The Legend of Zelda: Twilight Princess/Unused Content

Characters

 * As seen in her concept art, Ilia was designed with pointy ears, like a Hylian.


 * Louise was initially meant to accompany Darbus. This can be seen in early concept art where she rests on his shoulder.


 * Imp Midna's hair had different shape, length and colors, which were blue, orange and a black stripe.


 * Madame Fanadi could talk to Wolf Link.

Enemies

 * The looks like a traditional Armos, but have no weapons and attack with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one Bomb Arrow at it.


 * An enemy resembling a Shadow Beast can be seen in the E3 2004 and GDC 2005 trailers.


 * , the massive conglomeration of Gorons, packed together as an alleged enemy.


 * A giant with glasses, most likely a placeholder used for measurements.


 * Moblin, removed from the game, was seen during an early trailer.


 * Gohma, replaced by Armogohma, was to chase Link through a cave. This can be seen in the GDC 2005 trailer.


 * Kargaroks, originally planned to be in the Twilight, but were replaced by Shadow Kargaroks.

Geography and Surroundings

 * Hyrule Field contained many dead trees, which can be seen in the early trailers.


 * , the alleged extra forest region in, contained a giant ancient statue and an area full of cats, both viewable in the GDC 2005 trailer.


 * A canoe can be seen in Ordon Village in the E3 2005 trailer.


 * The twilight was originally black and white, rather than full-color with a muted color scheme. This grayscale Twilight can be seen in early trailers.


 * A wholly unused room with a Moblin in it was shown in the E3 2005 trailer. It doesn't resemble anything from the final game.


 * A single test room still exists in the data; it is an early version of the Darkhammer miniboss room. Apart from early textures, object placement reveals that the area was once a much larger, hexagonal room, instead of the narrow corridor in the final version. Possibly changed to make the fight more difficult.


 * In early trailers of, a fishing hole, not unlike the current Fishing Hole in Hena's pond, was demonstrated. Since Link can be seen wearing his Ordon outfit, it is assumed that this fishing zone was possibly near Ordon Village. Further proof of this is that in the first playable demo of , Link can use the canoe to explore the village.

Miscellaneous

 * A Magic Meter can be seen in some of the early screenshots and even on the back of the Wii version's box art. It was presumably used for the Magic Armor and the removed Fire Arrows. Unused text left in the game reveals that another function would be to transform Link into wolf form and vice versa.


 * Items such as Fire Arrows and Surf Leaf were slated to be included but never were. Fire Arrows possibly used the Magic Meter. The surf leaf was probably the leaf used for snowboarding from Snowpeak Top. The Japanese internal name for the surfing item was "Shield Surfing", indicating that Link would snowboard on his shield.


 * Green and Black Chu Jelly were originally designed to be normally accessible types of Chu Jelly, but were left unfinished.
 * Green Chu Jelly can only be found in the Wii release and the remastered version . It has no effect when drunk and was likely not intended to be obtainable in the Wii version. It can be obtained from Green Chus, which only appear when a Blue and Yellow Chu merge in the Wii and HD versions of Twilight Princess (they create a Purple Chu in the GameCube version), which can only occur in the Cave of Ordeals. In the Wii version, the Green Chu Jelly has no description on the item subscreen and no text appears when it is obtained; in, text was added in both cases, even referencing the fact that is has no effect when drunk. It is speculated that it was intended to fill the Magic Meter.
 * Black Jelly exists in the game data and has details and descriptions, but cannot be obtained in normal gameplay. When consumed, Link takes one heart of damage, similar to Nasty Soup.


 * The game originally had a different transformation cutscene when Link first enters the twilight. This can be seen in the E3 2005 trailer.


 * Link originally could perform a spinning back slash, as seen in the E3 2005 trailer.


 * Link had a placeholder voice from, like how Wind Waker once used voices.


 * Early in the game's development, Midna had the ability to give advice about enemies, a role similar to Navi and Tatl.


 * In earlier builds, the Hyrule Castle spirit soldiers were more abundant in the sewers. The final release has fewer soldiers.


 * An icon and design of an unused Ordon Shield can be found within the game files. Colin and Talo can be seen with this model of the shield.

Gallery

 * For concept art and unused designs appearing in Hyrule Historia, see Gallery:Hyrule Historia.