Big Blin

Big Blin is an enemy from Spirit Tracks, fought as a mini-boss during any pirate invasion (either in the Ocean Realm by a Warship, or elsewhere by a Tank) and within the Take 'Em All On! minigame, and as a final obstacle during the Pirate Hideout minigame. Giant club-wielding Goblins, they slightly resemble Club Moblins from Ocarina of Time.

Strategy
Big Blins can take a lot of punishment, and deal massive amounts of damage to Link. Their swings can send Link flying a great distance, and knock him dizzy. To defeat them, Link must take advantage of their slow reaction speed by darting in, attacking, and running away before the designated Big Blin swings its club. If a Big Blin traps one of Link's passengers, it will send him to the Pirate Hideout; but if Link has not unlocked the tracks to the Pirate Hideout yet, it will be game over.

Their long club swings can injure and kill their own, for example, when Big Blin destroys his minion Miniblins on the Spirit Train in the Ocean Realm. Another example is in the Take 'Em All On gauntlet, when Link fights three Big Blins, and they injure one another with their wide swings and backswings.

Trivia

 * Big Blins wear Pirate Necklaces around their necks. However, they're not collectible spoils.
 * The name "Big Blin" was likely conceived to contrast with "Miniblin". Its Japanese name,, is the same as the Japanese name of the Great Moblin from Link's Awakening.
 * The Japanese name,, is a pun on the common mispronounciation (Oyabin) of the Japanese word for boss (Oyabun).
 * In The Adventure of Link, the boss Gooma behaves and attacks in a similar way Big Blins do.