Wizzrobe


 * This article is about the recurring enemies. For the NaN Bosss, see Series:.

are recurring enemies in.

Characteristics
NaN Wizzrobes are undead wizards that cast beams of magical energy, and are so named because of the cloaks they often wear. While the appearance of NaN Wizzrobes has differed in some games, in all their appearances, they possess the ability to vanish and teleport elsewhere, enabling them to engage Series: through ambushes and surprise attacks. NaN Wizzrobe (Boss)s have also appeared as NaN Bosss or NaN Sub-Bosss in certain games.

NaN Wizzrobes appear inside NaN Dungeons in. They are encountered in TLoZ: and TLoZ:. In the TLoZ:, they also appear in TLoZ: in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods.

NaN Wizzrobes come in two colors, both with drastically different behaviors. Orange NaN Wizzrobes teleport throughout the room, while shooting magical bolts at TLoZ:, before disappearing again. Blue NaN Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These NaN Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where TLoZ: can quickly become surrounded by them. Both of their magic can be blocked with the TLoZ:. They can be dispatched with the TLoZ:; however, due to their nature of teleporting across the area, it is easier to attack them from a distance, such as shooting NaN Sword Beams at them. When defeated, red NaN Wizzrobes may drop either a TLoZ:, one TLoZ:, four NaN Bombs, or a TLoZ:, while blue NaN Wizzrobes may drop either a TLoZ:, one TLoZ:, or a TLoZ:.

NaN Wizzrobes in appear in ALttP: and ALttP:. The NaN Wizzrobes of ALttP: wear green robes and brimmed hats. Unlike NaN Wizzrobes from, they appear and disappear in one place, and cast spells at ALttP: in between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing. They can only be attacked once they take physical form.

A faster variety of ALttP: known as NaN Purple Wizzrobes also appear in ALttP:.

NaN Wizzrobes in appear similarly to their green  incarnation, staying in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where it will appear. It then rises and fires an attack in LANS:'s general direction before vanishing again. Unlike previous NaN Wizzrobes, they cannot be harmed with the LANS:, which will instead only repel them back. They can only be harmed by firing an LANS: at them with the LANS:, which will defeat them in four hits, or by planting a LANS: near them, which will defeat them in one hit. NaN Wizzrobes can also be stunned with the LANS: or LANS:, making it easier to defeat them with a LANS:. They appear in the LANS:.

NaN Wizzrobes come in three different color varieties in, and have the same appearance as in past games. The green variety behaves identically to the NaN Wizzrobes of, staying in one place and attacking OoS: with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue OoS: behaves more like the blue NaN Wizzrobes of, as they move around the room while casting spells. They are also faster at casting than the other two. Like the NaN Wizzrobes of, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm OoS:.

NaN Wizzrobes come in three different color varieties in, and have the same appearance as in past games. The green variety behaves identically to the NaN Wizzrobes of, staying in one place and attacking OoA: with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue OoA: behaves more like the blue NaN Wizzrobes of, as they move around the room while casting spells. They are also faster at casting than the other two. Like the NaN Wizzrobes of, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm OoA:.

Three varieties of NaN Wizzrobes appear in, and the game also introduces the red FS: and the blue FS:. While the standard green variety attacks normally, the NaN Fire Wizzrobes and NaN Ice Wizzrobes wield fire and ice magic, respectively. They appear in FS:.

NaN Wizzrobes return to their original appearance as hooded humanoids.

NaN Wizzrobes take on a significantly different look in, characterized by their -like faces and wing-like sleeves. They usually wear dark cloaks with hoods and carry wands that they use to cast their spells. Like previous appearances, they disappear and reappear using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. NaN Wizzrobes with red hoods shoot fireballs, while NaN Wizzrobes with yellow hoods can both shoot fireballs and summon other enemies. There are also NaN Wizzrobes with white robes and blue hoods, which behave identically to red-hooded variants, that appear atop NaN Lookout Platforms near the TWWHD:. NaN Wizzrobes can be defeated in one hit if they are frozen with an TWWHD: and then tossed at a wall, shot with a TWWHD:, or crushed with the TWWHD:. A TWWHD: TWWHD: also appears in the TWWHD:, wearing a distinctive orange cloak and crown.

NaN Wizzrobes are able to steal NaN Force Gems from the NaN Linkss in, while also using fire and ice spells. They closely resemble the NaN Wizzrobes from and first appear in the FSA:.

NaN Wizzrobes in appear identically to their appearance in, with three varieties; standard green NaN Wizzrobes, NaN Fire Wizzrobes, and NaN Ice Wizzrobes. They appear in the TMC: and TMC:. NaN Ice Wizzrobes are weak to fire-based attacks, and can be instantly defeated using the TMC:.

NaN Wizzrobes in retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the PH: and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the PH: with a swipe of their scythes. They appear as NaN Skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns PH: 30 more seconds of the PH:.

Six types of BotW: appear in. There are three base forms of BotW:: NaN Electric Wizzrobes, NaN Fire Wizzrobes, and NaN Ice Wizzrobes, which carry NaN Lightning Rods, NaN Fire Rods, and NaN Ice Rods respectively. Three stronger variants of these NaN Wizzrobes also appear. These more powerful NaN Wizzrobes are: NaN Thunder Wizzrobes which bear NaN Thunderstorm Rods, NaN Meteo Wizzrobes which carry NaN Meteor Rods, and NaN Blizzrobes which carry NaN Blizzard Rods.

Wizzroboes appear as enemies in.

(Valiant Comics)
The Wizzrobes in the highly resemble their original artwork  from. Although a Wizzrobe makes a brief appearance in "He Also Serves," they play a more important role in "To the First Power" and, to an extent, in "Queen of Hearts."

In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the Eagle Labyrinth to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them. Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore. He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.

Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself. The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making him fall into a fire pit that sends the Wizzrobe back to Ganon. The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.

The Wizzrobe in "Queen of Hearts" is in charge of securing the Magic Container that holds all of Queen Seline's magical powers. When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container, restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.

A Wizzrobe disguised as a Fortune Teller appears in. Known as Madame Grusha, she resides in the Town of Ruto. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum. Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess manages to defeat both enemies and come out of the hut alive.

In, Wizzrobes appear wearing blue cloaks and carrying wooden staffs. They walk around and occasionally cast blasts of magic, however unlike their canonical incarnations, they do not teleport at will. They appear in the Shrine of Illusion and the Shrine of Destiny.

(Ishinomori)
A Wizzrobe appears in Chapter 9 of the. After Link exits the Swamp Palace, he hears Princess Zelda contact him telepathically from beyond the wasteland. Epheremelda, who cannot hear Zelda's calling, advises Link against going to the wasteland as it is too dangerous. Link disregards her suggestion, heading into the wasteland where he stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her. As he remembers the Maiden's words of Zelda being inside ALttP (Ishinomori):, the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures Vitreous from the swamp to devour him. However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath Zora appears to rescue Link.

Trivia

 * HWDE: from is named after these enemies, and has a similar appearance.