User:K2L3798@legacy41960118

Well, by the moment I wrote this (late January 2010), about nine or so months passed since my arrival to this marvelous wiki, and I finally decided to create my own userpage after numerous edits and playing most of the Zelda games I own in order to refresh my knowledge on the franchise (the last one I finished after a three-3D-game playthrough was The Wind Waker, completed 110% in both quests and N. Gallery complete :P).

Sandbox
"My dead-on estimate is somewhere between Mother 3's USA sales and Wii Sports' [worldwide] sales."

- An user from gamrConnect predicting how well Skyward Sword will sell


 * Check here.
 * WikiExclusive Project.

About me
"There are two ways to go through life without thinking: One is believing everything, another is not believing anything"

- Pepe Muleiro, Los Mejores Chistes del Siglo; pg. 65

My username is K2L (, or けいつえる), my real name is "!"#$%& (I'm not courageous enough to publish it on Internet; sorry T_T), I live in Venezuela (so English is not my primary language), and my gender is male; my current age is 23. When I considered entering this wiki, I had no idea on what username to use; I was considering MGLN, but because it's a strictly copyrighted abbreviation (Magellan Health Services, no less), I feared I could unintentionally bring up problems to this wiki, hence I renamed myself K2L (the name of a long-spoken fictional planet in the Metroid series). It's hard to be fully original nowadays, I must say.

My philosophy as an editor in Zelda Wiki is to Add, reorganize, expand or modify article or section information as the very first thing to consider when an article or section can be improved, followed by a talk page consult as a Plan B, and finally reverts or deletion of text as a last resort; when I find questionable information I'm experienced with, I try to correct or reword it so that it can remain less subjective or less speculative. Unlike some mean editors, I THINK before acting (although some few and sad exceptions had happened, due to time constraints), the point is to provide as much useful information as possible, instead of simply deleting useless stuff and not suggesting what to be added in place.

Every certain period of time, I take a break from wiki activity, but then I come back to edit more articles.

To date, I own only nine Zelda games, and unlike most fans who defend only one or two games of the franchise and flame against others, I actually enjoy everything I play. I agree that some games like OOT are overrated, while others (MM, TWW, etc.) need more love; but overall, I tend to judge a game (not just Zelda) for what it has and not for what it lacks in comparison to other titles. All has pros and cons, people. The games I have are the two NES games, A Link to the Past (GBA version), the two N64 games, The Wind Waker, Twilight Princess (Wii version), and the two NDS games.

Thoughts
"Kobu, the first time I saw you, I didn't judge you; now I'll do it: .... EXILE!!!"

- King Simba, The Lion King II: Simba's Pride

See here

Favorites
"Luna, I want to be your family!"

- Bell, Planet Survival; ep. 40


 * Game: Nope, I don't have a winner. All Zelda games are great.
 * Character: Saria from Ocarina of Time Cremia from Majora's Mask, Happy Mask Salesman from both games, at least three from The Wind Waker (Medli, Makar and Tetra), and Midna from Twilight Princess.
 * Dungeon: Spirit Temple from Ocarina of Time.
 * Sidequest: Guess.
 * Boss: Tough choice. I think I placed some candidates to this in the Userbox section.
 * Moment: So many, but one of the best is the TWW ending ....

Created Pages
"Please don't tell my father"

- Princess Ruto, Ocarina of Time


 * Star Isles (three-page merge).
 * Technology in The Legend of Zelda Universe
 * Playable Secondary Characters
 * Mussical Session
 * Cat Chat
 * Fisherman's Jumping Game
 * Mistakes in The Legend of Zelda Series
 * Retrieval of the Ocarina of Time
 * Iconic Quotes from The Legend of Zelda
 * Sword Training
 * Arrow Orb (a.k.a. Thingamabob (suggested by Abdullah), Sphere Doohickey (suggested by Matt), Magical Arrow Redirectional Device (suggested by Noble Wrot), and Sphere thingy (by Dany36)).
 * Labyrinth
 * Several disambiguation pages, including Shadow Dungeon, Desert Dungeon, Earth Dungeon, Light Dungeon, and Essence.
 * Racing games (category page)
 * Some templates: TWW Bag Items and Environments
 * Influence of the Gameplay Devices (WikiExclusive, thanks to Mandi for publishing it).
 * Some talk pages, archives, and LOTS of redirects.

Theories I believe or personally have
"Has your destiny darkened?"

