Jump


 * Not to be confused with Autojump.

Jumping is a recurring ability in. It appears predominately in 2D titles games, often as an effect of the Roc's Feather or Roc's Cape. In 3D titles, manual Jumping has only appeared in, though Autojumping has been present since.

The Adventure of Link
Since changed to a side-scrolling style gameplay the jump ability was introduced, the A button is used sorely to jump. Link can jump at any time the jump button is pressed, as long as he is in any surface. The jump can be used to cross pits, reach higher places, avoid enemies, and also to perform aerial attack in combat.

After learning the Down Thrust and Up Thrust, link can execute them by holding down while in the air for the former and holding up and pressing the jump button for the later.

The Jump magic makes Link jumps twice as high as before, allowing access to areas that would be otherwise unreachable. The magic also increases the width span of Link's jumps, which makes easier to jump over pits.

Breath of the Wild
After being absent since The Adventure of Link the ability to Jump returns in. It is mainly used to climb on walls, jumping while climbing by depleting considerable portion of the Stamina Wheel. In combat it is used to perform sidestep, backstep, the Perfect Dodge and the Jump Attack.