Boom Bam Golf

is a BotW: in.

Location and Rules
BotW: is a BotW: run by BotW: on the BotW:, which is located along the bottom of the BotW:. BotW: invented the game recently after he rolled down a hill, making him the first and only one to play it. Despite this, he claims that it is famous and that none of the participants can get enough of it.

When BotW: first speaks to BotW:, he recognizes that BotW: is tough and asks if he would like to play a round of BotW:. If BotW: asks what it is, BotW: realizes that it is sensible that he has never heard of it before. He explains that the objective of the game is to hit the BotW: into the hole at the end of BotW:, which is marked by a flag. BotW:'s score will increase the fewer hits it takes to reach the goal, and he only has to pay 20 NaN Rupees to play.

While BotW: suggests using two-handed NaN Weapons to send the BotW: flying, he reminds BotW: not to overdo it. On the other hand, single-handed NaN Weapons can be used to move the BotW: short distances, but they can also be easily broken. Alternatively, BotW: says he should go wild on the BotW:, as the more power he puts into his swings, the further it will go.

Unfortunately, if BotW: hits the BotW: off of the BotW:, he will be forced to take a one-stroke penalty and continue from his previous location. BotW: promises to keep track of the number of strokes BotW: has taken, instructing BotW: to reach the goal in less than 20 strokes. There are no rules limiting how BotW: hits the BotW:, but BotW: suggests sending it as far as possible with every stroke. No matter how far the BotW: goes, if it moves even a little bit, BotW: counts it as a stroke.

When BotW: agrees to play, BotW: will be excited, before he then asks for the fee of 20 NaN Rupees. After this fee is paid, BotW: will then be free to play. In order to play the game, BotW: must use the BotW: BotW: to keep the BotW: in place while he hits it. Otherwise, it will barely move. Each time the BotW: is launched counts as a single stroke. The BotW: ends when BotW: either runs out of strokes or reaches the goal.

If BotW: takes all 20 hits allowed, BotW: will stop the game and tell him to try again sometime. He is saddened so see someone reach 20 strokes, informing BotW: that he was rooting for him. In addition, if BotW: starts to stray from the BotW:, BotW: will call out to stop him. He warns BotW: that if he goes any further, he will be forced to end the game. If BotW: goes further, BotW: will disqualify him. He tells BotW: that he should have said if he wanted to quit, but he tells him to come back and play when he is ready.

After the game is over, BotW: will look over BotW:'s score. If it took BotW: more than 11 shots to reach the goal, BotW: will be disappointed and tell him that BotW: is not that hard. He encourages BotW: not to give up and to keep practicing.

When BotW: reaches the goal between six and 10 shots, BotW: reveals that he thinks BotW: can do better. However, he assures BotW: that the game takes time to figure out, saying "every journey starts with a single stroke". As a reward, he gives BotW: a BotW:.

Next, when BotW: reaches the goal in four or five shots, BotW: remarks that he is becoming a heavyweight. However, he reminds BotW: that he has yet to beat the record and encourages him to keep trying. He then gives BotW: a BotW: as a reward.

If BotW: reached the goal in three or less shots, BotW: is shocked and says he could be a professional at BotW: if there were a league. While he has forgotten his own score, BotW: recalls that it was somewhere around BotW:'s. He believes BotW: will be able to help make BotW: popular, and he encourages him to keep playing and get higher scores. After this, he will give him a BotW:.

Once BotW: has given BotW: his reward, he asks if he wants to play again. If BotW: refuses, BotW: is comforted that he at least got to see the beauty of BotW: for himself.