Critical Point

A Critical Point is a narrow space of time or a small portion of a boss's body where Link has the opportunity to inflict damage on a dungeon boss with his sword, not always, but commonly using none other than the Master Sword at most of these events. Usually after required steps have been completed, the temple boss will become tired, expose a weak spot, or faint, giving Link a much needed chance to strike with his sword. In Twilight Princess, critical points in boss battles are denoted by a change of music, shifting from the common boss music to a more triumphant-sounding theme. It has been a facet of Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess to consistently incorporate three Critical Points in a boss battle before the boss is defeated, or changes technique, whereas the standard of three is repeated and so on.

Critical Points in Ocarina of Time

 * Note: Twinrova does not have a critical point in the first round because only the Mirror Shield can be used to deflect oncoming blasts of fire and ice and direct them back at the witches, not the Master Sword.

Critical Points in Majora's Mask

 * Note: Twinmold does not have a critical point, because it has a constantly open weak point.


 * Another Note: All of the bosses critical points (excluding Twinmold) can be reached by shooting the sword beams out of Fierce Deity Link's sword. This method is much quicker and proves to be easier, too.

Critical Points in The Wind Waker

 * ''Note: Gohdan does not have a critical point, because in order to subdue him, only bombs and arrows can be used - it is arguable if the Master Sword would even do any damage to Gohdan's hard outer surface

Critical Points in Twilight Princess

 * Note: Blizzeta in the Snowpeak Ruins does not give Link a chance at a critical point because in order to destroy the Twilit Ice Mass, only the Ball and Chain can be used, not the sword.