Octorok

are recurring NaN Enemies in. NaN Octoroks go unnamed in.

Characteristics
NaN Octoroks are -like monsters best known for their method of attack; shooting rock projectiles from their cylindrical snouts in short intervals. They are common in NaN Overworlds such as Series:, but occasionally appear inside NaN Dungeons. The characteristics of NaN Octoroks and their method of attack varies from game to game, as does the habitat in which they are encountered. In their two-dimensional appearances, NaN Octoroks are generally land-dwelling creatures that slowly crawl and occasionally shoot rocks. They usually appear more porcine or spider-like and are one of the more common and weaker enemies in the games. They can be defeated by any conventional weapon, such as the Series:, Series: and Series:, NaN Bombs, or Series:.

In their three dimensional appearances, however, NaN Octoroks are often aquatic creatures that live in lakes or seas, much like their real-world counterparts. They emerge and spit rocks at Series: from afar, immediately submerging underwater if he comes too close. These NaN Octoroks can often be defeated by deflecting their rocks back at them with the Series:, or by shooting projectile weapons at them.

NaN Octoroks normally do not attack unless threatened, spitting rocks as a natural means to defend their territory.

A number of variants of NaN Octoroks have also appeared in the series, with notable varieties including NaN Flying Octoroks, NaN Golden Octoroks, and NaN Octomines. NaN Big Octos are significantly larger NaN Octoroks that often appear as NaN Sub-Bosss. TMC:, a normal-sized Series: fought while TMC: is TMC:-sized, also appears as a Series: in.

NaN Octoroks are encountered throughout the TLoZ: of TLoZ: in, and are one of the earliest monsters TLoZ: can encounter on his quest. They slowly crawl about in an aimless path, and randomly shoot rocks in either of the four cardinal directions; these rocks can be blocked by the TLoZ: if TLoZ: is facing in their direction. NaN Octoroks come in red and blue varieties, with the blue being the stronger one. When defeated, red NaN Octoroks may drop either a TLoZ:, a TLoZ: or one TLoZ:, while blue NaN Octoroks may drop either a TLoZ:, one TLoZ:, four NaN Bombs or a TLoZ:.

Octoroks appear as TAoL: enemies in, most commonly found in NaN Caves and tunnels. Unlike their previous appearance, they possess the ability to jump, and shoot rocks with each hop they make. While they are much more active and aggressive in their attacks, they are still relatively weak enemies whose rocks can be blocked with the TAoL:. Red and blue NaN Octoroks appear, with the blue variety being the stronger of the two.

In the Japanese Famicom Disk System version, blue NaN Octoroks also appear inside NaN Palaces. In the overseas release, however, blue NaN Anerus take their place instead, behaving similarly to NaN Octoroks.

NaN Octoroks return to their roots in as grounded enemies encountered in the ALttP: of ALttP:, though they behave slightly differently compared to their previous incarnations. NaN Octoroks move in straight lines as they quickly scurry about, stopping only to unleash a barrage of rocks in every direction. Their quick and sudden movements and aggressive onslaught makes them harder to predict and defend against; however, like their previous incarnations, their rocks can be blocked with the ALttP:. They are common in eastern ALttP:, close to the ALttP:, near to the entrance to ALttP:, and in the ALttP:.

A rare variant known as NaN Octoballoons appear on the southeastern ledge of ALttP:. They explode into NaN Puffers when approached or struck. The ALttP: counterparts of NaN Octoroks are NaN Slaroks, which behave identically but are significantly stronger.

NaN Octoroks in appear similarly to those in ; slow enemies that crawl along the ground and occasionally shoot a single stone. They can be found all over LANS:, but are especially prolific at LANS:. As slow, weak enemies, they are easily dispatched with the LANS:; however, when LANS: first arrives to the LANS: in search for his LANS:, he may encounter some without a weapon. Their stones can be blocked with the LANS: when it is held up, serving as LANS:'s only defense against them until he retrieves his LANS:.

