Warp Hole


 * For the location in, see Series:.

are portals in that are used to quickly travel around Koholint Island. Both Game Boy versions of the game only feature four Warp Holes, but many more are introduced in the Nintendo Switch version.

Location and Uses
In all versions of prior to, there are four Warp Holes on Koholint Island that will transport Link to another Warp Hole when entered. Each of the portals links to another specific Warp Hole in a fixed order.


 * 1) Ukuku Prairie — along the path east of Mabe Village
 * 2) Turtle Rock — pedestal above Turtle Rock, but can only be reached from the interior.
 * 3) Tal Tal Heights — east of the Angler's Tunnel keyhole
 * 4) East of the Bay — in a pond south of Animal Village

features the original four Warp Holes and introduces several additional ones. Each Warp Hole must first be activated by stepping on it. If only one Warp Hole has been discovered and is used, Link will simply disappear and reappear in the same spot.

When more than one Warp Hole has been activated, a map of all active Warp Holes is displayed and the desired destination can be selected in order to instantly warp to it. Playing Manbo's Mambo on the Ocarina while outside will also allow Link to travel to any active Warp Holes.


 * Dampé's Shack — in Tal Tal Heights just north of Dampé's Shack, portal must be revealed by lifting a rock
 * Eastern Tal Tal Mountains — on the very eastern edge of the mountains, below Eagle's Tower
 * Martha's Bay — in a grove of trees southwest of Catfish's Maw, portal must be revealed by lifting a rock
 * Manbo's Pond — adjacent to Crazy Tracy's Health Spa, portal is activated after learning Manbo's Mambo
 * Seashell Mansion — directly east of the mansion, portal must be uncovered with the Shovel
 * Tal Tal Mountain Range — east of Turtle Rock, requires Mirror Shield to reach