User:K2L3798@legacy41960118

Well, by the moment I wrote this (late January 2010), about nine or so months passed since my arrival to this marvelous wiki, and I finally decided to create my own userpage after numerous edits and playing most of the Zelda games I own in order to refresh my knowledge on the franchise (the last one I finished after a three-3D-game playthrough was The Wind Waker, completed 110% in both quests and N. Gallery complete :P).

About me
My username is K2L, my real name is "!"#$%& (I'm not courageous enough to publish it on Internet; sorry T_T), I live in Venezuela (so English is not my primary language), and my gender is male; my current age is 22. When I considered entering this wiki, I had no idea on what username to use; I was considering MGLN, but because it's a strictly copyrighted abbreviation (Magellan Health Services, no less), I feared I could unintentionally bring up problems to this wiki, hence I renamed myself K2L (the name of a long-spoken fictional planet in the Metroid series). It's hard to be fully original nowadays, I must say.

My philosophy as an editor in Zelda Wiki is to Add, reorganize, expand or modify article or section information as the very first thing to consider when an article or section can be improved, followed by a talk page consult as a Plan B, and finally reverts or deletion of text as a last resort; when I find questionable information I'm experienced with, I try to correct or reword it so that it can remain less subjective or less speculative. Unlike some mean editors, I THINK before acting (although some few and sad exceptions had happened, due to time constraints), the point is to provide as much useful information as possible, instead of simply deleting useless stuff and not suggesting what to be added in place.

Every certain period of time, I take a break from wiki activity, but then I come back to edit more articles.

To date, I have played and completed only seven Zelda games, and unlike most fans who defend only one or two games of the franchise and flaming against others, I actually enjoyed everything I played. I agree that games like OOT are ridiculously overrated, while AOL, MM and TWW need more love; but overall, I tend to judge a game (not just Zelda) for what it has and not for what it lacks in comparison to other titles. All has pros and cons, people. Besides the four games I've just mentioned, I played LOZ, ALTTP and TP; I'm coveting ST, I kid you not.

Thoughts
One of my goals in the wiki is to provide consistency in regards of the articles' structure and content. As of June 14th, 2010, ZeldaWiki.org still doesn't an official Manual of Style, and as things evolve over time, there may never be one. Not exactly a bad thing, mind you; as a wise user told me once, too many rules in a place might limit the possibilities for great contributions; so, there is no official model to follow when writing a page or section, what I do then is to expand the articles so that they can have a similar scheme. For example:


 * A game article can provide information about the associated game's (in this order) story, gameplay (and, if opportune, to divide it into subsections detailing the major gameplay changes), game information (a brief description on the game's technical resources (graphics, sound, hardware, differences between version, etc.), in-game setting and confirmed information regarding its timeline placement), listings, reception, rereleases, trivia, gallery, references and external links.
 * A dungeon article can provide information about the entrance to said dungeon, its themes and navigation (themes, layout, types of puzzles, the dungeon item found, and mention of mini-boss and boss), the minor enemies and traps, theories (if they exist), trivia, and references.
 * Boss and mini-boss articles can provide information about the strategy required to beat them(ALWAYS DESCRIBED IN THIRD PERSON AND IN PRESENT TENSE), related theories (if they exist), trivia and references.
 * A minigame (or, given the case, a racing game) can provide information about the minigame's location (the setting), the rules, trivia material (if it's available), and references. You can notice that it's a simpler index (like the minigames themselves =D).
 * Miscellaneous articles that describe conventions and themes related to the series as a whole are less subject to a definite MOS; however, a generally useful model is to write sections for each game or (if the article is written from a historical perspective) to write sections for each historical era of the series (2D, 3D, and games into present).
 * Obviously optional, but even your userpage deserves a nice presentation. Feel free to talk about yourself, how you came here, your perspective on the wiki, the Zelda series, and perhaps some other passtime you have =P. If you have befriended some editors (not THAT way, of course XD), you can list them in a section, and encourage other people to request inclusion in there (although that never happens =/). If you want to presume your contributions, use the   template in another section. If you want to make people know how much you play Zelda, you can create a table where you specify what games you have, how many times you played each, and how much of them you have beaten. Things like that.
 * All of the above can be subject to section merging or non-inclusion of a particular section at all. If there isn't too much to say about a game's graphics or sound, or if two sections cover related information, you can write your edit in just one (example: Graphics and Sound). If there are no interesting details about a subject, then it's no use to have a Trivia section (unless you want to start expanding the page, in which case you can use the   template for people to know).
 * Lastly, when listing elements in function of aspects and parameters, it's a good idea to wikify them into a table (see Special Charts and Mask for examples); oh, and it's easier and more fun to use the CoolTable template for that (as of July 1, 2010; I have to convert the table I have a few sections below, though I'll do it when I have free time; the table is a bit long).

