Memory

, also known as  are a recurring mechanic in.

After undergoing a century-long rejuvenation process in the Shrine of Resurrection, Link's Memory is fragmented. Throughout the events of, Link slowly regains his Memory as certain locations or objects spark his recollection. There are a total of 18 Memories and they can be Recovered in any order. Link can view the Memories again in the Sheikah Slate's Adventure Log after recovering them. The majority of Link's Memories are Recovered by visiting the locations shown in the 12 photos found on the Sheikah Slate's album. These photos were captured by Zelda 100 years ago. In addition, Link recalls a Memory during each of the four Divine Beast Main Quests and recalls a Memory after obtaining the Master Sword. After visiting the 12 locations from the photos in the Sheikah Slate album and regaining the Memories associated, Impa will show Link a picture that depicts the location of his final Memory of his past with Princess Zelda. Recovering this final Memory completes the "Captured Memories" Main Quest. Zelda then tells Link through telepathy that he has Recovered all of his Memories of him and Zelda and that it is time to defeat Calamity Ganon. Completing the "Captured Memories" Main Quest will also unlock a post-credits scene after defeating Calamity Ganon.

The Champions' Ballad DLC Pack adds five EX Recovered Memories that take place before the other Recovered Memories. Link is able to visualize the first four EX Recovered Memories after listening to a Song that is sung by Kass to honor one of the Champions that piloted a Divine Beast when Link completes a Main Quest related to the Trials that Champion faced. Link remembers the final EX Recovered Memory after listening to the Champions' Ballad, the Unfinished Song by Kass's teacher that Kass later completes.

Trivia

 * In both Breath of the Wild and Tears of the Kingdom, playing Memory cutscenes from the Shikah Slate or Purah Pad will advance the game by 1 frame rather than completely paused. This is often used to perform glitches involving frame-perfect actions.