Bow


 * This article is about the recurring weapon. For the fashion accessory, see Ribbon.

, also known as, and , are recurring NaN Items in.

Location and Uses
The Series: allows Series: to fire NaN Arrows as its main ammunition, allowing him to snipe enemies and faraway objects such as Switches.

Being a staple item in, the Bow is almost always found in a Dungeon. Typically the item is often guarded by a Series:, most commonly within the console Zelda games with a few exceptions. In the top-down styled Zelda games, the Bow can shoot Arrows at any cardinal direction. In the 3D console games, the Bow instead switches to a first-person view and can fire Arrows at any angle. Since its debut, the Bow has been expanded to be equipped with and fire other varieties of Arrows, such as the Fire and Ice Arrows, among a few others.

The Bow of Light is a recurring upgraded form of the Bow, which fires Arrows of sacred light. The Crossbow is a variant of the regular Bow, which instead fires Arrows from a wide angle, and has only appeared in ambiguous and non-canon media.

In, the Bow is found in TLoZ: of the First Quest and in TLoZ: of the Second Quest. In order to use the Bow, Link must purchase an Arrow from a Shop for 80 Rupees. After Link has done so, he will be able to shoot the Bow by consuming one Rupee per Arrow shot. The Bow and Arrow deals 2 damage to enemies that can be inflicted by them. Pols Voices are weak to Arrows and will be defeated by them in one hit. Gohmas can only be defeated with the Bow and Arrow. Link can also shoot Silver Arrows from the Bow, which must be used as the final blow on Ganon to destroy him.

In, the Bow is found in the Eastern Palace. Arrows are now introduced as ammunition items, allowing the Bow to fire Arrows without using Rupees. The Bow is a powerful weapon whose Arrows inflict piercing damage to most enemies, making it a stronger weapon than the starting Sword. In some situations it is the only weapon that can damage certain enemies, namely the Eyegores. Aside from attacking enemies at a distance, it can also be used to hit and activate Switches that are out-of-reach. While mostly used to solve puzzles, the Bow is also necessary to defeat Ganon by shooting a Silver Arrow when he is weakened.

The Bow is also used to play the Shooting Gallery game in the Village of Outcasts.

In, the Bow is not found in any dungeon but is instead bought from the Town Tool Shop in Mabe Village for 980 Rupees, making it one of the most expensive items in The Legend of Zelda series. It can, however, simply be stolen. The Bow becomes available once Link has bought the Deluxe Shovel from the store. Like the Bow in, the Bow is able to inflict heavy damage onto most enemies, and in some cases is one of the very few items that can damage certain enemies, such as the Armos who are normally invincible to the Sword. Despite its usefulness, the Bow is not actually required up to a certain point. It becomes necessary to shoot at a cyclops statue in LANS: to make a Key drop.

In, the Bow is called the Fairy Bow. It is found in the OoT3D:, awarded after Link defeats the three Stalfos. As an item obtained when Link is an adult, it cannot be used in the past as a child. As in previous games, the Bow is used to snipe enemies as well as objects such as switches, especially NaN Eyeball Switchs. Most notably, the Bow is used to engage the first three Poe Sisters in combat by firing Arrows at their portraits, although they do not actually require the Bow to be defeated. The Bow can also be used to fight Phantom Ganon, although it is not necessarily required either. The Bow becomes necessary to fight Ganon at his castle by shooting Light Arrows at him when he is stunned.

introduces horseback archery, in which Link can ride Epona and fire Arrows while galloping along. This method of archery is used to great extent in hunting Big Poes in Hyrule Field, which can only be attacked by shooting Arrows at them while riding Epona, as they will vanish if Link attempts to approach them himself. Link must also ride Epona to participate in the Horseback Archery Range near the Gerudo Fortress, where Link must shoot at targets while Epona automatically gallops along the track.

