Ancient Bladesaw
Ancient Bladesaws are Items in Breath of the Wild.[1]
Location and Uses
Ancient Bladesaws can be made by providing the Ancient Oven at the Akkala Ancient Tech Lab with 15 Ancient Screws, 5 Ancient Shafts, 2 Ancient Cores, and 1,000 Rupees.[2] They are made using Sheikah Ancient Technology, and their unique rotating blades give them a strong cutting power.[1] They are considered Ancient Soldier Gear, an archetype of equipment created by Robbie.[3]
Being made of Ancient Technology, Ancient Bladesaws will deal additional damage when used against Guardian-type Enemies, are unable to burn when exposed to Fire or a Scorching Climate, and cannot be picked up with the Magnesis Rune. They do float on Water, however, and they will not attract Lightning during Thunderstorms or conduct Electricity.
| Name | ActorName |
|---|---|
| Value | "Weapon_Lsword_023" |
| Description | Internal name |
| Name | Life |
| Value | 50 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 55 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 1.5 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 11 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 20 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 5 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 9 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 21 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 33 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 10 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 23 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 0.7 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 50.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 8 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 30 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Lsword_023" | Internal name |
Life | 50 | Durability of the weapon |
Power | 55 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.5 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 11 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 20 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 21 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 33 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 23 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 8 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Trivia
- An unused icon and description for Ancient Bladesaws exist within the files of Age of Calamity.[4]
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 古代兵装‧大剣 (Kodai heisō: dai ken) | ||
| 古代兵裝‧大劍 (Gǔdài bīngzhuāng: dà jiàn) | ||
| Geavanceerd slagzwaard[5] | Advanced Broadsword | |
| Longue épée archéonique[6] | ArchéoniqueMade up French term for the Ancient technology longsword | |
| Antikes Großschwert | ||
| Spadone ancestrale | ||
| 고대 병기‧대검 (Godae byeonggi: daegeom) | ||
| Древний пилорец (Drevniy pilorets) | ||
| Mandoble ancestral | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Breath of the Wild
Inactive Ancient Bladesaw -
Age of Calamity
Unused icon for an Ancient Bladesaw
See Also
References
- ↑ 1.0 1.1
Ancient Bladesaw
— Inventory (Breath of the Wild)
This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. - ↑
Exchange for Ancient Bladesaw?
— Ancient Oven (Breath of the Wild) - ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑
This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.
(Age of Calamity v1.0.0, Nintendo Switch (United States)) - ↑
Geavanceerd slagzwaard
— Inventory (Breath of the Wild) - ↑
Longue épée archéonique
— Inventory (Breath of the Wild)
Cette arme à deux mains unique a bénéficié du savoir-faire des anciens Sheikahs. Son système de lames bleues en rotation autour de l'axe lui confère un tranchant sans égal.
