Great Fairy Fountain

A Great Fairy Fountain is a recurring location in in which a Great Fairy resides.

They are usually located in holes, caves, and, in, inside of houses shaped like seashells. They are often inaccessible without special abilities or items, for example, behind giant rocks or walls that must be bombed. Upon accessing the fountain, Link may be rewarded with important items or power ups which are helpful or necessary to finish the game. However, in some games such as, Great Fairies residing within fountains only heal Link without granting him any special abilities.

They are only properly known as Great Fairy's Fountain in. In and The Wind Waker, they are referred to as Fairy's Fountain, or just Fairy Fountain, despite that they all house a Great Fairy within.

The Legend of Zelda
In, two ponds similar to Great Fairy Fountains are found throughout the land of Hyrule, and although they are not specifically referred to as such, they can be inferred to be Great Fairy Fountains since they serve the same purpose as in other Zelda games. They also set the overall image of the Great Fairy Fountains for many Zelda games to come, with a Fairy floating over the ponds of water. The Fairy that appears will completely heal Link.

A Link to the Past
In, Great Fairy Fountains are found all over Hyrule, either inside caves or holes, with some of them being more well-hidden than others. Keeping with the overall appearance of the fountains in the original The Legend of Zelda, Great Fairy Fountains contain a large pond in the middle with two statues resembling Fairies at the side. The Great Fairy within will heal Link's wounds completely when he approaches her.

Pond of Happiness
There is a Great Fairy Fountain known as the Pond of Happiness located inside a cave on an island in the middle of Lake Hylia, which is home to the Queen of Fairies, Venus. Once inside, Link will find a long hallway leading up to a small pond with two statues on each side. The pond asks Link how many Rupees he would like to throw in, which would then tell him whether he would have good or bad luck. Every time the hero throws 100 Rupees into the pond, the Queen of Fairies appears and grants him the ability to either carry five more Bombs or Arrows, with the maximum being 50 and 70, respectively.

Mysterious Ponds
Two Mysterious Ponds can also be found. The pond in the Light World, known as the Waterfall of Wishing, houses a Great Fairy within and is located right before reaching the Zora River. Just like the rest of the Great Fairy Fountains, it has a pond in the middle with two torches at the side. Here, Link can throw specific items into the pond to make a Great Fairy appear and receive better items in return, such as the Red Shield or the Magical Boomerang.

The second pond, located in the Dark World, contains a cursed Great Fairy. If Link throws in his Bow in the middle of the pond, the cursed Great Fairy will appear and bestow upon him the Silver Arrows. Link can also throw in the Tempered Sword to turn into the Golden Sword.

Link's Awakening
In, there are four Faerie Springs scattered throughout Koholint Island. Each houses a Great Fairy capable of fully restoring Link's health. The Faerie Springs can be located at:


 * Out in the open in the Mysterious Woods
 * In a cave north of the Honeycomb tree in Ukuku Prairie
 * In a cave east of the Face Shrine
 * In a cave south of the Eagle's Tower

In, an additional Fairy can be found, who refers to herself as the Fairy Queen. The Fairy Queen resides in a small fountain in the final room of the Color Dungeon. As thanks for visiting her, she bestows Link the "power of color", which is either the Red Clothes or the Blue Clothes. These tunics increase the power of Link's weapons or his defense when worn, respectively. Link can revisit the Fairy Queen anytime to swap between the two tunics, but he can never regain his green tunic.

Ocarina of Time
In, there are a total of six Great Fairy's Fountains located all over Hyrule. All of the Great Fairies within grant Link special power-ups such as enhanced defense or spells like Din's Fire, among other abilities. After Link has received the power-up in its respective Great Fairy's Fountain, he can go back and get his wounds healed and Magic Meter replenished by the Great Fairy.

The location of each of the Great Fairy's Fountains as well as the power-ups received are:


 * The summit of Death Mountain – Magical Spin Attack and Magic Meter
 * Death Mountain Crater – Enhanced Magic Meter
 * The path to Hyrule Castle – Din's Fire
 * Zora's Fountain – Farore's Wind
 * Desert Colossus – Nayru's Love
 * The path to Ganon's Castle – Enhanced Defense

All of the fountains in the game have the same appearance, including two torches on each side of the fountain, a rather large pond in the middle from which the Great Fairies come out of, and a Triforce symbol in front of said pond. In order to get the Great Fairy to appear from the fountain, "Zelda's Lullaby" must be played with either Ocarina while standing on top of the Triforce symbol.

Majora's Mask
In, the fountains are known as Fairy's Fountain, despite that Great Fairies live in them and that they serve the same purpose as the ones in Ocarina of Time. The Fairy's Fountains are all located in the four cardinal directions of Termina: Woodfall, Snowhead, Great Bay, and Ikana Canyon, including Clock Town as well.

The appearance of the Great Fairy's Fountain in Majora's Mask is more similar to the Fairy Fountains in Ocarina of Time. There is still a large pond in the middle, but there are no torches or Triforce symbols; instead, the fountain is surrounded by several columns and arcs. Since the Great Fairies living within were shattered into Stray Fairies by the Skull Kid wearing Majora's Mask, it is up to Link to gather the missing Stray Fairies from each of the area's dungeons in order to receive the respective power-up from the Great Fairies.

Only one power-up is required to proceed through the game, being the one in North Clock Town during the first 3-Day cycle, which introduces the Magic Meter.

Oracle Series
In the, several Great Fairy Fountains are scattered throughout Holodrum and Labrynna. A Great Fairy will also reside in the canopies of each game's respective Maku Tree once they have grown large enough.

