Food

,  also known as Enemy Bait,  is a recurring type of item in.

Food is an item that Link can purchase from Shops in. It normally costs 100 Rupees, but the Shop that also sells the Blue Ring sells Food for 60 Rupees. Link can equip and use Food to place it on the ground. This will attract certain enemies to the Food, allowing Link to attack or walk past them while distracted. The only enemies that are attracted to Food are Octoroks, Moblins, Vires, and Goriyas. Link can only place down one piece of Food at a time. However, after about 10 seconds, the Food will disappear and Link is able to place down another one.

In certain Dungeons, Link will encounter a hungry Goriya who will not let him pass to the next room until given Food. These Goriyas are found once in the First Quest within TLoZ: as well as TLoZ: and TLoZ: of the Second Quest. In Level-7, Link must pass the hungry Goriya in order to reach the end of the Dungeon. The Goriya in Level-3 of the Second Quest guards a room full of hostile red Goriyas. If Link defeats all of them, he is rewarded with the Magical Boomerang. The Goriya in Level-8 of the Second Quest guards a path that is the only way of reaching the room that contains the Magical Key. After giving Food to a Goriya, it is gone from Link's inventory until another is purchased.

Apples cam be found by using the Pegasus Boots to crash into certain trees, such as one between Kakariko Village and Lost Woods. They are functionally identical to Hearts, but as a high number of them are guaranteed to drop each time you enter the screen they are a convenient way to replenish Link's health when reloading a save file.

Food is a type of consumable item that Link uses to restore health and receive boosts in. NaN Materials can be eaten raw, or be heated or frozen. Up to five Materials can also be combined together and cooked in a Cooking Pot. Only certain Materials combined can yield useful Food, and the potency of a Food's effects (e.g. the amount of Hearts or Stamina recovered) differ based on how many Materials Link used in the recipe. Failed combinations yield Dubious Food or Rock-Hard Food, which only restore minimal Hearts. 



Roasted Food
Many Materials can be roasted by subjecting them directly to high-heat. Roasted foods have 150% the heart restoration value over the raw Material, but do not provide any boosts. Unlike meals cooked in Cooking Pots, roasted foods stack in inventory.

Frozen Food
Frozen food can be created by subjecting raw meat items to freezing temperatures. A one-minute Low-level Heat Resistance boost is added to all Frozen food. As with Roasted foods, Frozen foods stack in the inventory.

Meals
Fruits, vegetables, nuts, mushrooms, meats, and other cooking materials should be combined together to create successful dishes. Combining Monster parts or Critters with normal food items will usually result in BotW:, unless the recipe contains both Critters and NaN Monster Parts. Adding BotW: or Ores will always result in BotW:, regardless of what other ingredients are used.

If a Fairy is used as an "ingredient", it will use its magic to aid the cooking process, significantly increasing the Hearts recovered.

Each Meal made in a Cooking Pot, including duplicates, occupies a separate slot in the Pouch.

Other Food
NaN Hard-Boiled Eggs are the only food items produced by a means other than roasting, freezing, or cooking in a Cooking Pot.

Elixir Ingredients
Elixirs also provide Link with Boost effects, and can replenish health. Critters can be cooked in a Cooking Pot with at least one Monster Part to create successful Elixirs. Critters sharing the same Effect Class can be cooked together to create stronger and longer-lasting boosts. Food items can also be added to further boost the effects and add heart recovery, so long as there is at least one Critter and one Monster Part.

Food Effects
In, certain ingredients carry different effects that are applied to food when it is cooked in a Cooking Pot. These effects are granted to the player at the time when food is consumed. Most of these effects have a time limit before they run out. These timed effects cannot be stacked, meaning that when a player has one effect active and eats a food with a different, or even the same effect, the previously active effect will be cancelled. Hearty and Enduring effects don't stack either, but if multiple meals are consumed, instead of cancelling the previous effect, the strongest one will remain active (for example, consuming a +4 Hearty meal and then a +3 will only grant 4 temporary hearts instead of 7) until the extra hearts/stamina sections are used up. Finally there is the Stamina-recovering Energizing effect, which, like heart recovery, is an instantaneous effect only.

The effects are as follows:

Adding more of the same ingredient with a timed effect to the cooking pot causes the timed effect on the resulting food to last longer.

Adding multiple different ingredients with the same timed effect to the cooking pot causes the timed effect on the resulting food to last longer and can also result in that food having a mid or high-level effect rather than the base low-level effect.

Adding more than one of the same ingredient or multiple different ingredients with the same non-timed effect to the cooking pot causes the resulting food to have a stronger effect than it would have had with just one ingredient with that effect.

In general, having a variety of ingredients with the same effect produces stronger bonuses than using all of the same ingredient with that effect.

Combining ingredients with different effects will not cause the resulting food to have multiple effects. Instead, the resulting food will have only the most prominent effect present. If all ingredients cancel each other out, the resulting food won't have any special effect at all. If this happens in an Elixir recipe, Dubious Food will be created instead.

Ingredients
The following is a list of the Material ingredients used to cook. Ingredients may be eaten raw to restore hearts, but cooking ingredients in a Cooking Pot increase heart values and imbue food with particular effects.

Effect Duration
Materials with matching Effects (i.e. "Chilly") will stack duration, and may increase the effect level (from low to mid or high). Adding Materials without Effects will add to the duration.

For example:

In and, HWDE: can be dropped by NaN Enemies and found inside NaN Jars within NaN Keeps. They are used to feed NaN Companion Fairies, which will grow to a higher level depending the quality of the HWDE:. Like NaN Materials, they can be found in three different qualities. Regular HWDE: is obtained from bronze-colored bags, HWDE: is obtained from silver-colored bags and HWDE: is obtained from gold-colored bags.

The HWDE:, based on the TLoZ: from, appears as the HWDE: for HWDE:'s HWDE:. It was added to with the  Pack DLC and in  replaces the HWDE: when the "8-Bit Weapons" setting is turned on.

In, Food serve as the replacement for the Apothecary's NaN Mixtures from the games. By using specific Materials to prepare these meals within the Cooking submenu after selecting a Scenario or Challenge map, they grant (stackable) passive effects that help Warriors in combat maps. They last until deployment, and are not consumed if players have to reset the battle.

The menu options can be expanded by either clearing Cooking Quests or beating Scenario battles. Certain Quests can also expand how much slots for food players can make, up to three.