Desert Temple

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Not to be confused with Desert Palace or Sand Temple.

The Desert Temple is a recurring Dungeon in The Legend of Zelda series.[1]

Overview

Four Swords Adventures

Themes and Navigation

While it continues the second-level temple trend in Four Swords Adventures, it is the only temple in which Link must exit and re-enter mid-navigation in order to complete. In the temple's third room, an activated switch fills the temple with sand, making the Magic Hammer quite the popular item, especially since many Force Gems and even some Small Keys lay hidden deep beneath the beach-like flooring. In respect to gathering items, it is possible to obtain the one Blue Bracelet in this temple by manipulating one of the Beamos in the room filled with Beamos to activate a switch with its light beam (as the Links cannot reach it themselves), causing a chest containing the Blue Bracelet to fall from the ceiling nearby.

Items obtained in this area
Minor Enemies

Tri Force Heroes

In Tri Force Heroes, the Desert Temple is the fourth and final Level of The Dunes Area. It is preceded by Gibdo Mausoleum

Themes and Navigation

The Desert Temple is an ancient tomb set in the desert. Unlike most Levels in The Dunes, it has almost no sand, with the exception of its final Stage, where Stalchampion is fought in a sandy arena.

Hammering a Switch Mole, Stage 1

In Stage 1, the Links begin at the entrance of the temple. Immediately ahead are a series of Stakes blocking the passage, which can be pounded down with the Magic Hammer provided nearby. Another Magic Hammer and a Boomerang can be found beyond the first set of Stakes. At the end of the room lies a Big Switch, which when pressed by all three Links opens two large doors to the next chamber. In the next room is a Switch Mole that pops out at random between three holes. The Links must quickly hit it with their Magic Hammer before it drops down to open the next door; it can also be momentarily stunned with the Boomerang to make the task easier. The next room has three Switch Moles that pop out of eight holes. After they are all pounded, the doors to the Triforce Gateway open.

Battling Stalfos, Stage 2

In Stage 2, the Links appear in a chamber whose floor layout resembles a skull. Upon moving forward, they drop down a slope representing the "mouth", and groups of Stalfos immediately appear as they land. Two Hearts sit in the "eye sockets" of the floor, while Energy Potions are also provided along the walls so the Links can regain their energy. Once all the Stalfos are defeated, the Triforce Gateway appears.

Stage 3

In Stage 3, the Links appear on a walkway leading to a stiff teeterboard-like platform. This board can be made to tilt either up or downwards by hitting its left or right side with the Magic Hammer. Hitting the right side points it downwards, allowing the Links to hit a Shock Switch below using the Boomerang. This will send floating platforms down that snap into place, creating a bridge to the next area. The Links will have to hit the board so that it points up to reach this platform. The next ledge has a Big Switch, with a pair of Fire Keese flying nearby. The Big Switch creates a moving platform across a pit to the next ledge, however the Links must avoid swinging Guruguru Bars while crossing. The next ledge has another teeterboard plus three timed Shock Switches. The Links must pound the teeterboard so they can reach and hit all the Switches before time runs out and they turn off. This creates a bridge to the next ledge, where the Links find three more teeterboards heading upwards. Initially they are tilted away so that the Links can't climb onto them, but a Shock Switch nearby can be struck to flatten them. To ascend the boards, the Links must pound them so they tilt upwards, creating a slope to the next board, while avoiding several stationary Guruguru Bars in their path whose flames extend and retract. At the very top is the Triforce Gateway.

A gate closes behind the Links, Stage 4

In Stage 4, the Links appear in the entrance way of an outdoor stadium. When they walk forward into the sandy, circular arena where Stalchampion is fought, the gate locks them inside while they do battle. Several Jars and tufts of Grass can be found around the outer edge of the area, which can be sliced to produce Hearts or Energy Potions.

Drablands Challenges

Once Stalchampion has been defeated, the Desert Temple can be replayed with the following Drablands Challenges: "Fewer Heart Containers!", "Clear within the time limit!", and "Don't pop any balloons!".

In "Clear within the time limit!", the Links are given a timer of one minute in Multiplayer, or one minute and 45 seconds in single-player. This timer can be increased by collecting Hourglasses or wearing Linebeck's Uniform.

In "Don't pop any balloons!", the Links will need to be mindful of how they use their Items, as the mere shockwave from swinging the Magic Hammer is enough to pop nearby Balloons. During the battle against Stalchampion, a single Balloon circles the arena, and will cost the Links a Fairy even if popped by the Boss's attacks.[2]

Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Magical Materials
Drablands Challenge
TFH Fewer Heart Containers Icon.png
Fewer Heart Containers!
Magical Materials
Drablands Challenge
TFH No Balloons Popped Icon.png
Don't pop any balloons!
Magical Materials
Drablands Challenge
TFH Hourglass Icon.png
Clear within the time limit!
Magical Materials
Drablands ChallengeMagical Materials
TFH Fewer Heart Containers Icon.png
Fewer Heart Containers!
TFH No Balloons Popped Icon.png
Don't pop any balloons!
TFH Hourglass Icon.png
Clear within the time limit!
Enemies and Traps
No Challenge, "Fewer Heart Containers!", "Clear within the time limit!""Don't pop any balloons!"
Stage 1
Stage 2
Stage 3
Stage 4
  1. One among three Mole Holes; three among eight Mole Holes.
  2. Two rotating; three stationary with extending and retracting flames
Stage 1
Stage 2
Stage 3
Stage 4
  1. One among three Mole Holes; three among eight Mole Holes.
  2. Two rotating; three stationary with extending and retracting flames

Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
砂漠の神殿 (Sabaku no Shinden) (TFH)[5]Desert Temple
Canada
FrenchCA
Temple du désert (TFH) 
The French Republic
FrenchEU
Temple du désert (TFH)[7] 
The Federal Republic of Germany
German
Wüstentempel (TFH)[6] 
The Italian Republic
Italian
  • Tempio del Deserto (FSA)[4]
  • Tempio del deserto (TFH)[3]
  • Same as English.
  •  
Latin America
SpanishLA
Templo del desierto (TFH)[8] 
The Kingdom of Spain
SpanishEU
Templo del Desierto (TFH)[9] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 154 (FSA) & 160 (TFH)
  2. "A balloon popped..." — Status Report (Tri Force Heroes)
  3. "Tempio del deserto" — Level Selection (Tri Force Heroes)
  4. "Tempio del Deserto" — Map (Four Swords Adventures, Italian localization)
  5. "砂漠の神殿" — Level Selection (Tri Force Heroes)
  6. "Wüstentempel" — Level Selection (Tri Force Heroes)
  7. "Temple du désert" — Level Selection (Tri Force Heroes)
  8. "Templo del desierto" — Level Selection (Tri Force Heroes)
  9. "Templo del Desierto" — Level Selection (Tri Force Heroes)