Wallmaster


 * Not to be confused with Floormaster.

Wallmasters, or Wall Masters, are recurring enemies in.

Characteristics
Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and dungeons, attempting to grab Link. If they grab him, Link will be taken back to the beginning of the dungeon or the specific room.

In, the Wallmaster would come out of the walls to ambush Link on-screen. In later titles, starting with, they drop down directly from the ceiling instead, which is indicated by their growing shadows as they fall. Also beginning with A Link to the Past and continued in later titles, a warning sound accompanies the presence of the Wallmaster as they descend. In, Navi warns Link upon entering an area with Wallmasters. They are also able to rapidly regenerate themselves after defeat. There are usually no more than one Wallmaster in a room at any time.

Wallmasters can easily be dodged by anticipating their descend based on their sounds and shadows. In fighting them, however, the best strategy is to stun them with an item, such as the Boomerang, and then slash back while they cannot move. They usually require multiple slashes with the sword however, especially depending on the type used. Using powerful items or spells such as Din's Fire is usually a quick and easy way to dispatch them. In, Link can Wall Merge to avoid their attacks, which will stun the Wallmaster as it slams into the floor.

The Legend of Zelda Comic
Wallmasters also make an appearance in The Legend of Zelda comic published by Valiant Comics. They first appear in "The Power", where Link pushes Princess Zelda into a Wallmaster to let her escape from a dungeon while the young hero goes off to fight Ganon. They later appear in both stories of Issue #5. In "Assault", when Ganon tells Link that Princess Zelda has died, an angry Miff charges at Ganon while at the same time, Link throws his Sword at him and warns the Fairy that it is a trap. Upon striking Ganon with the Sword, a Wallmaster is revealed, which crushes Link's weapon in two and makes Link realize that Zelda is still alive. In their last depiction in "Choices", a Wallmaster grabs Link by surprise after he successfully defeats a four-headed Gleeok.

Philips CD-i Games
In and, Wallmasters appear as non-moving enemies that appear in certain stages, often in dark corridors. They often appear in large groups. Unlike their other incarnations, Wallmasters stay in one place and do not pursue after Link or Zelda. If they move close to one, it will grab and damage them, however the Wallmaster will not attempt to drag them outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a Bomb.

Freshly-Picked Tingle's Rosy Rupeeland
In, Wallmasters serve a helpful purpose in the game. If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside dungeons, and a Wallmaster will grab Tingle and toss him outside the dungeon. This is actually helpful to him, as the game can only be saved at Tingle's house. Tingle cannot use his balloon to return home unless he is outside the cavern.

Trivia

 * In every game after The Legend of Zelda, Wallmasters are known as "Fallmasters" in Japanese.
 * In The Legend of Zelda and the Oracle series, Wallmasters appear with only four fingers.
 * A glitch in the Game Boy Advance version of A Link to the Past occurs if Link leaves a room while a Wallmaster is dropping. It will continue to drop into the previous room, then return to the roof, crossing the screen again.
 * Wallmasters in The Minish Cap behave like the Floormasters from The Wind Waker. They also take their design and appearance from the art style of The Wind Waker. However, The Minish Cap's Wallmasters are blue and red as opposed to the Floormaster's purple.
 * The Zant's Hand enemies from the Palace of Twilight in are similar to Wallmasters. The difference is that the Zant's Hand does go after Link, but the Sol he is transporting.