Winged variants, known as NaN Flying Octoroks, also appear and are first encountered in LANS:. They are able to fly overhead to evade LANS:'s LANS:, usually landing behind him to attack.

NaN Octoroks in look and behave differently compared to their earlier incarnations, as purple octopuses with glowing, green eyes that lurk in the water instead of on land. These NaN Octoroks are the first of the "aquatic" NaN Octoroks, who emerge from bodies of water to attack Series: from afar with their projectile stones. When approached, they will immediately submerge underwater to avoid harm. Since they cannot be attacked directly or stunned, NaN Octoroks can only be killed by either shooting NaN Arrows at them, or by using the OoT3D: to deflect the rocks they spit back at them, which will defeat them in one hit. They can be found in OoT3D: as well as OoT3D:.

A much larger OoT3D: known as OoT3D: appears as the OoT3D: OoT3D:. This OoT3D: crawls around a cramped space rather than residing underwater, and attempts to crush and shove OoT3D: as it moves.

NaN Octoroks in appear identical to their appearance in. They live in bodies of water, and can normally only be killed by shooting NaN Arrows at them or by deflecting their shots with the MM3D:. Like most enemies, NaN Octoroks can also be frozen into a solid block of ice by shooting at them with NaN Ice Arrows. Once frozen, they can then be used as platforms to cross wide gaps of water until they thaw out. This is used to cross a body of water in the MM3D:, and most notably at the MM3D: to cross over to the upper portion of MM3D: — both places where NaN Octoroks can be found. In, these NaN Octoroks appear blue and sparkle to visually indicate that they can be frozen by the NaN Ice Arrows.

NaN Big Octos also appear in in the MM3D:, blocking several passages to other locations of the MM3D:.

NaN Octoroks appear in identical to their appearance in. They are commonly found throughout the lands of OoS:. A blue-colored variety also appears, which is stronger and more durable than the regular red variety.

The OoS: can be worn to give OoS: the appearance of a green OoS:.

A OoS: also appears in, appearing after OoS: has spoken to an OoS: wearing a golden robe. This OoS: can be found in OoS: in the OoS:. This variety is much more aggressive and far stronger than the ordinary varieties.

NaN Octoroks appear in identical to their appearance in. They are commonly found throughout the lands of OoA:. A blue-colored variety also appears, which is stronger and more durable than the regular red variety.

The OoA: can be worn to give OoA: the appearance of a green OoA:.

NaN Octoroks in appear much like their incarnations in, , and. They slowly wander different areas and shoot rocks at intruders. They are relatively weak enemies, and can be easily defeated with the FS:. They can be found in the FS: and FS:.

NaN Octoroks come in two types in : a freshwater and a sea-inhabiting type. Both types of TWWHD: behave identically to those from and, emerging from their respective bodies of water to shoot a spiked rock, which can then be deflected using either the TWWHD: or by striking it with the TWWHD:. The deflected rock will instantly defeat the TWWHD: as it hits. Freshwater NaN Octoroks are characterized by their purple color and swirling pattern on their mantle. They most notably appear in the rivers leading up to the TWWHD:. Sea-inhabiting NaN Octoroks are pink and have a spiked, shell-like mantle. They also differ in that the projectiles they spit are explosive. They are encountered only in the TWWHD:.

Gigantic variants known as NaN Big Octos also appear throughout the TWWHD:. They emerge from whirlpools and attack TWWHD: as the whirlpool gradually brings him and the TWWHD: into its mouth. They can only be defeated by shooting NaN Bombs into their eyes with the TWWHD: or by firing NaN Arrows from the TWWHD:.

