User:V/Sandbox/Cooking

is a recurring mechanic in.

BotW: in is the process of using a variety of NaN Materials to create BotW: that BotW: can eat to replenish his BotW: and gain certain effects. BotW: can be achieved either by BotW: edible NaN Materials with direct BotW:, such as with a BotW: or a flaming NaN Weapons, by BotW: edible NaN Materials by placing them in a location with a cold temperature, or by BotW: up to five NaN Materials with a lit BotW:. BotW: causes the former NaN Materials to lose their potential effects in exchange for a 50% increase in their health restorative properties. Certain NaN Materials can also be frozen by exposing it to cold temperatures, such as shooting it with an BotW: and leaving it outside in places such as the BotW:. Doing this will add on a BotW: effect to the meal, and in some cases, even an increase in health restoration. Properly BotW: with a BotW: doubles the heart recovery of the used NaN Materials; depending on the properties of the NaN Materials, the resulting BotW: product may also have a certain effect attached to it. BotW: and NaN Elixirs cooked in NaN Cooking Pots occupy one BotW: slot each in the BotW: tab, while roasted and frozen BotW: of the same type stack on each other. Different individuals, posters, and books will share recipes with BotW: and some characters may request a recipe for a BotW:, therefore showing BotW: the prerequisites for NaN Materials.

BotW: is made of basic NaN Materials that is known for its tendency to regenerate large amounts of hearts as well as having special effects. Alongside regular BotW:, NaN Elixirs are another BotW: that can be made in a BotW:. NaN Elixirs can be made by BotW: together critters and NaN Monster Parts. BotW: with NaN Monster Parts or critters will fail and result in BotW: unless the other required BotW: is provided. Critters control the effect's potency while NaN Monster Parts control the duration of the effect. Having all but one critter will produce much longer-lasting NaN Elixirs while having all but one BotW: will generally create high-strength NaN Elixirs. On top of the two required NaN Materials, basic BotW: NaN Materials can be optionally added for additional health regeneration or effect potency and duration. The difference between NaN Elixirs and dishes is purely cosmetic, since the effects obtained and NaN Hearts restored by the recipe are defined only by the NaN Materials used.

If a recipe has critter but doesn't have a monster part, has NaN Monster Parts but doesn't have a critter, or has NaN Materials that are not valid in creating BotW: (i.e. BotW:), the result will be either BotW: or BotW:. Some specific NaN Materials can also create BotW: or BotW: if used alone (i.e. BotW:).

BotW: Effects
The amount of NaN Hearts in BotW:'s BotW: a recipe can regenerate is double the amount of NaN Hearts the NaN Materials would restore if consumed raw. If the BotW: is just roasted, it'll be able to restore just 50% more NaN Hearts than the raw BotW:.

There are eleven extra effects that can be added to BotW: while BotW:: BotW:, BotW:, BotW:, BotW:, BotW:, BotW:, BotW:, BotW:, BotW:, BotW:, and Full Recovery + NaN Extra Hearts. Depending on the NaN Materials used in the BotW:, the effect can have a higher level or longer duration. BotW: effects will increase the attack power of BotW:'s NaN Weapons and NaN Bows, with higher levels of strength increasing the amount of power gained. BotW: effects will increase BotW:'s defense, making all forms of damage do less damage than normal, with higher levels of strength decreasing the amount of damage taken. BotW: effects will increase BotW:'s BotW:, making him quieter and avoid the attention of NaN Enemies and NaN Creatures. Higher levels of BotW: make it increasingly harder for NaN Enemies and NaN Creatures to detect BotW:. BotW: effects will increase BotW:'s movement speed, with higher levels increasing the amount of speed gained. BotW: effects will make BotW: invulnerable to scorching temperatures and most BotW:. While under this effect, BotW: can safely walk through areas like BotW: without the need of protective clothing. However, the effect will not protect BotW: from BotW: or attacks from NaN Enemies that use BotW: to attack. BotW: effects will give BotW: an immunity to cold temperatures with higher levels giving protection to increasingly cold temperatures. However, no levels of this effect allow BotW: to swim in freezing BotW: without taking damage, give BotW: protection against NaN Enemies that use BotW: in their attacks, or prevent BotW: from being frozen. BotW: effects will give BotW: a resistance to BotW:. Unlike the BotW: effect, no amount of BotW: will protect BotW: from the scorching temperatures of BotW:, but both do not provide protection against direct contact to BotW:. BotW: effects protect BotW: against BotW:. While no levels of these effects completely negate the damage taken from BotW:, each level increasingly lowers the damage taken. BotW: effects give BotW: a temporary boost to his BotW:'s capacity. BotW: will not go away until BotW: uses it up, meaning that the entire BotW: must be depleted before the BotW: is used. BotW: can have up to two full BotW: bars. BotW: effects restore an amount of depleted BotW:. BotW: will only take affect once BotW: consumes the BotW: or BotW: with a depleted or partially depleted BotW: (i.e. if BotW: was mid-flight with the BotW: and drank an BotW: to replenish his BotW:). Finally, NaN Extra Hearts are an effect that appear on hearty food (i.e. NaN Hearty Radishs and NaN Hearty Durians). Whenever BotW: is cooked to produce the BotW: effect, the BotW: always provides a full recovery of the BotW: along with the NaN Extra Hearts. NaN Extra Hearts are kept for an indefinite amount of time until damage is taken, in which the NaN Extra Hearts are the first to deplete. Once any NaN Extra Hearts are depleted, they cannot be regained unless another dish with the NaN Extra Hearts effect is consumed.

