Template:Gallery List/Documentation

Purpose
Creates galleries for use on listings pages. Also used on location articles (including dungeons and stages) to list its creatures, enemies, stage items, or materials.

The data from these lists is stored for other purposes. When this template is used on location articles, each list is stored into the LocationFeatures Cargo table for use by. When the  parameter is used, lists are also stored in the Sequences Cargo table for use by Template:Sort Value, Module:Sequences, and maybe someday Template:Translation Page among others.

If you wish for a page to store data for without displaying a gallery, you can use Template:Store Spawns instead.

Usage
This template requires that files be standardized as per Guidelines:Files.

Tags
Each gallery entry can be augmented with one or more tags enclosed in square brackets.

Variants
To generate filenames for unnamed variants of a subject, such as File:TLoZ Keese Sprite 2.png or File:TLoZ Keese Vire Sprite.png, place the variant name in square brackets after the subject's name. For entities which are only mentioned in text and have no image, place  after the name to display File:No Image.png. The bracket syntax can also be used to specify a custom filename, though this should be avoided in most cases.

[Qty]
Used, in location articles, this tag indicates how many of a given subject appear at a given location.

Syntax:

[Sublocation]
This tag is used to indicate that an enemy is listed in a particular location because it appears in a sublocation of said location.

For example, on the Jail article, the Rat entry is tagged with  to indicate that Rats actually appear in the Jail Maze within the Jail. This generates a hatnote to explain this and ensures that Jail is not listed as a habitat in the Rat infobox—this would be redundant as Jail Maze is already listed.

Syntax:  where x is the name of a sublocation or  to specify multiple sublocations

Guidelines
List subjects according to a natural in-game sequence when one exists.
 * List bosses, dungeons, and stages in the order that they are encountered, when the game is linear.
 * e.g. Bosses in Oracle of Seasons
 * e.g. Dungeons in Oracle of Seasons
 * List quest items in the order they are obtained, when the game is linear.
 * Items in Oracle of Seasons
 * List like enemies and inventory items from least powerful to most powerful.
 * e.g. Items in Oracle of Seasons
 * e.g. Enemies in Cadence of Hyrule

If no natural in-game order exists, simply list subjects alphabetically. For example:
 * Items in Oracle of Seasons
 * Characters in The Wind Waker

(While some items and characters are encountered before others, Zelda games tend to not be strictly linear in this regard.)