Durability

is a recurring mechanic in.

Overview
Durability causes Series:'s equipment to wear down with repeated use, eventually shattering when worn down too much.

In, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the OoT:.

[[SS -]]
In SS undefined, NaN Shields' SSHD: is measured on the SSHD:. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the SS: has unlimited durability.

In, all NaN Weapons, NaN Shields, and NaN Bows have a limited number of uses before they shatter. If thrown at an BotW:, NaN Weapons will break immediately. The last attack performed by a BotW: before it breaks will always be a BotW: that deals twice the BotW:'s normal damage. If a BotW:, BotW:, or BotW: has full BotW:, a sparkle can be seen on the top right of their BotW: icons. If the BotW: has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The BotW: of NaN Weapons and NaN Shields is restored when they are inhaled and spat out by NaN Rock Octoroks.

The BotW: will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the BotW: has three or less uses left, a message appears that states it is low on energy.

For NaN Weapons, BotW: will not be consumed if no contact is made, unless it is a melee TotK: that shoots projectiles. This includes swinging at nothing, cutting BotW:, hitting NaN Switchs, hitting the terrain, and striking NaN Trees with a blunt BotW:.

For the most part, TotK: is unchanged from. However, the TotK: ability can be used to improve the TotK: of NaN Weapons. Activating NaN Zonai Devices or hitting any movable TotK:, such as a TotK:, that does not take damage will also consume no TotK:. TotK: can be drained by swinging a TotK: while TotK: is active.

If a TotK: has a damaging TotK: TotK: to is, such as something sharp, TotK: will decrease when TotK: NaN Parries an TotK:. NaN Zonai Devices such as NaN Rockets and NaN Cannons are also able to lower TotK:.