Water Octorok

are recurring NaN Enemies in.

NaN Water Octoroks are the only type of TFH: that appear in all of the TFH: prior to the TFH:. They are encountered in bodies of water and are most commonly found in water-themed areas, such as TFH: and the TFH: of the TFH:. NaN Water Octoroks hide underwater, staying in one spot with only their shadow and a small whirlpool visible; however, they will pop out of the water if any of the NaN Linkss are near them. While above water, NaN Water Octoroks shoot rocks at the NaN Linkss, inflicting one TFH: of damage upon impact.

If the NaN Linkss get close enough to strike a TFH: with their NaN Swords, it will retreat back into the water where it cannot be attacked. If the NaN Linkss are quick enough, they can strike a TFH: with their NaN Swords after it shoots a rock and before it retreats into the water. NaN Water Octoroks are defeated after two strikes with a normal TFH:. The NaN Linkss can also stun a TFH: by either firing a TFH: at it or by using a TFH: on its spot. The pillar of water created by a TFH: will force it out of the water and leave it temporarily stunned on top of the pillar. If any of the NaN Linkss fire a TFH: at TFH: while wearing the TFH:, it will be defeated in one hit. If any of the NaN Linkss shoot a TFH: with a TFH:, it will stun it and push it a short distance away. Additionally, the NaN Linkss can blow NaN Water Octoroks onto land with a TFH:, where they will stand still and continue to shoot rocks while vulnerable. The NaN Linkss can also defeat NaN Water Octoroks from afar with long ranged weapons, such as the TFH:, TFH:, and TFH:. NaN Water Octoroks are defeated after being shot with two NaN Arrows, NaN Sword Beams, or TFH: from TFH:. A hit from the TFH: or the TFH: will cause NaN Water Octoroks to sink below the water, instantly defeating them. The NaN Linkss can also detonate NaN Bombs on land to instantly defeat them. Upon defeat, NaN Water Octoroks may drop either a TFH: or a TFH:.

NaN Water Octoroks are commonly found in bodies of water in BotW: and BotW: in. They are now different from the regular Octoroks, being colored with a plant on their head. Like the other variants of BotW: in, NaN Water Octoroks camouflage with their environment, staying submerged underwater in one spot, with only the plant on their head visible, and their blue color blending in with the water. Once BotW: gets close enough to a BotW:, it will spot him and begin to leap out of the water every few seconds to spit a rock at him. BotW: can be hit with a BotW:'s rock while moving due to its ability to track his movements both horizontally and vertically, aiming its rocks for the direction he is moving. BotW: will always be hit by its rocks if walking or, if close enough, running in a straight line. While it is raining, NaN Water Octoroks will inflate like balloons and float above the water due to the drop in barometric pressure that occurs during rain, causing their internal NaN Octo Balloons to inflate.

Like many NaN Octoroks throughout the, BotW: can defeat NaN Water Octoroks by guarding with any BotW: to deflect their rocks back towards them. If BotW: is close enough, the rock will hit the BotW: after being deflected and instantly defeat it. A BotW: will send the rock flying back faster, allowing kills from a greater distance. Alternatively, BotW: can defeat NaN Water Octoroks by shooting them with any type of BotW:, even if they are below the water's surface. BotW: can also cut the plant on a BotW:'s head by shooting it with an arrow or slashing it with a BotW:, causing it to emerge and look around before retreating back into the water. This leaves it vulnerable, giving BotW: an opportunity to shoot it while it is above the water and not spitting a rock. The plant will grow back shortly after being cut. BotW: can also defeat NaN Water Octoroks by detonating a BotW: in the water or by using BotW:, even if they are hiding underwater. The BotW: BotW: can be used to suspend them in time. If BotW: gets close to a BotW:, such as with the BotW: BotW: or a raft, he can hit it with any melee weapon after it jumps out of the water. Despite having eight health points, NaN Water Octoroks will die from any amount of damage dealt to them. They can be revived without the occurrence of a BotW:. Upon defeat, NaN Water Octoroks may drop any combination of several types of crabs and fish, NaN Octo Balloons, NaN Octorok Eyeballs, NaN Octorok Tentacles, or snails.