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Gerudo Spear
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Gerudo Spears are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Gerudo Spears are Weapons found in the Gerudo Highlands and Gerudo Desert, particularly around Gerudo Town. They belong to the Gerudo Gear equipment archetype, a series of Weapons created and used by the Gerudo.[4] Due to this, Gerudo guards commonly wield this Gerudo Spears to keep out intruders. Their center of gravity is in their tips, making them difficult for anyone other than skilled Gerudo warriors to use.[1]
The following Gerudo wield Gerudo Spears:
Being metallic Weapons, Gerudo Spears will attract Lightning if they are equipped during Thunderstorms or conduct Electricity. They are also incapable of burning if they are exposed to Fire or a Scorching Climate. If they are dropped in the Water, Gerudo Spears will sink, but they can be picked up using the Magnesis Rune.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Spear_029" |
| Description | Internal name |
| Name | Life |
| Value | 35 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 16 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 5 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 9 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 4 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 7 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 10 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 15 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 8 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 16 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.5 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 100.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 22 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 90 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Spear_029" | Internal name |
Life | 35 | Durability of the weapon |
Power | 16 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 9 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 10 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 15 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 22 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 90 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Hyrule Compendium Entry
Gerudo Spears reappear in Tears of the Kingdom.
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| ゲルドの槍 (Gerudo no yari) | ||
| 格魯德之槍 (Gélǔdé zhī qiāng) | ||
| 格鲁德之枪 (Gélǔdé zhī qiāng)[5] | ||
| Gouden speer[6] | Same as English. | |
| Trident gerudo | ||
| Trident Gerudo | ||
| Gerudo-Lanze | ||
| Tridente Gerudo | Gerudo trident | |
| 겔드의 창 (Geldeuui chang) | ||
| Копье герудо (Kopʹyo gerudo) | ||
| Lanza gerudo | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Breath of the Wild
Link being threatened with a Gerudo Spear -
Age of Calamity
Icon for the Gerudo Spear -
Age of Calamity
Icon of a Gerudo warrior with a Gerudo Spear
See Also
References
- ↑ 1.0 1.1
Gerudo Spear
— Inventory (Breath of the Wild)
This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength. - ↑
Gerudo Spear
— Inventory (Tears of the Kingdom)
A Gerudo spear with a decayed blade that is designed to draw force to its tip. Attaching a material greatly enhances the material's power but doesn't add as much durability. - ↑
Gerudo Spear
— Allies (Age of Calamity)
This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength. - ↑ Creating a Champion, Dark Horse Books, pg. 172
- ↑
格鲁德之枪
— Inventory (Breath of the Wild) - ↑
Gerudo speer
— Inventory (Breath of the Wild)

