Bombers' Notebook

The is an item in.

Location and Uses
The MM3D: is given to MM3D: by Jim, the leader of the Bombers Secret Society of Justice, after he completes their Hide-and-Seek test. The MM3D:, which can hold twenty entries, keeps track of the schedules of characters in need. Every time MM3D: makes a promise, a Promise Sticker is added to the MM3D:. If MM3D: solves a character's problem, he will receive a reward and a Happy Sticker will be added to the MM3D:. Once an entry is fully completed, a Happiness Seal is placed next to it. A picture of the character appears on the left column of the MM3D:, while its schedule appears in the adjacent row. Blue bars show when a notable event will occur.

In, the MM3D: is instead given to MM3D: by the Happy Mask Salesman, who says the MM3D: was most likely dropped by the Skull Kid. It includes entries for every character that gives MM3D: an item and for ongoing and rumored events. MM3D: can also set an alarm to an specific time so Tatl reminds him of any given event.

Promise Stickers
Promise Stickers are shaped like exclamation marks. They are added to the MM3D: each time MM3D: makes a promise or appointment, or each time he completes a significant event. Details regarding the promise or event are displayed when the sticker is highlighted. If MM3D: travels back in time after receiving a sticker, it will be grayed out until MM3D: makes the promise or completes the task again.

Happy Stickers
When MM3D: receives an item such as a MM3D: as a prize or as thanks, a ribbon-shaped sticker is added to the MM3D:. When he receives a MM3D:, a MM3D:-shaped sticker is added instead. Details regarding the item and the means by which it was earned are displayed when the sticker is highlighted.

Happiness Seal
When MM3D: completes all available objectives for a certain character, a Happiness Seal is added to that entry. This include obtaining all previous Promise and Happy Stickers for that character as well.

Trivia

 * In the original version, the jingle that plays when MM3D: obtains the MM: is the regular "item obtained" tune. In, it is the same tune that plays when MM3D: obtains a MM3D:.