Added Effect
Added Effects,(BotWBreath of the Wild | TotKTears of the Kingdom)[1][2] also known as Effects,(TotKTears of the Kingdom)[3] are a recurring mechanic in The Legend of Zelda series.[name references needed]
Overview
Added Effects are a type of buff that Link can acquire by consuming Meals and Elixirs, or by equipping various pieces of Armor. They can buff Link in a variety of ways, from increasing his movement speed, to augmenting his combat prowess.[3][4] Most Added Effects obtained through Meals or Elixirs will have a limited duration, determined by the Ingredients of the dish, while Added Effects obtained via Armor will be available for as long as the Armor piece is equipped. Some Added Effects can have different levels of potency, increasing their effectiveness. Certain Added Effects can stack to up to three total levels of potency, while others cap at one or two levels.
When active, most Added Effects will be shown in the Inventory to the left of Link's model. The current level of potency, the max possible level, and the Added Effect's name and icon will all be displayed. Outside of the Inventory, active Meal or Elixir buffs will be shown below Link's Life Gauge, provided that the Pro HUD option is disabled. Some Added Effects are not shown directly in the Inventory when active, but their existence may be indicated by an Item's description.
Link can only have one type of duration-based Added Effect from Meals or Elixirs active at a time. However, Added Effects can stack between Meals or Elixirs and Armor. This means that Link can have up to four different active buffs shown in the Inventory at a time, or if he has two pieces of Attack Up Armor equipped, he can consume a Meal or Elixir that grants a level one Attack Up Effect for a total of three levels.
Set Bonuses
Set Bonuses are a rarer type of Added Effect obtained exclusively through certain Armor Sets.
Breath of the Wild
In Breath of the Wild, there are 18 Added Effects that are visible in the Inventory when active and 13 that are hidden, totaling to 31 different Added Effects.
In the Memory "Silent Princess", Zelda finds a Hot-Footed Frog and tells Link about its special properties,[5][6] referencing the Speed Up Effect that an Elixir made with a Hot-Footed Frog can provide.
List of Added Effects
Added Effect | |
---|---|
Found On/Obtained From | |
Description | Increases Link's attack power by 20%, 30% and 50% for levels one, two and three respectively. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's climbing speed by 20%, 30%, and 40% for levels one, two, and three respectively. Stamina drain is increased to match, meaning the Effect does not increase the total distance that can be climbed. Stacks multiplicatively with Sideways Climbing Speed Up. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking damage due to Freezing Climates. Some environments require a higher Effect level. Does not affect damage taken from Ice, Ice-based attacks, or freezing water. Caps at level two. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's Defense stat by 4, 12, and 24 for levels one, two, and three respectively. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Fully restores Link's health and provides him with extra yellow Hearts that absorb damage. These Hearts cannot be restored once used, but they can be replaced by reapplying the Effect. The total amount of Hearts in Link's Life Gauge cannot exceed 30. |
Added Effect | |
Found On/Obtained From | |
Description | Fully restores Link's Stamina and provides him with extra yellow rings of Stamina, which are consumed after his green Stamina rings run out. This extra Stamina is consumed on use, but can be restored by reapplying the Added Effect. Link can have up to two rings of extra Stamina. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking damage due to Scorching Climates. Some environments require a higher Effect level. Does not affect damage taken from Extremely Hot Zones, Fire, Fire-based attacks, or Lava. Caps at level two. |
Added Effect | |
Found On/Obtained From | |
Description | Decreases the damage Link takes from Guardian enemies by 20%, 30%, and 50% for levels one, two, and three respectively. The damage reduction is calculated after Link's total Defense stat is subtracted from the damage of the Enemy attack. Does not affect damage from non-Guardian enemies wielding Ancient Weapons. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking damage due to Extremely Hot Zones. Some environments require a higher Effect level. Does not affect damage taken from Scorching Climates, Fire, Fire-based attacks, or Lava. Caps at level two. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking any damage from Electricity or Lightning strikes, and prevents any negative effects from either, such as being knocked back or disarmed. |
Added Effect | |
Found On/Obtained From | |
Description | Removes the 20% movement penalty from moving on Sand. |
Added Effect | |
Found On/Obtained From | |
Description | Reduces the damage Link takes from Electricity by 33%, 66%, and 100% for levels one, two, and three respectively. The level three Effect also prevents Link from dropping held Equipment. Does not affect the explosion damage from Lightning strikes. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Removes the 20% movement penalty from moving on Snow. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's running speed by 10%, 20%, and 30% for levels one, two, and three respectively. Mimics Climb Speed Up and Swim Speed Up and stacks with them, up to their level cap. Speed Up caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Restores Link's Stamina. |
