Lakebed Temple

Lakebed Temple, also known as the Zora Temple, is the third Dungeon in.

Entrance to the Temple
The dungeon is located at the bottom of Lake Hylia. Link can only gain access to it after both acquiring the Zora Armor in Kakariko Village and purchasing Water Bombs, as the entrance itself is blocked by a boulder.

Themes and Navigation
The Lakebed Temple is based around water and appears to be a spiritual successor to the Water Temple of, but instead of level manipulation, the dungeon's functionality is actually based on the transport of water from its sources to dried rooms. Notably, several rooms contain large ancient gears and waterwheels, which, albeit not to the same extent as the complex machinery found in the Goron Mines, seem to show an advancement in technology since the events of.

This Temple's greatest feature is its rotating central staircase, which must be turned to move streams of water in the dungeon. Using different handles and mechanisms, Link must bring the flow of water to move waterwheels and platforms to advance deeper into the Temple. Link's main goal is to get the water level in the rotating central staircase room high enough to reach the boss door. During the exploration, he must frequently shoot Bomb Arrows to bring down stalactites on the ceiling, so that he can use them to climb up to higher ground. In this Temple, Link receives the Clawshot, which is needed to reach otherwise inaccessible areas. It is acquired after defeating the Temple's mini-boss, the Deku Toad.

The final boss of the Lakebed Temple is Morpheel. The boss is found after Link descends while swimming through a long shaft leading to the battle arena. Upon clearing the dungeon, Link receives the third and final Fused Shadow and another Heart Container.

Trivia

 * When Link speaks to Midna, she initially admires the beauty of the dungeon and considers the place to be better than the Goron Mines; however, after some time, she changes her mind and complains about the complexity of the Temple.  This may be a reference to how previous water-themed dungeons in the series were similarly complex in structure or in the need of manipulating water, as well as directly referencing the number of keys needed in 's Water Temple. Despite her complaints, there are no grand searches for Small Keys beyond the first.