Majora's Mask (Boss)


 * ''This article refers to the final boss in The Legend of Zelda: Majora's Mask. You may be looking for the Majora's Mask (Object), the actual mask that appears within the game.

Majora's Mask (Pronounced ) is the primary antagonist, as well as the final boss in Majora's Mask. The Mask itself manifests in three forms: a hovering mask, Majora's Mask; a pedantic legged-being, Majora's Incarnation; and a vicious humanoid monster with whips as arms, Majora's Wrath.

Majora's Mask
Majora's Mask comes to life and grows hairlike tentacles as well as growing significantly larger. To defeat the Mask, Link must stun it with some projectile weapon to make it collapse to the ground, allowing him to strike it with his sword. However, it must be a strike to the back to stun it. An easy way to do this is to transform into Zora Link. When Z-targeting the Mask, the Boomerang fins fly around behind it and strike it in the back, stunning it. Additionally, there are flower designs on the ground. Deku Link can burrow into these flower designs, making him temporarily impossible to hit and allowing him to hit the Mask as it flies over him. After the Mask has taken enough damage, it shoots a fire beam at Link and the four Boss Remains Masks begin to attack him as well, though little effort is taken to kill them. The beam can be deflected with his Mirror Shield to reflect it back at the mask. Majora's Mask has tentacles in this form and can use a whirling attack. This attack cannot be blocked.

Majora's Incarnation
After the Mask is defeated, it grows a set of arms and legs along with a single eyeball; it also loves dancing. To defeat the Incarnation, Link must shoot it with an Arrow or any other weapon to stun it, and then strike it with his sword. Majora's Incarnation (ムジュラの化身, lit. Majora's Incarnation) is very fast and unpredictable, but takes very few hits to defeat. While its various dances are funny, and its child-like antics entertaining, they can be a bit grating on the nerves. It can moonwalk, can-can, Russian dance, ballerina twirl, and fire energy bolts (its only attack). Since the moves are unpredictable, it's wise to keep distance. It has a shrill scream when it's damaged.

Majora's Wrath
After the final scream from the Incarnation is heard, it becomes enraged and its limbs throb and pulse, becoming Majora's Wrath (ムジュラの魔人, lit. Majora's Mage/Sorcerer). It is a humanoid version of Majora's Mask with a horned head with three eyes, whips for arms, and a flaming mouth. To defeat Majora's Wrath, Link must use a projectile weapon to stun it while it is paused, then strike it with a Light Arrow or his sword. This process must be repeated until it is defeated. The individual attacks of Majora's Wrath are not particularly damaging, however, its immense reach allows it to attack numerous times very quickly. It often jumps from one side of the arena to the other. Because it is slow to attack, it can, however, be easily defeated. Majora's Wrath attacks by whipping three times, leaping across the room, throwing eyeball-shaped tops, grabbing Link and tossing him clear across the room, and using a furious whipping attack that is only announced by a horrifying shriek briefly before it uses the attack. Killing the Wrath results in it turning into ashes, eliminating the threat to Termina.

Trivia

 * During the battle with Majora, if Link listens to what Tatl has to say, her hints sound like the ones given in previous boss fights, but in reverse order and excluding Gyorg. During the battle with the first form, Tatl says to strike it from behind, similar to the weakness of Twinmold. When it transforms into the Incarnation, she tells Link to hit it with his own body, similar to how Goht is defeated, although it is unnecessary to do so. Finally while battling Majora's Wrath, Tatl says to strike it while it is distracted, almost exactly like how Odolwa is fought.
 * Majora's Mask is, size-wise, the smallest antagonist in the series.