Ice Wizzrobe

are recurring enemies in.

In, Ice Wizzrobes appear inside Vaati's Palace. They will vanish and appear in a random location and attack with an Ice ball attack before vanishing again.

In, Ice Wizzrobes appear as an ice variant to the Green and Fire Wizzrobe. Like the others, They will constantly appear in random location in the area and shoot their Ice ball attack before vanishing again. Attack them once they appear will ensure their defeat.

In, only Ice Wizzrobes appear with their Fire variant. Like previous incarnations, they will randomly appear around the area and attack with an ice ball attack before vanishing again. Rushing to attack them as they appear will ensure their demise.

In, only Ice Wizzrobes appear with Dark Wizzrobes. Ice Wizzrobes are common in Levels of the Ice Cavern Area of the Drablands, but also appear in the Sky Temple. The ice beams they cast can freeze the Links on contact. They float at varying heights. The Wizzrobes that float high above can be reached by forming a Totem. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the Fire Gloves.

In, Ice Wizzrobes can be found near ruins around the Eldin Region. They attack by using their Ice Rods to dispel a chilling blast of cold air or by summoning frozen monsters such as Ice Chuchus and Ice Keese. They also create blizzards to decrease the area's temperature, making it too cold for Link without cold-resistant Armor or Elixirs. Ice Wizzrobes, like its variants, will turn invisible after attacking, leaving ripples in the air with each footstep. Striking it in the head with an Arrow will stun it and give Link time to attack. Hitting it with a Fire attack, such as with a Fire Arrow or a Flameblade, will immediately evaporate the Wizzrobe. When defeated, Ice Wizzrobes drop their Ice Rod.

Ice Wizzrobes appear as enemies in where they move to the beat of the music. Here, they act as medium- to long-range combatants for CoH:, CoH:, CoH:, and CoH:, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the Ice Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.