Cove of Transition

is a TFH: in. It is the third TFH: of the TFH: TFH:, preceded by TFH: and followed by TFH:.

Themes and Navigation
In Stage 1, the NaN Linkss enter a wide cliff side next to rushing NaN Waterfalls, and are initially separated from each other on narrow walkways. A TFH: is provided for each of them, which can be used on the NaN Stakes across the gaps to pull the NaN Linkss forward and reunite them on the next walkway. A broken bridge can be crossed by gripping onto the three NaN Stakes on the other side. Another gap prevents them from going forward, however the NaN Linkss can form a TFH: and throw the top TFH: onto a nearby wooden platform with NaN Rupees that drops down to the other side. The other NaN Linkss then simply have to grip onto him with their NaN Gripshots to cross over the gap. Once reunited, the NaN Linkss can continue east until they reach another gap, which can be crossed by throwing two NaN Linkss over and having the third TFH: grip onto them with the TFH:. On the other side, the NaN Linkss must form another TFH: so that the top TFH: can grip onto a TFH: on top of a wooden platform on the other side. Once he is on the other side, the other NaN Linkss must then use the TFH: on that TFH: again, and finally reach the TFH:'s TFH:.

In Stage 2, the NaN Linkss reappear on a stone platform in the middle of a small lake. Immediately the dams of a stone wall open as water pours in, and NaN Tektites and NaN Water Tektites spawn. The rushing water will alternate between flooding the lake and draining it, changing the water's depth periodically. This causes the stone platform to go under as the NaN Linkss are forced to swim, but also makes the TFH:'s TFH: on an overhead platform reachable, as well as small ledges on the west and south sides, and one in the northeast corner. The NaN Linkss must defeat all of the NaN Enemies by swimming onto land and attacking the NaN Tektites as they approach. The TFH: will then open, and the water's level permanently rises, after all NaN Enemies have been defeated.

Stage 3 places the NaN Linkss in another lake, where they immediately notice a TFH: on top of a tall dam. A TFH: nearby can be moved by having the NaN Linkss stand on it and use the NaN Gripshots on a TFH:. By moving the TFH:, the NaN Linkss end up facing a square platform where one TFH: must stand, so as to use the TFH: on him to continue moving the TFH:. After moving the TFH: to the dam's wall, the NaN Linkss can then form a TFH: to have the top TFH: reach its TFH:. Pressing it opens the wall's dam as the entire TFH: floods. The NaN Linkss can then swim over to a platform where the TFH: awaits, with a TFH: next to it.

In Stage 4, the NaN Linkss enter the courtyard of a temple with shallow water and uneven terrain. In the center is a TFH: that must be defeated by using the TFH: to pull it out of its shell, then quickly using the TFH: again to stun it, or by having another TFH: slash at it. Three more NaN Gyorms will emerge once the first is defeated. NaN Hearts and NaN Rupees can be found on top of some platforms, reachable by forming a TFH:, and some NaN Red Rupees. can be found along the southern edge of the TFH:. Once all the NaN Enemies are defeated, the TFH: will open.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Halved attack and defense!", "Evade the Wallmaster!", and "Clear within the time limit!".

In "Clear within the time limit!", the NaN Linkss are given a timer of 30 seconds in Multiplayer, or one minute and 30 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Enemies

 * Drablands Challenges