Link's Crossbow Training

Link's Crossbow Training is a spin-off of the Zelda series for the Wii. It ships with the Wii Zapper and most likely takes place at different times during The Legend of Zelda: Twilight Princess. Link must pass a series of tests to perfect his marksmanship with the crossbow. Link's Crossbow Training supports a four player turn-based multiplayer mode, where the Wii Zapper is passed along the players, who play individually and compete for the highest score. There are three modes in Link's Crossbow Training.

Controls
With the Wii Remote and the Nunchuk inside the Wii Zapper casing, simply aim the Zapper as you would the Wii Remote. Pull the trigger to fire the crossbow (this effectively presses the Wii Remote's B button). Holding down the trigger will cause the crossbow to charge a shot which will fire a bomb arrow (unless you have the automatic crossbow power-up, in which case it will rapid-fire arrows). The Z button will zoom in, much like Twilight Princess's Hawkeye. The control stick will change function depending on the game mode: in defender-type stages, the stick will rotate your view. In ranger-type stages, it will move Link. In target shooting-type stages, the stick serves no purpose.

Scoring
The scores for various targets will change with the stage, from 10 to 100 points. Hitting a target will add 1 to a multiplier, so the next successful shot will earn you that target's points times the multiplier. However, a miss will cause the multiplier to reset to 1, and the multiplier will only rise when shooting a stage's designated target (i.e. the Bokoblins in a ranger-type stage); shooting certain other things will earn you points, but will not increase your multiplier.

Target Shooting
In target shooting your goal is to shoot down targets. During earlier stages, the targets are stationary, but overtime the difficulty increases and the targets begin to move. Hitting the bull's-eye will earn more points than hitting the outer rings of a target.

Defender
In this game mode the player remains in a fixed position, but may move the camera freely in 360 degress. Each one of these stages has a green enemy which can be shot to gain 100 automatic crossbow shots. Familiar enemies will appear on-screen such as Bokoblins.

 

Ranger
In ranger mode players have free control and may move across the environment freely by using the nunchuk attachment's analog stick. In this mode Link travels through enemy camps and forests to find his enemies.

Boss Fights
There are two boss fights in later stages, both based on battles from Twilight Princess. In stage 8-3, Link fights a Darknut, while in stage Final-3 he fights a newly-resurrected Stallord. The Darknut fight plays like a Ranger level in that Link can freely move to dodge the Darknut's attacks, but the Stallord fight plays like a Defender round, in that Link is immobile and must shoot oncoming enemies to prevent them from attacking him.

Stage 1
Ordon Target Practice- Target Practice

Gerudo Stalfos: Defender- Defender

Arbiter's Grounds: Ranger- Ranger

Stage 2
Goron Target Practice- Target Practice

Zora River: Defender- Defender

Skull Shooting- Target Practice

Stage 3
Kakariko Target Practice- Target Practice

Fruit Balloons- Target Practice

The Great Bridge: Defender- Defender

Stage 4
Zora River Target Practice- Target Practice

Hyrule Castle: Defender- Defender

Skultula Woods: Ranger- Ranger

Stage 5
Oocca Target Practice- Target Practice

Gerudo Moldorm: Defender- Defender

The Shootout- Ranger

Stage 6
Ordon Target Practice 2- Target Practice

The Bridge of Eldin: Defender- Defender

Snowpeak Ruins: Ranger- Ranger

Stage 7
Underground Target Practice- Target Practice

City In the Sky: Defender- Defender

Temple of Time: Ranger- Ranger

Stage 8
Horseback Target Practice- Target Practice

Snowpeak: Defender- Defender

Darknut Battle- Ranger

Stage 9
Ranch Target Practice- Target Practice

Sacred Grove: Defender- Defender

Fossil: Stallord Battle- Defender