Talk:Food

BotW Food Effects
Just to note, the effect associated with a cooked food/brewed elixir can be dependent on the amount of ingredients used to make it. For example, this energizing mushroom skewer provides 5 hearts of recovery and restores 1/5 of the stamina wheel, whereas this energizing mushroom skewer provides 6 hearts of recovery and restores 4/5 of the stamina wheel.

Due to this, the "Effects" column, which is currently detailing the amount of hearts gained from consumption of food, is very misleading due to the effects themselves not being static. Perhaps for the time being the "Effects" column should be changed to only detail the generic effect a certain cooked food has i.e. "Restores Stamina", to avoid any confusion? - Dekusian (talk) 16:38, 25 June 2016 (UTC)


 * I added some additional columns under Omelets and Sautéed Nuts to show different recipes and their different effects. I think this is how they'll need to be listed if we want a complete list of recipes.


 * I think the best way to list recipes would be to find out what ingredients are required for a dish (ie. I suspect Eggs are required for Omelets) and then have another section showing things you can add, and their effects to any dish. A single Bird Egg Omelet recovers 2 Hearts, but a Bird Egg with an Apple makes an Omelet that recovers 3 Hearts.  If we could determine that any dish plus an Apple increases that dish's effect by +1 Heart, we could state that fact in a separate section.  However we'd need to verify that is the case for all recipes.  Until then, I think dishes will need to be listed with multiple recipes.  Other suggestions? - Eggwall (talk) 03:26, 6 March 2017 (UTC)

BotW Food Entries
Ideally, in the future, I am of the opinion that there should be no duplicate entries for foods that share the same graphic (icon displayed above the food name). For instance, there do not need to be 12 different entries for the "Mushroom skewer" depending on if it has a hasty effect, sneaky effect, fireproof effect, etc. A single entry will suffice. To do this without losing any information, a new section should be created called "Effects" Detailing all 11 effects capable of being added to foods and the ingredients that will add each effect. The new section should also explain that multiple effects cannot be added to the same food and detail how the game handles cases where users try to add ingredients with more than one effect type.

Once that is done, the duplicate sections can probably be deleted and the entries in the current "Recovery" section could be changed back to the default. The only exception for this might be for foods that only exist in cases where they have added effects. For instance, "Spicy Sauteed Peppers" has no non-spicy alternative. Likewise, if I am correct, Pumpkin Stew and Meat Stuffed Pumpkin will always carry the "Tough" effect. For unique foods that always have the same effect, they could exist in their own sections, but that is up to the discretion of the community editing this document.

It would seem that there is a "first time bonus" added to each recipe the first time that you cook it in game. For each subsequent time that you make that recipe, it will have a lower effect than it did the first time.

To simplify things, recipes should include only the minimum number of ingredients required to cook that recipe and the base heart recovery that food will provide after the "first time bonus" has been granted. A new section should also be made to nail down exactly how the first time bonus mechanics work.

Like Eggwall suggested, another section could be made detailing the base effect each special ingredient has.

Personally, if the information is not already out there on the "Materials" Page, I would like to also add a section listing each base cooking ingredient and their effects. XChaoticEchox (talk) 22:14, 7 March 2017 (UTC)


 * I think the single-ingredient open-flame items should stay in a separate table from all the recipes cooked in a Cooking Pot. I completely agree with the simplification you suggested here, with only the minimum required items to cook a dish being listed.  That column should probably be renamed to "Required Ingredients" or "Minimum Ingredients".  I was a little over-ambitious in my earlier suggestion to list all possible recipes.  That was before I realized how many items and combinations that would be.  I'll start removing redundant recipes for the same dish tomorrow, and leave only the required ingredients and their base effect values.


 * I like the effects sections that was added detailing Hearty, Energizing, Enduring, etc. If we can add the Ingredients that provide that effect as another column there, I think that would be helpful, ie. Spicy Pepper changes a dish to Spicy, Blue Nightshade changes a dish to Sneaky.  Also, since a dish can't have multiple effects, we should list the order of what effect takes priority.  I don't know if it's static though, like Spicy is always prioritized over Sneaky, or if it has to do with how many ingredients are used.  Or is it a chance ratio?


 * I hadn't heard of the first-time cook bonus. I've cooked dishes with the same ingredients, and they seem to turn out the same as the first cook for me (with the Crit exception below).


 * If heard that recipes can "Crit" at random and become more effective, and think I did "Crit" once. I made a Apple/Acorn/Bird Egg Omelet that yeilded 7 Hearts, when I was expecting only 4 (1 per Apple, 1 per Acorn, and 2 per Bird Egg). Two subsequent cooks have yielded only 4 Hearts each.  This is the only time I know of that I've cooked a dish and had unexpected results.  It seems my Crit added 3 Hearts to the total.


 * Lastly, it seems that Heart Resoration Values are always 2x the uncooked amount of their ingredients when cooked in a Cooking Pot, where open-flame cooking is always 1.5x (with the exception of Dubious Food/Failed Experiments). Has anyone seen otherwise?  If that seems to be the standard formula, we can just state "Adding additional ingredients to a recipe will increase Heart Resoration Total by 2x the uncooked amount." I'm guessing there is a similar standard for Stamina and other effects. - Eggwall (talk) 04:43, 8 March 2017 (UTC)


 * Very interesting. I assumed the bonus was a first time because it always seems to have happened for me the first time I tried something new and it worked, but it is possible I was just getting a Crit like you said.  Will need to look into this more.


