User:K2L3798@legacy41960118

Well, by the moment I wrote this (late January 2010), about nine or so months passed since my arrival to this marvelous wiki, and I finally decided to create my own userpage after numerous edits and playing most of the Zelda games I own in order to refresh my knowledge on the franchise (the last one I finished after a three-3D-game playthrough was The Wind Waker, completed 110% in both quests and N. Gallery complete :P).

Sandbox
Check here.

About me
"There are two ways to go through life without thinking: One is believing everything, another is not believing anything"

- Pepe Muleiro, Los Mejores Chistes del Siglo; pg. 65

My username is K2L (, or けいつえる), my real name is "!"#$%& (I'm not courageous enough to publish it on Internet; sorry T_T), I live in Venezuela (so English is not my primary language), and my gender is male; my current age is 23. When I considered entering this wiki, I had no idea on what username to use; I was considering MGLN, but because it's a strictly copyrighted abbreviation (Magellan Health Services, no less), I feared I could unintentionally bring up problems to this wiki, hence I renamed myself K2L (the name of a long-spoken fictional planet in the Metroid series). It's hard to be fully original nowadays, I must say.

My philosophy as an editor in Zelda Wiki is to Add, reorganize, expand or modify article or section information as the very first thing to consider when an article or section can be improved, followed by a talk page consult as a Plan B, and finally reverts or deletion of text as a last resort; when I find questionable information I'm experienced with, I try to correct or reword it so that it can remain less subjective or less speculative. Unlike some mean editors, I THINK before acting (although some few and sad exceptions had happened, due to time constraints), the point is to provide as much useful information as possible, instead of simply deleting useless stuff and not suggesting what to be added in place.

Every certain period of time, I take a break from wiki activity, but then I come back to edit more articles.

To date, I own only nine Zelda games, and unlike most fans who defend only one or two games of the franchise and flame against others, I actually enjoy everything I play. I agree that some games like OOT are overrated, while others (MM, TWW, etc.) need more love; but overall, I tend to judge a game (not just Zelda) for what it has and not for what it lacks in comparison to other titles. All has pros and cons, people. The games I have are the two NES games, A Link to the Past (GBA version), the two N64 games, The Wind Waker, Twilight Princess (Wii version), and the two NDS games.

Thoughts
"Kobu, the first time I saw you, I didn't judge you; now I'll do it: .... EXILE!!!"

- King Simba, The Lion King II: Simba's Pride

One of my goals in the wiki is to provide consistency in regards of the articles' structure, format and content. As of June 14th, 2010, ZeldaWiki still doesn't have an official Manual of Style, and as things evolve over time, there may never be one. Not exactly a bad thing, mind you; as a wise user told me once, too many rules in a place might limit the possibilities for great contributions; so, since there is no official model to follow when writing a page or section, what I do then is to expand the articles so that they can have a similar, customizable format. For example:


 * A game article can provide information about the associated game's (in this order) story, gameplay (and, if opportune, to divide it into subsections detailing the major gameplay changes), game information (a brief description on the game's technical resources (graphics, sound, hardware, differences between version, etc.), in-game setting, confirmed information regarding its timeline placement and, if available, the fastest speed run completion record), listings, reception, ports and remakes, trivia, gallery, references and external links.
 * A dungeon article can provide information about the entrance to said dungeon, its themes and navigation (themes, layout, types of puzzles, the dungeon item found, and mention of mini-boss and boss), the minor enemies and traps, theories (if they exist), trivia, and references.
 * Next is a guideline to specify the thematic or environmental elements of a dungeon. In the dungeon infobox, you can specify the place's elemental theme(s) by adding one of these in the Element(s) field (see here to learn how). By the moment I wrote this note (late December 2010), there seemed to be some controversy among some users in regards of describing the elements of a dungeon in an article. Here's a few tips that might help you in these situations: First, there are certain dungeons in the series that don't have an element in particular, neither because of their locations nor because of their inner design or puzzles; in these cases, simply feel free to leave the infobox without the Element(s) field, and thus with no element specified. Secondly, if the dungeon in particular makes a notable use of more than one element, don't worry about debating which one to choose and just add the pertinent elements. A bit of common sense can be helpful when making these adits.
 * Articles regarding the games' major settings (Hyrule, Termina, the Great Sea, etc.) are among the longest or, at least, the most heterogeneous in content. It can start with a brief section regading the etymology of its name, then a description about the hystory and mythology tied to the land (preferably divided into sub-sections), followed by the governance (that is, the political systems practiced, and the functions of the military if they're present), then economy (the currency, most likely Rupees, but also a brief mention about the overall economic activities put into practice), technology (the most notable devices and anachronisms that can be appreciated), geography (a survey on the major landmarks), population (the available races), theories (if they're available), trivia (optional) and references (likely to be many in number, use the refbar template for space saving).
 * Boss and mini-boss articles can provide information about the strategy required to beat them(ALWAYS DESCRIBED IN THIRD PERSON AND IN PRESENT TENSE), related theories (if they exist), trivia and references.
 * A minigame (or, given the case, a racing game) can provide information about the minigame's location (the setting), the rules, trivia material (if it's available), and references. You can notice that it's a simpler index (like the minigames themselves =D).
 * Miscellaneous articles that describe conventions and themes related to the series as a whole are less subject to a definite MOS; however, a generally useful model is to write sections for each game or (if the article is written from a historical perspective) to write sections for each historical era of the series (2D, 3D, and games into present).
 * All of the above can be subject to section merging or non-inclusion of a particular section at all. If there isn't too much to say about a game's graphics or sound, or if two sections cover related information, you can write your edit in just one (example: Graphics and Sound). If there are no interesting details about a subject, then it's no use to have a Trivia section (unless you want to start expanding the page, in which case you can use the   template for people to know).
 * Item articles should have section describing the locations, uses, theories (if available), trivia and references. Admitedly, this can be difficult to implement if the item in question has appeared in multiple games (as I learned the hardest way possible).
 * In the case of the articles regarding Quest Items, things are a bit easier: They can provide information about the items' quest purpose, as well as a list of the items and their respective locations.
 * If the article deals with something or someone heavily recurring (i.e. appears in more than three games), then a formatting isn't always necessary; the sections that order the information according to the subject's appearances by game will be more than enough =). In some cases, the lead section may be renamed by adding a specification of the type of information dealt with in the game sections.
 * As for articles regarding events, wars, etc., it's a good idea to first describe the involvments (where you describe the characters, items and places that pertain to the subject, as well as the rewards given if it's a playable event), the event procedure (preferably divided by sections, each describing a phase or stage of the event), and the aftermath (the direct consequences of the event). As always, theories and trivia are welcome as long as the proper info is available.
 * Next is enemy-related articles. Being different from bosses and minibosses, their ZW pages deserve different sections, given the necessarily different way to describe them; these sections are about the foes' characteristics, varieties and weaknesses.
 * Obviously optional, but even your userpage deserves a nice presentation. Feel free to talk about yourself, how you came here, your perspective on the wiki, the Zelda series, and perhaps some other passtime you have =P. If you have befriended some editors (not THAT way, of course XD), you can list them in a section, and encourage other people to request inclusion in there (although that never happens =/). If you want to presume your contributions, use the   template in another section. If you want to make people know how much you play Zelda, you can create a table where you specify what games you have, how many times you played each, and how much of them you have beaten. Things like that.
 * As for the rest .... just use common sense. Character (or even real life people) articles can begin by describing the individual's biography, articles on overworld places can begin with a section about their features, and so on; as always, wherever is possible, add information regarding the available theories, trivia and references.
 * As you explore the articles in the wiki, you may notice at the end a template listing the name of the articles' subjects in other languages (these names come from non-English versions of the games). If you know the foreign names of the articles' subjects, feel free to add them wherever they're missing. Although optional, you can also provide a translation of said names with the help of the Exp template.

I repeat, none of the above is strictly mandatory since there is no written Manual of Style, and there may not be one at all. As I make use of that model in articles and sections, I'm just proposing it so that it can be taken into consideration in the event a Manual of Style is born; so far, the results are satisfactory, but not all articles are written this way yet (since I haven't played all games). So if you're interested in the way I'm trying to improve pages, or there is something that can be modified or checked, you can make me know and edit the articles so that all of them are consistent with a common modus operandi.

