The Legend of Zelda: A Link Between Worlds

The Legend of Zelda: A Link Between Worlds is the upcoming seventeenth Zelda game, set to release on the Nintendo 3DS. It is the first Zelda title specifically for the console.

Gameplay
In the announcement, Link was shown exploring the area south of the Lumberjack's House and a dungeon reminiscent of the Tower of Hera. Common enemies from A Link to the Past appear, including Buzz Blobs, Crows, Stalfos and Terrorpins, and Link is shown to use his Bow and Magic Hammer. The 3D capabilities of the console are to be used for the multiple-floored dungeons, with the player able to see far beyond the floor he stands on at any one moment. A purple meter that appears to be a Magic Meter or a Stamina Gauge also appears, acting differently than previous versions of those gauges; it depletes with the use of nearly every item and refills automatically. A new ability was also revealed that allowed Link to become a drawing to cling onto walls and move along them horizontally at the cost of the green meter. This ability is used to avoid falling off pits, fit through barred windows, and dodge obstacles on an elevator ride. Aside from this new technique, Link's Spin Attack and Sword Beam are shown to return. The Dark World will also make a return.

The top screen shows the main game, while the bottom one shows the map, Rupee count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot inventory. The touch screen has a similar appearance to that of the 3DS remake of Ocarina of Time. Unlike the Nintendo DS Zelda games, A Link Between Worlds is mainly played using the 3DS's face buttons rather than touch screen. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items.

Development
Confirmed by Eiji Aonuma on November 3, 2011, this new installment will take elements from previous console Zelda games. Aonuma also stated that it will not be a direct sequel to any of the other titles released on the Nintendo DS. Shigeru Miyamoto publicly stated he wished to create something "new, based on, or starting from" in an April 2012 interview. The game was officially revealed on April 17, 2013 during a Nintendo Direct where it was shown to be a sequel to, set in the same world and with a similar design for Link and will feature a new storyline and dungeons. Its position on the timeline relative to the series and  has not yet been specified, although Eiji Aonuma suggested that the game will feature different incarnations of Link and Zelda than those of A Link to the Past. A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.