Forest Temple

The is a recurring Series: and location in. The Series: goes unnamed in, , and.

The OoT3D: is the first OoT3D: that OoT3D: is directed to as an adult in. He must journey here to save his childhood friend, the OoT3D: named OoT3D:, only to awaken her to her role as the OoT3D:. The primary item of the OoT3D: is the OoT3D:, and its boss is OoT3D:.

Entrance to the OoT3D:
Deep within the OoT3D: in the OoT3D: lies the mansion-like OoT3D:, inhabited by many fierce foes. Since the stairway leading to the OoT3D: is now broken, the only way to gain access to the OoT3D: is by obtaining the OoT3D: from the OoT3D: and using it to grab onto a OoT3D: branch hanging off of the entrance platform.

Themes and Navigation
The OoT3D: is an eerie, complex OoT3D: filled with strange puzzles and other features designed to confuse its explorers, such as an array of NaN Switchs which have the ability to twist entire hallways in an unnatural manner, rearranging the very OoT3D:, making walls become floors. It one of the few NaN Dungeons in whose structure can be altered in this manner. The OoT3D:'s interior design is reminiscent of a mansion or castle, with portraits hanging in certain rooms and quaint red carpets decorating the floor. This is also one of the few NaN Dungeons that has open-air elements, walled gardens are found on the east and west sides of the OoT3D:, connected by two wells. Most of its rooms and corridors are covered with moss and NaN Vines, and many hold enemies. However, most of the threats OoT3D: will encounter in this OoT3D: are undead.

The OoT3D: is also where the four OoT3D: appear by stealing the flames from four multicolored NaN Torchs in the center of the main room of the OoT3D:. This becomes the primary puzzle that the OoT3D: is centered around: OoT3D: must hunt down and destroy them to restore the flames and complete the OoT3D:. The first two OoT3D: can be found on the upper levels of the OoT3D:, in passageways with staircases; the third OoT3D: appears in the eastern end of the upper levels after OoT3D: solves a jigsaw puzzle, and the final OoT3D: returns to the OoT3D:'s main chamber after her sisters are defeated.

The OoT3D:'s music uses a mix of haunting, eerie sounds and a slow, gentle melody driven by wind instruments. Its boss is OoT3D:, a ghost of OoT3D:'s creation.

In, the locations of NaN Small Keies and NaN Locked Doors have changed. The two NaN Wolfoss are no longer at the entrance of the OoT3D:, but rather at the room where the first OoT3D: was fought. The OoT3D: now appears in a small connecting room and rewards OoT3D: with the OoT3D:. More NaN Skulltulas and NaN Skullwalltulas appear throughout the OoT3D:. The room with the OoT3D: has been altered to host a single OoT3D: whereas the OoT3D: has been moved elsewhere. There are two extra blocks in the jigsaw puzzle room, but they serve no purpose other than to obfuscate the puzzle further. The first twisted room is straightened when it is first found, and is twisted by activating a OoT3D: instead of an OoT3D:. Puzzles involving NaN Time Blocks have been added throughout the OoT3D: as well. The wells are now emptied by shooting an OoT3D: with an OoT3D:.

Entrance to the TPHD:
The TPHD: is housed within a massive TPHD: in TPHD:. If TPHD: revisits the TPHD: after clearing it, the TPHD: will be needed in order to make it any further than the TPHD:'s main room, as well as to reach the TPHD: chamber. This is because the NaN Monkeies that initially helped him traverse the TPHD: disappear from inside it once the TPHD: is defeated.

Themes and Navigation
The TPHD: is infested with NaN Enemies. The TPHD:, which is obtained after defeating the TPHD:'s TPHD:, TPHD:, is used to manipulate wind powered NaN Switchs and bridges, allowing TPHD: to access rooms deeper within the TPHD:. NaN Bomblings must also be used in place of NaN Bombs in order to destroy several NaN Boulders inside the TPHD:, as well as to defeat the TPHD:'s TPHD:. Eight NaN Monkeies, which have been imprisoned in various locations throughout the TPHD: by TPHD:, must be freed in order to help TPHD: progress. There are two NaN Piece of Hearts that TPHD: can obtain in the TPHD:. Upon defeating the TPHD:'s TPHD:, TPHD:, TPHD: will obtain the first of the NaN Fused Shadows.

The ST: is the first ST: that ST: must explore in order to restore its energy to the fragmented ST: in. The main item obtained is the ST:, and the ST:'s boss is ST:.

Entrance to the ST:
The ST: is located in the northwest of the ST: of ST:, and is accessible after ST: and ST: perform a ST: in the ST:, which in turn is found after the young hero crosses a maze in the ST:. Left of the ST:'s inner entrance is a statue that teaches ST: the "ST:".

