Desert Temple

The is a recurring Series: in.

Themes and Navigation
While it continues the second-level temple trend in, it is the only temple in which FSA: must exit and re-enter mid-navigation in order to complete. In the temple's third room, an activated switch fills the temple with sand, making the FSA: quite the popular item, especially since many NaN Force Gems and even some NaN Keies lay hidden deep beneath the beach-like flooring. In respect to gathering items, it is possible to obtain the one FSA: in this temple by manipulating one of the FSA: in the room filled with NaN Beamoss to activate a switch with its light beam (as the NaN Linkss cannot reach it themselves), causing a FSA: containing the FSA: to fall from the ceiling nearby.

In, the TFH: is the fourth and final TFH: of TFH: TFH:. It is preceded by TFH:

Themes and Navigation
The TFH: is an ancient tomb set in the desert. Unlike most NaN Levels in TFH:, it has almost no sand, with the exception of its final TFH:, where TFH: is fought in a sandy arena.

In Stage 1, the NaN Linkss begin at the entrance of the temple. Immediately ahead are a series of NaN Stakes blocking the passage, which can be pounded down with the TFH: provided nearby. Another TFH: and a TFH: can be found beyond the first set of NaN Stakes. At the end of the room lies a TFH:, which when pressed by all three NaN Linkss opens two large doors to the next chamber. In the next room is a TFH: that pops out at random between three holes. The NaN Linkss must quickly hit it with their TFH: before it drops down to open the next door; it can also be momentarily stunned with the TFH: to make the task easier. The next room has three NaN Switch Moles that pop out of eight holes. After they are all pounded, the doors to the TFH: open.

In Stage 2, the NaN Linkss appear in a chamber whose floor layout resembles a skull. Upon moving forward, they drop down a slope representing the "mouth", and groups of NaN Stalfoss immediately appear as they land. Two NaN Hearts sit in the "eye sockets" of the floor, while NaN Energy Potions are also provided along the walls so the NaN Linkss can regain their energy. Once all the NaN Stalfoss are defeated, the TFH: appears.

In Stage 3, the NaN Linkss appear on a walkway leading to a stiff teeterboard-like platform. This board can be made to tilt either up or downwards by hitting its left or right side with the TFH:. Hitting the right side points it downwards, allowing the NaN Linkss to hit a TFH: below using the TFH:. This will send floating platforms down that snap into place, creating a bridge to the next area. The NaN Linkss will have to hit the board so that it points up to reach this platform. The next ledge has a TFH:, with a pair of NaN Fire Keeses flying nearby. The TFH: creates a moving platform across a pit to the next ledge, however the NaN Linkss must avoid swinging NaN Guruguru Bars while crossing. The next ledge has another teeterboard plus three timed NaN Shock Switchs. The NaN Linkss must pound the teeterboard so they can reach and hit all the TFH: before time runs out and they turn off. This creates a bridge to the next ledge, where the NaN Linkss find three more teeterboards heading upwards. Initially they are tilted away so that the NaN Linkss can't climb onto them, but a TFH: nearby can be struck to flatten them. To ascend the boards, the NaN Linkss must pound them so they tilt upwards, creating a slope to the next board, while avoiding several stationary NaN Guruguru Bars in their path whose flames extend and retract. At the very top is the TFH:.

In Stage 4, the NaN Linkss appear in the entrance way of an outdoor stadium. When they walk forward into the sandy, circular arena where TFH: is fought, the gate locks them inside while they do battle. Several NaN Pots and tufts of TFH: can be found around the outer edge of the area, which can be sliced to produce NaN Hearts or NaN Energy Potions.

NaN Drablands Challenges
Once TFH: has been defeated, the TFH: can be replayed with the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute in Multiplayer, or one minute and 45 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

In "Don't pop any balloons!", the NaN Linkss will need to be mindful of how they use their NaN Items, as the mere shockwave from swinging the TFH: is enough to pop nearby NaN Balloons. During the battle against TFH:, a single TFH: circles the arena, and will cost the NaN Linkss a TFH: even if popped by the TFH:'s attacks.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.