Cobble Crusher

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Cobble Crushers are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
255  (260) Cobble Crusher
Description
A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.
Common Locations
Eldin Canyon
Eldin Mountains
Properties
Atk 15

Cobble Crushers are two-handed Weapons created by Gorons.[1] They are very thick but do not possess a cutting edge.[1] Therefore, they are consequently used as crushing Weapons, due to the weight of their component metal.[1] They belong to the Goron Gear equipment archetype, which includes all Weapons that are made by Gorons.[4] They are most commonly found around Goron City in the Eldin Canyon and throughout the Eldin Mountains. In addition to this, they have a chance to appear in Treasure Chests found from scanning the Breath of the Wild Series Daruk amiibo with the amiibo Rune. Should Link ever lose the Boulder Breaker, he can ask Rohan in Goron City to make him a new one in exchange for a Cobble Crusher, a Diamond, and five pieces of Flint.[5]

Cobble Crushers have a hidden property which causes their damage output to be doubled when used on the Ore Deposit atop a Stone Talus. In this vein, they will immediately destroy Stone Pebblits when used against them.

As Cobble Crushers are made out of metal, they will sink if they are dropped in Water, and they do not burn when exposed to Fire or a Scorching Climate. This also means that they can be manipulated through the Magnesis Rune. Finally, they will conduct Electricity and attract Lightning if Link has one equipped during a Thunderstorm.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_036"
Description
Internal name
Name
Life
Value
30
Description
Durability of the weapon
Name
Power
Value
15
Description
Damage dealt with the weapon
Name
SpHitActor
Value
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint" [a]
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
true
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
7
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
14
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
6
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
15
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
26
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
7
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
14
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
28
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
110
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_036"
Internal name
Life
30
Durability of the weapon
Power
15
Damage dealt with the weapon
SpHitActor
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint" [a]
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
true
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
7
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
14
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
6
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
15
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
26
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
7
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
14
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
28
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
110
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. All Talus weakpoints
  2. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Cobble Crushers reappear in Tears of the Kingdom.[2]

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
石打ち (Ishiuchi) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
劈石劍 (Pī shí jiàn) (BotW) 
The People's Republic of China
ChineseSI
劈石剑 (Pī shí jiàn) (BotW)Stone Splitter Sword
The Kingdom of the Netherlands
Dutch
Steenwerper (BotW)[7]Stone Thrower
The French Republic
FrenchEU
Casse-pierre (BotW | HWAoC)[6] 
The Federal Republic of Germany
German
Steinspalter (BotW) 
The Italian Republic
Italian
Battiroccia (BotW) 
The Republic of Korea
Korean
돌 크러셔 (Dol keureosyeo) (BotW) 
The Russian Federation
Russian
Щебнерез (Shchebnerez) (BotW) 
Latin America
SpanishLA
Trozarrocas (BotW) 
The Kingdom of Spain
SpanishEU
Lanzarrocas (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 1.3 "Cobble Crusher
    A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.
    " — Inventory (Breath of the Wild)
  2. 2.0 2.1 "Cobble Crusher
    In its former state, this hefty weapon knocked out many a foe. Decayed, it still packs a punch and is great for breaking rocks.
    " — Inventory (Tears of the Kingdom)
  3. "Cobble Crusher
    A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 171
  5. "Looks like ya don't have the Boulder Breaker... If ya want a new one, I'm gonna need a cobble crusher, five pieces of flint, and a diamond." — Rohan (Breath of the Wild)
  6. "Casse-pierre" — Allies (Hyrule Warriors: Age of Calamity)
  7. "Steenwerper" — Inventory (Breath of the Wild)