Themes and Navigation
The ST: has the appearance of a with a giant ST: growing atop it. NaN Gossip Stones throughout the ST: will reveal the locations of NaN Treasure Chests on each floor for a fee of NaN Rupees. Items such as NaN Demon Fossils and NaN Wood Hearts are found here, as well as the ST:, the main treasure of the ST: that is also critical to defeat the boss of the ST:. ST: serves as the dungeon's ST:, while the boss is a large stag beetle-like creature called ST:, who has stolen the ST:'s ST: from its beacon atop the ST: and thus is responsible for the deactivation of the ST:'s energy beacon.

ST: must defeat the creature atop the ST: by using the ST: to turn its weaknesses and attacks on itself, therefore exposing it to his own attacks. Following ST:'s defeat, the ST:'s ST: is restored to its energy beacon, restoring the ST:'s energy flow to the ST: and causing a segment of the ST: to reconnect to the base, completing the hero's first task to restore the ST: to its original state.

[[SS -]]
The SS: is the area surrounding the SS: situated in the SS:. Before SS: can enter the SS:, he must find the SS: within the SS: area. The location of this SS: is revealed by a SS: that is hidden in a patch of SS:. A SS: that SS: can SS: on to restore his NaN Hearts can be found to the side of the entrance to the SS:. The door to the SS: has two crystals, located at the head and the tail. By shooting these crystals with the SS:, SS: can receive a SS: and a SS:, respectively. A single SS: can be found at the SS:.

After SS: receives the SS: at the SS:, he is greeted by SS: in the SS: area. SS: asks SS: if he found SS:. Upon hearing that she is still missing, SS: offers that SS: at least knows where to go next. SS: then thanks SS: for helping to reunite him with his friends and then bids farewell.

The TFH: is a TFH: in. It is the fourth and last TFH: of the TFH: TFH:, preceded by TFH:.

Themes and Navigation
The TFH: consists of an ancient TFH: situated within a dense forest. It features numerous types of traps and obstacles that the NaN Linkss must overcome.

In Stage 1, the NaN Linkss enter a TFH: room where a pair of NaN Bombs and a TFH: can be found. A gate blocks the rest of the passage, and must be opened by lighting the unlit NaN Torchlights in the room. The NaN Torchlights can be lit by having one TFH: fire an TFH: towards it from one of the lit NaN Torchlights, which will carry the flame over and light it. The second TFH: near the gate is too high for one TFH: to reach, thus requiring that the NaN Linkss form a TFH: and have the top TFH: light it with an TFH:. Lighting both NaN Torchlights opens the gate to a room with four spinning NaN Mini-Margos that follow a set path. These traps must be destroyed by having the NaN Linkss throw NaN Bombs into their openings. This room also has several NaN Pots and a TFH:, from which the NaN Linkss can collect some NaN Hearts and NaN Rupees. When the last TFH: is defeated, it will drop a TFH: that opens the gate to the TFH:.

Stage 2 is a large, seemingly empty chamber with a TFH: in the center, that can only be pressed down with all three NaN Linkss. Pressing it makes pillars raise from the floor, and summons NaN Mini-Margos and NaN Tektites that the NaN Linkss must defeat. The NaN Mini-Margos will move along several set paths around the room, while the NaN Tektites will hop along the pillars. The NaN Tektites can be attacked either by forming a TFH:, by firing NaN Arrows at them from one of the ledges, or by throwing well-timed NaN Bombs at them. The NaN Tektites can be attacked from the floor once they are knocked off, but they will soon hop back onto the pillars. Defeating all the NaN Enemies opens the gate to the next TFH:.

Stage 3 places the NaN Linkss in a large chasm with narrow paths over a pit. The NaN Linkss must carefully follow this path, while dodging NaN Arrow Traps that constantly shoot NaN Arrows from the walls. One of the trap NaN Arrows will fly into the path of a TFH: and carry its flame, but is blocked by small NaN Cracked Blocks preventing it from flying any further. The NaN Linkss must destroy both NaN Cracked Blocks, allowing the trap NaN Arrows to light a TFH: at the far end of the path. Once this TFH: is lit, the NaN Linkss can use it to light the other NaN Torchlights and raise a staircase. The NaN Linkss walk along more narrow paths while dodging trap NaN Arrows, eventually reaching the end where a heavy, steel TFH: sits atop a ledge. The NaN Linkss must use their combined effort to push this block into the path of oncoming NaN Arrows, protecting them while they move towards the TFH:. In a single-player game, this TFH: is replaced by a wooden version that a single TFH: can push on his own. Finally, a TFH: freely moving around the TFH: platform must be defeated to activate the TFH:.