Added Effect | |
Found On/Obtained From | |
Description | Reduces the sound Link makes by 20%, 40%, and 70% for levels one, two, and three respectively. Does not affect visual detection by enemies. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's swimming speed by 30%, 60%, and 100% for levels one, two, and three respectively. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking any damage from Ice-based attacks, as well as preventing him from being frozen. Does not protect against damage from Freezing Climates or freezing water. |
Added Effect | Found On/Obtained From | Description |
---|---|---|
Increases Link's attack power by 20%, 30% and 50% for levels one, two and three respectively. Caps at level three. | ||
Increases Link's climbing speed by 20%, 30%, and 40% for levels one, two, and three respectively. Stamina drain is increased to match, meaning the Effect does not increase the total distance that can be climbed. Stacks multiplicatively with Sideways Climbing Speed Up. Caps at level three. | ||
Prevents Link from taking damage due to Freezing Climates. Some environments require a higher Effect level. Does not affect damage taken from Ice, Ice-based attacks, or freezing water. Caps at level two. | ||
Increases Link's Defense stat by 4, 12, and 24 for levels one, two, and three respectively. Caps at level three. | ||
Fully restores Link's health and provides him with extra yellow Hearts that absorb damage. These Hearts cannot be restored once used, but they can be replaced by reapplying the Effect. The total amount of Hearts in Link's Life Gauge cannot exceed 30. | ||
Fully restores Link's Stamina and provides him with extra yellow rings of Stamina, which are consumed after his green Stamina rings run out. This extra Stamina is consumed on use, but can be restored by reapplying the Added Effect. Link can have up to two rings of extra Stamina. | ||
Prevents Link from taking damage due to Scorching Climates. Some environments require a higher Effect level. Does not affect damage taken from Extremely Hot Zones, Fire, Fire-based attacks, or Lava. Caps at level two. | ||
Decreases the damage Link takes from Guardian enemies by 20%, 30%, and 50% for levels one, two, and three respectively. The damage reduction is calculated after Link's total Defense stat is subtracted from the damage of the Enemy attack. Does not affect damage from non-Guardian enemies wielding Ancient Weapons. Caps at level three. | ||
Prevents Link from taking damage due to Extremely Hot Zones. Some environments require a higher Effect level. Does not affect damage taken from Scorching Climates, Fire, Fire-based attacks, or Lava. Caps at level two. | ||
Prevents Link from taking any damage from Electricity or Lightning strikes, and prevents any negative effects from either, such as being knocked back or disarmed. | ||
Removes the 20% movement penalty from moving on Sand. | ||
Reduces the damage Link takes from Electricity by 33%, 66%, and 100% for levels one, two, and three respectively. The level three Effect also prevents Link from dropping held Equipment. Does not affect the explosion damage from Lightning strikes. Caps at level three. | ||
Removes the 20% movement penalty from moving on Snow. | ||
Increases Link's running speed by 10%, 20%, and 30% for levels one, two, and three respectively. Mimics Climb Speed Up and Swim Speed Up and stacks with them, up to their level cap. Speed Up caps at level three. | ||
Restores Link's Stamina. | ||
Reduces the sound Link makes by 20%, 40%, and 70% for levels one, two, and three respectively. Does not affect visual detection by enemies. Caps at level three. | ||
Increases Link's swimming speed by 30%, 60%, and 100% for levels one, two, and three respectively. Caps at level three. | ||
Prevents Link from taking any damage from Ice-based attacks, as well as preventing him from being frozen. Does not protect against damage from Freezing Climates or freezing water. |
List of Hidden Added Effects
Effect Name | |
---|---|
Found On/Obtained From | |
Description | Increases the attack power of Ancient Weapons by 20%. This stacks multiplicatively with the Attack Up Effect. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Bokoblins and Stalkoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Combines the Disguise Effects of the Bokoblin Mask, Moblin Mask, Lizalfos Mask, and Lynel Mask. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Reacts visually and audibly when near an unsolved Korok Seed Puzzle. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Lizalfos and Stalizalfos from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Temporarily prevents Lynels from attacking Link. They will attack Link after a short time, or sooner if he shows aggression, such as by swinging a weapon or using the Camera. The Effect will also end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the attack power of the Master Sword's Sword Beam attack by 50%, stacking with the attack power increase granted when the Master Sword is awakened. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Moblins and Stalmoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Displays Enemy numerical Health values above their Life Gauge, as well as automatically displaying Enemy Life Gauges once Link is close enough, instead of only when the Enemy has taken damage. |
Effect Name | |
Found On/Obtained From | |
Description | Increases Link's horizontal climbing speed by up to 70%, depending on the angle of the direction Link is climbing. Stacks multiplicatively with Climb Speed Up. |
