Granny

Granny is a character in and.

In, Granny owns the Potion Shop that is located in the back of Kakariko Village. Although it is never directly stated, Granny is either the mother or wife of the Carpenters' Boss. This would make her either the grandmother or mother of the Cucco Lady and the Young Punk Guy.

When Link is a child, Granny's Potion Shop is only accessible by flying into its yard with a Cucco. The shop, however, is closed and a message is on the door letting passers-by know that Granny is out in the field collecting herbs for her Potions. Seven years in the future, Link is able to gain access to her shop (either using the Hookshot from the windmill, or the back door of the Medicine Shop).

After Link delivers Cojiro to the Young Punk Guy in the Lost Woods, he asks the young hero to deliver an Odd Mushroom to Granny. Upon showing the Odd Mushroom to Granny, she calls him a "bum" for going into the forest, and asks Link that if he sees "that fool", to give him the Odd Potion. However, she says the Potion will not work on a monster, possibly hinting at her grandson's fate as a Stalfos.

The Lake Scientist, who lives in the Lakeside Laboratory, mentions a mutual friendship with Granny, saying that she is like a student of his.

In, Anju's Grandmother is Granny's Terminan counterpart. Anju's Grandmother lives in the lower bedroom of the Stock Pot Inn in Clock Town. While confined to her wheelchair, she serves as a storyteller. Unfortunately, her stories are unbearably long and the listener will often fall asleep in the middle of them. Granny will ask questions related to the story read. These can be answered correctly by wearing the All-Night Mask, allowing Link to stay awake and to answer her questions. If he answers the questions correctly, he will receive a Piece of Heart for each story told. She will not read any stories on the Final Day.

Anju's Grandmother also appears to be losing her memory, as she often refers to her granddaughter Anju and Link by the name of Tortus, her deceased son and Anju's father. Her diary seems to indicate, however, that she feigns senility to get out of eating Anju's poorly cooked meals. She writes about a plan to get by without eating, and can be seen enacting that plan when Anju brings her lunch on the first day.

On the Night of the Final Day, she flees to Romani Ranch with Anju and her daughter-in-law.

The Stories
The first story that Anju's Grandmother reads, about the Carnival of Time, is the shorter of the two and takes two hours to tell. At the end, Anju's Grandmother will ask when the Clock Tower opens. Link must answer "On the eve of the carnival" to receive a Piece of Heart.

The second story, about the Four Giants, will take all of the time between when the story begins and the next morning. Thus, if the story begins at 6 AM, it will not end until 6 AM the next day. After listening to the story with the All-Night Mask, Anju's Grandmother will ask what the people do to call the Four Giants. Link must answer "I dunno" to receive another Piece of Heart.

(Himekawa)
In the, Anju's Grandmother is depicted much the same as she is in the game, with yet another hint that she may be faking her senility. This is ignored by Anju's Mother, who swiftly forces her out the door as they make their way to Romani Ranch.

Trivia

 * An image of a tiger can be seen on the backside of the wheelchair of Anju's Grandmother, possibly a reference to the pet tiger cub belonging to her counterpart.
 * Speaking to Anju's Grandmother with Kafei's Mask implies that she was a schoolteacher when Mayor Dotour was in school.