Location and Uses
In Zelda's Adventure, the Harp is found in a tunnel north of the Mobilin's Head Inn, which connects between the Plain of Andor and the Seacoast Plain. Playing the Harp allows Princess Zelda to warp back to the beginning of a dungeon.
In Hyrule Warriors, the Harp is a class of Weapon used by Sheik. It is associated with Lightning. However, Sheik can play up to five songs that are associated to each Element in Hyrule Warriors, which produces unique attacks that correspond to the Element when the Strong Attack button is pressed. These songs are: "Serenade of Water", which is Water; the "Bolero of Fire", which is Fire; the "Song of Storms", which is Lightning; the "Nocturne of Shadows", which is Darkness; and the "Prelude of Light", which is Light. While the Harp is her main Weapon, Sheik also uses kunais as part of her moveset.
The default Harp is the Goddess's Harp, which is modeled after its namesake. The second form of the Harp is the Typhoon Harp. The third form of the Harp is the Triforce Harp.
The Lv.★ Harp is the 8-Bit Stepladder, which is based on the Stepladder from The Legend of Zelda. It was added to Hyrule Warriors with the Master Quest Pack DLC. In Hyrule Warriors: Definitive Edition, instead of appearing as a separate Weapon, the 8-Bit Stepladder replaces the Shining Harp when the "8-Bit Weapons" Setting is turned on in Game Settings within the Settings menu.
|Weapon||Number of Stars|
|Lv.★ (HW | HWDE)||
|Lv.4 (HWL | HWDE)||
Triforce Harp +
|Lv.4+ (HWL | HWDE)||
|X||The effect varies depending on the element:|
Normal: Sheik performs a weak blast of energy.
Water: Sheik plays the Serenade of Water, protecting her with a water shield that can take up to 1600 HP (four hearts) of damage.
Fire: Sheik plays the Bolero of Fire, creating a fire sigil that explodes after a few seconds.
Lightning: Sheik plays the Song of Storms, creating a lightning whirlwind around her that deals damage to any enemy it touches.
Darkness: Sheik plays the Nocturne of Shadows, creating a vortex of darkness that sucks in nearby enemies.
Light: Sheik plays the Prelude of Light, which generates a triangle of light that regenerates her Special gauge.
|Y X||Sheik creates a water tornado that sucks in enemies. Imbues Water.|
|Y Y X||Sheik has a fiery boulder slam down in front of her. Imbues Fire.|
|Y Y Y X||Sheik leaps in the air and generates a slash of lightning. Imbues Lightning.|
|Y Y Y Y X||Sheik leaps up and crashes down on the enemy, her blades cloaked in darkness. Imbues Darkness.|
|Y Y Y Y Y X||Sheik performs a strum that generates a shockwave of light. Imbues Light.|
|Y Y Y Y Y Y Y||Sheik performs a barrage of kicks and kunai slashes, ending with her throwing a cluster of kunai and a final slash.|
Weak Point Smash
Against commander enemies, Sheik rapidly slashes away at the enemies caught in the attack's radius with her kunai, before turning her back at them and finishing the blow with a powerful sound wave strummed from her Harp. Against Giant Bosses, Sheik uppercuts the monster with her kunai before disappearing and reappearing in the air, coming down with a double kunai stab at the foe.
Sheik hovers over the ground, while several crystal Harps float in a ring around her. She then strums the Harp, causing a rainbow-colored ring of light to expand and contract, bouncing enemies in and out. The final strum flings enemies away. This attack deals damage in wide circle around Sheik and carries no Element.
Upon activation, Sheik focuses her power in her Harp and then bursts in Lightning energy. The Focus Spirit Attack has Sheik turns her back at the enemies in front of her and play "Minuet of Forest", causing a small forest of trees to grow beneath the enemies' feet. When the Focus Spirit Gauge is depleted, Sheik spins two kunai in her hands and then unleashes Lightning energy around her.
- Other Warriors make use of the Harp in certain Adventure Mode battles in Hyrule Warriors:
|Other users of the Harp|
- "Harp The magical harp is known also to have the power of teleportarion. It is rumored that, in shrines, it can be used to go back to the beginning of a shrine." (Zelda's Adventure manual, pg. 4)