Effect Name | |
Found On/Obtained From | |
Description | Allows Link to perform a spin attack with the Y button wile swimming. The spin attack does five damage, and can reflect some Enemy projectiles. |
Effect Name | |
Found On/Obtained From | |
Description | Allows Link to climb up waterfalls when swimming near their base. Upon reaching the top of the waterfall, Link will launch up above the top and automatically open the Paraglider. During the climb, Link will be unable to move sideways or interrupt it early, unless the armor is unequipped. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the acceleration rate of Rafts. |
Effect Name | Found On/Obtained From | Description |
---|---|---|
Increases the attack power of Ancient Weapons by 20%. This stacks multiplicatively with the Attack Up Effect. | ||
Prevents Bokoblins and Stalkoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Combines the Disguise Effects of the Bokoblin Mask, Moblin Mask, Lizalfos Mask, and Lynel Mask. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Reacts visually and audibly when near an unsolved Korok Seed Puzzle. | ||
Prevents Lizalfos and Stalizalfos from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Temporarily prevents Lynels from attacking Link. They will attack Link after a short time, or sooner if he shows aggression, such as by swinging a weapon or using the Camera. The Effect will also end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Increases the attack power of the Master Sword's Sword Beam attack by 50%, stacking with the attack power increase granted when the Master Sword is awakened. | ||
Prevents Moblins and Stalmoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Displays Enemy numerical Health values above their Life Gauge, as well as automatically displaying Enemy Life Gauges once Link is close enough, instead of only when the Enemy has taken damage. | ||
Increases Link's horizontal climbing speed by up to 70%, depending on the angle of the direction Link is climbing. Stacks multiplicatively with Climb Speed Up. | ||
Allows Link to perform a spin attack with the Y button wile swimming. The spin attack does five damage, and can reflect some Enemy projectiles. | ||
Allows Link to climb up waterfalls when swimming near their base. Upon reaching the top of the waterfall, Link will launch up above the top and automatically open the Paraglider. During the climb, Link will be unable to move sideways or interrupt it early, unless the armor is unequipped. | ||
Increases the acceleration rate of Rafts. |
Tears of the Kingdom
Of the 31 Added Effects available in Breath of the Wild, 28 of them return in Tears of the Kingdom. With the addition of new Armor pieces and Ingredients, there are 17 new Added Effects, eight of which are hidden. The glowing effect of the Radiant Set also received the name NightGlow
. The Effects "Guardian Resist Up", "AncientPowUp
", and "See Enemy HP" are no longer available within Tears of the Kingdom. With 27 visible Effects and 19 hidden Effects available, there are 46 different Added Effects present in Tears of the Kingdom. Several Added Effects were renamed or received small changes, such as the new mobility options for the Swim Up Waterfalls Effect.
In Tears of the Kingdom, Link can find several Wells containing Notes on Tables written by Aurie Taamu. The Note on the Table in the Outskirt Hill Well describes the chef's experience eating a Meal made with Fire Fruit. The dish caused his strength to "light up like a flambé", enabling him to defeat monsters with ease, but did not protect him against the desert heat.[7] This effect is known as Hot Weather Attack, which amplifies Link's attacks with Fire when in unbearably hot climates.
In the Side Quest "Gloom-Borne Illness", Lasli's grandmother Nanna has fallen ill from Gloom sickness. If Link speaks to Lasli, she will explain to him that she has been trying to cook a Veggie Porridge to help cure the effects of the Gloom, but that she cannot find an Ingredient that works.[8] If Link cooks a Sunny Veggie Porridge and speaks to Lasli, he can give it to her so that she can use its Gloom Recovery Effect to cure her grandmother.[9][10]
List of Added Effects
Added Effect | |
---|---|
Found On/Obtained From | |
Description | Increases Link's attack power by 20%, 30% and 50% for levels one, two and three respectively. Applies twice multiplicatively for thrown weapons. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's climbing speed by 20%, 30%, and 40% for levels one, two, and three respectively. Stamina drain is increased to match, meaning the Effect does not increase the total distance that can be climbed. Stacks multiplicatively with Sideways Climbing Speed Up. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking damage due to Freezing Climates. Some environments require a higher Effect level. Does not affect damage taken from Ice, Ice-based attacks, or freezing water. Caps at level two. |
Added Effect | |
Found On/Obtained From | |
