Ghost (Majora's Mask)

''This article is for the enemy from. For other uses, see Ghost (disambiguation).''

Ghosts are enemies appearing in Majora's Mask. They are based on various depictions of aliens and other unexplained creatures in American folklore and media. The Majora's Mask guide by Nintendo Power also occasionally calls them "aliens" as well as referring to them as ghosts. Their ambiguous nature and origin mirrors real-life UFO lore, but they do bear a strong resemblance to Poes and are perhaps related.

Characteristics and History
The ghosts, according to Romani, are the rather strange spirits that come to invade the barn of Romani Ranch to abduct their rare, precious Romani-bred cows, which they inherited from their father. They resemble ghostly, glowing aliens, and are quite similar to Poes. According to Romani, they come at night every year when the Carnival of Time approaches. They disappear at first light, just before dawn. If Link fails to save the cows on the first night they will abduct Romani, leaving Cremia, Romani's sister, saddened. On the second day, the ghosts will return Romani with all her memories of their existence removed, with apparent side effects on her personality.

Strategy
The ghosts are not a difficult enemy to fend off, and all of them die after one arrow shot. Therefore, there are some ways to prepare Link for the attack.
 * Romani's dog will run towards and bark at whichever ghost is closest to the barn, making prioritizing targets fairly easy. In addition, if Link purchased a map of Romani's Ranch from Tingle, there will be moving white dots on the map in the corner of the screen. These dots are the exact location of the ghosts, allowing the map to be used as a radar.
 * As he can only kill them with arrows, there is a danger that Link may run out of arrows and fail the quest. There are arrows in the crate outside the barn, and arrows are occasionally dropped by the ghosts upon death. Link's quiver can also be upgraded to a larger capacity from the shooting galleries in East Clock Town and near the Southern Swamp.
 * It is suggested to use the Inverted Song of Time to slow time. It is not necessary, but slowing time also slows the ghosts (all the ghosts' movements are directly related to the current in-game time). However, by slowing time, the engagement also becomes longer, requiring more arrows.
 * Epona and the Bunny Hood can be used to increase mobility.

Cultural Analysis
The behavior of these "ghosts" and their invasion is likely inspired by the of 1955, a well-known and well-documented alleged Close Encounter event in the history of UFO incidents. One testimony describes the beings from this encounter as, "a luminous, three-and-a-half-foot-tall being with an oversized head, big, floppy, pointed ears, glowing eyes, and hands with talons at their ends. The figure, either made of or simply dressed in silvery metal, had its hands raised." The creatures were also said to have moved by hovering, due to having legs that appeared to be atrophied. This description is reminiscent of the ghosts in Majora's Mask. Also, both incidents occur in a rural farm area. However, their physical appearance is more akin to the ; both aliens' spaceships are flying balls of light. The Flatwoods design is more popular in Japanese UFO culture, having been used in other games and media such as the 1988 NES game Amagon, and the Sgt. Frog anime: it is a common cultural shorthand for "Alien" in Japan. In contrast, the is more common in American culture, far more than any other common alien depictions, such as in the Sectoids in the  series, the Colonists (the invading race that is the primary motivator of the series) in the, and Kif Kroker from.

Lastly, the "battle music" that plays throughout the invasion shares themes with various scores and motifs from the UFO films of the 60's-80's.

Given the technological and cultural equivilency of Termina and most of the Zelda series, it is unlikely that Romani is familiar with the concept of other planets and alien life-forms. The label of "Ghost" may be a total misnomer on her part. In the Medival Europe time period (that the Zelda series tends to emulate), there were, in fact, stories of abductions, erased memories, and "rituals" performed on humans that are taken in their sleep: these were attributed to creatures such as succubi and incubi, and other supernatural forces, in cultures all around the world. They became more commonly attributed to extraterrestrials after the claim. In modern times, such reports are attributed to sleep paralysis.

Trivia

 * It is possible to ride into the ranch while the invasion is underway and still save the ranch, but this can be quite difficult, and nearly impossible without Epona's or Goron Link's rolling speed. It is estimated that the latest time of arrival is 3am, if the ranch is still to be saved, and it is confirmed that 5am is too late.
 * Every part of the ghosts that is not concealed by their robe or cowling emits a bright light, suggesting that their species is bio-luminescent.


 * The Ghosts behave like aliens in that they come from a ufo (literally, it is unidentified, it is flying, and it is an object) and abduct livestock. In fact, the design of the ghosts is nearly identical to the Flatwoods Monster.
 * Romani's training balloons bear a much stronger resemblance to traditional poes than to the ghosts themselves.