Characters in Four Swords Adventures

A list of the main and supporting characters in Four Swords Adventures.

Link
Four Links to be specific! Sport a green, red, blue, or purple tunic to face off against familiar foes and your friends! Shadow Link's (the fifth Links) trickery is to blame for this.

Princess Zelda
Zelda and Link appear as childhood friends. As per tradition, Zelda is the seventh Sage and the final one for Link to rescue. She was held captive in the Tower of Winds, guarded by Frostare.

Shadow Link
Shadow Link had been brought forth by the stolen Dark Mirror and tricks Link into drawing the Four Sword, releasing the ancient wizard Vaati and splitting Link into four Links. He then produces copies of himself and plagues Hyrule by attacking its citizens, who blame the Links for his misdeeds.

Vaati
The seal on the wind mage Vaati was apparently weakened over time, and a long time later Vaati managed to break out of his prison within the Four Sword. Vaati kidnapped Princess Zelda, thus forcing four Links to go off, traveling over three different lands, and confronte Vaati in the Wind Palace.

Ganon
Ganon stole the Trident and the Dark Mirror which he used to summon Shadow Link. He used him to trick Link into releasing Vaati from the Four Sword. While Vaati distracted Link and imprisoned the Shrine Maidens, Ganon absorbed the power of the Maidens.

Great Fairy
Link can encounter a Great Fairy while inside certain dungeons or caves. If Link throws in a certain item into the pond below the Great Fairy, she will upgrade it to a Level 2 item.

Kaepora Gaebora
A helpful guide to the heroic Links, he turns up when you expect him the most. As always, very wise and very talkative.

Knights of Hyrule
The Royal knights are charged with the task of guarding the four Royal Jewels. They were twisted by Ganon's dark magic and transformed into Big Dark Stalfos. Link is forced to kill each of the four Knights in order to free them from the evil magic's influence.

Shrine Maidens
Kidnapped! All 6 of them. They prove to be more powerful when joined with each other.

Tingle
Not entirely unpleasant to deal with this time around. Play the multiplayer to enjoy Tingle's Tower minigames. But, don't hang around any other place while Force Gems are lying about. This is a picture of him, likely grabbing a Force Gem he didn't earn. Throughout the Levels of Four Swords Adventures, Tingle will have signs, Tingle Times, posted. The signs tell a story of an experience Tingle had in the area, and contain a few helpful hints.

Fun fact: Tingle cannot pick up the massive force gems worth 1000. He will try but fail, then leave the screen, dejected.

Bug-Catching Kid
A Bug-Catching Kid cameo can be found in Kakariko Village. The boy rewards the Links with 250 Force Gems for rescuing the village. Also, he tells them that his Bug Catching Net got burned up.

Dampé
Dampé lives in The Swamp near the graveyard. He will share information about the Dark Mirror with the four Links. Dampe also expresses concerns that with all of the monsters around he can't get anything done.

Deku Scrubs
Deku Scrub are a reserved tribe who thrive in the shadow. They appear in the Dark World level, namely the Lost Woods, but also outside and inside the Temple of Darkness. Despite worshiping Ganon, they're not very hostile to the four Links. Instead, they try to vocally convince the four Links to join them.

Decci
Decci is a Deku Scrub miner who got lost in the Lost Woods while he was supposed to be guarding the shovels.

Dekki
Dekki is a Deku Scrub who makes his home in the Dark World. His chief concern is survival and he requests a stone, oil pot, and a bomb from Link.

Deppi
Deppi is a Deku Scrub who makes his home in the Light World. In collaboration with Dekki, Deppi needs fire, water, and grass to defend himself.

Horses
Link gains the ability to use horses in Near the Fields stage. If a Link acquires a Carrot and throws it on the ground, each of the four Links will be able to ride a horse for a short period of time. While on his horse, Link cannot be damaged by enemies and can knock Force Gems out of other characters. The horses will also be added to the Shadow Battle mode.

Gorons
The Gorons live in the Death Mountain region. The adult males tend to wear blue kilts whereas the younger Gorons wear red shorts.

In The Mountain Path stage of the third chapter, the gigantic Helmaroc King bird had decided to move into the mountain and had begun to harrass the Gorons with its fast flying and by sending out falling boulders. The Gorons seem to have attempted to stop the monster, but were only able to figure out a way how to make the bird fall, by throwing bombs at it, and then recorded this information for later use.

Besides being hassled by the Helmaroc King, the mountain path had also been ignited by flames, most likely started by Shadow Link and the Gorons were unable to control it. The flames were later extinquished by the four Links who then proceeded to defeat the Helmaroc King.

In the Tower of Flames stage, a Goron can be found claiming that he had tried to defeat the Dodongos in the next room but couldn't do it with his strength alone. He had brought a couple of bombs and had the thought of using them against the Dondogos, but had accidentally dropped the bombs into the lava below.

Mages
Cloak-cladden girls that vocally support Vaati will occasionally reward and thank Link for freeing him. One of them, in Kakariko Village, charges Link 100 Force Gems for a fortune. Despite supporting Vaati, they are not harmful enough to be considered enemies.

Iris
Iris is a novice magician. Iris is not bad like the other mages and does not wish for harm to befall others. She does intend to correct this.

Malon and Talon
Malon can be found in the first stage of Near the Fields, The Field. When she is returning to her father's ranch, the soldiers start firing cannons, blocking her way with fireballs. She asks the four Links if she can accompany them until she gets back to Lon Lon Ranch.

When Link rescues Malon, her father Talon allows him to use their horses by collecting Carrots.

Old Men
Old Men are spirits who helps the four Links by giving them hints in form of bizarre remarks. However, it is not a given that they will give the four Links any hints or usable information, as sometime they will just give bizarre remarks.

Old Timer
An old man who lives in Kakariko Village. He has lost the wife with whom he had been married for 56 years, and now he feels lonely. Before she passed away, his wife wrote a letter recommending him to get a cute Cucco as a pet.

Queen of Fairies
The Queen of Fairies had heard the Shrine Maidens' cries from afar and came to Hyrule Castle in an attempt to help them, but she found that the castle was overtaken by fiends who captured her and split her into two River Zoras.

River Zora
A friendly River Zora lives in the pound north of Kakariko Village. He requires the four Links help to feed him in an optional mini game.

Secret Agents
A guild of Secret Agents that investigate the disappearance of the children in the Village of the Blue Maiden. One is stationed near each of the mages, overhearing snippets of clues that Link must report to the Headquarters.

Sweetie and her Boyfriend
A stubborn young woman trapped in the Dark World. Link learns that she and her boyfriend have been fighting. Sweetie gives Link a letter for her boyfriend, meant to repair their relationship.



Tetra and her Pirate Crew
Tetra and her crew of pirates appear in the Navi Trackers mode. Tetra sets Link out to solve puzzles and locate several stamps held by the pirates. Tetra is exceptionally notable here as she remains to be the only character in The Legend of Zelda series to be given full voice acting.