Description | When in Freezing Climates, Link's charge attacks and combo finishers will generate an ice-based area of effect. In addition to the damage the Enemy will receive by default from the element, the area of effect has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the area of effect by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the area of effect by 100% for combo finishers and 66% for charge attacks. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's Defense stat by 4, 12, and 24 for levels one, two, and three respectively. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Decreases Energy Cell consumption rate of Zonai Devices by 20%, 35%, and 50% for levels one, two, and three respectively. Does not affect the energy consumption rate of Batteries or Big Batteries. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Fully restores Link's health and provides him with extra yellow Hearts that absorb damage. These Hearts cannot be restored once used, but they can be replaced by reapplying the Added Effect. The total amount of Hearts in Link's Life Gauge cannot exceed 40. If Link receives Gloom damage from any source, any extra Hearts he has will all be consumed at once, after which his Heart Containers will be damaged as normal. |
Added Effect | |
Found On/Obtained From | |
Description | Fully restores Link's Stamina and provides him with extra yellow rings of Stamina, to be consumed after his green Stamina rings run out. This extra Stamina is consumed on use, but can be restored by reapplying the Added Effect. In Tears of the Kingdom, Link can have up to 2.4 rings of extra Stamina, but only two rings will be visible. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking damage due to Scorching Climates. Some environments require a higher Effect level. Does not affect damage taken from Extremely Hot Zones, Fire, Fire-based attacks, or Lava. Caps at level two. |
Added Effect | |
Found On/Obtained From | |
Description | Restores Hearts that have been damaged by Gloom. |
Added Effect | |
Found On/Obtained From | |
Description | Provides Link with teal fake Hearts that take Gloom damage before the Heart Containers in his Life Gauge do. These fake Hearts automatically heal over time when Link is safe from Gloom, even in the Depths. They only protect Link from the Gloom found in the environment, or from Gloom damage dealt by Gloom Spawn, not from Enemy attacks that deal Gloom damage on hit. When the Effect is first applied or when loading a save with the Effect active, the fake Hearts will start out damaged before healing as normal. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Causes Link to emit Light, illuminating environments shrouded by darkness. The Effect's intensity and radius increases at higher levels. The Light has no effect on Enemies or Objects, nor can it restore Hearts that have been damaged by Gloom. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking damage due to Extremely Hot Zones. Some environments require a higher Effect level. Does not affect damage taken from Scorching Climates, Fire, Fire-based attacks, or Lava. Caps at level two. |
Added Effect | |
Found On/Obtained From | |
Description | When in Extremely Hot Zones or Scorching Climates, Link's charge attacks and combo finishers will generate a Fire-based area of effect. In addition to the damage the Enemy will receive by default from the element, the area of effect has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the area of effect by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the area of effect by 100% for combo finishers and 66% for charge attacks. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking any damage from Electricity or Lightning strikes, and prevents any negative effects from either, such as being knocked back or disarmed. |
Added Effect | |
Found On/Obtained From | |
Description | Uses Rupees to shield Link from damage. After subtracting Link's current defense stat from the damage of an Enemy attack, this Effect negates up to 12 damage points (3 Hearts) per level of potency. Each damage point negated costs 10 Rupees. Does not protect against Gloom damage from either the environment or Enemy attacks. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Removes the 20% movement penalty from moving on Sand. Does not affect movement speed on Quicksand. |
Added Effect | |
Found On/Obtained From | |
Description | Reduces the damage Link takes from Electricity by 33%, 66%, and 100% for levels one, two, and three respectively. The level three Effect also prevents Link from dropping held Equipment. Does not affect the explosion damage from Lightning strikes. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's horizontal movement speed while skydiving by 50%, 100%, and 150% for levels one, two, and three respectively. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | When climbing on slippery surfaces, increases the time until Link slips to 6 seconds, 8 seconds, and 10 seconds for levels one, two, and three respectively. Does not prevent Link from slipping immediately after jumping while climbing. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Removes the 20% movement penalty from moving on Snow. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's running speed by 10%, 20%, and 30% for levels one, two, and three respectively. Mimics Climb Speed Up and Swim Speed Up and stacks with them, up to their level cap. Does not affect movement speed while skydiving. Speed Up caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Restores Link's Stamina. |
Added Effect | |
Found On/Obtained From | |
Description | Reduces the sound Link makes by 20%, 40%, and 70% for levels one, two, and three respectively. Does not affect visual detection by enemies. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | When in a Thunderstorm, Link's charge attacks and combo finishers will generate a shock-based area of effect. In addition to the damage the Enemy will receive by default from the element, the area of effect has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the area of effect by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the area of effect by 100% for combo finishers and 66% for charge attacks. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Increases Link's swimming speed by 30%, 60%, and 100% for levels one, two, and three respectively. Caps at level three. |
