Kah Okeo Shrine

The, designated by the Trial name Wind Guide, is an BotW: in.

Entrance to the Shrine
BotW: is found in a hole in the BotW:, to the west of the BotW:. To access the BotW:, BotW: must use the BotW: BotW: or NaN Octo Balloons to remove the stone slab blocking the cave entrance. As he enters the BotW:, he will be greeted by its BotW:, BotW:.

Themes and Navigation
When BotW: enters BotW:, he will find a blocked portcullis and a Series:. In a nearby BotW: is a BotW:, which can be used to activate the Series: and open the portcullis. In the following hallway is a BotW: suspended in the air by three NaN Balloons.

At the end of the hallway, BotW: will come upon a tall room. At the bottom of the room are two NaN Guardian Scout IIs with NaN Guardian Swords. By BotW: to the top of the room, BotW: can find another Series:. Activating this switch will spawn a platform suspended by four NaN Balloons, which can be moved using the BotW:. Reactivating the Series: will respawn the platform.

The platform can be use to access the other side of the second room, where BotW: can move further into BotW:. There is a locked portcullis in this room, beyond which the BotW: can be seen. Past this wall is a large room with a Series: next to a BotW: embedded in the ground, which will send BotW: into the air when it is activated. From here, BotW: can use his BotW: to reach another platform, also bearing a Series: and a BotW:. Though BotW: can use this BotW: to reach the next structure, he can also access it through a series of platforms and NaN Ladders.

The next structure has an indentation that can be accessed via BotW:. The bottom of this indentation has a cracked wall, which can be destroyed with a BotW:. When this is done, an BotW: will begin to flow through the structure's hollow center. After ascending the BotW: with his BotW:, BotW: can access a higher series of platforms.

At the end of the first set of platforms is a fourth Series:, which spawns another platform suspended by NaN Balloons when it is activated. To proceed, BotW: will need to use his BotW: to navigate the platform through a group of NaN Floor Spikess that have been turned into walls. Past this maze, BotW: can activate another Series: that will activate a BotW: below his feet, which will bring him to a third level.

On the third level, the top of the structure used on the first level can be seen to be blocked by bombable walls. In a side room, BotW: can activate a Series: to spawn BotW: suspended by NaN Balloons. Following this, BotW: must push the BotW: out of the room with the BotW:. Using either the BotW: or NaN Bomb Arrows, BotW: can destroy the walls, allowing the BotW: from before to continue upwards. When BotW: activates the Series: next to a BotW: here, he will gain enough height to be able to reach the BotW: with his BotW:. At the top, there is a BotW: containing a BotW:.

From the top of the structure, BotW: is able to drift to a platform that leads to the locked portcullis. With the BotW:, he will be able to unlock the portcullis, giving him access to BotW:. When approached, the BotW: will commend BotW: for being able to complete the BotW:. As a reward, they grant BotW: a BotW:. Once BotW: has received the BotW:, BotW: will wish him well before fading away.

After obtaining the floating platform in the second room, BotW: can use it to access a BotW: in the corner. This BotW: contains a BotW:. Past this door, BotW: will encounter a BotW: in front of a cracked wall. The wall can be destroyed with either NaN Remote Bombs or the nearby NaN Bomb Barrels. A second BotW: can be obtained by gliding to it after BotW: uses the first BotW:, and it contains a BotW:. Before attempting to navigate the NaN Floor Spikess, BotW: can move his platform to access a third BotW:, containing a BotW:. Finally, as BotW: returns from collecting the BotW:, he can drift down to a platform above the locked portcullis. On this platform is a BotW: with a BotW: inside.