Boomerang
Boomerangs are recurring Items in The Legend of Zelda series.(TLoZThe Legend of Zelda | ALttPA Link to the Past | LALink's Awakening | OoTOcarina of Time | OoSOracle of Seasons | OoAOracle of Ages | FSFour Swords | TWWThe Wind Waker | FSAFour Swords Adventures | TMCThe Minish Cap | PHPhantom Hourglass | STSpirit Tracks | ALBWA Link Between Worlds | TFHTri Force Heroes | BotWBreath of the Wild | TotKTears of the Kingdom)[1][2][3][name references needed]
Location and Uses
The Boomerang is an item that Link can throw, at which point it will return to him. It can be used for both combat and Puzzle solving. It can be used to stun enemies, although a single hit will defeat weak enemies, such as Keese.[4] It can also be used to retrieve items that are out of Link's reach.[5] The Boomerang first appeared in The Legend of Zelda and has gone through several design changes since then. In Phantom Hourglass and Spirit Tracks, Link can draw the path that the Boomerang will take, allowing a more direct control of it.[4] Moreover, the Boomerang can also be used to turn Sparks and Bubbles into Fairies in certain games.
The Legend of Zelda
In The Legend of Zelda, Link can acquire a Boomerang by defeating all of the red Goriyas in a certain room within Level 1 of both the First Quest and the Second Quest. Goriyas attack Link with Boomerangs. Link can use the Boomerang to stun certain enemies for a brief period of time.[6] He can also use it to instantly defeat Keese and Gels.[7] The Boomerang can also be used to collect items from a distance. The Boomerang can be replaced with the Magical Boomerang, which can be thrown further.[8]
Defeats | Stuns | No Effect |
---|---|---|
Gel |
Armos |
Aquamentus |
Keese |
Digdogger While weakened |
Bubble |
Ghini |
Darknut | |
Gibdo |
Dodongo | |
Goriya |
Gleeok | |
Red Leever |
Blue Gohma | |
Like Like |
Gleeok Head | |
Red Lynel |
Red Lanmola | |
Red Moblin |
Manhandla | |
Red Octorok |
Moldorm | |
Peahat |
Patra | |
Rope |
Pols Voice | |
Stalfos |
Red Wizzrobe | |
Tektite |
Zora | |
Vire | ||
Wallmaster | ||
Zol |
A Link to the Past
In A Link to the Past, Link can obtain a Boomerang in Hyrule Castle. It is contained in a Treasure Chest a few rooms before the prison where the Ball and Chain Trooper holds Princess Zelda captive. It appears as a Big Chest on the Map, but is in fact a Small Chest. If Link fails to collect the Boomerang in the Hyrule Castle, he can find another one in the house of the Sweeping Lady in Kakariko Village. If Link does not open either Chest, he can obtain a Magical Boomerang from a Chest in the Village of Outcasts. Link can also obtain a Magical Boomerang as an upgrade to the Boomerang at the Waterfall of Wishing. The Boomerang is blue, while the Magical Boomerang is red, faster and can be thrown farther.[9] Both varieties can be used to stun enemies, hit Switches, and collect items from a distance.
Link's Awakening
In Link's Awakening, Link can obtain the Boomerang by completing the Trading Quest and using the Magnifying Lens inside a hidden Cave at the eastern side of Toronbo Shores. Here Link will meet a Goriya who will offer to give Link a Boomerang in exchange for an item. The Boomerang can be used to stun enemies, hit Switches, collect items from a distance, and cut bushes. The Boomerang is one of the two items able to destroy Anti-Fairies, the other being the Magic Powder. It is also the only weapon able to defeat a Spark. It can also defeat certain enemies in one hit, such as Ghinis. The Boomerang is the most effective weapon against the final form of Nightmare, as it can be defeated in one hit.