Added Effect | |
Found On/Obtained From | |
Description | Prevents Link from taking any damage from Ice-based attacks, as well as preventing him from being frozen. Does not protect against damage from Freezing Climates or freezing water. |
Added Effect | Found On/Obtained From | Description |
---|---|---|
Increases Link's attack power by 20%, 30% and 50% for levels one, two and three respectively. Applies twice multiplicatively for thrown weapons. Caps at level three. | ||
Increases Link's climbing speed by 20%, 30%, and 40% for levels one, two, and three respectively. Stamina drain is increased to match, meaning the Effect does not increase the total distance that can be climbed. Stacks multiplicatively with Sideways Climbing Speed Up. Caps at level three. | ||
Prevents Link from taking damage due to Freezing Climates. Some environments require a higher Effect level. Does not affect damage taken from Ice, Ice-based attacks, or freezing water. Caps at level two. | ||
When in Freezing Climates, Link's charge attacks and combo finishers will generate an ice-based area of effect. In addition to the damage the Enemy will receive by default from the element, the area of effect has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the area of effect by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the area of effect by 100% for combo finishers and 66% for charge attacks. Caps at level three. | ||
Increases Link's Defense stat by 4, 12, and 24 for levels one, two, and three respectively. Caps at level three. | ||
Decreases Energy Cell consumption rate of Zonai Devices by 20%, 35%, and 50% for levels one, two, and three respectively. Does not affect the energy consumption rate of Batteries or Big Batteries. Caps at level three. | ||
Fully restores Link's health and provides him with extra yellow Hearts that absorb damage. These Hearts cannot be restored once used, but they can be replaced by reapplying the Added Effect. The total amount of Hearts in Link's Life Gauge cannot exceed 40. If Link receives Gloom damage from any source, any extra Hearts he has will all be consumed at once, after which his Heart Containers will be damaged as normal. | ||
Fully restores Link's Stamina and provides him with extra yellow rings of Stamina, to be consumed after his green Stamina rings run out. This extra Stamina is consumed on use, but can be restored by reapplying the Added Effect. In Tears of the Kingdom, Link can have up to 2.4 rings of extra Stamina, but only two rings will be visible. | ||
Prevents Link from taking damage due to Scorching Climates. Some environments require a higher Effect level. Does not affect damage taken from Extremely Hot Zones, Fire, Fire-based attacks, or Lava. Caps at level two. | ||
Restores Hearts that have been damaged by Gloom. | ||
Provides Link with teal fake Hearts that take Gloom damage before the Heart Containers in his Life Gauge do. These fake Hearts automatically heal over time when Link is safe from Gloom, even in the Depths. They only protect Link from the Gloom found in the environment, or from Gloom damage dealt by Gloom Spawn, not from Enemy attacks that deal Gloom damage on hit. When the Effect is first applied or when loading a save with the Effect active, the fake Hearts will start out damaged before healing as normal. Caps at level three. | ||
Causes Link to emit Light, illuminating environments shrouded by darkness. The Effect's intensity and radius increases at higher levels. The Light has no effect on Enemies or Objects, nor can it restore Hearts that have been damaged by Gloom. Caps at level three. | ||
Prevents Link from taking damage due to Extremely Hot Zones. Some environments require a higher Effect level. Does not affect damage taken from Scorching Climates, Fire, Fire-based attacks, or Lava. Caps at level two. | ||
When in Extremely Hot Zones or Scorching Climates, Link's charge attacks and combo finishers will generate a Fire-based area of effect. In addition to the damage the Enemy will receive by default from the element, the area of effect has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the area of effect by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the area of effect by 100% for combo finishers and 66% for charge attacks. Caps at level three. | ||
Prevents Link from taking any damage from Electricity or Lightning strikes, and prevents any negative effects from either, such as being knocked back or disarmed. | ||
Uses Rupees to shield Link from damage. After subtracting Link's current defense stat from the damage of an Enemy attack, this Effect negates up to 12 damage points (3 Hearts) per level of potency. Each damage point negated costs 10 Rupees. Does not protect against Gloom damage from either the environment or Enemy attacks. Caps at level three. | ||
Removes the 20% movement penalty from moving on Sand. Does not affect movement speed on Quicksand. | ||
Reduces the damage Link takes from Electricity by 33%, 66%, and 100% for levels one, two, and three respectively. The level three Effect also prevents Link from dropping held Equipment. Does not affect the explosion damage from Lightning strikes. Caps at level three. | ||
