Sand Rod

The Sand Rod, known as the Sand Wand in, is a recurring item in. It allows the wielder to construct walls of Sand to act as barriers.

Spirit Tracks
In, the Sand Wand is obtained after beating three Stalfos Warriors in the Sand Temple. It can raise walls wherever the green orb of the Sand Wand touches, which is controlled by the Stylus. Each cube-shaped segment of the sand walls will stay intact for four seconds. Link can use it below his feet to raise himself to higher ground, as well as to roll boulders, flip puzzle blocks, trap certain enemies, find items hidden beneath sand, and allow Phantom Zelda to move across sand where she would normally sink. The Sand Wand's utility is also quicksand-proof, allowing the young hero to avoid sinking in deep-rooted sand. The Sand Wand is also extensively used to solve various block puzzles in the Ends of the Earth Station located in the Fire Realm.

A Link Between Worlds
In contrast with its incarnation from Spirit Tracks, the Sand Rod can only allow Link to make solid walls of sand rise in a straight line front of him. Additionally, Link cannot create sand beneath him. Consequently, the Sand Rod is useless on any other type of terrain, but invaluable on patches of sand. It is useful for creating passageways for Link to cross, both by walking on top of them and by merging with their sides; unearthing sand-dwelling enemies and stunning them; revealing buried Treasure Chests and hidden Maiamais; and elevating enemies. It is notably mandatory for both reaching and subsequently traversing the Desert Palace. The Sand Rod can be obtained as soon as the Thieves' Hideout is cleared. The Rod was originally rented from Ravio by Osfala, who intended to use it to traverse the Eastern Palace. The Rod remained with him after he was turned into a painting by Yuga, until Link saved Osfala after traversing the Thieves' Hideout. Osfala returns the Sand Rod to Link, asking him to bring it back to Ravio's Shop. From this point on, the young hero can rent it for 50 Rupees or buy the Sand Rod himself for. If Link has bought the Sand Rod and has located 10 Lost Maiamais, Mother Maiamai can upgrade the Sand Rod to the Nice Sand Rod. Unlike the regular Sand Rod, the sand pillars from the Nice Sand Rod will not disappear over time. Instead, the Rod has to be used again in order to collapse them.

Hyrule Warriors Series
In and, the Sand Wand appears as a weapon for Toon Link in the Phantom Hourglass & Spirit Tracks DLC Pack. It is associated with Fire. Toon Link can use it to summon sand pillars and the Spirit Train to attack enemies.

Variations
The default Sand Wand is the Sand Wand itself. The second Sand Wand is the Jeweled Sand Wand, taking its appearance from A Link Between Worlds. It is followed by the Nice Sand Wand, also from A Link Between Worlds. In, the Nice Sand Wand + can also be obtained.

Weak Point Smash
On a commander, Toon Link hit the enemy by having a Sand block pop out of the ground underneath them and once in the air, he summons a Sand block over their heads and rams it back down at them to the ground. Against Big Bosses, Toon Link slams a huge sand block underneath them like an uppercut and then jumps on the train which is coming out from the sky to ram itself heavily on the monster's weak spot in a fiery blaze.

Special Attack
Toon Link calls out the Spirit train out of a Portal behind him and makes it ram into his enemies in front of him.

Focus Spirit
Upon Activation, Toon Link puts the Sand Wand away and gives his enemies a bursting Salute before drawing back the wand. When deactivating, Toon Link conducts the Train with his wand to start appearing through warp portals and ram into his enemies three times starting at appearing at South-west of him, then North-west of him and finally the climax at popping in behind him as he jumps over it to make it hit his enemies in a fiery blaze. Depletion, The Spirit Train parks up right by Toon Link's side and then blows it's whistle loudly with it's conductor giving out a big yell, bursting out a huge fiery energy.