Grim Temple

is a TFH: in. It is the fourth and last TFH: of TFH: TFH:, and is preceded by TFH:.

Themes and Navigation
The TFH: is a large, dark crypt filled with the undead and ghosts. The TFH: features the colored platforms present in TFH:, which TFH: will fall through if their color does not match his, as well as the vanishing grey platforms that appeared in TFH:. Because of the Temple's abundance of pitfalls, as well as NaN Enemies who knock TFH: backwards when struck with his TFH:, the TFH: and TFH: and becomes useful here.

In Stage 1, the NaN Linkss begin at the corner of a pitch dark chamber. Ahead of them are a TFH:, a TFH: and TFH:. Immediately after the NaN Items are taken, monsters spawn in the darkness, including NaN Rats and NaN Red Stalfoss. A TFH: in the center of the room can be lit with the TFH: to help light the room a little. While fighting the NaN Enemies, the NaN Linkss must also be careful of hidden pits in the floor that curve around the room. After all NaN Enemies are defeated, the doors to the TFH: open, and wall NaN Torchlights light up to reveal its location.

In Stage 2, the NaN Linkss appear on separate ledges over a bottomless pit. Colored NaN Poes fly nearby, and vanishing platforms bridge the gaps. After each TFH: defeats his corresponding-colored TFH:, several NaN White Poes appear in their place, floating at higher elevations. The NaN Linkss will have to form a TFH: to defeat them. Once these NaN Poes are defeated, a solid bridge appears heading north to a platform with a TFH:. Hitting this TFH: creates another bridge to a ledge with five dormant NaN Gibdos and a large gap in the middle. Once all three NaN Linkss are across, the first TFH: will reanimate. Once it is defeated, some vanishing tiles will appear to bridge the gap between ledges, and the other four NaN Gibdos awaken. After they are all defeated, a bridge appears to the TFH:.

In Stage 3, the NaN Linkss appear on a ledge next to some colored platforms with a small gap between them, leading to a larger area. The NaN Linkss must throw each other and use their TFH: or TFH: to get them all across. Once they cross the gap, a pair of NaN Prankster Poes and NaN Chasupas appear and must be fought. After they are defeated, a pair of NaN ReDeads appear at another ledge far to the east, and a series of colored platforms rise to fill the gaps between ledges. A TFH: will also appear on the ledge where the NaN Linkss are. The first two rows of colored platforms are stationary; following them is a row that moves north to south and back, and finally, a series of platforms that will circle around the ledge the NaN ReDeads are on. However, these platforms will pass by a TFH: blasting flames to the right side of the ledge, which will burn the NaN Linkss off of their platforms if they do not disembark on time. Since the NaN ReDeads can paralyze the NaN Linkss and drain their NaN Hearts, it is advisable that none of the NaN Linkss are left behind before reaching this ledge. Once the NaN ReDeads are defeated, the nearby TFH: activates, reachable by using the circling colored platforms.

Stage 4 is where TFH: is fought, on a large circular platform in the dark outdoors. The NaN Linkss begin on a higher ledge with several NaN Skulls and TFH: that can be cut down for NaN Hearts. Once they reach the circular area, the ledge behind them breaks away, and TFH: appears. After it is defeated, a long stairway to the TFH: appears.

NaN Drablands Challenges
Once TFH: has been defeated, the TFH: can be replayed with the following NaN Drablands Challenges: "Fewer Heart Containers!", "Clear within the time limit!", and "Don't fall at all!".

In "Clear within the time limit!", the NaN Linkss are given a timer of one minute and 30 seconds in Multiplayer, or two minutes and 15 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Enemies
The NaN Gibdos in this TFH: produce NaN Red Stalfoss (as opposed to regular NaN Stalfoss) when their bandages are removed.