Light Arrow

The Light Arrow, also known as the Arrow of Light, is an upgrade to Link's bow arsenal that has made several appearances throughout the Zelda series, first appearing in Ocarina of Time. It empowers arrows with sacred light that can easily pierce and destroy evil itself. Due to their immense power, they can usually eliminate enemies with just one hit, as seen in The Wind Waker. The Light Arrow, unlike the Fire and Ice Arrow consumes the double of Link's Magic Meter, with the exception of The Minish Cap and Twilight Princess. These arrows are presumably based off of the Silver Arrow from the preceding 2-D games, as they share a similar name and function.

Ocarina of Time
In Ocarina of Time, Princess Zelda entrusts Link with the Light Arrows in the Temple of Time. They are needed to defeat the King of Evil, Ganondorf, and are useful in stunning the final boss, Ganon. An added bonus is the almost-guaranteed side effect of having an enemy killed with the Light Arrow usually drops 50 Rupees.

Majora's Mask
In Majora's Mask, the Light Arrows are found in the first half of the Stone Tower Temple and are used to invert the temple in order to continue through the dungeon. Moreover, they are useful for defeating the temple's boss, Twinmold, and are also helpful in the game's final battle.

If Link defeats an enemy with a Light Arrow, 50 Rupees are automatically rewarded. They are nearly identical to those from Ocarina of Time, but are more powerful against enemies, and are even able to damage fully armored Iron Knuckles.

The Wind Waker
In The Wind Waker, Link obtains the Light Arrows in Ganon's Tower by completing the Illusionary Room puzzle and defeating Phantom Ganon. They are used to defeat Phantom Ganon, Puppet Ganon, and Ganondorf. In the final battle against Ganondorf, Princess Zelda borrows Link's bow and Light Arrows to fire them at the King of Evil, which ultimately destroys him.

These sacred arrows are the ultimate weapon in the game: it performs a one-hit kill on anything (other than bosses), even if it is wearing armor, as is the case with Darknuts. However, like in Ocarina of Time and Majora's Mask, they consume Magic Power and must be used with care.

The Minish Cap
In The Minish Cap, the Light Arrows are received after a few steps in a mini-quest and are entirely optional. To obtain them, Link must fuse Kinstones with Stranger, a man who lives in a house in western Hyrule Town. This will open a portal in South Hyrule Field that leads to the home of the Wind Tribe in the Cloud Tops. Here, Link must use the Gust Jar to suck in the ghost circling Gregal, who will thank the young hero with the Light Arrows for saving his life after Link accesses the Cloud Tops via the whirlwind atop Veil Falls. However, if Gregal isn't saved by the time Cloud Tops is reached via Veil Falls, he will have died and the Light Arrows will be impossible to obtain. Holding the arrow in the bow will charge up the Light Arrow; if the Light Arrows aren't charged, they will act as normal arrows.

The Light Arrow is a non-essential item, meaning that the plot will go on unchanged with or without the obtainment of this item.

Twilight Princess
In Twilight Princess, Link cannot actually obtain the Light Arrows; however, they do make an appearance. In the battle on horseback with Ganondorf, Princess Zelda will fire Light Arrows at him to slow him down, allowing Link to attack Ganondorf with the Master Sword. They are granted to Princess Zelda by the four Light Spirits after she calls for their aid to banish evil.

It is interesting to note that, along with the Light Arrows, Princess Zelda is also given a Light Bow. Since the princess is not seen with anything to carry the arrows in, it is assumed that the special bow actually produces the Light Arrows instead of it requiring ammunition.

Spirit Tracks
In The Legend of Zelda: Spirit Tracks, the Light Arrows are obtained late in the game. After the Tower of Spirits is cleared, Link is told that he must get a weapon from the Sand Temple in order to beat Malladus. After clearing the Sand Temple, Link claims the Bow of Light. After this, Link's arrows become Light Arrows, as the Bow of Light replaces his normal bow. During the final battle, Link must fire a Light Arrow at Zelda's body to free it from Malladus. Shortly after, the player must, as Zelda, fire Light Arrows at Malladus' weak point on his back while Link has him distracted.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, the Light Arrows are used in Zelda and Sheik's Final Smash. The use of the Light Arrow is different between the two characters. If Zelda uses it, the first character hit takes 42% damage, and is sent flying at a high angle. As Sheik, the first character hit takes 48% damage, and is sent flying at a more horizontal direction. The first character hit is usually guaranteed to be instantly KO'd.