Feathered Edge

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Feathered Edges are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
210 (215) Feathered Edge
BotW Hyrule Compendium Feathered Edge.png
Description
Rito craftsmen forged this lightweight, double-edged sword so Rito warriors could soar into battle unhindered by its weight.
Common Locations
Tabantha Frontier
Hyrule Field
Properties
Atk 15

Feathered Edges are lightweight, double-edged swords forged by Rito craftsmen, designed so that Rito warriors can soar into battle unaffected by their weight.[1] They belong to the Rito Gear equipment archetype, a grouping of Weapons with Rito origins.[4]

Feathered Edges are primarily found on the Tabantha Frontier. A Feathered Edge can be found inside Treasure Chests in Rota Ooh Shrine and at Dragon Bone Mire. In addition, two Blue Lizalfos on the Tabantha Frontier equip a Feathered Edge. One can be found just south of Kolami Bridge at a Monster Stronghold, while the other is hiding in a path north of Kolami Bridge. The Lizalfos and the swords reappear every Blood Moon. In Master Mode, another Treasure Chest can be found containing a Feathered Edge at the Waterfall in Hebra Plunge.

Being made of metal, Feathered Edges will attract Lightning if they are equipped during Thunderstorms, and they are capable of conducting Electricity. They will not burn if they are exposed to Fire or a Scorching Climate, but they will sink if they are dropped in Water. They can be picked up and manipulated using the Magnesis Rune on the Sheikah Slate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_031"
Description
Internal name
Name
Life
Value
27
Description
Durability of the weapon
Name
Power
Value
15
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
6
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
6
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
7
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
12
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
7
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
14
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
3
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
12
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_031"
Internal name
Life
27
Durability of the weapon
Power
15
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
6
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
6
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
7
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
12
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
7
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
14
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
3
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
12
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



When swung, Feathered Edges create a gust of wind that launches Enemies back.

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
風切羽の剣 (Kazakiribane no ken) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
斬風羽劍 (Zhǎnfēngyǔ jiàn) 
The Kingdom of the Netherlands
Dutch
Verenkling[5]Feather Blade (Kling is a Flint Tool/Blade
The French Republic
FrenchEU
Lame rémige 
The Federal Republic of Germany
German
Eisvogelschwert 
The Italian Republic
Italian
Spada piume in voloFlying-feathers sword
The Republic of Korea
Korean
날개깃의 검 (Nalgaegisui geom) 
The Russian Federation
Russian
Полетный меч (Polyotnyy mech) 
Latin America
SpanishLA
Espada de pluma 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Feathered Edge
    Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight.
    " — Inventory (Breath of the Wild)
  2. "Feathered Edge
    A double-edged Rito sword with a decayed blade. Swinging it produces a strong wind.
    " — Inventory (Tears of the Kingdom)
  3. "Feathered Edge
    Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 172
  5. "Verenkling" — Inventory (Breath of the Wild)