- This section of the page is incomplete. You can help Zelda Wiki by expanding it.
Edge of Duality
Jump to navigation
Jump to search
Edges of Duality are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Edges of Duality are double handed Sheikah Weapons that were crafted using Sheikah Ancient Technology for the Hylian Knights, who were unfamiliar with the single edged blades traditionally favored by the Sheikah.[1] They belong to the Sheikah Gear equipment archetype, which includes all Weapons created by the Sheikah.[3] They have a brown blade, blue and gold handle, and a black cross guard. The swords themselves are carried in open black sheaths that, along with the cross guards, are engraved with the Crest of the Sheikah.
Edges of Duality can be found at various locations within Hyrule Castle and the Gerudo Highlands. One may also randomly appear inside a Treasure Chest if the Super Smash Bros. Series Sheik amiibo is scanned with the amiibo Rune.
Edges of Duality are made of metal, and will therefore attract Lightning if they are equipped during Thunderstorms and conduct Electricity. They will sink if dropped in Water, but they can be picked up again and manipulated using the Magnesis Rune. Unlike wooden Weapons, they will not burn if exposed to Fire or a Scorching Climate.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Lsword_055" |
| Description | Internal name |
| Name | Life |
| Value | 35 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 50 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 5 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 10 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 4 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 7 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 11 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 19 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 8 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 16 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 0.7 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 50.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 112 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 450 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Lsword_055" | Internal name |
Life | 35 | Durability of the weapon |
Power | 50 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 10 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 11 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 19 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 112 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 450 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 無心の大剣 (Mushin no dai ken) (BotWBreath of the Wild) | ||
| 静心大剑 (Jìngxīn dà jiàn) (BotWBreath of the Wild)[4] | ||
| 靜心大劍 (Jìngxīn dà jiàn) (BotWBreath of the Wild) | ||
| Tweezijdig grootzwaard (BotWBreath of the Wild)[5] | Double Sided Greatsword | |
| Longue épée de vertu (BotWBreath of the Wild | AoCAge of Calamity)[6][7] | Long sword of virtue | |
| Mushin-Großschwert (BotWBreath of the Wild) | ||
| Spadone dell'intuizione (BotWBreath of the Wild) | Longsword of the intuition | |
| 무심의 대검 (Musimui daegeom) (BotWBreath of the Wild) | ||
| Клинок двуединства (Klinok dvuyedinstva) (BotWBreath of the Wild) | ||
| Espada de la serenidad (BotWBreath of the Wild) | ||
| Mandoble de la serenidad (BotWBreath of the Wild) | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Age of Calamity
Icon for the Edge of Duality
See Also
References
- ↑ 1.0 1.1
Edge of Duality
— Inventory (Breath of the Wild)
A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. - ↑
Edge of Duality
— Allies (Age of Calamity)
A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. - ↑ Creating a Champion, Dark Horse Books, pg. 170
- ↑
静心大剑
— Inventory (Breath of the Wild, Simplified Chinese version) - ↑
Tweezijdig grootzwaard
— Inventory (Breath of the Wild) - ↑
Longue épée de vertu
— Inventory (Breath of the Wild)
Cette arme singulière a nécessité tout le savoir-faire sheikah en matière de lames afin d'accommoder les chevaliers d'Hyrule, peu habitués aux épées sheikahs usuelles. - ↑
Longue épée de vertu
— Allies (Age of Calamity, European French version)
