Blizzard Rod

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Blizzard Rods are Items in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
236  (241Master Mode) Blizzard Rod
Description
A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted.
Common Locations
Gerudo Highlands
Hebra Mountains
Properties
Atk 10

Blizzard Rods are one-handed Weapons. They are superior counterparts to Ice Rods, crafted from refined Ice found at the summit of Hebra Peak.[1] Blizzard Rods are most commonly wielded by Blizzrobes.

Blizzard Rods are imbued with Ice elemental energy, generating three flurries of Ice when swung. However, Blizzard Rods are fragile and will break easily if they make direct contact with Objects or Enemies. Blizzard Rods will also break simply from extended use.[1] If Link executes a Spin Attack while wielding a Blizzard Rod, he will loose eight blasts at once in different directions. They also provide one level of Heat Resistance, though they have no effect in Scorching Climates. When thrown with the R Button, Blizzard Rods will not leave Link's hand, and they will instead produce three flurries of Ice that will advance in the direction they are thrown. Blizzard Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.

When Link speaks to Kula in the Korok Forest, he will ask to be shown a "rod with the power of ice," which he describes as having the power to freeze Monsters.[2] After listening to him, Link will receive the "A Freezing Rod" Side Quest. If Link brings a Blizzard Rod to Kula, he will be amazed by how it sparkles.[3] As a reward, Kula will give Link a Gold Rupee.[4]

Blizzard Rods are not made of flammable materials and thus can safely be used around open Flames or Scorching Climates. Blizzard Rods are also not made of magnetic materials and cannot be manipulated with Magnesis. Blizzard Rods do not conduct Lightning during Thunderstorms, and they will float in sufficiently deep bodies of Water.

Elemental Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_049"
Description

Internal name

Name
Life
Value
32
Description

Durability of the weapon

Name
Power
Value
10
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
false
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
30.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
400
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
100
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
10.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
90
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
6
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
4
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
7
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
7
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
16
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
8
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
16
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.0
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
1.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
MagicName
Value
"IceRodLv2Ice"
Description

Type of actor to spawn if the weapon has elemental properties

Name
ChargeMagicNum
Value
8
Description

How many actors are spawned when doing a charged attack with the weapon

Name
MagicPower
Value
30
Description

Damage of the spawned actor

Name
MagicSpeed
Value
10.0
Description

Multiplier affecting the base speed of the spawned actor when attacking with Y

Name
MagicSpeedByThrow
Value
10.0
Description

Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast

Name
MagicGravity
Value
0.0
Description

Multiplier affecting the vertical acceleration of the spawned actor

Name
MagicRadius
Value
15.0
Description

Multiplier affecting the size of the spawned actor

Name
MagicRange
Value
10.0
Description

Distance where the spawned actor will despawn, from the weapon that spawned it

Name
MagicSpeedByEnemy
Value
7.0
Description

Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon

Name
MagicGravityByEnemy
Value
0.0
Description

Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon

Name
MagicRadiusByEnemy
Value
6.0
Description

Multiplier affecting the size of the spawned actor when an enemy uses the weapon

Name
MagicRangeByEnemy
Value
15.0
Description

Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it

Name
SellingPrice
Value
18
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
120
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_049"

Internal name

Life
32

Durability of the weapon

Power
10

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
false

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
30.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
400

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
100

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
10.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
90

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
6

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
4

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
7

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
7

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
16

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
8

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
16

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.0

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
1.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

MagicName
"IceRodLv2Ice"

Type of actor to spawn if the weapon has elemental properties

ChargeMagicNum
8

How many actors are spawned when doing a charged attack with the weapon

MagicPower
30

Damage of the spawned actor

MagicSpeed
10.0

Multiplier affecting the base speed of the spawned actor when attacking with Y

MagicSpeedByThrow
10.0

Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast

MagicGravity
0.0

Multiplier affecting the vertical acceleration of the spawned actor

MagicRadius
15.0

Multiplier affecting the size of the spawned actor

MagicRange
10.0

Distance where the spawned actor will despawn, from the weapon that spawned it

MagicSpeedByEnemy
7.0

Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon

MagicGravityByEnemy
0.0

Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon

MagicRadiusByEnemy
6.0

Multiplier affecting the size of the spawned actor when an enemy uses the weapon

MagicRangeByEnemy
15.0

Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it

SellingPrice
18

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
120

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
フリーズロッド (Furīzu roddo) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
冰冻杖 (Bīngdòng zhàng) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
冰凍杖 (Bīngdòng zhàng) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Sneeuwstormstaf[5]Snowstorm Wand
CanadaCanada
FrenchCACanadian
Baguette des Blizzards 
The French RepublicThe French Republic
FrenchEUEuropean
Baguette des blizzards[6]Rod of the blizzards
The Federal Republic of GermanyThe Federal Republic of Germany
German
Polarstab 
The Italian RepublicThe Italian Republic
Italian
Bacchetta delle bufereBlizzards wand
The Republic of KoreaThe Republic of Korea
Korean
프리즈 로드 (Peurijeu rodeu) 
The Russian FederationThe Russian Federation
Russian
Жезл мороза (Zhezl moroza) 
Latin AmericaLatin America
SpanishLALatin American
Cetro glacial 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Blizzard Rod
    A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted.
    — Inventory (Breath of the Wild)
  2. [I'll do it!] Hooray! Show me a rod with the power of ice, please! You can wave this rod to freeze monsters in their tracks! Ice Wizzrobes love to wreak havoc with them. — Kula (Breath of the Wild)
  3. Is that a blizzard rod?! Incredible shimmer! Unbelievable sparkle! — Kula (Breath of the Wild)
  4. Thank you, Mr. Hero. Your weapon is so amazingly, wonderfully sparkly! I must give you something as thanks! — Kula (Breath of the Wild)
  5. Sneeuwstormstaf — Inventory (Breath of the Wild)
  6. Baguette des blizzards
    Cette baguette, qui aurait été fabriquée dans les glaces du point culminant d'Hébra, produit de vastes rafales de froid extrême. Vidée de son souffle glacé, elle se brise.
    — Inventory (Breath of the Wild)
Rods
hide ▲
A Link to the Past
A Link Between Worlds
Breath of the Wild
Tears of the Kingdom
Hyrule Warriors
Other