Talk:100% Completion

In 100% runs (and I'll use OoT as an example), wouldn't it also be necessary to empty the game's chests (in the dungeons and also in the overworld I guess, such as the ones in Hyrule Field's pits), and to get the Compass and Dungeon Map? What about exploring all rooms in a dungeon to have them highlighted?ElectroSpecter 08:59, 3 July 2012 (EDT)
 * The map and compass collection is already on the General section, where stuff applying to all (or almost all) games. Regarding opening chests and visiting every single room .... I know doing that can be considered another type of sidequest (in several games, such as Castlevania, there's a percentage telling how many rooms you have visited). However, I'm not sure whether or not a Zelda file will really get a difference by doing things that aren't in any way acknowledged by the game itself. I myself never got every single sunken chest in TWW (Treasure Charts chests yes, but that's it) because it's a ROYAL PAIN IN THE REAR, and having to do that every time I start a playthrough of the game (and one that resets almost all progress at the start of the Second Quest, no less) is masochistic. But I guess that's not the point. What is relevant, though, is that the game doesn't really mind whether or not you spend late nights opening every sunken chest because, for one, there's nothing in those chests that you can't find elsewhere. Some spoil treasure? Rupees? Though some of the Treasure Charts do pinpoint at Silver Rupees, a red dot acknowledges that you made good use of each Chart, and that can be used to attest 100% completion. See what I mean now? -- 11:11, 3 July 2012 (EDT)
 * If you never got all chests in TWW, then you never 100% it, sorry. And if you think that doing stuff like that is "a ROYAL PAIN IN THE REAR" and masochistic, then why the heck are you 100%ing games? - Dere 03:30, 11 May 2013 (UTC)
 * Regarding exploring every dungeon room, I'm fairly mixed about that. Though it's a legitimate waste of time going to a room just to break some pots and get Rupees and hearts, the map does acknowledge that you entered that room, so that may be included in the General section. Just let's not get too compulsively obsessed (no offense towards people actually suffering this, I promise) about what to do to really have a file "complete". In some games, all you need is to get all Heart Pieces, bottles and wallet upgrades and you're done. Games like TWW and SS, understandably, are more ambiguous due to either the many details present, or the ephimeral nature of some of the collectibles (upgraded your shields in the Bazaar? Nice, now sell them in the Item Check). But this still shouldn't be rocket science, it's good to use common sense here. -- 11:18, 3 July 2012 (EDT)
 * Sorry, I totally missed the general section for some reason! I have the same feelings about the dungeon room exploration, I'm glad you didn't just give a straight "no, it doesn't matter" answer. I agree with your statement about common sense. ElectroSpecter 11:24, 3 July 2012 (EDT)

I caught a Hylian Loach in "Ocarina of Time" today, and when I check the record of biggest fish caught in Link's house, it's not been saved. So, catching a Hylian Loach should not be required for 100% completion. Thegoodguy3221 16:24, 26 July 2012 (EDT)

Rollgoal
Should doing Level 8-8 on Rollgoal be included for 100% Completion. I think all you get for doing it is the Frog Lure (at 1-8), and it probably doesn't really show that you've done it anywhere. If you get anything I think it's just rupees, and rupees aren't really a very important item towards 100% completion. --Planetbox (talk) 00:01, 3 October 2013 (UTC)
 * Yes, I believe it should be included. While some people may view it as insignificant, I'm sure that there are many who would like to know about this, and would consider it to be a vital part of their 100% run. People can just choose to ignore it if they don't feel like they have to do it. 16:17, 3 October 2013 (UTC)

A Link Between Worlds
The ending scenes that don't show the main characters (bar, cucco, maiamai, etc.) seem to change based on completing sidequests in game. For the Cucco, you can unlock a giant Cucco, for the Maiamai, it shows all 101 singing to you. Has anyone figured out whether the other scenes also vary?KrytenKoro (talk) 02:56, 14 December 2013 (UTC)
 * I think the scene on the StreetPass meadow shows the current signs. However, since this is only temporary, it shouldn't count. I'm not sure about the Milk Bar, but the guy from Death Mountain gets covered by the five bottles. TourianTourist (talk) 13:45, 14 December 2013 (UTC)
 * Also: it's a set of events, rather than anything that shows up on the item screen, but the friends and family of the sages all change their dialogue based on whether you talk to them after you rescue their Sage or not. For example, the Blacksmith's wife stops freaking out after you rescue Gulley and talk to her. On the other hand, once you beat the game, you have all the Sages and it's impossible to not flip this flag when you try to test it. Should this be mentioned?KrytenKoro (talk) 19:57, 14 December 2013 (UTC)
 * Another one: Since the game keeps track of it (and it's not permanently subject to change, as with deaths), would the end-game rupee count or mini-game scores be viable additions?KrytenKoro (talk) 22:18, 16 December 2013 (UTC)
 * Statistics and scores should never be subject to 100% completion, unless they are required to unlock something. So, only the 999.99 Cucco Run really counts, because it sadistically unlocks the giant Cucco. Octoball is the only other minigame that has a "perfect score", but here nothing gets unlocked. And in all the other minigames you can always improve, so you potentially always get better at them. The Rupee counter at the end can be maximized to 99,999, but I don't see how this is relevant for 100%. It's not like in NSMB2, where doing that unlocks a different title screen. Trust me, I tried. :-D TourianTourist (talk) 14:45, 17 December 2013 (UTC)