Another Shooting Gallery game can be played in Kakariko Village when Link is an adult and he is even provided a Bow to use if he does not already have the Fairy Bow. The prize for winning the game is a larger Quiver. However, Link will only be rewarded 50 Rupees if he is using a rented Bow.

also introduces three new Arrows that the Bow can be equipped with: the Fire Arrow, Ice Arrow, and the aforementioned Light Arrow. These Arrows produce different effects when shot, making the Bow more versatile and useful in defeating certain enemies and solving puzzles. These Arrows must first be equipped to the Bow to be used.

In, the Hero's Bow is found in the Woodfall Temple, guarded by a lone Dinolfos. The Bow is required to solve puzzles and defeat certain enemies and mini-bosses, including Gekko, the Wizzrobes, Mad Jelly, and Eyegores. As in, Link obtains the Fire, Ice, and Light Arrows to equip his Bow with, all of which are found in the subsequent temples.

Horseback archery returns in, made possible by riding Epona once Link has retrieved her. Horseback archery plays a less significant role in as it is not required to complete anything, although it can be used as a strategy to fend off the Ghosts at Romani Ranch during the night of the First Day.

The Bow can also be used to play a variety of archery games found throughout Termina. It is used to play the Shooting Gallery games found in East Clock Town and the Southern Swamp, as well as the archery game sponsored by the Swamp Tourist Center, in which Link must shoot at Koume's hanging target without actually shooting her. A fourth target-shooting game is provided in Honey and Darling's Shop, although the Bow is not necessarily required to play it.

In, the Bow can be obtained as a temporary item in certain areas of Stages. It handles similarly to how it behaved in.

In, the Hero's Bow is found in the Tower of the Gods. The Bow is used to shoot targets such as NaN Eyeball Switchs to activate doors and platforms. Some enemies, such as Beamos and Gohdan, can only be defeated using the Bow. Link also receives the Fire, Ice, and Light Arrows during his quest. Unlike previous games, implements such Arrow varieties right into the Bow itself as modes, so that Link can easily and instantly switch between any of them (by use of the R-button) without needing to go into any subscreens beforehand.

The Bow is also used to play a shooting mini-game with the Fishman, provided Link has already had a portion of his Sea Chart filled. The game requires Link to shoot Arrows at the Fishman to help relieve his body aches.

During the final battle against Ganondorf, Princess Zelda uses Link's Bow to cover for him by shooting Light Arrows at Ganondorf, stunning him and allowing Link to strike him with the Master Sword.

In, the Bow appears as a temporary item in certain Stages, similarly to. It is most often used to solve certain puzzles, but can also be used to attack enemies from afar. The NaN Linkss can also upgrade their Bow by presenting it to a Great Fairy at her fountain, which she will raise to Level 2 - a stage at which not only gains the power to charge Arrows, but also can shoot an array of three Arrows at a time, instead of the standard one.

In, the TMC: is found in the northwestern section of TMC:. TMC: obtains it by shrinking to TMC: size and entering a small hole beyond a puddle of water, where he fights a group of five NaN Mulldozers that relinquish the TMC: once defeated. The TMC: is used to defeat enemies and activate NaN Switchs, most notably the wall-mounted NaN Eyeball Switchs. It is also required to fight NaN Eyegore Statues, which are initially inactive and will only move once an TMC: is shot into their eye. Unlike previous games, the TMC: is not nearly as powerful as it once was and the upgraded TMC: is usually stronger in most circumstances.

TMC: can also get his TMC: upgraded to shoot NaN Light Arrows, provided if he does so before traveling to the TMC:. Once Link has TMC: NaN Kinstones with TMC: at TMC:, he will be able to enter the TMC: via a portal. TMC: must then use the TMC: to remove a ghost from TMC:, curing him of his possession and preventing his death. When TMC: later revisits him, he will receive the NaN Light Arrows. The upgrade allows TMC: to charge his TMC: by holding the button it is equipped to, which will allow it to shoot stronger NaN Light Arrows.

In, the Hero's Bow is kept in the Goron Mines. It is the treasure of the Gorons and once belonged to the hero of legend. The item is guarded by the Goron Dangoro, who suspects that Link has come to steal the weapon. After being defeated, Dangoro realizes that Link has come to save Darbus and allows him to take the weapon so that he can save the Goron patriarch. While Link cannot obtain specialized Arrows in this game, he can combine his Arrows and Bombs together to create explosive Bomb Arrows.

