Mistakes in The Legend of Zelda Series

On rare occasions, in a work of fiction, there are certain inconsistencies in regards of some events, design or the placement of some characters or elements in a particular place. In popular culture, these inconsistencies are known as goofs or mistakes. Though infrequently, some mistakes have been present in The Legend of Zelda series, although these details are hardly a detriment for the development of the plot or realism. Some types of mistakes may include:


 * Mistranslations (words or sentences with grammar inaccuracies).
 * Errors of continuity in a scene.
 * Instances that accidentally break the fourth wall, and so on.

The Legend of Zelda

 * The game shows numerous translation errors in the original NES version, such as Ganon being spelled Gannon. See here for a complete list.

The Adventure of Link

 * In the Hidden Town of Kasuto, an Old Lady asks Link whether or not he has "the 7 Magic Containers". However, there are only four (including the one inside the Lady's house) in the game, as the initial four bars of magic Link has at first are default.

A Link to the Past

 * On the eastern side of Death Mountain in the Light World, what appears to be the lowest cave entrance actually leads to the second floor of the cave network within, while an entrance on an apparent higher level leads to a lower section of the cave.
 * Prior to the final boss, Ganon leaves Agahnim's body and flies towards the Pyramid of Power. Link then successfully calls the Duck to pick him up and give chase, which shouldn't have worked, as he was currently in the Dark World, and the duck is only accessible from the Light World.

Link's Awakening

 * Before she temporarily joins Link to awake the sleeping Walrus, Marin says she will wish to the Wind Fish to become a seagull and fly in the sky. However, talking to her after all of her storyline appearances will reveal that her wish is secret, even though she told it to Link earlier. Also, it couldn't possibly be a different wish that she is keeping secret, as said wish is shown to come true in the perfect ending.

Ocarina of Time

 * In the original Nintendo 64 version of the game, the Carpet Merchant's dialogue contains a typo. He greets Link by saying "Well Come" instead of the proper "Welcome". The GameCube version corrected this error.
 * When Link draws his Bow, the arrow is held on the underside of the Bow. It should be held on the top.

Majora's Mask

 * In Romani Ranch, the entrance wooden arch says in Japanese (and written in Hylian) "Welcome to Kakariko Village". The reason for this is that the game reuses several elements from Ocarina of Time, and the developers forgot to properly change the lead text of the arch.


 * In the Nintendo 64 version of the game, when Cremia hugs Link after he defends her reserves of milk from the Gorman Brothers after the first time, the comment on the scene has a typo. It reads: "You feel all warm and fuzzy! inside!".


 * In Ikana Canyon, a Garo ninja tells Link that "every two minutes," Pamela exits from her house as long as there aren't evil spirits. The in-game Termina Clock reads those real-life minutes as hours, meaning that this is advice that breaks the fourth wall.


 * When Link arrives on the Moon (which only occurs between 12:00 am and 5:59 am in the Final Day) and checks his Bombers' Notebook, he will notice the flat blue line indicating that it's supposedly 6:00am (in the same day), earlier than the time of arrival. The only possible explanation for this is that the Notebook tries to indicate that it's 6:00am in the New Day, except this day is not included in the aforementioned logbook recorder.

Oracle of Seasons

 * When speaking to the Floodgate Keeper after completing Poison Moth's Lair, he will say a part of Impa's dialogue.

Four Swords

 * Artwork for Green Link using a Bow shows the Arrow being nocked incorrectly; the cock vane is facing inward when it should be outward.

The Wind Waker

 * Since Niko was never able to pass the second version of his own test, he should not have been able to reach the other side of the ship when demonstrating the test to Link.


 * If the current shape of Greatfish Isle originates from Ganondorf destroying it, then the Ghost Ship Chart and the Triforce Chart should not be able to pinpoint their treasures' locations with the charts portraying the island in its destroyed state.


 * The Island Hearts Chart shows the number of Heart Pieces correctly on each island, with the exception of Windfall Island. There are eight Heart Pieces there, not nine. The accidentally-added one is actually received on Greatfish Isle from the Goron merchant. It is true that the Island Trading Sequence starts on Windfall Island, but the ultimate prize of it is still elsewhere.


 * Usually, when Link feeds a Fishman swimming near an island, it will be marked in the Sea Chart as visited, and then the Fishman gives information about the island or something else; and when the same fish is fed again, he complains about Link's tendency to always give the same type of All-Purpose Bait. A mistake related to this happens in Outset Island, Forsaken Fortress, Windfall Island and Dragon Roost Island. The first three islands are already marked in the Sea Chart from the beginning of the game, and Dragon Roost Island is marked by the local Fishman for free (without having to feed him). In the four cases, however, when Link attracts the Fishmen of those islands with the bait for the first time, they will argue that he already fed them with the same bait, thus complaining in the same way a Fishman fed twice does.


 * When learning the Hurricane Spin from Orca, the old man drops his spear and begins to cry once Link successfully performs it for the first time. In the very next shot, however, the spear is back in Orca's hand, before he even wipes away his tears.


