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Forked Lizal Spear
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Forked Lizal Spears are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
312
(317Master Mode) Forked Lizal Spear |
Description |
Common Locations Akkala Highlands | |
Properties |
Forked Lizal Spears are Weapons used by high-tier Lizalfos, such as Black Lizalfos, Silver Lizalfos, and Golden Lizalfos. Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos also use these Spears, especially in the Eldin Canyon and Akkala Highlands. They are wielded by skilled Lizalfos warriors, and their dual blades are known to inflict brutal wounds.[1] They belong to the Lizalfos Gear equipment archetype, a series of Weapons created by Lizalfos.[3]
Due to their metal spearheads, Forked Lizal Spears will attract Lightning if they are equipped during a Thunderstorm and conduct Electricity. They will also sink if dropped in Water, but they can be picked up again using the Magnesis Rune. If they are exposed to Fire or a Scorching Climate, Forked Lizal Spears will not burn like wooden Weapons do.
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Spear_009" |
Description | Internal name |
Name | Life |
Value | 28 |
Description | Durability of the weapon |
Name | Power |
Value | 18 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 4 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 6 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 5 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 7 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 7 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 13 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 69 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_009" | Internal name |
Life | 28 | Durability of the weapon |
Power | 18 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 7 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 13 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 69 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Forked Lizal Spear from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Forked Lizal Spear
— Inventory (Breath of the Wild)
Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict. - ↑
Forked Lizal Spear
— Allies (Hyrule Warriors: Age of Calamity)
Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict. - ↑ Creating a Champion, Dark Horse Books, pg. 174