Effect Strength
Effects have Varying Levels of Potency determined by the sum Potency Grade of the NaN Materials. For an Effect to increase Potency, its sum Potency Grade must be more than the effects threshold.

The following table shows the potency grade required to achieve mid- or high-level for each possible effect. Any points that are less than the middle threshold will have a low-level effect.

Below are the potency grades for NaN Materials' effect strength. When one of these NaN Materials is used in a recipe, the potency grade will be added into the mix. All potency grades from every BotW: will be added up to determine the final strength level of the effect.

Effect Duration
The effect duration given for each recipe is defined as follows:
 * Each individual BotW: adds 30 seconds to effect's duration.
 * Each BotW: of the same effect will give a bonus duration besides the 30 seconds. This bonus duration varies for each effect.
 * Certain NaN Materials will give a bonus duration besides the 30 seconds. (See below)
 * Each BotW: add a bonus duration besides the 30 seconds. This bonus duration depends on the BotW:'s potency. (See below)

The following equation also represents the duration of a recipe's effect, in seconds: [(30 · n) + (effect_bonus · effect_ingredients)] + special_materials_bonus + monster_parts_bonus

where:
 * is the amount of ingredients used.
 * is the effect-specific duration bonus provided by each ingredient with the same effect that is added to the recipe.
 * is the amount of ingredients with the same effect used on the recipe.
 * is the total duration bonus added by certain NaN Materials that provide bonus duration besides the 30 seconds.
 * is the total duration bonus provided by NaN Monster Parts.

Besides adding to the effect's potency, adding more ingredients with the same effect to the recipe will provide a bonus duration time (besides the 30 seconds that counts for each ingredient used). This bonus varies for each effect, as shown in the table below.

Certain NaN Materials have a special duration bonus associated to them besides the 30 seconds that will be added to the recipe's duration. Each individual special BotW: will have its effect applied only once per recipe, so adding two NaN Bird Eggs will give only 60 second as a bonus, which is the same as if only one BotW: had been used. Different special NaN Materials won't affect each other's bonus duration, so using one BotW: and one BotW: will give a full bonus of 120 seconds.

Each BotW: added will give a bonus to the effect's duration besides the basic 30 seconds for each ingredient. This bonus duration depends purely on the BotW:'s level, and not on the BotW: from where the part comes from, so BotW: will give the same bonus duration as BotW: if added to a recipe. There are three potency grades, and each one of them will add a different bonus to the effect's duration.

The following table shows the potency level of each monster part, organized by the monster where it comes from. Usually, higher-level NaN Monster Parts will be dropped by higher-level NaN Enemies (i.e. NaN Silver Bokoblins and NaN Silver Moblins can drop level three NaN Monster Parts while NaN Blue Bokoblins and NaN Blue Moblins can only drop up to level two NaN Monster Parts).

Non Time-Based Effects
Some effects do not have a duration time and are either have no timed expiration or only provide for instant benefit. These effects include BotW:, BotW:, and NaN Extra Hearts.

NaN Extra Hearts expand the limit of BotW:'s BotW: and will only expire once BotW: takes damage and depletes them, where they cannot be regained unless the another BotW: effect is used. All "hearty" NaN Materials have their own amount of NaN Extra Hearts that will be added to the recipe's effect. The total extra NaN Hearts provided by a recipe is the sum of each individual ingredients' NaN Extra Hearts value. Furthermore, every recipe that provides extra NaN Hearts will also regenerate all of BotW:'s BotW:. The table below lists the NaN Extra Hearts provided by each hearty BotW:.

