Wind Temple 1F

is a location in.

Features and Overview
TotK: encompasses the deck and surrounding area of the TotK:. It features a terminal which controls a hatch holding TotK:, the source of the TotK: plaguing the TotK: TotK:. However, this hatch is blocked by five turbine-shaped NaN Locks which must be activated with TotK:'s TotK:. Only two of these turbine NaN Locks can be found on TotK: with the other three being on TotK: and TotK:.

There are three cabins on the deck, with two to the north and one to the south. The two in the north are blocked by portcullises. The northwest one can be opened by moving its TotK: with TotK:, while the northeast one needs to have something merged onto its broken TotK: before it can be moved. A turbine TotK: can be found in the northeastern cabin. The second turbine TotK: is located in the southern cabin, which can only be accessed by entering from TotK:'s southwestern room below.

A large pair of doors can be opened with TotK: atop the tower in the north of TotK:. This leads to a room on TotK: with a TotK: and a turbine TotK:.