Guardian Turret

are recurring NaN Enemies in.

NaN Guardian Turrets are a type of BotW: that do not move, but instead fire powerful lasers at BotW:. They are only found around BotW:, in the BotW:, and in the BotW:. Several NaN Guardian Turrets guard the entrance to the BotW: of BotW:, where BotW: resides. Most Guardian Turrets appear in their corrupted state, though one uncorrupted one can be found in BotW: as part of the BotW: "BotW:", which is exclusive to DLC Pack.

Upon spotting BotW:, their head will begin to elevate and they will charge their laser in preparation to shoot. Sometimes when firing their lasers, they will fire in rapid succession if their health is low enough and BotW: has not moved too far from when they fired their last laser. These rapid lasers will not damage BotW:, and will stop if BotW: gets hit, if BotW: is no longer within their range, or at a random stopping point. Some NaN Guardian Turrets can lock BotW: between a wall and itself during this rapid shooting phase, and trap BotW: there for an extended period of time. If a BotW: is hit from behind, they will malfunction similarly to a BotW: and start shooting lasers in whatever direction they were facing.

If BotW: hits a BotW: in its eye using a BotW:, it will temporarily stun it. Sometimes when doing this, the BotW: may retract or extend its head in order to mess up BotW:'s aim. Using Stasis + on a charging up BotW: will stun them afterwards, even if not hit during Stasis +.

In BotW:, NaN Guardian Turrets will sometimes take slightly longer in their charge up phase before firing their laser to throw off BotW:'s timing.

Drops
A BotW: drops between 5 and 8 of:

Trivia

 * In the BotW:, NaN Guardian Turrets have the same music as the NaN Decayed Guardians when BotW: encounters one.