Lantern

The Lantern has had various different incarnations in its history, with its first appearance in.

Uses
The Lantern is used to light up dark places and dungeons, ignite torches to solve puzzles, and burn shrubbery and grass to reveal pathways, or sometimes just Rupees. The item took a back seat in some major console titles such as and, with a larger emphasis given to Fire Arrows, but resurfaced in full 3D glory in  to much success and usability. The lantern (or it's equivalent: the Candle) has been included more often than not in the 2D iterations of the series.

A Link to the Past
The Lantern is the first item Link will find during his quest in A Link to the Past. Link can find it in a chest found either inside his house when the adventure first begins or in Hyrule Castle if he doesn't open the chest in his house. Using the Lantern consumes Magic Power, so Link must use it sparingly.

Four Swords Adventures
Specifically called the Lamp in, this item is not a part of Link's permanent inventory. The lamp instead appears whenever it is necessary, whether it be a dark dungeon, or in the face of a torch puzzle. The lamp also functions as a prevalent, lethal weapon against the Big Poe. Link needs no consumable fuel to operate this lamp, as he does not carry it on his person.

The Minish Cap
The Flame Lantern is a simple lantern received by Link in the Temple of Droplets in The Minish Cap. The Flame Lantern lights up a moderate area around Link, and also is used to melt ice and light lamps. The Flame Lantern is essential in the battle against the dungeon's boss, the Big Octorok. Also, the Lantern will kill all types of Wizzrobe instantly - not just Ice ones - and it will reduce a Gibdo to a much easier Stalfos.

Twilight Princess
Early during his quest in Twilight Princess, Link can obtain a lantern from Coro in Faron Woods. The man gives Link the lantern as part of a business plan to boost sales of his main product: Lantern Oil. Unlike previous incarnations, the Lantern can be hung from Link's belt while lit, allowing the hero full use of his hands, while still providing him a source of light. If Link brandishes the lantern while there are Poison Mites nearby, the flame will keep the annoying vermin at bay, preventing them from impeding his progress.

Unlike previous Zelda games, where lanterns used magic power to fuel themselves, the lantern in Twilight Princess is fueled by lantern oil, which can be purchased at various shops or found in dungeons. Link can also substitute yellow Chu Jelly, obtained from yellow Chuchus, to fuel his lantern. Link can store extra fuel for his lantern in an Empty Bottle.

The lantern is necessary to burn a spider web blocking his path in the beginning of the game. It is also required to complete many Lantern Caverns that are scattered around the Hyrulean landscape in Twilight Princess.

A Link Between Worlds
The Lamp reappears in. It can be found early in the game, specifically inside a chest underneath the Sanctuary. So long as Link has it equipped, it will dimly light a circular area around him. Certain features and some enemies will disappear in light, however, so having it equipped is not always beneficial. By pressing the button to which this item is equipped, Link will shoot flames a very short distance in front of him, which can be used to light torches, melt ice, or damage enemies, among other effects. Although most weapons are more practical in battle, the Lamp's fire can be useful for bypassing defenses which block the sword, or for instantly melting enemies made from ice. The Lamp is also the only repeatedly-usable form of attack, aside from Link's sword or the optional Net, which can be used to damage enemies without draining his energy gauge.

By completing the advanced course of the Treacherous Tower in Lorule once, the Devilish Girl will replace Link's old Lamp with the Super Lamp. This upgrade more brightly illuminates areas, and deals eight times the damage it dealt before. The Super Lamp is still slower and less powerful than the fully-upgraded Master Sword, however.

Enemy Lanterns
Poes commonly carry lanterns around with them, sometimes carrying their souls in them. They also use these lanterns as weapons. In The Wind Waker, Moblins can also carry lanterns with them. If they spot Link, they will throw their lantern at the young hero as makeshift incendiary weapons. Jalhalla also uses a lamp, as does the similar Big Poe in Four Swords Adventures.

A Link to the Past comic
In the A Link to the Past comic, Link finds a lantern inside Hyrule Castle after he rescues Princess Zelda from her prison. He then uses it while passing through the Secret Passage to reach the nearby Sanctuary.

Super Smash Bros. Brawl
The Lantern appears as a sticker in.

Trivia

 * The Lantern appears in The Wind Waker, but only as a light source that hangs from the ceiling in the Forsaken Fortress, and inside various Submarines and drop holes scattered about the Great Sea. It is not an item Link can physically equip. Whenever Link enters an area where it is too dark to see, he will be surrounded by a small circle of light allowing him to view his surroundings properly.