Barrel

are recurring NaN Objects in. Like Pots, they usually reveal pickups such as Rupees, Hearts, Arrows, and Bombs when broken. Depending on the game, Barrels may also have particular purposes or roles.

Barrels make their debut in, where they appear exclusively within the Pirates' Fortress and the Great Bay Temple. Appearing as large kegs, Barrels in cannot be lifted, although they can be broken with Bombs, by rolling into them, or by punching them in Goron form. A Stray Fairy in the Great Bay Temple can be found inside a Barrel. Barrels, being made of wood, can also be latched onto with the Hookshot.

NaN Barrels are used by the NaN Knight of Hyrules while they disguise themselves as a troupe of musicians to protect OoS:. These NaN Barrels are destroyed by OoS: when he kidnaps the OoS:.

In, Barrels are smaller and can be lifted and thrown by Link. As in, they can be broken to reveal pickups. Since they can be picked up, barrels can be placed on floor switches to activate them. Barrels are found all across the Great Sea, namely in the Forsaken Fortress, inside Dungeons, Submarines (which resemble floating Barrels themselves), and other indoor areas.

As Link travels to the Forsaken Fortress for the first time with Tetra's Pirate Crew, he is placed inside a Barrel and catapulted into to the fortress. The Barrel shatters against the wall of the fortress, causing Link to lose his TWWHD: and drop down into the interior of the stronghold. Barrels become an essential element of Link's first visit to the Forsaken Fortress. As he lost his Sword getting into the fortress, he cannot attack Moblins roaming the fortress. He must instead use stealth, hiding under open-bottomed Barrels to avoid detection from Moblins. As long as Link stands still under a Barrel, Moblins will not detect him. Once the Moblin puts his back to Link, he can again start walking under the Barrel, although he must keep a distance between himself and the Moblin. Hiding under a Barrel also allows Link to evade detection from Searchlights as well.

Barrels also appear floating on the Great Sea, either on their side or upright. Barrels on their side can simply be sailed over, while upright Barrels must either be avoided or jumped over to avoid smashing into them and being thrown off the King of Red Lions. While sailing, Link will sometimes encounter two Barrels adorned with flags. Passing through these two Barrels triggers a mini-game where Barrels, placed on their side, begin to appear with Rupees above them. The value of the Rupee increases as Link collects them. The mini-game ends when Link misses a Barrel or approaches an island. A similar mini-game can be played at the Boating Course. This mini-game is a timed race in which Link must gather as many Rupees as possible found on Barrels that are either on their side or upright. Barrels also serve as targets for the Barrel Shoot mini-game on Spectacle Island.

In, NaN Barrels serve as an obstacle that can be moved with the FSA:. They appear in the FSA: and block access to the FSA:.

In, Barrels only appear in areas where TMC: is TMC:-sized, thus appearing to be large objects. There are only two Barrels to be found in TMC:; the first is the TMC: in the TMC: that contains the TMC: and NaN Pico Blooms. The second serves as the central hub and main puzzle of the TMC:. Walking up or down causes the Barrel to roll, revealing different exits that allow access to different areas of the TMC:. Some exits are blocked by spiderwebs that can be removed using the TMC:. To use the Barrel, TMC: must first burn the vines holding it in place by lighting a TMC:-activated TMC:.

Barrels in appear much as they do in, but can now simply be broken by a swing of the Sword. As always, barrels yield Hearts, Rupees, and other pickups.

In an optional Sidequest, Link must carry a Barrel of Hot Springwater from Gor Liggs across the Eldin Province to the Goron outside the entrance of Hyrule Castle Town who runs a Hot Springwater shop in the town. While transporting the Barrel, Link must avoid enemies that will attempt to destroyed it. He must also avoid dropping the Barrel in cold water, which will turn the springwater cold. The Barrel of springwater will also go cold if Link takes too long to bring it to the Goron.

In, Barrels in the World of the Ocean King play a similar role to the ones of. Regular Barrels can be found on various islands and can be broken for pickups or to attack enemies by lifting and throwing them. Also, the bridge of the Vintage Ship, called the Barrel Shack, is shaped like a Barrel.

In, Barrels can be found floating on the waters of the Ocean Realm. Like the Rocks of the other realms, these barrels can be destroyed using the Cannon for Hearts and Rupees. Ocean Rabbits will hide behind these Barrels. Destroying them prompts the rabbit-catching mini-game.

[[SS -]]
Barrels appear in SS undefined as well. They can be destroyed with the Sword to reveal pickups.

Barrels containing Materials, Food, and Arrows can be found throughout Hyrule in. Giant Barrels, inside which Link can hide to avoid detection from enemies, also appear scarcely.

In, Barrels appear as background objects in several stages. They can be shot at for a minor amount of points. In both the Skull Shooting and Fruit Balloons stages, one particular Barrel holds an Orange Rupee worth 1000 points. Link must destroy the Barrel to reveal the Rupee. Barrels take three shots to destroy. Link receives one point for each hit and 5 for destroying it, for a total of 7 points per Barrel.