The Hawkeye can be used in conjunction with the Bow as a sniper scope, which adds a crosshair for better aim. The Hawkeye can be purchased in Malo Mart after playing a target-shooting game with Talo and Malo in Kakariko Village.

As in and, Link can also fire the Bow while riding Epona. This is used to great extent while escorting Telma and her wagon through Hyrule Field, as Bulblin archers will attempt to set fire to the wagon with Fire Arrows from afar and Kargaroks disrupt the journey by dropping explosives to scare Telma's horse. Horseback archery is also used to fight King Bulblin when he is encountered at the Great Hylian Bridge during the escort; Link must fire Arrows at the weak points in his armor to proceed.

During the penultimate fight against Ganondorf, Princess Zelda calls upon the Spirits of Light to receive the Light Arrows and aids Link with her own Bow by shooting at Ganondorf to stun him while on horseback. This allows Link to close in on Ganondorf without interference and strike him with the Master Sword.

In, the Bow is found in the Temple of Courage. The Bow is used differently in this installment, as the stylus and touch screen are dominantly used during all aspects of gameplay. Unlike the manual aiming and shooting of the Bow as seen in previous titles, the Bow is shot simply by tapping the touch screen with the stylus in the direction of a target or at the target itself. A line may also be drawn from Link to the target to better aim and shoot an Arrow; even if the line does not reach the target in question, Link's vision range will increase, revealing targets previously concealed by the borders of the normal game screen. As in previous games, the Bow is used mainly to snipe enemies and far off objects, especially NaN Eyeball Switchs. Arrow Orbs are used to redirect Arrows to whichever direction they are pointing at, by shooting an Arrow into the orb. These Orbs allow Link to strike objects that are obscured at an angle.

The Bow is also used to play a target-shooting game at Molida Island.

In, the Bow is obtained at the Fire Temple. The Bow uses the same control scheme as in, by using the stylus and touch screen to aim and fire an Arrow. Arrow Orbs return and are again used to redirect Arrows to other directions.

An upgrade to the Bow, called the Bow of Light, is obtained at the Sand Temple after the defeat of Skeldritch. The Bow is able to charge its Arrows and fire bolts of sacred light, producing a stronger attack. It was once used by the Spirits of Good against the Demon King Malladus, and Link and Zelda are urged to find it as a means of driving his spirit from Zelda's body. Aside from shooting stronger Arrows, the Bow plays a pivotal role in the final battle against Malladus. After reconnecting her spirit with her body, Zelda takes the Bow of Light and uses it to stun Malladus in Cole's body, allowing Link to strike him.

The Pirate Hideout features a target-shooting game in which Link must shoot at the Miniblins with the Bow to rescue a Goron child trapped in the hideout.

[[SS -]]
In SS undefined, the Bow is kept at the Sandship and obtained after defeating SS:. The Bow is utilized by pulling back the Nunchuk similarly to how one would pull back the string of a bow. By holding the C-button on the Nunchuk, Link can shoot an Arrow by releasing said button. However, the A-Button can be pressed instead of using the aforementioned method, although it takes longer for the Arrow to charge up. Normal enemies can be shot with the Bow as well as items that can be knocked off of trees. Dropped items from enemies (such as Hearts) can also be shot with an Arrow, causing them to stick in the side of walls. Doing so will allow Link to reclaim the Heart as well as the Arrow.

Link can also upgrade the Bow at the SS:'s Scrap Shop for a fee, which increases its range and strength.

In, the Rented Bow can be rented from Ravio's Shop. It is the first item that Ravio rents to Link, initially for free so he can enter the Eastern Palace. Afterwards the Bow can be rented for a fee of 10 Rupees, followed by 50 Rupees once the Eastern Palace is cleared. Like Ravio's other rented items, Link will lose the Bow if he collapses during battle, in which Ravio's bird Sheerow will appear to recollect the Bow, forcing Link to rent the item again. Once Link obtains all three Pendants of Virtue, he will be able to purchase the Bow to keep for 800 Rupees. The Bow is used similarly in past 2D Zelda games, but now no longer uses ammunition and instead uses Stamina to fire Arrows.