Oracles
Would it be acceptable to add "have save file be a new game+"? I always end up with four save files: Link1 OoS + Link2 OoA, Link1 OoA + Link2 OoS, all with the "already beat Ganon" emblem on them.KrytenKoro (talk) 05:07, 14 December 2013 (UTC)
 * You mean files that were started by the Hero's Secret? I would agree. You need to do this anyway to collect all 64 rings. The current Oracle of Ages & Seasons section doesn't make much sense and needs some updating. I tried to change it yesterday, but it was undone. But it's impossible to collect all 64 rings in a new game without any linking. So, the 100% requirement for a new game can never be fulfilled. Unless you count that you can still transfer the rings from your later games. But in this case you are also able to collect the upgrades like the L-3 sword and shield in a new game as well in the same fashion. Only the 16th Heart Container should be impossible to get in a new game. TourianTourist (talk) 13:42, 14 December 2013 (UTC)
 * Okay, I now updated the OoX section to meet these standards. I added a note about how to use the Hero's Secret. TourianTourist (talk) 16:31, 14 December 2013 (UTC)

Further question: Should the Oracle section include all the "earn X ring by defeating X enemies/finding X rupees" items? The counters still run for these rings even if you've already gotten them by linking.KrytenKoro (talk) 17:02, 14 December 2013 (UTC)
 * Yeah, I've added those to the list. TourianTourist (talk) 17:08, 14 December 2013 (UTC)
 * Those rings are included in the 64 total ring count, so there's no point in including them apart. Besides, this isn't meant to be a guide on how to get every item. Chuck (talk) 23:56, 4 January 2014 (UTC)

Link's Awakening Seashells
This is kinda silly, but does the game keep the value of seashells you had after you collected the Lv2 Sword? I would test this myself if i could :( I think we should test stuff like this for all games. PPLToast (talk) 11:11, 15 December 2013 (UTC)
 * No, it doesn't. As soon as you get the Seashell Sword, the Seashells disappear from your menu. Which is why I removed this requirement yesterday. As soon as you get the Seashell Sword, there's nothing about the seashells to be found in the game. The 6 remaining seashells will be removed or replaced by 20 Rupees, when they are in treasure chests. But this falls under the "open all treasure chests" requirement anyway. So, I don't see, why you should collect all 26 seashells for 100%, when there's no proof in the game that you ever did. You only need 20 for the sword. TourianTourist (talk) 14:36, 15 December 2013 (UTC)
 * I mean like if you look at the value on an emulator, does it still say 26 or does it change to 0? Im aware of the 20 rupeee thing, but this needs investigating. PPLToast (talk) 20:26, 15 December 2013 (UTC)
 * Once you get the sword the Seashell icon disappears completeley from the menu. Chuck (talk) 23:56, 4 January 2014 (UTC)

The Wind Waker/Phantom Hourglass/Spirit Tracks
Is there any chance we'd consider "having full stock of each spoil/treasure/vehicle part" a goal?KrytenKoro (talk) 22:18, 16 December 2013 (UTC)
 * That really seems like a stretch. Should collecting multiples of every ship part and read every piece of diologue also be requirements? It's not like it affects anything in the game. Champion of Nayru (talk) 22:52, 16 December 2013 (UTC)
 * No, because that's nothing permanent. You can always go and sell all your treasures, spoils and ship parts. It's like having 999 Rupees, it looks nice, but it's subject to change. And like the article states in the beginning, these things don't count: "Actions like not dying or always having a maximum amount of items, such as Rupees, Bombs, or Arrows, do not count into completion due to their permanent subject to change status." TourianTourist (talk) 04:01, 17 December 2013 (UTC)

Four Swords Adventures
I'm pretty sure that the Tingle Towers and the Shadow Battle maps get unlocked automatically by simply playing through the game... so, there shouldn't be anything about this game that you can actually miss. Can anyone confirm? TourianTourist (talk) 04:18, 17 December 2013 (UTC)
 * You need to play multiplayer throughout the game to unlock the Tingle Tower stages. If you play single player, they won't appear, however, I suppose they might appear as soon as you try multiplayer. I think the Shadow Battle maps are unlocked when you complete the game normally, however. 19:18, 22 December 2013 (UTC)
 * The Tingle Towers appear automatically, as soon as you play in multiplayer and visit the eight worlds. They disappear again, as soon as you return to singleplayer. TourianTourist (talk) 16:38, 23 December 2013 (UTC)
 * You need to visit each realm while playing Multiplayer for them to unlock. Any unlocked minigames can be viewed from Tingle's Tower, so for ex. if you first do multiplayer in realm 8, only the eighth minigame will be unlocked in the Tower. It is very, very easy to complete, since no actual "playing" is involved, but its still a measure of completion.KrytenKoro (talk) 19:57, 23 December 2013 (UTC)

The Wind Waker HD
Just to clarify this, since this has been undone by the user Chuck again and again and I'm getting tired of it: there are only 61 charts in the HD version, the exact same number as in the original TWW. They removed five Triforce Charts and they added five new Treasure Charts to fill the blanks. 61 - 5 + 5 = 61. Easy math. The HD version doesn't have 66 charts in total, so please stop writing that it does. Thanks. TourianTourist (talk) 16:45, 23 December 2013 (UTC)
 * I also want to apologize for this, I misread the existing note and made an assumption while reorganizing the page. I should not have done that, so again, apologies.KrytenKoro (talk) 20:35, 23 December 2013 (UTC)

ALttP Great Fairies
"Unlock the new Great Fairy appearances."

What is this talking about? I can't find any information on what this could mean. Is it in reference to the Great Fairies of Four Swords?KrytenKoro (talk) 20:35, 23 December 2013 (UTC)