Mine Cart

,  also known as Rail Carts, and, are recurring NaN Objects in. They serve as a short-term means for transportation in the games in which they appear.

Characteristics
NaN Mine Carts, simple vessels with wheels, appear mostly in NaN Dungeons (usually fire- or mine-themed) and certain NaN Mini-Games. They are essential to the navigation of the NaN Dungeons in which they appear, as they are often able to break open doors that Series: cannot. NaN Mine Carts always run automatically along a defined track, though NaN Switchs that alter the Series:'s path can often be found near the tracks. In all its appearances except in, Series: can use his NaN Items while riding in the Series:, either to defeat NaN Enemies or to flip the Series: that will change the Series:'s path.

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The OoS: is first introduced in and. In these games, NaN Mine Carts are of a bluish color. They are heavily featured in NaN Dungeons throughout the games. The rails they are set on can sometimes have their direction changed, should OoS: hit a nearby OoS:. On occasion, gates will block the OoS:'s path, which can be lifted by a nearby OoS:. NaN Mine Carts are featured in the OoS:, the OoS:, the OoS: and the OoS: in ; and in the OoA: and the OoA: in.

The OoA: is the centerpiece of the OoA: OoA: on OoA: in. The object of the game is to hit crystal-like targets using the OoA: while riding in a OoA:.

In, the TMC: appears exclusively in the TMC:. Compared to its other appearances, the NaN Mine Carts in this game travel at an extremely high velocity, practically flinging TMC: out of the TMC: when it comes to a stop. Since TMC: must hold on to the TMC: with both hands to avoid being thrown out, he cannot use his NaN Items while riding in the one. Occasionally, NaN Mine Carts are found flipped upside-down, and must be righted using the TMC:.

Oblivious to the speed at which the NaN Mine Carts travel, TMC: and TMC: are greatly startled and dazed after their first ride in the TMC:. However, TMC: smiles afterwards, suggesting that he enjoyed the ride. Contrarily, TMC: does not share TMC:'s humor.

The NaN Mine Carts of have no wheels and run on one single rail, therefore they are more of a monorail than a conventional ST:. When the ST: reaches the end of its track, it will dump ST: out, causing him to fall face-first to the ground.

NaN Mine Carts are featured heavily in the ST:, where they are the centerpiece of a puzzle on the final floor of the ST:, where the ST: is obtained. NaN Switchs that alter the ST:'s tracks are flipped by using NaN Arrows or the ST:, the only weapons ST: is able to use while riding in the ST:. The ST: is also essential to defeating the ST:'s ST:, ST:.

The ST: also appears in a part of the ST: ST:, where ST: must rescue a prisoner kept within the hideout while fighting off NaN Miniblinss coming in on their own NaN Mine Carts.

[[SS -]]
SS undefined is the first console Zelda game to feature NaN Mine Carts. They are found throughout SSHD:, SSHD: and SSHD:. SSHD: can ride empty NaN Mine Carts to traverse the terrain. In the SSHD: SSHD:, he can control the speed and direction of the SSHD: with the Wii Remote to remain stable on the sharp turns of the track. Other NaN Mine Carts carry NaN Timeshift Stones which move and change the surroundings when SSHD: activates them. NaN Mine Carts in the SSHD: area levitate, seemingly with.

In, NaN Mine Carts appear in several NaN Levels of the TFH:, operating on looping tracks that will branch off once certain objectives are completed.

In the second TFH: of TFH:, the TFH: passes by a ledge with NaN Bomb Flowers, which the NaN Linkss must grab with a TFH: and use to destroy a nearby TFH:, revealing a TFH:. When the TFH: loops back around, they must form a TFH: to hit the switch with an TFH:, re-routing the track toward the TFH:.

In the third TFH:, a TFH: must first be struck from the moving TFH: to direct the Cart into a large loop, where the NaN Linkss must activate three more NaN Shock Switchs using carefully-placed NaN Bomb Flowers or NaN Arrows. This opens a door to the next TFH:.

In the fourth TFH:, the NaN Linkss board a two-car TFH: and are soon met by TFH: riding in his own TFH: on a parallel track. The NaN Linkss battle the TFH: by catching and returning the NaN Bombs it throws, while the NaN Mine Carts take them around the entire TFH:'s perimeter. After the TFH: takes enough damage to be knocked out temporarily, he will be joined by TFH: in another TFH:. The NaN Linkss must survive their barrage of NaN Bombs and defeat both NaN Hinox Brotherss to clear the TFH:.

NaN Mine Carts are later seen in the second TFH: of the TFH:, where the NaN Linkss appear on octagonal platform above a pool of lava. A TFH: emerges on a TFH:, looping around the platform and continuously throwing NaN Bombs, which the NaN Linkss can retrieve and throw back. After the TFH: is defeated, two more NaN Mine Carts carrying NaN Hinoxs will emerge. Once all have been defeated, a stairway lowers onto the platform, leading to the TFH:.

In Breath of the Wild, mine carts can be found in the Abandoned North Mine. Link is required to use Remote Bombs to move them.

NaN Mine Carts bearing the TotK: appear in the TotK: TotK: and below TotK:'s surface. Stone NaN Mine Carts are used in NaN Scorching Climates. Normal minecarts appear in many Sky Islands. When moved on to a railroad with Ultrahand, they will follow the track they are on. They can also be powered by Fans when attached with Ultrahand. When fused to a shield, Link can ride on rails while Shield Surfing.