Blazing Trail

is a TFH: in. It is the first TFH: in the TFH: TFH:, and is followed by TFH:.

Themes and Navigation
In Stage 1, the NaN Linkss appear in a fiery cavern, overlooking a pool of TFH:. The NaN Linkss cross a river of TFH: by throwing each other across to where three NaN Boomerangs await; the last TFH: must be carried across by having another TFH: throw a TFH: at him. A TFH: on the other side creates a stone bridge over a wider river. The NaN Linkss then move to a stone that is lifted up into the air by a TFH:, and ride it to the ledge above. They then must cross another river, but carefully time their approach so as to avoid the river's NaN Lava Geysers. The TFH: lies just ahead.

Stage 2 is a large lake of TFH:. The NaN Linkss must carefully walk along paths made of unstable platforms, which will sink into the TFH: beneath their weight. On a sloped ledge to the north is the TFH:, but it is initially surrounded by a TFH:. Instead the NaN Linkss must make their way across the sinking platforms to an island surrounded by flame jets, and press its three NaN Floor Switchs. At the same time. This traps the NaN Linkss inside a TFH: and summons a hoard of NaN Hinoxs and NaN Fire Keeses. Defeating them removes the trap, as well as the TFH: around the TFH:.

Stage 3 places the NaN Linkss next to a TFH:-fall. NaN Volcanic Rocks will fall and attempt to crush the NaN Linkss from above. The NaN Linkss must quickly make their way through the area, using a combination of TFH: formations and the TFH: to carry each other across the TFH: river as they climb upward. At the end of the TFH: is a TFH: blocking the passage ahead; two NaN Shock Switchs on the other side can be hit by forming a TFH: of three and throwing the TFH: at them. This opens the way to the TFH:.

In Stage 4, the NaN Linkss appear on an isolated island in the middle of a massive TFH: lake. The TFH: will periodically lower, revealing red stone that the NaN Linkss can walk on to the other islands, but will soon submerge again. Here the NaN Linkss must fight a group of NaN Fire Keeses and NaN Red Kodongos, the latter of which swims in the magma and can only be attacked when it lowers. Once all the enemies are defeated, the TFH: opens on an island in the southern portion, and the TFH: will stop rising. The TFH: can be reached by throwing one or more NaN Linkss onto the raised island, and then carrying the remaining NaN Linkss over from a nearby island with the TFH:. NaN Treasure Chests containing NaN Rupees and NaN Hearts can also be found on the other islands.

NaN Drablands Challenges
Once the TFH: of the TFH: has been defeated, TFH: can be replayed with the following NaN Drablands Challenges: "Pop all balloons!", "Evade the Wallmaster!", and "Transport the orb quickly!".

In "Pop all balloons!", the four NaN Stages each contain 10 NaN Balloons, for a total of 40. Several of them are found floating outside the areas where the NaN Linkss can walk, and can be popped by throwing a TFH: at them.

In "Transport the orb quickly!", the NaN Linkss are given a timer of one minute in Multiplayer, or two minutes and 25 seconds in single-player. This timer can be increased by collecting NaN Hourglasss or wearing TFH:.

NaN Materials
At the end of the TFH:, three NaN Treasure Chests can be opened. Two contain the same TFH:, and one contains another, more valuable TFH:.

NaN Treasure Chests
The NaN Treasure Chests in TFH: 3 all require the TFH: to reach.

Trivia

 * As described in Vol. 3 of the TFH:, some fossilized bones are hidden in each TFH: of the TFH:. They can be found in TFH: 1 of TFH: by using the TFH: to swim in the east part of the highest TFH: pool, then shifting the camera upward.