Flute (Disambiguation)

The Flute is a recurring item in.

The Adventure of Link
In, the Flute is obtained in the Palace on the Sea. It allows Link to pass by what the villagers in Nabooru Town call the River Devil. Once the Flute is played, it disappears. Later in the game, the instrument is used to make the Three-Eye Rock Palace appear when played in the middle of Three-Eye Rock.

A Link to the Past
In, the Flute once belonged to a young boy who set out in search of the Golden Power and never returned. When Link talks to the boy in the Dark World, he gives the young hero a Shovel and asks him to find his Flute. Link finds this instrument buried in the Haunted Grove in the Light World. He then plays the Flute one last time for the boy, who is soothed by the music and is then turned into a tree.

When Link brings the Flute to the Flute Boy's Father, the man understands what has happened to his son and asks Link to keep it. He then tells Link to play the Flute in front of the Weathercock in the center of Kakariko Village. Soon after Link complies with his request, the Flute Boy's Bird breaks out of the Weathercock and flies off. Whenever Link plays the Flute in the Light World overworld from that point forward, the pet bird can transport him to one of eight locations. The Flute is necessary in reaching the sixth Dark World dungeon, the Misery Mire.

Warp Locations

 * 1) Death Mountain
 * 2) Witch's Hut
 * 3) Kakariko Village
 * 4) Link's House
 * 5) South of the Eastern Palace
 * 6) Desert of Mystery
 * 7) Great Swamp
 * 8) Lake Hylia
 * 9) East of Death Mountain (Game Boy Advance version only)

Oracle Series
In and, Link obtains one of three different Strange Flutes. They can be used to call Dimitri, Moosh, or Ricky from most places in the overworld. Link can only obtain one of them though his adventure.

Spirit Flute
In, the Spirit Flute is used to restore the Spirit Tracks. It once belonged to Anjean, who then entrusted it to Tetra. By the time of Spirit Tracks, the Spirit Flute belongs to Princess Zelda, who then give it to Link to help restore the tracks. It can also be used to play five different songs which produces various effects.

The Legend of Zelda Comic
The Magic Flute is featured in the "Missing in Action" story from The Legend of Zelda comic. When Princess Zelda takes the Triforce of Wisdom to leave Hyrule forever, she reveals to Link that she is planning to use the Magic Flute found within the Fifth Palace on the Island of Hyron. Doing so, will warp her to a distant place and thus permanently impede Ganon from ever obtaining the Triforce of Wisdom. Link reluctantly helps her reach the Palace on the Sea, and after the pair defeat an Iron Knuckle, the knight shows Link the way to obtain the Magic Flute. However, when he sees it, he is tempted to destroy it and lie to Zelda, which would force her to stay forever. Link makes the decision to give the Flute to Zelda, but as he says his goodbyes, Zelda confesses to him that wherever he is, is the safest place to be.

Trivia

 * In A Link to the Past, while the bird does not appear when playing the Flute in the Dark World, somehow it appears in it when Link plays the Flute after defeating Agahnim on the top of Ganon's Tower.
 * In, the Recorder is called in Japan.
 * In, the Grim Creeper, mini-boss of the Eagle's Tower, uses a Flute to call six Big Keese to aid him.
 * In, the Ocarina of Wind is similar to the flute from A Link to the Past. It can also summon a bird to take Link to any one of the eight Wind Crests scattered across Hyrule. It is also conceivable that the Flute in A Link to the Past is, in fact, the Ocarina of Wind. If true, the bird summoned by the Flute could be connected to or descended from Zeffa.
 * In, another Flute Boy appears playing his Flute in the Milk Bar.