Stage 4 is where TFH: is fought in a courtyard outside the TFH:. The NaN Linkss begin on a high-up ledge with slopes that drop them into the courtyard, thus beginning the battle. On the left side of the area is some TFH: that produces NaN Hearts when sliced, and on the right side is a ledge that the NaN Linkss can use as a vantage point. Several small NaN Cracked Blocks are on the ground, which can be strategically used to block the path of the charging TFH:, though they will be destroyed in the process. Once TFH: is defeated, a large doorway opens to the north that leads to the TFH:.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, the TFH: can be replayed with the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute in Multiplayer, or two minutes in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same NaN Materials, and one contains a more valuable TFH:.

The first time TFH: completes the TFH:, he will also find the TFH: in the bottom of the TFH:.

NaN Enemies and Traps
In this TFH:, each TFH: features the same configuration of NaN Enemies.


 * TFH: 1


 * TFH: 2


 * TFH: 3


 * TFH: 4

Within the OoT4kMK:, OoT4kMK: battle OoT4kMK: with the OoT4kMK:. However, he accidentally knocks the OoT4kMK: that OoT4kMK: is emerging from off the wall with a stray OoT4kMK:, killing OoT4kMK: and his OoT4kMK: in the process. In another version of events, OoT4kMK: beats back OoT4kMK: within the OoT4kMK: with only an OoT4kMK:. In yet another version, OoT4kMK: is fighting OoT4kMK: in the OoT4kMK: when his OoT4kMK: catches fire.

While exploring the OoT4kGBAC:, OoT4kGBAC: stumbles across a picture frame containing OoT4kGBAC:. Not understanding her to be a foe, OoT4kGBAC: is unimpressed by the quality of what he thinks is merely a painting, and offers to fix it with a pack of drawing materials. OoT4kGBAC:, slighted, grows angry and attacks him.

After obtaining the OoTPtA: from OoTPtA: and the "OoTPtA:" from the OoTPtA:, OoTPtA: travels through the OoTPtA: and reaches the entrance to the OoTPtA:. While fighting through NaN Blue Bubbles, NaN Deku Babas, NaN Wallmasters, and NaN Stalfoss, OoTPtA: collects several NaN Small Keies and locates the OoTPtA:. He obtains the OoTPtA: and OoTPtA:, and, after shooting an OoTPtA:, the OoTPtA:. After completing a OoTPtA: OoTPtA:, OoTPtA: fights OoTPtA:, and later OoTPtA:. He then opens the OoTPtA:'s OoTPtA: and uses the OoTPtA: to best OoTPtA:. He then is transported to the OoTPtA:, and awakens OoTPtA: as the OoTPtA: of Forest.

(Himekawa)
After returning to what remains of OoT (Himekawa):, OoT (Himekawa): makes his way to the OoT (Himekawa):. Along the way, he reunites with his old rival OoT (Himekawa):, whom he saves from an attacking OoT (Himekawa):. The pair are attacked again by a pair of NaN Wolfoss, before they enter the OoT (Himekawa): together. As they walk through the OoT (Himekawa):, OoT (Himekawa): and OoT (Himekawa): discuss what has come of OoT (Himekawa): and the OoT (Himekawa):. All the while, a magical painting of OoT (Himekawa): eyes the two intruders. Without warning, OoT (Himekawa): suddenly springs from one of the picture frames and attacks. OoT (Himekawa): soon finds that the OoT (Himekawa): does not work on the spirit. Luckily, OoT (Himekawa): soon stumbles across the OoT (Himekawa):, which OoT (Himekawa): uses to slay OoT (Himekawa): and free OoT (Himekawa): from his clutches. OoT (Himekawa): thanks OoT (Himekawa): for his hard work, before departing from him for good.

(Himekawa)
After being attacked and knocked unconscious by TP (Himekawa): wielding the TP (Himekawa):, TP (Himekawa): is brought to his base of operations—the TP (Himekawa):. TP (Himekawa): attaches a rope around TP (Himekawa):'s neck as a collar and drags him around, still unconscious. TP (Himekawa):, having followed them to the TP (Himekawa):, wakes TP (Himekawa): up and informs him of his power of TP (Himekawa):. Awakening his TP (Himekawa):, TP (Himekawa): is suddenly able to see several NaN Shadow Insects crawling around. He attacks and kills every one, and, upon doing so, is transported to the TP (Himekawa): and returned to his TP (Himekawa): form.

With his original form returned to him, TP (Himekawa): returns to the TP (Himekawa): and retrieves the TP (Himekawa): from TP (Himekawa):. He then slays TP (Himekawa): using the TP (Himekawa):, obtaining the TP (Himekawa): hidden in the TP (Himekawa):'s depths.