Warp Point

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Warp Points,(LANS | ALBW)[1][2] also known as Warp Zones,(FS)[3] and Blue Lights,(PH | ST)[4][5][name references needed] are recurring Objects in The Legend of Zelda series. They directly Warp Link from one location to another, and often appear as a circle of light on the floor that can be walked into. Warp Points go unnamed in The Minish Cap.

Location and Uses

A Link to the Past

Warp Tile.gif
Warp Target.gif

Teleportation Tiles are floor tiles in the Dungeons of A Link to the Past that are similar to Warp Points. When Link steps on a glowing orange Teleportation Tile, he will Warp to a gray inactive one somewhere else in the Dungeon.

Link's Awakening

Link's Awakening features two types of Warp Points: those that appear in a Dungeon after the Sub-Boss is defeated, and those scattered around Koholint Island. The former warp Link between the Sub-Boss chamber and the dungeon's entrance, while the latter warp Link between each other.

In all versions of Link's Awakening prior to Link's Awakening for Nintendo Switch, there are four overworld Warp Points on Koholint Island that transport Link to another Warp Point when entered. Each of the portals links to another specific Warp Point in a fixed order.

  1. Ukuku Prairie — along the path east of Mabe Village.
  2. Turtle Rock — at the pedestal above Turtle Rock, which can only be reached from the interior.
  3. Tal Tal Heights — east of the Angler's Tunnel keyhole.
  4. East of the Bay — in a pond south of Animal Village.

Link's Awakening for Nintendo Switch features the original four overworld Warp Points and introduces six additional ones. Each Warp Point must first be activated by stepping on it. If only one Warp Point has been discovered and is used, Link will simply disappear and reappear in the same spot.

When more than one Warp Point has been activated, a Map of all active Warp Points is displayed and the desired destination can be selected in order to instantly warp to it. Playing Manbo's Mambo on the Ocarina while outside a Dungeon will also allow Link to travel to any currently active Warp Points.

In the Game Boy versions the Dungeon variety appear as a glowing red circle surrounded by four swirling orange orbs. In Link's Awakening for Nintendo Switch, the Dungeon variety appear as a glowing blue circle of light with swirling blue orbs. Link must stand on the Warp Point for several seconds in order to activate it.

Ocarina of Time

Ocarina of Time has Warp Points after each Boss that send Link back to the outside entrance of the Dungeon. They appear as glowing blue circles of light on the floor and encase Link in crystal before carrying him out.

Majora's Mask

Majora's Mask has Warp Points that are identical to the ones in Ocarina of Time which send Link back to the entrance of the Dungeon after a Boss. They will also automatically remove any Transformation Mask Link is wearing when he walks in. They also appear as glowing blue circles of light on the floor and encase Link in crystal before carrying him out. There will also be a Warp Point at the beginning of the Dungeon after the Boss has been defeated that will allow Link to Warp back to the Boss room.

Oracle of Seasons

Oracle of Seasons has red Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. They appear as spinning red energy. Oracle of Seasons also has seven Warp Points around the Overworld that Warp Link to and from Subrosia. They appear as spinning blue energy on the floor.

Oracle of Ages

Oracle Of Ages - Time Portal.png

Oracle of Ages has red Warp Points after each Miniboss that send Link back and forth between the Miniboss room and the first room of the Dungeon. Oracle of Ages also has ten Time Portals around the Overworld that can send Link between the past and the present when the Tune of Echoes is played. They appear as brown symbols on the ground. In a Linked Game, a Warp Point will also appear by the Maku Tree. This will Warp Link to and from the true final area of the game, the Room of Rites. It appears as spinning blue energy on the floor.

Four Swords

FS Warp Pad - Chambers of Insight.png

In Four Swords, Warp Zones appear as a set of glowing circles on the floor. The Links must stand on them simultaneously to activate them and Warp to another floor of the level.

The Wind Waker

Warp Point near the Tower of the Gods in The Wind Waker

The Wind Waker features many Warp Points throughout the game. Many Dungeons have big pots known as Warp Jars. Link can climb into them to Warp and pop out of another Warp Jar in the Dungeon. Dungeons will also have a Warp Point at the end of each Boss that will send Link back to the outside entrance of the Dungeon. They usually appear as sparkling, spinning circles of wind that lift Link into the air before Warping him out. In the Wind Temple and Earth Temple, they appear as sparkling pillars of light that shine from a Triforce on the floor. Two Warp Points can be found in the Great Sea as well. One is found near the entrance of the Tower of the Gods and appears as a glowing, yellow ring of light in the sea. When Link sails into it, it will sink him and The King of Red Lions below the sea to Hyrule Castle. The other is found just as entering the Forsaken Fortress and appears as a glowing, purple ring of light in the sea. Just like the other Warp Point, it will sink Link and The King of Red Lions below the sea and serve as a shortcut to Ganon's Castle.

