Unused Content


 * ''This article gives an overview on unused or unreleased game information. See Hacks and Glitches for information and abilities gained by using cheating devices or by exploiting programming faults.

Beta Content is a sector of gaming that focuses on the unreleased, scrapped, or otherwise removed content of a game only obtainable through hacking, pre-release demos, or through other unlicensed means. In respect to the Zelda franchise, beta content ranges from enemy prototypes to early landscape blueprints, from entire projects to the original design of certain items. While beta content is most often content finally removed from the final publication of games, sometimes it's influence can still be seen in the title through to publication, for example, in Ocarina of Time, the Forest Temple and Medallion were supposed to be the Wind Temple and Medallion. Although the Forest design for the temple was chosen, the medallion and insignias placed in Ganon's Tower and around the Forest Temple are still reminiscent of the windmill-like symbol relative to the beta Wind Temple.

Strongest Examples of Beta Content in The Legend of Zelda Series

 * Armos Titan, an early design for a gigantic, metallic enemy in Twilight Princess. Test model for Armos.
 * Arwing, the appearance of the famed Starfox starship in the Kokiri Forest in Ocarina of Time. Noted as test model for flying enemies.
 * Beta Forest, the alleged extra forest region in Twilight Princess
 * Beta Shadow Beast, modulation of a possible early Shadow Beast in Twilight  Princess. Test Model for Shadow Beast.
 * Cannon Trooper, removed from in A Link to the Past
 * Fado, the inclusion of Fado's original design in the Ocarina of Time cartridge data while using a different one, in-game. Supposed Wind Sage.
 * Gohma, was originally supposed to be on both Ocarina of Time and Twilight Princess, but it was replaced by both Queen Gohma and Armogohma. Test Model for both.
 * Goron Golem, the massive conglomeration of Gorons, packed together as an alleged enemy in Twilight Princess. Test Model for attacking in Sumo Rings.
 * Meter Giant, removed from Twilight Princess. Model for height comparison. Made in Meters (1.2 yds)
 * Moblin, removed from Twilight Princess. Test Models for King Bulbin.
 * Sage Medallions, the discussion surrounding content replacement, origins, and original usage in Ocarina of Time. Supposed to be redone by Smasher's Restoration Project.
 * Stalfos, was redone to a more skeletal appearance.
 * Unicorn Fountain, the elusive Fairy Fountain in Zora's Domain in Ocarina of Time, boasting a unicorn instead of a Great Fairy. Test Model for Fairy Fountains.
 * Wind Temple, the replacement of the Wind  elements in Ocarina of Time with Forest elements. Test Model for Forest Temple. Supposed to be redone by Smasher's Restoration Project.
 * Zora's Fountain, the usage of the closed off waterfall as a port to Zora's River in the beta Ocarina of Time
 * Beta Darknut, the enemy seen in the 1995 Trailer of Ocarina of Time. Never used in the game. Supposed to be redone in Smasher's Restoration Project.
 * Beta Locations, locations in Beta Ocarina of Time. Certain locations remade. Certain locations destroyed. Locations to be restored.
 * Zol, enemies supposed to be in Ocarina of Time.

Beta Fishing Hole
In trailers shown from Twilight Princess, a beta fishing hole was demonstrated much unlike the current Fishing Hole in Hena's pond. Since Link can be seen wearing his Ordon outfit, it is assumed that this fishing zone was possibly near Ordon Village. Further proof of this is that in the first playable demo of Twilight Princess, Link can use the canoe to explore the village.

F.P.S
The supposed OoT. Supposed to be something like Kingdom Hearts: Chain of Memories, but before CoM came out. First Person Shooter Noted 1996.

Smasher's Restoration Project
Smasher, the person who keeps watch over Beta Content, i.e. the guy who edits the page as well, is remaking Ocarina of Time, and transforming it into The Legend of Zelda: Ocarina of Time Final Mix.