Talk:100% Completion

In 100% runs (and I'll use OoT as an example), wouldn't it also be necessary to empty the game's chests (in the dungeons and also in the overworld I guess, such as the ones in Hyrule Field's pits), and to get the Compass and Dungeon Map? What about exploring all rooms in a dungeon to have them highlighted?ElectroSpecter 08:59, 3 July 2012 (EDT)
 * The map and compass collection is already on the General section, where stuff applying to all (or almost all) games. Regarding opening chests and visiting every single room .... I know doing that can be considered another type of sidequest (in several games, such as Castlevania, there's a percentage telling how many rooms you have visited). However, I'm not sure whether or not a Zelda file will really get a difference by doing things that aren't in any way acknowledged by the game itself. I myself never got every single sunken chest in TWW (Treasure Charts chests yes, but that's it) because it's a ROYAL PAIN IN THE REAR, and having to do that every time I start a playthrough of the game (and one that resets almost all progress at the start of the Second Quest, no less) is masochistic. But I guess that's not the point. What is relevant, though, is that the game doesn't really mind whether or not you spend late nights opening every sunken chest because, for one, there's nothing in those chests that you can't find elsewhere. Some spoil treasure? Rupees? Though some of the Treasure Charts do pinpoint at Silver Rupees, a red dot acknowledges that you made good use of each Chart, and that can be used to attest 100% completion. See what I mean now? -- 11:11, 3 July 2012 (EDT)
 * Regarding exploring every dungeon room, I'm fairly mixed about that. Though it's a legitimate waste of time going to a room just to break some pots and get Rupees and hearts, the map does acknowledge that you entered that room, so that may be included in the General section. Just let's not get too compulsively obsessed (no offense towards people actually suffering this, I promise) about what to do to really have a file "complete". In some games, all you need is to get all Heart Pieces, bottles and wallet upgrades and you're done. Games like TWW and SS, understandably, are more ambiguous due to either the many details present, or the ephimeral nature of some of the collectibles (upgraded your shields in the Bazaar? Nice, now sell them in the Item Check). But this still shouldn't be rocket science, it's good to use common sense here. -- 11:18, 3 July 2012 (EDT)
 * Sorry, I totally missed the general section for some reason! I have the same feelings about the dungeon room exploration, I'm glad you didn't just give a straight "no, it doesn't matter" answer. I agree with your statement about common sense. ElectroSpecter 11:24, 3 July 2012 (EDT)