Forked Lizal Spear

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Forked Lizal Spears are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
312  (317Master Mode) Forked Lizal Spear
Description
Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.
Common Locations
Eldin Canyon
Akkala Highlands
Properties
Atk 18

Forked Lizal Spears are Weapons used by high-tier Lizalfos, such as Black Lizalfos, Silver Lizalfos, and Golden Lizalfos. Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos also use these Spears, especially in the Eldin Canyon and Akkala Highlands. They are wielded by skilled Lizalfos warriors, and their dual blades are known to inflict brutal wounds.[1] They belong to the Lizalfos Gear equipment archetype, a series of Weapons created by Lizalfos.[3]

Due to their metal spearheads, Forked Lizal Spears will attract Lightning if they are equipped during a Thunderstorm and conduct Electricity. They will also sink if dropped in Water, but they can be picked up again using the Magnesis Rune. If they are exposed to Fire or a Scorching Climate, Forked Lizal Spears will not burn like wooden Weapons do.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_009"
Description

Internal name

Name
Life
Value
28
Description

Durability of the weapon

Name
Power
Value
18
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
2
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
4
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
3
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
6
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
5
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
7
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
7
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
13
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
30
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
69
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_009"

Internal name

Life
28

Durability of the weapon

Power
18

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
2

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
4

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
3

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
6

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
5

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
7

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
7

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
13

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
30

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
69

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
双頭リザルスピア (Sōtō rizaru supia) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
雙頭蜥蜴槍 (Shuāng tóu xīyì qiāng ) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Lizal-tweetand[4]Lizal Bident (bi=two)
The French RepublicThe French Republic
FrenchEUEuropean
Fourche lézal[5]Lizal pitchfork
The Federal Republic of GermanyThe Federal Republic of Germany
German
Duo-Echsallanze 
The Italian RepublicThe Italian Republic
Italian
Forca lizalfos 
The Republic of KoreaThe Republic of Korea
Korean
쌍두 리잘스피어 (Ssangdu rijalseupieo) 
The Russian FederationThe Russian Federation
Russian
Двуглавое заврокопье (Dvuglavoye zavrokopʹyo) 
Latin AmericaLatin America
SpanishLALatin American
Lanza lizal doble 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 Forked Lizal Spear
    Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.
    — Inventory (Breath of the Wild)
  2. Forked Lizal Spear
    Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. Lizal-tweetand — Inventory (Breath of the Wild)
  5. Fourche lézal
    Seuls les Lézalfos rompus au combat aiment se servir de cette arme au faible pouvoir perforant, mais dont les dents hérissées de pointes peuvent infliger de gros dégâts.
    — Inventory (Breath of the Wild)
Spears
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