Majora's Mask (Boss)


 * ''This article refers to the final boss in The Legend of Zelda: Majora's Mask. You may be looking for the Majora's Mask (Object), the actual mask that appears within the game.

Majora's Mask (Pronounced, ) is the primary antagonist, as well as the final boss in Majora's Mask. The Mask itself manifests in three forms: a hovering mask, Majora's Mask; a fast-moving legged being, Majora's Incarnation; and a vicious, humanoid monster with whips as arms, Majora's Wrath.

Majora's Mask
Majora's Mask comes to life and grows hairlike tentacles as well as growing significantly larger. To defeat the Mask, Link must stun it with some projectile weapon to make it collapse to the ground, allowing him to strike it with his sword. However, it must be a strike to the back to stun it. An easy way to do this is to transform into Zora Link. When Z-targeting the Mask, the Boomerang fins fly around behind it and strike it in the back, stunning it. Additionally, there are flower designs on the ground. Deku Link can burrow into these flower designs, making him temporarily impossible to hit and allowing him to hit the Mask as it flies over him. After the Mask has taken enough damage, it shoots a fire beam at Link and the four Boss Remains Masks begin to attack Link as well, though little effort is taken to kill them. The beam can be deflected with Link's Mirror Shield to reflect it back at the mask. Majora's Mask has tentacles in this form and can use a whirling attack. This attack cannot be blocked, but it can be countered with a well-timed spin attack, which causes the mask to become stunned and vulnerable to Link's sword.

Majora's Incarnation
After the Mask form is defeated, it loses its tendrils and grows a set of spindly arms and legs, as well as a tiny, one-eyed head with horns. This form of Majora will run madly around the room, pausing every now and then to perform a variety of dances—moonwalking, pirouettes, jumping jacks, and even the Kozachok—or to make taunting gestures at Link. Its only attack is a rapid-fire barrage of energy bolts it fires from its hands. Though not used often, this attack is difficult to anticipate and can be deadly if Link isn't fast enough. To defeat Majora's Incarnation, Link must hit it with either his sword or arrows when it stops to dance. When this happens, it will fall on its face and flail about, and after being struck a few times with the sword, it will get up again. During the entire battle, Majora's Incarnation makes mad clucking and whooping noises, and emits a high-pitched screech whenever struck. Though seemingly weaker than its other forms, its speed and constant gibbering can be grating for many players.

Majora's Wrath
After the final scream from the Incarnation is heard, it stands up to assume its final form. Its muscles begin to throb and inflate into a more humanoid shape, whip-like tendrils shoot out from its hands, and a new head bursts forth from its neck, becoming Majora's Wrath. To defeat Majora's Wrath, Link must use a projectile weapon to stun it while it is paused, then strike it with a Light Arrow or his sword. This process must be repeated until it is defeated. The individual attacks of Majora's Wrath are not particularly damaging, however, its immense reach allows it to attack numerous times very quickly. It often jumps from one side of the arena to the other. Its attacks are fast-hitting, but slow to wind up, giving Link a window of opportunity to attack. Majora's Wrath attacks by whipping its tendrils three times, leaping across the room, throwing giant spinning tops lined with spikes, grabbing Link and tossing him clear across the room, and using a furious whipping attack that is only announced by a horrifying shriek briefly before it uses the attack.

Killing Majora's Wrath causes the monster to disintegrate into ashes, finally eliminating the threat to Termina.

Trivia

 * During the battle with Majora, if Link listens to what Tatl has to say, her hints sound like the ones given in previous boss fights, but in reverse order and excluding Gyorg. During the battle with the first form, Tatl says to strike it from behind, similar to the weakness of Twinmold. When it transforms into the Incarnation, she tells Link to hit it with his own body, similar to how Goht is defeated, although it is unnecessary to do so. Finally while battling Majora's Wrath, Tatl says to strike it while it is distracted, almost exactly like how Odolwa is fought.
 * Majora's Mask is, size-wise, the smallest antagonist in the series.