Spirit


 * Spirit redirects here. For other uses, see Spirit (Disambiguation).

are metaphysical entities without a corporeal body, often times the form taken by the deceased in the afterlife, and are a recurring concept throughout.

Spirits make their first appearance in. Inhabitants of MM3D: who have passed away may live on as a MM3D: if their will is strong enough, although they can only be seen by the living with the MM3D:. Many NaN Spirits with troubles and lingering regrets wander at MM3D:. MM3D: Tokens contain the NaN Spirits of the spiders that must be slain to obtain them. Some NaN Masks that MM3D: can collect contain the NaN Spirits of deceased characters. The MM3D: contains the MM3D: of MM3D: and the MM3D: contains the spirit of MM3D:. All four MM3D: Remains imprison an innocent MM3D: within that MM3D: frees after defeating each MM3D:.

The NaN Old Mans found in NaN Caves and NaN Dungeons appear in the form of spirits who assist the four NaN Linkss by giving them cryptic hints.

During the events of living inhabitants of TPHD: are transformed into spirits under the influence of the TPHD:. Soldier spirits can be a glowing flame floating in the air, which are currently alive soldiers. In contrast, there are spirits (possibly not even spirits, just ghosts) in TPHD:, which do not appear in TPHD: and look undead. They have red, long hair, glowing eyes, and the same armor as their live counterparts. These are actually very helpful, because if TPHD: uses his senses, he will see them pointing to someplace. The pointing helps in making the right decision, right footing, and puzzle solving. Not all are transformed into spirits within the TPHD:; it is believed that its effects are partially negated by the protection of the TPHD:. TPHD: becomes a horned, yellow, glowing head, similar to a skull, as shown in a cutscene where TPHD: talks in the TPHD:. TPHD: becomes wolf (strangely not transforming in the TPHD:), whereas TPHD: remains in her true form. The NaN Twilis also remain in their true form due to them naturally inhabiting the TPHD:.

There are also NaN Spirit of Lights. Three of the four have a reference to the NaN Golden Goddesss, TPHD:, TPHD:, and TPHD:. For example, the TPHD: is named after the Goddess of Wisdom, TPHD:.

In, three NaN Fairies hold PH: titles. PH: is the PH: of PH: and Courage, PH: is the PH: of Power, and PH: is the PH: of Wisdom.

In, the four Champions and King Rhoam were killed in the Great Calamity and appear 100 years later as Spirits. In their spirit forms, their bodies are slightly faded in color and are constantly surrounded by turquoise-colored flames. Other Spirits include the Lord of the Mountain and the three Dragons known as Farosh, Dinraal, and Naydra.

NaN Spirits are the manifestations of characters who have lost their physical forms in the imaginative world of. Despite this, many NaN Spirits have retained their innate qualities, such as Series: retaining an immunity to Strong Wind. NaN Spirits replace NaN Trophies from previous titles.

Two kinds of NaN Spirits exist: NaN Primary Spirits and NaN Support Spirits. In matches, NaN Primary Spirits can lend their power to NaN Fighters who are equipped with them, augmenting the SSBU:'s stats. However, only one SSBU: may be equipped to a given SSBU: at any time. NaN Primary Spirits may also have Slots in which NaN Support Spirits can be assigned, granting the NaN Primary Spirits their collective skills. To balance the available Slots that NaN Primary Spirits possess, NaN Support Spirits are accompanied by Costs, which consume Slots when assigned.

NaN Spirits are categorized into four classes based on strength. Average strength NaN Spirits are known as Novices, strong NaN Spirits are known as Advanced, particularly strong NaN Spirits are Aces, and NaN Spirits that outrank all previous classes are known as Legends. Primary NaN Spirits also fit into four possible types: Attack NaN Spirits, Grab NaN Spirits, Shield NaN Spirits, and a fourth, unknown type. Attack NaN Spirits have advantage over Grab NaN Spirits, Grab NaN Spirits have advantage over Shield NaN Spirits whereas the latter have advantage over Attack NaN Spirits. Some NaN Spirits are capable of hastening the rate at which the Final Smash Meter fills and some NaN Spirits have the ability to cause SSBU: hazards.

NaN Spirits can be acquired by winning NaN Spirit Battles, which are listed on the SSBU:. In NaN Spirit Battles, NaN Spirits are paired with complementary NaN Fighters based on shared personality, appearance, or other qualities. NaN Spirits can also be obtained by exchanging gold at the SSBU:.

Defeating NaN Master Spirits unlocks various facilities, such as the Gym and the Dojo. At the Gym, which is operated by, Primary NaN Spirits can be left to gain experience as time passes. Similarly, the Dojo is operated by various characters and is where NaN Spirits can learn new Styles. NaN Spirits can also be sent on Expeditions to areas such as the Ruins, the Caves, and the Jungle in search of treasure which they will collect over a set period of time under Toadette's direction.

NaN Spirits can be sent back to the "real world", causing them to disappear from the collection. In exchange, they leave behind NaN Cores, which can be assembled to Summon other NaN Spirits at the cost of those respective Cores and SP. Similarly, amiibo Figure Players can Inherit stats and skills from both Primary and Support NaN Spirits, though this consumes the SSBU:. 

