Bob-omb


 * Not to be confused with Series:.

are recurring enemies in. They are directly based on the enemies from the  series.

NaN Bob-ombs are similar in appearance and behavior to the earlier NaN Bombites, as walking Series:-like enemies that ignite their fuse and quickly dash about in a panic when struck by the Series:, eventually exploding. If they are struck a second time, they cease running and can be picked up and thrown.

In, NaN Bob-ombs are typically encountered in small groups. They move slowly, but when they are struck by the FS:, they immediately light their fuse and dash about while bouncing off of walls, making them difficult to avoid. They will then eventually explode. NaN Bob-ombs, however, can also be helpful enemies, as they can be used to destroy cracked walls or blocks when the NaN Linkss are without NaN Bombs. When they are hit again after their fuse is lit, they stop moving and turn red. At this point, they can be picked up and thrown elsewhere before exploding, allowing the NaN Linkss to use them to destroy obstacles or other enemies. They appear in the FS:, FS:, FS:, as well as the FS:.

In, NaN Bob-ombs appear identically to those in. They are typically found in small groups in enclosed areas or narrow spaces. They can be used as NaN Bombs as before, by striking them twice with the TMC: and throwing them where needed. This becomes necessary to solve a puzzle in TMC:. They appear in the TMC:, the TMC:, and the aforementioned TMC:.