Edge of Duality

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Edges of Duality are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
260 (265) Edge of Duality
BotW Hyrule Compendium Edge of Duality.png
Description
A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single- edged blades.
Common Locations
Hyrule Field
West Necluda
Properties
Atk 50

Edges of Duality are double handed Sheikah Weapons that were crafted using Sheikah Ancient Technology for the Knights of Hyrule, who were unfamiliar with the single edged blades traditionally favored by the Sheikah.[1] They belong to the Sheikah Gear equipment archetype, which includes all Weapons created by the Sheikah.[3] They have a brown blade, blue and gold handle, and a black cross guard. The swords themselves are carried in open black sheaths that, along with the cross guards, are engraved with the Crest of the Sheikah.

Edges of Duality can be found at various locations within Hyrule Castle and the Gerudo Highlands. One may also randomly appear inside a Treasure Chest if the Super Smash Bros. Series Sheik amiibo is scanned with the amiibo Rune.

Edges of Duality are made of metal, and will therefore attract Lightning if they are equipped during Thunderstorms and conduct Electricity. They will sink if dropped in Water, but they can be picked up again and manipulated using the Magnesis Rune. Unlike wooden Weapons, they will not burn if exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_055"
Description
Internal name
Name
Life
Value
35
Description
Durability of the weapon
Name
Power
Value
50
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
10
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
7
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
11
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
19
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
8
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
16
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
112
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
450
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_055"
Internal name
Life
35
Durability of the weapon
Power
50
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
10
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
7
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
11
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
19
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
8
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
16
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
112
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
450
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
無心の大剣 (Mushin no dai ken) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
靜心大劍 (Jìngxīn dà jiàn) (BotW) 
The People's Republic of China
ChineseSI
静心大剑 (Jìngxīn dà jiàn) (BotW)[6] 
The Kingdom of the Netherlands
Dutch
Tweezijdig grootzwaard (BotW)[5]Double Sided Greatsword
The French Republic
FrenchEU
Longue épée de vertu (BotW | HWAoC)[4] 
The Federal Republic of Germany
German
Mushin-Großschwert (BotW) 
The Italian Republic
Italian
Spadone dell'intuizione (BotW)Longsword of the intuition
The Republic of Korea
Korean
무심의 대검 (Musimui daegeom) (BotW) 
The Russian Federation
Russian
Клинок двуединства (Klinok dvuyedinstva) (BotW) 
Latin America
SpanishLA
Espada de la serenidad (BotW) 
The Kingdom of Spain
SpanishEU
Mandoble de la serenidad (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Edge of Duality
    A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades.
    " — Inventory (Breath of the Wild)
  2. "Edge of Duality
    A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 170
  4. "Longue épée de vertu" — Allies (Hyrule Warriors: Age of Calamity)
  5. "Tweezijdig grootzwaard" — Inventory (Breath of the Wild)
  6. "静心大剑" — Inventory (Breath of the Wild, Simplified Chinese localization)