Keese

are recurring NaN Enemies in.

Characteristics
NaN Keeses are bat-like creatures that inhabit NaN Dungeons and NaN Caves, similarly to their real-life counterparts. Following their debut in, they have since become a staple of and have appeared in the majority of games with the exception of , where NaN Keeses are absent and are instead replaced by the similar NaN Aches.

NaN Keeses often exist in clusters in the places where they are found. They fly around the screen erratically, not heading towards anything in particular, and stop to rest for a short amount of time on a neighboring wall or rock face. In some games, such as and, NaN Keeses move about the screen only when Series: is within close proximity, otherwise they remain still. Later games, such as and, introduce NaN Keeses with a slightly more active attack strategy, targeting Series:, but pausing above him before striking, providing an opportunity for him to strike.

As small and commonplace creatures, NaN Keeses are relatively weak and can be dispatched with a variety of weaponry, from NaN Swords and NaN Boomerangs to NaN Arrows and NaN Bombs.

NaN Keeses are known to inhabit various forms in adapting to their surrounding environment. Notable variants include NaN Fire Keeses and NaN Ice Keeses, which are enveloped in fiery and icy mist, respectively. Less common forms include NaN Keese Swarms, NaN Shadow Keeses, NaN Thunder Keeses and NaN Dark Keeses. NaN Vires, when defeated, will also split into a pair of NaN Keeses, which may or may not be fought.

NaN Keeses inhabit NaN Dungeons in. They resemble blue bats, and commonly appear in small to medium-sized groups. NaN Keeses flutter through rooms in a random path, stopping only periodically to rest. They are also the only enemies that are encountered in the game's side-scrolling chambers, where they can be found resting against the walls before taking flight. NaN Keeses can be defeated by any weapon in TLoZ:'s arsenal, including the TLoZ:, TLoZ: and TLoZ:. As they are very small enemies, the TLoZ: will also defeat them as opposed to stunning them. NaN Vires will split into two red NaN Keeses when defeated. These NaN Keeses are fought in the same manner as the common variety. NaN Keeses never drop any items when defeated.

NaN Keeses inhabit NaN Caves and tunnels in the ALttP: of ALttP: in. Unlike their previous incarnation, NaN Keeses remain still along ALttP: walls and crevices, but take flight when ALttP: draws close. NaN Keeses in have a more direct flight pattern than previous appearances, soaring in a curving arc as opposed to random flight, before resting again on the next wall. They are also encountered less frequently in groups, though they can still occasionally be found huddled together. They are weak enemies and can be defeated by any means of attack. In the Game Boy Advance version of, NaN Keeses also appear as enemies in the ALttP:.

The ALttP: counterparts of NaN Keeses are NaN Chasupas, which behave identically but are significantly stronger.

NaN Keeses often appear in small groups in NaN Caves and NaN Dungeons in. They remain still until LANS: approaches, whereupon they take to the air and fly in a curving arc before briefly stopping to rest. They are much smaller than past appearances, and their darker coloration provides camoflauge against pits and makes them difficult to see. Despite this, NaN Keeses are still weak enemies and can be defeated by any attack.

NaN Battle Bats are a similar enemy summoned by the LANS:, and are also referred to as NaN Keeses. When NaN Vires are defeated, they will turn into a pair of NaN Keeses with skull faces, attempting to dive at LANS: before flying away.

NaN Keeses are much more active than their previous appearances in ; most fly around rooms without ever stopping to rest. They can occasionally be found huddled against walls, but take flight when disturbed. NaN Keeses are also much more aggressive, and will attempt to dive at OoT3D: whenever they spot him. Their attacks can be blocked by holding up the OoT3D:. NaN Keeses can be defeated with any conventional weapon; however, due to the 3D environment and their high-altitude flight, OoT3D: may have to resort to using ranged weapons such as the OoT3D:, OoT3D:, OoT3D: or OoT3D: to reach these enemies. Yet as many are constantly in flight, they can be difficult to aim at without OoT3D:. NaN Keeses in do not inhabit NaN Caves, and are instead only encountered in NaN Dungeons, especially within dark corridors.

also introduces two variations: NaN Fire Keeses and NaN Ice Keeses. They are NaN Keeses that are enveloped in fiery and icy mist, respectively. Fire Keese will set Link on fire if they hit him and have their flames extinguished by blocking their attacks with the OoT3D:. OoT3D: freeze Link and retain their flame when blocked by Link's shield.