Increases Link's horizontal movement speed while skydiving by 50%, 100%, and 150% for levels one, two, and three respectively. Caps at level three. | ||
When climbing on slippery surfaces, increases the time until Link slips to 6 seconds, 8 seconds, and 10 seconds for levels one, two, and three respectively. Does not prevent Link from slipping immediately after jumping while climbing. Caps at level three. | ||
Removes the 20% movement penalty from moving on Snow. | ||
Increases Link's running speed by 10%, 20%, and 30% for levels one, two, and three respectively. Mimics Climb Speed Up and Swim Speed Up and stacks with them, up to their level cap. Does not affect movement speed while skydiving. Speed Up caps at level three. | ||
Restores Link's Stamina. | ||
Reduces the sound Link makes by 20%, 40%, and 70% for levels one, two, and three respectively. Does not affect visual detection by enemies. Caps at level three. | ||
When in a Thunderstorm, Link's charge attacks and combo finishers will generate a shock-based area of effect. In addition to the damage the Enemy will receive by default from the element, the area of effect has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the area of effect by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the area of effect by 100% for combo finishers and 66% for charge attacks. Caps at level three. | ||
Increases Link's swimming speed by 30%, 60%, and 100% for levels one, two, and three respectively. Caps at level three. | ||
Prevents Link from taking any damage from Ice-based attacks, as well as preventing him from being frozen. Does not protect against damage from Freezing Climates or freezing water. |
List of Hidden Added Effects
Effect Name | |
---|---|
Found On/Obtained From | |
Description | Combines the Disguise Effects of the Bokoblin Mask, Horriblin Mask, Moblin Mask, Lizalfos Mask, and Lynel Mask. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Bokoblins, Stalkoblins, and Boss Bokoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Horriblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Lizalfos and Stalizalfos from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Temporarily prevents Lynels from attacking Link. They will attack Link after a short time, or sooner if he shows aggression, such as by swinging a weapon or using the Camera. The Effect will also end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Prevents Moblins and Stalmoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. |
Effect Name | |
Found On/Obtained From | |
Description | Reacts visually and audibly when near an unsolved Korok Seed Puzzle. |
Effect Name | |
Found On/Obtained From | |
Description | Allows Link to use the Master Sword's Sword Beam at any health. |
Effect Name | |
Found On/Obtained From | |
Description | Increases Link's horizontal climbing speed by up to 70%, depending on the angle of the direction Link is climbing. Stacks multiplicatively with Climb Speed Up. |
Effect Name | |
Found On/Obtained From | |
Description | Allows Link to perform a spin attack with the Y button wile swimming. The spin attack does five damage, and can reflect some Enemy projectiles. |
Effect Name | |
Found On/Obtained From | |
Description | Allows Link to climb up waterfalls. Upon reaching the top of the waterfall, Link will launch up above the top, and if the Paraglider has been obtained, automatically open it. In Tears of the Kingdom, this ability has been altered to allow Link to begin climbing the waterfall by entering it midair, move sideways while climbing, and jump backwards out of the waterfall early. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the amount of time that Link will be wet when exposed to water by 25%, 42.86%, and 100% for levels one, two, and three respectively. Caps at level three. |
Effect Name | |
Found On/Obtained From | |
Description | Causes the armor to glow between the in-game hours of 9pm-5am. This does not illuminate the area around Link. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the base attack power of Yunobo's avatar, stacking with the increase given by the Solemn Vow of Yunobo, Sage of Fire. Does not affect the cooldown of Yunobo's Power of Fire, but does increase its damage, as the ability uses the base attack power stat. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the base attack power of Riju's avatar, stacking with the increase given by the Solemn Vow of Riju, Sage of Lightning. Does not affect the cooldown or attack power of Riju's Power of Lightning. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the base attack power of Mineru's Construct, stacking with the increase given by the Solemn Vow of Mineru, Sage of Spirit. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the base attack power of Sidon's avatar, stacking with the increase given by the Solemn Vow of Sidon, Sage of Water. Does not affect the cooldown or attack power of Sidon's Power of Water. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the base attack power of Tulin's avatar, stacking with the increase given by the Solemn Vow of Tulin, Sage of Wind. Does not affect the cooldown of Tulin's Power of Wind. |
Effect Name | |
Found On/Obtained From | |
Description | Increases the acceleration rate of Vehicles with Sails. |
Effect Name | Found On/Obtained From | Description |
---|---|---|
