Abyss of Agony

is a TFH: in. It is the second TFH: of the TFH: TFH:.

Themes and Navigation
The TFH: takes place at a cliffside with rushing waterfalls, which the NaN Linkss must climb, eventually reaching a watery grotto.

In Stage 1, the NaN Linkss begin at a lake with rapidly moving currents and several docks. The NaN Linkss must carefully swim in the moving water while avoiding NaN Spikes, and quickly swim over to a small island with two NaN Water Rods and a TFH:. The NaN Spikes can be detonated by firing an TFH: at them. Using the TFH: to reach the NaN Shock Switchs on the left and right sides, the NaN Linkss must hit these NaN Switchs by firing NaN Arrows, which will lower wooden dams and reveal more NaN Switchs. These NaN Switchs must be hit to remove the two locks over the largest dam, which will open the way to the TFH:. The TFH: must be used to cross the waterfall onto its platform.

Stage 2 starts the NaN Linkss at the base of the waterfalls. The NaN Linkss must climb the cliff side using their NaN Water Rods. They eventually make their way to a rapidly moving river where a group of NaN Water Octoroks and a TFH: spawn. Electrified NaN Buzz Blobs will then appear after they are defeated. Defeating all enemies opens the TFH:, reachable with the NaN Water Rods.

In Stage 3, the NaN Linkss reappear higher up the cliffside, next to a brick pillar. On the left ledge is a water wheel and a wooden platform on a pulley. The water wheel is used to make the platform move, by turning it with the TFH:'s pillar. Using the TFH: on the left side makes the platform move right, and using it on the right side makes it move left. The NaN Linkss must work in tandem to turn the water wheel and transport each other. One TFH: turns the water wheel while the other two NaN Linkss ride the platform. The TFH: with the TFH: fires an TFH: at a TFH: as they move along, which opens a wooden wall blocking the rest of the way. Eventually, they reach a second water wheel. One TFH: must then turn this water wheel, transporting the TFH: with the TFH: to another TFH:, which opens another wooden wall blocking the way above. The NaN Linkss must then reunite at the ledges above, by using the water wheel to transport the remaining TFH: and the NaN Water Rods to cross the small waterfalls.

Eventually, the NaN Linkss arrive at a large wheel, powered by a smaller one. One TFH: must power the water wheel to transport the other two NaN Linkss to the ledge above them. Another water wheel can be found above to keep turning the wheel for the last TFH:. A TFH: on the ledge will activate the brick pillar, which will then act as an elevator to the starting area of the Stage.. Should any of the NaN Linkss fall all the way down, they can ride this as a lift and return to the final ledge. This pillar can also be used to reach a TFH: containing NaN Rupees. At the very top of the cliff is the TFH:.

Stage 4 is where the TFH: is fought in a large pool inside a grotto.

NaN Drablands Challenges
TFH: contains the following NaN Drablands Challenges: "Halved attack and defense!", "Guard the orb!", and "Clear within the time limit!".

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another.

No challenge

 * 2 NaN Fresh Kelps
 * 1 TFH:

"Halved attack and defense!"

 * 2 NaN Zora Scales
 * 1 TFH:

"Guard the orb!"

 * 2 NaN Hytopian Silks
 * 1 TFH:

"Clear within the time limit!"

 * 2 NaN Aqua Crowns
 * 1 TFH: