Glitches in Majora's Mask

These are the glitches which are possible to perform in Majora's Mask. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Be the Fierce Deity Outside of Boss Rooms 1
This is the easiest and best way to transform and it works with all versions of Majora's Mask, including the GameCube. It can be done in several locations but the easiest is in Termina Field, just outside the entrance to Great Bay. There's a small pool of water off to the side, (right if facing Clock Town, or left if facing Great Bay) which Link must jump into. Once in the water, he needed to be positioned in a spot where he is floating, but when the Zora Mask was put on, he would stand. Once that had been achieved, as Normal Link pressing A to dive and shortly after doing so pressing the C-Button with the Zora Mask equipped, would make you transform like normal. After this by rapidly pressing B and at the same time trying to take off the Zora Mask, the B button would go blank if done correctly. By holding A and swimming in the direction of land, Link should remain stationary and after a few seconds, roll, then stand up normally. Once this had been achieved, anything could be equipped to the C-Button that the Zora Mask was assigned to. Equip the Fierce Deity Mask instead of the Zora Mask and put it on to become Fierce Deity Link.

Fierce Deity Link is so large (much taller than most characters), that when he enters some buildings, he can not exit, and becomes trapped. A prime example of this is the Stock Pot Inn.

It also possible to become trapped inside of Clock Town. Once you enter, the guards will not allow you to leave, even after talking to them and they acknowledge that you have a sword.

Be the Fierce Deity Outside of Boss Rooms 2
By riding Epona to Milk Road or Southern Swamp, it was possible through a saving glitch to get all the C-Buttons on the horse. There was a chance that when the game was reloaded, you would start on her, and have access to the C-Buttons and whatever was assigned to them, although the icons weren't visible. Unfortunately, if the Fierce Deity Mask was equipped straight after loading, you would have to wait until the Dawn of The Second or Third day to get off Epona, due to conflict between Fierce Deity Link's function of keeping his sword out, and the bow being assigned to B on Epona. By riding to the Gorman Brothers' race course and challenging them, you could avoid this little problem. Once the race started, you could safely put the mask on, and after it had ended, the bug would be canceled out, and you would be standing, as Fierce Deity Link with no problems. This glitch has also been removed from later versions such as the European Nintendo 64 version and the GameCube Collector's Edition.

Be the Fierce Deity Outside of Boss Rooms 3
This glitch involved part of the Kafei and Anju quest, specifically, Sakon's Hideout; although it wasn't necessary to actually do the entire quest by using a glitch in the map design. On the third day at any time the player could go to Sakon's hideout and gain access to it by putting on the Bunny Hood and rolling at a crack on the right side of the boulder blocking the entrance to the Hideout. After a few tries Link would pop through the side and the player would have to immediately hold left on the control stick to avoid dying. If done correctly you would walk into Sakon's Hideout as if you were doing the quest normally. While still wearing the Bunny Hood, the player needed to resume the quest as if they had been doing it all along. Once the player had taken control of Kafei, it was possible to open the Start Menu, go to the mask screen and place the Fierce Deity Mask over the Bunny Hood on the C-Buttons. Once control was returned to Link, he would immediately put the mask on and transform like normal. Once this was accomplished, all the player had to do was continue the hideout puzzle normally and would eventually be outside in Ikana Canyon. While wearing the mask it was not advised to talk to any person who responded to Link differently depending on what form he was in, since it would cause the game to freeze.

At first, it was believed that after getting into Clock Town, the player had to reset the game to continue playing, since the Guards would never let you pass even if the player spoke to them. This was eventually proved wrong by preparing an escape route before attempting the glitch. All you needed was: a Magic Beans, access to the Bombers' secret hide-out, and the balloon that blocked passage to the telescope to be popped. The bean needed to be planted and grown on the Soft Soil outside the Observatory by the fence. Once all this was set up, it was possible to escape Clock Town and return to exploring. Another way to escape is by sidestepping backwards fast enough to push the guard out of the way. This can also be done with Deku Link at the beginning of the game. Jumping into the water in the Laundry Pool or in the basement of the Clock Tower will also allow escape, or any body of water, as it will enable transforming into Zora Link.

