User:MagicMason1000/Sandbox/BotW Glitches


 * This page is a WIP of Weapon

CoH:, CoH:, and CoH: can use a variety of NaN Weapons in. NaN Broadswords, NaN Spears, and NaN Flails can be used by any of the three. NaN Daggers are only used by CoH: and CoH:, though CoH: can use CoH:, which are functionally identical. In addition, each character except for CoH: has at least one special CoH: that only they can use.

Most NaN Weapons can be infused by a CoH: in exchange for NaN Diamonds. Glass and legendary NaN Weapons cannot be infused. When a CoH: is infused, it will gain a new attribute.

Glass NaN Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary NaN Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary CoH: for each type of CoH:.


 * For a list of all Weapons, see Weapons in Hyrule Warriors.

In, NaN Weapons are used by all NaN Warriors to defeat Enemies. NaN Weapons can be found by defeating NaN Enemies throughout battles. Once a HWDE: is dropped by an HWDE:, it can be picked up by NaN Warriors and used in later battles or sold for NaN Rupees in the HWDE:. Picked up NaN Weapons will only be obtained if the HWDE: wins the battle.

Each HWDE: has a certain tier which can determine the range of Attack Strength, skill limit, and element the HWDE: holds. Most NaN Weapons and their higher tiers can be unlocked in HWDE:, mainly after obtaining A Rank in certain battles. The higher the tier of HWDE:, the higher base attack strength the HWDE: will have, the higher the amount of NaN Skills the HWDE: can hold, and the higher amount of NaN Elements the HWDE: attains.

All NaN Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change and can only be made stronger by adding NaN Skills and leveling up the HWDE: in the HWDE:. The higher the value of the attack strength, the more damage the HWDE: will be able to inflict.

Each HWDE: a HWDE: obtains can hold from 1 to 6 NaN Skills to help the HWDE: in battle. NaN Skills can boost the HWDE: with Attack Strength, increase HWDE: Drops, increase Item power-up duration, and more. Some NaN Skills on NaN Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of NaN Enemies with said HWDE:. Sealed NaN Skills are hidden and will only be revealed after either unlocking the HWDE: or appraising it in the HWDE:. Sealed NaN Skills can be appraised to reveal the HWDE: effect at the cost of NaN Rupees. The price to appraise the HWDE: will scale depending on how many KO's needed to unlock the HWDE: at 10 NaN Rupees per KO. Some NaN Weapons will have a slot for a HWDE:, but no HWDE: will be inside. This open slot can be filled by fusing NaN Weapons in the HWDE:. If one HWDE: has a HWDE: while another does not, the NaN Skills can be transferred from one HWDE: to another. Doing so will destroy the HWDE: that originally had the HWDE:, and fill in the open slot on the other.

All NaN Weapons will also have an HWDE: assigned to them. Depending on the tier, NaN Weapons may have more than one HWDE: which the HWDE: will automatically switch between depending on which HWDE: has a greater effect. The HWDE:s' HWDE: can cause the HWDE: to have different effects when used on the right enemy, or right battle. If the HWDE:s' HWDE: is Fire and used in the correct situation, hitting an HWDE: will cause it to explode when it hits the ground, dealing damage to NaN Enemies around it. If the HWDE:s' HWDE: is Water and used in the correct situation, an HWDE: will continue to take damage for a short amount of time after being struck. If the HWDE:s' HWDE: is Lightning and used in the correct situation, NaN Enemies will take more damage when attacked in the air. If the HWDE:s' HWDE: is Light and used in the correct situation, the HWDE:s' Attack Strength will become stronger when the HWDE: consecutively hits a group of NaN Enemies but will return to base attack when the HWDE: stops attacking. If the HWDE:s' HWDE: is Darkness and used in the correct situation, the HWDE:s' Attack Strength will become stronger when the HWDE: consecutively hits a single HWDE: but will return to base attack when the HWDE: stops attacking.