Armos,(TLoZThe Legend of Zelda | ALttPA Link to the Past | LALink's Awakening | OoTOcarina of Time | MMMajora's Mask | OoSOracle of Seasons | OoAOracle of Ages | FSFour Swords | TWWThe Wind Waker | FSAFour Swords Adventures | TMCThe Minish Cap | TPTwilight Princess | PHPhantom Hourglass | STSpirit Tracks | SSSkyward Sword | ALBWA Link Between Worlds | EoWEchoes of Wisdom)[1][2][3][4] also known as Soldier Statues,(TMCThe Minish Cap)[5] are recurring Enemies in The Legend of Zelda series. They are stone or mechanical statues that come to life and attack. Their weaknesses, attack methods, and habitats vary significantly between games. In the majority of games however, Armos are initially inactive, and will activate and charge once disturbed. Inactive Armos are commonly referred to as Armos Statues. Some Armos are also explosive, and will self-destruct after being attacked. Armos come in several variations, with notable ones including Armos Knights, Death Armos, the Armos Warrior and Totem Armos.
A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.
Armos first appear in The Legend of Zelda and can be found throughout the Overworld of Hyrule, usually in small, aligned groups. Appearing like ordinary statues, they stand still, wearing a suit of armor and wielding a spear and a shield. However, if Link approaches and touches one, the Armos will flash and begin to move around erratically. Some Armos hide staircases beneath them, which lead to secret caves and can be revealed by activating them. One of these hidden staircases leads to Level 2 of the Second Quest. One Armos also hides the Power Bracelet in northwest Hyrule. Link can defeat an Armos using any item and can stun them with the Boomerang. Armos never drop any items when defeated. If Link activates an Armos from the bottom, he will get hit by it no matter what. In official artwork, Armos look more humanoid than they do in game and in the game's manual, they are stated to have once been human soldiers that were turned into stone.[6]
A Link to the Past
In A Link to the Past, Armos resemble armed statues on a base. They are similar to the Armos of The Legend of Zelda, as they will activate and become mobile when Link comes near, but will actively hop after him in attack as opposed to a random path. Dormant Armos appear gray, but turn an orange color when approached. They typically take many hits of the Fighter's Sword to defeat; however, they are especially weak to Arrows shot from the Bow. Armos are common to the surrounding area of the Eastern Palace in eastern Hyrule.
A group of giant Armos known as Armos Knights appear as the Bosses of the Eastern Palace. They appear once more in Ganon's Tower.
Link's Awakening
In Link's Awakening, Armos appear as inactive statues that will only awaken when touched by Link. They slowly move in random patterns as opposed to pursuing Link. They cannot be attacked by most weapons, which will instead only repel them back. They are instead weak to Arrows, which will defeat them in one shot; and to the Boomerang, which defeats them in two hits. Groups of Armos can be found in the area surrounding the Southern Face Shrine; however, several of these statues are not actual Armos, and will thus not activate at Link's touch. Armos also appear guarding the way to the northern Face Shrine.
An Armos Knight also appears as a Guardian inside the Southern Face Shrine, guarding the Face Key needed to open the northern Face Shrine.
In Ocarina of Time, Armos again appear as stone statues on a base. They are much less humanoid than before, appearing little more than a round statue with horns holding a sword and shield. Armos in Ocarina of Time are similar to past appearances in that they will activate to Link's close presence and hop after him, but differ in that once they are struck, they will wildly spin around in circles before exploding. Some statues, however, are not true Armos, and can be pushed or pulled to press down floor switches. Because of their explosive nature, they can also be lured to detonate in front of cracked walls or boulders to open them. Armos mostly appear in Dungeons. Inactive Armos can be made to immediately self-destruct by throwing a Bomb at them.
For unknown reasons, inactive Armos also bear the Goron Emblem on them.
You know about the Armos, right? Shhhh! Don't touch it! Blow it up before it wakes, please!
That's an Armos. It was masquerading as a statue, eh? Typical! No worries, just stay calm and watch its movements.
In Majora's Mask, Armos appear the same as in Ocarina of Time, but appear slightly different and take on a more defined, angular shape, which more closely resembles the Armos' artwork from Ocarina of Time.
