Sand Wand


 * This article is about the Series: in and . For the Series: in  and, see Series:.

are recurring NaN Items in.

In, the Sand Wand is obtained after beating three Stalfos Warriors in the Sand Temple. It can raise walls wherever the green orb of the Sand Wand touches, which is controlled by the Stylus. Each cube-shaped segment of the sand walls will stay intact for four seconds. Link can use it below his feet to raise himself to higher ground, as well as to roll boulders, flip puzzle blocks, trap certain enemies, find items hidden beneath sand, and allow Phantom Zelda to move across sand where she would normally sink. The Sand Wand's utility is also quicksand-proof, allowing the young hero to avoid sinking in deep-rooted sand. The Sand Wand is also extensively used to solve various block puzzles in the Ends of the Earth Station located in the Fire Realm.

In, the Sand Wand is a class of Weapon used by Toon Link. It was added to and  with the  &  Pack DLC and can be unlocked in the Grand Travels Map in. It is associated with HWDE:. Toon Link can use it to summon sand pillars and the Spirit Train to attack enemies.

Variations
The default form of the Sand Wand is also named the Sand Wand. The second form is the Jeweled Sand Wand, taking its appearance from. It is followed by the Nice Sand Wand, also from. In and, the Nice Sand Wand + can also be obtained. The Multi-Element Weapon, the Darkfire Nice Sand Wand, can only be obtained in and is associated with HWDE: as well as Fire.

Weak Point Smash
Against an elite enemy, Toon Link strikes the foe by summoning a sand block from the ground beneath them, sending them into the air. He then summons another sand block over their head and slams them down to the ground. Against Giant Bosses, Toon Link raises a large sand block beneath them as an uppercut. He then jumps onto the Spirit Train as it falls from the sky and crashes into the monster's weak spot in a fiery blaze.

Special Attack
Toon Link calls the Spirit Train from a portal behind him and sends it crashing into the enemies in front of him.

Focus Spirit
Upon activation, Toon Link momentarily puts the Sand Wand away and gives his enemies a salute before drawing back the wand, bursting in energy as he does so. When deactivating, Toon Link conducts the Spirit Train with his wand to appear from warp portals and crash into his enemies three times; he jumps onto the Spirit Train as it comes in behind him during the finishing blow and strikes his enemies in a fiery blaze. When his Focus Spirit is depleted, the Spirit Train parks right by Toon Link's side and blows its whistle loudly as its conductor gives a yell, subsequently bursting in fiery energy.