Bell

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Not to be confused with Sea Lily's Bell.

Bells are recurring Items and Objects in The Legend of Zelda series.[1][2][3][4][5][name references needed]

Location and Uses

Link's Awakening



Main article: Sea Lily's Bell

The Sea Lily's Bell is a Bell that is found inside the Key Cavern.

Majora's Mask

A small Bell is mounted on a wooden post at the Laundry Pool. Above the Bell is a sign which reads,[note 1]

Those with business, please ring bell. No solicitors.

Curiosity Shop

The Bell can be rung to draw Kafei out from the Curiosity Shop Back Room. If Link mails the Letter to Kafei, the Postman will ring the bell at 3:05 PM on the Second Day in order to hand-deliver the letter to Kafei. Link can also ring the Bell with by attacking it. If Kafei is in the Curiosity Shop Back Room, he will briefly step out and look around, then promptly go back inside and lock the door behind him. Kafei stops responding to the Bell at 1:00 PM on the Second Day if he received the Letter to Kafei, or at the Dawn of the Final Day if he did not receive it.

A second, larger Bell appears on the Stock Pot Inn's terrace. Striking it with an attack causes it to sway slightly, but otherwise has no effect.

Hylian Inscriptions

Majora's MaskMajora's Mask 3D
Object
Inscriptions
イヘアトサ
(Flipped vertically)
Transliteration
イヘアトサ
Meaning
Gibberish
Object
Inscriptions
エルエ
(First エ flipped vertically)
(Repeated)
Transliteration
エルエ
Meaning
Gibberish
ObjectInscriptionsTransliterationMeaning
イヘアトサ
(Flipped vertically)
イヘアトサ
Gibberish
エルエ
(First エ flipped vertically)
(Repeated)
エルエ
Gibberish
Object
Inscriptions
ヘルナラ シテ
マニヤ
Transliteration
ベル鳴らして
マニ屋
Meaning
Ring bell
Curiosity Shop
Object
Inscriptions
ヘルヘ
(Second ヘ flipped vertically)
(Repeated)
Transliteration
ベルベ
Meaning
Bell[a]
ObjectInscriptionsTransliterationMeaning
ヘルナラ シテ
マニヤ
ベル鳴らして
マニ屋
Ring bell
Curiosity Shop
ヘルヘ
(Second ヘ flipped vertically)
(Repeated)
ベルベ
Bell[a]
  1. The flipped ヘ () character makes it so that parts of the inscription read "bell" when read from left to right or right to left.

Oracle of Seasons



The Wind Waker



The Minish Cap



Twilight Princess



Phantom Hourglass



Spirit Tracks



Skyward Sword



A Link Between Worlds

The Bell is a gift from Irene. Shortly after Yuga begins his attack on Hyrule Castle, Irene spots Link walking about Hyrule as she flies overhead on her broom. She explains that the Fortune Teller told her to "take care of green" in order to avoid meeting disaster, and that she believes Link to be said "green".[6] Once Link is given the Bell, a new button for ringing it at any time appears permanently on the bottom screen.

The Bell is used to summon Irene in order to transport Link to any Weather Vane that has been activated within the world he currently inhabits. After Irene is kidnapped by Yuga and later awakens as a Sage, ringing the Bell will only summon her broom. The Bell has no effect when used indoors.

Link can warp to any of the following locations using the Bell:

Breath of the Wild



Tears of the Kingdom



Other Appearances

The Faces of Evil

In The Faces of Evil, the Bell is an item that can be rung to stop flying enemies for a short period of time, for about eight seconds. It costs 5 Rubies per use. It is obtained in the Goronu area after defeating Goronu.

Hyrule Warriors



Marin wielding the Bell

In Hyrule Warriors, the Bell is a class of Weapon used by Marin, which is available through the Link's Awakening Pack DLC in Hyrule Warriors and Hyrule Warriors Legends. The Bell and Marin are instead unlocked by clearing Battle F4 on the Koholint Island Map in Adventure Mode in Hyrule Warriors: Definitive Edition. It is associated with Water.

Variations

The default Bell is the Sea Lily Bell, which is named after and resembles artwork of the Sea Lily's Bell from Link's Awakening. The second form of the Bell is the Wavelet Bell, followed by the Awakening Bell.

