Ancient Battle Axe++
The Ancient Battle Axes++ are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]
Location and Uses
Breath of the Wild
Ancient Battle Axes++ are Weapons used by Guardian Scouts IV in "A Major Test of Strength" Ancient Shrines. They also have a chance to appear in Treasure Chests spawned by scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune. They are Ancient Battle Axes that have been enhanced with Ancient Technology to reach peak performance, beyond the limits of metal weaponry.[1]
Due to Ancient Battle Axes++ being made of Ancient Technology, they will deal additional damage if they are used against Guardians. They will not burn when exposed to a Fire or Scorching Climate. However, they are unable to be picked up using the Magnesis Rune on the Sheikah Slate. They float when dropped in Water, and they do not attract Lightning during Thunderstorms or conduct Electricity.
Ancient Battle Axes++ belong to the Guardian Gear equipment archetype, a collection of Weapons that are wielded by Guardian Scouts.[3]
Name | ActorName |
---|---|
Value | "Weapon_Lsword_015" |
Description | Internal name |
Name | Life |
Value | 25 |
Description | Durability of the weapon |
Name | Power |
Value | 60 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.3 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 4 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 5 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 15 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 6 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 12 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 52 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 120 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_015" | Internal name |
Life | 25 | Durability of the weapon |
Power | 60 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 5 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 15 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 6 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 12 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 52 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 120 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
Trivia
- Ancient Battle Axes++ are one of a few Weapons stronger than the upgraded Master Sword, the others being the Royal Guard's Claymore and the Savage Lynel Crusher.
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
ガーディアンアクス++ (Gādian akusu ++) (BotW) | ||
守護者之斧++ (Shǒuhùzhě zhī fǔ ++) (BotW) | ||
守护者之斧++ (Shǒuhùzhě zhī fǔ) (BotW)[6] | ||
Nanobijl++ (BotW | HWAoC)[4][5] | ||
Hache de Gardien 3.0 (BotW) | Guardian Axe 3.0 | |
Wächter-Axt ++ (BotW) | ||
Ascia da guardiano ++ (BotW) | Guardian's axe ++ | |
가디언 액스++ (Gadieon aekseu++) (BotW) | ||
Страж-секира++ (Strazh-sekira++) (BotW) | ||
Hacha de guardián III (BotW) | ||
Hacha de guardián 3.0 (BotW) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
See Also
References
- ↑ 1.0 1.1 "Ancient Battle Axe++
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits." — Inventory (Breath of the Wild) - ↑ "Ancient Battle Axe++
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑ "Nanobijl++" — Inventory (Breath of the Wild)
- ↑ "Nanobijl++" — Weapons (Hyrule Warriors: Age of Calamity)
- ↑ "守护者之斧++" — Inventory (Breath of the Wild)