Armos Knight

The Armos Knight is a recurring boss or mini-boss in The Legend of Zelda series. It is basically a bigger and stronger version of the regular Armos enemies.

A Link to the Past
A group of six Armos Knights is the boss of the Eastern Palace in A Link to the Past. They guard the Pendant of Courage within the the first dungeon. They can be defeated by sword slashes (about five for each Knight) or by arrows (three for each Knight). They fight by jumping around in a circular formation. Once their numbers are diminished, the last one will turn red and attempt to crush Link with hard stomps around the room. As with the others, three arrows will finish him off. After emerging victorious, Link is rewarded with the Pendant of Courage and a Heart Container.

Later in the game, they show up once more in Ganon's Tower. They must be defeated one more time to advance to the top of the tower, where Agahnim awaits. They are defeated in the same manner as before, but Silver Arrows and the Master Sword allow for a much quicker fight. The battle does, however, take place on a slick ice floor, making attacking a little more troublesome.

Link's Awakening
In Link's Awakening, one Armos Knight is found in the Southern Face Shrine. It guards the Face Key, which opens the sixth dungeon, Face Shrine. Link can defeat the knight by shooting arrows at it with his bow. This eventually destroys his armor leaving him vulnerable to either more arrows or Link's sword. It is important to use the Roc's Feather when the knight goes to stomp the ground, as it allows Link to avoid being stunned by jumping before the knight hits the ground. Defeating him also allows Link to enter the final room of the Southern Face Shrine, where a mysterious secret of the island is hidden.



The Wind Waker
This variation of the Armos Knight appears mainly in the Tower of the Gods and the Wind Temple as common enemies with similar appearances and weaknesses to Armos found in Ocarina of Time. These variations will hop towards Link much like their more standard brethren, but occasionally will stop suddenly to open their mouths. If Link throws a bomb (or Bomb Flower) into its open mouth, the monster will be defeated instantly, and hop and explode like regular Armos. If Link doesn't throw a bomb in, the monster will close its mouth and continue chasing after him. Eventually, it will re-open its mouth, providing Link another chance to strike. These Armos variations will also hop madly about when they have been vanquished, but unlike their average brethren, they will not chase Link. Instead, they hop in a straight line towards where he stood last. Interestingly, shooting an arrow at the gem of the Armos Knight will cause it to stop prematurely and open its mouth.



Four Swords Adventures
This variation of the Armos Knight appears mainly in the Desert Temple, the second stage in the Desert of Doubt in Four Swords Adventures, as common enemies similar to Armos Knights found in The Wind Waker.

Similar enemies in other games

 * Armos, in several Legend of Zelda titles.
 * Armos Warrior, in Oracle of Ages.
 * Death Armos, in Majora's Mask.