Enemy

, also known as Monsters, are a recurring mechanic in.

NaN Enemies appear both in the TMC: and inside NaN Dungeons in. Many of the NaN Enemies from reappear in, though some of their appearances have been altered.

NaN Enemies do not appear at all in the game until TMC: opens the TMC: at the TMC:, releasing monsters into TMC:. After TMC: is defeated by TMC: at TMC: and TMC: uses the TMC: to undo the damage he caused to TMC:, all the NaN Enemies disappear from across the land.

In, BotW: is the name given to the category of most animals who harm and are hostile towards BotW:. Most types of NaN Monsters have different variants that differ in strength or attacks.

Color variants consist of the basic BotW: and then blue, black, and silver variants of that BotW:, each with an increase in attack strength and health. While playing in BotW:, a fifth color variant is added, gold NaN Monsters, which are even stronger than silver NaN Monsters. When just starting the game, the NaN Monsters encountered would consist mainly of basic NaN Monsters with occasional blue-variant NaN Monsters; a hidden tally of the NaN Monsters defeated is kept by the game, and when certain milestones are hit, the NaN Monsters scale-up to stronger color variants. For example, BotW: would encounter regular NaN Bokoblins and occasional NaN Blue Bokoblins when just barely awakening from the BotW:, but by the time he frees a BotW:, he is most-likely encountering NaN Blue Bokoblins more often and is now encountering new NaN Black Bokoblins.

On top of color variants, elemental variants separate different NaN Monsters by elemental abilities; the three elemental variants include BotW:, BotW:, and BotW:. BotW: and BotW: are the opposites of each other, and hitting a BotW:-type BotW: with an BotW:-type BotW: (or vice-versa) will instantly kill the BotW:. For example, hitting an BotW: with a BotW: will instantly kill the BotW:.

Furthermore, many NaN Monsters also have a skeletal variant that randomly appears at night to attack BotW: called stal monsters. These include NaN Stalkoblins, NaN Stalizalfoss, NaN Stalmoblins, and NaN Stalnoxs. Their bodies are counted as a separate entity from their skull, with the latter bearing the NaN Monsters's health bar. Generally speaking, skeletal NaN Monsters only drop first and second tier NaN Monster Parts and drop an arm in addition to their held NaN Weapons upon death.

NaN Bosss
In addition to regular NaN Monsters, NaN Bosss can be encountered anywhere throughout BotW: at any time. NaN Bosss that can be encountered in BotW: include NaN Stone Taluss, NaN Hinoxs, and NaN Moldugas. Two elemental variants of NaN Stone Taluss, NaN Frost Taluss and NaN Igneo Taluss, reside in very cold and very hot climates, respectively. NaN Stone Taluss and all the color variants of NaN Hinoxs can be found in the grassy plains that take up most of the BotW:. Unlike the other two bosses, NaN Moldugas can only be found in the BotW:.

The rest of the NaN Monsters that make up the BotW: category are encountered in one-time only battles; BotW:, BotW:, BotW:, BotW:, and BotW: are fought in each BotW:, BotW: is fought in the BotW:, and BotW: is fought in BotW:.

NaN Monster Parts
All NaN Monsters drop NaN Monster Parts when defeated, which are a class of BotW:. NaN Monster Parts are grouped into three tiers, with the higher tiers only being dropped by NaN Monsters in higher color variant tiers. (i.e. NaN Bokoblin Horns, a first-tier BotW:, can be dropped by any BotW:, but NaN Bokoblin Gutss, a third-tier BotW:, can only be dropped by NaN Blue Bokoblins or higher.) NaN Monster Parts can be used to create NaN Elixirs, upgrade BotW: with a BotW:, or sold for NaN Rupees. They can also be sold as the only way to obtain BotW:, the currency that BotW: uses in his shop, BotW:.

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