Boko Spear

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Boko Spears are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
304  (309Master Mode) Boko Spear
Description
A spear haphazardly carved from a large tree branch. It looks like its original intent was for skewering meat and cooking it, but it does have some combat merit as well.
Common Locations
West Necluda
Hyrule Field
Properties
Atk 2

Boko Spears are Weapons that can commonly found in Hyrule Field and West Necluda. They are used primarily by regular Bokoblins in these areas. They belong to to the Bokoblin Gear equipment archetype, which includes all Weapons created by Bokoblins.[3] Carved from Tree Branches, these Spear are also used by Bokoblins to skewer and Cook Foods.[1] The Hyrule Compendium recommends throwing them if they are close to breaking.[1] Scanning the Breath of the Wild Series Bokoblin amiibo with the amiibo Rune has a chance of spawning a Treasure Chest containing a Boko Spear.

Being made of wood, Boko Spears will float on Water if they are dropped. They will also burn if exposed to a Scorching Climate or Fire, which is a tactic used by Bokoblins near Campfires. Finally, they do not conduct Electricity or attract Lightning during a Thunderstorm, and they cannot be picked up with the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_004"
Description

Internal name

Name
Life
Value
12
Description

Durability of the weapon

Name
Power
Value
2
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
1
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
2
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
2
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
3
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
3
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
3
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
4
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
6
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
5
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
9
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_004"

Internal name

Life
12

Durability of the weapon

Power
2

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
1

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
2

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
2

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
3

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
3

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
3

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
4

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
6

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
5

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
9

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.

Boko Spears reappear in Age of Calamity, once again being wielded by Bokoblins, starting with The Battle of Hyrule Field Scenario. A Boko Spear can be obtained for use by Link, as well as upgraded and enhanced, but is outclassed by other Weapons.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ボコ槍 (Boko Yari)Boko Spear
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
波克枪 (Bōkè qiāng) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
波克槍 (Bōkè qiāng) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Boko-speer[4]Same as English.
The French RepublicThe French Republic
FrenchEUEuropean
Épieu boko[5]Same as English.
The Federal Republic of GermanyThe Federal Republic of Germany
German
Boklanze 
The Italian RepublicThe Italian Republic
Italian
Lancia boblin 
The Republic of KoreaThe Republic of Korea
Korean
보코창 (Bokochang) 
The Russian FederationThe Russian Federation
Russian
Бокожердь (Bokozherdʹ) 
Latin AmericaLatin America
SpanishLALatin American
Lanza boko 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Boko Spear
    A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it.
    — Inventory (Breath of the Wild)
  2. Boko Spear
    A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. Boko-speer — Inventory (Breath of the Wild)
  5. Épieu boko
    Cette arme grossière, taillée à la hâte dans une branche épaisse, peut aussi servir de broche pour rôtir viandes et poissons.
    — Inventory (Breath of the Wild)
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