Dragonbone Moblin Club

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Dragonbone Moblin Clubs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
272  (277Master Mode) Dragonbone Moblin Club
 
Description
The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.
Common Locations
Hebra Mountains
Eldin Mountains
Properties
Atk 45

Dragonbone Moblin Clubs are two-handed Weapons wielded by Enemies such as Black Moblins, Silver Moblins, Golden Moblins, and Stalmoblins. They are Moblin Clubs that have had ancient bones attached to them the make them more damaging in battle.[1] They are commonly found in the Hebra Mountains and Eldin Mountains. Dragonbone Moblin Clubs belong to the Moblin Gear equipment archetype, which is a series of Weapons crafted by Moblins.[3]

Dragonbone Moblin Clubs are not made out of metal, therefore equipping one will not attract Lightning during Thunderstorms or conduct Electricity. They are made of wood, however, and will consequently catch Fire when exposed to open flame or equipped in the Scorching Climate of Death Mountain. They will also float if they are dropped in Water, but the are unable to be picked up by the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_012"
Description
Internal name
Name
Life
Value
24
Description
Durability of the weapon
Name
Power
Value
45
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
10
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
5
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
11
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
20
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
6
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
11
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
38
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
99
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

  Names in Other Regions  
LanguageNamesMeanings
Dutch
Moblin-bottenknots[5]Moblin Bone Club
FrenchEUEuropean
Draco-batte moblin[4] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 Dragonbone Moblin Club
    The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.
    — Inventory (Breath of the Wild)
  2. Dragonbone Moblin Club
    The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.
    — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. Draco-batte moblin — Allies (Hyrule Warriors: Age of Calamity)
  5. Moblin-bottenknots — Weapons (Hyrule Warriors: Age of Calamity)