In, NaN Keeses appear identically as their incarnations in. They fly through the space they inhabit, and dive at MM3D: whenever they spot him. Long-range weapons, such as the MM3D:, the MM3D:, and the MM3D:, are effective against them. They can only be found in a few areas, including MM3D: and the MM3D:.

NaN Fire Keeses and NaN Ice Keeses reappear in, identically to those from. also introduces similar enemies called NaN Bad Bats. These enemies behave similarly to NaN Keeses, but are much larger in size.

NaN Keeses closely resemble their incarnation in, appearing as small, dark-colored bats. They inhabit caverns and NaN Dungeons in large groups. NaN Keeses are easily disturbed, and will fly sporadically around their space. Like those from, their small size and dark coloration can make them difficult to see, especially over dark pits or against the walls of side-scrolling areas. They can be defeated by any means of attack.

NaN Fire Keeses also appear in. NaN Fire Keeses whose flames have been extinguished will revert back into ordinary NaN Keeses, though they retain their original flight pattern and can fly through fire to turn back into NaN Fire Keeses.

OoS: will turn into a pair of NaN Keeses with skull faces when it is defeated.

NaN Keeses closely resemble their incarnation in, appearing as small, dark-colored bats. They inhabit caverns and NaN Dungeons in large groups. NaN Keeses are easily disturbed, and will fly sporadically around their space. Like those from, their small size and dark coloration can make them difficult to see, especially over dark pits or against the walls of side-scrolling areas. They can be defeated by any means of attack.

NaN Fire Keeses also appear in. NaN Fire Keeses whose flames have been extinguished will revert back into ordinary NaN Keeses, though they retain their original flight pattern and can fly through fire to turn back into NaN Fire Keeses.

OoA: will turn into a pair of NaN Keeses with skull faces when it is defeated.

NaN Keeses appear in NaN Caves and NaN Dungeons in. They constantly fly around the areas they inhabit, and will fly over to TWWHD: when they notice him. Their attack strategy differs slightly from previous appearances, and they will pause just before striking TWWHD:. Any conventional weapons are effective against them, with long-ranged weapons, such as the TWWHD:, the TWWHD:, and the TWWHD:, necessary to engage them from a distance.

NaN Fire Keeses also appear in. They can be turned into normal NaN Keeses by blowing out their flames with the TWWHD:.

NaN Keeses in are based on those from. They initially sit still, but fly in a curving path as they are approached by the NaN Links. They can be found inside caverns and NaN Dungeons. Unlike other appearances, NaN Keeses in often appear alone or secluded from one another. They can be defeated with a single strike from the FSA:.

also introduces a variant called a FSA:. These enemies surround the NaN Links in a trail of copies, and can only be defeated by striking the FSA:'s red FSA:.

NaN Keeses in appear and behave similarly to those from  and. They are small enemies that are easily disturbed and flap about rooms in an unpredictable pattern, stopping only periodically to rest. Unlike other appearances, they have no way to camouflage themselves, and they inhabit NaN Caves and NaN Dungeons across TMC:. Any conventional weapon can defeat them.

NaN Keeses in more closely resemble real-world bats, but with ghastly features and tattered wings, as well as the addition of a curved hook on their tails. These enemies are constantly in flight as they patrol the space they occupy. Similarly to those of, NaN Keeses fly at TPHD: and pause before striking, giving him an opportunity to attack before they do. As small and lightweight enemies, any weapon in TPHD:'s arsenal is able to defeat them.

NaN Fire Keeses and NaN Ice Keeses reappear in. The TPHD: can be used to extinguish their flames and icy mist, turning them back into normal NaN Keeses. NaN Shadow Keeses are a TPHD: version that only appear in the TPHD:.

NaN Keeses in are common enemies that inhabit NaN Caves and NaN Dungeons. Closer to their 3D console appearances, they are constantly in flight and fly in circular, random motions, and often appear in small groups. These enemies can be easily defeated merely by striking them with the PH:, though many other weapons are also effective at dispatching them.

