Wizzrobe

Wizzrobes are recurring enemies in.

Characteristics
Wizzrobes first appeared in, shooting magic bolts at Link. Their physical aspects from The Legend of Zelda also appeared in, , , and. However, in later titles, the diversity and appearance of Wizzrobes has change drastically.

Another special ability of Wizzrobes is disappearing and teleporting, enabling them to engage Link through ambushes and surprise attacks. This makes attacking them with physical or ranged attacks more difficult. Starting with, Wizzrobes make alarm sounds when they teleport and upon reappearing. Sometimes, a flurry of white sparkles quickly appears, showing their position.

Color Differences
Beginning with The Legend of Zelda, Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes between subsequent titles. The Legend of Zelda incorporates Wizzrobes of two colors. The stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.

Seen most exclusively in the, the green variety of Wizzrobe stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has more health, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this, it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe starts attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking. The same coloration is seen in and The Minish Cap. However, the red version shoots fireballs, the blue version shoots ice blasts, and unique to Four Swords Adventures, they suck Force Gems. In the Japanese and PAL versions, the red Wizzrobes are called Firerobes, and the blue ones are called Icerobes.

Majora's Mask
In, they are significantly different in appearance from previous Wizzrobes. Link first encounters one as a mini-boss within the Snowhead Temple. It teleports to different pads across the room, so Link must attack it while it is dancing but before it attacks. After enough damage is dealt, it creates illusionary copies of itself. To defeat it, Link must guess which is the real Wizzrobe and attack before they attack and then teleport away. Even though, only the real Wizzrobe appears on the map. Tatl can also target the real one if close enough.

Two varieties of Wizzrobe appear in the game. One that shoots fire and another that shoots ice.

In, they are called Wizrobe. This does not happen in.

The Wind Waker
In The Wind Waker, Wizzrobes are characterized by their -like heads. They usually wear dark cloaks with a hood. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with orange hoods have the ability of summoning other enemies. There is also a group of three Wizzrobes that wear white cloaks. They can be found on top of the three lookout platforms near Seven-Star Isles. A more powerful version who wears a red cloak and an -like crown can be found in the Wind Temple as the mini-boss. It has the power of summoning other Wizzrobes, as well as enemies such as Darknuts and Moblins. Wizzrobes, including the mini-boss, can be defeated in one hit if they are frozen with an Ice Arrow and then tossed at a wall or crushed with the Skull Hammer.

Phantom Hourglass
Wizzrobes in retain their bird appearance, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds.

Wizard
The Wizard is an enemy in that is very similar in behavior to a Wizzrobe. Like Wizzrobes, they appear and disappear while firing magic at Link. Unlike Wizzrobes, they are impervious to Link's Sword and can only be defeated by reflecting their magic back at them using the Reflect magic. Also unlike Wizzrobes, they only appear in Palaces and are therefore likely placed by the old King of Hyrule as guardians rather than being followers of Ganon. Their leader is Carock.

Weaknesses
For the most part, the original Wizzrobe form is weak to conventional weaponry such as the Sword, Arrows, and Bombs. In Link's Awakening, they are invulnerable to Swords. The most important aspect of battling Wizzrobes is catching them before they teleport and disappear. Their incarnations seen in The Wind Waker are sometimes too far out of reach for the typical Sword strikes, so use of the Fire Arrow or any other Arrow proves being more successful. Wizzrobes in The Minish Cap can be instantly defeated by using the Lantern on them.

The Legend of Zelda Comic
The Wizzrobes in The Legend of Zelda comic highly resemble their original artwork from The Legend of Zelda. Although a Wizzrobe makes a brief appearance in "He Also Serves," it plays a more important role in "To the First Power" and, to an extent, in "Queen of Hearts."

In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the Eagle Labyrinth to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them. Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore. He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.

Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself. The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making it fall into a fire pit that sends the Wizzrobe back to Ganon. The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.

The Wizzrobe in "Queen of Hearts" is in charge of securing the Magic Container that holds all of Queen Seline's magical powers. When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container, restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.

The Crystal Trap
A Wizzrobe disguised as a Fortune Teller appears in The Crystal Trap. Known as Madame Grusha, she resides in the Town of Ruto. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum. Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess will manage to defeat both enemies and come out of the hut alive.

The Wand of Gamelon
In, a Wizzrobe appears as a minion of Ganon and as the fourth boss. He is located in the Shutoy Lake tower. He resembles a green-skinned wizard wearing a purple cloak.

He had captured Lady Alma and held her hostage in the Shutoy Lake tower. Lady Alma says that she is not afraid of him, and he responds by casting a spell to bury her in stones. Zelda fights and defeats him by reflecting his disintegration spell back at him. He disappears in a blast of fire. Lady Alma gives Zelda Canteen for saving her, originally given to her by Link.

Strategy
The only way to defeat Wizzrobe is to deflect his spells back at him, by using the Reflecting Shield.

A Link to the Past Comic
A Wizzrobe is featured in Chapter 9 of the A Link to the Past comic. After Link exits the Swamp Palace, he hears Princess Zelda contact him telepathically from beyond the wasteland. Epheremelda, who cannot hear Zelda's calling, advises Link against going to the wasteland since it is too dangerous. Link disregards her suggestion, heading into the wasteland where he stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her. As he remembers the Maiden's words of Zelda being inside a rock shaped as a turtle, the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures Vitreous from the swamp to devour him. However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath Zora appears to rescue Link.

Hyrule Warriors
Although Wizzrobes do not appear in, one of the main antagonists, Wizzro, resembles a Wizzrobe both in appearance and in name.

Trivia

 * The beeping sound that Wizzrobes emit in The Wind Waker when they appear or teleport is similar to the sound that plays when Ganon teleports in A Link to the Past.
 * While Wizzrobes are not present in, Zant Masks use the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
 * Blaaz, the boss of the Temple of Fire in Phantom Hourglass, appears to be slightly based on the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes.
 * The Wizzrobe design is similar to the enemy from the . They also resemble the Black Mage of the.