Warp Point

, also known as, and ,   are recurring NaN Objects in. They directly Warp Link from one location to another, and often appear as a circle of light on the floor that can be walked into. NaN Warp Points go unnamed in.

Teleportation Tiles are floor tiles in the Dungeons of that are similar to Warp Points. When Link steps on a glowing orange Teleportation Tile, he will Warp to a gray inactive one somewhere else in the Dungeon.

features two types of NaN Warp Points: those that appear in a LANS: after the LANS: is defeated, and those scattered around LANS:. The former warp LANS: between the LANS: chamber and the dungeon's entrance, while the latter warp LANS: between each other.

In all versions of prior to, there are four overworld NaN Warp Points on LANS: that transport LANS: to another LANS: when entered. Each of the portals links to another specific LANS: in a fixed order.


 * 1) LANS: — along the path east of LANS:.
 * 2) LANS: — at the pedestal above LANS:, which can only be reached from the interior.
 * 3) LANS: — east of the LANS: keyhole.
 * 4) LANS: — in a pond south of LANS:.

features the original four overworld NaN Warp Points and introduces six additional ones. Each LANS: must first be activated by stepping on it. If only one LANS: has been discovered and is used, LANS: will simply disappear and reappear in the same spot.

When more than one LANS: has been activated, a LANS: of all active NaN Warp Points is displayed and the desired destination can be selected in order to instantly warp to it. Playing LANS: on the LANS: while outside a LANS: will also allow LANS: to travel to any currently active NaN Warp Points.


 * LANS: — in LANS: just north of LANS:, the portal must be revealed by lifting a rock.
 * LANS: — on the very eastern edge of the mountains, below LANS:.
 * LANS: — in a grove of trees southwest of LANS:, the portal must be revealed by lifting a rock.
 * LANS: — adjacent to LANS:, the portal is activated after learning LANS:.
 * LANS: — directly east of the mansion, the portal must be uncovered using the LANS:.
 * LANS: — east of LANS:, requires the LANS: to reach.

In the Game Boy versions the LANS: variety appear as a glowing red circle surrounded by four swirling orange orbs. In, the LANS: variety appear as a glowing blue circle of light with swirling blue orbs. LANS: must stand on the LANS: for several seconds in order to activate it.

has Warp Points after each Boss that send Link back to the outside entrance of the Dungeon. They appear as glowing blue circles of light on the floor and encase Link in crystal before carrying him out.

has Warp Points that are identical to the ones in which send Link back to the entrance of the Dungeon after a Boss. They will also automatically remove any Transformation Mask Link is wearing when he walks in. They also appear as glowing blue circles of light on the floor and encase Link in crystal before carrying him out. There will also be a Warp Point at the beginning of the Dungeon after the Boss has been defeated that will allow Link to Warp back to the Boss room.

has red Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. They appear as spinning red energy. also has seven Warp Points around the Overworld that Warp Link to and from Subrosia. They appear as spinning blue energy on the floor.

has red Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. also has ten Time Portals around the Overworld that can send Link between the past and the present when the Tune of Echoes is played. They appear as brown symbols on the ground. In a Linked Game, a Warp Point will also appear by the Maku Tree. This will Warp Link to and from the true final area of the game, the Room of Rites. It appears as spinning blue energy on the floor.

In, Warp Zones appear as a set of glowing circles on the floor. The Links must stand on them simultaneously to activate them and Warp to another floor of the level.

features many Warp Points throughout the game. Many Dungeons have big pots known as Warp Jars. Link can climb into them to Warp and pop out of another Warp Jar in the Dungeon. Dungeons will also have a Warp Point at the end of each Boss that will send Link back to the outside entrance of the Dungeon. They usually appear as sparkling, spinning circles of wind that lift Link into the air before Warping him out. In the Wind Temple and Earth Temple, they appear as sparkling pillars of light that shine from a Triforce on the floor. Two Warp Points can be found in the Great Sea as well. One is found near the entrance of the Tower of the Gods and appears as a glowing, yellow ring of light in the sea. When Link sails into it, it will sink him and The King of Red Lions below the sea to Hyrule Castle. The other is found just as entering the Forsaken Fortress and appears as a glowing, purple ring of light in the sea. Just like the other Warp Point, it will sink Link and The King of Red Lions below the sea and serve as a shortcut to TWWHD:.

NaN Warp Points appear in in three varieties: blue, green, and red, all of which appear in NaN Dungeons. Blue NaN Warp Points normally appear midway through a TMC:, after TMC: has achieved a significant milestone such as defeating a TMC:, acquiring an TMC:, or unlocking another portion of the TMC:. Red NaN Warp Points normally appear directly before the TMC: that leads to the TMC:'s TMC:; both blue and red NaN Warp Points operate in both directions – one of each is located in the entrance of the TMC:, and TMC: can travel freely between them. Green NaN Warp Points, however, only operate in one direction, and only appear in the TMC:'s room after they are defeated.

After each Boss in, Midna creates a TPHD: in the floor that acts as a Warp Point. It will briefly transform Link into particles of Twilight before he materializes again at the outside entrance of the Dungeon.

In, there are Warp Points in each Dungeon that Warp Link back and forth between the room right before the Boss and the first room of the Dungeon. There will also be a Warp Point after the Boss that will send Link back to the entrance of the Dungeon. The Temple of the Ocean King has Warp Points throughout the Temple that send Link back to the entrance if he wishes to leave. All Warp Points in appear as glowing circles of light on the floor. However, while almost all of them are blue, there is one type of gold Warp Point that appear as Link progresses through The Temple of the Ocean King. This Warp Point not only allows him to Warp back to the entrance, but saves the time used to reach it so that Link can continue his progress without starting over at the beginning of the Temple.

In, Blue Lights appear as identical counterparts to the blue Warp Points in. They are found after each Boss and will send Link back to the entrance of the Dungeon. also has orange Warp Points in the Dark Realm that Warp Link and the Spirit Train around the area when driven through.

In, NaN Warp Points can be found within NaN Dungeons. They appear after each ALBW: is defeated and will ALBW: ALBW: back and forth between the ALBW: room and the first room of the ALBW:. They appear as circles of glowing green light on the floor.

The orange tile NaN Warp Points from also appear in some NaN Dungeons and NaN Treasure Hunter Caves, where they ALBW: ALBW: between different areas within the ALBW: or ALBW:.