Cove of Transition

is a TFH: in. It is the third TFH: of the TFH: area.

Themes and Navigation
In Stage 1, the NaN Linkss enter a wide cliff side next to rushing NaN Waterfalls, and are initially separated from each other. NaN Gripshots are provided nearby, which can be used on the wooden posts to pull the NaN Linkss forward and reunite them. A broken bridge can be crossed by gripping onto the three posts across. Another ledge prevents them from going forward, however the NaN Linkss can form a TFH: and throw the top TFH: onto a wooden platform with NaN Rupees nearby that drops down to the other side. The other NaN Linkss then simply have to grip onto him with their TFH: to cross over the gap. Once reunited, the NaN Linkss can continue east until they reach another gap, which can be crossed by throwing two NaN Linkss over and having the third TFH: grip onto them with the TFH:. On the other side, the NaN Linkss must form another Totem so that the top TFH: can grip onto a post on a wooden platform on the other side. Once he is on the other side, the other NaN Linkss must then use the TFH: on that TFH: again, and finally reach the TFH:'s TFH:.

In Stage 2, the NaN Linkss reappear on a stone platform in the middle of a lake. Immediately the dams of a stone wall open as water pours in, and NaN Tektites and NaN Water Tektites emerge. The rushing water will alternate between flooding the lake and draining it, changing the water's depth. This causes the stone platform to go under as the NaN Linkss are forced to swim, but also makes the TFH:'s TFH: on an overhead platform reachable. The NaN Linkss must defeat all of the enemies in the area, by swimming onto land attacking the NaN Tektites as they approach. The TFH: will then open after all NaN Enemies have been defeated.

Stage 3 places the NaN Linkss in another lake, who immediately notice a TFH: on top of a tall dam. A TFH: nearby can be moved by having the NaN Linkss stand on it, and move it forward by using the TFH: on a post. By moving the TFH:, the NaN Linkss reach a square platform where one must TFH: must stand, so as to use the TFH: on him to continue moving the TFH:. After moving the TFH: to the dam's wall, the NaN Linkss can then form a TFH: to have the top TFH: reach its switch. Pressing it opens the wall's dam as the entire area floods. The NaN Linkss can then swim over to a platform where the TFH: is.

In Stage 4, the NaN Linkss enter the courtyard of a temple with shallow water. In the center is a TFH: that must be defeated, by using the TFH: to pull it out of its shell whenever it emerges and having another TFH: slash at it. Three more will emerge after each one is defeated, after which the TFH: will open. NaN Hearts and NaN Rupees can be found on top of platforms, reachable by forming a TFH:.

Drablands Challenges
TFH: contains the following NaN Drablands Challenges: "Halved attack and defense!", "Evade the Wallmaster!", and "Clear within the time limit!".

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

Minor NaN Enemies

 * Drablands Challenge