Fierce Deity Sword

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The Fierce Deity Sword is a recurring Item in The Legend of Zelda series.[1][2][name references needed]

Location and Uses

Majora's Mask

When Link equips the Fierce Deity's Mask in Majora's Mask, he manifests the Fierce Deity Sword—a powerful blade that is able to focus Link's magical power into a disk of light and release it during an attack. As well as possessing this useful ability, the Fierce Deity Sword inflicts great physical damage — equal to that of the Great Fairy's Sword. If Link strikes an enemy while Targeting and has any magic remaining, the enemy will take damage both from the Sword itself and from the energy blast, for a grand total of eight times the destructive power of the Kokiri Sword. However, this doesn't always work on normal enemies because the sword was only ever intended to be used against Bosses. Some of these enemies will resist the secondary damage from the energy disk because its ability to break through the defenses were not programmed into these enemies. The energy beams can, however, be used against objects (i.e. Gossip Stones, Signs, etc.). Due to its double helix shape, it is sometimes referred to as the "Double Helix Sword" or "Double Helix Blade."

Breath of the Wild

The Fierce Deity Sword appears in Breath of the Wild as an exclusive amiibo Item. It has a rare chance of appearing in a Treasure Chest after scanning the Majora's Mask Link amiibo with the amiibo Rune, but only after Link has completed at least one of the Divine Beasts. It functions as a two-handed Weapon and its description refers to it as a "peculiar greatsword" allegedly used by a hero from a world in which the moon threatened to fall. The Fierce Deity Sword slashes wildly in battle as if possessed by a fierce deity.[1] It can be wielded by Link even when he is not wearing the Fierce Deity Set acquired using the same amiibo.

Link can acquire replacements of the Fierce Deity Sword by using the amiibo again. Like other two-handed Weapons, it can be thrown and can also be displayed on the Weapon Mount in Link's House. It has a base attack power of 60, making it equal to the Master Sword's full Power, but its durability is at a 35, making it inferior to the Master Sword in that aspect.

The Fierce Deity Sword is made of metal, and it will therefore conduct Electricity and attract Lightning if it is equipped during a Thunderstorm. It will sink if dropped in Water, but due to its magnetic nature, it can be picked up using the Magnesis Rune. It also will not burn if exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_060"
Description
Internal name
Name
Life
Value
35
Description
Durability of the weapon
Name
Power
Value
60
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
6
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
12
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
6
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
18
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
13
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
23
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
19
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
30
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
8
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_060"
Internal name
Life
35
Durability of the weapon
Power
60
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
6
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
12
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
6
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
18
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
13
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
23
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
19
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
30
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
8
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



The Fierce Deity Sword reappears in Tears of the Kingdom.[2]

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
  • 二重螺旋刀 (Nijuurasen Tou) (MM)
  • 鬼神リンク刀 (Onigami Rinku Tou) (MM)
  • Double Helix Blade
  • Fierce God Link Blade
The French Republic
FrenchEU
Espadon du Dieu démon (BotW)Broadsword of the demon God
The Italian Republic
Italian
Maschera della Ferocia Divina (MM)[3]Divine Ferocity Mask
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Fierce Deity Sword
    A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a fierce deity.
    " — Inventory (Breath of the Wild)
  2. 2.0 2.1 "Fierce Deity Sword
    A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a fierce deity..
    " — Inventory (Tears of the Kingdom)
  3. Enciclopedia di Hyrule, Magazzini Salani, pg. 123