Drillshaft

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Drillshafts are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
294 (299) Drillshaft
BotW Hyrule Compendium Drillshaft.png
Description
Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.
Common Locations
Eldin Canyon
Hebra Mountains
Properties
Atk 14

Drillshafts are a type of Spear crafted by Goron artisans from recycled metal and a tip made from an old excavation bore.[1] They belong to the Goron Gear equipment archetype, which is a series of Weapons created by the Gorons.[3] They can break Ore Deposits with a single strike or destroy bombable rock piles without using explosives just like an Iron Sledgehammer, Cobble Crusher, Stone Smasher, and Boulder Breaker. However, unlike these Weapons, the Drillshaft does not receive boosted damage when used against a Stone Talus, but like them does have the ability to immediately destroy a Stone Pebblit. Additionally, the Drillshaft is the only Spear-type Weapon capable of destroying metal boxes, which are exempt from damage dealt by all other Spears and single-handed Weapons.

Drillshafts are commonly found in the Hebra Mountains and Eldin Canyon. They can be found in Treasure Chests or being wielded by Enemies, such as Lizalfos.

During the "Death Mountain's Secret" Side Quest, Dugby will challenge Link to find a treasure he hid near the Bridge of Eldin, but since he is speaking underwater, it is difficult to understand him.[4] However, if Link speaks to him at night, he will murmur in his sleep that he hid it over a Lava fall, which is east of the Goron Hot Springs.[5] This treasure is a Drillshaft, but Link must destroy a pile of rubble in order to obtain it. If he brings the Drillshaft back to Dugby, he will ask to see it to make sure it is the same one he hid.[6] Once he confirms this, he will allow Link to keep it, completing the Side Quest.[7][8]

Drillshafts are made of metal, so they are unable to burn when exposed to Fire or a Scorching Climate. They will also attract Lightning if they are equipped during a Thunderstorm and conduct Electricity. They sink if they are dropped in Water, but they can be picked up using the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_031"
Description
Internal name
Name
Life
Value
50
Description
Durability of the weapon
Name
Power
Value
14
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
true
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
5
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
9
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
13
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
10
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
23
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
8
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Spear_031"
Internal name
Life
50
Durability of the weapon
Power
14
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
true
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
5
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
9
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
13
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
10
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
23
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.5
Initial speed of the weapon when thrown
ThrowRotSpeed
100.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
8
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
削岩棒 (Sakugan bō) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
削岩棒 (Xuēyán bàng ) (BotW) 
The People's Republic of China
ChineseSI
削岩棒 (Xuēyán bàng) (BotW) 
The Kingdom of the Netherlands
Dutch
  • Goron-staf (BotW)[10]
  • Tweezijdig grootzwaard (HWAoC)[11]
  • Goron Staff/Rod
  • Two-Handed Greatsword
The French Republic
FrenchEU
Masse perforatrice (BotW | HWAoC)[9] 
The Federal Republic of Germany
German
Erzbohrer (BotW) 
The Italian Republic
Italian
Trivellone (BotW) 
The Republic of Korea
Korean
착암봉 (Chagambong) (BotW) 
The Russian Federation
Russian
Отбойный бур (Otboynyy bur) (BotW) 
Latin America
SpanishLA
Taladrarrocas (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Drillshaft
    Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.
    " — Inventory (Breath of the Wild)
  2. "Drillshaft
    Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 171
  4. "I bid a tweshure binteen gear an ba Bridge of Eldin! Iz an abazing schtick! Beely bool! If boo bind it... iz boars!" — Dugby (Breath of the Wild)
  5. "
  6. "Hey! Don't tell me that stick is... [...] That's the drillshaft I hid! ...Right? Actually, I need to get a better look at it. Show it me! NOW!" — Dugby (Breath of the Wild)
  7. "Oh! I guess so. It's suspicious though! I can't help thinkin' that's the drillshaft I hid... There's no mistakin' it... There was definitely a big noise... Could this person be... Mmhmmm... So you went and found the drillshaft I hid." — Dugby (Breath of the Wild)
  8. "Well, it looks like I lost this battle! You can go ahead and keep that drillshaft." — Dugby (Breath of the Wild)
  9. "Masse perforatrice" — Allies (Hyrule Warriors: Age of Calamity)
  10. "Goron-staf" — Inventory (Breath of the Wild)
  11. "Tweezijdig grootzwaard" — Weapons (Hyrule Warriors: Age of Calamity)