Infinity Dunes

, known as Dunes of Infinity in the European release, is a TFH: in. It is the first TFH: of TFH: TFH:, and is followed by TFH:.

Themes and Navigation
TFH: takes place in a large desert consisting of temple ruins. The TFH: is densely covered in TFH:, which the NaN Linkss will sink through if they stand on it for too long. Because of this, the TFH:, once crafted with NaN Materials from TFH:, becomes useful in this TFH:.

In Stage 1, the NaN Linkss appear close to a small desert oasis, where two NaN Gust Jars and a TFH: can be found. East of the oasis is the sand-covered desert. Several NaN Sand Mounds can be found here, which can be removed by either using the TFH: or TFH: on them, which may reveal NaN Rupees or NaN Hearts. There are a few tiled paths provided, which the Links can safely walk on to avoid standing in and sinking in the sand. NaN Leevers will pop out of the sand as the NaN Linkss make their way across. To the north is a fast-moving river of sand. The NaN Linkss can cross it either by propelling each other across using the NaN Gust Jars or use the TFH: to create a bridge of water pillars. The next area has NaN Sandfishs swimming in the sand, which will quickly respawn if the NaN Linkss try to defeat them. At the far end are three NaN Floor Switchs: two are hidden beneath NaN Sand Mounds, with one of those up higher on a ledge. Pressing all three creates a bridge to the cliff wall, where the TFH: is found.

In Stage 2, the NaN Linkss appear in a sand-filled pit where they immediately battle NaN Vultures, NaN Leevers and NaN Life Likes. To the left and right side of the arena are NaN Beanstalks, which can be watered with the TFH: to grow NaN Bomb Flowers. These can then be thrown at the NaN Life Likes to easily defeat them. Many of the NaN Sand Mounds around the TFH: contain NaN Hearts and NaN Red Rupees. After the NaN Enemies are all defeated, a pair of doors open to the next TFH:.

In Stage 3, the NaN Linkss appear in front of a tomb built into the face of a cliff, with the TFH: inside. Its two sets of doors immediately close as the NaN Linkss approach it, forcing them to search for ways to open them. To the west is a TFH: between a group of bushes, which watering turns into a TFH: that will lift the NaN Linkss to a ledge further up the cliff. Another TFH: that will grow into a TFH:, plus a TFH:, several NaN Leevers, and a TFH: can be found there. At the next level up the cliff, there are three main ledges heading back to the east, each with a river of sand flowing downward and a gap in between them. On the first ledge, the NaN Linkss come across a TFH:; however, it will close up if the NaN Linkss try to approach it. Across the first river and gap, on the second ledge, is a pair of NaN Beanstalks which produce NaN Bomb Flowers. The gap can be crossed by propelling the NaN Linkss over them using the TFH:, or by falling down the gap and landing on a ledge halfway down the cliff, where a TFH: can be watered to produce another TFH:, taking the NaN Linkss back up to the second ledge. Since the gap is too wide to throw the NaN Bombs back over to the first ledge, one TFH: will have to propel a TFH: across using his own TFH:. The TFH: remaining at the first ledge can then throw it at the TFH: before it explodes, which opens one set of the tomb's doors.

Across the gap to the third ledge, which again requires at least one TFH: to be propelled across by the TFH:, the NaN Linkss find another TFH: high up on the wall, just out of reach due to a river of sand flowing in front of it. If only the TFH: with the TFH: crosses the gap to the third ledge, then one of the NaN Linkss on the second ledge will have to propel a TFH: over. The TFH: on the third ledge will then have to quickly create a water pillar to the TFH:, and grab and throw the TFH: to it before it explodes. This Switch can be activated more easily by propelling two of the NaN Linkss across to the third ledge; one TFH: then creates a water pillar in front of the Switch, forms a TFH: with the other TFH:, and lets him fire the TFH: at the Switch from atop the water pillar. This Switch opens the last set of the doors, allowing the NaN Linkss to drop down and reach the TFH:. If they drop down near the river of sand, they can find some NaN Rupees sitting on a ledge halfway down the cliff; by falling down the river of sand itself, they will land on a tiny ledge with a TFH: containing a TFH:.

In Stage 4, the NaN Linkss drop into a walled enclosure filled with sand and a circle of solid tiles they can safely stand on. A TFH: immediately rises from the sand after they fall in. This TFH: can be defeated either by forming a full TFH: and striking its head, or by using the TFH: to reach it. The NaN Linkss can also strike the body of the TFH:, but the segments will bounce around the room when struck, so this is a riskier option. After the first TFH: is defeated, three more will appear. Their defeat opens the doors to the last TFH:.

NaN Drablands Challenges
Once the TFH: of TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Fewer Heart Containers!", "Guard the Orb!", and "Adventure in the dark!".

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Trivia

 * As alluded to in Vol. 7 of the TFH:, a "hieroglyph" of ALBW: is hidden on a wall in each TFH: of TFH:. He can be found in TFH: 3 of TFH: by looking south from the sandy area with the TFH:, after riding on the first TFH:.