The Imprisoned

The Imprisoned is a black beast and boss featured in SS undefined. This monster is imprisoned in the Sealed Grounds, and haunts Link's dreams in the opening of the game. Due to the seal placed in the past upon Demise by the goddess Hylia after failing to obtain the Triforce, he assumes this monstrous form throughout most of the game.

Appearance
The Imprisoned is a massive beast with three rows of teeth, and large black scales across its body that have blood-red detailing. It has black flame-like spines across its back, and four large white appendages on each of its feet that resemble toes.

The first time the beast escapes its seal, it only has two legs. The second time it gains arms which also have white appendages and tries to climb up to the Sealed Temple. During the third battle, it has a tail and can fly by releasing a large, floating black ring from its back which carries it through the air.

History
In the present era, Zelda uses the Gate of Time in order to return to the time where Demise was recently sealed. Entering an age-long sleep to sustain her mortal body, she managed to keep the seal intact until, thousands of years later, The Imprisoned grows strong enough to overcome it. He is driven back three times, initially by Link alone and later with Groose's help. In each instance, Link must topple The Imprisoned over and drive the sealing spike back into its forehead, and finally deliver a Skyward Strike to the spike to reset the seal.

Eventually, Link manages to acquire the complete Triforce, and wishes for the eradication of Demise. With Demise gone, Zelda awakes, since the seal she was sustaining was no longer necessary. At this point however, Ghirahim intervenes, capturing Zelda and bringing her to the past, where his master could still be revived. Despite his subsequent defeat by Link's hands, the ritual Ghirahim had begun to perform completes, restoring Demise in his previous form.

Strategy
In all three battles, the general strategy for The Imprisoned is to destroy all eight of the appendages on its feet, causing it to fall down, then drive the Sealing Spike into its head. Link can also get a level above The Imprisoned then jump on its head and attack the Sealing Spike. However, The Imprisoned will throw Link off its head if he is too slow, forcing the young hero to try once more. Despite this, the spike will retain its current depth. Driving the Sealing Spike into The Imprisoned's head three times will cause the beast to explode and be absorbed into the spike which will plummet back down to the original location. Link must then use a Skyward Strike onto the seal and follow a pattern to complete the seal.

During the second and third battle, Link will be accompanied by Groose who has built a machine, the Groosenator, which is a rail around the pit with a cart that has a catapult which he uses to fling large bombs at The Imprisoned, temporarily stunning him. Link can use the Groosenator to prevent The Imprisoned from climbing up the slopes of the pit, and also to stun him if The Imprisoned gets too far ahead or unapproachable. In the third battle, when The Imprisoned takes flight, a hit from the Groosenator will knock him back down to earth, however the earthquake blocks Groose's stash of bomb flowers, so he will have to fling Link onto The Imprisoned's head.

Despite its slow movements, The Imprisoned is quite fast at climbing. Delaying or neglecting to stop The Imprisoned will reach the Sealed Temple and destroy it. If this happens, Link receives a Game Over.

Hyrule Warriors
In, The Imprisoned One appears as a giant boss that is encountered in several Legend Mode and Adventure Mode stages. In Legend Mode, it appears as a boss in the Scenarios "Sealed Ambition", and "The Demon Lord".

The Imprisoned One appears identical to how it appeared in Skyward Sword, and is fought the same way. The Imprisoned One will stomp around the battlefield, and occasionally send red shock waves pulsating from its feet or as a brief force field that will attempt to strike down opponents. Its eight toes must be attacked and destroyed, which will knock The Imprisoned down and expose its Weak Point Gauge. Unlike its previous incarnation from Skyward Sword, its entire body becomes vulnerable in this stage. It will eventually regain mobility, and slither on its body in a rampage before eventually getting back up onto its feet again. At about half health, the Imprisoned's steps gain an electric shock wave, and it will sometimes make a smaller, quicker step after three normal steps.

In "Sealed Ambition", the Imprisoned gains an additional strategy when it reaches key Keeps. It will fly up into the air using its black halo and attack the Keep. The Warrior must then activate the Groosenators within these Keeps to knock it down, damaging it and exposing its Weak Point Gauge. Failing to do so will allow the Imprisoned to destroy the Keep.

The Imprisoned will occasionally drop The Imprisoned's Scales Material when defeated, and rarely The Imprisoned's Pillar Material.

Smaller and weaker versions also appear in certain Adventure Mode stages that act as Captains. They possess a laser beam attack which exposes their Weak Point Gauge afterwards. They can be attacked normally, and do not drop Materials.

Trivia

 * The Imprisoned's new traits after each "defeat," possibly foreshadow his true form, taking on the shapes they do as a result of his demonic disfigurement. While the arms might merely resemble his actual arms, his tail could indicate his trailing kilt while the halo he sprouts might further represent his fiery mane with its red accent.
 * The Imprisoned's physical form might be explained by the very nature in which it is imprisoned. Forced underground, and possibly into the sealing spike itself, it is rendered physically blind. Knowing nothing more than an insatiable appetite for power and destruction, as well as a soul to assume its original form, its body is little more than a walking mouth. This inclination is best illustrated as it devours Zelda's soul within Hylia's Realm in the past.
 * Its flaming mane seems to indicate its state of being. Upon its transformation into Demise, the mane remains black for a mere moment until Demise stands erect. After he's composed, it ignites and glows like fire.  The blackened shade it formerly has would then indicate his dormancy.
 * As Link seals The Imprisoned, a triangle is formed as a pattern. This increases to two in the second battle and three in the third battle.