Morth

are recurring enemies in.

NaN Morths mainly appear in wooded areas, most commonly in the TWW: in. They will close in on TWW: whenever he moves close. If several NaN Morths latch on, they will hamper his movements. TWW: can easily free himself by performing a TWW: or just by rolling. They are easily dispatched with the TWW: and the TWW: if they are not latched on to TWW:. They can also be sent flying away by using the TWW:. NaN Morths are also occasionally released by NaN Mothulas as well.

NaN Morths appear in certain Levels of The Dunes area and in the Desert Zone of the TFH: in. They always appear in groups of three and will immediately slow down the TFH: they manage to attach to. When attached, NaN Morths prevent the TFH: from dashing. NaN Morths cannot be removed by the TFH: they are latched onto, instead, another TFH: can free him by attacking them with his TFH: or with another item. NaN Morths often appear in sandy areas, potentially making the TFH: susceptible to sinking in quicksand. NaN Morths will also respawn shortly after they are defeated. They often appear in Stages where all enemies have to be defeated, however, NaN Morths are not counted. They will disappear completely after clearing these Stages.

NaN Morths will die if a TFH: steps onto an active TFH:. NaN Morths that attempt to attach onto a TFH: wearing the TFH: will die immediately.