Ocarina of Time
In Ocarina of Time, the Boomerang can only be used by Link as a child. It is the main item Inside Jabu-Jabu's Belly. The Boomerang is needed in order to defeat Tailpasarans, Parasitic Tentacles, the Big Octo, and the Boss of the Dungeon, Barinade. It also allows Link to collect distant items such as Gold Skulltula Tokens. It can be used to stun and defeat certain enemies. Before being thrown, the camera shifts to a first-person perspective, allowing Link to aim. The camera will remain in a third-person perspective if Link is Targeting something. When Targeting, the Boomerang will follow its target until impact.
Oracle of Seasons
In Oracle of Seasons, the Boomerang can be found in Subrosia as a prize from the Dance Hall. It is upgraded to the Magical Boomerang in the Ancient Ruins. The Magical Boomerang is faster, can fly higher distances and can be controlled at will. The normal Boomerang is an optional item in this game, whereas the Magical Boomerang is a required item.
In certain dungeons, red Moblins wield Boomerangs. They are blue in color, but do damage to Link instead of having the stun effect of Link's Boomerang. Also, the miniboss of the first dungeon features a pair of Brother Goriyas who throw a Boomerang to each other, injuring Link when in the way.
Oracle of Ages
In Oracle of Ages, the Boomerang can be found in the Rolling Ridge as a prize from either the Goron Shooting Gallery or the Target Carts. It is an optional item in this game.
In certain dungeons, red Moblins wield Boomerangs. They are blue in color, but do damage to Link instead of having the stun effect of Link's Boomerang.
Four Swords
In Four Swords, the Boomerang appears in various Stages. It can only be used in the Stage where it was obtained. It is useful for collecting Rupees.
The Wind Waker
The Boomerang is the main item of the Forbidden Woods in The Wind Waker. In addition to stunning and defeating enemies, collecting distant items, and activating Switches, the Boomerang can lock on to up to five different targets.[10] This ability can be used for solving puzzles involving Switches or for collecting multiple items in one throw. The Boomerang is needed in order to defeat Kalle Demos, the Boss of the Forbidden Woods, and Puppet Ganon.
Four Swords Adventures
In Four Swords Adventures, the Boomerang can be held in place before returning to Link. This is useful for retrieving moving Force Gems. The Boomerang can be upgraded to the Level 2 Boomerang, which is faster and has a longer reach.
The Minish Cap
In The Minish Cap, the Boomerang can be bought in Stockwell's Shop for 300 Rupees. It can be upgraded to the Magical Boomerang by Fusing Kinstones with the Tingle Siblings?.
Phantom Hourglass
In Phantom Hourglass, the Boomerang allows Link to to draw a specific path for it to follow. The Boomerang's path has a range limit.[4] It can be used to stun and defeat enemies, hit Switches, and collect items from a distance. It is the main item of the Temple of Fire.
Spirit Tracks
The Boomerang's flight path can be drawn in Spirit Tracks, similarly to how it behaved in Phantom Hourglass. It can be used to stun and defeat enemies, collect distant items, and hit Switches from afar. It can also fly through Fire to light Torches or fly through ice to freeze water. It is the main item of the Snow Temple.
A Link Between Worlds
In A Link Between Worlds, the Boomerang can be obtained from Ravio's Shop. Like all items in the game, it uses Link's Energy Gauge with each use. The Boomerang can be rented for 50 Rupees and bought permanently for 800.[note 1] The Boomerang can be upgraded to the Nice Boomerang by bringing 10 Lost Maiamais to Mother Maiamai. The upgrade improves the speed and range of the Boomerang and allows Link to throw three Boomerangs at a time. The Boomerang can be thrown in any direction according to which way Link is facing.
Tri Force Heroes
In Tri Force Heroes, the Boomerang can be used to grab another Link and pull him toward the wielder, and has the ability to hover in place for several seconds at its furthest point by holding the Item button. While wearing the Boomeranger Outfit, the Boomerang becomes larger and gains the ability to carry two Links, pass through enemies, and deal damage to them.