I repeat, none of the above is strictly mandatory since there is no written Manual of Style, and there may not be one at all. As I make use of that model in articles and sections, I'm just proposing it so that it can be taken into consideration in the event a Manual of Style is born; so far, the results are satisfactory, but not all articles are written this way yet (since I haven't played all games). So if you're interested in the way I'm trying to improve pages, or there is something that can be modified or checked, you can make me know and edit the articles so that all of them are consistent with a common modus operandi.

Another thing I'm interested on is to improve the repertoire of articles related to minigames and Sidequests. There were originally only 24 articles related to sidequests; through article expansion and categorization, now there are 40, but the task is not over yet, since most sidequests from the handheld titles are either lacking an article, or the latter exist but haven't been categorized yet. Still, things seem to go to the right direction. As for minigame articles, some minigames didn't have pages at all, and some still don't, so I contributed on creating a few pages on certain minigames; but I can't with this alone, I need others' help.

Finally, I have had interest on miscellaneous articles, so I have contributed on them (and made a couple of them). To think that these articles could have been deleted a few years ago..... what matters now is that editors' interest on them grew up significantly since then.

Favorites

 * Game: Nope, I don't have a winner. All Zelda games are great.
 * Character: Saria from Ocarina of Time Cremia from Majora's Mask, Happy Mask Salesman from both games, at least three from The Wind Waker (Medli, Makar and Tetra), and Midna from Twilight Princess.
 * Dungeon: Spirit Temple from Ocarina of Time.
 * Sidequest: Guess.
 * Boss: Tough choice. I think I placed some candidates to this in the Userbox section.
 * Moment: So many, but one of the best is the TWW ending ....

Created Pages

 * Star Isles (the result of merging three pages into one).
 * Technology in The Legend of Zelda Universe
 * Playable Secondary Characters
 * Musical Session
 * Cat Chat
 * Fisherman's Jumping Game
 * Shadow Dungeon (disambiguation page)
 * Desert Dungeon (disambiguation page)
 * Racing games (category page)
 * Some talk pages.
 * Numerous redirect pages.

Friends
These are the editors I have interacted the most with; if you think you should be too, tell me on my talk page!
 * Dany36.
 * Cipriano 119.
 * Axiomist (or in memory thereof. Wherever you are, I hope you're fine =.
 * Justin.
 * Jeangabin.
 * Embyr 75.

Enemies

 * See here XD.