NaN Fire Keeses and NaN Ice Keeses reappear in.

NaN Keeses in are identical to their counterparts in.

The ST: can be used to blow away the flames and mist of NaN Fire Keeses and NaN Ice Keeses, turning them into regular NaN Keeses.

[[SS -]]
NaN Keeses in SS undefined patrol the areas they reside in while in flight high above. When they notice SS:, they fly down to his level, and pause before attacking. Their distinctive yellow eyes will glow red just before they strike. NaN Keeses can defeated with simple SS: strikes, as well as shot down from the sky using long-range weapons such as the SS:, SS: and SS:.

SS - also features several other variations of NaN Keeses, including NaN Fire Keeses and two new forms: NaN Thunder Keeses and NaN Dark Keeses. NaN Thunder Keeses are an electrified variant, whereas NaN Dark Keeses are a skeletal variant that are able to SS: SS:.

NaN Keeses in are closely based on their  incarnation. They sit quietly, taking to the air only when approached. NaN Keeses will generally make for ALBW:'s direction as they fly. As before, any conventional weapon is able to dispel or otherwise stun them. If left alone, they will return to their original positions.

NaN Keeses in behave similarly to their 3D console appearances. They patrol their territory in short, circular paths, yet when they spot one of the NaN Links, they will back away before swiftly diving at them to attack. They can be defeated or stunned by any weapons in the NaN Links' possession.

NaN Fire Keeses and NaN Ice Keeses both appear in. It is possible to use the TFH: to turn them into regular NaN Keeses.

NaN Keeses appear in as bat-like NaN Enemies with sharp teeth and a single, glowing eye. They can potentially drop NaN Keese Eyeballs or NaN Keese Wings when defeated. NaN Keeses are found during nighttime, and sometimes on the roofs of NaN Caves. They will often attack in swarms.

NaN Electric Keeses, NaN Fire Keeses, and NaN Ice Keeses also reappear in. These drop NaN Fire Keese Wings, NaN Ice Keese Wings, and NaN Electric Keese Wings, respectively, as well as NaN Keese Eyeballs.

When blown away using a BotW:, NaN Keeses will momentarily fall to the ground before they start flying again.

Game Watch
In, NaN Keeses are referred to as Bats. They can only be defeated with the TLoZGW:. They appear from the second TLoZGW: onward, and only once all of the NaN Iron Balls have been defeated. Once all of the Bats in a room are defeated, a TLoZGW: appears, which TLoZGW: can use to proceed to the next room.

(Himekawa)
A Keese has a major role in the Oracle of Seasons manga, flying off to warn Onox of Link's potential after Blaino's defeat, while having a Crow (Named Crowley) plant Manhandla to handle him. He later reports to Onox after Medusa Head is defeated and Link's progress through the northern mountains, earning a near death brush from his weapon and a berating to secure the perimeter, instead of reporting to him.

Zelda HD Experience
Several NaN Keeses fly around the Zelda HD Experience:. They appear largely similar to there design from, and have eyes that glow in the dark. They are not interacted with, merely fluttering around as set decoration for the duration of the video—even during Zelda HD Experience:'s battle with Zelda HD Experience:.

NaN Keeses appear in. They appear in later stages within NaN Caves and dungeons, usually in large swarms on the ceiling. When the player draws near, they drop down and fly directly at them, one by one, and must be defended against or defeated before they strike. After attacking, they will pass by and not strike again. They are also summoned by NaN Wizzrobes when playing as an Archer, appearing as pairs or in groups of three. They are best shot down with charged shots as they appear.

NaN Keeses also appear as one of the 200 Prizes that can be won using the Coins in the main Plaza. Upon touching the Keese Prize in the Plaza, the NaN Keeses will become animated temporarily and NL: will comment on it.

NaN Keeses appear as enemies in The Legend of Zelda Zone from , using their design from SS -. They behave identically to the Batbrain enemies from the main game.

Keese appear on the Hyrule Circuit track in the forest section before the finish line. They behave identically to the s seen in other courses.

NaN Keeses appear as enemies in where they move to the beat of the music. They fly on every other beat, holding out their wings for one beat, facing the direction they want to fly in before moving on the second beat.