Game



Released in 1989 as the third game of the series, Zelda for the Game & Watch Multiscreen series of handhelds was the last, and most ambitious, of its kind. Featuring eight full dungeons, multiple types of enemies on screen at once, inventory, maps, weapons, and an actual plot. this game was definitely a step above the rest of the Game & Watch era.

All information is from the Game Manual.

Story
From the instruction manual: "The havoc caused by eight fierce dragons is increasing day by day. These dragons have refused to live in piece with man and are fighting against him to rule the world. Now that your sweetheart Princess Zelda has been kidnapped by the evil dragons, you have resolved to destroy the dragons."

Screens
The Multiscreen system resembles the modern Nintendo DS to the point that some have painted their NDS systems to look like the original Zelda G&W Multiscreen platform.

The Sub Screen: The sub screen doubles as an inventory screen and boss arena, featuring Zelda's prison in the upper left, below which is your triforce area, dungeon map, and items list. On the right half of the screen is the area that boss battles with the evil dragons take place.

The Main Screen: The lower of the two screens consist of Link, the enemies, your heart meter, the enemies' health meter, and the old lady who sounds the system's alarm.

Characters
Link: The hero of the game. He risks his life and fights to rescue Princess Zelda. Link can perform a sword beam attack when his life meter is full (five hearts). The sword beam is always hits the Goblin and generally makes the fight much easier.

Princess Zelda: Link's sweetheart who was kidnapped by the dragons and locked inside a deep dungeon.

Enemies
Goblin: The boss who lives in each of the chambers in the labyrinth. When you defeat the Goblin, stairs leading to the next chamber will appear.

Stalfos: Between one and four of these appear in each of the chambers. You can not attack them. They thrust at you from below with their swords.

Ghosts: They attack Link from behind. You can not attack them.

Bosses
The Dragons: The boss of each of the labyrinth worlds. They spit fire while attacking with their tail. When you've destroyed a Dragon, you can get one of the Triforce fragments. The Triforce is the key to unlock the seal that Princess Zelda locked in the dungeon.

Items
Once you have defeated a Goblin, you can sometimes pick up various objects in the labyrinth.

Tomahawk: Three times as powerful as the normal sword, but can only be used against the Dragons. It will appear automatically during boss battles and will break after a Dragon has been defeated, necessitating the finding of another tomahawk.

Map: Displays the map of the dungeon, as well as your current location, in your inventory area. Helpful for plotting your path through the labyrinth.

Water of Life: Automatically used when Link has zero hearts, reviving him with full health. Essentially a bottle full of auto-life potion.

Heart: Like every other Zelda game, picking up a heart will refill your health by one heart, up to your maximum health.

2nd Quest
Like the original Legend of Zelda, Zelda has a 2nd quest. After the ending scene where Zelda is rescued, press the attack button to begin the 2nd quest. Enemies move faster and your score from the previous game is carried over.

Alarm
Like the vast majority of the G&W titles, an alarm could be set in Zelda for use with the watch mode (hence Game & Watch) of the system. When the alarm went off, an old lady with a bell would appear on screen.