Hyrule Castle (Breath of the Wild)

is the final dungeon of. Prior to the second BotW:, it was the government seat of BotW:, ruled under BotW:. It has since served as the location where BotW: has kept BotW: sealed while BotW: was dormant under the BotW:.

Entrance to the BotW:
BotW: is surrounded on all sides by the BotW:. The only way that BotW: can approach it by land is by crossing through the BotW: from the BotW: to its south. This BotW: hides a winding path that surrounds BotW: and ultimately ends at the BotW:, where BotW: lies. It is possible for BotW: to approach BotW: by air with the BotW: or by BotW: through the BotW:. As BotW: nears BotW:, BotW: will manifest himself and swirl through the air above the BotW:, before he is contained in a radiant burst of light from BotW: in the BotW:.

There are several entrances to the interior of BotW:, such as the BotW: in the northern side of the castle grounds, as well as tunnels built into the earth supporting it. A break in the walls of the BotW: allow BotW: direct access to the BotW:'s prison and the BotW:. Similarly, recesses in the structures of the BotW: itself allow BotW: passage to various parts of its key areas, such as with the broken roof atop the BotW:.

Despite the accessibility of BotW:, the landscape is littered with various kinds of NaN Guardians under BotW:'s control. NaN Decayed Guardians and NaN Guardian Turrets can be found stationed along the ground and walls of the BotW:, and NaN Guardian Skywatchers patrol the air around it. Positioned in formation along the ground just outside of the BotW: are five NaN Giant Columns, atop of which BotW: can find broken NaN Guardians that can be searched for NaN Ancient Materials. These BotW: were used to store the legion of NaN Guardians prior to the second BotW:. Upon BotW:'s return, the NaN Giant Columns arose around the BotW:, and he seized control of the NaN Guardians inside.

Themes and Navigation
Due to the presence of BotW:'s BotW:, the BotW: is perpetually empowered while BotW: is at BotW:. NaN Pool of Malices can be found scattered throughout most of the BotW: grounds, as well as within the BotW: itself. The main entrance to BotW: itself is overflowing with BotW:, forcing BotW: to ascend the grounds by other means. While in the vicinity of BotW:, the BotW:'s BotW: displays a three-dimensional model of BotW: and its entrances, as well as the positions of BotW: and BotW:. A primary, winding road from the BotW: leads to the BotW:, where BotW: waits. The BotW: between BotW: and BotW: is the location of the 12th BotW:, " BotW:."

In a chamber connected to the southern end of the BotW:, BotW: can find a BotW: embedded in a mound of rubble. This chamber leads into BotW:, eventually connecting to the BotW:. The upper floor of the BotW: leads back into the BotW:, which consists of a series of hallways that converge near the BotW:.

From the pathway between BotW: and the BotW:, BotW: can enter the BotW:, which leads him out of the BotW:. This BotW: in the BotW: brings BotW: to a hallway. The right path of leads outside to the grounds of BotW: near BotW:, while the left path leads back into the BotW: and the BotW:. The hallway leading to the BotW: ends in two doorways, one of which is blocked by BotW: controlled by a BotW:, which can summon NaN Cursed Lizalfoss to attack Link. Destroying the BotW: will open the path forward, allowing BotW: to continue further into the BotW:, where he finds a BotW:.

Here, BotW: will find two accessible doors, the first of which leads down into the BotW:, while the latter leads to the entrance along the road nearest the BotW:. Another doorway is blocked by an immovable wall of BotW:, prohibiting direct access to the BotW: and BotW:.

The other doorway in the initial path to the BotW: leads to the BotW:, which is blocked by another BotW:. If destroyed, the BotW: covering the BotW: will disappear, allowing BotW: access to the colonnade along the road near the BotW:. This area once functioned as a garden. A single BotW: can be found inside the colonnade.

Path to the Sanctum
To the right of the BotW: stands a tower which holds a stone BotW: containing five NaN Bomb Arrows. The roof of this tower also bears a stone BotW: containing five NaN Ice Arrows. The main road to the BotW: continues to the west of this tower, beyond a BotW: on the roadside. The path along the road is interrupted by a strip of BotW: covering the ground along the road, and there are steep cliffs on either side. A nearby doorway offers a detour into the BotW:'s interior, near the BotW:. From there, BotW: can return to the BotW: just beyond the strip of BotW:. BotW: can remove this BotW: by striking the BotW: on its far side, clearing the roadway. A BotW: can be found nearby, and if BotW: lifts this BotW:, a BotW: will appear and give him a BotW:.

