Item Card

Item Cards are items that appear in Adventure Mode in and. They are used to unlock a battle square's secret reward, reveal its enemies, remove its restrictions, or remove locks to adjacent squares. Each Item Card represents an item from the series, with most from, , and , among other games.

Location and Uses
Item Cards are obtained by completing specific battles at any rank, as shown on the Battle Rewards view of the Adventure Map. Once a battle's Item Card is obtained, it will not be possible to obtain more from the same battle until three additional battles have been completed; these battles do not have to be different. Unlike Warriors, Weapons, or Costumes, a square's available Item Card is only visible once its region has been unlocked, by opening a path into its squares and clearing the relevant Legend Mode Scenario.

Most Item Card puzzles match the usage of the same items in the original games they originate from; for example, certain bushes may be burned down with the Candle Item Card as in The Legend of Zelda. However, new obstacles have also been added to the maps in order to incorporate the Item Cards based on later games. Squares with hidden rewards can be completed without using the appropriate Item Card to unlock their secret, although they will not relinquish their reward even if the appropriate Warrior completes the mission with the required rank. Meanwhile, squares with hidden enemies cannot be played until their enemies are revealed. Squares with locked entrances, signified by a lock icon on the arrows directed at it from its adjacent square, cannot be unlocked until the lock has been removed. In the Twilight Map, missions for squares covered in Twilight can be completed, and have all rewards acquired, but will retain a difficult restriction on the mission and have all enemy locations hidden until the Twilight is dispelled.

The Compass Item Card may be used to reveal all tiles in a square where an Item Card should be used, signified by a sparkling tile.

Item Cards are consumed when used, even when used on an incorrect tile, and must be replenished by once again completing the missions that award them. In addition, multiple copies of each Item Card can be carried simultaneously, but do not transfer between Adventure Mode maps.

The Eight Instruments of the Sirens in the Koholint Island Map activate a Siren Power across the whole map for three turns. When a Siren Power is active, no other Instruments can be used as only one Siren Power can be active at a time and it cannot be overwritten by another Siren Power. The duration of the Siren Power is doubled when all Eight Instruments of the Sirens have been used, awakening the Wind Fish and dispelling all Nightmares. In the Grand Travels Map, ship Item Cards and train Item Cards will activate a Captain Power and an Engine Power, respectively. Like Siren Powers, Captain and Engine Powers will affect the entire map, last for three battles and prevent other ship and train Item Cards from being used.

On the Lorule Map, each item card will add a Nice Power to the Ravio Board. Two Nice Powers can be on the Board at any one time- if a third is added, both of the first two powers are erased. The Powers can add Recommended Elements to the map, boost the amount of Rupees gained per battle, or increase the attack power of warriors. Item Cards will still add their Nice Power to the Ravio Board even if they were not used for their other use (such as not using a Boomerang Card on a switch).