Zelda's Awakening


 * Not to be confused with .

"" is the seventeenth BotW: in.

Overview
Once BotW: has unlocked all twelve NaN Memories from the NaN Pictures on the BotW:, he can return to BotW: to learn the location of the final memory. Hopping down for her pillow, she reveals that BotW: instructed her to wait to show something to BotW:. She stands in front of the BotW:, which is hanging on her wall, asks BotW: if it looks familiar, and states he should be able to get there in a half a day. She sends BotW: off, telling him to seek out the location.

The memory is unlocked in BotW: near BotW:. Several NaN Guardian Stalkers, corrupted by BotW:, are seen scouring the area. BotW: is visibly weakened, but he continues to protect BotW: despite her protests. He stumbles to his feet again, just as a BotW: finds and locks onto them.

With a shout, BotW: pushes BotW: out of its crosshairs and holds her hand up. A glowing light forms, and the symbol of the BotW: appears on the back of her hand. The light expands, deactivating all nearby NaN Guardians. Looking at her hand, BotW: is in shock and wonders if that was her sealing power.

Behind BotW:, BotW: finally collapses. BotW: rushes to his side, shaking him and begging him to get up. He coughs as she holds him up, and she tells him he will be fine. However, BotW: goes limp in her arms, and BotW: begins to cry. Suddenly, a noise can be heard from the BotW:. Zelda hears BotW: within the BotW: that tells her of a way to save BotW:.

Two BotW: guards arrive, kneeling by the princess's side. BotW: commands them to take BotW: to the BotW:, stating that it is the only way to save his life. She tells them to go, reminding them that BotW:'s life is in their hands.

Trivia

 * During the game, BotW: can be found at BotW:, where he recounts the events of this memory. However, he mistakenly attributes the NaN Guardians' defeat to BotW:, when in reality BotW: was the one who defeated them.
 * When the Master Sword speaks, Fi's theme can be heard playing as part of the background music.
 * If the player takes a BotW: of the BotW:, BotW: will take out the BotW: to look at it before recalling the memory, as he does with other NaN Memories.