Tingle Tuner

In The Wind Waker, Tingle gifts Link with this funny little device. If players happen to own a Game Boy Advance and a Game Boy Advance-GameCube Link Cable, then a second player can take control of Tingle. Simply set up the Game Boy Advance, activate the Tingle Tuner and you're off. The second player will find a map of the current area on their screen, which includes, amongst other things, a marker indicating Link's current position. On the main screen, the first player will be able to see a green marker on the ground, indicating the position of Tingle.

The Tingle player now has a number of abilities. Firstly, by pressing A, they can cause Link to look towards the spot they're aiming at, secondly they can drop Tingle Bombs, for a small fee. The bombs are just one of a number of pay-per-use tools at Tingle's disposal, including a temporary magical effect, which gives Link a long-lasting version of the Hover Boots effect.

The Tingle Tuner can be used in each dungeon to find five Tingle Statues. Each statue of Tingle has a different pose and will appear near Tingle's Tower.

When Link has the Tingle Tuner active while he is sailing, Tingle makes a comment about each island as Link approaches them. Much like how Fishmen give Link information about the islands when given All-Purpose Bait.

Knuckle can only be found while using the Tingle Tuner on Outset Island. Successful completion of the Knuckle sidequest upgrades the Tingle Tuner with the Hand-Me-Down Tingle Tuner and Knuckle appears on Tingle Island. The Hand-Me-Down Tuner is merely more options on the Tingle Tuner, which allow Link to purchase baits and other stock items from anyplace with it activated.

=Tingle's Wares=

All of Tingle's Wares are purchased from the menu on the Tingle Tuner. Very few have any game-screen cues as to their use. For most services, their effects are invisible to the player.

In dungeons, Tingle often finds things written on the walls and floors. These are not obtainable and are only extra pieces of story.

Seagull Pen
Cost: 0 rupees

Description: "Use this to mark your Sea Charts. It also points to your destination. Tingle drew his first map with it at age 3!"

The Seagull Pen allows you to mark a waypoint sea charts, but only on the Tingle Tuner itself, and only when you are sailing. After placing a mark, a compass will appear on the tuner that shows the direction to the waypoint.

Tingle Bomb


Cost: 10 rupees

Description: "Tingle will explode one of his bombs for you with a POW! For 10 Rupees!"

Tingle flies in (invisibly of course) on his balloon and drops a bomb next on the target you specify. This bomb is necessary to uncover Tingle Statues.

Tingle Balloon
Cost: 20 rupees

Description: "Your body will float on mid air! Move about in the air for 5 seconds!"

The Tingle Balloon allows you to walk on thin air as though it were solid ground. The balloon effect starts when the money is sent to Tingle, not when you walk off a ledge.

Tingle Shield
Cost: 30 rupees

Description: "Look out, sir! Enemies attack! A lovely spirit will shield you for 10 seconds."

This shield renders you completely invincible for ten seconds. It has a cooldown time that prevents constant use.

Kooloo-limpah
Cost: 30 rupees

Description: "Not even I know what may occur, sir! This is a test of your courage!"

This is a chance-roll for Tingle to grant Link one of several services at random. It could potentially grant nothing, Tingle telling your fortune, or one of the flavors of Ting. The best outcome is a simultaneous use of Tingle Balloon and Tingle Shield, which has the Tingle Shield cooldown (10 seconds).

Tingle Watch
Cost: 0 rupees

Description: "I can tell what time it is right now, sir!"

This one is self-explanatory. The Tingle Watch simply tells you the time of day.

Ting
Ting is Tingle's brand-name drink. Its name is a play on "Tang", the instant fruit-flavored drink introduced in the 1950's. There are three flavors of Ting, each of which gives the same effect as a potion of the same color.

Unfortunately, Ting has a limitation in that it cannot be used during boss battles. However, it does allow Link to get away with drinking Ting throughout a dungeon and save potions for the boss battle.

Red Ting
Cost: 10 rupees

Description: "This energizes you when you're feeling tired! Refill hearts regularly!"

Red Ting has the same effect as drinking a Red Potion, restoring all of Link's hearts.

Green Ting
Cost: 20 rupees

Description: "Replenish your magic power with this! You can't survive without it, Mr. Fairy."

Green Ting has the same effect as drinking a Green Potion, restoring Link's magic meter to full. This can only be used after Link has a magic meter.

Blue Ting
Cost: 40 rupees

Description: "One sip, and you have it all, you greedy fairy! Strength and magic!"

Blue Ting has the same effect as drinking a Blue Potion, restoring both health and magic to full.

How-to Guide
Cost: 0 rupees

Description: "A how-to Tinger Tuner book! Use the red book to learn about the land and foes!"

This is a narrated user's guide for the Tingle Tuner. It will go through several pages of instructions, each ending in a confirmation question, asking whether or not you understood everything on that page.

Hand-me Down Tingle Tuner
Cost: 0 rupees

Description: "Your hotline to Knuckle. Buy stuff anywhere!"

The Hand-me Down Tuner allows Link to purchase certain items at any time. The items that Knuckle has for sale are:
 * All-Purpose Bait - 20 rupees
 * Arrows - 50 rupees
 * Bombs - 50 rupees (must have full arrows)