Peahat

are recurring NaN Enemies in.

Characteristics
NaN Peahats are flying plant or flower-like enemies. They propel themselves into the air with the use of their petals or leaves that are located either at their base or top, and achieve flight by rapidly spinning them, similar to helicopter blades. While in flight, they are beyond the reach of nearly all attacks; however, in most games, they cannot maintain flight for very long and eventually stop to rest. They can often be found in groups across various regions; mostly in fields or deserts, but occasionally within NaN Dungeons as well. According to manual, they are the spirits of dead flowers.

While most NaN Peahats are hostile in, others appear as benevolent fauna that Series: can use to aid him in his quest. and SS undefined feature harmless NaN Peahats that can fly perpetually, and whose bases may be grappled onto using the Series:. These NaN Peahats may move in a predetermined path, and act as transportation as Series: is carried overhead.

NaN Peahats in are enemies found in the TLoZ: of TLoZ:. They primarily congregate in the deserts and mountains of northeastern TLoZ:, but also appear in smaller numbers near the TLoZ:. NaN Peahats flutter through the air, during which they are impervious to all attacks. They will periodically stop to rest before taking flight again, leaving themselves vulnerable. NaN Peahats always appear in small groups, and often move in sporadic patterns, making them difficult to dodge at times. As they can fly across the entire screen, it is also possible for them to land on top of walls and trees, leaving them out of reach to attack. When defeated, NaN Peahats may drop either a TLoZ:, a TLoZ: or one TLoZ:.

NaN Peahats in behave identically to those from ; however, they only appear inside NaN Dungeons, and can be found in the LANS:, LANS:, and LANS:. NaN Peahats appear in small groups, swiftly fly through the air, and periodically land, leaving them vulnerable to attack. Like their appearance from, NaN Peahats in can fly across the entire screen, and may stop to rest on a wall or even in the middle of a pit.

NaN Peahats in take on a much different form than previous appearances, resembling gigantic fruit-like plants with propeller leaves at their base. They only appear in the northern and southern corners of OoT3D: when OoT3D: is a child, away from any paths and crossroads. During the day, they sit quietly, and at night bury themselves into the ground with only their blossom showing. While NaN Peahats will not actively search for OoT3D:, they will be provoked if he enters into their territory, and will uproot themselves and fly after him in attack. They attack either by swooping down at him with their leaf-like blades, or create NaN Peahat Larvas, which are smaller versions that swarm after him. If attacked at night, NaN Peahats will only release NaN Peahat Larvas and will not emerge. NaN Peahats' weak spots lie in the tiny root beneath their base. This root can be struck with the OoT3D: to inflict damage.

NaN Peahats are the only enemy that will drop two different kinds of loot at once, but on an uncommon basis.

A single MM3D: is found in, in a MM3D: in MM3D:. When defeated, a MM3D: containing a MM3D: is revealed.

NaN Peahats in appear identically to their  incarnation. They flutter through the air, during which they are invincible to all attacks, becoming vulnerable only when they stop to land. Like previous incarnations, they can still potentially land on a wall or other obstacles. They appear in the OoS: as well as NaN Dungeons, and can be encountered in the OoS:, the OoS:, OoS:, OoS:, and OoS:.

NaN Peahats in appear identically to their  incarnation. They flutter through the air, during which they are invincible to all attacks, becoming vulnerable only when they stop to land. Like previous incarnations, they can still potentially land on a wall or other obstacles. They can be found in the OoA:, OoA:, OoA:, and OoA:.

NaN Peahats in are much smaller, appearing as bulbous plants with long, feather-like flowers. They are encountered on many islands, but primarily congregate in the TWWHD:. Unlike previous incarnations, these NaN Peahats do not stop to rest, and their flower-like propeller blades block TWWHD: attacks, requiring them to first be stunned by another item. If TWWHD: uses the TWWHD:, they will be blown back and stunned with the gust of wind it produces. The TWWHD: can also be thrown to slice their petals off; however, the petals will regrow. NaN Peahats may drop NaN Golden Feathers when defeated, which the TWWHD: can also steal from them.

NaN Peahats in behave similarly to their past appearances; they slowly hover through the air and are impervious to all TMC: attacks while in flight. Unlike past incarnations, however, NaN Peahats never stop to rest. Using the TMC:, it is possible to drag them out of the air; a TMC: stuck to the TMC: can be expelled and killed as it crashes into an obstacle. It is also possible to use the TMC: to stun them, which will slice off their flower propeller blades. The TMC: will then hop around for a short time after regaining consciousness, and will eventually regrow its flowers if left alone. NaN Peahats can also be dispatched with one TMC:. They appear frequently on TMC:.

A much more aggressive variety that carries NaN Bombs also appears at TMC:. These NaN Peahats fly much higher in the air and carry the NaN Bombs beneath them. After swarming around TMC:, they will drop their NaN Bombs, after which they will flutter close to the ground and attempt to slam into him. They can then return to the air and produce another TMC:. These NaN Peahats are vulnerable only when they are close to the ground; however, they are still impervious to the TMC:, and the TMC: and TMC: will have no effect on them. Instead, these NaN Peahats can only be defeated by shooting an TMC: at them.

NaN Peahats in resemble plants with thick roots that form a sac-like shape. They are harmless, providing transportation for TPHD: by allowing him to grapple onto their roots with the TPHD:. Some fly in a predetermined path, and may be used to carry TPHD: over short distances, while others hover in place. Strings of NaN Peahats can be grappled between one another with the TPHD:, acting as a bridge between one area and the next. NaN Peahats are able to support TPHD:'s weight, but will begin to descend if he is wearing the TPHD:. These NaN Peahats are important in navigating the TPHD: and during the battle with TPHD:.

[[SS -]]
NaN Peahats in SS undefined appear as benevolent SS: targets, as they did in. They resemble plant bulbs that fly using their flower heads. Submerged NaN Peahats can also be found buried underground or underwater in certain areas, and can have their petals activated by using the SS:.

NaN Peahats in resemble bulbous flying plants that appear only during the ALBW: battle against ALBW:. The ALBW: releases spawns of NaN Peahats, which swiftly swarm after ALBW:; however, unlike their previous incarnations, they can be dispatched even during mid-flight.

In, Peahats act more like Octoroks than their canonical kin. They never fly, instead opting to wander around in small groups on the ground. They have also developed the ability to shoot seeds. Early in the game, when Zelda's life meter is low, they are among the most dangerous enemies as they have high resilience and usually travel in groups of two to six members. However, once Zelda has obtained the Magic Shield, she will be able to block their projectile attacks, making them easier to defeat.

NaN Peahats appear in LCT: and LCT: in. Although the main objective of the LCT: LCT: is the shoot the targets carried by NaN Ooccas, the NaN Peahats in the background may also be shot, which will cause them to descend slightly and give LCT: one point each time they are shot. Shooting them with NaN Bomb Arrows, however, will completely destroy them and will grant 100 points. The very last one that appears will reveal a red LCT: worth 1,000 points if it is destroyed with a LCT:.

In, Peahats and their Larvae from appear as enemies in the  mode. They also appear as a Trophy.

Trophy Information

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NaN Peahats appear as enemies in, where they move to the beat of the music. They are largely stationary enemies but will fly away when CoH:, CoH:, CoH:, or CoH: gets too close for their liking. Before flying, the propeller on the top of their bodies will start to slowly spin, getting faster as they approach. Upon being approached, they will fly up and move on every other beat in any direction, including diagonal. Then, they will fly for several beats before returning to the ground to rest.