The aforementioned courtyard sits beneath a second tower, guarded by a BotW:. On the floor inside the tower sits a BotW:, and a BotW: can be found on the end of the wall north of the tower. The main road continues along a curved slope in front of the tower into the BotW:. The main road continuing from the BotW: is obstructed by a massive cluster of BotW:. However, a side road branching from the main road across a small BotW: and underneath a colonnade. The side road continues along the path until it is obstructed by the remains of a landslide, where a BotW: watches from an angle. An unmarked branch of this road continues left, down a flight of stairs into the northern entrance of the BotW:. However, it is possible for BotW: to simply walk around the rubble and continue along the side road. Beyond the landslide sits a pool of BotW: beside the road. A metallic BotW: containing five NaN Bomb Arrows is hidden underwater. A BotW: patrols the road near the pool.

Beyond the pool of BotW:, the side road continues to another landslide. When BotW: approaches the landslide, an inactive BotW: will fall from above. BotW: can walk along the narrow strip of land around the landslide to continue along the side road which passes the BotW:. The road continuing from the BotW: beyond the BotW: meets back with the main road, on the other side of the massive collection of BotW:. An BotW: can be found on this side of the BotW:, and destroying it will clear the main road for BotW: to travel between his position and the BotW:. From here, the main road continues along to the BotW: nearby.

The main road beyond the BotW: curves around a series of stone walls. Along the wall on the inward curve of the road is a tower that holds a stone BotW: with five NaN Bomb Arrows stored inside. A second stone BotW: on the roof of this tower holds five NaN Shock Arrows. After the main road curves around the tower and its corresponding wall, it is once again obstructed by a thin strip of BotW: connected to an BotW: between two thin, short towers. Beyond this strip of BotW:, the main road curves once more before turning straight for the entrance of the BotW:. A ledge beneath the final curve hosts a cracked boulder, which can be bombed to unveil a BotW:. When BotW: lifts it, another BotW: will appear and give him a BotW:.

Unmarked Paths
Beyond the BotW: crossing between BotW: and BotW:, BotW: can find a small tower to the left-hand side of the side road. The roof of this tower holds a stone BotW: with five NaN Ice Arrows. At the bottom of this tower is a small, unmarked path trailing down the side of the BotW:'s grounds. At the end of this path stands a pool of BotW:, from which a metallic BotW: can be retrieved with BotW: to yield 10 NaN Ice Arrows. A stone wall along the ledge of this path bears two towers. Two stone NaN Treasure Chests can be found the roofs of both towers, both containing bundles of five NaN Bomb Arrows. A larger pool of BotW: near the second tower hides a BotW: containing five NaN Ice Arrows. A break in the road along the stone wall leads to the entrance to BotW: and the BotW:.

Across the dried remains of a BotW: at the top of the slope near where the unmarked road begins sits a cracked rock, which hides a stone BotW: containing five NaN Bomb Arrows. A tower stands beneath a series of ledges from this BotW:, and atop this tower's roof, BotW: can find a stone BotW: that holds five NaN Fire Arrows. Another cracked boulder sits along the ground closest to the cliff on the interior portion of the stone wall connected to this tower. Beneath the cracked boulder is a stone BotW: that holds five NaN Shock Arrows. A third cracked boulder sits on the ledge southeast of the stone wall. The stone BotW: underneath holds BotW:.

Following the path around the grounds of BotW:, BotW: can find the entrance to the BotW:. The ledge beneath the entrance to the BotW: holds a fourth cracked boulder, under which BotW: can find a BotW: in a stone BotW:. A stone wall sits on the ledge above the entrance to the BotW:, where a stone BotW: can be found atop the roof of the wall's corresponding tower. This BotW: contains three NaN Ancient Arrows. The stone wall encompasses the exterior of the BotW:, where BotW: can find a fifth cracked boulder that hides BotW: with a BotW:. The BotW: north of the cracked boulder features a BotW: of NaN Lily Pads, which BotW: can jump into to reveal a BotW:. Also in these waters is a metallic BotW: that holds five NaN Ice Arrows.

A land BotW: from the nearby tower continues to an empty ledge overlooking another tower. The stone BotW: atop the roof of this tower holds five NaN Shock Arrows. The wall north of this tower holds a giant stone slab which can be moved by using BotW: in conjunction with a BotW:. Underneath this slab is a stone BotW: containing a BotW:. In the vacant space created by this wall sits a sixth cracked boulder, which holds a stone BotW: with a BotW:. The southern extension of the tower's wall leads into a cliff, where another walled tower stands at the top. The stone BotW: on this tower's roof contains five NaN Fire Arrows. The wall from this tower leads up a rock ledge, the path of which meets with the road near the BotW:.