Secret Fortress

is a TFH: in. It is the first TFH: in the TFH: TFH:, and is followed by TFH:.

Themes and Navigation
The TFH: takes place in a large, open lake that has a fortress built within. The TFH: introduces the TFH:, which is essential to crossing the TFH:'s bodies of TFH:.

In TFH: 1, the NaN Linkss enter the TFH: at the base a large hill next to a rushing waterfall, and climb up numerous ledges to reach the top. Three NaN Water Rods provided on the lower ledges make climbing easy work, as the NaN Linkss can use it to create pillars of TFH: to propel them up. While climbing the hill, the NaN Linkss encounter several NaN Blobs. At the top of the hill are three lookout posts with NaN Floor Switchs on them, watched by a pair of NaN Spear Throwing Moblins. Using the NaN Water Rods to get onto the lookout posts, the NaN Linkss press the NaN Floor Switchs to activate a bridge to the TFH:, which is on a wooden platform suspended high above the waterfall.

In TFH: 2, the NaN Linkss appear at the lakeside with the fortress on the other side. Its gate must be opened by hitting the two NaN Shock Switchs on its sides. These NaN Shock Switchs can be reached by creating bridges of TFH: with the TFH:. One TFH: is over the TFH: to the right of the fortress gate, and another is on a grassy island to the left inhabited by a TFH:. Striking both NaN Switchs lowers the fortress gate, which the NaN Linkss can then enter by creating more TFH: bridges. Inside the fortress walls, two streams of fire blast from stationary NaN Guruguru Bars and prevent the TFH:' crossing. These flames can be temporarily extinguished by creating TFH: pillars in their path. Once the flames are doused with TFH:, the NaN Linkss can press the NaN Floor Switchs beneath them to lower another gate. Outside, a final waterway leads to the TFH:. The NaN Linkss must cross this waterway with the NaN Water Rods while avoiding the flames from two spinning NaN Guruguru Bars to reach the TFH:, which has a TFH: beside it.

TFH: 3 puts the NaN Linkss at the beginning of a river bridged by docks, which are inhabited by several NaN Tektites and NaN Spear Throwing Moblins. The NaN Linkss can cross the river to these docks using their NaN Water Rods. They soon come to a large dock that spans the width of the river, beyond which is a pool with TFH: flowing heavily against them. This dock has several NaN Bomb Flowers growing on it, which can be used to activate a pair of NaN Shock Switchs at the sides of the pool, which have metal flaps that protect them if any of the NaN Linkss get too close. Activating the NaN Shock Switchs opens a gate at the far end of the pool, revealing two NaN Cracked Blocks barricading the passage. Two NaN Crows also appear, flying above the pool. Using the TFH:, the NaN Links must work together to carry a TFH: to the other side of the pool and demolish the NaN Cracked Blocks. Destroying them opens the way to a TFH:. If the NaN Linkss only manage to destroy one TFH:, they can simply cross over the other one using the TFH:.

In TFH: 4, the NaN Linkss appear on a dock over a rushing waterfall beneath them. The fast-moving water will push the NaN Linkss over the waterfall's edge should any of them fall in. The dock leads to a TFH: in the center of several small platforms. Pressing it with all three NaN Linkss summons a horde of NaN Spear Throwing Moblins and NaN Keeleons, and the dock leading to the TFH: will break away. The NaN Linkss must defeat all the NaN Enemies by using their NaN Water Rods to reach the platforms they stand on. The NaN Keeleons can likewise also be stunned with the TFH:. Narrow pathways will emerge from the depths once some of the NaN Enemies are defeated. After all NaN Enemies are defeated, a platform with the TFH: will rise in the center of the TFH:.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:".

In "Pop all balloons!", the four NaN Stages contain five, five, five, and six NaN Balloons respectively, for a total of 21 NaN Balloons.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies

 * During "Evade the TFH:!"