Forsaken Fortress Room

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The Forsaken Fortress Room is a location in The Wind Waker.[1]

Features and Overview

The Forsaken Fortress Room is one of the Rooms in the Nintendo Gallery, located behind the door opposite Carlov's counter. It contains Figurines of all Bosses and Minibosses. The wallpaper design is based on the Forsaken Fortress, hence the name of the Room.

Like every other Room, a note is pinned on the wall to the left of the door walking in. It gives instructions on how to view figurines.

Wall Note

Viewing your favorite figurines:
Control Stick UpControl Stick Down Move Up and Down
Control Stick LeftControl Stick Right Rotate
C-Stick Zoom by Tilting Up and Down
A Button View Explanation
B Button Quit

Talk about simple!

List of Figurines

There are a total of 18 Figurines in the Forsaken Fortress Room.

Figurine
Big Octo
Description

Habitat: Great Sea
Effective Weapons: Projectiles

There are said to be six of these legendary giant squid in different reaches of the Great Sea. When ships pass by, they create tremendous currents to try to sink them.
The only way to escape is to shoot all of their weak spots—their eyes—with projectiles before being sucked in.

Notes

Permanently missable; Pictograph must be taken before all six are defeated.

Figurine
Darknut
Description

Habitat: Tower of the Gods
Spoils: Knight's Crest

These mighty knights are protected by heavy-duty armor. Rather than attacking from the front, it might be best to slip around behind them and cut their armor off.

Notes

Obtained with a Pictograph of any Darknut without a cape or Shield.

Figurine
Darknut
Description

Habitat: Earth Temple
Spoil: Knight's Crest

These knights are well protected by their round bucklers and mighty armor. If you use a parry attack to jump up and knock off their helmets, it'll spell their doom.

Notes

Obtained with a Pictograph of any Darknut with a Shield but no cape.

Figurine
Ganondorf
Description

Base of Operations: Ganon's Castle
Effective Weapons:
Light Arrows, Master Sword
The possessor of the Triforce of Power, Ganondorf controls many fell beasts.

It is useless for LinkAppears in-game as the player's chosen name. to try to face him alone. He must look for an ally who can aid him in battle.

Notes

Can be obtained by taking a Pictograph during battle, then Saving and restarting gameplay outside the battle. Otherwise, requires a Legendary Pictograph.

Figurine
Gohdan, the Great Arbiter
Description

Habitat: Tower of the Gods
Effective Weapon: Arrows

This monstrous machine was created by the gods as a trial for the great hero. You can drop it to the ground only by piercing its hands and face with arrows.
Once it has fallen, you can defeat it by immediately tossing a bomb inside it.
Oddly enough, arrows occasionally drop from its nostrils.

Notes

Pictograph can be taken after Gohdan is defeated.

Figurine
Gohma
Description

Habitat: Dragon Roost Island
Effective Weapon: Grappling Hook

This gigantic shelled insect inhabits areas of lava and magma. The only way to penetrate its hard bio-armor would be to drop an entire sheet of bedrock on it.

Notes

During the first quest, can only be obtained with a Pictograph taken during the rematch in Ganon's Tower.

Figurine
The Monstrous Helmaroc King
Description

Habitat: Forsaken Fortress
Master: Ganondorf

The Helmaroc King is a monstrous bird that has been fitted with a mighty steel mask. Once the mask has been split with a hammer, its tender beak will be revealed.

Notes

Permanently missable; Pictograph must be taken before it is defeated.

Figurine
Jalhalla, Protector of the Seal
Description

Habitat: Earth Temple
Underlings: Poes

This gigantic ghost rules over all Poes. After reflecting light onto it with the Mirror Shield, you can lift it and throw it around.

Notes
Not Applicable
Figurine
Kalle Demos
Description

Habitat: Forbidden Woods
Favorite Thing: Makar

This plant-monster is a gigantic parasite that lives in the depths of the Forbidden Woods.

Only by cutting loose all of its disgusting tentacles with the Boomerang will its tender core be revealed.

