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Rusty Claymore
Rusty Claymores are recurring Items in The Legend of Zelda series.[1][2][3]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
262
(267Master Mode) Rusty Claymore |
Description |
Common Locations Eldin Canyon | |
Properties |
Rusty Claymores are two-handed Weapons known for their low durability.[1] They are commonly found in Hyrule Field and Eldin Canyon, either abandoned or being used by Enemies. They also have a chance of appearing in Treasure Chests that spawn from scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune.
If a Rusty Claymore is placed in front of a Rock Octorok, it will inhale the sword and then spit out its cleaned counterpart.[4] There is a 50% chance for a Traveler's Claymore, a 35% for a Soldier's Claymore, a 10% chance for a Knight's Claymore, and a 5% chance for a Royal Claymore.
Since they are made of metal, Rusty Claymores will conduct Electricity and attract Lightning if equipped during a Thunderstorm. They are also unable to burn when exposed to Fire or a Scorching Climate. They will sink if they are dropped in Water, but they can be picked up using the Magnesis Rune.
Rusty Claymores are part of the Rusty Gear equipment archetype, which consists of Weapons that have been left exposed to the elements.[4]
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Lsword_020" |
Description | Internal name |
Name | Life |
Value | 10 |
Description | Durability of the weapon |
Name | Power |
Value | 12 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 6 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 11 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 1 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 12 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 22 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 3 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 5 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | -1 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | -1 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_020" | Internal name |
Life | 10 | Durability of the weapon |
Power | 12 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 6 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 11 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 12 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 22 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 5 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | -1 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | -1 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Rusty Claymores are set to return as Two-Handed Weapons that can be wielded by some Enemies.
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
錆びた両手剣 (Sabita ryōte ken) | ||
生鏽的雙手劍 (Shēng xiù de shuāngshǒu jiàn) | ||
Verroest slagzwaard[5] | Rusty Broadsword | |
Espadon rouillé | ||
Rostiger | ||
Spadone arrugginito | ||
녹슨 양손검 (Nokseun yangson-geom) | ||
Ржавый клеймор (Rzhavyy kleymor) | ||
Mandoble oxidado | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Rusty Claymore icon from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Rusty Claymore
— Inventory (Breath of the Wild)
A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes. - ↑
Rusty Claymore
— Allies (Hyrule Warriors: Age of Calamity)
A weapon left unmaintained for so long, it has rusted right through, making it unusable in battle. - ↑
Rusty Claymore
— Inventory (Tears of the Kingdom)
A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes. - ↑ 4.0 4.1 Creating a Champion, Dark Horse Books, pg. 169
- ↑
Veroest slagzwaard
— Inventory (Breath of the Wild)