Apothecary

From Zelda Wiki, the Zelda encyclopedia

The Apothecary is a store in the Bazaar that is used to create Mixtures and Potions for the Warriors in Hyrule Warriors.[1]

Features and Overview

 

The selection and quality of Potions and Mixtures is determined by how many Gold Skulltulas have been defeated, with new options being unlocked after more Illustration Pieces have been obtained.[2] The levels for the Apothecary are as follows:

Apothecary
Level Requirement Reward Effect
Level 1 Default  
Red Potion
Restores five hearts.
Level 2 2 Illustration Pieces  
Purple Potion
Restores five hearts and half of a Special Attack gauge.
Level 3 7 Illustration Pieces  
Blue Potion
Restores 10 hearts and half of a Special Attack gauge.
Level 4 25 Illustration Pieces  
Green Potion
Restores 10 hearts and all of a Special Attack gauge.
Level 5 50 Illustration Pieces  
Yellow Potion
Restores 15 hearts and 1.5 Special Attack gauges.

Potions from the Apothecary cannot be used if a Warrior has not crafted at least one Empty Bottle from the Badge Market. Mixtures are similar to Potions, albeit they must be prepared prior to battle and each Mixture only lasts for one battle. When consumed, Mixtures grant the Warriors a passive ability depending on the type of Mixture. Once a Mixture has been prepared and consumed, no other Mixture may be used among the Warriors, though the effect from Mixtures is universal.[3] After the effects from a Mixture have worn off, the Warriors may choose another Mixture for the subsequent battle. Although most Mixtures are unlocked via progression of the game, some Mixtures can only be obtained through downloadable content packs. These Mixtures are typically more costly to the Warriors, but provide long-lasting effects normally only temporarily seen during special occasions in battle, such as the ability to break through an enemy's shield without using Focus Spirit.

List of Mixtures

Mixture Effect Bazaar Level Cost
Weapon Drop I Weak boost to weapon-drop rate. Default 20 Bronze Materials
100 Rupees
Weapon Drop II Mid boost to weapon-drop rate. Level 2 5 Silver Materials
500 Rupees
Weapon Drop III Strong boost to weapon-drop rate. Level 4 1 Gold Material
1000 Rupees
Weapon Rank I Weak boost to dropped-weapon ranks. Level 3 20 Bronze Materials
300 Rupees
Weapon Rank II Mid boost to dropped-weapon ranks. Level 4 5 Silver Materials
1500 Rupees
Weapon Rank III Strong boost to dropped-weapon ranks. Level 5 1 Gold Material
3000 Rupees
Weapon Star I Weak boost to dropped-weapon stars. Default 20 Bronze Materials
400 Rupees
Weapon Star II Mid boost to dropped-weapon stars. Level 2 5 Silver Materials
2000 Rupees
Weapon Star III Strong boost to dropped-weapon stars. Level 5 1 Gold Material
4000 Rupees
Weapon Slot I Weak boost to dropped-weapon slots. Level 2 20 Bronze Materials
200 Rupees
Weapon Slot II Mid boost to dropped-weapon slots. Level 3 5 Silver Materials
1000 Rupees
Weapon Slot III Strong boost to dropped-weapon slots. Level 5 1 Gold Material
2000 Rupees
Empty Slot I Weak boost to weapon drops with empty skills. Level 4 20 Bronze Materials
500 Rupees
Empty Slot II Strong boost to weapon drops with empty skills. Level 5 1 Gold Material
1000 Rupees
Attack Skill I Weak boost to weapon drops with attack (ATK) skills. Level 3 20 Bronze Materials
200 Rupees
Attack Skill II Strong boost to weapon drops with attack (ATK) skills. Level 4 1 Gold Material
400 Rupees
Element Skill I Weak boost to weapon drops with element (ELE) skills. Level 3 20 Bronze Materials
400 Rupees
Element Skill II Strong boost to weapon drops with element (ELE) skills. Level 4 1 Gold Material
800 Rupees
VS Skill I Weak boost to weapon drops with VS skills. Level 3 20 Bronze Materials
1800 Rupees
VS Skill II Strong boost to weapon drops with VS skills. Level 4 1 Gold Material
3600 Rupees
Bonus Skill I Weak boost to weapon drops with bonus (BON) skills. Level 3 20 Bronze Materials
300 Rupees
Bonus Skill II Strong boost to weapon drops with bonus (BON) skills. Level 4 1 Gold Material
600 Rupees
KO Skill I Weak boost to weapon drops with KO skills. Level 3 20 Bronze Materials
1500 Rupees
KO Skill II Strong boost to weapon drops with KO skills. Level 4 1 Gold Material
3000 Rupees
Special Skill I Weak boost to weapon drops with special (SP) skills. Level 4 20 Bronze Materials
2000 Rupees
Special Skill II Strong boost to weapon drops with special (SP) skills. Level 5 1 Gold Material
4000 Rupees
Item Power Up   Items are permanently powered up for a battle. 100 Bronze Materials
30000 Rupees
Guard Breaker   Allows a warrior to break an enemy's guard. 150 Bronze Materials
40000 Rupees
SP Replenishing   The Special Attack gauge continually replenishes. 200 Bronze Materials
50000 Rupees

  — Introduced in the Twilight Princess DLC pack.

References

  1. "Visit the Apothecary to create a mixture for the next battle. The effects can be powerful, but very temporary." — Tutorial (Hyrule Warriors: Definitive Edition)
  2. "You've collected 50 or more illustration pieces! The Bazaar has reached maximum level! Potions have become more effective! More mixtures are available in the Apothecary!" — N/A (Hyrule Warriors)
  3. "You already drank a mixture. You cannot drink another while the previous one is in effect. The effects of a mixture only last for one battle." — N/A (Hyrule Warriors)