Ancient Battle Axe++

From Zelda Wiki, the Zelda encyclopedia
Revision as of 13:31, 21 January 2023 by Echocolat (talk | contribs) (Added statistics for Breath of the Wild)
Jump to navigation Jump to search

The Ancient Battle Axes++ are recurring Items in The Legend of Zelda series.[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
275 (280) Ancient Battle Axe++
BotW Hyrule Compendium Ancient Battle Axe++.png
Description
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.
Common Locations
Hebra Mountains
Gerudo Highlands
Properties
Atk 60

Ancient Battle Axes++ are Weapons used by Guardian Scouts IV in "A Major Test of Strength" Ancient Shrines. They also have a chance to appear in Treasure Chests spawned by scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune. They are Ancient Battle Axes that have been enhanced with Ancient Technology to reach peak performance, beyond the limits of metal weaponry.[1]

Due to Ancient Battle Axes++ being made of Ancient Technology, they will deal additional damage if they are used against Guardians. They will not burn when exposed to a Fire or Scorching Climate. However, they are unable to be picked up using the Magnesis Rune on the Sheikah Slate. They float when dropped in Water, and they do not attract Lightning during Thunderstorms or conduct Electricity.

Ancient Battle Axes++ belong to the Guardian Gear equipment archetype, a collection of Weapons that are wielded by Guardian Scouts.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_015"
Description
Internal name
Name
Life
Value
25
Description
Durability of the weapon
Name
Power
Value
60
Description
Damage dealt with the weapon
Name
SpHitActor
Value
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" Template:Table Note
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
1.3
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
5
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
15
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
6
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
12
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
52
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_015"
Internal name
Life
25
Durability of the weapon
Power
60
Damage dealt with the weapon
SpHitActor
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" Template:Table Note
Objects that receive additional damage from the weapon
SpHitRatio
1.3
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
5
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
15
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
6
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
12
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
52
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ガーディアンアクス++ (Gādian akusu ++) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
守護者之斧++ (Shǒuhùzhě zhī fǔ ++) (BotW) 
The People's Republic of China
ChineseSI
守护者之斧++ (Shǒuhùzhě zhī fǔ) (BotW)[6] 
The Kingdom of the Netherlands
Dutch
Nanobijl++ (BotW | HWAoC)[4][5] 
The French Republic
FrenchEU
Hache de Gardien 3.0 (BotW)Guardian Axe 3.0
The Federal Republic of Germany
German
Wächter-Axt ++ (BotW) 
The Italian Republic
Italian
Ascia da guardiano ++ (BotW)Guardian's axe ++
The Republic of Korea
Korean
가디언 액스++ (Gadieon aekseu++) (BotW) 
The Russian Federation
Russian
Страж-секира++ (Strazh-sekira++) (BotW) 
Latin America
SpanishLA
Hacha de guardián III (BotW) 
The Kingdom of Spain
SpanishEU
Hacha de guardián 3.0 (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Ancient Battle Axe++
    This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.
    " — Inventory (Breath of the Wild)
  2. "Ancient Battle Axe++
    This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 175
  4. "Nanobijl++" — Inventory (Breath of the Wild)
  5. "Nanobijl++" — Weapons (Hyrule Warriors: Age of Calamity)
  6. "守护者之斧++" — Inventory (Breath of the Wild)