Flight Range (Mini-Game)

The is a BotW: in.

Location and Rules
During the "BotW:" BotW:, BotW: will find BotW: in the hut at the BotW:, where he can offer his assistance. While BotW: is initially skeptical that he can help take down BotW:, he will eventually relent once he sees BotW: is serious. Before they leave, BotW: insists on testing BotW: to see if he is prepared to face the BotW:.

BotW: explains that BotW: warriors use the NaN Updrafts in the BotW: to practice their aerial archery. Since they are so strong, though, someone who is flightless could use a cloth such as the BotW: to float up. Therefore, he tasks BotW: with destroying five of the NaN Targets within three minutes.

If BotW: asks for advice, BotW: tells him that using a BotW: in the air is similar to using one on the ground. He suggests using a BotW: that is made for shooting from a long range. If BotW: is unable to complete the challenge, BotW: says he will be useless against BotW:.

When BotW: tells BotW: he is ready, the BotW: will begin. There are a total of 20 NaN Targets, all of which are painted a glowing blue that make them easy to spot from a distance. Once BotW: has shot five NaN Targets, BotW: will call him back to the hut. There, he calls BotW: a skilled archer, saying it was as though time stopped every time he shot an BotW:. Now that he has seen BotW:'s abilities, BotW: allows him to help take down BotW:.

After "BotW:" has been completed, BotW: decides to take BotW: with him to the BotW:. He hopes that training there will help BotW: grow into a warrior like BotW:. Before they leave, BotW: asks BotW: to come play with them at the BotW:. At the BotW:, BotW: will once again mention that he is training BotW:., He asks BotW: to show BotW: how he handles a BotW:. noting that it could set example for him.

When BotW: speaks to BotW:, he asks BotW: if his father was telling the truth when he said BotW: was good with a BotW:. Whether BotW: confirms or downplays his skill, BotW: requests he show off. BotW: explains that he will count down while BotW: tries to break as many NaN Targets as he can. If he does so, BotW: promises him a prize.

If BotW: falls too far down into the chasm or starts to leave the BotW:, BotW: will tell him to come back quickly. Similarly, if BotW: speaks to BotW: during the BotW:, he will ask if he is quitting. When BotW: confirms that he is, BotW: will be disappointed.

When time runs out, BotW: will call BotW: back to the hut. Alternatively, BotW: will be excited if BotW: destroys all 20 NaN Targets before running out of time. He will then review BotW:'s performance.

If BotW: breaks less than five NaN Targets, BotW: is unimpressed and asks BotW: to show him something cooler next time. Next, if BotW: breaks between five and nine NaN Targets, BotW: notes that while BotW: had some trouble, he still learned a lot from his performance, and he gives him a BotW: as a reward. When BotW: breaks between 10 and 15 NaN Targets, BotW: will be impressed and give him a BotW:. If BotW: manages to break between 15 and 19 NaN Targets, BotW: will be excited by this feat, rewarding BotW: a BotW: and promising to remember his technique. Finally, if BotW: breaks all 20 NaN Targets, BotW: will be amazed, and he gives BotW: a BotW: as a prize.