Scorching Climate

are a recurring mechanic in. NaN Scorching Climates go unnamed in and.

In, a BotW: appears in the BotW: surrounding BotW:. It is the result of BotW:'s rampage, which has worsened the eruptions from BotW:. When in a BotW:, BotW: will catch on BotW: and begin to take damage. However, this can be avoided by wearing a piece of BotW: or drinking a BotW:, which grant the BotW: BotW:.

Several of the NaN Death Mountain Markers along the BotW: track the intensity of BotW:'s BotW:. The BotW: begins near BotW:, only requiring one level of BotW: to traverse. At the BotW: and past the BotW:, the BotW: intensifies, requiring two levels of BotW: for protection.

In a BotW:, BotW: can be created by dropping their corresponding NaN Materials onto the ground. NaN Weapons, NaN Bows, and NaN Shields that are made of wood will also burn when exposed to a BotW:, eventually disintegrating into ash.

In, the TotK: has cooled down with the dormancy of Death Mountain and no longer has a TotK:. However, the caves underneath the region do still have this climate, and require either a piece of TotK: or an TotK: to navigate safely.

Additionally, parts of the TotK: have a scorching climate too, such as the TotK: and the lava filled areas underneath the NaN Hot Springs in NaN Hebras.