Boomerangs first appear in the Blazing Trail where all three Links acquire one, then reappear in Hinox Mine (two Boomerangs), Den of Flames, Fire Temple, Snowball Ravine, Sealed Gateway (two Boomerangs), The Lady's Lair, Stone Corridors, Desert Temple, Illusory Mansion (three Boomerangs), Grim Temple, Dragon Citadel, and Sky Temple (one Boomerang per Stage). They also appear in the Forest Zone, Frozen Zone, Shadow Zone and Baneful Zone of the Den of Trials, as well as the Coliseum's Volcano and The Ruins arenas.
Breath of the Wild
202
(207Master Mode) Boomerang |
Description |
Common Locations Faron Grasslands | |
Properties |
Boomerangs are a throwing Weapon in Breath of the Wild originally used by Koroks.[2] Several other varieties of Boomerangs can also be found, including Lizal Boomerangs, Lizal Forked Boomerangs, Lizal Tri-Boomerangs, and Giant Boomerangs. The Sea-Breeze Boomerang, which is based on the Boomerang from The Wind Waker, can also be obtained at random from using the amiibo Basic Rune. After being thrown, Link must manually catch the Boomerang when it returns to him. If the Boomerang flies into an object or wall, it will fall to the ground and will not return to Link.
A regular Boomerang has a chance to appear in a Treasure Chest spawned by scanning the following amiibo with the amiibo Basic Rune:
- Super Smash Bros. Series Toon Link amiibo
- The Legend of Zelda series Series Toon Link amiibo
Being made from wood, Boomerangs will catch on Fire if they make contact with a Campfire or if they are exposed to a Scorching Climate. They will not attract Lightning during a Thunderstorm, and they do not conduct Electricity either. They will float if dropped in Water. Finally, the Magnesis Basic Rune is unable to pick up Boomerangs.
Name | ActorName |
---|---|
Value | "Weapon_Sword_051" |
Description | Internal name |
Name | Life |
Value | 18 |
Description | Durability of the weapon |
Name | Power |
Value | 8 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | true |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | false |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 20.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 4 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 13 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 5 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 9 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 1.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 1500.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 25 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 100 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_051" | Internal name |
Life | 18 | Durability of the weapon |
Power | 8 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | true | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | false | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 20.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 13 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 9 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 1500.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 25 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 100 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Boomerangs are a throwing Weapon in Tears of the Kingdom.[2]
Other Appearances
The Legend of Zelda TV Series
The Boomerang is one of the most used items in The Legend of Zelda TV series, and one hit from this weapon is capable of defeating most of Ganon's minions. It is mostly used by Princess Zelda, although Link, Moblins, and Goriyas wield it as well. The Boomerang first appears in "Cold Spells", where Zelda defeats various magically-possessed cleaning supplies with it. Later, in "Sing for the Unicorn", Zelda once again uses it to defeat an Armos Knight and Ganon, rescuing Link and her father in the process. The Boomerang shown in "That Sinking Feeling" is given to Zelda by Link so that the two of them can fight off several Tektites that have ambushed them. Link is not shown wielding this item until the "Stinging a Stinger" episode, which he uses it to defeat a Gohma with the help of Zelda's Magic Rope. Although the series mostly exemplifies the use of the Boomerang for fighting enemies, the "Doppelganger" episode demonstrates how Zelda uses the Boomerang to break free from the ropes that Ganon had tied around her hands.
The Legend of Zelda Game Watch
The Boomerang appears in The Legend of Zelda Game Watch. One appears in each room, and Link must collect it and use it to defeat all the Iron Balls.
The Legend of Zelda (Valiant Comics)
The Magic Boomerang from The Legend of Zelda makes an appearance in the Day of the Triforce story of The Legend of Zelda comics by Valiant Comics comic. After Princess Zelda and Cassiopia arrive to the Water Town of Saria to fight off the monsters that have attacked the town, Cassiopia uses the Magic Boomerang to free her husband, the River Man, from the chains that bind him.[11]
Zelda's Adventure
In Zelda's Adventure, the Boomerang appears as a Spell which lets Zelda cast Boomerang projectiles with her Wand. It can be found in a small area in western Plain of Andor with a lone Goriya, which drops the Spell after being defeated. The Spell costs 1 Rupee to use.
Ancient Stone Tablets
Super Smash Bros.
The Boomerang functions as Link's Neutral Special Move in Super Smash Bros.. The Boomerang is based on its iteration from Ocarina of Time.
Super Smash Bros. Melee
The Boomerang is Link's Side Special Move in Super Smash Bros. Melee. Young Link also wields the Boomerang as his Side Special Move. Both Boomerangs are based on their Ocarina of Time iteration.
SoulCalibur II
In SoulCalibur II, the Boomerang from Ocarina of Time is part of Link's fighting style. To get into the Boomerang Stance, the player must press the horizontal attack button and the kick button at the same time. Pressing the horizontal attack again will cause Link to release the Boomerang towards his enemy. The Boomerang attack is considered to be a high attack, dealing 25 HP worth of damage to the opponent.
Super Smash Bros. Brawl
The Boomerang is Link and Toon Link's Side Special Move in Super Smash Bros. Brawl. Link's Boomerang resembles the Gale Boomerang from Twilight Princess whereas Toon Link's Boomerang resembles the Boomerang from The Wind Waker.
The Boomerang from The Wind Waker also appears as a collectible Sticker.
Sticker Information
Sticker | Artwork from | Effect in The Subspace Emissary | Usable by |
---|---|---|---|
Boomerang |
The Wind Waker | [Weapon] - Attack +4 |
Phantom Hourglass (Himekawa)
As Link battles Blaaz in the Temple of Fire, Ciela points out the location of a Treasure Chest.[12][13] Link opens the Chest to find the Boomerang.[14] With Ciela's guidance, Link uses the Boomerang to defeat Blaaz's split form and eventually destroys the monster.
Hyrule Warriors
The Boomerang appears as an item in Hyrule Warriors. It can be upgraded temporarily to the Gale Boomerang by collecting the Boomerang power ups. The Boomerang is able to slice through vines that block pathways. Manhandlas and their Stalks are weak to the Boomerang and it is also one of the items used to fight Ganon with. In the Master Quest DLC pack, the 8-Bit Boomerang from The Legend of Zelda appears as a weapon for Impa. It is statistically identical to and part of the Biggoron's Sword weapon type.
Super Smash Bros. for Nintendo 3DS / Wii U
The Boomerang is Link and Toon Link's Side Special Move in Super Smash Bros. for Nintendo 3DS / Wii U. Like in Super Smash Bros. Brawl, Link's Boomerang resembles the Gale Boomerang from Twilight Princess and Toon Link's Boomerang resembles the Boomerang from The Wind Waker.
Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, the Boomerang is used by Link, Toon Link, and Young Link as their Side Special Move. Link uses the Boomerang from Breath of the Wild whereas Toon Link uses the Boomerang from The Wind Waker, and Young Link uses the Boomerang from Ocarina of Time. A Boomerang also appears as an item that can be used by Spirits in Spirit Battles.
Cadence of Hyrule
The Boomerang appears as an item in Cadence of Hyrule, where it can be wielded by Cadence, Link, and Zelda. Its primary use is to stun enemies, though it can be used to break open Treasure Chests and retrieve their contents from afar.[15]
Hyrule Warriors: Age of Calamity
Trivia
- Though Link cannot obtain a Boomerang in The Adventure of Link, Goriyas use them as weapons.
- The Boomerang was also planned to be included in Majora's Mask, but was scrapped.
- During development of Skyward Sword, a Remote Boomerang was planned to be included. With it, Link would have been able to drop anywhere after grabbing it and controlling its trajectory. The idea was later abandoned as it might have led to the skipping of important items and areas. This idea eventually evolved into the creation of the Beetle.[16]
- At another point during development of Skyward Sword, a Rocket Punch was proposed for grabbing items. This idea as well led to the creation of the Beetle.