A simpler way of escaping Clock Town involves East Clock Town. First, climb onto the Milk Cafe, stand on the fence/gate closest to the exit leading Termina Field. Face the roof above the exit, and run towards it. If completed properly, Fierce Deity Link should jump off and fall through the roof and head through the entrance to the field.

This glitch has been exterminated and can only be used in the original Nintendo 64 American and Japanese versions since pausing as Kafei is no longer allowed. The glitch was fixed in the Nintendo 64 European release and was also fixed in the Collector's Edition for the GameCube.

Fierce Deity Link Falls Through Steps
First, complete the 'Fierce Deity Link Escapes To Termina’ glitch, then make your way to Clock Town. Enter Eastern Clock Town, and jump onto the ledge near the shooting game building. Turn your camera so you can see the Treasure Chest game building, then jump towards it. Fierce Deity Link should fall through the steps which lead to Southern Clock Town.

Epona In Clock Town First
Make sure that both files are reset to the beginning of day one. Then, in one file, ride Epona to the Owl Statue in Milk Road. Don't get off, save the game, and quit. On the second file, start the game, and you should be on Epona in Clock Town.

Ride Epona As Deku/Goron/Zora Link
This is similar to the "Ride Epona In Clock Town Glitch", but a few things change. First, make sure both files are reset to the beginning of day one. Afterwards, on one file, turn into Deku/Goron/Zora Link, and save at any owl statue. On the second file, ride Epona to the Milk Road owl statue; don't get off, and save the game. Go back to the first file, and play it. You should be on Epona, at the owl statue in which you saved your game at.

Teleport Epona
This glitch is similar to the “Epona in Clock Town Glitch”, but a few things change. First, make sure two files are reset to the beginning of the first day. Then, on one file, use the Song of Soaring to warp to Zora Cape. Check the owl statue, then save and quit the game. On the second file, exit Clock Town, and call Epona with “Epona’s Song.” Ride her to Milk Road, and don’t get off. Check the owl statue, then save and quit the game. Go back to the first file, and play it. You should be on Epona at Zora Cape. Get off her, and then play “Epona’s Song.” She should vanish, and be no where in sight. Exit Zora Cape, and then go back. You can do this a number of ways; but it does not matter as long as you leave the location, then come back. When you come back, Epona should be there, and act as though nothing has happened.

Get Epona Past Steep Hills
First, do all of the necessary preparations for the “Teleport Epona Glitch.” But, don’t do the last step. Instead of getting off, ride Epona into Zora Hall. In Zora Hall, there should be a big hill which leads to the tallest area in Zora Hall, and to the Zora who wants pictures of the princess. Normally, Epona couldn’t get in Zora Hall, and the game won’t let Link ride her up all the way. But, this glitch changes all of that. Ride Epona up the hill until the game won’t let you go any further. Get off Epona, and play Epona's Song in front of Epona, and a little higher up the hill. Make sure when your ocarina is out, that you can see at least part of Epona. (It does not matter which part you see, as long as it is in view.)  Once the song is played, run/roll up the hill, and then Epona should run towards the side of the hill, then up it. Epona should stop when she is almost to the top. Get on Epona, and ride her to the rest of the way up the hill. The game has no borders near the cliff for Epona in this area. This lets Link ride Epona off the cliff, and onto the floor below. This does not hurt Link, and can be done as much as you want for endless "Almost kill Epona and Link fun."
 * Extra Fun.

Bypass Zora Hall-Shell Speakers/Amplifiers "Out of reach blockade"
In Zora Hall, on the giant shell in the middle of the room, there are two shell speakers/amplifiers. Link can get into one; by simply back flipping a few times in front of them. The speaker/amplifier which is being tuned by a Zora cannot be reached. To get out, jump out of the front of the speaker/amplifier.

