Light Arrow

The Light Arrow gives Link's bow the Power of Light. Each arrow uses Magic Power. They are presumably based off of the Silver Arrow from the previous 2-D games, as they share a similar name and function.

Ocarina of Time
In Ocarina of Time, Princess Zelda entrusts Link with the Light Arrows in the Temple of Time. They are needed to defeat the King of Evil, Ganondorf, and are useful in stunning the final boss, Ganon. An added bonus is the almost guaranteed side effect of any enemy killed by them dropping fifty Rupees.

Majora's Mask
In Majora's Mask, they are found in Stone Tower Temple, and are used to invert Stone Tower Temple in order to continue through the dungeon. Also, if Link defeats an enemy with a Light Arrow, 50 Rupees are automatically rewarded. They are nearly identical to those from Ocarina of Time, but are more powerful against enemies, and are even able to damage fully armored Iron Knuckles.

The Wind Waker
In The Wind Waker, Link finds them in Ganon's Tower by completing the Illusionary Room puzzle and fighting Phantom Ganon. They are used to kill Phantom Ganon, destroy Puppet Ganon, and defeat Ganondorf. They are the ultimate weapon in the game; it performs a one-hit kill on anything (other than bosses), even if it is wearing armor, as is the case with Darknuts. However, like in Ocarina of Time and Majora's Mask, they use Magic Power.

The Minish Cap
In The Minish Cap, they are achieved after a few steps in a mini-quest, and are optional. Kinstone fuse with the man from the Wind Tribe living in a house in western Hyrule Town early in the game. Go to the newly opened portal, and use the Gust Jar to suck in the ghost circling Gregal. Return later in the game, and talk to him. You will then receive the Light Arrows as a present for saving his life. Holding the arrow in the bow will charge up the Light Arrow; if the Light Arrows aren't charged, they will act as normal arrows. If you have not saved Gregal by the time you reach Cloud Tops, he will have died and the Light arrows will be impossible to obtain.

In The Minish Cap, the Light Arrows is a non-essential item, meaning that the plot will go on unchanged with or without the obtainment of this item.

Twilight Princess
In Twilight Princess, Link cannot actually obtain the Light Arrows; however, they do make an appearance. In the battle on horseback with Ganondorf, Princess Zelda will fire Light Arrows at him to slow him down, allowing Link to attack Ganondorf with the Master Sword. They are granted to Zelda by the four Light Spirits after she calls for their aid.

Spirit Tracks
In The Legend of Zelda: Spirit Tracks, the Light Arrows are obtained late in the game. After the Tower of Spirits is cleared, Link is told that he must get a weapon from the Sand Temple in order to beat Malladus. After clearing the Sand Temple, Link claims the Bow of Light. After this, Link's arrows become Light Arrows, as the Bow of Light replaces his normal bow. During the final battle, Link must fire a Light Arrow at Zelda's body to free it from Malladus. Shortly after, the player must, as Zelda, fire Light Arrows at Malladus' weak point on his back while Link has him distracted.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, the Light Arrows are used in Zelda and Sheik's Final Smash. The use of the Light Arrow is different between the two characters. If Zelda uses it, the first character hit takes 42% damage, and is sent flying at a high angle. As Sheik, the first character hit takes 48% damage, and is sent flying at a more horizontal direction. The first character hit is usually guaranteed to be instantly KO'd.