The TLoZ: in the TLoZ: only has one main item, the TLoZ:, which is again guarded by a room of TLoZ:. In the TLoZ:, the TLoZ: is instead located in TLoZ:. Like in the TLoZ:, TLoZ: is the TLoZ: of TLoZ: and guards one of the NaN Triforce Shards. The most notable difference in TLoZ: is the shape of TLoZ:, changing from an eagle to the shape of the letter "E".

FS: appears in the Realm of Memories as a part of the.

Entrance to BSTLoZ:
The Dungeon's entrance is identical to that of the first Labyrinth in.

Themes and Navigation
The Dungeon's layout forms an "S". The Bow is in an underground room within the Dungeon. The Dungeon is infested with Gels, Goriyas, and Keese. Aquamentus guards the Triforce Fragment and a Heart Container.

(Valiant Comics)
In the, Princess Zelda enters the Eagle Labyrinth to practice fighting in Ganon's Underworld. Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her. The princess heads in, confident in that nothing could go wrong with all of the lessons Link has taught her. After Zelda vanishes into the Underworld, a Wizzrobe commands several of Ganon's minions to tie Link up so that he can  teleport both of them into the final room of the Labyrinth, revealing to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.

Meanwhile, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her. Surprised that a Gohma has appeared in such an early level, the princess tries to fire a Sword Beam at the foe's eye, but she is pushed back by the force of the beam, blaming Link for not having told her about the "kick." She is successful in defeating a group of incoming Patras, although she admits to herself that the current situation is too tough for her and decides to call Link by blowing the Magic Whistle. When Link does not appear, Zelda realizes that something must have happened and tries to stay calm since she can still get out by remembering everything that the young hero taught her. The princess then reaches for her magic pouch and gets out a bomb, recalling Link's advice in that she can find an exit by blowing up one of room's walls. The opening reveals even more of Ganon's minions, but still the princess manages to get into the next room since the foes are busy fighting amongst themselves. Zelda then prepares another bomb since she hears someone approaching her, which just turns out to be Miff.

Before Miff can say anything else, she warns Zelda about the Dodongo behind her, allowing Zelda to defeat it with her last bomb. Miff realizes that the princess is hurt, and as the fairy heals her wounds, the princess explains to her the recent strange events. Astonished, Miff explains that Zelda cannot hope to fight through the Underworld's Labyrinths using Link's way since she considers that the young hero only survives because of his "dumb luck and brute force." Zelda realizes this and wishes she had a bow with her since she is unable to fire a sword beam correctly.

Soon after, Miff and Zelda stumble into the treasure of the Eagle Labyrinth, a magic bow, which allows the princess to defeat the Gohma with a single shot and make her way into the final chamber of the maze. With her bow in hand, Zelda eventually defeats the Wizzrobe and rescues Link in the process.

In, LCT: is one of the three first NaN Levels that LCT: can play. The LCT: consists of three NaN Stages, including LCT:, LCT:, and LCT:. If LCT: gets a total of over 20,000 points in all three NaN Stages, he will earn a bronze LCT:. If he gets 40,000 or more points, he will earn a silver LCT:. If he gets 60,000 or more points, he will earn a gold LCT:. If he gets 80,000 or more points, he will earn a platinum LCT:.

Trivia

 * Level-1 and the Gnarled Root Dungeon from have several similarities. The exterior of both dungeons is what appears to be a dead tree in a small island within a lake, and both dungeons have Aquamentus as the main boss.
 * In Norse mythology, there is a dragon named Níðhöggr that gnaws on a root of Yggdrasil; similarly, this tree-based dungeon has a dragon as its boss.
 * Level-1 is suspected of inspiring the design for the Great Deku Tree, as both of them resemble anthropomorphic trees and contain dungeons inside their trunks. Both dungeons also serve as a variety of "firsts" within the franchise, with Eagle being the very first dungeon of the very first Zelda game; while Inside the Deku Tree was the first dungeon of the first game in the 3D generation,.

Gallery
Adler-Labyrinth