Blood Moon

, also known as Red Moons, and Nights of the Red Moon, are events in.

Overview
NaN Blood Moons occur at midnight on nights when BotW:'s power reaches its peak and escapes from BotW:'s control within BotW:, dyeing the night sky and the Moon red with BotW:. The effects of this BotW: revive any fallen monsters and enemies, returning them to where they once were prior to being slain. In addition to reviving enemies and Overworld NaN Bosss, NaN Ore Deposits are replenished, and NaN Materials ranging from plants and trees, to gear left lying in the field, effectively respawn, allowing BotW: to collect them again if the ones he took before the BotW: broke in the interim period. Mechanically, NaN Blood Moons are a way to refresh 's long-term memory and appear to purge the game's cache. Consequently, data stored within the game's long-term memory is reset, including the presence or lack thereof of NaN Materials and NaN Weapons. NaN Blood Moons do not affect things handled through short-term memory, such as NaN Creatures, BotW:, NaN Trees, and NaN Barrels. NaN Blood Moons also do not affect major bosses such as BotW: and the NaN Bosss inside the NaN Divine Beasts. NaN Blood Moons can be initiated by overloading the long-term memory through slaying monsters and enemies, visiting several locations, BotW: past midnight at NaN Campfires and NaN Cooking Pots, sleeping past midnight at NaN Inns, or by playing the game uninterrupted for three real-world hours. NaN Blood Moons can be interrupted by entering specific areas such as NaN Ancient Shrines and BotW: before midnight, though they will simply appear again the next night. NaN Blood Moons are always represented by a full BotW: regardless of which phase the BotW: is in.

The effects of the BotW: begin around 11:30 PM, though the BotW: itself can usually be seen as early as 10:00 PM when the BotW: rises into the sky. At 11:30 PM, BotW: will rise from the ground, like when Link is aboard a corrupted BotW:, around NaN Pool of Malices, or on the grounds of BotW:. At 11:50 PM, the sky will turn red, and the clouds will begin to fly by very fast. When midnight hits, BotW: will warn BotW: that a BotW: has risen and advise him to take caution. BotW: of the BotW: is the primary source of information on NaN Blood Moons, and can be seen acting strangely during the time period that it affects the overworld. After midnight during a BotW:, BotW: will start acting oddly.

BotW: from 11:30 PM to 12:15 AM on the night of a BotW: night gives BotW: an effect boost. This time period can be easily identified, as specks of BotW: linger in the air for those 45 seconds.

Trivia

 * An odd exception to the BotW: failing to trigger at midnight while in BotW: is during the first fight against BotW:. If midnight strikes on a BotW: night during this first battle, BotW:'s health will refill to maximum as if neither BotW: nor the NaN Divine Beasts had done him any damage. Strangely, this exception does not apply to the battle against BotW:.
 * The sky turning red at 11:50 PM also occurs when BotW: reveals its core, allowing Link to deal the final blow.
 * When the console is using 90% or more of its system memory, a panic BotW: can be triggered as part of a garbage collection routine. This allows the console to clean up its system memory and restore performance to an optimal state. This can occur at any time of day and is otherwise no different than a naturally occurring blood moon.