The purchased Bow can be upgraded to the Nice Bow by Mother Maiamai once Link has rescued at least ten lost Maiamais. This Bow fires an array of three Arrows at once.

Link is also given the Bow of Light by Zelda during the last phases of the final battle against Yuga Ganon, when he merges into the wall. This Bow is unique as it allows Link to fire Arrows when he has wall merged, which becomes necessary to distract Yuga to strike him from behind.

In, the TFH: appears in certain Levels as an item the NaN Linkss can use for the duration of that Level, similarly to those in and. The TFH: is used identically to the one from, as it uses Stamina instead of actual ammunition to launch NaN Arrows. The TFH: is often used in solving puzzles; some unique puzzles require the NaN Linkss to form a TFH: so that the top TFH: can fire an TFH: at a target. This can also be used as a strategy in fighting enemies who are stacked on top of each other. The TFH: can be worn to upgrade the wearer's TFH:, allowing it to shoot an array of three NaN Arrows at once.

The Bow is acquired by all three NaN Linkss in the first Level of, the TFH:. It then appears in TFH: (three NaN Bows), TFH: (two NaN Bows), TFH:, TFH:, TFH:, TFH:, TFH:, TFH:, and TFH: (one TFH: per Stage). They also appear in the TFH:, TFH:, TFH:, TFH: and TFH: of the TFH:, as well as the TFH:'s Woodlands and The Ruins arenas.

NaN Bows are no longer a singular item in, but an entire class of weapons with varying stats that BotW: can equip. As such, NaN Bows can be found much earlier and more easily than in previous games. However, NaN Bows have a BotW: system and will break after repeated uses. To counteract this, several NaN Bows can be carried and switched between as needed. Different types of NaN Arrows, such as NaN Fire Arrows, can also be obtained and used with BotW:'s currently equipped BotW:.

Some NaN Bows, like NaN Lynel Bows and NaN Forest Dweller's Bows, shoot multiple NaN Arrows. Most shoot three NaN Arrows, although NaN Duplex Bows shoot two and a randomly-occurring item bonus allows some NaN Bows to shoot five NaN Arrows. Multiple-shot NaN Bows do not consume multiple NaN Arrows. Two additional types of BotW:, NaN Phrenic Bows and NaN Golden Bows, allow BotW: zoom in and gain a clearer view of the area they are aiming at when the BotW: is used. This effect also increases the range of the BotW:'s shots, allowing BotW: to hit targets that are further away then would otherwise be possible.

A slow-down effect will occur when BotW: aims with a BotW: while airborne. While aiming, BotW:'s BotW: will be drained quickly and he will not be able to aim once it runs out. BotW: can stop the slow-down effect by pulling out the BotW: or canceling it by pressing the B button twice.

BotW: can carry a maximum of 13 NaN Bows after completing upgrades with BotW:.

Several varieties of TotK: appear in.

Arrows
Arrows are the most important aspect of the Bow, considering they are the projectiles needed for it to function properly. Unlike the Bow, which must be equipped to use, Arrows are automatically drawn upon its use. While Arrows are the stable ammunition of the Bow, there also exists different varieties like the Fire Arrow and Bomb Arrow. These Arrows usually must be equipped to the Bow in order to use them. Some varieties require varying increments of Magic Power; these Arrows only exist in, , and , which actually incorporate Magic into the gameplay.

TV Series

 * Main article: Zelda's Bow

In, the Bow is mostly used by Princess Zelda and by enemies such as Stalfos and Moblins. The Bow differs from its in-game appearance as it shoots beam-like Arrows instead of the usual Arrows. Link is only seen using it once in the "Underworld Connections" episode, where he fires an Arrow tied to a rope to walk to the princess's alcove.

In, the Bow & Arrow appears as a Spell which lets Zelda fire Arrows with her Wand. It is dropped by a swarm of Loccasins early in the Shrine of Air. The Spell costs 1 Rupee to use.


