User:TriforceTony/Sandbox

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Just keeping tabs on what I need to do.

Spacial Estimation Project

 * I posted this to a Skype chat.

After roughly three miles, objects on the horizon start hiding behind the curvature of the Earth.

This effect is present in TWW (standing on Dragonroost Island's shore, you can see Windfall Island descending), so I wonder if you could estimate just how large the Great Sea is.

I guess you could, if you took screenshots and studied the ratio of the emergence from the sea on the horizon. As soon as the lower half started visibly sinking after some increment of space, you could measure that as being the 5 kilometer limit.

Then I guess it's just a matter of how long it takes you to get to that point. With Windfall as the center point, you could estimate the distance to the edge of the Great Sea without linear deviation.

And further, you could estimate just how fast the boat goes crusing and sailing.

Then you could measure just how fast the King of Red Lions had to have been moving from the Forsaken Fortress to transport Link to Windfall within a reasonable amount of time (based on how long he likely would be unconscious).

I cruised from the Forsaken Fortress to Windfall myself, and that took about 2-3 1/2 days.

But I imagine that was inconsistent with the plot, as I doubt Link would remain unconscious for that long.

I guess you could measure the time by traveling directly from Windfall out into the sea, then finding the proper distance for this effect to happen, then head straight back to Windfall, timing yourself on the return trip.

I'd likely do it via cruising for smaller increments, but you could also put it into perspective of sailing by measuring the average times it takes to sail v. cruise to a location from a specific point.

I guess I should start by estimating how many times faster sailing is than cruising within a closed environment.

Japanese Romanization Standards
Zelda Wiki's Romanization standards are derived from the modern Hepburn Romanization standards which determines how Rōmaji (writing Japanese characters using the Latin alphabet) is to be written. The Japanese language has three main forms of writing: Kanji, Hiragana and Katakana. Kanji and Hiragana are used to represent original Japanese words, while Katakana is used for loanwords and names. Every instance of Japanese is to be surrounded by the Japanese template, like: which looks like:

Basics
Hiragana and Katakana should be transliterated with modern Hepburn Romanization as shown in this table and this table respectively.

You should only capitalize the first letter of a word in Rōmaji and leave the rest lower case. Hence ゼルダ reads as Zeruda rather than zeruda or ZERUDA. In the case of multiple words, the first letter of each word, except for particles, is to be capitalized. ゼルダの伝説 (ゼルダのでんせつ) would yield Zeruda no Densetsu. Kanji that combine into one word only have the first letter capitalized as well; separate Kanji, however, are considered two different words, so the first letter of each would be capitalized.

Extended Vowels
Japanese characters often use extended vowels which are marked by Chōonpu (ー) symbols for Katakana and repeated vowel letters for Hiragana. To Romanize these characters, you should always use Macrons (Ā Ī Ū Ē Ō ā ī ū ē ō) to indicate a longer vowel rather than repeating the vowel letters.

Here is an example of how Hiragana and Katakana are to be Romanized:

In use, this would look like:

There are, however, exceptions to this. In the case of vowel stops presented by Kanji, if one Kanji ends in a letter and the next Kanji begins in the same letter, macrons are not to be used. For example, 王失う (おううしなう) is written Ōushinau and 夕憂い (ゆううい) is written Yūurei. Macrons are also not to be used if a Kanji letter is followed by a Hiragana letter. For example, 生う (おう) is written like Ou, rather than Ō. However, 呪おう or 呪王 (のろおう) would be written as Noroō.

Ei (えい/エイ) is not to be written with the ē macron.

Romanizing Special Characters
Certain letters in Kana are combined with smaller-scaled versions of regular Kana letters to pronounce words otherwise unavailable in the alphabet and are often used for loanwords. These letters are always smaller versions of vowels, which have their own characters. An exception to this is the letter, in which it can instead be used alone to create its own special character. When is followed by smaller-scaled vowel letters, the "U" is Romanized as "W" instead.

Zu is written for both ず and づ rather than dzu, while Ji is written for じ and ぢ, rather than dzi or dji. Letters following し/シ (Shi), ち/チ (Chi) and じ/ジ (Ji) replace the i and are not to be followed by the letter y, but the h is retained for Shi and Chi letters. For example, しゃ/シャ produces Sha and ちゃ/チャ produces Cha (rather than Shya and Chya) while じゃ/ジャ yields Ja rather than Jya. For other consonants, however, the y is to be retained; for example, きゃ/キャ would result in Kya.

Below is a list of commonly-used examples.

ッ and っ
When a consonant is preceded by a small Tsu letter, it indicates that the consonant is supposed to be repeated. For example, タックリー reads as Takkurī and 漆黒 (しっこく) reads as Shikkoku. While this is more prevalent in Katakana, it also exists in Hiragana.