- Despite being incredibly useful in A Link to the Past, it is not required to complete the game and can be completely skipped.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
| ||
|
| |
Houten boemerang (TLoZThe Legend of Zelda)[36] | Wooden boomerang | |
| ||
Boomerang (STSpirit Tracks | ALBWA Link Between Worlds | TFHTri Force Heroes)[51][52][53] | ||
Bumerang (STSpirit Tracks | ALBWA Link Between Worlds | TFHTri Force Heroes)[44][45][46] | Same as English. | |
|
| |
부메랑 (Bumelang) (ALBWA Link Between Worlds | TFHTri Force Heroes)[47][48] | Boomerang | |
Bumerán (STSpirit Tracks | ALBWA Link Between Worlds | TFHTri Force Heroes)[41][42][43] | ||
Bumerán (STSpirit Tracks | ALBWA Link Between Worlds | TFHTri Force Heroes)[54] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
A Boomerang while Link is wearing the Blue Ring from The Legend of Zelda
-
A Boomerang while Link is wearing the Red Ring from The Legend of Zelda
-
A Boomerang from the All Treasures section of the intro from The Legend of Zelda
-
Artwork of a Boomerang from The Legend of Zelda
-
Action figure of Link using the Boomerang from The Legend of Zelda
-
A Boomerang from A Link to the Past in the Inventory
-
Link obtaining the Boomerang from Link's Awakening DX
-
Ravio demonstrating the Boomerang's use from A Link Between Worlds
-
The Rented Boomerang from A Link Between Worlds
-
The Rented Boomerang icon from A Link Between Worlds
-
The Boomerang equipped with the Boomeranger Outfit from Tri Force Heroes
-
The Boomerang equipped with the Boomeranger Outfit from Tri Force Heroes
-
A Boomerang from The Legend of Zelda (Valiant Comics)
-
The Boomerang Spell icon from Zelda's Adventure
-
Link using the Boomerang from Super Smash Bros. Melee
-
Young Link using the Boomerang from Super Smash Bros. Melee
-
Link using the Boomerang from SoulCalibur II
-
Lana obtaining the Boomerang from Hyrule Warriors
-
The 8-Bit Boomerang Weapon from Hyrule Warriors
-
The Boomerang icon from Hyrule Warriors
-
Boomerang Item Card icon used in the Great Sea and Mater Wind Waker Maps from Hyrule Warriors Legends
-
Boomerang Item Card icon used in the Lorule Map from Hyrule Warriors Legends
-
Boomerang Sub-Weapon obtention icon from Hyrule Warriors Legends
-
Boomerang Sub-Weapon icon from Hyrule Warriors Legends
-
Boomerang Item Card icon used in the Great Sea and Mater Wind Waker Maps from Hyrule Warriors: Definitive Edition
-
Boomerang Item Card icon used in the Lorule Map from Hyrule Warriors: Definitive Edition
-
The Boomerang Sub-Weapon icon from Hyrule Warriors: Definitive Edition
-
A Boomerang thrown by a Red Goriya from Cadence of Hyrule
-
A Boomerang thrown by a Blue Goriya from Cadence of Hyrule
-
The Mighty Boomerang from BS The Legend of Zelda
See Also
Notes
- ↑ The first item purchased from Ravio always costs 400 Rupees
References
- ↑ Encyclopedia, Dark Horse Books, pg. 118 (TLoZThe Legend of Zelda | ALttPA Link to the Past | LALink's Awakening | OoTOcarina of Time | OoSOracle of Seasons | OoAOracle of Ages | FSFour Swords | TWWThe Wind Waker | FSAFour Swords Adventures | TMCThe Minish Cap | PHPhantom Hourglass | STSpirit Tracks | ALBWA Link Between Worlds | TFHTri Force Heroes)
- ↑ 2.0 2.1 2.2
Boomerang
— Inventory (Breath of the Wild)
This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown. - ↑
Boomerang
— Inventory (Tears of the Kingdom)
A decayed wooden boomerang. A useful tool that comes back after you throw it. Its current state has not lessened its performance. - ↑ 4.0 4.1 4.2 The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 11
- ↑
If you hit an enemy with this, it will be stunned for a short time (some enemies will sustain damage when hit by the boomerang). The boomerang can also retrieve distant Rupees and Hearts.
