Drillshaft
Drillshafts are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
294
(299Master Mode) Drillshaft |
Description |
Common Locations Hebra Mountains | |
Properties |
Drillshafts are a type of Spear crafted by Goron artisans from recycled metal and a tip made from an old excavation bore.[1] They belong to the Goron Gear equipment archetype, which is a series of Weapons created by the Gorons.[3] They can break Ore Deposits with a single strike or destroy bombable rock piles without using explosives just like an Hammer, Cobble Crusher, Stone Smasher, and Boulder Breaker. However, unlike these Weapons, the Drillshaft does not receive boosted damage when used against a Stone Talus, but like them does have the ability to immediately destroy a Stone Pebblit. Additionally, the Drillshaft is the only Spear-type Weapon capable of destroying metal boxes, which are exempt from damage dealt by all other Spears and single-handed Weapons.
Drillshafts are commonly found in the Hebra Mountains and Eldin Canyon. They can be found in Treasure Chests or being wielded by Enemies, such as Lizalfos.
During the "Death Mountain's Secret" Side Quest, Dugby will challenge Link to find a treasure he hid near the Bridge of Eldin, but since he is speaking underwater, it is difficult to understand him.[4] However, if Link speaks to him at night, he will murmur in his sleep that he hid it over a Lava fall, which is east of the Goron Hot Springs.[5] This treasure is a Drillshaft, but Link must destroy a pile of rubble in order to obtain it. If he brings the Drillshaft back to Dugby, he will ask to see it to make sure it is the same one he hid.[6] Once he confirms this, he will allow Link to keep it, completing the Side Quest.[7][8]
Drillshafts are made of metal, so they are unable to burn when exposed to Fire or a Scorching Climate. They will also attract Lightning if they are equipped during a Thunderstorm and conduct Electricity. They sink if they are dropped in Water, but they can be picked up using the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Spear_031" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 14 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | true |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 13 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 10 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 23 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 8 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_031" | Internal name |
Life | 50 | Durability of the weapon |
Power | 14 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | true | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 13 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 23 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 8 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
Tweezijdig grootzwaard[10] | Two-Handed Greatsword | |
Masse perforatrice[9] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Drillshaft from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Drillshaft
— Inventory (Breath of the Wild)
Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities. - ↑
Drillshaft
— Allies (Hyrule Warriors: Age of Calamity)
Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities. - ↑ Creating a Champion, Dark Horse Books, pg. 171
- ↑
I bid a tweshure binteen gear an ba Bridge of Eldin! Iz an abazing schtick! Beely bool! If boo bind it... iz boars!
— Dugby (Breath of the Wild) - ↑
*snore* The treasure...at the top of a lava waterfall...
— Dugby (Breath of the Wild) - ↑
Hey! Don't tell me that stick is... [...] That's the drillshaft I hid! ...Right? Actually, I need to get a better look at it. Show it me! NOW!
— Dugby (Breath of the Wild) - ↑
Oh! I guess so. It's suspicious though! I can't help thinkin' that's the drillshaft I hid... There's no mistakin' it... There was definitely a big noise... Could this person be... Mmhmmm... So you went and found the drillshaft I hid.
— Dugby (Breath of the Wild) - ↑
Well, it looks like I lost this battle! You can go ahead and keep that drillshaft.
— Dugby (Breath of the Wild) - ↑
Masse perforatrice
— Allies (Hyrule Warriors: Age of Calamity) - ↑
Tweezijdig grootzwaard
— Weapons (Hyrule Warriors: Age of Calamity)