Four Swords
In, each of the Great Fairies of Forest, Ice and Flame wait at a fountain in the Sea of Trees, Talus Cave and Death Mountain Stages respectively. Each fountain can be reached by using the Warp Zones that appear after defeating the boss of that particular Stage. It is at each of these locations that the Links may receive one of the Great Keys of that Stage's Great Fairy, depending on the number of Rupees they collect.

The Wind Waker
In, Fairy Fountains are all located on different islands of the Great Sea, especially on the Fairy Islands. Fairy Fountains are easily spotted as they are shaped like seashells, with the exception of the one in Outset Island's Fairy Woods, which is instead a hole covered by a boulder. Their entrances are all blocked by certain obstacles such as giant rocks, fires, vines, and among other things that must be removed using using various items, such as Bombs or the Skull Hammer. The inside of the fountains still retain the same large pond from which the Great Fairies come out of. There are also several seashells aligning the walls, keeping to the outside characteristics of the fountain.

The names of the Fairy Islands in which the Fairy Fountains are located, along with the upgrades received are:

Quiver Upgrades
 * Western Fairy Island – The Skull Hammer must be used to hit the nearby stake and remove the thorns blocking the entrance
 * Thorned Fairy Island – The Skull Hammer must be used to hit the three nearby stakes and remove the fire blocking the entrance

Bomb Upgrades
 * Eastern Fairy Island – A Bomb must be used to blow up the rock blocking the entrance
 * Southern Fairy Island – A Bomb or Fire Arrow must be used to remove the wooden wall blocking the entrance.

Wallet Upgrades
 * Northern Fairy Island – A Bomb must be used to blow up the boulder blocking the entrance
 * Outset Island in the Fairy Forest – A Bomb must be used to blow up the rock blocking the entrance

A special Fairy Fountain, which houses the Fairy Queen, is located in the Mother and Child Isles. The only way to reach it is by warping to that island using the "Ballad of Gales." Upon landing inside the Fairy Fountain, the Fairy Queen grants Link the Fire and Ice Arrow. After Link has received the upgrades or power-ups from its respective Fairy Fountain, the Great Fairy will no longer be at the fountain. Instead, Fairies will be floating over the pond, ready to heal Link or be put inside an empty Bottle.

Four Swords Adventures
In, Link can encounter various Great Fairy Fountains while inside certain dungeons or caves. Great Fairy Fountains are rather small compared to its predecessors, and are usually very easy to find. They bear a slight resemblance to the Waterfall of Wishing from A Link to the Past, and they also plays the same role. If Link throws a certain item into the pond, the Great Fairy will upgrade it to a Level 2 item. If Link does not upgrade his items, he will not be able to proceed through the stage.

The Minish Cap
In, there are three Great Fairy Fountains that are home to a Great Fairy in each: the Great Mayfly Fairy, Great Butterfly Fairy, and the Great Dragonfly Fairy.

The locations of the Great Fairy Fountains as well as the upgrades received are:


 * Mount Crenel – While scaling the Crenel Wall, to the far right side is a piece of land where Link must use a Bomb to open up an entrance. Once inside, he can throw yet another Bomb into the pond. The Great Mayfly Fairy will appear and ask him if he threw a golden Bomb, a silver Bomb, or neither. By answering honestly, the Great Mayfly Fairy will reward him with a larger Bomb Bag.
 * Minish Woods – To the far northeast corner of Eastern Hill is a small hole. Link must use the Cane of Pacci to get to the higher platform and head east into the Minish Woods. The lone tree here holds a Great Fairy Fountain inside. By throwing in all of Link's Rupees into the pond, the Great Butterfly Fairy will appear and reward him with a bigger Wallet for being so generous.
 * Royal Valley – Upon entering the Royal Valley, Link must head down the stairs and immediately to the right is a cave that can be bombed. Once the hero approaches the fountain, the Great Dragonfly Fairy will appear and ask several questions. If Link can answer the questions correctly, she will reward Link's knowledge by giving him a larger Quiver.

Twilight Princess
In, unlike previous Zelda games, Great Fairy Fountains are not scattered on Hyrule's surface. Instead, they are all found inside different floors of the Cave of Ordeals. Once Link reaches the 10th, 20th, 30th, and 40th floors, he can approach the pond in the middle of the room to make a Great Fairy appear. She will reward him by releasing Fairies at the springs of the four Spirits of Light. On the 50th floor of the Cave of Ordeals, the Great Fairy will fill one of Link's empty Bottles with Great Fairy's Tears. She will also tell him that he can get more Tears by going to any of the Light Spirit's Springs, although Link will only be able to have one Bottle filled with Great Fairy's Tears at any given time.

A Link Between Worlds
In, Great Fairy Fountains appear nearly identically to those of A Link to the Past, with some even located in the same locations. In Lorule, there is also a fountain where the Great Rupee Fairy resides, who will give Link an empty Bottle after receiving a total of 3,000 Rupees, restoring her body's form.

Hyrule Warriors


In, Great Fairy Fountains appear in several stages, and are simply referred to as Fairy Fountains. The fountains have two functions, either functioning as normal Keeps to be captured, or as mission objectives, where a Great Fairy may be summoned through a Magic Circle to help in battle. Fairy Fountains appear in Hyrule Field, Faron Woods, Valley of Seers, Palace of Twilight, and Skyloft, although whether they are used or not depends on the Scenario.

A lone Cucco may sometimes be found inside the fountain Keeps. Attacking them will summon a Cucco Rogue Force into the battle.