- Astrid, Phantom Hourglass (Latin American version, I'm not sure what she says in the US version)


 * The Split Timeline, of course. Except I don't follow either discipline, both of which assume that the NES and SNES games are either in the Adult or Child Timeline. What I believe instead is that the two timelines merge at some point (probably thanks to the Oracle games, as they're eventually linked), meaning that the NES and SNES games happen after that. This might be difficult to understand at first, but it helps to compensate the weaknesses of one Discipline with the strengths of the other (like, for example, the Triforce being unified in the Adult Timeline and still split in the Child one).
 * There may be a mysterious connection between Snowhead and Snowpeak (and, by extension, between Hyrule and Termina), in the same way there is between Lost Woods and the underground catacombs of Clock Tower. It helps that both places are north of their respective lands, and their respective dungeons are located in a sort-of penninsula surrounded by a huge precipice. As a matter of fact, it's possible that Hyrule and Termina are actually next to each other in geographical terms. Most players think the two lands are dimensionally-parallel opposites of each other, but only because Link warps from one to the other through a warp hole. And even then, Hyrule itself has spots of similar nature that allow the young hero to warp instantly from, say, Lost Woods to Goron City or to Zora River; in neither case one warps to a new dimensio or universe, just elsewhere. The same thing might happen with Hyrule and Termina.
 * After playing Phantom Hourglass, I noticed a possible connection between the Northeastern quadrant of the sea and the Twilight Princess portrayal of Gerudo Desert, which suggests that one is the dimensional counterpart of the other. To elaborate:
 * It happens that the Cobble Kingdom had an exceptional staff of architects and swordsmiths led by King Mutoh; apparently, said race of people used to live originally in Gerudo Desert, meaning that their first generation of existence might have consisted of Mutoh and his carpenters (here I'm speaking about Ocarina of Time); over the years, their glory extended to other places, building what we see as the pyramids and temples in the Isle of the Dead and the Isle of Ruins; therefore, the suspiciously unknown extinction of the kingdom might have to do with the Great Flood. For all this to be true, of course, the World of the Ocean King would have to be placed west of the Great Sea; by doing this, we have a geographical proximity between the aforementioned isles and Forsaken Fortress, whose other inhabitants (the Gerudo) vanished after Ganondorf took posession of the place (in hindsight, the original carpenteers might have done well at going to other places before it was too late). With the previously cited proximity, the territory of the defunct Cobble Kingdom is in an equivalent position to that of the Desert Province in the GameCube version of Twilight Princess (which is the only geographically canonical version of the two).
 * With the above points and beliefs illustrated, we can easily notice the subsequent analogies between Arbiter's Grounds from Gerudo Desert in the Child Timeline, and Mutoh's Temple from the Isle of Ruins in the Adult Timeline. For example, both dungeons are in a distant corner of their respective locations, both cover related themes (AG is a Desert Dungeon, MT is an Earth Dungeon), both have a disproportionately huge boss, and both share elements of the undead without being strictly Shadow Dungeons.
 * Lastly, I think that the reason why Link is born and raised in Ordon Village is because the Hero of Time married Malon and both ran Lon Lon Ranch together, spawning generations of farmers who held the bloodline of Link I (or Link II if we remember the Skyward Sword incarnation). Well, my theory list ends here. I have more, but I'm aware that ZW is not a repertoire of original theories, unless they're WikiExclusives (I'll see if I can write one in December 2010).

Friends
"Dreaming won't do you any good if you forget to live"

- Albus Dumbledore, Harry Potter and the Philosopher's Stone

These are the editors I have interacted the most with; if you think you should be too, tell me on my talk page!
 * Dany36.
 * Cipriano.
 * Axiomist (or in memory thereof. Wherever you are, I hope you're fine =,.
 * Justin.
 * Jeangabin.
 * Embyr 75.
 * Abdullah.
 * SkullKid001.

Enemies
"If there is a fourth season of either series, it will be a garden show teaching how to harvest white lilies"

- K2L, upon witnessing how pronounced LGBT fanservice has become in two of his favorite shows


 * See here XD.

