User talk:Smighty

Theories in articles
Hey, dude. I noticed you had a really large edit to Bongo Bongo which was reverted. Just wanted to stop by and let you know that our policy on theories is to only display those which have a viable basis in the series and are widely renowned by the community. Your own personal theories may not be placed in articles. If you feel you have a theory with a good enough background to be in the article, try making a talk page message explaining it to see if the other users agree. You are also welcome to post your own theories on your Userpage.

And that's all. Just wanted to let you know why your work was reverted. Happy editing! 18:07, 21 March 2013 (UTC)

I appreciate your input, Justin and apologise that I didn't brief the policy clearly. If I'm to repost these theories I'll certainly look for further evidence regarding their authenticity. Thanks for taking the time to send this message, and I'll be sure not to make the same mistake again.

However, I was wondering... If you had the time to answer my queries that is, would the Wiki benefit from combat statistics and alternative strategies to bosses? For example, the boss's HP which is accumulated through the amount of hits and the power of the weapon i.e. 4 hits from Master Sword = 2 hits from Biggoron's Sword: 1 jump attack/spin attack and results are 8 HP or 8 hits from Kokiri Sword. It would be done neater than this. Some alternate strategies are not in the Wiki, such as the Ice Arrow on Bongo Bongo and attacking Queen Gohma while she produces Gohma Eggs. I've been replaying my old OoT and looking at your lovely Wiki. Finding out that it's possible to contribute I'd be more than happy to experiment all possible options with different enemies and Bosses, provided it was needed that is. Smighty 8:33 pm, 22 March 2013


 * I don't think this is the first time someone's brought up the concept of listing all the enemies' HP. I personally rather like the idea. A page on enemy HP would really compliment our Weapon Strength article and it might be something we could eventually incorporate into the Enemy infobox or something. I would suggest you bring this proposal to Zelda Wiki:Hyrule Castle where all the ZW editors can see it, so that people can leave their input.


 * I also don't see any problem with adding alternative strategies, it's relevant information. It's not like we're a walkthrough site where the goal is to only list the most direct method. 19:58, 22 March 2013 (UTC)

Thanks again for the response, I've prepared additions for the Bongo Bongo article regarding Strategy however it seems a bit lengthy and I'd like to run it by you If I could before posting more onto the section. Feel free to edit the message if you like, or post it yourself but this is my attempt at summarising. For now, I'm only going to edit the Trivia section about how it takes exactly 21 taps of A to escape Grapple. The asteriks represent where I intend on linking to other pages. I apologise for the novel.


 * " Bongo Bongo’s arsenal consists of seven attacks, five of which only require one hand and his sixth attack requires both. Bongo Bongo’s seventh move is scripted, and will only be utilised if Link* had stunned both hands. Three out of five of his one handed attacks are simply contact moves, but it should be noted that his clench fist cannot be stunned regularly. His other two moves contain grappling Link* and either throwing him (in some cases off the drum) or crushing him, where he won’t escape until he taps A repeatedly. His two handed move claps Link* between his palms, but only dealing two hearts damage. Each time Link stuns a hand it will drop either a small Magic Jar* or a small bundle of ten Arrows*.
 * Attempting to stun during Bongo Bongo’s drumming phase with either the Longshot* or the Fairy Bow* without Z-Targeting* causes first person aiming to revert due to Link being tossed slightly into the air, using the Hoverboots* allows more time as he will float momentarily. However, when Bongo Bongo attacks he often stops drumming altogether and Link* can fire into whichever hand, provided it isn’t a clenched fist. Additional methods of stunning can be to hold a bomb* while one of his hands perform the crush grapple, the bomb* will set off inside the hand. Bongo Bongo generally distances time between attacks unless provoked by Link* stunning one of his hands, where the other will immediately retaliate.
 * It is possible to freeze/stun one of Bongo Bongo’s hands in any position (including fist) by firing an Ice Arrow* into one, causing his eye to open as he attempts to break the frozen hand free by smashing his opposite fist into the ice. This gives Link* opportunity to prematurely fire into Bongo Bongo’s eye before his scripted Charge attack, however to attempt with an Ice Arrow* means a low firing rate (two chances to hit target) and a bind shot because Link cannot access the Lens of Truth* due to the inability of equipping two Magic Meter* draining items at once. Despite not being able to see the eye, it is still nonetheless possible to fire at, skipping the charge phase and allowing immediate damage to Bongo Bongo’s eye via Sword, the only way to inflict damage. If Link* stuns one hand and then freezes the other, the stunned hand will revert and immediately begin attempting to break the ice. Bongo Bongo does not take any damage from being stunned let alone additional damage from Fire or Ice Arrows so it’s wise to conserve the Magic Meter* and switch into a Lens of Truth* and Fairy Bow* (The Longshot* is ineffective on stunning the eye) combination once Link* has frozen one of his hands. It takes Bongo Bongo five hits to break the ice surrounding the hand, which is plenty of time for Link* to fire into Bongo Bongo’s weak point. Once it’s down and the eye is exposed without the Lens of Truth*, Link can port to Bongo Bongo’s weak spot quickly by firing the Longshot* into his eye. It takes ten hits from the Biggoron’s Sword*, and twenty from the Master Sword* to defeat Bongo Bongo."

Smighty 10:54 am, 23 March 2013


 * Wow. I never knew Bongo Bongo's battle was so... intricate. Anyway, you should know that we generally only link to pages once per article (you shouldn't link to something every time you mention it), but other than that, this all seems fine to me. :)


 * By the way, if you put four tildes at the end of your post ( ~ ), it automatically generates a signature with your username and a timestamp. You don't need to be doing it manually. ;) 11:32, 23 March 2013 (UTC)

Thanks for the help mate, I appreciate the tips. I'm planning on exploring OoT for more alternate strategies for Bosses, and also tallying various enemies Hit Points and when I get around to it I'll propose the idea of a Enemy Health Page. Good day to you, kind sir. --Smighty 09:35, 24 March 2013 (UTC)

Linking to game articles
Hey, Smighty! Thank you for your recent contributions to the wiki, they are very much appreciated! Here's a little tip: I noticed in your Deku Nut edit here that you linked to the OOT and MM game article pages like so:

Ocarina of Time

This actually causes a disambiguation link, which aren't usually recommended to be added to an article. Instead, we recommend that editors use the game article shortcuts. Instead of typing out the Ocarina of Time, which is actually the proper way to link to a game article, it'd be much easier to add it using the Game Link Templates. So that way, you'd just type, which results in this:

Nice, eh? We encourage users to use the Game shorcuts so that it will make it easier and faster to edit the wiki. For a list of all Game Link Templates, you can go here: Link Templates.

Oh, and one last thing. We add the reference tags after periods and commas, so I'm gonna go ahead and fix this edit.

Happy editing! --Dany36 02:14, 25 March 2013 (UTC)