Ancient Bladesaw

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Ancient Bladesaws are Items in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
261  (266Master Mode) Ancient Bladesaw
Description
This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.
Common Locations
Unknown
Properties
Atk 55

Ancient Bladesaws can be made by providing the Ancient Oven at the Akkala Ancient Tech Lab with 15 Ancient Screws, 5 Ancient Shafts, 2 Ancient Cores, and 1,000 Rupees.[2] They are made using Sheikah Ancient Technology, and their unique rotating blades give them a strong cutting power.[1] They are considered Ancient Soldier Gear, an archetype of equipment created by Robbie.[3]

Being made of Ancient Technology, Ancient Bladesaws will deal additional damage when used against Guardian-type Enemies, are unable to burn when exposed to Fire or a Scorching Climate, and cannot be picked up with the Magnesis Rune. They do float on Water, however, and they will not attract Lightning during Thunderstorms or conduct Electricity.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_023"
Description

Internal name

Name
Life
Value
50
Description

Durability of the weapon

Name
Power
Value
55
Description

Damage dealt with the weapon

Name
SpHitActor
Value
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
1.5
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
11
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
20
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
5
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
9
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
21
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
33
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
10
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
23
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
8
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
30
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_023"

Internal name

Life
50

Durability of the weapon

Power
55

Damage dealt with the weapon

SpHitActor
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]

Objects that receive additional damage from the weapon

SpHitRatio
1.5

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
11

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
20

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
5

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
9

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
21

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
33

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
10

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
23

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
8

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
30

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. All Guardians and Guardian Scouts, Calamity Ganon and Dark Beast Ganon, All Ganon Blights, Guardian legs/propellers
  2. You can switch weapons to instantly recharge your elemental weapons

Trivia

  • An unused icon and description for Ancient Bladesaws exist within the files of Age of Calamity.[4]

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
古代兵装‧大剣 (Kodai heisō: dai ken) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
古代兵裝‧大劍 (Gǔdài bīngzhuāng: dà jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Geavanceerd slagzwaard[5]Advanced Broadsword
The French RepublicThe French Republic
FrenchEUEuropean
Longue épée archéonique[6]ArchéoniqueMade up French term for the Ancient technology longsword
The Federal Republic of GermanyThe Federal Republic of Germany
German
Antikes Großschwert 
The Italian RepublicThe Italian Republic
Italian
Spadone ancestrale 
The Republic of KoreaThe Republic of Korea
Korean
고대 병기‧대검 (Godae byeonggi: daegeom) 
The Russian FederationThe Russian Federation
Russian
Древний пилорец (Drevniy pilorets) 
Latin AmericaLatin America
SpanishLALatin American
Mandoble ancestral 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 Ancient Bladesaw
    This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.
    — Inventory (Breath of the Wild)
  2. Exchange for Ancient Bladesaw? — Ancient Oven (Breath of the Wild)
  3. Creating a Champion, Dark Horse Books, pg. 175
  4. This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. (Age of Calamity v1.0.0, Nintendo Switch (United States))
  5. Geavanceerd slagzwaard — Inventory (Breath of the Wild)
  6. Longue épée archéonique
    Cette arme à deux mains unique a bénéficié du savoir-faire des anciens Sheikahs. Son système de lames bleues en rotation autour de l'axe lui confère un tranchant sans égal.
    — Inventory (Breath of the Wild)
Ancient Soldier Gear
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