Desert Palace

is a recurring Series: in.

Entrance to the ALttP:
The palace is located in the south-west corner of Hyrule in the Desert of Mystery. Access is granted only by using the Book of Mudora to read the inscription on the stone that is placed on a small square with three statues surrounding it. The tablet instructs Link to wish for the way forward to open. Link raises his eyes upward and appears to cross himself before joining his hands in prayer. When he finishes, the statues revolve 180 degrees around the platform, opening a pathway to the ALttP: entrance.

Themes and Navigation
Many of this dungeon's rooms have sand floors, with enemies that hide inside quicksand which attack Link by firing projectiles at him. It is also the first time Beamos are found. Interestingly, most of the rooms are accessible at first, and some of them lead to alternate exits. The main treasure is the Power Glove, which allows Link to lift boulders. The boss is a group of three Lanmolas. After defeating them, Link receives a Heart Container and the Pendant of Power.

Around three-fourths of the way through the dungeon, Link must actually exit through one of the outer stone heads and use the Power Glove to venture toward the second floor, where the bosses are found a few rooms further. This feature of exiting a dungeon entirely in order to progress further is shared with the Skull Woods in the same game, the Spirit Temple in, and Mermaid's Cave in |Oracle of Ages.

Entrance to the ALBW:
Despite being a ALBW: from which one of the ALBW: is rescued, the ALBW: rests in ALBW:, as opposed to the other six NaN Dungeons found in ALBW:. It is the only one of these NaN Dungeons that cannot be accessed before the others, due to the ALBW: being rented out to ALBW:, who must first be rescued from the ALBW:. To access the ALBW:, ALBW: must go to a small, cavernous area between the ALBW: of ALBW: and the ALBW:, then travel through a ALBW: to ALBW:. From there, other NaN Fissures lead him back to the upper areas of the ALBW:, which can then be crossed using the ALBW:, leading to the ALBW:'s entrance.

Themes and Navigation
Many of the ALBW:'s rooms are filled with sand. The ALBW: is required in order to create pathways for ALBW: to cross, whether on foot or by Wall Merging. There are also numerous sand-based puzzles, like elevating a ALBW: with the ALBW: so its beams can hit NaN Shock Switchs, filling a room with sand in order to reach otherwise inaccessible areas, and moving NaN Gimoss to activate NaN Floor Switchs. In a later room, rolling NaN Balls must be guided toward cracked and breakable blocks using the ALBW:. The ALBW: contains the ALBW:, which enables Link to lift large boulders that block certain doors and entrances.

The NaN Sub-Bosss of the ALBW: are a series of 32 NaN Flying Tiles followed by a pair of NaN Devalants, which become regular enemies later on in the ALBW:. There are two points in which ALBW: must exit the ALBW: and enter another area to proceed; first to reach the second floor where the NaN Sub-Bosss await, and again beyond the ALBW: door, where a ALBW: leads to the ALBW:'s enclosure in ALBW:. Once ALBW: defeats ALBW:, he will be rewarded with a ALBW: and the ALBW: of the ALBW:, ALBW:.

The ALBW: is in the northwestern first floor room in an easily accessible ALBW:. The ALBW: is on a platform in the central eastern room on the second floor. It cannot be immediately accessed; ALBW: must first raise the sand level in the room to the north, then return and use the ALBW: to get to the ALBW:.

The ALBW: is in the central northern room of the first floor. To access it, ALBW: must pull a Lever on the west side of the room to raise the sand level. He must then press a ALBW: on the north platform of the room to open the wall around the ALBW:. Then, using a combination of the ALBW: and ALBW: to get behind the torrent of sand, he can access the ALBW:.

Trivia

 * In, this is one of the few dungeons which Link is required to leave and re-enter in order to complete it.
 * In, once Link reads the inscription in front of the Palace and the statues move, he cannot leave the dungeon through the main entrance. He must find an alternate exit if he wishes to leave.
 * The Spirit Temple in borrowed elements from this dungeon such as the dungeon setting, the multiple entrances and the dungeon treasure being the Silver Gauntlets, very similar items to the Power Gloves.
 * The Desert Temple from is extremely similar to the Desert Palace, with almost identical architecture and enemies. Their names are the same in Japanese, so they are possibly intended to be the same location.
 * The Stone Tower Temple of is strikingly similar to the Desert Palace concerning its architecture, desert location, and boss (Twinmold and Lanmola being nearly identical in physical appearance, surroundings, mannerisms, and weaknesses).