NaN Octoroks are encountered in a few stages in, most commonly near large bodies of water such as FSA: and FSA:. They are typically found congregating in groups, attacking occasionally as they patrol their territory. They come in three color varieties; red, blue, and the rare purple. The red variety simply scurries about and shoots rocks, while the blue variety behaves more like the NaN Octoroks from, stopping to shoot a barrage of rocks in every direction. Purple NaN Octoroks are the most hostile, consciously aiming at the NaN Linkss and unleashing a flurry of rocks at them.

NaN Octoroks in behave much like their  incarnation. They can be found throughout TMC: in various areas, most commonly around the different sections of TMC: and TMC:. They come in red and blue varieties; red NaN Octoroks are docile creatures, rarely shooting rocks unless TMC: is in close proximity to them. The blue variants, however, common to TMC:, are much more aggressive and constantly expel rocks around them even when TMC: is not near.

NaN Golden Octoroks also appear in as a much rarer and more violent variety. They appear once TMC: has TMC: NaN Kinstones with certain people across TMC:.

An ordinary TMC: covered in vines is also faced as the TMC: of the TMC:; however, it appears gigantic due to TMC: being TMC:-sized, and is therefore called the TMC:.

NaN Octoroks in come in two distinct varieties: a short and squat land-dwelling variant akin to their traditional appearance, and a sea-inhabiting type very much like those in.

Land NaN Octoroks appear as slow-moving red creatures. They spit rocks at PH: whenever he is nearby, and are typically encountered in small groups. They are basic enemies who can be killed by most weapons, but can also be momentarily stunned with the PH:. They are uncommon enemies that are usually encountered inside NaN Caves or NaN Dungeons as opposed to the surface. They appear in the basement of PH:'s house on the PH:, inside the PH:, on PH:, and in the PH:.

NaN Ocean Octoroks differ, being are significantly larger, and pink-colored with an oversized, yellow mantle bearing a swirling symbol. Like those of, they appear from the depths of the sea to attack.

In addition to the two types, there are also NaN Octomines, which lurk underwater. PH: is a giant, flying PH: that appears as the PH: of the PH:.

states that the NaN Octoroks and their variants are the minions of PH: (who was notably referred to as Grande Octo/Big Octorok during development).

NaN Octoroks in appear the same as those in, with both a land and water-based variant. The land NaN Octoroks are identical to those in, and are encountered inside the ST: and in a ST: at the ST:. A large group of them can also be found on a small island at the ST:, where they constantly shoot rocks across a strip of land. These NaN Octoroks also appear in the first level of the ST: mini-game at ST:.

NaN Mini Freezards, such as those in the ST:, can be melted away with fire to reveal land-dwelling NaN Octoroks beneath their frozen bodies. The "eye" of a ST: is actually the underlying ST:'s snout.

NaN Ocean Octoroks are similar to the sea-based variety from, but appear red with a green mantle. They emerge from the watery depths to attack ST: from afar.

NaN Octives are a variant of NaN Octoroks that behave similarly to the aquatic-based variety, but are encountered solely in the ST:. NaN Ergtoroks are another variety that are a variant of NaN Octives, lurking in sand instead. NaN Octomines also appear and are encountered beneath the waves of the ST:.

[[SS -]]
NaN Octoroks in SS undefined have a similar behavior to aquatic NaN Octoroks from previous games, but are encountered on land instead of in water, and are even found in the SS:. The ground-based variety hide themselves in the ground and poke their heads out to spit rocks when SSHD: is near. Like aquatic NaN Octoroks, their attacks can be deflected back at them with the SSHD:. NaN Octorok (Grass)s, which cloak themselves with tufts of grass, can be found in the SSHD:. NaN Rock Octoroks instead cover themselves with a large SSHD:. Other than their choice of camouflage, they are identical.

NaN Octoroks in are based on those from, but no longer fire rocks in each direction at once. NaN Octoroks instead scurry about their territory, stopping to fire a single rock from their mouths. As with the NaN Octoroks from, they can be commonly found in eastern and southern ALBW:.

