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Enhanced Lizal Spear
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Enhanced Lizal Spears are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Lizal Spears are Weapons used by Lizalfos for both fishing and combat.[1] They can commonly be found on the Tabantha Frontier and in the Gerudo Desert, where they are often wielded by Blue Lizalfos. They can also be found in the hands of Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos. These Spears are part of the Lizalfos Gear equipment archetype, a series of Weapons created by Lizalfos.[3]
Because of their metallic spearheads, Enhanced Lizal Spears will attract Lightning during Thunderstorms and conduct Electricity. They will sink if they are dropped in Water, but they can be picked up again using the Magnesis Rune. In addition, they will not burn if they are exposed to Fire or a Scorching Climate.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Spear_008" |
| Description | Internal name |
| Name | Life |
| Value | 22 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 12 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 2 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 3 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 2 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 7 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 4 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 5 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 5 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 10 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.5 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 100.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 20 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 45 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Spear_008" | Internal name |
Life | 22 | Durability of the weapon |
Power | 12 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 3 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 4 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 5 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 10 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 20 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 45 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 強化リザルスピア (Kyōka rizaru supia) (BotWBreath of the Wild) | ||
| 強力蜥蜴槍 (Qiánglì xīyì qiāng ) (BotWBreath of the Wild) | ||
| Verstevigde Lizal-speer (BotWBreath of the Wild)[4] | Reinforced Lizal Spear | |
| Lance lézal robuste (BotWBreath of the Wild | AoCAge of Calamity)[5] | ||
| Starke Echsallanze (BotWBreath of the Wild) | ||
| Lancia lizalfos robusta (BotWBreath of the Wild) | ||
| 강화 리잘스피어 (Ganghwa rijalseupieo) (BotWBreath of the Wild) | ||
| Крепкое заврокопье (Krepkoye zavrokopʹyo) (BotWBreath of the Wild) | ||
| Lanza lizal reforzada (BotWBreath of the Wild) | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Age of Calamity
Icon for the Enhanced Lizal Spear
See Also
References
- ↑ 1.0 1.1
Enhanced Lizal Spear
— Inventory (Breath of the Wild)
Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs. - ↑
Enhanced Lizal Spear
— Allies (Age of Calamity)
Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs. - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑
Verstevigde Lizal-speer
— Inventory (Breath of the Wild) - ↑
Lance lézal robuste
— Allies (Age of Calamity, European French version)