As a rare exception, っし should be Romazined as sshi while っち should be Romanized as tchi, instead of cchi.

ン and ん
When Romanizing n from Hiragana and Katakana, the letter "n" is usually written as-is: n. Only during the translation section of the Japanese template for Katakana can n be alternated with "m". In this case, the word is likely a loanword where the n is followed by a labial consonant, such as m, b and p. For example, Impa's Japanese name reads, but can be translated as "Impa". The letter n in Hiragana is never exchanged for "m", as 印判 (いんぱん) is written as Inpan. However, unless it is pertinent to an equivalent English word, you should always Romanize it as n. Ns at the end of words always result in the Romanized letter n.

Particles
As aforementioned, Japanese particles are not to be capitalized. On rare occasions, some Hiragana characters are Romanized alternatively from how they normally would be. This is only when they are used as grammatical particles. These rare examples are:

= Rusta = Rusta can be found at the bird statue near the Waterfall in Skyloft before the Wing Ceremony. He comments on the statue's single eye and recommends that Link takes a closer look at it.

After the Wing Ceremony, Rusta can be found at the Lumpy Pumpkin. After Kukiel goes missing, he informs Link about a monster in Skyloft, something many people don't believe.

= Parrow = Parrow lives in the southern part of Skyloft, just below the Skyloft Plaza. Before the Wing Ceremony, Parrow mentions the ramifications of winning the Wing Ceremony to Link, claiming that being able to properly fly a Loftwing is a rite of passage for children to become adults. He then tells Link that to become a Rescue Knight, Link must practice hard and develop his riding technique.

After Link receives the Goddess Sword, Parrow can be found walking around the Skyloft Plaza. He congratulates Link on winning the Wing Ceremony, but notices that the young hero isn't happy about it. He appears in his home at night, saying the same thing.

As a Loftwing aficionado, Parrow's house is decorated with mosaics of Loftwings.

= Orielle = Orielle lives in the southern part of Skyloft, just below the Skyloft Plaza. She can usually be found wandering near the bridge to the residential district of Skyloft. If Link speaks to her before the Wing Ceremony, he asks her if she has seen his Crimson Loftwing, to which she denies and recommends that he look for it from the Statue of the Goddess for a clear view of the whole town.

After Link receives the Goddess Sword, Orielle can be found walking around in front of Pipit's house. She congratulates Link on winning the Wing Ceremony and compliments his new look. She appears in her home at night, saying the same thing.

= Goselle = Before the Wing Ceremony, Goselle can be seen talking with Greba and Mallara about how busy their lives are. While discussing this, they obstruct the bridge to the residential district of Skyloft.

= Greba = Before the Wing Ceremony, Greba can be seen talking with Goselle and Mallara about how filthy her son, Gondo, is. While discussing this, they obstruct the bridge to the residential district of Skyloft.

= Mallara = Before the Wing Ceremony, Mallara can be seen talking with Greba and Goselle about how she wishes she could get someone else to do her work. While discussing this, they obstruct the bridge to the residential district of Skyloft.

= Keet = Before the Wing Ceremony, Keet can be found sitting on a bench by the Skyloft Pier. When he learns that Link's Crimson Loftwing has gone missing, he recommends that the young hero talk to Pipit.

= Peatrice = If Link enters Peatrice's house before the Wing Ceremony, she will criticize him for his habit of entering peoples' homes without knocking, and complain about how bored she is because the Bazaar is closed for the Wing Ceremony.

If Link visits Peatrice's house at night, she audibly voices her dissatisfaction with her inability to find a relationship before noticing Link and asking him to leave her presence.

Peatrice's house is largely comprised of her room, which has a feminine design. Her bed's headboard is heart-shaped and painted with a keyhole on the backside of it. Doilies can be found on her dresser, vanity, table and the dining table, and the base of her chair is adorned with hearts. Like her bed, Peatrice dresses with a keyhole motif, and many pieces of her wardrobe bear keyhole symbols, including her Sailcloth, sash and pants.

= Peater =

Though half of Peater's house is owned by his daughter, his bed space and parts of the dining area retain a masculine design. The dining area is placed on a dark blue and green rug, though the table itself has a doily on it. His bedding area has dark blue curtains and a dark blue bed built with bamboo. Bamboo logs can also be found nearby, lying on the ground.

He appears in his home at night after Link obtains the Goddess Sword and welcomes the young hero. He informs Link that he was once the "most popular guy in the sky," and claims that he was once known as "Mr. Skyloft." Afterwards, he threatens Link to not pursue a relationship with his daughter.

