Castle Dungeon

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The Castle Dungeon is a recurring location in The Legend of Zelda series.(ALttP)[1][name references needed]

Features and Overview

A Link to the Past

After Link frees Princess Zelda from imprisonment in the dungeon of Hyrule Castle, which has been taken over by the betraying sorcerer, Agahnim,[2] she tells him of a way to escape safely; a secret passage in the Throne Room that leads to a Sanctuary.[3] Upon reaching the throne room, Link and Princess Zelda combine their efforts to push aside an ornamental shelf, revealing a pitch dark tunnel that was hidden behind it.[4] If Link doesn't possess a Lamp, the game will not allow the ornamental shelf to be pushed.

Entering the tunnel with Link's Lamp to light the way, it begins as a seemingly normal, yet unlit castle room, filled with Rats. Link will need to light the Torches to see the entirety of the rooms he progresses though. Running into looked Ropes, Keese and finding hidden keys for locked doors as they progress deeper until they find themselves trudging through a sewer area, located somewhere beneath the moat surrounding the castle. Navigating through this area eventually takes Link and Zelda to a well lit room with a pair of cracked walls that Link can break down later in the game with the Pegasus Shoes or Bombs to find a considerable amount of Rupees. To get back to this room later, Link must find a secret headstone in the Cemetery east of the Sanctuary.

Climbing a staircase in the room leads to a pair of rooms with wooden floorboards, the second of which contains two Lever Switches; one is a trap, while the other opens the way to the Sanctuary.[5] If Link pulls the wrong one, Ropes fall from the ceiling. After pulling the correct switch, Link and Princess Zelda step through to be greeted by the Sage who is waiting for them in the Sanctuary.

Minor Enemies

A Link Between Worlds



Minor Enemies

Other Appearances

A Link to the Past (Ishinomori)

The sewer passageway is also briefly featured in the A Link to the Past comic by Shotaro Ishinomori. After rescuing Princess Zelda from two Soldiers that were taking her away, the young hero and the princess wind up at a dead-end, but soon afterwards one of the castle walls mysteriously opens and reveals the path to the secret passage. Using a nearby Lantern, Link and Zelda advance through the passage to eventually reach the Sanctuary.

Trivia

  • The Castle Sewers from Twilight Princess are somewhat similar to the Sewer Passageway, although rather than using them to escape the castle, Link uses them to sneak inside.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Italian Republic
Italian
Prigioni del castello[6]Castle's prisons
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "CASTLE DUNGEON" — Credits (A Link to the Past)
  2. "Agahnim has seized control of the castle and is now trying to open the seven wise men's seal." — Princess Zelda (A Link to the Past)
  3. "There is a secret passage in the throne room that leads to Sanctuary. I'm sure the old man there will help us." — Princess Zelda (A Link to the Past)
  4. "That ornamental shelf should open. Do you have a light? It's pitch dark inside and you can't see without one. If you're ready, let's go! Help me push it from the left!" — Princess Zelda (A Link to the Past)
  5. "Sanctuary is just beyond that door. Pull the switch over there." — Princess Zelda (A Link to the Past)
  6. "Sono rinchiusa nelle prigioni del castello." — Princess Zelda (A Link to the Past, Italian localization)