Vire

are recurring enemies and NaN Sub-Bosss in.

Characteristics
NaN Vires appear as entities made up of NaN Keeses. They tend to be encountered in areas of darkness and often split into several NaN Keeses when defeated.

First encountered in, Vires are large, blue devils, encountered only in labyrinths. When harmed, they split into two red-colored Keeses, which float around the room like regular Keese. After dispatching the red Keeses, if Link exits and immediately returns to a room, the Vires will all be back, since they haven't truly been killed. If it is hurt by an Arrow, the Magical Sword, or any weapon which does at least four damage, it will be defeated without splitting up into Keeses. When defeated, Vires may drop either a Heart, one Rupee, four Bombs or a Clock.

In, these rare and fast flying creatures appear in only the Turtle Rock, swooping down at random to try and harm Link. They fly around shooting Fireballs, which can be blocked with a Sword swipe. After having several projectiles blocked, the Vire will swoop down at Link. Three blows will take it out, and cause it to explode into two Big Keese. The easiest way to defeat these monsters is to use Link's Hookshot. A zap from the Magic Rod kills it without causing it to split.

OoA: is the OoA: of the OoS:. OoS: introduces itself as the loyal henchman of OoS:⁠, who was sent to put a stop to OoS:'s quest. OoS: retains its appearance from and battles OoS: in a similar manner, flying around him and swooping in to strike, retreating when OoS: swings his OoS:, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward OoS:; yellow fireballs split into six faster fireballs; and red fireballs continually follow OoS: until they hit him or are dispelled by the OoS: or the OoS:. Additionally, the room's perimeter is lined with NaN Floor Spikes.

OoS: can be damaged by timely OoS: strikes or NaN Bombs. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two NaN Keeses-like bats that will attack by swooping at OoS:, but can easily be dispatched with the OoS:. Once defeated, OoS: admits that it was overconfident in facing OoS: but vows that its master will stop him. In a OoS:, OoS: expresses disbelief that OoS: could defeat it twice, and apologizes to both OoS: and OoS: before disappearing.

In a OoS:, OoS: is encountered earlier, in between the third and fourth NaN Dungeons. OoS: emerges from a OoS: in an underground area of OoS:. It hopes to hinder OoS:'s progress by placing the OoS: high on a nearby cliff, requiring OoS: to backtrack in order to obtain it.

OoA: is the OoA: of the OoA:. OoA: introduces itself as the loyal henchman of OoA:, who was sent to put a stop to OoA:'s quest. OoA: retains its appearance from and battles OoA: in a similar manner, flying around him and swooping in to strike, retreating when OoA: swings his OoA:, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward OoA:; yellow fireballs split into six faster fireballs; and red fireballs continually follow OoA: until they hit him or are dispelled by the OoA: or the OoA:.

OoA: can be damaged by timely OoA: strikes or NaN Bombs. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two NaN Keeses-like bats that will attack by swooping at OoA:, but can easily be dispatched with the OoA:. Once defeated, OoA: admits that it was overconfident in facing OoA: but vows that its master will stop him. In a OoA:, OoA: expresses disbelief that OoA: could defeat it twice, and apologizes to both OoA: and OoA: before disappearing.

In a OoA:, OoA: is encountered earlier, in between the third and fourth NaN Dungeons. It kidnaps OoA: when she arrives in OoA:, taking her captive in the OoA:. OoA: rescues her by ascending the OoA: while avoiding OoA:'s fireballs.

TV Series
Vires appear in three episodes of. In "Sing for the Unicorn", when Link confronts Ganon and demands that he let King Harkinian free, the Vires that were accompanying the evil wizard begin to attack the young hero. Link Zaps a few with the Crissword until three of them grab him and lift him into the air, allowing Ganon to escape on a Unicorn with the king. Link eventually manages to free himself from the Vires and goes after Ganon by grabbing onto the Unicorn's tail, but the evil wizard zaps Link, causing him to lose his grip and begins to fall to his death. However, Link manages to survive the fall partially due to him grabbing onto the feet of Vires that were on his way down.

In "Underworld Connections", three Vires fly towards the chamber where the Triforce of Wisdom is being kept and place a bomb near the sacred relic. Zelda realizes that they plan to blow up the Triforce with a bomb so that they will be able to carry it back to the Underworld. Although Link rushes over to stop the monsters, he is knocked over by the explosion of the bomb and is rescued just in time by Zelda. The young duo make it in time to zap one of the Vires carrying a shard of the Triforce, but the other two manage to get away into the Underworld. Thinking quickly, Zelda remembers that, since all of the pieces of the Triforce are magically linked, if Link shoots a sword beam into the shard that they currently have, it will go through the two others and zap the Vires. The two Vires are effectively defeated, but due to the foes taking separate ways to the Underworld, one of the pieces falls into the Black Falls and another one into a lava area.

In their final appearance in "The Moblins are Revolting", the Vires are part of the Brotherhood of Underworld Monsters and are one of the many foes who try to get revenge on Link and Zelda. In one particular scene, a Goriya orders several Vires to carry Octoroks so that they can fly above the North Castle walls and bomb the inside.

Trivia

 * Gomess is another entity made up of bat-like creatures called Bad Bats.

Nomenclature
Vire may be a contraction of vampire.