Dungeon Map

, also simply known as, are recurring NaN Items in.

In, collecting the TLoZ: reveals the layout of the current TLoZ:. However, any hidden rooms that can occasionally appear in later NaN Dungeons are not shown.

From onward, NaN Dungeon Maps are found inside NaN Treasure Chests. They have the property to indicate which rooms ALttP: has already visited, by displaying them in a brighter color than any rooms not yet visited. Additionally, the player can navigate between the various floors of the ALttP: while viewing the ALttP:.

NaN Dungeon Maps in function the same as in.

NaN Dungeon Maps in function relatively the same as in previous installments. Due to the complex nature of the 3D environment, individual rooms can span multiple floors.

The model for the OoT3D: features a drawn layout of the second OoT3D:, OoT3D:. This was changed in.

NaN Dungeon Maps in function as the same as in previous installments. Their model is reused from, so the map still shows the layout of OoT3D:.

Each of the six NaN Dungeons in have a TMC:, with each one contained in a large blue TMC:. They are displayed on the TMC: in place of the TMC: whenever TMC: is inside the relevant TMC:. Rooms that TMC: has visited are a lighter shade of blue, while rooms he has not visited are darker blue; the room he is currently in blinks on the TMC:.

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In SS undefined, NaN Dungeon Maps also reveal the locations of NaN Treasure Chests.