Leever

are recurring enemies in.

Characteristics
NaN Leevers are sand-dwelling creatures known for their burrowing capabilities, found mostly in areas with sand such as deserts and beaches. These cone-shaped creatures burrow out of the ground, or remain at a semi-burrow as in, upon detecting movement and begin pursuing threats, generally at a fast-moving pace. They are almost always fought in groups, with many of them targeting and honing in on Series: at once.

Although the behavior of the Leever changes little between games and variations, they do possess different levels of strength, speed, and attack strategy that vary by color.

In general, red NaN Leevers are the standard variant, with the stronger NaN Blue Leevers behaving similarly. In some games, green NaN Leevers are the standard variant, with a stronger and faster-moving purple variant. In games such as, , and , there is an orange variant as well.

The overall strategy to defeat any Series:, regardless of game, is to attack it with the Series:, or any weapon used to defeat any other commonplace enemy. Generally, NaN Leevers can be avoided entirely, although some incarnations make this harder due to their increased speed.

There are red and blue varieties of NaN Leevers in, the blue variant being the stronger of the two. When defeated, red NaN Leevers may drop either a TLoZ:, one TLoZ:, five NaN Rupees, or a TLoZ:, while blue NaN Leevers may drop either a TLoZ:, a TLoZ: or one TLoZ:.

NaN Leevers come in two varieties in, with the green version being the standard variant and the purple version being slightly faster.

NaN Leevers come in three varities in ; red, blue, and orange. Red NaN Leevers travel in a straight line, while the blue variety tends to zigzag at random intervals. The orange variety actively pursues LANS:, and has notably increased speed in comparison to its red and blue counterparts.

NaN Leevers appear in the OoT3D: in, where they will chase OoT3D: across the sands, though they cannot venture onto the large stones. Larger NaN Leevers may appear after defeating ten standard NaN Leevers, a trait it shares with NaN Stalchilds and NaN Guaies.

NaN Leevers in are nearly identical to their appearance in. If ten are defeated, a larger MM3D: may appear. MM3D: can completely avoid NaN Leevers while riding MM3D:.

NaN Leevers come in three varities in ; red, blue, and orange. Red NaN Leevers travel in a straight line, while the blue variety tends to zigzag at random intervals. The orange variety actively pursues OoS:, and has notably increased speed in comparison to its red and blue counterparts.

NaN Leevers come in three varities in ; red, blue, and orange. Red NaN Leevers travel in a straight line, while the blue variety tends to zigzag at random intervals. The orange variety actively pursues OoA:, and has notably increased speed in comparison to its red and blue counterparts.

NaN Leevers in come in two varieties, the standard red and the stronger NaN Blue Leevers. They are found in the overworld of TMC: in locations such as TMC:, TMC:, and TMC:. They burrow underground and emerge to attack TMC:. If he blocks their attack with his TMC:, they will return underground.

NaN Leevers appear differently in than in previous games, with a stronger plant-like appearance compared to the simpler conical shape. They appear in the sands of TPHD:, as well as in the TPHD:. They appear in groups and encircle TPHD: before attacking.

NaN Leevers in do not burrow underground.

NaN Leevers appear as enemies in where they can be found in NaN Dungeons and sandy areas like the CoH: and CoH:. Like other enemies, they can only move to the beat of the music, but differ in that they can move on every single music beat and can bury themselves underground. When CoH:, CoH:, CoH:, or CoH: passes by, they will bury themselves underground for a few beats and then try to surface near them, with their fangs poking up through the sand for two music beats to signal where they plan to resurface. Upon emerging from the sand, they will knock back anyone or anything that is standing above them a few tiles back. Once emerged, they will chase their target for four beats before burying themselves underground and repeating the pattern. A stronger variant known as the CoH: also appears.

Trivia

 * While OoT3D: normal Leevers in, the target turns green instead of yellow. Also, the music that normally plays when close to enemies cannot be heard. These two effects appear to be related, and may even be intentional, as the constant appearance and movement of NaN Leevers would disrupt the world and enemy music. Larger NaN Leevers, however, do have the yellow targeting and enemy music.
 * The Player's Guide suggests that NaN Leevers are a type of cactus.
 * The Japanese Shogakukan guide for refers to NaN Leevers as NaN Peahats.