User:K2L3798@legacy41960118

Well, by the moment I wrote this paragraph (late January 2010), about eight and a half months passed since my arrival to this marvelous wiki, and I finally decided to create my own userpage after numerous edits and playing most of the Zelda games I own in order to refresh my knowledge on the franchise (the last one I finished after a three-3D-game playthrough was The Wind Waker, completed 110% in both quests and N. Gallery complete :P).

Contributions
"Half our life is spent trying to find something to do with the time we have rushed through life trying to save."

- Will Rogers, Autobiography, 1949

Greatest Hits (well, kinda...)
"Men for the sake of getting a living forget to live."

- Margaret Fuller

Sandbox
"My dead-on estimate is somewhere between Mother 3's USA sales and Wii Sports' [worldwide] sales."

- An user from gamrConnect predicting how well Skyward Sword will sell


 * Check here.
 * WikiExclusive Project.

About me
"There are two ways to go through life without thinking: One is believing everything, another is not believing anything"

- Pepe Muleiro, Los Mejores Chistes del Siglo; pg. 65

My username is K2L (, or けいつえる), my real name is "!"#$%& (I'm not courageous enough to publish it on Internet; sorry T_T), I live in Venezuela (so English is not my primary language), and my gender is male; my current age is 24. When I considered entering this wiki, I had no idea on what username to use; I was considering MGLN, but because it's a strictly copyrighted abbreviation (Magellan Health Services, no less), I feared I could unintentionally bring up problems to this wiki, hence I renamed myself K2L (the name of a long-spoken fictional planet in the Metroid series). It's hard to be fully original nowadays, I must say.

My philosophy as an editor in Zelda Wiki is to Add, reorganize, expand or modify article or section information as the very first thing to consider when an article or section can be improved, followed by a talk page consult as a Plan B, and finally reverts or deletion of text as a last resort; when I find questionable information I'm experienced with, I try to correct or reword it so that it can remain less subjective or less speculative. Unlike some mean editors, I THINK before acting (although some few and sad exceptions had happened, due to time constraints), the point is to provide as much useful information as possible, instead of simply deleting useless stuff and not suggesting what to be added in place.

Every certain period of time, I take a break from wiki activity, but then I come back to edit more articles.

To date, I own only ten Zelda games, and unlike most fans who defend only one or two games of the franchise and flame against others, I actually enjoy everything I play. I agree that some games like OOT are overrated, while others (MM, TWW, etc.) need more love; but overall, I tend to judge a game (not just Zelda) for what it has and not for what it lacks in comparison to other titles. All has pros and cons, people. The games I have are the two NES games, A Link to the Past (GBA version), the two N64 games, The Wind Waker, Twilight Princess (Wii version), the two NDS games, and Skyward Sword.

Thoughts
"Kobu, the first time I saw you, I didn't judge you; now I'll do it: .... EXILE!!!"

- King Simba, The Lion King II: Simba's Pride

See here

Favorites
"Luna, I want to be your family!"

- Bell, Planet Survival; ep. 40


 * Game: Nope, I don't have a winner. All Zelda games are great.
 * Character: Saria from Ocarina of Time, Cremia from Majora's Mask, Happy Mask Salesman from both games, at least three from The Wind Waker (Medli, Makar and Tetra), Midna from Twilight Princess, and Byrne from Spirit Tracks.
 * Dungeon: Spirit Temple from Ocarina of Time.
 * Sidequest: Guess.
 * Boss: Tough choice. I think I placed some candidates to this in the Userbox section.
 * Moment: So many, but one of the best is the TWW ending ....

Facts of Interest
These are trivia-type details that would never make it into articles, as they are either too specific or too uninteresting. Enjoy reading them:


 * The Imageboards are listed among the most dangerous and traumatic places on Internet. Even the Zelda franchise was victim of them. Proof? All starts with an initial sense of ecstasy, much like premises on drugs, then it seems like your most tabooed desires are exposed through obsession, then everything and everybody abandon you after seeing your weakened judgement, now with you believing every single incoming rumor, and finally, when you realize what was wrong with you, the only cure to the illness is to drag a Wii Remote in your nose. Of course, the worst victim is the upcoming Skyward Sword, as it's unlike anything fans (who became addict by the rumors from the Imageboard, through symptoms known as Adellitis and Zordianitis) expected, and now the game's success is screwed. Then again, the fans' whims in regards of the series itself screwed things up after Ocarina of Time, and that's unlikely to ever change (it's somewhat on par with the Sonic fans, you know).
 * And unfortunately, sometimes people has yet to learn the lesson of not believing every single rumor. As the old idiom says, you can't teach an old dog new tricks.
 * If you write Reuniting Kafei and Anju on Goggle and click "I'm feeling lucky" (well, I think it's what it says in English; I'm not too sure because I use Google.co.ve and it's in Spanish), you'll be brought here. Our article about the subject is already very popular! =D
 * That's also the way I visit this wiki, you know.
 * The fastest non-glitch-based order Link can complete the dungeons in Ocarina of Time is: Fire Temple, Forest Temple, Water Temple, Shadow Temple, and Spirit Temple. Almost the same as usual except for the Fire Temple coming first. This is because he, after collecting the Hookshot, can go directly to Death Mountain as it's closer at that point than Kokiri Forest. And when Link completes the Fire Temple, he can pass through Goron City to take the shortcut to Lost Woods and find the Forest Temple. And once the sanctuary of Link's best friend is beaten, the shortcut to Zora's River is closer than it would have been from Death Mountain Crater. From this point, the usual route can be followed.
 * In the Spanish version of Majora's Mask, Snowhead is named Pico Nevado, which means ....... Snowpeak. In the Spanish version of Twilight Princess, Snowpeak is named Pico Nevado as well. See my list of theories in the Misc subpage (see my nav template at the top) for a suggestion on what this might mean....
 * An easier method to obtain a picture of each Korok in The Wind Waker, without the need of having to travel to every sigle island where one of them is to wait until Link arrives to Forest Haven in the Second Quest (this can be done in the First as well, as long as it's accepted to backtrack to Windfall Island to get the Deluxe Picto Box and the Song of Passing .... obviously a mess).
 * Before the tragic earthquake that occured in Chile in early 2010, typing 8.8 on Google and clicking "I'm feeling lucky" led to the Gamespot review for Twilight Princess. Now it leads to a page speaking about the earthquake (it was 8.8 Ritcher). That seems to be a number of bad luck . . . . . ..
 * Although Carlov supposedly doesn't allow non-colored pictographs, he does approve the pictures Link take from the bosses when they're found in Ganon's Tower, where the fights are in black and white.
 * The total number of dungeons among the currently six 3D console games is exactly 45: Nine from Ocarina of Time, five from Majora's Mask, seven from The Wind Waker, nine from Twilight Princess, eight from Phantom Hourglass, and seven from Spirit Tracks (note that here I'm counting the Dark Realm).
 * Almost every The Legend of Zelda games has a signature source of sidequests. This includes collection of Heart Containers, which are optional to get (even after beating the bosses guarding them). There are three exceptions to this: A Link to the Past, Four Swords and Four Swords Adventures. The reason for this is that the games' Quest Items only appear when you collect the Containers, thus rendering the Three Heart Challenge impossible in this case.
 * As for dates:
 * Year 2000 saw no less than three sequels to games that were launched in 1998: Majora's Mask, Pokémon Gold and Silver, and Banjo-Tooie.
 * Year 2008 was the only one in the first decade of the third Christian millenium that didn't see any The Legend of Zelda launch. Not even a remake.
 * Those interested on collecting 15 Blue Chus to make the blue potion in The Wind Waker can ease the quest by visiting Crescent Moon Island, there are two Chus in there.
 * To date, there hasn't been a single Zelda dungeon set in a ranch.
 * In the Wii game No More Heroes, the cat-and-fish dolls tied to the fans that ventilate Travis' room resemble, color-wise, Wolf Link and Midna from Twilight Princess (especially since the fans spin quickly and it's hard to check the shapes of said dolls).
 * Midna, as confessed by Eiji Aonuma, was inspired by anime characters (generally female, though there are also male examples) identified with the tsundere personality.
 * In Majora's Mask, three days equal a total of 54 minutes.
 * Upon careful review, I've calculated the overworld size of Phantom Hourglass and Spirit Tracks by comparing them to The Wind Waker's overworld. The numbers are:
 * Great Sea: 7 x 7 for 49 tiles.
 * World of the Ocean King: 3 x 3 for just 9 tiles. This may be the smallest overworld in the series (even the compact Termina is bigger than this).
 * New Hyrule: 6 x 6 for a reasonable 36 tiles. Was this TWW's scope, people wouldn't complain too much about its huge overworld. I never did anyway, though.
 * In each of the two main continents portraying Hyrule in The Adventure of Link (West Hyrule and East Hyrule) there are:
 * Two Heart Containers and two Magic Containers.
 * Four towns, and thus four Spells to learn.
 * Four items, of which three are Dungeon Items.
 * One sword technique.
 * This, ladies and gentlemen, is why fans of Majora's Mask are making the exact same mistakes as those who overrated Ocarina of Time. No game deserves to be overrated, neither "mainstreams" like OOT nor "underdogs" like MM or TWW. Appreciation is everything one game needs, as I've said already in the About Me section above!
 * In the Spanish (Spain, not Latin America) version of Spirit Tracks, the Tower of Spirits has the same name as the Tower of the Gods (which also has that name in the Spanish version of The Wind Waker).
 * In Twilight Princess, the three missing fragments of the Mirror of Twilight (with the fourth one remaining in the Mirror Chamber) can be found, respectively, in an Ice Dungeon (Snowpeak Ruins), Light Dungeon (Temple of Time), and Wind Dungeon (City in the Sky). Coincidentially, the three dungeons Nintendo had to omit in the final version of Ocarina of Time due to time constraints were the Temple of Light, the Wind Temple and the Ice Temple. It's probable that they wanted to include those new dungeons in order to show how the Adult Link portion of Ocarina of Time would have been like with almost all the themes covered (the only one missing being earth, and even then it might actually be the Bottom of the Well). Notice, in addition, that Snowpeak as a whole is right after Zora's Domain, just where the Ice Temple was going to be instead of Ice Cavern. In case you ask, yes, this is a huge sample of fanservice, but it's not surprising from a game decorated with them.
 * The Ends of the Earth Station, while being located northeast of the Fire Realm, is on a sandy territory (and it's even sand-themed, requiring the Sand Wand for its series of puzzles to be solved) that can only be accessed when a Force Gem from the Sand Sanctuary is received from Rael. Because of these features, the station may be an extra-territorial part of the Sand Realm.
 * Both the Shadow Temple in Ocarina of Time and Misery Mire from A Link to the Past have the following traits: They need a spell from Link to be opened, the first corridor is L-shaped (even having a gap that can only be beaten with the Hookshot, and the boss's main weakness is an eye.
 * Majora's Mask has the highest number of minibosses in the series. Thanks specially to Ikana Canyon.
 * Interestingly, the final dungeon in the first 3D game, Ocarina of Time, branches into six routes ( forest wind, water ice, shadow, fire, light, spirit/desert), whereas the next two games' final dungeons (the Moon in Majora's Mask and Ganon's Tower in The Wind Waker) only branch into four each. A similar thing happened with the Metroid Prime games, in the first of which Samus required getting twelve Chozo Artifacts for access to the final battle. In comparison, Echoes only has nine Sky Temple Keys, and Corruption only nine Energy Cells (and not all of them were required). Can't say much of the 3D Super Mario games, since the types of requirement for the final level vary from game to game (though SM64 seems to be the most demanding, with a whopping 70/120 star barrier).
 * There have been some interesting comparisons between Twilight Princess and Spirit Tracks, among the most obvious being the numerous parallels between Malladus and Ganon (especially the TP incarnation), like the beast forms, both being sealed inside a darker dimension, and both possessing Princess Zelda. There's much more than that, though!: The collection of Tears of Light (albeit differing in purpose), both portraying a Forest Temple (and both guarding a wind-based item, no less), the fact that you can keep the letters given to you by the Postman, the Bow being guarded in a Fire Dungeon (which also houses a gargantuan boss whose weakness if the forehead, no less), a Desert Dungeon housing a skeletal boss, the boss scenery in the Ice Dungeon being very similar in both temples, a betrayed evil minion (Zant, Byrne), and the fact that Link starts his adventure with a profession in the near future (farmer, train engineer). Last, but not least, Spirit Tracks and Twilight Princess are the only two 3D games without a trading sequence, in contrast to OOT, MM, TWW and PH.
 * The Snow Temple, from Spirit Tracks, is the 100th dungeon in the entire franchise.
 * The inclusion of Gooma in the Western version of The Adventure of Link can be seen as an analogy to the inclusion of Clawgrip in the Western version of Super Mario Bros. 2. Very fittingly, both bosses are located in the fifth stage. In the Japanese versions, the bosses are respectively Helmethead and Mouser, and both are already fought earlier in the games.
 * This is more or less how you would compare so far the Mario, Zelda and Metroid games. I know the comparison is not 100% (maybe not even 75%) accurate, but as more games become available, this might be updated:


 * Both the Wind Temple from The Wind Waker and the final level of Pikmin are very similar in setting, music, and even the boss arena. The bosses themselves are different, but both attack with their mouths. Granted, Pikmin came one year prior to The Wind Waker, but both were developed by Miyamoto and his team.
 * Skyward Sword, as you would notice, contains several snippets and nods to the previous installments on the series, no doubt because of it being a milestone celebration (25 years). Namely:
 * The visuals are, of course, a mixture between those of The Wind Waker and Twilight Princess. In addition, some visual effects are borrowed from the former, and the latter contributes with several sound effects and voices (for example, pressing a crystal switch in this game leads to the same sound as when you do it in the 2006 game).
 * Sky travel and island exploration is inspired by the sea travel in The Wind Waker. The activation of Goddess Cubes to open treasure chests in The Sky is reminiscent of the collection of Treasure Charts to unveil sunken treasure.
 * The Silent Realm is very similar thematically to the Twilight Realm in Twilight Princess: Similar environmental layout, collection of tears, and the fact that you can't use your items in either. Not to mention, of course, that the Silent Realm trials take place on Faron, Eldin, and Lanayru, the same regions where the Twilight Realm gained terrain. That said, the infiltration through the places while avoiding the Guardians is borrowed from the infiltration to the Temple of the Ocean King in Phantom Hourglass and the Tower of Spirits in Spirit Tracks, where you had to avoid the Phantoms.
 * Speaking of the Nintendo DS games, the concept of using spoils to upgrade items, as well as insects to upgrade potions, is a reference to using Ship Parts and Train Cars to customize and improve, respectively, the S.S. Linebeck and the Spirit Train. Furthermore, the collection of Gratitude Crystals by helping characters is similar to receiving Force Gems in Spirit Tracks in the same way. Not to mention the Ancient Tablet, which gives Link access to the regions of the underworld in the same way the Rail Map gives access to the different Realms of Hyrule in the aforementioned 2009 game.
 * Exploring the Lanayru Sand Sea on a steamboat, as well as finding a Sea Chart in one of the islands in order to gain access to a place, trying to infiltrate a seemingly-unreachable ship, rescuing characters imprisoned there, and fighting a boss while standing on the ruins of that ship when it's destroyed, are clearly a collective nod to Phantom Hourglass, which used the same elements and plot devices.
 * The Gust Bellow and Digging Mitts are based, respectively, on the Gust Jar and the Mole Mitts, both from The Minish Cap; the Bug Catching Net makes its return after A Link to the Past, the whip is brought from Spirit Tracks, the Clawshots (particularly the fact that they're a pair) come from Twilight Princess, the various Medals found in the game work in a similar way the Magic Rings do in the Oracle games. And of course, the Goddess's Harp Zelda uses and then gives to you is the same instrument Sheik plays in Ocarina of Time.
 * Link enters the dungeons in the same way he does in The Legend of Zelda. Furthermore, one of the dungeons is revisited and made much harder, similar to how the dungeons in the NES game are all made harder in the Second Quest.
 * The Loftwing statues serve the same function as the Owl Statues in Majora's Mask. Both when it comes to saving, and in regards of warping. Another mechanic from the 2000 game is the mutual exclusivity of some sidequests. Namely, you can only help either Pipit and Karane to be together, or give the ghost girl the love letter in the academy's restroom; another example is that you can only get Gratitude Crystals from either Peatrice or her father, but not both. Of course, an important difference from Majora's Mask is that here your choices are irreversible, so be careful.
 * Likely the most obvious nod, in this case to the entire franchise, is the fact that the Knight Academy celebrates its 25th anniversary by the moment the events of the game begin, which refers to the Zelda series reaching its 25th spring in the year when the game was released (2011). Then again, the game itself acknowledges this during the very prologue, when (after that brief scene seeing how The Imprisoned is freed for the first time) the logo used for the 25th anniversary pops up before the background story about Hylia is told.
 * Skyward Sword is the game with the most instant-kill/failure types of Game Over in the series. For starters, both Fire Dungeons have instances where Link can die instantly by a single obstacle: The giant rolling rock in the Earth Temple, and the lava that is shed underground in a part of the Fire Sanctuary. In the Ancient Cistern, not escaping in time from where you get the Sculpture to reach the boss will get you squashed by the Golden Statue. The Imprisoned must never reach the Sealed Temple in any of his appearances, and of course, make sure the Guardians don't hit you in the Silent Realm.

Userboxes
"Seattle is known for four characteristics: Fish, Microsoft, people who doesn't know what Microsoft is, and fish restaurants"

- PC Zone (can't remember the exact issue, sadly; dates back from 1995)