Another thing I'm interested on is to improve the repertoire of articles related to minigames and sidequests. There were originally only 24 articles related to sidequests; through article expansion and categorization, now there are 42, but the task is not over yet, since most sidequests from the handheld titles are either lacking an article, or the latter exist but haven't been categorized yet. Still, things seem to go to the right direction. As for minigame articles, some minigames didn't have pages at all, and some still don't, so I contributed on creating a few pages on certain minigames; but I can't with this alone, I need others' help.

Finally, I have had interest on miscellaneous articles, so I have contributed on them (and made a couple of them). To think that these articles could have been deleted a few years ago..... what matters now is that editors' interest on them grew up significantly since then.

My hopes are that these contributions don't violate or contradict the policies in regards of the wiki's Quality Standards, Canon Policy and General Disclaimer, to which I wish to respect, follow and remain faithful.

Favorites
"Luna, I want to be your family!"

- Bell, Planet Survival; ep. 40


 * Game: Nope, I don't have a winner. All Zelda games are great.
 * Character: Saria from Ocarina of Time Cremia from Majora's Mask, Happy Mask Salesman from both games, at least three from The Wind Waker (Medli, Makar and Tetra), and Midna from Twilight Princess.
 * Dungeon: Spirit Temple from Ocarina of Time.
 * Sidequest: Guess.
 * Boss: Tough choice. I think I placed some candidates to this in the Userbox section.
 * Moment: So many, but one of the best is the TWW ending ....

Created Pages
"Please don't tell my father"

- Princess Ruto, Ocarina of Time


 * Star Isles (the result of merging three pages into one).
 * Technology in The Legend of Zelda Universe
 * Playable Secondary Characters
 * Mussical Session
 * Cat Chat
 * Fisherman's Jumping Game
 * Mistakes in The Legend of Zelda Series
 * Retrieval of the Ocarina of Time
 * Shadow Dungeon (disambiguation page)
 * Desert Dungeon (disambiguation page)
 * Earth Dungeon (disambiguation page)
 * Racing games (category page)
 * Light Dungeon (disambiguation page)
 * Some talk pages (and a few archives).
 * Numerous redirect pages.

Wise Internet Lessons, by Phineas and Ferb
"Look at Yeto's eyes. There true beauty"

- Yeto, Twilight Princess


 * Be careful with whatever you submit on Internet. It never disappears. Remember this when you're on a dispute in a wiki, forum or blog. I had a few minor confrontations here at ZeldaWiki, and I fully regret because of that. Learn from my mistakes: Don't let your public image on the web to be damped by flame wars, provocations, or the like; it's unhealthy, and depressing.
 * You never know who will see your content. Careful, young heroes and heroines; you may submit something lustful or offensive while thinking that your relatives or friends won't be aware of it. And it happens the other way around: At this moment, someone might be libeling you on Internet . . . . and you still remain unaware of it.
 * JUST BECAUSE SOMETHING IS ON INTERNET, DOESN'T MEAN IT'S TRUE. Thanks, ZeldaInformer, for posting unproven rumors about Zelda Wii (especially those about that supposed "reliable German source"; serioulsy, Zordiana???). That, and your uncontrolled Majora's Mask gushes, gave false hopes to most fans, which left them unprepared for what Nintendo actually planned for Skyward Sword.
 * Not everybody is whoever they say they are. My name is not K2L, obviously. And it's way too coincidential that most users on ZeldaWiki user-named themselves after Heroes characters (Matt, Ando, Claire, Nathan, Adam, etc. =P).
 * If there is something you wouldn't do on real life, don't do it on Internet. Be honest with yourself, and with your friends from the web. Speaking of which ....

Theories I believe or personally have
"Has your destiny darkened?"