Notes
Not Applicable
Figurine
Mighty Darknut
Description

Habitat: Hyrule Castle
Spoil: Knight's Crest

These are Darknut captains. Some wear capes that must be burned or cut off before their armor straps can be cut.

Notes
Not Applicable
Figurine
Moblin
Description

Habitat: Forsaken Fortress
Spoils: Skull Necklaces

These mighty enemies swing their long spears with the greatest of ease. They've knocked LinkAppears in-game as the player's chosen name. around with that attack countless times.

Notes
Not Applicable
Figurine
Molgera, Protector of the Seal
Description

Habitat: Wind Temple
Effective Weapon: Hookshot

This evil guardian burrows deep into sand. Use the Hookshot to draw out its tender tongue, then slash at it with your blade.

Notes
Not Applicable
Figurine
Mothula
Description

Habitat: Forbidden Woods
Effective Weapons: Deku Leaf, projectiles

This gigantic moth scatters its scales through the air. Even using projectiles to clip its wings won't assure safety—it can still run around swiftly and release larvae.

Notes

Can be obtained with a Pictograph of either the Enemy or the Miniboss.

Figurine
Phantom Ganon
Description

Habitat: Forsaken Fortress
Effective Weapons: Light Arrows, Master Sword

This is a phantom that Ganondorf created in his own likeness. Use your sword to knock back the balls of magic that he hurls, then attack him when he's stunned.

Actually, you can also use empty bottles to deflect his magic attacks.

Notes

Permanently missable; Pictograph must be taken before he is defeated.

Figurine
Puppet Ganon
Description

Habitat: Ganon's Castle
Effective Weapon: Light Arrows

This is a gigantic marionette created by Ganon himself. It transforms into three different shapes, but all are vulnerable to rays of light.

Rather than shooting randomly at it, try to deduce when it can be easily targeted and then take advantage of your chance.

Notes

Permanently missable; Pictograph must be taken before it is defeated.

Figurine
Stalfos
Description

Habitat: Earth Temple
Weakness: Its head

These skeleton warriors attack by violently swinging their gigantic maces around. Even if they're shattered to pieces, they'll reform unless their heads are destroyed.

Notes
Not Applicable
Figurine
Wizzrobe
Description

Habitat: Tower of the Gods
Magic: Fire, Summons

These mighty mages are adept at wielding flame and summoning other creatures to their aid.

The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.

Notes
Not Applicable
Figurine
Wizzrobe
Description

Habitat: Wind Temple
Magic: Summons

These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.

Notes

Permanently missable; Pictograph must be taken before it is defeated.

FigurineDescriptionNotes
Big Octo

Habitat: Great Sea
Effective Weapons: Projectiles

There are said to be six of these legendary giant squid in different reaches of the Great Sea. When ships pass by, they create tremendous currents to try to sink them.
The only way to escape is to shoot all of their weak spots—their eyes—with projectiles before being sucked in.

Permanently missable; Pictograph must be taken before all six are defeated.

Darknut

Habitat: Tower of the Gods
Spoils: Knight's Crest

These mighty knights are protected by heavy-duty armor. Rather than attacking from the front, it might be best to slip around behind them and cut their armor off.

Obtained with a Pictograph of any Darknut without a cape or Shield.

Darknut

Habitat: Earth Temple
Spoil: Knight's Crest

These knights are well protected by their round bucklers and mighty armor. If you use a parry attack to jump up and knock off their helmets, it'll spell their doom.

Obtained with a Pictograph of any Darknut with a Shield but no cape.

Ganondorf

Base of Operations: Ganon's Castle
Effective Weapons:
Light Arrows, Master Sword
The possessor of the Triforce of Power, Ganondorf controls many fell beasts.

It is useless for LinkAppears in-game as the player's chosen name. to try to face him alone. He must look for an ally who can aid him in battle.

Can be obtained by taking a Pictograph during battle, then Saving and restarting gameplay outside the battle. Otherwise, requires a Legendary Pictograph.

