Gust Bellows

are recurring items in.

The TMC: can be found in the TMC:. It can be used to suck in enemies and shoot them out, throw certain enemies off balance, absorb fire attacks, and remove fire scorching the ground. It can also pull hard-to-reach items towards TMC:, such as NaN Mushrooms. The TMC: changes its color to indicate its power. Turning yellow indicates medium charge, while turning red indicates that it is at max power and air capacity.

The TMC: is also used for navigational purposes. While as TMC:, TMC: can jump onto NaN Lily Pads and use the TMC: to shoot bursts of TMC: to the rear of the TMC: to cross bodies of water. The TMC: is effective against air-based enemies, such as NaN Lakitus and NaN Peahats. It can also be used to defeat NaN Puffstools. It is the key item needed to defeat the TMC: in the TMC: and the TMC: in the TMC:. It can also be use to save TMC: from the ghost in the TMC:.

NaN Gust Jars in can be used to propel other TFH: across gaps too wide to be thrown across, as well as blow items and enemies away. They are necessary for many puzzles involving teamwork, such as when a TFH: needs to propel another's TFH: across a gap to hit NaN Switchs or enemies. NaN Gust Jars can also blow out fires, stun enemies, and push certain foes off of elevated platforms.

NaN Gust Jars first appear in the TFH:, in which two of the three TFH: acquire them. They reappear in the TFH:, TFH:, TFH: (two NaN Gust Jars), TFH:, TFH:, TFH: (two NaN Gust Jars), TFH:, TFH:, TFH:, TFH:, TFH:, and TFH: (one TFH: per Stage). They also appear in the TFH:, TFH:, TFH: and TFH: of the TFH:, as well as the TFH:'s Volcano, Fortress and The Ruins arenas.

The effects of NaN Gust Jars can be improved while TFH: is wearing the TFH:. This TFH: increases the size and range of a TFH:'s puff of air.

Trivia

 * The TMC: from was inspired by a  that could suck up anything in the 16th century Chinese novel, .