 * See article on  for more information.

In, , , and , the Bow is Link's, Young Link's, and Toon Link's. For all Bows used by the different SSBU:s, the more the Bow is charged, the farther the Arrow will travel and the more damage it will inflict.

Both Link and Young Link use the Fairy Bow from in. However, instead of shooting normal Arrows, Young Link's Bow shoots Fire Arrows, although they do not travel as far as Link's and inflict less damage.


 * How to perform:

In, Link can take out the Fairy Bow by simultaneously pressing the horizontal attack button and the vertical attack button. By holding the vertical attack button, he will charge his Bow. The more time that the Bow is charged, the more powerful the attack becomes. A fully charged Bow will allow Link to release a Fire Arrow instead of a normal Arrow. By tilting the control stick upwards or downwards, Link can change the direction that the Arrow will take, making the Bow a high, mid, and low attack. A normal Arrow will deal at least 40 HP worth of damage, while a Fire Arrow will deal a maximum of 60 HP damage. A hit from a Bow's Arrow, whether charged or not, will cause Link's opponent to fall to the ground.

The Hero's Bow from replaces the Fairy Bow in  as Link's Bow. The Arrows of this Bow fly much faster and farther than those in, able to easily clear the wide Bridge of Eldin stage when fully charged. This is more akin to their canon appearances, as Arrows in always fly straight forward and never succumb to the more realistic effects of gravity as they always do in  In addition, 's version of the Hero's Bow is used by Toon Link; however, the Arrows of his Bow fly more slowly than those of any previous game, and also have a slight upward arc to their trajectory.

Zelda's Bow from also appears as a Sticker, although it is referred to as the Hero's Bow.

Sticker Information

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The Bow appears as an item obtained in "The Sorceress of the Woods" Scenario in. The Bow is used to fire Arrows that inflict minor damage, but can also be used to stun or instantly kill certain enemies. The Bow can temporarily be upgraded to fire Light Arrows by picking up its power-up in battles, increasing its damage and area of effect for its duration. Its duration can be extended by crafting Hawkeye Badges for Warriors. It is the only weapon that can kill Deku Babas, which first appear in "The Sorceress of the Woods", as they emit a poisonous aura that they hide in whenever another attack is directed towards them, thus requiring the use of the Bow. The Bow is also used to stun Gohma when it shows its weak spot during the boss battles against it.

A different kind of upgrade that fires Light Arrows is also temporarily granted by Zelda during "Liberation of the Triforce", where its use is necessary to stun and defeat Ganon. In Adventure Mode battles where Ganon is fought, the regular Bow is capable of stunning him.

Princess Zelda also uses a Bow that fires Light Arrows as part of her Rapier moveset. This Bow is different compared to the item Bow, as it is executed by pressing the Strong Attack button, is used in her Special Attack and as her Weak Point Smash.

The Traveler's Bow from replaces the Hero's Bow as Link's Bow in. Like in, when Link fires an Arrow it stays on the ground for a period of time, which can then be picked up and thrown or used to draw two Arrows at once for double damage.

The Bow appears as a key item that can assist CoH:, CoH:, and CoH: in attacking enemies at a distance. It can later be upgraded to the CoH:.

Trivia

 * The Bow has also been used as a weapon by several enemies, including Bow Moblins, Bow Soldiers, Bulblins, Bokoblins, and Stalkoblins. Generic Moblins and Shrouded Stalfos are also implied to carry Bows, as they shoot projectiles that resemble Arrows.
 * Given the name "Hero's Bow", it may well be the same Bow used throughout many of the games, or at least inspired by the original Bow. According to Dangoro, the Hero's Bow of is said to have once belonged to a hero from the past.
 * In, all four main dungeon items pertain to the Bow. Woodfall Temple features the Bow itself, while the Snowhead Temple has Fire Arrows, the Great Bay Temple has Ice Arrows, and the Stone Tower Temple has Light Arrows.
 * A majority of Enemies notably use Bows and Arrows throughout the series.