= Horwell = After Link discovers that his Crimson Loftwing is missing, Horwell can be found inside Gaepora's office talking with the headmaster about delaying the Wing Ceremony. Once Link informs Gaepora that Groose is involved in his Loftwing's disappearance, Horwell comments, saying that it's much easier to delay the race knowing who the culprit was.

Horwell's sash bears a feline design on it, relating to his association with Remlits. Strangely, though he is an instructor at the Knight Academy, he does not wear a Sailcloth.

= Karane = When Link first speaks to Karane, she wishes him luck and informs him that he will be able to ascend to senior class and receive a Knight's uniform if he wins the Wing Ceremony. She compliments him, saying that he would look "handsome" in a Knight's uniform, and alludes to the fact that she has a crush on another senior classman.

After finding out that his Crimson Loftwing has gone missing, Karane will tell Link that she hasn't seen it, as she's been at school the entire time. After confronting Groose, Karane will direct Link to Pipit, saying that he was looking for the young hero.

= Henya = If Link tries to ask about his Crimson Loftwing to Henya, she will tell the young hero to go away.

= Club Moblin =

Club Moblins are enemies in.

Characteristics and Weaknesses
A Club Moblin stands as the final obstacle between Link and the Forest Temple. It easily surpasses the height of its Sacred Forest Meadow counterparts, and with that, it also boasts new techniques that enable it to protect the Sacred Forest Temple from entry. It wields an enormous club, which creates dangerous shock-waves upon striking the ground. In, another Club Moblin appears in the Spirit Temple.

Before obtaining the Bow, which is the most efficient method of defeating them, Link can unleash Bombchus at the Club Moblins to attack from a distance. If Link has none, he will have to run at the Great Moblins, dodging the shock-waves, and slash them with the sword when in range. After being struck, Club Moblins take some time to recover, allowing Link an opportunity to sneak behind them if he has not already done so. Because they are fairly immobile, they are unable to turn around and face Link. Link can also make an easy getaway at this time; however, it will only take another two slashes with the Master Sword to take the Great Moblin down, and since Link is behind it, he won't be able to retaliate.

Upon death, they will always drop several Rupees, which will either be red, blue, or a combination thereof.

Trivia

 * As with other Moblins, it is unknown what Navi has to say about Club Moblins, because they cannot be Targeted.
 * In, a brief scene was added upon encountering the Club Moblins for the first time, showing it laughing at Link.

Gallery
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Species Pages

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=Kokiri=

The Kokiri are small child-like beings that inhabit the Kokiri Forest, as they compromise the land there with planted houses on its acres and within its borders. To date, they have only existed in the realms of and, but are mentioned in passing in the game text of several games of the Zelda franchise.

History
The Kokiri live peacefully with Link in the Kokiri Forest, under the protection of their patron deity, the Great Deku Tree. However, after the Great Deku Tree dies, the Kokiri Forest is overrun with monsters, forcing them to retreat within their homes. Once Link returns as an adult, he rescues Saria from the Forest Temple and the a new Deku Tree sprouts. The Deku Tree Sprout informs Link that he was originally raised as a Kokiri, despite his Hylian heritage, based on a poignant move by his injured mother: she placed him in the care of the Great Deku Tree during the Hyrulean Civil War before her death in order to safeguard his life from the calamity beyond.

Following the Era of the Hero of Time, Fado was born and assumed the role of the Sage of Wind. As a sage, he worked with the King of Hyrule, who acted as a conductor using the to retain the Master Sword's power to repel evil. After the Great Flood, the Kokiri adapted and took on the form of Koroks, which allowed them to travel across the Great Sea with flight.

Society
The Great Deku Tree grants each Kokiri a Fairy, which watches over the Kokiri. Subsequently, the Kokiri utilize the Faries' abilities to their advantage, such as using them to speak across distances.

Possessing a Fairy partner is considered the sign of becoming a "true Kokiri" within the forest, and many of the Kokiri congratulate Link after he obtains one and even offer to help teach him to use it. Mido bullied Link because he didn't have one, and still refuses to accept the young hero as one of them even after Navi has joined Link's side. The Kokiri do not accept adults who have Fairies, however.

The Kokiri dress in green Kokiri Tunics. The females wear headbands, while the males wear distinctive floppy green hats. They all reside within hollowed-out trees, which they use as buildings. When the Kokiri Forest is overrun with monsters, they all take refuge within the buildings. For some reason, the tops of the trees are all cut in a cone shape.

The Kokiri value their treasure, the Kokiri Sword, which is hidden behind the Hole of "L" in the Forest Training Center. During times where they sense danger in the forest, the Kokiri elect to arm themselves for defense, though the only Sword present is the Kokiri Sword.

