Fire Temple


 * Not to be confused with Temple of Fire.

The, also known as the Mountain Temple, is a recurring Series: in.

Entrance to the Temple
The Fire Temple is located deep within the Death Mountain Crater and is only accessible to Link by use of the Goron Tunic, which is given to him by Darunia's son, Link, in the hopes that he will rescue the other Gorons. Being in an active volcano, the Fire Temple is filled with many lava pits including the boss room. In the boss room is a giant rock platform where the battle takes place.

Themes and Navigation
Link's progress in the Fire Temple is based on opening jails so that the imprisoned Gorons can be freed. When a Goron is released, he gives Link a clue or tip regarding the use of the so-called special crop, although some offer other facts; Link also receives keys to open locked doors. Throughout the Temple, there are bridges and platforms over magma that must be crossed, as well as complex mazes (one of them consisting of fire walls). Once the Megaton Hammer is found, after defeating the mini-boss Flare Dancer, Link may use it to break obstacles or create new paths. The dungeon as a whole is notable for having a nearly-symmetrical architecture: From floor three upwards, the interior of the temple is divided into two, although Link only needs to visit the western territory to succeed on his quest (in fact, the other portion can only be accessed from the third floor by using the "Scarecrow's Song").

The Temple is home to an ancient dragon, Volvagia, who is known to have eaten Gorons in the past. Defeated by an ancient hero with the Megaton Hammer, he was resurrected by the evil Ganon. The only real defense against the dragon is the aforementioned Hammer, which Link can put in practice as soon as the dragon is hesitating in one of the fire holes placed in the battle arena's floor.

Similarly to the rest of the dungeons, the Fire Temple was altered in the version of. Honoring the name of the dungeon, the first rooms require Din's Fire to light several torches. Compared to the original version of the dungeon, the redesigned layout features a lesser focus on enemies and a stronger focus on puzzles. Additionally, most make use of the Hookshot. Some invisible walls and time blocks are found in the dungeon. Also, some switches need the Spin Attack to be activated, including one that is hidden inside a crate and can't be seen. There are fewer Gorons than in the normal version as well. Most doors are blocked with iron bars, and the Big Key and Megaton Hammer come very early. New enemies include several Stalfos, Lizalfos (found in the boulder room) and even an Iron Knuckle.

Small Keys

 * In the original, there are eight small keys.
 * In Master Quest, there are five.

Entrance to the Temple
The Fire Temple is located at the summit of the mountain in the Fire Realm. Link has to meet with Embrose to play the Song of Fire Restoration and open the way to the dungeon. The area where the temple lies is guarded by three Snurglars, all of which hold three keys that will open the entrance to the temple once retrieved by Link.

Themes and Navigation
Many of the puzzles in the temple involve platforms that can be used to stand atop small volcanoes, and Arrow Orbs that redirect the trajectory of an arrow. In a similar way to the Cave of Flames in, the Fire Temple houses minecarts that help Link move from a point to another quickly. The dungeon item is a Bow, which is obtained after defeating the ST: of the dungeon, Heatoise. Cragma is the boss of the Fire Temple. After he is defeated, the ST: connecting the Fire Realm to the Tower of Spirits are restored.

In both this temple and the following one, the background music is different from the usual dungeon theme heard in the first three temples.

In, the TFH: is the fourth and final TFH: of the TFH: TFH:.

Themes and Navigation
Stage 1 is a treacherous landscape with pools of magma. Within it, a TFH:, TFH: and TFH: are provided to aid the TFH: in traversing the TFH:. Wearing the TFH: will also help, as it makes it possible to swim through the magma. To complete the stage, the TFH: must first cross a pool of magma, press three NaN Floor Switchs at once, and then work together to activate three NaN Shock Switchs simultaneously with their items. When all switches arelit, the path to the TFH: will be open.

In Stage 2, the TFH: are faced with a TFH: in a mine cart that throws NaN Bombs onto the central platform that they stand on. In order to progress, the TFH: must either toss the NaN Bombs back to the mine cart carrying the TFH: or utilize the nearby TFH: in lieu of NaN Bombs. After the TFH: is defeated, the TFH: are beset by two more NaN Hinoxs that both attack and must be defeated in the same manner. Once they have been defeated, a bridge to the TFH: will lower to the platform, allowing the TFH: to proceed.

Stage 3 features a pushable TFH: that sits above a recurrent geyser of lava. This TFH: must be pushed or pulled to the right side of the platform, onto a red panel that indicates where a geyser will blast through. By forming a TFH:, the TFH: can stand on the TFH: once it is raised to hit a TFH: with one of their items. This lowers a bridge to the next TFH:, which features a TFH: next to it.

Stage 4 is where TFH: is fought upon a platform above hazardous lava pillars.

NaN Drablands Challenges
Fire Temple includes the following NaN Drablands Challenges: "Clear within the time limit!", "Evade the Wallmaster!", and "Only Bombs—no swords!".

"Evade the Wallmaster!" involves avoiding a TFH: while completing the TFH: normally. If the TFH: grabs one of the TFH:, he is instantly KO'ed.

In "Only Bombs-no swords!", the TFH: can only use NaN Bombs in the TFH: and are unable to use their NaN Swords.

Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

No challenge

 * 2 NaN Demon Fossils
 * 1 TFH:

"Clear within the time limit!"

 * 2 NaN Rugged Horns
 * 1 TFH:

"Evade the Wallmaster!"

 * 2 NaN Kodongo Tails
 * 1 TFH:

"Only Bombs—no swords!"

 * 2 NaN Keese Wings
 * 1 TFH:

Trivia

 * In the original version of, the Fire Temple's music sampled a group of men chanting Islamic prayer. This, like the original Crest of the Gerudo, was removed from later versions of the game by Nintendo because of the religious association. These Islamic chants were replaced by a MIDI Synthesizer in later releases, ports, and the Nintendo 3DS remake.
 * Despite it being advised that Link purchase the Goron Tunic before entering the Fire Temple, the majority of rooms do not require it. The only rooms where the heat will prove lethal to Link if he stays there long enough are the ones that contain large pools of magma, including the boss room.
 * The 3-block stacked statue concealing the door in the main entrance that requires the Megaton could be a reference to the Japanese game Daruma Otoshi. These statues are also found in one room in the Gerudo Training Ground.
 * The European name of the ST: in, "Mountain Temple", may provide an explanation for why the Rabbits in the Fire Realm are called Mountain Rabbits and not Fire Rabbits.
 * The TFH: in was one of the NaN Levels included in the E3 demo and in the distributed demo version. In the former, it was known as The Volcano.