Facts of Interest
These are trivia-type details that would never make it into articles, as they are either too specific or too uninteresting. Enjoy reading them:


 * The Imageboards are listed among the most dangerous and traumatic places on Internet. Even the Zelda franchise was victim of them. Proof? All starts with an initial sense of ecstasy, much like premises on drugs, then it seems like your most tabooed desires are exposed through obsession, then everything and everybody abandon you after seeing your weakened judgement, now with you believing every single incoming rumor, and finally, when you realize what was wrong with you, the only cure to the illness is to drag a Wii Remote in your nose. Of course, the worst victim is the upcoming Skyward Sword, as it's unlike anything fans (who became addict by the rumors from the Imageboard, through symptoms known as Adellitis and Zordianitis) expected, and now the game's success is screwed. I know about the story of a fellow lady that was indirectly affected by the evil influence of these rumors. In the name of peace, giving respect to that fellow lady, and because the incident in question downgraded my joy, I cannot elaborate anything about that tragic event. There is a devilish black list I don't want to be put in.
 * If you write Reuniting Kafei and Anju on Goggle and click "I'm feeling lucky" (well, I think it's what it says in English; I'm not too sure because I use Google.co.ve and it's in Spanish), you'll be brought here. Our article about the subject is already very popular! =D
 * That's also the way I visit this wiki, you know.
 * The fastest non-glitch-based order Link can complete the dungeons in Ocarina of Time is: Fire Temple, Forest Temple, Water Temple, Shadow Temple, and Spirit Temple. Almost the same as usual except for the Fire Temple coming first. This is because he, after collecting the Hookshot, can go directly to Death Mountain as it's closer at that point than Kokiri Forest. And when Link completes the Fire Temple, he can pass through Goron City to take the shortcut to Lost Woods and find the Forest Temple. And once the sanctuary of Link's best friend is beaten, the shortcut to Zora's River is closer than it would have been from Death Mountain Crater. From this point, the usual route can be followed.
 * In the Spanish version of Majora's Mask, Snowhead is named Pico Nevado, which means ....... Snowpeak. In the Spanish version of Twilight Princess, Snowpeak is named Pico Nevado as well.
 * In fact, although both places are named differently in English, there is a relatively obscure theory among players worldwide suggesting that there may be a mysterious connection between the two (and, by extension, between Hyrule and Termina), in the same way there is between Lost Woods and the underground catacombs of Clock Tower.
 * An easier method to obtain a picture of each Korok in The Wind Waker, without the need of having to travel to every sigle island where one of them is to wait until Link arrives to Forest Haven in the Second Quest (this can be done in the First as well, as long as it's accepted to backtrack to Windfall Island to get the Deluxe Picto Box and the Song of Passing .... obviously a mess).
 * Before the tragic earthquake that occured in Chile in early 2010, typing 8.8 on Google and clicking "I'm feeling lucky" led to the Gamespot review for Twilight Princess. Now it leads to a page speaking about the earthquake (it was 8.8 Ritcher). That seems to be a number of bad luck . . . . . ..
 * Although Carlov supposedly doesn't allow non-colored pictographs, he does approve the pictures Link take from the bosses when they're found in Ganon's Tower, where the fights are in black and white.
 * The total number of dungeons among the currently four 3D console games is exactly 30: Nine from Ocarina of Time, five from Majora's Mask, seven from The Wind Waker and nine from Twilight Princess.
 * Almost every The Legend of Zelda games has a signature source of sidequests. The only one that perhaps has none is the first NES title. Not only there are only Heart Containers and nothing more; because you need twelve hearts to collect a mandatory blade, it's one of the few games where you're actually not allowed to a three-heart challenge (the other is A Link to the Past, reasons are beyond my knowledge).
 * As for dates:
 * Year 2000 saw no less than three sequels to games that were launched in 1998: Mario Party 2, Majora's Mask, Pokémon Gold and Silver, and Banjo-Tooie.
 * Year 2008 was the only one in the first decade of the third Christian millenium that didn't see any The Legend of Zelda launch. Not even a remake.
 * Those interested on collecting 15 Blue Chus to make the blue potion in The Wind Waker can ease the quest by visiting Crescent Island, there are two Chus in there.
 * Midna, as confessed by Eiji Aonuma, was inspired by anime characters (generally female, though there are also male examples) identified with the tsundere personality.
 * In Majora's Mask, three days equal a total of 54 minutes.