In the Stone Tower Temple, there is also a nearly invincible variant called a Death Armos. These Armos float in the air and are initially active; they will attempt to slam down onto Link if he comes close. They bear the Red Emblem, and can be flipped over and defeated by shooting a Light Arrow at them.
Oracle of Seasons
Armos come in two colors in Oracle of Seasons: red and blue. Like those of Link's Awakening, Armos are impervious to the Sword, and can only be defeated by detonating a Bomb near them or by shooting Scent Seeds at them. They can also be stunned and defeated with the Magical Boomerang. Blue Armos, however, can be defeated with the Sword, as well as an assortment of other weapons. They will also activate when Link moves close, as opposed to merely touching them. The blue variety can be found in Unicorn's Cave. In some places, Armos appear as decorative statues, but will not activate.
Oracle of Ages
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In Four Swords, Armos appear as armed, mechanical robots. They bear a closer resemblance to their older incarnations, as they carry a large shield and a spear and have a single eye, which glows when they are active. Armos in Four Swords move at a faster pace than their earlier appearances, often with sharp turns. They are unable to turn their bodies around when changing direction, and instead turn their heads around at different degrees when changing course. They appear in the Sea of Trees and Vaati's Palace.
These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.
It's an Armos! Shoot an arrow in its eye to stop it!
Then, attack the weak spot on its back!
In The Wind Waker, Armos appear as statues that slightly resembles a combination of their earliest and Ocarina of Time incarnations, in that they appear as round statues with horns and a single eye. When an Armos is active, spikes will appear around its body and it will quickly hop after Link, only stopping periodically to turn around. Unlike previous appearances, the Armos' armor is impenetrable by weapons, with the exception of a red crystal on their backside. Striking this once will briefly stun them, and striking it again will make the Armos spin madly before self-destructing. As with previous games, statues resembling Armos, but that are not true Armos, can be picked up and carried by Link. These can then be placed down to activate switches.
The Armos Knight is a much larger variation of this Armos, with a movable mouth. Unlike the smaller Armos, it does not have a vulnerable crystal, but will occasionally stop as it opens its mouth. A Bomb can then be thrown inside to detonate it.
Four Swords Adventures
In Four Swords Adventures, Armos take on the appearance as red statues on a base carrying a sword, slightly resembling those in A Link to the Past. When approached, a sinister laugh is heard as they activate and hop after the Links. They appear in the Temple of Ice. In addition, dormant Armos statues also appear, which can be pushed or pulled to push down switches. Armos Knights appear as well.
Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long ago. They look like stone statues, but if you get too close, they move!
In The Minish Cap, Armos appear heavily based on their Four Swords incarnation as robotic statues. They are found in the Wind Ruins, as well as in the Fortress of Winds. They serve as both blockades and enemies, as several inactive Armos block the Ruins' passages. Active Armos are indicated by their white, glowing eye, and will spring to life when approached, while inactive Armos have an empty shell. They can be manually turned on or off when Link climbs inside one while Minish-sized, flipping a switch inside that will ignite flames and activate the Armos's sensitivity.[7] When activated, the Armos will move and strike back when Link moves close while in normal size. Activating Armos becomes necessary in order to defeat them to unblock the passages. Likewise, Link can also climb inside one to shut it off, allowing him to walk past them in normal size, unhindered. These Armos must be activated and deactivated several times to progress through the Ruins.
Armos were built by the Minish for the Wind Tribe long ago as security mechanisms.[8] Their presence serves as a reminder of the Tribe who once dwelled in the Wind Ruins.
Twilight Princess
In Twilight Princess, Armos appear in the Temple of Time. They take on a much more unique appearance, appearing as large, face-shaped statues carrying a hammer and shield. When Link approaches one, it will glow and begin to hop towards him. It will constantly slam down its hammer as it moves, attempting to hit Link as it pursues him. Like the Armos of The Wind Waker, they are heavily armored and protected from most attacks; however, their vulnerable backside can be struck to damage them. Once damaged, they will wildly hop about while slamming their hammers before finally self-destructing.
Phantom Hourglass
Armos in Phantom Hourglass bare a close resemblance to those in The Wind Waker. Like the previous Armos, they are statues covered in spikes that will hop towards Link. They can be defeated and deactivated by detonating a Bomb near them.
