The Legend of Zelda: Spirit Tracks/Unused Content


 * The title screen had a different font compared to the final.


 * The cutscene in which Link is given his engineer certificate was different. Additionally, the castle throne room had a different design.


 * Link's voice clips were reused from as a placeholder for his newer voice clips.


 * A trailer in 2009 shows a demo in an early version of the Tower of Spirits, which went through some drastic redesign


 * It seems that Zelda was never planned to join Link on his quest.
 * Link was shown the ability to command a Phantom (a feature kept in the final build). Some differences apply; they made no voice when attacking, and had more of a green, masculine theme than the pink, feminine theme (used to match Zelda's overall theme when she possessed the Phantom). Rather than a pink helmet, the Phantom icon was a rather gray helmet, and to call it a whistle icon was put rather than a swirl.
 * More evidence pertaining to this is in Anjean's statement about the Phantoms, "Though they look quite sinister, they won't harm anyone with a good heart." Judging by this, Link would have gained the ability to possess a Phantom himself without using any magic. In the final build, they serve as enemies (as in ) and can only be possessed when using Zelda's soul.


 * The train tracks seen on the fields of New Hyrule had different routes. Also, Link always used the Wooden Train as his default train.


 * The forests had a darker design, and as the player traveled the background straight ahead appeared inward


 * Trees seen in the Snow Realm were originally seen in the Forest Realm.


 * Some unused music exists, notably the boss theme from "Phantom Hourglass." It appears it was meant to be used somehow, as evident in that the Ghost Ship battle theme is used when fighting Dark Link at the end of Take 'Em All On!


 * The Whip had a different design, looking like a regular bullwhip, which was later changed to a snake-like design.