Unlike the NaN Extra Hearts effect, the BotW: and BotW: work based on the recipe's potency, similarly to the time-based effects. The sum of the NaN Materials' potency grade in a recipe must pass a certain threshold for the equivalent effect strength to be obtained. The table below shows the potency threshold for the BotW: effect of recipes.

The table below shows the potency threshold for the extra BotW: effect of recipes.

BotW: Regeneration Ingredients Potency
The table below lists the potency of each BotW: Regeneration ingredient.

Extra BotW: Ingredients Potency
The table below lists the potency of each ingredient that provides extra maximum BotW:.

Examples
The mechanics on cooking can be quite complex, so some examples of dishes could help to understand it better.

A recipe with two NaN Electric Darners, two NaN Bokoblin Gutss and one BotW: will result in an Electric Elixir. The time duration will be 0:30*5, due to the base 30 seconds offered by each ingredient, plus 2:00*2 due to the effect-specifc bonus provided by each BotW:, plus 2:40*2 due to the NaN Bokoblin Gutss used (level-2 monster part) and plus 0:40 for the BotW: used (level-1 monster part), resulting in a total duration of 12:30. The potency grade will be 2*2=4, since two NaN Electric Darners were used, resulting in a mid-level electric resistance effect.

A recipe with three NaN Mighty Porgies, one BotW: and one BotW: will result in a Mighty Fish Skewer. The duration will be 0:30*5 since five ingredients were used, plus 0:20*3 due to the effect-specific time bonus given by each BotW: used, plus 1:00 from the dish enhancer BotW: and plus another 1:00 from the dish enhancer BotW:, resulting in 5:30 total duration. The total potency grade will be 3*3=9, since each of the three NaN Mighty Porgies give 3 potency grade, resulting in a high-level attack up effect.

A recipe with two NaN Hot-Footed Frogs, one BotW: and one BotW: will result in a Hasty Elixir. The duration will be 0:30*4 because four ingredients were used, plus 3*0:30 from the effect-specific bonus because 3 speed-up ingredients were used (two NaN Hot-Footed Frogs and one BotW:) and plus 2:40 from the BotW: used, resulting in a total duration of 6:10. The total potency grade will be 2*2 from the NaN Hot-Footed Frogs plus 1 from the BotW:, resulting in a high-level speed-up effect.

Critical Cook
Cooking has a chance for random bonuses, otherwise known as a 'critical cook', and is a 1:10 chance or 10% chance per attempt. This becomes a 100% chance with blood moon risings, however before the cutscene so the exact time being 11:35pm-11:55pm. The window for this is actually incredibly short, as it is technically only 20 seconds.

A critical cook will have one of the following effects selected randomly on the recipe, if the recipe supports it:
 * +3 NaN Hearts restored.
 * +5:00 duration bonus.
 * +1 effect level.
 * +1 extra maximum BotW:.
 * +2/5 NaN Stamina Wheels restored.
 * +2/5 extra maximum NaN Stamina Wheels.

Monster Extract
BotW: may slightly or drastically improve three factors (hearts, duration, effect) but may also may incur no changes or make them worse. A meal using BotW: may see nothing or only duration boosted but may also have all three boost-types applied; whether positively or negatively. BotW: with it will never trigger random chances for a bonus, even if NaN Star Fragments or BotW: parts are added.

Extras
Combining certain types of ingredients in a pot can result in many different dishes. There are a ton of delicious-looking food sprites found in Breath of the Wild, and that gives an astonishing amount of diversity to BotW:'s menu, despite the sprite does not change anything in terms of effects. When consuming a piece of food, cooked or not, there are a few different animations BotW: can undergo while "eating it", despite the food doesn't appear and BotW: looks like he is eating nothing. The types of food that have different animations are:
 * Small BotW: items, like NaN Apples.
 * BotW: on plates, like BotW:.
 * Soup.
 * Skewers, like NaN Seafood Skewers.
 * Bottled BotW:, usually NaN Elixirs.
 * BotW: and BotW:.

Trivia

 * During development of, Eiji Aonuma had the idea of adding Series: into a game. However, it was never implemented prior to as he could not find a way to make it fun and exciting.