Gust Bellows

, also known as, are recurring items in.

The TMC: can be found in the TMC:. It can be used to suck in enemies and shoot them out, throw certain enemies off balance, absorb fire attacks, and remove fire scorching the ground. It can also pull hard-to-reach items towards TMC:, such as NaN Mushrooms. The TMC: changes its color to indicate its power. Turning yellow indicates medium charge, while turning red indicates that it is at max power and air capacity.

The TMC: is also used for navigational purposes. While as TMC:, TMC: can jump onto NaN Lily Pads and use the TMC: to shoot bursts of TMC: to the rear of the TMC: to cross bodies of water. The TMC: is effective against air-based enemies, such as NaN Lakitus and NaN Peahats. It can also be used to defeat NaN Puffstools. It is the key item needed to defeat the TMC: in the TMC: and the TMC: in the TMC:. It can also be use to save TMC: from the ghost in the TMC:.

[[SS -]]
The Gust Bellows can found in the Lanayru Mining Facility in a large, sand-filled warehouse patrolled by Froaks. It can create a gust of wind used to reveal objects underneath piles of sand or the remains of non-hardened magma. It can also be used to blow away small enemies, making them vulnerable for a short period of time, and to expose enemy's weak points, such as the Armos.

After completing the Lanayru Mining Facility, the Gust Bellows can be used in a sidequest for Mallara, Pipit's mother, who asks Link to blow away all of the dust infesting the interior of her home. Upon doing so, he will receive a red Rupee and 5 Gratitude Crystals as a reward.

NaN Gust Jars in can be used to propel other TFH: across gaps too wide to be thrown across, as well as blow items and enemies away. They are necessary for many puzzles involving teamwork, such as when a TFH: needs to propel another's TFH: across a gap to hit NaN Switchs or enemies. NaN Gust Jars can also blow out fires, stun enemies, and push certain foes off of elevated platforms.

NaN Gust Jars first appear in the TFH:, in which two of the three TFH: acquire them. They reappear in the TFH:, TFH:, TFH: (two NaN Gust Jars), TFH:, TFH:, TFH: (two NaN Gust Jars), TFH:, TFH:, TFH:, TFH:, TFH:, and TFH: (one TFH: per Stage). They also appear in the TFH:, TFH:, TFH: and TFH: of the TFH:, as well as the TFH:'s Volcano, Fortress and The Ruins arenas.

The effects of NaN Gust Jars can be improved while TFH: is wearing the TFH:. This TFH: increases the size and range of a TFH:'s puff of air.

The Gust Bellows appears as an item in. Once grabbed, it can blow Fighters away with a wind blast. If the item is dropped, the gust will run wild.

Trophy Information

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The Gust Bellows returns in with the same function as in. If the Gust Bellows is thrown, it will blast winds in all directions, affecting enemy Fighters. If the Gust Bellows is dropped against its holder's will, it will sit motionless.

Trivia

 * The TMC: from was inspired by a  that could suck up anything in the 16th century Chinese novel, .