Scarecrow's Song

The ""''' is a recurring Song in.

Learning Location and Uses
In the two games that has appeared thus far, the "Scarecrow's Song" can only be up to eight notes long, allowing any combination of the C and A buttons as long as they aren't a duplicate of one of the game's other tunes or the same eight notes in a row. This melody only has an effect when either Navi in or Tatl in  fly over to a spot and change their color to green or blue, respectively. Upon playing the Scarecrow's Song, a Scarecrow appears in the place indicated by Navi or Tatl, allowing Link to use the Hookshot to bring himself to it.

The Scarecrow's Song is not a requirement in order to beat the game, however it still serves to:
 * Retrieve Otherwise Out-Of-Reach Items
 * Provide Shortcuts such as being able to provide Link access to the top of the maze in front of the OoT3D: entrance, thus avoiding battle with the Moblins inside.
 * Avoid Otherwise Unavoidable Traps such as many places inside the Gerudo Training Grounds.

In, young Link must travel to Lake Hylia and show Bonooru, the scarecrow in the soil by a fence, his Ocarina. He will ask the young hero to play him any melody that is eight notes long and see if he can memorize it.

However, in order for the "Scarecrow's Song" to function properly, Link must return as an adult and play the same tune to Bonooru. The Scarecrow will be so happy to hear it again that he will offer Link the services of Pierre, the other Scarecrow, who is wandering the lands of Hyrule by this time.

Having learned the "Scarecrow's Song," Link can now use it to summon Pierre whenever he is nearby. He can call upon the Scarecrow when Navi flies to a far off area and turns green, even though there appears to be nothing there. If the young hero plays the song, Pierre will spring out of the ground. Once summoned, Link can grapple onto Pierre with his Hookshot or Longshot and pull himself to otherwise impossible-to-reach locations.

Link can compose a "Scarecrow's Song" near any of the Scarecrows he encounters in, such as the ones in the MM3D: or the Astral Observatory. Just like in, the song can only be eight notes long and cannot be the same arrangement of notes as one of the game's melodies. Tatl will fly off and turn blue whenever there is a hidden Scarecrow nearby, and playing this melody with the Ocarina of Time will summon it. However, Link will have to compose the Scarecrow's Song each time he plays the Song of Time and returns to the Dawn of the First Day.