Lizalfos

also known as Green Lizalfos are recurring enemies in.

Characteristics
Lizalfos are typically sword-wielding, lizard-like enemies with large tails. In SS undefined, they outfit themselves with large, rocky gauntlets. It is common for Lizalfos to confront Link in pairs. They are very agile in combat and tend to swing their weapon at Link whenever they get a chance, though there are always opportunities to attack the creatures when they drop their guard. They tend to circle Link first and then approach on the counter attack; they can cover long distances by swiftly hopping.

In, Lizalfos brandish swords and have little armor. They are very agile, for they are able to jump far out of Link's attack range, as well as capable of leaping over the young hero's head to deliver a strike from behind. They first appear in Dodongo's Cavern, where two pairs act as the dungeon's mini-bosses. Despite having to face off against a duo, Link does not have to fight both simutaneously, because one engages the young hero, while the other watches from afar. Befitting their tendency to fight in pairs, after one Lizalfos sustains enough damage, the two switch roles with one another. They are seldom encountered within the game, only appearing as regular enemies later in the Spirit Temple and in certain other dungeons in. A related enemy known as Dinolfos appears later in the game as well.

In, Lizalfos have an appearance that is more reminiscent of a dinosaur, their tails now roped with an axe blade that they can use as a secondary weapon. They come in two varieties: the normal "Axe-tail" variety and the "Skull-face" variation, which don skulls as helmets. They are easily defeated with Bomb Arrows or Hidden Skills such as the Back Slice and the Mortal Draw. In addition, Wolf Link is able to leap at and bite at their throats. Unlike, Lizalfos are much more common - appearing in parts of Hyrule Field in Lanayru Province in addition to numerous dungeons, including the Lakebed Temple, the Temple of Time, the City in the Sky, Hyrule Castle, and the Cave of Ordeals.

Dynalfos, similar but much larger and more heavily armored enemies, appear in the Temple of Time and the City in the Sky. They are considerably more dangerous opponents than Lizalfos, capable of dodging the Ending Blow and blocking many other attacks. A winged variety of Lizalfos called the Aeralfos also appears later in the game.

[[SS -]]
In SS undefined, Lizalfos are first encountered in the Earth Temple as regular enemies, and as a pair also acts as the dungeon's miniboss, guarding the Bomb Bag. They adorn their forearms with large iron gauntlets that they can utilize in both their offense and defense. For example, the guard prevents them from being knocked over from normal attacks. Besides being adept defenders, Lizalfos are very nimble and can swiftly dodge sword strikes, and they can harm Link by blowing streams of fire and by mashing him with the maces found on the tips of their tails. In addition to the Earth Temple, the saurian creatures can be found at the Lanayru Shipyard, the Pirate Stronghold, and the Volcano Summit. An efficient way to slay a Lizalfos is to use strong attacks that make them fall on the ground such as the Spin Attack. After this happens, Link can use the Fatal Blow to kill them. Defeating a Lizalfos will make it drop a Lizard Tail, which can be collected as Treasure.

A stronger variant known as Dark Lizalfos appear in the Fire Sanctuary and Sky Keep.

Lizalfos appear as chameleon-like enemies in. They will camouflage to their environment and wait for Link to get near before ambushing him. There are several varieties of Lizalfos, including Blue Lizalfos, Black Lizalfos, Silver Lizalfos, Fire-Breath Lizalfos, Ice-Breath Lizalfos, Electric Lizalfos, and in Master Mode, Golden Lizalfos. They sometimes use Lizal Spears, which they use to hunt for fish and defend themselves. When defeated, they may drop Lizalfos Horns, Lizalfos Talons, and Lizalfos Tails.

Electric Lizalfos, found in places such as the Gerudo Desert and Zonai Ruins, have electrified horns that they can use to generate an electric field. If Link manages to hit said horn with an Arrow, it will cause the Electric Lizalfos to discharge involuntarily. He can use this to his advantage to electrocute nearby enemies. Ice-Breath Lizalfos, typically found in cold areas, will spit icy projectiles at Link, and are weak to Fire. Fire-Breath Lizalfos, found in hot climates such as Death Mountain and the Gerudo Desert, can breathe Fire at Link and are vulnerable to Ice.

There are also undead versions of Lizalfos. Stalizalfos rise from the ground during the night in certain areas and attack Link. Cursed Lizalfos can sometimes be found spawning from various pools of Malice throughout Hyrule and within the Divine Beasts.

In, Lizalfos appear as enemies in Level 7: Temple of Time: Ranger. Similar to their appearance from, Lizalfos can move quickly and counter Link's attacks. They are able to block Link's Crossbow shots with the gauntlet on their left claw, and attack by slashing either the blade they carry or the blade attached to their tails. They can also jump across the room in an attempt to surround Link.

Lizalfos appear as elite enemies in, serving as Captains in several Forces. They resemble a combination between their and SS - incarnations. They carry blades and arm gauntlets with them, with which they use to attack and defend with. Lizalfos may also attack either by slamming their foes with their tails or by breathing fire in the form of fireballs or streams. When blowing streams of fire, their Weak Point Gauge is exposed. They are also weak to Bombs.

Lizalfos also appear as minor characters in certain Scenarios. In "Ganondorf's Return", a Lizalfos leads the Monster Forces of the Gerudo Desert. In the Scenario "The Dragon of the Caves" of Cia's Tale, Lizalfos appear as Captains in Volga's Forces, called Lizalfos Chieftains. They are accompanied by Dinolfos Chieftains, and arrive as reinforcements when Cia tries to enlist Volga into her army.

When defeated, Lizalfos may drop their Scales as a Bronze Material, and occasionally their Gauntlet as a Silver Material.

NaN Lizalfoss appear as enemies in. They are mostly stationary enemies that move to the beat of the music, usually standing still while on the lookout for adventurers. Upon seeing CoH:, CoH:, CoH:, or CoH:, they will unsheath their swords and proceed to charge at them, moving on every beat until they make contact with something. While charging, they can only move in one direction unless they step on a CoH:, which will force them to turn and resume their chase elsewhere. Once contact has been made, they will be stunned for three beats, leaving them vulnerable to attack until they regain consciousness on the fourth beat.

Trivia

 * In, Arrows will stick to Lizalfos indefinitely and can be retrieved.