Castor Wilds



The Castor Wilds are a marshy area only featured in one Zelda game: The Legend of Zelda: The Minish Cap

The Castor Wilds are extremely marshy and bogged, filled with greenish-brown water, Link will not drown upon stepping into the swamp water, but starts sinking and slows down a large ammount. To cross the Castor Wilds Swampwater, Link needs the Pegasus Boots(Obtained by waking up the Shoemaker in Hyrule Town)to cross the swamp. When he reaches the apperent way out of Castor Wilds, it is blocked by a huge boulder, and 3 statues on the oppisite side, go up to them and they will want to fuse Gold kinstones. Gold Kinstones, unlike Regular Kinstones, do not add Random Passages/Items, but help advance Link's quest. The first Gold Kinstone is in a cave to the right, and Guarded by a Dark Nut, but it is weak and alone, not very hard, Another Kinstone Lies in A Cave to the North, and another in 3rd cave near the middle. Once you fuse Kinstones with all 3 statues, The way into the Wind Ruins is opened. Monsters in Castor Wilds include Ropes and Eyegore Statues, which block certain areas, and must be moved using the Bow.

The Castor Wilds also contain the dojo that contains the ghost of Swiftblade the First

NOTE1:Link CANNOT Swim in Swampwater. NOTE2:Light Arrows do not instantly destroy Eyegore Statues.