Weapon Power
Weapon Number of Stars
Tier Icon Element(s) 0 1 2 3 4 5
Lv.1
Sea Lily Bell
80 88 96 104 112 120
Lv.2
Wavelet Bell
150 165 180 195 210 225
Lv.3
Awakening Bell
280 308 336 364 392 420
Lv.4 (HWL | HWDE)
Awakening Bell +
500 550 600 650 700 750
Lv.4+ (HWDE)
Awakening Sunbell

500 550 600 650 700 750

Attack Combinations

Attack Pattern Effect
Y Y Y Y Y Y
Y Y Y Y X
Y Y Y Y Y Y Y
Y Y Y Y Y X
Weak Point Smash

Against commander enemies, Marin swings the Bell to splash big gushes of water to her sides; one to her right, one to her left, and then one straight up at her enemies. Against Giant Bosses, Marin swings her Bell onto the boss before jumping over and riding the Wind Fish as it flies in and rams itself at the Giant Boss.

Special Attack
Main article: Special Attack

Marin gives a small curtsy to her enemies before ringing the Bell to call forth the Wind Fish. She then checks above her to see if it is coming, followed by the Wind Fish heavily dropping down onto the enemies in front of her. Marin gives a small whine in surprise upon the Wind Fish's impact.

Focus Spirit
Main article: Focus Spirit

Upon activation, Marin swings her Bell once and then closes her eyes as she holds a fish to her chest, building the energy within her before jumping with a fist-pump in the air. When deactivating, Marin happily twirls around and starts to hover from the ground while singing the "Ballad of the Wind Fish". A Magic Circle then appears beneath her enemies in front of her as a music note in a bubble starts drawing in nearby enemies. She then ends her song, causing the bubble to burst. Upon depletion, Marin swings the Bell in the air before making one big swing that sends a huge water bubble into the air, which then comes crashing down as a burst of water against her enemies. The impact knocks Marin down in surprise.

Trivia

  • Using the Bell during Hyrule Hotfoot will disqualify Link from the race, giving him no awards upon reaching the goal. However, this will not occur if Link uses the Bell while in Lorule.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
ベル (Beru)[8]Bell
The Kingdom of the Netherlands
Dutch
Bel[10] 
Canada
FrenchCA
Cloche[14] 
The French Republic
FrenchEU
Clochette[9] 
The Federal Republic of Germany
German
Glocke[12] 
The Italian Republic
Italian
Campanella[7] 
The Republic of Korea
Korean
벨을 (Bel-eul)[13] 
The Portuguese Republic
PortugueseEU
Campainha[10] 
The Russian Federation
Russian
Колокольчик (Kolokol'chik)[10] 
Latin America
SpanishLA
Campana[11] 
The Kingdom of Spain
SpanishEU
Campana[15] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

Notes

  1. In Majora's Mask 3D, the Hylian inscription on the sign is an abbreviation of the sign's full message. In the original Majora's Mask, the inscription is gibberish.

References

  1. The Legend of Zelda: Twilight Princess—PRIMA Official Game Guide, Prima Games, pg. 350
  2. (The Legend of Zelda: Twilight Princess HD—Official Digital Strategy Guide by Prima Games, § Dungeon 6: Temple of Time
    Task 2: Unlock the Door in the Central Mechanical Platform Chamber)
  3. Encyclopedia, Dark Horse Books, pg. 116 (ALBW)
  4. "Bell" — Inventory (The Faces of Evil)
  5. "There's a bell at the top of the tower, and ya gotta ring it real loud. Throw something at it with as much force as you can. Do that, and the bell will answer." — Strade (Tears of the Kingdom)
  6. "All right. Get this. I had my fortune told this morning, right? And I was told I'd soon be visited by disaster. DISASTER! But if I want to change my future, I should take care of...green. I was like, GREEN?
    [...]
    And then you came along—and then it all made sense. I've got to take care of you, greenie.
    " — Irene (A Link Between Worlds)
  7. "Hai ottenuto la campanella! Suonala per chiamare Irene ogni volta che vuoi!" — N/A (A Link Between Worlds, Italian localization)
  8. "ベルをもらった!
    鳴らせばいつでもアイリンに会える!
    " — N/A (A Link Between Worlds)
  9. "Vous avez obtenu la clochette ! Utilisez-la à tout moment pour appeler Aëline !" — N/A (A Link Between Worlds)
  10. 10.0 10.1 10.2 A Link Between Worlds manual, pg. 7
  11. "¡Has obtenido la campana!
    Hazla sonar para llamar a Airín en cualquier momento.
    " — N/A (A Link Between Worlds)
  12. "Du hast die Glocke erhalten! Damit kannst du jederzeit Irene rufen!" — N/A (A Link Between Worlds)
  13. "벨을 받았다!
    울리면 언제든지 아이린을 만날 수 있다!
    " — N/A (A Link Between Worlds)
  14. "Vous avez obtenu la cloche! Utilisez-la à tout moment pour appeler Arinne!" — N/A (A Link Between Worlds)
  15. "¡Has conseguido la campana!
    Hazla sonar para llamar a Airín en cualquier momento.
    " — N/A (A Link Between Worlds)