Shira Gomar Shrine

The, designated by the Trial name Aim for Stillness, is an BotW: in. It is exclusive to DLC Pack.

Entrance to the Shrine
Shira Gomar Shrine is found in BotW:, just above the BotW: near BotW:. It's one of three NaN Ancient Shrines accessed as part of the BotW:, "BotW:".

To access the Shrine, BotW: must wait at the top of Tanagar Canyon at night until the BotW:, BotW:, arrives. Dinraal's horns will begin to glow blue as it passes Upland Lindor, as noted by BotW:. Link must shoot its horns with a BotW: and BotW:, which causes the Shrine to rise up from beneath the ground on the south side of the Canyon. As Link enters the Shrine, he is greeted by its BotW:, BotW:.

Themes and Navigation
Shira Gomar Shrine consists of several wind funnels and walls of destructible blocks. Link must use the wind funnels to both launch NaN Remote Bombs and himself. Link can use one of the wind funnels to BotW: to a platform where a BotW: containing 10 NaN Bomb Arrows sits.

Near the end of the Shrine, Link encounters a spinning wind gust on a platform that periodically aims toward a wall of destructible blocks. Link must send Remote Bombs and then himself through it to proceed to the next area. However, while aimed there, the wind gust simultaneously activates a device that spins when blown, causing a gate to open and obstruct the path. Link must use BotW: on the device before using the wind gust to prevent the gate from blocking anything that attempts to fly through.

Upon approaching Shira Gomar at the end of the Shrine, the Monk rewards Link with BotW:. If this is the first or second Shrine that has rewarded Link with this Emblem, the Monk will then tell Link he must collect three and state how may remain. If it is the third Shrine to reward him with Medoh's Emblem, the Monk will tell him to go to BotW:.