Glitches in A Link to the Past

These are the glitches which are possible to perform in A Link to the Past. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Turn Red Shield Blue

 * Effect: changes the color of the Red Shield to blue
 * Prerequisites: Red Shield, Ether Medallion
 * How To: Go to an area where a Pickit Plant resides. Let it take as many items from you, until it takes the Red Shield. Quickly use the Ether Medallion, kill it, and pick up the Red Shield. It will turn blue until you go to the next screen.
 * Notes: The shield will turn back to its normal color when you change screens. This only works in the SNES and Wii versions.

Go Anywhere Glitch 1 (SNES/Wii)

 * Effect: Go anywhere
 * Prerequisites: none
 * How To: Go to any ledge and jump off of it. As you just enter the air, save and quit. Re-enter the file, and be hit by any enemy. You will turn invisible, and be able to go anywhere (similar to the Ocarina glitch in The Minish Cap.
 * Notes: This can only be performed on the SNES or Wii version of A Link to the Past.

Go Anywhere Glitch 2 (GBA)

 * Effect: Go anywhere
 * Prerequisites: Have the Mirror, Pegasus Boots
 * How To: Go to any ledge in a dungeon and jump off of it. As you enter the air, use the Mirror to warp to the entrance. Run into a wall with Pegasus Boots. You will turn invisible, and be able to go anywhere (similar to the Ocarina glitch in The Minish Cap.
 * Notes: You can't do the SNES/Wii method on GBA because the saving function is different, and you can't use the GBA method on SNES/Wii because it just makes link move slower. This glitch is very usefull, because it allows you to move screens endlessly, eventually allowing you to enter Dark World dungeons from the Light World, (including Palace of the Four Sword) and vice versa. One small problem while trying to go to a certain place, watch out for enemies (they activate the glitch when hit). Some certain cliffs activate the glitch too (i.e. Links house cliff).

Flute Glitch

 * Effect: Run fast
 * Prerequisites: Have the Pegasus Boots and Flute
 * How To: Go somewhere in the overworld where there is a pair of wooden stairs. Use the Flute, and just before the bird grabs you, use the Pegasus Boots. When the map appears, cancel. When you land, start going down the stairs, but then come off. You will run very fast.
 * Notes: N/A

Ghost of Misery Mire

 * Effect: An invisible enemy in Misery Mire of A Link to the Past. There are three of them throughout the swamp.
 * Prerequisites: Have the Flute and Titan's Mitt
 * How To: Enter the Swamp of Evil using the portal in the Desert of Mystery, and then immediately use the Bombos medallion. An invisible enemy will catch fire and then die. It is also possible to find this phantom enemy using other weapons.
 * Notes:
 * The Golden Bee is unable to detect the Ghost.
 * Hitting a Ghost with the Pegasus Boots makes the sound of the Hookshot.
 * Unlike most enemies, the Ice Rod will instantly kill a Ghost.
 * According to the game's code, the Ghost is most likely a Cyclops Fish or River Zora. Although some claim that this identification itself is a glitch and that the Ghost is actually a Geldman.