Final Trial

The Final Trial is a Divine Beast and dungeon in The Champion's Ballad DLC for. The design of the dungeon resembles an engine, suggesting a connection to the item received when completing this trial: the Master Cycle Zero.

Entrance
The Final Trial is accessed from the Shrine of Resurrection. After inserting the Sheikah Slate into the pedestal, the door is sealed and the chamber itself descends into the dungeon. The door opens before the descent is complete, however a magical barrier prevents the elevator from being exited prematurely. The Korok in the room disappears whenever the elevator has descended.

Themes and Navigation
The dungeon is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed elementally after each of the other Divine Beasts; wind, water, fire, electric. The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the dungeon map has been obtained the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.

Each of the themed chambers contains a terminal that unlocks a single bolt on a large stone door at the rear of the central chamber. Once all four locks are disengaged, the door opens to reveal Monk Maz Koshia.

This dungeon is unique in that enemies will gradually appear in the central chamber as the terminals are activated. Initially, only a sole Guardian Scout is present but four additional Scouts appear after activating the first terminal. After activating a second, a Guardian Turret appears in the centre of the dungeon. After the third terminal is activated, Guardian Skywatchers will patrol the chamber.

Minor Enemies and Traps

 * Guardian Scout
 * Guardian Skywatcher
 * Guardian Turret