Light Arrow

are recurring item in.

Location and Uses
The weapon empowers NaN Arrows with sacred light that can easily pierce and destroy evil itself. Due to their immense power, they can usually eliminate enemies with just one hit, as seen in. The Series:, unlike the Series: and NaN Ice Arrows, consumes double of Series:'s Series:, with the exception of and, due to a lack of a Series:.

It is commonly assumed that these NaN Arrows are based on the Series: from preceding games, but they are fundamentally different in that they weaken Series:'s defenses and stun him so Series: can freely strike him with the Series:. Behaving in the opposite manner, the NaN Silver Arrows are used to damage Series: directly and not simply stun him. With the exception of and  where Series: was not properly revived, the NaN Silver Arrows are the only weapon shown to be capable of truly destroying him in his beast form.

In, OoT: entrusts OoT: with the NaN Light Arrows in the OoT: after all of the NaN Sages have been awakened. Although they do not do any more damage than regular NaN Arrows to normal enemies, they are needed to defeat the King of Evil, OoT:, and are useful in stunning the final boss, OoT:. They are also required to dispel the magical barrier that blocks access to the upper levels of OoT:. An added bonus is the almost-guaranteed side effect that an enemy killed with a OoT: drops 50 NaN Rupees.

In, the NaN Light Arrows are found in the first half of the MM: and are used to invert the temple in order to continue through the MM:. Moreover, they are useful for defeating the temple's MM:, MM:, and are also helpful during final boss,.

Similarly to, if MM: defeats an enemy with a MM:, 50 NaN Rupees are automatically rewarded. They are nearly identical to those from, but are more powerful against enemies, and are even able to damage fully armored NaN Iron Knuckle (Boss)s.

In, TWW: obtains the NaN Light Arrows in TWW: by completing the Illusionary Room puzzle and defeating TWW: seven times. They are used to destroy TWW:, TWW:, and TWW:. In the final battle against Ganondorf, Princess Zelda borrows Link's Bow and Light Arrows to fire them at the King of Evil and to stun him.

The NaN Light Arrows are the ultimate weapon in the game, performing a one-hit kill on any enemy other than bosses, even if it is wearing armor, as is the case with NaN Darknuts. However, like in and, they consume TWW: and must be used with care.

In, the NaN Light Arrows are received in an optional sidequest. To obtain them, TMC: must TMC: NaN Kinstones with TMC:, a man who lives in a house in western TMC:. This will open a portal in TMC: that leads to the TMC: in the TMC:. Here, TMC: must use the TMC: to suck in the ghost circling TMC:, who will thank the young hero with the NaN Light Arrows for saving his life after TMC: accesses the TMC: via the TMC: atop TMC:. However, if TMC: is not saved by the time the TMC: are reached via TMC:, he will have passed away and the NaN Light Arrows will be impossible to obtain. Holding the TMC: in the TMC: will charge up the TMC:; if the NaN Light Arrows are not charged, they will act as normal NaN Arrows.


 * See also: Zelda's Bow

In, TP: cannot actually obtain the NaN Light Arrows; they are instead wielded by TP:. They are granted to her by the four NaN Spirits of Lights, who have actually turned into the NaN Light Arrows themselves, after she calls for their aid to banish evil. Along with the NaN Light Arrows, TP: is given a TP: with which to wield them. In the battle on horseback with TP:, TP: will fire NaN Light Arrows at him to slow him down, allowing TP: to attack TP: with the TP:.

In, the NaN Light Arrows are obtained late in the game. After defeating ST: with the help of ST:, and meeting ST: and ST: at the ST: at the top of the ST:, ST: is told that he must get a weapon from the ST: in order to defeat ST:. After clearing the ST:, ST: claims the ST:. After this, ST:'s NaN Arrows become NaN Light Arrows, as the ST: replaces his normal ST:. During the final battle, ST: must fire a ST: at ST:'s body to free her from ST:. Shortly after, ST: fires NaN Light Arrows at ST:' weak point on his back while ST: distract him.

BotW: receives the BotW: from BotW: during the fight with BotW: in. By scanning the Zelda amiibo, BotW: can also receive the BotW:. Both NaN Bows can shoot an unlimited amount of NaN Light Arrows. They must be used to attack BotW:'s glowing points in order to damage him.

Series

 * ''See article on  for more information.

In and, the Light Arrow is Zelda and Sheik's Final Smash. If Zelda uses it, the first character hit takes 42% damage, and is sent flying at a high angle. As Sheik, the first character hit takes 48% damage, and is sent flying at a horizontal direction. The first character hit is usually guaranteed to be instantly KO'd.

The Light Arrow also appears as several Trophies.


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Super Smash Bros. for Nintendo WiiU

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The Light Arrows appear after Ganondorf transforms into Ganon in the "Liberation of the Triforce" Scenario in. Zelda blesses Link's Bow and Arrow set with this upgraded form so that he may attack and stun Ganon with them. She will do the same for other player Warriors as well. Should Zelda or Sheik be the player Warrior, Ruto will grant them instead. They are only effective when the gem on Ganon's forehead glows, when he is about to charge. Otherwise they behave identically to the upgraded version of the standard Bow.

Light Arrows also appear in some of Zelda's combo attacks as part of her Rapier moveset. These do not have the same effect as the Light Arrows in "Liberation of the Triforce", which must be received separately.

In and, Tetra is capable of summoning Light Arrows based on the ones from. During her Focus Spirit Attack, the Light Arrow bursts a giant floating bubble of water, damaging all enemies in range.

In the DLC Pack for  and, Ravio fires Light Arrows from the upgraded Bow as part of both the Focus Spirit Attack and the Special Attack of his Rental Hammer Weapon. During the Special Attack, the Light Arrows have Bombs attached to them like certain appearances of Bomb Arrows.