Flameblade

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Flameblades are Items in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
218  (223Master Mode) Flameblade
Description
This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red.
Common Locations
Hyrule Field
East Necluda
Properties
Atk 24

Flameblades are magical swords that were forged in the lava of Death Mountain.[1] They belong to the Magic Gear equipment archetype, a series of Weapons with elemental properties.[2] When they are glowing red, they emit Fire when swung.[1] Equipping one provides Link with one level of Cold Resistance. They are often used by Enemies in Hyrule Field and East Necluda. When used against Ice-related Enemies, such as Ice-Breath Lizalfos and Ice Keese, they will be defeated with a single strike.[3]

Though their strength comes from their Fire damage, Flameblades are still made of metal. Therefore, they can attract Lightning during Thunderstorms and conduct Electricity. However, they can be picked up using the Magnesis Rune on the Sheikah Slate. They also sink in Water, but do not burn if they are exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_033"
Description

Internal name

Name
Life
Value
36
Description

Durability of the weapon

Name
Power
Value
24
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
4000
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
1000
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
40.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
6
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
9
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
4
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
8
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
10
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
19
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
9
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
18
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
150
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
150
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_033"

Internal name

Life
36

Durability of the weapon

Power
24

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
4000

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
1000

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
40.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
6

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
9

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
4

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
8

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
10

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
19

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
9

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
18

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
150

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
150

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
火炎の剣 (Kaen no ken) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
火焰劍 (Huǒyàn jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Vuurzwaard[4]Fire Sword
The French RepublicThe French Republic
FrenchEUEuropean
Épée des flammes[5]Sword of flames
The Federal Republic of GermanyThe Federal Republic of Germany
German
Feuerschwert 
The Italian RepublicThe Italian Republic
Italian
Spada del fuoco 
The Republic of KoreaThe Republic of Korea
Korean
화염의 검 (Hwayeomui geom) 
The Russian FederationThe Russian Federation
Russian
Меч пламени (Mech plameni) 
Latin AmericaLatin America
SpanishLALatin American
Espada de fuego 
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. 1.0 1.1 1.2 Flameblade
    This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red.
    — Inventory (Breath of the Wild)
  2. Creating a Champion, Dark Horse Books, pg. 174
  3. Elemental Weaknesses
    If you use a fiery attack against an icy enemy, you may defeat it in one hit.
    — Tips and Tricks (Breath of the Wild)
  4. Vuurzwaard — Inventory (Breath of the Wild)
  5. Épée des flammes
    Cette épée magique, qui aurait été forgée dans le magma de la montagne de la Mort, laisse derrière elle des traînées de flammes quand sa lame brille d'une lueur rouge.
    — Inventory (Breath of the Wild)