Bypass The Soldier-Clock Town
As Deku Link, face your back to any soldier guarding a gate out of Clock Town. Get out your shield, pull your control stick back, and walk backwards towards the soldier at an angle. If done correctly, Deku Link will go pass the soldier, and into Termina. If this is done before Link gets the Deku mask, there will be no sound, or enemies in Termina.

Bypass The Guard Bomber
In Eastern Clock Town, there is a Bomber guarding the entrance of the sewers which led to the Observatory. You do not have to complete the Bomber “Hide and go seek game” to get the pass code, and go through. Instead, get far enough away from the Bomber, so that the “A” button does not say “Talk”, and do a few back flips in the space between the [[Bomber]s], and the wall. If done correctly, you should get pass the Bomber, and be able to go to the observatory.

Zora Hall- The Giant Shell
In Zora Hall, there is a giant shell which the Zora band plays in. Go behind the shell, and take out Link’s sword. Do a jump strike a few times until you go through it. To get out, simply go forwards, towards the water surrounding the little island.

Game Freeze
All of the following glitches can be undone by resetting the game.

Oni Link-Communication Freeze
This is one of the simplest glitches in Majora's Mask. First, execute the Enter Sakon's Hideout Before Day 3/Anytime glitch, then the "Oni-Link Escape To Termina glitch. Afterwords, go to Clock Town, and talk to someone.

Transformation Freeze-Giant’s Mask
This glitch freezes the game when Link is trying to transform by using the Giant Mask. First, you must be in day three. You can wait for the time to pass, or play The Song of Double Time four times to get to the dawn of the final day. Next, execute the "Enter Sakon's Hideout Before Day 3/Anytime Glitch." This freeze can only be done in Day three because Kafei will not be there. Once inside, step on the switch, which will activate Sakon's security system. Put on any mask (that is not a transformation one), and continue through it. Once you are Kafei, go to the start menu, and put the Fierce Deity's Mask on the C button which has the mask you are wearing. Continue through it until you are Link again. Link should put on the Giant’s Mask, and scream. Then, the game should freeze, with a blue and white haze surrounding Link's face.

Fourth Day Freeze
This glitch can only be done after you do the "Stop Time Glitch." First, execute the "Stop Time Glitch." This will make the clock vanish, and...stop time. Clock Town should act like it is the Dawn of the final day, but with a few things missing. (Since you skipped getting an Auto-game over from the moon falling.) Talk to the scarecrow in the observatory, and say "yes" when it asks you if you want to dance until night. Afterwards, talk to anyone who helps move the plot around during a certain time period. For ex: the mayor's assistant. You should then go to a screen with the scarecrow dancing. The game should freeze up, but you should be able to hear the room's background music. You can see the scarecrow's animation, but it is stuck-slightly leaning to the right.

Hop To The Great Bay Temple
Usually, the only way to get to The Great Bay Temple is to ride the giant Turtle, but this glitch allows access without the turtle. The game recognizes if you are out too far in the water, and warps you back to where you were. But, it does not recognise you if you are above the water. [Which is the base of this glitch.] You need: Romani's Mask, at least 200 Rupees, Ice arrows, The Deku Mask (recommended), and a bottle of Chateau Romani. First, get 200 rupees, and then some arrows. When it's 10:00 Pm, put on Romani's Mask, and enter the Milkbar. Buy the Chateau for 200 rupees, and head to Zora's Cape. (Hopefully, you got a lot of arrows.) Drink the Chateau, this will give you infinite Magic. Shoot an ice arrow in the water, put on the Deku Mask, and hop to the new platform. (You can hop to it as Link, but it will be harder not to slide off. Take off the Deku Mask, and repeat.  Once you are there, you will see that you can walk right through The Great Bay Temple.

Glide Through Walls
Clock Town: On any given day, talk to the head Bomber in Northern Clock Town. You will than enter the hide, and go seek minigame. Go to Eastern Clock Town, and go up the stairs which lead to the Mayor's Residence. Turn right, and scare the Bomber near the edge, with the cucco in his hands. Jump off the edge, and grab the Cucco. Go back to where you were, and throw the cucco on top of the fence. Get on the fence, and grab it before it runs off of it. Jump off the fence, and towards the wall. You will go through it, and into the void. You will continue to float until you let go of the cucco.

