Zelda Wiki:Discussion Center


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Featured Pictures
Has anybody looked at the featured pictures lately? It seems like the current nomination has reached a score of plus-5. Doesn't this qualify it as a featured picture? Infernap (talk) 18:16, 14 January 2014 (UTC)

Page Idea
I know there's already a page for Zelda mythology here, but might it be worthwhile to put in a page for the real-life mythological allusions within the Zelda series? I did a similar project for Zelda Answers last year (which you can check out here if you'd like), so I'd have at least some material to put together what I think could be a workable page, and I'm sure other people could contribute to flesh it out. Does this sound worthwhile? Setras (talk) 02:03, 3 November 2013 (UTC)
 * Im just going to be blunt: that article isn't very good. The article is a poorly organized mixture of historical insprirations and literary tools, sparcely dotted with actual real world mythology, with many assumptions and speculation. Zelda being a damsel in distress is not a mythological reference; damsels in distress are a common MacGuffin. The creation of Hyrule is an origin story? Never would have guessed. Making any article remotely similar to that on Zelda Wiki would not meet quality standards. Maybe you could make such a page on your user page, but not an article. Champion of Nayru (talk) 07:38, 3 November 2013 (UTC)Champion of Nayru
 * Well, I wasn't just going to copy the blog verbatim. I did it for a mythology class I had last year, so obviously some tweaking would be in order- it was just to illustrate what I had in mind. And actually yes, Zelda being a damsel in distress is a mythological archetype, hence my including it. The bulk of what would go into this hypothetical new article would be from the Allusions section anyway, and with other users contributing to it, it could be easily fleshed out (and in the event that it's not, then it could be deleted and thought of no more). Setras (talk) 13:07, 3 November 2013 (UTC)
 * There isn't a lot of point differentiating between mythological and mundane inspirations. Modern culture in general is heavily influenced by mythology, due to mythologies' inherant influence on their culture. Zelda being a damsel in distress is not a mythological reference, but a literary one. Damsels in distress are very common in fiction. Saying its a mythological reference is like saying that Ganondorf being evil is a reference.
 * If you're still set on making an article, do as such on a forum or on your user page. If it is acceptable, we can post it as an article. If not either abandon or fix it. If it looks anything like the article you posted, it will be rejected. Champion of Nayru (talk) 21:53, 3 November 2013 (UTC)Champion of Nayru


 * I think the subject has great potential as a wiki article in some form. There's no denying certain specific mythological references in the series: the ferry in the Shadow Temple and the river Styx, the Ancient Cistern and the Spider's Thread. These references are already noted on the respective pages. Many users might be interested in an article that synthesizes all such trivia.
 * The topic does rather encourage speculation, though. I'm afraid the article might end up being more opinionated than would be appropriate for a mainspace article.
 * I'm thinking this would reach its fullest potential as a WikiExclusive. That would give you more breathing room to make some more creative/speculative connections. 01:03, 4 November 2013 (UTC)
 * I did consider that, but I kind of wanted it to be open-ended, so anyone could put it suggestions. Though, I suppose the Talk page would work for that. Setras (talk) 01:37, 4 November 2013 (UTC)
 * I get that. The problem I see with it is, it would be an invitation to make comparisons that are speculative or otherwise unsuitable for the mainspace.
 * As a WikiExclusive, that headache would be avoided. If you would like it to be open-ended, I'm sure that could be arranged. 02:40, 4 November 2013 (UTC)
 * Yeah, I guess that would be best. I'll write up a starting draft at some point in the next few days, then! Setras (talk) 03:26, 4 November 2013 (UTC)

When are we gonna start adding content about the new A link between words?
The new Zelda seems to be a Gold this year, What have you heard about this video game?

Off topic, but yes of course we are working to add content to pages. Champion of Nayru (talk) 07:32, 22 November 2013 (UTC) Champion of Nayru

Tracking the Curse?
I was wondering, since it is confirmed that an "incarnation of my [Demise] hatred will haunt those with the blood of the goddess and the spirit of the hero", that it might be worthwhile to create a page to keep track of these incarnations. Demise is fairly easy to track, but I wonder whether it would be unreasonable to track Ghirahim as well. --TrueMasterSword (talk) 13:28, 4 December 2013 (UTC)
 * I'm not sure what you mean exactly, as the curse basically means Ganon, and Hyrule Historia pretty much implies that's almost all it means. Demise represents evil, and Demon King Ganon is the incarnation of that. There really isn't much else to track. I suppose Malladus might count? But that's not confirmed. 15:06, 7 December 2013 (UTC)

The thing that's bothering me is that Demise's Curse says it will haunt EVERY incarnation of Link and Zelda. Ganondorf or Ganon only cover some games. Also, I note that Ganon always appears with a powerful, magical undeling. I was just wondering if Ghirahim could be part of the Curse. --TrueMasterSword (talk) 15:32, 9 December 2013 (UTC)