- Astrid, Phantom Hourglass (Latin American version, I'm not sure what she says in the US version)


 * The Split Timeline, of course. Except I don't follow either discipline, both of which assume that the NES and SNES games are either in the Adult or Child Timeline. What I believe instead is that the two timelines merge at some point (probably thanks to the Oracle games, as they're eventually linked), meaning that the NES and SNES games happen after that. This might be difficult to understand at first, but it helps to compensate the weaknesses of one Discipline with the strengths of the other (like, for example, the Triforce being unified in the Adult Timeline and still split in the Child one).
 * There may be a mysterious connection between Snowhead and Snowpeak (and, by extension, between Hyrule and Termina), in the same way there is between Lost Woods and the underground catacombs of Clock Tower. It helps that both places are north of their respective lands, and their respective dungeons are located in a sort-of penninsula surrounded by a huge precipice. As a matter of fact, it's possible that Hyrule and Termina are actually next to each other in geographical terms. Most players think the two lands are dimensionally-parallel opposites of each other, but only because Link warps from one to the other through a warp hole. And even then, Hyrule itself has spots of similar nature that allow the young hero to warp instantly from, say, Lost Woods to Goron City or to Zora River; in neither case one warps to a new dimensio or universe, just elsewhere. The same thing might happen with Hyrule and Termina.
 * After playing Phantom Hourglass, I noticed a possible connection between the Northeastern quadrant of the sea and the Twilight Princess portrayal of Gerudo Desert, which suggests that one is the dimensional counterpart of the other. To elaborate:
 * It happens that the Cobble Kingdom had an exceptional staff of architects and swordsmiths led by King Mutoh; apparently, said race of people used to live originally in Gerudo Desert, meaning that their first generation of existence might have consisted of Mutoh and his carpenters (here I'm speaking about Ocarina of Time); over the years, their glory extended to other places, building what we see as the pyramids and temples in the Isle of the Dead and the Isle of Ruins; therefore, the suspiciously unknown extinction of the kingdom might have to do with the Great Flood. For all this to be true, of course, the World of the Ocean King would have to be placed west of the Great Sea; by doing this, we have a geographical proximity between the aforementioned isles and Forsaken Fortress, whose other inhabitants (the Gerudo) vanished after Ganondorf took posession of the place (in hindsight, the original carpenteers might have done well at going to other places before it was too late). With the previously cited proximity, the territory of the defunct Cobble Kingdom is in an equivalent position to that of the Desert Province in the GameCube version of Twilight Princess (which is the only geographically canonical version of the two).
 * With the above points and beliefs illustrated, we can easily notice the subsequent analogies between Arbiter's Grounds from Gerudo Desert in the Child Timeline, and Mutoh's Temple from the Isle of Ruins in the Adult Timeline. For example, both dungeons are in a distant corner of their respective locations, both cover related themes (AG is a Desert Dungeon, MT is an Earth Dungeon), both have a disproportionately huge boss, and both share elements of the undead without being strictly Shadow Dungeons.
 * Lastly, I think that the reason why Link is born and raised in Ordon Village is because the Hero of Time married Malon and both ran Lon Lon Ranch together, spawning generations of farmers who held the bloodline of Link I (or Link II if we remember the Skyward Sword incarnation). Well, my theory list ends here. I have more, but I'm aware that ZW is not a repertoire of original theories, unless they're WikiExclusives (I'll see if I can write one in December 2010).

Friends
"Dreaming won't do you any good if you forget to live"

- Albus Dumbledore, Harry Potter and the Philosopher's Stone

These are the editors I have interacted the most with; if you think you should be too, tell me on my talk page!
 * Dany36.
 * Cipriano.
 * Axiomist (or in memory thereof. Wherever you are, I hope you're fine =.
 * Justin.
 * Jeangabin.
 * Embyr 75.
 * Abdullah.
 * SkullKid001.

Enemies
"If there is a fourth season of either series, it will be a garden show teaching how to harvest white lilies"

- K2L, upon witnessing how pronounced LGBT fanservice has become in two of his favorite shows


 * See here XD.