Infinite Sword
Through this glitch, whenever Link's sword is drawn, it will be automatically swung causing damage to enemies without you having to press B, yet also without Link actually swinging his sword. Link will hold his sword normally, however your surroundings, whether an enemy or object, will react as if you hit them with your sword. This glitch is also needed to perform other such glitches as Bombchu hovering. We did this on the Nintendo 64 golden cartridge version and the Nintendo Gamecube Collector's Edition version using any sword.

To perform this glitch find an item that Link can interact with. A mail box is recommended, but other such things as signs, Terminans, dogs or even Bombs if nothing else is around will work. Go up to your selected item, and crouch down with your shield. Rapidly tap B (or if using the Great Fairy's Sword, tap the C direction it is assigned to) so that Link jabs with his sword, but make sure he doesn't actually hit anything but air. Whilst rapidly pressing B, push A once so that Link reacts with the item, whether by reading it, picking it up, or talking to the character. If using bombs, you'll need to be extremely quick to avoid it exploding. Only use bombs when nothing else is around. Having done that successfully the glitch should have worked, however it can often take a few tries. With some items, such as mail boxes and signs, Link's sword will already be drawn, and you'll see a white trail behind his sword when moving, showing that the glitch has been activated. Other items, such as bombs, dogs or characters will leave Link with his sword sheathed. To draw Link's sword and not effect the glitch, you must draw it in mid air, whilst doing a backflip, by targeting the camera behind Link, pulling back on the control stick and pressing A, then quickly pressing B whilst in the air. To undo this glitch either enter a new area, or put Link's sword away with A, and draw it normally again with B.

Sakon's Hideout Before Day 3
In this glitch you can enter Sakon's hideout in Ikana Canyon before day 3 and without doing the Anju and Kafei sidequest. Once inside it is possible to progress to the final room using only Link, however no way has yet been found to obtain the Sun Mask, therefore rendering this glitch pretty much useless. The only way out of the hideout is to warp using the song of soaring or to play the Song of Time. We used the Nintendo 64 golden cartridge version.

This glitch is really quite simple. Head to the entrance of Sakon's hideout. Face the rock blocking the entrance, and look to the bottom right where there is a crack between the rock and the wall. Equip the bunny hood, and run at that small crack, rolling just before contacting the wall. This usually will take a few tries, but soon enough Link will roll through the crack, jump, and enter the hideout. This is possible to do without the bunny hood, however wearing the hood does improve your chances of making it through the crack.

Stop Time
This glitch allows you to stop the three day time limit, and explore Termina without the limitation of a clock. During this time most of the Terminans are gone, and the moon has vanished. Because of the nature of the glitch, there is no way to complete the storyline with this glitch activated, so don't use this glitch just to give you unlimited time to complete the game. Once this glitch has been executed there are some actions that cannot be done, and some other glitches which can be done. We did this glitch on the Nintendo 64 golden cartridge version of the game.

To do this glitch, go to the astral observatory near the end of the 3rd day, and look through the telescope by talking to Professor Shikashi. As you are looking through the telescope, carefully watch the clock. You need to press B to exit the telescope view as close to the clock reaching 00:00:00 as possible, but if you let it reach zero, it will be game over. If you are successful, once you have exited the telescope view, and spoken to the Professor, the clock will have vanished from the bottom of your screen, and time will have stopped. You'll need to reset your console to deactivate this glitch.

Zora Link Can Fly
Through using this glitch, Zora Link will be able to fly in the air above the water. It will appear as if he was swimming normally, however he will be floating in mid air. This glitch will only last as long as you can keep it going, and eventually you will decline back into the water. We executed this glitch on the Nintendo 64 golden cartridge version of the game, and also on the Nintendo Gamecube Collector's Edition.