Ganon(dorf)'s magic ability is a result of the power he gains from the triforce of power, not because he is an incaration of GhirahimTriforceOfPower (talk) 18:59, 14 January 2014 (UTC)


 * Actually, Ganondorf does magic before getting the Triforce. But seriously, can we cut discussion about Demise's curse? We don't know how it works, or even if it's literal, but it is clear that it refers to Ganondorf. Anything else about the curse is pure speculation. Anyway, discussions of this sort belong on the Demise talk page. Champion of Nayru (talk) 19:46, 14 January 2014 (UTC)

Pronunciations?
This has probably been discussed elsewhere, but numerous pages use pronunciation guides next to the name of the character. While I understand that these would exist for those characters who actually have had their names spoken out loud, such as Link, Zelda, Ganondorf and Sheik in Smash Bros., exactly where are the pronunciations coming from for other characters such as Agahnim, etc.? Are any of these legitimately sourced anywhere? Most of these names are Japanese in origin, so I'm not sure common American English practice has much merit in determining how these character names are pronounced, so most of these seem presumptuous at best, or completely made up at worst. Are they necessary? Can they be sourced anywhere, like from Nintendo Directs? 15:49, 18 January 2014 (UTC)


 * There was a previous discussion at Hyrule Castle, see here. SnorlaxMonster put forward that all pronunciations should be referenced or removed. Official sources would include commercials, in-game voice acting, dev interviews, and Nintendo Directs as you said.


 * If no one objects, I'll go ahead and add this into the Quality Standards. 01:42, 19 January 2014 (UTC)

Image cropping
I think the purpose of image cropping on an image without background transparency is to make an image of an object look exactly the same as it would if the game itself were rewired in such a way that it had a white backgound. I'm pretty sure Majora's Mask works in such a way that all game pixels on any size emulator screen, no matter how close to the edge of the object are either completly affected by the the color of that part of the object or completely affected by the color of that part of the background, and does not work like a camera where the colour of a pixel is the average of colors in a square region of what the infinitely high quality image would have looked like. As a result, it's a very simple process to remove the background of an unmodified screenshot from an emulator because all you have to do is probably use Project 64 to make all background pixels white and all object of interest pixels the color they already were, as discussed at File talk:Fierce Deity Link 3D.png, and images of that form from 3D Zelda games should be granted an exeption to the 3rd sentence of the 6th bullet point of Zelda Wiki:Quality Standards. On the other hand, when an emulator screenshot is shrunk, there is no way to revert the image back to its original form and so there's also no way to use that image to create an image identical to the image that would have resulted from first removing the background then shrinking the image so we probably do the closest we can get to that by using a more complex image cutting porgram than paint that can cut lines through pixels rather than around the edges of pixels and cut so far in from the edge that no uncut or partly cut pixels were part object pixel and part background pixel. People are seeing unmodified eumlator screenshots all the time and if someone can put up with an original screenshot having jagged edges, then they should also be able to put up with an image that's the same except that it has a white bacground with jagged edges. It makes no sense for a Fierce Deity image to have super sharp edges inside the image, such as the top of the belt and yet have a blurry edge around the entire image. Furthermore, people when they're uploading images taken from a screenshot with a very large screen, if they're going to shrink it before uploading should be encouraged to crop the image first then shrink it, not the other way around. I think that transparent background of images smaller than the original emulator screenshot they were taken from or taken from a TV screen that has a different resolution than the game should work it such a way that it pastes in such a way that any pixel that's partly object and partly background after pasting becomes a weighted average of the colour that pixel was before using the image cutting program and the colour of the pixel that that pixel is pasted onto, if there even exists a program that can handle partly transparent pixels. When ever I paste any image from Wikimedia commons or Zelda Wiki that I have a way to tell has a transparent background by pasting into paint, every single time, it has a 1 colour background in addition to its background transparency and the background always pastes as black, even if I choose transparent selection unless I make black color 2. Does that mean there are images on Zelda Wiki that have a multi-color transparent background that paste into paint as though the background weren't transparent but paste into a different program with a transparent background? Blackbombchu (talk) 00:15, 4 February 2014 (UTC)


 * In principle, you're right about staying consistent. A sharp image should have sharp edges, and a smooth image should have smooth edges. Despite that, smooth edges are easier on the eyes and are simply more appealing, which is why they are preferred even when the inside of the image is sharp. As I understand it, the rules are talking about images with really jarring edges that are clearly a result of bad editing. If you can isolate the object from the background properly, I don't think there's a problem.
 * As for the color-transparency issue you're facing, that is a result of image compression. When an uploader compresses the PNG to reduce its size, some information is removed from the image. Some programs like paint will try to find the missing information, and since they can't find it, they produce an error with the background color. However, browsers tend to ignore the missing information and display the correct image. 13:06, 4 February 2014 (UTC)