Snowhead Temple

is the second MM3D: in.

Entrance to the Temple
MM3D: is found in the arctic, hazardous northernmost zone of MM3D:, at the top of an ice formation. It is protected by the invisible MM3D:, who blows a blizzard to protect it. The MM3D: can only be seen by using the MM3D:, and can be put sleep by playing the "MM3D:" on the MM3D: as MM3D:. Playing the MM3D: causes MM3D: to curl over to the side, opening the entrance to the MM3D:.

Themes and Navigation
Puzzle-wise, the MM3D: is based on a floor plan of four floors and one basement. All four floors have a big, central room in common; in it, there is a huge circular expanse that MM3D: can traverse initially. Higher floors require MM3D: to curl and jump using ramps to entrances on the opposite side of the room's large chasm. As MM3D: progresses on his way, he finds that the bottom floor of the main room can be elevated with a press of a switch to reveal a passageway to the mini-boss room. Beating the MM3D: mini-boss will award MM3D: with the MM3D:, a vital item needed to access the room of the creature responsible for the curse on the MM3D:.

When the bottom floor of the main room rises, it obstructs the entrance to the boss room on the third floor. Thus, MM3D: (in Goron form) must break the weakest segments of the floor's base, one of which is located in floor two and the other in floor three. MM3D: must do this only after the MM3D: is collected; if he breaks the weak ice segments of the pillar before collecting the aforementioned Key in floor four, he will not be able to collect it due to obstruction. To amend this, the young hero must press the switch that appears in the basement to bring down the pillar, then press again the switch that elevates it, resetting the room.

In this dungeon, MM3D: receives the NaN Fire Arrows after defeating MM3D: for the first time. These MM3D: are useful for breaking NaN Snowballs, melting ice, and defeating enemies with greater ease. In addition, if MM3D: is able to collect all 15 NaN Stray Fairies in the MM3D: and return them to the MM3D:, he will be rewarded with a MM: upgrade in, or an upgraded MM3D: in. The boss of this MM3D: is the Masked Mechanical Monster MM3D:. After defeating it, MM3D: receives a full MM3D: and MM3D:. The cursed winter covering MM3D: will also be lifted upon his defeat. Contrary to its theme, this MM3D:-themed MM3D: has a few MM3D:-filled rooms. However, MM3D:, the form used most frequently in this MM3D:, is well equipped for them, having a heat-resistant hide.

Trivia

 * The fragments of the last form of TPHD:, the boss of the TPHD: in, are very similar to the exterior shape of the MM3D:.
 * This is the only dungeon in with only one mini-boss that is fought twice. It shares this trait with most dungeons from  and some from other games in the series.
 * The MM3D: exterior itself resembles a MM3D: from both this game and . Adding to that, the MM3D: breathing icy wind is right in front of the entrance, making the illusion that the MM3D: is blowing like a MM3D:.