Speedrun Records

The following is a list of records set for Speedruns of games in. These records are taken from the leaderboards on Speedrun.com; see the main website for the most up-to-date official leaderboards, details about categories, and all runners. Most runs listed are single-segment/real-time attack, meaning the run was completed in one sitting from start to finish. However, some speedruns have special rules set to allow breaks during the run because of the length. Each category has a different requirement for completing the run. The most common includes Any%, which is beating the game as fast as possible, 100%, which is beating the game with every collectible, quest, and other permanent task completed, and Low%, which is completing the game with as few items as possible.




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<section begin="OoTMQ"/>


 * }<section end="OoTMQ"/>

<section begin="OoT3D"/>


 * }<section end="OoT3D"/>

<section begin="MM"/>


 * }<section end="MM"/>

<section begin="MM3D"/>


 * }<section end="MM3D"/>

<section begin="OoS"/>


 * }<section end="OoS"/>

<section begin="OoA"/>


 * }<section end="OoA"/>

Linked Oracle Games
<section begin="Linked Oracles"/>


 * }<section end="Linked Oracles"/>

<section begin="FS"/>


 * }<section end="FS"/>

<section begin="FSAE"/>


 * }<section end="FSAE"/>

<section begin="TWW"/>


 * }<section end="TWW"/>

<section begin="TWWHD"/>


 * }<section end="TWWHD"/>

<section begin="FSA"/>


 * }<section end="FSA"/>

<section begin="TMC"/>


 * }<section end="TMC"/>

<section begin="TP"/>


 * }<section end="TP"/>

<section begin="TPHD"/>


 * }<section end="TPHD"/>

<section begin="PH"/>


 * }<section end="PH"/>

<section begin="ST"/>


 * }<section end="ST"/>

[[SS -]]
<section begin="SS"/>


 * }<section end="SS"/>

<section begin="SSHD"/>


 * }<section end="SSHD"/>

<section begin="ALBW"/>


 * }<section end="ALBW"/>

<section begin="TFH"/>


 * }<section end="TFH"/>

<section begin="BotW"/>


 * }<section end="BotW"/>

<section begin="ZG&W"/>


 * }<section end="ZG&W"/>

<section begin="TFoE"/>


 * }<section end="TFoE"/>

<section begin="TWoG"/>


 * }<section end="TWoG"/>

<section begin="BSTLoZ"/>


 * }<section end="BSTLoZ"/>

<section begin="ZA"/>


 * }<section end="ZA"/>

<section begin="AST"/>


 * }<section end="AST"/>

<section begin="FPTRR"/>


 * }<section end="FPTRR"/>

<section begin="TBFDS"/>


 * }<section end="TBFDS"/>

<section begin="LCT"/>


 * }<section end="LCT"/>

<section begin="RTBToL"/>


 * }<section end="RTBToL"/>

<section begin="HW"/>


 * }<section end="HW"/>

<section begin="HWL"/>


 * }<section end="HWL"/>

<section begin="HWDE"/>


 * }<section end="HWDE"/>

<section begin="MNPTP"/>


 * }<section end="MNPTP"/>

<section begin="CoH"/>


 * }<section end="CoH"/>

<section begin="HWAoC"/>


 * }<section end="HWAoC"/>