Facts of Interest
These are trivia-type details that would never make it into articles, as they are either too specific or too uninteresting. Enjoy reading them:


 * The Imageboards are listed among the most dangerous and traumatic places on Internet. Even the Zelda franchise was victim of them. Proof? All starts with an initial sense of ecstasy, much like premises on drugs, then it seems like your most tabooed desires are exposed through obsession, then everything and everybody abandon you after seeing your weakened judgement, now with you believing every single incoming rumor, and finally, when you realize what was wrong with you, the only cure to the illness is to drag a Wii Remote in your nose. Of course, the worst victim is the upcoming Skyward Sword, as it's unlike anything fans (who became addict by the rumors from the Imageboard, through symptoms known as Adellitis and Zordianitis) expected, and now the game's success is screwed. Then again, the fans' whims in regards of the series itself screwed things up after Ocarina of Time, and that's unlikely to ever change (it's somewhat on par with the Sonic fans, you know).
 * If you write Reuniting Kafei and Anju on Goggle and click "I'm feeling lucky" (well, I think it's what it says in English; I'm not too sure because I use Google.co.ve and it's in Spanish), you'll be brought here. Our article about the subject is already very popular! =D
 * That's also the way I visit this wiki, you know.
 * The fastest non-glitch-based order Link can complete the dungeons in Ocarina of Time is: Fire Temple, Forest Temple, Water Temple, Shadow Temple, and Spirit Temple. Almost the same as usual except for the Fire Temple coming first. This is because he, after collecting the Hookshot, can go directly to Death Mountain as it's closer at that point than Kokiri Forest. And when Link completes the Fire Temple, he can pass through Goron City to take the shortcut to Lost Woods and find the Forest Temple. And once the sanctuary of Link's best friend is beaten, the shortcut to Zora's River is closer than it would have been from Death Mountain Crater. From this point, the usual route can be followed.
 * In the Spanish version of Majora's Mask, Snowhead is named Pico Nevado, which means ....... Snowpeak. In the Spanish version of Twilight Princess, Snowpeak is named Pico Nevado as well. See my list of theories for a suggestion on what this might mean....
 * An easier method to obtain a picture of each Korok in The Wind Waker, without the need of having to travel to every sigle island where one of them is to wait until Link arrives to Forest Haven in the Second Quest (this can be done in the First as well, as long as it's accepted to backtrack to Windfall Island to get the Deluxe Picto Box and the Song of Passing .... obviously a mess).
 * Before the tragic earthquake that occured in Chile in early 2010, typing 8.8 on Google and clicking "I'm feeling lucky" led to the Gamespot review for Twilight Princess. Now it leads to a page speaking about the earthquake (it was 8.8 Ritcher). That seems to be a number of bad luck . . . . . ..
 * Although Carlov supposedly doesn't allow non-colored pictographs, he does approve the pictures Link take from the bosses when they're found in Ganon's Tower, where the fights are in black and white.
 * The total number of dungeons among the currently four 3D console games is exactly 30: Nine from Ocarina of Time, five from Majora's Mask, seven from The Wind Waker and nine from Twilight Princess.
 * Almost every The Legend of Zelda games has a signature source of sidequests. The only one that perhaps has none is the first NES title. Not only there are only Heart Containers and nothing more; because you need twelve hearts to collect a mandatory blade, it's one of the few games where you're actually not allowed to a three-heart challenge (the other is A Link to the Past, reasons are beyond my knowledge).
 * As for dates:
 * Year 2000 saw no less than three sequels to games that were launched in 1998: Mario Party 2, Majora's Mask, Pokémon Gold and Silver, and Banjo-Tooie.
 * Year 2008 was the only one in the first decade of the third Christian millenium that didn't see any The Legend of Zelda launch. Not even a remake.
 * Those interested on collecting 15 Blue Chus to make the blue potion in The Wind Waker can ease the quest by visiting Crescent Island, there are two Chus in there.
 * To date, there hasn't been a single Zelda dungeon set in a ranch.
 * In the wii game No More Heroes, the cat-and-fish dolls tied to the fans that ventilate Travis' room resemble, color-wise, Wolf Link and Midna from Twilight Princess (especially since the fans spin quickly and it's hard to check the shapes of said dolls).
 * Midna, as confessed by Eiji Aonuma, was inspired by anime characters (generally female, though there are also male examples) identified with the tsundere personality.
 * In Majora's Mask, three days equal a total of 54 minutes.