(A Link to the Past manual, pg. 37) - ↑
He can also stop most of the enemy in their tracks if he throws the boomerang on target.
(The Legend of Zelda manual, pg. 24) - ↑
Link can use these to inflict damage on weak enemies.
(The Legend of Zelda manual, pg. 24) - ↑
The magical boomerang flies further than the wooden boomerang.
(The Legend of Zelda manual, pg. 24) - ↑
You got the Magical Boomerang! You can throw this faster and farther than your old one!
— N/A (A Link to the Past) - ↑
You got the Boomerang! Set it to and throw it with [Y], [Z], or [X]. Target specific objects by holding the button you set it to and aiming at something until the red targeting cursor changes to a [Target lock mark]. You can target up to five objects at once.
— N/A (The Wind Waker) - ↑
Wait till I have freed you with the magic boomerang!
(The Legend of Zelda (Valiant Comics), Valiant Comics, pg. 4) - ↑
Look!
(Phantom Hourglass (Himekawa), VIZ Media, pg. 56) - ↑
A Treasure Chest?!
(Phantom Hourglass (Himekawa), VIZ Media, pg. 56) - ↑
A Boomerang!
(Phantom Hourglass (Himekawa), VIZ Media, pg. 56) - ↑
Boomerang -- Assign it to
— Inventory (Cadence of Hyrule)
Throw this at enemies to stun them. It always finds its way back to you. - ↑ Encyclopedia, Dark Horse Books, pg. 297
- ↑ "Hai ottenuto il Bommerang! Segue il percorso che tracci sullo schermo." — N/A (Spirit Tracks)
- ↑ "Link può accumulare armi come il "boomerang" sconfiggendo i nemici e poi può usarlo per raccogliere altri oggetti." (Link can collect weapons such as the boomerang by defeating the enemy, then use the boomerang to pick other items.) (The Legend of Zelda manual, Italian localization, [which page?])
- ↑ "Hai ottenuto il Boomerang!" — N/A (A Link to the Past, Italian localization)
- ↑ Enciclopedia di Hyrule, Magazzini Salani, pg. 118
- ↑ Enciclopedia di Hyrule, Magazzini Salani, pg. 118
- ↑ "Hai ottenuto il boomerang!" — N/A (Ocarina of Time 3D, Italian localization)
- ↑ "Ecco il Boomerang!" — N/A (Oracle of Ages, Italian localization)
- ↑ "Ecco il Boomerang!" — N/A (Oracle of Seasons, Italian localization)
- ↑ "Hai ottenuto il Boomerang!" — N/A (The Wind Waker, Italian localization)
- ↑ "Boomerang
Può attivare interruttori lontani. Ma i nemici li stordisce soltanto!" — Inventory (A Link Between Worlds, Italian localization) - ↑
Hai ottenuto il boomerang!
— N/A (Tri Force Heroes)
Usalo per tirare verso di te
gli altri giocatori! - ↑
Boomerang
— Inventory (Cadence of Hyrule, Italian version) - ↑ "ブーメランを手に入れた!" — N/A (Spirit Tracks)
- ↑ The Legend of Zelda manual, pg. 23
- ↑ A Link to the Past manual, pg. 42 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 23 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 13
- ↑ Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 151
- ↑ The Minish Cap Japanese manual, pg. 18
- ↑ "ブーメラン
遠くの仕掛けもこれでスイッチON
だけど敵は気絶するだけ
軌道を上手く利用するのがコツ!" — Inventory (A Link Between Worlds) - ↑
ブーメランを手に入れた!
— N/A (Tri Force Heroes)
他のプレイヤーを
引き寄せることができるぞ! - ↑ 36.0 36.1 The Legend of Zelda manual, pg. 24
- ↑ "Boomerang
Une arme qui revient vers son lanceur. Elle permet aussi de récupérer des objets hors de votre portée." — Items Subscreen (Ocarina of Time 3D) - ↑ "Vous obtenez le boomerang! Cet objet suit le trajet tracé à l'écran." — N/A (Spirit Tracks)
- ↑ "Boomerang
Optimisez sa trajectoire pour étourdir les monstres et activer les interrupteurs !" — Inventory (A Link Between Worlds) - ↑
Vous avez obtenu le boomerang !