In ALBW:, a friendly ALBW: named ALBW: plays ALBW: with the ALBW: and the ALBW:. Instead of shooting rocks, it uses its talent to throw balls. NaN Slaroks also appear as the Lorulean counterpart of NaN Octoroks.

A red species of NaN Octoroks known as NaN Water Octoroks appear in. They are encountered in bodies of water and spit rocks at the NaN Links. In addition to this, regular NaN Octoroks return in the TFH: alongside an unnamed purple variant that can TFH: the NaN Links upon contact.

NaN Octoroks appear in many different varieties in, including NaN Water Octoroks, NaN Forest Octoroks, NaN Rock Octoroks, NaN Snow Octoroks, NaN Treasure Octoroks, and in BotW:, NaN Sky Octoroks. All of them except for NaN Sky Octoroks are characterized by their ability to shoot rocks at BotW:, though they each go about this in different ways. For all but NaN Rock Octoroks, BotW: can shoot their various coverings to force them to reveal themselves. In BotW:, NaN Sky Octoroks can be found holding plank platforms that hold NaN Treasure Chests and enemies.

TV Series
Octoroks appear in several episodes of the. They first appear in "The White Knight" after a Tinsuit calls an Octorok from the Underworld, which grabs a swordless Link and throws him into a nearby barn. The hero then takes out a Magic Rope and ties it around the Octorok, but the octopus-like foe begins to run away as it drags Link with him. Fortunately, Prince Facade appears and halts the Octorok in its path, blocking one of the Octorok's attacks with his shield and quickly defeating it with a shot from his crossbow. An Octorok also briefly appears in "Kiss'n Tell", where the foe uses its tentacles to trip Princess Zelda and thus take her into the Underworld.

In "Doppelganger", while Link and Zelda are in the Underworld chasing Zelda's evil clone, three Octoroks begin to shoot rocks at them. Link grabs the Princess and uses the Force Field Ring as the two fall, zapping the Octoroks in the process. In their final appearance in "The Moblins are Revolting", Octoroks join the struggle formed by the Brotherhood of Underworld Monsters, where they try to attack the North Castle. A Moblin commands that various Vires carry several Octoroks so that they can fire bombs inside the castle; however, the Octoroks are accidentally defeated with arrows shot by a group of Stalfos.

Interestingly, in "The White Knight" and "The Moblins Are Revolting" episodes, Octoroks shoot light balls that explode when they come in contact with something; however, in the "Doppelganger", they can be seen shooting the usual rocks instead.

(Valiant Comics)
Octoroks make several minor appearances throughout the issues of published by Valiant Comics. Their depiction is almost identical to their artwork from. They first appear in "Missing in Action" as one of the enemies that go after Princess Zelda and the Triforce of Wisdom. "To the First Power" also shows these foes capturing Link outside one of the Underworld entrances under the orders of a Wizzrobe. Octoroks once again appear in "Queen of Hearts", where they battle against Link and Queen Seline to keep them from breaking the magic container that will give the queen her magical powers back.

Octoroks appear after Princess Zelda frees Link from the Crystal in. If the heroes choose to leave the Midoro Palace, they will struggle since Link feels too weak to walk. They eventually reach a forest and decide to rest, but suddenly Octoroks ambush them, and although Zelda tells Link that they should run away, the young hero feels too tired and thus must stay and fight. Choosing to stay and fight results in Zelda and Link taking cover from the Octoroks' attacks, with Link giving the Princess some advice to defeat the Octoroks. By the use of her bow, Zelda defeats the monsters, but is exhausted from the battle. They then witness a Pink Fairy glowing out from the corpse of one of the dead Octoroks. The Fairy thanks the heroes for freeing her from the monsters and rewards them by showing them where to find the weapon that will defeat Ganon: the Spear.

