Ancient Battle Axe

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Ancient Battle Axes are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
273  (278Master Mode) Ancient Battle Axe
Description
A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.
Common Locations
Gerudo Desert
Hyrule Field
Properties
Atk 30

Ancient Battle Axes are two-handed Weapons often wielded by the Guardian Scouts II found within Ancient Shrines.[1] In particular, they can be found in Shrines designated by the Trial name "A Minor Test of Strength." Scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune has a chance to spawn a Treasure Chest containing an Ancient Battle Axe. They were forged using Sheikah Ancient Technology, and while they are powerful, their unique shape makes them less durable.[1]

Since Ancient Battle Axes are made from Ancient Technology, they will deal extra damage when they are used against Guardians. They do not conduct Electricity or attract Lightning during Thunderstorms, and they cannot be manipulated with the Magnesis Rune. They will, however, float on Water, and they do not burn when exposed to Fire or a Scorching Climate.

Ancient Battle Axes are part of the Guardian Gear equipment archetype, which includes all Weapons that are wielded by Guardian Scouts in Ancient Shrines.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_013"
Description

Internal name

Name
Life
Value
15
Description

Durability of the weapon

Name
Power
Value
30
Description

Damage dealt with the weapon

Name
SpHitActor
Value
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
1.3
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
4
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
8
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
2
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
3
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
9
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
14
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
4
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
7
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
18
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
45
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_013"

Internal name

Life
15

Durability of the weapon

Power
30

Damage dealt with the weapon

SpHitActor
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]

Objects that receive additional damage from the weapon

SpHitRatio
1.3

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
4

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
8

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
2

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
3

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
9

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
14

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
4

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
7

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
18

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
45

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. All Guardians and Guardian Scouts, Calamity Ganon and Dark Beast Ganon, All Ganon Blights, Guardian legs/propellers
  2. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ガーディアンアクス (Gādian akusu) (BotWBreath of the Wild) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
守护者之斧 (Shǒuhùzhě zhī fǔ) (BotWBreath of the Wild)[4] 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
守護者之斧 (Shǒuhùzhě zhī fǔ) (BotWBreath of the Wild) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Nanobijl (BotWBreath of the Wild | AoCAge of Calamity)[5][6] 
The French RepublicThe French Republic
FrenchEUEuropean
Hache de Gardien 1.0 (BotWBreath of the Wild)[7]Guardian Axe 1.0
The Federal Republic of GermanyThe Federal Republic of Germany
German
Wächter-Axt (BotWBreath of the Wild) 
The Italian RepublicThe Italian Republic
Italian
Ascia da guardiano (BotWBreath of the Wild)Guardian's axe
The Republic of KoreaThe Republic of Korea
Korean
가디언 액스 (Gadieon aekseu) (BotWBreath of the Wild) 
The Russian FederationThe Russian Federation
Russian
Страж-секира (Strazh-sekira) (BotWBreath of the Wild) 
Latin AmericaLatin America
SpanishLALatin American
Hacha de guardián (BotWBreath of the Wild) 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Ancient Battle Axe
    A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.
    — Inventory (Breath of the Wild)
  2. Ancient Battle Axe
    A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 175
  4. 守护者之斧 — Inventory (Breath of the Wild)
  5. Nanobijl — Inventory (Breath of the Wild)
  6. Nanobijl — Weapons (Age of Calamity, Dutch version)
  7. Hache de Gardien 1.0
    La lame fine de cette arme de Nano Gardien 1.0 est issue d'une technologie antique. Elle dispose d'une excellente puissance d'attaque, mais est peu résistante.
    — Inventory (Breath of the Wild)
Axes
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