— N/A (Tri Force Heroes)
Utilisez-le pour ramener vos
compagnons vers vous ! - ↑ "¡Has conseguido el bumerán! Volará según la trayectoria que dibujes." — N/A (Spirit Tracks)
- ↑ "Bumerán
Activa interruptores a cierta distancia y aturde. ¡Sírvete de su trayectoria!" — Inventory (A Link Between Worlds) - ↑
¡Obtienes el bumerán!
— N/A (Tri Force Heroes)
Úsalo para agarrar a otros
jugadores. - ↑ "Du hast den Bumerang erhalten! Diese Waffe folgt dem Pfad, den du für sie auf den Touchscreen zeichnest." — N/A (Spirit Tracks)
- ↑ "Bumerang
Aktiviere damit entfernte Schalter, sammele Rubine und betäube Feinde." — Inventory (A Link Between Worlds) - ↑
Der Bumerang!
— N/A (Tri Force Heroes)
Verwende ihn, um andere
Spieler zu dir zu holen! - ↑ "부메랑
멀리 있는 장치도 이걸로 스위치 ON
하지만 적은 잠시 기절할 뿐
궤도를 잘 계산하는 것이 비결!" — Inventory (A Link Between Worlds) - ↑
부메랑을 획득했다!
— N/A (Tri Force Heroes)
다른 플레이어를
잡아당길 수가 있다! - ↑ 塞尔达传说:百科全书, New Star Press, pg. 124
- ↑ 塞尔达传说:百科全书, New Star Press, pg. 124
- ↑ "Vous avez obtenu le boomerang! Cet objet suit le trajet tracé à l'écran!" — N/A (Spirit Tracks)
- ↑ "Boomerang
Optimisez sa trajectoire pour étourdir les monstres et activer les interrupteurs!" — Inventory (A Link Between Worlds) - ↑
Vous avez obtenu un boomerang!
— N/A (Tri Force Heroes)
Lancez-le avec pour récupérer
vos compagnons! - ↑ "¡Has conseguido el bumerán! Vuela según la trayectoria que le marques." — N/A (Spirit Tracks)
- Boomerangs
- Items
- Item Cards
- Spells
- Weapons
- Items in The Legend of Zelda
- Items in A Link to the Past
- Items in Link's Awakening
- Items in Link's Awakening DX
- Items in Link's Awakening (Nintendo Switch)
- Items in Ocarina of Time
- Items in Ocarina of Time 3D
- Items in Oracle of Seasons
- Items in Oracle of Ages
- Items in Four Swords
- Items in The Wind Waker
- Items in The Wind Waker HD
- Items in Four Swords Adventures
- Items in The Minish Cap
- Items in Phantom Hourglass
- Items in Spirit Tracks
- Items in A Link Between Worlds
- Items in Tri Force Heroes
- Items in Breath of the Wild
- Items in Tears of the Kingdom
- Items in The Legend of Zelda (TV Series)
- Items in The Legend of Zelda Game Watch
- Items in The Legend of Zelda (Valiant Comics)
- Items in Zelda's Adventure
- Items in Ancient Stone Tablets
- Items in Super Smash Bros.
- Items in Super Smash Bros. Melee
- Items in SoulCalibur II
- Items in Super Smash Bros. Brawl
- Items in Phantom Hourglass (Himekawa)
- Items in Hyrule Warriors
- Items in Hyrule Warriors Legends
- Items in Hyrule Warriors: Definitive Edition
- Items in Super Smash Bros. for Nintendo 3DS
- Items in Super Smash Bros. for Wii U
- Items in Super Smash Bros. Ultimate
- Items in Cadence of Hyrule
- Items in Hyrule Warriors: Age of Calamity