Spirit Tracks
In Spirit Tracks, Mounted Miniblins appear riding on active Armos statues, and will pursue Link once spotted. Unlike the Armos of Phantom Hourglass, they cannot be dispatched with a Bomb. Instead, the Armos can only be destroyed either by knocking off their operator or by plowing into them with a strong enough force. Link can fight the Miniblin on top of the Armos by having Princess Zelda carry him while she is possessing a Phantom. Once the Miniblin is knocked off or defeated, the Armos will lose control and shortly explode. Armos can also be destroyed by having Princess Zelda, while possessing a Wrecker Phantom, roll into them. Inactive Armos statues also appear as blockades on certain floors of the Tower of Spirits. These can also be destroyed by having Princess Zelda roll into them as a Wrecker Phantom.
Skyward Sword
Fi's Commenthide ▲
Target lock: Armos
This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.
According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.
In Skyward Sword, the Armos have a significantly different strategy and appearance, resembling automata. These Armos are two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face makes short, calm hops, while the "angry" face takes larger, more aggressive jumps towards Link. They appear in the Lanayru Mining Facility and the Pirate Stronghold, and they only come alive when an active Timeshift Stone is nearby. The Gust Bellows must be used on the spinning, magnet-shaped device resting above their heads to stun them. This causes the Armos to slowly open their mouths and stick their tongues out to reveal two crystals in each side, both of which must be destroyed in order to defeat them.
The Sword technique that must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his Sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause the Armos to quickly change its side and attack Link again.
A Link Between Worlds
Armos in A Link Between Worlds are closely based on their A Link to the Past incarnation, as yellow, soldier-like statues on a base that hop after Link when he is near. They are fought much the same way, and take several hits of the Sword to defeat. Some Armos statues are decorative, and will not activate when approached. They mainly appear in the area surrounding the Eastern Palace, as well as inside the Palace. They also later appear Inside Hyrule Castle, where a group of dormant Armos statues will come to life and attack Link one by one.
Tri Force Heroes
In Tri Force Heroes, Armos appear as a group of Armos known as Totem Armos. They are stacked up on top of each other and often have an enemy on top of them. These enemies will often throw spears at the Links. The Links can also ride the Totem Armos, allowing them to reach new heights and cross though dangerous hazards such as fire.
The following section is not part of the Zelda canon and should not be taken as such.
In The Legend of Zelda TV series, various Armos statues appear in the episode "Sing for the Unicorn". As Link and Princess Zelda are walking through the Underworld, the young hero warns Zelda not to touch the Armos Statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to life and picks up the hero while Zelda once again accidentally touches another statue. The Princess successfully dodges two Armos that are trying to attack her and proceeds to wield her Bow, firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his Crissword and fires a Sword Beam at each Armos, promptly defeating them.
The Tinsuits, an enemy unique to the TV series, also bears a resemblance to the original design of Armos from The Legend of Zelda.
The following section is not part of the Zelda canon and should not be taken as such.
Armos appear as enemies in both The Faces of Evil and The Wand of Gamelon. They resemble stone warriors that carry spears, and are encountered in several stages. Several Armos also appear in the games' cutscenes. In The Faces of Evil, Militron turns Koridians into Armos by crushing them and exposing them to fire, which are then sent to fight Link. In The Wand of Gamelon, after Zelda defeats the Iron Knuckle in Tykogi Tower, a pair of Armos appear and witness his demise, and quickly decide to leave the area.
The following section is not part of the Zelda canon and should not be taken as such.
Armos appear as enemies in BS The Legend of Zelda and behave identically to those in The Legend of Zelda. However, all Armos remain as solid statues until the beginning of the third week of gameplay, where an Old Man in a cave states that he has breathed life into them.
The following section is not part of the Zelda canon and should not be taken as such.
Although Armos do not make an appearance in SoulCalibur II, Link can wield their Sword and Shield from Ocarina of Time and Majora's Mask. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.[9]
Image
Cost
Attributes
In-game Description
900 Gold
Defense decreases 30% Offense increases with Soul Charge 40% (deteriorates)
A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.
The following section has content which has neither been confirmed nor denied as canonical by Nintendo.
