Talk:Agahnim

My Snes LttP manual simply says "heir to the Seven" then the next page says "masses proclaimed him their hero". Does anyone have a more completed manual than this one? I should add that my manual is in perfect condition.Axiomist 06:28, 27 December 2008 (UTC)


 * Interesting, the GBA Manual says: Agahnim, a mysterious sorcerer who gained fame for extinguishing a devasting blaze of unknown origin some years ago. My personal preference to canon would be the Snes manual mainly bc it's longer and more detailed. Is it more uniform to merely notate the rerelease differences in the backstory, or does is the port the canon one and vice versa?Axiomist 01:32, 28 December 2008 (UTC)


 * I'm not entirely sure which would widely be considered the canon variation, but I'd say the GBA version. After all, it was modified to conform with new elements introduced after the SNES version's release (the changing of "the seven wise men" to "the seven sages", etc.), and so I'd imagine that it "fits in" with the rest of the series better. 14:38, 29 December 2008 (UTC)

Japanese Oracles names
In the Japanese version of Oracle of Seasons the mid-boss of Dancing Dragon Dungeon is named アグニマ Agunima, sometimes referred to as 三体の魔導師 Santai no Madōshi ("triple-bodied mage"). The name アグニマ is similar but still distinct from アグニム, Agahnim's Japanese name, suggesting that it is a different but related entity. Would this be significant enough to mention? Rabukurafuto 05:49, 3 June 2011 (EDT)


 * Those are great finds, but I'm always wary of website information; sometimes I'm sure that the Japanese fanbase often gets its names from the American fan base, and ends up using our fan names. Hence, if this wizard is known as Agahnim over here, then they transliterate that back as Agunima. That second finding is more interesting however... Zelda Europe has SOME of the Japanese guide, but for some reason doesn't contain all of it, so sadly I cannot find out the exact names. Maybe I can compare these websites with what they do show and find out which one is most accurate; perhaps one of these sites is using names straight from the Japanese guide, in which case we can find them all out. Also, wow, I'm like a year late on this, huh. 07:34, 3 March 2012 (EST)

Art - sprite colour differences
Out of curiosity is there any particular reason that Agahnim's robes are red in the art but green in the game? I'm sure it's probably colour limitations or something, but they gave Link a red tunic, so I don't see why Agahnim got green robed. Whatever the reason I think it's notable enough for trivia. Meganerd18 08:54, 15 January 2012 (EST)


 * It most certainly is. I went ahead and added it myself. Nice spot! 12:11, 15 January 2012 (EST)


 * For the record, I'm not entirely sure why this occurs (same with Link's hair colour), and was thinking of doing some research into it, as its one of those long held confusions that people say is due to colour limitations but may in fact simply be due to an intentional choice of some sort. Personally I think Link's pink hair, for example, is intentional; I think they did it to distinguish it from the brim of his cap, and because his hair was reddish back then anyway. Or possibly its because they wanted bunny Link to be pink. Agahnim might be a case of running out of pallettes for bosses or enemies or it might be that the official art was done seperately; which would explain the confusion over Zelda's official art too, where she has two different outfits. 07:34, 3 March 2012 (EST)

I don't know for certain, but the artwork may have been drawn at a time when they intended Agahnim's robes to be red. Then, for whatever reason, they decided on green. I believe this is the reason for inconsistencies between manuals and finished products, including products other than video games. Again, I am not completely certain. ScottJoplin 20:43, 18 November 2012 (UTC)ScottJoplin
 * While this is common, given that other SNES games had unusual colour changes, I'm not sure this is necessarily the case. For example, in Super Mario World, Chargin' Chucks are blue in artwork, but are green in the game, except for one arm of the sprite when charging, which remains blue. Yoshi is green but has orange arms. This suggests they had to switch the colours of the sprites to fit within palette limitations, leading to these odd inconsistencies. For later SNES games this was less of an issue. Sometimes they also switch it just because it turns out that the colour they intended looks bad in the setting the character is in, so who knows. I'm curious to see if Agahnim's sprite works with one of the game's red palettes or not. It may of required a special red palette to work and they ran out of space. 22:58, 18 November 2012 (UTC)
 * You are probably right. The limitations of the SNES never occurred to me, but palette limitations would explain it better than my theory. Thank you for responding; I guess the old saying "you learn something new everyday" is true. ScottJoplin 03:47, 19 November 2012 (UTC)ScottJoplin

Main Image
Right now, the main image for Agahnim is the official artwork portrait. Since most people who have played The Legend of Zelda: A Link to the Past think of Agahnim as he looks in-game, wouldn't it be wiser to use an Agahnim sprite as the main image?ScottJoplin 22:14, 19 November 2012 (UTC)ScottJoplin


 * Both images are equally official, so I fail to see why it matters. Any potential confusion among readers would probably be solved if we added a caption stating that it's official art (I'll go ahead and do that now, actually). Also, sprites are rather small to be placing in infoboxes if it can be helped. Generally, you want that image to be the best-looking and/or most descriptive image at hand. It makes the article more attractive. 22:34, 19 November 2012 (UTC)