Combines the Disguise Effects of the Bokoblin Mask, Horriblin Mask, Moblin Mask, Lizalfos Mask, and Lynel Mask. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Prevents Bokoblins, Stalkoblins, and Boss Bokoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Prevents Horriblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Prevents Lizalfos and Stalizalfos from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Temporarily prevents Lynels from attacking Link. They will attack Link after a short time, or sooner if he shows aggression, such as by swinging a weapon or using the Camera. The Effect will also end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Prevents Moblins and Stalmoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The Effect will end early if an Enemy that is not affected by the disguise begins to attack Link. | ||
Reacts visually and audibly when near an unsolved Korok Seed Puzzle. | ||
Allows Link to use the Master Sword's Sword Beam at any health. | ||
Increases Link's horizontal climbing speed by up to 70%, depending on the angle of the direction Link is climbing. Stacks multiplicatively with Climb Speed Up. | ||
Allows Link to perform a spin attack with the Y button wile swimming. The spin attack does five damage, and can reflect some Enemy projectiles. | ||
Allows Link to climb up waterfalls. Upon reaching the top of the waterfall, Link will launch up above the top, and if the Paraglider has been obtained, automatically open it. In Tears of the Kingdom, this ability has been altered to allow Link to begin climbing the waterfall by entering it midair, move sideways while climbing, and jump backwards out of the waterfall early. | ||
Increases the amount of time that Link will be wet when exposed to water by 25%, 42.86%, and 100% for levels one, two, and three respectively. Caps at level three. | ||
Causes the armor to glow between the in-game hours of 9pm-5am. This does not illuminate the area around Link. | ||
Increases the base attack power of Yunobo's avatar, stacking with the increase given by the Solemn Vow of Yunobo, Sage of Fire. Does not affect the cooldown of Yunobo's Power of Fire, but does increase its damage, as the ability uses the base attack power stat. | ||
Increases the base attack power of Riju's avatar, stacking with the increase given by the Solemn Vow of Riju, Sage of Lightning. Does not affect the cooldown or attack power of Riju's Power of Lightning. | ||
Increases the base attack power of Mineru's Construct, stacking with the increase given by the Solemn Vow of Mineru, Sage of Spirit. | ||
Increases the base attack power of Sidon's avatar, stacking with the increase given by the Solemn Vow of Sidon, Sage of Water. Does not affect the cooldown or attack power of Sidon's Power of Water. | ||
Increases the base attack power of Tulin's avatar, stacking with the increase given by the Solemn Vow of Tulin, Sage of Wind. Does not affect the cooldown of Tulin's Power of Wind. | ||
Increases the acceleration rate of Vehicles with Sails. |
Echoes of Wisdom
Added Effects are special changes to gameplay activated when Zelda wears certain Accessories or consumes certain Potions or Smoothies.
List of Added Effects
Added Effect | |
---|---|
Source | |
Description | Increases Zelda's movement speed while she is carrying something. |
Added Effect | |
Source | |
Description | Prevents Zelda from taking damage in Freezing Climates and freezing water. |
Added Effect | |
Source | |
Description | Reduces the damage that Zelda takes. |
Added Effect | |
Source | |
Description | Greatly decreases the damage that Zelda takes. |
Added Effect | |
Source | |
Description | Allows Zelda to hold her breath underwater for longer. |
Added Effect | |
Source | |
Description | Slightly slows Zelda's Energy loss in Swordfighter Form. |
Added Effect | |
Source | |
Description | Really slows Zelda's Energy loss in Swordfighter Form. |
Added Effect | |
Source | |
Description | Slows Zelda's Energy loss in Swordfighter Form even more. |
Added Effect | |
Source |
|
Description | Restores Zelda's Energy |
Added Effect | |
Source | |
Description | Increases the likelihood that more Energy will appear after defeating dark monsters. |
Added Effect | |
Source | |
Description | Increases the likelihood that much more Energy will appear after defeating dark monsters. |
Added Effect | |
Source | |
Description | Makes Fairies appear occasionally when Zelda cuts grass or other plants. |
Added Effect | |
Source | |
Description | Makes Fairies appear a bit more often when Zelda cuts grass or other plants. |
Added Effect | |
Source | |
Description | Prevents Zelda from taking damage from Fire. |
Added Effect | |
Source | |
Description | Makes Zelda emit Light. |
Added Effect | |
Source | |
Description | Makes Hearts appear a little more often. |
Added Effect | |
Source | |
Description | Makes Hearts appear more often. |
Added Effect | |
Source | |
Description | Increases the damage dealt by Horses when they are dashing. |
Added Effect | |
Source | |
Description | Prevents Zelda from freezing in the cold. |
Added Effect | |
Source | |
Description | Allows Zelda to jump higher. |
Added Effect | |
Source | |
Description | Reduces the effect of knockback on Zelda. |
Added Effect | |
Source | |
Description | |
Added Effect | |
Source | |
Description | Prevents Zelda from being shocked by Electricity. |
Added Effect | |
Source | |
Description | Makes Monster Stones and Smoothie ingredients appear a little more often when Zelda breaks an object or kills an Enemy. |
Added Effect | |
Source | |
Description | Makes Monster Stones and Smoothie ingredients appear more often when Zelda breaks an object or kills an Enemy. |
Added Effect | |
Source | |
Description | Rings and flashes when Zelda is near a Might Crystal. |
Added Effect | |
Source | |
Description | Prevents Zelda from sinking in Quicksand. |