 * While using the Seagull Pen option with the Tingle Tuner, Tingle tells Link to change the direction of the wind by "playing" the Wind's Requiem. The proper terminology would be to conduct the song, as the Wind Waker is actually a conductor's baton as opposed to an instrument.


 * When Link collapses after defeating Ganondorf, Zelda comes in from his right and catches him, and remains there when the King of Hyrule appears. The camera then cuts to the king, and in the next shot of Link and Zelda, the two have switched sides with each other, with Zelda standing on Link's left. Also, Link's shield disappears entirely during this scene with no explanation, only reappearing after the credits roll.

The Minish Cap

 * The Spear Moblin Figurine says that Spear Moblins appear in Minish Woods, although this is not true.
 * The Swordsman Newsletter also claims that Moblins appear in Minish Woods, and that they can be defeated for quick cash, although they do not actually drop any more Rupees than other enemies.
 * Although both the Figurine and the game only feature seven Blade Brothers plus Swiftblade the First, Swiftblade claims in the Swordsman Newsletter that, there are nine Blade Brothers, not counting Swiftblade the First.
 * In the European version of the game, the Ice Wizzrobe Figurine advises Link to hit them with his Fire Rod. As the Fire Rod was removed from the game in development, the Ice Wizzrobe's actual weakness is the Flame Lantern. The North American version corrected this.
 * Kinstone Fusion with a ghost wearing a red cap in Royal Valley shows that his name is Spookter, although the Spookter & Spekter Figurine says that he is Spekter.

Twilight Princess

 * Before the Shadow Beasts' warp sent part of the Bridge of Eldin to Gerudo Desert, it still had the two large fissures, exactly delimiting what is later removed.


 * It is said that Ilia takes refuge within the Hidden Village, where Impaz takes cares of her and eventually helps her escape the village. However, according to Gor Coron, the village has been blocked by the boulder at the entrance for an indefinite time, which not only renders Impaz's telling of the events inconsistent, but also contradicts the possibility that Ilia could have been in the village in the first place.

Phantom Hourglass

 * In the beginning of the game, Link is told that every time an earthquake occurs in Mercay Island, the southern bridge breaks and has to be repaired; indeed, this is the case at the start of the game. However, when the young hero is looking for the third Sea Chart, another earthquake occurs and the bridge remains intact.
 * On the Collection screen, the names of the Compliment Card and Complimentary Card are swapped.

Spirit Tracks

 * When the Goron Elder's son is transported by Link towards Hyrule Castle Town, he (like any other character who travels on board with the Spirit Train) keeps an eye on how well Link drives the train. When they arrive at the aforementioned destination, however, the Goron child tells Link that he was asleep all along during the travel and would have liked to watch the fields' scenery while awaiting the end of the ordeal.
 * After Link manages to defeat the Demon Train in the Dark Realm, he and the characters traveling with him (Princess Zelda, Anjean, and Byrne) plan on hopping on the top of the aforementioned train in order to confront Chancellor Cole and Malladus. During this cutscene, a very clear light is seen in the windows of the Spirit Train, identical to the sunlight, even though the characters are in a darker world than Hyrule.
 * Artwork of Link using the Bow depicts the Arrow being nocked incorrectly.

Skyward Sword

 * The Ancient Robots are named with model numbers, starting with the LD- abbreviation. LD stands for Lanayru Desert, and the different language versions of the game change the abbreviation in accordance to the translated words, including Japanese (RS for Ranēru Sabaku), Spanish (DL for Desierto de Lanayru), etc. The problem is that the robots existed (or were created) before Lanayru Province became a desert, when it was still a grove with a sea. This means there is a mistake between the abbreviation and the place it's named after.
 * In the reveal trailer for Skyward Sword, when Link draws his Bow, the arrow is nocked incorrectly with the cock vane facing inward.

Super Smash Bros. Melee

 * In the opening animation for, Adult Link can be seen drawing a bow incorrectly, in two ways. Firstly, he is drawing the bow at chest height, when it should instead be closer to his face. The arrow is also nocked incorrectly; the cock vane is facing inward, while it should be facing outward. Young Link's bow animation also shows this error.

Super Smash Bros. Brawl

 * Toon Link's Bow animation depicts the Arrow being nocked incorrectly.
 * Princess Zelda's Light Bow animation technically shows the Arrow being nocked correctly, though the Arrow is on the wrong side of the Bow.

TV animated series

 * In one scene of the episode Fairies in the Spring, when Link and Zelda are speaking to the King, the animation cel is off-center and the edge of the film strip is visible.
 * In one scene of the episode The Missing Link, when Ganon and the Stalfos are talking in the Evil Jar, Ganon's mouth is moving when a Stalfos is speaking.
 * In one scene of the episode Doppelganger, when Link and Zelda's evil clone are carrying the Triforce of Wisdom inside Ganon's castle, after the evil clone kisses Link, his mouth moves when she is speaking.
 * In another scene of Doppelganger, Zelda's outfit is miscolored and she appears to be the evil clone.

Captain N: The Game Master

 * In one scene, Princess Zelda is shown drawing her Bow at chest height, when it should be closer to her face.