The Minish Cap

TMC Warp Point Sprite.png
TMC Warp Point Sprite 2.png
TMC Warp Point Sprite 3.png

Warp Points appear in The Minish Cap in three varieties: blue, green, and red, all of which appear in Dungeons. Blue Warp Points normally appear midway through a Dungeon, after Link has achieved a significant milestone such as defeating a Sub-Boss, acquiring an Item, or unlocking another portion of the Dungeon. Red Warp Points normally appear directly before the Locked Door that leads to the Dungeon's Boss; both blue and red Warp Points operate in both directions – one of each is located in the entrance of the Dungeon, and Link can travel freely between them. Green Warp Points, however, only operate in one direction, and only appear in the Boss's room after they are defeated.

Twilight Princess

After each Boss in Twilight Princess, Midna creates a Twilight Portal in the floor that acts as a Warp Point. It will briefly transform Link into particles of Twilight before he materializes again at the outside entrance of the Dungeon.

Phantom Hourglass

Warp Point in a Dungeon in Phantom Hourglass

In Phantom Hourglass, there are Warp Points in each Dungeon that Warp Link back and forth between the room right before the Boss and the first room of the Dungeon. There will also be a Warp Point after the Boss that will send Link back to the entrance of the Dungeon. The Temple of the Ocean King has Warp Points throughout the Temple that send Link back to the entrance if he wishes to leave. All Warp Points in Phantom Hourglass appear as glowing circles of light on the floor. However, while almost all of them are blue, there is one type of gold Warp Point that appear as Link progresses through The Temple of the Ocean King. This Warp Point not only allows him to Warp back to the entrance, but saves the time used to reach it so that Link can continue his progress without starting over at the beginning of the Temple.

Spirit Tracks

Warp Point in the Dark Realm in Spirit Tracks

In Spirit Tracks, Blue Lights appear as identical counterparts to the blue Warp Points in Phantom Hourglass. They are found after each Boss and will send Link back to the entrance of the Dungeon. Spirit Tracks also has orange Warp Points in the Dark Realm that Warp Link and the Spirit Train around the area when driven through.

A Link Between Worlds

In A Link Between Worlds, Warp Points can be found within Dungeons.[6] They appear after each Sub-Boss is defeated and will Warp Link back and forth between the Sub-Boss room and the first room of the Dungeon. They appear as circles of glowing green light on the floor.

The orange tile Warp Points from A Link to the Past also appear in some Dungeons and Treasure Hunter Caves, where they Warp Link between different areas within the Dungeon or Cave.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ワープ床 (Wāpu yuka)[7]Warp Tile
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Other Names

These names, though from official English sources, are not considered Canon by Zelda Wiki as they contradict a name or names from a higher-priority source.
Name
Warp Hole[8]
Applies to
Source
Superseded by
Link's Awakening for Nintendo Switch
Name
Warp Hole[9]
Applies to
Source
Superseded by
Link's Awakening for Nintendo Switch
NameApplies toSourceSuperseded by
Warp Hole[8]
Link's Awakening for Nintendo Switch
Warp Hole[9]
Link's Awakening for Nintendo Switch

Gallery

See Also

References

  1. "When you play my mambo, you can warp to a warp point around the island! Try this tune in the dungeons too! And since today's a special day, I'll let you warp to Manbo's Pond too. Cha-cha-cha!" — Manbo (Link's Awakening for Nintendo Switch)
  2. A Link Between Worlds manual, pg. 8
  3. "Those glimmering circles you see before you are warp zones. When each of you stands on one, all will be transported to a different area, where you can learn more about the controls and how to use various items." — Stray Fairy (Four Swords)
  4. The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 15
  5. "Step into the blue light to return to the temple entrance." — Sign (Spirit Tracks)
  6. "Warp Point
    Enter a warp point to teleport to another part of the dungeon.
    " (A Link Between Worlds manual, pg. 17)
  7. Nintendo Official Guidebook—The Legend of Zelda: The Minish Cap, Shogakukan, pg. 34
  8. "'The Properties Of Warp Holes' Read this book?" — Main Screen (Link's Awakening)
  9. "'The Properties Of Warp Holes' Read this book?" — Main Screen (Link's Awakening DX)