Gohdan, the Great Arbiter

Habitat: Tower of the Gods
Effective Weapon: Arrows

This monstrous machine was created by the gods as a trial for the great hero. You can drop it to the ground only by piercing its hands and face with arrows.
Once it has fallen, you can defeat it by immediately tossing a bomb inside it.
Oddly enough, arrows occasionally drop from its nostrils.

Pictograph can be taken after Gohdan is defeated.

Gohma

Habitat: Dragon Roost Island
Effective Weapon: Grappling Hook

This gigantic shelled insect inhabits areas of lava and magma. The only way to penetrate its hard bio-armor would be to drop an entire sheet of bedrock on it.

During the first quest, can only be obtained with a Pictograph taken during the rematch in Ganon's Tower.

The Monstrous Helmaroc King

Habitat: Forsaken Fortress
Master: Ganondorf

The Helmaroc King is a monstrous bird that has been fitted with a mighty steel mask. Once the mask has been split with a hammer, its tender beak will be revealed.

Permanently missable; Pictograph must be taken before it is defeated.

Jalhalla, Protector of the Seal

Habitat: Earth Temple
Underlings: Poes

This gigantic ghost rules over all Poes. After reflecting light onto it with the Mirror Shield, you can lift it and throw it around.

Not Applicable
Kalle Demos

Habitat: Forbidden Woods
Favorite Thing: Makar

This plant-monster is a gigantic parasite that lives in the depths of the Forbidden Woods.

Only by cutting loose all of its disgusting tentacles with the Boomerang will its tender core be revealed.

Not Applicable
Mighty Darknut

Habitat: Hyrule Castle
Spoil: Knight's Crest

These are Darknut captains. Some wear capes that must be burned or cut off before their armor straps can be cut.

Not Applicable
Moblin

Habitat: Forsaken Fortress
Spoils: Skull Necklaces

These mighty enemies swing their long spears with the greatest of ease. They've knocked LinkAppears in-game as the player's chosen name. around with that attack countless times.

Not Applicable
Molgera, Protector of the Seal

Habitat: Wind Temple
Effective Weapon: Hookshot

This evil guardian burrows deep into sand. Use the Hookshot to draw out its tender tongue, then slash at it with your blade.

Not Applicable
Mothula

Habitat: Forbidden Woods
Effective Weapons: Deku Leaf, projectiles

This gigantic moth scatters its scales through the air. Even using projectiles to clip its wings won't assure safety—it can still run around swiftly and release larvae.

Can be obtained with a Pictograph of either the Enemy or the Miniboss.

Phantom Ganon

Habitat: Forsaken Fortress
Effective Weapons: Light Arrows, Master Sword

This is a phantom that Ganondorf created in his own likeness. Use your sword to knock back the balls of magic that he hurls, then attack him when he's stunned.

Actually, you can also use empty bottles to deflect his magic attacks.

Permanently missable; Pictograph must be taken before he is defeated.

Puppet Ganon

Habitat: Ganon's Castle
Effective Weapon: Light Arrows

This is a gigantic marionette created by Ganon himself. It transforms into three different shapes, but all are vulnerable to rays of light.

Rather than shooting randomly at it, try to deduce when it can be easily targeted and then take advantage of your chance.

Permanently missable; Pictograph must be taken before it is defeated.

Stalfos

Habitat: Earth Temple
Weakness: Its head

These skeleton warriors attack by violently swinging their gigantic maces around. Even if they're shattered to pieces, they'll reform unless their heads are destroyed.

Not Applicable
Wizzrobe

Habitat: Tower of the Gods
Magic: Fire, Summons

These mighty mages are adept at wielding flame and summoning other creatures to their aid.

The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.

Not Applicable
Wizzrobe

Habitat: Wind Temple
Magic: Summons

These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.

Permanently missable; Pictograph must be taken before it is defeated.

Nomenclature

Names in Other Regions
LanguageNames
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References