Oinker Captain

The Blue Oinker Captain and the Red Oinker Captain are large pig-like enemies that appear in, and are boss-like variants of the more common FPTRR:. Together, they guard the second area of the large FPTRR: camp in FPTRR:. Both Captains are only armored lightly and attack much more aggressively with their pairs of scimitars than their shorter cousins.

Battle
In the first battle phase, FPTRR: and his FPTRR: can't reach the Captains as they are standing on higher ground in different corners of the room. FPTRR: has to pick bombs from the plants in the opposite corners and throw them at one of them to start the next phase. To interrupt this attack, the NaN Oinker Captains constantly throw broken FPTRR: orbs at FPTRR: which make him drop the ticking bomb. In addition, they will regularly throw three FPTRR:, which are even more distracting.

When FPTRR: successfully hits a Captain with a bomb, it will jump down into the battle area and start a devastating attack. The Blue FPTRR: will unleash a FPTRR: that last for several seconds, and the Red FPTRR: will perform multiple jumping attacks which will remove a serious amount of 1,128 NaN Rupees from FPTRR: each time one hits him. The Captain will eventually become exhausted and vulnerable for a short amount of time.

Even with the strongest FPTRR:, it will still take three successful attempts to defeat one of the Captains this way. The other will continue throwing the orbs during the whole fight until one of them is defeated.

They both have a high chance of dropping one of the most valuable items, the FPTRR:.