Wallmaster


 * Not to be confused with Floormaster.

are recurring enemies in. NaN Wallmasters go unnamed in.

Characteristics
Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and dungeons, attempting to grab Link. If they grab him, Link will be taken back to the beginning of the dungeon or the specific room.

With the exception of, Wallmasters drop down from the ceiling, which is indicated by their growing shadows and a warning sound as they prepare to grab Link.

Wallmasters can easily be dodged by anticipating their descend based on their sounds and shadows. In fighting them, however, the best strategy is to stun them with an item, such as the Boomerang, and then slash back while they cannot move. They usually require multiple slashes with the sword however, especially depending on the type used. Using powerful items or spells such as Din's Fire is usually a quick and easy way to dispatch them.

Wall Masters emerge from the walls and attempt to grab Link in. When defeated, Wall Masters may drop either a Heart, one Rupee, five Rupees or a Clock.

NaN Wallmasters appear in in the ALttP:. Here, they drop down from the ceiling and try to grab ALttP:. If they succeed, they take him back to the beginning of the ALttP:.

NaN Wallmasters appear as a LANS: that can be placed in any LANS: inside NaN Chamber Dungeons in. When they appear, they drop down and bring LANS: back to the beginning of the dungeon.

In, Navi warns Link upon entering an area with Wallmasters. They are also able to rapidly regenerate themselves after defeat. There are usually no more than one Wallmaster in a room at any time.

In, Link can Wall Merge to avoid their attacks, which will stun the Wallmaster as it slams into the floor.

Wallmasters in only appear as special enemies during the "Evade the Wallmaster!" Drablands Challenge. When one appears, it will choose a Link to follow and, after a period of time, will slam down onto its target. If one slams down onto a Link, it will result in an instant KO and a loss of a Fairy for all the Links. Destroying a Wallmaster will delay its attempts to grab a Link, reappearing moments later. The effect of a Wallmaster's slam can damage other enemies, flip Terrorpins, and cause damage to brittle ice floor panels. Wallmasters can be stunned if they are hit with certain items, such as the shockwave from the Magic Hammer, while close to the ground. They also appear in the Coliseum if only two Links are fighting. Their behavior there is the same as in the Drablands Challenges.

(Valiant Comics)
Wallmasters also make an appearance in the published by Valiant Comics. They first appear in "The Power", where Link pushes Princess Zelda into a Wallmaster to let her escape from a dungeon while the young hero goes off to fight Ganon. They later appear in both stories of Issue #5. In "Assault", when Ganon tells Link that Princess Zelda has died, an angry Miff charges at Ganon while at the same time, Link throws his Sword at him and warns the Fairy that it is a trap. Upon striking Ganon with the Sword, a Wallmaster is revealed, which crushes Link's weapon in two and makes Link realize that Zelda is still alive. In their last depiction in "Choices", a Wallmaster grabs Link by surprise after he successfully defeats a four-headed Gleeok.

In, Wallmasters appear as non-moving enemies that appear in certain stages, often in dark corridors. They often appear in large groups. Unlike their other incarnations, Wallmasters stay in one place and do not pursue Link. If they move close to him, it will grab and damage him, however the Wallmaster will not attempt to drag him outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a Bomb.

In, Wallmasters only appear in the Shrine of Illusion in a single room later in the dungeon. Like their canonical incarnations, they drop down from the ceiling, but will not actively pursue Zelda and instead fall at random. They will damage Zelda if they touch her.

In, Wallmasters serve a helpful purpose in the game. If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside dungeons, and a Wallmaster will grab Tingle and toss him outside the dungeon. This is actually helpful to him, as the game can only be saved at Tingle's house. Tingle cannot use his Balloon to return home unless he is outside the cavern.

Trivia

 * In, , and , Wallmasters appear with only four fingers.
 * A glitch in the Game Boy Advance version of occurs if Link leaves a room while a Wallmaster is dropping. It will continue to drop into the previous room, then return to the roof, crossing the screen again.
 * Wallmasters in behave like the Floormasters from . They also take their design and appearance from the art style of . However, 's Wallmasters are blue and red as opposed to the Floormaster's purple.
 * An unused Wallmaster model exists in the files for undefined, indicating that it was planned to appear as a character at some point in development. Its wish would seemingly have been to become a TV celebrity.