Armos appear as enemies in Cadence of Hyrule, where they pose as statues waiting to ambush Cadence, Link, Yves, or Zelda when they come close by. Although normally stationary enemies, their movement is tied both to the beat of the music and the proximity of the hero. For instance, they will appear as normal statues until the hero is standing within their immediate vicinity, which will cause them to open their eye in order to gaze at the hero. If any of the heroes stands on a tile directly adjacent to an Armos, they will abandon their disguise and raise their wings for one music beat before exploding on the following beat.
A second type of Armos also appears, which appears identical to the first variety, except they do not open their eye while they're in their dormant state or explode when the hero comes too close. Instead, they can only be awakened when they are hit with a Weapon or or projectile. Once awake, they will turn yellow and chase the heroes at top speed. Unlike other enemies, they move to the beat of the music on every single beat, making them faster than most monsters.
Trivia
The design of Armos in The Wind Waker, which shows it has a bullet-shaped body and no leg, rising one arm to make an asymmetrical pose, may be based on a pair of haniwa known as "Dancing People".
In Twilight Princess, an unused enemy referred to by fans as the "Armos Titan" resembles a traditional Armos statue, but has no weapons and attacks with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one Bomb Arrow at it.
アモス (Amosu)(TLoZThe Legend of Zelda | ALttPA Link to the Past | TWWThe Wind Waker | SSSkyward Sword | EoWEchoes of Wisdom | CoHCadence of Hyrule)[23][24][25][26][27]
Armos (TLoZThe Legend of Zelda | EoWEchoes of Wisdom)
FrenchEUEuropean
Armos (TLoZThe Legend of Zelda | LANSLink's Awakening (Nintendo Switch) | TWWThe Wind Waker | EoWEchoes of Wisdom | CoHCadence of Hyrule)[16][17][18]
FrenchCACanadian
Armos (EoWEchoes of Wisdom | CoHCadence of Hyrule)[28]
German
Armos (TWWThe Wind Waker | EoWEchoes of Wisdom | CoHCadence of Hyrule)[21][22]
Italian
Armos (TLoZThe Legend of Zelda | ALttPA Link to the Past | LALink's Awakening | LADXLink's Awakening DX | OoTOcarina of Time | MMMajora's Mask | MM3DMajora's Mask 3D | OoSOracle of Seasons | FSFour Swords | TWWThe Wind Waker | FSAFour Swords Adventures | ALBWA Link Between Worlds | EoWEchoes of Wisdom | CoHCadence of Hyrule)[10][11][12][13][14]
Korean
아모스 (EoWEchoes of Wisdom)
PortugueseBRBrazilian
Armos (EoWEchoes of Wisdom)
SpanishLALatin American
Armos (EoWEchoes of Wisdom | CoHCadence of Hyrule)[20]
SpanishEUEuropean
Armos (TWWThe Wind Waker | EoWEchoes of Wisdom | CoHCadence of Hyrule)[29][30]
These names, though from official English sources, are not considered Canon by Zelda Wiki as they contradict a name or names from a higher-priority source.
↑Encyclopedia, Dark Horse Books, pg. 163 (TLoZThe Legend of Zelda | ALttPA Link to the Past | LALink's Awakening | LADXLink's Awakening DX | OoTOcarina of Time | OoT3DOcarina of Time 3D | MMMajora's Mask | MM3DMajora's Mask 3D | OoAOracle of Ages | OoSOracle of Seasons | FSFour Swords | TWWThe Wind Waker | TWWHDThe Wind Waker HD | FSAFour Swords Adventures | TMCThe Minish Cap | TPTwilight Princess | TPHDTwilight Princess HD | PHPhantom Hourglass | STSpirit Tracks | SSSkyward Sword | ALBWA Link Between Worlds)
↑Armos This living statue tirelessly patrols back and forth in a straight path, never wandering, always facing directly ahead. — Notebook (Echoes of Wisdom)
↑A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power. (The Legend of Zelda manual, pg. 30)
↑ 31.031.131.231.331.431.531.631.731.8"Armos Statues Armos Statues take the form of large stone figures, but sometimes they come to life and attack anyone who touches them. Armos Statues are armed with swords and shields." — The Great Hyrule Encyclopedia , Zelda.com (archive), retrieved January 22, 2022.