Battle Mode

Phantom Hourglass contains two Gameplay Modes: Adventure Mode and Battle Mode. The choice menu appears automatically from starting to play Phantom Hourglass. Battle Mode is played either in Tag Mode or Online Play. Online Play offers many choices concerning your opponents skill level as well as the ability to play using Friend codes.

Overview
Battle matches consist of 3 rounds. In each round, Players will alternate between playing as Link to playing as a trio of Phantoms. The clock is set for a round to last 60 seconds. However, Power ups exist to lengthen or shorten the time remaining. A round ends when Link is struck by a Phantom's sword. The final round is skipped if the player whose turn is to be Link has the highest score. If Link has the lesser score, the match will end if he gets a higher score.

While playing as Link, turn as many Force Gems your color as possible. Each player has a colored zone. Toss a Force Gem onto your colored tiles to change them.

While playing as Phantoms, block Link's paths to Force Gems.

In addition to colored zones, there are 'Safe Zones'. These are the same safe zones used in Adventure Mode. Phantoms can't see you while you are in them. Throwing a colored Force Gem into a safe zone will change it back to Yellow.


 * Stats are assigned a letter grade and a point scale to each player. Stats also include records of Wins, Loses, and Ties.
 * At any time during a match, pressing X,Y,A,or B will send a Link emotion face to the other player. (Surprise, Happy, Angry)
 * The guest player gets to choose which of the 8 Stages to play.

Trading
By placing ship parts or treasure in Freedle's boxes, you may swap them with your opponent after the match is completed. This only works if both players have items in Freedle's box.

Big Plays
Big Plays are certain conditions that can be met during a match. Not all require a victory. Each time after getting 4 new Big Plays, Eddo's apprentice, Fuzo, on Cannon Island will have a new treasure chest as a prize- always a Gold Ship Part.


 * No Items - Win without using any power ups
 * No Dribble -Win without dropping a Force Gems outside a base or safe zone
 * Limit - Strike Link within the last 20 seconds of two rounds
 * Solo - Strike Link in any one turn using only one Phantom
 * Break- Break 10 or more of your opponent's helpful items.
 * Take - Pick up 10 or more of your helpful items
 * Perfect Master- Complete "Perfect" and "Limit" in the same match
 * Quick - Win a match, felling Link in the first 20 seconds of two turns
 * Miracle - Win with a final score of 1-0
 * Get Everythig - Win, turning all the Force Gems your color
 * Guardian - Win without letting your opponent score any points
 * Perfect - Complete "Get Everything" and "Guardian" in the same match
 * No Miss - Win without being taken down as Link
 * Guardian King - Take Link down 3 times as the Phantoms
 * Master- Complete "No Miss" and "Guardian" in the same match
 * Battle Master - Complete "Limit" and "Master" in the same match

Power ups
These appear in color orbs throughout the stage. Your own power ups will be your color, obtain them by walking through the orb. Walk through your opponents orb to break it and deny them the opportunity to use it against you. Both players will be alerted when a power up is activated.

away chasing it. Creates a fourth Phantom, making Link feel more caught than he may be.
 * Strength Up-Available to Link and Phantoms. Enables Link to move faster with heavier Force Gems. Phantoms recieve a larger sword.
 * Speed Up- Available to Link, Enables Link to move faster.
 * Clone- Available to Link and Phantoms. Creates a second Link, mimicing your movement to possibly send Phantoms
 * Windwalls-Available to Phantoms, activates Windwalls, limiting Link's paths.
 * Shuffle-Available to Both, This will randomly place all Force Gems throughout the stage.
 * One Hit Immunity-Allows Link to be hit once without ending the round.
 * 30 seconds Added-Gives Link more time to collect Force Gems.
 * 30 seconds Subtracted-opposite effect of above.