Lizal Boomerang

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Lizal Boomerangs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][name references needed][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
224  (229Master Mode) Lizal Boomerang
 
Description
A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.
Common Locations
Lake Hylia
Lanayru Wetlands
Properties
Atk 14

Lizal Boomerangs are Weapons favored by Lizalfos that can be used for either melee or thrown attacks.[1] They belong to the Lizalfos Gear equipment archetype, which includes all Weapons created by Lizalfos.[3] Though they are most commonly used by regular Lizalfos, Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos can also use these Weapons early on. When thrown, Link must catch the Boomerang before it returns to him, or else he will take damage. They can be found around Lake Hylia and in the Lanayru Wetlands.

As metal Weapons, Lizal Boomerangs will spark and attract Lightning when equipped during Thunderstorms, and they are capable of conducting Electricity. They will sink when dropped in Water, however, they can also be picked up using the Magnesis Rune on the Sheikah Slate. Finally, they will not burn when exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_007"
Description
Internal name
Name
Life
Value
17
Description
Durability of the weapon
Name
Power
Value
14
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
true
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
false
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
4
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
9
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
5
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
9
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
1500.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
10
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
24
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
363  Lizal Boomerang
 
Description
A curved sword favored by the Lizalfos. It's made of metal so it can safely be used near fire. If you throw it, it will return to you.
Common Locations
Hebra Mountains
Mount Lanayru
Properties
Atk: 8


Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

  Names in Other Regions  
LanguageNames
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To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 Lizal Boomerang
    A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.
    — Inventory (Breath of the Wild)
  2. Lizal Boomerang
    A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang.
    — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
Boomerangs
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A Link Between Worlds
Breath of the Wild and Tears of the Kingdom
Other