Bob-omb


 * Not to be confused with Series:.

are recurring NaN Enemies in. They are directly based on the enemies from the  series.

In, NaN Bob-ombs are typically encountered in small groups. They move slowly, but when they are struck by the FS:, they will turn blue and freeze in place. In order to then light their fuse, one of the FSAE: must either throw it at a lit FSAE: or make sparks near the fuse by clanging NaN Swords with another FSAE:. As soon as their fuse is lit, they will dash around very quickly and bounce off of the walls, making them hard to avoid, and will eventually explode. NaN Bob-ombs, however, can also be helpful NaN Enemies, as they can be used to destroy cracked walls or NaN Blocks when the NaN Linkss are without NaN Bombs. When they are hit again after their fuse is lit, they cease running and turn red, at which point they can be picked up and thrown elsewhere before exploding, allowing the NaN Linkss to use them to destroy obstacles or other NaN Enemies. They appear in the FS:, FS:, FS:, as well as the FS:.

In, NaN Bob-ombs are typically found in small groups in enclosed areas or narrow spaces. Unlike their counterparts, they don't need to be thrown at NaN Torchlights after they turn blue; instead their fuses light with just one TMC: slash, making them much easier to use as normal NaN Bombs. This becomes necessary to solve a puzzle in TMC:. They appear in the TMC:, the TMC:, and the aforementioned TMC:.