Forest Dweller's Sword

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Forest Dweller's Swords are recurring Items in The Legend of Zelda series.

Names in the American English canon

Names in the American English canon
NameAppearance(s)
Forest Dweller's Sword
For terminology in other regions, see § Nomenclature below.

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
208  (213Master Mode) Forest Dweller's Sword
Description
Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.
Common Locations
Great Hyrule Forest
Hyrule Field
Properties
Atk 22

Forest Dweller's Swords were made by the Koroks for the Hylians to use.[1] They belong to the Korok Gear equipment archetype.[5] It is likely they were intended to clear paths through forests.[1] They are mostly commonly found in and around Hyrule Field and the Great Hyrule Forest.

The Shrine Quest "The Test of Wood" requires Link to use a Forest Dweller's Sword, as well as a Forest Dweller's Shield and Forest Dweller's Bow, to fight his way to the Maag Halan Shrine.[6] The trial is failed and must be restarted if Link switches his Weapons or one of them breaks.[7]

As a wooden Weapon, Forest Dweller's Swords are flammable and will burn when exposed to Fire or a Scorching Climate. If dropped in Water, they will float. They also will not attract Lightning during Thunderstorms, nor can they conduct Electricity. They also are unable to be picked up with the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_025"
Description

Internal name

Name
Life
Value
27
Description

Durability of the weapon

Name
Power
Value
22
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
3
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
4
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
3
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
6
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
5
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
8
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
7
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
14
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
6
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
25
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_025"

Internal name

Life
27

Durability of the weapon

Power
22

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
3

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
4

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
3

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
6

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
5

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
8

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
7

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
14

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
6

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
25

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
344  Forest Dweller's Sword
Description
A living, wooden Korok sword with a decayed blade. Bursting materials attached to the tip can be reused again and again.
Common Locations
Eldin Mountains
Great Hyrule Forest
Properties
Atk: 7

Fuse Recycling



Forest Dweller's Swords have been decayed as a result of the Upheaval.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Age of Imprisonment



Trivia

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 1.2 Forest Dweller's Sword
    Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.
    — Inventory (Breath of the Wild)
  2. Forest Dweller's Sword
    A living, wooden Korok sword with a decayed blade. Bursting materials attached to the tip can be reused again and again.
    — Inventory (Tears of the Kingdom)
  3. Forest Dweller's Sword
    Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.
    — Allies (Age of Calamity)
  4. Forest Dweller's Sword
    Koroks made this sword for Hylians. Its wooden design is perfect for self-defense, but also aids in clearing vines and blazing forest trails.
    — Allies (Age of Imprisonment)
  5. Creating a Champion, Dark Horse Books, pg. 172
  6. But it's not complicated—all you need to do is equip the Korok weapon set and reach the shrine at the back of the area. — Damia (Breath of the Wild)
  7. You have to keep the sword, bow, and shield equipped the whole time. If they break or you unequip them, you're out! — Damia (Breath of the Wild)