To begin, go to the area of Great Bay Coast where Zora Hall is located. Just offshore, near the cave entrance to the area, you will see a Like Like. Equip the Zora Mask, and defeat the Like Like however you prefer. Float stationary above where the Like Like was and face directly towards the shore. Now quickly swim towards the shore using A to go faster and just before reaching the shore pull the control stick backwards. Again tap A and steer Zora Link back over the water. Most of the time this will succeed, but if not give it another shot. Once in the air you'll need to keep tapping A to stay in the air.

There are other areas of Termina where the it is possible to do this glitch, however it is a lot harder to do. One such place is the Spring Water Cave in Ikana Canyon.

Mess Up Sakon's Hideout
This glitch does not truly "mess up" Sakon's Hideout; but it does interfere with what is happening inside. On the first day play the Song of Double Time three times. This will make your time of waiting shorter. Next, execute the "Enter Sakon's Hideout before Day 3/Anytime" glitch. Step on the switch, and turn into a Goron. Roll past the door, and push a block into the blue switch. If you are not fast enough, you will either not make to the door, or the door will close on top of you and you will teleport back outside of Sakon's Hideout. Afterwards, a short scene should play, and Tatl should tell you to enter the other room. Since it is not day three, your views will vary from Link's to Kafei's. But, you will play as Link throughout the Glitch because Kafei is not there. Exit the first room, pass the main room, and enter the room with the Deku Baba. Kill it, and go back to the first room. Go back to the lower room, through the door, and into the next room. Wait there until the third day. It is possible to go further, but it is next to impossible to kill the second Deku Baba. Once it is day three, Link should be in the main room, and on the switch. Kafei is behind him, and will go up towards the Sun's Mask. Kafei will go through Link, then stand in front of him. Sakon's security system should start, and the Sun's Mask should begin to go down the beltway. Kafei should run towards the door, but stop because the door shuts before he can get through, despite the two doors in the main room being opened. Kafei should say "Step on the switch." Link, already on the switch is yours to control. Since both doors are opened, walk off the switch, and then back on. This should re-activate the lower door’s mechanism to open/close. The door leading to where the Deku Baba will stay open, but the other door will open/close depending on the switch. You cannot get to the Sun's Mask because the system is messed up, and Kafei stays in front of the lower door. Exit, and then come back for everything to be back to normal again.

Stuck Block
This glitch is useless, and was found while trying to prove the “Get The Sun’s Mask Before Day 3” glitch true. On day one, or two, go to Sakon’s Hideout; and execute the “Get Into Sakon’s Hideout Before Day 3/Anytime Glitch.” Once inside, go into the main room, and step on the switch. Turn into Goron Link, and roll passed the door before it closes on you. Push a block on the switch, then you should be back in the main room. Go to the new room, and kill the Deku Baba. Go back to the main room, and did what you did before to get into the bottom room. Stand be hide the block closest to the door to the next room, and pull in two/three times towards the door. You will have to pull it three times if that is the block you used to weigh down the blue switch. The block should be right under the door now. Step on the blue switch, and the door should slam down on the block. The block is now stuck in between the doorway, and is half-way through the door. This cannot be undone unless you exit the hideout, or restart the game.

Jump Passed The Giant Octorok
Normally Link needs an arrow, or ride the boat cruise to get passes the giant Octorok guarding the tunnel to the Deku Palace. This glitch allows the player to get passed the giant octorok without either of them. First, execute one of the Fierce Deity Link early glitches to be able to play as Fierce Deity in Southern Swamp. Afterwards, climb up the latter which allows Link to enter the Photo Contest Hut, and talk to the Deku. As Fierce Deity Link, run to the top rightmost corner of the platform, and jump off. Once about 1/2-1/4 of the way to the giant Octorok, do a Downwards Slash in mid air by holding the Z button, and pressing the B button. Once passed the first Octorok, it will switch places, and be in front of you. Go closer to it until it sucks you closer to its mouth, then flings you out towards the palace