Wallmaster


 * Also see: Floormaster

Wall Masters (or Wallmasters) can be found in many Zelda games, but are most well known in Ocarina of Time. Wall Masters hang from the walls and ceilings of dungeons, and try to grab Link. If they grab him, he is taken back to the beginning of the dungeon. It is thought to be one of the more sinister enemies of the series.

Legend of Zelda
In the first Zelda game, Wall Masters were visable wherever they were found. They come out of walls (and will not appear if Link isn't near a wall) and move around slowly, but still serve the same purpose, to throw you back to the beginning of the dungeon. The best strategy is to stun them with an item, like the Boomerang, and then slash them to their doom while they can't fight back. Occasionally, all Wallmasters in a room need to be beaten in order to progress.

A Link to the Past
In A Link to the Past, Wallmasters fall from above without warning. They can be difficult to avoid, due to the rapid speed with which they drop, and the fact that it's impossible to know when they're going to drop. They can be killed when they're on the ground, but there's little point in doing so: they'll keep coming back.

Ocarina of Time
In Ocarina of Time, Wall Masters are easier to avoid. While pursuing the player, the Wallmaster emits an eerie sound, and a round shadow which gradually grows bigger will follow Link. There isn't any point in the game where many Wall Masters have to be faced at once. It has been told that if a Wall Master is about to drop, switching to first person mode will make it leave you alone. In OoT, they usually shell out a large amount of rupees when defeated. Also, Bongo Bongo, boss of the Shadow Temple, has an appearance similar to that of a mutated Wallmaster.

Minish Cap
Wall Masters also appear in Minish Cap. A Quote from Minish Cap's Wall Master figurine says: "Appears in dungeons. If these guys grab you, they'll send you back to the start of the dungeon. Dodge them as they fall, then attack."

Twilight Princess
Within the Palace of Twilight are two Sols guarded by Zant's Hands, which are similar in appearance and movement to the Wallmaster, and have a similar effect, they steal the Sol orb, forcing you to head back to where you originally found them.

Wall Master Safety Guide

 * To avoid confrontation entirely, switch to first-person view when the shadow initially appears and the Wallmaster should leave you alone. This is especially useful in Legend of Zelda: Ocarina of Time.
 * When the shadow enlarges, simply run around, and do not remain stationary. Run around until it drops, then slash it with your sword. It will be easier to keep slashing it until it dies, if you do not kill it, then it will jump to the ceiling once more, and you will have wasted time running around.
 * If there is a ladder nearby, quickly begin to climb it. The shadow may follow you, but you are safe.