Added Effect | |
Source | |
Description | |
Added Effect | |
Source | |
Description | |
Added Effect | |
Source | |
Description | Prevents Zelda from slipping on Ice. |
Added Effect | |
Source | |
Description | Increases Zelda's Swimming speed. |
Added Effect | |
Source | |
Description | Increases Zelda's climbing speed on Ladders and rock walls. |
Added Effect | |
Source | |
Description | Increases the speed at which Zelda winds the Clockwork Key. |
Added Effect | |
Source | |
Description | Prevents Zelda from being pushed by Wind. |
Added Effect | Source | Description |
---|---|---|
Increases Zelda's movement speed while she is carrying something. | ||
Prevents Zelda from taking damage in Freezing Climates and freezing water. | ||
Reduces the damage that Zelda takes. | ||
Greatly decreases the damage that Zelda takes. | ||
Allows Zelda to hold her breath underwater for longer. | ||
Slightly slows Zelda's Energy loss in Swordfighter Form. | ||
Really slows Zelda's Energy loss in Swordfighter Form. | ||
Slows Zelda's Energy loss in Swordfighter Form even more. | ||
| Restores Zelda's Energy | |
Increases the likelihood that more Energy will appear after defeating dark monsters. | ||
Increases the likelihood that much more Energy will appear after defeating dark monsters. | ||
Makes Fairies appear occasionally when Zelda cuts grass or other plants. | ||
Makes Fairies appear a bit more often when Zelda cuts grass or other plants. | ||
Prevents Zelda from taking damage from Fire. | ||
Makes Zelda emit Light. | ||
Makes Hearts appear a little more often. | ||
Makes Hearts appear more often. | ||
Increases the damage dealt by Horses when they are dashing. | ||
Prevents Zelda from freezing in the cold. | ||
Allows Zelda to jump higher. | ||
Reduces the effect of knockback on Zelda. | ||
Prevents Zelda from being shocked by Electricity. | ||
Makes Monster Stones and Smoothie ingredients appear a little more often when Zelda breaks an object or kills an Enemy. | ||
Makes Monster Stones and Smoothie ingredients appear more often when Zelda breaks an object or kills an Enemy. | ||
Rings and flashes when Zelda is near a Might Crystal. | ||
Prevents Zelda from sinking in Quicksand. | ||
Prevents Zelda from slipping on Ice. | ||
Increases Zelda's Swimming speed. | ||
Increases Zelda's climbing speed on Ladders and rock walls. | ||
Increases the speed at which Zelda winds the Clockwork Key. | ||
Prevents Zelda from being pushed by Wind. |
Trivia
- The Legend of Zelda: Breath of the Wild—The Complete Official Guide by Piggyback Interactive Limited lists an additional Added Effect in Breath of the Wild known as "Stal Lure" that can be found on each piece of the Radiant Set. This Effect would increase the spawn rate for Stal-type Enemies.[1] However, there is no indication that this Effect is actually implemented in-game.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, pg. 280
- ↑ The Legend of Zelda: Tears of the Kingdom—The Complete Official Guide, Piggyback Interactive Limited, pg. 402-403
- ↑ 3.0 3.1
Welcome back. Have you learned what you can on making meals and elixirs? Both consumables can bestow a variety of effects. I am here to provide answers to any questions you might have.
— Culinary Construct (Tears of the Kingdom) - ↑
Some results are warming. Others may replenish stamina. What effect you gain will depend on the ingredients. The restless crickets hopping around here restore vigor when used in elixirs. This is one example. There are many others. The name often expresses the nature.
— Culinary Construct (Tears of the Kingdom) - ↑
This delicacy is known to have very, very potent effects under the proper circumstances.
— Zelda (Breath of the Wild) - ↑
Research from the castle shows ingesting one of these can actually augment certain abilities.
— Zelda (Breath of the Wild) - ↑
Is the desert a harsh environment with extreme temperature differences? Sure. But a place of death? No! The desert's the place where life truly comes alive! A sandy sea of energy where you can draw out all of your power. After all, it was under that hot desert sun where I first dined on a dish made with fire fruit. I felt my strength light up like a flambé. Monsters I struggled against before fell before me like flies! I'd never felt such joy, such strength! Then the desert heat overwhelmed me, and I collapsed in a heap. The moral is although fire fruit increases your strength, it doesn't offer any protection from the heat. Power and protection—such a fine pairing that it's hard to choose one to give up. I am the man who eats his way through Hyrule's harshest environments.
— Note on the Table (Tears of the Kingdom)
-Chef Aurie Taamu, Wizard of Food - ↑
Are you a traveler? I guess it doesn't really matter who you are, so long as you're willing to listen. You see, it's my grandmother... She got too close to that nasty gloom stuff, and now she's sick and bedridden. Porridge is about the only thing she can keep down right now too. I've been trying to mix in ingredients that could help with gloom sickness... But none of them have had any effect. I need to cook a porridge that will make my grandmother better, and I need to do it soon.
— Lasli (Tears of the Kingdom) - ↑
Wh-what did you say this was, again? A sunny veggie porridge?
— Lasli (Tears of the Kingdom)
I've never made anything "sunny" before. Maybe this will help my grandmother! - ↑
Oh, Claree. I'm so sorry I worried you.
— Nanna (Tears of the Kingdom)
But this nice young man made me a wonderful sunny veggie porridge, so I'm feeling much better now.