 * Also, sorry for not clarifying. I agree that we should keep the "foods cooked over an open fire" its own section.


 * I added the new section for "Effects" at the bottom of the page detailing how each effect works and ingredients that produce each effect. It is currently rough and unfinished.  In the future, I would like to
 * A) Put each ingredient listing into a chart
 * B) Have that chart have columns for the ingredient description, Cooked effect (time and hearts added), graphics, and anything else useful to display about them
 * C) Include a separate chart for the "no effect" health-recovery only ingredients


 * I realize that this might be a bit ambitious and possibly something suited to be its own separate page, but the Materials Wiki page I saw so far was its own disorganized train wreck, and something I would rather not point back to at the moment. I think it would be ideal to list cooking ingredients separate from the rest of the ores/guardian pieces/etc for now.


 * To further simplify recipes, I suggest using a disambiguation that will make listing them much simpler. For some recipes like the Salmon Meuniere, a particular ingredient is called for.  In that case, you cannot cook it without a hearty salmon.  But for many recipes, various combinations of ingredients from the same overarching "categories" will produce the same result.  For instance, any combination of (land based) meat with any combination of mushroom will produce the meat and mushroom skewer.


 * Here is my current understanding and breakdown of the different ingredient "classes"


 * The sections above are, as far as I can tell, the breakdown. There may be some intricacy that eludes me for now but overall I think this covers it.  I split seafood between fish and crabs because there are some recipes specifically that need one of the crab types to be made, but which type of crab doesn't really matter.  Miscellaneous covers items like tabantha wheat, goat butter, courser bee honey, and other "special" cases.  Usually, though, recipes call for things in this category specifically, so we probably wouldn't use it to classify large groups when specifying them as ingredients.
 * Edit: Noticed that for making pilafs, it is important to have bird meat rather than red meat so I'm clarifying between them too now.  I also realized that there is a Porgy Meuniere as well so Porgy might need to be its own subclass within "Fish"


 * I Think it would be helpful, if you guys like this, to go ahead and add this breakdown to the wiki, then use the class names to say "Any Mushroom" or "Any Meat" when talking about what ingredients are required to make specific recipes. XChaoticEchox (talk) 05:30, 8 March 2017 (UTC)


 * Yes, I think this is exactly what needs to happen. Classify all ingredients that behave the same into a group, and use that group whenever possible.  If a more specific ingredient is needed, list the specific ingredient, but when "Any Meat" will work, use the group.  That should provide an accurate yet concise listing.  Good work. - Eggwall (talk) 06:41, 8 March 2017 (UTC)

Raw Edible Materials
I know that in-game, raw "Materials" are stored separate from cooked "Food". Some of the "Materials" are just raw edible items though, and can be eaten to restore Hearts like cooked "Food". I don't want to duplicate entries that exist on the "Materials" page, but I think the edible raw "Materials" should be either: I guess my real question is should this page list all items that Link can eat, or be strictly limited to entries that are cooked and show up under the "Food" section of the pouch? - Protokhal (talk) 18:32, 8 March 2017 (UTC)
 * 1) Listed on this page in a separate table as Edible Raw Materials
 * 2) Listed on the Materials page but separated onto their own table that can be easily reference from this Food page.


 * Building off xChaoticEchox's concept of classes, here's a rough-draft of how I think they should be listed.
 * {| class="altrow sortable" cellpadding="4" style="text-align:center;"

! Class ! Subclass ! Material ! Hearts ! width=100px|Effect Class when Cooked ! width=100px|Bonus Effect when Cooked
 * rowspan="2" colspan="2" |
 * [[File:BotW Half-Heart Icon.png]]
 * [[File:BotW Half-Heart Icon.png]]
 * Chilly
 * Low-Level Heat-Resistance (2:30)
 * rowspan="2" colspan="2" |
 * [[File:BotW Heart Icon.png]]
 * Enduring
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]]
 * Hearty
 * [[File:BotW Temporary Heart Icon.png]]
 * colspan="2"|
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]][[File:BotW Half-Heart Icon.png]]
 * Hearty
 * [[File:BotW Temporary Heart Icon.png]][[File:BotW Temporary Heart Icon.png]][[File:BotW Temporary Heart Icon.png]]
 * rowspan="2" |
 * Red Meat
 * [[File:BotW Heart Icon.png]]
 * Bird Meat
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]]
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)
 * [[File:BotW Temporary Heart Icon.png]]
 * colspan="2"|
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]][[File:BotW Half-Heart Icon.png]]
 * Hearty
 * [[File:BotW Temporary Heart Icon.png]][[File:BotW Temporary Heart Icon.png]][[File:BotW Temporary Heart Icon.png]]
 * rowspan="2" |
 * Red Meat
 * [[File:BotW Heart Icon.png]]
 * Bird Meat
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]]
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)
 * [[File:BotW Heart Icon.png]]
 * Bird Meat
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]]
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)
 * Bird Meat
 * [[File:BotW Heart Icon.png]][[File:BotW Heart Icon.png]]
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)
 * } - Protokhal (talk) 17:34, 9 March 2017 (UTC)