Fire Rod

are recurring NaN Items in the.

In, Link obtains the Fire Rod in the Skull Woods. It can be used as a weapon to burn enemies or light unreachable Torches. The Fire Rod drains magic from the Magic Meter when used. It is especially effective against Gibdos, whose bandages can be burned away to reveal Stalfos.

In, the Fire Rod can only be found in certain areas. It can be used to defeat enemies and burn grass to reveal hidden items such as Force Gems. This Fire Rod can either shoot fireballs or a continuous cascade of flames. If Link gives the Fire Rod to a Great Fairy to upgrade it, the Fire Rod will act like the Cane of Somaria, creating blocks that can be used as platforms. If Link uses the Fire Rod again, the block will explode, sending fire in four directions.

FSA: also uses the Fire Rod in some levels.

In, the Fire Rod can be rented as the ALBW: from Ravio for 100 Rupees. Later on, it can be purchased for 1200 Rupees. It drains the Energy Gauge when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backward, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod. It is possible for ALBW: to hurt himself by coming into contact with ALBW: generated by the ALBW:.

By finding 10 Maiamais, Link can give the Fire Rod to Mother Maiamai in order to upgrade it to the ALBW:. This upgraded version produces a much taller and wider pillar of flames, travels a larger distance, and deals more damage.

NaN Fire Rods are one-handed NaN Weapons in. They are weaker counterparts to NaN Meteor Rods. NaN Fire Rods are not made of flammable materials and can safely be used around open BotW: or NaN Scorching Climates. They are also not made of magnetic materials and cannot be manipulated with BotW:. NaN Fire Rods do not attract BotW: during NaN Thunderstorms or conduct BotW:, and they will float in sufficiently deep bodies of BotW:.

NaN Fire Rods are imbued with the elemental energy of BotW:, generating a ball of BotW: that bounces around when swung. However, NaN Fire Rods are fragile and will break easily if they make direct contact with NaN Objects or NaN Enemies. They will also break simply from extended use, or if they directly strike an BotW:. If BotW: executes a BotW: while wielding a BotW:, he will loose five blasts at once in different directions. They also provide one level of BotW: when equipped. When thrown with the R button, NaN Fire Rods will not leave BotW:'s hand, and they instead produce a ball of BotW: that will bounce in the direction they are thrown. NaN Fire Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.

During "BotW:" BotW:, BotW: will ask BotW: to show him a BotW:, which are uncommon around BotW:. If BotW: brings him a BotW:, BotW: will be excited and give him a BotW: as a reward.

The Fire Rod appears as the first in the Magic Rod class of Weapons.

The Fire Rod appears as a weapon in, capable of launching fireballs at opponents from a distance at the cost of CoH:, sometimes causing them to be burned temporarily. When either CoH:, CoH:, or CoH: runs out of stamina, the rod can be used to club opponents at close range.

In, Fire Rods are tools that can be wielded by all Warriors in , as well as Fire Wizzrobes. Located on the left bumper wheel with the Ice Rod, Lightning Rod, and Apple, Fire Rods are limited charge attack items that will set aflame anything in its attack radius like monsters or explosive barrels, and can help whittle away at exposed Weak Point Gauges. The Fire Rod need fire elemental energy as fuel for its attacks, and the amount of charges the Rod has carry over into future battles, meaning completing battles with an empty Fire Rod will have the Fire Rod remain out of charge. The energy needed to power the Fire Rod can be found by either slaying Fire Monsters such as Fire Wizzrobes or smashing open crates.

The Fire Rod is first obtained by slaying the player's first Fire Wizzrobe, with the first one being found in the Scenario "The Battle of Hyrule Field". The Fire Rod help make the Weak-Point Gauges of Ice Monsters such as Ice Moblins, Ice Hinoxes, and Ice Lynels drain faster, allowing to chain Weak Point Smashes more consecutively.

While the Fire Rod innately has three charges, completing the "The Research of Rods" and "It Takes Two" Quests rewards Warriors one additional charge per Quest to all Rods, the Fire Rod naturally included.

Trivia

 * The TMC: was meant to appear in sometime during development, but was later scrapped. The item can still be found in the game's code, and the TMC:'s TMC: in the European English version of the game claims they are weak to the TMC:.
 * In, one of the Communication Icons features an item that resembles the Fire Rod.