Nintendo Land

Nintendo Land is a launch title for the Wii U. The game's setting is based upon that of a theme park, and demonstrates the functionality of the Wii U, utilizing the Wii U GamePad alongside Wii Remotes. Nintendo Land features 12 different minigames based on various Nintendo franchises, some of which support up to five players, with four using the Wii Remote and Nunchuk, and one using the Wii U GamePad.

Attractions
Nintendo Land features games based upon several Nintendo titles, such as Mario, Luigi's Mansion, Yoshi, Donkey Kong, The Legend of Zelda, Metroid, Pikmin, Animal Crossing, F-Zero, Game & Watch, Balloon Fight, and Nazo no Murasame Jō.

Mario Chase

 * Main article: Mario Chase

Chase Mii, Mario Chase involves a Wii U GamePad-using Mii dressed as Mario trying to catch up to four Wii Remote-holding Miis dressed as Toads.

Yoshi's Fruit Cart

 * Main article: Yoshi's Fruit Cart

Yoshi's Fruit Cart is a minigame that requires a path to be drawn for a Mii on a Yoshi Cart to complete each course. However, only the view of the course displayed on the TV screen shows fruit that must be collected and obstacles that must be avoided along the way to the goal.

Luigi's Ghost Mansion

 * Main article: Luigi's Ghost Mansion

Luigi's Ghost Mansion is based on Luigi's Mansion. Players can either play as human or as a ghost. There are 4 human characters armed with flash lights who are controlled by the Wii Remote while only 1 ghost character that is controlled by the Wii U GamePad. The goal of the game is to either capture the humans if you are the ghost or shine the flash light on the ghost if you are a human.

Donkey Kong's Crash Course
Donkey Kong's Crash Course is a single player attraction based on the Donkey Kong series. The player uses the Wii U GamePad to control a fragile cart through a maze, which is reminiscent of the original arcade game. The goal of the attraction is to reach the bottom of the screen and move on to the next stage.

The Legend of Zelda: Battle Quest


The Battle Quest attraction is inspired by the Zelda series. The basic premise of the game is to navigate through various enemies in order to reach the end of the level and be victorious against a boss. Players can play as 1 of 3 sword wielding characters using the Wii Remote while only 1 can play as the archer using the Wii U GamePad.

Metroid Blast
Based on the Metroid series, a Mii dressed as Samus Aran using a Wii Remote and Nunchuck must shoot down a Wii U GamePad-using Mii piloting Samus' Gunship, or vice versa.

Pikmin Adventure

 * Main article: Pikmin Adventure

In Pikmin Adventure, the Wii U GamePad is used to control a Leader (presumably Olimar), while the Red, Blue, Yellow and White Pikmin-dressed Miis are controlled with 4 other Wii Remotes.

Animal Crossing: Sweet Day

 * Main article: Animal Crossing: Sweet Day

Animal Crossing: Sweet Day takes inspiration from the Animal Crossing franchise. The game takes place in a candy orchard where 2 guards, controlled via 1 Wii U GamePad, are tasked with keeping 4 animals, controlled via 4 Wii Remotes, from stealing candy. The goal for the guards is to capture the animals 3 times while the goal for the animals is to steal 50 pieces of candy.

Captain Falcon's Twister Race
In Captain Falcon's Twister Race, a Mii drives a wind-up Blue Falcon along an F-Zero-style racecourse, utilizing boost pads and boost ramps, racing other drivers.

Balloon Trip Breeze

 * Main article: Balloon Trip Breeze

Balloon Trip Breeze is very similar to the Balloon Trip mode of the NES game, Balloon Fight. A Mii dressed as Balloon Fighter must reach the end of each course by flapping through the sky, avoiding obstacles.

Octopus Dance
Octopus Dance is based on the Game & Watch game, Octopus. The player must memorize the moves of the character on the TV screen, and repeat them using either the control sticks or the gyro sensor.

Takamaru's Ninja Castle
The Takamaru's Ninja Castle attraction features characters from a Famicom game called Nazo no Murasame-jō. The game allows a single player to use the Wii U GamePad as a launcher for shuriken. The goal is to take out various hoards of enemy ninja that come in ever growing groups. The player simply has to swipe their finger across the GamePad screen to toss a shuriken.