Lady Maud

, also known as The Lady, is the primary antagonist in.

Biography
TFH: is the witch of the TFH:, which serves as her domain. She is also TFH:'s older sister, and they are both part of a tribe who specialize in crafting magical clothes. However, TFH:'s skills were ignored, prompting her to move to the TFH: in order to find appreciation for her fashion sense with the creatures there. According to TFH:, at one point, TFH: grew power-hungry with her abilities. Although many in TFH: adored their princess, Styla, TFH: did not, and despised her for her unbearably cute fashion sense. One day she had sent the girl a beautifully wrapped gift, however, this was only a trick, as opening it had cursed Styla to wear an irremovable, ugly jumpsuit. However, according to the witch herself, she was simply attempting to make clothes that suited the princess better than her old ones. Styla isolated herself out of humiliation, and the townsfolk became afraid of the witch and dressed in ordinary clothing, out of fear that they would be cursed too. In response, TFH: issues a request for heroes to track down the witch as part of the Witch-Hunting Brigade. TFH: is recruited when he arrives in TFH:. However, TFH: sincerely believed that her outfit was the perfect fashion.

Throughout the TFH:, the TFH: find pieces of TFH:'s NaN Materials, including her Glasses, Collar, and eventually her Parasol. TFH: reveals that these NaN Materials can be used to tailor the TFH:, whose power can be used to lift the curse off of Styla without having to defeat the witch. She implores that TFH: find the remaining NaN Materials, and not just to save the princess, but also The Lady from herself.

The TFH: first encounter TFH: at her Lair in the Fortress of the TFH:. She suspects that TFH: has sent them to thank her for the TFH:, considering it as a generous gift. She becomes offended, however, when they accuse her of cursing the princess and demand the TFH: be removed. She sends her Pets to attack the TFH:, but they are all defeated. The Lady throws an angry fit and tells the TFH: to never come near her again, before teleporting away from the Fortress.

TFH: is later encountered again at the TFH:. She is very displeased to see that the TFH: have chased her all the way there. She becomes furious at their pestering, and declares the temple as no place for unfashionable people. The Lady engages them in battle, but not before ridding them of their Items. Despite this, the TFH: manage to defeat her after a long battle. Although she is angry, TFH: surrenders and says she is finished. She tells the TFH: to leave her alone, and teleports away from the Temple. With The Lady's defeat and the last of her NaN Materials found, {{Term|TFH|Link{{Term|TFH| quickly tailors the {{Term|TFH|Lady's Ensemble}} and lifts the curse from Styla. The creation of the outfit ensures that {{Term|TFH|King Tuft}} will not have to press serious charges against TFH:.

Characteristics
The Lady is fought as the Final Boss in the TFH:. Prior to the start of the fight, she will rid the TFH: of their items picked up from the Level.

During the first phase, the Lady will stand in the middle of a raised altar while a magical floor barrier circles around her. To pass the barrier, the TFH: must form a TFH: and throw each other over. However as soon as the TFH: are on the other side of the barrier, The Lady will retaliate by throwing parasols at them. One Link must then be thrown onto The Lady's platform, however, she will push him away with her parasol. The thrown TFH: must be quick to attack her with the TFH: before she can push him back. The TFH: can also wait until she is distracted while throwing parasols, and throw one TFH: behind her. Eventually, after taking enough damage, The Lady will begin to throw a fit as her platform lowers and the barrier dissipates. She will then charge after the TFH: while waving her parasol wildly. One TFH: can lure her away while the other TFH: attack from behind. After several more hits, she will disappear and begin the next phase.

In the second phase, the Lady will transform into a new, more powerful outfit. The platform beneath her will lower, and she will send orbs of electrical energy at the TFH:. The color of the orb will target the TFH: whose tunic color it matches, but the orb will change color and bounce if it hits a TFH:. The TFH: play a form of Series:, where after hitting the orb, it will change color and fly to another TFH:. Eventually the orb will turn yellow and fly towards The Lady, resulting in the orb being volleyed between her and the TFH:. The Lady will volley the orb back in a much larger size, and when hit back, will shock her and knock her back. The TFH: can then strike her with the TFH:. After enough damage, the third phase will start.

In the third phase, The Lady lowers herself down the pit she created in the second phase. She then rises wearing an elaborate dress that greatly increases her height. She will then summon colored, open parasols that slowly float around her. She will use these parasols to throw at the TFH:. However, when not in use, these parasols double as platforms. The TFH: can form a TFH: to reach the floating parasols, however, only the TFH: whose tunic matches the parasol's color will be able to land on it. (Any TFH: can stand on a white parasol.) If the TFH: stands too long on a parasol, it will close beneath him. In order to attack The Lady, the TFH: must form a TFH: of three and have either the bottom TFH: throw the middle TFH: onto a large parasol, or the middle TFH: throw the top TFH: onto a small parasol. The top TFH: can then strike The Lady with his TFH:. The TFH: must also be careful of electricity striking the parasols. Eventually, The Lady will open the wings of her outfit as she throws the parasols to the floor, which will shock the area that they land on. The parasol platforms will eventually reappear.

After several more hits, The Lady will elevate the platform beneath her, making her even taller than before. The rotating parasols will periodically lower to the ground before returning to The Lady. This allows the TFH: to ride the parasols without having to throw each other. The TFH: can form a TFH: of three and have the bottom TFH: step onto a parasol that matches. With their combined height, the TFH: can strike The Lady and finally defeat her.

Trivia

 * According to, {{Term|TFH|Lady Maud{{Term|TFH| dressed the monsters of the {{Term|TFH|Drablands}} according to her sense of fashion.

Nomenclature
is an Old German feminine given name, which means "powerful battler." Maud is also the name given to grey plaids once worn by shepherds in Scotland. It also has a similar pronunciation to, a 1960's British subculture and style of fashion of which the Lady's apparel resembles, as well as the word mode, which means "fashion, style."