Final Trial

The is a challenge and BotW: in  DLC Pack for. It takes place inside what seems to be an unnamed Divine Beast. The design of the dungeon resembles an engine, suggesting a connection to the BotW:, the item received when completing this trial.

Entrance to the Trial
The Final Trial can only be accessed after BotW: has completed the NaN Main Quests "BotW:", "BotW:", "BotW:", and "BotW:". Once he has done so, he will hear the voice of BotW:, who instructs him to return to the BotW: for the Final Trial.

Inside the BotW:, BotW: once again hears the voice of BotW:. He tells BotW: to return the BotW: to the BotW: he obtained it from, which seals the door to the chamber and causes it do descend into the BotW:. The door opens before the descent is complete, however, a magical barrier prevents the elevator from being exited prematurely. If Link has found the BotW: in the Shrine of Resurrection, it is not there when the elevator is descended.

Themes and Navigation
Upon entering the Dungeon, Link hears the voice of BotW:, who greets him and tells him that it is time to face the Final Trial. He then informs Link that he will need a BotW: and that he can obtain map information from the nearby BotW:. The BotW: authenticates the BotW: and grants BotW: a Map.

The Dungeon is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed after each of the other Divine Beasts and four Champions, with elemental themes of wind, water, fire, and thunder. The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the Dungeon Map has been obtained, the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.

This Dungeon is unique in that enemies will gradually appear in the central chamber as the terminals are activated. Initially, only a sole BotW: is present, but three additional NaN Guardian Scout Is along with a BotW: appear after activating the first terminal. After activating a second, a BotW: appears in the center of the Dungeon. After the third terminal is activated, two NaN Guardian Skywatchers will patrol the chamber.

Link can find a BotW: containing a BotW: in the thunder chamber, one containing a BotW: in the fire chamber, one containing a BotW: in the wind chamber, and one containing a BotW: in the water chamber. Each of these NaN Weapons are the Weapons required to craft each of the Champions' Weapons. In addition, Link can find a BotW: in a Treasure Chest, which is also required to craft a Champions' Weapon. Link can also find a BotW: in a Treasure Chest within the Dungeon, which can be crafted into BotW: BotW: BotW:. Lastly, Link can find a Treasure Chest containing five NaN Bomb Arrows.

Each of the themed chambers contains a BotW: that Link can authenticate with his BotW: to unlock a single bolt on a large stone door at the rear of the central chamber. The Terminal will then tell Link how many Terminals remain. After the final Terminal lock has been deactivated, the last Terminal will tell Link that he can now access the deepest area of the Dungeon. Once all four locks are disengaged, the door opens to reveal BotW:.

Monk Maz Koshia tells Link that he has proven to possess the power of a true hero and then begins to move. Maz Koshia then stands up, offering Link the Final Trial as they are transported to an arena hovering in the sky directly above the BotW:. Monk Maz Koshia then initiates a battle with Link as the BotW: of the BotW:.

After defeating Monk Maz Koshia, he tells Link that he faced him with great courage and that he is a true hero. As a reward, Maz Koshia gives Link the BotW: BotW:. Calling the Master Cycle Zero a masterpiece of innovation for the one true hero, Maz Koshia wishes Link well and sends him back to the Great Plateau.

Trivia

 * Each bolt in the rear of the Final Trial bears a letter in the Sheikah Language corresponding to the chamber's element: A (air), W (water), F (fire), and E (electricity).