Talk:Enemies in Breath of the Wild

Giant Moblin
While the game isn't out and we don't know much about it, I think the Giant Moblin thing is probably a boss instead of an enemy, I came to this conclusion based on it's size, and it's eyeball weak point. I could be wrong but shoudn't we wait untill we find out if it's an enemy or boss before listing it, simmilar to the giant Stal thing. Gopherdude12 (talk) 15:33, 3 December 2016 (UTC)


 * The "giant Stal thing" should be listed here as well. 15:56, 3 December 2016 (UTC)

Electric and Thunder Wizzrobes
Whats the differences? The Wizzrobe that uses the Lightning Rod can both use electric attacks and summons thunder storms. Wolfgerlion64 (talk) 20:40, 16 March 2017 (UTC)

Variant versions
This may sound confusing, but when we are listing enemies in places for this game, it can be a bit confusing because, when a certain area is visited early in the game, it will show the weaker variant of the enemies first (Example: Visiting a Bokoblin campsite which have only Red ones, but later as you made plenty progress in the game, The camp is visited again and you find Black or Silver Bokoblin this time). I have visited areas that suppose to have Blue-maned Lynels but when I visited the areas again, they were Silver. Would be best to just but the name of the enemies in One word when we are listing enemies in places of BotW? -- Wolfgerlion64 (talk) 02:15, 3 April 2017 (UTC)


 * Yeah, this is something that hasn't been talked about much. We should definitely be listing the general enemy instead of every variant, which is a dynamically changing mechanic. -- Hylian pi (talk) 05:39, 3 April 2017 (UTC)


 * I disagree completely. What we should be listing is the original enemy variants that spawn at a location. For example, the skull camp on the Great Plateau should have Bokoblin and Blue Bokoblin listed, as both spawn there. Also, there are definitely areas where the Black variants will spawn, even when very little progress has been made in the game, such as Hebra Mountains, Hyrule Castle or the Coliseum Ruins so these are the variants that should be noted on those pages. 19:04, 3 April 2017 (UTC)


 * But when I visited the Great Plateau again for some items I saw Silver Bokoblins there now. Mostly every bokoblin campsite have red and blue ones, but then when u revisit areas, the variants have changed -- Wolfgerlion64 (talk) 19:43, 3 April 2017 (UTC)


 * Link Lab is correct: we should make an effort to note the actual type that initially appears in a location. To do otherwise would be disingenuous. This only means we'll have to put in a little more effort to verify this, but we will have a staff member (perhaps a few) put in the work to check. If we want to make note of stronger types appearing after the proper conditions, we may, but we should absolutely keep it as factual as possible. TriforceTony (talk) 20:41, 3 April 2017 (UTC)


 * Apologies for not realizing that some enemies start at a later variety. We simply need to work with the Zelda Maps team, as I'm pretty sure they have all this info right now. -- Hylian pi (talk) 02:28, 4 April 2017 (UTC)

Wolves
I know we aren't counting creatures, but when Wolves/Coyotes (and bears if I rember correctly) attack Link the eney battle music plays. Should we count them then? Madmoblin (talk) 02:11, 3 May 2017 (UTC)


 * The agreement on our staff was that the difference between an enemy and a creature was the motivation for attack. Enemies are aggressive specifically to harm Link, while creatures are protecting their territory and are hazards of the overworld. On top of this, we tend to categorize things in the same way that the games do. It's certainly valid logic to think that anything that attacks Link is an enemy, but at the moment that's not how we're doing things. As for the music, that could just be seen as battle music and not necessarily exclusive to enemies just because something is hostile. Hope that clears everything up. -- Hylian pi (talk) 01:13, 5 May 2017 (UTC)

Images
I thought the whole point of the wiki Images for the enemies was to keep images separated from looking identical from the Hyrule Compendium? Some of these Transparencies aren't even properly rendered. Im still seeing wholes in some of them that needs fixing. -- Wolfgerlion64 (talk) 23:20, 25 July 2017 (UTC)


 * Feel free to revert the improper one's back if you want, I was just trying to help but I have no knowledge on image rendering. Madmoblin (talk)


 * Dont take it the wrong way, it's just that most of these look very bad and Im sure we can do better. I know this Wiki doesnt want to be like the rest. -- Wolfgerlion64 (talk) 03:20, 26 July 2017 (UTC)


 * We have no rule against using Compendium shots to display models, though normally we can obtain much better shots ourselves than by resorting to the shots from the Compendium. We should be using file links separate from the Compendium image links and in no way alter the Compendium images, but that's not to say we can't duplicate the images and treat them separately. TriforceTony (talk) 19:11, 26 July 2017 (UTC)


 * Hello again Everyone, it's been a while since ive been active on this site. As you can see, Models Resource as provided more imagines of 3D character and enemy models. Of course they would be in the "T" pose but I still wish to ask, Would each model be needed their own page or can they replaced all the snapshot image models that are already displayed? -- Wolfgerlion64 (talk) 22:16, 26 December 2017 (UTC)


 * We should do our best to avoid T-pose models altogether, though we're aware of the Model's Resource and we plan to use model shots from there in time. We simply need to have someone to pose the models properly, so they're not in the T-pose. These models can be uploaded over the current images, though only after they've been properly posed. TriforceTony (talk) 00:03, 27 December 2017 (UTC)


 * Then I suggest to help me to find someone or help me find someone who can import them into SFM to be posed -- Wolfgerlion64 (talk) 00:05, 27 December 2017 (UTC)