Facts of Interest
These are trivia-type details that would never make it into articles, as they are either too specific or too uninteresting. Enjoy reading them:


 * The Imageboards are listed among the most dangerous and traumatic places on Internet. Even the Zelda franchise was victim of them. Proof? All starts with an initial sense of ecstasy, much like premises on drugs, then it seems like your most tabooed desires are exposed through obsession, then everything and everybody abandon you after seeing your weakened judgement, now with you believing every single incoming rumor, and finally, when you realize what was wrong with you, the only cure to the illness is to drag a Wii Remote in your nose. Of course, the worst victim is the upcoming Skyward Sword, as it's unlike anything fans (who became addict by the rumors from the Imageboard, through symptoms known as Adellitis and Zordianitis) expected, and now the game's success is screwed. Then again, the fans' whims in regards of the series itself screwed things up after Ocarina of Time, and that's unlikely to ever change (it's somewhat on par with the Sonic fans, you know).
 * If you write Reuniting Kafei and Anju on Goggle and click "I'm feeling lucky" (well, I think it's what it says in English; I'm not too sure because I use Google.co.ve and it's in Spanish), you'll be brought here. Our article about the subject is already very popular! =D
 * That's also the way I visit this wiki, you know.
 * The fastest non-glitch-based order Link can complete the dungeons in Ocarina of Time is: Fire Temple, Forest Temple, Water Temple, Shadow Temple, and Spirit Temple. Almost the same as usual except for the Fire Temple coming first. This is because he, after collecting the Hookshot, can go directly to Death Mountain as it's closer at that point than Kokiri Forest. And when Link completes the Fire Temple, he can pass through Goron City to take the shortcut to Lost Woods and find the Forest Temple. And once the sanctuary of Link's best friend is beaten, the shortcut to Zora's River is closer than it would have been from Death Mountain Crater. From this point, the usual route can be followed.
 * In the Spanish version of Majora's Mask, Snowhead is named Pico Nevado, which means ....... Snowpeak. In the Spanish version of Twilight Princess, Snowpeak is named Pico Nevado as well. See my list of theories for a suggestion on what this might mean....
 * An easier method to obtain a picture of each Korok in The Wind Waker, without the need of having to travel to every sigle island where one of them is to wait until Link arrives to Forest Haven in the Second Quest (this can be done in the First as well, as long as it's accepted to backtrack to Windfall Island to get the Deluxe Picto Box and the Song of Passing .... obviously a mess).
 * Before the tragic earthquake that occured in Chile in early 2010, typing 8.8 on Google and clicking "I'm feeling lucky" led to the Gamespot review for Twilight Princess. Now it leads to a page speaking about the earthquake (it was 8.8 Ritcher). That seems to be a number of bad luck . . . . . ..
 * Although Carlov supposedly doesn't allow non-colored pictographs, he does approve the pictures Link take from the bosses when they're found in Ganon's Tower, where the fights are in black and white.
 * The total number of dungeons among the currently four 3D console games is exactly 45: Nine from Ocarina of Time, five from Majora's Mask, seven from The Wind Waker, nine from Twilight Princess, eight from Phantom Hourglass, and seven from Spirit Tracks (note that here I'm counting the Dark Realm).
 * Almost every The Legend of Zelda games has a signature source of sidequests. The only one that perhaps has none is the first NES title. Not only there are only Heart Containers and nothing more; because you need twelve hearts to collect a mandatory blade, it's one of the few games where you're actually not allowed to a three-heart challenge (the other is A Link to the Past, reasons are beyond my knowledge).
 * As for dates:
 * Year 2000 saw no less than three sequels to games that were launched in 1998: Mario Party 2, Majora's Mask, Pokémon Gold and Silver, and Banjo-Tooie.
 * Year 2008 was the only one in the first decade of the third Christian millenium that didn't see any The Legend of Zelda launch. Not even a remake.
 * Those interested on collecting 15 Blue Chus to make the blue potion in The Wind Waker can ease the quest by visiting Crescent Island, there are two Chus in there.
 * To date, there hasn't been a single Zelda dungeon set in a ranch.
 * In the wii game No More Heroes, the cat-and-fish dolls tied to the fans that ventilate Travis' room resemble, color-wise, Wolf Link and Midna from Twilight Princess (especially since the fans spin quickly and it's hard to check the shapes of said dolls).
 * Midna, as confessed by Eiji Aonuma, was inspired by anime characters (generally female, though there are also male examples) identified with the tsundere personality.
 * In Majora's Mask, three days equal a total of 54 minutes.
 * Upon careful review, I've calculated the overworld size of Phantom Hourglass and Spirit Tracks by comparing them to The Wind Waker's overworld. The numbers are:
 * Great Sea: 7 x 7 for 49 tiles.
 * World of the Ocean King: 3 x 3 for just 9 tiles. This may be the smallest overworld in the series (even the compact Termina is bigger than this).
 * New Hyrule: 6 x 6 for a reasonable 36 tiles. Was this TWW's scope, people wouldn't complain too much about its huge overworld. I never did anyway, though.
 * Spirit Tracks is the second 3D game without a trading sequence, the first being Twilight Princess.