Characters in A Link to the Past

A list of main and supporting characters from A Link to the Past.

Average Middle-Aged Man
A former thief specialized in the picking of locks, and living under the guise of being a mute ordinary man making his residence at the entrance of the Desert of Mystery.

Bomb Shopkeeper
A very talented creature in the art of constructing bombs who owns a Bomb Shop in the Dark World, exactly where Link's House appears in the Light World.

Bully and Ball
A boy on Death Mountain transformed into a monster due to the Dark World's magic when he came in search of the Triforce, with his friend transformed into a ball-like creature.

Camper
A seemingly homeless man who sleeps underneath the bridge to the southwest of the Eastern Palace. He knows Link and gives him a Magic Bottle to help him on his quest.

Dark World Shopkeepers
Strange creatures who sell Link few items in the Dark World. One of the Dark World Shopkeepers owns the Treasure Chest Game Shop in the Village of Outcasts.

Digging Game Gatekeeper
A man who runs a Digging Game south of the Village of Outcasts in the Dark World.

Dwarven Swordsmiths
A lone Swordsmith can be found in Kakariko Village early in the game, lamenting how his partner is missing. Once Link re-unites the two smiths, they will offer to temper Link's Master Sword into the Tempered Sword.

Flute Boy
The Flute Boy is a Hylian who enjoys playing music for the animals, but is cursed from the Golden Power's effect. His spirit appears in the Haunted Grove.

Flute Boy's Father
The Flute Boy's Father is a tired old man who Link finds in the Kakariko Village Tavern. He is usually sleeping and is the father of the Flute Boy whose apparition appears in the Haunted Grove.

Flute Boy's Duck
When Link plays the flute nearby the Weathercock in the centre of Kakariko Village, the duck who belonged to the Flute Boy will appear from inside the statue. If Link plays the flute again, the bird will appear and transport him to one of 8 different locations in the Light World.

Fortune Tellers
They charge between 10 and 30 Rupees for a fortune. Their shops can be found on North of Kakariko Village, along the northwestern shore of Lake Hylia, and north of the Village of Outcasts.

Chris Houlihan
The owner of a secret room, with 45 Blue Rupees. His room is reached by utilising a glitch in the game that causes it to load an incorrect room when falling through a hole. He does not appear directly and only speaks to Link via a Telepathy Tile.

Giant Catfish
A Giant Catfish who dwells in Lake of Ill Omen in the Dark World. It appears and gives Link the Quake Medallion.

Hermit
A storytelling hermit shaped like a small tree that lives in a building near the Palace of Darkness.

Hooded Shopkeepers
Hooded women who sell Link few items in the Light World.

15-Second Game Owners
A man and a woman who hold a race mini-game next to the Quarreling Brothers' house.

Chance Game Owner
A hylian man who runs the Treasure Chest Game shop on the south end of Kakariko Village. Two more Treasure Chest shop are featured in the game: one run by a Forest Thief on the north end of the Lost Woods, and another one run by a Dark World Shopkeeper in the Village of Outcasts.

Sahasrahla's Wife
Staying at Sahasrahla's house, she tells Link legends about the Hylia. She also tells Link to keep searching the village for someone who knows Sahasrahla's whereabouts.

Sahasrahla's Grandson
Sahasrahla's Grandson is the one who informs Link that his grandfather has gone into hiding in the Eastern Palace.

Man in the Former Hideout of Blind
Link encounters this character in the former hideout of Blind's gang of thieves in Kakariko Village.

Bug-Catching Kid
One of the characters Link meets in Kakariko Village is a sick boy known as the Bug-Catching Kid, who cannot play outside with his net anymore due to the cold he has recently caught.

Innkeeper
The Innkeeper with an overgrown yard who tells Link about Zora's Lake and the Zora's Flippers. Later on, the man talks about the Flute Boy and his pet bird.

Bottle Merchant
Directly west of the Weathercock in Kakariko Village is a Bottle Merchant sitting on a carpet on the ground. Link can buy a Magic Bottle from him for 100 Rupees.

Drinking Man
A bearded man found in the tavern who tells Link about the Great Fairy at the Waterfall of Wishing.

Sweeping Lady
A lady sweeping in front of her house. If Link sprinkles Magic Powder on her, she turns into a Fairy.

Running Man
A nameless man wearing a distinctive red hat and a red jacket. He takes off whenever Link gets too close to him and is incredibly fast.

Informant Women
In Kakariko Village, Link will meet two women who inform the soldiers about his presence when he talks to them.

Chicken Woman
The Cucco inside the house of one of the Informant Women becomes human when Link sprinkles Magic Powder onto her. In this form, she scolds Link for teasing the other cucco.

Quarreling Brothers
Two brothers who live in the south part of the Kakariko Village. They are always arguing. The elder one is angry about his younger brother and sealed the door to his room. If Link breaks down the door, he is able to access the 15-Second Game, and the elder brother admits he should probably make up with his younger sibling.

Kiki the Monkey
Kiki is a Rupee-loving monkey who helps Link unlock the first Dark World dungeon, the Palace of Darkness.

Loyal Sage
The Loyal Sage is an old man who can be found inside the Sanctuary. He protects Zelda and stays with her after Link rescues the princess from the castle dungeon.

Lumberjacks
A. Bumpkin and B. Bumpkin are the Twin Lumberjacks who can be found cutting a large tree to the north of Kakariko Village, near the Lost Woods. Their brother, Q. Bumpkin can only be found in the Game Boy Advance version of the game.

Mad Batter
The Mad Batter is a bat-like creature who halves Link's Magic Meter and is found in an underground alter by the Swordsmiths' house.

Shooting Gallery Proprietor
The ghostly owner of a Shooting Gallery found south of the Village of Outcasts. Despite his appearance, he is friendly and amiable. He will bang his drum when Link scores a hit in his game, and speaks using Southern American phrases such as "howdy".

Soldiers
At the beginning of the game, various friendly soldiers wearing golden armor can be seen prior to them losing their minds as a result of Agahnim's magic. The soldiers all disappear after Link rescues Zelda from the castle dungeon, to be replaced by hostile enemy Soldiers of various types and strengths. During the ending sequence, friendly soldiers in new less imposing armor can be seen alongside Princess Zelda and the King of Hyrule.

Storytelling Creatures
Four strange creatures found in caves throughout the Dark World who give Link information for 20 Rupees. If Link pays, they also refill all of his hearts.

Thieves
Thieves appear as both enemies and friendly characters living in caves dotted throughout Hyrule. They will offer advice and partake rumors, but some will attempt to steal his Rupees, Bombs or Arrows by barging into him. One thief runs a Treasure Chest Game shop on the north end of the Lost Woods. The main hideout for the Forest Thieves is in the center of the Lost Woods, where a lone red thief will warn Link to stay away.

Witch
The Witch is found brewing a magical brew in a cauldron outside her Magic Shop to the north of the Eastern Palace. The shop is run by her assistant who sells Red, Green, and Blue Potions. If Link gives the witch the Sleepy Toadstool found in the Lost Woods, she will be able to finish her brew and will make the Magic Powder. Once the brew is done, it can be found and obtained right beside her apprentice.

Witch's Assistant
The Magic Shop's keeper. If Link talks to her, she gives him a sample of Red Potion, effectively restoring all his heart containers. In the Game Boy Advance version of the game, the generic assistant of Syrup is replaced by Maple.