The Kokiri seem to be dependent on horticulture, as many farming supplies can be found within Link's house. Hay may even be found within the young hero's home, although no livestock are visibly present until after Malon gives Link a Cow. Fruits are present on Link's table within his house, so some of the Kokiri diet may be gathered rather than cultivated, though since Link is a Hylian and not a Kokiri, this may not apply. What appear to be Red Potions can be found on the top shelf of the Know-It-All Brothers' house, however.

Physiology
The Kokiri are an ageless race that takes the form of human children. Like Hylians, they possess long, pointed ears. Apart from Saria, all known Kokiri have either blonde or red hair. Despite their agelessness, Kokiri are still mortal beings that may be killed.

Through some unknown process, the Great Deku Tree gave life to the Kokiri. Given the presence of twins within Kokiri Forest, it is possible that this was a biological process, rather than a magical one. Furthermore, three of the Kokiri are referred to as "brothers," though this may only be in the sense of the word rather than having any closer biological connection than any of the other Kokiri.

It was said that the Kokiri die if they leave the forest. However, at the end of Ocarina of Time, the Kokiri are seen in Lon Lon Ranch along with other characters celebrating Ganondorf's defeat. Because of this, it is possible that the story is told only for general safety to prevent Kokiri to leave and be killed because of the monsters outside the Kokiri Forest.

When the world began to flood, the Kokiri took on the forms of Koroks, which are beings made of wood, like the Deku. Because of this, it may be that the Kokiri retain the form of children by choice.

Saria
Saria is Link's close friend, a fact which annoys Mido. She gives Link the Fairy Ocarina before he leaves the Kokiri Forest as a parting gift. After Mido blames Link for the death of the Great Deku Tree, Saria defends him. When the Kokiri Forest is overrun with monsters, she leaves for the Forest Temple in an attempt to stop them. There, she is awakened as the Sage of Forest and aids Link's journey to defeat Ganondorf.

Mido
Mido considers himself the "boss" of the Kokiri, and often orders the other Kokiri to do menial tasks for him. Mido regularly guards the entrance to the Great Deku Tree's Meadow, preventing others from passing unless the Great Deku Tree summons them. Saria explains that this is because the forest has become dangerous. After Link defeats Queen Gohma and leaves Kokiri Forest, Mido convinces the other Kokiri that the Great Deku Tree withered because Link did something wrong to him. Once Link becomes an adult, Mido protects the passageway into the Sacred Forest Meadow, only allowing passage to those who know Saria and can play her song.

Fado (Ocarina of Time)
Initially, Fado is friendly and instructs Link how to look around the Kokiri Forest, but later becomes angry at Link for killing the Great Deku Tree. When Link returns as an adult, Fado warns Link that people who become lost in the Lost Woods become Stalfos.

Know-It-All Brothers
The Know-It-All Brothers are an intelligent group of triplets who offer to teach Link about the control mechanics and types of items.

Fado (The Wind Waker)
Fado is the Sage of Wind in The Wind Waker. Prior to the events of the Era of the Great Sea, Ganondorf killed him in order to weaken the Master Sword's power. Later, with Link's help, he awakens Makar as the new Wind Sage.

Trivia

 * The Japanese word for lumberjack is "Kikori" (木樵). This, combined with their green apparel, leads some to believe that the Lumberjacks from were in fact the inspiration for the Kokiri race.
 * Some characters call the Kokiri "forest fairies," "fairy folk" or "fairy children", presumably from their Fairy guardians. Link is occasionally mistaken for a Kokiri from his similar clothing and Fairy companion.
 * Tingle believes himself to be a Kokiri, and is obsessed by Fairies, though no Fairy has yet come to him; he dresses in green to match the Kokiri clothing.
 * The symbol of the Kokiri can be seen on the doors of the Forbidden Woods in The Wind Waker, and the doors of the Forest Temple in . Crayk, the boss of the Temple of Courage in, also has the Kokiri symbol on his shell repeated over several times.
 * In Ocarina of Time, the Kokiri are not visible from more than fifteen steps away.

Theory
Because the Kokiri are seen in Lon Lon Ranch at the end of Ocarina of Time, it is theorized that the story about their death when leaving the forest is of metaphorical nature, or at least one of general safety. If a Kokiri leaves the forest, they might be killed without the protection of the Great Deku Tree, and therefore eventually die if they do not return.

Eiji Aonuma stated "the Koroks were created as what the Kokiri became once they left the forest," thus it is possible that the Kokiri do not die once they leave the forest, but rather take on wooden bodies similar to that of the Koroks seen in The Wind Waker.