Secret Fortress

is a TFH: in. It is the first Level in the TFH: area.

Themes and Navigation
The Level takes place in a large, open lake that has a fortress built within. The Level introduces the TFH:, which is essential to crossing the Level's waters.

In TFH: 1, the NaN Linkss enter the Level from the base a large hill next to a rushing waterfall, and climb up several ledges to the top. Three NaN Water Rods provided on the ledges make climbing easy work, as the NaN Linkss can use it to create pillars of water to propel them up. At the top of the hill are three lookout posts with three NaN Switchs, watched by a pair of NaN Moblins. Using the NaN Water Rods, the NaN Linkss press the NaN Switchs to activate a bridge to the TFH:.

In TFH: 2, the NaN Linkss appear at the lakeside with the fortress on the other side. Its gate must be opened by hitting the two NaN Switchs on its sides. These NaN Switchs can be reached by creating bridges of water with the TFH:. One TFH: is over the water to the right of the fortress gate, and another is on a grassy island inhabited by a TFH:. Striking both NaN Switchs lowers the fortress gate, which the NaN Linkss can then enter by creating more water bridges. Inside the fortress walls, streams of fire blast through cannons and prevent the TFH:' approach. These flames can be temporarily extinguished by creating a water pillar in their path. Another stream of fire lies in the path of one of two switches. This must also be doused with water in order for the NaN Linkss to press the NaN Switchs to lower another gate. A final stream of fire blocks the waterway outside, which has a pair of spinning NaN Guruguru Bars. The NaN Linkss must cross this water way with the TFH: and avoid the flames to get to the TFH:.

TFH: 3 puts the NaN Linkss at the beginning of a river bridged by docks. The NaN Linkss can cross the river to these docks using the TFH:. One of the docks has NaN Bomb Flowers growing, which must be thrown at a pair of opening and closing NaN Switchs ahead. This opens a gate to two giant, cracked blocks barricading the passage. Using the TFH:, at least two NaN Links must work together to carry a TFH: to demolish the blocks. Destroying them opens the way to a TFH:. Alternately, the NaN Linkss can simply TFH: one block and cross over the other using the TFH:.

In TFH: 4, the NaN Linkss appear on a dock over a rushing waterfall beneath them. The fast-moving water will push the NaN Linkss off should any of them fall in. The dock leads to a switch in the center of several small platforms. Pressing it with all three NaN Linkss summons a horde of NaN Moblins and NaN Keeleons, and the dock will break apart. The NaN Linkss must defeat all the NaN Enemies, by using the TFH: to reach them on the platforms they stand on. The NaN Keeleons can likewise also be stunned with the rod. Narrow pathways will emerge from the depths once most of the NaN Enemies are defeated. After all NaN Enemies are defeated, a platform with the TFH: will rise.

NaN Drablands Challenges
Secret Fortress contains the following NaN Drablands Challenges: "TFH:", "TFH:", and "TFH:".

In "Evade the Wallmaster!", a TFH: will continuously follow the NaN Linkss throughout the entire Level and must be avoided. If it slams onto one of the NaN Linkss, it will instantly KO them. It can be defeated, but will soon respawn.

NaN Materials
At the end of the Level, three TFH: can be opened. Two contain the same TFH:, and one contains another.

No challenge

 * 2 NaN Fresh Kelps
 * 1 TFH:

"Pop all balloons!"

 * 2 NaN Fresh Kelps
 * 1 TFH:

"Clear with halved energy!"

 * 2 NaN Zora Scales
 * 1 TFH:

"Evade the Wallmaster!"

 * 2 NaN Hytopian Silks
 * 1 TFH:

NaN Enemies

 * Drablands Challenge