Parry

The, also known as the , and the , is a recurring ability in.

The TPHD: is the second TPHD: that TPHD: can learn. This TPHD: lets TPHD: bash the enemy with his TPHD: to open their defenses. The TPHD: can be learned by first finding the TPHD: located on the trail leading to TPHD:. Howling at the TPHD: awakens the TPHD:, who joins in howling with TPHD:. After howling with the TPHD:, the TPHD: instructs TPHD: to find him while in human form and marks where he will wait on TPHD:'s TPHD:. Once TPHD: returns to human form, he can find the TPHD: waiting at the TPHD:. Approaching the TPHD: can return TPHD: to the clouded area where he can find the TPHD: and learn the TPHD:.

To perform the TPHD: on the GameCube version, TPHD: must get close enough to the enemy while targeting it and then press the R-Button, which will cause the enemy to lower its defense and thus allow TPHD: to attack the foe with another skill, such as the TPHD:. In the Wii version of, this TPHD: can be executed by thrusting the Nunchuk forward.

Other than bringing the enemy's defenses down, the TPHD: can also be used to deflect certain enemy projectiles.

[[SS -]]
SS: can learn the SS: ability after first acquiring a SS:. The SS:, SS: teaches SS: this ability at the SS:. To perform the SS:, SS: must ready his SS: right before an enemy attacks him. The force from his SS: arm will repel the enemy's attack. The SS: gives SS: an opening to strike his opponent. The technique is useful against enemies who throw weapons or refuse to give an opening. Using the SS: to parry an attack requires perfect timing in battle. SS: can practice this ability on the SS: in the SS:.

BotW: can BotW: by readying his BotW: and pressing the A button in. By BotW: at the right time, BotW: can execute a BotW:, which will unbalance NaN Enemies and redirect projectiles.