If the heroes choose to run away, Zelda will put her arm around Link's shoulders and begin to run. Trying to pull Link with all her might, she fails since she cannot outrun the Octoroks' attacks while carrying Link. A rock strikes Zelda's leg, causing the heroes to collapse and giving the foes a chance to surround them. The page ends with a Game Over as Zelda realizes she cannot hope to defeat all of the Octoroks by herself.

briefly mentions the Octoroks when Charles of Moria is bragging of his accomplishments as a knight. He comments about the time that he defeated twenty Octoroks with just one swing of his ax, although Link is unimpressed by this feat, saying that "Octoroks are easy prey."

Octoroks appear as enemies in, and. In the first two games, Octoroks appear as large enemies encountered on land that spit arching stones. They have a considerably high amount of health, requiring several Sword strikes to defeat, but can also be instantly defeated by throwing a Bomb at them or by using the Power Glove. In, they can be found in Firestone Lake and Fortress Centrum. In, they are exclusively found on the shores of Tykogi Tower.

In, Octoroks bare a much closer resemblance to real-world octopuses. They are usually encountered near bodies of water, most notably in the Shrine of Water. They however do not spit rocks at Zelda. They take several hits of the Wand to defeat.

(Cagiva)
In the, while looking for his LA (Cagiva):, LA (Cagiva): is attacked by an LA (Cagiva):, making him fall from a cliff into LA (Cagiva):. There, hes attacked by a group of NaN Octoroks, forcing him to run away. Once LA (Cagiva): retreives his LA (Cagiva):, the LA (Cagiva): appears, scaring the NaN Octoroks away.

In, Octoroks appear as enemies in the level of. They can, but rarely, be found in other modes in boxes. Like in the Zelda games, Octoroks will start shooting rocks at the approaching fighter. For every Octorok a player KOs, 150 points are added to their. These Octoroks are only found on land, despite being based on the aquatic Octoroks found in. They also appear as a Trophy.


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In, Octoroks appear as a Sticker.


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They appear as enemies in the mode and as a Trophy in their SS - incarnation as the grass-variety.


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An Octorok appears as a SSBU: in.

An SSBU: appears as a SSBU: in.

In, a creature similar to Octoroks called Octopuses appear in the hidden mini-games run by Salona. Instead of shooting rocks, the Octopuses shoot balls, which Tingle must deflect back at various targets behind them. Appearance-wise, they are red and resemble the traditional Octoroks found in the 2D Zelda games, with the characteristics of those found in and.

There is also an ingredient Tingle can acquire called Salty Octopus, which also looks similar to an Octorok.

NaN Octoroks appear while loading an Adventure Mode Map Battle in. Their appearance is based on the red Octorok from. An Octorok will move between Link and the Triforce and shoot a rock at Link before being defeated. While Link is holding the Triforce, a second Octorok will then appear behind Link and shoot another rock at him, causing him to drop the Triforce. Link will then run away and the Octorok will chase after him.

NaN Octoroks appear as enemies in where they move to the beat of the music. They can inhabit waters as well as dry land, hiding until CoH:, CoH:, CoH:, or CoH: walks in front of them, in which they will emerge and become vulnerable to attack for four music beats. After emerging, they will fire a rock projectile at the heroes on the second beat, and remain exposed for two more beats before returning underground or underwater. There are a total of three varieties of Octorok, including the CoH: and CoH:.

Vermin
NaN Octoroks appear in the version of Vermin. They replace the moles from the original as the creatures G&WTLoZV: keeps away with his mallets.

Trivia

 * At the time of the release of, NaN Octoroks had appeared in every game in so far, which is referenced in their TWWHD: description with the line, "Winner of the Perfect Attendance Award". However, as NaN Octoroks were absent from , this was changed to "Series: Exemplary enemy" in . They have appeared in every game since.
 * NaN Toadpolis from behave similarly to the aquatic NaN Octoroks, and are also defeated in the same manner; by deflecting their projectiles back at them. NaN Spumes from SS undefined also have a similar behavior.