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Forest Dweller's Sword
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Forest Dweller's Swords are recurring Items in The Legend of Zelda series.
Names in the American English canon
| Name | Forest Dweller's Sword |
|---|---|
| Appearance(s) |
| Name | Appearance(s) |
|---|---|
Forest Dweller's Sword |
For terminology in other regions, see § Nomenclature below.
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Forest Dweller's Swords were made by the Koroks for the Hylians to use.[1] They belong to the Korok Gear equipment archetype.[5] It is likely they were intended to clear paths through forests.[1] They are mostly commonly found in and around Hyrule Field and the Great Hyrule Forest.
The Shrine Quest "The Test of Wood" requires Link to use a Forest Dweller's Sword, as well as a Forest Dweller's Shield and Forest Dweller's Bow, to fight his way to the Maag Halan Shrine.[6] The trial is failed and must be restarted if Link switches his Weapons or one of them breaks.[7]
As a wooden Weapon, Forest Dweller's Swords are flammable and will burn when exposed to Fire or a Scorching Climate. If dropped in Water, they will float. They also will not attract Lightning during Thunderstorms, nor can they conduct Electricity. They also are unable to be picked up with the Magnesis Rune.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Sword_025" |
| Description | Internal name |
| Name | Life |
| Value | 27 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 22 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 3 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 4 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 3 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 6 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 5 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 8 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 7 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 14 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.0 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 50.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 6 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 25 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Sword_025" | Internal name |
Life | 27 | Durability of the weapon |
Power | 22 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 14 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 6 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 25 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Hyrule Compendium Entry
Forest Dweller's Swords have been decayed as a result of the Upheaval.
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Age of Imprisonment
Trivia
- Forest Dweller's Swords are one of several Permanently Missable Items in Breath of the Wild.
Nomenclature
| Language | Names |
|---|---|
| This table was generated from Zelda Wiki's translation data. | |
Gallery
See here to view all images tagged with this subject.
-
Age of Calamity
Icon for the Forest Dweller's Sword
See Also
References
- ↑ 1.0 1.1 1.2
Forest Dweller's Sword
— Inventory (Breath of the Wild)
Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests. - ↑
Forest Dweller's Sword
— Inventory (Tears of the Kingdom)
A living, wooden Korok sword with a decayed blade. Bursting materials attached to the tip can be reused again and again. - ↑
Forest Dweller's Sword
— Allies (Age of Calamity)
Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests. - ↑
Forest Dweller's Sword
— Allies (Age of Imprisonment)
Koroks made this sword for Hylians. Its wooden design is perfect for self-defense, but also aids in clearing vines and blazing forest trails. - ↑ Creating a Champion, Dark Horse Books, pg. 172
- ↑
But it's not complicated—all you need to do is equip the Korok weapon set and reach the shrine at the back of the area.
— Damia (Breath of the Wild) - ↑
You have to keep the sword, bow, and shield equipped the whole time. If they break or you unequip them, you're out!
— Damia (Breath of the Wild)

